Email Archive - Archive 2008 (2467 messages)

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1. Re: [Speed cubing group] happy new year - 2008
From: "D.K Jaya Krishna" <jayakrishna1304@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 1 Jan 2008 02:36:43 +0530

Wish u all a happy new year and wish u the same Mr.John and Mr.Bernett On Jan 1, 2008 1:27 AM, JohnLouis Louis <pjlmem@...> wrote: > Dear cubers, > > > May the new year be a year of > > Fertile not Famine > Fortune not Fear > Prosperity not Poverty > Peace not Problems > Safe not Sufferings > and > Satisfaction not Scarcity! > > Wishing you all a very happy New Year!! > > have fun cubing and cheers > j.bernett orlando & p.john louis > > > --------------------------------- > 5, 50, 500, 5000 - Store N number of mails in your inbox. Click here. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
2. [Speed cubing group] Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Jan 2008 00:32:02 -0000

Magic is just like any other event. Anyone can quickly learn to solve it, but solving it quickly takes much practice. It also requires replacement strings every so often just as the cube require stickers. I don't understand why people bash the Magic all the time. Just because the WR is based on skill and a good Magic instead of a random starting case shouldn't mean that it's not a respectable event. Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hey Stefan, > > But Magic being the fifth most popular event doesn't mean that people > actually 'like it,' or see that it is an event that has merit and is worth > maintaining. 3x3x3 BLD cubing is a very well respected event, but it is > simply much more difficult to solve a 3x3x3 cube blindfolded than it is to > solve a Magic. The ease in the solving of a Magic gets everyone to learn > how to do it minutes before the event and compete. > > I'm not saying that Magic isn't worthwhile, but I'm saying the difficulty of > the event to master and learn to competition grade skills is a major > contributing factor to the number of competitors. > > -Tyson > > On Dec 31, 2007 2:37 PM, Stefan Pochmann <pochmann@...> wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Arnaud van > > > > Galen" <avgalen@> wrote: > > > > > > Finally you say: "Just because some people don't like Magic as the > > > event it currently is I don't think means we should change the > > > event". I consider people not liking the way an event currently > > > is THE reason to change an event. > > > > If the majority doesn't like it, maybe. As you can see in the WCA > > statistics, the magic in its current format is the fifth most popular > > event: > > http://www.worldcubeassociation.org/results/statistics.php#10 > > > > And I repeat the two key points against scrambling magic: > > > > 1) It's subtitle is "link the rings" and what we're doing in > > competition is exactly what the original task is. > > > > 2) Different states differ vastly in difficulty and time to solve. No > > meaningful records could be achieved with this. > > > > Cheers! > > Stefan > > > > > > > > > [Non-text portions of this message have been removed] >
3. [Speed cubing group] Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Jan 2008 00:34:37 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > But Magic being the fifth most popular event doesn't mean that > people> actually 'like it,' or see that it is an event that has > merit and is worth maintaining. Yeah but it doesn't mean the opposite, either. The point is that while people disliking something might suggest changing it, this is not necessarily the case if those people are just a minority. I just pointed out that there are plenty people apparently content with the current format, and I haven't seen any numbers from the opponents. Cheers! Stefan
4. Re: Help with speeding up?
From: "revprogrammer" <programmer711@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Jan 2008 03:24:58 -0000

I disagree that you memorizing sequences won't help until you're
sub-40. I was at 1:30 average when I started learning Friedrich. I
dropped to low 30's average within 2 months. I found that memorizing
algorithms even when I was very slow was the best thing to help me get
faster.
It's different for everyone, try to see what works best for you.



5. Re: [Speed cubing group] Chatroom with a live "shared" cube
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Jan 2008 03:25:24 -0000

"Lucas G." <lucasg@...> wrote: > By the way, the cube is often getting dis-synchronized with the > server, so that different users see different states and don't > understand each other. Can you have a refresh feature? I finally witnessed this for the first time yesterday (last year!) and I think I have an idea what's causing it... but sadly, no time to fix it. For the time being I've added a "Re-sync" button. Btw, Does anyone know how to play sounds in javascript? In a robust cross-platform way? -- Ryan Heise http://www.ryanheise.com/
6. Re: Help with speeding up?
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Jan 2008 03:35:07 -0000

I think you got faster because of the two months of practice, not because you memorized additional algs. When I fist started Fridrich, my first averages were around 38, because of Petrus experience, and I knew no F2L algs and Fridrich LL algs. I think you happened to be memorizing algorithms the same time you were imrpoving, but I don't think memorizing the algs were the main cause of your improvement. --- In speedsolvingrubikscube@yahoogroups.com, "revprogrammer" <programmer711@...> wrote: > > I disagree that you memorizing sequences won't help until you're > sub-40. I was at 1:30 average when I started learning Friedrich. I > dropped to low 30's average within 2 months. I found that memorizing > algorithms even when I was very slow was the best thing to help me get > faster. > It's different for everyone, try to see what works best for you. >
7. Re: [Speed cubing group] happy new year - 2008
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 1 Jan 2008 00:37:32 -0300 (ART)

Happy New Year everyone may God bless you and your families, and may this new be better than all the past ones happy cubing Pedro "D.K Jaya Krishna" <jayakrishna1304@...> escreveu: Wish u all a happy new year and wish u the same Mr.John and Mr.Bernett On Jan 1, 2008 1:27 AM, JohnLouis Louis <pjlmem@...> wrote: > Dear cubers, > > > May the new year be a year of > > Fertile not Famine > Fortune not Fear > Prosperity not Poverty > Peace not Problems > Safe not Sufferings > and > Satisfaction not Scarcity! > > Wishing you all a very happy New Year!! > > have fun cubing and cheers > j.bernett orlando & p.john louis > > > --------------------------------- > 5, 50, 500, 5000 - Store N number of mails in your inbox. Click here. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
8. Re: happy new year - 2008
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Jan 2008 06:52:42 -0000

may you get faster




9. Re: [Speed cubing group] Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 1 Jan 2008 11:12:54 +0100

>>And I repeat the two key points against scrambling magic:
>>1) It's subtitle is "link the rings" and what we're doing in competition
>>is exactly what the original task is.
>>2) Different states differ vastly in difficulty and time to solve. No
>>meaningful records could be achieved with this.

Point 1 is a valid point. I had never read that. (although the 3x3x3
subtitle is "the ultimate braintwister" and I don't think we should
"ultimately twist our brains" in competitions)
Point 2 would also be valid for many other puzzles, especially square-1 and
2x2x2.

I still propose to find a scrambling notation and to make the purpose of the
event "to return the puzzle from the scrambled state to either the linked or
unlinked state". Yes, I am indeed proposing that this puzzle has 2 solved
states and the competitor can choose (depending on the scramble) which
states he returns the puzzle to.



10. Re: [Speed cubing group] Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 1 Jan 2008 12:11:52 +0100

OK, here are some facts:

We don't know how many people like/dislike the current format for Magic and
we don't have any good way to find out. All we know is that people
participate in the event with the current format and that some people don't
like that format.
Magic is by far the easiest puzzle to learn in the current format. A couple
of minutes is all you need, even if you have not touched any other puzzles
before.
All other puzzles have a randomly scrambled state so solving them requires
you to know how to solve it from any state. (I have met competitors that
cannot solve Magic if it becomes scrambled)

Does all of this mean Magic is a bad event, that it should be cancelled,
that the current results are not impressive? Not at all.



11. Re: Help with speeding up?
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Jan 2008 13:25:45 -0000

David Pritts wrote:

> the petrus method is obviously a lot of fun and I know people have
> gotten into the 20-30 second range with it (maybe lower, I don't know).

Sub-15.

--
Johannes Laire



12. [Speed cubing group] Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: a_ooms75 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Jan 2008 16:40:33 -0000

There are many method's to solve the Magic and Master Magic. and its always avg of 5 for both the puzzles i have fur sure 5 diffrent methods to solve them Magic and Master Magic a nice event will be take avg of 5 like normal but solve then with 5 diffrent methods. Greets ~A.O. --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > OK, here are some facts: > > We don't know how many people like/dislike the current format for Magic and > we don't have any good way to find out. All we know is that people > participate in the event with the current format and that some people don't > like that format. > Magic is by far the easiest puzzle to learn in the current format. A couple > of minutes is all you need, even if you have not touched any other puzzles > before. > All other puzzles have a randomly scrambled state so solving them requires > you to know how to solve it from any state. (I have met competitors that > cannot solve Magic if it becomes scrambled) > > Does all of this mean Magic is a bad event, that it should be cancelled, > that the current results are not impressive? Not at all. >
13. [Speed cubing group] Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Jan 2008 17:03:03 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > All other puzzles have a randomly scrambled state so solving them > requires you to know how to solve it from any state. Well, there's also a very easy method for solving the 3x3 that you can learn in seconds. Peel the stickers off. Seriously, I believe the rules allow it. Cheers! Stefan
14. Re: [Speed cubing group] Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 1 Jan 2008 18:24:00 +0100

I like that idea, but I don't think most judge would be able to correctly judge this. ----- Original Message ----- From: a_ooms75 To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, January 01, 2008 5:40 PM Subject: [Speed cubing group] Re: Craig Bouchard is calling out Matyas Kuti on Magic There are many method's to solve the Magic and Master Magic. and its always avg of 5 for both the puzzles i have fur sure 5 diffrent methods to solve them Magic and Master Magic a nice event will be take avg of 5 like normal but solve then with 5 diffrent methods. Greets ~A.O. --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > OK, here are some facts: > > We don't know how many people like/dislike the current format for Magic and > we don't have any good way to find out. All we know is that people > participate in the event with the current format and that some people don't > like that format. > Magic is by far the easiest puzzle to learn in the current format. A couple > of minutes is all you need, even if you have not touched any other puzzles > before. > All other puzzles have a randomly scrambled state so solving them requires > you to know how to solve it from any state. (I have met competitors that > cannot solve Magic if it becomes scrambled) > > Does all of this mean Magic is a bad event, that it should be cancelled, > that the current results are not impressive? Not at all. >
15. [Speed cubing group] Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Jan 2008 18:02:44 -0000

Okay, Tyson, deal. Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Why don't you learn 3x3x3 BLD and compete in the next competition, and in > return, I will learn to do the Magic. > > On Dec 31, 2007 4:32 PM, Jon Choi <quirkcorsair566@...> wrote: > > > Magic is just like any other event. Anyone can quickly learn to solve > > it, but solving it quickly takes much practice. It also requires > > replacement strings every so often just as the cube require stickers. > > I don't understand why people bash the Magic all the time. Just > > because the WR is based on skill and a good Magic instead of a random > > starting case shouldn't mean that it's not a respectable event. > > > > Jon Choi > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Tyson Mao" > > > > <tyson.mao@> wrote: > > > > > > Hey Stefan, > > > > > > But Magic being the fifth most popular event doesn't mean that people > > > actually 'like it,' or see that it is an event that has merit and is > > worth > > > maintaining. 3x3x3 BLD cubing is a very well respected event, but it is > > > simply much more difficult to solve a 3x3x3 cube blindfolded than it > > is to > > > solve a Magic. The ease in the solving of a Magic gets everyone to > > learn > > > how to do it minutes before the event and compete. > > > > > > I'm not saying that Magic isn't worthwhile, but I'm saying the > > difficulty of > > > the event to master and learn to competition grade skills is a major > > > contributing factor to the number of competitors. > > > > > > -Tyson > > > > > > On Dec 31, 2007 2:37 PM, Stefan Pochmann <pochmann@> wrote: > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > "Arnaud van > > > > > > > > Galen" <avgalen@> wrote: > > > > > > > > > > Finally you say: "Just because some people don't like Magic as the > > > > > event it currently is I don't think means we should change the > > > > > event". I consider people not liking the way an event currently > > > > > is THE reason to change an event. > > > > > > > > If the majority doesn't like it, maybe. As you can see in the WCA > > > > statistics, the magic in its current format is the fifth most popular > > > > event: > > > > http://www.worldcubeassociation.org/results/statistics.php#10 > > > > > > > > And I repeat the two key points against scrambling magic: > > > > > > > > 1) It's subtitle is "link the rings" and what we're doing in > > > > competition is exactly what the original task is. > > > > > > > > 2) Different states differ vastly in difficulty and time to solve. No > > > > meaningful records could be achieved with this. > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
16. How to lear Fridrich method
From: "fenderf4i" <fenderf4i@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Jan 2008 19:08:51 -0000

Hello! Currently my average time is about 1:15 using Tyson Mao's beginner solution. I was
wondering what the best way is to learn the Fridrich method. I've found this site http://www.learn2cube.com/cfop/f2l/index.php which seems somewhat easy to follow.

Now what I'm wondering is there a good way to start learning how to get the f2l cases in my
head so I can just see what I need to do in my head? Should I just look at my cube, find the
case on that site, and keep doing them until it makes sense to me? Thanks!!



17. Re: Help with speeding up?
From: "revprogrammer" <programmer711@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Jan 2008 19:46:30 -0000

That is probably true about my practice. However, I spent a year
cubing before learning Friedrich, and didn't really ever get faster
after the first couple of weeks. I just got stuck at 1:30 and didn't
ever get faster. I think that memorizing algorithms helped me get
faster quite a bit more than I would have from just practicing.
Different things work for everyone, I suppose.



18. Re: How to lear Fridrich method
From: "revprogrammer" <programmer711@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Jan 2008 19:48:39 -0000

I first found a video on YouTube that explained how to do any
Friedrich case intuitively, just based on whether the color on the D
face of the corner and edge were the same of different. If you can do
those, then you can gradually memorize algorithms that are a little
less intuitive, and get faster.



19. RE: [Speed cubing group] Chatroom with a live "shared" cube
From: "Brewer, Neil" <neil.brewer@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 1 Jan 2008 16:21:15 -0500

How about this flash based approach Ryan: http://www.boutell.com/newfaq/creating/scriptsound.html From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Ryan Heise Sent: Monday, December 31, 2007 10:25 PM To: speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group] Chatroom with a live "shared" cube "Lucas G." <lucasg@...> wrote: > By the way, the cube is often getting dis-synchronized with the > server, so that different users see different states and don't > understand each other. Can you have a refresh feature? I finally witnessed this for the first time yesterday (last year!) and I think I have an idea what's causing it... but sadly, no time to fix it. For the time being I've added a "Re-sync" button. Btw, Does anyone know how to play sounds in javascript? In a robust cross-platform way? -- Ryan Heise http://www.ryanheise.com/ [Non-text portions of this message have been removed]
20. Re: [Speed cubing group] Re: How to lear Fridrich method
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 1 Jan 2008 13:34:02 -0800 (PST)

i personally love the jpn site http://www.planet-puzzle.com/ check the f2l page for all possible cases and learn them. Watch the cube to see how and where the pieces are actually moving as you perform the alg. i think that is the best way to learn. Later on you can use empty slots to your advantage. HAPPY NEW YR PPL!! latz.. John Lwin --- On Tue, 1/1/08, revprogrammer <programmer711@...> wrote: From: revprogrammer <programmer711@...> Subject: [Speed cubing group] Re: How to lear Fridrich method To: speedsolvingrubikscube@yahoogroups.com Date: Tuesday, January 1, 2008, 11:48 AM I first found a video on YouTube that explained how to do any Friedrich case intuitively, just based on whether the color on the D face of the corner and edge were the same of different. If you can do those, then you can gradually memorize algorithms that are a little less intuitive, and get faster. ____________________________________________________________________________________ Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs
21. Re: How to lear Fridrich method
From: "fenderf4i" <fenderf4i@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Jan 2008 21:41:02 -0000

Thanks! I didn't think of checking youtube. It's starting to sink in already! I just started learning it today, and I can go from mixed to f2l solved in about 1:25 using this new method! So it's just time to start practicing it all and solving it more intuitively. Thanks! --- In speedsolvingrubikscube@yahoogroups.com, "revprogrammer" <programmer711@...> wrote: > > I first found a video on YouTube that explained how to do any > Friedrich case intuitively, just based on whether the color on the D > face of the corner and edge were the same of different. If you can do > those, then you can gradually memorize algorithms that are a little > less intuitive, and get faster. >
22. Re: [Speed cubing group] Re: How to lear Fridrich method
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 1 Jan 2008 17:15:07 -0600

You ought to read through Doug Reed's intuitive f2l guide: http://dougreed.no-ip.org/~doug/f2l/f2l.htm<http://dougreed.no-ip.org/%7Edoug/f2l/f2l.htm> Then work on being able to intuitively solve the cube under all circumstances. Later, when you're more proficient with the f2l you can find more efficient replacements on other sites (speedcubing, etc). Otherwise, you can just memorize algs with brute force, which is not too hard. [Non-text portions of this message have been removed]
23. Re: How to lear Fridrich method
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Jan 2008 23:29:51 -0000

How about getting down to around 40 seconds without using F2L? You can certainly start learning those "algorithms," but I recommend working on things like looking ahead starting now. I wrote a page on this topic: http://cubefreak.net/easy_fast.html -macky --- In speedsolvingrubikscube@yahoogroups.com, "fenderf4i" <fenderf4i@...> wrote: > > Hello! Currently my average time is about 1:15 using Tyson Mao's beginner solution. I was > wondering what the best way is to learn the Fridrich method. I've found this site http://www.learn2cube.com/cfop/f2l/index.php which seems somewhat easy to follow. > > Now what I'm wondering is there a good way to start learning how to get the f2l cases in my > head so I can just see what I need to do in my head? Should I just look at my cube, find the > case on that site, and keep doing them until it makes sense to me? Thanks!!
24. Cross 8 Moves (102 Cases) in JAVA and thailandcube.com
From: "unlimitia_ball" <unlimitia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Jan 2008 13:25:18 -0000

Hi!
I'm Ball from thailand
I'm create cross 8 moves from "output8.txt" into java
on "http://www.geocities.com/unlimitia_ball".

My country started playing cube for 4-5 months after had
thailandcube.com. and now we have a man who sub-20 player he 17 years
old. and about 30 sub-30 players. You can guest our
at "http://www.thailandcube.com"



25. Re: Webmasters, prepare for a peak :)
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Jan 2008 13:37:27 -0000

> The question is, will this years peak exceed the one in 2006? I bet
> that it will!
>
> - Joël.

> I don't think the peak of 2006 will be surpassed by any date, anytime
> soon. I believe the prime cause of cube related searches was because
> of the Pursuit of Happyness, which came out around that time. That
> gave the cube a spark back into the media.

Well, my prediction came true:

http://www.google.com/trends?q=rubiks

- Joël.



26. Re: Webmasters, prepare for a peak :)
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Jan 2008 13:48:34 -0000

Wow yeah, that's some increase! Now lets hope the trend will hold on :D --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > > The question is, will this years peak exceed the one in 2006? I bet > > that it will! > > > > - Joël. > > > I don't think the peak of 2006 will be surpassed by any date, anytime > > soon. I believe the prime cause of cube related searches was because > > of the Pursuit of Happyness, which came out around that time. That > > gave the cube a spark back into the media. > > Well, my prediction came true: > > http://www.google.com/trends?q=rubiks > > - Joël. >
27. Stickam: camming, chatting, talking :)
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Jan 2008 14:17:40 -0000

Hello everybody,

I recently discovered a very nice webpage, that has a chatbox, but
also has the possibility of camming with many users at the same time,
and actually talk and discuss things over the mic... I have done this
with larger groups of ppl, and it really feels like you are having
a 'meeting'. And since meetings with cubers are usually nice, I
thought it would be nice to invite you guys!

Maybe some of you know it, maybe not: www.stickam.com.

I made a chatroom called 'cubers'. If any of you would like to come
and check it out, that would be very nice.

See you!

- Joël.




28. Re: [Speed cubing group] You Can Do the Cube
From: "D.K Jaya Krishna" <jayakrishna1304@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 2 Jan 2008 20:20:00 +0530

Anyone can acheive it by practice, just start with the beginner level learn the method and practice all algorithms thats it u will be a cuber. Regards, Jaya Krishna India On Dec 21, 2007 12:22 AM, youcandothecube <youcandothecube@...> wrote: > Can anyone do the cube or just speedcubers? > > > [Non-text portions of this message have been removed]
29. Re: [Speed cubing group] How much?
From: "D.K Jaya Krishna" <jayakrishna1304@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 2 Jan 2008 20:24:05 +0530

Hi Harsha, I am Jaya Krishna from bangalore india, i got it from www.mefferts.com its from hongkong and they dont charge shipping charges its an excellent cube but i am not happy with the tile set quality but that doesnt matter much when u have a good cube. by the way where r u frm u seem to be from india. Regards, Jaya Krishna.D.K On Dec 26, 2007 12:11 AM, Abby Diab <abby311@...> wrote: > If you want an accurate shipping quote, I'd suggest checking both > websites > instead of asking us. Like all legitimate merchants, both rubiks.com and > cube4you.com quote prices (including freight) prior to charging your > credit > card, and both ship worldwide. If you had checked the websites, however, > you would have noticed that rubiks.com doesn't sell the megaminx - it > isn't > a Rubik's product. > > > On 12/25/07, harsha557 <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: > > > > Hey guys, > > > > Just wanted to find out if anyone knows how much does shipping cost > > from rubiks.com and cube4you.com (i'm planning on buying a megaminx). > > > > Also if anyone knows, does cube4you or rubiks ship overseas like South > > Asia. > > > > Harsha > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
30. Re: [Speed cubing group] (unknown)
From: "D.K Jaya Krishna" <jayakrishna1304@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 2 Jan 2008 20:29:52 +0530

Hi Anirudh Krishnan, Whr r u from u seem to from india, by the way i am from bangalore india keep in touch. Regards, Jaya Krishna On Dec 20, 2007 11:47 AM, Anirudh Krishnan <kirtzorion60@...> wrote: > i have a 25th anniversary rubik's.com > cube, and i have lubed it quite a > lot of times.. using silicon spray...and now my cube has a lot of > sticky spots.. meaning that when i turn any face 360degrees,it kinda > sticks every 30degrees... i tried cleaning it completely and > relubing it.. but it still is sticky... wats ur opinion...(btw.. i hav > been using my cube for about 6 months) thanks a lot! > urs, chris > > __________________________________________________________ > Never miss a thing. Make Yahoo your home page. > http://www.yahoo.com/r/hs > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
31. cubelube
From: "berndtrinva" <berndtrinva@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Jan 2008 21:25:04 -0000

Speedcubers: Need cubelube? I ordered 8 fl. oz. from cubelube.com on
November 15, 2007. I requested status three times via e-mail. I have
never received a response nor have I received the product. I have
found what I believe to be the same product commercially for about
$20.00 a gallon. Yes, that is GALLON, with a G. It is manufactured as
Johnson Original Shine-up. Note on www.rubiks.com at this link:

https://secure.rubiks.com/lvl3/index_lvl3.cfm?
lan=eng&lvl1=produc&lvl2=rubbrn&lvl3=rbkshp&lvl4=pvclub

in the last line of the instructions a phone number to SC Johnson &
Son, Inc. is given for medical emergencies and the product is listed
as Shine-up. Notice in the following linked MSDS, that the
ingredients are the same as the ingredients listed at
www.cubelube.com
Here is a link to the MSDS:

http://www.fpm.iastate.edu/custodial/MSDS/shineup.pdf

Here are two links to sources:

http://www.industrialsafety.com/products/janitorial/cleaners/carpet_cl
eaners/dsccc1.pdf

http://www.kellermeyer.com/webapp/catalog/product/list.asp?
line=B0075&C=CSP

Here is a link to kellermeyer's page that has a photo of what the
gallon container should look like:

http://www.kellermeyer.com/webapp/catalog/product/detail.asp?
line=B0075&item=JW-4426

Be advised, I have never ordered from either of these sources, but I
own a small business and was able to obtain a sample from SC Johnson
(a case, consisting of four 1 gallons jugs). Let's see, that would be
512 ounces. cubelube's best price (if I had ever received my order or
any explanation) was $8.95 for 8 fl oz. plus S&H. I got my 512 ounces
for free, a savings of $572.80 excluding the savings on S&H. I
received my samples today. The product certainly appears to be
identical to cubelube. www.industrialsafety.com prices are the best I
have found but they don't have a picture of the product, and they
have a minimum dollar amount on orders, which I think would require a
purchase of two gallons, but that would have to be double checked. A
tremendous savings at any rate. There are products with similar
names, such as Johnson Lemon Shine-up, WHICH ARE NOT THE SAME! Only
the Original Shine-up is the same. Maybe someone can find a better
source.

I would have just shut up and paid for it through cubelube, but since
I have received no response to my inquiries regarding my November 15,
2007 order, I feel as though I have been taken to the cleaners.

I hope this information proves beneficial to you cubers.

Thanks,

berndtrinva@yahoo.com







32. cubelube links
From: "berndtrinva" <berndtrinva@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Jan 2008 21:38:19 -0000

Speedcubers:

I am truly sorry, after I posted my cubelube post, I was unable to
use some of the links after I received the post in my e-mail. I copied
the links from my browser address window. I am not very internet
literate so if any of you are able to fix and repost links so they
work, that would be great. If not, please accept my apologies for a bad
post. If I can be of assistance in reposting links, I'm at the address
listed below.

Thanks,

berndtrinva@...



33. Extended Cross
From: "jjorata007" <jjorata007@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 Jan 2008 02:39:57 -0000

please help me solving xcross. could you give me some sites and tips
to master the xcross



34. Re: [Speed cubing group] Re: Help with speeding up?
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 2 Jan 2008 19:12:13 -0800

Yeah, it will help of course, but only a little. Here's why:

The only thing learning sequences does is to make you use fewer
moves. Unless you start out really badly or work extremely hard at
learning, you probably only gain 10-30% in move count. And that means
you only gain 10-30% in solving time.

If you're at 2 minutes, getting 20 seconds faster is nice, but the
payoff from working on finger speed and recognition is MUCH bigger.

I only harp on this because I get the impression that a lot of people
learning cubing have the misconception that the main reason they're
stuck at 3 minutes while some are sub 15 seconds is the number of
memorized algorithms. It's a natural assumption since it's a very
concrete thing you can spend effort on, but I claim it is mostly a
mistake.

There's absolutely nothing wrong with learning tons of algs if you're
a 3 minute cuber, just have realistic expectations of what the
benefits will be.

On Dec 31, 2007, at 19:24, revprogrammer wrote:

> I disagree that you memorizing sequences won't help until you're
> sub-40. I was at 1:30 average when I started learning Friedrich. I
> dropped to low 30's average within 2 months. I found that memorizing
> algorithms even when I was very slow was the best thing to help me get
> faster.
> It's different for everyone, try to see what works best for you.


35. Advanced 2x2 Methods
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 Jan 2008 05:21:58 -0000

Are there any advanced 2x2 methods that speedcubers use, and if so,
could you give me an explanation or a link? I think it would be very
hard to average 5 or 6 seconds with the 2x2 version of Fridrich.



36. Re: Advanced 2x2 Methods
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 Jan 2008 05:28:45 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" <aceboy222@...> wrote: > > Are there any advanced 2x2 methods that speedcubers use, and if so, > could you give me an explanation or a link? I think it would be very > hard to average 5 or 6 seconds with the 2x2 version of Fridrich. > Currently, the three most common methods are: CLL: 1. Do a layer. 2. Do the other layer. (40 algs) Ortega: 1. Do a face. 2. Do the other face. (7 algs) 3. Permute both faces. (5 algs) Guimond: 0. Create an L shape with colors of opposite faces (i.e. red and orange) 1. Orient all. (16 algs) 2. Permute to correct faces. 3. Same as step 3 for Ortega (5 algs) The current WRs are on C(O)LL.
37. Re: Advanced 2x2 Methods
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 Jan 2008 05:32:25 -0000

Yeah I'll try Ortega method first because it has the fewest algs, so I'll probably be able get pretty fast by my next tournament. Thanks. --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang > Yu" <aceboy222@> wrote: > > > > Are there any advanced 2x2 methods that speedcubers use, and if so, > > could you give me an explanation or a link? I think it would be > very > > hard to average 5 or 6 seconds with the 2x2 version of Fridrich. > > > > Currently, the three most common methods are: > > CLL: > > 1. Do a layer. > 2. Do the other layer. (40 algs) > > Ortega: > > 1. Do a face. > 2. Do the other face. (7 algs) > 3. Permute both faces. (5 algs) > > Guimond: > > 0. Create an L shape with colors of opposite faces (i.e. red and > orange) > 1. Orient all. (16 algs) > 2. Permute to correct faces. > 3. Same as step 3 for Ortega (5 algs) > > The current WRs are on C(O)LL. >
38. Re: [Speed cubing group] Re: happy new year - 2008
From: "Saurabh Chawdhary" <saurabh.chawdhary@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 3 Jan 2008 15:04:50 +0530

Happy new year to all. May this year bring you lots of cubes, tricks and speed. On Jan 1, 2008 12:58 PM, Brian Le <khoale1234567@...> wrote: > May everyone be successful in any puzzle attempt! > > Brian > > ----- Original Message ---- > From: stompey1 <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Monday, December 31, 2007 10:52:42 PM > Subject: [Speed cubing group] Re: happy new year - 2008 > > may you get faster > > <!-- > > #ygrp-mkp{ > border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px > 14px;} > #ygrp-mkp hr{ > border:1px solid #d8d8d8;} > #ygrp-mkp #hd{ > color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px > 0px;} > #ygrp-mkp #ads{ > margin-bottom:10px;} > #ygrp-mkp .ad{ > padding:0 0;} > #ygrp-mkp .ad a{ > color:#0000ff;text-decoration:none;} > --> > > <!-- > > #ygrp-sponsor #ygrp-lc{ > font-family:Arial;} > #ygrp-sponsor #ygrp-lc #hd{ > margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} > #ygrp-sponsor #ygrp-lc .ad{ > margin-bottom:10px;padding:0 0;} > --> > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, > sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, > sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{ > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} > #ygrp-actbar .left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} > #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > > #ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > > font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > > font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a{ > text-decoration:none;} > > #ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ > list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc{ > background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > > font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;} > o{font-size:0;} > .MsoNormal{ > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq{margin:4;} > --> > > > [Non-text portions of this message have been removed] > > > -- Saurabh Chawdhary B.Tech. Third Year Department of Mechanical Engineering Indian Institute of Technology, Kanpur [Non-text portions of this message have been removed]
39. First Cubing Competition in India - IORC2008
From: "Saurabh Chawdhary" <saurabh.chawdhary@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 3 Jan 2008 15:10:21 +0530

*First ever Cubing competition* in India. And to make it bigger it is *
official* and recognized by World Cube Association (
http://www.worldcubeassociation.org
http://www.worldcubeassociation.org/results/c.php?i=IndianOpen2008)

Rubik's Cube Indian Open‐ 2008 will be a call for all the cubers to come
together to a bigger platform and perform and learn from each other. The
event is scheduled to take place on 16th Feb, 2008 during and as a part of
Techkriti (14-17 Feb.), technical festival of IIT Kanpur.

For more details visit cometition website:
http://www.techkriti.org/#lookup_Events_InternationalEvents_IORC . Mail all
queries to iorc@....

Everyone is invited.

--
Saurabh Chawdhary
B.Tech. Third Year
Department of Mechanical Engineering
Indian Institute of Technology, Kanpur


[Non-text portions of this message have been removed]



40. Re: Advanced 2x2 Methods
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 Jan 2008 13:24:50 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" <aceboy222@...> wrote: > > Yeah I'll try Ortega method first because it has the fewest algs, so > I'll probably be able get pretty fast by my next tournament. Thanks. If you like it really advanced then it is the EG-method: 1 solve one face 2 do the rest! This is the same as Ortega but step 2+3 is one. Look at Erik Akkerdijks page to find algs (for many 2x2x2 methods).
41. Re: Help with speeding up?
From: "revprogrammer" <programmer711@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 Jan 2008 14:24:30 -0000

I suppose, looking back, that you're right. As I memorized all of
those algorithms, I started researching finger tricks, and using
finger tricks for everything. I guess that probably dropped my time
more than that actual algorithms I learned finger tricks for!



42. Re: [Speed cubing group] Re: Advanced 2x2 Methods
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 3 Jan 2008 09:40:32 -0500

Here are a couple good websites for 2x2x2 methods: http://www.hio.hen.nl/~s98134/rubik/2x2_index_page.html http://rubik.webhop.org/stuff/2x2x2/ Here are the tinyurls in case those are too long. http://tinyurl.com/2l8y2o http://tinyurl.com/2uyso8 On Jan 3, 2008 12:32 AM, Guanyang Yu <aceboy222@...> wrote: > > > > > > > Yeah I'll try Ortega method first because it has the fewest algs, so > I'll probably be able get pretty fast by my next tournament. Thanks. > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > > <linkpoke@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang > > Yu" <aceboy222@> wrote: > > > > > > Are there any advanced 2x2 methods that speedcubers use, and if > so, > > > could you give me an explanation or a link? I think it would be > > very > > > hard to average 5 or 6 seconds with the 2x2 version of Fridrich. > > > > > > > Currently, the three most common methods are: > > > > CLL: > > > > 1. Do a layer. > > 2. Do the other layer. (40 algs) > > > > Ortega: > > > > 1. Do a face. > > 2. Do the other face. (7 algs) > > 3. Permute both faces. (5 algs) > > > > Guimond: > > > > 0. Create an L shape with colors of opposite faces (i.e. red and > > orange) > > 1. Orient all. (16 algs) > > 2. Permute to correct faces. > > 3. Same as step 3 for Ortega (5 algs) > > > > The current WRs are on C(O)LL. > > > >
43. Re: cubelube
From: "dillweed58" <jim@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 Jan 2008 15:27:25 -0000

Where is the exact link to purchase 1 gallon for $20? I'm on this page: http://www.industrialsafety.com/products_index.html This is way too much for me to spend, Your Price: $95.40/CS: http://www.kellermeyer.com/webapp/catalog/product/detail.asp?line=B0075&item=JW-4426 Thanks for the research, I figured there was a way around buying the individual syringes from rubiks.com Jim --- In speedsolvingrubikscube@yahoogroups.com, "berndtrinva" <berndtrinva@...> wrote: > > Speedcubers: Need cubelube? I ordered 8 fl. oz. from cubelube.com on > November 15, 2007. I requested status three times via e-mail. I have > never received a response nor have I received the product. I have > found what I believe to be the same product commercially for about > $20.00 a gallon. Yes, that is GALLON, with a G. It is manufactured as > Johnson Original Shine-up. Note on www.rubiks.com at this link: > > https://secure.rubiks.com/lvl3/index_lvl3.cfm? > lan=eng&lvl1=produc&lvl2=rubbrn&lvl3=rbkshp&lvl4=pvclub > > in the last line of the instructions a phone number to SC Johnson & > Son, Inc. is given for medical emergencies and the product is listed > as Shine-up. Notice in the following linked MSDS, that the > ingredients are the same as the ingredients listed at > www.cubelube.com > Here is a link to the MSDS: > > http://www.fpm.iastate.edu/custodial/MSDS/shineup.pdf > > Here are two links to sources: > > http://www.industrialsafety.com/products/janitorial/cleaners/carpet_cl > eaners/dsccc1.pdf > > http://www.kellermeyer.com/webapp/catalog/product/list.asp? > line=B0075&C=CSP > > Here is a link to kellermeyer's page that has a photo of what the > gallon container should look like: > > http://www.kellermeyer.com/webapp/catalog/product/detail.asp? > line=B0075&item=JW-4426 > > Be advised, I have never ordered from either of these sources, but I > own a small business and was able to obtain a sample from SC Johnson > (a case, consisting of four 1 gallons jugs). Let's see, that would be > 512 ounces. cubelube's best price (if I had ever received my order or > any explanation) was $8.95 for 8 fl oz. plus S&H. I got my 512 ounces > for free, a savings of $572.80 excluding the savings on S&H. I > received my samples today. The product certainly appears to be > identical to cubelube. www.industrialsafety.com prices are the best I > have found but they don't have a picture of the product, and they > have a minimum dollar amount on orders, which I think would require a > purchase of two gallons, but that would have to be double checked. A > tremendous savings at any rate. There are products with similar > names, such as Johnson Lemon Shine-up, WHICH ARE NOT THE SAME! Only > the Original Shine-up is the same. Maybe someone can find a better > source. > > I would have just shut up and paid for it through cubelube, but since > I have received no response to my inquiries regarding my November 15, > 2007 order, I feel as though I have been taken to the cleaners. > > I hope this information proves beneficial to you cubers. > > Thanks, > > berndtrinva@... >
44. hello everyone
From: "Alex" <hot_pimp_99@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 Jan 2008 16:03:59 -0000

hi, I've been obsessed with Rubik's cubes for awhile now and I kinda
want more friends that are interested in the same thing I am. so I went
looking around on the internet and found this group that has over 2000
members so if anyone has an MSN address and uses MSN IM please add me

slim_shady_is_crazy@...



45. Re: How to lear Fridrich method
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 Jan 2008 17:00:40 -0000

Are Tyson's tutorial videos still on youtube? I lost track of those a while ago, and can't seem to find them again... That was how I first learned Fridrich! I owe my cubing career to you Tyson =D As for answering his question: I agree with everyone else. I would learn intuitive F2L first and then (if you want) move on to algs when you get better. Sometimes, intuitive F2L gets even faster times than having to recall algs every time. As for the intuitive way, there are some great sites and videos out there that teach it, all you have to do is search! Jeff --- In speedsolvingrubikscube@yahoogroups.com, "fenderf4i" <fenderf4i@...> wrote: > > Hello! Currently my average time is about 1:15 using Tyson Mao's beginner solution. I was > wondering what the best way is to learn the Fridrich method. I've found this site http://www.learn2cube.com/cfop/f2l/index.php which seems somewhat easy to follow. > > Now what I'm wondering is there a good way to start learning how to get the f2l cases in my > head so I can just see what I need to do in my head? Should I just look at my cube, find the > case on that site, and keep doing them until it makes sense to me? Thanks!! >
46. Re: Advanced 2x2 Methods
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Jan 2008 02:06:00 -0000

Damn...Ortega is so easy, I learned all the algs in 5 minutes.





47. Re: Advanced 2x2 Methods
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Jan 2008 02:19:09 -0000

Too bad there isn't an event for how fast you learn algs. --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" <aceboy222@...> wrote: > > Damn...Ortega is so easy, I learned all the algs in 5 minutes. >
48. Re: [Speed cubing group] Re: Advanced 2x2 Methods
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 3 Jan 2008 23:06:12 -0800

Or is there? Who knows what might happen... with mystery puzzles? -Tyson On Jan 3, 2008 6:19 PM, Shelley Chang <shelchang@...> wrote: > Too bad there isn't an event for how fast you learn algs. > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Guanyang Yu" > <aceboy222@...> wrote: > > > > Damn...Ortega is so easy, I learned all the algs in 5 minutes. > > > > > [Non-text portions of this message have been removed]
49. Re: Advanced 2x2 Methods
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Jan 2008 07:19:19 -0000

beer pong? --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Or is there? Who knows what might happen... with mystery puzzles? > > -Tyson > > On Jan 3, 2008 6:19 PM, Shelley Chang <shelchang@...> wrote: > > > Too bad there isn't an event for how fast you learn algs. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Guanyang Yu" > > <aceboy222@> wrote: > > > > > > Damn...Ortega is so easy, I learned all the algs in 5 minutes. > > > > > > > > > > > > [Non-text portions of this message have been removed] >
50. Re: [Speed cubing group] Re: Advanced 2x2 Methods
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 4 Jan 2008 08:39:52 +0100

Another hint for US Open 2008? But how am I going to train for this one? Maybe finally learning OLL/PLL would be a good training. Or maybe I should add it to the "add events" poll here http://www.speedsolving.com/showthread.php?t=2450 ----- Original Message ----- From: Tyson Mao To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, January 04, 2008 8:06 AM Subject: Re: [Speed cubing group] Re: Advanced 2x2 Methods Or is there? Who knows what might happen... with mystery puzzles? -Tyson On Jan 3, 2008 6:19 PM, Shelley Chang <shelchang@...> wrote: > Too bad there isn't an event for how fast you learn algs. > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Guanyang Yu" > <aceboy222@...> wrote: > > > > Damn...Ortega is so easy, I learned all the algs in 5 minutes. > > > > > [Non-text portions of this message have been removed]
51. Re: Sunday Contest
From: nascarjon2001 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Jan 2008 09:32:57 -0000

Hi everyone, The Sunday Contest is back where it belongs... on www.nascarjon.us Along with a surprise ;) Jon --- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001 <no_reply@...> wrote: > > Hi Everyone, > > Due to technical difficulties (somebody's been downloading a ton of > stuff and used up all of my bandwidth!), the Sunday Contest will be > available at my old web address: > http://www.geocities.com/nascarjon2001/sunday.htm > This will only be needed until the end of the month/year. Then it'll > be back to: > http://www.nascarjon.us/sunday.htm > > Hopefully soon the contest will be automated. I've been working with > several friends on this and one has come up with a great system that is > exactly what I wanted. If/when this gets implimented, there will be no > more waiting for me to update every week. Not to mention that I'll > have time to do other things (like get back into cubing). > > Thanks everyone for continuing to make the Sunday Contest a big success. > > Jon >
52. [Speed cubing group] Re: Advanced 2x2 Methods
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Jan 2008 16:42:58 -0000

What? Wait... My original comment was just to illustrate that it's not about how you learn the algorithms, it's how you apply them in an actual solve. We don't really care that you learned X algorithms in Y minutes. How fast can you recognize and execute them in an actual solve? How do they affect your solve times? By the way, it's not much of a mystery puzzle if we discuss it publicly on the forum beforehand. --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Another hint for US Open 2008? > > But how am I going to train for this one? Maybe finally learning OLL/PLL > would be a good training. > > Or maybe I should add it to the "add events" poll here > http://www.speedsolving.com/showthread.php?t=2450 > > ----- Original Message ----- > From: Tyson Mao > To: speedsolvingrubikscube@yahoogroups.com > Sent: Friday, January 04, 2008 8:06 AM > Subject: Re: [Speed cubing group] Re: Advanced 2x2 Methods > > > Or is there? Who knows what might happen... with mystery puzzles? > > -Tyson > > On Jan 3, 2008 6:19 PM, Shelley Chang <shelchang@...> wrote: > > > Too bad there isn't an event for how fast you learn algs. > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Guanyang Yu" > > <aceboy222@> wrote: > > > > > > Damn...Ortega is so easy, I learned all the algs in 5 minutes. > > > > > > > > > > > [Non-text portions of this message have been removed] >
53. Changes at rubiktime.com - Online Rubik's Cube timer
From: "rubiktime" <rubiktime@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Jan 2008 19:25:20 -0000

Hi all, I just want to let you know that I've made some changes to my Rubik's Cube timer <http://www.rubiktime.com> at http://www.rubiktime.com <http://www.rubiktime.com> I don't know if some of you are using it right now, but have a look! Ben [Non-text portions of this message have been removed]
54. Re: [Speed cubing group] Re: Advanced 2x2 Methods
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 4 Jan 2008 12:03:32 -0800

Well, I think it's been pretty clear all of our mystery puzzles are Stefan Pochmann themed. -Tyson On Jan 4, 2008 8:42 AM, Shelley Chang <shelchang@...> wrote: > What? Wait... My original comment was just to illustrate that it's not > about how you learn the algorithms, it's how you apply them in an > actual solve. We don't really care that you learned X algorithms in Y > minutes. How fast can you recognize and execute them in an actual > solve? How do they affect your solve times? > > By the way, it's not much of a mystery puzzle if we discuss it > publicly on the forum beforehand. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Arnaud van Galen" > > <avgalen@...> wrote: > > > > Another hint for US Open 2008? > > > > But how am I going to train for this one? Maybe finally learning > OLL/PLL > > would be a good training. > > > > Or maybe I should add it to the "add events" poll here > > http://www.speedsolving.com/showthread.php?t=2450 > > > > ----- Original Message ----- > > From: Tyson Mao > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Sent: Friday, January 04, 2008 8:06 AM > > Subject: Re: [Speed cubing group] Re: Advanced 2x2 Methods > > > > > > Or is there? Who knows what might happen... with mystery puzzles? > > > > -Tyson > > > > On Jan 3, 2008 6:19 PM, Shelley Chang <shelchang@...> wrote: > > > > > Too bad there isn't an event for how fast you learn algs. > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > "Guanyang Yu" > > > <aceboy222@> wrote: > > > > > > > > Damn...Ortega is so easy, I learned all the algs in 5 minutes. > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
55. Re: Advanced 2x2 Methods
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Jan 2008 20:28:14 -0000

Wait, how is Rubik's Jenga Pochmann-themed? --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Well, I think it's been pretty clear all of our mystery puzzles are Stefan > Pochmann themed. > > -Tyson > > On Jan 4, 2008 8:42 AM, Shelley Chang <shelchang@...> wrote: > > > What? Wait... My original comment was just to illustrate that it's not > > about how you learn the algorithms, it's how you apply them in an > > actual solve. We don't really care that you learned X algorithms in Y > > minutes. How fast can you recognize and execute them in an actual > > solve? How do they affect your solve times? > > > > By the way, it's not much of a mystery puzzle if we discuss it > > publicly on the forum beforehand. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Arnaud van Galen" > > > > <avgalen@> wrote: > > > > > > Another hint for US Open 2008? > > > > > > But how am I going to train for this one? Maybe finally learning > > OLL/PLL > > > would be a good training. > > > > > > Or maybe I should add it to the "add events" poll here > > > http://www.speedsolving.com/showthread.php?t=2450 > > > > > > ----- Original Message ----- > > > From: Tyson Mao > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Sent: Friday, January 04, 2008 8:06 AM > > > Subject: Re: [Speed cubing group] Re: Advanced 2x2 Methods > > > > > > > > > Or is there? Who knows what might happen... with mystery puzzles? > > > > > > -Tyson > > > > > > On Jan 3, 2008 6:19 PM, Shelley Chang <shelchang@> wrote: > > > > > > > Too bad there isn't an event for how fast you learn algs. > > > > > > > > > > > > --- In > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > "Guanyang Yu" > > > > <aceboy222@> wrote: > > > > > > > > > > Damn...Ortega is so easy, I learned all the algs in 5 minutes. > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
56. Re: [Speed cubing group] Re: Advanced 2x2 Methods
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 4 Jan 2008 23:17:01 +0100

My guess, Jenga is supposed to break, just like the cube does when Stefan Popman solves it. Anyone has a better explanation? P.S. At worlds we build a tower of 15 cubes (it was 15.5 cubes high!) which could stand on its own. ----- Original Message ----- From: bladez740 To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, January 04, 2008 9:28 PM Subject: [Speed cubing group] Re: Advanced 2x2 Methods Wait, how is Rubik's Jenga Pochmann-themed? --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Well, I think it's been pretty clear all of our mystery puzzles are Stefan > Pochmann themed. > > -Tyson > > On Jan 4, 2008 8:42 AM, Shelley Chang <shelchang@...> wrote: > > > What? Wait... My original comment was just to illustrate that it's not > > about how you learn the algorithms, it's how you apply them in an > > actual solve. We don't really care that you learned X algorithms in Y > > minutes. How fast can you recognize and execute them in an actual > > solve? How do they affect your solve times? > > > > By the way, it's not much of a mystery puzzle if we discuss it > > publicly on the forum beforehand. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Arnaud van Galen" > > > > <avgalen@> wrote: > > > > > > Another hint for US Open 2008? > > > > > > But how am I going to train for this one? Maybe finally learning > > OLL/PLL > > > would be a good training. > > > > > > Or maybe I should add it to the "add events" poll here > > > http://www.speedsolving.com/showthread.php?t=2450 > > > > > > ----- Original Message ----- > > > From: Tyson Mao > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Sent: Friday, January 04, 2008 8:06 AM > > > Subject: Re: [Speed cubing group] Re: Advanced 2x2 Methods > > > > > > > > > Or is there? Who knows what might happen... with mystery puzzles? > > > > > > -Tyson > > > > > > On Jan 3, 2008 6:19 PM, Shelley Chang <shelchang@> wrote: > > > > > > > Too bad there isn't an event for how fast you learn algs. > > > > > > > > > > > > --- In > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > "Guanyang Yu" > > > > <aceboy222@> wrote: > > > > > > > > > > Damn...Ortega is so easy, I learned all the algs in 5 minutes. > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
57. [Speed cubing group] Re: Advanced 2x2 Methods
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Jan 2008 22:31:49 -0000

Was that the pile of cubes Matyas solved blindfolded? --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > My guess, Jenga is supposed to break, just like the cube does when Stefan > Popman solves it. > > Anyone has a better explanation? > > P.S. At worlds we build a tower of 15 cubes (it was 15.5 cubes high!) which > could stand on its own. > > ----- Original Message ----- > From: bladez740 > To: speedsolvingrubikscube@yahoogroups.com > Sent: Friday, January 04, 2008 9:28 PM > Subject: [Speed cubing group] Re: Advanced 2x2 Methods > > > Wait, how is Rubik's Jenga Pochmann-themed? > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Well, I think it's been pretty clear all of our mystery puzzles are > Stefan > > Pochmann themed. > > > > -Tyson > > > > On Jan 4, 2008 8:42 AM, Shelley Chang <shelchang@> wrote: > > > > > What? Wait... My original comment was just to illustrate that > it's not > > > about how you learn the algorithms, it's how you apply them in an > > > actual solve. We don't really care that you learned X algorithms in Y > > > minutes. How fast can you recognize and execute them in an actual > > > solve? How do they affect your solve times? > > > > > > By the way, it's not much of a mystery puzzle if we discuss it > > > publicly on the forum beforehand. > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > "Arnaud van Galen" > > > > > > <avgalen@> wrote: > > > > > > > > Another hint for US Open 2008? > > > > > > > > But how am I going to train for this one? Maybe finally learning > > > OLL/PLL > > > > would be a good training. > > > > > > > > Or maybe I should add it to the "add events" poll here > > > > http://www.speedsolving.com/showthread.php?t=2450 > > > > > > > > ----- Original Message ----- > > > > From: Tyson Mao > > > > To: > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > > Sent: Friday, January 04, 2008 8:06 AM > > > > Subject: Re: [Speed cubing group] Re: Advanced 2x2 Methods > > > > > > > > > > > > Or is there? Who knows what might happen... with mystery puzzles? > > > > > > > > -Tyson > > > > > > > > On Jan 3, 2008 6:19 PM, Shelley Chang <shelchang@> wrote: > > > > > > > > > Too bad there isn't an event for how fast you learn algs. > > > > > > > > > > > > > > > --- In > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > "Guanyang Yu" > > > > > <aceboy222@> wrote: > > > > > > > > > > > > Damn...Ortega is so easy, I learned all the algs in 5 minutes. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
58. [Speed cubing group] Re: Advanced 2x2 Methods
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 Jan 2008 01:09:11 -0000

Yes. The goal is to take a cube from Stefan without falling over. Stefan may assist you in falling. Shouldn't most Pochmann-based events revolve around lederhosen, bratwurst, and sauerkraut? --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > My guess, Jenga is supposed to break, just like the cube does when Stefan > Popman solves it. > > Anyone has a better explanation? > > ----- Original Message ----- > From: bladez740 > To: speedsolvingrubikscube@yahoogroups.com > Sent: Friday, January 04, 2008 9:28 PM > Subject: [Speed cubing group] Re: Advanced 2x2 Methods > > > Wait, how is Rubik's Jenga Pochmann-themed?
59. Re: [Speed cubing group] Re: Advanced 2x2 Methods
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 4 Jan 2008 18:35:34 -0800

You haven't seen Stefan's Jenga assembly video? Here's a frame from it: http://archive.garron.us/img/stefan_jenga.jpg -Lucas Garron ----- Original Message ----- From: Arnaud van Galen To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, January 04, 2008 2:17 PM Subject: Re: [Speed cubing group] Re: Advanced 2x2 Methods My guess, Jenga is supposed to break, just like the cube does when Stefan Popman solves it. Anyone has a better explanation? P.S. At worlds we build a tower of 15 cubes (it was 15.5 cubes high!) which could stand on its own. ----- Original Message ----- From: bladez740 To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, January 04, 2008 9:28 PM Subject: [Speed cubing group] Re: Advanced 2x2 Methods Wait, how is Rubik's Jenga Pochmann-themed? --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Well, I think it's been pretty clear all of our mystery puzzles are Stefan > Pochmann themed. > > -Tyson > > On Jan 4, 2008 8:42 AM, Shelley Chang <shelchang@...> wrote: > > > What? Wait... My original comment was just to illustrate that it's not > > about how you learn the algorithms, it's how you apply them in an > > actual solve. We don't really care that you learned X algorithms in Y > > minutes. How fast can you recognize and execute them in an actual > > solve? How do they affect your solve times? > > > > By the way, it's not much of a mystery puzzle if we discuss it > > publicly on the forum beforehand. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Arnaud van Galen" > > > > <avgalen@> wrote: > > > > > > Another hint for US Open 2008? > > > > > > But how am I going to train for this one? Maybe finally learning > > OLL/PLL > > > would be a good training. > > > > > > Or maybe I should add it to the "add events" poll here > > > http://www.speedsolving.com/showthread.php?t=2450 > > > > > > ----- Original Message ----- > > > From: Tyson Mao > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Sent: Friday, January 04, 2008 8:06 AM > > > Subject: Re: [Speed cubing group] Re: Advanced 2x2 Methods > > > > > > > > > Or is there? Who knows what might happen... with mystery puzzles? > > > > > > -Tyson > > > > > > On Jan 3, 2008 6:19 PM, Shelley Chang <shelchang@> wrote: > > > > > > > Too bad there isn't an event for how fast you learn algs. > > > > > > > > > > > > --- In > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > "Guanyang Yu" > > > > <aceboy222@> wrote: > > > > > > > > > > Damn...Ortega is so easy, I learned all the algs in 5 minutes. > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
60. Re: Advanced 2x2 Methods
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 Jan 2008 05:47:05 -0000

No, no, rubik's jenga: caltech fall's mystery puzzle: http://www.youtube.com/watch?v=665l5IRJeyQ Basically, my rubik's 4x4 assembled without a core. --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > My guess, Jenga is supposed to break, just like the cube does when Stefan > Popman solves it. > > Anyone has a better explanation? > > P.S. At worlds we build a tower of 15 cubes (it was 15.5 cubes high!) which > could stand on its own. > > ----- Original Message ----- > From: bladez740 > To: speedsolvingrubikscube@yahoogroups.com > Sent: Friday, January 04, 2008 9:28 PM > Subject: [Speed cubing group] Re: Advanced 2x2 Methods > > > Wait, how is Rubik's Jenga Pochmann-themed? > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Well, I think it's been pretty clear all of our mystery puzzles are > Stefan > > Pochmann themed. > > > > -Tyson > > > > On Jan 4, 2008 8:42 AM, Shelley Chang <shelchang@> wrote: > > > > > What? Wait... My original comment was just to illustrate that > it's not > > > about how you learn the algorithms, it's how you apply them in an > > > actual solve. We don't really care that you learned X algorithms in Y > > > minutes. How fast can you recognize and execute them in an actual > > > solve? How do they affect your solve times? > > > > > > By the way, it's not much of a mystery puzzle if we discuss it > > > publicly on the forum beforehand. > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > "Arnaud van Galen" > > > > > > <avgalen@> wrote: > > > > > > > > Another hint for US Open 2008? > > > > > > > > But how am I going to train for this one? Maybe finally learning > > > OLL/PLL > > > > would be a good training. > > > > > > > > Or maybe I should add it to the "add events" poll here > > > > http://www.speedsolving.com/showthread.php?t=2450 > > > > > > > > ----- Original Message ----- > > > > From: Tyson Mao > > > > To: > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > > Sent: Friday, January 04, 2008 8:06 AM > > > > Subject: Re: [Speed cubing group] Re: Advanced 2x2 Methods > > > > > > > > > > > > Or is there? Who knows what might happen... with mystery puzzles? > > > > > > > > -Tyson > > > > > > > > On Jan 3, 2008 6:19 PM, Shelley Chang <shelchang@> wrote: > > > > > > > > > Too bad there isn't an event for how fast you learn algs. > > > > > > > > > > > > > > > --- In > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > "Guanyang Yu" > > > > > <aceboy222@> wrote: > > > > > > > > > > > > Damn...Ortega is so easy, I learned all the algs in 5 minutes. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
61. Re: [Speed cubing group] Re: Advanced 2x2 Methods
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 5 Jan 2008 08:37:05 +0100

Nope, this one ;-) http://picasaweb.google.com/gillesvdp/RubikSWorldChampionship2007/photo#5130544034127065602 Gilles On Jan 4, 2008 11:31 PM, Shelley Chang <shelchang@...> wrote: > Was that the pile of cubes Matyas solved blindfolded? > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@...> wrote: > > > > My guess, Jenga is supposed to break, just like the cube does when > Stefan > > Popman solves it. > > > > Anyone has a better explanation? > > > > P.S. At worlds we build a tower of 15 cubes (it was 15.5 cubes > high!) which > > could stand on its own. > > > > ----- Original Message ----- > > From: bladez740 > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Friday, January 04, 2008 9:28 PM > > Subject: [Speed cubing group] Re: Advanced 2x2 Methods > > > > > > Wait, how is Rubik's Jenga Pochmann-themed? > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Well, I think it's been pretty clear all of our mystery puzzles are > > Stefan > > > Pochmann themed. > > > > > > -Tyson > > > > > > On Jan 4, 2008 8:42 AM, Shelley Chang <shelchang@> wrote: > > > > > > > What? Wait... My original comment was just to illustrate that > > it's not > > > > about how you learn the algorithms, it's how you apply them in an > > > > actual solve. We don't really care that you learned X algorithms > in Y > > > > minutes. How fast can you recognize and execute them in an actual > > > > solve? How do they affect your solve times? > > > > > > > > By the way, it's not much of a mystery puzzle if we discuss it > > > > publicly on the forum beforehand. > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com > <speedsolvingrubikscube%40yahoogroups.com>, > > > > "Arnaud van Galen" > > > > > > > > <avgalen@> wrote: > > > > > > > > > > Another hint for US Open 2008? > > > > > > > > > > But how am I going to train for this one? Maybe finally learning > > > > OLL/PLL > > > > > would be a good training. > > > > > > > > > > Or maybe I should add it to the "add events" poll here > > > > > http://www.speedsolving.com/showthread.php?t=2450 > > > > > > > > > > ----- Original Message ----- > > > > > From: Tyson Mao > > > > > To: > > > speedsolvingrubikscube@yahoogroups.com > <speedsolvingrubikscube%40yahoogroups.com> > > > > > Sent: Friday, January 04, 2008 8:06 AM > > > > > Subject: Re: [Speed cubing group] Re: Advanced 2x2 Methods > > > > > > > > > > > > > > > Or is there? Who knows what might happen... with mystery puzzles? > > > > > > > > > > -Tyson > > > > > > > > > > On Jan 3, 2008 6:19 PM, Shelley Chang <shelchang@> wrote: > > > > > > > > > > > Too bad there isn't an event for how fast you learn algs. > > > > > > > > > > > > > > > > > > --- In > > > > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com > <speedsolvingrubikscube%40yahoogroups.com> > > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > "Guanyang Yu" > > > > > > <aceboy222@> wrote: > > > > > > > > > > > > > > Damn...Ortega is so easy, I learned all the algs in 5 minutes. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
62. Re: Advanced 2x2 Methods
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 Jan 2008 08:11:39 -0000

Nice, but that wasn't a mystery puzzle. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Nope, this one ;-) > http://picasaweb.google.com/gillesvdp/RubikSWorldChampionship2007/photo#5130544034127065602 > > Gilles > > On Jan 4, 2008 11:31 PM, Shelley Chang <shelchang@...> wrote: > > > Was that the pile of cubes Matyas solved blindfolded? > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > > <avgalen@> wrote: > > > > > > My guess, Jenga is supposed to break, just like the cube does when > > Stefan > > > Popman solves it. > > > > > > Anyone has a better explanation? > > > > > > P.S. At worlds we build a tower of 15 cubes (it was 15.5 cubes > > high!) which > > > could stand on its own. > > > > > > ----- Original Message ----- > > > From: bladez740 > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Friday, January 04, 2008 9:28 PM > > > Subject: [Speed cubing group] Re: Advanced 2x2 Methods > > > > > > > > > Wait, how is Rubik's Jenga Pochmann-themed? > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > > Well, I think it's been pretty clear all of our mystery puzzles are > > > Stefan > > > > Pochmann themed. > > > > > > > > -Tyson > > > > > > > > On Jan 4, 2008 8:42 AM, Shelley Chang <shelchang@> wrote: > > > > > > > > > What? Wait... My original comment was just to illustrate that > > > it's not > > > > > about how you learn the algorithms, it's how you apply them in an > > > > > actual solve. We don't really care that you learned X algorithms > > in Y > > > > > minutes. How fast can you recognize and execute them in an actual > > > > > solve? How do they affect your solve times? > > > > > > > > > > By the way, it's not much of a mystery puzzle if we discuss it > > > > > publicly on the forum beforehand. > > > > > > > > > > --- In > > > > > speedsolvingrubikscube@yahoogroups.com > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > "Arnaud van Galen" > > > > > > > > > > <avgalen@> wrote: > > > > > > > > > > > > Another hint for US Open 2008? > > > > > > > > > > > > But how am I going to train for this one? Maybe finally learning > > > > > OLL/PLL > > > > > > would be a good training. > > > > > > > > > > > > Or maybe I should add it to the "add events" poll here > > > > > > http://www.speedsolving.com/showthread.php?t=2450 > > > > > > > > > > > > ----- Original Message ----- > > > > > > From: Tyson Mao > > > > > > To: > > > > > speedsolvingrubikscube@yahoogroups.com > > <speedsolvingrubikscube%40yahoogroups.com> > > > > > > Sent: Friday, January 04, 2008 8:06 AM > > > > > > Subject: Re: [Speed cubing group] Re: Advanced 2x2 Methods > > > > > > > > > > > > > > > > > > Or is there? Who knows what might happen... with mystery puzzles? > > > > > > > > > > > > -Tyson > > > > > > > > > > > > On Jan 3, 2008 6:19 PM, Shelley Chang <shelchang@> wrote: > > > > > > > > > > > > > Too bad there isn't an event for how fast you learn algs. > > > > > > > > > > > > > > > > > > > > > --- In > > > > > > > > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com > > <speedsolvingrubikscube%40yahoogroups.com> > > > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > "Guanyang Yu" > > > > > > > <aceboy222@> wrote: > > > > > > > > > > > > > > > > Damn...Ortega is so easy, I learned all the algs in 5 minutes. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] >
63. Hongarian Rubik's Cube
From: smeets.maarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 Jan 2008 17:49:43 -0000

Hi all,

First of all... A happy newyear...
I'm a new member here and i just discovered the Rubik's Cube.
But now i'm improving and i would like to speed up.
But where can i buy a decent speedcube?
I read on the internet that the 'Hongarian' versions of the cube are
the way to go.
But where can i buy these cubes?

I live in Belgium and i can only find the 3x3x3 cubes from Jumbo (I
don't even know if those are the real deal?)

So who can help me out?

Thx (sorry for my crappy English ;-) )



64. I can haz votes?
From: "Lars Petrus" <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 Jan 2008 18:48:13 -0000

I made a cubing lolcat <http://mine.icanhascheezburger.com/View.aspx?HaiIpret128440252929536056\ .jpg> ... [Non-text portions of this message have been removed]
65. Re: Advanced 2x2 Methods
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 Jan 2008 19:15:34 -0000

Lol. I remember Tyson knocked that one over by accident and they had to reassemble it. --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > No, no, rubik's jenga: caltech fall's mystery puzzle: > > http://www.youtube.com/watch?v=665l5IRJeyQ > > Basically, my rubik's 4x4 assembled without a core. > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > My guess, Jenga is supposed to break, just like the cube does when > Stefan > > Popman solves it. > > > > Anyone has a better explanation? > > > > P.S. At worlds we build a tower of 15 cubes (it was 15.5 cubes > high!) which > > could stand on its own. > > > > ----- Original Message ----- > > From: bladez740 > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Friday, January 04, 2008 9:28 PM > > Subject: [Speed cubing group] Re: Advanced 2x2 Methods > > > > > > Wait, how is Rubik's Jenga Pochmann-themed? > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Well, I think it's been pretty clear all of our mystery puzzles are > > Stefan > > > Pochmann themed. > > > > > > -Tyson > > > > > > On Jan 4, 2008 8:42 AM, Shelley Chang <shelchang@> wrote: > > > > > > > What? Wait... My original comment was just to illustrate that > > it's not > > > > about how you learn the algorithms, it's how you apply them in an > > > > actual solve. We don't really care that you learned X algorithms > in Y > > > > minutes. How fast can you recognize and execute them in an actual > > > > solve? How do they affect your solve times? > > > > > > > > By the way, it's not much of a mystery puzzle if we discuss it > > > > publicly on the forum beforehand. > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > > > "Arnaud van Galen" > > > > > > > > <avgalen@> wrote: > > > > > > > > > > Another hint for US Open 2008? > > > > > > > > > > But how am I going to train for this one? Maybe finally learning > > > > OLL/PLL > > > > > would be a good training. > > > > > > > > > > Or maybe I should add it to the "add events" poll here > > > > > http://www.speedsolving.com/showthread.php?t=2450 > > > > > > > > > > ----- Original Message ----- > > > > > From: Tyson Mao > > > > > To: > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > > > > Sent: Friday, January 04, 2008 8:06 AM > > > > > Subject: Re: [Speed cubing group] Re: Advanced 2x2 Methods > > > > > > > > > > > > > > > Or is there? Who knows what might happen... with mystery puzzles? > > > > > > > > > > -Tyson > > > > > > > > > > On Jan 3, 2008 6:19 PM, Shelley Chang <shelchang@> wrote: > > > > > > > > > > > Too bad there isn't an event for how fast you learn algs. > > > > > > > > > > > > > > > > > > --- In > > > > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > "Guanyang Yu" > > > > > > <aceboy222@> wrote: > > > > > > > > > > > > > > Damn...Ortega is so easy, I learned all the algs in 5 minutes. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
66. Re : [Speed cubing group] Hongarian Rubik's Cube
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 5 Jan 2008 19:39:42 +0000 (GMT)

Hi Maarten, and welcome to the club. I'm also Belgian and I live near Antwerp. You? The best way to buy cubes is the internet: www.kubuswinkel.nl www.rubiks.com etc. But several stores sell some good cubes to start with. In Belgium these are mainly: Dreamland, Bart Smit or Blokker. Good luck. ----- Message d'origine ---- De : smeets.maarten <no_reply@yahoogroups.com> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Samedi, 5 Janvier 2008, 18h49mn 43s Objet : [Speed cubing group] Hongarian Rubik's Cube Hi all, First of all... A happy newyear... I'm a new member here and i just discovered the Rubik's Cube. But now i'm improving and i would like to speed up. But where can i buy a decent speedcube? I read on the internet that the 'Hongarian' versions of the cube are the way to go. But where can i buy these cubes? I live in Belgium and i can only find the 3x3x3 cubes from Jumbo (I don't even know if those are the real deal?) So who can help me out? Thx (sorry for my crappy English ;-) ) <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> _____________________________________________________________________________ Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail http://mail.yahoo.fr [Non-text portions of this message have been removed]
67. Re: Advanced 2x2 Methods
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 Jan 2008 20:03:24 -0000

The first time it was assembled it was placed on top of the cash box, which resulted in this incident: "Do you have change for a twenty?" "Um... no, we don't." "Yeah we do." "NO, we don't." "Yeah we do... who put their cube here...?" *Crash!* --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" <aceboy222@...> wrote: > > Lol. I remember Tyson knocked that one over by accident and they had > to reassemble it. > > --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" > <blade740@> wrote: > > > > No, no, rubik's jenga: caltech fall's mystery puzzle: > > > > http://www.youtube.com/watch?v=665l5IRJeyQ > > > > Basically, my rubik's 4x4 assembled without a core. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > > <avgalen@> wrote: > > > > > > My guess, Jenga is supposed to break, just like the cube does when > > Stefan > > > Popman solves it. > > > > > > Anyone has a better explanation? > > > > > > P.S. At worlds we build a tower of 15 cubes (it was 15.5 cubes > > high!) which > > > could stand on its own. > > > > > > ----- Original Message ----- > > > From: bladez740 > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Friday, January 04, 2008 9:28 PM > > > Subject: [Speed cubing group] Re: Advanced 2x2 Methods > > > > > > > > > Wait, how is Rubik's Jenga Pochmann-themed? > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > > Well, I think it's been pretty clear all of our mystery puzzles > are > > > Stefan > > > > Pochmann themed. > > > > > > > > -Tyson > > > > > > > > On Jan 4, 2008 8:42 AM, Shelley Chang <shelchang@> wrote: > > > > > > > > > What? Wait... My original comment was just to illustrate that > > > it's not > > > > > about how you learn the algorithms, it's how you apply them > in an > > > > > actual solve. We don't really care that you learned X > algorithms > > in Y > > > > > minutes. How fast can you recognize and execute them in an > actual > > > > > solve? How do they affect your solve times? > > > > > > > > > > By the way, it's not much of a mystery puzzle if we discuss it > > > > > publicly on the forum beforehand. > > > > > > > > > > --- In > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > > > "Arnaud van Galen" > > > > > > > > > > <avgalen@> wrote: > > > > > > > > > > > > Another hint for US Open 2008? > > > > > > > > > > > > But how am I going to train for this one? Maybe finally > learning > > > > > OLL/PLL > > > > > > would be a good training. > > > > > > > > > > > > Or maybe I should add it to the "add events" poll here > > > > > > http://www.speedsolving.com/showthread.php?t=2450 > > > > > > > > > > > > ----- Original Message ----- > > > > > > From: Tyson Mao > > > > > > To: > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com> > > > > > > Sent: Friday, January 04, 2008 8:06 AM > > > > > > Subject: Re: [Speed cubing group] Re: Advanced 2x2 Methods > > > > > > > > > > > > > > > > > > Or is there? Who knows what might happen... with mystery > puzzles? > > > > > > > > > > > > -Tyson > > > > > > > > > > > > On Jan 3, 2008 6:19 PM, Shelley Chang <shelchang@> wrote: > > > > > > > > > > > > > Too bad there isn't an event for how fast you learn algs. > > > > > > > > > > > > > > > > > > > > > --- In > > > > > > > > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com> > > > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > "Guanyang Yu" > > > > > > > <aceboy222@> wrote: > > > > > > > > > > > > > > > > Damn...Ortega is so easy, I learned all the algs in 5 > minutes. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > >
68. Re: [Speed cubing group] Re: Advanced 2x2 Methods
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 5 Jan 2008 12:45:13 -0800 (PST)

I have a good nominee for a mystery puzzle ;D ----- Original Message ---- From: Shelley Chang <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, January 4, 2008 8:42:58 AM Subject: [Speed cubing group] Re: Advanced 2x2 Methods What? Wait... My original comment was just to illustrate that it's not about how you learn the algorithms, it's how you apply them in an actual solve. We don't really care that you learned X algorithms in Y minutes. How fast can you recognize and execute them in an actual solve? How do they affect your solve times? By the way, it's not much of a mystery puzzle if we discuss it publicly on the forum beforehand. --- In speedsolvingrubiksc ube@yahoogroups. com, "Arnaud van Galen" <avgalen@... > wrote: > > Another hint for US Open 2008? > > But how am I going to train for this one? Maybe finally learning OLL/PLL > would be a good training. > > Or maybe I should add it to the "add events" poll here > http://www.speedsol ving.com/ showthread. php?t=2450 > > ----- Original Message ----- > From: Tyson Mao > To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Friday, January 04, 2008 8:06 AM > Subject: Re: [Speed cubing group] Re: Advanced 2x2 Methods > > > Or is there? Who knows what might happen... with mystery puzzles? > > -Tyson > > On Jan 3, 2008 6:19 PM, Shelley Chang <shelchang@. ..> wrote: > > > Too bad there isn't an event for how fast you learn algs. > > > > > > --- In > > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube%40yahoogrou ps.com>, > > "Guanyang Yu" > > <aceboy222@> wrote: > > > > > > Damn...Ortega is so easy, I learned all the algs in 5 minutes. > > > > > > > > > > > [Non-text portions of this message have been removed] > <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
69. Re: Advanced 2x2 Methods
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 Jan 2008 21:18:41 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "amiejl1981" <yahoo@...> wrote: > > Shouldn't most Pochmann-based events revolve around lederhosen, > bratwurst, and sauerkraut? Ugh, ugh, and ugh. Cheers! Stefan
70. Re: Re : [Speed cubing group] Hongarian Rubik's Cube
From: "smeets.maarten" <smeets.maarten@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 Jan 2008 21:37:01 -0000

Hi Tobias, nice meeting you. I live in Limburg, about 200m from the Dutch border. Glad to see that there are other Belgians here :-). I have the 25th anniversary Rubik's Cube (made bij Jumbo) and on the internet they say it isn't the best cube for speedcubing. They all talk about the Hongarian Cube... I can't find it anywere. But maybe my cube is just as fine as the real deal :-). --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels <cubewizzard@...> wrote: > > Hi Maarten, and welcome to the club. > I'm also Belgian and I live near Antwerp. You? > > The best way to buy cubes is the internet: > www.kubuswinkel.nl > www.rubiks.com > etc. > > But several stores sell some good cubes to start with. > In Belgium these are mainly: Dreamland, Bart Smit or Blokker. > > Good luck. > > ----- Message d'origine ---- > De : smeets.maarten <no_reply@yahoogroups.com> > À : speedsolvingrubikscube@yahoogroups.com > Envoyé le : Samedi, 5 Janvier 2008, 18h49mn 43s > Objet : [Speed cubing group] Hongarian Rubik's Cube > > > > > > > > > > > > > > Hi all, > > > > First of all... A happy newyear... > > I'm a new member here and i just discovered the Rubik's Cube. > > But now i'm improving and i would like to speed up. > > But where can i buy a decent speedcube? > > I read on the internet that the 'Hongarian' versions of the cube are > > the way to go. > > But where can i buy these cubes? > > > > I live in Belgium and i can only find the 3x3x3 cubes from Jumbo (I > > don't even know if those are the real deal?) > > > > So who can help me out? > > > > Thx (sorry for my crappy English ;-) ) > > > > > > > > > > > > > > > <!-- > > #ygrp-mkp{ > border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} > #ygrp-mkp hr{ > border:1px solid #d8d8d8;} > #ygrp-mkp #hd{ > color:#628c2a;font-size:85%;font-weight:bold;line- height:122%;margin:10px 0px;} > #ygrp-mkp #ads{ > margin-bottom:10px;} > #ygrp-mkp .ad{ > padding:0 0;} > #ygrp-mkp .ad a{ > color:#0000ff;text-decoration:none;} > --> > > > > <!-- > > #ygrp-sponsor #ygrp-lc{ > font-family:Arial;} > #ygrp-sponsor #ygrp-lc #hd{ > margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} > #ygrp-sponsor #ygrp-lc .ad{ > margin-bottom:10px;padding:0 0;} > --> > > > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{ > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin:25px 0;white-space:nowrap;color:#666;text- align:right;} > #ygrp-actbar .left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} > #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > > #ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text- transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold;color:#ff7900;float:right;width:2em;text- align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a{ > text-decoration:none;} > > #ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ > list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc{ > background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > font-family:Arial;font-weight:bold;color:#628c2a;font- size:100%;line-height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;} > o{font-size:0;} > .MsoNormal{ > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq{margin:4;} > --> > > > > > > > > > ______________________________________________________________________ _______ > Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail http://mail.yahoo.fr > > [Non-text portions of this message have been removed] >
71. Re: Re : [Speed cubing group] Hongarian Rubik's Cube
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 5 Jan 2008 22:46:43 +0100

Where do people talk about the hongarian cubes? Most people I know would recommend DIY (Do It Yourself) from Rubiks, Cube4You, 9sPuzzles, etc. ----- Original Message ----- From: smeets.maarten To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, January 05, 2008 10:37 PM Subject: Re: Re : [Speed cubing group] Hongarian Rubik's Cube Hi Tobias, nice meeting you. I live in Limburg, about 200m from the Dutch border. Glad to see that there are other Belgians here :-). I have the 25th anniversary Rubik's Cube (made bij Jumbo) and on the internet they say it isn't the best cube for speedcubing. They all talk about the Hongarian Cube... I can't find it anywere. But maybe my cube is just as fine as the real deal :-). --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels <cubewizzard@...> wrote: > > Hi Maarten, and welcome to the club. > I'm also Belgian and I live near Antwerp. You? > > The best way to buy cubes is the internet: > www.kubuswinkel.nl > www.rubiks.com > etc. > > But several stores sell some good cubes to start with. > In Belgium these are mainly: Dreamland, Bart Smit or Blokker. > > Good luck. > > ----- Message d'origine ---- > De : smeets.maarten <no_reply@yahoogroups.com> > �? : speedsolvingrubikscube@yahoogroups.com > Envoyé le : Samedi, 5 Janvier 2008, 18h49mn 43s > Objet : [Speed cubing group] Hongarian Rubik's Cube > > > > > > > > > > > > > > Hi all, > > > > First of all... A happy newyear... > > I'm a new member here and i just discovered the Rubik's Cube. > > But now i'm improving and i would like to speed up. > > But where can i buy a decent speedcube? > > I read on the internet that the 'Hongarian' versions of the cube are > > the way to go. > > But where can i buy these cubes? > > > > I live in Belgium and i can only find the 3x3x3 cubes from Jumbo (I > > don't even know if those are the real deal?) > > > > So who can help me out? > > > > Thx (sorry for my crappy English ;-) ) > > > > > > > > > > > > > > > <!-- > > #ygrp-mkp{ > border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} > #ygrp-mkp hr{ > border:1px solid #d8d8d8;} > #ygrp-mkp #hd{ > color:#628c2a;font-size:85%;font-weight:bold;line- height:122%;margin:10px 0px;} > #ygrp-mkp #ads{ > margin-bottom:10px;} > #ygrp-mkp .ad{ > padding:0 0;} > #ygrp-mkp .ad a{ > color:#0000ff;text-decoration:none;} > --> > > > > <!-- > > #ygrp-sponsor #ygrp-lc{ > font-family:Arial;} > #ygrp-sponsor #ygrp-lc #hd{ > margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} > #ygrp-sponsor #ygrp-lc .ad{ > margin-bottom:10px;padding:0 0;} > --> > > > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{ > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin:25px 0;white-space:nowrap;color:#666;text- align:right;} > #ygrp-actbar .left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} > #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > > #ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text- transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold;color:#ff7900;float:right;width:2em;text- align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a{ > text-decoration:none;} > > #ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ > list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc{ > background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > font-family:Arial;font-weight:bold;color:#628c2a;font- size:100%;line-height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;} > o{font-size:0;} > .MsoNormal{ > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq{margin:4;} > --> > > > > > > > > > __________________________________________________________ _______ > Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail http://mail.yahoo.fr > > [Non-text portions of this message have been removed] >
72. Re: Re : [Speed cubing group] Hongarian Rubik's Cube
From: "smeets.maarten" <smeets.maarten@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 Jan 2008 22:15:49 -0000

Well i read it here: http://www.speedcubing.com/ton/Speedcube/makinga.htm#Recommended% 20Rubik's%20Versions%20for%20speedcubing: It's from speedcubing.com... Never thought about the DIY cubes.. Thx for the major tip! --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Where do people talk about the hongarian cubes? Most people I know would > recommend DIY (Do It Yourself) from Rubiks, Cube4You, 9sPuzzles, etc. > > ----- Original Message ----- > From: smeets.maarten > To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, January 05, 2008 10:37 PM > Subject: Re: Re : [Speed cubing group] Hongarian Rubik's Cube > > > Hi Tobias, nice meeting you. > I live in Limburg, about 200m from the Dutch border. > Glad to see that there are other Belgians here :-). > > I have the 25th anniversary Rubik's Cube (made bij Jumbo) and on the > internet they say it isn't the best cube for speedcubing. > They all talk about the Hongarian Cube... I can't find it anywere. > But maybe my cube is just as fine as the real deal :-). > > --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels > <cubewizzard@> wrote: > > > > Hi Maarten, and welcome to the club. > > I'm also Belgian and I live near Antwerp. You? > > > > The best way to buy cubes is the internet: > > www.kubuswinkel.nl > > www.rubiks.com > > etc. > > > > But several stores sell some good cubes to start with. > > In Belgium these are mainly: Dreamland, Bart Smit or Blokker. > > > > Good luck. > > > > ----- Message d'origine ---- > > De : smeets.maarten <no_reply@yahoogroups.com> > > � : speedsolvingrubikscube@yahoogroups.com > > Envoyé le : Samedi, 5 Janvier 2008, 18h49mn 43s > > Objet : [Speed cubing group] Hongarian Rubik's Cube > > > > > > > > > > > > > > > > > > > > > > > > > > > > Hi all, > > > > > > > > First of all... A happy newyear... > > > > I'm a new member here and i just discovered the Rubik's Cube. > > > > But now i'm improving and i would like to speed up. > > > > But where can i buy a decent speedcube? > > > > I read on the internet that the 'Hongarian' versions of the cube are > > > > the way to go. > > > > But where can i buy these cubes? > > > > > > > > I live in Belgium and i can only find the 3x3x3 cubes from Jumbo (I > > > > don't even know if those are the real deal?) > > > > > > > > So who can help me out? > > > > > > > > Thx (sorry for my crappy English ;-) ) > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > <!-- > > > > #ygrp-mkp{ > > border:1px solid #d8d8d8;font-family:Arial;margin:14px > 0px;padding:0px 14px;} > > #ygrp-mkp hr{ > > border:1px solid #d8d8d8;} > > #ygrp-mkp #hd{ > > color:#628c2a;font-size:85%;font-weight:bold;line- > height:122%;margin:10px 0px;} > > #ygrp-mkp #ads{ > > margin-bottom:10px;} > > #ygrp-mkp .ad{ > > padding:0 0;} > > #ygrp-mkp .ad a{ > > color:#0000ff;text-decoration:none;} > > --> > > > > > > > > <!-- > > > > #ygrp-sponsor #ygrp-lc{ > > font-family:Arial;} > > #ygrp-sponsor #ygrp-lc #hd{ > > margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} > > #ygrp-sponsor #ygrp-lc .ad{ > > margin-bottom:10px;padding:0 0;} > > --> > > > > > > > > <!-- > > > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, > sans-serif;} > > #ygrp-mlmsg table {font-size:inherit;font:100%;} > > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, > clean, sans-serif;} > > #ygrp-mlmsg pre, code {font:115% monospace;} > > #ygrp-mlmsg * {line-height:1.22em;} > > #ygrp-text{ > > font-family:Georgia; > > } > > #ygrp-text p{ > > margin:0 0 1em 0;} > > #ygrp-tpmsgs{ > > font-family:Arial; > > clear:both;} > > #ygrp-vitnav{ > > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > > #ygrp-vitnav a{ > > padding:0 1px;} > > #ygrp-actbar{ > > clear:both;margin:25px 0;white-space:nowrap;color:#666;text- > align:right;} > > #ygrp-actbar .left{ > > float:left;white-space:nowrap;} > > .bld{font-weight:bold;} > > #ygrp-grft{ > > font-family:Verdana;font-size:77%;padding:15px 0;} > > #ygrp-ft{ > > font-family:verdana;font-size:77%;border-top:1px solid #666; > > padding:5px 0; > > } > > #ygrp-mlmsg #logo{ > > padding-bottom:10px;} > > > > #ygrp-vital{ > > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > > #ygrp-vital #vithd{ > > font-size:77%;font-family:Verdana;font- weight:bold;color:#333;text- > transform:uppercase;} > > #ygrp-vital ul{ > > padding:0;margin:2px 0;} > > #ygrp-vital ul li{ > > list-style-type:none;clear:both;border:1px solid #e0ecee; > > } > > #ygrp-vital ul li .ct{ > > font-weight:bold;color:#ff7900;float:right;width:2em;text- > align:right;padding-right:.5em;} > > #ygrp-vital ul li .cat{ > > font-weight:bold;} > > #ygrp-vital a{ > > text-decoration:none;} > > > > #ygrp-vital a:hover{ > > text-decoration:underline;} > > > > #ygrp-sponsor #hd{ > > color:#999;font-size:77%;} > > #ygrp-sponsor #ov{ > > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > > #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px;margin:0;} > > #ygrp-sponsor #ov li{ > > list-style-type:square;padding:6px 0;font-size:77%;} > > #ygrp-sponsor #ov li a{ > > text-decoration:none;font-size:130%;} > > #ygrp-sponsor #nc{ > > background-color:#eee;margin-bottom:20px;padding:0 8px;} > > #ygrp-sponsor .ad{ > > padding:8px 0;} > > #ygrp-sponsor .ad #hd1{ > > font-family:Arial;font-weight:bold;color:#628c2a;font- > size:100%;line-height:122%;} > > #ygrp-sponsor .ad a{ > > text-decoration:none;} > > #ygrp-sponsor .ad a:hover{ > > text-decoration:underline;} > > #ygrp-sponsor .ad p{ > > margin:0;} > > o{font-size:0;} > > .MsoNormal{ > > margin:0 0 0 0;} > > #ygrp-text tt{ > > font-size:120%;} > > blockquote{margin:0 0 0 4px;} > > .replbq{margin:4;} > > --> > > > > > > > > > > > > > > > > > > > __________________________________________________________ > _______ > > Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers > Yahoo! Mail http://mail.yahoo.fr > > > > [Non-text portions of this message have been removed] > > >
73. Carpooling to UCSD
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 Jan 2008 22:16:11 -0000

hey there,

i am planning to drive to UCSD for the competition but i have no
carpoolers and i don't think driving alone is a good idea on my part.

If you live around the Los Angeles/Pasadena area and you would like to
carpool, i would glady pick you up. On the other hand, if i could
carpool with someone else that would be fine too.

Let me know soon.

Latz.

--Kyawkyaw John Lwin



74. Re: Re : [Speed cubing group] Hongarian Rubik's Cube
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 Jan 2008 22:24:52 -0000

Hi Maarten, Yes, a few years ago it was certainly true that the new cubes that were sold in stores and online weren't the best of quality (stiff, no adjustable screws, horrible stickers). The best cubes for speedcubing back then were the original Hungarian cubes made in the 70's and 80's or the new cubes made by Rubik's Studio. Luckily for us, times have changed and there are plenty of good quality cubes available everywhere. Good luck on becoming faster and good to see a fellow Limburger taking up cubing ;) Kind regards, Lars --- In speedsolvingrubikscube@yahoogroups.com, "smeets.maarten" <smeets.maarten@...> wrote: > > Well i read it here: > http://www.speedcubing.com/ton/Speedcube/makinga.htm#Recommended% > 20Rubik's%20Versions%20for%20speedcubing: > > It's from speedcubing.com... > Never thought about the DIY cubes.. Thx for the major tip! > > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > Where do people talk about the hongarian cubes? Most people I know > would > > recommend DIY (Do It Yourself) from Rubiks, Cube4You, 9sPuzzles, > etc. > > > > ----- Original Message ----- > > From: smeets.maarten > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Saturday, January 05, 2008 10:37 PM > > Subject: Re: Re : [Speed cubing group] Hongarian Rubik's Cube > > > > > > Hi Tobias, nice meeting you. > > I live in Limburg, about 200m from the Dutch border. > > Glad to see that there are other Belgians here :-). > > > > I have the 25th anniversary Rubik's Cube (made bij Jumbo) and on the > > internet they say it isn't the best cube for speedcubing. > > They all talk about the Hongarian Cube... I can't find it anywere. > > But maybe my cube is just as fine as the real deal :-). > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels > > <cubewizzard@> wrote: > > > > > > Hi Maarten, and welcome to the club. > > > I'm also Belgian and I live near Antwerp. You? > > > > > > The best way to buy cubes is the internet: > > > www.kubuswinkel.nl > > > www.rubiks.com > > > etc. > > > > > > But several stores sell some good cubes to start with. > > > In Belgium these are mainly: Dreamland, Bart Smit or Blokker. > > > > > > Good luck. > > > > > > ----- Message d'origine ---- > > > De : smeets.maarten <no_reply@yahoogroups.com> > > > � : speedsolvingrubikscube@yahoogroups.com > > > Envoyé le : Samedi, 5 Janvier 2008, 18h49mn 43s > > > Objet : [Speed cubing group] Hongarian Rubik's Cube > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Hi all, > > > > > > > > > > > > First of all... A happy newyear... > > > > > > I'm a new member here and i just discovered the Rubik's Cube. > > > > > > But now i'm improving and i would like to speed up. > > > > > > But where can i buy a decent speedcube? > > > > > > I read on the internet that the 'Hongarian' versions of the cube > are > > > > > > the way to go. > > > > > > But where can i buy these cubes? > > > > > > > > > > > > I live in Belgium and i can only find the 3x3x3 cubes from Jumbo > (I > > > > > > don't even know if those are the real deal?) > > > > > > > > > > > > So who can help me out? > > > > > > > > > > > > Thx (sorry for my crappy English ;-) ) > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > <!-- > > > > > > #ygrp-mkp{ > > > border:1px solid #d8d8d8;font-family:Arial;margin:14px > > 0px;padding:0px 14px;} > > > #ygrp-mkp hr{ > > > border:1px solid #d8d8d8;} > > > #ygrp-mkp #hd{ > > > color:#628c2a;font-size:85%;font-weight:bold;line- > > height:122%;margin:10px 0px;} > > > #ygrp-mkp #ads{ > > > margin-bottom:10px;} > > > #ygrp-mkp .ad{ > > > padding:0 0;} > > > #ygrp-mkp .ad a{ > > > color:#0000ff;text-decoration:none;} > > > --> > > > > > > > > > > > > <!-- > > > > > > #ygrp-sponsor #ygrp-lc{ > > > font-family:Arial;} > > > #ygrp-sponsor #ygrp-lc #hd{ > > > margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} > > > #ygrp-sponsor #ygrp-lc .ad{ > > > margin-bottom:10px;padding:0 0;} > > > --> > > > > > > > > > > > > <!-- > > > > > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, > > sans-serif;} > > > #ygrp-mlmsg table {font-size:inherit;font:100%;} > > > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, > > clean, sans-serif;} > > > #ygrp-mlmsg pre, code {font:115% monospace;} > > > #ygrp-mlmsg * {line-height:1.22em;} > > > #ygrp-text{ > > > font-family:Georgia; > > > } > > > #ygrp-text p{ > > > margin:0 0 1em 0;} > > > #ygrp-tpmsgs{ > > > font-family:Arial; > > > clear:both;} > > > #ygrp-vitnav{ > > > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > > > #ygrp-vitnav a{ > > > padding:0 1px;} > > > #ygrp-actbar{ > > > clear:both;margin:25px 0;white-space:nowrap;color:#666;text- > > align:right;} > > > #ygrp-actbar .left{ > > > float:left;white-space:nowrap;} > > > .bld{font-weight:bold;} > > > #ygrp-grft{ > > > font-family:Verdana;font-size:77%;padding:15px 0;} > > > #ygrp-ft{ > > > font-family:verdana;font-size:77%;border-top:1px solid #666; > > > padding:5px 0; > > > } > > > #ygrp-mlmsg #logo{ > > > padding-bottom:10px;} > > > > > > #ygrp-vital{ > > > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px > 8px;} > > > #ygrp-vital #vithd{ > > > font-size:77%;font-family:Verdana;font- > weight:bold;color:#333;text- > > transform:uppercase;} > > > #ygrp-vital ul{ > > > padding:0;margin:2px 0;} > > > #ygrp-vital ul li{ > > > list-style-type:none;clear:both;border:1px solid #e0ecee; > > > } > > > #ygrp-vital ul li .ct{ > > > font-weight:bold;color:#ff7900;float:right;width:2em;text- > > align:right;padding-right:.5em;} > > > #ygrp-vital ul li .cat{ > > > font-weight:bold;} > > > #ygrp-vital a{ > > > text-decoration:none;} > > > > > > #ygrp-vital a:hover{ > > > text-decoration:underline;} > > > > > > #ygrp-sponsor #hd{ > > > color:#999;font-size:77%;} > > > #ygrp-sponsor #ov{ > > > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > > > #ygrp-sponsor #ov ul{ > > > padding:0 0 0 8px;margin:0;} > > > #ygrp-sponsor #ov li{ > > > list-style-type:square;padding:6px 0;font-size:77%;} > > > #ygrp-sponsor #ov li a{ > > > text-decoration:none;font-size:130%;} > > > #ygrp-sponsor #nc{ > > > background-color:#eee;margin-bottom:20px;padding:0 8px;} > > > #ygrp-sponsor .ad{ > > > padding:8px 0;} > > > #ygrp-sponsor .ad #hd1{ > > > font-family:Arial;font-weight:bold;color:#628c2a;font- > > size:100%;line-height:122%;} > > > #ygrp-sponsor .ad a{ > > > text-decoration:none;} > > > #ygrp-sponsor .ad a:hover{ > > > text-decoration:underline;} > > > #ygrp-sponsor .ad p{ > > > margin:0;} > > > o{font-size:0;} > > > .MsoNormal{ > > > margin:0 0 0 0;} > > > #ygrp-text tt{ > > > font-size:120%;} > > > blockquote{margin:0 0 0 4px;} > > > .replbq{margin:4;} > > > --> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > __________________________________________________________ > > _______ > > > Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers > > Yahoo! Mail http://mail.yahoo.fr > > > > > > [Non-text portions of this message have been removed] > > > > > >
75. Re: Re : [Speed cubing group] Hongarian Rubik's Cube
From: "smeets.maarten" <smeets.maarten@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 Jan 2008 22:37:31 -0000

Hi Lars, Wow so you are also here, consider me as a fan ;-)... Thx to your site i'm training to become a speedcuber :-D. It's pretty difficult but i hope to learn it someday. About the cubes.. so the standard Rubik's Cube is good enough to modify? What kind of cubes do you use? Do you recommend DIY-kits? Thx --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" <lars.vandenbergh@...> wrote: > > Hi Maarten, > > Yes, a few years ago it was certainly true that the new cubes that were sold in stores and > online weren't the best of quality (stiff, no adjustable screws, horrible stickers). The best > cubes for speedcubing back then were the original Hungarian cubes made in the 70's and > 80's or the new cubes made by Rubik's Studio. Luckily for us, times have changed and > there are plenty of good quality cubes available everywhere. > > Good luck on becoming faster and good to see a fellow Limburger taking up cubing ;) > > Kind regards, > Lars > > --- In speedsolvingrubikscube@yahoogroups.com, "smeets.maarten" > <smeets.maarten@> wrote: > > > > Well i read it here: > > http://www.speedcubing.com/ton/Speedcube/makinga.htm#Recommended% > > 20Rubik's%20Versions%20for%20speedcubing: > > > > It's from speedcubing.com... > > Never thought about the DIY cubes.. Thx for the major tip! > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > > <avgalen@> wrote: > > > > > > Where do people talk about the hongarian cubes? Most people I know > > would > > > recommend DIY (Do It Yourself) from Rubiks, Cube4You, 9sPuzzles, > > etc. > > > > > > ----- Original Message ----- > > > From: smeets.maarten > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Saturday, January 05, 2008 10:37 PM > > > Subject: Re: Re : [Speed cubing group] Hongarian Rubik's Cube > > > > > > > > > Hi Tobias, nice meeting you. > > > I live in Limburg, about 200m from the Dutch border. > > > Glad to see that there are other Belgians here :-). > > > > > > I have the 25th anniversary Rubik's Cube (made bij Jumbo) and on the > > > internet they say it isn't the best cube for speedcubing. > > > They all talk about the Hongarian Cube... I can't find it anywere. > > > But maybe my cube is just as fine as the real deal :-). > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels > > > <cubewizzard@> wrote: > > > > > > > > Hi Maarten, and welcome to the club. > > > > I'm also Belgian and I live near Antwerp. You? > > > > > > > > The best way to buy cubes is the internet: > > > > www.kubuswinkel.nl > > > > www.rubiks.com > > > > etc. > > > > > > > > But several stores sell some good cubes to start with. > > > > In Belgium these are mainly: Dreamland, Bart Smit or Blokker. > > > > > > > > Good luck. > > > > > > > > ----- Message d'origine ---- > > > > De : smeets.maarten <no_reply@yahoogroups.com> > > > > � : speedsolvingrubikscube@yahoogroups.com > > > > Envoyé le : Samedi, 5 Janvier 2008, 18h49mn 43s > > > > Objet : [Speed cubing group] Hongarian Rubik's Cube > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Hi all, > > > > > > > > > > > > > > > > First of all... A happy newyear... > > > > > > > > I'm a new member here and i just discovered the Rubik's Cube. > > > > > > > > But now i'm improving and i would like to speed up. > > > > > > > > But where can i buy a decent speedcube? > > > > > > > > I read on the internet that the 'Hongarian' versions of the cube > > are > > > > > > > > the way to go. > > > > > > > > But where can i buy these cubes? > > > > > > > > > > > > > > > > I live in Belgium and i can only find the 3x3x3 cubes from Jumbo > > (I > > > > > > > > don't even know if those are the real deal?) > > > > > > > > > > > > > > > > So who can help me out? > > > > > > > > > > > > > > > > Thx (sorry for my crappy English ;-) ) > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > <!-- > > > > > > > > #ygrp-mkp{ > > > > border:1px solid #d8d8d8;font-family:Arial;margin:14px > > > 0px;padding:0px 14px;} > > > > #ygrp-mkp hr{ > > > > border:1px solid #d8d8d8;} > > > > #ygrp-mkp #hd{ > > > > color:#628c2a;font-size:85%;font-weight:bold;line- > > > height:122%;margin:10px 0px;} > > > > #ygrp-mkp #ads{ > > > > margin-bottom:10px;} > > > > #ygrp-mkp .ad{ > > > > padding:0 0;} > > > > #ygrp-mkp .ad a{ > > > > color:#0000ff;text-decoration:none;} > > > > --> > > > > > > > > > > > > > > > > <!-- > > > > > > > > #ygrp-sponsor #ygrp-lc{ > > > > font-family:Arial;} > > > > #ygrp-sponsor #ygrp-lc #hd{ > > > > margin:10px 0px;font-weight:bold;font-size:78%;line- height:122%;} > > > > #ygrp-sponsor #ygrp-lc .ad{ > > > > margin-bottom:10px;padding:0 0;} > > > > --> > > > > > > > > > > > > > > > > <!-- > > > > > > > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, > > > sans-serif;} > > > > #ygrp-mlmsg table {font-size:inherit;font:100%;} > > > > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, > > > clean, sans-serif;} > > > > #ygrp-mlmsg pre, code {font:115% monospace;} > > > > #ygrp-mlmsg * {line-height:1.22em;} > > > > #ygrp-text{ > > > > font-family:Georgia; > > > > } > > > > #ygrp-text p{ > > > > margin:0 0 1em 0;} > > > > #ygrp-tpmsgs{ > > > > font-family:Arial; > > > > clear:both;} > > > > #ygrp-vitnav{ > > > > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > > > > #ygrp-vitnav a{ > > > > padding:0 1px;} > > > > #ygrp-actbar{ > > > > clear:both;margin:25px 0;white-space:nowrap;color:#666;text- > > > align:right;} > > > > #ygrp-actbar .left{ > > > > float:left;white-space:nowrap;} > > > > .bld{font-weight:bold;} > > > > #ygrp-grft{ > > > > font-family:Verdana;font-size:77%;padding:15px 0;} > > > > #ygrp-ft{ > > > > font-family:verdana;font-size:77%;border-top:1px solid #666; > > > > padding:5px 0; > > > > } > > > > #ygrp-mlmsg #logo{ > > > > padding-bottom:10px;} > > > > > > > > #ygrp-vital{ > > > > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px > > 8px;} > > > > #ygrp-vital #vithd{ > > > > font-size:77%;font-family:Verdana;font- > > weight:bold;color:#333;text- > > > transform:uppercase;} > > > > #ygrp-vital ul{ > > > > padding:0;margin:2px 0;} > > > > #ygrp-vital ul li{ > > > > list-style-type:none;clear:both;border:1px solid #e0ecee; > > > > } > > > > #ygrp-vital ul li .ct{ > > > > font-weight:bold;color:#ff7900;float:right;width:2em;text- > > > align:right;padding-right:.5em;} > > > > #ygrp-vital ul li .cat{ > > > > font-weight:bold;} > > > > #ygrp-vital a{ > > > > text-decoration:none;} > > > > > > > > #ygrp-vital a:hover{ > > > > text-decoration:underline;} > > > > > > > > #ygrp-sponsor #hd{ > > > > color:#999;font-size:77%;} > > > > #ygrp-sponsor #ov{ > > > > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > > > > #ygrp-sponsor #ov ul{ > > > > padding:0 0 0 8px;margin:0;} > > > > #ygrp-sponsor #ov li{ > > > > list-style-type:square;padding:6px 0;font-size:77%;} > > > > #ygrp-sponsor #ov li a{ > > > > text-decoration:none;font-size:130%;} > > > > #ygrp-sponsor #nc{ > > > > background-color:#eee;margin-bottom:20px;padding:0 8px;} > > > > #ygrp-sponsor .ad{ > > > > padding:8px 0;} > > > > #ygrp-sponsor .ad #hd1{ > > > > font-family:Arial;font-weight:bold;color:#628c2a;font- > > > size:100%;line-height:122%;} > > > > #ygrp-sponsor .ad a{ > > > > text-decoration:none;} > > > > #ygrp-sponsor .ad a:hover{ > > > > text-decoration:underline;} > > > > #ygrp-sponsor .ad p{ > > > > margin:0;} > > > > o{font-size:0;} > > > > .MsoNormal{ > > > > margin:0 0 0 0;} > > > > #ygrp-text tt{ > > > > font-size:120%;} > > > > blockquote{margin:0 0 0 4px;} > > > > .replbq{margin:4;} > > > > --> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > __________________________________________________________ > > > _______ > > > > Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers > > > Yahoo! Mail http://mail.yahoo.fr > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > >
76. Re: Carpooling to UCSD
From: "Karl Rabaya" <azn_invaz1on7@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 Jan 2008 01:54:43 -0000

is chicago too far out of the way?? xD --- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" <lkyawkyaw@...> wrote: > > hey there, > > i am planning to drive to UCSD for the competition but i have no > carpoolers and i don't think driving alone is a good idea on my part. > > If you live around the Los Angeles/Pasadena area and you would like to > carpool, i would glady pick you up. On the other hand, if i could > carpool with someone else that would be fine too. > > Let me know soon. > > Latz. > > --Kyawkyaw John Lwin >
77. Re: [Speed cubing group] Re: Carpooling to UCSD
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 5 Jan 2008 19:18:34 -0800

I'll also be driving. Actually, I'm not sure what's going on. I think I might have Leyan, Leyan's friend, and Shelley. Guanyang might need a ride? -Tyson On Jan 5, 2008 5:54 PM, Karl Rabaya <azn_invaz1on7@...> wrote: > is chicago too far out of the way?? xD > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "lkyawkyaw" > > <lkyawkyaw@...> wrote: > > > > hey there, > > > > i am planning to drive to UCSD for the competition but i have no > > carpoolers and i don't think driving alone is a good idea on my part. > > > > If you live around the Los Angeles/Pasadena area and you would like to > > carpool, i would glady pick you up. On the other hand, if i could > > carpool with someone else that would be fine too. > > > > Let me know soon. > > > > Latz. > > > > --Kyawkyaw John Lwin > > > > > [Non-text portions of this message have been removed]
78. [Speed cubing group] Re: Carpooling to UCSD
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 Jan 2008 04:50:39 -0000

No my dad's driving me. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I'll also be driving. Actually, I'm not sure what's going on. I think I > might have Leyan, Leyan's friend, and Shelley. Guanyang might need a ride? > > -Tyson > > On Jan 5, 2008 5:54 PM, Karl Rabaya <azn_invaz1on7@...> wrote: > > > is chicago too far out of the way?? xD > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "lkyawkyaw" > > > > <lkyawkyaw@> wrote: > > > > > > hey there, > > > > > > i am planning to drive to UCSD for the competition but i have no > > > carpoolers and i don't think driving alone is a good idea on my part. > > > > > > If you live around the Los Angeles/Pasadena area and you would like to > > > carpool, i would glady pick you up. On the other hand, if i could > > > carpool with someone else that would be fine too. > > > > > > Let me know soon. > > > > > > Latz. > > > > > > --Kyawkyaw John Lwin > > > > > > > > > > > > [Non-text portions of this message have been removed] >
79. Re: Carpooling to UCSD
From: "irrelevant_andrew" <irrelevant_andrew@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 Jan 2008 05:18:51 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" <lkyawkyaw@...> wrote: > > hey there, > > i am planning to drive to UCSD for the competition but i have no > carpoolers and i don't think driving alone is a good idea on my part. > > If you live around the Los Angeles/Pasadena area and you would like to > carpool, i would glady pick you up. On the other hand, if i could > carpool with someone else that would be fine too. > > Let me know soon. > > Latz. > > --Kyawkyaw John Lwin > Hey I need a ride to USCD. I live in Los Angeles, and would be more then glad to go anywhere not to far that is convinent for you to pick me up.
80. Re: [Speed cubing group] Changes at rubiktime.com - Online Rubik's Cube timer
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 Jan 2008 00:23:43 -0600

Nice. No more downloading JNet and JRE whenever I'm using school computers.
It isn't the "nicest Rubik's Cube timer" though; hate to break it to you.
CCT and JNet have this beat.
You ought to just remove that. It can be obnoxious when those kinds of
claims are made.

A few suggestions:
- The 50 best times... just reduce it to five. I can't cycle through them
all anyways - only see 6.
- It should allow you to save logs; only remembers the best times.
- CCT displays all the individual times in a list - it's nice.
- There are two "slowest time" labels in the Statistics section... the
second seems to do nothing.
- Standard deviation is a worthy addition.
- One nice thing about JNetCube is that you can hit the spacebar twice at
the end of a solve - once to stop, once to accept. It'd be worth making
this possible here too.
- The moving windows.................
- Ads..................

Nice work though.


[Non-text portions of this message have been removed]



81. Re: Re : [Speed cubing group] Hongarian Rubik's Cube
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 Jan 2008 07:36:03 +0100

Hi Maarten ! Yes another Belgian around here ^^ As for the cubes, I think the best way to answer your question is that everything is possible. Meaning (:p): you can get quite good Rubik's cubes from a store that actually turn not so badly and that with time and practice will turn out to be much better. The other solution is to get a DIY kit from any of the sites described above and build it yourself. This way you will have in a very short time a very good Rubik's Cube. If you have never built any before, I suggest you buy 2 of them. 1 to try how to build a cube and the other to actually make a good one when you will have practiced with the 1st one. But as for me, I just (and still) use my first-ever Rubik's Cube which was bought in a store 3 years ago. But I think I am rather an exception regarding this. Just an off-topic suggestion: feel free to come to the Belgian Open which will take place on the 2nd & 3rd of Februari in Leuven (ok, not in Limburg, but it's not like as if it was held in Wellington, New-Zealand right ? So have a look here : http://www.gillesvdp.com/belgianopen/ ^^ Hope to see you there ! Gilles PS: I am an "almost" Limburger, living 3kms away from the evil evil linguistic boarder in Belgium :p On Jan 5, 2008 11:37 PM, smeets.maarten <smeets.maarten@...> wrote: > Hi Lars, > > Wow so you are also here, consider me as a fan ;-)... > Thx to your site i'm training to become a speedcuber :-D. > It's pretty difficult but i hope to learn it someday. > > About the cubes.. so the standard Rubik's Cube is good enough to > modify? > What kind of cubes do you use? Do you recommend DIY-kits? > > Thx > > --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" > <lars.vandenbergh@...> wrote: > > > > Hi Maarten, > > > > Yes, a few years ago it was certainly true that the new cubes that > were sold in stores and > > online weren't the best of quality (stiff, no adjustable screws, > horrible stickers). The best > > cubes for speedcubing back then were the original Hungarian cubes > made in the 70's and > > 80's or the new cubes made by Rubik's Studio. Luckily for us, times > have changed and > > there are plenty of good quality cubes available everywhere. > > > > Good luck on becoming faster and good to see a fellow Limburger > taking up cubing ;) > > > > Kind regards, > > Lars > > > > --- In speedsolvingrubikscube@yahoogroups.com, "smeets.maarten" > > <smeets.maarten@> wrote: > > > > > > Well i read it here: > > > http://www.speedcubing.com/ton/Speedcube/makinga.htm#Recommended% > > > 20Rubik's%20Versions%20for%20speedcubing: > > > > > > It's from speedcubing.com... > > > Never thought about the DIY cubes.. Thx for the major tip! > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > > > <avgalen@> wrote: > > > > > > > > Where do people talk about the hongarian cubes? Most people I > know > > > would > > > > recommend DIY (Do It Yourself) from Rubiks, Cube4You, > 9sPuzzles, > > > etc. > > > > > > > > ----- Original Message ----- > > > > From: smeets.maarten > > > > To: speedsolvingrubikscube@yahoogroups.com > > > > Sent: Saturday, January 05, 2008 10:37 PM > > > > Subject: Re: Re : [Speed cubing group] Hongarian Rubik's Cube > > > > > > > > > > > > Hi Tobias, nice meeting you. > > > > I live in Limburg, about 200m from the Dutch border. > > > > Glad to see that there are other Belgians here :-). > > > > > > > > I have the 25th anniversary Rubik's Cube (made bij Jumbo) and > on the > > > > internet they say it isn't the best cube for speedcubing. > > > > They all talk about the Hongarian Cube... I can't find it > anywere. > > > > But maybe my cube is just as fine as the real deal :-). > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels > > > > <cubewizzard@> wrote: > > > > > > > > > > Hi Maarten, and welcome to the club. > > > > > I'm also Belgian and I live near Antwerp. You? > > > > > > > > > > The best way to buy cubes is the internet: > > > > > www.kubuswinkel.nl > > > > > www.rubiks.com > > > > > etc. > > > > > > > > > > But several stores sell some good cubes to start with. > > > > > In Belgium these are mainly: Dreamland, Bart Smit or Blokker. > > > > > > > > > > Good luck. > > > > > > > > > > ----- Message d'origine ---- > > > > > De : smeets.maarten <no_reply@yahoogroups.com> > > > > > Ã? : speedsolvingrubikscube@yahoogroups.com > > > > > EnvoyÃ(c) le : Samedi, 5 Janvier 2008, 18h49mn 43s > > > > > Objet : [Speed cubing group] Hongarian Rubik's Cube > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Hi all, > > > > > > > > > > > > > > > > > > > > First of all... A happy newyear... > > > > > > > > > > I'm a new member here and i just discovered the Rubik's Cube. > > > > > > > > > > But now i'm improving and i would like to speed up. > > > > > > > > > > But where can i buy a decent speedcube? > > > > > > > > > > I read on the internet that the 'Hongarian' versions of the > cube > > > are > > > > > > > > > > the way to go. > > > > > > > > > > But where can i buy these cubes? > > > > > > > > > > > > > > > > > > > > I live in Belgium and i can only find the 3x3x3 cubes from > Jumbo > > > (I > > > > > > > > > > don't even know if those are the real deal?) > > > > > > > > > > > > > > > > > > > > So who can help me out? > > > > > > > > > > > > > > > > > > > > Thx (sorry for my crappy English ;-) ) > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > <!-- > > > > > > > > > > #ygrp-mkp{ > > > > > border:1px solid #d8d8d8;font-family:Arial;margin:14px > > > > 0px;padding:0px 14px;} > > > > > #ygrp-mkp hr{ > > > > > border:1px solid #d8d8d8;} > > > > > #ygrp-mkp #hd{ > > > > > color:#628c2a;font-size:85%;font-weight:bold;line- > > > > height:122%;margin:10px 0px;} > > > > > #ygrp-mkp #ads{ > > > > > margin-bottom:10px;} > > > > > #ygrp-mkp .ad{ > > > > > padding:0 0;} > > > > > #ygrp-mkp .ad a{ > > > > > color:#0000ff;text-decoration:none;} > > > > > --> > > > > > > > > > > > > > > > > > > > > <!-- > > > > > > > > > > #ygrp-sponsor #ygrp-lc{ > > > > > font-family:Arial;} > > > > > #ygrp-sponsor #ygrp-lc #hd{ > > > > > margin:10px 0px;font-weight:bold;font-size:78%;line- > height:122%;} > > > > > #ygrp-sponsor #ygrp-lc .ad{ > > > > > margin-bottom:10px;padding:0 0;} > > > > > --> > > > > > > > > > > > > > > > > > > > > <!-- > > > > > > > > > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, > clean, > > > > sans-serif;} > > > > > #ygrp-mlmsg table {font-size:inherit;font:100%;} > > > > > #ygrp-mlmsg select, input, textarea {font:99% arial, > helvetica, > > > > clean, sans-serif;} > > > > > #ygrp-mlmsg pre, code {font:115% monospace;} > > > > > #ygrp-mlmsg * {line-height:1.22em;} > > > > > #ygrp-text{ > > > > > font-family:Georgia; > > > > > } > > > > > #ygrp-text p{ > > > > > margin:0 0 1em 0;} > > > > > #ygrp-tpmsgs{ > > > > > font-family:Arial; > > > > > clear:both;} > > > > > #ygrp-vitnav{ > > > > > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > > > > > #ygrp-vitnav a{ > > > > > padding:0 1px;} > > > > > #ygrp-actbar{ > > > > > clear:both;margin:25px 0;white-space:nowrap;color:#666;text- > > > > align:right;} > > > > > #ygrp-actbar .left{ > > > > > float:left;white-space:nowrap;} > > > > > .bld{font-weight:bold;} > > > > > #ygrp-grft{ > > > > > font-family:Verdana;font-size:77%;padding:15px 0;} > > > > > #ygrp-ft{ > > > > > font-family:verdana;font-size:77%;border-top:1px solid #666; > > > > > padding:5px 0; > > > > > } > > > > > #ygrp-mlmsg #logo{ > > > > > padding-bottom:10px;} > > > > > > > > > > #ygrp-vital{ > > > > > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px > > > 8px;} > > > > > #ygrp-vital #vithd{ > > > > > font-size:77%;font-family:Verdana;font- > > > weight:bold;color:#333;text- > > > > transform:uppercase;} > > > > > #ygrp-vital ul{ > > > > > padding:0;margin:2px 0;} > > > > > #ygrp-vital ul li{ > > > > > list-style-type:none;clear:both;border:1px solid #e0ecee; > > > > > } > > > > > #ygrp-vital ul li .ct{ > > > > > font-weight:bold;color:#ff7900;float:right;width:2em;text- > > > > align:right;padding-right:.5em;} > > > > > #ygrp-vital ul li .cat{ > > > > > font-weight:bold;} > > > > > #ygrp-vital a{ > > > > > text-decoration:none;} > > > > > > > > > > #ygrp-vital a:hover{ > > > > > text-decoration:underline;} > > > > > > > > > > #ygrp-sponsor #hd{ > > > > > color:#999;font-size:77%;} > > > > > #ygrp-sponsor #ov{ > > > > > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > > > > > #ygrp-sponsor #ov ul{ > > > > > padding:0 0 0 8px;margin:0;} > > > > > #ygrp-sponsor #ov li{ > > > > > list-style-type:square;padding:6px 0;font-size:77%;} > > > > > #ygrp-sponsor #ov li a{ > > > > > text-decoration:none;font-size:130%;} > > > > > #ygrp-sponsor #nc{ > > > > > background-color:#eee;margin-bottom:20px;padding:0 8px;} > > > > > #ygrp-sponsor .ad{ > > > > > padding:8px 0;} > > > > > #ygrp-sponsor .ad #hd1{ > > > > > font-family:Arial;font-weight:bold;color:#628c2a;font- > > > > size:100%;line-height:122%;} > > > > > #ygrp-sponsor .ad a{ > > > > > text-decoration:none;} > > > > > #ygrp-sponsor .ad a:hover{ > > > > > text-decoration:underline;} > > > > > #ygrp-sponsor .ad p{ > > > > > margin:0;} > > > > > o{font-size:0;} > > > > > .MsoNormal{ > > > > > margin:0 0 0 0;} > > > > > #ygrp-text tt{ > > > > > font-size:120%;} > > > > > blockquote{margin:0 0 0 4px;} > > > > > .replbq{margin:4;} > > > > > --> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > __________________________________________________________ > > > > _______ > > > > > Ne gardez plus qu'une seule adresse mail ! Copiez vos mails > vers > > > > Yahoo! Mail http://mail.yahoo.fr > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
82. Re: Re : [Speed cubing group] Hongarian Rubik's Cube
From: Maarten Smeets <smeets.maarten@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 5 Jan 2008 23:49:25 -0800 (PST)

Hi Gilles, Belgium is pretty good represented in the cubingworld apparently :-D. So you are the 2nd 'pro'-cuber that ensures me that a stock cube is also the way to go. I'll just modify mine then and practise with that. Maybe i'll try a DIY kit to 'feel' the difference. Luckely our hobby doesn't cost a fortune on materials :-). Do you use some kind of lubricant? Some tips and tricks to share? Well i've seen your website a couple of days ago and unfortunately i have to work that weekend. I work during the night and go to bed around 9am. But Leuven isn't the end of the world indeed :-D. So chances are that i'll be there. Not from the start but in the afternoon. I'll be the guy at the back looking jealous at the speedcubers lol... just kidding of course ;-) ----- Original Message ---- From: Gilles van den Peereboom <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, January 6, 2008 7:36:03 AM Subject: Re: Re : [Speed cubing group] Hongarian Rubik's Cube Hi Maarten ! Yes another Belgian around here ^^ As for the cubes, I think the best way to answer your question is that everything is possible. Meaning (:p): you can get quite good Rubik's cubes from a store that actually turn not so badly and that with time and practice will turn out to be much better. The other solution is to get a DIY kit from any of the sites described above and build it yourself. This way you will have in a very short time a very good Rubik's Cube. If you have never built any before, I suggest you buy 2 of them. 1 to try how to build a cube and the other to actually make a good one when you will have practiced with the 1st one. But as for me, I just (and still) use my first-ever Rubik's Cube which was bought in a store 3 years ago. But I think I am rather an exception regarding this. Just an off-topic suggestion: feel free to come to the Belgian Open which will take place on the 2nd & 3rd of Februari in Leuven (ok, not in Limburg, but it's not like as if it was held in Wellington, New-Zealand right ? So have a look here : http://www.gillesvd p.com/belgianope n/ ^^ Hope to see you there ! Gilles PS: I am an "almost" Limburger, living 3kms away from the evil evil linguistic boarder in Belgium :p On Jan 5, 2008 11:37 PM, smeets.maarten <smeets.maarten@ yahoo.com> wrote: > Hi Lars, > > Wow so you are also here, consider me as a fan ;-)... > Thx to your site i'm training to become a speedcuber :-D. > It's pretty difficult but i hope to learn it someday. > > About the cubes.. so the standard Rubik's Cube is good enough to > modify? > What kind of cubes do you use? Do you recommend DIY-kits? > > Thx > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Lars Vandenbergh" > <lars.vandenbergh@ ...> wrote: > > > > Hi Maarten, > > > > Yes, a few years ago it was certainly true that the new cubes that > were sold in stores and > > online weren't the best of quality (stiff, no adjustable screws, > horrible stickers). The best > > cubes for speedcubing back then were the original Hungarian cubes > made in the 70's and > > 80's or the new cubes made by Rubik's Studio. Luckily for us, times > have changed and > > there are plenty of good quality cubes available everywhere. > > > > Good luck on becoming faster and good to see a fellow Limburger > taking up cubing ;) > > > > Kind regards, > > Lars > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "smeets.maarten" > > <smeets.maarten@ > wrote: > > > > > > Well i read it here: > > > http://www.speedcub ing.com/ton/ Speedcube/ makinga.htm# Recommended% > > > 20Rubik's%20Version s%20for%20speedc ubing: > > > > > > It's from speedcubing. com... > > > Never thought about the DIY cubes.. Thx for the major tip! > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Arnaud van Galen" > > > <avgalen@> wrote: > > > > > > > > Where do people talk about the hongarian cubes? Most people I > know > > > would > > > > recommend DIY (Do It Yourself) from Rubiks, Cube4You, > 9sPuzzles, > > > etc. > > > > > > > > ----- Original Message ----- > > > > From: smeets.maarten > > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > > Sent: Saturday, January 05, 2008 10:37 PM > > > > Subject: Re: Re : [Speed cubing group] Hongarian Rubik's Cube > > > > > > > > > > > > Hi Tobias, nice meeting you. > > > > I live in Limburg, about 200m from the Dutch border. > > > > Glad to see that there are other Belgians here :-). > > > > > > > > I have the 25th anniversary Rubik's Cube (made bij Jumbo) and > on the > > > > internet they say it isn't the best cube for speedcubing. > > > > They all talk about the Hongarian Cube... I can't find it > anywere. > > > > But maybe my cube is just as fine as the real deal :-). > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Tobias Daneels > > > > <cubewizzard@ > wrote: > > > > > > > > > > Hi Maarten, and welcome to the club. > > > > > I'm also Belgian and I live near Antwerp. You? > > > > > > > > > > The best way to buy cubes is the internet: > > > > > www.kubuswinkel. nl > > > > > www.rubiks.com > > > > > etc. > > > > > > > > > > But several stores sell some good cubes to start with. > > > > > In Belgium these are mainly: Dreamland, Bart Smit or Blokker. > > > > > > > > > > Good luck. > > > > > > > > > > ----- Message d'origine ---- > > > > > De : smeets.maarten <no_reply@yahoogroup s.com> > > > > > Ã? : speedsolvingrubiksc ube@yahoogroups. com > > > > > EnvoyÃ(c) le : Samedi, 5 Janvier 2008, 18h49mn 43s > > > > > Objet : [Speed cubing group] Hongarian Rubik's Cube > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Hi all, > > > > > > > > > > > > > > > > > > > > First of all... A happy newyear... > > > > > > > > > > I'm a new member here and i just discovered the Rubik's Cube. > > > > > > > > > > But now i'm improving and i would like to speed up. > > > > > > > > > > But where can i buy a decent speedcube? > > > > > > > > > > I read on the internet that the 'Hongarian' versions of the > cube > > > are > > > > > > > > > > the way to go. > > > > > > > > > > But where can i buy these cubes? > > > > > > > > > > > > > > > > > > > > I live in Belgium and i can only find the 3x3x3 cubes from > Jumbo > > > (I > > > > > > > > > > don't even know if those are the real deal?) > > > > > > > > > > > > > > > > > > > > So who can help me out? > > > > > > > > > > > > > > > > > > > > Thx (sorry for my crappy English ;-) ) > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > <!-- > > > > > > > > > > #ygrp-mkp{ > > > > > border:1px solid #d8d8d8;font- family:Arial; margin:14px > > > > 0px;padding: 0px 14px;} > > > > > #ygrp-mkp hr{ > > > > > border:1px solid #d8d8d8;} > > > > > #ygrp-mkp #hd{ > > > > > color:#628c2a; font-size: 85%;font- weight:bold; line- > > > > height:122%; margin:10px 0px;} > > > > > #ygrp-mkp #ads{ > > > > > margin-bottom: 10px;} > > > > > #ygrp-mkp .ad{ > > > > > padding:0 0;} > > > > > #ygrp-mkp .ad a{ > > > > > color:#0000ff; text-decoration: none;} > > > > > --> > > > > > > > > > > > > > > > > > > > > <!-- > > > > > > > > > > #ygrp-sponsor #ygrp-lc{ > > > > > font-family: Arial;} > > > > > #ygrp-sponsor #ygrp-lc #hd{ > > > > > margin:10px 0px;font-weight: bold;font- size:78%; line- > height:122%; } > > > > > #ygrp-sponsor #ygrp-lc .ad{ > > > > > margin-bottom: 10px;padding: 0 0;} > > > > > --> > > > > > > > > > > > > > > > > > > > > <!-- > > > > > > > > > > #ygrp-mlmsg {font-size:13px; font-family: arial, helvetica, > clean, > > > > sans-serif;} > > > > > #ygrp-mlmsg table {font-size:inherit; font:100% ;} > > > > > #ygrp-mlmsg select, input, textarea {font:99% arial, > helvetica, > > > > clean, sans-serif;} > > > > > #ygrp-mlmsg pre, code {font:115% monospace;} > > > > > #ygrp-mlmsg * {line-height: 1.22em;} > > > > > #ygrp-text{ > > > > > font-family: Georgia; > > > > > } > > > > > #ygrp-text p{ > > > > > margin:0 0 1em 0;} > > > > > #ygrp-tpmsgs{ > > > > > font-family: Arial; > > > > > clear:both;} > > > > > #ygrp-vitnav{ > > > > > padding-top: 10px;font- family:Verdana; font-size: 77%;margin: 0;} > > > > > #ygrp-vitnav a{ > > > > > padding:0 1px;} > > > > > #ygrp-actbar{ > > > > > clear:both;margin: 25px 0;white-space: nowrap;color: #666;text- > > > > align:right; } > > > > > #ygrp-actbar .left{ > > > > > float:left;white- space:nowrap; } > > > > > .bld{font-weight: bold;} > > > > > #ygrp-grft{ > > > > > font-family: Verdana;font- size:77%; padding:15px 0;} > > > > > #ygrp-ft{ > > > > > font-family: verdana;font- size:77%; border-top: 1px solid #666; > > > > > padding:5px 0; > > > > > } > > > > > #ygrp-mlmsg #logo{ > > > > > padding-bottom: 10px;} > > > > > > > > > > #ygrp-vital{ > > > > > background-color: #e0ecee;margin- bottom:20px; padding:2px 0 8px > > > 8px;} > > > > > #ygrp-vital #vithd{ > > > > > font-size:77% ;font-family: Verdana;font- > > > weight:bold; color:#333; text- > > > > transform:uppercase ;} > > > > > #ygrp-vital ul{ > > > > > padding:0;margin: 2px 0;} > > > > > #ygrp-vital ul li{ > > > > > list-style-type: none;clear: both;border: 1px solid #e0ecee; > > > > > } > > > > > #ygrp-vital ul li .ct{ > > > > > font-weight: bold;color: #ff7900;float: right;width: 2em;text- > > > > align:right; padding-right: .5em;} > > > > > #ygrp-vital ul li .cat{ > > > > > font-weight: bold;} > > > > > #ygrp-vital a{ > > > > > text-decoration: none;} > > > > > > > > > > #ygrp-vital a:hover{ > > > > > text-decoration: underline; } > > > > > > > > > > #ygrp-sponsor #hd{ > > > > > color:#999;font- size:77%; } > > > > > #ygrp-sponsor #ov{ > > > > > padding:6px 13px;background- color:#e0ecee; margin-bottom: 20px;} > > > > > #ygrp-sponsor #ov ul{ > > > > > padding:0 0 0 8px;margin:0; } > > > > > #ygrp-sponsor #ov li{ > > > > > list-style-type: square;padding: 6px 0;font-size: 77%;} > > > > > #ygrp-sponsor #ov li a{ > > > > > text-decoration: none;font- size:130% ;} > > > > > #ygrp-sponsor #nc{ > > > > > background-color: #eee;margin- bottom:20px; padding:0 8px;} > > > > > #ygrp-sponsor .ad{ > > > > > padding:8px 0;} > > > > > #ygrp-sponsor .ad #hd1{ > > > > > font-family: Arial;font- weight:bold; color:#628c2a; font- > > > > size:100%;line- height:122% ;} > > > > > #ygrp-sponsor .ad a{ > > > > > text-decoration: none;} > > > > > #ygrp-sponsor .ad a:hover{ > > > > > text-decoration: underline; } > > > > > #ygrp-sponsor .ad p{ > > > > > margin:0;} > > > > > o{font-size: 0;} > > > > > .MsoNormal{ > > > > > margin:0 0 0 0;} > > > > > #ygrp-text tt{ > > > > > font-size:120% ;} > > > > > blockquote{margin: 0 0 0 4px;} > > > > > .replbq{margin: 4;} > > > > > --> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ > > > > _______ > > > > > Ne gardez plus qu'une seule adresse mail ! Copiez vos mails > vers > > > > Yahoo! Mail http://mail. yahoo.fr > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed] <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> ____________________________________________________________________________________ Looking for last minute shopping deals? Find them fast with Yahoo! Search. http://tools.search.yahoo.com/newsearch/category.php?category=shopping [Non-text portions of this message have been removed]
83. Re: Carpooling to UCSD
From: "ambierona" <ambierona@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 Jan 2008 09:02:33 -0000

I think I'm going to the competition. I'm not sure if anyone else from Caltech is going or thinking of going, but we'd probably all go together. ~Ambie --- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" <lkyawkyaw@...> wrote: > > hey there, > > i am planning to drive to UCSD for the competition but i have no > carpoolers and i don't think driving alone is a good idea on my part. > > If you live around the Los Angeles/Pasadena area and you would like to > carpool, i would glady pick you up. On the other hand, if i could > carpool with someone else that would be fine too. > > Let me know soon. > > Latz. > > --Kyawkyaw John Lwin >
84. Re: [Speed cubing group] Re: Advanced 2x2 Methods
From: Alvaro Carrillo <hot_pimp_99@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 Jan 2008 09:53:40 -0800 (PST)

did tyson mao really reply to this like right now the really fast crazy speedsolver tyson mao Tyson Mao <tyson.mao@...> wrote: Well, I think it's been pretty clear all of our mystery puzzles are Stefan Pochmann themed. -Tyson On Jan 4, 2008 8:42 AM, Shelley Chang <shelchang@...> wrote: > What? Wait... My original comment was just to illustrate that it's not > about how you learn the algorithms, it's how you apply them in an > actual solve. We don't really care that you learned X algorithms in Y > minutes. How fast can you recognize and execute them in an actual > solve? How do they affect your solve times? > > By the way, it's not much of a mystery puzzle if we discuss it > publicly on the forum beforehand. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Arnaud van Galen" > > <avgalen@...> wrote: > > > > Another hint for US Open 2008? > > > > But how am I going to train for this one? Maybe finally learning > OLL/PLL > > would be a good training. > > > > Or maybe I should add it to the "add events" poll here > > http://www.speedsolving.com/showthread.php?t=2450 > > > > ----- Original Message ----- > > From: Tyson Mao > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Sent: Friday, January 04, 2008 8:06 AM > > Subject: Re: [Speed cubing group] Re: Advanced 2x2 Methods > > > > > > Or is there? Who knows what might happen... with mystery puzzles? > > > > -Tyson > > > > On Jan 3, 2008 6:19 PM, Shelley Chang <shelchang@...> wrote: > > > > > Too bad there isn't an event for how fast you learn algs. > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > "Guanyang Yu" > > > <aceboy222@> wrote: > > > > > > > > Damn...Ortega is so easy, I learned all the algs in 5 minutes. > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed] --------------------------------- Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. [Non-text portions of this message have been removed]
85. [Speed cubing group] Re: Advanced 2x2 Methods
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 Jan 2008 19:05:35 -0000

Yup. --- In speedsolvingrubikscube@yahoogroups.com, Alvaro Carrillo <hot_pimp_99@...> wrote: > > did tyson mao really reply to this like right now > > the really fast crazy speedsolver tyson mao > > Tyson Mao <tyson.mao@...> wrote: > Well, I think it's been pretty clear all of our mystery puzzles are Stefan > Pochmann themed. > > -Tyson > > On Jan 4, 2008 8:42 AM, Shelley Chang <shelchang@...> wrote: > > > What? Wait... My original comment was just to illustrate that it's not > > about how you learn the algorithms, it's how you apply them in an > > actual solve. We don't really care that you learned X algorithms in Y > > minutes. How fast can you recognize and execute them in an actual > > solve? How do they affect your solve times? > > > > By the way, it's not much of a mystery puzzle if we discuss it > > publicly on the forum beforehand. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Arnaud van Galen" > > > > <avgalen@> wrote: > > > > > > Another hint for US Open 2008? > > > > > > But how am I going to train for this one? Maybe finally learning > > OLL/PLL > > > would be a good training. > > > > > > Or maybe I should add it to the "add events" poll here > > > http://www.speedsolving.com/showthread.php?t=2450 > > > > > > ----- Original Message ----- > > > From: Tyson Mao > > > To: speedsolvingrubikscube@...m<speedsolvingrubikscube% 40yahoogroups.com> > > > Sent: Friday, January 04, 2008 8:06 AM > > > Subject: Re: [Speed cubing group] Re: Advanced 2x2 Methods > > > > > > > > > Or is there? Who knows what might happen... with mystery puzzles? > > > > > > -Tyson > > > > > > On Jan 3, 2008 6:19 PM, Shelley Chang <shelchang@> wrote: > > > > > > > Too bad there isn't an event for how fast you learn algs. > > > > > > > > > > > > --- In > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > "Guanyang Yu" > > > > <aceboy222@> wrote: > > > > > > > > > > Damn...Ortega is so easy, I learned all the algs in 5 minutes. > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. > > [Non-text portions of this message have been removed] >
86. Re: [Speed cubing group] Re: Advanced 2x2 Methods
From: Alvaro Carrillo <hot_pimp_99@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 Jan 2008 11:06:59 -0800 (PST)

awesome that guy rocks Guanyang Yu <aceboy222@...> wrote: Yup. --- In speedsolvingrubikscube@yahoogroups.com, Alvaro Carrillo <hot_pimp_99@...> wrote: > > did tyson mao really reply to this like right now > > the really fast crazy speedsolver tyson mao > > Tyson Mao <tyson.mao@...> wrote: > Well, I think it's been pretty clear all of our mystery puzzles are Stefan > Pochmann themed. > > -Tyson > > On Jan 4, 2008 8:42 AM, Shelley Chang <shelchang@...> wrote: > > > What? Wait... My original comment was just to illustrate that it's not > > about how you learn the algorithms, it's how you apply them in an > > actual solve. We don't really care that you learned X algorithms in Y > > minutes. How fast can you recognize and execute them in an actual > > solve? How do they affect your solve times? > > > > By the way, it's not much of a mystery puzzle if we discuss it > > publicly on the forum beforehand. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Arnaud van Galen" > > > > <avgalen@> wrote: > > > > > > Another hint for US Open 2008? > > > > > > But how am I going to train for this one? Maybe finally learning > > OLL/PLL > > > would be a good training. > > > > > > Or maybe I should add it to the "add events" poll here > > > http://www.speedsolving.com/showthread.php?t=2450 > > > > > > ----- Original Message ----- > > > From: Tyson Mao > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > > Sent: Friday, January 04, 2008 8:06 AM > > > Subject: Re: [Speed cubing group] Re: Advanced 2x2 Methods > > > > > > > > > Or is there? Who knows what might happen... with mystery puzzles? > > > > > > -Tyson > > > > > > On Jan 3, 2008 6:19 PM, Shelley Chang <shelchang@> wrote: > > > > > > > Too bad there isn't an event for how fast you learn algs. > > > > > > > > > > > > --- In > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > "Guanyang Yu" > > > > <aceboy222@> wrote: > > > > > > > > > > Damn...Ortega is so easy, I learned all the algs in 5 minutes. > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. > > [Non-text portions of this message have been removed] > --------------------------------- Never miss a thing. Make Yahoo your homepage. [Non-text portions of this message have been removed]
87. Re: [Speed cubing group] Re: Advanced 2x2 Methods
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 Jan 2008 13:06:13 -0800

Dude. That guy really isn't that fast. On Jan 6, 2008 11:06 AM, Alvaro Carrillo <hot_pimp_99@...> wrote: > awesome that guy rocks > > Guanyang Yu <aceboy222@... <aceboy222%40yahoo.com>> wrote: Yup. > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Alvaro Carrillo > <hot_pimp_99@...> wrote: > > > > did tyson mao really reply to this like right now > > > > the really fast crazy speedsolver tyson mao > > > > Tyson Mao <tyson.mao@...> wrote: > > Well, I think it's been pretty clear all of our mystery > puzzles are Stefan > > Pochmann themed. > > > > -Tyson > > > > On Jan 4, 2008 8:42 AM, Shelley Chang <shelchang@...> wrote: > > > > > What? Wait... My original comment was just to illustrate that > it's not > > > about how you learn the algorithms, it's how you apply them in an > > > actual solve. We don't really care that you learned X algorithms > in Y > > > minutes. How fast can you recognize and execute them in an actual > > > solve? How do they affect your solve times? > > > > > > By the way, it's not much of a mystery puzzle if we discuss it > > > publicly on the forum beforehand. > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com>, > > > "Arnaud van Galen" > > > > > > <avgalen@> wrote: > > > > > > > > Another hint for US Open 2008? > > > > > > > > But how am I going to train for this one? Maybe finally learning > > > OLL/PLL > > > > would be a good training. > > > > > > > > Or maybe I should add it to the "add events" poll here > > > > http://www.speedsolving.com/showthread.php?t=2450 > > > > > > > > ----- Original Message ----- > > > > From: Tyson Mao > > > > To: > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com> > > > > Sent: Friday, January 04, 2008 8:06 AM > > > > Subject: Re: [Speed cubing group] Re: Advanced 2x2 Methods > > > > > > > > > > > > Or is there? Who knows what might happen... with mystery > puzzles? > > > > > > > > -Tyson > > > > > > > > On Jan 3, 2008 6:19 PM, Shelley Chang <shelchang@> wrote: > > > > > > > > > Too bad there isn't an event for how fast you learn algs. > > > > > > > > > > > > > > > --- In > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com> > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > "Guanyang Yu" > > > > > <aceboy222@> wrote: > > > > > > > > > > > > Damn...Ortega is so easy, I learned all the algs in 5 > minutes. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > --------------------------------- > > Be a better friend, newshound, and know-it-all with Yahoo! Mobile. > Try it now. > > > > [Non-text portions of this message have been removed] > > > > --------------------------------- > Never miss a thing. Make Yahoo your homepage. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
88. [Speed cubing group] Re: Advanced 2x2 Methods
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 Jan 2008 21:13:30 -0000

lol --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Dude. That guy really isn't that fast. > > On Jan 6, 2008 11:06 AM, Alvaro Carrillo <hot_pimp_99@...> wrote: > > > awesome that guy rocks > > > > Guanyang Yu <aceboy222@... <aceboy222%40yahoo.com>> wrote: Yup. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > Alvaro Carrillo > > <hot_pimp_99@> wrote: > > > > > > did tyson mao really reply to this like right now > > > > > > the really fast crazy speedsolver tyson mao > > > > > > Tyson Mao <tyson.mao@> wrote: > > > Well, I think it's been pretty clear all of our mystery > > puzzles are Stefan > > > Pochmann themed. > > > > > > -Tyson > > > > > > On Jan 4, 2008 8:42 AM, Shelley Chang <shelchang@> wrote: > > > > > > > What? Wait... My original comment was just to illustrate that > > it's not > > > > about how you learn the algorithms, it's how you apply them in an > > > > actual solve. We don't really care that you learned X algorithms > > in Y > > > > minutes. How fast can you recognize and execute them in an actual > > > > solve? How do they affect your solve times? > > > > > > > > By the way, it's not much of a mystery puzzle if we discuss it > > > > publicly on the forum beforehand. > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > "Arnaud van Galen" > > > > > > > > <avgalen@> wrote: > > > > > > > > > > Another hint for US Open 2008? > > > > > > > > > > But how am I going to train for this one? Maybe finally learning > > > > OLL/PLL > > > > > would be a good training. > > > > > > > > > > Or maybe I should add it to the "add events" poll here > > > > > http://www.speedsolving.com/showthread.php?t=2450 > > > > > > > > > > ----- Original Message ----- > > > > > From: Tyson Mao > > > > > To: > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube% > > 40yahoogroups.com> > > > > > Sent: Friday, January 04, 2008 8:06 AM > > > > > Subject: Re: [Speed cubing group] Re: Advanced 2x2 Methods > > > > > > > > > > > > > > > Or is there? Who knows what might happen... with mystery > > puzzles? > > > > > > > > > > -Tyson > > > > > > > > > > On Jan 3, 2008 6:19 PM, Shelley Chang <shelchang@> wrote: > > > > > > > > > > > Too bad there isn't an event for how fast you learn algs. > > > > > > > > > > > > > > > > > > --- In > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube% > > 40yahoogroups.com> > > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > "Guanyang Yu" > > > > > > <aceboy222@> wrote: > > > > > > > > > > > > > > Damn...Ortega is so easy, I learned all the algs in 5 > > minutes. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Be a better friend, newshound, and know-it-all with Yahoo! Mobile. > > Try it now. > > > > > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > > Never miss a thing. Make Yahoo your homepage. > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
89. [Speed cubing group] Re: Advanced 2x2 Methods
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 Jan 2008 22:43:20 -0000

Can you solve my F2L? --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Dude. That guy really isn't that fast. > > On Jan 6, 2008 11:06 AM, Alvaro Carrillo <hot_pimp_99@...> wrote: > > > awesome that guy rocks > > > > Guanyang Yu <aceboy222@... <aceboy222%40yahoo.com>> wrote: Yup. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > Alvaro Carrillo > > <hot_pimp_99@> wrote: > > > > > > did tyson mao really reply to this like right now > > > > > > the really fast crazy speedsolver tyson mao > > > > > > Tyson Mao <tyson.mao@> wrote: > > > Well, I think it's been pretty clear all of our mystery > > puzzles are Stefan > > > Pochmann themed. > > > > > > -Tyson > > > > > > On Jan 4, 2008 8:42 AM, Shelley Chang <shelchang@> wrote: > > > > > > > What? Wait... My original comment was just to illustrate that > > it's not > > > > about how you learn the algorithms, it's how you apply them in an > > > > actual solve. We don't really care that you learned X algorithms > > in Y > > > > minutes. How fast can you recognize and execute them in an actual > > > > solve? How do they affect your solve times? > > > > > > > > By the way, it's not much of a mystery puzzle if we discuss it > > > > publicly on the forum beforehand. > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > "Arnaud van Galen" > > > > > > > > <avgalen@> wrote: > > > > > > > > > > Another hint for US Open 2008? > > > > > > > > > > But how am I going to train for this one? Maybe finally learning > > > > OLL/PLL > > > > > would be a good training. > > > > > > > > > > Or maybe I should add it to the "add events" poll here > > > > > http://www.speedsolving.com/showthread.php?t=2450 > > > > > > > > > > ----- Original Message ----- > > > > > From: Tyson Mao > > > > > To: > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube% > > 40yahoogroups.com> > > > > > Sent: Friday, January 04, 2008 8:06 AM > > > > > Subject: Re: [Speed cubing group] Re: Advanced 2x2 Methods > > > > > > > > > > > > > > > Or is there? Who knows what might happen... with mystery > > puzzles? > > > > > > > > > > -Tyson > > > > > > > > > > On Jan 3, 2008 6:19 PM, Shelley Chang <shelchang@> wrote: > > > > > > > > > > > Too bad there isn't an event for how fast you learn algs. > > > > > > > > > > > > > > > > > > --- In > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube% > > 40yahoogroups.com> > > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > "Guanyang Yu" > > > > > > <aceboy222@> wrote: > > > > > > > > > > > > > > Damn...Ortega is so easy, I learned all the algs in 5 > > minutes. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Be a better friend, newshound, and know-it-all with Yahoo! Mobile. > > Try it now. > > > > > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > > Never miss a thing. Make Yahoo your homepage. > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
90. [Speed cubing group] Re: Advanced 2x2 Methods
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 Jan 2008 22:56:38 -0000

Huh? --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > Can you solve my F2L? > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Dude. That guy really isn't that fast. > > > > On Jan 6, 2008 11:06 AM, Alvaro Carrillo <hot_pimp_99@> wrote: > > > > > awesome that guy rocks > > > > > > Guanyang Yu <aceboy222@ <aceboy222%40yahoo.com>> wrote: Yup. > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > > Alvaro Carrillo > > > <hot_pimp_99@> wrote: > > > > > > > > did tyson mao really reply to this like right now > > > > > > > > the really fast crazy speedsolver tyson mao > > > > > > > > Tyson Mao <tyson.mao@> wrote: > > > > Well, I think it's been pretty clear all of our mystery > > > puzzles are Stefan > > > > Pochmann themed. > > > > > > > > -Tyson > > > > > > > > On Jan 4, 2008 8:42 AM, Shelley Chang <shelchang@> wrote: > > > > > > > > > What? Wait... My original comment was just to illustrate that > > > it's not > > > > > about how you learn the algorithms, it's how you apply them in an > > > > > actual solve. We don't really care that you learned X algorithms > > > in Y > > > > > minutes. How fast can you recognize and execute them in an actual > > > > > solve? How do they affect your solve times? > > > > > > > > > > By the way, it's not much of a mystery puzzle if we discuss it > > > > > publicly on the forum beforehand. > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > "Arnaud van Galen" > > > > > > > > > > <avgalen@> wrote: > > > > > > > > > > > > Another hint for US Open 2008? > > > > > > > > > > > > But how am I going to train for this one? Maybe finally learning > > > > > OLL/PLL > > > > > > would be a good training. > > > > > > > > > > > > Or maybe I should add it to the "add events" poll here > > > > > > http://www.speedsolving.com/showthread.php?t=2450 > > > > > > > > > > > > ----- Original Message ----- > > > > > > From: Tyson Mao > > > > > > To: > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com> > > > > > > Sent: Friday, January 04, 2008 8:06 AM > > > > > > Subject: Re: [Speed cubing group] Re: Advanced 2x2 Methods > > > > > > > > > > > > > > > > > > Or is there? Who knows what might happen... with mystery > > > puzzles? > > > > > > > > > > > > -Tyson > > > > > > > > > > > > On Jan 3, 2008 6:19 PM, Shelley Chang <shelchang@> wrote: > > > > > > > > > > > > > Too bad there isn't an event for how fast you learn algs. > > > > > > > > > > > > > > > > > > > > > --- In > > > > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com> > > > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > "Guanyang Yu" > > > > > > > <aceboy222@> wrote: > > > > > > > > > > > > > > > > Damn...Ortega is so easy, I learned all the algs in 5 > > > minutes. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > Be a better friend, newshound, and know-it-all with Yahoo! Mobile. > > > Try it now. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > --------------------------------- > > > Never miss a thing. Make Yahoo your homepage. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
91. Re: [Speed cubing group] Re: Advanced 2x2 Methods
From: Alvaro Carrillo <hot_pimp_99@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 Jan 2008 14:57:58 -0800 (PST)

Dan Dzoan? one handed Rubik's cube solve record holder Dan Dzoan he's here too? best group ever Dan Dzoan <gvdlfs3@...> wrote: Can you solve my F2L? --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Dude. That guy really isn't that fast. > > On Jan 6, 2008 11:06 AM, Alvaro Carrillo <hot_pimp_99@...> wrote: > > > awesome that guy rocks > > > > Guanyang Yu <aceboy222@... <aceboy222%40yahoo.com>> wrote: Yup. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > Alvaro Carrillo > > <hot_pimp_99@> wrote: > > > > > > did tyson mao really reply to this like right now > > > > > > the really fast crazy speedsolver tyson mao > > > > > > Tyson Mao <tyson.mao@> wrote: > > > Well, I think it's been pretty clear all of our mystery > > puzzles are Stefan > > > Pochmann themed. > > > > > > -Tyson > > > > > > On Jan 4, 2008 8:42 AM, Shelley Chang <shelchang@> wrote: > > > > > > > What? Wait... My original comment was just to illustrate that > > it's not > > > > about how you learn the algorithms, it's how you apply them in an > > > > actual solve. We don't really care that you learned X algorithms > > in Y > > > > minutes. How fast can you recognize and execute them in an actual > > > > solve? How do they affect your solve times? > > > > > > > > By the way, it's not much of a mystery puzzle if we discuss it > > > > publicly on the forum beforehand. > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > "Arnaud van Galen" > > > > > > > > <avgalen@> wrote: > > > > > > > > > > Another hint for US Open 2008? > > > > > > > > > > But how am I going to train for this one? Maybe finally learning > > > > OLL/PLL > > > > > would be a good training. > > > > > > > > > > Or maybe I should add it to the "add events" poll here > > > > > http://www.speedsolving.com/showthread.php?t=2450 > > > > > > > > > > ----- Original Message ----- > > > > > From: Tyson Mao > > > > > To: > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube% > > 40yahoogroups.com> > > > > > Sent: Friday, January 04, 2008 8:06 AM > > > > > Subject: Re: [Speed cubing group] Re: Advanced 2x2 Methods > > > > > > > > > > > > > > > Or is there? Who knows what might happen... with mystery > > puzzles? > > > > > > > > > > -Tyson > > > > > > > > > > On Jan 3, 2008 6:19 PM, Shelley Chang <shelchang@> wrote: > > > > > > > > > > > Too bad there isn't an event for how fast you learn algs. > > > > > > > > > > > > > > > > > > --- In > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube% > > 40yahoogroups.com> > > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > "Guanyang Yu" > > > > > > <aceboy222@> wrote: > > > > > > > > > > > > > > Damn...Ortega is so easy, I learned all the algs in 5 > > minutes. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Be a better friend, newshound, and know-it-all with Yahoo! Mobile. > > Try it now. > > > > > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > > Never miss a thing. Make Yahoo your homepage. > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] > --------------------------------- Never miss a thing. Make Yahoo your homepage. [Non-text portions of this message have been removed]
92. [Speed cubing group] Re: Advanced 2x2 Methods
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 Jan 2008 23:16:43 -0000

You forgot the 12 question marks! --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > Can you solve my F2L? > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Dude. That guy really isn't that fast. > > > > On Jan 6, 2008 11:06 AM, Alvaro Carrillo <hot_pimp_99@> wrote: > > > > > awesome that guy rocks > > > > > > Guanyang Yu <aceboy222@ <aceboy222%40yahoo.com>> wrote: Yup. > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > Alvaro Carrillo > > > <hot_pimp_99@> wrote: > > > > > > > > did tyson mao really reply to this like right now > > > > > > > > the really fast crazy speedsolver tyson mao > > > > > > > > Tyson Mao <tyson.mao@> wrote: > > > > Well, I think it's been pretty clear all of our mystery > > > puzzles are Stefan > > > > Pochmann themed. > > > > > > > > -Tyson > > > > > > > > On Jan 4, 2008 8:42 AM, Shelley Chang <shelchang@> wrote: > > > > > > > > > What? Wait... My original comment was just to illustrate that > > > it's not > > > > > about how you learn the algorithms, it's how you apply them in an > > > > > actual solve. We don't really care that you learned X algorithms > > > in Y > > > > > minutes. How fast can you recognize and execute them in an actual > > > > > solve? How do they affect your solve times? > > > > > > > > > > By the way, it's not much of a mystery puzzle if we discuss it > > > > > publicly on the forum beforehand. > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > "Arnaud van Galen" > > > > > > > > > > <avgalen@> wrote: > > > > > > > > > > > > Another hint for US Open 2008? > > > > > > > > > > > > But how am I going to train for this one? Maybe finally learning > > > > > OLL/PLL > > > > > > would be a good training. > > > > > > > > > > > > Or maybe I should add it to the "add events" poll here > > > > > > http://www.speedsolving.com/showthread.php?t=2450 > > > > > > > > > > > > ----- Original Message ----- > > > > > > From: Tyson Mao > > > > > > To: > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com> > > > > > > Sent: Friday, January 04, 2008 8:06 AM > > > > > > Subject: Re: [Speed cubing group] Re: Advanced 2x2 Methods > > > > > > > > > > > > > > > > > > Or is there? Who knows what might happen... with mystery > > > puzzles? > > > > > > > > > > > > -Tyson > > > > > > > > > > > > On Jan 3, 2008 6:19 PM, Shelley Chang <shelchang@> wrote: > > > > > > > > > > > > > Too bad there isn't an event for how fast you learn algs. > > > > > > > > > > > > > > > > > > > > > --- In > > > > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com> > > > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > "Guanyang Yu" > > > > > > > <aceboy222@> wrote: > > > > > > > > > > > > > > > > Damn...Ortega is so easy, I learned all the algs in 5 > > > minutes. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > Be a better friend, newshound, and know-it-all with Yahoo! Mobile. > > > Try it now. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > --------------------------------- > > > Never miss a thing. Make Yahoo your homepage. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
93. Re: [Speed cubing group] Re: Advanced 2x2 Methods
From: "Christopher Chen" <chrisleechen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 Jan 2008 15:22:46 -0800

Huh? Confusing fragments paragraph no sense On Jan 6, 2008 3:16 PM, Shelley Chang <shelchang@...> wrote: > You forgot the 12 question marks! > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Dan Dzoan" > <gvdlfs3@...> wrote: > > > > Can you solve my F2L? > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Dude. That guy really isn't that fast. > > > > > > On Jan 6, 2008 11:06 AM, Alvaro Carrillo <hot_pimp_99@> wrote: > > > > > > > awesome that guy rocks > > > > > > > > Guanyang Yu <aceboy222@ <aceboy222%40yahoo.com>> wrote: Yup. > > > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > > Alvaro Carrillo > > > > <hot_pimp_99@> wrote: > > > > > > > > > > did tyson mao really reply to this like right now > > > > > > > > > > the really fast crazy speedsolver tyson mao > > > > > > > > > > Tyson Mao <tyson.mao@> wrote: > > > > > Well, I think it's been pretty clear all of our mystery > > > > puzzles are Stefan > > > > > Pochmann themed. > > > > > > > > > > -Tyson > > > > > > > > > > On Jan 4, 2008 8:42 AM, Shelley Chang <shelchang@> wrote: > > > > > > > > > > > What? Wait... My original comment was just to illustrate that > > > > it's not > > > > > > about how you learn the algorithms, it's how you apply them > in an > > > > > > actual solve. We don't really care that you learned X algorithms > > > > in Y > > > > > > minutes. How fast can you recognize and execute them in an > actual > > > > > > solve? How do they affect your solve times? > > > > > > > > > > > > By the way, it's not much of a mystery puzzle if we discuss it > > > > > > publicly on the forum beforehand. > > > > > > > > > > > > --- In > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > > <speedsolvingrubikscube% > > > > 40yahoogroups.com>, > > > > > > "Arnaud van Galen" > > > > > > > > > > > > <avgalen@> wrote: > > > > > > > > > > > > > > Another hint for US Open 2008? > > > > > > > > > > > > > > But how am I going to train for this one? Maybe finally > learning > > > > > > OLL/PLL > > > > > > > would be a good training. > > > > > > > > > > > > > > Or maybe I should add it to the "add events" poll here > > > > > > > http://www.speedsolving.com/showthread.php?t=2450 > > > > > > > > > > > > > > ----- Original Message ----- > > > > > > > From: Tyson Mao > > > > > > > To: > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > > <speedsolvingrubikscube% > > > > 40yahoogroups.com> > > > > > > > Sent: Friday, January 04, 2008 8:06 AM > > > > > > > Subject: Re: [Speed cubing group] Re: Advanced 2x2 Methods > > > > > > > > > > > > > > > > > > > > > Or is there? Who knows what might happen... with mystery > > > > puzzles? > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > On Jan 3, 2008 6:19 PM, Shelley Chang <shelchang@> wrote: > > > > > > > > > > > > > > > Too bad there isn't an event for how fast you learn algs. > > > > > > > > > > > > > > > > > > > > > > > > --- In > > > > > > > > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > > <speedsolvingrubikscube% > > > > 40yahoogroups.com> > > > > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > > "Guanyang Yu" > > > > > > > > <aceboy222@> wrote: > > > > > > > > > > > > > > > > > > Damn...Ortega is so easy, I learned all the algs in 5 > > > > minutes. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > Be a better friend, newshound, and know-it-all with Yahoo! Mobile. > > > > Try it now. > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > --------------------------------- > > > > Never miss a thing. Make Yahoo your homepage. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > -- Chris [Non-text portions of this message have been removed]
94. [Speed cubing group] Re: Advanced 2x2 Methods
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 Jan 2008 23:26:18 -0000

Evidently a lot of you are too new to remember this conversation thread: http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/35569 Now that you know, you can stop posting your confused noises. --- In speedsolvingrubikscube@yahoogroups.com, "Christopher Chen" <chrisleechen@...> wrote: > > Huh? Confusing fragments paragraph no sense > > On Jan 6, 2008 3:16 PM, Shelley Chang <shelchang@...> wrote: > > > You forgot the 12 question marks! > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Dan Dzoan" > > <gvdlfs3@> wrote: > > > > > > Can you solve my F2L? > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > > Dude. That guy really isn't that fast. > > > > > > > > On Jan 6, 2008 11:06 AM, Alvaro Carrillo <hot_pimp_99@> wrote: > > > > > > > > > awesome that guy rocks > > > > > > > > > > Guanyang Yu <aceboy222@ <aceboy222%40yahoo.com>> wrote: Yup. > > > > > > > > > > > > > > > --- In > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > Alvaro Carrillo > > > > > <hot_pimp_99@> wrote: > > > > > > > > > > > > did tyson mao really reply to this like right now > > > > > > > > > > > > the really fast crazy speedsolver tyson mao > > > > > > > > > > > > Tyson Mao <tyson.mao@> wrote: > > > > > > Well, I think it's been pretty clear all of our mystery > > > > > puzzles are Stefan > > > > > > Pochmann themed. > > > > > > > > > > > > -Tyson > > > > > > > > > > > > On Jan 4, 2008 8:42 AM, Shelley Chang <shelchang@> wrote: > > > > > > > > > > > > > What? Wait... My original comment was just to illustrate that > > > > > it's not > > > > > > > about how you learn the algorithms, it's how you apply them > > in an > > > > > > > actual solve. We don't really care that you learned X algorithms > > > > > in Y > > > > > > > minutes. How fast can you recognize and execute them in an > > actual > > > > > > > solve? How do they affect your solve times? > > > > > > > > > > > > > > By the way, it's not much of a mystery puzzle if we discuss it > > > > > > > publicly on the forum beforehand. > > > > > > > > > > > > > > --- In > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com> > > > > > <speedsolvingrubikscube% > > > > > 40yahoogroups.com>, > > > > > > > "Arnaud van Galen" > > > > > > > > > > > > > > <avgalen@> wrote: > > > > > > > > > > > > > > > > Another hint for US Open 2008? > > > > > > > > > > > > > > > > But how am I going to train for this one? Maybe finally > > learning > > > > > > > OLL/PLL > > > > > > > > would be a good training. > > > > > > > > > > > > > > > > Or maybe I should add it to the "add events" poll here > > > > > > > > http://www.speedsolving.com/showthread.php?t=2450 > > > > > > > > > > > > > > > > ----- Original Message ----- > > > > > > > > From: Tyson Mao > > > > > > > > To: > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com> > > > > > <speedsolvingrubikscube% > > > > > 40yahoogroups.com> > > > > > > > > Sent: Friday, January 04, 2008 8:06 AM > > > > > > > > Subject: Re: [Speed cubing group] Re: Advanced 2x2 Methods > > > > > > > > > > > > > > > > > > > > > > > > Or is there? Who knows what might happen... with mystery > > > > > puzzles? > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > On Jan 3, 2008 6:19 PM, Shelley Chang <shelchang@> wrote: > > > > > > > > > > > > > > > > > Too bad there isn't an event for how fast you learn algs. > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In > > > > > > > > > > > > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com> > > > > > <speedsolvingrubikscube% > > > > > 40yahoogroups.com> > > > > > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > > > "Guanyang Yu" > > > > > > > > > <aceboy222@> wrote: > > > > > > > > > > > > > > > > > > > > Damn...Ortega is so easy, I learned all the algs in 5 > > > > > minutes. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > > Be a better friend, newshound, and know-it-all with Yahoo! Mobile. > > > > > Try it now. > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > --------------------------------- > > > > > Never miss a thing. Make Yahoo your homepage. > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > -- > Chris > > > [Non-text portions of this message have been removed] >
95. [Speed cubing group] Re: Advanced 2x2 Methods
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 Jan 2008 23:41:34 -0000

Thank you. We didn't know who Dan Dzoan was, and we certainly didn't know he posted here. We appreciate your bringing this to our attention. --- In speedsolvingrubikscube@yahoogroups.com, Alvaro Carrillo <hot_pimp_99@...> wrote: > > Dan Dzoan? one handed Rubik's cube solve record holder Dan Dzoan he's here too? > > best group ever > > Dan Dzoan <gvdlfs3@...> wrote: > Can you solve my F2L? > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Dude. That guy really isn't that fast. > > > > On Jan 6, 2008 11:06 AM, Alvaro Carrillo <hot_pimp_99@> wrote: > > > > > awesome that guy rocks > > > > > > Guanyang Yu <aceboy222@ <aceboy222%40yahoo.com>> wrote: Yup. > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > Alvaro Carrillo > > > <hot_pimp_99@> wrote: > > > > > > > > did tyson mao really reply to this like right now > > > > > > > > the really fast crazy speedsolver tyson mao > > > > > > > > Tyson Mao <tyson.mao@> wrote: > > > > Well, I think it's been pretty clear all of our mystery > > > puzzles are Stefan > > > > Pochmann themed. > > > > > > > > -Tyson > > > > > > > > On Jan 4, 2008 8:42 AM, Shelley Chang <shelchang@> wrote: > > > > > > > > > What? Wait... My original comment was just to illustrate that > > > it's not > > > > > about how you learn the algorithms, it's how you apply them in an > > > > > actual solve. We don't really care that you learned X algorithms > > > in Y > > > > > minutes. How fast can you recognize and execute them in an actual > > > > > solve? How do they affect your solve times? > > > > > > > > > > By the way, it's not much of a mystery puzzle if we discuss it > > > > > publicly on the forum beforehand. > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > "Arnaud van Galen" > > > > > > > > > > <avgalen@> wrote: > > > > > > > > > > > > Another hint for US Open 2008? > > > > > > > > > > > > But how am I going to train for this one? Maybe finally learning > > > > > OLL/PLL > > > > > > would be a good training. > > > > > > > > > > > > Or maybe I should add it to the "add events" poll here > > > > > > http://www.speedsolving.com/showthread.php?t=2450 > > > > > > > > > > > > ----- Original Message ----- > > > > > > From: Tyson Mao > > > > > > To: > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com> > > > > > > Sent: Friday, January 04, 2008 8:06 AM > > > > > > Subject: Re: [Speed cubing group] Re: Advanced 2x2 Methods > > > > > > > > > > > > > > > > > > Or is there? Who knows what might happen... with mystery > > > puzzles? > > > > > > > > > > > > -Tyson > > > > > > > > > > > > On Jan 3, 2008 6:19 PM, Shelley Chang <shelchang@> wrote: > > > > > > > > > > > > > Too bad there isn't an event for how fast you learn algs. > > > > > > > > > > > > > > > > > > > > > --- In > > > > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com> > > > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > "Guanyang Yu" > > > > > > > <aceboy222@> wrote: > > > > > > > > > > > > > > > > Damn...Ortega is so easy, I learned all the algs in 5 > > > minutes. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > Be a better friend, newshound, and know-it-all with Yahoo! Mobile. > > > Try it now. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > --------------------------------- > > > Never miss a thing. Make Yahoo your homepage. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Never miss a thing. Make Yahoo your homepage. > > [Non-text portions of this message have been removed] >
96. Re: San Diego 2007 videos
From: "cubetimer" <dan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Jan 2008 00:09:47 -0000

Thanks for posting the videos. That was my first competition. I had a whole group of friends ready to go to the San Diego event this month, until we realized it was a Sunday. We're all fairly tied up with church stuff and regretfully can't come. Maybe next year... Dan http://www.cubetimer.com/ --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > After a very long time, I finally posted my videos of the San Diego 2007 competition: > http://rubik.talk-sep.net/?page=SD2007 > > I was too lazy and too occupied to make a report yet... > > Sven >
97. Updates to CubeTimer.com
From: "cubetimer" <dan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Jan 2008 00:13:02 -0000

Hi all,

After many requests i finally made out a little time and added an
inspection timer to my online Rubik's Cube timer (cubetimer.com). I
also changed the layout to be a little more like my original layout. I
really was never happy with the last round of visual changes - it was
too cluttered. Now it's nice and simple again. Anyway, hope you all
can enjoy.

Dan
http://www.cubetimer.com/




98. Re: Updates to CubeTimer.com
From: "smeets.maarten" <smeets.maarten@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Jan 2008 01:06:30 -0000

Very nice! It's on my favourites list. Good job! --- In speedsolvingrubikscube@yahoogroups.com, "cubetimer" <dan@...> wrote: > > Hi all, > > After many requests i finally made out a little time and added an > inspection timer to my online Rubik's Cube timer (cubetimer.com). I > also changed the layout to be a little more like my original layout. I > really was never happy with the last round of visual changes - it was > too cluttered. Now it's nice and simple again. Anyway, hope you all > can enjoy. > > Dan > http://www.cubetimer.com/ >
99. Re: Updates to CubeTimer.com
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Jan 2008 01:12:04 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "smeets.maarten" <smeets.maarten@...> wrote: Some scrambles would be nice xD. > Very nice! It's on my favourites list. > Good job! > > --- In speedsolvingrubikscube@yahoogroups.com, "cubetimer" <dan@> > wrote: > > > > Hi all, > > > > After many requests i finally made out a little time and added an > > inspection timer to my online Rubik's Cube timer (cubetimer.com). I > > also changed the layout to be a little more like my original layout. I > > really was never happy with the last round of visual changes - it was > > too cluttered. Now it's nice and simple again. Anyway, hope you all > > can enjoy. > > > > Dan > > http://www.cubetimer.com/ > > >
100. Re: [Speed cubing group] Re: Advanced 2x2 Methods
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 6 Jan 2008 17:13:24 -0800

Woah! its shelly chang! yure on here too???? ur cool! u r so fast at bLd! Im a big fan! -Lucas Garron (strike that last line:) -lukodude43252003274489855999 ----- Original Message ----- From: Shelley Chang To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, January 06, 2008 3:41 PM Subject: [Speed cubing group] Re: Advanced 2x2 Methods Thank you. We didn't know who Dan Dzoan was, and we certainly didn't know he posted here. We appreciate your bringing this to our attention. --- In speedsolvingrubikscube@yahoogroups.com, Alvaro Carrillo <hot_pimp_99@...> wrote: > > Dan Dzoan? one handed Rubik's cube solve record holder Dan Dzoan he's here too? > > best group ever > > Dan Dzoan <gvdlfs3@...> wrote: > Can you solve my F2L? > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Dude. That guy really isn't that fast. > > > > On Jan 6, 2008 11:06 AM, Alvaro Carrillo <hot_pimp_99@> wrote: > > > > > awesome that guy rocks > > > > > > Guanyang Yu <aceboy222@ <aceboy222%40yahoo.com>> wrote: Yup. > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > Alvaro Carrillo > > > <hot_pimp_99@> wrote: > > > > > > > > did tyson mao really reply to this like right now > > > > > > > > the really fast crazy speedsolver tyson mao > > > > > > > > Tyson Mao <tyson.mao@> wrote: > > > > Well, I think it's been pretty clear all of our mystery > > > puzzles are Stefan > > > > Pochmann themed. > > > > > > > > -Tyson > > > > > > > > On Jan 4, 2008 8:42 AM, Shelley Chang <shelchang@> wrote: > > > > > > > > > What? Wait... My original comment was just to illustrate that > > > it's not > > > > > about how you learn the algorithms, it's how you apply them in an > > > > > actual solve. We don't really care that you learned X algorithms > > > in Y > > > > > minutes. How fast can you recognize and execute them in an actual > > > > > solve? How do they affect your solve times? > > > > > > > > > > By the way, it's not much of a mystery puzzle if we discuss it > > > > > publicly on the forum beforehand. > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > "Arnaud van Galen" > > > > > > > > > > <avgalen@> wrote: > > > > > > > > > > > > Another hint for US Open 2008? > > > > > > > > > > > > But how am I going to train for this one? Maybe finally learning > > > > > OLL/PLL > > > > > > would be a good training. > > > > > > > > > > > > Or maybe I should add it to the "add events" poll here > > > > > > http://www.speedsolving.com/showthread.php?t=2450 > > > > > > > > > > > > ----- Original Message ----- > > > > > > From: Tyson Mao > > > > > > To: > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com> > > > > > > Sent: Friday, January 04, 2008 8:06 AM > > > > > > Subject: Re: [Speed cubing group] Re: Advanced 2x2 Methods > > > > > > > > > > > > > > > > > > Or is there? Who knows what might happen... with mystery > > > puzzles? > > > > > > > > > > > > -Tyson > > > > > > > > > > > > On Jan 3, 2008 6:19 PM, Shelley Chang <shelchang@> wrote: > > > > > > > > > > > > > Too bad there isn't an event for how fast you learn algs. > > > > > > > > > > > > > > > > > > > > > --- In > > > > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com> > > > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > "Guanyang Yu" > > > > > > > <aceboy222@> wrote: > > > > > > > > > > > > > > > > Damn...Ortega is so easy, I learned all the algs in 5 > > > minutes. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > Be a better friend, newshound, and know-it-all with Yahoo! Mobile. > > > Try it now. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > --------------------------------- > > > Never miss a thing. Make Yahoo your homepage. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Never miss a thing. Make Yahoo your homepage. > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
101. [Speed cubing group] Re: Advanced 2x2 Methods
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Jan 2008 01:28:48 -0000

Bob Burton? BOB BURTON?!?!???!?!?!????! --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > lol > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Dude. That guy really isn't that fast. > > > > On Jan 6, 2008 11:06 AM, Alvaro Carrillo <hot_pimp_99@> wrote: > > > > > awesome that guy rocks > > > > > > Guanyang Yu <aceboy222@ <aceboy222%40yahoo.com>> wrote: Yup. > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > Alvaro Carrillo > > > <hot_pimp_99@> wrote: > > > > > > > > did tyson mao really reply to this like right now > > > > > > > > the really fast crazy speedsolver tyson mao > > > > > > > > Tyson Mao <tyson.mao@> wrote: > > > > Well, I think it's been pretty clear all of our mystery > > > puzzles are Stefan > > > > Pochmann themed. > > > > > > > > -Tyson > > > > > > > > On Jan 4, 2008 8:42 AM, Shelley Chang <shelchang@> wrote: > > > > > > > > > What? Wait... My original comment was just to illustrate that > > > it's not > > > > > about how you learn the algorithms, it's how you apply them in an > > > > > actual solve. We don't really care that you learned X algorithms > > > in Y > > > > > minutes. How fast can you recognize and execute them in an actual > > > > > solve? How do they affect your solve times? > > > > > > > > > > By the way, it's not much of a mystery puzzle if we discuss it > > > > > publicly on the forum beforehand. > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > "Arnaud van Galen" > > > > > > > > > > <avgalen@> wrote: > > > > > > > > > > > > Another hint for US Open 2008? > > > > > > > > > > > > But how am I going to train for this one? Maybe finally learning > > > > > OLL/PLL > > > > > > would be a good training. > > > > > > > > > > > > Or maybe I should add it to the "add events" poll here > > > > > > http://www.speedsolving.com/showthread.php?t=2450 > > > > > > > > > > > > ----- Original Message ----- > > > > > > From: Tyson Mao > > > > > > To: > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com> > > > > > > Sent: Friday, January 04, 2008 8:06 AM > > > > > > Subject: Re: [Speed cubing group] Re: Advanced 2x2 Methods > > > > > > > > > > > > > > > > > > Or is there? Who knows what might happen... with mystery > > > puzzles? > > > > > > > > > > > > -Tyson > > > > > > > > > > > > On Jan 3, 2008 6:19 PM, Shelley Chang <shelchang@> wrote: > > > > > > > > > > > > > Too bad there isn't an event for how fast you learn algs. > > > > > > > > > > > > > > > > > > > > > --- In > > > > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com> > > > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > "Guanyang Yu" > > > > > > > <aceboy222@> wrote: > > > > > > > > > > > > > > > > Damn...Ortega is so easy, I learned all the algs in 5 > > > minutes. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > Be a better friend, newshound, and know-it-all with Yahoo! Mobile. > > > Try it now. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > --------------------------------- > > > Never miss a thing. Make Yahoo your homepage. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
102. Re: [Speed cubing group] Re: Advanced 2x2 Methods
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 Jan 2008 17:53:41 -0800 (PST)

OMFG! ITS BOB BURTON! DUDE, CAN I HAVE YOUR AUTOGRAPH! YOUR'RE LIKE, UBER IN RUBIK'S MAGIC! sorry, i couldn't help it xD. ----- Original Message ---- From: bladez740 <blade740@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, January 6, 2008 5:28:48 PM Subject: [Speed cubing group] Re: Advanced 2x2 Methods Bob Burton? BOB BURTON?!?!?? ?!?!?!??? ?! --- In speedsolvingrubiksc ube@yahoogroups. com, "Bob Burton" <rubikscubewhiz@ ...> wrote: > > lol > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Dude. That guy really isn't that fast. > > > > On Jan 6, 2008 11:06 AM, Alvaro Carrillo <hot_pimp_99@ > wrote: > > > > > awesome that guy rocks > > > > > > Guanyang Yu <aceboy222@ <aceboy222%40yahoo. com>> wrote: Yup. > > > > > > > > > --- In > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube%40yahoogrou ps.com>, > > > Alvaro Carrillo > > > <hot_pimp_99@ > wrote: > > > > > > > > did tyson mao really reply to this like right now > > > > > > > > the really fast crazy speedsolver tyson mao > > > > > > > > Tyson Mao <tyson.mao@> wrote: > > > > Well, I think it's been pretty clear all of our mystery > > > puzzles are Stefan > > > > Pochmann themed. > > > > > > > > -Tyson > > > > > > > > On Jan 4, 2008 8:42 AM, Shelley Chang <shelchang@> wrote: > > > > > > > > > What? Wait... My original comment was just to illustrate that > > > it's not > > > > > about how you learn the algorithms, it's how you apply them in an > > > > > actual solve. We don't really care that you learned X algorithms > > > in Y > > > > > minutes. How fast can you recognize and execute them in an actual > > > > > solve? How do they affect your solve times? > > > > > > > > > > By the way, it's not much of a mystery puzzle if we discuss it > > > > > publicly on the forum beforehand. > > > > > > > > > > --- In > > > > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube%40yahoogrou ps.com> > > > <speedsolvingrubiks cube% > > > 40yahoogroups. com>, > > > > > "Arnaud van Galen" > > > > > > > > > > <avgalen@> wrote: > > > > > > > > > > > > Another hint for US Open 2008? > > > > > > > > > > > > But how am I going to train for this one? Maybe finally learning > > > > > OLL/PLL > > > > > > would be a good training. > > > > > > > > > > > > Or maybe I should add it to the "add events" poll here > > > > > > http://www.speedsol ving.com/ showthread. php?t=2450 > > > > > > > > > > > > ----- Original Message ----- > > > > > > From: Tyson Mao > > > > > > To: > > > > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube%40yahoogrou ps.com> > > > <speedsolvingrubiks cube% > > > 40yahoogroups. com> > > > > > > Sent: Friday, January 04, 2008 8:06 AM > > > > > > Subject: Re: [Speed cubing group] Re: Advanced 2x2 Methods > > > > > > > > > > > > > > > > > > Or is there? Who knows what might happen... with mystery > > > puzzles? > > > > > > > > > > > > -Tyson > > > > > > > > > > > > On Jan 3, 2008 6:19 PM, Shelley Chang <shelchang@> wrote: > > > > > > > > > > > > > Too bad there isn't an event for how fast you learn algs. > > > > > > > > > > > > > > > > > > > > > --- In > > > > > > > > > > > > > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube%40yahoogrou ps.com> > > > <speedsolvingrubiks cube% > > > 40yahoogroups. com> > > > > > <speedsolvingrubiks cube%40yahoogrou ps.com>, > > > > > > > "Guanyang Yu" > > > > > > > <aceboy222@> wrote: > > > > > > > > > > > > > > > > Damn...Ortega is so easy, I learned all the algs in 5 > > > minutes. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > ------------ --------- --------- --- > > > > Be a better friend, newshound, and know-it-all with Yahoo! Mobile. > > > Try it now. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > ------------ --------- --------- --- > > > Never miss a thing. Make Yahoo your homepage. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
103. Re: more bad press
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Jan 2008 16:55:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > > Yesterday I was interviewed for an article in a Germany-wide > > university magazine and I requested they let me proofread the article > > before it gets finalized. So that one should become flawless. Too bad > > it'll be German. > > Stefan can you still post a link to it, or send one to me via my > personal e-mail? I'd be interested to read it. > > Chris > The article is finished now, here's the online version: http://audimax.de/de/detailssuchearchiv/article//im-handumdre.html Cheers! Stefan
104. Re: San Diego 2007 videos
From: "revprogrammer" <programmer711@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Jan 2008 22:19:02 -0000

I don't ever cube on Sundays. I find it gives me a good break and my
fingers are more limber the next week.



105. EPGY California Open 2008
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Jan 2008 23:05:46 -0000

Hi everyone,
The Caltech Rubik's Cube Club and the Rubik's Cube Club at Berkeley
are going to be co-hosting a tournament at Stanford on February 16th.
It will be held in Kresge Auditorium. Preregistration is $5 + $2 for
each additional event. The website for preregistration will be up soon.

Events:
2x2x2
3x3x3
4x4x4
5x5x5
3x3x3 blindfolded
3x3x3 one handed
Square-1

The money raised from this tournament will go towards organizing US
Nationals later this year.
-Dan



106. Re: EPGY California Open 2008
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Jan 2008 23:07:39 -0000

If I can somehow get a ride... --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > Hi everyone, > The Caltech Rubik's Cube Club and the Rubik's Cube Club at Berkeley > are going to be co-hosting a tournament at Stanford on February 16th. > It will be held in Kresge Auditorium. Preregistration is $5 + $2 for > each additional event. The website for preregistration will be up soon. > > Events: > 2x2x2 > 3x3x3 > 4x4x4 > 5x5x5 > 3x3x3 blindfolded > 3x3x3 one handed > Square-1 > > The money raised from this tournament will go towards organizing US > Nationals later this year. > -Dan >
107. Re: more bad press
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Jan 2008 23:16:56 -0000

Very nice. I couldn't find a single mistake. So not only did they let you proofread, they also took care not to make any mistakes afterwards. Michiel http://vanderblonk.com --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote: > > > > > Yesterday I was interviewed for an article in a Germany-wide > > > university magazine and I requested they let me proofread the > article > > > before it gets finalized. So that one should become flawless. Too > bad > > > it'll be German. > > > > Stefan can you still post a link to it, or send one to me via my > > personal e-mail? I'd be interested to read it. > > > > Chris > > > > The article is finished now, here's the online version: > http://audimax.de/de/detailssuchearchiv/article//im-handumdre.html > > Cheers! > Stefan >
108. Best types of cubes
From: "chavez_wilson" <chavez_wilson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Jan 2008 01:49:06 -0000

I was worndering what brand of rubik's cubes i should buy on the
internet. i Want to get a 2x2 al the way to 5x5. I heard eashteen(cant
spell) are good 4x4 and 5x5, DIY for 3x3. BUt i need some expert
advice. Also take into considerration im not a noob im intemediatly
good with times in the upper 20s with the 3x3. thanks



109. White DIY corner
From: "magicbri2000" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Jan 2008 01:51:27 -0000

Hi everyone, I know this is a very weird question but hopefully
someone will help me. I am in need of a white DIY cube corner. Just
one corner is all I need. Thanks, email me personally for this.

Brian



110. Just for fun!
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Jan 2008 02:47:30 -0000

hahahah this is funny

http://uncyclopedia.org/wiki/HowTo:Solve_The_1x1x1_Rubik%27s_Cube



111. Re: Best types of cubes
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Jan 2008 02:51:29 -0000

I once bought a set of 2x2 3x3 4x4 5x5 eastsheens on ebay from huskyomega a long time ago(i later found out the 3x3 isn't an eastsheen). the 2x2 and 5x5 were good, but the 4x4 SUCKED like it would get stuck every 2 or 3 turns and lubing, loosening, and wearing all wouldn't help and eventually i had to buy a new 4x4 (i bought a rubiks one). and i still use my eastsheen 2x2 and 5x5. this is just an opinion for 2x2 and 5x5 buy eastsheen online and 4x4 buy rubiks from a store. --- In speedsolvingrubikscube@yahoogroups.com, "chavez_wilson" <chavez_wilson@...> wrote: > > I was worndering what brand of rubik's cubes i should buy on the > internet. i Want to get a 2x2 al the way to 5x5. I heard eashteen (cant > spell) are good 4x4 and 5x5, DIY for 3x3. BUt i need some expert > advice. Also take into considerration im not a noob im intemediatly > good with times in the upper 20s with the 3x3. thanks >
112. Re: Best types of cubes
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Jan 2008 03:22:16 -0000

Ahh if only the Olympic cubes would come out... --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" <aceboy222@...> wrote: > > I once bought a set of 2x2 3x3 4x4 5x5 eastsheens on ebay from > huskyomega a long time ago(i later found out the 3x3 isn't an > eastsheen). the 2x2 and 5x5 were good, but the 4x4 SUCKED like it would > get stuck every 2 or 3 turns and lubing, loosening, and wearing all > wouldn't help and eventually i had to buy a new 4x4 (i bought a rubiks > one). and i still use my eastsheen 2x2 and 5x5. this is just an opinion > for 2x2 and 5x5 buy eastsheen online and 4x4 buy rubiks from a store. > > --- In speedsolvingrubikscube@yahoogroups.com, "chavez_wilson" > <chavez_wilson@> wrote: > > > > I was worndering what brand of rubik's cubes i should buy on the > > internet. i Want to get a 2x2 al the way to 5x5. I heard eashteen > (cant > > spell) are good 4x4 and 5x5, DIY for 3x3. BUt i need some expert > > advice. Also take into considerration im not a noob im intemediatly > > good with times in the upper 20s with the 3x3. thanks > > >
113. Re: Best types of cubes
From: "smeets.maarten" <smeets.maarten@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Jan 2008 03:26:33 -0000

Olympic cubes?? What are those? What about the cubes on ebay (puzzlepro's, cubefan (=cube4you.com)? Maybe those are the best bangs for your buck? --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" <aceboy222@...> wrote: > > Ahh if only the Olympic cubes would come out... > > --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" > <aceboy222@> wrote: > > > > I once bought a set of 2x2 3x3 4x4 5x5 eastsheens on ebay from > > huskyomega a long time ago(i later found out the 3x3 isn't an > > eastsheen). the 2x2 and 5x5 were good, but the 4x4 SUCKED like it > would > > get stuck every 2 or 3 turns and lubing, loosening, and wearing all > > wouldn't help and eventually i had to buy a new 4x4 (i bought a > rubiks > > one). and i still use my eastsheen 2x2 and 5x5. this is just an > opinion > > for 2x2 and 5x5 buy eastsheen online and 4x4 buy rubiks from a > store. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "chavez_wilson" > > <chavez_wilson@> wrote: > > > > > > I was worndering what brand of rubik's cubes i should buy on the > > > internet. i Want to get a 2x2 al the way to 5x5. I heard eashteen > > (cant > > > spell) are good 4x4 and 5x5, DIY for 3x3. BUt i need some expert > > > advice. Also take into considerration im not a noob im > intemediatly > > > good with times in the upper 20s with the 3x3. thanks > > > > > >
114. Re: Just for fun!
From: "smeets.maarten" <smeets.maarten@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Jan 2008 03:27:57 -0000

Especially when you are colourblind... Twice as hard lol --- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" <lkyawkyaw@...> wrote: > > hahahah this is funny > > http://uncyclopedia.org/wiki/HowTo:Solve_The_1x1x1_Rubik%27s_Cube >
115. Re: more bad press
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Jan 2008 04:39:37 -0000

> The article is finished now, here's the online version:
> http://audimax.de/de/detailssuchearchiv/article//im-handumdre.html
>
> Cheers!
> Stefan
>

That was a nice article I thought! Much nicer, and more accurate,
than a lot of English articles we've seen.

Cool!
Chris



116. Re: Best types of cubes
From: "Jim" <jim@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Jan 2008 04:43:07 -0000

What are Olympic Cubes? http://www.olympicube.com/ Then check out a video or 2: http://www.youtube.com/watch?v=bbIFVHR_sS8#GU5U2spHI_4 http://www.youtube.com/watch?v=78aA1pAiIVU&feature=related Puzzleproz speedcubes are good, recently got a White DIY early December and use it about everyday, still turns smoothly with only 1 application of that lube stuff. I think they ship from Hawaii, USA. The Rubik's DIY can turn nicely also, and it sounds almost like a "rattle snake" when turning compared to the Asian cubes. One thing I don't like about them is the center caps have a tendency to pop off, very annoying. Jim --- In speedsolvingrubikscube@yahoogroups.com, "smeets.maarten" <smeets.maarten@...> wrote: > > Olympic cubes?? What are those? > What about the cubes on ebay (puzzlepro's, cubefan (=cube4you.com)? > Maybe those are the best bangs for your buck? > > --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" > <aceboy222@> wrote: > > > > Ahh if only the Olympic cubes would come out... > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" > > <aceboy222@> wrote: > > > > > > I once bought a set of 2x2 3x3 4x4 5x5 eastsheens on ebay from > > > huskyomega a long time ago(i later found out the 3x3 isn't an > > > eastsheen). the 2x2 and 5x5 were good, but the 4x4 SUCKED like it > > would > > > get stuck every 2 or 3 turns and lubing, loosening, and wearing all > > > wouldn't help and eventually i had to buy a new 4x4 (i bought a > > rubiks > > > one). and i still use my eastsheen 2x2 and 5x5. this is just an > > opinion > > > for 2x2 and 5x5 buy eastsheen online and 4x4 buy rubiks from a > > store. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "chavez_wilson" > > > <chavez_wilson@> wrote: > > > > > > > > I was worndering what brand of rubik's cubes i should buy on the > > > > internet. i Want to get a 2x2 al the way to 5x5. I heard eashteen > > > (cant > > > > spell) are good 4x4 and 5x5, DIY for 3x3. BUt i need some expert > > > > advice. Also take into considerration im not a noob im > > intemediatly > > > > good with times in the upper 20s with the 3x3. thanks > > > > > > > > > >
117. Re: Best types of cubes
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Jan 2008 08:34:57 -0000

Since you asked for 2-5 and people post 6/7.... Here's a vid of Olympicube 5x5: http://uk.youtube.com/watch?v=xuXC4s6RNS4 Enjoy it ;) --- In speedsolvingrubikscube@yahoogroups.com, "Jim" <jim@...> wrote: > > What are Olympic Cubes? > http://www.olympicube.com/ > > Then check out a video or 2: > http://www.youtube.com/watch?v=bbIFVHR_sS8#GU5U2spHI_4 > http://www.youtube.com/watch?v=78aA1pAiIVU&feature=related > > Puzzleproz speedcubes are good, recently got a White DIY early > December and use it about everyday, still turns smoothly with only 1 > application of that lube stuff. I think they ship from Hawaii, USA. > > The Rubik's DIY can turn nicely also, and it sounds almost like a > "rattle snake" when turning compared to the Asian cubes. One thing I > don't like about them is the center caps have a tendency to pop off, > very annoying. > > Jim > > --- In speedsolvingrubikscube@yahoogroups.com, "smeets.maarten" > <smeets.maarten@> wrote: > > > > Olympic cubes?? What are those? > > What about the cubes on ebay (puzzlepro's, cubefan (=cube4you.com)? > > Maybe those are the best bangs for your buck? > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" > > <aceboy222@> wrote: > > > > > > Ahh if only the Olympic cubes would come out... > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" > > > <aceboy222@> wrote: > > > > > > > > I once bought a set of 2x2 3x3 4x4 5x5 eastsheens on ebay from > > > > huskyomega a long time ago(i later found out the 3x3 isn't an > > > > eastsheen). the 2x2 and 5x5 were good, but the 4x4 SUCKED like it > > > would > > > > get stuck every 2 or 3 turns and lubing, loosening, and wearing all > > > > wouldn't help and eventually i had to buy a new 4x4 (i bought a > > > rubiks > > > > one). and i still use my eastsheen 2x2 and 5x5. this is just an > > > opinion > > > > for 2x2 and 5x5 buy eastsheen online and 4x4 buy rubiks from a > > > store. > > > > > > > > --- In speedsolvingrubikscube@...m, "chavez_wilson" > > > > <chavez_wilson@> wrote: > > > > > > > > > > I was worndering what brand of rubik's cubes i should buy on the > > > > > internet. i Want to get a 2x2 al the way to 5x5. I heard eashteen > > > > (cant > > > > > spell) are good 4x4 and 5x5, DIY for 3x3. BUt i need some expert > > > > > advice. Also take into considerration im not a noob im > > > intemediatly > > > > > good with times in the upper 20s with the 3x3. thanks > > > > > > > > > > > > > > >
118. Re: more bad press
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Jan 2008 09:49:33 -0000

Well, there were a few mistakes in the first version that I was able to correct (like she first had the German quintillion and its 30 zeros). But overall it was a very nice article from the beginning. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" <blonkm@...> wrote: > > Very nice. I couldn't find a single mistake. So not only did they let > you proofread, they also took care not to make any mistakes > afterwards. > > Michiel > http://vanderblonk.com > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > > wrote: > > > > > > > Yesterday I was interviewed for an article in a Germany-wide > > > > university magazine and I requested they let me proofread the > > article > > > > before it gets finalized. So that one should become flawless. > Too > > bad > > > > it'll be German. > > > > > > Stefan can you still post a link to it, or send one to me via my > > > personal e-mail? I'd be interested to read it. > > > > > > Chris > > > > > > > The article is finished now, here's the online version: > > http://audimax.de/de/detailssuchearchiv/article//im- handumdre.html > > > > Cheers! > > Stefan > > >
119. "Pakistan is a Rubik's Cube"
From: "gillesvdp" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Jan 2008 16:10:10 -0000

http://www.wausaudailyherald.com/apps/pbcs.dll/article?AID=/20080107/WDH0101/80107180/1981

or

http://tinyurl.com/35m7l9

---

Looks like Rubik's Cube is entering the common language again !
Gilles



120. Re: [Speed cubing group] "Pakistan is a Rubik's Cube"
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 8 Jan 2008 08:31:22 -0800

This is precisely why I am running for the office of President of the United States. Vote Tyson Mao for 2008 "Solving the world's problems, one layer at a time." http://photos-b.ak.facebook.com/photos-ak-sf2p/v56/184/26/3500064/n3500064_30069177_9868.jpg (A joke started by a friend of mine. The complete name of campaign is actually "Save the Road - Tyson Mao for President". The logic is that the president of the United States rides in a limo, and so if I became president, that would be one less asian driver on the road. I have the best friends.) On Jan 8, 2008 8:10 AM, gillesvdp <gillesvdp@...> wrote: > > http://www.wausaudailyherald.com/apps/pbcs.dll/article?AID=/20080107/WDH0101/80107180/1981 > > or > > http://tinyurl.com/35m7l9 > > --- > > Looks like Rubik's Cube is entering the common language again ! > Gilles > > > [Non-text portions of this message have been removed]
121. Re: Updates to CubeTimer.com
From: "cubetimer" <dan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Jan 2008 21:55:36 -0000

Yeah, that's one of the other most requested features. I'll get there, it just takes awhile for me to find/make time to work on the site. A scramble generator and provision to create a login for long term storing of times/stats are my next priorities. --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" <aceboy222@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "smeets.maarten" > <smeets.maarten@> wrote: > Some scrambles would be nice xD. > > > > Very nice! It's on my favourites list. > > Good job! > > > > --- In speedsolvingrubikscube@yahoogroups.com, "cubetimer" <dan@> > > wrote: > > > > > > Hi all, > > > > > > After many requests i finally made out a little time and added an > > > inspection timer to my online Rubik's Cube timer (cubetimer.com). > I > > > also changed the layout to be a little more like my original > layout. I > > > really was never happy with the last round of visual changes - it > was > > > too cluttered. Now it's nice and simple again. Anyway, hope you > all > > > can enjoy. > > > > > > Dan > > > http://www.cubetimer.com/ > > > > > >
122. Re: [Speed cubing group] "Pakistan is a Rubik's Cube"
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 8 Jan 2008 15:45:06 -0800

Mr. Candidate Mao, may I ask for your stance on the war against blindfolded cheaters? I would also like to ask: What will you do to promote America in response to the fierce cubonomic European competitors? (Also, do you intend to declare a "national cubing day" every year?) ----- Original Message ----- From: Tyson Mao To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, January 08, 2008 8:31 AM Subject: Re: [Speed cubing group] "Pakistan is a Rubik's Cube" This is precisely why I am running for the office of President of the United States. Vote Tyson Mao for 2008 "Solving the world's problems, one layer at a time." http://photos-b.ak.facebook.com/photos-ak-sf2p/v56/184/26/3500064/n3500064_30069177_9868.jpg (A joke started by a friend of mine. The complete name of campaign is actually "Save the Road - Tyson Mao for President". The logic is that the president of the United States rides in a limo, and so if I became president, that would be one less asian driver on the road. I have the best friends.) On Jan 8, 2008 8:10 AM, gillesvdp <gillesvdp@...> wrote: > > http://www.wausaudailyherald.com/apps/pbcs.dll/article?AID=/20080107/WDH0101/80107180/1981 > > or > > http://tinyurl.com/35m7l9 > > --- > > Looks like Rubik's Cube is entering the common language again ! > Gilles > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
123. Re: [Speed cubing group] "Pakistan is a Rubik's Cube"
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 Jan 2008 00:01:52 -0000

Confirmed blindfold cheaters will be dealt with using the new "blindfold bat" policy. And you know he wouldn't settle for anything less than a National Cubing Month. --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > Mr. Candidate Mao, may I ask for your stance on the war against blindfolded cheaters? > I would also like to ask: What will you do to promote America in response to the fierce cubonomic European competitors? > > (Also, do you intend to declare a "national cubing day" every year?) > > ----- Original Message ----- > From: Tyson Mao > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, January 08, 2008 8:31 AM > Subject: Re: [Speed cubing group] "Pakistan is a Rubik's Cube" > > > This is precisely why I am running for the office of President of the United > States. > > Vote Tyson Mao for 2008 > "Solving the world's problems, one layer at a time." > > http://photos-b.ak.facebook.com/photos-ak-sf2p/v56/184/26/3500064/n3500064_30069177_9868.jpg > > (A joke started by a friend of mine. The complete name of campaign is > actually "Save the Road - Tyson Mao for President". The logic is that the > president of the United States rides in a limo, and so if I became > president, that would be one less asian driver on the road. I have the best > friends.) > > On Jan 8, 2008 8:10 AM, gillesvdp <gillesvdp@...> wrote: > > > > > http://www.wausaudailyherald.com/apps/pbcs.dll/article?AID=/20080107/WDH0101/80107180/1981 > > > > or > > > > http://tinyurl.com/35m7l9 > > > > --- > > > > Looks like Rubik's Cube is entering the common language again ! > > Gilles > > > > > > > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] >
124. Re: [Speed cubing group] "Pakistan is a Rubik's Cube"
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 Jan 2008 00:53:56 -0000

This really should be discussed here http://www.worldcubeassociation.org/forum/viewtopic.php?f=4&t=373 --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > Confirmed blindfold cheaters will be dealt with using the new > "blindfold bat" policy. > > And you know he wouldn't settle for anything less than a National > Cubing Month. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@> > wrote: > > > > Mr. Candidate Mao, may I ask for your stance on the war against > blindfolded cheaters? > > I would also like to ask: What will you do to promote America in > response to the fierce cubonomic European competitors? > > > > (Also, do you intend to declare a "national cubing day" every year?) > > > > ----- Original Message ----- > > From: Tyson Mao > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, January 08, 2008 8:31 AM > > Subject: Re: [Speed cubing group] "Pakistan is a Rubik's Cube" > > > > > > This is precisely why I am running for the office of President of > the United > > States. > > > > Vote Tyson Mao for 2008 > > "Solving the world's problems, one layer at a time." > > > > > http://photos-b.ak.facebook.com/photos-ak-sf2p/v56/184/26/3500064/n3500064_30069177_9868.jpg > > > > (A joke started by a friend of mine. The complete name of campaign is > > actually "Save the Road - Tyson Mao for President". The logic is > that the > > president of the United States rides in a limo, and so if I became > > president, that would be one less asian driver on the road. I have > the best > > friends.) > > > > On Jan 8, 2008 8:10 AM, gillesvdp <gillesvdp@> wrote: > > > > > > > > > http://www.wausaudailyherald.com/apps/pbcs.dll/article?AID=/20080107/WDH0101/80107180/1981 > > > > > > or > > > > > > http://tinyurl.com/35m7l9 > > > > > > --- > > > > > > Looks like Rubik's Cube is entering the common language again ! > > > Gilles > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
125. Re: Best types of cubes
From: "chavez_wilson" <chavez_wilson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 Jan 2008 02:11:11 -0000

YeAH THIS are all good ideas, but my friend got a 4x4 from a rubiks brand and anytime we tried to go remotely fast it pop, its was horenden and since it waws in class embarising(spelling sorry). So can some experinced cubers give me some feed back --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Since you asked for 2-5 and people post 6/7.... > Here's a vid of Olympicube 5x5: http://uk.youtube.com/watch? v=xuXC4s6RNS4 > Enjoy it ;) > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jim" <jim@> wrote: > > > > What are Olympic Cubes? > > http://www.olympicube.com/ > > > > Then check out a video or 2: > > http://www.youtube.com/watch?v=bbIFVHR_sS8#GU5U2spHI_4 > > http://www.youtube.com/watch?v=78aA1pAiIVU&feature=related > > > > Puzzleproz speedcubes are good, recently got a White DIY early > > December and use it about everyday, still turns smoothly with only 1 > > application of that lube stuff. I think they ship from Hawaii, USA. > > > > The Rubik's DIY can turn nicely also, and it sounds almost like a > > "rattle snake" when turning compared to the Asian cubes. One thing I > > don't like about them is the center caps have a tendency to pop off, > > very annoying. > > > > Jim > > > > --- In speedsolvingrubikscube@yahoogroups.com, "smeets.maarten" > > <smeets.maarten@> wrote: > > > > > > Olympic cubes?? What are those? > > > What about the cubes on ebay (puzzlepro's, cubefan (=cube4you.com)? > > > Maybe those are the best bangs for your buck? > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" > > > <aceboy222@> wrote: > > > > > > > > Ahh if only the Olympic cubes would come out... > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" > > > > <aceboy222@> wrote: > > > > > > > > > > I once bought a set of 2x2 3x3 4x4 5x5 eastsheens on ebay from > > > > > huskyomega a long time ago(i later found out the 3x3 isn't an > > > > > eastsheen). the 2x2 and 5x5 were good, but the 4x4 SUCKED like it > > > > would > > > > > get stuck every 2 or 3 turns and lubing, loosening, and > wearing all > > > > > wouldn't help and eventually i had to buy a new 4x4 (i bought a > > > > rubiks > > > > > one). and i still use my eastsheen 2x2 and 5x5. this is just an > > > > opinion > > > > > for 2x2 and 5x5 buy eastsheen online and 4x4 buy rubiks from a > > > > store. > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "chavez_wilson" > > > > > <chavez_wilson@> wrote: > > > > > > > > > > > > I was worndering what brand of rubik's cubes i should buy on > the > > > > > > internet. i Want to get a 2x2 al the way to 5x5. I heard > eashteen > > > > > (cant > > > > > > spell) are good 4x4 and 5x5, DIY for 3x3. BUt i need some > expert > > > > > > advice. Also take into considerration im not a noob im > > > > intemediatly > > > > > > good with times in the upper 20s with the 3x3. thanks > > > > > > > > > > > > > > > > > > > > >
126. Re: Best types of cubes
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 Jan 2008 03:52:02 -0000

I guess you'll just have to learn how to accept the pops and don't
go "remotely fast". If you buy an eastsheen it won't pop but it will
get stuck all the time.



127. Re: Just for fun!
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 Jan 2008 05:07:41 -0000

I needed a good laugh, that was a really fun read! Chris --- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" <lkyawkyaw@...> wrote: > > hahahah this is funny > > http://uncyclopedia.org/wiki/HowTo:Solve_The_1x1x1_Rubik%27s_Cube >
128. Jnet Cube questions
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 Jan 2008 06:13:07 -0000

Hey guys, does anyone know if JNetCube is open source? Specifically
I'd like to get the source so I can inject a Megaminx scrambler.

-Daniel



129. Re: Jnet Cube questions
From: "Karl Rabaya" <azn_invaz1on7@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 Jan 2008 06:58:55 -0000

have you tried CCT timer? it has a megaminx scrambler --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > Hey guys, does anyone know if JNetCube is open source? Specifically > I'd like to get the source so I can inject a Megaminx scrambler. > > -Daniel >
130. Re: [Speed cubing group] Re: Jnet Cube questions
From: "Christopher Chen" <chrisleechen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 8 Jan 2008 23:10:48 -0800

Unless the policy has changed in the past 3 days, I think it still is Open-Source On Jan 8, 2008 10:58 PM, Karl Rabaya <azn_invaz1on7@...> wrote: > have you tried CCT timer? it has a megaminx scrambler > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Daniel Hayes" > > <swedishlf@...> wrote: > > > > Hey guys, does anyone know if JNetCube is open source? Specifically > > I'd like to get the source so I can inject a Megaminx scrambler. > > > > -Daniel > > > > > -- Chris [Non-text portions of this message have been removed]
131. Cube cases
From: "pcharles_huynh" <pcharles_huynh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 Jan 2008 10:42:17 -0000

I need a good case for all my Rubik's cubes. Anyone know where to buy
a case big enough for 2 3x3's, a 4x4, a 5x5, and extra room for
stickers and stuff like that?



132. Re: Cube cases
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 Jan 2008 11:11:53 -0000

I carry all of my cubes in a bag meant to hold an old Sony Playstation, like this one: http://www.vidgame.net/SONY/Sony/peripherals/sony_bag.jpg --- In speedsolvingrubikscube@yahoogroups.com, "pcharles_huynh" <pcharles_huynh@...> wrote: > > I need a good case for all my Rubik's cubes. Anyone know where to buy > a case big enough for 2 3x3's, a 4x4, a 5x5, and extra room for > stickers and stuff like that? >
133. Re: Cube cases
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 Jan 2008 11:50:54 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "pcharles_huynh" <pcharles_huynh@...> wrote: > > I need a good case for all my Rubik's cubes. Anyone know where to buy > a case big enough for 2 3x3's, a 4x4, a 5x5, and extra room for > stickers and stuff like that? > Scroll to bottom: http://grrroux.free.fr/workshop/workshop.html Cheers! Stefan
134. Re: Cube cases
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 Jan 2008 11:55:32 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "pcharles_huynh" <pcharles_huynh@> wrote: > > > > I need a good case for all my Rubik's cubes. Anyone know where to > buy > > a case big enough for 2 3x3's, a 4x4, a 5x5, and extra room for > > stickers and stuff like that? > > > > Scroll to bottom: > http://grrroux.free.fr/workshop/workshop.html > > Cheers! > Stefan > right, but that implies he knows where to find a metal briefcase. I've been looking for one and haven't been able to find one.
135. Re: Cube cases
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 Jan 2008 13:17:16 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "pcharles_huynh" <pcharles_huynh@> wrote: > > > > > > I need a good case for all my Rubik's cubes. Anyone know where to > > buy > > > a case big enough for 2 3x3's, a 4x4, a 5x5, and extra room for > > > stickers and stuff like that? > > > > > > > Scroll to bottom: > > http://grrroux.free.fr/workshop/workshop.html > > > > Cheers! > > Stefan > > > right, but that implies he knows where to find a metal briefcase. > I've been looking for one and haven't been able to find one. > Hardware stores I think. And my dremel clone from a super market came in a similar case. Cheers! Stefan
136. Re: [Speed cubing group] Re: Cube cases
From: eric stalter <ericdstalter@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 9 Jan 2008 05:21:50 -0800 (PST)

Local Hardware store is a decent place to look for metal briefcase's, some with adjustable foam on the inside. ERic --- bladez740 <blade740@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com, > "Stefan Pochmann" > <pochmann@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "pcharles_huynh" <pcharles_huynh@> wrote: > > > > > > I need a good case for all my Rubik's cubes. > Anyone know where to > > buy > > > a case big enough for 2 3x3's, a 4x4, a 5x5, and > extra room for > > > stickers and stuff like that? > > > > > > > Scroll to bottom: > > http://grrroux.free.fr/workshop/workshop.html > > > > Cheers! > > Stefan > > > right, but that implies he knows where to find a > metal briefcase. > I've been looking for one and haven't been able to > find one. > > ____________________________________________________________________________________ Looking for last minute shopping deals? Find them fast with Yahoo! Search. http://tools.search.yahoo.com/newsearch/category.php?category=shopping
137. Re: Jnet Cube questions
From: "burntbizzkit" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 Jan 2008 17:12:36 -0000

JNetCube is released under the GNU General Public License. You can get the source code here: http://tinyurl.com/2jbb9p -Chris --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > Hey guys, does anyone know if JNetCube is open source? Specifically > I'd like to get the source so I can inject a Megaminx scrambler. > > -Daniel >
138. Re: Jnet Cube questions
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 Jan 2008 17:37:52 -0000

Perfect, I'll give it a go. I'll also take a look at CCT which will proabaly save me a fair amount of time... --- In speedsolvingrubikscube@yahoogroups.com, "burntbizzkit" <huntca@...> wrote: > > JNetCube is released under the GNU General Public License. You can get the source code > here: > > http://tinyurl.com/2jbb9p > > -Chris
139. [Speed cubing group] Re: Cube cases
From: "smeets.maarten" <smeets.maarten@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 Jan 2008 18:32:11 -0000

Those metal briefcases your are referring to are called 'flightcases'. You can find how to's on the internet to make them yourself. Or you can buy one: http://www.verkoop.licht-geluid.nl/ProductInfo.aspx?productid=HLD7358B --- In speedsolvingrubikscube@yahoogroups.com, eric stalter <ericdstalter@...> wrote: > > Local Hardware store is a decent place to look for > metal briefcase's, some with adjustable foam on the > inside. > > ERic > --- bladez740 <blade740@...> wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > > "pcharles_huynh" <pcharles_huynh@> wrote: > > > > > > > > I need a good case for all my Rubik's cubes. > > Anyone know where to > > > buy > > > > a case big enough for 2 3x3's, a 4x4, a 5x5, and > > extra room for > > > > stickers and stuff like that? > > > > > > > > > > Scroll to bottom: > > > http://grrroux.free.fr/workshop/workshop.html > > > > > > Cheers! > > > Stefan > > > > > right, but that implies he knows where to find a > > metal briefcase. > > I've been looking for one and haven't been able to > > find one. > > > > > > > > ____________________________________________________________________________________ > Looking for last minute shopping deals? > Find them fast with Yahoo! Search. http://tools.search.yahoo.com/newsearch/category.php?category=shopping >
140. Re: Jnet Cube questions
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 Jan 2008 18:53:32 -0000

Well, that didn't take too long I suppose. I elected to modify JNetCube because I prefer Stefan's scrambling notation to some of the more complex ones: http://tinyurl.com/2xhwmq If anyone is interested, you may download the modified JNetCube with megaminx scrambles here: http://tinyurl.com/2fzb2j (sorry, it's rapidshare) I haven't tested network functionality and of course the view scramble doesn't work. I'd be happy to give anyone the modified source if interested. -Daniel --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > Perfect, I'll give it a go. I'll also take a look at CCT which will > proabaly save me a fair amount of time...
141. Re: [Speed cubing group] Cube cases
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 9 Jan 2008 17:04:34 -0800 (PST)

Shoebox FTW. ----- Original Message ---- From: pcharles_huynh <pcharles_huynh@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, January 9, 2008 2:42:17 AM Subject: [Speed cubing group] Cube cases I need a good case for all my Rubik's cubes. Anyone know where to buy a case big enough for 2 3x3's, a 4x4, a 5x5, and extra room for stickers and stuff like that? [Non-text portions of this message have been removed]
142. [Speed cubing group] Re: Cube cases
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Jan 2008 10:11:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "smeets.maarten" <smeets.maarten@...> wrote: > > Those metal briefcases your are referring to are called 'flightcases'. Are they? According to this site they're 'gun cases' and I kinda don't recommend taking guns with you on flights: http://www.datacity.us/pistol_hand_gun_case/handgun-pistol-case.html No wait! They're actually called 'eyepiece storage cases': http://www.atm-workshop.com/eyepiece-case.html Oh no! It gets worse. This page not only gives one but two new names, 'carrying cases' and 'utility cases': http://www.starcase.com/oemaluminumcaseshop.htm Now I'm confused. What *is* the real name of these cases? Cheers! Stefan
143. Re: Cube cases
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Jan 2008 10:57:30 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "smeets.maarten" <smeets.maarten@> wrote: > > > > Those metal briefcases your are referring to are called > 'flightcases'. > > Are they? According to this site they're 'gun cases' and I kinda > don't recommend taking guns with you on flights: > http://www.datacity.us/pistol_hand_gun_case/handgun-pistol-case.html > > No wait! They're actually called 'eyepiece storage cases': > http://www.atm-workshop.com/eyepiece-case.html > > Oh no! It gets worse. This page not only gives one but two new names, > 'carrying cases' and 'utility cases': > http://www.starcase.com/oemaluminumcaseshop.htm > > Now I'm confused. What *is* the real name of these cases? > > Cheers! > Stefan > They're metal briefcases. They have a variety of uses, but the one thing that's the same is that they're still metal briefcases.
144. [Speed cubing group] Re: Cube cases
From: "smeets.maarten" <smeets.maarten@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Jan 2008 15:45:51 -0000

Nope, they are called 'flight cases' because there is a big difference in look en quality. If you look at my link you can see clearly a huge difference between your metal cases and mine. A flight case is a heavy duty case for travelling and can withstand a massive beating. The cases you show are metal/alloi/alluminum and are sissy cases ROFL, the aren't as good as a flight case. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "smeets.maarten" <smeets.maarten@> wrote: > > > > Those metal briefcases your are referring to are called > 'flightcases'. > > Are they? According to this site they're 'gun cases' and I kinda > don't recommend taking guns with you on flights: > http://www.datacity.us/pistol_hand_gun_case/handgun-pistol-case.html > > No wait! They're actually called 'eyepiece storage cases': > http://www.atm-workshop.com/eyepiece-case.html > > Oh no! It gets worse. This page not only gives one but two new names, > 'carrying cases' and 'utility cases': > http://www.starcase.com/oemaluminumcaseshop.htm > > Now I'm confused. What *is* the real name of these cases? > > Cheers! > Stefan >
145. Good short scramble?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Jan 2008 16:06:01 -0000

I remember a while ago someone posted a scramble of about 7-8 moves
which left the cube very mixed up. Can't find it again, does someone
know it?

Cheers!
Stefan




146. Re: [Speed cubing group] Good short scramble?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Jan 2008 08:59:09 -0800

What about just (F R B L)x2? On Jan 10, 2008 8:06 AM, Stefan Pochmann <pochmann@...> wrote: > I remember a while ago someone posted a scramble of about 7-8 moves > which left the cube very mixed up. Can't find it again, does someone > know it? > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
147. Re: Good short scramble?
From: "revprogrammer" <programmer711@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Jan 2008 17:01:25 -0000

Well, you could always make one up, like this:
FUBD'F'UL
or
ULD'B'RUF'

Just mess up as many matching pieces as possible with each move.



148. Re: [Speed cubing group] Re: Good short scramble?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Jan 2008 18:13:02 +0100

Here is one that Arnaud teached me: [ (RUR'U') (rur'u') + throw the cube in the air (and catch it back)]*2 or 3 Gilles On Jan 10, 2008 6:01 PM, revprogrammer <programmer711@...> wrote: > Well, you could always make one up, like this: > FUBD'F'UL > or > ULD'B'RUF' > > Just mess up as many matching pieces as possible with each move. > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
149. [Speed cubing group] Re: Good short scramble?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Jan 2008 17:36:44 -0000

Thanks for your suggestions, but I'm really looking for that scramble mentioned before, or something equivalent. It had nice properties, something like no two adjacent stickers are of the same color, and no more than two stickers of one color on one side. I'd really like to get that again. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Here is one that Arnaud teached me: > > [ (RUR'U') (rur'u') + throw the cube in the air (and catch it back)]*2 or 3 > > Gilles > > On Jan 10, 2008 6:01 PM, revprogrammer <programmer711@...> wrote: > > > Well, you could always make one up, like this: > > FUBD'F'UL > > or > > ULD'B'RUF' > > > > Just mess up as many matching pieces as possible with each move. > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] >
150. Re: Good short scramble?
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Jan 2008 17:40:45 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I remember a while ago someone posted a scramble of about 7-8 moves > which left the cube very mixed up. Can't find it again, does someone > know it? > > Cheers! > Stefan > Looking to make a fake video or something? Tyson, the one you posted, is that what was used at the US Open to demonstrate how the blindfold procedure works?
151. Re: Good short scramble?
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Jan 2008 17:50:46 -0000

L R2 B2 F2 D' U' L' http://tinyurl.com/2c5ykr -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Thanks for your suggestions, but I'm really looking for that scramble > mentioned before, or something equivalent. It had nice properties, > something like no two adjacent stickers are of the same color, and no > more than two stickers of one color on one side. I'd really like to > get that again. > > Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > Here is one that Arnaud teached me: > > > > [ (RUR'U') (rur'u') + throw the cube in the air (and catch it > back)]*2 or 3 > > > > Gilles > > > > On Jan 10, 2008 6:01 PM, revprogrammer <programmer711@> wrote: > > > > > Well, you could always make one up, like this: > > > FUBD'F'UL > > > or > > > ULD'B'RUF' > > > > > > Just mess up as many matching pieces as possible with each move. > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
152. Re: Good short scramble?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Jan 2008 18:08:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > L R2 B2 F2 D' U' L' > > http://tinyurl.com/2c5ykr That's it, thanks! And no, I don't want it for a fake video. I might include it in my diploma thesis in the introductory chapter about cube basics. Plus I just find it interesting and wanted to see it again anyway and maybe this time find out how it works. Cheers! Stefan
153. Re: Good short scramble?
From: "Karl Rabaya" <azn_invaz1on7@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Jan 2008 21:28:03 -0000

Scramble= D L2 B2 L2 R2 F2 R2 U2 R2 D' U' R' B F L' D R2 Solution= R2 D' L' F' B' R' U' I don't take credit for this. I think Gungz came up with this. I'm not so sure. -Karl --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes > Laire" <johannes.laire@> wrote: > > > > L R2 B2 F2 D' U' L' > > > > http://tinyurl.com/2c5ykr > > That's it, thanks! > > And no, I don't want it for a fake video. I might include it in my > diploma thesis in the introductory chapter about cube basics. Plus I > just find it interesting and wanted to see it again anyway and maybe > this time find out how it works. > > Cheers! > Stefan >
154. CalCubeTimer Help
From: "youtubeman14" <youtubeman14@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Jan 2008 00:49:08 -0000

Hello guys. I need help with the full screen feature. Whenever I put
it on full screen I can't get it to stay. When I hit the space bar it
just goes back to normal.Thanks



155. Re: Just for fun!
From: "Patrick Jameson" <rubiksmaster12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Jan 2008 01:04:30 -0000

I DID IT! After a couple of minutes using that page I finally solved my 1x1!!! I'm going to show my skills off to everyone. Patrick --- In speedsolvingrubikscube@yahoogroups.com, "smeets.maarten" <smeets.maarten@...> wrote: > > Especially when you are colourblind... Twice as hard lol > > --- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" > <lkyawkyaw@> wrote: > > > > hahahah this is funny > > > > http://uncyclopedia.org/wiki/HowTo:Solve_The_1x1x1_Rubik%27s_Cube > > >
156. Re: [Speed cubing group] Re: Just for fun!
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Jan 2008 17:06:19 -0800

To be perfectly honest, if Rubik sold a 1x1x1, I would pay for it. On Jan 10, 2008 5:04 PM, Patrick Jameson <rubiksmaster12@...> wrote: > I DID IT! After a couple of minutes using that page I finally solved > my 1x1!!! I'm going to show my skills off to everyone. > > Patrick > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "smeets.maarten" > > <smeets.maarten@...> wrote: > > > > Especially when you are colourblind... Twice as hard lol > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "lkyawkyaw" > > <lkyawkyaw@> wrote: > > > > > > hahahah this is funny > > > > > > http://uncyclopedia.org/wiki/HowTo:Solve_The_1x1x1_Rubik%27s_Cube > > > > > > > > [Non-text portions of this message have been removed]
157. Re: CalCubeTimer Help
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Jan 2008 01:24:19 -0000

> When I hit the space bar it
> just goes back to normal.Thanks

You must be using the "Fullscreen while timing" option. This mode is
just to maintain fullscreen while the timer is running. If you want
the display to stay in fullscreen all the time, just click the "+" button.

Jeremy Fleischman



158. Re: Just for fun!
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Jan 2008 02:36:01 -0000

i wish 3x3x3 corners could be turned into 1x1's :\



159. Re: [Speed cubing group] Re: Just for fun!
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Jan 2008 19:34:12 -0800 (PST)

http://www.gottacube.com/sections/articles/building/1x1x1/ ----- Original Message ---- From: stompey1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, January 10, 2008 6:36:01 PM Subject: [Speed cubing group] Re: Just for fun! i wish 3x3x3 corners could be turned into 1x1's :\ <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
160. Re: [Speed cubing group] Re: Good short scramble?
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 11 Jan 2008 10:04:19 +0100

This would be a really good scramble for 7 moves! In general, I always make sure that I include a MES-variation (like the first 6 moves in this scramble) and a "R U R' U' for every movable dimension of the cube" (so RUR'U' rur'u' for 3x3x3, but 2 more series like that on 5x5x5). Throwing it in the air helps to make cube rotations more random. Basically, I have noticed that scrambling only the outer faces without moving the centers results in bad random scrambles if done by humans. ----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, January 10, 2008 7:08 PM Subject: [Speed cubing group] Re: Good short scramble? --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > L R2 B2 F2 D' U' L' > > http://tinyurl.com/2c5ykr That's it, thanks! And no, I don't want it for a fake video. I might include it in my diploma thesis in the introductory chapter about cube basics. Plus I just find it interesting and wanted to see it again anyway and maybe this time find out how it works. Cheers! Stefan
161. Re: [Speed cubing group] Re: Just for fun!
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 11 Jan 2008 10:07:29 +0100

>>From: Tyson Mao
>>To: speedsolvingrubikscube@yahoogroups.com
>>Sent: Friday, January 11, 2008 2:06 AM
>>Subject: Re: [Speed cubing group] Re: Just for fun!

>>To be perfectly honest, if Rubik sold a 1x1x1, I would pay for it.

Only if it was a really good DIY


162. Re: [Speed cubing group] Re: more bad press
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Jan 2008 17:34:57 +0100

I found this article titled "Rubik's Cube". I guess this is the most misleading title and article ever :p http://www.newsweek.com/id/91408 Gilles On Jan 8, 2008 10:49 AM, Stefan Pochmann <pochmann@...> wrote: > Well, there were a few mistakes in the first version that I was able > to correct (like she first had the German quintillion and its 30 > zeros). But overall it was a very nice article from the beginning. > > Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der > Blonk" <blonkm@...> wrote: > > > > Very nice. I couldn't find a single mistake. So not only did they > let > > you proofread, they also took care not to make any mistakes > > afterwards. > > > > Michiel > > http://vanderblonk.com > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@> > > > wrote: > > > > > > > > > Yesterday I was interviewed for an article in a Germany-wide > > > > > university magazine and I requested they let me proofread > the > > > article > > > > > before it gets finalized. So that one should become > flawless. > > Too > > > bad > > > > > it'll be German. > > > > > > > > Stefan can you still post a link to it, or send one to me via > my > > > > personal e-mail? I'd be interested to read it. > > > > > > > > Chris > > > > > > > > > > The article is finished now, here's the online version: > > > http://audimax.de/de/detailssuchearchiv/article//im- > handumdre.html > > > > > > Cheers! > > > Stefan > > > > > > > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
163. [Speed cubing group] Re: more bad press
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Jan 2008 16:42:31 -0000

Indeed. If it were a Rubik's Cube they could just hire a speedcuber to sort it out in 15 seconds. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > I found this article titled "Rubik's Cube". > > I guess this is the most misleading title and article ever :p > http://www.newsweek.com/id/91408 > > Gilles > > On Jan 8, 2008 10:49 AM, Stefan Pochmann <pochmann@...> wrote: > > > Well, there were a few mistakes in the first version that I was able > > to correct (like she first had the German quintillion and its 30 > > zeros). But overall it was a very nice article from the beginning. > > > > Cheers! > > Stefan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der > > Blonk" <blonkm@> wrote: > > > > > > Very nice. I couldn't find a single mistake. So not only did they > > let > > > you proofread, they also took care not to make any mistakes > > > afterwards. > > > > > > Michiel > > > http://vanderblonk.com > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > > <pochmann@> wrote: > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > > <no_reply@> > > > > wrote: > > > > > > > > > > > Yesterday I was interviewed for an article in a Germany-wide > > > > > > university magazine and I requested they let me proofread > > the > > > > article > > > > > > before it gets finalized. So that one should become > > flawless. > > > Too > > > > bad > > > > > > it'll be German. > > > > > > > > > > Stefan can you still post a link to it, or send one to me via > > my > > > > > personal e-mail? I'd be interested to read it. > > > > > > > > > > Chris > > > > > > > > > > > > > The article is finished now, here's the online version: > > > > http://audimax.de/de/detailssuchearchiv/article//im- > > handumdre.html > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] >
164. What substance do you use to remove old stickers?
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Jan 2008 17:27:33 -0000

I use the scraperite plastic razor that cubesmith sells, however,
there is still residue of the adhesive that joins the original
stickers to the cube. How do I get rid of said adhesive so I have a
completely clean surface on which to apply the new stickers?



165. Re: [Speed cubing group] What substance do you use to remove old stickers?
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Jan 2008 11:36:12 -0600

Goo Gone


[Non-text portions of this message have been removed]



166. Re: What substance do you use to remove old stickers?
From: "abby_d311" <abby311@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Jan 2008 01:26:27 -0000

Vodka works really well. When I sit down to resticker my cubes, I pour two martinis: a big one for me, and a little one to clean the cube with. It certainly makes the job go by faster. Here's another helpful hint... Before scraping your old stickers off with the scraprite blade, use a hairdryer on each face of the cube - just for a half a minute or so. A hairdryer won't really get hot enough to melt the plastic, but it's still a good idea to be careful and not to hold it on any one face for too long. The heat from the hairdryer actually softens the adhesive on your old stickers so they are easier to scrape off you have less adhesive residue. --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > I use the scraperite plastic razor that cubesmith sells, however, > there is still residue of the adhesive that joins the original > stickers to the cube. How do I get rid of said adhesive so I have a > completely clean surface on which to apply the new stickers? >
167. Re: What substance do you use to remove old stickers?
From: "Jim" <jim@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Jan 2008 03:38:01 -0000

I use Goof Off 2, the water-based version in plastic orange spray bottle. Get at Home Depot or Lowes around $6 - $7. Reading the front of the spray bottle: Safe on Plastic, dried latex paint, crayon marker, tar and adhesives and labels. Jim --- In speedsolvingrubikscube@yahoogroups.com, "Alexander Goldberg" <ajgold04@...> wrote: > > Goo Gone > > > [Non-text portions of this message have been removed] >
168. Re: [Speed cubing group] What substance do you use to remove old stickers?
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Jan 2008 22:47:51 -0500

On Jan 11, 2008 12:27 PM, kingnautilus <iliekcaekk@...> wrote: > > I use the scraperite plastic razor that cubesmith sells, however, > there is still residue of the adhesive that joins the original > stickers to the cube. How do I get rid of said adhesive so I have a > completely clean surface on which to apply the new stickers? I pull the stickers off slowly and in one motion, and usually there isn't any residue left behind. Whatever is left I rub off with a dry paper towel. This doesn't take long at all.
169. OH Cubing
From: "chavez_wilson" <chavez_wilson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Jan 2008 00:55:44 -0000

Does anyone know some good websites or videos to learn one-handed
soliving for the 3x3x3 rubik's cube?



170. Re: OH Cubing
From: "revprogrammer" <programmer711@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Jan 2008 01:32:23 -0000

http://www.cubingtechniques.com/cubing/techniques/tomy/

http://speedcubing.com/chris/3x3onehand.html



171. Re: OH Cubing
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Jan 2008 01:32:47 -0000

Based on my experience, you don't really need any tutorials on one handed cubing. The only way to get faster is to practice. It may seem to be really tiring at first but you just have to be patient and practice. Also, practice turn each side, such as doing (R R' R2) (U U' U2) (F F' F2) (L L' L2) (D D' D2) etc and find out which finger is the most comfortable for turning each side and designate a finger for the different turns. I also find that finger stretches can pull my time down by almost 5 seconds. I average 35 with one hand. --- In speedsolvingrubikscube@yahoogroups.com, "chavez_wilson" <chavez_wilson@...> wrote: > > Does anyone know some good websites or videos to learn one-handed > soliving for the 3x3x3 rubik's cube? >
172. Re: OH Cubing
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Jan 2008 01:34:26 -0000

Yeah I guess those links help a little bit I used Chris Hardwick's page right when i started. Too bad the first one is japanese. --- In speedsolvingrubikscube@yahoogroups.com, "revprogrammer" <programmer711@...> wrote: > > http://www.cubingtechniques.com/cubing/techniques/tomy/ > > http://speedcubing.com/chris/3x3onehand.html >
173. Re: OH Cubing
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Jan 2008 03:28:43 -0000

besides practice, the thing that cut down my times the most was using
a pushing motion for U with my index finger (I OH with left hand)
rather than using my thumb.



174. Olympic cube......now V-Cube?
From: "ericdstalter" <ericdstalter@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Jan 2008 03:45:26 -0000

Check out their website http://www.olympicube.com

Eric



175. Re: Olympic cube......now V-Cube?
From: "Patrick Jameson" <rubiksmaster12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Jan 2008 04:05:21 -0000

Hmm...Interesting... Still no hint on when they will be available though. :( Patrick --- In speedsolvingrubikscube@yahoogroups.com, "ericdstalter" <ericdstalter@...> wrote: > > Check out their website http://www.olympicube.com > > Eric >
176. Re: [Speed cubing group] Re: OH Cubing
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Jan 2008 20:08:54 -0800 (PST)

Practice practice, don't you your thumb for L turns <== very important!! saves you time, rather use pinky or the finger next to it. i average 26.xx seconds --Kyawkyaw Lwin LATZ! --- On Sat, 1/12/08, Guanyang Yu <aceboy222@...> wrote: From: Guanyang Yu <aceboy222@...> Subject: [Speed cubing group] Re: OH Cubing To: speedsolvingrubikscube@yahoogroups.com Date: Saturday, January 12, 2008, 5:34 PM Yeah I guess those links help a little bit I used Chris Hardwick's page right when i started. Too bad the first one is japanese. --- In speedsolvingrubiksc ube@yahoogroups. com, "revprogrammer" <programmer711@ ...> wrote: > > http://www.cubingte chniques. com/cubing/ techniques/ tomy/ > > http://speedcubing. com/chris/ 3x3onehand. html > ____________________________________________________________________________________ Looking for last minute shopping deals? Find them fast with Yahoo! Search. http://tools.search.yahoo.com/newsearch/category.php?category=shopping
177. Re: OH Cubing
From: "chavez_wilson" <chavez_wilson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Jan 2008 04:15:18 -0000

On thing i shoulg have included is that i use my left hand. i gave my right hand the responcibility for the most work with two-handed solve s and just uses my left hand to kind of balance them out and not wear out any one. --- In speedsolvingrubikscube@yahoogroups.com, lwin kyawkyaw <lkyawkyaw@...> wrote: > > Practice practice, > > don't you your thumb for L turns <== very important!! saves you time, rather use pinky or the finger next to it. > > i average 26.xx seconds > > --Kyawkyaw Lwin > > LATZ! > > > --- On Sat, 1/12/08, Guanyang Yu <aceboy222@...> wrote: > From: Guanyang Yu <aceboy222@...> > Subject: [Speed cubing group] Re: OH Cubing > To: speedsolvingrubikscube@yahoogroups.com > Date: Saturday, January 12, 2008, 5:34 PM > > > > > > > > > > > > Yeah I guess those links help a little bit I used Chris Hardwick's page > > right when i started. Too bad the first one is japanese. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "revprogrammer" > > <programmer711@ ...> wrote: > > > > > > http://www.cubingte chniques. com/cubing/ techniques/ tomy/ > > > > > > http://speedcubing. com/chris/ 3x3onehand. html > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ______________________________________________________________________ ______________ > Looking for last minute shopping deals? > Find them fast with Yahoo! Search. http://tools.search.yahoo.com/newsearch/category.php?category=shopping >
178. Re: Olympic cube......now V-Cube?
From: "chavez_wilson" <chavez_wilson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Jan 2008 04:18:48 -0000

I am soo tired of complaners that complain about whne this larger cubes are coming out. they'll come out when they do, your whyning isnt going to make th difficult process of making them go any faster. Not to say anyone in this awesome group does. Later, all --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" <rubiksmaster12@...> wrote: > > Hmm...Interesting... > > Still no hint on when they will be available though. :( > > Patrick > > --- In speedsolvingrubikscube@yahoogroups.com, "ericdstalter" > <ericdstalter@> wrote: > > > > Check out their website http://www.olympicube.com > > > > Eric > > >
179. Re: Olympic cube......now V-Cube?
From: "Patrick Jameson" <rubiksmaster12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Jan 2008 04:24:51 -0000

Umm...If you were saying that I was complaining about the slow process of the cubes being released, then you were mistaken. I, and probably every other true speedcuber out there, are very eager to find out when they will come out. Just saying I can't wait until they come out. No need to be annoyed ;). Patrick --- In speedsolvingrubikscube@yahoogroups.com, "chavez_wilson" <chavez_wilson@...> wrote: > > I am soo tired of complaners that complain about whne this larger > cubes are coming out. they'll come out when they do, your whyning isnt > going to make th difficult process of making them go any faster. Not to > say anyone in this awesome group does. > > Later, all > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" > <rubiksmaster12@> wrote: > > > > Hmm...Interesting... > > > > Still no hint on when they will be available though. :( > > > > Patrick > > > > --- In speedsolvingrubikscube@yahoogroups.com, "ericdstalter" > > <ericdstalter@> wrote: > > > > > > Check out their website http://www.olympicube.com > > > > > > Eric > > > > > >
180. Re: Olympic cube......now V-Cube?
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Jan 2008 04:28:43 -0000

Umm, i read the post three times i didn't see even a hint of Patrick "whining". I don't know what your problem is. But yea, i can't wait to give that 7x7 a go, Frank is soooo lucky! --- In speedsolvingrubikscube@yahoogroups.com, "chavez_wilson" <chavez_wilson@...> wrote: > > I am soo tired of complaners that complain about whne this larger > cubes are coming out. they'll come out when they do, your whyning isnt > going to make th difficult process of making them go any faster. Not to > say anyone in this awesome group does. > > Later, all > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" > <rubiksmaster12@> wrote: > > > > Hmm...Interesting... > > > > Still no hint on when they will be available though. :( > > > > Patrick > > > > --- In speedsolvingrubikscube@yahoogroups.com, "ericdstalter" > > <ericdstalter@> wrote: > > > > > > Check out their website http://www.olympicube.com > > > > > > Eric > > > > > >
181. Re: [Speed cubing group] Re: OH Cubing
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Jan 2008 20:38:45 -0800 (PST)

oops i forgot to mention i am left handed, so i use my right hand for OH :-D --- On Sat, 1/12/08, chavez_wilson <chavez_wilson@...> wrote: From: chavez_wilson <chavez_wilson@...> Subject: [Speed cubing group] Re: OH Cubing To: speedsolvingrubikscube@yahoogroups.com Date: Saturday, January 12, 2008, 8:15 PM On thing i shoulg have included is that i use my left hand. i gave my right hand the responcibility for the most work with two-handed solve s and just uses my left hand to kind of balance them out and not wear out any one. --- In speedsolvingrubiksc ube@yahoogroups. com, lwin kyawkyaw <lkyawkyaw@. ..> wrote: > > Practice practice, > > don't you your thumb for L turns <== very important!! saves you time, rather use pinky or the finger next to it. > > i average 26.xx seconds > > --Kyawkyaw Lwin > > LATZ! > > > --- On Sat, 1/12/08, Guanyang Yu <aceboy222@. ..> wrote: > From: Guanyang Yu <aceboy222@. ..> > Subject: [Speed cubing group] Re: OH Cubing > To: speedsolvingrubiksc ube@yahoogroups. com > Date: Saturday, January 12, 2008, 5:34 PM > > > > > > > > > > > > Yeah I guess those links help a little bit I used Chris Hardwick's page > > right when i started. Too bad the first one is japanese. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "revprogrammer" > > <programmer711@ ...> wrote: > > > > > > http://www.cubingte chniques. com/cubing/ techniques/ tomy/ > > > > > > http://speedcubing. com/chris/ 3x3onehand. html > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ ____________ __ > Looking for last minute shopping deals? > Find them fast with Yahoo! Search. http://tools. search.yahoo. com/newsearch/ category. php?category= shopping > ____________________________________________________________________________________ Looking for last minute shopping deals? Find them fast with Yahoo! Search. http://tools.search.yahoo.com/newsearch/category.php?category=shopping
182. Re: Olympic cube......now V-Cube?
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Jan 2008 06:06:59 -0000

I read their website like 4 times and I still have no idea where it
says V-cube.



183. Re: Olympic cube......now V-Cube?
From: "pcharles_huynh" <pcharles_huynh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Jan 2008 12:45:41 -0000

11/01/2008 : The exclusive producer and distributor of V-CUBE™ products, VERDES Innovations S.A. will present the 3 unique cubes at the 59th Spielwarenmesse International Toy Fair Nurberg, from 7 to 12 February 2008. --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" <richard16meyer@...> wrote: > > Umm, i read the post three times i didn't see even a hint of > Patrick "whining". I don't know what your problem is. > > But yea, i can't wait to give that 7x7 a go, Frank is soooo lucky! > > --- In speedsolvingrubikscube@yahoogroups.com, "chavez_wilson" > <chavez_wilson@> wrote: > > > > I am soo tired of complaners that complain about whne this larger > > cubes are coming out. they'll come out when they do, your whyning > isnt > > going to make th difficult process of making them go any faster. > Not to > > say anyone in this awesome group does. > > > > Later, all > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" > > <rubiksmaster12@> wrote: > > > > > > Hmm...Interesting... > > > > > > Still no hint on when they will be available though. :( > > > > > > Patrick > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "ericdstalter" > > > <ericdstalter@> wrote: > > > > > > > > Check out their website http://www.olympicube.com > > > > > > > > Eric > > > > > > > > > >
184. Re: Olympic cube......now V-Cube?
From: "chavez_wilson" <chavez_wilson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Jan 2008 17:24:30 -0000

I didnt mean anyone in this group. im excited too. I menat that ussually on other sites and forums theire are people that are like sreaming at the company for no hurring up. Not anyone here, I love this group. sorry if their was any cofusion --- In speedsolvingrubikscube@yahoogroups.com, "pcharles_huynh" <pcharles_huynh@...> wrote: > > 11/01/2008 : The exclusive producer and distributor of V-CUBEE > products, VERDES Innovations S.A. will present the 3 unique cubes at > the 59th Spielwarenmesse International Toy Fair Nurberg, from 7 to 12 > February 2008. > > --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > <richard16meyer@> wrote: > > > > Umm, i read the post three times i didn't see even a hint of > > Patrick "whining". I don't know what your problem is. > > > > But yea, i can't wait to give that 7x7 a go, Frank is soooo lucky! > > > > --- In speedsolvingrubikscube@yahoogroups.com, "chavez_wilson" > > <chavez_wilson@> wrote: > > > > > > I am soo tired of complaners that complain about whne this larger > > > cubes are coming out. they'll come out when they do, your whyning > > isnt > > > going to make th difficult process of making them go any faster. > > Not to > > > say anyone in this awesome group does. > > > > > > Later, all > > > > > > --- In speedsolvingrubikscube@...m, "Patrick Jameson" > > > <rubiksmaster12@> wrote: > > > > > > > > Hmm...Interesting... > > > > > > > > Still no hint on when they will be available though. :( > > > > > > > > Patrick > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "ericdstalter" > > > > <ericdstalter@> wrote: > > > > > > > > > > Check out their website http://www.olympicube.com > > > > > > > > > > Eric > > > > > > > > > > > > > > >
185. Re: Best types of cubes
From: "chavez_wilson" <chavez_wilson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Jan 2008 17:30:47 -0000

If i may reapeat myself. does anyone who has a good 2x2-5x5 that can recomend a brand. please dont spam me with telling me to go slow, cause if i wanted to go slow i would use my friends 4x4 that sucks. thanks you. --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Since you asked for 2-5 and people post 6/7.... > Here's a vid of Olympicube 5x5: http://uk.youtube.com/watch? v=xuXC4s6RNS4 > Enjoy it ;) > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jim" <jim@> wrote: > > > > What are Olympic Cubes? > > http://www.olympicube.com/ > > > > Then check out a video or 2: > > http://www.youtube.com/watch?v=bbIFVHR_sS8#GU5U2spHI_4 > > http://www.youtube.com/watch?v=78aA1pAiIVU&feature=related > > > > Puzzleproz speedcubes are good, recently got a White DIY early > > December and use it about everyday, still turns smoothly with only 1 > > application of that lube stuff. I think they ship from Hawaii, USA. > > > > The Rubik's DIY can turn nicely also, and it sounds almost like a > > "rattle snake" when turning compared to the Asian cubes. One thing I > > don't like about them is the center caps have a tendency to pop off, > > very annoying. > > > > Jim > > > > --- In speedsolvingrubikscube@yahoogroups.com, "smeets.maarten" > > <smeets.maarten@> wrote: > > > > > > Olympic cubes?? What are those? > > > What about the cubes on ebay (puzzlepro's, cubefan (=cube4you.com)? > > > Maybe those are the best bangs for your buck? > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" > > > <aceboy222@> wrote: > > > > > > > > Ahh if only the Olympic cubes would come out... > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" > > > > <aceboy222@> wrote: > > > > > > > > > > I once bought a set of 2x2 3x3 4x4 5x5 eastsheens on ebay from > > > > > huskyomega a long time ago(i later found out the 3x3 isn't an > > > > > eastsheen). the 2x2 and 5x5 were good, but the 4x4 SUCKED like it > > > > would > > > > > get stuck every 2 or 3 turns and lubing, loosening, and > wearing all > > > > > wouldn't help and eventually i had to buy a new 4x4 (i bought a > > > > rubiks > > > > > one). and i still use my eastsheen 2x2 and 5x5. this is just an > > > > opinion > > > > > for 2x2 and 5x5 buy eastsheen online and 4x4 buy rubiks from a > > > > store. > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "chavez_wilson" > > > > > <chavez_wilson@> wrote: > > > > > > > > > > > > I was worndering what brand of rubik's cubes i should buy on > the > > > > > > internet. i Want to get a 2x2 al the way to 5x5. I heard > eashteen > > > > > (cant > > > > > > spell) are good 4x4 and 5x5, DIY for 3x3. BUt i need some > expert > > > > > > advice. Also take into considerration im not a noob im > > > > intemediatly > > > > > > good with times in the upper 20s with the 3x3. thanks > > > > > > > > > > > > > > > > > > > > >
186. 4x4x4 and 5x5x5 scramble specifications
From: pjgat09 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Jan 2008 17:57:46 -0000

What are the specifications of 4x4x4 and 5x5x5 scrambles, besides that
2 moves in a row can not be the same letter (ex R R' or u u2). I have
heard from some people that the moves can not cancel out to cube
movements (x y z), I have heard from others that moves can not cancel
out at all (ex R L R' L'). One person even said that it doesn't matter
what the scramble does, as long as the moves are randomly generated.
What rules govern an official 4x4x4 and 5x5x5 scramble?

Thanks
-Peter Greenwood



187. Re: Best types of cubes
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Jan 2008 22:19:12 -0000

First of all nobody likes your attitude. We are not spamming you, the
reason we tell you to get used to a slow cube is simply because there
are no better alternatives, your cube will slowly get faster with
natural wear. You need to stop complaining about your cube (lol thats
Tyson's line)and just get used to it. What you should be focusing on is
mastering the method you use, not getting a better cube, because a good
cube doesn't really improve your times by that much. On a bad 4x4 cube
I can easily do 1:50 and I only learned like 2 months ago. So focus on
improving your method, not improving your cube. It will help you more.
And what's with the horrible spelling.



188. Re: [Speed cubing group] 4x4x4 and 5x5x5 scramble specifications
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Jan 2008 17:43:06 -0500

My opinion, and I'm not sure whether or not this is reflected in the rules, is that a sequence of consecutive turns on the same axis should not be allowed if a shorter sequence exists that has the same effect on the cube. On Jan 13, 2008 12:57 PM, pjgat09 <no_reply@yahoogroups.com> wrote: > > What are the specifications of 4x4x4 and 5x5x5 scrambles, besides that > 2 moves in a row can not be the same letter (ex R R' or u u2). I have > heard from some people that the moves can not cancel out to cube > movements (x y z), I have heard from others that moves can not cancel > out at all (ex R L R' L'). One person even said that it doesn't matter > what the scramble does, as long as the moves are randomly generated. > What rules govern an official 4x4x4 and 5x5x5 scramble? > > Thanks > -Peter Greenwood
189. Re: Best types of cubes
From: "chavez_wilson" <chavez_wilson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Jan 2008 23:31:32 -0000

DOnt be so hypersensative thats the way i am. and as for the spelling I type fast but i dont care for checking my spelling cause i assume everyone here is smart enought to figure it out. as for the spamming I did. some random email i opened caused like 20 pop ups on my screen and I couldn't get rid of them. The reason i am complaining about my cube is because I cant even do a U2 without it popping. Im sorry but things like that frustrate me. --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" <aceboy222@...> wrote: > > First of all nobody likes your attitude. We are not spamming you, the > reason we tell you to get used to a slow cube is simply because there > are no better alternatives, your cube will slowly get faster with > natural wear. You need to stop complaining about your cube (lol thats > Tyson's line)and just get used to it. What you should be focusing on is > mastering the method you use, not getting a better cube, because a good > cube doesn't really improve your times by that much. On a bad 4x4 cube > I can easily do 1:50 and I only learned like 2 months ago. So focus on > improving your method, not improving your cube. It will help you more. > And what's with the horrible spelling. >
190. Eastsheen
From: "Patrick Jameson" <rubiksmaster12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Jan 2008 23:41:50 -0000

Just to be clear, the only differences between the Eastsheen A4 M4 and
C4 is the way its wrapped, right?

I've had people say this to me before but I'm just a little confused
on why people would buy the C4 when they can get the A4 for a lot
cheaper and the same quality.

Thanks,
Patrick



191. Re: [Speed cubing group] Eastsheen
From: "Abby Diab" <abby311@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Jan 2008 22:35:40 -0500

You're exactly right, Patrick. Here's the link to East Sheen Industrial Co., Inc. - http://www.e-sheen.com/. In ascending order of price: The A series (2x2x2, 4x4x4 and 5x5x5) comes wrapped in cellophane - no box. It is the least expensive. The C series (2x2x2, 4x4x4 and 5x5x5) comes in a box. The E series (2x2x2, 4x4x4 and 5x5x5) comes in a blister pack. The M series (2x2x2, 4x4x4 and 5x5x5) comes with a stand. The P series (4x4x4 and 5x5x5) comes in a box with a stand. The K series (4x4x4 and 5x5x5) comes unassembled. For a premium price you get to put it together yourself. 2x2x2's range in price from $5.99 to $7.99. 4x4x4's range from $13.99 to $49.99 and 5x5x5's range from $18.99 to $52.99. The cubes within each category are identical; only the packaging and perpherals vary. On 1/13/08, Patrick Jameson <rubiksmaster12@...> wrote: > > Just to be clear, the only differences between the Eastsheen A4 M4 and > C4 is the way its wrapped, right? > > I've had people say this to me before but I'm just a little confused > on why people would buy the C4 when they can get the A4 for a lot > cheaper and the same quality. > > Thanks, > Patrick > > > [Non-text portions of this message have been removed]
192. Re: Best types of cubes
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Jan 2008 08:31:31 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "chavez_wilson" <chavez_wilson@...> wrote: > > I type fast but i [sic] dont [sic] care for checking my spelling > cause [sic] i [sic] assume everyone here is smart enought [sic] > to figure it out. Fb lbh guvax vg'f bx gb jnfgr rirelobql'f gvzr sbe ab ernfba? -- Johannes Laire
193. Re: Best types of cubes
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Jan 2008 08:38:29 -0000

I can assume anyone in a position to hire me for a job would be smart enough to figure out what I try to say. That doesn't mean I would leave spelling errors in my resume. It's fine if you want to assume other people are smart enough to figure things out. But keep in mind that other people might assume you're lazy, careless, uneducated or all of the above when you don't type properly. --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "chavez_wilson" > <chavez_wilson@> wrote: > > > > I type fast but i [sic] dont [sic] care for checking my spelling > > cause [sic] i [sic] assume everyone here is smart enought [sic] > > to figure it out. > > Fb lbh guvax vg'f bx gb jnfgr rirelobql'f gvzr sbe ab ernfba? > > -- > Johannes Laire >
194. Re: Best types of cubes
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Jan 2008 09:56:53 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "chavez_wilson" > <chavez_wilson@> wrote: > > > > I type fast but i [sic] dont [sic] care for checking my spelling > > cause [sic] i [sic] assume everyone here is smart enought [sic] > > to figure it out. > > Fb lbh guvax vg'f bx gb jnfgr rirelobql'f gvzr sbe ab ernfba? Just in case not everybody understood that, here's the translation: "So you think it's ok to waste everybody's time for no reason?" And yes, I guess that's what he thinks. Cheers! Stefan
195. Re: Best types of cubes
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Jan 2008 10:12:30 -0000

Johannes Laire wrote:

> Fb lbh guvax vg'f bx gb jnfgr rirelobql'f gvzr sbe ab ernfba?

Gung jnf n yvggyr gbb rnfl, jnfa'g vg?

Xl wt fqqy lqr pnt mqsp lrtkutbp cquhft ftpptr dqmhxbepxqbs, pwq
ftpptr wqrcs ebc qpntr sudn pehfts, wt eff snqufc ht ehft pq prebsfept
pnxs. Abc elptr tvtraqbt xs lxbxsntc prebsfepxbg xp, meaht aqu ebc X
deb irqvt pnep Dnevtz xs rxgnp elptr eff :-) Draipqgreina xs
xbptrtspxbg xsb'p xp, eat, xsb'p xp? Wtff, gqqc fudy tvtraqbt.

--
Ryan Heise http://hi-games.net/typing-test/ (yes, it's moved!)



196. Re: [Speed cubing group] Re: Best types of cubes
From: Terje Kristensen <terje.kristensen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Jan 2008 12:15:53 +0100

yeah, cryptography is cool :)

Here's my translation.

That was a little too easy, wasn't it?

If we look for the most frequent double letter combinations, two
letter words and other such tables, we all should be able to translate
this. Ynd after everyone is finished translating it, maybe you and I
can prove that chavez is right after all :-) Cryptography is
interesting isn't it, aye, isn't it? Well, good luck everyone.

A spelling mistake as well if i'm not mistaken.

Terje

On Mon, 2008-01-14 at 10:12 +0000, Ryan Heise wrote:
> Johannes Laire wrote:
>
> > Fb lbh guvax vg'f bx gb jnfgr rirelobql'f gvzr sbe ab ernfba?
>
> Gung jnf n yvggyr gbb rnfl, jnfa'g vg?
>
> Xl wt fqqy lqr pnt mqsp lrtkutbp cquhft ftpptr dqmhxbepxqbs, pwq
> ftpptr wqrcs ebc qpntr sudn pehfts, wt eff snqufc ht ehft pq prebsfept
> pnxs. Abc elptr tvtraqbt xs lxbxsntc prebsfepxbg xp, meaht aqu ebc X
> deb irqvt pnep Dnevtz xs rxgnp elptr eff :-) Draipqgreina xs
> xbptrtspxbg xsb'p xp, eat, xsb'p xp? Wtff, gqqc fudy tvtraqbt.
>
> --
> Ryan Heise http://hi-games.net/typing-test/ (yes, it's moved!)
>
>
>
>
>


197. Re: [Speed cubing group] What substance do you use to remove old stickers?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Jan 2008 23:39:51 -0000

I use a combination of methods. First I use a scrape-rite to start the peel, by getting just a corner. I remove it slowly and carefully in one motion he said (with my fingers). And then use *DUCT TAPE* and/or Scotch magic tape (3M) to lift off as much gunk as I can. This would have to be done on a cube that has new factory stickers but is used. When removing cubesmith stickers, I just rub the surface with my thumb to remove the gunk, since it doesn't leave much behind. Most f of the time I take a new cube out of the box, I take off the factory stickers immedicately to avoid such a mess later. Removing it when it's fresh is much easier than removing them later. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" <david20708@...> wrote: > > On Jan 11, 2008 12:27 PM, kingnautilus <iliekcaekk@...> wrote: > > > > I use the scraperite plastic razor that cubesmith sells, however, > > there is still residue of the adhesive that joins the original > > stickers to the cube. How do I get rid of said adhesive so I have a > > completely clean surface on which to apply the new stickers? > > I pull the stickers off slowly and in one motion, and usually there > isn't any residue left behind. Whatever is left I rub off with a dry > paper towel. This doesn't take long at all. >
198. Re: Best types of cubes
From: "chavez_wilson" <chavez_wilson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jan 2008 01:26:02 -0000

Hey everybody, look I didn't come to this group to start arguments or trouble with anybody. I just wanted to know a little more about cubes because a web page can only tell you soo much. I admit my attitude isn't the most appealing, but that how a grew up. Secondly to what shelley chang said I do check for mistakes in my applications when I go to get a job. Im not lazy I just come quickly to this group and check my email before i'm the door and back to my daily schedule. Maybe now with this said you guys can maybe help with with the original delemma I had. I know I go to go slow at first but I just need a brand that that in the end will have the least pops or lock-ups? The price is not a problems I have saved up to 60 dollars for this so please, shot away. And in advance sorry for any spelling errors I am again still running on the clock. > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > <megafrikkie@> wrote: > > > > Since you asked for 2-5 and people post 6/7.... > > Here's a vid of Olympicube 5x5: http://uk.youtube.com/watch? > v=xuXC4s6RNS4 > > Enjoy it ;) > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jim" <jim@> > wrote: > > > > > > What are Olympic Cubes? > > > http://www.olympicube.com/ > > > > > > Then check out a video or 2: > > > http://www.youtube.com/watch?v=bbIFVHR_sS8#GU5U2spHI_4 > > > http://www.youtube.com/watch?v=78aA1pAiIVU&feature=related > > > > > > Puzzleproz speedcubes are good, recently got a White DIY early > > > December and use it about everyday, still turns smoothly with only > 1 > > > application of that lube stuff. I think they ship from Hawaii, USA. > > > > > > The Rubik's DIY can turn nicely also, and it sounds almost like a > > > "rattle snake" when turning compared to the Asian cubes. One > thing I > > > don't like about them is the center caps have a tendency to pop off, > > > very annoying. > > > > > > Jim > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com, "smeets.maarten" > > > <smeets.maarten@> wrote: > > > > > > > > Olympic cubes?? What are those? > > > > What about the cubes on ebay (puzzlepro's, cubefan > (=cube4you.com)? > > > > Maybe those are the best bangs for your buck? > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" > > > > <aceboy222@> wrote: > > > > > > > > > > Ahh if only the Olympic cubes would come out... > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang > Yu" > > > > > <aceboy222@> wrote: > > > > > > > > > > > > I once bought a set of 2x2 3x3 4x4 5x5 eastsheens on ebay > from > > > > > > huskyomega a long time ago(i later found out the 3x3 isn't an > > > > > > eastsheen). the 2x2 and 5x5 were good, but the 4x4 > SUCKED like it > > > > > would > > > > > > get stuck every 2 or 3 turns and lubing, loosening, and > > wearing all > > > > > > wouldn't help and eventually i had to buy a new 4x4 (i bought > a > > > > > rubiks > > > > > > one). and i still use my eastsheen 2x2 and 5x5. this is just > an > > > > > opinion > > > > > > for 2x2 and 5x5 buy eastsheen online and 4x4 buy rubiks > from a > > > > > store. > > > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com, "chavez_wilson" > > > > > > <chavez_wilson@> wrote: > > > > > > > > > > > > > > I was worndering what brand of rubik's cubes i should buy > on > > the > > > > > > > internet. i Want to get a 2x2 al the way to 5x5. I heard > > eashteen > > > > > > (cant > > > > > > > spell) are good 4x4 and 5x5, DIY for 3x3. BUt i need some > > expert > > > > > > > advice. Also take into considerration im not a noob im > > > > > intemediatly > > > > > > > good with times in the upper 20s with the 3x3. thanks > > > > > > > > > > > > > > > > > > > > > > > > > > > >
199. Re: Best types of cubes
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jan 2008 01:30:02 -0000

Yeah buy a new Rubik's 4x4. I don't know why your friend's cube pops so
much it's not supposed to "pop every time you do a U2". Lube it and in
a couple of days it'll be pretty fast.



200. Re: [Speed cubing group] Re: Best types of cubes
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Jan 2008 17:48:35 -0800

I'll sell you a speed cube that can be solved in 12 seconds without popping for $40. I'll even send you videos of the cube being solved in 12 seconds without popping. On Jan 14, 2008 5:30 PM, Guanyang Yu <aceboy222@...> wrote: > Yeah buy a new Rubik's 4x4. I don't know why your friend's cube pops so > much it's not supposed to "pop every time you do a U2". Lube it and in > a couple of days it'll be pretty fast. > > > [Non-text portions of this message have been removed]
201. [Speed cubing group] Re: Best types of cubes
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jan 2008 01:56:08 -0000

Lol you should buy it!



202. Re: Eastsheen
From: "Patrick Jameson" <rubiksmaster12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jan 2008 02:03:16 -0000

Ok, thanks a lot Abby. Patrick --- In speedsolvingrubikscube@yahoogroups.com, "Abby Diab" <abby311@...> wrote: > > You're exactly right, Patrick. Here's the link to East Sheen Industrial > Co., Inc. - http://www.e-sheen.com/. > > In ascending order of price: > > The A series (2x2x2, 4x4x4 and 5x5x5) comes wrapped in cellophane - no box. > It is the least expensive. > > The C series (2x2x2, 4x4x4 and 5x5x5) comes in a box. > > The E series (2x2x2, 4x4x4 and 5x5x5) comes in a blister pack. > > The M series (2x2x2, 4x4x4 and 5x5x5) comes with a stand. > > The P series (4x4x4 and 5x5x5) comes in a box with a stand. > > The K series (4x4x4 and 5x5x5) comes unassembled. For a premium price you > get to put it together yourself. > > 2x2x2's range in price from $5.99 to $7.99. 4x4x4's range from $13.99 to > $49.99 and 5x5x5's range from $18.99 to $52.99. The cubes within each > category are identical; only the packaging and perpherals vary. > > > > On 1/13/08, Patrick Jameson <rubiksmaster12@...> wrote: > > > > Just to be clear, the only differences between the Eastsheen A4 M4 and > > C4 is the way its wrapped, right? > > > > I've had people say this to me before but I'm just a little confused > > on why people would buy the C4 when they can get the A4 for a lot > > cheaper and the same quality. > > > > Thanks, > > Patrick > > > > > > > > > [Non-text portions of this message have been removed] >
203. Re: Best types of cubes
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jan 2008 02:06:07 -0000

I have no doubt in my mind that you would be more careful proofreading when you are applying for a job. I only brought up that example to illustrate that "assuming everyone is smart enough to figure it out" is a poor excuse for careless spelling. As far as 4x4s go, you have two major options. There is Eastsheen and there is Rubik's. From what I've heard, Eastsheens start out good without needing much lube in the beginning, but tend to deteriorate over time (jamming and popping a lot). Rubik's 4x4s need some lube and breaking in, but they generally last longer. I guess like the 3x3s the mechanism quality varies between cubes as well; if you're buying them off the shelf you pretty much have to hope you get lucky and get a good cube. I'm sure other people with more experience with 4x4s than I do will have more to add on this subject. --- In speedsolvingrubikscube@yahoogroups.com, "chavez_wilson" <chavez_wilson@...> wrote: > > Hey everybody, look I didn't come to this group to start arguments or > trouble with anybody. I just wanted to know a little more about cubes > because a web page can only tell you soo much. I admit my attitude > isn't the most appealing, but that how a grew up. Secondly to what > shelley chang said I do check for mistakes in my applications when I > go to get a job. Im not lazy I just come quickly to this group and > check my email before i'm the door and back to my daily schedule. > Maybe now with this said you guys can maybe help with with the > original delemma I had. > > I know I go to go slow at first but I just need a brand that that in > the end will have the least pops or lock-ups? The price is not a > problems I have saved up to 60 dollars for this so please, shot away. > And in advance sorry for any spelling errors I am again still running > on the clock. > >
204. Re: [Speed cubing group] Re: Best types of cubes
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Jan 2008 18:16:01 -0800 (PST)

Speaking of 4x4s, mine is very loose. Should I just buy another 4x4 or a core from cubesmith when he restocks? Brian ----- Original Message ---- From: Shelley Chang <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 14, 2008 6:06:07 PM Subject: [Speed cubing group] Re: Best types of cubes I have no doubt in my mind that you would be more careful proofreading when you are applying for a job. I only brought up that example to illustrate that "assuming everyone is smart enough to figure it out" is a poor excuse for careless spelling. As far as 4x4s go, you have two major options. There is Eastsheen and there is Rubik's. From what I've heard, Eastsheens start out good without needing much lube in the beginning, but tend to deteriorate over time (jamming and popping a lot). Rubik's 4x4s need some lube and breaking in, but they generally last longer. I guess like the 3x3s the mechanism quality varies between cubes as well; if you're buying them off the shelf you pretty much have to hope you get lucky and get a good cube. I'm sure other people with more experience with 4x4s than I do will have more to add on this subject. --- In speedsolvingrubiksc ube@yahoogroups. com, "chavez_wilson" <chavez_wilson@ ...> wrote: > > Hey everybody, look I didn't come to this group to start arguments or > trouble with anybody. I just wanted to know a little more about cubes > because a web page can only tell you soo much. I admit my attitude > isn't the most appealing, but that how a grew up. Secondly to what > shelley chang said I do check for mistakes in my applications when I > go to get a job. Im not lazy I just come quickly to this group and > check my email before i'm the door and back to my daily schedule. > Maybe now with this said you guys can maybe help with with the > original delemma I had. > > I know I go to go slow at first but I just need a brand that that in > the end will have the least pops or lock-ups? The price is not a > problems I have saved up to 60 dollars for this so please, shot away. > And in advance sorry for any spelling errors I am again still running > on the clock. > > <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
205. Re: [Speed cubing group] Re: Best types of cubes
From: "Christopher Chen" <chrisleechen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Jan 2008 18:17:16 -0800

My friend has an Eastsheen 4x4 and 5x5. I was playing with them one day, and I noticed first that they were really REALLY REALLY loose. I could flick a piece off with my pinky. He said he had only had it for about 2-3 months...Consider the Rubik's... On Jan 14, 2008 6:06 PM, Shelley Chang <shelchang@...> wrote: > I have no doubt in my mind that you would be more careful proofreading > when you are applying for a job. I only brought up that example to > illustrate that "assuming everyone is smart enough to figure it out" > is a poor excuse for careless spelling. > > As far as 4x4s go, you have two major options. There is Eastsheen and > there is Rubik's. From what I've heard, Eastsheens start out good > without needing much lube in the beginning, but tend to deteriorate > over time (jamming and popping a lot). Rubik's 4x4s need some lube and > breaking in, but they generally last longer. I guess like the 3x3s the > mechanism quality varies between cubes as well; if you're buying them > off the shelf you pretty much have to hope you get lucky and get a > good cube. > > I'm sure other people with more experience with 4x4s than I do will > have more to add on this subject. > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "chavez_wilson" > <chavez_wilson@...> wrote: > > > > Hey everybody, look I didn't come to this group to start arguments or > > trouble with anybody. I just wanted to know a little more about cubes > > because a web page can only tell you soo much. I admit my attitude > > isn't the most appealing, but that how a grew up. Secondly to what > > shelley chang said I do check for mistakes in my applications when I > > go to get a job. Im not lazy I just come quickly to this group and > > check my email before i'm the door and back to my daily schedule. > > Maybe now with this said you guys can maybe help with with the > > original delemma I had. > > > > I know I go to go slow at first but I just need a brand that that in > > the end will have the least pops or lock-ups? The price is not a > > problems I have saved up to 60 dollars for this so please, shot away. > > And in advance sorry for any spelling errors I am again still running > > on the clock. > > > > > > > -- Chris [Non-text portions of this message have been removed]
206. [Speed cubing group] Re: Best types of cubes
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jan 2008 02:20:20 -0000

Yeah the Eastsheens are really loose but the 4x4 if you try to go fast
mine keeps on locking and no amount of lubing, loosening, or wearing
down would work. I have had an eastsheen for almost a year now and it's
still bad so I bought a Rubik's one.



207. Re: Best types of cubes
From: "Patrick Jameson" <rubiksmaster12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jan 2008 02:21:54 -0000

I, personally, am going to try out the Eastsheen 4x4. I had a Rubik's 4x4 for a while but then one of the center pieces broke. So, I used some superglue and sure enough, another one broke about a week later. As for it being "really REALLY REALLY loose", you will get used to it being really loose as it gets broken in. As long as is doesn't pop every solve, I'm fine with it being really loose. Patrick --- In speedsolvingrubikscube@yahoogroups.com, "Christopher Chen" <chrisleechen@...> wrote: > > My friend has an Eastsheen 4x4 and 5x5. I was playing with them one day, and > I noticed first that they were really REALLY REALLY loose. I could flick a > piece off with my pinky. He said he had only had it for about 2-3 > months...Consider the Rubik's... > > On Jan 14, 2008 6:06 PM, Shelley Chang <shelchang@...> wrote: > > > I have no doubt in my mind that you would be more careful proofreading > > when you are applying for a job. I only brought up that example to > > illustrate that "assuming everyone is smart enough to figure it out" > > is a poor excuse for careless spelling. > > > > As far as 4x4s go, you have two major options. There is Eastsheen and > > there is Rubik's. From what I've heard, Eastsheens start out good > > without needing much lube in the beginning, but tend to deteriorate > > over time (jamming and popping a lot). Rubik's 4x4s need some lube and > > breaking in, but they generally last longer. I guess like the 3x3s the > > mechanism quality varies between cubes as well; if you're buying them > > off the shelf you pretty much have to hope you get lucky and get a > > good cube. > > > > I'm sure other people with more experience with 4x4s than I do will > > have more to add on this subject. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "chavez_wilson" > > <chavez_wilson@> wrote: > > > > > > Hey everybody, look I didn't come to this group to start arguments or > > > trouble with anybody. I just wanted to know a little more about cubes > > > because a web page can only tell you soo much. I admit my attitude > > > isn't the most appealing, but that how a grew up. Secondly to what > > > shelley chang said I do check for mistakes in my applications when I > > > go to get a job. Im not lazy I just come quickly to this group and > > > check my email before i'm the door and back to my daily schedule. > > > Maybe now with this said you guys can maybe help with with the > > > original delemma I had. > > > > > > I know I go to go slow at first but I just need a brand that that in > > > the end will have the least pops or lock-ups? The price is not a > > > problems I have saved up to 60 dollars for this so please, shot away. > > > And in advance sorry for any spelling errors I am again still running > > > on the clock. > > > > > > > > > > > > > > > > -- > Chris > > > [Non-text portions of this message have been removed] >
208. Re: [Speed cubing group] Re: Best types of cubes
From: "Christopher Chen" <chrisleechen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Jan 2008 18:22:32 -0800

Maybe a Rubik's will lock up, but I'd rather have a locking cube than a popping cube On Jan 14, 2008 6:20 PM, Guanyang Yu <aceboy222@...> wrote: > Yeah the Eastsheens are really loose but the 4x4 if you try to go fast > mine keeps on locking and no amount of lubing, loosening, or wearing > down would work. I have had an eastsheen for almost a year now and it's > still bad so I bought a Rubik's one. > > > -- Chris [Non-text portions of this message have been removed]
209. Cheap Eastsheen 2x2 Cube
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jan 2008 02:23:02 -0000

My friend accidentally broke my eastsheen 2x2 but he didn't lose any
pieces so he put it back together and now it's really crappy. I want
him to buy me another one, but if it's too expensive he might insist
that my cube is fine and not buy me another. Can anyone give me a link
to the cheapest 2x2 Eastsheen they can find? (I'm not cheap but my
friend is). I've already looked through eBay and Cube4You I'm just
making sure there aren't any cheaper ones out there. Thanks.



210. [Speed cubing group] Re: Best types of cubes
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jan 2008 09:25:07 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I'll sell you a speed cube that can be solved in 12 seconds > without popping for $40. I'd be more interested in a cube that can be solved in 12 seconds *with* popping. Cheers! Stefan
211. [Speed cubing group] Re: Best types of cubes
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jan 2008 17:02:31 -0000

Especially if the popped piece flies off the solving table and into the audience. That I'd like to see. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson > Mao" <tyson.mao@> wrote: > > > > I'll sell you a speed cube that can be solved in 12 seconds > > without popping for $40. > > I'd be more interested in a cube that can be solved in 12 seconds > *with* popping. > > Cheers! > Stefan >
212. Re: [Speed cubing group] Re: Best types of cubes
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jan 2008 09:36:26 -0800

They should give awards for that. On Jan 15, 2008 9:02 AM, Shelley Chang <shelchang@...> wrote: > Especially if the popped piece flies off the solving table and into > the audience. That I'd like to see. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > > <pochmann@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson > > Mao" <tyson.mao@> wrote: > > > > > > I'll sell you a speed cube that can be solved in 12 seconds > > > without popping for $40. > > > > I'd be more interested in a cube that can be solved in 12 seconds > > *with* popping. > > > > Cheers! > > Stefan > > > > > [Non-text portions of this message have been removed]
213. Re: [Speed cubing group] Re: Best types of cubes
From: "Abby Diab" <abby311@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jan 2008 12:59:39 -0500

LOL, does the cuber come with that $40 speed cube? I don't think people understand that world-class cubers don't possess magic cubes. What they do have is a high degree of manual dexterity and the well-honed ability to look ahead and plan the next move(s) while executing the current one. There's no shortcut, there's no magic cube, there isn't even a magic method (although some are more advanced than others). It all comes down to practice, dedication and skill. In short: it's not the cube; it's the cuber. On 1/14/08, Tyson Mao <tyson.mao@...> wrote: > > I'll sell you a speed cube that can be solved in 12 seconds without > popping > for $40. I'll even send you videos of the cube being solved in 12 seconds > without popping. > > On Jan 14, 2008 5:30 PM, Guanyang Yu <aceboy222@...<aceboy222%40yahoo.com>> > wrote: > > > Yeah buy a new Rubik's 4x4. I don't know why your friend's cube pops so > > much it's not supposed to "pop every time you do a U2". Lube it and in > > a couple of days it'll be pretty fast. > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
214. [Speed cubing group] Re: Best types of cubes
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jan 2008 18:09:26 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Abby Diab" <abby311@...> wrote: > ... there isn't even a magic method (although some are more advanced than others). > Yes there is, it's called God's Algorithm. The hard part of course is coming up with it.
215. [Speed cubing group] Re: Best types of cubes
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jan 2008 18:10:39 -0000

I think people understand that very well. That's the only way Tyson's joke would work. --- In speedsolvingrubikscube@yahoogroups.com, "Abby Diab" <abby311@...> wrote: > > LOL, does the cuber come with that $40 speed cube? > > I don't think people understand that world-class cubers don't possess magic > cubes. What they do have is a high degree of manual dexterity and the > well-honed ability to look ahead and plan the next move(s) while executing > the current one. There's no shortcut, there's no magic cube, there isn't > even a magic method (although some are more advanced than others). It all > comes down to practice, dedication and skill. In short: it's not the cube; > it's the cuber. > > > On 1/14/08, Tyson Mao <tyson.mao@...> wrote: > > > > I'll sell you a speed cube that can be solved in 12 seconds without > > popping > > for $40. I'll even send you videos of the cube being solved in 12 seconds > > without popping. > > > > On Jan 14, 2008 5:30 PM, Guanyang Yu <aceboy222@...<aceboy222%40yahoo.com>> > > wrote: > > > > > Yeah buy a new Rubik's 4x4. I don't know why your friend's cube pops so > > > much it's not supposed to "pop every time you do a U2". Lube it and in > > > a couple of days it'll be pretty fast. > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
216. [Speed cubing group] Re: Best types of cubes
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jan 2008 19:25:57 -0000

I think most people here wonder why Tyson gave a price of $40 when the person said they would spend $60. He could have gotten much more, maybe charged for the autograph. $10 for signing the cube, $20 if you want him to sign it one just the middle square so it remains legal for WCA competitions. --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > I think people understand that very well. That's the only way Tyson's > joke would work. >
217. Re: [Speed cubing group] Re: Best types of cubes
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jan 2008 11:32:26 -0800

Because if he said he would spend $60 and I say $40, then it seems "cheap." On Jan 15, 2008 11:25 AM, amiejl1981 <yahoo@...> wrote: > I think most people here wonder why Tyson gave a price of $40 when the > person said they would spend $60. He could have gotten much more, > maybe charged for the autograph. $10 for signing the cube, $20 if you > want him to sign it one just the middle square so it remains legal for > WCA competitions. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Shelley Chang" > > <shelchang@...> wrote: > > > > I think people understand that very well. That's the only way Tyson's > > joke would work. > > > > > [Non-text portions of this message have been removed]
218. Online pre-registration for EPGY California Open 2008
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jan 2008 21:14:40 -0000

Online pre-registration is up at http://shelley.freeserverhost.com/EPGY/

Any questions about the competition should be directed to
berkeleycubeclub@gmail.com



219. Re: Best types of cubes
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jan 2008 21:49:50 -0000

Eastsheens are very nice cubes, but wear is bad for them. Eastsheens actually don't pop as often as the Rubik's Revenges, though, but they're definitely supreme at locking up after a fair bit of use. It's not a bad idea to have an Eastsheen for competition use only and another 4x4x4 for practice, in my opinion... --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > As far as 4x4s go, you have two major options. There is Eastsheen and > there is Rubik's. From what I've heard, Eastsheens start out good > without needing much lube in the beginning, but tend to deteriorate > over time (jamming and popping a lot). Rubik's 4x4s need some lube and > breaking in, but they generally last longer.
220. Princeton Open March 22nd 2008
From: "sam.boyles" <samboyles@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jan 2008 22:21:54 -0000

Hey guys, I'm posting this on the major Rubik's cube websites
(Speedsolving, Twistypuzzles, Yahoo Group) just to see who can/cant
attend.

http://www.worldcubeassociation.org/results/c.php?i=PrincetonOpen2008

Thats the WCA site and there is a link to my site for pre-registration.

Happy Puzzling,
Sam



221. What kind of cube does Yu Nakajima use?
From: "swift_858" <swift858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jan 2008 23:14:45 -0000

Has anybody tried the New Type DIY from cube4you?



222. Re: What kind of cube does Yu Nakajima use?
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Jan 2008 01:03:13 -0000

A magical one. --- In speedsolvingrubikscube@yahoogroups.com, "swift_858" <swift858@...> wrote: > > Has anybody tried the New Type DIY from cube4you? >
223. Re: What kind of cube does Yu Nakajima use?
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Jan 2008 01:09:49 -0000

3x3x3, I think. > --- In speedsolvingrubikscube@yahoogroups.com, "swift_858" > <swift858@> wrote: > > > > Has anybody tried the New Type DIY from cube4you? > > >
224. Vinyl sheets
From: "pcharles_huynh" <pcharles_huynh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Jan 2008 02:28:28 -0000

Where do I buy adhesive backed vinyl sheets to make stickers?



225. Re: Vinyl sheets
From: "revprogrammer" <programmer711@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Jan 2008 02:30:02 -0000

http://cubesmith.com/Vinyl%20Sheets.htm



226. Re: [Speed cubing group] Re: Vinyl sheets
From: Charles Huynh <pcharles_huynh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jan 2008 18:31:57 -0800 (PST)

Not over the internet. I need stickers ASAP. revprogrammer <programmer711@...> wrote: http://cubesmith.com/Vinyl%20Sheets.htm --------------------------------- Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. [Non-text portions of this message have been removed]
227. [Speed cubing group] Re: Vinyl sheets
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Jan 2008 03:41:36 -0000

Cubesmith ships pretty fast I got my stuff in less than a week. I dont
think you can buy stickers in store...but I may be wrong.



228. Re: [Speed cubing group] Re: Vinyl sheets
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jan 2008 22:05:21 -0800

Maybe a hardware store? You need stickers in the next 24 hours or something bad happens? Why is it absolutely so urgent? On Jan 15, 2008 7:41 PM, Guanyang Yu <aceboy222@...> wrote: > Cubesmith ships pretty fast I got my stuff in less than a week. I dont > think you can buy stickers in store...but I may be wrong. > > > [Non-text portions of this message have been removed]
229. Re: [Speed cubing group] Re: Vinyl sheets
From: "Abby Diab" <abby311@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Jan 2008 01:27:37 -0500

If you need something immediately, go to any office supply store and you can pick up 3/4" round color coding labels for about $5.00. They won't be quite as nice or last nearly as long as the stickers you can get through Cubesmith. But, they will fit your cube and they will do in a pinch. In the meanwhile, you should give Cubesmith a try. Guanyang was right - he ships very quickly. He also sells a quality product at a very inexpensive price, and he is completely reliable and dependable. On Jan 16, 2008 1:05 AM, Tyson Mao <tyson.mao@...> wrote: > Maybe a hardware store? You need stickers in the next 24 hours or > something > bad happens? Why is it absolutely so urgent? > > On Jan 15, 2008 7:41 PM, Guanyang Yu <aceboy222@...<aceboy222%40yahoo.com>> > wrote: > > > Cubesmith ships pretty fast I got my stuff in less than a week. I dont > > think you can buy stickers in store...but I may be wrong. > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
230. 10x10x10 scrambling algorithm (experimental results)
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Jan 2008 10:39:57 -0000


http://www.ryanheise.com/cube/10x10x10-scrambling-algorithm.html

--
Ryan Heise http://hi-games.net/



231. Re: 10x10x10 scrambling algorithm (experimental results)
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Jan 2008 16:16:40 -0000

I would consider the second cube sufficiently scrambled ;-) Chris --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <forum@...> wrote: > > > http://www.ryanheise.com/cube/10x10x10-scrambling-algorithm.html > > -- > Ryan Heise http://hi-games.net/ >
232. Rubik's cube performer needed
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Jan 2008 16:20:16 -0000

If anyone is interested in performing for a company exhibit that is to
involve Rubik's cube in Kansas City, Missouri on May 14th this year
please reply back to me as soon as you can. chr[remove for spam
purposes]is[at symbol here]speedcubing[dot goes here]com

Chris



233. Re: 10x10x10 scrambling algorithm (experimental results)
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Jan 2008 16:50:52 -0000

cmhardw wrote:
>
> Ryan Heise wrote:
>
> > http://www.ryanheise.com/cube/10x10x10-scrambling-algorithm.html
>
> I would consider the second cube sufficiently scrambled ;-)

And that was only a 30 move scramble! Anyway, I figured out the bug
finally and it now works. You can all expect the release in a day or two.

(Just in case anyone would like to know my progress, I am up to step 9:

1. Parameterise the graphics code by "N".
3. Invent a new keyboard control scheme that can support big cubes.
5. Implement it.
7. Define configurable settings for colour and keyboard scheme.
9. Make the applet read these settings, and make the server provide it.
11. Invent a new data format for saving records for big cube solves.
13. Make the applet send these records, and make the server receive it.
15. Decide whether to support single, median or average records, and
if median or average, decide on the required sample size for each N.

Steps 2, 4, 6, 8, 10, 12, 14, 16 are all:

- Fix unexpected bugs like the one above.)

Cheers :-)

--
Ryan Heise http://hi-games.net/



234. Re: [Speed cubing group] Re: 10x10x10 scrambling algorithm (experimental results)
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Jan 2008 19:18:00 +0100

Wow great ! Is that some sort of Super-Skewb cube ? :p :p Can't wait to see how the control system will work on these cubes. The Keyboard control is a feature I appreciate very much among Ryan's simulators. :) Keep up the good work ^^ Gilles On Jan 16, 2008 5:50 PM, Ryan Heise <forum@...> wrote: > cmhardw wrote: > > > > Ryan Heise wrote: > > > > > http://www.ryanheise.com/cube/10x10x10-scrambling-algorithm.html > > > > I would consider the second cube sufficiently scrambled ;-) > > And that was only a 30 move scramble! Anyway, I figured out the bug > finally and it now works. You can all expect the release in a day or two. > > (Just in case anyone would like to know my progress, I am up to step 9: > > 1. Parameterise the graphics code by "N". > 3. Invent a new keyboard control scheme that can support big cubes. > 5. Implement it. > 7. Define configurable settings for colour and keyboard scheme. > 9. Make the applet read these settings, and make the server provide it. > 11. Invent a new data format for saving records for big cube solves. > 13. Make the applet send these records, and make the server receive it. > 15. Decide whether to support single, median or average records, and > if median or average, decide on the required sample size for each N. > > Steps 2, 4, 6, 8, 10, 12, 14, 16 are all: > > - Fix unexpected bugs like the one above.) > > Cheers :-) > > -- > Ryan Heise http://hi-games.net/ > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
235. Re: 10x10x10 scrambling algorithm (experimental results)
From: "Patrick Jameson" <rubiksmaster12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Jan 2008 19:20:55 -0000

I think I see a parity ;) How are the controls going to work on the bigger cubes? It has been puzzling me for a while how you are going to do that. Can't wait till you release them. Patrick --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Wow great ! > Is that some sort of Super-Skewb cube ? :p :p > > Can't wait to see how the control system will work on these cubes. > The Keyboard control is a feature I appreciate very much among Ryan's > simulators. :) > > Keep up the good work ^^ > > Gilles > > On Jan 16, 2008 5:50 PM, Ryan Heise <forum@...> wrote: > > > cmhardw wrote: > > > > > > Ryan Heise wrote: > > > > > > > http://www.ryanheise.com/cube/10x10x10-scrambling-algorithm.html > > > > > > I would consider the second cube sufficiently scrambled ;-) > > > > And that was only a 30 move scramble! Anyway, I figured out the bug > > finally and it now works. You can all expect the release in a day or two. > > > > (Just in case anyone would like to know my progress, I am up to step 9: > > > > 1. Parameterise the graphics code by "N". > > 3. Invent a new keyboard control scheme that can support big cubes. > > 5. Implement it. > > 7. Define configurable settings for colour and keyboard scheme. > > 9. Make the applet read these settings, and make the server provide it. > > 11. Invent a new data format for saving records for big cube solves. > > 13. Make the applet send these records, and make the server receive it. > > 15. Decide whether to support single, median or average records, and > > if median or average, decide on the required sample size for each N. > > > > Steps 2, 4, 6, 8, 10, 12, 14, 16 are all: > > > > - Fix unexpected bugs like the one above.) > > > > Cheers :-) > > > > -- > > Ryan Heise http://hi-games.net/ > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] >
236. Eastsheen 2x2
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Jan 2008 23:07:36 -0000

Does anybody going to the UCSD tournament have a spar eastsheen 2x2 in
good condition that they're willing to sell for under $10?



237. Re: 10x10x10 scrambling algorithm (experimental results)
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Jan 2008 23:11:36 -0000

Haha, it looks like a massive pop, the instant before all the cubies fly off in different directions. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > I would consider the second cube sufficiently scrambled ;-) > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" > <forum@> wrote: > > > > > > http://www.ryanheise.com/cube/10x10x10-scrambling-algorithm.html > > > > -- > > Ryan Heise http://hi-games.net/ > > >
238. Re: What kind of cube does Yu Nakajima use?
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Jan 2008 23:49:21 -0000

Reply to the subject: Rubik's 3x3x3 (non-DIY, if I recall correctly) --- In speedsolvingrubikscube@yahoogroups.com, "swift_858" <swift858@...> wrote: > > Has anybody tried the New Type DIY from cube4you?
239. Re: 10x10x10 simulator - advice
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Jan 2008 00:56:50 -0000

I would like to ask for this community's thoughts on a few things
about the design of the new simulator:

1. How many moves should I use to sufficiently scramble an NxNxN cube
where 6 <= N <= 10?

Is there a simple function of N that I could plug in to my program to
give the scramble length?

2. If this game records averages (or calculates the median), does
anyone have any thoughts about a reasonable sample size?

Also, is anyone particularly attached to averages? I am tending toward
replacing them with medians which are more or less just as effective
in eliminating lucky times. However, the advantage is that only a
single solve needs to be stored on the server, not 10, which saves
storage space, bandwidth, and also makes the replay feature much simpler.

Either way, it is necessary to decide on a reasonable sample size for
each cube size N.

Thoughts?

--
Ryan Heise http://hi-games.net/



240. Re: 10x10x10 simulator - advice
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Jan 2008 01:33:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <forum@...> wrote: > > I would like to ask for this community's thoughts on a few things > about the design of the new simulator: > > 1. How many moves should I use to sufficiently scramble an NxNxN cube > where 6 <= N <= 10? > > Is there a simple function of N that I could plug in to my program to > give the scramble length? > Hey Ryan, For 2<=N<=11, CCT uses 25,25,40,60,80,100,120,140,160,180. Ryan and I talked to Frank Morris about the big cubes, and he said that 80 and 100 are good for N=6 and N=7. If anyone would know, he should. We extrapolated this to say that a simple function for the scramble length (l) of an NxNxN cube is l(N) = 20*(N-2), for N>=6.
241. Re: [Speed cubing group] Re: 10x10x10 simulator - advice
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Jan 2008 22:35:53 -0300 (ART)

1 - Well, we currently have 25 for 3x3, 40 for 4x4 and 60 for 5x5, but those doesn't seem "sufficient" you could do it like 30,60,90...that would give 240 moves for the 10x10...not sure if that's "implementable", but... 2 - I always tought your "averages of 10" were medians...aren't they? you should make it average of 12, discarding best and worst for the 3x3...and maybe up to 5x5...for the bigger ones, avgs of 7 would be good, I think...not everybody wants to make 12 solves on a 10x10 :D Pedro Ryan Heise <forum@oosan.ryanheise.com> escreveu: I would like to ask for this community's thoughts on a few things about the design of the new simulator: 1. How many moves should I use to sufficiently scramble an NxNxN cube where 6 <= N <= 10? Is there a simple function of N that I could plug in to my program to give the scramble length? 2. If this game records averages (or calculates the median), does anyone have any thoughts about a reasonable sample size? Also, is anyone particularly attached to averages? I am tending toward replacing them with medians which are more or less just as effective in eliminating lucky times. However, the advantage is that only a single solve needs to be stored on the server, not 10, which saves storage space, bandwidth, and also makes the replay feature much simpler. Either way, it is necessary to decide on a reasonable sample size for each cube size N. Thoughts? -- Ryan Heise http://hi-games.net/ --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
242. Re: What kind of cube does Yu Nakajima use?
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Jan 2008 03:54:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > Reply to the subject: Rubik's 3x3x3 (non-DIY, if I recall correctly) > Yah, from "Mega House", I think it's probably 2006 edition, seeing as how the edges are pretty thin. But his main cube from WC died a week or so before Kawasaki, and I don't know what his newly raised up cube is (probably another store cube as well).
243. Something Interesting
From: "magicbri2000" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Jan 2008 05:55:05 -0000

My friend showed me this. It includes the Revolution, so I thought it
was neat.

http://blog.myspace.com/index.cfm?
fuseaction=blog.view&friendID=49950676&blogID=273092107

(yes, I know it is myspace. My friend goes around it and blah blah.
Don't flame me now, I just thought to share it because it contained
Rubik's Revolution in it).

Brian



244. NxNxN simulator - test release
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Jan 2008 17:42:49 -0000

Hi everyone,

I'm putting up a test page for the new simulator so that people can
get a feel for how it works before I release it:

Interestingly, the 4x4x4 and 5x5x5 cubes can be solved using just the
standard 3x3x3 keyboard controls which already provides keys for L, l,
r and R.

For larger cubes, there are new keyboard controls giving the ability
to shift the left and right hands inwards and outwards to access
different cut planes.

http://www.ryanheise.com/cube/NxNxN/

P.S. scrambleLength(N) = 10*N. It actually seems like it is enough.
Opinions? You can test different scrambles by hitting space, then ESC
to reset (no need to reload the page).

--
Ryan Heise http://hi-games.net/



245. Re: [Speed cubing group] 10x10x10 scrambling algorithm (experimental results)
From: "Lucas Garron" <lucasg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Jan 2008 20:04:08 +0100

Alright! 2x2x2: 4.67 (best) 5x5x5: 7:56.20 and 4:36.61 4x4x4: 2:27.33 and 2:20.15 Do you mind if I film a vid of a solve and post it (maybe even YouTube)? -Lucas Garron -------- Original-Nachricht -------- > Datum: Wed, 16 Jan 2008 10:39:57 -0000 > Von: "Ryan Heise" <forum@...> > An: speedsolvingrubikscube@yahoogroups.com > Betreff: [Speed cubing group] 10x10x10 scrambling algorithm (experimental results) > > http://www.ryanheise.com/cube/10x10x10-scrambling-algorithm.html > > -- > Ryan Heise http://hi-games.net/ > -- Psssst! Schon vom neuen GMX MultiMessenger geh�rt? Der kann`s mit allen: http://www.gmx.net/de/go/multimessenger
246. Re: NxNxN simulator - test release
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Jan 2008 19:55:55 -0000

6x6 in 20:55.60 =) Is there any way to do horizontal inner slice moves like u and d? I'm not sure how I would suggest implementing that, but it would be useful, especially for doing commutators to solve the last few centers on a big cube. --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <forum@...> wrote: > > Hi everyone, > > I'm putting up a test page for the new simulator so that people can > get a feel for how it works before I release it: > > Interestingly, the 4x4x4 and 5x5x5 cubes can be solved using just the > standard 3x3x3 keyboard controls which already provides keys for L, l, > r and R. > > For larger cubes, there are new keyboard controls giving the ability > to shift the left and right hands inwards and outwards to access > different cut planes. > > http://www.ryanheise.com/cube/NxNxN/ > > P.S. scrambleLength(N) = 10*N. It actually seems like it is enough. > Opinions? You can test different scrambles by hitting space, then ESC > to reset (no need to reload the page). > > -- > Ryan Heise http://hi-games.net/ >
247. Re: NxNxN simulator - test release
From: "bassmachine1025" <bassmachine1025@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Jan 2008 20:27:14 -0000

First 6x6 was 10:0x.xx. Best 4x4 is 1:28. Best 5x5 is 2:4x. Stupid Michael Gottlieb and his 1:45 5x5... Tim, there's really no need for u and d moves for the last 2 centers. I use just a variation of niklas with r and l moves. I did find a couple of things though: 1. I would like to have just a simple timer, maybe in seconds only, to see what my breakdowns are like. Nothing that's too distracting, but something. 2. Longer inspection time. 5 sec is kinda pointless for a 5x5. 3. I ran into one bug. I had an E perm on the 5x5, and it stopped solving and told me I was done before I was able to do it. 4. Maybe, like Tim said, enable u and d turns. My suggestion would be to maybe have a button (the 1 key for example) that switches the r's to u's and l's to d's. Just a suggestion, but it would be nice to have in case you would want to use it. --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > 6x6 in 20:55.60 =) > Is there any way to do horizontal inner slice moves like u and d? I'm > not sure how I would suggest implementing that, but it would be > useful, especially for doing commutators to solve the last few centers > on a big cube. > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" > <forum@> wrote: > > > > Hi everyone, > > > > I'm putting up a test page for the new simulator so that people can > > get a feel for how it works before I release it: > > > > Interestingly, the 4x4x4 and 5x5x5 cubes can be solved using just the > > standard 3x3x3 keyboard controls which already provides keys for L, l, > > r and R. > > > > For larger cubes, there are new keyboard controls giving the ability > > to shift the left and right hands inwards and outwards to access > > different cut planes. > > > > http://www.ryanheise.com/cube/NxNxN/ > > > > P.S. scrambleLength(N) = 10*N. It actually seems like it is enough. > > Opinions? You can test different scrambles by hitting space, then ESC > > to reset (no need to reload the page). > > > > -- > > Ryan Heise http://hi-games.net/ > > >
248. just 9 competitions in February
From: "gillesvdp" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Jan 2008 21:23:43 -0000

Too bad, not a record.
This barely equals the previous record of 9 competition in a single
month which was hit last year in November.

Anyone willing to organize an extra competition in February ?
:p :p

Gilles

PS: anyone willing to bet that the number of competitions in 2008
will be lower than in 2007 ??? :D :D

This may surprize you but the current pace is not fast enough.There
were 53 competitions held last year, that is just a little more than
1 per week on average* !
*= 1.019 competition per week.

As for now, there are 17 competitions planned/already organized in
the first 17 weeks of 2008.
This is not good :p




249. Re: NxNxN simulator - test release
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Jan 2008 21:26:18 -0000

Wow this is great! My PB's so far (after 15 minutes) 2x2: 3.17, 4x4: 54.50, 5x5: 1:53, I only figured out how to do l and r moves though xD. I love it! :D --- In speedsolvingrubikscube@yahoogroups.com, "bassmachine1025" <bassmachine1025@...> wrote: > > First 6x6 was 10:0x.xx. Best 4x4 is 1:28. Best 5x5 is 2:4x. Stupid Michael Gottlieb and > his 1:45 5x5... > > > Tim, there's really no need for u and d moves for the last 2 centers. I use just a variation > of niklas with r and l moves. I did find a couple of things though: > > 1. I would like to have just a simple timer, maybe in seconds only, to see what my > breakdowns are like. Nothing that's too distracting, but something. > 2. Longer inspection time. 5 sec is kinda pointless for a 5x5. > 3. I ran into one bug. I had an E perm on the 5x5, and it stopped solving and told me I > was done before I was able to do it. > 4. Maybe, like Tim said, enable u and d turns. My suggestion would be to maybe have a > button (the 1 key for example) that switches the r's to u's and l's to d's. Just a suggestion, > but it would be nice to have in case you would want to use it. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > <timothy.reynolds2@> wrote: > > > > 6x6 in 20:55.60 =) > > Is there any way to do horizontal inner slice moves like u and d? I'm > > not sure how I would suggest implementing that, but it would be > > useful, especially for doing commutators to solve the last few centers > > on a big cube. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" > > <forum@> wrote: > > > > > > Hi everyone, > > > > > > I'm putting up a test page for the new simulator so that people can > > > get a feel for how it works before I release it: > > > > > > Interestingly, the 4x4x4 and 5x5x5 cubes can be solved using just the > > > standard 3x3x3 keyboard controls which already provides keys for L, l, > > > r and R. > > > > > > For larger cubes, there are new keyboard controls giving the ability > > > to shift the left and right hands inwards and outwards to access > > > different cut planes. > > > > > > http://www.ryanheise.com/cube/NxNxN/ > > > > > > P.S. scrambleLength(N) = 10*N. It actually seems like it is enough. > > > Opinions? You can test different scrambles by hitting space, then ESC > > > to reset (no need to reload the page). > > > > > > -- > > > Ryan Heise http://hi-games.net/ > > > > > >
250. Re: [Speed cubing group] Re: NxNxN simulator - test release
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Jan 2008 18:45:06 -0300 (ART)

Agree on the u and d turns... I basically suck at pairing in the M ring, so being able to use u and d would really help me the countdown is the easiest part, I think :) Ryan, you should standardize that, 15 seconds for all cubes...don't know why you have just 10 for the 3x3 O.o other than that, it's really cool :) good job Pedro bassmachine1025 <bassmachine1025@yahoo.com> escreveu: First 6x6 was 10:0x.xx. Best 4x4 is 1:28. Best 5x5 is 2:4x. Stupid Michael Gottlieb and his 1:45 5x5... Tim, there's really no need for u and d moves for the last 2 centers. I use just a variation of niklas with r and l moves. I did find a couple of things though: 1. I would like to have just a simple timer, maybe in seconds only, to see what my breakdowns are like. Nothing that's too distracting, but something. 2. Longer inspection time. 5 sec is kinda pointless for a 5x5. 3. I ran into one bug. I had an E perm on the 5x5, and it stopped solving and told me I was done before I was able to do it. 4. Maybe, like Tim said, enable u and d turns. My suggestion would be to maybe have a button (the 1 key for example) that switches the r's to u's and l's to d's. Just a suggestion, but it would be nice to have in case you would want to use it. --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > 6x6 in 20:55.60 =) > Is there any way to do horizontal inner slice moves like u and d? I'm > not sure how I would suggest implementing that, but it would be > useful, especially for doing commutators to solve the last few centers > on a big cube. > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" > <forum@> wrote: > > > > Hi everyone, > > > > I'm putting up a test page for the new simulator so that people can > > get a feel for how it works before I release it: > > > > Interestingly, the 4x4x4 and 5x5x5 cubes can be solved using just the > > standard 3x3x3 keyboard controls which already provides keys for L, l, > > r and R. > > > > For larger cubes, there are new keyboard controls giving the ability > > to shift the left and right hands inwards and outwards to access > > different cut planes. > > > > http://www.ryanheise.com/cube/NxNxN/ > > > > P.S. scrambleLength(N) = 10*N. It actually seems like it is enough. > > Opinions? You can test different scrambles by hitting space, then ESC > > to reset (no need to reload the page). > > > > -- > > Ryan Heise http://hi-games.net/ > > > --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
251. Re: NxNxN simulator - test release
From: "Patrick Jameson" <rubiksmaster12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Jan 2008 21:45:13 -0000

Wow. This is great. I went straight to the 7x7 and kept getting interrupted with my phone ringing, people IMing me, so the time wasn't that good. I got 49:23.15. I am sure I can get that time down a lot. I think you should make the size of the cube a little bigger so it's easier to see the cubes. I had a little trouble with the centers because I couldn't see if it was the inner center or outer center. I'm going to go all the way to the 10x10 now that I am more used to the controls. I hope there's not a maximum time ;). Patrick --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <forum@...> wrote: > > Hi everyone, > > I'm putting up a test page for the new simulator so that people can > get a feel for how it works before I release it: > > Interestingly, the 4x4x4 and 5x5x5 cubes can be solved using just the > standard 3x3x3 keyboard controls which already provides keys for L, l, > r and R. > > For larger cubes, there are new keyboard controls giving the ability > to shift the left and right hands inwards and outwards to access > different cut planes. > > http://www.ryanheise.com/cube/NxNxN/ > > P.S. scrambleLength(N) = 10*N. It actually seems like it is enough. > Opinions? You can test different scrambles by hitting space, then ESC > to reset (no need to reload the page). > > -- > Ryan Heise http://hi-games.net/ >
252. Re: [Speed cubing group] Something Interesting
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 17 Jan 2008 14:34:23 -0800

1) We knew.
2) You do know this was 2006?

>Don't flame me now, I just thought to share it because it contained
>Rubik's Revolution in it).

3) YOU THINK THAT'S AN EXCUSE???

(Don't take it personally. Hand it off to TechnoSource instead.)

-Lucas Garron


253. Re: [Speed cubing group] just 9 competitions in February
From: "clement Gallet" <keylie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 Jan 2008 00:02:29 +0100

There will be a competition in Murcia in February ! 2008/1/17, gillesvdp <gillesvdp@...>: > Too bad, not a record. > This barely equals the previous record of 9 competition in a single > month which was hit last year in November. > > Anyone willing to organize an extra competition in February ? > :p :p > > Gilles > > PS: anyone willing to bet that the number of competitions in 2008 > will be lower than in 2007 ??? :D :D > > This may surprize you but the current pace is not fast enough.There > were 53 competitions held last year, that is just a little more than > 1 per week on average* ! > *= 1.019 competition per week. > > As for now, there are 17 competitions planned/already organized in > the first 17 weeks of 2008. > This is not good :p > > > > > > Yahoo! Groups Links > > > >
254. Re: [Speed cubing group] Something Interesting
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Jan 2008 16:31:57 -0800 (PST)

2006? Oh, that's what I get for multitasking... ahaha.. sorry. Brian ----- Original Message ---- From: Lucas G. <lucasg@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, January 17, 2008 2:34:23 PM Subject: Re: [Speed cubing group] Something Interesting 1) We knew. 2) You do know this was 2006? >Don't flame me now, I just thought to share it because it contained >Rubik's Revolution in it). 3) YOU THINK THAT'S AN EXCUSE??? (Don't take it personally. Hand it off to TechnoSource instead.) -Lucas Garron <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
255. Re: NxNxN simulator - test release
From: "Patrick Jameson" <rubiksmaster12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 Jan 2008 01:20:05 -0000

This was weird. I was so close to solving the 10x10 cube and all of a sudden...It froze. I then minimized it and opened it back up and it showed this; http://img174.imageshack.us/img174/4148/glitchkg2.jpg Just to say, it didn't really take me 200 minutes. I went out to eat for a while and didn't want to start over so I just left it on. Anyone else have this problem? Patrick --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <forum@...> wrote: > > Hi everyone, > > I'm putting up a test page for the new simulator so that people can > get a feel for how it works before I release it: > > Interestingly, the 4x4x4 and 5x5x5 cubes can be solved using just the > standard 3x3x3 keyboard controls which already provides keys for L, l, > r and R. > > For larger cubes, there are new keyboard controls giving the ability > to shift the left and right hands inwards and outwards to access > different cut planes. > > http://www.ryanheise.com/cube/NxNxN/ > > P.S. scrambleLength(N) = 10*N. It actually seems like it is enough. > Opinions? You can test different scrambles by hitting space, then ESC > to reset (no need to reload the page). > > -- > Ryan Heise http://hi-games.net/ >
256. Re: NxNxN simulator - test release
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 Jan 2008 02:53:50 -0000

Patrick Jameson > http://img174.imageshack.us/img174/4148/glitchkg2.jpg > > Just to say, it didn't really take me 200 minutes. I went out to eat > for a while and didn't want to start over so I just left it on. > > Anyone else have this problem? A few people have. I'm really glad you actually got a screenshot of it, too! I've uploaded a new version of the applet which hopefully fixes the problem. Please let me know if it still happens. For public scrutiny, here is my algorithm to check if a cube is solved regardless of the cube's orientation (which is really the trick). Assume a collection of surface normals for each individual sticker. (See http://en.wikipedia.org/wiki/Surface_normal). There are 6*N*N of those, where N is the number of layers of the cube. boolean solved() // sorry for the cramming! { for(int s=0;s<6;s++) // for each side { double[] t=new double[3]; // = {x,y,z} = total coordinates for(int i=0;i<N*N;i++) for(int j=0;j<3;j++) t[i]+=normals[s][i][j]; // There must be a coordinate with all surface normals at 1 for (int i=0;i<3;i++) if (abs(t[i]) == N*N) continue; return false; } return true; } In other words, a cube is solved if all surface normals for stickers of each particular colour are facing in the same direction. A surface normal will always look like {1,0,0} or {0,1,0} or {0,0,1} or their negatives. -- Ryan Heise http://hi-games.net/
257. Re: NxNxN simulator - test release
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 Jan 2008 03:07:42 -0000

In my cramming, I made a mistake which I have corrected below: Ryan Heise wrote: > boolean solved() // sorry for the cramming! > { >side: > for(int s=0;s<6;s++) // for each side > { > double[] t=new double[3]; // = {x,y,z} = total coordinates > for(int i=0;i<N*N;i++) for(int j=0;j<3;j++) t[i]+=normals[s][i][j]; > // There must be a coordinate with all surface normals at 1 > for (int i=0;i<3;i++) if (abs(t[i]) == N*N) continue side; > return false; > } > return true; > } The outer loop is now labeled 'side' and continue uses that as the target. -- Ryan Heise http://hi-games.net/
258. Re: NxNxN simulator - test release
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 Jan 2008 03:10:59 -0000

I kind of had the same thing happen to me earlier on the 9x9. I'm guessing you fixed it now Ryan, i'll probably give it another go tomorrow, but basically all i had left was to cycle some of the wings and it just froze. It didn't give me a time though, just froze. Btw, my time on it was 95 minutes, though i didn't finish it for above reason, but i'm pretty sure it would have been under 100 min. How fast have others done it? --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <forum@...> wrote: > > Patrick Jameson > > > http://img174.imageshack.us/img174/4148/glitchkg2.jpg > > > > Just to say, it didn't really take me 200 minutes. I went out to eat > > for a while and didn't want to start over so I just left it on. > > > > Anyone else have this problem? > > A few people have. I'm really glad you actually got a screenshot of > it, too! > > I've uploaded a new version of the applet which hopefully fixes the > problem. Please let me know if it still happens. > > For public scrutiny, here is my algorithm to check if a cube is solved > regardless of the cube's orientation (which is really the trick). > > Assume a collection of surface normals for each individual sticker. > (See http://en.wikipedia.org/wiki/Surface_normal). There are 6*N*N of > those, where N is the number of layers of the cube. > > boolean solved() // sorry for the cramming! > { > for(int s=0;s<6;s++) // for each side > { > double[] t=new double[3]; // = {x,y,z} = total coordinates > for(int i=0;i<N*N;i++) for(int j=0;j<3;j++) t[i]+=normals[s][i] [j]; > // There must be a coordinate with all surface normals at 1 > for (int i=0;i<3;i++) if (abs(t[i]) == N*N) continue; > return false; > } > return true; > } > > In other words, a cube is solved if all surface normals for stickers > of each particular colour are facing in the same direction. A surface > normal will always look like {1,0,0} or {0,1,0} or {0,0,1} or their > negatives. > > -- > Ryan Heise http://hi-games.net/ >
259. Re: [Speed cubing group] Something Interesting
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 17 Jan 2008 19:31:34 -0800

Uh, sorry. 2007 :-P (I was thinking "last year" in 2007 mode...) -Lucas Garron ----- Original Message ----- From: Brian Le To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, January 17, 2008 4:31 PM Subject: Re: [Speed cubing group] Something Interesting 2006? Oh, that's what I get for multitasking... ahaha.. sorry. Brian ----- Original Message ---- From: Lucas G. <lucasg@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, January 17, 2008 2:34:23 PM Subject: Re: [Speed cubing group] Something Interesting 1) We knew. 2) You do know this was 2006? >Don't flame me now, I just thought to share it because it contained >Rubik's Revolution in it). 3) YOU THINK THAT'S AN EXCUSE??? (Don't take it personally. Hand it off to TechnoSource instead.) -Lucas Garron <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
260. Re: NxNxN simulator - test release
From: "Patrick Jameson" <rubiksmaster12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 Jan 2008 03:58:08 -0000

Think I found another bug. It happened to me twice but the second time I was lucky and got it on video. Sometimes, when solving the 2x2, right when I solve it, it freezes and doesn't show the time. Here's the video. www.freewebs.com/rubikscubegeek/test.html Skip to about half way through to see it freeze. Patrick P.S. I got a 2.37 Non-Lucky Solve on the 2x2!! :) --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" <richard16meyer@...> wrote: > > I kind of had the same thing happen to me earlier on the 9x9. I'm > guessing you fixed it now Ryan, i'll probably give it another go > tomorrow, but basically all i had left was to cycle some of the wings > and it just froze. It didn't give me a time though, just froze. Btw, > my time on it was 95 minutes, though i didn't finish it for above > reason, but i'm pretty sure it would have been under 100 min. How > fast have others done it? > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" > <forum@> wrote: > > > > Patrick Jameson > > > > > http://img174.imageshack.us/img174/4148/glitchkg2.jpg > > > > > > Just to say, it didn't really take me 200 minutes. I went out to > eat > > > for a while and didn't want to start over so I just left it on. > > > > > > Anyone else have this problem? > > > > A few people have. I'm really glad you actually got a screenshot of > > it, too! > > > > I've uploaded a new version of the applet which hopefully fixes the > > problem. Please let me know if it still happens. > > > > For public scrutiny, here is my algorithm to check if a cube is > solved > > regardless of the cube's orientation (which is really the trick). > > > > Assume a collection of surface normals for each individual sticker. > > (See http://en.wikipedia.org/wiki/Surface_normal). There are 6*N*N > of > > those, where N is the number of layers of the cube. > > > > boolean solved() // sorry for the cramming! > > { > > for(int s=0;s<6;s++) // for each side > > { > > double[] t=new double[3]; // = {x,y,z} = total coordinates > > for(int i=0;i<N*N;i++) for(int j=0;j<3;j++) t[i]+=normals[s][i] > [j]; > > // There must be a coordinate with all surface normals at 1 > > for (int i=0;i<3;i++) if (abs(t[i]) == N*N) continue; > > return false; > > } > > return true; > > } > > > > In other words, a cube is solved if all surface normals for stickers > > of each particular colour are facing in the same direction. A > surface > > normal will always look like {1,0,0} or {0,1,0} or {0,0,1} or their > > negatives. > > > > -- > > Ryan Heise http://hi-games.net/ > > >
261. Two Jersey Competitions!
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 Jan 2008 06:42:25 -0000

This is awesome that we have two competitions in New Jersey within a
month and a couple days, thanks a lot bob, who plans on going to
either Kearny or Princeton, and i think its Sam Boyles who is in
charge of the Princeton open website, my brother and i both registered
and its not showing up, just a heads up, ill try again.



262. Re: just 9 competitions in February
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 Jan 2008 09:34:03 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" <gillesvdp@...> wrote: > > As for now, there are 17 competitions planned/already organized in > the first 17 weeks of 2008. > This is not good :p The solution is easy. Cancel the German Open. Cheers! Stefan
263. Re: Two Jersey Competitions!
From: "Patrick Jameson" <rubiksmaster12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 Jan 2008 11:22:50 -0000

I am planning on going to go to both of them. I just haven't registered yet. It's great that there two competitions so close. As for your registration not showing up, it is probably not a form that automatically posts the registrations. Therefore, he must check his email and post it manually onto the site. Patrick --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > This is awesome that we have two competitions in New Jersey within a > month and a couple days, thanks a lot bob, who plans on going to > either Kearny or Princeton, and i think its Sam Boyles who is in > charge of the Princeton open website, my brother and i both registered > and its not showing up, just a heads up, ill try again. >
264. Re: NxNxN simulator - test release
From: "Patrick Jameson" <rubiksmaster12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 Jan 2008 13:57:16 -0000

Yay, it works. I solved the 10x10 in 133 minutes 32.68 seconds. I got stuck on a parity that took me a while to figure out. The only thing that went sort of wrong is that it took a couple of minutes to show the time. Got me a little worried that it wouldn't show. Patrick --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" <rubiksmaster12@...> wrote: > > Think I found another bug. It happened to me twice but the second time > I was lucky and got it on video. Sometimes, when solving the 2x2, > right when I solve it, it freezes and doesn't show the time. > > Here's the video. > > www.freewebs.com/rubikscubegeek/test.html > > Skip to about half way through to see it freeze. > > Patrick > > P.S. I got a 2.37 Non-Lucky Solve on the 2x2!! :) > > --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > <richard16meyer@> wrote: > > > > I kind of had the same thing happen to me earlier on the 9x9. I'm > > guessing you fixed it now Ryan, i'll probably give it another go > > tomorrow, but basically all i had left was to cycle some of the wings > > and it just froze. It didn't give me a time though, just froze. Btw, > > my time on it was 95 minutes, though i didn't finish it for above > > reason, but i'm pretty sure it would have been under 100 min. How > > fast have others done it? > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" > > <forum@> wrote: > > > > > > Patrick Jameson > > > > > > > http://img174.imageshack.us/img174/4148/glitchkg2.jpg > > > > > > > > Just to say, it didn't really take me 200 minutes. I went out to > > eat > > > > for a while and didn't want to start over so I just left it on. > > > > > > > > Anyone else have this problem? > > > > > > A few people have. I'm really glad you actually got a screenshot of > > > it, too! > > > > > > I've uploaded a new version of the applet which hopefully fixes the > > > problem. Please let me know if it still happens. > > > > > > For public scrutiny, here is my algorithm to check if a cube is > > solved > > > regardless of the cube's orientation (which is really the trick). > > > > > > Assume a collection of surface normals for each individual sticker. > > > (See http://en.wikipedia.org/wiki/Surface_normal). There are 6*N*N > > of > > > those, where N is the number of layers of the cube. > > > > > > boolean solved() // sorry for the cramming! > > > { > > > for(int s=0;s<6;s++) // for each side > > > { > > > double[] t=new double[3]; // = {x,y,z} = total coordinates > > > for(int i=0;i<N*N;i++) for(int j=0;j<3;j++) t[i]+=normals[s][i] > > [j]; > > > // There must be a coordinate with all surface normals at 1 > > > for (int i=0;i<3;i++) if (abs(t[i]) == N*N) continue; > > > return false; > > > } > > > return true; > > > } > > > > > > In other words, a cube is solved if all surface normals for stickers > > > of each particular colour are facing in the same direction. A > > surface > > > normal will always look like {1,0,0} or {0,1,0} or {0,0,1} or their > > > negatives. > > > > > > -- > > > Ryan Heise http://hi-games.net/ > > > > > >
265. NxNxN simulator - OFFICIAL release
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 19 Jan 2008 04:56:56 -0000

A few moments ago, I finally finished testing the NxNxN cube
simulators and published them to my games website:

http://hi-games.net/

Enjoy ;-)

Some notes:

1. If you login, you can personalise your own cube, by setting your
own preferred colours (anything you want, specified in standard 6
digit hexidecimal notation).

2. If you login, you can also personalise your own keyboard map. This
means that Dvorak users and Colemak users can finally use the game
without having to switch layouts. Also, it is possible to assign keys
to shift in and out between cut planes not only on the x axis, but
also on the y and z axes if you so choose to map keys for those actions.

3. Records will be automatically posted whenever you break your
existing record.

4. Obviously, this records list is equivalent to a lucky records list.
Averages or medians will be added in the future.

5. There may still be bugs and so I can't guarantee that records will
be posted correctly. But please let me know if you notice any bugs.
Thanks!

--
Ryan Heise http://www.ryanheise.com/



266. Re: [Speed cubing group] NxNxN simulator - OFFICIAL release
From: "James Stuber" <jestuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 Jan 2008 22:40:05 -0800

2. If you login, you can also personalise your own keyboard map. This
means that Dvorak users and Colemak users can finally use the game
without having to switch layouts. Also, it is possible to assign keys
to shift in and out between cut planes not only on the x axis, but
also on the y and z axes if you so choose to map keys for those actions.

Thank you so much! This stuff is awesome.

-James Stuber


[Non-text portions of this message have been removed]



267. Re: Two Jersey Competitions!
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 Jan 2008 06:02:10 -0000

i was hoping for new york city, but no such luck. perhaps next time. --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > This is awesome that we have two competitions in New Jersey within a > month and a couple days, thanks a lot bob, who plans on going to > either Kearny or Princeton, and i think its Sam Boyles who is in > charge of the Princeton open website, my brother and i both registered > and its not showing up, just a heads up, ill try again. >
268. Futurama
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 Jan 2008 21:37:12 -0000

Season 1, Episode 8

A big ball of garbage from the 20th century is heading straight to
"New New York". Fry, Leela and Bender get up there in space suits.

http://hackvalue.de/~flo/cubing/pics/futurama/fry_s01e08.png

Fry: "Its a glorious monument to the achievments of the 20th century!"

Have a look at the upper right corner :-)


Flo



269. Re: Futurama
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Jan 2008 00:39:02 -0000

Watched that very episode just the other day and didn't spot it. Nice catch! --- In speedsolvingrubikscube@yahoogroups.com, florianweingarten <no_reply@...> wrote: > > Season 1, Episode 8 > > A big ball of garbage from the 20th century is heading straight to > "New New York". Fry, Leela and Bender get up there in space suits. > > http://hackvalue.de/~flo/cubing/pics/futurama/fry_s01e08.png > > Fry: "Its a glorious monument to the achievments of the 20th century!" > > Have a look at the upper right corner :-) > > > Flo >
270. Re: Futurama
From: "smeets.maarten" <smeets.maarten@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Jan 2008 00:50:38 -0000

Wow great observation skills... I assume you find 'Waldo' in a split second to ;-)) --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > Watched that very episode just the other day and didn't spot it. Nice > catch! > > --- In speedsolvingrubikscube@yahoogroups.com, florianweingarten > <no_reply@> wrote: > > > > Season 1, Episode 8 > > > > A big ball of garbage from the 20th century is heading straight to > > "New New York". Fry, Leela and Bender get up there in space suits. > > > > http://hackvalue.de/~flo/cubing/pics/futurama/fry_s01e08.png > > > > Fry: "Its a glorious monument to the achievments of the 20th century!" > > > > Have a look at the upper right corner :-) > > > > > > Flo > > >
271. Progressing through Fridrich's
From: "Carson Penticuff" <cpenticuff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Jan 2008 07:22:38 -0000

Here is my current situation:

I know all of the f2l algorithms for cases in which the cross color
on the edge piece faces to the left when positioned above it's
desired location. (I hope I explained that well) Instead of learning
all of the remaining f2l algorithms at this point, I have been using
[F'.U.F.U'] and [U2.F'U'F] to position the corner to fit one of the
algorithms I already know.

For the last layer, I am using a version of the "easy 7 step" method
with some extra algorithms I figured out to speed things up.

Currently, my average solve is about 1:30.

I am looking to transition into Fredrich's last layer, but am a
little confused. I have begun learning the algorithms for instances
in which the last layer edges are already correctly oriented, this
way I can just solve the last layer cross as I had been with the 7
step method. The problem is that since I was doing OLL Edges->PLL
Edges->PLL Corners->OLL Corners, I don't have any way of completing
my solve once I have used a OLL algorithm. Am I going to have to
learn all of the PLL algorithms in order to finish solving the cube
using Fredrich's LL algorithms, or is there something I am missing?

I feel that what I'm typing isn't making a lot of sense. Feel free to
ask for clarification if needed.



272. Re: [Speed cubing group] Progressing through Fridrich's
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 21 Jan 2008 00:02:08 -0800

> Here is my current situation:
>
> I know all of the f2l algorithms for cases in which the cross color
> on the edge piece faces to the left when positioned above it's
> desired location. (I hope I explained that well)
>
> I feel that what I'm typing isn't making a lot of sense. Feel free to
> ask for clarification if needed.
Could you clarify what the "cross color on the edge piece" is? In most of my
solves, all the edges with cross color are already in the cross..

If you're talking about the corner, then mirror your "algs". If you want to
convert notation, F and R switch, B and L switch, and every moves switches
direction. F'U'F becomes RUR'.

-Lucas Garron



273. TV show?
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Jan 2008 10:07:31 -0000

http://www.cctv.com/program/cultureexpress/20080121/101405.shtml <http://www.cctv.com/program/cultureexpress/20080121/101405.shtml> (They took the b&w picture from my site!) [Non-text portions of this message have been removed]
274. Re: TV show?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Jan 2008 15:53:32 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > http://www.cctv.com/program/cultureexpress/20080121/101405.shtml I have a feeling this will be the Rubik's Revolution of TV shows. Cheers! Stefan
275. Re: Progressing through Fridrich's
From: "revprogrammer" <programmer711@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Jan 2008 17:26:47 -0000

If I understand correctly, this is what I'd do.
For F2L, make up all of your own algorithms, don't memorize them.
Just look at whether the colors of the matching pieces that is on the
D face is the same or different. I'm sure you can figure out where to
go from there with your prior knowledge of algorithms.
For the last layer, originally try to get a 4-look, and gradually go
down to a 2. Get edge orientation first, then do Sune moves to get
the corners (so maybe its 5-look). But gradually learn the All Edges
Oriented Correctly moves found here http://www.cubewhiz.com/oll.html
(Or wherever you want to take them from.)
For Permutation,
(http://www.ws.binghamton.edu/fridrich/Mike/permute.html) you can get
a 2-look by learning the A perm, and doing that for the corners, and
then the U, Z, and H perms to finish the cube. Over time, you can
learn more permutations and get down to just doing one move.
Hope it helps,
Brad



276. Re: [Speed cubing group] Progressing through Fridrich's
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Jan 2008 09:56:37 -0800 (PST)

It is good that you are wishing to progress to Fridrich to get faster. However, I used beginner method for a while and managed 40 seconds with it. Then I learned about Fridrich and learned all of the algorithms. In other words, it is not necessary to learn Fridrich at your current speed level. Instead, practice the method you know so far until you get fast with it. Brian ----- Original Message ---- From: Carson Penticuff <cpenticuff@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, January 20, 2008 11:22:38 PM Subject: [Speed cubing group] Progressing through Fridrich's Here is my current situation: I know all of the f2l algorithms for cases in which the cross color on the edge piece faces to the left when positioned above it's desired location. (I hope I explained that well) Instead of learning all of the remaining f2l algorithms at this point, I have been using [F'.U.F.U'] and [U2.F'U'F] to position the corner to fit one of the algorithms I already know. For the last layer, I am using a version of the "easy 7 step" method with some extra algorithms I figured out to speed things up. Currently, my average solve is about 1:30. I am looking to transition into Fredrich's last layer, but am a little confused. I have begun learning the algorithms for instances in which the last layer edges are already correctly oriented, this way I can just solve the last layer cross as I had been with the 7 step method. The problem is that since I was doing OLL Edges->PLL Edges->PLL Corners->OLL Corners, I don't have any way of completing my solve once I have used a OLL algorithm. Am I going to have to learn all of the PLL algorithms in order to finish solving the cube using Fredrich's LL algorithms, or is there something I am missing? I feel that what I'm typing isn't making a lot of sense. Feel free to ask for clarification if needed. [Non-text portions of this message have been removed]
277. Re: Progressing through Fridrich's
From: "Carson Penticuff" <cpenticuff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Jan 2008 19:04:06 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > > Here is my current situation: > > > > I know all of the f2l algorithms for cases in which the cross color > > on the edge piece faces to the left when positioned above it's > > desired location. (I hope I explained that well) > > > > I feel that what I'm typing isn't making a lot of sense. Feel free to > > ask for clarification if needed. > Could you clarify what the "cross color on the edge piece" is? In most of my > solves, all the edges with cross color are already in the cross.. > > If you're talking about the corner, then mirror your "algs". If you want to > convert notation, F and R switch, B and L switch, and every moves switches > direction. F'U'F becomes RUR'. > > -Lucas Garron > Yeah, that was my bad... I meant corner piece.
278. Schrödinger's Cube
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Jan 2008 19:59:49 -0000

Hi everyone,

KS, a regular on my site's chatterbox, is selling cube shirts. Since
he's just starting out, he can only produce a new shirt design when 25
people are sure to buy it (he needs to buy screens for each new design).

I have an idea for a shirt design:
Front: "Schrödinger's Cube is scrambled."
Back: "Schrödinger's Cube is solved."

Black t-shirt, white font. Maybe you've seen the original:
www.thinkgeek.com/tshirts/science/6dff/

Since I want this shirt myself, I'm trying to find 24 other people who
want to buy one. The current price for the shirt is $18. Please send
an e-mail to smakisumi at gmail if you'd be willing to buy one, with
your name and one of the following messages:

Subject: Schrödinger's Cube
"I'd buy the shirt for $18."
"I'd buy the shirt only if the price becomes lower."

Thanks so much,
-macky



279. 3-edge cycle
From: "ericdstalter" <ericdstalter@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Jan 2008 00:48:59 -0000

ok, I really like M2, M', U2, U' for my edge alg's

ex: M2 U' M2 U' M' U2 M2 U2 M' U2
ex: M2 U' M2 U2 M2 U' M2
ex: ????

my right hand does all the M and left hand does all the U, the alg may
not be the shortest, but they can really move fast. I am finally
starting to be able to use COLL for speed, Petrus F2L, I am wondering
if anyone knows a good alg for the 3 edge cycle, (starting position
doesn't matter) that only uses M2, M', U2, U'.

Eric



280. Re: 3-edge cycle
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Jan 2008 01:11:14 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "ericdstalter" <ericdstalter@...> wrote: > > ok, I really like M2, M', U2, U' for my edge alg's > > ex: M2 U' M2 U' M' U2 M2 U2 M' U2 > ex: M2 U' M2 U2 M2 U' M2 > ex: ???? > > my right hand does all the M and left hand does all the U, the alg may > not be the shortest, but they can really move fast. I am finally > starting to be able to use COLL for speed, Petrus F2L, I am wondering > if anyone knows a good alg for the 3 edge cycle, (starting position > doesn't matter) that only uses M2, M', U2, U'. > > Eric > The closest thing I know of is M2 U' M U2 M' U' M2. That has an M in the middle...I guess you could do M3' if you really wanted to, but this is fairly short and close to what you want. Then M2 U' M' U2 M U' M2 does the other case.
281. Re: [Speed cubing group] Re: 3-edge cycle
From: eric stalter <ericdstalter@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Jan 2008 17:15:12 -0800 (PST)

yeah, that is the closest I have found also, just wandering, hoping that there is a magical alg just waiting for me somewhere. ERic --- Tim Reynolds <timothy.reynolds2@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com, > "ericdstalter" > <ericdstalter@...> wrote: > > > > ok, I really like M2, M', U2, U' for my edge alg's > > > > ex: M2 U' M2 U' M' U2 M2 U2 M' U2 > > ex: M2 U' M2 U2 M2 U' M2 > > ex: ???? > > > > my right hand does all the M and left hand does > all the U, the alg may > > not be the shortest, but they can really move > fast. I am finally > > starting to be able to use COLL for speed, Petrus > F2L, I am wondering > > if anyone knows a good alg for the 3 edge cycle, > (starting position > > doesn't matter) that only uses M2, M', U2, U'. > > > > Eric > > > The closest thing I know of is M2 U' M U2 M' U' M2. > That has an M in > the middle...I guess you could do M3' if you really > wanted to, but > this is fairly short and close to what you want. > Then M2 U' M' U2 M > U' M2 does the other case. > > ____________________________________________________________________________________ Looking for last minute shopping deals? Find them fast with Yahoo! Search. http://tools.search.yahoo.com/newsearch/category.php?category=shopping
282. Re: Schrödinger's Cube
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Jan 2008 01:45:02 -0000

A request from KS: please also include your size (S, M, L, XL, XXL)
and address in the message, and send the e-mail to cubewear at gmail.
I'll forward the messages I've already received to that address.

Thanks,
-macky



283. Memorized solve for impressing people?
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Jan 2008 03:04:52 -0000

I'm giving a speech on Hungarian culture and I'm going to use the
Rubik's Cube as my attention-getting device in the beginning. My plan
is to bring in a partially-solved Rubik's cube that looks pretty
scrambled, and solve it in a matter of seconds, and go from there. If
anybody could recommend me a scramble that leaves the Rubik's cube few
moves from being solved, that would help me a lot. The goal is to
impress the audience and get their attention.

Also, if anybody happens to know anything about Hungarian culture, and
can suggest more Hungarian contributions to the world, I would
appreciate it. I have Franz Liszt (composer) and László Bíró
(ballpoint pen inventor).

Thanks and wish me luck on my speech! (Will be delivered
extemporaneously this Thursday)



284. Re: Memorized solve for impressing people?
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Jan 2008 03:33:17 -0000

Yeah some people were talking about a very short mix here a couple of
days ago. You can mix the cube with L R2 B2 F2 U' D' L' and solve it
with L D U F2 B2 R2 L'.



285. Re: [Speed cubing group] Re: Memorized solve for impressing people?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Jan 2008 19:50:51 -0800

Well, I think you have a license to impress people, but don't cheat outrageously. In other words, don't do anything that's impossible. Sometimes people want a 15 second solve. Maybe you can't always do that, but you average 20 seconds. So with a practiced scramble, you can solve it using your normal method in 15 seconds because you know where things will end up as you go along. In other words, demonstrate the speed solve. Don't reverse a 7 move scramble, and have people think that that's how the world's best solve Rubik's Cubes, and they do it in 3 seconds. I think whatever you choose to do, you should be able to do it. It is merely the circumstance of doing it on the spot that makes it difficult, so you choose to mitigate this circumstance. But don't make us look like fools by having the world think that Rubik's Cubes are solved in 7 moves and in 3 seconds. Even though Matyas is good, you can still tell he's human. I think. -Tyson On Jan 21, 2008 7:33 PM, Guanyang Yu <aceboy222@...> wrote: > Yeah some people were talking about a very short mix here a couple of > days ago. You can mix the cube with L R2 B2 F2 U' D' L' and solve it > with L D U F2 B2 R2 L'. > > > [Non-text portions of this message have been removed]
286. Re: [Speed cubing group] Re: 3-edge cycle
From: "Abby Diab" <abby311@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Jan 2008 22:55:15 -0500

Well, here are some M moves that I kind of like - hope you do, too. 1. M' U M' U M' U2 M U M U M U2 2. M' U M' U M' U M' U M U M U M U M U On 1/21/08, eric stalter <ericdstalter@...> wrote: > > yeah, that is the closest I have found also, just > wandering, hoping that there is a magical alg just > waiting for me somewhere. > > ERic > --- Tim Reynolds <timothy.reynolds2@...<timothy.reynolds2%40verizon.net>> > > wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > , > > "ericdstalter" > > <ericdstalter@...> wrote: > > > > > > ok, I really like M2, M', U2, U' for my edge alg's > > > > > > ex: M2 U' M2 U' M' U2 M2 U2 M' U2 > > > ex: M2 U' M2 U2 M2 U' M2 > > > ex: ???? > > > > > > my right hand does all the M and left hand does > > all the U, the alg may > > > not be the shortest, but they can really move > > fast. I am finally > > > starting to be able to use COLL for speed, Petrus > > F2L, I am wondering > > > if anyone knows a good alg for the 3 edge cycle, > > (starting position > > > doesn't matter) that only uses M2, M', U2, U'. > > > > > > Eric > > > > > The closest thing I know of is M2 U' M U2 M' U' M2. > > That has an M in > > the middle...I guess you could do M3' if you really > > wanted to, but > > this is fairly short and close to what you want. > > Then M2 U' M' U2 M > > U' M2 does the other case. > > > > > > __________________________________________________________ > Looking for last minute shopping deals? > Find them fast with Yahoo! Search. > http://tools.search.yahoo.com/newsearch/category.php?category=shopping > > > [Non-text portions of this message have been removed]
287. Re: [Speed cubing group] Re: 3-edge cycle
From: "Christopher Chen" <chrisleechen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Jan 2008 20:11:37 -0800

If you're interested in BLD, here's something I found one afternoon (M U') 4x On Jan 21, 2008 7:55 PM, Abby Diab <abby311@...> wrote: > Well, here are some M moves that I kind of like - hope you do, too. > > 1. M' U M' U M' U2 M U M U M U2 > > 2. M' U M' U M' U M' U M U M U M U M U > > > On 1/21/08, eric stalter <ericdstalter@...<ericdstalter%40yahoo.com>> > wrote: > > > > yeah, that is the closest I have found also, just > > wandering, hoping that there is a magical alg just > > waiting for me somewhere. > > > > ERic > > --- Tim Reynolds <timothy.reynolds2@...<timothy.reynolds2%40verizon.net> > <timothy.reynolds2%40verizon.net>> > > > > wrote: > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > , > > > "ericdstalter" > > > <ericdstalter@...> wrote: > > > > > > > > ok, I really like M2, M', U2, U' for my edge alg's > > > > > > > > ex: M2 U' M2 U' M' U2 M2 U2 M' U2 > > > > ex: M2 U' M2 U2 M2 U' M2 > > > > ex: ???? > > > > > > > > my right hand does all the M and left hand does > > > all the U, the alg may > > > > not be the shortest, but they can really move > > > fast. I am finally > > > > starting to be able to use COLL for speed, Petrus > > > F2L, I am wondering > > > > if anyone knows a good alg for the 3 edge cycle, > > > (starting position > > > > doesn't matter) that only uses M2, M', U2, U'. > > > > > > > > Eric > > > > > > > The closest thing I know of is M2 U' M U2 M' U' M2. > > > That has an M in > > > the middle...I guess you could do M3' if you really > > > wanted to, but > > > this is fairly short and close to what you want. > > > Then M2 U' M' U2 M > > > U' M2 does the other case. > > > > > > > > > > __________________________________________________________ > > Looking for last minute shopping deals? > > Find them fast with Yahoo! Search. > > http://tools.search.yahoo.com/newsearch/category.php?category=shopping > > > > > > > > [Non-text portions of this message have been removed] > > > -- Chris [Non-text portions of this message have been removed]
288. Re: 3-edge cycle
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Jan 2008 04:13:09 -0000

Huh? That just makes it go back to original...i think... --- In speedsolvingrubikscube@yahoogroups.com, "Christopher Chen" <chrisleechen@...> wrote: > > If you're interested in BLD, here's something I found one afternoon > (M U') 4x
289. Re: 3-edge cycle
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Jan 2008 04:14:21 -0000

OOPS nevermind. I already knew that alg i thought you meant x8



290. Re: [Speed cubing group] Re: 3-edge cycle
From: "Christopher Chen" <chrisleechen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Jan 2008 20:15:56 -0800

Maybe I screwed up on notation, but it's supposed to flip 4 edges... on top and bottom. On the top, the far and right cubie; on the bottom, the close and far cubie...I think On Jan 21, 2008 8:13 PM, Guanyang Yu <aceboy222@...> wrote: > Huh? That just makes it go back to original...i think... > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Christopher Chen" > > <chrisleechen@...> wrote: > > > > If you're interested in BLD, here's something I found one afternoon > > (M U') 4x > > > -- Chris [Non-text portions of this message have been removed]
291. Re: [Speed cubing group] Re: 3-edge cycle
From: "Christopher Chen" <chrisleechen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Jan 2008 20:21:11 -0800

You probably know this already, but I thought it was interesting, considering I found it out myself, on a day with too much time to spare-- (R U R' F) 5x? On Jan 21, 2008 8:14 PM, Guanyang Yu <aceboy222@...> wrote: > OOPS nevermind. I already knew that alg i thought you meant x8 > > > -- Chris [Non-text portions of this message have been removed]
292. [Speed cubing group] Re: 3-edge cycle
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Jan 2008 04:24:24 -0000

Nice. I could use this.
> You probably know this already, but I thought it was interesting,
> considering I found it out myself, on a day with too much time to
spare--
> (R U R' F) 5x?
>




293. Re: [Speed cubing group] Re: 3-edge cycle
From: "Christopher Chen" <chrisleechen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Jan 2008 20:28:36 -0800

I was idly talking to my friend and practicing my finger speed when it came up--just like the Slinky and Post-It notes On Jan 21, 2008 8:24 PM, Guanyang Yu <aceboy222@...> wrote: > Nice. I could use this. > > > You probably know this already, but I thought it was interesting, > > considering I found it out myself, on a day with too much time to > spare-- > > (R U R' F) 5x? > > > > > -- Chris [Non-text portions of this message have been removed]
294. No Smiths!
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 21 Jan 2008 20:50:22 -0800

After noticing all these similar and duplicate Asian names, I just searched the WCA database and found that no one with "Smith" in his name has ever competed (yep, not even Will): http://www.worldcubeassociation.org/results/persons.php?pattern=smith
No Smith, no Smithson, no Cubesmith, no Blacksmith, no Abersmithfordly...
How very peculiar.

Also try the most common last names in the US: http://www.census.gov/genealogy/names/dist.all.last
They're exceedingly rare, for some reason.

No Mohammad or Muhammad either (most common first name in the world).

-Lucas Garron

[Non-text portions of this message have been removed]



295. Re: [Speed cubing group] No Smiths!
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Jan 2008 21:13:11 -0800

I think it would be a good idea to take down birthdays as well. I worry about the day when we have 3 Jon Morris competing in the WCA Database. And also the day when we have 7 Jake Meltons. But I might welcome that. On Jan 21, 2008 8:50 PM, Lucas G. <lucasg@...> wrote: > After noticing all these similar and duplicate Asian names, I just > searched the WCA database and found that no one with "Smith" in his name has > ever competed (yep, not even Will): > http://www.worldcubeassociation.org/results/persons.php?pattern=smith > No Smith, no Smithson, no Cubesmith, no Blacksmith, no Abersmithfordly... > How very peculiar. > > Also try the most common last names in the US: > http://www.census.gov/genealogy/names/dist.all.last > They're exceedingly rare, for some reason. > > No Mohammad or Muhammad either (most common first name in the world). > > -Lucas Garron > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
296. Re: Memorized solve for impressing people?
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Jan 2008 06:25:50 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > > Even though Matyas is good, you can still tell he's human. I think. > > -Tyson > The eyes...look at the eyes...demonic. ;D
297. Re: [Speed cubing group] Re: Memorized solve for impressing people?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Jan 2008 22:27:21 -0800

A légpárnás hajóm tele van angolnákkal On Jan 21, 2008 10:25 PM, bladez740 <blade740@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > > <tyson.mao@...> wrote: > > > > > > Even though Matyas is good, you can still tell he's human. I think. > > > > -Tyson > > > > The eyes...look at the eyes...demonic. > > ;D > > > [Non-text portions of this message have been removed]
298. [Speed cubing group] Re: Memorized solve for impressing people?
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Jan 2008 06:30:44 -0000

You want a match? --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > A l�gp�rn�s haj�m tele van angoln�kkal > > On Jan 21, 2008 10:25 PM, bladez740 <blade740@...> wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Tyson Mao" > > > > <tyson.mao@> wrote: > > > > > > > > > Even though Matyas is good, you can still tell he's human. I think. > > > > > > -Tyson > > > > > > > The eyes...look at the eyes...demonic. > > > > ;D > > > > > > > > > [Non-text portions of this message have been removed] >
299. Re: [Speed cubing group] Re: Memorized solve for impressing people?
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 21 Jan 2008 22:42:17 -0800

> The eyes...look at the eyes...demonic.
How can you tell??? The blindfold is comes down over his eyes before you
have a chance to look at them!



300. Re: Progressing through Fridrich's
From: "Carson Penticuff" <cpenticuff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Jan 2008 07:16:03 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "revprogrammer" <programmer711@...> wrote: > Get edge orientation first, then do Sune moves to get > the corners (so maybe its 5-look). Are you saying that after orienting the edges, I can use only the Sune and Anti-Sune to orient all of the corners? This will work in all cases? I am accustomed to using the sune, however I have been using it to permute the LL edges before messing with the corners. I haven't really experimented with what the sune does to corners. > For Permutation, > (http://www.ws.binghamton.edu/fridrich/Mike/permute.html)you can get > a 2-look by learning the A perm, and doing that for the corners, Will the A perm work for all cases? I am a bit confused, it looks to me that the A perm would work in only some circumstances?
301. Re: [Speed cubing group] No Smiths!
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Jan 2008 09:04:50 -0000

Hi :-) How about adding photos? This will raise a problem - how to avoid abuse of this feature. Not every person in the WCA database has an account on the forum. And there's no link between forum users and the people in the results database :-s -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I think it would be a good idea to take down birthdays as well. I worry > about the day when we have 3 Jon Morris competing in the WCA Database. > > And also the day when we have 7 Jake Meltons. But I might welcome that. > > On Jan 21, 2008 8:50 PM, Lucas G. <lucasg@...> wrote: > > > After noticing all these similar and duplicate Asian names, I just > > searched the WCA database and found that no one with "Smith" in his name has > > ever competed (yep, not even Will): > > http://www.worldcubeassociation.org/results/persons.php? pattern=smith > > No Smith, no Smithson, no Cubesmith, no Blacksmith, no Abersmithfordly... > > How very peculiar. > > > > Also try the most common last names in the US: > > http://www.census.gov/genealogy/names/dist.all.last > > They're exceedingly rare, for some reason. > > > > No Mohammad or Muhammad either (most common first name in the world). > > > > -Lucas Garron > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
302. Re: Memorized solve for impressing people?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Jan 2008 09:11:50 -0000

How fast can you solve the cube without cheating? Stefan --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > I'm giving a speech on Hungarian culture and I'm going to use the > Rubik's Cube as my attention-getting device in the beginning. My plan > is to bring in a partially-solved Rubik's cube that looks pretty > scrambled, and solve it in a matter of seconds, and go from there. If > anybody could recommend me a scramble that leaves the Rubik's cube few > moves from being solved, that would help me a lot. The goal is to > impress the audience and get their attention. > > Also, if anybody happens to know anything about Hungarian culture, and > can suggest more Hungarian contributions to the world, I would > appreciate it. I have Franz Liszt (composer) and László Bíró > (ballpoint pen inventor). > > Thanks and wish me luck on my speech! (Will be delivered > extemporaneously this Thursday) >
303. Re: [Speed cubing group] Re: Progressing through Fridrich's
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Jan 2008 13:01:11 +0100



After orienting the edges, you can orient all of the corners using
only Sune (you don't even need anti-sune), but you might have to use
it 3 times. For PLL you only need 2 algorithms: A (corners) and U
(edges), but you might have to use them several times at once. I made
a complete list of this once:
http://www.speedsolving.com/showpost.php?p=6815&postcount=4 [1]
On Tue, 22 Jan 2008 07:16:03 -0000, "Carson Penticuff" wrote:


--- In speedsolvingrubikscube@yahoogroups.com [2], "revprogrammer"
...> wrote:
> Get edge orientation first, then do Sune moves to get
> the corners (so maybe its 5-look).
Are you saying that after orienting the edges, I can use only the
Sune
and Anti-Sune to orient all of the corners? This will work in all
cases? I am accustomed to using the sune, however I have been using
it
to permute the LL edges before messing with the corners. I haven't
really experimented with what the sune does to corners.
> For Permutation,
>
(http://www.ws.binghamton.edu/fridrich/Mike/permute.html [3])you
can get
> a 2-look by learning the A perm, and doing that for the corners,
Will the A perm work for all cases? I am a bit confused, it looks to
me
that the A perm would work in only some circumstances?


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[7]
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[8]
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[12]
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[13]
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[17]
http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmZmN2dG9sBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzEyMDA5ODYxNjc-
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http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJnbDJwYTQ4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZsaW5rcwRzdGltZQMxMjAwOTg2MTY3
[25]
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[Non-text portions of this message have been removed]



304. Re: Memorized solve for impressing people?
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Jan 2008 13:06:01 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > How fast can you solve the cube without cheating? > > Stefan > On my own maybe 40 seconds, in front of people probably about 1:30. I have 4-6 minutes to deliver the speech. I just wanted a quick solve to open with and gain attention
305. Re: [Speed cubing group] No Smiths!
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Jan 2008 05:14:02 -0800

Photos would be good, but people change in appearance over time. And from an organization standpoint, a single number is much easier to cross-reference. On Jan 22, 2008 1:04 AM, per_fredlund <per_fredlund@...> wrote: > Hi :-) > > How about adding photos? This will raise a problem - how to avoid > abuse of this feature. Not every person in the WCA database has an > account on the forum. And there's no link between forum users and > the people in the results database :-s > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > > <tyson.mao@...> wrote: > > > > I think it would be a good idea to take down birthdays as well. I > worry > > about the day when we have 3 Jon Morris competing in the WCA > Database. > > > > And also the day when we have 7 Jake Meltons. But I might welcome > that. > > > > On Jan 21, 2008 8:50 PM, Lucas G. <lucasg@...> wrote: > > > > > After noticing all these similar and duplicate Asian names, I > just > > > searched the WCA database and found that no one with "Smith" in > his name has > > > ever competed (yep, not even Will): > > > http://www.worldcubeassociation.org/results/persons.php? > pattern=smith > > > No Smith, no Smithson, no Cubesmith, no Blacksmith, no > Abersmithfordly... > > > How very peculiar. > > > > > > Also try the most common last names in the US: > > > http://www.census.gov/genealogy/names/dist.all.last > > > They're exceedingly rare, for some reason. > > > > > > No Mohammad or Muhammad either (most common first name in the > world). > > > > > > -Lucas Garron > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
306. Re: Memorized solve for impressing people?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Jan 2008 13:27:49 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > How fast can you solve the cube without cheating? > > > > Stefan > > > > On my own maybe 40 seconds, in front of people probably about 1:30. I > have 4-6 minutes to deliver the speech. I just wanted a quick solve to > open with and gain attention > So you figured lying is a proper way to get attention? Also, what's that about the "maybe" and "probably"? You don't know? How about measuring it? And I don't believe you drop from 40 to 90 just because somebody's watching, that's a ridiculous drop. Seriously, practice a few times in public and record the times. You'll probably see you're not as slow as you think, and then you can give an honest presentation and still have time for the speech. Btw, most non-cubers are easily impressed even with a 60 seconds or so solve (at least that's what I've heard). Stefan
307. Re: Memorized solve for impressing people?
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Jan 2008 15:21:58 -0000

It's great that you're all so enthusiastic about cuber honesty and
all, but the speech is not entirely about the cube, it just uses it as
a quick opener. The attention-getting device should be only 10-15
seconds in length, and I cannot solve a cube within that time period.

I think I've decided to drop the cube idea from my speech



308. Re: Progressing through Fridrich's
From: "cubetimer" <dan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Jan 2008 15:23:53 -0000

> Are you saying that after orienting the edges, I can use only the Sune > and Anti-Sune to orient all of the corners? This will work in all > cases? I am accustomed to using the sune, however I have been using it > to permute the LL edges before messing with the corners. I haven't > really experimented with what the sune does to corners. Assuming all four edges are oriented, and all four corners are already permuted - yes, you can orient the corners and permute ALL edges using nothing but Sune. Lars Petrus lays it all out on his site under step 6 and step 7, but here are the basics: 1. Twist the corners first. At this step there is either two, one, or zero edges needing twisted. Depending on which case you have, look at the three animations at the bottom of Lars' step 6 beginner section. You simply have to make sure that, depending on which case you have, the UFL corner is oriented to match the diagram. The rest of your dorners may not look the same, but it doesn't matter. At most, you'll need to do Sune twice at this phase to orient all corners. 2. A 3 edge cycle to permute the LL edges can be done using the Sune, without messing up the corners. Lars has an animation for this under step 7 on the right of the beginners section. Hope this helps! Dan Check out my Rubik's Cube Timer <http://www.cubetimer.com/> ! [Non-text portions of this message have been removed]
309. Re: Memorized solve for impressing people?
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Jan 2008 17:06:07 -0000

Why don't you just solve the last layer or something? The transition from a not solved cube to a solved cube is already an effective attention grabber for a lot of people, and it wouldn't be cheating/lying if they can see that the cube was partially solved to begin with. --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > It's great that you're all so enthusiastic about cuber honesty and > all, but the speech is not entirely about the cube, it just uses it as > a quick opener. The attention-getting device should be only 10-15 > seconds in length, and I cannot solve a cube within that time period. > > I think I've decided to drop the cube idea from my speech >
310. Re: Memorized solve for impressing people?
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Jan 2008 17:09:51 -0000

> I think I've decided to drop the cube idea from my speech

If you use a computer to do the speed (present slides or something),
why dont you just show a video of a professional speedcuber?

Flo



311. Re: Memorized solve for impressing people?
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Jan 2008 18:47:15 -0000

It's great that you're so enthusiastic about your speech and all, but cubing is not entirely about speech presentations. --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > It's great that you're all so enthusiastic about cuber honesty and > all, but the speech is not entirely about the cube, it just uses it as > a quick opener. The attention-getting device should be only 10-15 > seconds in length, and I cannot solve a cube within that time period. > > I think I've decided to drop the cube idea from my speech >
312. Re: Memorized solve for impressing people?
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Jan 2008 19:11:58 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > It's great that you're all so enthusiastic about cuber honesty and > all, but the speech is not entirely about the cube, it just uses it as > a quick opener. The attention-getting device should be only 10-15 > seconds in length, and I cannot solve a cube within that time period. > > I think I've decided to drop the cube idea from my speech > I gave a speech involving the cube once, and instead of just solving it, then speaking, I decided to solve it the entire time I was speaking. At the very beginning, I passed it around, and a few people mixed it up. Then, the entire time I gave the speech, I was solving it one-handed. I watched the timing of the cube and my speech so that right when I delivered my closing point, I finished the cube and set it down on a table solved. The only problem: what happens if you get a PLL skip or something and it screws up your timing.
313. Re: Memorized solve for impressing people?
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Jan 2008 19:52:04 -0000

I don't think I could give a speech in 25 seconds... -Dan --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" > <iliekcaekk@> wrote: > > > > It's great that you're all so enthusiastic about cuber honesty and > > all, but the speech is not entirely about the cube, it just uses it as > > a quick opener. The attention-getting device should be only 10-15 > > seconds in length, and I cannot solve a cube within that time period. > > > > I think I've decided to drop the cube idea from my speech > > > > I gave a speech involving the cube once, and instead of just solving > it, then speaking, I decided to solve it the entire time I was > speaking. At the very beginning, I passed it around, and a few people > mixed it up. Then, the entire time I gave the speech, I was solving > it one-handed. I watched the timing of the cube and my speech so that > right when I delivered my closing point, I finished the cube and set > it down on a table solved. > > The only problem: what happens if you get a PLL skip or something and > it screws up your timing. >
314. Re: Memorized solve for impressing people?
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Jan 2008 19:59:32 -0000

...showoff >_> Anyway, my speech was much longer than I average for OH cubing, I slowed way down (partially because I wasn't focusing on the cube). --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > I don't think I could give a speech in 25 seconds... > -Dan > > --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" > <blade740@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" > > <iliekcaekk@> wrote: > > > > > > It's great that you're all so enthusiastic about cuber honesty and > > > all, but the speech is not entirely about the cube, it just uses it as > > > a quick opener. The attention-getting device should be only 10-15 > > > seconds in length, and I cannot solve a cube within that time period. > > > > > > I think I've decided to drop the cube idea from my speech > > > > > > > I gave a speech involving the cube once, and instead of just solving > > it, then speaking, I decided to solve it the entire time I was > > speaking. At the very beginning, I passed it around, and a few people > > mixed it up. Then, the entire time I gave the speech, I was solving > > it one-handed. I watched the timing of the cube and my speech so that > > right when I delivered my closing point, I finished the cube and set > > it down on a table solved. > > > > The only problem: what happens if you get a PLL skip or something and > > it screws up your timing. > > >
315. My new site
From: "bigep25" <bigep25@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Jan 2008 20:57:19 -0000

Everyone come and checkout my site (cubing.webs.com) and tell me what
you think of it.




316. Re: My new site
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Jan 2008 02:29:04 -0000

Seeing as the home page is nothing but two seemingly unrelated Youtube videos at the moment, I'm guessing it's still under construction? Your pages "the new concept" pt. 1, 2 and 3 each contain very little information and all three can easily be summarized in one page. Unless you're planning on adding more, why break it up into three pages? It would also be nice if you explain what "the new concept" is. All you do is link to existing pages with well-documented methods; what's the new part? Is this a more efficient way to solve F2L? --- In speedsolvingrubikscube@yahoogroups.com, "bigep25" <bigep25@...> wrote: > > Everyone come and checkout my site (cubing.webs.com) and tell me what > you think of it. >
317. Directions to those coming to the UCSD 2008 Competition
From: "Kevin Wu" <verymagicalguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Jan 2008 11:41:24 -0000

Hi all,

I wrote up a crude website to give those who are coming the the
competition an idea of where to go since the campus is quite large.
If you have any questions, please direct them to kjwu@... and
NOT this yahoo address.

http://sdcc13.ucsd.edu/~kjwu/

-Kevin



318. Re: [Speed cubing group] Re: My new site
From: J Epstein <bigep25@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Jan 2008 06:41:09 -0800 (PST)

Thank you for going to my site and giving your opinion on it. This is a more efficient way of solving the F2L. could you try it out and see if its any faster than the regular way of solving F2L. If you do this I recommend using the petrus way because it is the fastest way of doing the 2x2x3 block. My homepage is done those are just two videos I like. Thank you once again for the advice. Shelley Chang <shelchang@...> wrote: Seeing as the home page is nothing but two seemingly unrelated Youtube videos at the moment, I'm guessing it's still under construction? Your pages "the new concept" pt. 1, 2 and 3 each contain very little information and all three can easily be summarized in one page. Unless you're planning on adding more, why break it up into three pages? It would also be nice if you explain what "the new concept" is. All you do is link to existing pages with well-documented methods; what's the new part? Is this a more efficient way to solve F2L? --- In speedsolvingrubikscube@yahoogroups.com, "bigep25" <bigep25@...> wrote: > > Everyone come and checkout my site (cubing.webs.com) and tell me what > you think of it. > --------------------------------- Looking for last minute shopping deals? Find them fast with Yahoo! Search. [Non-text portions of this message have been removed]
319. Re: [Speed cubing group] Re: Memorized solve for impressing people?
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 23 Jan 2008 13:14:28 -0800

> I think I've decided to drop the cube idea from my speech
How about showing a pretty pattern? I suggest starting from solved (so you
make it clear you're not trying to impress them by solving), and I recommend
cube-in-cube-in-cube: L'UR'F'UL2U2L'U'LU2DR'D'F2R2U'
(or maybe cube-in-cube, if you think it's easier to see from far...)

-Lucas Garron



320. Mitsuki Gunji's 9.75 solve (Reconstruction)
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 23 Jan 2008 18:08:18 -0800

Shelley and Gentlemen, I present the world's fastest non-lucky solve:
http://archive.garron.us/solves/2008/gunji_9_75.htm

Scramble (cross on D):
L2 F2 D2 F' R2 U2 F D' L B' R2 D2 U F D R' B L F'

Solve:
xU'R'U2r'uL'D2' (7)
L'UL (3)
zUU'RU'R'zURU'R' (2+7)
Uz'RUR'z'RUR' (7)
U'R'URU'zRUR' (8)
RU2'R'U'RUR'U'RU'R' (11)
zx'R2D2R'U'RD2R'UR' (9)

This took a long while because I had a 50x50 px cube to work with. His style
is easy to trace, though (cross was also easier than I expected). This is
also the fastest solve on video; if someone really wants them, I can do
Erik's or Harris's.
You can see a bunch of (good) style in that solve. D2' is not u2' for a
clearer lookahead, the UU' was an attempt at the LR slot, and his half-turn
directions are well-chosen.

Would you mind linking to this, Ron?

-Lucas Garron



321. Re: [Speed cubing group] Mitsuki Gunji's 9.75 solve (Reconstruction)
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Jan 2008 23:22:25 -0300 (ART)

What's up with all those z? they should be y, no? great work, btw Pedro "Lucas G." <lucasg@...> escreveu: Shelley and Gentlemen, I present the world's fastest non-lucky solve: http://archive.garron.us/solves/2008/gunji_9_75.htm Scramble (cross on D): L2 F2 D2 F' R2 U2 F D' L B' R2 D2 U F D R' B L F' Solve: xU'R'U2r'uL'D2' (7) L'UL (3) zUU'RU'R'zURU'R' (2+7) Uz'RUR'z'RUR' (7) U'R'URU'zRUR' (8) RU2'R'U'RUR'U'RU'R' (11) zx'R2D2R'U'RD2R'UR' (9) This took a long while because I had a 50x50 px cube to work with. His style is easy to trace, though (cross was also easier than I expected). This is also the fastest solve on video; if someone really wants them, I can do Erik's or Harris's. You can see a bunch of (good) style in that solve. D2' is not u2' for a clearer lookahead, the UU' was an attempt at the LR slot, and his half-turn directions are well-chosen. Would you mind linking to this, Ron? -Lucas Garron --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
322. Re: [Speed cubing group] Mitsuki Gunji's 9.75 solve (Reconstruction)
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 23 Jan 2008 18:52:09 -0800

Uh, I didn't convert from AnimCube notation. Sorry...
I need to beg Jelinek for a code change, 'cause z and y now have an almost
universal meaning...
Fix makes:

Scramble (cross on D):
L2 F2 D2 F' R2 U2 F D' L B' R2 D2 U F D R' B L F'

Solve:
xU'R'U2r'uL'D2' (7)
L'UL (3)
yUU'RU'R'yURU'R' (2+7)
Uy'RUR'y'RUR' (7)
U'R'URU'yRUR' (8)
RU2'R'U'RUR'U'RU'R' (11)
yx'R2D2R'U'RD2R'UR' (9)

-Lucas Garron




323. Another cube app
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Jan 2008 03:55:08 -0000

Hi, I've written "yet another" 3x3x3 cube app for anyone interested. I consider it mainly for checking move sequences you might post, or for seeing the effect of move sequences posted by others. I've attempted to make it accept most of the common 3x3x3 notation for moves. It also accepts parentheses, commutators, apostrophe for inverses, and repetition counts. Parentheses and commutators can be nested. Of course, the program uses the <U,D,L,R,F,B,x,y,z> group, so cube rotations, inner layer, and double layer moves are supported. It can also generate a random position in the <U,D,L,R,F,B,x,y,z> group. The graphics are simplistic, and there is no solve engine. As an example, my cowskull commutator can be entered as: [(R' D)3 S, U2] (Don't forget you can use Ctrl-V to paste text into the text box.) It is written in C# and may not work on all Windows computers, but I've included the source code so you can compile it if you have a C# compiler. It can be downloaded using this temporary location: http://rapidshare.com/files/86134366/CubeApp.zip.html or: http://tinyurl.com/28v56v - Bruce
324. Re: Another cube app
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Jan 2008 04:18:04 -0000

Hi, Sorry, I forgot to include a small documentation file in the ZIP archive. That file can be downloaded using this link: http://rapidshare.com/files/86140784/CubeAppDoc.txt.html - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Hi, > > I've written "yet another" 3x3x3 cube app for anyone interested. I > consider it mainly for checking move sequences you might post, or for > seeing the effect of move sequences posted by others. > > I've attempted to make it accept most of the common 3x3x3 notation for > moves. It also accepts parentheses, commutators, apostrophe for > inverses, and repetition counts. Parentheses and commutators can be > nested. Of course, the program uses the <U,D,L,R,F,B,x,y,z> group, so > cube rotations, inner layer, and double layer moves are supported. > > It can also generate a random position in the <U,D,L,R,F,B,x,y,z> > group. The graphics are simplistic, and there is no solve engine. > > As an example, my cowskull commutator can be entered as: > [(R' D)3 S, U2] > (Don't forget you can use Ctrl-V to paste text into the text box.) > > It is written in C# and may not work on all Windows computers, but > I've included the source code so you can compile it if you have a C# > compiler. > > It can be downloaded using this temporary location: > http://rapidshare.com/files/86134366/CubeApp.zip.html > or: > http://tinyurl.com/28v56v > > - Bruce >
325. Re: Mitsuki Gunji's 9.75 solve (Reconstruction)
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Jan 2008 06:13:30 -0000

I think the fact that you say "Shelley and Gentlemen" is rude. I've met at least 3 female cubers faster than myself, and I can think of a fourth off the top of my head. --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > Uh, I didn't convert from AnimCube notation. Sorry... > I need to beg Jelinek for a code change, 'cause z and y now have an almost > universal meaning... > Fix makes: > > Scramble (cross on D): > L2 F2 D2 F' R2 U2 F D' L B' R2 D2 U F D R' B L F' > > Solve: > xU'R'U2r'uL'D2' (7) > L'UL (3) > yUU'RU'R'yURU'R' (2+7) > Uy'RUR'y'RUR' (7) > U'R'URU'yRUR' (8) > RU2'R'U'RUR'U'RU'R' (11) > yx'R2D2R'U'RD2R'UR' (9) > > -Lucas Garron >
326. Re: [Speed cubing group] Re: Mitsuki Gunji's 9.75 solve (Reconstruction)
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Jan 2008 22:16:08 -0800

Female cubers? Hook me up! On Jan 23, 2008 10:13 PM, bladez740 <blade740@...> wrote: > I think the fact that you say "Shelley and Gentlemen" is rude. I've > met at least 3 female cubers faster than myself, and I can think of a > fourth off the top of my head. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Lucas G." <lucasg@...> > > wrote: > > > > Uh, I didn't convert from AnimCube notation. Sorry... > > I need to beg Jelinek for a code change, 'cause z and y now have an > almost > > universal meaning... > > Fix makes: > > > > Scramble (cross on D): > > L2 F2 D2 F' R2 U2 F D' L B' R2 D2 U F D R' B L F' > > > > Solve: > > xU'R'U2r'uL'D2' (7) > > L'UL (3) > > yUU'RU'R'yURU'R' (2+7) > > Uy'RUR'y'RUR' (7) > > U'R'URU'yRUR' (8) > > RU2'R'U'RUR'U'RU'R' (11) > > yx'R2D2R'U'RD2R'UR' (9) > > > > -Lucas Garron > > > > > [Non-text portions of this message have been removed]
327. [Speed cubing group] Re: Mitsuki Gunji's 9.75 solve (Reconstruction)
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Jan 2008 06:20:49 -0000

...I was going to tell YOU the same thing. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Female cubers? Hook me up! > > On Jan 23, 2008 10:13 PM, bladez740 <blade740@...> wrote: > > > I think the fact that you say "Shelley and Gentlemen" is rude. I've > > met at least 3 female cubers faster than myself, and I can think of a > > fourth off the top of my head. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Lucas G." <lucasg@> > > > > wrote: > > > > > > Uh, I didn't convert from AnimCube notation. Sorry... > > > I need to beg Jelinek for a code change, 'cause z and y now have an > > almost > > > universal meaning... > > > Fix makes: > > > > > > Scramble (cross on D): > > > L2 F2 D2 F' R2 U2 F D' L B' R2 D2 U F D R' B L F' > > > > > > Solve: > > > xU'R'U2r'uL'D2' (7) > > > L'UL (3) > > > yUU'RU'R'yURU'R' (2+7) > > > Uy'RUR'y'RUR' (7) > > > U'R'URU'yRUR' (8) > > > RU2'R'U'RUR'U'RU'R' (11) > > > yx'R2D2R'U'RD2R'UR' (9) > > > > > > -Lucas Garron > > > > > > > > > > > > [Non-text portions of this message have been removed] >
328. [Speed cubing group] Re: Mitsuki Gunji's 9.75 solve (Reconstruction)
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Jan 2008 06:23:39 -0000

Hush, you. Why do you need them when you've already got me? ;) --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Female cubers? Hook me up! > > On Jan 23, 2008 10:13 PM, bladez740 <blade740@...> wrote: > > > I think the fact that you say "Shelley and Gentlemen" is rude. I've > > met at least 3 female cubers faster than myself, and I can think of a > > fourth off the top of my head. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Lucas G." <lucasg@> > > > > wrote: > > > > > > Uh, I didn't convert from AnimCube notation. Sorry... > > > I need to beg Jelinek for a code change, 'cause z and y now have an > > almost > > > universal meaning... > > > Fix makes: > > > > > > Scramble (cross on D): > > > L2 F2 D2 F' R2 U2 F D' L B' R2 D2 U F D R' B L F' > > > > > > Solve: > > > xU'R'U2r'uL'D2' (7) > > > L'UL (3) > > > yUU'RU'R'yURU'R' (2+7) > > > Uy'RUR'y'RUR' (7) > > > U'R'URU'yRUR' (8) > > > RU2'R'U'RUR'U'RU'R' (11) > > > yx'R2D2R'U'RD2R'UR' (9) > > > > > > -Lucas Garron > > > > > > > > > > > > [Non-text portions of this message have been removed] >
329. [Speed cubing group] Re: Mitsuki Gunji's 9.75 solve (Reconstruction)
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Jan 2008 06:35:55 -0000

Looks like you don't need hooking up after all, tyson. --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > Hush, you. Why do you need them when you've already got me? ;) > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Female cubers? Hook me up! > > > > On Jan 23, 2008 10:13 PM, bladez740 <blade740@> wrote: > > > > > I think the fact that you say "Shelley and Gentlemen" is rude. I've > > > met at least 3 female cubers faster than myself, and I can think of a > > > fourth off the top of my head. > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > "Lucas G." <lucasg@> > > > > > > wrote: > > > > > > > > Uh, I didn't convert from AnimCube notation. Sorry... > > > > I need to beg Jelinek for a code change, 'cause z and y now have an > > > almost > > > > universal meaning... > > > > Fix makes: > > > > > > > > Scramble (cross on D): > > > > L2 F2 D2 F' R2 U2 F D' L B' R2 D2 U F D R' B L F' > > > > > > > > Solve: > > > > xU'R'U2r'uL'D2' (7) > > > > L'UL (3) > > > > yUU'RU'R'yURU'R' (2+7) > > > > Uy'RUR'y'RUR' (7) > > > > U'R'URU'yRUR' (8) > > > > RU2'R'U'RUR'U'RU'R' (11) > > > > yx'R2D2R'U'RD2R'UR' (9) > > > > > > > > -Lucas Garron > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
330. [Speed cubing group] Re: Mitsuki Gunji's 9.75 solve (Reconstruction)
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Jan 2008 09:10:12 -0000

Hook me up? --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > Looks like you don't need hooking up after all, tyson. > > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" > <shelchang@> wrote: > > > > Hush, you. Why do you need them when you've already got me? ;) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Female cubers? Hook me up! > > > > > > On Jan 23, 2008 10:13 PM, bladez740 <blade740@> wrote: > > > > > > > I think the fact that you say "Shelley and Gentlemen" is rude. > I've > > > > met at least 3 female cubers faster than myself, and I can think > of a > > > > fourth off the top of my head. > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > "Lucas G." <lucasg@> > > > > > > > > wrote: > > > > > > > > > > Uh, I didn't convert from AnimCube notation. Sorry... > > > > > I need to beg Jelinek for a code change, 'cause z and y now > have an > > > > almost > > > > > universal meaning... > > > > > Fix makes: > > > > > > > > > > Scramble (cross on D): > > > > > L2 F2 D2 F' R2 U2 F D' L B' R2 D2 U F D R' B L F' > > > > > > > > > > Solve: > > > > > xU'R'U2r'uL'D2' (7) > > > > > L'UL (3) > > > > > yUU'RU'R'yURU'R' (2+7) > > > > > Uy'RUR'y'RUR' (7) > > > > > U'R'URU'yRUR' (8) > > > > > RU2'R'U'RUR'U'RU'R' (11) > > > > > yx'R2D2R'U'RD2R'UR' (9) > > > > > > > > > > -Lucas Garron > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
331. More juggling
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Jan 2008 09:48:50 -0000

>From the TP forum:
http://video.yahoo.com/video/play?vid=1264862

Cheers!
Stefan




332. Re: More juggling
From: "Patrick Jameson" <rubiksmaster12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Jan 2008 11:53:27 -0000

That looks really hard. I would try it but i don't want to drop my cube :P Patrick --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > From the TP forum: > http://video.yahoo.com/video/play?vid=1264862 > > Cheers! > Stefan >
333. Re: [Speed cubing group] More juggling
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Jan 2008 09:56:18 -0300 (ART)

That's cool! I wish I could juggle :( Pedro Stefan Pochmann <pochmann@gmx.de> escreveu: From the TP forum: http://video.yahoo.com/video/play?vid=1264862 Cheers! Stefan --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
334. Re: More juggling
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Jan 2008 15:58:40 -0000

A very impressive feat! My father still talks about Macky's ~1 minute one handed solve while juggling 2 balls in the other hand at the Caltech Dallas tourney as one of the coolest things he's ever seen. -Daniel --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > From the TP forum: > http://video.yahoo.com/video/play?vid=1264862 > > Cheers! > Stefan >
335. NxNxN simulator after 1st week.
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Jan 2008 16:33:07 -0000

I would like to say Thank you to everyone who helped me test my system
over the last week. It was very helpful to have users who were patient
and happy to test my fixes to various bugs. Thanks!

After the first week, here are the number of people who submitted
highscores for each size of cube:

| 2x2x2 | 75 |
| 3x3x3 | 75 |
| 4x4x4 | 40 |
| 5x5x5 | 31 |
| 6x6x6 | 12 |
| 7x7x7 | 8 |
| 8x8x8 | 5 |
| 9x9x9 | 5 |
| 10x10x10 | 4 |


The #1 placeholders for each cube are:

------------------------------------------
2x2x2 - 0.74 seconds - Erik Akkersdijk
http://hi-games.net/cube-2x2x2/watch?u=121

3x3x3 - 7.92 seconds - Andy Tsao
http://hi-games.net/cube-3x3x3/watch?u=107

4x4x4 - 39.63 seconds - Ando Tsao
http://hi-games.net/cube-4x4x4/watch?u=107

5x5x5 - 1:12.77 seconds - Michael Gottlieb
http://hi-games.net/cube-5x5x5/watch?u=44

6x6x6 - 3:18.16 seconds - Michael Gottlieb
http://hi-games.net/cube-6x6x6/watch?u=44

7x7x7 - 5:22.28 seconds - Michael Gottlieb
http://hi-games.net/cube-7x7x7/watch?u=44

8x8x8 - 16:38.01 seconds - Michael Gottlieb
http://hi-games.net/cube-8x8x8/watch?u=44

9x9x9 - 20:26.81 seconds - Dan Cohen
http://hi-games.net/cube-9x9x9/watch?u=119

10x10x10 - 51:56..14 seconds - Johannes Laire
http://hi-games.net/cube-10x10x10/watch?u=125
------------------------------------------

Dan Cohen made an interesting video tutorial for how he solves the
6x6x6 on the simulator: http://au.youtube.com/watch?v=KbliozrS7T4

I would also like to mention some new features that have been added:

1) The front page now gives a live feed of recent highscores.
3) u/d/f/b moves are now mappable in the preferences
2) The replay page for each highscore now includes space for you to
write comments about your solve, such as what techniques you used or
links to youtube tutorial videos, etc.

Once again, the url is http://hi-games.net/
My own profile page is http://hi-games.net/profile/1
(If you have an account, you should have a similar page)

--
Ryan Heise http://hi-games.net/profile/1



336. Re: NxNxN simulator after 1st week.
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Jan 2008 18:38:03 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <forum@...> wrote: > > 5x5x5 - 1:12.77 seconds - Michael Gottlieb > http://hi-games.net/cube-5x5x5/watch?u=44 Ridiculous. When he did the parity alg I had to laugh out loud. Is this the future of cubing? Suggestion: Show a running time so we can see how long the centers/ edges/3x3 (or other steps for other methods) took. Cheers! Stefan
337. Re: Mitsuki Gunji's 9.75 solve (Reconstruction)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Jan 2008 18:53:32 -0000

I like seeing the solve in his colors, but I'd find it also useful to
see it in other colors, let's say our usual scheme and with a white
cross. Make it a choice?

Another solve I'd like to see reconstructed is Minh Thai's former
world record and world champion solve:

http://www.speedcubing.com/videos/MinhThai2295.wmv

I started it a while ago but didn't finish it. Here's what I got so
far:

Scramble with U=yellow F=red:
B L2 F' U2 B' L B2 D' B' L' R U B F2 U2 R2 B U B'

Then he solves the corners of one layer:
D' R D D B' D' R D R'

Then he solves two edges and the center of that layer:
D F' L' R U

Then from 4.70 6.20 there's a break, and then I believe he permutes
the other four layers with a six move alg we use for OLL and then
orients the corners with ten more moves. But I had trouble finding
the exact moves and didn't have much time. I'm also not 100% sure I
got the start correct, check that first if you try the reconstruction.

I guess his solution book might help. Also, Ron might be able to
create a higher quality version.

Cheers!
Stefan




338. Re: [Speed cubing group] Re: Mitsuki Gunji's 9.75 solve (Reconstruction)
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 24 Jan 2008 13:39:40 -0800

>I like seeing the solve in his colors, but I'd find it also useful to
> see it in other colors, let's say our usual scheme and with a white
> cross. Make it a choice?
How about this for now?
http://archive.garron.us/solves/2008/gunji_9_75.htm?scheme=ywrobg


> Another solve I'd like to see reconstructed is Minh Thai's former
> world record and world champion solve:
I can try... I do reconstruction in reverse, though (since often it's hard
to get the scramble or make out cross easily).
For now, I need to read some chapters for my Government final tomorrow.

By the way, does anyone know how to add a running time (like in the '82 vid)
to a video? I so want a utility that can just add a running time to a video
from frame a to some frame b (after time x has elapsed), and then hold the
result x. I'd even settle or command-line and a simple font if necessary...

-Lucas Garron



339. Store-bought vs. DIY
From: dougbenham <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Jan 2008 01:28:09 -0000

What are the differences and similarities between the two? I've heard
of different arc-shaped center pieces and special material for
actually making the cubies (not just plastic, etc.).



340. Blindfold Cubing
From: dougbenham <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Jan 2008 01:29:55 -0000

Can someone outline a method involving number memorization for the
memorization of the cube in a blindfold solve? I use the Pochmann method.



341. Re: [Speed cubing group] Store-bought vs. DIY
From: "Christopher Chen" <chrisleechen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Jan 2008 17:41:15 -0800

I know that the center pieces, if you get a goodish store bought one, are both arched and it can provide a good cubing experience...( I have a store-bought cube and it's really awesome, but I'm getting a DIY On Jan 24, 2008 5:28 PM, dougbenham <no_reply@yahoogroups.com> wrote: > What are the differences and similarities between the two? I've heard > of different arc-shaped center pieces and special material for > actually making the cubies (not just plastic, etc.). > > > -- Chris [Non-text portions of this message have been removed]
342. Re: [Speed cubing group] Blindfold Cubing
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 24 Jan 2008 17:48:51 -0800

> Can someone outline a method involving number memorization for the
> memorization of the cube in a blindfold solve? I use the Pochmann method.
1) Label each sticker with a number.
2) Memorize those numbers instead of stickers. (Memorize such that 2-swaps
with the buffer will resolve every sticker. Only with parity will you ever
have to worry about anything else.)



343. Harris Chan's 9.80 solve (Reconstruction)
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 24 Jan 2008 22:04:51 -0800

http://archive.garron.us/solves/2007/harris_9_80.htm

Thanks to Harris himself for procuring the scramble and reconstructing cross to match my F2L+LL reconstrution!
( http://speedsolving.com/showthread.php?t=2715 )

-Lucas Garron

[Non-text portions of this message have been removed]



344. Re: Harris Chan's 9.80 solve (Reconstruction)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Jan 2008 09:42:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > http://archive.garron.us/solves/2007/harris_9_80.htm Whoa! Given that video I don't think I would've even tried reconstructing the solve. Cube is so tiny and blurry. Good job! Cheers! Stefan
345. Re: [Speed cubing group] Re: Harris Chan's 9.80 solve (Reconstruction)
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 25 Jan 2008 02:39:17 -0800

It's not so bad. The only problem was wasting half an hour trying to find out why the colors don't agree, only to find out that Harris had done a double-R-turn instead of a single (he's too fast!). Anyhow, you forward-construct more often, right? Backwards is easier if you take care not to confuse directions. I knew the OLL and PLL, and with Harris's 2-gen triggers are easy to identify and match with stickers every few turns. Also, cross was impossible without his help. By the way, is it just me or is there also a blatant 5-move xcross in that scramble? -Lucas Garron ----- Original Message ----- From: "Stefan Pochmann" <pochmann@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Friday, January 25, 2008 1:42 AM Subject: [Speed cubing group] Re: Harris Chan's 9.80 solve (Reconstruction) > --- In speedsolvingrubikscube@yahoogroups.com, "Lucas > G." <lucasg@...> wrote: >> >> http://archive.garron.us/solves/2007/harris_9_80.htm > > Whoa! Given that video I don't think I would've even tried > reconstructing the solve. Cube is so tiny and blurry. Good job! > > Cheers! > Stefan
346. Non-permanent adhesive for center caps?
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Jan 2008 13:35:28 -0000

I bought a Rubiks.com DIY and I don't want to use super glue for the
center caps, since I will need to readjust the tension at some point.

Speaking of which, I suck at balancing all the sides in terms of
tension. Any suggestions?

Anyways, if there's a type of adhesive that holds effective, but can
be removed later with not too much trouble, it would be perfect for
these center caps. Thanks



347. Re: Non-permanent adhesive for center caps?
From: Remy Blank <remy.blank@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Jan 2008 15:28:07 +0100

kingnautilus wrote:
> I bought a Rubiks.com DIY and I don't want to use super glue for the
> center caps, since I will need to readjust the tension at some point.
>
> Speaking of which, I suck at balancing all the sides in terms of
> tension. Any suggestions?
>
> Anyways, if there's a type of adhesive that holds effective, but can
> be removed later with not too much trouble, it would be perfect for
> these center caps. Thanks

I have glued magnets under the center caps using 1 mm thick double-sided
tape. The screws are ferromagnetic, so this holds very well, as long as
you use strong magnets.

But if you do this, be careful where you put your cube. Credit cards and
such tend not to like strong magnetic fields.

-- Remy



[Non-text portions of this message have been removed]



348. [Speed cubing group] Re: Harris Chan's 9.80 solve (Reconstruction)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Jan 2008 15:35:50 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > Anyhow, you forward-construct more often, right? Depends. When I reconstructed Toby's or Leyan's WR solve (gosh, I don't remember who it was and can't even find the post anymore) I went backwards. But I didn't have the scramble when I began, and found the start only after Tyson (I think) provided the scramble. If I have the scramble, I prefer to go forwards because then my expectations of what might come next can help me determine what actually comes next. Without the scramble, or when I know the last step(s) like PLL+OLL, I'd probably go backwards. Although, for downloaded YouTube videos I use KMPlayer and going a frame forwards is much faster than a frame backwards. For Minh Thai's solve, the video I linked to wasn't enough to determine the scramble. But I was able to reconstruct it with the help of the longer video showing Minh's inspection, though even that was not enough and I had to rely on them using the same scramble per round so that I could use another competitor's inspection in addition. The long RWC82 video: http://www.speedcubing.com/videos/rubikwc1982.wmv Cheers! Stefan
349. Re: Non-permanent adhesive for center caps?
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Jan 2008 21:51:11 -0000

i just put a piece of paper over the center cubie making sure it will
get locked in between the cap and the cubie... it makes a tight fit
and generally stays for a long time.

as for getting consistent sides, i suggest tightening the cube so that
it's much tighter than you'd like. I screw them a few millimeters
deeper than the top of the screw casing... I find it's a lot easier to
identify "spinny" sides when everything is very tight... and if you
leave it fairly tight it will break in quite nicely :)
good luck



350. Re: [Speed cubing group] Store-bought vs. DIY
From: "Brad Sampson" <programmer711@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Jan 2008 14:56:38 -0700

I have a store-bought cube that I can sub-20 with, but its 4ish years
old. Mine has a logo like this:
http://ecx.images-amazon.com/images/I/512J77TCN2L.jpg
>From my experience, the silver 25th aniversary or newer ones that look
like this:
http://images.amazon.com/images/G/01/toys/detail-page/rubiks-cube.jpg
Aren't loose enough to speedcube with.
However, until you're decently fast, the cube doesn't make too much difference.
Hope it helps!


351. Dan Dzoan's 17.90 solve (reconstructed)
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 25 Jan 2008 14:27:00 -0800

http://archive.garron.us/solves/2007/dan_OH_17_90.htm

Scramble (white on top, green in front / cross on U):
F2 L2 B' R' F' R F2 D' R2 B D U F U F2 U' B
(Note that there's a 4-move crosss on D AND on U.)

Solve:
Cross + first pair:
z2 zL'UR'x z'L'U'L'(6)
Second slot + first slot:
R'U'R2U'R' (5)
Third slot:
y'UL'ULUL'U2L(8)
Fourth slot:
URUR'U'RU2'R' (8)
OLL:
RU2'R'U'RU'R' (7)
PLL:
y' R2U'R'U'RURURU'R (11)
(45 moves total)

My dad filmed this so well, it was really easy to reconstruct...
(It was also a short, easy solve)


-Lucas Garron


352. Re: [Speed cubing group] Store-bought vs. DIY
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Jan 2008 22:36:39 -0000

My best cubes are store bought cubes that happened to be good. I haven't had much success with DIYs, though that's probably just because I'm too lazy to really work on them and break them in. One of my cubes had the old logo; I bought it in 2004 and it has flat centers. The 25th anniversary and later ones have arched centers. Supposedly cubes with flat centers pop more often, but my old one never popped until recently, and that's mostly because it's getting loose with age. --- In speedsolvingrubikscube@yahoogroups.com, "Brad Sampson" <programmer711@...> wrote: > > I have a store-bought cube that I can sub-20 with, but its 4ish years > old. Mine has a logo like this: > http://ecx.images-amazon.com/images/I/512J77TCN2L.jpg > From my experience, the silver 25th aniversary or newer ones that look > like this: > http://images.amazon.com/images/G/01/toys/detail-page/rubiks-cube.jpg > Aren't loose enough to speedcube with. > However, until you're decently fast, the cube doesn't make too much difference. > Hope it helps! >
353. Re: Two Jersey Competitions!
From: "sam.boyles" <samboyles@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Jan 2008 22:58:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > i was hoping for new york city, but no such luck. perhaps next time. > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > wrote: > > > > This is awesome that we have two competitions in New Jersey within a > > month and a couple days, thanks a lot bob, who plans on going to > > either Kearny or Princeton, and i think its Sam Boyles who is in > > charge of the Princeton open website, my brother and i both registered > > and its not showing up, just a heads up, ill try again. > > > Sorry for your registrations not showing up, try it again. I got a new registration form that works well this time (Not through freewebs, Bryan made me one). If it fails AGAIN then try emailing me. Sorry about that, Sam
354. Re: [Speed cubing group] Dan Dzoan's 17.90 solve (reconstructed)
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Jan 2008 16:07:03 -0800

Hey Lucas, If you want, I'd be happy to send you the scrambles to all the competitions. I keep them stored on a harddrive. And if you want any in the future, let me know. -Tyson On Jan 25, 2008 2:27 PM, Lucas G. <lucasg@...> wrote: > http://archive.garron.us/solves/2007/dan_OH_17_90.htm > > Scramble (white on top, green in front / cross on U): > F2 L2 B' R' F' R F2 D' R2 B D U F U F2 U' B > (Note that there's a 4-move crosss on D AND on U.) > > Solve: > Cross + first pair: > z2 zL'UR'x z'L'U'L'(6) > Second slot + first slot: > R'U'R2U'R' (5) > Third slot: > y'UL'ULUL'U2L(8) > Fourth slot: > URUR'U'RU2'R' (8) > OLL: > RU2'R'U'RU'R' (7) > PLL: > y' R2U'R'U'RURURU'R (11) > (45 moves total) > > My dad filmed this so well, it was really easy to reconstruct... > (It was also a short, easy solve) > > -Lucas Garron > > [Non-text portions of this message have been removed]
355. Re: [Speed cubing group] Dan Dzoan's 17.90 solve (reconstructed)
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Jan 2008 21:27:31 -0300 (ART)

Wow! quite cool that he used a lot of R moves, which aren't that good if you use your right hand...I guess he's just skilled : ) Pedro "Lucas G." <lucasg@...> escreveu: http://archive.garron.us/solves/2007/dan_OH_17_90.htm Scramble (white on top, green in front / cross on U): F2 L2 B' R' F' R F2 D' R2 B D U F U F2 U' B (Note that there's a 4-move crosss on D AND on U.) Solve: Cross + first pair: z2 zL'UR'x z'L'U'L'(6) Second slot + first slot: R'U'R2U'R' (5) Third slot: y'UL'ULUL'U2L(8) Fourth slot: URUR'U'RU2'R' (8) OLL: RU2'R'U'RU'R' (7) PLL: y' R2U'R'U'RURURU'R (11) (45 moves total) My dad filmed this so well, it was really easy to reconstruct... (It was also a short, easy solve) -Lucas Garron --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
356. Re: [Speed cubing group] Dan Dzoan's 17.90 solve (reconstructed)
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 25 Jan 2008 16:26:42 -0800

> Hey Lucas,
>
> If you want, I'd be happy to send you the scrambles to all the
> competitions. I keep them stored on a harddrive. And if you want any in
> the future, let me know.
>
> -Tyson

Don't lose that hard drive!
I mentioned this at the WCA forum: Can we allow the scrambles to be posted
after a competition? Should we require it?
It requires a bit more coordination by the delegate(s) and judges, but
scrambles may be useful/fun and I don't see how they can hurt official
results, past or future (or present?)...

If track meets involved scrambles, for example, I'm sure they'd publish them
with the results...
I think it's one of those things we'll switch to someday (like random-state
scrambling), but maybe aren't advanced enough to handle.
Hum. I don't think I'll need them, but I'd also be happy to receive those
scrambles. I'll probably analyze them for randomness... :-P

-Lucas Garron



357. does any one have any good tips on making a speed cube??
From: alienkai94 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 Jan 2008 00:40:37 -0000

does anyone have good tips on making a speed cube??



358. Re: [Speed cubing group] Store-bought vs. DIY
From: "Christopher Chen" <chrisleechen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Jan 2008 16:51:34 -0800

I've had my store bought cube for about 5-6 months, and it has never popped. I suppose you should get a DIY once you average decently fastish (I'm 33-36 sec.) On Jan 25, 2008 2:36 PM, Shelley Chang <shelchang@...> wrote: > My best cubes are store bought cubes that happened to be good. I > haven't had much success with DIYs, though that's probably just > because I'm too lazy to really work on them and break them in. One of > my cubes had the old logo; I bought it in 2004 and it has flat > centers. The 25th anniversary and later ones have arched centers. > Supposedly cubes with flat centers pop more often, but my old one > never popped until recently, and that's mostly because it's getting > loose with age. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Brad Sampson" > > <programmer711@...> wrote: > > > > I have a store-bought cube that I can sub-20 with, but its 4ish years > > old. Mine has a logo like this: > > http://ecx.images-amazon.com/images/I/512J77TCN2L.jpg > > From my experience, the silver 25th aniversary or newer ones that look > > like this: > > http://images.amazon.com/images/G/01/toys/detail-page/rubiks-cube.jpg > > Aren't loose enough to speedcube with. > > However, until you're decently fast, the cube doesn't make too much > difference. > > Hope it helps! > > > > > -- Chris [Non-text portions of this message have been removed]
359. Re: [Speed cubing group] does any one have any good tips on making a speed cube??
From: "Brad Sampson" <programmer711@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Jan 2008 19:28:22 -0700

Practice cubing. You question should have been "does anyone have good
tips on making a speed cuber??"
But for the cube, use or buy a loose cube, lubricate it, wear it in.
And Practice.


360. Re: [Speed cubing group] Dan Dzoan's 17.90 solve (reconstructed)
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 Jan 2008 02:48:41 -0000

Scrambles used to be released along with the results after the earliest tournaments, weren't they? Any reason why we stopped doing that? --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > > Hey Lucas, > > > > If you want, I'd be happy to send you the scrambles to all the > > competitions. I keep them stored on a harddrive. And if you want any in > > the future, let me know. > > > > -Tyson > > Don't lose that hard drive! > I mentioned this at the WCA forum: Can we allow the scrambles to be posted > after a competition? Should we require it? > It requires a bit more coordination by the delegate(s) and judges, but > scrambles may be useful/fun and I don't see how they can hurt official > results, past or future (or present?)... > > If track meets involved scrambles, for example, I'm sure they'd publish them > with the results... > I think it's one of those things we'll switch to someday (like random-state > scrambling), but maybe aren't advanced enough to handle. > Hum. I don't think I'll need them, but I'd also be happy to receive those > scrambles. I'll probably analyze them for randomness... :-P > > -Lucas Garron >
361. DOYOUPUZZLES
From: "lakshmimaha54" <lakshmimaha54@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 Jan 2008 05:01:26 -0000

http://myprofile0116.blogspot.com/



362. Re: [Speed cubing group] Dan Dzoan's 17.90 solve (reconstructed)
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Jan 2008 22:37:33 -0800

Yeah. I got busy. :-P And I'm not sure that I have webspace anymore. I used to upload it to my account at school and give people a few weeks to download everything. I guess you'll hear from me after the Stanford competition. Maybe Adam can get you the computer compy of the scrambles after this weekend? On Jan 25, 2008 6:48 PM, Shelley Chang <shelchang@...> wrote: > Scrambles used to be released along with the results after the > earliest tournaments, weren't they? Any reason why we stopped doing that? > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Lucas G." <lucasg@...> > > wrote: > > > > > Hey Lucas, > > > > > > If you want, I'd be happy to send you the scrambles to all the > > > competitions. I keep them stored on a harddrive. And if you want > any in > > > the future, let me know. > > > > > > -Tyson > > > > Don't lose that hard drive! > > I mentioned this at the WCA forum: Can we allow the scrambles to be > posted > > after a competition? Should we require it? > > It requires a bit more coordination by the delegate(s) and judges, but > > scrambles may be useful/fun and I don't see how they can hurt official > > results, past or future (or present?)... > > > > If track meets involved scrambles, for example, I'm sure they'd > publish them > > with the results... > > I think it's one of those things we'll switch to someday (like > random-state > > scrambling), but maybe aren't advanced enough to handle. > > Hum. I don't think I'll need them, but I'd also be happy to receive > those > > scrambles. I'll probably analyze them for randomness... :-P > > > > -Lucas Garron > > > > > [Non-text portions of this message have been removed]
363. Re: does any one have any good tips on making a speed cube??
From: "Carson Penticuff" <cpenticuff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 Jan 2008 06:53:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, alienkai94 <no_reply@...> wrote: > > does anyone have good tips on making a speed cube?? > I took mine apart and used a file to sand down all the internal parts that create friction. Don't use a file that is meant for metal, the "teeth" will be too fine, use a "wood" file, but one with "finer" teeth. I haven't actually tried lube on mine yet. I have a fear of making a mess out of it or not being able to hold onto it. I found this neat graphite lube hanging on the rack where they make keys at my local wal- mart. It is labeled as lock lubricant... have been tempted to try it. What is the lube of choice around here anyway?
364. Re-stringing magic
From: J Epstein <bigep25@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 Jan 2008 13:09:40 -0800 (PST)

Does anyone have a good guide to restringing magic.


---------------------------------
Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now.

[Non-text portions of this message have been removed]



365. Re: [Speed cubing group] Re-stringing magic
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 26 Jan 2008 14:00:45 -0800

> Does anyone have a good guide to restringing magic.

Apparently my explanation works well for some people:
http://cube.garron.us/magic.htm
It describes what movements to make for stringing, though you have to infer
a bit.
I even refer to it myself if I haven't strung in a while :-P

-Lucas Garron




366. 2 CRC Silicone Cans... are they really different?
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 Jan 2008 16:53:41 -0600

Read this post by Mike Carroll first:

http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/34627

The first link there doesn't work any longer, but I found the can he
was describing here:

http://www.ryderfleetproducts.com/cgi-bin/ryderfp/products/product_detail.jsp?BV_SessionID=@@@@1385984838.1201387563@@@@&BV_EngineID=ccccaddmkhmjljlcfkmcgfmdfoldflm.0&oid=47996

I bought some and it turned out to be the solid red can with the
smaller black cap.
(even though they advertise it with the other can)
I can't find it anywhere else.

My question is if anybody else has tried both and noticed a difference?
Is the solid red can actually different and worse?
For me it has been somewhat gummy and slow-drying, but over-applying
it could've caused that.

Alex


367. Re: 2 CRC Silicone Cans... are they really different?
From: "Mike Carroll" <TranceRiver@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 Jan 2008 23:09:11 -0000

Hey,

Here's a better comparison. I still have the photos from when I
looked into it.

Here's a quick comparison of both cans that I have:
http://img299.imageshack.us/my.php?image=comparisonhy8.jpg .

I've never really found out if one is actually a different mixture,
but in all my applications, the black gradient can doesn't leave the
'white' residue.

Cheers,

Mike Carroll



368. HELP! Need a ride to UCSD tomorrow.
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Jan 2008 06:48:00 -0000

I'm sort of in a jam. My ride fell through for tomorrow, and I need a
way to get to and from UCSD in the morning. I was wondering if anyone
coming from LA has room in their car to pick up one more in Buena
Park. I'm only 10 minutes from the 5 freeway, so I shouldn't be too
far out of the way for anyone. I'm willing to get up and go at
whatever ungodly time you'll take me. I'm willing to look past
anything and everything, including but not limited to:
- Your hunk of junk car.
- Your horrible taste in music.
- Your political views.
- Your hairstyle.
- The fact that you cube faster than me.

I'd be willing to chip in for gas, or whatever. If you can help me
out, please email me at blade740@gmail as soon as possible. Thanks.



369. It's magic
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Jan 2008 13:31:46 -0000

http://reveetmagie.free.fr/instacube.wmv

I think all six sides are indeed solved and they say it can be given
to the audience for inspection.

Cheers!
Stefan




370. Re: It's magic
From: "Oliver Wolff" <OliverWolff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Jan 2008 13:59:26 -0000

Hi, if you look at the cube carefully you will see that it´s a trick and I know how it works because I can do it without anyone being able to see how it works. Olli --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > http://reveetmagie.free.fr/instacube.wmv > > I think all six sides are indeed solved and they say it can be given > to the audience for inspection. > > Cheers! > Stefan >
371. Re: More juggling
From: "smeets.maarten" <smeets.maarten@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Jan 2008 14:06:28 -0000

Wow... he takes it to another level... --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > From the TP forum: > http://video.yahoo.com/video/play?vid=1264862 > > Cheers! > Stefan >
372. Re: It's magic
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Jan 2008 14:51:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Oliver Wolff" <OliverWolff@...> wrote: > > if you look at the cube carefully you will see that it´s a trick Well, duh! They're a magic shop and they sell it as a trick. > and I know how it works because I can do it without anyone being > able to see how it works. Hmm, I don't quite understand that causality. Anyway, if you have a video of you performing it, I'd be interested to watch. Cheers! Stefan
373. Re: It's magic
From: "Oliver Wolff" <OliverWolff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Jan 2008 15:08:28 -0000

So once again: "I think all six sides are indeed solved and they say it can be given to the audience for inspection." If you look at the cube carefully you will SEE that it´s a trick (and of course that not all six sides can be solved) If you can easily spot a trick as a trick it´s not very spectacular. I don´t have a video of me. Olli --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Oliver > Wolff" <OliverWolff@> wrote: > > > > if you look at the cube carefully you will see that it´s a trick > > Well, duh! They're a magic shop and they sell it as a trick. > > > and I know how it works because I can do it without anyone being > > able to see how it works. > > Hmm, I don't quite understand that causality. Anyway, if you have a > video of you performing it, I'd be interested to watch. > > Cheers! > Stefan >
374. Re: It's magic
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Jan 2008 15:38:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Oliver Wolff" <OliverWolff@...> wrote: > > If you look at the cube carefully you will SEE that it´s a trick > (and of course that not all six sides can be solved) 1. I don't have to look carefully to see it's a trick, I already *know* it's a trick because they *say* so. 2. All six sides *are* solved. 3. No, this is *not* the old "enchanted cube" trick that we all know already. It's an improvement. Otherwise I obviously wouldn't have shown it. Stefan
375. Re: It's magic
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Jan 2008 15:46:29 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > 1. I don't have to look carefully to see it's a trick, I already > *know* it's a trick because they *say* so. Maybe the reason I stress this is the currently boosted Uri Geller farce. *That* is a guy where you need to see it's a trick, because he keeps lying about it. This is not the case here. Stefan
376. Re: [Speed cubing group] Re: It's magic
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Jan 2008 08:17:40 -0800

Wait... Uri Geller uses the cube in one of his stunt lies? If Uri Geller is indeed using a Rubik's Cube at all, I offer my services and put all my credibility on the line for the use of James Randi. On Jan 27, 2008 7:46 AM, Stefan Pochmann <pochmann@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan > Pochmann" <pochmann@...> wrote: > > > > 1. I don't have to look carefully to see it's a trick, I already > > *know* it's a trick because they *say* so. > > Maybe the reason I stress this is the currently boosted Uri Geller > farce. *That* is a guy where you need to see it's a trick, because he > keeps lying about it. This is not the case here. > > Stefan > > > [Non-text portions of this message have been removed]
377. Re: It's magic
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Jan 2008 16:32:50 -0000

Hmm, this is interesting. When he shows you the cube is it just me or is there no white center to begin with? Certainly yellow is opposite yellow. Then when he spins it it's all solved, and there is a white face. I have no clue how he does it, but it is pretty neat. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Wait... Uri Geller uses the cube in one of his stunt lies? > > If Uri Geller is indeed using a Rubik's Cube at all, I offer my services and > put all my credibility on the line for the use of James Randi. > > On Jan 27, 2008 7:46 AM, Stefan Pochmann <pochmann@...> wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Stefan > > Pochmann" <pochmann@> wrote: > > > > > > 1. I don't have to look carefully to see it's a trick, I already > > > *know* it's a trick because they *say* so. > > > > Maybe the reason I stress this is the currently boosted Uri Geller > > farce. *That* is a guy where you need to see it's a trick, because he > > keeps lying about it. This is not the case here. > > > > Stefan > > > > > > > > > [Non-text portions of this message have been removed] >
378. [Speed cubing group] Re: It's magic
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Jan 2008 16:51:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Wait... Uri Geller uses the cube in one of his stunt lies? Nah, I don't think the cube is part of the handful of tricks Geller can do. After all, apparently he hasn't learned any new tricks in the last 30 years or so. I just meant that generally, as he's the prime example of a dishonest magician: http://en.wikipedia.org/wiki/Magic_(illusion)#Misuse_of_magic Cheers! Stefan
379. Re: [Speed cubing group] Re: 2 CRC Silicone Cans... are they really different?
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Jan 2008 12:58:21 -0600

Can you still find it?


380. Re: It's magic
From: dougbenham <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Jan 2008 20:22:21 -0000

You guys gotta tell me how to do that! How does it work? --- In speedsolvingrubikscube@yahoogroups.com, "Oliver Wolff" <OliverWolff@...> wrote: > > Hi, > > if you look at the cube carefully you will see that it´s a trick and I > know how it works because I can do it without anyone being able to see > how it works. > > Olli > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > http://reveetmagie.free.fr/instacube.wmv > > > > I think all six sides are indeed solved and they say it can be given > > to the audience for inspection. > > > > Cheers! > > Stefan > > >
381. Re: It's magic
From: zorin_r <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Jan 2008 20:38:21 -0000

It is the same thing as the old trick. But this time the performer prepare one side of the solved cube with fake stickers so one side looks scrambled. Then the trick is done as the old one and when he has "solved" the cube he let i rest in his right hand with the fake stickers down, and then "slides" the fake stickers of when hi shows the solved cube. --- In speedsolvingrubikscube@yahoogroups.com, dougbenham <no_reply@...> wrote: > > You guys gotta tell me how to do that! How does it work? > > --- In speedsolvingrubikscube@yahoogroups.com, "Oliver Wolff" > <OliverWolff@> wrote: > > > > Hi, > > > > if you look at the cube carefully you will see that it´s a trick and I > > know how it works because I can do it without anyone being able to see > > how it works. > > > > Olli > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > http://reveetmagie.free.fr/instacube.wmv > > > > > > I think all six sides are indeed solved and they say it can be given > > > to the audience for inspection. > > > > > > Cheers! > > > Stefan > > > > > >
382. CCT on Linux
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Jan 2008 20:43:09 -0000

Hi there,

I just tried to use CalCubeTimer with Linux and I need some help here.
First of all: I use Linux almost exclusively, so I have some
experience. My stackmat works with CCT on Windows, so the stackmat
itself should not be the problem here.

CCT itself runs fine. I can start it and use it with the keyboard.
Also, if I un-mute my microphone input, I hear the repeating noises
which the stackmat sends to my soundcard, so it should not be a driver
issue either.

I think its a configuration issue. Do I have to unmute the microphone
input? If yes, how can I deactivate hearing that stackmat-noise all
the time?

I use Debian GNU/Linux on a x64 System with 2.6.20-16 kernel. The
soundcard is some Realteak ALC833 HD Audio card on an board with
NVidia chipset (if that matters). I have two microphone inputs, one on
the front, one on the back. The CCT options show two mixers (I guess
one for every input, but I cant tell which is what), I tried them both
with Stackmat values from 5 to 100 in steps of 5. Nothing. "Timer is
off" all the time.

Any suggestions?

Thanks in advance!

Flo



383. Re: CCT on Linux
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Jan 2008 21:21:09 -0000

I just noticed something. There seems to be some kind of "loose
contact" (not sure how to say this in english).

If I start the stackmat (start timing) and then remove the plug and
put it back in, or plug it about half way in, the timer shows some
numbers for about a second. I noticed this effect on another (windows)
system with another stackmat too.

Whats up with that? Does that mean my stackmat value is incorrect? Or
am I using the wrong cable?

I use a stereo cable which came with my sound card and a 2.5mm to
3.5mm adapter plug on it. Maybe it has to be a mono cable?

Thanks

Flo



384. Re: CCT on Linux
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Jan 2008 23:00:54 -0000

Turn the volume off on your speakers. I used CCT for a while on my Linux box, and then the sound card got fried when I was trying to hook it up again after moving.. Also, that timer I was using starting having some weird problems (I can stop it by using just the right side). So I don't know if it's all related or not. --- In speedsolvingrubikscube@yahoogroups.com, florianweingarten <no_reply@...> wrote: > If yes, how can I deactivate hearing that stackmat-noise all > the time?
385. What's a competition like?
From: "pcharles_huynh" <pcharles_huynh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 Jan 2008 01:36:48 -0000

I was thinking about going to the Princeton open in March and want to
know what being in a competition is like. How does the day run? Is
there the constant shuffling of cubies everywhere? Just wondering.



386. Re: [Speed cubing group] What's a competition like?
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Jan 2008 19:01:13 -0800 (PST)

Basically, read the WCA rules and you'll be fine. Most of the time you'll hear cubes being shuffled. You'll meet cubers and hopefully play with other puzzles. Brian PS. By the way, are you Vietnamese? ----- Original Message ---- From: pcharles_huynh <pcharles_huynh@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, January 27, 2008 5:36:48 PM Subject: [Speed cubing group] What's a competition like? I was thinking about going to the Princeton open in March and want to know what being in a competition is like. How does the day run? Is there the constant shuffling of cubies everywhere? Just wondering. <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
387. Re: What's a competition like?
From: "pcharles_huynh" <pcharles_huynh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 Jan 2008 03:22:30 -0000

Yes, I am vietnamese. Very observant. Or lucky guess. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Basically, read the WCA rules and you'll be fine. Most of the time you'll hear cubes being shuffled. You'll meet cubers and hopefully play with other puzzles. > > Brian > > PS. By the way, are you Vietnamese? > > ----- Original Message ---- > From: pcharles_huynh <pcharles_huynh@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, January 27, 2008 5:36:48 PM > Subject: [Speed cubing group] What's a competition like? > > > > > > > > > > > > > > > I was thinking about going to the Princeton open in March and want to > > know what being in a competition is like. How does the day run? Is > > there the constant shuffling of cubies everywhere? Just wondering. > > > > > > > > > > > > > >
388. Re: [Speed cubing group] Re: What's a competition like?
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Jan 2008 19:40:06 -0800 (PST)

Take note my last name. :D ----- Original Message ---- From: pcharles_huynh <pcharles_huynh@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, January 27, 2008 7:22:30 PM Subject: [Speed cubing group] Re: What's a competition like? Yes, I am vietnamese. Very observant. Or lucky guess. --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le <khoale1234567@ ...> wrote: > > Basically, read the WCA rules and you'll be fine. Most of the time you'll hear cubes being shuffled. You'll meet cubers and hopefully play with other puzzles. > > Brian > > PS. By the way, are you Vietnamese? > > ----- Original Message ---- > From: pcharles_huynh <pcharles_huynh@ ...> > To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Sunday, January 27, 2008 5:36:48 PM > Subject: [Speed cubing group] What's a competition like? > > > > > > > > > > > > > > > I was thinking about going to the Princeton open in March and want to > > know what being in a competition is like. How does the day run? Is > > there the constant shuffling of cubies everywhere? Just wondering. > > > > > > > > > > > > > > <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
389. Re: [Speed cubing group] Re: It's magic
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Jan 2008 22:18:26 -0800

Actually, on Wikipedia, it says that Uri Geller has renounced his old "character" and admits he is nothing more than an entertainer. I wish this made bigger headlines. On Jan 27, 2008 12:38 PM, zorin_r <no_reply@yahoogroups.com> wrote: > It is the same thing as the old trick. But this time the performer > prepare one side of the solved cube with fake stickers so one side > looks scrambled. Then the trick is done as the old one and when he has > "solved" the cube he let i rest in his right hand with the fake > stickers down, and then "slides" the fake stickers of when hi shows > the solved cube. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > dougbenham > > <no_reply@...> wrote: > > > > You guys gotta tell me how to do that! How does it work? > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Oliver Wolff" > > <OliverWolff@> wrote: > > > > > > Hi, > > > > > > if you look at the cube carefully you will see that it´s a trick > and I > > > know how it works because I can do it without anyone being able to > see > > > how it works. > > > > > > Olli > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > > > <pochmann@> wrote: > > > > > > > > http://reveetmagie.free.fr/instacube.wmv > > > > > > > > I think all six sides are indeed solved and they say it can be > given > > > > to the audience for inspection. > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > > > > [Non-text portions of this message have been removed]
390. [Speed cubing group] Re: It's magic
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 Jan 2008 10:14:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Actually, on Wikipedia, it says that Uri Geller has renounced his > old "character" and admits he is nothing more than an entertainer. > I wish this made bigger headlines. For those not wanting to search: http://en.wikipedia.org/wiki/Uri_Geller#Reversal However, I consider this wrong. I don't think he admits using tricks. The first quote ("Sometimes when I do things, this is not a trick. Do you understand me?") actually came from me. I sent it to James and he used it in SWIFT, two days later it was added to Wikipedia. But half of my message was omitted and I had actually meant it the exact opposite way. Search for "Pochmann" here: http://www.randi.org/joom/content/view/151/1/ http://www.randi.org/joom/content/view/149/1/ Cheers! Stefan
391. Re: NxNxN simulator after 1st week.
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 Jan 2008 14:56:32 -0000

Stefan Pochmann wrote:

> > http://hi-games.net/cube-5x5x5/watch?u=44
>
> Suggestion: Show a running time so we can see how long the centers/
> edges/3x3 (or other steps for other methods) took.

Done! Enjoy :-)

--
Ryan Heise http://hi-games.net/profile/1



392. Media appearance - the cube in a french movie
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 Jan 2008 15:43:43 -0000

http://www.dvdrama.com/imagescrit2/c/o/r/cortex_1.jpg



393. Progress Spreadsheet
From: "swift_858" <swift858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Jan 2008 05:09:21 -0000

Has anybody made a log of their times in Excel? I was looking for a
way to chart the jnetcube times I've saved.



394. Union?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 Jan 2008 21:51:06 -0800

I've got a lot of things on my plate right now, including a possible 3,000
mile launch of a projectile that seems to bear a striking resemblance to
myself:

Trade shows ask for cubers. But cubers don't know how to ask for money.
They don't know what other people are paid for the same type of work.

Union... not quite. But when a cuber is approached for work, they let a
central group do the rate negotiation, and I think this should lead to much
higher payments for the cuber.

I'm not prepared to go into detail about the deals I've worked out so far
because I'm busy, but I wanted to throw this idea out there. I think it
would be in all of our own best interests.


[Non-text portions of this message have been removed]



395. Re: Union?
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Jan 2008 06:03:03 -0000

Well, just wondering, but how much DO people get paid for this kind of thing? --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I've got a lot of things on my plate right now, including a possible 3,000 > mile launch of a projectile that seems to bear a striking resemblance to > myself: > > Trade shows ask for cubers. But cubers don't know how to ask for money. > They don't know what other people are paid for the same type of work. > > Union... not quite. But when a cuber is approached for work, they let a > central group do the rate negotiation, and I think this should lead to much > higher payments for the cuber. > > I'm not prepared to go into detail about the deals I've worked out so far > because I'm busy, but I wanted to throw this idea out there. I think it > would be in all of our own best interests. > > > [Non-text portions of this message have been removed] >
396. Re: [Speed cubing group] Re: Union?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 Jan 2008 22:12:19 -0800

Depends on a number of things: What they ask you to do Where it is The client How big of an event it is And are you an ordained minister On Jan 28, 2008 10:03 PM, bladez740 <blade740@...> wrote: > Well, just wondering, but how much DO people get paid for this kind of > thing? > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > > <tyson.mao@...> wrote: > > > > I've got a lot of things on my plate right now, including a possible > 3,000 > > mile launch of a projectile that seems to bear a striking resemblance to > > myself: > > > > Trade shows ask for cubers. But cubers don't know how to ask for money. > > They don't know what other people are paid for the same type of work. > > > > Union... not quite. But when a cuber is approached for work, they let a > > central group do the rate negotiation, and I think this should lead > to much > > higher payments for the cuber. > > > > I'm not prepared to go into detail about the deals I've worked out > so far > > because I'm busy, but I wanted to throw this idea out there. I think it > > would be in all of our own best interests. > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
397. Re: [Speed cubing group] Re: Union?
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 28 Jan 2008 22:19:52 -0800

Can we please keep this separate from WCA, though? Also, I don't thihnk we could make this too prominent without runining the sport, but then it wouldn't be as useful. Also, a lot of cubers are young, so business is not quite like with an adult. But this idea comes from Tyson; this'll be fun. :-) But I don't know if anyone would ever want me for work like this. If I still lived in Germany and were cubing, I would get to do something equivalent to going to a convention in San Francisco and solving promotional cubes (Tobias R��ler posted in the German Yahoo group), but here the local newspaper doesn't even know the fastest cuber in the county when they publish an article about Dan Dzoan that gets on their front page and then linked on speedcubing.com... (That's the SECOND article written for our paper that's been linked to on speedcubing.com, ouch...) (And if anyone faster lives in Contra Costa County, do inform me. I'd be happy to meet some other local cubers than my friends.) Enough rambling. I don't think it's a bad idea, but we're a curious group, and I'm worried about other aspects of cubing before getting paid for performances -like maybe getting a paltry $1000 of sponsorship for West Coast comps. I don't even care if the Stackmats had huge logos on them and there were enormous banners in the background (that'll incidentally show up in all sorts of YouTube videos)... -Lucas Garron ----- Original Message ----- From: "bladez740" <blade740@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, January 28, 2008 10:03 PM Subject: [Speed cubing group] Re: Union? > Well, just wondering, but how much DO people get paid for this kind of > thing? > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@...> wrote: >> >> I've got a lot of things on my plate right now, including a possible > 3,000 >> mile launch of a projectile that seems to bear a striking resemblance to >> myself: >> >> Trade shows ask for cubers. But cubers don't know how to ask for money. >> They don't know what other people are paid for the same type of work. >> >> Union... not quite. But when a cuber is approached for work, they let a >> central group do the rate negotiation, and I think this should lead > to much >> higher payments for the cuber. >> >> I'm not prepared to go into detail about the deals I've worked out > so far >> because I'm busy, but I wanted to throw this idea out there. I think it >> would be in all of our own best interests. >> >> >> [Non-text portions of this message have been removed] >> > > > > > > Yahoo! Groups Links > > >
398. [Speed cubing group] Re: Union?
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Jan 2008 06:33:13 -0000

"Do you take this woman to be your lawfully wedded wife, for better or worse, faster or slower, in PLL skips and in pops, 'til all six sides are solved?" --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Depends on a number of things: > > What they ask you to do > Where it is > The client > How big of an event it is > And are you an ordained minister > > On Jan 28, 2008 10:03 PM, bladez740 <blade740@...> wrote: > > > Well, just wondering, but how much DO people get paid for this kind of > > thing? > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Tyson Mao" > > > > <tyson.mao@> wrote: > > > > > > I've got a lot of things on my plate right now, including a possible > > 3,000 > > > mile launch of a projectile that seems to bear a striking resemblance to > > > myself: > > > > > > Trade shows ask for cubers. But cubers don't know how to ask for money. > > > They don't know what other people are paid for the same type of work. > > > > > > Union... not quite. But when a cuber is approached for work, they let a > > > central group do the rate negotiation, and I think this should lead > > to much > > > higher payments for the cuber. > > > > > > I'm not prepared to go into detail about the deals I've worked out > > so far > > > because I'm busy, but I wanted to throw this idea out there. I think it > > > would be in all of our own best interests. > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
399. Re: [Speed cubing group] Re: Union?
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 29 Jan 2008 01:46:55 -0800

Oh no! We must be politically correct! We cannot discriminate against megaminxes and Pyraminxes! Stike "six" there to avoid a huge retort from interest groups. -Lucas Garron ----- Original Message ----- From: "bladez740" <blade740@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, January 28, 2008 10:33 PM Subject: [Speed cubing group] Re: Union? > "Do you take this woman to be your lawfully wedded wife, for better or > worse, faster or slower, in PLL skips and in pops, 'til all six sides > are solved?" > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@...> wrote: >> >> Depends on a number of things: >> >> What they ask you to do >> Where it is >> The client >> How big of an event it is >> And are you an ordained minister >> >> On Jan 28, 2008 10:03 PM, bladez740 <blade740@...> wrote: >> >> > Well, just wondering, but how much DO people get paid for this > kind of >> > thing? >> > >> > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, >> > "Tyson Mao" >> > >> > <tyson.mao@> wrote: >> > > >> > > I've got a lot of things on my plate right now, including a possible >> > 3,000 >> > > mile launch of a projectile that seems to bear a striking > resemblance to >> > > myself: >> > > >> > > Trade shows ask for cubers. But cubers don't know how to ask for > money. >> > > They don't know what other people are paid for the same type of > work. >> > > >> > > Union... not quite. But when a cuber is approached for work, > they let a >> > > central group do the rate negotiation, and I think this should lead >> > to much >> > > higher payments for the cuber. >> > > >> > > I'm not prepared to go into detail about the deals I've worked out >> > so far >> > > because I'm busy, but I wanted to throw this idea out there. I > think it >> > > would be in all of our own best interests. >> > > >> > > >> > > [Non-text portions of this message have been removed] >> > > >> > >> > >> > >> >> >> [Non-text portions of this message have been removed] >> > > > > > > Yahoo! Groups Links > > >
400. Re: Union?
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Jan 2008 10:13:16 -0000

"World CUBE Association" "SpeedCUBErs" You're a day late and a dollar short. --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > Oh no! We must be politically correct! We cannot discriminate against > megaminxes and Pyraminxes! > Stike "six" there to avoid a huge retort from interest groups. > > -Lucas Garron > > ----- Original Message ----- > From: "bladez740" <blade740@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, January 28, 2008 10:33 PM > Subject: [Speed cubing group] Re: Union? > > > > "Do you take this woman to be your lawfully wedded wife, for better or > > worse, faster or slower, in PLL skips and in pops, 'til all six sides > > are solved?" > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > >> > >> Depends on a number of things: > >> > >> What they ask you to do > >> Where it is > >> The client > >> How big of an event it is > >> And are you an ordained minister > >> > >> On Jan 28, 2008 10:03 PM, bladez740 <blade740@> wrote: > >> > >> > Well, just wondering, but how much DO people get paid for this > > kind of > >> > thing? > >> > > >> > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > >> > "Tyson Mao" > >> > > >> > <tyson.mao@> wrote: > >> > > > >> > > I've got a lot of things on my plate right now, including a possible > >> > 3,000 > >> > > mile launch of a projectile that seems to bear a striking > > resemblance to > >> > > myself: > >> > > > >> > > Trade shows ask for cubers. But cubers don't know how to ask for > > money. > >> > > They don't know what other people are paid for the same type of > > work. > >> > > > >> > > Union... not quite. But when a cuber is approached for work, > > they let a > >> > > central group do the rate negotiation, and I think this should lead > >> > to much > >> > > higher payments for the cuber. > >> > > > >> > > I'm not prepared to go into detail about the deals I've worked out > >> > so far > >> > > because I'm busy, but I wanted to throw this idea out there. I > > think it > >> > > would be in all of our own best interests. > >> > > > >> > > > >> > > [Non-text portions of this message have been removed] > >> > > > >> > > >> > > >> > > >> > >> > >> [Non-text portions of this message have been removed] > >> > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
401. Re: Union?
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Jan 2008 14:47:50 -0000

I think one thing that would be helpful is to have a single place where
Speedcubers can list their location and contact information. Yes,
there's Dan's Cuber profile place, there's a thing on Frappr, there's
the Yahoo database. But I think if speedcubing.com linked to one and
dubbed it as "official", that would help a lot. I would nominate
frappr, since it provides most functionality.

This would also help with people who may not be part of the yahoo group
and want to know about competitions near them.

Bryan



402. Racial Cube
From: "chavez_wilson" <chavez_wilson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Jan 2008 17:48:20 -0000

This is just something I found? Juts want to know if anyone finds this
as a cool new twist or offecive slur. Later

http://www.nathangibbs.com/race-cube/



403. Re: Racial Cube
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Jan 2008 18:08:40 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "chavez_wilson" <chavez_wilson@...> wrote: > > This is just something I found? Juts want to know if anyone finds this > as a cool new twist or offecive slur. Later > > http://www.nathangibbs.com/race-cube/ > Why would anyone find this offensive? Cheers! Stefan
404. Re: Progress Spreadsheet
From: nascarjon2001 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Jan 2008 22:35:38 -0000

Ton Dennenbroek made a nice spreadsheet. You can download it at his
page on speedcubing.com. I have a version of it that I modified
somewhere. I will try to find it and post it on the group.

Jon
www.nascarjon.us



405. Re: Progress Spreadsheet
From: "Alien Stranger" <rubiks99ca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 Jan 2008 05:12:07 -0000

Congratulation Ton http://www.youtube.com/watch?v=Wm0LZ38_KHI --- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001 <no_reply@...> wrote: > > Ton Dennenbroek made a nice spreadsheet. You can download it at his > page on speedcubing.com. I have a version of it that I modified > somewhere. I will try to find it and post it on the group. > > Jon > www.nascarjon.us >
406. [Speed cubing group] Re: Union?
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 Jan 2008 07:45:20 -0000

I solved five sides once. Couldn't get the sixth. --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > "Do you take this woman to be your lawfully wedded wife, for better or > worse, faster or slower, in PLL skips and in pops, 'til all six sides > are solved?" > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Depends on a number of things: > > > > What they ask you to do > > Where it is > > The client > > How big of an event it is > > And are you an ordained minister > > > > On Jan 28, 2008 10:03 PM, bladez740 <blade740@> wrote: > > > > > Well, just wondering, but how much DO people get paid for this > kind of > > > thing? > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > "Tyson Mao" > > > > > > <tyson.mao@> wrote: > > > > > > > > I've got a lot of things on my plate right now, including a possible > > > 3,000 > > > > mile launch of a projectile that seems to bear a striking > resemblance to > > > > myself: > > > > > > > > Trade shows ask for cubers. But cubers don't know how to ask for > money. > > > > They don't know what other people are paid for the same type of > work. > > > > > > > > Union... not quite. But when a cuber is approached for work, > they let a > > > > central group do the rate negotiation, and I think this should lead > > > to much > > > > higher payments for the cuber. > > > > > > > > I'm not prepared to go into detail about the deals I've worked out > > > so far > > > > because I'm busy, but I wanted to throw this idea out there. I > think it > > > > would be in all of our own best interests. > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
407. Re: Union?
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 Jan 2008 08:28:26 -0000

That blue side's always a killer. --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > I solved five sides once. Couldn't get the sixth. > > --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" > <blade740@> wrote: > > > > "Do you take this woman to be your lawfully wedded wife, for better or > > worse, faster or slower, in PLL skips and in pops, 'til all six sides > > are solved?" > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Depends on a number of things: > > > > > > What they ask you to do > > > Where it is > > > The client > > > How big of an event it is > > > And are you an ordained minister > > > > > > On Jan 28, 2008 10:03 PM, bladez740 <blade740@> wrote: > > > > > > > Well, just wondering, but how much DO people get paid for this > > kind of > > > > thing? > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > "Tyson Mao" > > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > I've got a lot of things on my plate right now, including a > possible > > > > 3,000 > > > > > mile launch of a projectile that seems to bear a striking > > resemblance to > > > > > myself: > > > > > > > > > > Trade shows ask for cubers. But cubers don't know how to ask for > > money. > > > > > They don't know what other people are paid for the same type of > > work. > > > > > > > > > > Union... not quite. But when a cuber is approached for work, > > they let a > > > > > central group do the rate negotiation, and I think this should > lead > > > > to much > > > > > higher payments for the cuber. > > > > > > > > > > I'm not prepared to go into detail about the deals I've worked out > > > > so far > > > > > because I'm busy, but I wanted to throw this idea out there. I > > think it > > > > > would be in all of our own best interests. > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
408. Re: [Speed cubing group] Re: Where did the "Sune" come from?
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 30 Jan 2008 05:48:47 -0800

This is way back from Petrus last May:

> There are very few silent letters in Swedish, and this E is no
> exception. All 4 letters are pronounced, with the stress falling on
> the first syllable. "SUneh" could be a pseudo phonetic way of writing
> it for english speakers.
>
> The Swedish "u" sound does not occur in English, and I don't think it
> can be described in text. I'm not sure, but I think it's even
> different from the German "u", and is among the sounds we try to use
> in military passwords. Even if the enemy actually learns the
> password, they can't pronounce it and can't make it through the
> checkpoint.
>
> Don't worry about the "u" part. Nobody likes a pronunciation snob.
>
> Had I had any idea this would be an internationally used term, I
> would have picked a more globally pronounceable name. Sorry about that.

Lars, have you ever heard this recording?
http://www.linux.org/info/sounds/english.au

Would you mind recording "Hello, this is Lars Petrs, and I pronounce [the]
Sune as 'Sune.'" ?
That'd be so cool! :-)

-Lucas Garron



409. Re: [Speed cubing group] Re: Where did the "Sune" come from?
From: Terje Kristensen <terje.kristensen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 Jan 2008 15:45:37 +0100

Looked a bit on YouTube and found a video where the name Sune is used.

http://www.youtube.com/watch?v=pt3W6e3jvFQ

At 12 - 13 seconds you will hear the name Sune pronounced in swedish.

Terje

On Wed, 2008-01-30 at 05:48 -0800, Lucas G. wrote:
> This is way back from Petrus last May:
>
> > There are very few silent letters in Swedish, and this E is no
> > exception. All 4 letters are pronounced, with the stress falling on
> > the first syllable. "SUneh" could be a pseudo phonetic way of
> writing
> > it for english speakers.
> >
> > The Swedish "u" sound does not occur in English, and I don't think
> it
> > can be described in text. I'm not sure, but I think it's even
> > different from the German "u", and is among the sounds we try to use
> > in military passwords. Even if the enemy actually learns the
> > password, they can't pronounce it and can't make it through the
> > checkpoint.
> >
> > Don't worry about the "u" part. Nobody likes a pronunciation snob.
> >
> > Had I had any idea this would be an internationally used term, I
> > would have picked a more globally pronounceable name. Sorry about
> that.
>
> Lars, have you ever heard this recording?
> http://www.linux.org/info/sounds/english.au
>
> Would you mind recording "Hello, this is Lars Petrs, and I pronounce
> [the]
> Sune as 'Sune.'" ?
> That'd be so cool! :-)
>
> -Lucas Garron
>
>
>
>
>


410. Re: Union?
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 Jan 2008 15:29:10 -0000

Haha a lady actually said this exact same line to me one time when I was doing a cube demonstration. I didn't even know how to respond. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > I solved five sides once. Couldn't get the sixth.
411. Re: Where did the "Sune" come from?
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 Jan 2008 01:58:46 -0000

The "u" is apparently this sound: http://en.wikipedia.org/wiki/Close-mid_central_rounded_vowel So Australians can properly pronounce Sune! My attempt at replicating the sound (for English speakers): Isolate the second vowel in "taken" (Mid-central in the diagram on the wiki page). Raise your tongue slightly without moving it forward or backward to get a vowel that sounds something like a combination of "e" and "u" (close-mid central unrounded). Now round your lips to get the Swedish "u" sound (close-mid central rounded). The "e" in Sune is same as the second vowel in "taken" (Schwa). Close-mid is the only vowel height that none of the (American) English vowels have, which makes this "u" sound pretty difficult. -macky --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > This is way back from Petrus last May: > > The Swedish "u" sound does not occur in English, and I don't think it > > can be described in text. I'm not sure, but I think it's even > > different from the German "u", and is among the sounds we try to use > > in military passwords. Even if the enemy actually learns the > > password, they can't pronounce it and can't make it through the > > checkpoint.
412. [Speed cubing group] Re: Union?
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 Jan 2008 04:02:53 -0000

Does it make any difference if you are an ordained minister who has legally performed a wedding ceremony? --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Depends on a number of things: > > What they ask you to do > Where it is > The client > How big of an event it is > And are you an ordained minister > > On Jan 28, 2008 10:03 PM, bladez740 <blade740@...> wrote: > > > Well, just wondering, but how much DO people get paid for this kind of > > thing? > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Tyson Mao" > > > > <tyson.mao@> wrote: > > > > > > I've got a lot of things on my plate right now, including a possible > > 3,000 > > > mile launch of a projectile that seems to bear a striking resemblance to > > > myself: > > > > > > Trade shows ask for cubers. But cubers don't know how to ask for money. > > > They don't know what other people are paid for the same type of work. > > > > > > Union... not quite. But when a cuber is approached for work, they let a > > > central group do the rate negotiation, and I think this should lead > > to much > > > higher payments for the cuber. > > > > > > I'm not prepared to go into detail about the deals I've worked out > > so far > > > because I'm busy, but I wanted to throw this idea out there. I think it > > > would be in all of our own best interests. > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
413. Re: [Speed cubing group] Re: Union?
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 Jan 2008 09:36:32 -0500

Well, if you aren't ordained, that problem is easy enough to fix: http://www.ulc.net/ On Jan 30, 2008 11:02 PM, Bob Burton <rubikscubewhiz@...> wrote: > > > > > > > Does it make any difference if you are an ordained minister who has > legally performed a wedding ceremony?
414. doyoulikepuzzels
From: "megakrish51" <megakrish51@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 01 Feb 2008 13:01:10 -0000

http://myprofile0116.blogspot.com/



415. Re: Racial Cube
From: "chavez_wilson" <chavez_wilson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 02 Feb 2008 00:49:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "chavez_wilson" <chavez_wilson@> wrote: > > > > This is just something I found? Juts want to know if anyone finds > this > > as a cool new twist or offecive slur. Later > > > > http://www.nathangibbs.com/race-cube/ > > > > Why would anyone find this offensive? > > Cheers! > Stefan > I don't know, maybe cause you have to match up races, but i could be wrong I was just wondering, is all.
416. Re: [Speed cubing group] Re: Racial Cube
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 1 Feb 2008 18:08:56 -0800

I think the point is that races aren't divided by clear lines. Jean Pons and I are practically twins. On Feb 1, 2008 4:49 PM, chavez_wilson <chavez_wilson@...> wrote: > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "chavez_wilson" <chavez_wilson@> wrote: > > > > > > This is just something I found? Juts want to know if anyone finds > > this > > > as a cool new twist or offecive slur. Later > > > > > > http://www.nathangibbs.com/race-cube/ > > > > > > > Why would anyone find this offensive? > > > > Cheers! > > Stefan > > > > I don't know, maybe cause you have to match up races, but i could be > wrong I was just wondering, is all. > >
417. Re: [Speed cubing group] Re: Racial Cube
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 1 Feb 2008 20:57:52 -0800

How close are you to Erno himself? ----- Original Message ----- From: "Tyson Mao" <tyson.mao@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Friday, February 01, 2008 6:08 PM Subject: Re: [Speed cubing group] Re: Racial Cube >I think the point is that races aren't divided by clear lines. > > Jean Pons and I are practically twins. > > > On Feb 1, 2008 4:49 PM, chavez_wilson <chavez_wilson@...> wrote: >> >> >> >> >> >> >> --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >> >> <pochmann@...> wrote: >> > >> > --- In speedsolvingrubikscube@yahoogroups.com, >> > "chavez_wilson" <chavez_wilson@> wrote: >> > > >> > > This is just something I found? Juts want to know if anyone finds >> > this >> > > as a cool new twist or offecive slur. Later >> > > >> > > http://www.nathangibbs.com/race-cube/ >> > > >> > >> > Why would anyone find this offensive? >> > >> > Cheers! >> > Stefan >> > >> >> I don't know, maybe cause you have to match up races, but i could be >> wrong I was just wondering, is all. >> >> > > > > Yahoo! Groups Links > > >
418. Re: Racial Cube
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 02 Feb 2008 10:43:22 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "chavez_wilson" <chavez_wilson@...> wrote: > > I don't know, maybe cause you have to match up races, but i could > be wrong I was just wondering, is all. >From the very page you linked to: "Race Cube challenges [...] the fundamental assumption that distinct racial lines exist." Also, the concept of race by itself is not bad at all. It's just one possible way to distinguish people, and it's even rather natural. It's not a stupid artificial human invention like nationality. And it can be used for good, for example if one medicine works better for one race and another better for another. Of course, if people abuse the concept and mistreat others for their race, then you ought to be offended. But a toy, especially with the above description? I hope that one day humanity will have grown up enough so that nobody would even think of a possibility of something like this being offensive. Cheers! Stefan
419. Re: Racial Cube
From: "pcharles_huynh" <pcharles_huynh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 02 Feb 2008 11:03:29 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "chavez_wilson" <chavez_wilson@> wrote: > > > > I don't know, maybe cause you have to match up races, but i could > > be wrong I was just wondering, is all. > > From the very page you linked to: > > "Race Cube challenges [...] the fundamental assumption that distinct > racial lines exist." > > Also, the concept of race by itself is not bad at all. It's just one > possible way to distinguish people, and it's even rather natural. > It's not a stupid artificial human invention like nationality. And it > can be used for good, for example if one medicine works better for > one race and another better for another. Of course, if people abuse > the concept and mistreat others for their race, then you ought to be > offended. But a toy, especially with the above description? I hope > that one day humanity will have grown up enough so that nobody would > even think of a possibility of something like this being offensive. > > Cheers! > Stefan > Or even better than people looking past other's race. Some scientists predict that we will reproduce in between other races and eventually no races will exist. Everyone will be mixed with so many nationalities, we can't tell so we won't care about races anymore.
420. Re: Where did the "Sune" come from?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 03 Feb 2008 08:27:41 -0000

This U is not only in the name Sune. We here in Sweden adapted the
slang "sucks" from English and translated it to Swedish = "suger" and
that is the same U.

So you could say "Sune suger" if you don't like the alg :P

"Super" is the same word in Swedish as in English but pronounced in a
diffrent way using the same U again. So if you like the alg you can
say "Sune är super"

är = is/are (är and are is the same and there are no is's in Swedish
=)

// Kenneth



421. this is not a world record
From: "gillesvdp" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 03 Feb 2008 18:22:56 -0000

5x5 single solve: 1:28.68

wait a little for the rest :p



422. Re: [Speed cubing group] this is not a world record
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 3 Feb 2008 10:47:59 -0800

> 5x5 single solve: 1:28.68
>
> wait a little for the rest :p

+2 makes 1:30.68?

(Trying not to get overexcited here...)


423. (Off topic) Re: Where did the "Sune" come from?
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 03 Feb 2008 19:13:07 -0000

> "Super" is the same word in Swedish as in English but pronounced in a > diffrent way using the same U again. And how do you say "Bowl" in Swedish? :-) --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > This U is not only in the name Sune. We here in Sweden adapted the > slang "sucks" from English and translated it to Swedish = "suger" and > that is the same U. > > So you could say "Sune suger" if you don't like the alg :P > > "Super" is the same word in Swedish as in English but pronounced in a > diffrent way using the same U again. So if you like the alg you can > say "Sune är super" > > är = is/are (är and are is the same and there are no is's in Swedish > =) > > // Kenneth >
424. (Off topic) Re: Where did the "Sune" come from?
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 03 Feb 2008 20:02:50 -0000

We don't; we play soccer... ;-) /Anders --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > > "Super" is the same word in Swedish as in English but pronounced in a > > diffrent way using the same U again. > > And how do you say "Bowl" in Swedish? :-) >
425. Re: [Speed cubing group] this is not a world record
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 3 Feb 2008 22:22:28 +0100

no, -0.02 makes the WR by another person :)

http://www.worldcubeassociation.org/results/c.php?allResults=All+Results&competitionId=BelgianOpen2008

----- Original Message -----
From: Lucas G.
To: speedsolvingrubikscube@yahoogroups.com
Sent: Sunday, February 03, 2008 7:47 PM
Subject: Re: [Speed cubing group] this is not a world record


> 5x5 single solve: 1:28.68
>
> wait a little for the rest :p

+2 makes 1:30.68?

(Trying not to get overexcited here...)





426. Learning all PLL's
From: William Robbins <rubiks43@...>
To: Cube People <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 3 Feb 2008 18:20:17 -0800 (PST)

OK i need to learn all the pll's!


And i just cant seem to get them down!



any tips and tricks of remembering them!



Will!
www.freewebs.com/rubiks43


____________________________________________________________________________________
Never miss a thing. Make Yahoo your home page.
http://www.yahoo.com/r/hs

[Non-text portions of this message have been removed]



427. Re: Learning all PLL's
From: "pcharles_huynh" <pcharles_huynh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Feb 2008 02:32:57 -0000

--- In speedsolvingrubikscube@yahoogroups.com, William Robbins <rubiks43@...> wrote: > > OK i need to learn all the pll's! > > > And i just cant seem to get them down! > > > > any tips and tricks of remembering them! > > > > Will! > www.freewebs.com/rubiks43 > > > Some algorithms you can learn mirrors. Like A,U,J,R,N. That's the only tip I have. ______________________________________________________________________ ______________ > Never miss a thing. Make Yahoo your home page. > http://www.yahoo.com/r/hs > > [Non-text portions of this message have been removed] >
428. Re: [Speed cubing group] Re: Learning all PLL's
From: "James Stuber" <jestuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 3 Feb 2008 18:52:38 -0800

Pick an algorithm you like. Do it a bunch of times. Wait 20 minutes. Repeat. Wait an hour. Repeat. etc. etc. 2008/2/3, pcharles_huynh <pcharles_huynh@...>: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > William Robbins > <rubiks43@...> wrote: > > > > OK i need to learn all the pll's! > > > > > > And i just cant seem to get them down! > > > > > > > > any tips and tricks of remembering them! > > > > > > > > Will! > > www.freewebs.com/rubiks43 > > > > > > > > Some algorithms you can learn mirrors. Like A,U,J,R,N. That's the > only tip I have. > __________________________________________________________ > ______________ > > Never miss a thing. Make Yahoo your home page. > > http://www.yahoo.com/r/hs > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
429. Belgian Open + Super weird solve
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Feb 2008 13:20:22 -0000

Hey everybody,

The Belgian Open was a great, well organised competition. My
compliments to Gilles van den Peereboom for the organisation!

Congratulations again to all winners! Especially to Edouard, Erik (who
missed the 1st place by an inch, or more precisely a 2 sec penalty)
and Milan... And Ron for his 3rd place on the 5x5... And Erik again
for all the great WR's!


A small thing I wanted to share: I just had the weirdest official
solve EVER yesterday at the Belgian Open:

First, I solved F2L like normal. Then, I noticed 2 things:

1) Monoflip in the LL. I freaked out, because I was quite confident I
didn't make any mistakes.. Until I realised one of the pairs in the
back also had a flipped edge.

2) Other than the two flipped edges, the cube was solved.

Because of the rare situation, it basically took me some time before I
realised what was going on... It really freaked me out. Ton has the
video. Maybe I'll upload it to yt someday.

- Joël.





430. Who is the best at the 3x3x3 cube?
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Feb 2008 22:01:16 -0000

I know we all have our own criteria for what "best" means but having
18 of the top 100 official averages on the 3x3x3 (including 4 of the
top 10) makes Edouard Chambon my clear pick.

For comparison purposes, Joel Van Noort and Shotaro Makisumi are 2nd
(they each have 8 of the top 100 official averages).

Anyone else want to weigh in?

-Ian



431. Re: [Speed cubing group] Who is the best at the 3x3x3 cube?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 4 Feb 2008 14:10:29 -0800

I'd have to vote for Ian Winokur. I'd give up my first born child if he would come out of retirement. On Feb 4, 2008 2:01 PM, Ian <iwinoky@...> wrote: > > > > > > > I know we all have our own criteria for what "best" means but having > 18 of the top 100 official averages on the 3x3x3 (including 4 of the > top 10) makes Edouard Chambon my clear pick. > > For comparison purposes, Joel Van Noort and Shotaro Makisumi are 2nd > (they each have 8 of the top 100 official averages). > > Anyone else want to weigh in? > > -Ian > >
432. Re: Who is the best at the 3x3x3 cube?
From: "revprogrammer" <programmer711@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Feb 2008 22:11:46 -0000

Where do you see past official records? worldcubeassociation.org only
shows record for each person in their top 100 list. Having a lot of
official fast averages could just mean they have attended more
competitions then other, faster cubers.
Just some thoughts.



433. Visiting Cupertino February 18-22
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Feb 2008 22:33:12 -0000

Hi guys,

I will be in Cupertino, California from Monday February 18 to Friday
February 22. It would be great if I could meet some of the local guys
that week, preferably on Monday or Thursday night.
Please send me an e-mail if you are interested.

Have fun,

Ron




434. Re: [Speed cubing group] Visiting Cupertino February 18-22
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 4 Feb 2008 15:54:02 -0800 (PST)

right on ron! i'm excited to have you in my neck of the woods. i'm available for a meeting any nite you are here. i can make my house open to visitors or we could meet at a mall in a public location. Ron <ron@...> wrote: Hi guys, I will be in Cupertino, California from Monday February 18 to Friday February 22. It would be great if I could meet some of the local guys that week, preferably on Monday or Thursday night. Please send me an e-mail if you are interested. Have fun, Ron --------------------------------- Looking for last minute shopping deals? Find them fast with Yahoo! Search. [Non-text portions of this message have been removed]
435. Re: Visiting Cupertino February 18-22
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Feb 2008 23:55:38 -0000

You should come 2 days earlier and compete at the EPGY Open! I will also be free most of that time so we can hang out. Maybe we can do a get together at Clancy's place. -Dan --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > I will be in Cupertino, California from Monday February 18 to Friday > February 22. It would be great if I could meet some of the local guys > that week, preferably on Monday or Thursday night. > Please send me an e-mail if you are interested. > > Have fun, > > Ron >
436. Re: [Speed cubing group] Visiting Cupertino February 18-22
From: Yvonne Ryba <theelodge44@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 4 Feb 2008 20:17:02 -0800 (PST)

hi ron this is brenton i want to know something about mine 4x4 rubiks cube this is the question if one of the middle pieces comes off and dont come on again what should i do about it now i am lost help me please. i want to know where cupertino in california is i live in cypress please tell me the directions where to go i want to meet you please. Ron <ron@...> wrote: Hi guys, I will be in Cupertino, California from Monday February 18 to Friday February 22. It would be great if I could meet some of the local guys that week, preferably on Monday or Thursday night. Please send me an e-mail if you are interested. Have fun, Ron --------------------------------- Looking for last minute shopping deals? Find them fast with Yahoo! Search. [Non-text portions of this message have been removed]
437. Re: Visiting Cupertino February 18-22
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Feb 2008 04:31:25 -0000

Well, a few things. Is the 4x4 piece actually broken? Or does it still have the "foot" attached? If it still has the foot attached, just pop out an edge next to it (probably with the adjacent edge as well) and insert the center, then put the edges back into place. (this is also assuming you have a rubik's 4x4 and not an eastsheen) Cupertino is North. Way North, from cypress. By the people who answered, seems like it's in the Berkeley/San Fransisco area. --- In speedsolvingrubikscube@yahoogroups.com, Yvonne Ryba <theelodge44@...> wrote: > > hi ron this is brenton i want to know something about mine 4x4 rubiks cube this is the question if one of the middle pieces comes off and dont come on again what should i do about it now i am lost help me please. i want to know where cupertino in california is i live in cypress please tell me the directions where to go i want to meet you please. > > Ron <ron@...> wrote: Hi guys, > > I will be in Cupertino, California from Monday February 18 to Friday > February 22. It would be great if I could meet some of the local guys > that week, preferably on Monday or Thursday night. > Please send me an e-mail if you are interested. > > Have fun, > > Ron > > > > > > > --------------------------------- > Looking for last minute shopping deals? Find them fast with Yahoo! Search. > > [Non-text portions of this message have been removed] >
438. Re: [Speed cubing group] Visiting Cupertino February 18-22
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 4 Feb 2008 20:32:25 -0800

Hi Brenton, This is Tyson. You are about 400 miles away. It is a 6 hour drive by car without traffic. -Tyson On Feb 4, 2008 8:17 PM, Yvonne Ryba <theelodge44@...> wrote: > > > > > > > hi ron this is brenton i want to know something about mine 4x4 rubiks cube > this is the question if one of the middle pieces comes off and dont come on > again what should i do about it now i am lost help me please. i want to know > where cupertino in california is i live in cypress please tell me the > directions where to go i want to meet you please. > > Ron <ron@...> wrote: Hi guys, > > > I will be in Cupertino, California from Monday February 18 to Friday > February 22. It would be great if I could meet some of the local guys > that week, preferably on Monday or Thursday night. > Please send me an e-mail if you are interested. > > Have fun, > > Ron > > --------------------------------- > Looking for last minute shopping deals? Find them fast with Yahoo! Search. > > [Non-text portions of this message have been removed] > >
439. Re: [Speed cubing group] Re: Visiting Cupertino February 18-22
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 4 Feb 2008 20:37:18 -0800

Really, Northern and Southern California should be considered as two separate states. On Feb 4, 2008 8:31 PM, bladez740 <blade740@...> wrote: > > > > > > > Well, a few things. Is the 4x4 piece actually broken? Or does it > still have the "foot" attached? If it still has the foot attached, > just pop out an edge next to it (probably with the adjacent edge as > well) and insert the center, then put the edges back into place. > (this is also assuming you have a rubik's 4x4 and not an eastsheen) > > Cupertino is North. Way North, from cypress. By the people who > answered, seems like it's in the Berkeley/San Fransisco area. > > --- In speedsolvingrubikscube@yahoogroups.com, Yvonne Ryba > > <theelodge44@...> wrote: > > > > hi ron this is brenton i want to know something about mine 4x4 > rubiks cube this is the question if one of the middle pieces comes off > and dont come on again what should i do about it now i am lost help me > please. i want to know where cupertino in california is i live in > cypress please tell me the directions where to go i want to meet you > please. > > > > Ron <ron@...> wrote: Hi guys, > > > > > I will be in Cupertino, California from Monday February 18 to Friday > > February 22. It would be great if I could meet some of the local guys > > that week, preferably on Monday or Thursday night. > > Please send me an e-mail if you are interested. > > > > Have fun, > > > > Ron > > > > > > > > > > > > > > --------------------------------- > > Looking for last minute shopping deals? Find them fast with Yahoo! > Search. > > > > [Non-text portions of this message have been removed] > > > >
440. [Speed cubing group] Re: Visiting Cupertino February 18-22
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Feb 2008 04:44:29 -0000

Yeah, seriously. It's a shorter drive from here to arizona or nevada, iirc, than to norcal. Heck, it's a shorter drive to mexico. By the way, Brenton, there's a competition at the Discovery Science Center in Santa Ana on April 19. That's the closest competition you'll probably ever find to where you live. I took a bus there last year, and I live very close to you. I could throw a baseball into Cypress. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Really, Northern and Southern California should be considered as two > separate states. > > On Feb 4, 2008 8:31 PM, bladez740 <blade740@...> wrote: > > > > > > > > > > > > > > Well, a few things. Is the 4x4 piece actually broken? Or does it > > still have the "foot" attached? If it still has the foot attached, > > just pop out an edge next to it (probably with the adjacent edge as > > well) and insert the center, then put the edges back into place. > > (this is also assuming you have a rubik's 4x4 and not an eastsheen) > > > > Cupertino is North. Way North, from cypress. By the people who > > answered, seems like it's in the Berkeley/San Fransisco area. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Yvonne Ryba > > > > <theelodge44@> wrote: > > > > > > hi ron this is brenton i want to know something about mine 4x4 > > rubiks cube this is the question if one of the middle pieces comes off > > and dont come on again what should i do about it now i am lost help me > > please. i want to know where cupertino in california is i live in > > cypress please tell me the directions where to go i want to meet you > > please. > > > > > > Ron <ron@> wrote: Hi guys, > > > > > > > > I will be in Cupertino, California from Monday February 18 to Friday > > > February 22. It would be great if I could meet some of the local guys > > > that week, preferably on Monday or Thursday night. > > > Please send me an e-mail if you are interested. > > > > > > Have fun, > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Looking for last minute shopping deals? Find them fast with Yahoo! > > Search. > > > > > > [Non-text portions of this message have been removed] > > > > > > > >
441. Re: [Speed cubing group] Visiting Cupertino February 18-22
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 4 Feb 2008 21:02:07 -0800 (PST)

I live about 35 minutes away from Cupertino? Brian Ron <ron@...> wrote: Hi guys, I will be in Cupertino, California from Monday February 18 to Friday February 22. It would be great if I could meet some of the local guys that week, preferably on Monday or Thursday night. Please send me an e-mail if you are interested. Have fun, Ron [Non-text portions of this message have been removed]
442. Re: [Speed cubing group] Re: Visiting Cupertino February 18-22
From: Yvonne Ryba <theelodge44@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 4 Feb 2008 21:09:24 -0800 (PST)

hi is this tyson mao if it is my name is brenton i went to the last competiton if you remember me say yes please. the piece what you said on the 4x4 rubiks cube its still in place but it comes off every time when i turn the other side around mine is white piece thats where it comes off of the cube if you look at yours you will see the writing said rubiks cube and just go to diagonal spot of the cube its the same white piece the white piece comes off. do i have to buy another one this is my second time on this it happened. Tyson Mao <tyson.mao@...> wrote: Really, Northern and Southern California should be considered as two separate states. On Feb 4, 2008 8:31 PM, bladez740 <blade740@...> wrote: > > > > > > > Well, a few things. Is the 4x4 piece actually broken? Or does it > still have the "foot" attached? If it still has the foot attached, > just pop out an edge next to it (probably with the adjacent edge as > well) and insert the center, then put the edges back into place. > (this is also assuming you have a rubik's 4x4 and not an eastsheen) > > Cupertino is North. Way North, from cypress. By the people who > answered, seems like it's in the Berkeley/San Fransisco area. > > --- In speedsolvingrubikscube@yahoogroups.com, Yvonne Ryba > > <theelodge44@...> wrote: > > > > hi ron this is brenton i want to know something about mine 4x4 > rubiks cube this is the question if one of the middle pieces comes off > and dont come on again what should i do about it now i am lost help me > please. i want to know where cupertino in california is i live in > cypress please tell me the directions where to go i want to meet you > please. > > > > Ron <ron@...> wrote: Hi guys, > > > > > I will be in Cupertino, California from Monday February 18 to Friday > > February 22. It would be great if I could meet some of the local guys > > that week, preferably on Monday or Thursday night. > > Please send me an e-mail if you are interested. > > > > Have fun, > > > > Ron > > > > > > > > > > > > > > --------------------------------- > > Looking for last minute shopping deals? Find them fast with Yahoo! > Search. > > > > [Non-text portions of this message have been removed] > > > > --------------------------------- Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. [Non-text portions of this message have been removed]
443. Re: Visiting Cupertino February 18-22
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Feb 2008 05:21:24 -0000

Sounds to me like it's broken. Is your 4x4 one of the new retooled ones, or an older one? I think you can still order pieces for older cubes from cubesmith.com --- In speedsolvingrubikscube@yahoogroups.com, Yvonne Ryba <theelodge44@...> wrote: > > hi is this tyson mao if it is my name is brenton i went to the last competiton if you remember me say yes please. > the piece what you said on the 4x4 rubiks cube its still in place but it comes off every time when i turn the other side around mine is white piece thats where it comes off of the cube if you look at yours you will see the writing said rubiks cube and just go to diagonal spot of the cube its the same white piece the white piece comes off. do i have to buy another one this is my second time on this it happened. > > > Tyson Mao <tyson.mao@...> wrote: > Really, Northern and Southern California should be considered as two > separate states. > > On Feb 4, 2008 8:31 PM, bladez740 <blade740@...> wrote: > > > > > > > > > > > > > > Well, a few things. Is the 4x4 piece actually broken? Or does it > > still have the "foot" attached? If it still has the foot attached, > > just pop out an edge next to it (probably with the adjacent edge as > > well) and insert the center, then put the edges back into place. > > (this is also assuming you have a rubik's 4x4 and not an eastsheen) > > > > Cupertino is North. Way North, from cypress. By the people who > > answered, seems like it's in the Berkeley/San Fransisco area. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Yvonne Ryba > > > > <theelodge44@> wrote: > > > > > > hi ron this is brenton i want to know something about mine 4x4 > > rubiks cube this is the question if one of the middle pieces comes off > > and dont come on again what should i do about it now i am lost help me > > please. i want to know where cupertino in california is i live in > > cypress please tell me the directions where to go i want to meet you > > please. > > > > > > Ron <ron@> wrote: Hi guys, > > > > > > > > I will be in Cupertino, California from Monday February 18 to Friday > > > February 22. It would be great if I could meet some of the local guys > > > that week, preferably on Monday or Thursday night. > > > Please send me an e-mail if you are interested. > > > > > > Have fun, > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Looking for last minute shopping deals? Find them fast with Yahoo! > > Search. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > --------------------------------- > Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. > > [Non-text portions of this message have been removed] >
444. Re: [Speed cubing group] Re: Visiting Cupertino February 18-22
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 5 Feb 2008 06:22:56 +0100

Hi guys, :-) I am organizing Benelux Open 2008 that weekend. Sounds like a great idea to meet at Clancy's place. How far is that from Cupertino? Please send me an e-mail. Thanks and have fun, Ron ----- Original Message ----- From: "Dan Dzoan" <gvdlfs3@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 05, 2008 12:55 AM Subject: [Speed cubing group] Re: Visiting Cupertino February 18-22 You should come 2 days earlier and compete at the EPGY Open! I will also be free most of that time so we can hang out. Maybe we can do a get together at Clancy's place. -Dan --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > I will be in Cupertino, California from Monday February 18 to Friday > February 22. It would be great if I could meet some of the local guys > that week, preferably on Monday or Thursday night. > Please send me an e-mail if you are interested. > > Have fun, > > Ron >
445. Re: [Speed cubing group] Re: Visiting Cupertino February 18-22
From: Yvonne Ryba <theelodge44@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 4 Feb 2008 22:05:32 -0800 (PST)

hi ron i know i ask you too many questions and answers this is brenton one more time i want to know if you can visit me in san deigo at the competition on april 19 please i will be there. i wont be in san francisco because thats 6 or 7 or 8 hours from cypress here see you than. Ron van Bruchem <ron@...> wrote: Hi guys, :-) I am organizing Benelux Open 2008 that weekend. Sounds like a great idea to meet at Clancy's place. How far is that from Cupertino? Please send me an e-mail. Thanks and have fun, Ron ----- Original Message ----- From: "Dan Dzoan" <gvdlfs3@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 05, 2008 12:55 AM Subject: [Speed cubing group] Re: Visiting Cupertino February 18-22 You should come 2 days earlier and compete at the EPGY Open! I will also be free most of that time so we can hang out. Maybe we can do a get together at Clancy's place. -Dan --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > I will be in Cupertino, California from Monday February 18 to Friday > February 22. It would be great if I could meet some of the local guys > that week, preferably on Monday or Thursday night. > Please send me an e-mail if you are interested. > > Have fun, > > Ron > --------------------------------- Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. [Non-text portions of this message have been removed]
446. Re: Visiting Cupertino February 18-22
From: "adtsao" <adtsao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Feb 2008 07:09:38 -0000

Hey Ron, This is Andy. We have never met, but you might know me from the speedsolving.com forum. I was wondering if you could come visit Saratoga too; it's only about 15-20 minutes away from Cupertino. Thanks, Andy --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > I will be in Cupertino, California from Monday February 18 to Friday > February 22. It would be great if I could meet some of the local guys > that week, preferably on Monday or Thursday night. > Please send me an e-mail if you are interested. > > Have fun, > > Ron >
447. Re: [Speed cubing group] Re: Visiting Cupertino February 18-22
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 5 Feb 2008 04:26:02 -0800

Anyone up for a another big/medium meetup instead? http://twistypuzzles.com/forum/viewtopic.php?t=8322 Except, I think Games of Berkeley would be too small... And since I missed Worlds, I might as well meet Ron when he's over 100 times closer than normal. :-) Though I'm a good chunk North in Walnut Creek, I'd be willing to travel a bit. Can you bring along Erik? ;-) -Lucas Garron ----- Original Message ----- From: "adtsao" <adtsao@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, February 04, 2008 11:09 PM Subject: [Speed cubing group] Re: Visiting Cupertino February 18-22 > Hey Ron, > > This is Andy. We have never met, but you might know me from the > speedsolving.com forum. I was wondering if you could come visit > Saratoga too; it's only about 15-20 minutes away from Cupertino. > > Thanks, > Andy > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: >> >> Hi guys, >> >> I will be in Cupertino, California from Monday February 18 to Friday >> February 22. It would be great if I could meet some of the local guys >> that week, preferably on Monday or Thursday night. >> Please send me an e-mail if you are interested. >> >> Have fun, >> >> Ron >> > > > > > > Yahoo! Groups Links > > >
448. Re: [Speed cubing group] Re: Visiting Cupertino February 18-22
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 05:55:17 -0800

Hey Andy, Could you host a Rubik's Cube tournament in Rhode Island? On Feb 4, 2008 11:09 PM, adtsao <adtsao@...> wrote: > > > > > > > Hey Ron, > > This is Andy. We have never met, but you might know me from the > speedsolving.com forum. I was wondering if you could come visit > Saratoga too; it's only about 15-20 minutes away from Cupertino. > > Thanks, > Andy > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > > > Hi guys, > > > > I will be in Cupertino, California from Monday February 18 to Friday > > February 22. It would be great if I could meet some of the local guys > > that week, preferably on Monday or Thursday night. > > Please send me an e-mail if you are interested. > > > > Have fun, > > > > Ron > > > >
449. Re: Learning all PLL's
From: "Jim" <jim@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Feb 2008 16:03:25 -0000

Here is how I did it. Print-out all 21 algorithms, I used Macky's site, cubefreak.net, so you have a hard copy. http://www.cubefreak.net/PLL.html Pick the first one (or any one). I penciled-in the date I started next to the alg. Then I went thru the moves on a solved cube. You'll notice on some of them, you'll end-up on another alg. For example, doing one of the "A" alg's, you will end-up at the other "A" alg. So you can go back and forth between the two. Practice those all day. The next day, you may forget part of it and have to reference the print-out, but it will come back to you. Continue that throughout the day. Then at night I started on the next algorithm and penciled in the date I started on that, so I keep track of progress. Night time was best for me to start a new alg, since I was finished with work and the family was in bed sleeping and I had time to myself to think. Use what time is best for you. Sometimes I would carry the cube in my coat pocket, (it's winter here) and practice the algs if I had a free moment, or if you're just lightly watching TV or something. If you're married and have children, be careful not to look too obsessed and neglect time with them :) I got my 4 year old involved when I put new stickers on and took it apart to clean/lube, etc.....now he's got a few cubes himself. Or you can buy your wife/girlfriend a Pink DIY cube from cube4you.com because she thinks it's "cute" and show her the basics in solving 1 color. Just need patience, I think it took me about 25 days to memorize all of them. Then I started on all those OLL's! Makes PLL look like nothing... Jim --- In speedsolvingrubikscube@yahoogroups.com, William Robbins <rubiks43@...> wrote: > > OK i need to learn all the pll's! > > > And i just cant seem to get them down! > > > > any tips and tricks of remembering them! > > > > Will! > www.freewebs.com/rubiks43 > > > ____________________________________________________________________________________ > Never miss a thing. Make Yahoo your home page. > http://www.yahoo.com/r/hs > > [Non-text portions of this message have been removed] >
450. Re: [Speed cubing group] Re: Visiting Cupertino February 18-22
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 08:26:25 -0800 (PST)

yeah we can all meet up here if everyone likes, i live about 2 blocks from the millbrae bart so its easily transportation wise. i'd be willing to travel also if there is a better place to meet. ron, i'm sending you my address in a pm, but for everyone else just aim for the millbrae bart and i'll reel you in :)


---------------------------------
Looking for last minute shopping deals? Find them fast with Yahoo! Search.

[Non-text portions of this message have been removed]



451. (Off topic) Re: Where did the "Sune" come from?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Feb 2008 19:10:30 -0000

> > And how do you say "Bowl" in Swedish? :-)

Bowla = to bowl (play bowling) :P

No, really, the best translation is probably "bunke". There is a
realated word "bål" that is closer to bowl but that is more the
contet of the "bunke" rather than the object itself.



452. (Off topic) Re: Where did the "Sune" come from?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Feb 2008 19:13:10 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > > > And how do you say "Bowl" in Swedish? :-) > > Bowla = to bowl (play bowling) :P > > No, really, the best translation is probably "bunke". There is a > realated word "bål" that is closer to bowl but that is more the > contet of the "bunke" rather than the object itself. > Forgot, the vovel "å" is pronounced not as an "a", more like an open "o".
453. (Off topic) Re: Where did the "Sune" come from?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Feb 2008 19:15:07 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth > Gustavsson" <kenneth@> wrote: > > > > > > And how do you say "Bowl" in Swedish? :-) > > > > Bowla = to bowl (play bowling) :P > > > > No, really, the best translation is probably "bunke". There is a > > realated word "bål" that is closer to bowl but that is more the > > contet of the "bunke" rather than the object itself. > > > > Forgot, the vovel "å" is pronounced not as an "a", more like an open > "o". > Again: "å" is as the "o" in "york" as a New Yorker would pronounce it =)
454. Re: [Speed cubing group] Re: Visiting Cupertino February 18-22
From: "Leyan Lo" <leyanlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 12:30:42 -0800

I'm a little late joining this discussion, but I'm at Stanford which is really close by, and would love to hang out with you guys. Monday's a holiday and would be awesome to meet up then. On Feb 5, 2008 8:26 AM, Clancy Cochran <perscription_death@...> wrote: > yeah we can all meet up here if everyone likes, i live about 2 blocks > from the millbrae bart so its easily transportation wise. i'd be willing to > travel also if there is a better place to meet. ron, i'm sending you my > address in a pm, but for everyone else just aim for the millbrae bart and > i'll reel you in :) > > > --------------------------------- > Looking for last minute shopping deals? Find them fast with Yahoo! Search. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
455. Very Weird 5x5 situation. Wondering if it's a DNF.
From: "bassmachine1025" <bassmachine1025@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Feb 2008 20:56:59 -0000

I was solving my my meffert's 5x5 and hit PLL at 1:36. As soon as I started the J, a wing
popped. I kept solving and got a 1:47, one of my best times. The cube ended in this
position, and I wanted to let you guys know of it. I'm not sure if it's a DNF, but it's still a
crazy pop..

http://i26.tinypic.com/io3zpg.jpg



456. Re: Very Weird 5x5 situation. Wondering if it's a DNF.
From: "Patrick Jameson" <rubiksmaster12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Feb 2008 20:59:33 -0000

Yea, I think it would be a DNF since it is not solved or one turn away from being solved. For It to be solved I think you would have to put the piece back in. Patrick --- In speedsolvingrubikscube@yahoogroups.com, "bassmachine1025" <bassmachine1025@...> wrote: > > I was solving my my meffert's 5x5 and hit PLL at 1:36. As soon as I started the J, a wing > popped. I kept solving and got a 1:47, one of my best times. The cube ended in this > position, and I wanted to let you guys know of it. I'm not sure if it's a DNF, but it's still a > crazy pop.. > > http://i26.tinypic.com/io3zpg.jpg >
457. Re: Very Weird 5x5 situation. Wondering if it's a DNF.
From: "bassmachine1025" <bassmachine1025@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Feb 2008 21:00:32 -0000

I actually just checked the regs and came upon article 10d) All pieces of a puzzle must be fully attached to the puzzle, and in their required positions. O well. Still a weird situation. --- In speedsolvingrubikscube@yahoogroups.com, "bassmachine1025" <bassmachine1025@...> wrote: > > I was solving my my meffert's 5x5 and hit PLL at 1:36. As soon as I started the J, a wing > popped. I kept solving and got a 1:47, one of my best times. The cube ended in this > position, and I wanted to let you guys know of it. I'm not sure if it's a DNF, but it's still a > crazy pop.. > > http://i26.tinypic.com/io3zpg.jpg >
458. Re: [Speed cubing group] Re: Very Weird 5x5 situation. Wondering if it's a DNF.
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 13:02:19 -0800

There have been much closer cases that were DNFs. Masayuki from WC 2005 is one that I remember. On Feb 5, 2008 1:00 PM, bassmachine1025 <bassmachine1025@...> wrote: > > > > > > > I actually just checked the regs and came upon article 10d) > All pieces of a puzzle must be fully attached to the puzzle, and in their > required positions. > > O well. Still a weird situation. > > > --- In speedsolvingrubikscube@yahoogroups.com, "bassmachine1025" > <bassmachine1025@...> wrote: > > > > I was solving my my meffert's 5x5 and hit PLL at 1:36. As soon as I > started the J, a wing > > popped. I kept solving and got a 1:47, one of my best times. The cube > ended in this > > position, and I wanted to let you guys know of it. I'm not sure if it's a > DNF, but it's still a > > crazy pop.. > > > > http://i26.tinypic.com/io3zpg.jpg > > > > >
459. Re: [Speed cubing group] Who is the best at the 3x3x3 cube?
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Feb 2008 21:45:21 -0000

I figured I might get some votes. After all, if we only count each person's best official average, I'm still in the top 100 (tied for 99th at the moment)! Make team blindfold solving a WCA-sanctioned event and I'll consider coming out of retirement! :) Ian --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I'd have to vote for Ian Winokur. I'd give up my first born child if > he would come out of retirement. > > On Feb 4, 2008 2:01 PM, Ian <iwinoky@...> wrote: > > > > > > > > > > > > > > I know we all have our own criteria for what "best" means but having > > 18 of the top 100 official averages on the 3x3x3 (including 4 of the > > top 10) makes Edouard Chambon my clear pick. > > > > For comparison purposes, Joel Van Noort and Shotaro Makisumi are 2nd > > (they each have 8 of the top 100 official averages). > > > > Anyone else want to weigh in? > > > > -Ian > > > > >
460. Re: [Speed cubing group] Re: Visiting Cupertino February 18-22
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 14:48:47 -0800 (PST)

leyan is like jello..there's always room :). i feel horrible for not specifically inviting you, but you're always so busy becoming dr. lo i assume you never have time, but you always have an invite to my place, gathering or not :) i think thursday is the day ron will be available for a meetup because of his rigorous work schedule. Leyan Lo <leyanlo@...> wrote: I'm a little late joining this discussion, but I'm at Stanford which is really close by, and would love to hang out with you guys. Monday's a holiday and would be awesome to meet up then. On Feb 5, 2008 8:26 AM, Clancy Cochran <perscription_death@...> wrote: > yeah we can all meet up here if everyone likes, i live about 2 blocks > from the millbrae bart so its easily transportation wise. i'd be willing to > travel also if there is a better place to meet. ron, i'm sending you my > address in a pm, but for everyone else just aim for the millbrae bart and > i'll reel you in :) > > > --------------------------------- > Looking for last minute shopping deals? Find them fast with Yahoo! Search. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] --------------------------------- Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. [Non-text portions of this message have been removed]
461. Discount Timers from Caltech
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 17:58:10 -0800

Caltech is looking to upgrade its inventory. The timers still work
and everything, but some of it is slightly beat up. But they work
perfectly fine.

StackMat timers and mats will be available at half-price. Supplies
are limited, and the number is unknown. I have to count, so it's
first come first serve at the Stanford tournament.

(This would help out the club a lot. We're really short on money
after Chicago 2007 and we need money for US Nationals.)

-Tyson


462. Re: [Speed cubing group] Discount Timers from Caltech
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 23:43:10 -0300 (ART)

Are they "competition timers", the ones with the port to display? what exactly is "half-price"? would you ship some outside of US? Pedro Tyson Mao <tyson.mao@...> escreveu: Caltech is looking to upgrade its inventory. The timers still work and everything, but some of it is slightly beat up. But they work perfectly fine. StackMat timers and mats will be available at half-price. Supplies are limited, and the number is unknown. I have to count, so it's first come first serve at the Stanford tournament. (This would help out the club a lot. We're really short on money after Chicago 2007 and we need money for US Nationals.) -Tyson --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
463. Kearny Kardinal 2008 Rubik's Cube Competition
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Feb 2008 02:54:13 -0000

Come to New Jersey to compete in the Kearny Kardinal 2008 Rubik's Cube
competition.

The competition webpage is here:
http://www.cubewhiz.com/kearny2008.html

$5 for first event + $2 for each additional event

Register early by e-mailing me at: bob [at] cubewhiz [dot] com

What could you possibly have to do on February 16 that is more
important? ;)

Bob



464. US National Rubik's Cube Championships 2008
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 19:00:08 -0800

Hi Everyone,

I just got off the phone and have secured the venue for the US
National Rubik's Cube Championships. The event will take place in
Atlanta, GA and will be part of the Atlanta Gaming Festival.

http://www.atlantagamingfestival.com/

The dates will be July 19 - 20. More details to come soon, but a few
quick notes:

Event will be held outside, but under an event tent. The conditions
weather in Georgia at that time is very nice and I am expecting a very
pleasant outdoor experience without interference from wind or the
overbearing sun.

Two-day event passes cost $35. Upon pre-registration for the
competition, you will be registered for a discounted or free event
pass. This is still being negotiated, but competitors will not be
paying the full badge pass.

Thank you everyone. I look forward to making this a successful
championships, and look forward to see Leyan Lo defend his title from
2006. There is a lot of work to do on my end, so more information
will be put up as it becomes available.

-Tyson Mao
World Cube Association


465. Re: [Speed cubing group] Discount Timers from Caltech
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 19:01:33 -0800

Haha, yeah. They are competition timers with the port for the display. These are timers we used for Caltech competitions. Actually Pedro, we talked about this. Let me take a look at what we hadve, and I wouldn't mind donating these to you. -Tyson On Feb 5, 2008 6:43 PM, Pedro <pedrosino1@yahoo.com.br> wrote: > > > > > > > Are they "competition timers", the ones with the port to display? > what exactly is "half-price"? > would you ship some outside of US? > > Pedro > > Tyson Mao <tyson.mao@...> escreveu: Caltech is looking to upgrade its > inventory. The timers still work > > > and everything, but some of it is slightly beat up. But they work > perfectly fine. > > StackMat timers and mats will be available at half-price. Supplies > are limited, and the number is unknown. I have to count, so it's > first come first serve at the Stanford tournament. > > (This would help out the club a lot. We're really short on money > after Chicago 2007 and we need money for US Nationals.) > > -Tyson > > > > > --------------------------------- > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para > armazenamento! > > [Non-text portions of this message have been removed] > >
466. Re: [Speed cubing group] Kearny Kardinal 2008 Rubik's Cube Competition
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 19:02:03 -0800

Four other Rubik's Cube competitions... silly! On Feb 5, 2008 6:54 PM, Bob Burton <rubikscubewhiz@...> wrote: > > > > > > > Come to New Jersey to compete in the Kearny Kardinal 2008 Rubik's Cube > competition. > > The competition webpage is here: > http://www.cubewhiz.com/kearny2008.html > > $5 for first event + $2 for each additional event > > Register early by e-mailing me at: bob [at] cubewhiz [dot] com > > What could you possibly have to do on February 16 that is more > important? ;) > > Bob > >
467. Re: [Speed cubing group] Kearny Kardinal 2008 Rubik's Cube Competition
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Feb 2008 03:39:00 -0000

but none within a 2500 mile radius! :) --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Four other Rubik's Cube competitions... silly! > > On Feb 5, 2008 6:54 PM, Bob Burton <rubikscubewhiz@...> wrote: > > > > > > > > > > > > > > Come to New Jersey to compete in the Kearny Kardinal 2008 Rubik's Cube > > competition. > > > > The competition webpage is here: > > http://www.cubewhiz.com/kearny2008.html > > > > $5 for first event + $2 for each additional event > > > > Register early by e-mailing me at: bob [at] cubewhiz [dot] com > > > > What could you possibly have to do on February 16 that is more > > important? ;) > > > > Bob > > > > >
468. Re: [Speed cubing group] US National Rubik's Cube Championships 2008
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 21:07:40 -0700

Sounds good. Excellent. On Feb 5, 2008 8:00 PM, Tyson Mao <tyson.mao@...> wrote: > > > > > > > Hi Everyone, > > I just got off the phone and have secured the venue for the US > National Rubik's Cube Championships. The event will take place in > Atlanta, GA and will be part of the Atlanta Gaming Festival. > > http://www.atlantagamingfestival.com/ > > The dates will be July 19 - 20. More details to come soon, but a few > quick notes: > > Event will be held outside, but under an event tent. The conditions > weather in Georgia at that time is very nice and I am expecting a very > pleasant outdoor experience without interference from wind or the > overbearing sun. > > Two-day event passes cost $35. Upon pre-registration for the > competition, you will be registered for a discounted or free event > pass. This is still being negotiated, but competitors will not be > paying the full badge pass. > > Thank you everyone. I look forward to making this a successful > championships, and look forward to see Leyan Lo defend his title from > 2006. There is a lot of work to do on my end, so more information > will be put up as it becomes available. > > -Tyson Mao > World Cube Association > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com
469. Re: [Speed cubing group] Discount Timers from Caltech
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 20:29:38 -0800 (PST)

Hm. I might be interested. How much is the cost exactly and how many do you have in stock? Brian Tyson Mao <tyson.mao@...> wrote: Caltech is looking to upgrade its inventory. The timers still work and everything, but some of it is slightly beat up. But they work perfectly fine. StackMat timers and mats will be available at half-price. Supplies are limited, and the number is unknown. I have to count, so it's first come first serve at the Stanford tournament. (This would help out the club a lot. We're really short on money after Chicago 2007 and we need money for US Nationals.) -Tyson [Non-text portions of this message have been removed]
470. Bets for 2/16, Tyson vs. Bob, or anyone else
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 20:29:49 -0800

Bob and I are going to make 2/16 a bit more interesting. How it works
is that you can place bets, but of course both parties have to agree.
I'd be willing to listen to beats from people overseas as well.
That's right... if I lose, I will mail you a euro. (Dollar is
worthless now.)

Tyson Mao bets Bob Burton $1 USD on the following:

Bet 001 - Michael Gottlieb will record a faster average than Dan Cohen
on the 5x5x5 Rubik's Cube.
Bet 002 - The fastest 3x3x3 BLD time at Stanford will be faster than
the fastest 3x3x3 BLD at Kearny. (Tyson, Leyan, Shelley, Andy Tsao,
Lucas Garron, the entire world vs. Rowe)
Bet 003 - Leyan Lo will beat Anthony Hsu at the 3x3x3 Speed Solve final round.
Bet 004 - Shelley Chang will record her first sub-20 second 3x3x3 average.

Tyson Mao bets Matyas Kuti 1 euro on the following:

Bet 005 - Tyson's best 3x3x3 BLD will be within 38 seconds of Matyas'
best 3x3x3 BLD time.

Let me know what's accepted and we can book them.

-Tyson


471. Re: [Speed cubing group] Discount Timers from Caltech
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 20:30:53 -0800

Around 4 or 5. I think half of retail price would be fair, so about $10? On Feb 5, 2008 8:29 PM, Brian Le <khoale1234567@...> wrote: > > > > > > > Hm. I might be interested. How much is the cost exactly and how many do you > have in stock? > > Brian > > Tyson Mao <tyson.mao@...> wrote: Caltech is looking to upgrade its > inventory. The timers still work > > > and everything, but some of it is slightly beat up. But they work > perfectly fine. > > StackMat timers and mats will be available at half-price. Supplies > are limited, and the number is unknown. I have to count, so it's > first come first serve at the Stanford tournament. > > (This would help out the club a lot. We're really short on money > after Chicago 2007 and we need money for US Nationals.) > > -Tyson > > > > > [Non-text portions of this message have been removed] > >
472. Re: Bets for 2/16, Tyson vs. Bob, or anyone else
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Feb 2008 04:32:53 -0000

I currently accept bets 001, 002, and 004. I need some time to think about bet 003. I will post a few proposals of my own in the upcoming few days. Bob --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Bob and I are going to make 2/16 a bit more interesting. How it works > is that you can place bets, but of course both parties have to agree. > I'd be willing to listen to beats from people overseas as well. > That's right... if I lose, I will mail you a euro. (Dollar is > worthless now.) > > Tyson Mao bets Bob Burton $1 USD on the following: > > Bet 001 - Michael Gottlieb will record a faster average than Dan Cohen > on the 5x5x5 Rubik's Cube. > Bet 002 - The fastest 3x3x3 BLD time at Stanford will be faster than > the fastest 3x3x3 BLD at Kearny. (Tyson, Leyan, Shelley, Andy Tsao, > Lucas Garron, the entire world vs. Rowe) > Bet 003 - Leyan Lo will beat Anthony Hsu at the 3x3x3 Speed Solve final round. > Bet 004 - Shelley Chang will record her first sub-20 second 3x3x3 average. > > Tyson Mao bets Matyas Kuti 1 euro on the following: > > Bet 005 - Tyson's best 3x3x3 BLD will be within 38 seconds of Matyas' > best 3x3x3 BLD time. > > Let me know what's accepted and we can book them. > > -Tyson >
473. Re: [Speed cubing group] Discount Timers from Caltech
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 20:33:23 -0800 (PST)

Awesome. It is just the timer, nothing else correct? Also, are they second gen or first gen? Otherwise, I might buy one of them or all of them :]. Can you reserve a timer specially for me, on which it says "Resereved for Brian L." (LOLL! Just kidding, don't do that) Brian Tyson Mao <tyson.mao@...> wrote: Around 4 or 5. I think half of retail price would be fair, so about $10? On Feb 5, 2008 8:29 PM, Brian Le <khoale1234567@...> wrote: > > > > > > > Hm. I might be interested. How much is the cost exactly and how many do you > have in stock? > > Brian > > Tyson Mao <tyson.mao@...> wrote: Caltech is looking to upgrade its > inventory. The timers still work > > > and everything, but some of it is slightly beat up. But they work > perfectly fine. > > StackMat timers and mats will be available at half-price. Supplies > are limited, and the number is unknown. I have to count, so it's > first come first serve at the Stanford tournament. > > (This would help out the club a lot. We're really short on money > after Chicago 2007 and we need money for US Nationals.) > > -Tyson > > > > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed]
474. Re: Bets for 2/16, Tyson vs. Bob, or anyone else
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Feb 2008 04:35:45 -0000

(sorry shelley) ...though i would love to see you prove me wrong. :) bob --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > I currently accept bets 001, 002, and 004. I need some time to think > about bet 003. I will post a few proposals of my own in the upcoming > few days. > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Bob and I are going to make 2/16 a bit more interesting. How it works > > is that you can place bets, but of course both parties have to agree. > > I'd be willing to listen to beats from people overseas as well. > > That's right... if I lose, I will mail you a euro. (Dollar is > > worthless now.) > > > > Tyson Mao bets Bob Burton $1 USD on the following: > > > > Bet 001 - Michael Gottlieb will record a faster average than Dan Cohen > > on the 5x5x5 Rubik's Cube. > > Bet 002 - The fastest 3x3x3 BLD time at Stanford will be faster than > > the fastest 3x3x3 BLD at Kearny. (Tyson, Leyan, Shelley, Andy Tsao, > > Lucas Garron, the entire world vs. Rowe) > > Bet 003 - Leyan Lo will beat Anthony Hsu at the 3x3x3 Speed Solve > final round. > > Bet 004 - Shelley Chang will record her first sub-20 second 3x3x3 > average. > > > > Tyson Mao bets Matyas Kuti 1 euro on the following: > > > > Bet 005 - Tyson's best 3x3x3 BLD will be within 38 seconds of Matyas' > > best 3x3x3 BLD time. > > > > Let me know what's accepted and we can book them. > > > > -Tyson > > >
475. Re: [Speed cubing group] Re: Bets for 2/16, Tyson vs. Bob, or anyone else
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 20:39:04 -0800

Bets in the United States are for 1 USD. All other bets are for 1 Euro. Accepted: TM vs BB Bet 001 - Michael Gottlieb will record a faster average than Dan Cohen on the 5x5x5 Rubik's Cube. TM vs BB Bet 002 - The fastest 3x3x3 BLD time at Stanford will be faster than the fastest 3x3x3 BLD at Kearny. (Tyson, Leyan, Shelley, Andy Tsao, Lucas Garron, the entire world vs. Rowe) TM vs BB Bet 004 - Shelley Chang will record her first sub-20 second 3x3x3 average. Rejected: Awaiting Response: TM vs BB Bet 003 - Leyan Lo will beat Anthony Hsu at the 3x3x3 Speed Solve final round. TM vs MK Bet 005 - Tyson's best 3x3x3 BLD will be within 38 seconds of Matyas' best 3x3x3 BLD time. New Proposals: TM vs Eduoard Chambon Bet 006 - Dan Dzoan solving one 3x3x3 and drinking 150 ml of wine will beat Eduoard doing the same. 15 seconds inspection on the cube. On Feb 5, 2008 8:35 PM, Bob Burton <rubikscubewhiz@...> wrote: > > > > > > > (sorry shelley) ...though i would love to see you prove me wrong. :) > > bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > > <rubikscubewhiz@...> wrote: > > > > I currently accept bets 001, 002, and 004. I need some time to think > > about bet 003. I will post a few proposals of my own in the upcoming > > few days. > > > > Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Bob and I are going to make 2/16 a bit more interesting. How it works > > > is that you can place bets, but of course both parties have to agree. > > > I'd be willing to listen to beats from people overseas as well. > > > That's right... if I lose, I will mail you a euro. (Dollar is > > > worthless now.) > > > > > > Tyson Mao bets Bob Burton $1 USD on the following: > > > > > > Bet 001 - Michael Gottlieb will record a faster average than Dan Cohen > > > on the 5x5x5 Rubik's Cube. > > > Bet 002 - The fastest 3x3x3 BLD time at Stanford will be faster than > > > the fastest 3x3x3 BLD at Kearny. (Tyson, Leyan, Shelley, Andy Tsao, > > > Lucas Garron, the entire world vs. Rowe) > > > Bet 003 - Leyan Lo will beat Anthony Hsu at the 3x3x3 Speed Solve > > final round. > > > Bet 004 - Shelley Chang will record her first sub-20 second 3x3x3 > > average. > > > > > > Tyson Mao bets Matyas Kuti 1 euro on the following: > > > > > > Bet 005 - Tyson's best 3x3x3 BLD will be within 38 seconds of Matyas' > > > best 3x3x3 BLD time. > > > > > > Let me know what's accepted and we can book them. > > > > > > -Tyson > > > > > > >
476. Re: [Speed cubing group] Discount Timers from Caltech
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 20:40:13 -0800

Gen 2. I have to look at inventory. On Feb 5, 2008 8:33 PM, Brian Le <khoale1234567@...> wrote: > > > > > > > Awesome. It is just the timer, nothing else correct? Also, are they second > gen or first gen? Otherwise, I might buy one of them or all of them :]. Can > you reserve a timer specially for me, on which it says "Resereved for Brian > L." (LOLL! Just kidding, don't do that) > > Brian > > Tyson Mao <tyson.mao@...> wrote: Around 4 or 5. I think half of > retail price would be fair, so about $10? > > > On Feb 5, 2008 8:29 PM, Brian Le <khoale1234567@...> wrote: > > > > > > > > > > > > > > Hm. I might be interested. How much is the cost exactly and how many do > you > > have in stock? > > > > Brian > > > > Tyson Mao <tyson.mao@...> wrote: Caltech is looking to upgrade its > > inventory. The timers still work > > > > > > and everything, but some of it is slightly beat up. But they work > > perfectly fine. > > > > StackMat timers and mats will be available at half-price. Supplies > > are limited, and the number is unknown. I have to count, so it's > > first come first serve at the Stanford tournament. > > > > (This would help out the club a lot. We're really short on money > > after Chicago 2007 and we need money for US Nationals.) > > > > -Tyson > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] > >
477. [Speed cubing group] Re: Bets for 2/16, Tyson vs. Bob, or anyone else
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Feb 2008 04:42:18 -0000

Re: Bet 006 - HELL NO. I've seen it before and it ain't pretty. Bob --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Bets in the United States are for 1 USD. All other bets are for 1 Euro. > > Accepted: > TM vs BB Bet 001 - Michael Gottlieb will record a faster average than Dan Cohen > on the 5x5x5 Rubik's Cube. > TM vs BB Bet 002 - The fastest 3x3x3 BLD time at Stanford will be faster than > the fastest 3x3x3 BLD at Kearny. (Tyson, Leyan, Shelley, Andy Tsao, > Lucas Garron, the entire world vs. Rowe) > TM vs BB Bet 004 - Shelley Chang will record her first sub-20 second > 3x3x3 average. > > Rejected: > > Awaiting Response: > TM vs BB Bet 003 - Leyan Lo will beat Anthony Hsu at the 3x3x3 Speed > Solve final round. > TM vs MK Bet 005 - Tyson's best 3x3x3 BLD will be within 38 seconds of Matyas' > best 3x3x3 BLD time. > > New Proposals: > TM vs Eduoard Chambon Bet 006 - Dan Dzoan solving one 3x3x3 and > drinking 150 ml of wine will beat Eduoard doing the same. 15 seconds > inspection on the cube. > > On Feb 5, 2008 8:35 PM, Bob Burton <rubikscubewhiz@...> wrote: > > > > > > > > > > > > > > (sorry shelley) ...though i would love to see you prove me wrong. :) > > > > bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > > > > > <rubikscubewhiz@> wrote: > > > > > > I currently accept bets 001, 002, and 004. I need some time to think > > > about bet 003. I will post a few proposals of my own in the upcoming > > > few days. > > > > > > Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > > Bob and I are going to make 2/16 a bit more interesting. How it works > > > > is that you can place bets, but of course both parties have to agree. > > > > I'd be willing to listen to beats from people overseas as well. > > > > That's right... if I lose, I will mail you a euro. (Dollar is > > > > worthless now.) > > > > > > > > Tyson Mao bets Bob Burton $1 USD on the following: > > > > > > > > Bet 001 - Michael Gottlieb will record a faster average than Dan Cohen > > > > on the 5x5x5 Rubik's Cube. > > > > Bet 002 - The fastest 3x3x3 BLD time at Stanford will be faster than > > > > the fastest 3x3x3 BLD at Kearny. (Tyson, Leyan, Shelley, Andy Tsao, > > > > Lucas Garron, the entire world vs. Rowe) > > > > Bet 003 - Leyan Lo will beat Anthony Hsu at the 3x3x3 Speed Solve > > > final round. > > > > Bet 004 - Shelley Chang will record her first sub-20 second 3x3x3 > > > average. > > > > > > > > Tyson Mao bets Matyas Kuti 1 euro on the following: > > > > > > > > Bet 005 - Tyson's best 3x3x3 BLD will be within 38 seconds of Matyas' > > > > best 3x3x3 BLD time. > > > > > > > > Let me know what's accepted and we can book them. > > > > > > > > -Tyson > > > > > > > > > > > >
478. Re: [Speed cubing group] Re: Bets for 2/16, Tyson vs. Bob, or anyone else
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 20:46:13 -0800

That was with Thibaut though... Bets in the United States are for 1 USD. All other bets are for 1 Euro. Accepted: TM vs BB Bet 001 - Michael Gottlieb will record a faster average than Dan Cohen on the 5x5x5 Rubik's Cube. TM vs BB Bet 002 - The fastest 3x3x3 BLD time at Stanford will be faster than the fastest 3x3x3 BLD at Kearny. (Tyson, Leyan, Shelley, Andy Tsao, Lucas Garron, the entire world vs. Rowe) TM vs BB Bet 004 - Shelley Chang will record her first sub-20 second 3x3x3 average. Rejected: TM vs Eduoard Chambon Bet 006 - Dan Dzoan solving one 3x3x3 and drinking one glass of wine will beat Eduoard doing the same. 15 seconds inspection on the cube. Awaiting Response: TM vs BB Bet 003 - Leyan Lo will beat Anthony Hsu at the 3x3x3 Speed Solve final round. TM vs MK Bet 005 - Tyson's best 3x3x3 BLD will be within 38 seconds of Matyas' best 3x3x3 BLD time. New Proposals: On Feb 5, 2008 8:42 PM, Bob Burton <rubikscubewhiz@...> wrote: > > > > > > > Re: Bet 006 - HELL NO. I've seen it before and it ain't pretty. > > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@...> wrote: > > > > Bets in the United States are for 1 USD. All other bets are for 1 Euro. > > > > Accepted: > > TM vs BB Bet 001 - Michael Gottlieb will record a faster average > than Dan Cohen > > on the 5x5x5 Rubik's Cube. > > TM vs BB Bet 002 - The fastest 3x3x3 BLD time at Stanford will be > faster than > > the fastest 3x3x3 BLD at Kearny. (Tyson, Leyan, Shelley, Andy Tsao, > > Lucas Garron, the entire world vs. Rowe) > > TM vs BB Bet 004 - Shelley Chang will record her first sub-20 second > > 3x3x3 average. > > > > Rejected: > > > > Awaiting Response: > > TM vs BB Bet 003 - Leyan Lo will beat Anthony Hsu at the 3x3x3 Speed > > Solve final round. > > TM vs MK Bet 005 - Tyson's best 3x3x3 BLD will be within 38 seconds > of Matyas' > > best 3x3x3 BLD time. > > > > New Proposals: > > TM vs Eduoard Chambon Bet 006 - Dan Dzoan solving one 3x3x3 and > > drinking 150 ml of wine will beat Eduoard doing the same. 15 seconds > > inspection on the cube. > > > > > On Feb 5, 2008 8:35 PM, Bob Burton <rubikscubewhiz@...> wrote: > > > > > > > > > > > > > > > > > > > > > (sorry shelley) ...though i would love to see you prove me wrong. :) > > > > > > bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > > > > > > > > <rubikscubewhiz@> wrote: > > > > > > > > I currently accept bets 001, 002, and 004. I need some time to > think > > > > about bet 003. I will post a few proposals of my own in the > upcoming > > > > few days. > > > > > > > > Bob > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > > > <tyson.mao@> wrote: > > > > > > > > > > Bob and I are going to make 2/16 a bit more interesting. How > it works > > > > > is that you can place bets, but of course both parties have > to agree. > > > > > I'd be willing to listen to beats from people overseas as well. > > > > > That's right... if I lose, I will mail you a euro. (Dollar is > > > > > worthless now.) > > > > > > > > > > Tyson Mao bets Bob Burton $1 USD on the following: > > > > > > > > > > Bet 001 - Michael Gottlieb will record a faster average than > Dan Cohen > > > > > on the 5x5x5 Rubik's Cube. > > > > > Bet 002 - The fastest 3x3x3 BLD time at Stanford will be > faster than > > > > > the fastest 3x3x3 BLD at Kearny. (Tyson, Leyan, Shelley, Andy > Tsao, > > > > > Lucas Garron, the entire world vs. Rowe) > > > > > Bet 003 - Leyan Lo will beat Anthony Hsu at the 3x3x3 Speed Solve > > > > final round. > > > > > Bet 004 - Shelley Chang will record her first sub-20 second 3x3x3 > > > > average. > > > > > > > > > > Tyson Mao bets Matyas Kuti 1 euro on the following: > > > > > > > > > > Bet 005 - Tyson's best 3x3x3 BLD will be within 38 seconds of > Matyas' > > > > > best 3x3x3 BLD time. > > > > > > > > > > Let me know what's accepted and we can book them. > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > >
479. Re: [Speed cubing group] Re: Bets for 2/16, Tyson vs. Bob, or anyone else
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 20:47:11 -0800

Oh wait, that was a challenge extended to Eduoard. Not you... Bets in the United States are for 1 USD. All other bets are for 1 Euro. Accepted: TM vs BB Bet 001 - Michael Gottlieb will record a faster average than Dan Cohen on the 5x5x5 Rubik's Cube. TM vs BB Bet 002 - The fastest 3x3x3 BLD time at Stanford will be faster than the fastest 3x3x3 BLD at Kearny. (Tyson, Leyan, Shelley, Andy Tsao, Lucas Garron, the entire world vs. Rowe) TM vs BB Bet 004 - Shelley Chang will record her first sub-20 second 3x3x3 average. Rejected: Awaiting Response: TM vs BB Bet 003 - Leyan Lo will beat Anthony Hsu at the 3x3x3 Speed Solve final round. TM vs MK Bet 005 - Tyson's best 3x3x3 BLD will be within 38 seconds of Matyas' best 3x3x3 BLD time. New Proposals: TM vs EC Bet 006 - Dan Dzoan solving one 3x3x3 and drinking one glass of wine will beat Eduoard doing the same. 15 seconds inspection on the cube. On Feb 5, 2008 8:46 PM, Tyson Mao <tyson.mao@...> wrote: > That was with Thibaut though... > > Bets in the United States are for 1 USD. All other bets are for 1 Euro. > > Accepted: > TM vs BB Bet 001 - Michael Gottlieb will record a faster average than Dan Cohen > on the 5x5x5 Rubik's Cube. > TM vs BB Bet 002 - The fastest 3x3x3 BLD time at Stanford will be faster than > the fastest 3x3x3 BLD at Kearny. (Tyson, Leyan, Shelley, Andy Tsao, > Lucas Garron, the entire world vs. Rowe) > TM vs BB Bet 004 - Shelley Chang will record her first sub-20 second > 3x3x3 average. > > Rejected: > TM vs Eduoard Chambon Bet 006 - Dan Dzoan solving one 3x3x3 and > drinking one glass of wine will beat Eduoard doing the same. 15 > seconds inspection on the cube. > > Awaiting Response: > TM vs BB Bet 003 - Leyan Lo will beat Anthony Hsu at the 3x3x3 Speed > Solve final round. > TM vs MK Bet 005 - Tyson's best 3x3x3 BLD will be within 38 seconds of Matyas' > best 3x3x3 BLD time. > > New Proposals: > > > > On Feb 5, 2008 8:42 PM, Bob Burton <rubikscubewhiz@...> wrote: > > > > > > > > > > > > > > Re: Bet 006 - HELL NO. I've seen it before and it ain't pretty. > > > > > > Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@...> wrote: > > > > > > Bets in the United States are for 1 USD. All other bets are for 1 Euro. > > > > > > Accepted: > > > TM vs BB Bet 001 - Michael Gottlieb will record a faster average > > than Dan Cohen > > > on the 5x5x5 Rubik's Cube. > > > TM vs BB Bet 002 - The fastest 3x3x3 BLD time at Stanford will be > > faster than > > > the fastest 3x3x3 BLD at Kearny. (Tyson, Leyan, Shelley, Andy Tsao, > > > Lucas Garron, the entire world vs. Rowe) > > > TM vs BB Bet 004 - Shelley Chang will record her first sub-20 second > > > 3x3x3 average. > > > > > > Rejected: > > > > > > Awaiting Response: > > > TM vs BB Bet 003 - Leyan Lo will beat Anthony Hsu at the 3x3x3 Speed > > > Solve final round. > > > TM vs MK Bet 005 - Tyson's best 3x3x3 BLD will be within 38 seconds > > of Matyas' > > > best 3x3x3 BLD time. > > > > > > New Proposals: > > > TM vs Eduoard Chambon Bet 006 - Dan Dzoan solving one 3x3x3 and > > > drinking 150 ml of wine will beat Eduoard doing the same. 15 seconds > > > inspection on the cube. > > > > > > > > On Feb 5, 2008 8:35 PM, Bob Burton <rubikscubewhiz@...> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > (sorry shelley) ...though i would love to see you prove me wrong. :) > > > > > > > > bob > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > > > > > > > > > > > <rubikscubewhiz@> wrote: > > > > > > > > > > I currently accept bets 001, 002, and 004. I need some time to > > think > > > > > about bet 003. I will post a few proposals of my own in the > > upcoming > > > > > few days. > > > > > > > > > > Bob > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > Bob and I are going to make 2/16 a bit more interesting. How > > it works > > > > > > is that you can place bets, but of course both parties have > > to agree. > > > > > > I'd be willing to listen to beats from people overseas as well. > > > > > > That's right... if I lose, I will mail you a euro. (Dollar is > > > > > > worthless now.) > > > > > > > > > > > > Tyson Mao bets Bob Burton $1 USD on the following: > > > > > > > > > > > > Bet 001 - Michael Gottlieb will record a faster average than > > Dan Cohen > > > > > > on the 5x5x5 Rubik's Cube. > > > > > > Bet 002 - The fastest 3x3x3 BLD time at Stanford will be > > faster than > > > > > > the fastest 3x3x3 BLD at Kearny. (Tyson, Leyan, Shelley, Andy > > Tsao, > > > > > > Lucas Garron, the entire world vs. Rowe) > > > > > > Bet 003 - Leyan Lo will beat Anthony Hsu at the 3x3x3 Speed Solve > > > > > final round. > > > > > > Bet 004 - Shelley Chang will record her first sub-20 second 3x3x3 > > > > > average. > > > > > > > > > > > > Tyson Mao bets Matyas Kuti 1 euro on the following: > > > > > > > > > > > > Bet 005 - Tyson's best 3x3x3 BLD will be within 38 seconds of > > Matyas' > > > > > > best 3x3x3 BLD time. > > > > > > > > > > > > Let me know what's accepted and we can book them. > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > > > > > > > >
480. [Speed cubing group] Re: Bets for 2/16, Tyson vs. Bob, or anyone else
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Feb 2008 04:47:37 -0000

I would expect similar results. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > That was with Thibaut though... > > Bets in the United States are for 1 USD. All other bets are for 1 Euro. > > Accepted: > TM vs BB Bet 001 - Michael Gottlieb will record a faster average than Dan Cohen > on the 5x5x5 Rubik's Cube. > TM vs BB Bet 002 - The fastest 3x3x3 BLD time at Stanford will be faster than > the fastest 3x3x3 BLD at Kearny. (Tyson, Leyan, Shelley, Andy Tsao, > Lucas Garron, the entire world vs. Rowe) > TM vs BB Bet 004 - Shelley Chang will record her first sub-20 second > 3x3x3 average. > > Rejected: > TM vs Eduoard Chambon Bet 006 - Dan Dzoan solving one 3x3x3 and > drinking one glass of wine will beat Eduoard doing the same. 15 > seconds inspection on the cube. > > Awaiting Response: > TM vs BB Bet 003 - Leyan Lo will beat Anthony Hsu at the 3x3x3 Speed > Solve final round. > TM vs MK Bet 005 - Tyson's best 3x3x3 BLD will be within 38 seconds of Matyas' > best 3x3x3 BLD time. > > New Proposals: > > > On Feb 5, 2008 8:42 PM, Bob Burton <rubikscubewhiz@...> wrote: > > > > > > > > > > > > > > Re: Bet 006 - HELL NO. I've seen it before and it ain't pretty. > > > > > > Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Bets in the United States are for 1 USD. All other bets are for 1 Euro. > > > > > > Accepted: > > > TM vs BB Bet 001 - Michael Gottlieb will record a faster average > > than Dan Cohen > > > on the 5x5x5 Rubik's Cube. > > > TM vs BB Bet 002 - The fastest 3x3x3 BLD time at Stanford will be > > faster than > > > the fastest 3x3x3 BLD at Kearny. (Tyson, Leyan, Shelley, Andy Tsao, > > > Lucas Garron, the entire world vs. Rowe) > > > TM vs BB Bet 004 - Shelley Chang will record her first sub-20 second > > > 3x3x3 average. > > > > > > Rejected: > > > > > > Awaiting Response: > > > TM vs BB Bet 003 - Leyan Lo will beat Anthony Hsu at the 3x3x3 Speed > > > Solve final round. > > > TM vs MK Bet 005 - Tyson's best 3x3x3 BLD will be within 38 seconds > > of Matyas' > > > best 3x3x3 BLD time. > > > > > > New Proposals: > > > TM vs Eduoard Chambon Bet 006 - Dan Dzoan solving one 3x3x3 and > > > drinking 150 ml of wine will beat Eduoard doing the same. 15 seconds > > > inspection on the cube. > > > > > > > > On Feb 5, 2008 8:35 PM, Bob Burton <rubikscubewhiz@> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > (sorry shelley) ...though i would love to see you prove me wrong. :) > > > > > > > > bob > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > > > > > > > > > > > <rubikscubewhiz@> wrote: > > > > > > > > > > I currently accept bets 001, 002, and 004. I need some time to > > think > > > > > about bet 003. I will post a few proposals of my own in the > > upcoming > > > > > few days. > > > > > > > > > > Bob > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > Bob and I are going to make 2/16 a bit more interesting. How > > it works > > > > > > is that you can place bets, but of course both parties have > > to agree. > > > > > > I'd be willing to listen to beats from people overseas as well. > > > > > > That's right... if I lose, I will mail you a euro. (Dollar is > > > > > > worthless now.) > > > > > > > > > > > > Tyson Mao bets Bob Burton $1 USD on the following: > > > > > > > > > > > > Bet 001 - Michael Gottlieb will record a faster average than > > Dan Cohen > > > > > > on the 5x5x5 Rubik's Cube. > > > > > > Bet 002 - The fastest 3x3x3 BLD time at Stanford will be > > faster than > > > > > > the fastest 3x3x3 BLD at Kearny. (Tyson, Leyan, Shelley, Andy > > Tsao, > > > > > > Lucas Garron, the entire world vs. Rowe) > > > > > > Bet 003 - Leyan Lo will beat Anthony Hsu at the 3x3x3 Speed Solve > > > > > final round. > > > > > > Bet 004 - Shelley Chang will record her first sub-20 second 3x3x3 > > > > > average. > > > > > > > > > > > > Tyson Mao bets Matyas Kuti 1 euro on the following: > > > > > > > > > > > > Bet 005 - Tyson's best 3x3x3 BLD will be within 38 seconds of > > Matyas' > > > > > > best 3x3x3 BLD time. > > > > > > > > > > > > Let me know what's accepted and we can book them. > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > > > > > > > >
481. Re: [Speed cubing group] Discount Timers from Caltech
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 21:49:22 -0700

Tyson, I will buy one for $10. My email is pjkcards[at]gmail[dot]com. Please email me with the shipping cost and where you want the money sent. Thanks, Patrick P.S. Is this just the timer, or the display too? On Feb 5, 2008 9:40 PM, Tyson Mao <tyson.mao@...> wrote: > > > > > > > Gen 2. I have to look at inventory. > > > > On Feb 5, 2008 8:33 PM, Brian Le <khoale1234567@...> wrote: > > > > > > > > > > > > > > Awesome. It is just the timer, nothing else correct? Also, are they > second > > gen or first gen? Otherwise, I might buy one of them or all of them :]. > Can > > you reserve a timer specially for me, on which it says "Resereved for > Brian > > L." (LOLL! Just kidding, don't do that) > > > > Brian > > > > Tyson Mao <tyson.mao@...> wrote: Around 4 or 5. I think half of > > retail price would be fair, so about $10? > > > > > > On Feb 5, 2008 8:29 PM, Brian Le <khoale1234567@...> wrote: > > > > > > > > > > > > > > > > > > > > > Hm. I might be interested. How much is the cost exactly and how many do > > you > > > have in stock? > > > > > > Brian > > > > > > Tyson Mao <tyson.mao@...> wrote: Caltech is looking to upgrade > its > > > inventory. The timers still work > > > > > > > > > and everything, but some of it is slightly beat up. But they work > > > perfectly fine. > > > > > > StackMat timers and mats will be available at half-price. Supplies > > > are limited, and the number is unknown. I have to count, so it's > > > first come first serve at the Stanford tournament. > > > > > > (This would help out the club a lot. We're really short on money > > > after Chicago 2007 and we need money for US Nationals.) > > > > > > -Tyson > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com
482. Re: [Speed cubing group] Re: Bets for 2/16, Tyson vs. Bob, or anyone else
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 21:50:59 -0700

Haha, cube betting. I knew cubing was a sport ;) On Feb 5, 2008 9:47 PM, Bob Burton <rubikscubewhiz@...> wrote: > > > > > > > I would expect similar results. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@...> wrote: > > > > That was with Thibaut though... > > > > Bets in the United States are for 1 USD. All other bets are for 1 Euro. > > > > Accepted: > > TM vs BB Bet 001 - Michael Gottlieb will record a faster average > than Dan Cohen > > on the 5x5x5 Rubik's Cube. > > TM vs BB Bet 002 - The fastest 3x3x3 BLD time at Stanford will be > faster than > > the fastest 3x3x3 BLD at Kearny. (Tyson, Leyan, Shelley, Andy Tsao, > > Lucas Garron, the entire world vs. Rowe) > > TM vs BB Bet 004 - Shelley Chang will record her first sub-20 second > > 3x3x3 average. > > > > Rejected: > > TM vs Eduoard Chambon Bet 006 - Dan Dzoan solving one 3x3x3 and > > drinking one glass of wine will beat Eduoard doing the same. 15 > > seconds inspection on the cube. > > > > Awaiting Response: > > TM vs BB Bet 003 - Leyan Lo will beat Anthony Hsu at the 3x3x3 Speed > > Solve final round. > > TM vs MK Bet 005 - Tyson's best 3x3x3 BLD will be within 38 seconds > of Matyas' > > best 3x3x3 BLD time. > > > > New Proposals: > > > > > > > On Feb 5, 2008 8:42 PM, Bob Burton <rubikscubewhiz@...> wrote: > > > > > > > > > > > > > > > > > > > > > Re: Bet 006 - HELL NO. I've seen it before and it ain't pretty. > > > > > > > > > Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > > Bets in the United States are for 1 USD. All other bets are for > 1 Euro. > > > > > > > > Accepted: > > > > TM vs BB Bet 001 - Michael Gottlieb will record a faster average > > > than Dan Cohen > > > > on the 5x5x5 Rubik's Cube. > > > > TM vs BB Bet 002 - The fastest 3x3x3 BLD time at Stanford will be > > > faster than > > > > the fastest 3x3x3 BLD at Kearny. (Tyson, Leyan, Shelley, Andy Tsao, > > > > Lucas Garron, the entire world vs. Rowe) > > > > TM vs BB Bet 004 - Shelley Chang will record her first sub-20 > second > > > > 3x3x3 average. > > > > > > > > Rejected: > > > > > > > > Awaiting Response: > > > > TM vs BB Bet 003 - Leyan Lo will beat Anthony Hsu at the 3x3x3 > Speed > > > > Solve final round. > > > > TM vs MK Bet 005 - Tyson's best 3x3x3 BLD will be within 38 seconds > > > of Matyas' > > > > best 3x3x3 BLD time. > > > > > > > > New Proposals: > > > > TM vs Eduoard Chambon Bet 006 - Dan Dzoan solving one 3x3x3 and > > > > drinking 150 ml of wine will beat Eduoard doing the same. 15 > seconds > > > > inspection on the cube. > > > > > > > > > > > On Feb 5, 2008 8:35 PM, Bob Burton <rubikscubewhiz@> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > (sorry shelley) ...though i would love to see you prove me > wrong. :) > > > > > > > > > > bob > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > > > > > > > > > > > > > > <rubikscubewhiz@> wrote: > > > > > > > > > > > > I currently accept bets 001, 002, and 004. I need some time to > > > think > > > > > > about bet 003. I will post a few proposals of my own in the > > > upcoming > > > > > > few days. > > > > > > > > > > > > Bob > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > Bob and I are going to make 2/16 a bit more interesting. How > > > it works > > > > > > > is that you can place bets, but of course both parties have > > > to agree. > > > > > > > I'd be willing to listen to beats from people overseas as > well. > > > > > > > That's right... if I lose, I will mail you a euro. (Dollar is > > > > > > > worthless now.) > > > > > > > > > > > > > > Tyson Mao bets Bob Burton $1 USD on the following: > > > > > > > > > > > > > > Bet 001 - Michael Gottlieb will record a faster average than > > > Dan Cohen > > > > > > > on the 5x5x5 Rubik's Cube. > > > > > > > Bet 002 - The fastest 3x3x3 BLD time at Stanford will be > > > faster than > > > > > > > the fastest 3x3x3 BLD at Kearny. (Tyson, Leyan, Shelley, Andy > > > Tsao, > > > > > > > Lucas Garron, the entire world vs. Rowe) > > > > > > > Bet 003 - Leyan Lo will beat Anthony Hsu at the 3x3x3 > Speed Solve > > > > > > final round. > > > > > > > Bet 004 - Shelley Chang will record her first sub-20 > second 3x3x3 > > > > > > average. > > > > > > > > > > > > > > Tyson Mao bets Matyas Kuti 1 euro on the following: > > > > > > > > > > > > > > Bet 005 - Tyson's best 3x3x3 BLD will be within 38 seconds of > > > Matyas' > > > > > > > best 3x3x3 BLD time. > > > > > > > > > > > > > > Let me know what's accepted and we can book them. > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com
483. Re: [Speed cubing group] Discount Timers from Caltech
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 20:52:26 -0800

The display :-P Those cost like... $150 USD. I think I might be able to get around to this a bit tomorrow. If you can't tell, I've been wasting time on the forums and am subsequently still stuck at work. On Feb 5, 2008 8:49 PM, Pat (PJK) <pjkcards@...> wrote: > > > > > > > Tyson, I will buy one for $10. My email is pjkcards[at]gmail[dot]com. > Please email me with the shipping cost and where you want the money > sent. Thanks, > > Patrick > > P.S. Is this just the timer, or the display too? > > > > On Feb 5, 2008 9:40 PM, Tyson Mao <tyson.mao@...> wrote: > > > > > > > > > > > > > > Gen 2. I have to look at inventory. > > > > > > > > On Feb 5, 2008 8:33 PM, Brian Le <khoale1234567@...> wrote: > > > > > > > > > > > > > > > > > > > > > Awesome. It is just the timer, nothing else correct? Also, are they > > second > > > gen or first gen? Otherwise, I might buy one of them or all of them :]. > > Can > > > you reserve a timer specially for me, on which it says "Resereved for > > Brian > > > L." (LOLL! Just kidding, don't do that) > > > > > > Brian > > > > > > Tyson Mao <tyson.mao@...> wrote: Around 4 or 5. I think half of > > > retail price would be fair, so about $10? > > > > > > > > > On Feb 5, 2008 8:29 PM, Brian Le <khoale1234567@...> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > Hm. I might be interested. How much is the cost exactly and how many > do > > > you > > > > have in stock? > > > > > > > > Brian > > > > > > > > Tyson Mao <tyson.mao@...> wrote: Caltech is looking to upgrade > > its > > > > inventory. The timers still work > > > > > > > > > > > > and everything, but some of it is slightly beat up. But they work > > > > perfectly fine. > > > > > > > > StackMat timers and mats will be available at half-price. Supplies > > > > are limited, and the number is unknown. I have to count, so it's > > > > first come first serve at the Stanford tournament. > > > > > > > > (This would help out the club a lot. We're really short on money > > > > after Chicago 2007 and we need money for US Nationals.) > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com >
484. Re: [Speed cubing group] Discount Timers from Caltech
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 20:55:11 -0800 (PST)

Speaking of reservation... May I buy the timer directly at the upcoming Stanford Comeptition? I may be one of the first there: I'll just have to look for you and such. Brian Tyson Mao <tyson.mao@...> wrote: The display :-P Those cost like... $150 USD. I think I might be able to get around to this a bit tomorrow. If you can't tell, I've been wasting time on the forums and am subsequently still stuck at work. On Feb 5, 2008 8:49 PM, Pat (PJK) <pjkcards@...> wrote: > > > > > > > Tyson, I will buy one for $10. My email is pjkcards[at]gmail[dot]com. > Please email me with the shipping cost and where you want the money > sent. Thanks, > > Patrick > > P.S. Is this just the timer, or the display too? > > > > On Feb 5, 2008 9:40 PM, Tyson Mao <tyson.mao@...> wrote: > > > > > > > > > > > > > > Gen 2. I have to look at inventory. > > > > > > > > On Feb 5, 2008 8:33 PM, Brian Le <khoale1234567@...> wrote: > > > > > > > > > > > > > > > > > > > > > Awesome. It is just the timer, nothing else correct? Also, are they > > second > > > gen or first gen? Otherwise, I might buy one of them or all of them :]. > > Can > > > you reserve a timer specially for me, on which it says "Resereved for > > Brian > > > L." (LOLL! Just kidding, don't do that) > > > > > > Brian > > > > > > Tyson Mao <tyson.mao@...> wrote: Around 4 or 5. I think half of > > > retail price would be fair, so about $10? > > > > > > > > > On Feb 5, 2008 8:29 PM, Brian Le <khoale1234567@...> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > Hm. I might be interested. How much is the cost exactly and how many > do > > > you > > > > have in stock? > > > > > > > > Brian > > > > > > > > Tyson Mao <tyson.mao@...> wrote: Caltech is looking to upgrade > > its > > > > inventory. The timers still work > > > > > > > > > > > > and everything, but some of it is slightly beat up. But they work > > > > perfectly fine. > > > > > > > > StackMat timers and mats will be available at half-price. Supplies > > > > are limited, and the number is unknown. I have to count, so it's > > > > first come first serve at the Stanford tournament. > > > > > > > > (This would help out the club a lot. We're really short on money > > > > after Chicago 2007 and we need money for US Nationals.) > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > [Non-text portions of this message have been removed]
485. Re: [Speed cubing group] Discount Timers from Caltech
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 21:55:26 -0700

Yeah, I figured. Well, don't displays retail at $35? On Feb 5, 2008 9:52 PM, Tyson Mao <tyson.mao@...> wrote: > > > > > > > The display :-P Those cost like... $150 USD. > > I think I might be able to get around to this a bit tomorrow. If you > can't tell, I've been wasting time on the forums and am subsequently > still stuck at work. > > > > On Feb 5, 2008 8:49 PM, Pat (PJK) <pjkcards@...> wrote: > > > > > > > > > > > > > > Tyson, I will buy one for $10. My email is pjkcards[at]gmail[dot]com. > > Please email me with the shipping cost and where you want the money > > sent. Thanks, > > > > Patrick > > > > P.S. Is this just the timer, or the display too? > > > > > > > > On Feb 5, 2008 9:40 PM, Tyson Mao <tyson.mao@...> wrote: > > > > > > > > > > > > > > > > > > > > > Gen 2. I have to look at inventory. > > > > > > > > > > > > On Feb 5, 2008 8:33 PM, Brian Le <khoale1234567@...> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > Awesome. It is just the timer, nothing else correct? Also, are they > > > second > > > > gen or first gen? Otherwise, I might buy one of them or all of them > :]. > > > Can > > > > you reserve a timer specially for me, on which it says "Resereved for > > > Brian > > > > L." (LOLL! Just kidding, don't do that) > > > > > > > > Brian > > > > > > > > Tyson Mao <tyson.mao@...> wrote: Around 4 or 5. I think half of > > > > retail price would be fair, so about $10? > > > > > > > > > > > > On Feb 5, 2008 8:29 PM, Brian Le <khoale1234567@...> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Hm. I might be interested. How much is the cost exactly and how > many > > do > > > > you > > > > > have in stock? > > > > > > > > > > Brian > > > > > > > > > > Tyson Mao <tyson.mao@...> wrote: Caltech is looking to > upgrade > > > its > > > > > inventory. The timers still work > > > > > > > > > > > > > > > and everything, but some of it is slightly beat up. But they work > > > > > perfectly fine. > > > > > > > > > > StackMat timers and mats will be available at half-price. Supplies > > > > > are limited, and the number is unknown. I have to count, so it's > > > > > first come first serve at the Stanford tournament. > > > > > > > > > > (This would help out the club a lot. We're really short on money > > > > > after Chicago 2007 and we need money for US Nationals.) > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > -- > > > My Webpage: http://www.pjkcubed.com > > Speedsolving Puzzles: http://www.speedsolving.com > > Computer Cleanup: http://www.cleancomputerhelp.com > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com
486. Re: [Speed cubing group] Discount Timers from Caltech
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Feb 2008 04:57:02 -0000

Where did you see that? They cost a lot. --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Yeah, I figured. Well, don't displays retail at $35? >
487. Re: [Speed cubing group] Discount Timers from Caltech
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 20:57:05 -0800

Yeah, if I were to sell them, I'd prefer to have them just picked up at Stanford. Pat, are we talking about the same thing? http://speedstacks.com/content/?p=27 On Feb 5, 2008 8:55 PM, Pat (PJK) <pjkcards@...> wrote: > > > > > > > Yeah, I figured. Well, don't displays retail at $35? > > > > On Feb 5, 2008 9:52 PM, Tyson Mao <tyson.mao@...> wrote: > > > > > > > > > > > > > > The display :-P Those cost like... $150 USD. > > > > I think I might be able to get around to this a bit tomorrow. If you > > can't tell, I've been wasting time on the forums and am subsequently > > still stuck at work. > > > > > > > > On Feb 5, 2008 8:49 PM, Pat (PJK) <pjkcards@...> wrote: > > > > > > > > > > > > > > > > > > > > > Tyson, I will buy one for $10. My email is pjkcards[at]gmail[dot]com. > > > Please email me with the shipping cost and where you want the money > > > sent. Thanks, > > > > > > Patrick > > > > > > P.S. Is this just the timer, or the display too? > > > > > > > > > > > > On Feb 5, 2008 9:40 PM, Tyson Mao <tyson.mao@...> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > Gen 2. I have to look at inventory. > > > > > > > > > > > > > > > > On Feb 5, 2008 8:33 PM, Brian Le <khoale1234567@...> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Awesome. It is just the timer, nothing else correct? Also, are they > > > > second > > > > > gen or first gen? Otherwise, I might buy one of them or all of them > > :]. > > > > Can > > > > > you reserve a timer specially for me, on which it says "Resereved > for > > > > Brian > > > > > L." (LOLL! Just kidding, don't do that) > > > > > > > > > > Brian > > > > > > > > > > Tyson Mao <tyson.mao@...> wrote: Around 4 or 5. I think half > of > > > > > retail price would be fair, so about $10? > > > > > > > > > > > > > > > On Feb 5, 2008 8:29 PM, Brian Le <khoale1234567@...> > wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Hm. I might be interested. How much is the cost exactly and how > > many > > > do > > > > > you > > > > > > have in stock? > > > > > > > > > > > > Brian > > > > > > > > > > > > Tyson Mao <tyson.mao@...> wrote: Caltech is looking to > > upgrade > > > > its > > > > > > inventory. The timers still work > > > > > > > > > > > > > > > > > > and everything, but some of it is slightly beat up. But they work > > > > > > perfectly fine. > > > > > > > > > > > > StackMat timers and mats will be available at half-price. > Supplies > > > > > > are limited, and the number is unknown. I have to count, so it's > > > > > > first come first serve at the Stanford tournament. > > > > > > > > > > > > (This would help out the club a lot. We're really short on money > > > > > > after Chicago 2007 and we need money for US Nationals.) > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > -- > > > > > My Webpage: http://www.pjkcubed.com > > > Speedsolving Puzzles: http://www.speedsolving.com > > > Computer Cleanup: http://www.cleancomputerhelp.com > > > > > > > -- > > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com >
488. Re: [Speed cubing group] Discount Timers from Caltech
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 22:01:08 -0700

Tyson, my bad, not displays, timers. Let me rephrase, don't timers retail at $35? On Feb 5, 2008 9:57 PM, Tyson Mao <tyson.mao@...> wrote: > > > > > > > Yeah, if I were to sell them, I'd prefer to have them just picked up > at Stanford. > > Pat, are we talking about the same thing? > > http://speedstacks.com/content/?p=27 > > > > On Feb 5, 2008 8:55 PM, Pat (PJK) <pjkcards@...> wrote: > > > > > > > > > > > > > > Yeah, I figured. Well, don't displays retail at $35? > > > > > > > > On Feb 5, 2008 9:52 PM, Tyson Mao <tyson.mao@...> wrote: > > > > > > > > > > > > > > > > > > > > > The display :-P Those cost like... $150 USD. > > > > > > I think I might be able to get around to this a bit tomorrow. If you > > > can't tell, I've been wasting time on the forums and am subsequently > > > still stuck at work. > > > > > > > > > > > > On Feb 5, 2008 8:49 PM, Pat (PJK) <pjkcards@...> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > Tyson, I will buy one for $10. My email is pjkcards[at]gmail[dot]com. > > > > Please email me with the shipping cost and where you want the money > > > > sent. Thanks, > > > > > > > > Patrick > > > > > > > > P.S. Is this just the timer, or the display too? > > > > > > > > > > > > > > > > On Feb 5, 2008 9:40 PM, Tyson Mao <tyson.mao@...> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Gen 2. I have to look at inventory. > > > > > > > > > > > > > > > > > > > > On Feb 5, 2008 8:33 PM, Brian Le <khoale1234567@...> > wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Awesome. It is just the timer, nothing else correct? Also, are > they > > > > > second > > > > > > gen or first gen? Otherwise, I might buy one of them or all of > them > > > :]. > > > > > Can > > > > > > you reserve a timer specially for me, on which it says "Resereved > > for > > > > > Brian > > > > > > L." (LOLL! Just kidding, don't do that) > > > > > > > > > > > > Brian > > > > > > > > > > > > Tyson Mao <tyson.mao@...> wrote: Around 4 or 5. I think > half > > of > > > > > > retail price would be fair, so about $10? > > > > > > > > > > > > > > > > > > On Feb 5, 2008 8:29 PM, Brian Le <khoale1234567@...> > > wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Hm. I might be interested. How much is the cost exactly and how > > > many > > > > do > > > > > > you > > > > > > > have in stock? > > > > > > > > > > > > > > Brian > > > > > > > > > > > > > > Tyson Mao <tyson.mao@...> wrote: Caltech is looking to > > > upgrade > > > > > its > > > > > > > inventory. The timers still work > > > > > > > > > > > > > > > > > > > > > and everything, but some of it is slightly beat up. But they > work > > > > > > > perfectly fine. > > > > > > > > > > > > > > StackMat timers and mats will be available at half-price. > > Supplies > > > > > > > are limited, and the number is unknown. I have to count, so > it's > > > > > > > first come first serve at the Stanford tournament. > > > > > > > > > > > > > > (This would help out the club a lot. We're really short on > money > > > > > > > after Chicago 2007 and we need money for US Nationals.) > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > > > > > My Webpage: http://www.pjkcubed.com > > > > Speedsolving Puzzles: http://www.speedsolving.com > > > > Computer Cleanup: http://www.cleancomputerhelp.com > > > > > > > > > > > -- > > > > My Webpage: http://www.pjkcubed.com > > Speedsolving Puzzles: http://www.speedsolving.com > > Computer Cleanup: http://www.cleancomputerhelp.com > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com
489. Re: [Speed cubing group] Discount Timers from Caltech
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 21:03:25 -0800 (PST)

Hey Tyson, sorry again. Can I buy two of them directly at Stanford? Thanks in advance. Brian Tyson Mao <tyson.mao@...> wrote: Yeah, if I were to sell them, I'd prefer to have them just picked up at Stanford. Pat, are we talking about the same thing? http://speedstacks.com/content/?p=27 On Feb 5, 2008 8:55 PM, Pat (PJK) <pjkcards@...> wrote: > > > > > > > Yeah, I figured. Well, don't displays retail at $35? > > > > On Feb 5, 2008 9:52 PM, Tyson Mao <tyson.mao@...> wrote: > > > > > > > > > > > > > > The display :-P Those cost like... $150 USD. > > > > I think I might be able to get around to this a bit tomorrow. If you > > can't tell, I've been wasting time on the forums and am subsequently > > still stuck at work. > > > > > > > > On Feb 5, 2008 8:49 PM, Pat (PJK) <pjkcards@...> wrote: > > > > > > > > > > > > > > > > > > > > > Tyson, I will buy one for $10. My email is pjkcards[at]gmail[dot]com. > > > Please email me with the shipping cost and where you want the money > > > sent. Thanks, > > > > > > Patrick > > > > > > P.S. Is this just the timer, or the display too? > > > > > > > > > > > > On Feb 5, 2008 9:40 PM, Tyson Mao <tyson.mao@...> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > Gen 2. I have to look at inventory. > > > > > > > > > > > > > > > > On Feb 5, 2008 8:33 PM, Brian Le <khoale1234567@...> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Awesome. It is just the timer, nothing else correct? Also, are they > > > > second > > > > > gen or first gen? Otherwise, I might buy one of them or all of them > > :]. > > > > Can > > > > > you reserve a timer specially for me, on which it says "Resereved > for > > > > Brian > > > > > L." (LOLL! Just kidding, don't do that) > > > > > > > > > > Brian > > > > > > > > > > Tyson Mao <tyson.mao@...> wrote: Around 4 or 5. I think half > of > > > > > retail price would be fair, so about $10? > > > > > > > > > > > > > > > On Feb 5, 2008 8:29 PM, Brian Le <khoale1234567@...> > wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Hm. I might be interested. How much is the cost exactly and how > > many > > > do > > > > > you > > > > > > have in stock? > > > > > > > > > > > > Brian > > > > > > > > > > > > Tyson Mao <tyson.mao@...> wrote: Caltech is looking to > > upgrade > > > > its > > > > > > inventory. The timers still work > > > > > > > > > > > > > > > > > > and everything, but some of it is slightly beat up. But they work > > > > > > perfectly fine. > > > > > > > > > > > > StackMat timers and mats will be available at half-price. > Supplies > > > > > > are limited, and the number is unknown. I have to count, so it's > > > > > > first come first serve at the Stanford tournament. > > > > > > > > > > > > (This would help out the club a lot. We're really short on money > > > > > > after Chicago 2007 and we need money for US Nationals.) > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > -- > > > > > My Webpage: http://www.pjkcubed.com > > > Speedsolving Puzzles: http://www.speedsolving.com > > > Computer Cleanup: http://www.cleancomputerhelp.com > > > > > > > -- > > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > [Non-text portions of this message have been removed]
490. Re: Discount Timers from Caltech
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Feb 2008 05:10:04 -0000

got any left?



491. Re: [Speed cubing group] Discount Timers from Caltech
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Feb 2008 05:11:33 -0000

LOL why are you trying to raise the price? Ok he will sell it to
everyone else for $10 but $17.50 to you. XD



492. Re: Discount Timers from Caltech
From: "agousev" <agousev@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Feb 2008 05:16:25 -0000

I think I'd also want to get one at Stanford if you still have any
available.

-Alexei G.



493. Re: [Speed cubing group] Re: Discount Timers from Caltech
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 21:21:32 -0800

If the timers are $35, then $17.50 would be more fair. I only estimated the cost of the timer, as I haven't had time to figure out exactly what a fair price would be. I need a day to sort all of these things out. On Feb 5, 2008 9:16 PM, agousev <agousev@...> wrote: > > > > > > > I think I'd also want to get one at Stanford if you still have any > available. > > -Alexei G. > >
494. Re: [Speed cubing group] Re: Discount Timers from Caltech
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 22:23:20 -0700

Fine. I was just curious of how you got $10. Of course, I'd rather pay less, but whatever is fair. I would indeed pay $10 for one. -Pat On Feb 5, 2008 10:21 PM, Tyson Mao <tyson.mao@...> wrote: > > > > > > > If the timers are $35, then $17.50 would be more fair. I only > estimated the cost of the timer, as I haven't had time to figure out > exactly what a fair price would be. > > I need a day to sort all of these things out. > > > On Feb 5, 2008 9:16 PM, agousev <agousev@...> wrote: > > > > > > > > > > > > > > I think I'd also want to get one at Stanford if you still have any > > available. > > > > -Alexei G. > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com
495. Re: [Speed cubing group] Re: Discount Timers from Caltech
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 21:24:42 -0800 (PST)

If the price were raised, that is alright, I will still buy two of them. Brian "Pat (PJK)" <pjkcards@...> wrote: Fine. I was just curious of how you got $10. Of course, I'd rather pay less, but whatever is fair. I would indeed pay $10 for one. -Pat On Feb 5, 2008 10:21 PM, Tyson Mao <tyson.mao@...> wrote: > > > > > > > If the timers are $35, then $17.50 would be more fair. I only > estimated the cost of the timer, as I haven't had time to figure out > exactly what a fair price would be. > > I need a day to sort all of these things out. > > > On Feb 5, 2008 9:16 PM, agousev <agousev@...> wrote: > > > > > > > > > > > > > > I think I'd also want to get one at Stanford if you still have any > > available. > > > > -Alexei G. > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
496. Re: Bets for 2/16, Tyson vs. Bob, or anyone else
From: "bassmachine1025" <bassmachine1025@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Feb 2008 05:28:28 -0000

I vote for another bet along the same lines at bet 004. If you look, my best official average is 20.00, but my best average of 12 at home is 14.57... --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Bob and I are going to make 2/16 a bit more interesting. How it works > is that you can place bets, but of course both parties have to agree. > I'd be willing to listen to beats from people overseas as well. > That's right... if I lose, I will mail you a euro. (Dollar is > worthless now.) > > Tyson Mao bets Bob Burton $1 USD on the following: > > Bet 001 - Michael Gottlieb will record a faster average than Dan Cohen > on the 5x5x5 Rubik's Cube. > Bet 002 - The fastest 3x3x3 BLD time at Stanford will be faster than > the fastest 3x3x3 BLD at Kearny. (Tyson, Leyan, Shelley, Andy Tsao, > Lucas Garron, the entire world vs. Rowe) > Bet 003 - Leyan Lo will beat Anthony Hsu at the 3x3x3 Speed Solve final round. > Bet 004 - Shelley Chang will record her first sub-20 second 3x3x3 average. > > Tyson Mao bets Matyas Kuti 1 euro on the following: > > Bet 005 - Tyson's best 3x3x3 BLD will be within 38 seconds of Matyas' > best 3x3x3 BLD time. > > Let me know what's accepted and we can book them. > > -Tyson >
497. Re: [Speed cubing group] Re: Discount Timers from Caltech
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 21:33:34 -0800 (PST)

If the price were raised, that is alright, I will still buy two of them. Brian "Pat (PJK)" <pjkcards@...> wrote: Fine. I was just curious of how you got $10. Of course, I'd rather pay less, but whatever is fair. I would indeed pay $10 for one. -Pat On Feb 5, 2008 10:21 PM, Tyson Mao <tyson.mao@...> wrote: > > > > > > > If the timers are $35, then $17.50 would be more fair. I only > estimated the cost of the timer, as I haven't had time to figure out > exactly what a fair price would be. > > I need a day to sort all of these things out. > > > On Feb 5, 2008 9:16 PM, agousev <agousev@...> wrote: > > > > > > > > > > > > > > I think I'd also want to get one at Stanford if you still have any > > available. > > > > -Alexei G. > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
498. Re: Bets for 2/16, Tyson vs. Bob, or anyone else
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Feb 2008 05:36:00 -0000

I'd propose: Bet 007 - The winning BLD time at Kearny will be faster than that at EGPY. But I am very short-handed on cash and am only able to send money via PayPal... --- In speedsolvingrubikscube@yahoogroups.com, "bassmachine1025" <bassmachine1025@...> wrote: > > I vote for another bet along the same lines at bet 004. If you look, my best official > average is 20.00, but my best average of 12 at home is 14.57... > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@> wrote: > > > > Bob and I are going to make 2/16 a bit more interesting. How it works > > is that you can place bets, but of course both parties have to agree. > > I'd be willing to listen to beats from people overseas as well. > > That's right... if I lose, I will mail you a euro. (Dollar is > > worthless now.) > > > > Tyson Mao bets Bob Burton $1 USD on the following: > > > > Bet 001 - Michael Gottlieb will record a faster average than Dan Cohen > > on the 5x5x5 Rubik's Cube. > > Bet 002 - The fastest 3x3x3 BLD time at Stanford will be faster than > > the fastest 3x3x3 BLD at Kearny. (Tyson, Leyan, Shelley, Andy Tsao, > > Lucas Garron, the entire world vs. Rowe) > > Bet 003 - Leyan Lo will beat Anthony Hsu at the 3x3x3 Speed Solve final round. > > Bet 004 - Shelley Chang will record her first sub-20 second 3x3x3 average. > > > > Tyson Mao bets Matyas Kuti 1 euro on the following: > > > > Bet 005 - Tyson's best 3x3x3 BLD will be within 38 seconds of Matyas' > > best 3x3x3 BLD time. > > > > Let me know what's accepted and we can book them. > > > > -Tyson > > >
499. Re: Bets for 2/16, Tyson vs. Bob, or anyone else
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Feb 2008 05:41:04 -0000

Ugh, missed Bet 002. --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > I'd propose: > > Bet 007 - The winning BLD time at Kearny will be faster than that at EGPY. > > But I am very short-handed on cash and am only able to send money via > PayPal... > > --- In speedsolvingrubikscube@yahoogroups.com, "bassmachine1025" > <bassmachine1025@> wrote: > > > > I vote for another bet along the same lines at bet 004. If you > look, my best official > > average is 20.00, but my best average of 12 at home is 14.57... > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > > > Bob and I are going to make 2/16 a bit more interesting. How it works > > > is that you can place bets, but of course both parties have to agree. > > > I'd be willing to listen to beats from people overseas as well. > > > That's right... if I lose, I will mail you a euro. (Dollar is > > > worthless now.) > > > > > > Tyson Mao bets Bob Burton $1 USD on the following: > > > > > > Bet 001 - Michael Gottlieb will record a faster average than Dan Cohen > > > on the 5x5x5 Rubik's Cube. > > > Bet 002 - The fastest 3x3x3 BLD time at Stanford will be faster than > > > the fastest 3x3x3 BLD at Kearny. (Tyson, Leyan, Shelley, Andy Tsao, > > > Lucas Garron, the entire world vs. Rowe) > > > Bet 003 - Leyan Lo will beat Anthony Hsu at the 3x3x3 Speed Solve > final round. > > > Bet 004 - Shelley Chang will record her first sub-20 second 3x3x3 > average. > > > > > > Tyson Mao bets Matyas Kuti 1 euro on the following: > > > > > > Bet 005 - Tyson's best 3x3x3 BLD will be within 38 seconds of Matyas' > > > best 3x3x3 BLD time. > > > > > > Let me know what's accepted and we can book them. > > > > > > -Tyson > > > > > >
500. Re: [Speed cubing group] Bets for 2/16, Tyson vs. Bob, or anyone else
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 5 Feb 2008 21:50:46 -0800

Lucas Garron bets Tyson Mao $1 USD on the following: Bet 007 - Lucas Garron will set a German national record in 3x3x3 BLD. My times in weekly practice (http://www.ryanheise.com/competitions/bcc/rankings.cgi?tournament=current&challenge=1) have been 1:34, 1:18, 1:26, 1:19, 1:33, 1:20, DNF, 1:30, so this is very close. But from my crazy variation, I might DNF and get 2:xx on all of them, or accidentally set the world record. (NR is 1:32.90 now.) Benelux is two-day, so I have the chance to keep it for few hours. A much more dangerous bet for me (that I'd nevertheless be willing to take) is Bet 008 - Lucas Garron will set a German national record in 3x3x3 BLD, and keep it (ahead of Kai and Tim) until the weekend is over. And can we please do this? Lucas Garron bets Tyson Mao $1 USD on the following: Bet 008 - On the condition that he gets 3 attempts at 4x4x4 BLD, Lucas Garron will have a sub-10 success. That would currently make it the NR and third in the world. Dan Dzoan knows how close I've been. I'll also take #001, #005, and #004 (I believe in you, Shelley! Go fast on LL! Matyas broke his streak, break yours!) -Lucas Garron ----- Original Message ----- From: "Tyson Mao" <tyson.mao@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 05, 2008 8:29 PM Subject: [Speed cubing group] Bets for 2/16, Tyson vs. Bob, or anyone else > Bob and I are going to make 2/16 a bit more interesting. How it works > is that you can place bets, but of course both parties have to agree. > I'd be willing to listen to beats from people overseas as well. > That's right... if I lose, I will mail you a euro. (Dollar is > worthless now.) > > Tyson Mao bets Bob Burton $1 USD on the following: > > Bet 001 - Michael Gottlieb will record a faster average than Dan Cohen > on the 5x5x5 Rubik's Cube. > Bet 002 - The fastest 3x3x3 BLD time at Stanford will be faster than > the fastest 3x3x3 BLD at Kearny. (Tyson, Leyan, Shelley, Andy Tsao, > Lucas Garron, the entire world vs. Rowe) > Bet 003 - Leyan Lo will beat Anthony Hsu at the 3x3x3 Speed Solve final > round. > Bet 004 - Shelley Chang will record her first sub-20 second 3x3x3 average. > > Tyson Mao bets Matyas Kuti 1 euro on the following: > > Bet 005 - Tyson's best 3x3x3 BLD will be within 38 seconds of Matyas' > best 3x3x3 BLD time. > > Let me know what's accepted and we can book them. > > -Tyson > > > > Yahoo! Groups Links > > >
501. Re: Bets for 2/16, Tyson vs. Bob, or anyone else
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Feb 2008 05:54:21 -0000

I'd like to place five dollars on Michael Gottlieb for bet 001, anyone willing to take it? --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Bob and I are going to make 2/16 a bit more interesting. How it works > is that you can place bets, but of course both parties have to agree. > I'd be willing to listen to beats from people overseas as well. > That's right... if I lose, I will mail you a euro. (Dollar is > worthless now.) > > Tyson Mao bets Bob Burton $1 USD on the following: > > Bet 001 - Michael Gottlieb will record a faster average than Dan Cohen > on the 5x5x5 Rubik's Cube. > Bet 002 - The fastest 3x3x3 BLD time at Stanford will be faster than > the fastest 3x3x3 BLD at Kearny. (Tyson, Leyan, Shelley, Andy Tsao, > Lucas Garron, the entire world vs. Rowe) > Bet 003 - Leyan Lo will beat Anthony Hsu at the 3x3x3 Speed Solve final round. > Bet 004 - Shelley Chang will record her first sub-20 second 3x3x3 average. > > Tyson Mao bets Matyas Kuti 1 euro on the following: > > Bet 005 - Tyson's best 3x3x3 BLD will be within 38 seconds of Matyas' > best 3x3x3 BLD time. > > Let me know what's accepted and we can book them. > > -Tyson >
502. Blindfold solving memorization
From: SimXM <simxmai@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Feb 2008 22:29:54 -0800 (PST)

For blindfold solving, would it be more efficient (faster) to memorize the permuation and orientation together? So, instead of memorizing CO, EO, CP, and EP seperately, would it be faster to put CO and CP together, and the same for EO and EP?

For example, you would memorize EO = 1 2 3 4 5 6 8 10 11 12, and have EP = (1 7 9 12 11 4 5 8)(2 6). By using symbols, you can put them together.... EOP = (-1 7 9 -12 -11 -4 -5 -8)(-2 -6), where the "-" means that this edge needs to be oriented, or you use a "+" sign on the edges that do not have to be oriented, and the others do ... EOP = (1 +7 +9 12 11 4 5 8)(2 6).

For the corners, if CO:(2 1*)(5 7 8 cw) and CP:(1 5 4 2 7 8 3), using a notation of x, -x, or +x, where x is the corner and needs no orientation, "-" means to turn it counterclockwise, and "+" for clockwise, you have COP = (+1 +5 4 -2 +7 +8 3). However, it is probably easier to memorize CO and CP seperately because of the grouping in CO.

*according to Shotaro Makisumi's style of (ab) notation.

Maybe somebody already does it like this, but I'm just a beginner at this, so i wanted some opinion from other experienced cubers.

-Sim


Looking for the perfect gift? Give the gift of Flickr!

http://www.flickr.com/gift/


[Non-text portions of this message have been removed]



503. Re: Blindfold solving memorization
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Feb 2008 06:34:34 -0000

Looks easy when writing down, but hard to memorize. (this is just an opinion) --- In speedsolvingrubikscube@yahoogroups.com, SimXM <simxmai@...> wrote: > > For blindfold solving, would it be more efficient (faster) to memorize the permuation and orientation together? So, instead of memorizing CO, EO, CP, and EP seperately, would it be faster to put CO and CP together, and the same for EO and EP? > > For example, you would memorize EO = 1 2 3 4 5 6 8 10 11 12, and have EP = (1 7 9 12 11 4 5 8)(2 6). By using symbols, you can put them together.... EOP = (-1 7 9 -12 -11 -4 -5 -8)(-2 -6), where the "- " means that this edge needs to be oriented, or you use a "+" sign on the edges that do not have to be oriented, and the others do ... EOP = (1 +7 +9 12 11 4 5 8)(2 6). > > For the corners, if CO:(2 1*)(5 7 8 cw) and CP:(1 5 4 2 7 8 3), using a notation of x, -x, or +x, where x is the corner and needs no orientation, "-" means to turn it counterclockwise, and "+" for clockwise, you have COP = (+1 +5 4 -2 +7 +8 3). However, it is probably easier to memorize CO and CP seperately because of the grouping in CO. > > *according to Shotaro Makisumi's style of (ab) notation. > > Maybe somebody already does it like this, but I'm just a beginner at this, so i wanted some opinion from other experienced cubers. > > -Sim > > > Looking for the perfect gift? Give the gift of Flickr! > > http://www.flickr.com/gift/ > > > [Non-text portions of this message have been removed] >
504. Re: [Speed cubing group] US National Rubik's Cube Championships 2008
From: "jason_baum" <jason_baum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Feb 2008 06:50:26 -0000

Awesome... sounds great Tyson. Having it in Atlanta was a pleasant surprise... now I don't even have to buy a plane ticket, just drive down! I'm a little concerned about the sun though, it caused some problems for me at WC2005, but if it's under a tent it should be okay I guess. I'll just say this now... Leyan, I'm coming after your title ;) -Jason Baum --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Sounds good. Excellent. > > On Feb 5, 2008 8:00 PM, Tyson Mao <tyson.mao@...> wrote: > > > > > > > > > > > > > > Hi Everyone, > > > > I just got off the phone and have secured the venue for the US > > National Rubik's Cube Championships. The event will take place in > > Atlanta, GA and will be part of the Atlanta Gaming Festival. > > > > http://www.atlantagamingfestival.com/ > > > > The dates will be July 19 - 20. More details to come soon, but a few > > quick notes: > > > > Event will be held outside, but under an event tent. The conditions > > weather in Georgia at that time is very nice and I am expecting a very > > pleasant outdoor experience without interference from wind or the > > overbearing sun. > > > > Two-day event passes cost $35. Upon pre-registration for the > > competition, you will be registered for a discounted or free event > > pass. This is still being negotiated, but competitors will not be > > paying the full badge pass. > > > > Thank you everyone. I look forward to making this a successful > > championships, and look forward to see Leyan Lo defend his title from > > 2006. There is a lot of work to do on my end, so more information > > will be put up as it becomes available. > > > > -Tyson Mao > > World Cube Association > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com >
505. Re: [Speed cubing group] Re: Blindfold solving memorization
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 6 Feb 2008 01:01:16 -0600

Try both, you'll see.

I'm not sure many people use a real system for memorizing orientation.
Hexadecimals maybe... Mike Hughey. I memorize them visually - not
difficult. Plus there's the shift to free-styling/commutators that
eliminates orienting separately like that anyway. I'd go straight to
that if I were you. In that case your memo method could work,
assuming it's easy to stick in your brain quickly.


506. Re: Bets for 2/16, Tyson vs. Bob, or anyone else
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Feb 2008 07:31:49 -0000

Wait, does this mean I have to practice now? I don't blame you. If I weren't directly responsible for the results of Bet 004, I'd accept it myself. Shelley --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > (sorry shelley) ...though i would love to see you prove me wrong. :) > > bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <rubikscubewhiz@> wrote: > > > > I currently accept bets 001, 002, and 004. I need some time to think > > about bet 003. I will post a few proposals of my own in the upcoming > > few days. > > > > Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Bob and I are going to make 2/16 a bit more interesting. How it works > > > is that you can place bets, but of course both parties have to agree. > > > I'd be willing to listen to beats from people overseas as well. > > > That's right... if I lose, I will mail you a euro. (Dollar is > > > worthless now.) > > > > > > Tyson Mao bets Bob Burton $1 USD on the following: > > > > > > Bet 001 - Michael Gottlieb will record a faster average than Dan Cohen > > > on the 5x5x5 Rubik's Cube. > > > Bet 002 - The fastest 3x3x3 BLD time at Stanford will be faster than > > > the fastest 3x3x3 BLD at Kearny. (Tyson, Leyan, Shelley, Andy Tsao, > > > Lucas Garron, the entire world vs. Rowe) > > > Bet 003 - Leyan Lo will beat Anthony Hsu at the 3x3x3 Speed Solve > > final round. > > > Bet 004 - Shelley Chang will record her first sub-20 second 3x3x3 > > average. > > > > > > Tyson Mao bets Matyas Kuti 1 euro on the following: > > > > > > Bet 005 - Tyson's best 3x3x3 BLD will be within 38 seconds of Matyas' > > > best 3x3x3 BLD time. > > > > > > Let me know what's accepted and we can book them. > > > > > > -Tyson > > > > > >
507. [Speed cubing group] Re: Bets for 2/16, Tyson vs. Bob, or anyone else
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Feb 2008 10:36:54 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > TM vs Eduoard Chambon Bet 006 - Dan Dzoan solving one 3x3x3 and > drinking 150 ml of wine will beat Eduoard doing the same. What are the exact regulations for how to drink the wine? Does it have to be in a glass? What shape of glass? Is it allowed to drink while solving the cube? Is it allowed to use a straw? Cheers! Stefan
508. [Speed cubing group] Re: Discount Timers from Caltech
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Feb 2008 11:33:55 -0000

Timers are $20 (http://speedstacks.com/content/?p=39) -Bryan --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > If the timers are $35, then $17.50 would be more fair. I only > estimated the cost of the timer, as I haven't had time to figure out > exactly what a fair price would be. >
509. Re: [Speed cubing group] Blindfold solving memorization
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 6 Feb 2008 07:45:26 -0800

I and several others have considered this. It's not bad, but grossly inefficient compared to memorizing stickers. Also note that the total parity of a cycle may be odd, and has the same effect. Try Pochmann BLD, maybe, and then reconcile the two to do "Pedro" or "freestyle" BLD. -Lucas Garron ----- Original Message ----- From: "SimXM" To: <speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 05, 2008 10:29 PM Subject: [Speed cubing group] Blindfold solving memorization > For blindfold solving, would it be more efficient (faster) to memorize the > permuation and orientation together? So, instead of memorizing CO, EO, CP, > and EP seperately, would it be faster to put CO and CP together, and the > same for EO and EP? > > For example, you would memorize EO = 1 2 3 4 5 6 8 10 11 12, and have EP = > (1 7 9 12 11 4 5 8)(2 6). By using symbols, you can put them together.... > EOP = (-1 7 9 -12 -11 -4 -5 -8)(-2 -6), where the "-" means that this edge > needs to be oriented, or you use a "+" sign on the edges that do not have > to be oriented, and the others do ... EOP = (1 +7 +9 12 11 4 5 8)(2 6). > > For the corners, if CO:(2 1*)(5 7 8 cw) and CP:(1 5 4 2 7 8 3), using a > notation of x, -x, or +x, where x is the corner and needs no orientation, > "-" means to turn it counterclockwise, and "+" for clockwise, you have COP > = (+1 +5 4 -2 +7 +8 3). However, it is probably easier to memorize CO and > CP seperately because of the grouping in CO. > > *according to Shotaro Makisumi's style of (ab) notation. > > Maybe somebody already does it like this, but I'm just a beginner at this, > so i wanted some opinion from other experienced cubers. > > -Sim
510. Re: [Speed cubing group] Blindfold solving memorization
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 6 Feb 2008 14:23:07 -0300 (ART)

Yay! Cool to see my name in a method : ) But I'm not sure if I deserve it... just to explain, what I do is 3-cycles, but no EO step you just setup the stickers (instead of pieces) and apply the commom 3-cycles (and some others, but you don't really need that) Pedro "Lucas G." <lucasg@...> escreveu: I and several others have considered this. It's not bad, but grossly inefficient compared to memorizing stickers. Also note that the total parity of a cycle may be odd, and has the same effect. Try Pochmann BLD, maybe, and then reconcile the two to do "Pedro" or "freestyle" BLD. -Lucas Garron ----- Original Message ----- From: "SimXM" To: <speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 05, 2008 10:29 PM Subject: [Speed cubing group] Blindfold solving memorization > For blindfold solving, would it be more efficient (faster) to memorize the > permuation and orientation together? So, instead of memorizing CO, EO, CP, > and EP seperately, would it be faster to put CO and CP together, and the > same for EO and EP? > > For example, you would memorize EO = 1 2 3 4 5 6 8 10 11 12, and have EP = > (1 7 9 12 11 4 5 8)(2 6). By using symbols, you can put them together.... > EOP = (-1 7 9 -12 -11 -4 -5 -8)(-2 -6), where the "-" means that this edge > needs to be oriented, or you use a "+" sign on the edges that do not have > to be oriented, and the others do ... EOP = (1 +7 +9 12 11 4 5 8)(2 6). > > For the corners, if CO:(2 1*)(5 7 8 cw) and CP:(1 5 4 2 7 8 3), using a > notation of x, -x, or +x, where x is the corner and needs no orientation, > "-" means to turn it counterclockwise, and "+" for clockwise, you have COP > = (+1 +5 4 -2 +7 +8 3). However, it is probably easier to memorize CO and > CP seperately because of the grouping in CO. > > *according to Shotaro Makisumi's style of (ab) notation. > > Maybe somebody already does it like this, but I'm just a beginner at this, > so i wanted some opinion from other experienced cubers. > > -Sim --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
511. Re: [Speed cubing group] Blindfold solving memorization
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Feb 2008 23:12:36 -0000

So how do you get all the edges oriented? --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Yay! Cool to see my name in a method : ) But I'm not sure if I deserve it... > > just to explain, what I do is 3-cycles, but no EO step > > you just setup the stickers (instead of pieces) and apply the commom 3-cycles (and some others, but you don't really need that) > > Pedro
512. Re: [Speed cubing group] Blindfold solving memorization
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 6 Feb 2008 20:34:32 -0300 (ART)

Well...they get oriented on their own :) because...there's no orientation of pieces, just like in Pochmann... an unoriented piece is just one that is in the correct place but flipped...so, I may have to flip some at the end (I have to do that in most solves), but just those which are at the start of a cycle and get wrong at the end and those which are already unoriented in place at the beginning Pedro Guanyang Yu <aceboy222@...> escreveu: So how do you get all the edges oriented? --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Yay! Cool to see my name in a method : ) But I'm not sure if I deserve it... > > just to explain, what I do is 3-cycles, but no EO step > > you just setup the stickers (instead of pieces) and apply the commom 3-cycles (and some others, but you don't really need that) > > Pedro --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
513. Matyas Kuti has been accused of cheating.
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 6 Feb 2008 17:39:39 -0800

I suppose a few people on this list should know.
I'm only providing a link:
http://speedsolving.com/showthread.php?t=2842

-Lucas Garron

[Non-text portions of this message have been removed]



514. Re: [Speed cubing group] Matyas Kuti has been accused of cheating.
From: Cinoto <rwcinoto@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 6 Feb 2008 18:27:10 -0800 (PST)

Maybe the regulations should ask for something like this: http://www.flickr.com/photos/litoelita/2099670076/in/set-72157603420456913/ or this: http://www.flickr.com/photos/litoelita/2098905287/in/set-72157603420456913/ I'll do this again at Italian Open 2008! Rafael Werneck Cinoto (11) 8463-6707 Skype: rwcinoto rwcinoto@... matduvidas@... http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ----- Original Message ---- From: Lucas G. <lucasg@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, February 6, 2008 11:39:39 PM Subject: [Speed cubing group] Matyas Kuti has been accused of cheating. I suppose a few people on this list should know. I'm only providing a link: http://speedsolving .com/showthread. php?t=2842 -Lucas Garron . ____________________________________________________________________________________ Looking for last minute shopping deals? Find them fast with Yahoo! Search. http://tools.search.yahoo.com/newsearch/category.php?category=shopping [Non-text portions of this message have been removed]
515. Re: Matyas Kuti has been accused of cheating.
From: "Patrick Jameson" <rubiksmaster12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 07 Feb 2008 02:35:20 -0000

That video from the WC2007 is quite interesting. I can't say if he is cheating or not but I can see how his stance, position of blindfold, and the reason he just happen to stop and think just as the judge put his hand over the cube, could lead someone to believe he was cheating. Maybe we should have new standards for how the blindfold is placed over your eyes to prevent any cheating from happening. All the WCA regulations say is to "don the blindfold" and not how it should be placed. Also, for the judging, if judges put your hand over the contestant and he stops to think about what they are doing, the judge should keep their hand over the cube until they are done solving it. Just some ideas, not saying if he's a cheater or not. Patrick --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > I suppose a few people on this list should know. > I'm only providing a link: > http://speedsolving.com/showthread.php?t=2842 > > -Lucas Garron > > [Non-text portions of this message have been removed] >
516. Re: Matyas Kuti has been accused of cheating.
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 07 Feb 2008 04:22:57 -0000

that's very very suspicious. if it is indeed true that he's been
cheating, i think the ultimate punishment should be administered:
gouge out his eyes so that he can ONLY do BLD... bwahahahahaha

seriously, why not just force people to hold the cube under the table
in addition to wearing the blindfold... you may have to get a low
chair or a high table, but it would work... so would wearing a hooded
sweatshirt backwards




517. Re: [Speed cubing group] Re: Visiting Cupertino February 18-22
From: Yvonne Ryba <theelodge44@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 6 Feb 2008 22:22:09 -0800 (PST)

hi my name is brenton, i got your email thanks so much. Are you going to the competiton on april 19. If you are going i want to know your name before the competiton please write me your name on the email what you going to send me too please. I already told you this but i live in cypress. if you dont mind telling me where you live. i want to know if you have a website on youtube or anywhere else on the websites but youtube it could be many ones out there too. I want to know if you could tell me what equipment should i make for other rubiks cube if they dont sell them on other people website the only one i found is mefferts.com and more too but i cant tell you because there is a whole lot out there and its so much fun that i look for them too. If you go on you tube and push sandy rubiks collection he has a whole collection of them thats what i want all of the different kinds of rubiks cubes and other ones too i cant name them all its to many. I want to be your freind let me keep in contact with you too please. I want to know on my mom email there sending us to many people emails how could we stop that. If you dont mind if you tell me how many different rubiks cube you have and other ones please. Have a nice day too i will keep in contact still with you and I want to ask you one more thing if its alright for you may i email you not everyday but like if i have a question or answer on something may i please. From Brenton bladez740 <blade740@...> wrote: Yeah, seriously. It's a shorter drive from here to arizona or nevada, iirc, than to norcal. Heck, it's a shorter drive to mexico. By the way, Brenton, there's a competition at the Discovery Science Center in Santa Ana on April 19. That's the closest competition you'll probably ever find to where you live. I took a bus there last year, and I live very close to you. I could throw a baseball into Cypress. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Really, Northern and Southern California should be considered as two > separate states. > > On Feb 4, 2008 8:31 PM, bladez740 <blade740@...> wrote: > > > > > > > > > > > > > > Well, a few things. Is the 4x4 piece actually broken? Or does it > > still have the "foot" attached? If it still has the foot attached, > > just pop out an edge next to it (probably with the adjacent edge as > > well) and insert the center, then put the edges back into place. > > (this is also assuming you have a rubik's 4x4 and not an eastsheen) > > > > Cupertino is North. Way North, from cypress. By the people who > > answered, seems like it's in the Berkeley/San Fransisco area. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Yvonne Ryba > > > > <theelodge44@> wrote: > > > > > > hi ron this is brenton i want to know something about mine 4x4 > > rubiks cube this is the question if one of the middle pieces comes off > > and dont come on again what should i do about it now i am lost help me > > please. i want to know where cupertino in california is i live in > > cypress please tell me the directions where to go i want to meet you > > please. > > > > > > Ron <ron@> wrote: Hi guys, > > > > > > > > I will be in Cupertino, California from Monday February 18 to Friday > > > February 22. It would be great if I could meet some of the local guys > > > that week, preferably on Monday or Thursday night. > > > Please send me an e-mail if you are interested. > > > > > > Have fun, > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Looking for last minute shopping deals? Find them fast with Yahoo! > > Search. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > --------------------------------- Never miss a thing. Make Yahoo your homepage. [Non-text portions of this message have been removed]
518. Sacramento area cubers?
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 07 Feb 2008 07:27:37 -0000

Is anyone from the Sacramento area planning to go to Stanford for the
EPGY competition? There are some things that need to get from
Sacramento to Stanford, so if you can help us out, please send me an
email at shelchang [at] gmail.com.

Thanks

Shelley



519. [Speed cubing group] Re: Visiting Cupertino February 18-22
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 07 Feb 2008 09:43:07 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Yvonne Ryba <theelodge44@...> wrote: > > hi my name is brenton Yeah yeah yeah, we know now! You say that in every single fucking message. Just change your username, dammit! Stefan
520. Re: Matyas Kuti has been accused of cheating.
From: Cinoto <rwcinoto@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 7 Feb 2008 03:15:57 -0800 (PST)

I agree. Maybe the regulations should ask for something like this: http://www.flickr.com/photos/litoelita/2099670076/in/set-72157603420456913/ or this: http://www.flickr.com/photos/litoelita/2098905287/in/set-72157603420456913/ I'll do this again at Italian Open 2008! Rafael Werneck Cinoto (11) 8463-6707 Skype: rwcinoto rwcinoto@... matduvidas@... http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ----- Original Message ---- From: stompey1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, February 7, 2008 2:22:57 AM Subject: [Speed cubing group] Re: Matyas Kuti has been accused of cheating. that's very very suspicious. if it is indeed true that he's been cheating, i think the ultimate punishment should be administered: gouge out his eyes so that he can ONLY do BLD... bwahahahahaha seriously, why not just force people to hold the cube under the table in addition to wearing the blindfold... you may have to get a low chair or a high table, but it would work... so would wearing a hooded sweatshirt backwards ____________________________________________________________________________________ Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ [Non-text portions of this message have been removed]
521. Re: Matyas Kuti has been accused of cheating.
From: "revprogrammer" <programmer711@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 07 Feb 2008 14:12:51 -0000

There could be regulation hoodies for the BLD solves, and then they
could be given out to the winners of the competition at the end.



522. Re: [Speed cubing group] Sacramento area cubers?
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 7 Feb 2008 09:56:08 -0800 (PST)

hey miss, i have an office in sacramento and since we're a courier company i could easily get them to bring stuff to me here in the bay, hit me up on gmail chat if you still need help Shelley Chang <shelchang@...> wrote: Is anyone from the Sacramento area planning to go to Stanford for the EPGY competition? There are some things that need to get from Sacramento to Stanford, so if you can help us out, please send me an email at shelchang [at] gmail.com. Thanks Shelley --------------------------------- Never miss a thing. Make Yahoo your homepage. [Non-text portions of this message have been removed]
523. Re: [Speed cubing group] Re: Matyas Kuti has been accused of cheating.
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 7 Feb 2008 11:44:38 -0800 (PST)

i have many things to say about this. first: do i think matyas is a cheater? honestly i can't say yes or no. i'd say some things are highly suspect but everyone is far from having proof to any of these accusations, and it will be hard to get. he has so much natural talent, if he augmented it a little by cheating it will be quite difficult to tell, to the point where i think trying to decide if it did happen is pointless, and focusing on preventing it further is paramount. as far as fixing the cheating: hoodies, altough hilarious looking would be a little stiffling to competitors, try sleeping with your head under a blanket and see how it feels :). i like the idea of doing it under the table, because as long as someone can see the hands i'd say its pretty much impossible to cheat, since as far as i know none of us have x-ray vision. the biggest thing i want to say is matyas sucks regardless of whether or not he cheats, and here's why, in one word. gpl. all the linux lovers will appreciate this but my beef is based on that idea. did matyas invent everything he knows about cubing? no. did he get his start sponging of the ideas of those before him? yes. that's why gpl ideas are beautiful because everyone wins, free knowledge is shared with everyone so we can all learn, and in the hopes that when someone improves or modifies these ideas to perform better, they share them back with all that selflessly gave knowledge to further better the community. in my opinion i think cheaters suck, but selfish people are even worse, i guess they probably go hand in hand a lot of time. revprogrammer <programmer711@...> wrote: There could be regulation hoodies for the BLD solves, and then they could be given out to the winners of the competition at the end. --------------------------------- Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. [Non-text portions of this message have been removed]
524. Re: [Speed cubing group] Re: Matyas Kuti has been accused of cheating.
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 7 Feb 2008 15:00:13 -0800

I would like to make something clear:

BETTER BLINDFOLDS WILL NOT STOP CHEATING!
Neither will hiding it under the table, etc.

There are too many ways to get around, especially
-getting the scamble early
-getting secret communication during the solve
-bribing judges
...

The more we scome up with, the more there are things to cover so something
else will get true. I think the best we can do is:
-provide good blindfolds by the organization team and mandate their use
-ensure trust
-work on competition logistics to minimize cheating.

I would still like to keep similar scrambles for fairness, though. But
before I suggest simultaneous heats aand concede alternatives nd whatnot,
please just consider my bold statement above and stop suggesting better ways
to blindfold (unless they're really effective and practical to implement).

-Lucas Garron



525. A little game i made
From: a_ooms75 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 07 Feb 2008 23:12:45 -0000

A little game i made
Here is a little game i made
All you have to do is click the missing color
there are 4 colors like: red blue green and black

when the background color is red and the text inside is blue and
writen the text green
then you miss the color black. If you try it for a few time you know
what the game is.

http://members.chello.nl/~a.ooms4/tcl/tk/cg.exe

When having 5 in a row correct you get +10 in time extra
and when having 10 in a row you get +30 in time extra

i played it a few times and my best score till now is 97/98

greets
A.O.



526. Re: [Speed cubing group] Re: Matyas Kuti has been accused of cheating.
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 7 Feb 2008 15:18:32 -0800 (PST)

i'd disagree with part of what your saying because so far the only instances of dishonesty were single person cases. all of your reasons kind of require some conspiracy theory element. the only thing is observing someone doing the scramble you're about to receive, which corralling all the bld solvers until they solve isn't hard to organize. what i do agree with is that it will be practically impossible to completely ensure no cheating without going to ridiculous measures to achieve it. i think under the table is a fabulous option, no new equip, no weirdness (like making people do behind the back), and its fairly fool proof, will be easy to tell if someone is trying to look. "Lucas G." <lucasg@...> wrote: I would like to make something clear: BETTER BLINDFOLDS WILL NOT STOP CHEATING! Neither will hiding it under the table, etc. There are too many ways to get around, especially -getting the scamble early -getting secret communication during the solve -bribing judges ... The more we scome up with, the more there are things to cover so something else will get true. I think the best we can do is: -provide good blindfolds by the organization team and mandate their use -ensure trust -work on competition logistics to minimize cheating. I would still like to keep similar scrambles for fairness, though. But before I suggest simultaneous heats aand concede alternatives nd whatnot, please just consider my bold statement above and stop suggesting better ways to blindfold (unless they're really effective and practical to implement). -Lucas Garron --------------------------------- Never miss a thing. Make Yahoo your homepage. [Non-text portions of this message have been removed]
527. Re: [Speed cubing group] Re: Matyas Kuti has been accused of cheating.
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 7 Feb 2008 15:53:01 -0800


> i'd disagree with part of what your saying because so far the only
> instances of dishonesty were single person cases. all of your reasons
> kind of require some conspiracy theory element. the only thing is
> observing someone doing the scramble you're about to receive, which
> corralling all the bld solvers until they solve isn't hard to organize.
>
> what i do agree with is that it will be practically impossible to
> completely ensure no cheating without going to ridiculous measures to
> achieve it. i think under the table is a fabulous option, no new equip,
> no weirdness (like making people do behind the back), and its fairly fool
> proof, will be easy to tell if someone is trying to look.

Quick notes:
-I can get a scramble without corroboration by watching/filming. Corraling
won't be very fun/easy for the organizers, I think.
-I could definitely get someone to "conspire." I don't want to consider it,
but I am certain that if I wanted to, I could.
-I don't like under-the-table. First of all, this new system would be
difficult to implement universally and well, and it makes the event much
less cool (to watch, etc.)



528. Re: [Speed cubing group] Re: Matyas Kuti has been accused of cheating.
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 7 Feb 2008 15:59:02 -0800 (PST)

i just said that there is the possibility of observing a scramble someone else is doing before you get to do it yourself. but we are splitting hairs, playing the what if game is ridiculous. what if i broke into all the venue halls and put little camera above where the scrambling so we have to change venues everytime..blah blah.. i think under the table everyone out in the crowd can still see what they are doing, and they can't see their hands without it being obvious and its not wierd for solvers to switch as behind the back would be. this is a fool proof way to get it done but its better than most of what i hear. as far as corralling people i volunteer my services at every event i go to, to be the bld corraller. i know this isn't perfect and any idea can be picked apart because nothing will be comprehensive, but to me it sounds the best of a bad situation. "Lucas G." <lucasg@...> wrote: > i'd disagree with part of what your saying because so far the only > instances of dishonesty were single person cases. all of your reasons > kind of require some conspiracy theory element. the only thing is > observing someone doing the scramble you're about to receive, which > corralling all the bld solvers until they solve isn't hard to organize. > > what i do agree with is that it will be practically impossible to > completely ensure no cheating without going to ridiculous measures to > achieve it. i think under the table is a fabulous option, no new equip, > no weirdness (like making people do behind the back), and its fairly fool > proof, will be easy to tell if someone is trying to look. Quick notes: -I can get a scramble without corroboration by watching/filming. Corraling won't be very fun/easy for the organizers, I think. -I could definitely get someone to "conspire." I don't want to consider it, but I am certain that if I wanted to, I could. -I don't like under-the-table. First of all, this new system would be difficult to implement universally and well, and it makes the event much less cool (to watch, etc.) --------------------------------- Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. [Non-text portions of this message have been removed]
529. Re: [Speed cubing group] Re: Matyas Kuti has been accused of cheating.
From: Steven <stevenliou@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 7 Feb 2008 19:52:55 -0500

In my opinion, it does not matter whether the blindfold is good or bad, the solver just have to hold the cube at the same level of his/her eyes or no more than 45 degrees down his eye-level. This will prevent the blindfold on nose incident. On Feb 7, 2008 6:18 PM, Clancy Cochran <perscription_death@...> wrote: > i'd disagree with part of what your saying because so far the only > instances of dishonesty were single person cases. all of your reasons kind > of require some conspiracy theory element. the only thing is observing > someone doing the scramble you're about to receive, which corralling all the > bld solvers until they solve isn't hard to organize. > > what i do agree with is that it will be practically impossible to > completely ensure no cheating without going to ridiculous measures to > achieve it. i think under the table is a fabulous option, no new equip, no > weirdness (like making people do behind the back), and its fairly fool > proof, will be easy to tell if someone is trying to look. > > "Lucas G." <lucasg@... <lucasg%40gmx.de>> wrote: I would like to make > something clear: > > BETTER BLINDFOLDS WILL NOT STOP CHEATING! > Neither will hiding it under the table, etc. > > There are too many ways to get around, especially > -getting the scamble early > -getting secret communication during the solve > -bribing judges > ... > > The more we scome up with, the more there are things to cover so something > > else will get true. I think the best we can do is: > -provide good blindfolds by the organization team and mandate their use > -ensure trust > -work on competition logistics to minimize cheating. > > I would still like to keep similar scrambles for fairness, though. But > before I suggest simultaneous heats aand concede alternatives nd whatnot, > please just consider my bold statement above and stop suggesting better > ways > to blindfold (unless they're really effective and practical to implement). > > -Lucas Garron > > > > > > --------------------------------- > Never miss a thing. Make Yahoo your homepage. > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
530. [Speed cubing group] Re: Matyas Kuti has been accused of cheating.
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Feb 2008 01:28:58 -0000

You somehow managed to use "aand" and "nd" in the same post. Is it just me or is that weird? --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > I would like to make something clear: > > BETTER BLINDFOLDS WILL NOT STOP CHEATING! > Neither will hiding it under the table, etc. > > There are too many ways to get around, especially > -getting the scamble early > -getting secret communication during the solve > -bribing judges > ... > > The more we scome up with, the more there are things to cover so something > else will get true. I think the best we can do is: > -provide good blindfolds by the organization team and mandate their use > -ensure trust > -work on competition logistics to minimize cheating. > > I would still like to keep similar scrambles for fairness, though. But > before I suggest simultaneous heats aand concede alternatives nd whatnot, > please just consider my bold statement above and stop suggesting better ways > to blindfold (unless they're really effective and practical to implement). > > -Lucas Garron >
531. everyone
From: "grubt" <grubt@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Feb 2008 01:49:56 -0000

Hello. I am new to this forum. I am 37 and have been a cube lover
since I was 11. My mom bought me a book and I read it and learned to
solve it back when they first came out. I have recently taught my
children to solve it. They are 12 and 15. They are faster than me
now! My 12 year old is working on speed cubing now because he doesn't
want the 15 year old to beat his times. I am working on teaching my 7
year old and my husband. This is a slower process... my husband is
BUSY and my 7 year old is... well he is 7. Nevertheless the whole
family is in love with all things cube. We each have our own, kids
are teaching their friends, cube related stuff all over the house,
etc. I have three questions. First, I remember reading something on
the net that was along the lines of "you know you are a cube
addict.... when " It was a long list, and it was hysterical. Does
anyone know where I can find it? I have looked. Second, what is the
best beginner method to teach a 7 year old? I am thinking about Leyan
Lo's. I found it on cubefreak. Third, who is James G. Nourse? He's
the guy that wrote the book I read when I was 11. What exactly is his
method called? Where is he now? By the way... I now know that his
method has many drawbacks. My 12 year old and I are currently in the
process of learning F2L combining 1st layer corners and edges. It is
hard to relearn stuff. That is why I chose Leyan Lo's method to teach
my 7 year old. Too many questions I know, but I live in Korea, and I
don't speak Korean. Thank you all for reading.



532. Youtube OH tutorial
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Feb 2008 02:32:17 -0000

trying to compile a OH tutorial for fridrich f2l cases

http://www.youtube.com/ainstein001

let me know if there is a specific way you want me to organize the videos.

PS: lets just hope this goes well. still uploading :)



533. Competition Timers
From: harsha557 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Feb 2008 06:24:48 -0000

Hi Everyone,
Does anyone know the cost of shipping for the competition timers with
mat? I need it to ship international.



534. [Speed cubing group] Re: Matyas Kuti has been accused of cheating.
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Feb 2008 10:47:29 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > i volunteer my services at every event i go to, to be the bld > corraller. "Dude, I *need* to *pee*!" "No way. You stay." Cheers! Stefan
535. power we need
From: "shobha.1973" <shobha.1973@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Feb 2008 11:49:22 -0000

Winners don't do different things
They do things differently
http://www.kalkishobha.blogspot.com
http://www.netjobbs4u.blogspot.com
http://www.computers-mobiles.blogspot.com





536. BLINDFOLDED
From: "Ivan Chiong" <chiongivan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Feb 2008 15:02:12 -0000

can anyone teach me the basic technique on how to solve a rubik's cube

with blindfolded?? i can only solve 3x3x3.......tag me back...tnx



537. Magic and Master Magic at Stanford
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 8 Feb 2008 07:09:50 -0800

What I posted here describes it well:

Tyson asked me to announce the following:

Magic and Master Magic will be held as Stanford. However, if you want to participate in either/both of those events, DON'T SIGN UP AGAIN (on Shelley's site). They will take registrations for these events on the day of the comp.

Because Tyson allowed the event, but with minimal intrusion on logistics and proceedings, it's going to happen thus: Someone (Tyson or so) will judge me, and I'll judge everyone else. This will probably happen on a Stackmat on a spare table, without a display.
Not so watchable, but hey: we have a Magic event now. :-)

-Lucas Garron

[Non-text portions of this message have been removed]



538. Re: everyone
From: "Jim" <jim@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Feb 2008 15:13:30 -0000

Welcome back, I'm 39 and begin solving back in 8th/9th grade when it first came out in my area. I learned how to solve from that same book by James Nourse, I've seen it on eBay selling for $30/$40 US dollars! Imagine that, it's not the fastest method and it's in high demand. >From that book, I remember that you solve the first layer and then the middle layer with the starting color on top. The last layer, you solve the corners first, you position them then you orient them. Lastly you position the edges and then orient them, opposite order from Leyan Lo's beginner's method. I still remember those moves after 26 years. A year ago I re-discovered my love for the cube and found the internet full of information on the cube. Knowing the limitations of that old method, I had to retrain/reprogram my brain to learn full Fridrich method. I started October '07 last year on F2L. Took awhile to get used to doing F2L with starting color on bottom. I just finished learning all OLL and PLL end of January 2008. I took an average of 12 solves last night with a new cube I just got from PuzzleProz, and it was 40.49 secs and also got my personal best yesterday 27.35 sec no P/OLL skips. Quit a jump from 1:13 sec average using the James G. Nourse method. My 4 year old is only slightly interested in the cube, I'll teach him as he gets older. I don't know anything about the "You know you're a cube addict if..." article, I would be interested in seeing it also. I recently taught someone using Leyan Lo's method from cubefreak.net, I would start there. Don't know what James Nourse is doing now. If you do a simple search for his name on eBay or google.com you may see some screenshots of the inner pages or more information. That would be nice if someone had the book and scanned all the pages and made a .PDF file or something. Good luck! --- In speedsolvingrubikscube@yahoogroups.com, "grubt" <grubt@...> wrote: > > Hello. I am new to this forum. I am 37 and have been a cube lover > since I was 11. My mom bought me a book and I read it and learned to > solve it back when they first came out. I have recently taught my > children to solve it. They are 12 and 15. They are faster than me > now! My 12 year old is working on speed cubing now because he doesn't > want the 15 year old to beat his times. I am working on teaching my 7 > year old and my husband. This is a slower process... my husband is > BUSY and my 7 year old is... well he is 7. Nevertheless the whole > family is in love with all things cube. We each have our own, kids > are teaching their friends, cube related stuff all over the house, > etc. I have three questions. First, I remember reading something on > the net that was along the lines of "you know you are a cube > addict.... when " It was a long list, and it was hysterical. Does > anyone know where I can find it? I have looked. Second, what is the > best beginner method to teach a 7 year old? I am thinking about Leyan > Lo's. I found it on cubefreak. Third, who is James G. Nourse? He's > the guy that wrote the book I read when I was 11. What exactly is his > method called? Where is he now? By the way... I now know that his > method has many drawbacks. My 12 year old and I are currently in the > process of learning F2L combining 1st layer corners and edges. It is > hard to relearn stuff. That is why I chose Leyan Lo's method to teach > my 7 year old. Too many questions I know, but I live in Korea, and I > don't speak Korean. Thank you all for reading. >
539. [Speed cubing group] Re: Matyas Kuti has been accused of cheating.
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Feb 2008 17:11:30 -0000

The BLD corral gave me a funny mental image of BLD cubers as sheep or other livestock. Baaaa. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@> wrote: > > > > i volunteer my services at every event i go to, to be the bld > > corraller. > > "Dude, I *need* to *pee*!" > "No way. You stay." > > Cheers! > Stefan >
540. Re: [Speed cubing group] Re: Matyas Kuti has been accused of cheating.
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 8 Feb 2008 09:24:26 -0800 (PST)

i'm from iowa originally, i could probably get a cattle prod sent out to me pretty easily :) Shelley Chang <shelchang@...> wrote: The BLD corral gave me a funny mental image of BLD cubers as sheep or other livestock. Baaaa. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@> wrote: > > > > i volunteer my services at every event i go to, to be the bld > > corraller. > > "Dude, I *need* to *pee*!" > "No way. You stay." > > Cheers! > Stefan > --------------------------------- Never miss a thing. Make Yahoo your homepage. [Non-text portions of this message have been removed]
541. Re: Matyas Kuti has been accused of cheating.
From: "pcharles_huynh" <pcharles_huynh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Feb 2008 19:44:22 -0000

I haven't been to a competition, and never met any other speedcubers. But I'm pretty sure they won't appreciate being on the receiving end of a cattle prod. --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > i'm from iowa originally, i could probably get a cattle prod sent out to me pretty easily :) > > Shelley Chang <shelchang@...> wrote: The BLD corral gave me a funny mental image of BLD cubers as sheep or > other livestock. Baaaa. > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > <perscription_death@> wrote: > > > > > > i volunteer my services at every event i go to, to be the bld > > > corraller. > > > > "Dude, I *need* to *pee*!" > > "No way. You stay." > > > > Cheers! > > Stefan > > > > > > > > > --------------------------------- > Never miss a thing. Make Yahoo your homepage. > > [Non-text portions of this message have been removed] >
542. OMG! My times!
From: "Patrick Jameson" <rubiksmaster12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Feb 2008 20:50:17 -0000

Ok, I just received my new eastsheen 4x4 and 2x2 and I wanted to try
them out. So, I grabbed my stackmat and timer and started to do some
solves. Then all of a sudden, I picked up my hands off the timer and
it showed all the lines and stuff...and reset all the times saved on
it. What happened!?!? Is the battery starting to run out? Has this
happened to anyone else?

Patrick



543. Re: Matyas Kuti has been accused of cheating.
From: "David " <ladartfrog@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Feb 2008 21:14:07 -0000

I don't know if this is necessarily true. 1) There's a difference between the kind of cheating that you mention below and the kind of cheating that is most likely to occur. It seems logical that most cheating would come about when "legitimate" cubists (people who CAN solve the cube blindfolded) are in the middle of a solve and forget one minor detail, etc. Their solve can be completed with just a quick peek. This is a lot different from complete, pre-meditated, blatant cheating (such as bribing judges, stealing scrambles, etc.) Plus, these kinds of cheating require that another person KNOWS you are a cheater. 2) In few activities/sports/etc. can cheating be "totally eliminated". But, it's also true that very few competitive activities rely solely on the honor system. It's a balance between making some efforts to stop the most likely kinds of cheating and not ruining the activity with burdensome regulations. I think better blindfolds would be a great idea. David --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > I would like to make something clear: > > BETTER BLINDFOLDS WILL NOT STOP CHEATING! > Neither will hiding it under the table, etc. > > There are too many ways to get around, especially > -getting the scamble early > -getting secret communication during the solve > -bribing judges > ... > > The more we scome up with, the more there are things to cover so something > else will get true. I think the best we can do is: > -provide good blindfolds by the organization team and mandate their use > -ensure trust > -work on competition logistics to minimize cheating. > > I would still like to keep similar scrambles for fairness, though. But > before I suggest simultaneous heats aand concede alternatives nd whatnot, > please just consider my bold statement above and stop suggesting better ways > to blindfold (unless they're really effective and practical to implement). > > -Lucas Garron >
544. Re: BLINDFOLDED
From: "revprogrammer" <programmer711@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Feb 2008 21:55:13 -0000

This is a jolly good method:
http://cubefreak.net/blindfoldcubing_guide.html
and this is the place to go if you have questions:
http://speedsolving.com/forumdisplay.php?f=16




545. show me please!!
From: "fhayatot_04" <fhayatot_04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Feb 2008 07:13:35 -0000

can someone send me some video of that below 20 secs. please i can
only solve 30+ ave.... slow version pls..



546. Re: [Speed cubing group] show me please!!
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 8 Feb 2008 23:53:44 -0800



> can someone send me some video of that below 20 secs. please i can
> only solve 30+ ave.... slow version pls..
>

Sub-20 but slow?
Okey-dokey:
http://youtube.com/watch?v=mK_dg4wAiMs


547. Re: everyone
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Feb 2008 08:08:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Jim" <jim@...> wrote: > > Welcome back, I'm 39 and begin solving back in 8th/9th grade when it > first came out in my area. I learned how to solve from that same book > by James Nourse, I've seen it on eBay selling for $30/$40 US dollars! > Imagine that, it's not the fastest method and it's in high demand. Oh, the reason for that is because it's a collector's item. It's pretty rare to own the actual book among Rubik's Cube collectors (in fact many modern cubers have never actually seen a solution book from that era), so they'll pay that much money to get it.
548. Re: everyone
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Feb 2008 17:27:07 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Jim" <jim@> wrote: > > > > Welcome back, I'm 39 and begin solving back in 8th/9th grade when it > > first came out in my area. I learned how to solve from that same book > > by James Nourse, I've seen it on eBay selling for $30/$40 US dollars! > > Imagine that, it's not the fastest method and it's in high demand. > > Oh, the reason for that is because it's a collector's item. It's > pretty rare to own the actual book among Rubik's Cube collectors (in > fact many modern cubers have never actually seen a solution book from > that era), so they'll pay that much money to get it. I think that's an unusual high price. Have a look at www.addall.com which shows several much cheaper sources. Cheers! Stefan
549. Re: [Speed cubing group] Re: Matyas Kuti has been accused of cheating.
From: Steven <stevenliou@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 9 Feb 2008 17:12:10 -0500

Maybe the best way is to do it on computer. Like the Heise's virtual cube.... Steve On Feb 8, 2008 4:14 PM, David <ladartfrog@...> wrote: > I don't know if this is necessarily true. > > 1) There's a difference between the kind of cheating that you mention > below and the kind of cheating that is most likely to occur. It seems > logical that most cheating would come about when "legitimate" cubists > (people who CAN solve the cube blindfolded) are in the middle of a > solve and forget one minor detail, etc. Their solve can be completed > with just a quick peek. This is a lot different from complete, > pre-meditated, blatant cheating (such as bribing judges, stealing > scrambles, etc.) Plus, these kinds of cheating require that another > person KNOWS you are a cheater. > > 2) In few activities/sports/etc. can cheating be "totally eliminated". > But, it's also true that very few competitive activities rely solely > on the honor system. It's a balance between making some efforts to > stop the most likely kinds of cheating and not ruining the activity > with burdensome regulations. > > I think better blindfolds would be a great idea. > > David > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Lucas G." <lucasg@...> > wrote: > > > > I would like to make something clear: > > > > BETTER BLINDFOLDS WILL NOT STOP CHEATING! > > Neither will hiding it under the table, etc. > > > > There are too many ways to get around, especially > > -getting the scamble early > > -getting secret communication during the solve > > -bribing judges > > ... > > > > The more we scome up with, the more there are things to cover so > something > > else will get true. I think the best we can do is: > > -provide good blindfolds by the organization team and mandate their use > > -ensure trust > > -work on competition logistics to minimize cheating. > > > > I would still like to keep similar scrambles for fairness, though. But > > before I suggest simultaneous heats aand concede alternatives nd > whatnot, > > please just consider my bold statement above and stop suggesting > better ways > > to blindfold (unless they're really effective and practical to > implement). > > > > -Lucas Garron > > > > > [Non-text portions of this message have been removed]
550. [Speed cubing group] Re: Bets for 2/16, Tyson vs. Bob, or anyone else
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Feb 2008 00:46:41 -0000

Tyson, how about a modification: BB vs TM Bet 004* - Anthony Hsu will have a faster 3x3x3 single solve than Leyan Lo. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Bets in the United States are for 1 USD. All other bets are for 1 Euro. > > Accepted: > TM vs BB Bet 001 - Michael Gottlieb will record a faster average than Dan Cohen > on the 5x5x5 Rubik's Cube. > TM vs BB Bet 002 - The fastest 3x3x3 BLD time at Stanford will be faster than > the fastest 3x3x3 BLD at Kearny. (Tyson, Leyan, Shelley, Andy Tsao, > Lucas Garron, the entire world vs. Rowe) > TM vs BB Bet 004 - Shelley Chang will record her first sub-20 second > 3x3x3 average. > > Rejected: > > Awaiting Response: > TM vs BB Bet 003 - Leyan Lo will beat Anthony Hsu at the 3x3x3 Speed > Solve final round. > TM vs MK Bet 005 - Tyson's best 3x3x3 BLD will be within 38 seconds of Matyas' > best 3x3x3 BLD time. > > New Proposals: > TM vs Eduoard Chambon Bet 006 - Dan Dzoan solving one 3x3x3 and > drinking 150 ml of wine will beat Eduoard doing the same. 15 seconds > inspection on the cube. > > On Feb 5, 2008 8:35 PM, Bob Burton <rubikscubewhiz@...> wrote: > > > > > > > > > > > > > > (sorry shelley) ...though i would love to see you prove me wrong. :) > > > > bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > > > > > <rubikscubewhiz@> wrote: > > > > > > I currently accept bets 001, 002, and 004. I need some time to think > > > about bet 003. I will post a few proposals of my own in the upcoming > > > few days. > > > > > > Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > > Bob and I are going to make 2/16 a bit more interesting. How it works > > > > is that you can place bets, but of course both parties have to agree. > > > > I'd be willing to listen to beats from people overseas as well. > > > > That's right... if I lose, I will mail you a euro. (Dollar is > > > > worthless now.) > > > > > > > > Tyson Mao bets Bob Burton $1 USD on the following: > > > > > > > > Bet 001 - Michael Gottlieb will record a faster average than Dan Cohen > > > > on the 5x5x5 Rubik's Cube. > > > > Bet 002 - The fastest 3x3x3 BLD time at Stanford will be faster than > > > > the fastest 3x3x3 BLD at Kearny. (Tyson, Leyan, Shelley, Andy Tsao, > > > > Lucas Garron, the entire world vs. Rowe) > > > > Bet 003 - Leyan Lo will beat Anthony Hsu at the 3x3x3 Speed Solve > > > final round. > > > > Bet 004 - Shelley Chang will record her first sub-20 second 3x3x3 > > > average. > > > > > > > > Tyson Mao bets Matyas Kuti 1 euro on the following: > > > > > > > > Bet 005 - Tyson's best 3x3x3 BLD will be within 38 seconds of Matyas' > > > > best 3x3x3 BLD time. > > > > > > > > Let me know what's accepted and we can book them. > > > > > > > > -Tyson > > > > > > > > > > > >
551. Re: [Speed cubing group] Re: Bets for 2/16, Tyson vs. Bob, or anyone else
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Feb 2008 02:51:27 -0800

I'll take it. On Feb 9, 2008 4:46 PM, Bob Burton <rubikscubewhiz@...> wrote: > > > > > > > Tyson, how about a modification: > > BB vs TM Bet 004* - Anthony Hsu will have a faster 3x3x3 single solve > than Leyan Lo. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@...> wrote: > > > > Bets in the United States are for 1 USD. All other bets are for 1 Euro. > > > > Accepted: > > TM vs BB Bet 001 - Michael Gottlieb will record a faster average > than Dan Cohen > > on the 5x5x5 Rubik's Cube. > > TM vs BB Bet 002 - The fastest 3x3x3 BLD time at Stanford will be > faster than > > the fastest 3x3x3 BLD at Kearny. (Tyson, Leyan, Shelley, Andy Tsao, > > Lucas Garron, the entire world vs. Rowe) > > TM vs BB Bet 004 - Shelley Chang will record her first sub-20 second > > 3x3x3 average. > > > > Rejected: > > > > Awaiting Response: > > TM vs BB Bet 003 - Leyan Lo will beat Anthony Hsu at the 3x3x3 Speed > > Solve final round. > > TM vs MK Bet 005 - Tyson's best 3x3x3 BLD will be within 38 seconds > of Matyas' > > best 3x3x3 BLD time. > > > > New Proposals: > > TM vs Eduoard Chambon Bet 006 - Dan Dzoan solving one 3x3x3 and > > drinking 150 ml of wine will beat Eduoard doing the same. 15 seconds > > inspection on the cube. > > > > > On Feb 5, 2008 8:35 PM, Bob Burton <rubikscubewhiz@...> wrote: > > > > > > > > > > > > > > > > > > > > > (sorry shelley) ...though i would love to see you prove me wrong. :) > > > > > > bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > > > > > > > > <rubikscubewhiz@> wrote: > > > > > > > > I currently accept bets 001, 002, and 004. I need some time to > think > > > > about bet 003. I will post a few proposals of my own in the > upcoming > > > > few days. > > > > > > > > Bob > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > > > <tyson.mao@> wrote: > > > > > > > > > > Bob and I are going to make 2/16 a bit more interesting. How > it works > > > > > is that you can place bets, but of course both parties have > to agree. > > > > > I'd be willing to listen to beats from people overseas as well. > > > > > That's right... if I lose, I will mail you a euro. (Dollar is > > > > > worthless now.) > > > > > > > > > > Tyson Mao bets Bob Burton $1 USD on the following: > > > > > > > > > > Bet 001 - Michael Gottlieb will record a faster average than > Dan Cohen > > > > > on the 5x5x5 Rubik's Cube. > > > > > Bet 002 - The fastest 3x3x3 BLD time at Stanford will be > faster than > > > > > the fastest 3x3x3 BLD at Kearny. (Tyson, Leyan, Shelley, Andy > Tsao, > > > > > Lucas Garron, the entire world vs. Rowe) > > > > > Bet 003 - Leyan Lo will beat Anthony Hsu at the 3x3x3 Speed Solve > > > > final round. > > > > > Bet 004 - Shelley Chang will record her first sub-20 second 3x3x3 > > > > average. > > > > > > > > > > Tyson Mao bets Matyas Kuti 1 euro on the following: > > > > > > > > > > Bet 005 - Tyson's best 3x3x3 BLD will be within 38 seconds of > Matyas' > > > > > best 3x3x3 BLD time. > > > > > > > > > > Let me know what's accepted and we can book them. > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > >
552. Re: [Speed cubing group] Blindfold solving memorization
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Feb 2008 20:31:54 -0000

Do you know of a guide? Such as a website or a pdf file? This method seems really useful. --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Well...they get oriented on their own :) > > because...there's no orientation of pieces, just like in Pochmann... > > an unoriented piece is just one that is in the correct place but flipped...so, I may have to flip some at the end (I have to do that in most solves), but just those which are at the start of a cycle and get wrong at the end and those which are already unoriented in place at the beginning > > Pedro > > Guanyang Yu <aceboy222@...> escreveu: So how do you get all the edges oriented? > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > > > > Yay! Cool to see my name in a method : ) But I'm not sure if I > deserve it... > > > > just to explain, what I do is 3-cycles, but no EO step > > > > you just setup the stickers (instead of pieces) and apply the commom > 3-cycles (and some others, but you don't really need that) > > > > Pedro > > > > > > > --------------------------------- > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! > > [Non-text portions of this message have been removed] >
553. Rubik's Cube involved in a Rube Goldberg machine
From: "rubiks1938" <rubiks1938@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Feb 2008 22:23:32 -0000

Hey everyone,

Here is a cool video of someone's house turned into a Rube Goldberg Machine! At about 1:38,
you can see the cube make an appearance. It's an interesting video.

http://www.chilloutzone.de/files/player.swf?
b=10&l=197&u=ILLUMllSOOAvIF//P_LxP92A42lCHCeeWCejXnHAS/c

Andy



554. Re: [Speed cubing group] Blindfold solving memorization
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Feb 2008 19:49:57 -0300 (ART)

Nope...there's no real need for a guide...you just memorise in stickers, like on Pochmann, but instead of using the T perm to solve one piece, you use U perms to solve 2 pieces (most of the time) I've made some examples there -> http://www.speedsolving.com/showthread.php?t=2439 Pedro Guanyang Yu <aceboy222@...> escreveu: Do you know of a guide? Such as a website or a pdf file? This method seems really useful. --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Well...they get oriented on their own :) > > because...there's no orientation of pieces, just like in Pochmann... > > an unoriented piece is just one that is in the correct place but flipped...so, I may have to flip some at the end (I have to do that in most solves), but just those which are at the start of a cycle and get wrong at the end and those which are already unoriented in place at the beginning > > Pedro > > Guanyang Yu <aceboy222@...> escreveu: So how do you get all the edges oriented? > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > > > > Yay! Cool to see my name in a method : ) But I'm not sure if I > deserve it... > > > > just to explain, what I do is 3-cycles, but no EO step > > > > you just setup the stickers (instead of pieces) and apply the commom > 3-cycles (and some others, but you don't really need that) > > > > Pedro > > > > > > > --------------------------------- > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! > > [Non-text portions of this message have been removed] > --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
555. Re: Magic and Master Magic at Stanford
From: "agousev" <agousev@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Feb 2008 03:14:09 -0000

Quick question:

Some time ago I ordered a Master Magic from Cube4you.com, but it came
unsolvable. I tried an online solution, but in the "solved" state,
one of the tiles on the connected rings side is rotated 90 degrees,
which is clearly not possible. I disassembled that magic to see if i
could rotate the tile, but it was printed double sided, not on 2
pieces of paper like I had hoped. Would this magic be competition
legal? If not, what if I hand draw (or print in terrible quality) a
piece of paper which would complete the rings as they should be? I
don't wanna spend more effort here than I need to.

Thanks,
Alexei Gousev



556. idea for a Rubik's Party
From: "gillesvdp" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Feb 2008 14:07:50 -0000

Hi!

I just received this invitation from a friend.
This is a new concept for the Rubik's Cube I think.

---
The whole Klostengarden and our corridor in Delphi have decided to sum
up our strains to give life to the most outstanding party ever!!

We'll host all of you all night long to play the live Rubik's game!!

Here is how it works:

Basically everyone needs to wear a shirt, a bottom of some sort, and
socks of different the rubik's cube colours, which are red, orange,
yellow, green, blue, and white. By the end of the night you need to be
in ONE of the colours.

Here are a couple rules just to help everyone out.
First off, there's a chance that once you take something off, you
might not get it back. In light of that, you ought to wear shitty
clothes or hit up the H&M sale section for something cheap. You can
put your name in your clothes if you want to get them back afterwards.
Also, stretchy fabric is your friend and be prepared for a bit of
drag. Lastly, underwear are only fair game if you choose to wear a
pair one of the colours.
It is not compulsory to play the game, it is just the theme of the
party, but the more we'll be the funnier it is!!!

Of course there will be a lot of music, you just have to bring alcohol
and friends along with you!!!

And don't forget that we will also celebrate Faaria's Leah's Hellen's
and Liam's birthday!!!

The party is closed, this means that u can't invite people through
facebook....but of course u can tell all your friends!!
---

Anyway, just wanted to let you knoz about this.

Bye bye !
Gilles



557. Re: [Speed cubing group] idea for a Rubik's Party
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Feb 2008 06:28:24 -0800

Usually, I've heard is that you come scrambled (one of each color) and then end up solved (all the same color). On Feb 11, 2008 6:07 AM, gillesvdp <gillesvdp@...> wrote: > > > > > > > Hi! > > I just received this invitation from a friend. > This is a new concept for the Rubik's Cube I think. > > --- > The whole Klostengarden and our corridor in Delphi have decided to sum > up our strains to give life to the most outstanding party ever!! > > We'll host all of you all night long to play the live Rubik's game!! > > Here is how it works: > > Basically everyone needs to wear a shirt, a bottom of some sort, and > socks of different the rubik's cube colours, which are red, orange, > yellow, green, blue, and white. By the end of the night you need to be > in ONE of the colours. > > Here are a couple rules just to help everyone out. > First off, there's a chance that once you take something off, you > might not get it back. In light of that, you ought to wear shitty > clothes or hit up the H&M sale section for something cheap. You can > put your name in your clothes if you want to get them back afterwards. > Also, stretchy fabric is your friend and be prepared for a bit of > drag. Lastly, underwear are only fair game if you choose to wear a > pair one of the colours. > It is not compulsory to play the game, it is just the theme of the > party, but the more we'll be the funnier it is!!! > > Of course there will be a lot of music, you just have to bring alcohol > and friends along with you!!! > > And don't forget that we will also celebrate Faaria's Leah's Hellen's > and Liam's birthday!!! > > The party is closed, this means that u can't invite people through > facebook....but of course u can tell all your friends!! > --- > > Anyway, just wanted to let you knoz about this. > > Bye bye ! > Gilles > >
558. Re: [Speed cubing group] idea for a Rubik's Party
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Feb 2008 18:28:29 -0000

What happens if you have a really bad pop? --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Usually, I've heard is that you come scrambled (one of each color) and > then end up solved (all the same color). > > On Feb 11, 2008 6:07 AM, gillesvdp <gillesvdp@...> wrote: > > > > > > > > > > > > > > Hi! > > > > I just received this invitation from a friend. > > This is a new concept for the Rubik's Cube I think. > > > > --- > > The whole Klostengarden and our corridor in Delphi have decided to sum > > up our strains to give life to the most outstanding party ever!! > > > > We'll host all of you all night long to play the live Rubik's game!! > > > > Here is how it works: > > > > Basically everyone needs to wear a shirt, a bottom of some sort, and > > socks of different the rubik's cube colours, which are red, orange, > > yellow, green, blue, and white. By the end of the night you need to be > > in ONE of the colours. > > > > Here are a couple rules just to help everyone out. > > First off, there's a chance that once you take something off, you > > might not get it back. In light of that, you ought to wear shitty > > clothes or hit up the H&M sale section for something cheap. You can > > put your name in your clothes if you want to get them back afterwards. > > Also, stretchy fabric is your friend and be prepared for a bit of > > drag. Lastly, underwear are only fair game if you choose to wear a > > pair one of the colours. > > It is not compulsory to play the game, it is just the theme of the > > party, but the more we'll be the funnier it is!!! > > > > Of course there will be a lot of music, you just have to bring alcohol > > and friends along with you!!! > > > > And don't forget that we will also celebrate Faaria's Leah's Hellen's > > and Liam's birthday!!! > > > > The party is closed, this means that u can't invite people through > > facebook....but of course u can tell all your friends!! > > --- > > > > Anyway, just wanted to let you knoz about this. > > > > Bye bye ! > > Gilles > > > > >
559. Re: [Speed cubing group] idea for a Rubik's Party
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Feb 2008 18:32:34 -0000

BLD party! Memorize what everyone else has on, then put your blindfold on and try to solve. --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > What happens if you have a really bad pop? > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Usually, I've heard is that you come scrambled (one of each color) and > > then end up solved (all the same color). > > > > On Feb 11, 2008 6:07 AM, gillesvdp <gillesvdp@> wrote: > > > > > > > > > > > > > > > > > > > > > Hi! > > > > > > I just received this invitation from a friend. > > > This is a new concept for the Rubik's Cube I think. > > > > > > --- > > > The whole Klostengarden and our corridor in Delphi have decided > to sum > > > up our strains to give life to the most outstanding party ever!! > > > > > > We'll host all of you all night long to play the live Rubik's game!! > > > > > > Here is how it works: > > > > > > Basically everyone needs to wear a shirt, a bottom of some sort, and > > > socks of different the rubik's cube colours, which are red, orange, > > > yellow, green, blue, and white. By the end of the night you need > to be > > > in ONE of the colours. > > > > > > Here are a couple rules just to help everyone out. > > > First off, there's a chance that once you take something off, you > > > might not get it back. In light of that, you ought to wear shitty > > > clothes or hit up the H&M sale section for something cheap. You can > > > put your name in your clothes if you want to get them back > afterwards. > > > Also, stretchy fabric is your friend and be prepared for a bit of > > > drag. Lastly, underwear are only fair game if you choose to wear a > > > pair one of the colours. > > > It is not compulsory to play the game, it is just the theme of the > > > party, but the more we'll be the funnier it is!!! > > > > > > Of course there will be a lot of music, you just have to bring > alcohol > > > and friends along with you!!! > > > > > > And don't forget that we will also celebrate Faaria's Leah's Hellen's > > > and Liam's birthday!!! > > > > > > The party is closed, this means that u can't invite people through > > > facebook....but of course u can tell all your friends!! > > > --- > > > > > > Anyway, just wanted to let you knoz about this. > > > > > > Bye bye ! > > > Gilles > > > > > > > > >
560. Re: [Speed cubing group] idea for a Rubik's Party
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Feb 2008 12:48:37 -0800

Restraining order brooding in the shadows... On Feb 11, 2008 10:32 AM, Shelley Chang <shelchang@...> wrote: > > > > > > > BLD party! Memorize what everyone else has on, then put your blindfold > on and try to solve. > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" > > > <gvdlfs3@...> wrote: > > > > What happens if you have a really bad pop? > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Usually, I've heard is that you come scrambled (one of each color) and > > > then end up solved (all the same color). > > > > > > On Feb 11, 2008 6:07 AM, gillesvdp <gillesvdp@> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > Hi! > > > > > > > > I just received this invitation from a friend. > > > > This is a new concept for the Rubik's Cube I think. > > > > > > > > --- > > > > The whole Klostengarden and our corridor in Delphi have decided > > to sum > > > > up our strains to give life to the most outstanding party ever!! > > > > > > > > We'll host all of you all night long to play the live Rubik's > game!! > > > > > > > > Here is how it works: > > > > > > > > Basically everyone needs to wear a shirt, a bottom of some > sort, and > > > > socks of different the rubik's cube colours, which are red, orange, > > > > yellow, green, blue, and white. By the end of the night you need > > to be > > > > in ONE of the colours. > > > > > > > > Here are a couple rules just to help everyone out. > > > > First off, there's a chance that once you take something off, you > > > > might not get it back. In light of that, you ought to wear shitty > > > > clothes or hit up the H&M sale section for something cheap. You can > > > > put your name in your clothes if you want to get them back > > afterwards. > > > > Also, stretchy fabric is your friend and be prepared for a bit of > > > > drag. Lastly, underwear are only fair game if you choose to wear a > > > > pair one of the colours. > > > > It is not compulsory to play the game, it is just the theme of the > > > > party, but the more we'll be the funnier it is!!! > > > > > > > > Of course there will be a lot of music, you just have to bring > > alcohol > > > > and friends along with you!!! > > > > > > > > And don't forget that we will also celebrate Faaria's Leah's > Hellen's > > > > and Liam's birthday!!! > > > > > > > > The party is closed, this means that u can't invite people through > > > > facebook....but of course u can tell all your friends!! > > > > --- > > > > > > > > Anyway, just wanted to let you knoz about this. > > > > > > > > Bye bye ! > > > > Gilles > > > > > > > > > > > > > > >
561. Re: [Speed cubing group] idea for a Rubik's Party
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 11 Feb 2008 21:57:04 +0100

a really bad pop becomes public nudity And blindfolded wouldn't be fair. Everyone knows girls would win that one. They somehow instantly memorize what you are wearing anyway. ----- Original Message ----- From: Shelley Chang To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, February 11, 2008 7:32 PM Subject: Re: [Speed cubing group] idea for a Rubik's Party BLD party! Memorize what everyone else has on, then put your blindfold on and try to solve. --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > What happens if you have a really bad pop? > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Usually, I've heard is that you come scrambled (one of each color) and > > then end up solved (all the same color). > > > > On Feb 11, 2008 6:07 AM, gillesvdp <gillesvdp@> wrote: > > > > > > > > > > > > > > > > > > > > > Hi! > > > > > > I just received this invitation from a friend. > > > This is a new concept for the Rubik's Cube I think. > > > > > > --- > > > The whole Klostengarden and our corridor in Delphi have decided > to sum > > > up our strains to give life to the most outstanding party ever!! > > > > > > We'll host all of you all night long to play the live Rubik's game!! > > > > > > Here is how it works: > > > > > > Basically everyone needs to wear a shirt, a bottom of some sort, and > > > socks of different the rubik's cube colours, which are red, orange, > > > yellow, green, blue, and white. By the end of the night you need > to be > > > in ONE of the colours. > > > > > > Here are a couple rules just to help everyone out. > > > First off, there's a chance that once you take something off, you > > > might not get it back. In light of that, you ought to wear shitty > > > clothes or hit up the H&M sale section for something cheap. You can > > > put your name in your clothes if you want to get them back > afterwards. > > > Also, stretchy fabric is your friend and be prepared for a bit of > > > drag. Lastly, underwear are only fair game if you choose to wear a > > > pair one of the colours. > > > It is not compulsory to play the game, it is just the theme of the > > > party, but the more we'll be the funnier it is!!! > > > > > > Of course there will be a lot of music, you just have to bring > alcohol > > > and friends along with you!!! > > > > > > And don't forget that we will also celebrate Faaria's Leah's Hellen's > > > and Liam's birthday!!! > > > > > > The party is closed, this means that u can't invite people through > > > facebook....but of course u can tell all your friends!! > > > --- > > > > > > Anyway, just wanted to let you knoz about this. > > > > > > Bye bye ! > > > Gilles > > > > > > > > >
562. Re: [Speed cubing group] idea for a Rubik's Party
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Feb 2008 13:05:30 -0800

Hmm... maybe everybody wins. On Feb 11, 2008 12:57 PM, Arnaud van Galen <avgalen@...> wrote: > > > > > > > a really bad pop becomes public nudity > > And blindfolded wouldn't be fair. Everyone knows girls would win that one. > They somehow instantly memorize what you are wearing anyway. > > > > ----- Original Message ----- > From: Shelley Chang > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, February 11, 2008 7:32 PM > Subject: Re: [Speed cubing group] idea for a Rubik's Party > > BLD party! Memorize what everyone else has on, then put your blindfold > on and try to solve. > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" > <gvdlfs3@...> wrote: > > > > What happens if you have a really bad pop? > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Usually, I've heard is that you come scrambled (one of each color) and > > > then end up solved (all the same color). > > > > > > On Feb 11, 2008 6:07 AM, gillesvdp <gillesvdp@> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > Hi! > > > > > > > > I just received this invitation from a friend. > > > > This is a new concept for the Rubik's Cube I think. > > > > > > > > --- > > > > The whole Klostengarden and our corridor in Delphi have decided > > to sum > > > > up our strains to give life to the most outstanding party ever!! > > > > > > > > We'll host all of you all night long to play the live Rubik's > game!! > > > > > > > > Here is how it works: > > > > > > > > Basically everyone needs to wear a shirt, a bottom of some > sort, and > > > > socks of different the rubik's cube colours, which are red, orange, > > > > yellow, green, blue, and white. By the end of the night you need > > to be > > > > in ONE of the colours. > > > > > > > > Here are a couple rules just to help everyone out. > > > > First off, there's a chance that once you take something off, you > > > > might not get it back. In light of that, you ought to wear shitty > > > > clothes or hit up the H&M sale section for something cheap. You can > > > > put your name in your clothes if you want to get them back > > afterwards. > > > > Also, stretchy fabric is your friend and be prepared for a bit of > > > > drag. Lastly, underwear are only fair game if you choose to wear a > > > > pair one of the colours. > > > > It is not compulsory to play the game, it is just the theme of the > > > > party, but the more we'll be the funnier it is!!! > > > > > > > > Of course there will be a lot of music, you just have to bring > > alcohol > > > > and friends along with you!!! > > > > > > > > And don't forget that we will also celebrate Faaria's Leah's > Hellen's > > > > and Liam's birthday!!! > > > > > > > > The party is closed, this means that u can't invite people through > > > > facebook....but of course u can tell all your friends!! > > > > --- > > > > > > > > Anyway, just wanted to let you knoz about this. > > > > > > > > Bye bye ! > > > > Gilles > > > > > > > > > > > > > > >
563. Re: idea for a Rubik's Party
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Feb 2008 21:05:36 -0000

I think it would be even, because the guys would be peeking in case of really bad pops on the females' parts. --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > a really bad pop becomes public nudity > > And blindfolded wouldn't be fair. Everyone knows girls would win that one. > They somehow instantly memorize what you are wearing anyway. > > ----- Original Message ----- > From: Shelley Chang > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, February 11, 2008 7:32 PM > Subject: Re: [Speed cubing group] idea for a Rubik's Party > > > BLD party! Memorize what everyone else has on, then put your blindfold > on and try to solve. > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" > <gvdlfs3@> wrote: > > > > What happens if you have a really bad pop? > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Usually, I've heard is that you come scrambled (one of each color) and > > > then end up solved (all the same color). > > > > > > On Feb 11, 2008 6:07 AM, gillesvdp <gillesvdp@> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > Hi! > > > > > > > > I just received this invitation from a friend. > > > > This is a new concept for the Rubik's Cube I think. > > > > > > > > --- > > > > The whole Klostengarden and our corridor in Delphi have decided > > to sum > > > > up our strains to give life to the most outstanding party ever!! > > > > > > > > We'll host all of you all night long to play the live Rubik's > game!! > > > > > > > > Here is how it works: > > > > > > > > Basically everyone needs to wear a shirt, a bottom of some > sort, and > > > > socks of different the rubik's cube colours, which are red, orange, > > > > yellow, green, blue, and white. By the end of the night you need > > to be > > > > in ONE of the colours. > > > > > > > > Here are a couple rules just to help everyone out. > > > > First off, there's a chance that once you take something off, you > > > > might not get it back. In light of that, you ought to wear shitty > > > > clothes or hit up the H&M sale section for something cheap. You can > > > > put your name in your clothes if you want to get them back > > afterwards. > > > > Also, stretchy fabric is your friend and be prepared for a bit of > > > > drag. Lastly, underwear are only fair game if you choose to wear a > > > > pair one of the colours. > > > > It is not compulsory to play the game, it is just the theme of the > > > > party, but the more we'll be the funnier it is!!! > > > > > > > > Of course there will be a lot of music, you just have to bring > > alcohol > > > > and friends along with you!!! > > > > > > > > And don't forget that we will also celebrate Faaria's Leah's > Hellen's > > > > and Liam's birthday!!! > > > > > > > > The party is closed, this means that u can't invite people through > > > > facebook....but of course u can tell all your friends!! > > > > --- > > > > > > > > Anyway, just wanted to let you knoz about this. > > > > > > > > Bye bye ! > > > > Gilles > > > > > > > > > > > > > >
564. Re: idea for a Rubik's Party
From: Cinoto <rwcinoto@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Feb 2008 17:40:05 -0800 (PST)

Would Mátyás Kuti be invited for this BLD party? Rafael Werneck Cinoto (11) 8463-6707 Skype: rwcinoto rwcinoto@... matduvidas@... http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ----- Original Message ---- From: bladez740 <blade740@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, February 11, 2008 7:05:36 PM Subject: [Speed cubing group] Re: idea for a Rubik's Party I think it would be even, because the guys would be peeking in case of really bad pops on the females' parts. --- In speedsolvingrubiksc ube@yahoogroups. com, "Arnaud van Galen" <avgalen@... > wrote: > > a really bad pop becomes public nudity > > And blindfolded wouldn't be fair. Everyone knows girls would win that one. > They somehow instantly memorize what you are wearing anyway. > > ----- Original Message ----- > From: Shelley Chang > To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Monday, February 11, 2008 7:32 PM > Subject: Re: [Speed cubing group] idea for a Rubik's Party > > > BLD party! Memorize what everyone else has on, then put your blindfold > on and try to solve. > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Dan Dzoan" > <gvdlfs3@> wrote: > > > > What happens if you have a really bad pop? > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Usually, I've heard is that you come scrambled (one of each color) and > > > then end up solved (all the same color). > > > > > > On Feb 11, 2008 6:07 AM, gillesvdp <gillesvdp@> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > Hi! > > > > > > > > I just received this invitation from a friend. > > > > This is a new concept for the Rubik's Cube I think. > > > > > > > > --- > > > > The whole Klostengarden and our corridor in Delphi have decided > > to sum > > > > up our strains to give life to the most outstanding party ever!! > > > > > > > > We'll host all of you all night long to play the live Rubik's > game!! > > > > > > > > Here is how it works: > > > > > > > > Basically everyone needs to wear a shirt, a bottom of some > sort, and > > > > socks of different the rubik's cube colours, which are red, orange, > > > > yellow, green, blue, and white. By the end of the night you need > > to be > > > > in ONE of the colours. > > > > > > > > Here are a couple rules just to help everyone out. > > > > First off, there's a chance that once you take something off, you > > > > might not get it back. In light of that, you ought to wear shitty > > > > clothes or hit up the H&M sale section for something cheap. You can > > > > put your name in your clothes if you want to get them back > > afterwards. > > > > Also, stretchy fabric is your friend and be prepared for a bit of > > > > drag. Lastly, underwear are only fair game if you choose to wear a > > > > pair one of the colours. > > > > It is not compulsory to play the game, it is just the theme of the > > > > party, but the more we'll be the funnier it is!!! > > > > > > > > Of course there will be a lot of music, you just have to bring > > alcohol > > > > and friends along with you!!! > > > > > > > > And don't forget that we will also celebrate Faaria's Leah's > Hellen's > > > > and Liam's birthday!!! > > > > > > > > The party is closed, this means that u can't invite people through > > > > facebook.... but of course u can tell all your friends!! > > > > --- > > > > > > > > Anyway, just wanted to let you knoz about this. > > > > > > > > Bye bye ! > > > > Gilles > > > > > > > > > > > > > > ____________________________________________________________________________________ Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ [Non-text portions of this message have been removed]
565. The problem that only I seem to have with DIY cubes
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 12 Feb 2008 23:42:05 -0000

With both the cube4you ones and the Rubiks.com ones, there is a
similar problem:

The sides turn terribly, despite being really loose.

What this basically means is, I can have the sides turn quickly, but
they're barely held together, and the slightest bit of force will
cause a pop.

Or, I could tighten the screws more, so that it still pops, but less
frequently, however, the cube still turns begrudgingly.

The idea I thought was that the cube would be able to turn smoothly
and have a relatively low chance of popping. It doesn't seem to be
possible for me with any of these cubes

Nic



566. Re: Magic and Master Magic at Stanford
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 13 Feb 2008 04:21:11 -0000

Tyson are you going to do the Magic at Stanford? I remember you making a deal with Jonathan Choi about that. --- In speedsolvingrubikscube@yahoogroups.com, "agousev" <agousev@...> wrote: > > Quick question: > > Some time ago I ordered a Master Magic from Cube4you.com, but it came > unsolvable. I tried an online solution, but in the "solved" state, > one of the tiles on the connected rings side is rotated 90 degrees, > which is clearly not possible. I disassembled that magic to see if i > could rotate the tile, but it was printed double sided, not on 2 > pieces of paper like I had hoped. Would this magic be competition > legal? If not, what if I hand draw (or print in terrible quality) a > piece of paper which would complete the rings as they should be? I > don't wanna spend more effort here than I need to. > > Thanks, > Alexei Gousev >
567. [Help Needed] PROBLEM with stackmat timer!!!
From: "myname178" <saurabh.chawdhary@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 13 Feb 2008 21:31:23 -0000

Hi all,
In my stackmat timer there is this problem that when I remove my
hands after green led is on, it starts showing 111111,222222,333333...
and so on at regular time periods and not the usual timer.
It is not showing this always but at times say 1 in 20 times.
Sometimes it is settled by reinstalling the battery but that's no solution

Another one has problem that after 1 of fractional sec time timer
stops and red light keeps on flickering.

Kindly suggest if there is some simple home solution to this problem.
I need them corrected urgently.
Is it the case of week battery?

Plzzz help...



568. Re: [Help Needed] PROBLEM with stackmat timer!!!
From: "Patrick Jameson" <rubiksmaster12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 13 Feb 2008 21:34:34 -0000

That happened to me. I got a new battery and now it works fine. Patrick --- In speedsolvingrubikscube@yahoogroups.com, "myname178" <saurabh.chawdhary@...> wrote: > > Hi all, > In my stackmat timer there is this problem that when I remove my > hands after green led is on, it starts showing 111111,222222,333333... > and so on at regular time periods and not the usual timer. > It is not showing this always but at times say 1 in 20 times. > Sometimes it is settled by reinstalling the battery but that's no solution > > Another one has problem that after 1 of fractional sec time timer > stops and red light keeps on flickering. > > Kindly suggest if there is some simple home solution to this problem. > I need them corrected urgently. > Is it the case of week battery? > > Plzzz help... >
569. Re: [Speed cubing group] Competition Timers
From: "Saurabh Chawdhary" <saurabh.chawdhary@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Feb 2008 03:06:19 +0530

goto cube4you.com u can prepare ur order and see the exact amnt needed to pay. hope this help. On Feb 8, 2008 11:54 AM, harsha557 <no_reply@yahoogroups.com> wrote: > Hi Everyone, > Does anyone know the cost of shipping for the competition timers with > mat? I need it to ship international. > > > -- Saurabh Chawdhary B.Tech. Third Year Department of Mechanical Engineering Indian Institute of Technology, Kanpur [Non-text portions of this message have been removed]
570. Re: [Speed cubing group] Re: [Help Needed] PROBLEM with stackmat timer!!!
From: "Saurabh Chawdhary" <saurabh.chawdhary@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Feb 2008 03:11:58 +0530

Ya I read ur post but what about the second one of flickering red LED? I think there is something other than this. Let ur timer be used more. It may occur again. Is something seriously ill? Others plz share ur similar experiences and solution On Feb 14, 2008 3:04 AM, Patrick Jameson <rubiksmaster12@...> wrote: > That happened to me. I got a new battery and now it works fine. > > Patrick > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "myname178" > > <saurabh.chawdhary@...> wrote: > > > > Hi all, > > In my stackmat timer there is this problem that when I remove my > > hands after green led is on, it starts showing 111111,222222,333333... > > and so on at regular time periods and not the usual timer. > > It is not showing this always but at times say 1 in 20 times. > > Sometimes it is settled by reinstalling the battery but that's no > solution > > > > Another one has problem that after 1 of fractional sec time timer > > stops and red light keeps on flickering. > > > > Kindly suggest if there is some simple home solution to this problem. > > I need them corrected urgently. > > Is it the case of week battery? > > > > Plzzz help... > > > > > -- Saurabh Chawdhary B.Tech. Third Year Department of Mechanical Engineering Indian Institute of Technology, Kanpur [Non-text portions of this message have been removed]
571. Re: [Speed cubing group] Who is the best at the 3x3x3 cube?
From: "Saurabh Chawdhary" <saurabh.chawdhary@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Feb 2008 03:16:47 +0530

Team blindfold solving will not become a WCA-sanctioned event if Tyson wants to save his first child... On Feb 6, 2008 3:15 AM, Ian <iwinoky@...> wrote: > I figured I might get some votes. After all, if we only count each > person's best official average, I'm still in the top 100 (tied for > 99th at the moment)! > > Make team blindfold solving a WCA-sanctioned event and I'll consider > coming out of retirement! :) > > Ian > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > > <tyson.mao@...> wrote: > > > > I'd have to vote for Ian Winokur. I'd give up my first born child if > > he would come out of retirement. > > > > On Feb 4, 2008 2:01 PM, Ian <iwinoky@...> wrote: > > > > > > > > > > > > > > > > > > > > > I know we all have our own criteria for what "best" means but having > > > 18 of the top 100 official averages on the 3x3x3 (including 4 of the > > > top 10) makes Edouard Chambon my clear pick. > > > > > > For comparison purposes, Joel Van Noort and Shotaro Makisumi are 2nd > > > (they each have 8 of the top 100 official averages). > > > > > > Anyone else want to weigh in? > > > > > > -Ian > > > > > > > > > > > -- Saurabh Chawdhary B.Tech. Third Year Department of Mechanical Engineering Indian Institute of Technology, Kanpur [Non-text portions of this message have been removed]
572. Re: Blindsolving methods M2 and R2
From: "Ed H" <notacreeper@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 13 Feb 2008 22:43:21 -0000

When you shoot to FU using the UF algorithm, do you remember that UF
and the next position you shoot to will have improper orientation, or
do you just remember that UF has improper orientation and reverse the
orientation of every piece you shoot to next?

What I mean is, do you perform (FU RF LD UL) as UF RF LD UL and then
reverse the orientation of UF and RF, or as UF FR DL LU and then
reverse the orentations of UF and DF?



573. Pls Help
From: "mjslorico" <mjslorico@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Feb 2008 00:31:01 -0000

im new in soling rubix cube but im eager to learn it, what do you
think the easiest way that i can learn it, or rather what algo will be
best suited for me, something that i can easily understand and follow,
thanks in advance...



574. Re: [Speed cubing group] Re: Blindsolving methods M2 and R2
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 13 Feb 2008 16:47:07 -0800

> When you shoot to FU using the UF algorithm, do you remember that UF
> and the next position you shoot to will have improper orientation, or
> do you just remember that UF has improper orientation and reverse the
> orientation of every piece you shoot to next?
>
> What I mean is, do you perform (FU RF LD UL) as UF RF LD UL and then
> reverse the orientation of UF and RF, or as UF FR DL LU and then
> reverse the orentations of UF and DF?

Think

You shoot from the oriented buffer into misoriented FU
-UF will be misoriented
You shoot from misoriented FU to the next piece
-the next piece will be misoriented
You shoot from the oriented next piece to the oriented after that, etc.
-everything else will be oriented.

Everything after will be fine, since it will be shot to and from the right
orientation.

Of course, it's easier just to learn commutators to shoot FU, BU, and BD:
For BU I use UR'U'B'R2B
FU: DM'UR2U'MUR2U'D'M2
BD: Invert FU

This will leave only those edges unoriented which were either misoriented in
the scramble or DF.

I really gotta put this on a page...
-Lucas Garron



575. Re: [Speed cubing group] [Help Needed] PROBLEM with stackmat timer!!!
From: lester santos <emailnilester@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 13 Feb 2008 19:22:44 -0800 (PST)

Hi Changing the battery can solve that problem....] Another thing is how old is your stackmat timer? if its still warranty you can email stackmat regarding your problem. They will replace your timer with a new one myname178 <saurabh.chawdhary@...> wrote: Hi all, In my stackmat timer there is this problem that when I remove my hands after green led is on, it starts showing 111111,222222,333333... and so on at regular time periods and not the usual timer. It is not showing this always but at times say 1 in 20 times. Sometimes it is settled by reinstalling the battery but that's no solution Another one has problem that after 1 of fractional sec time timer stops and red light keeps on flickering. Kindly suggest if there is some simple home solution to this problem. I need them corrected urgently. Is it the case of week battery? Plzzz help... Lester M. Santos Philippine Cubers Association www.pinoyspeedcubers.com YM ID: simplengsutil C/N: 09223171878 THIS IS WHAT WE KNOW... IMAGINE WHAT WE DON'T... --------------------------------- Looking for last minute shopping deals? Find them fast with Yahoo! Search. [Non-text portions of this message have been removed]
576. Re: Blindsolving methods M2 and R2
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Feb 2008 05:00:04 -0000

If I realized this immediately after shooting to FU then I would just
pause and flip the edge in the buffer location with the edge at FU.
If you don't realize this until later, then realizing that by what
Lucas described, you will only need to flip the FU edge and the
location that comes after the UF edge to fix this.

Chris

>
> > When you shoot to FU using the UF algorithm, do you remember that
UF
> > and the next position you shoot to will have improper orientation,
or
> > do you just remember that UF has improper orientation and reverse
the
> > orientation of every piece you shoot to next?




577. Re: [Speed cubing group] [Help Needed] PROBLEM with stackmat timer!!!
From: "Saurabh Chawdhary" <saurabh.chawdhary@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Feb 2008 13:31:39 +0530

One more query from experienced stackmat users. How much working time approx one battery lasts?? On Thu, Feb 14, 2008 at 8:52 AM, lester santos <emailnilester@...> wrote: > Hi > > Changing the battery can solve that problem....] > Another thing is how old is your stackmat timer? if its still warranty you > can email stackmat regarding your problem. > They will replace your timer with a new one > > myname178 <saurabh.chawdhary@... <saurabh.chawdhary%40gmail.com>> > wrote: Hi all, > > In my stackmat timer there is this problem that when I remove my > hands after green led is on, it starts showing 111111,222222,333333... > and so on at regular time periods and not the usual timer. > It is not showing this always but at times say 1 in 20 times. > Sometimes it is settled by reinstalling the battery but that's no solution > > Another one has problem that after 1 of fractional sec time timer > stops and red light keeps on flickering. > > Kindly suggest if there is some simple home solution to this problem. > I need them corrected urgently. > Is it the case of week battery? > > Plzzz help... > > > > > > Lester M. Santos > Philippine Cubers Association > www.pinoyspeedcubers.com > YM ID: simplengsutil > C/N: 09223171878 > > THIS IS WHAT WE KNOW... > IMAGINE WHAT WE DON'T... > > --------------------------------- > Looking for last minute shopping deals? Find them fast with Yahoo! Search. > > [Non-text portions of this message have been removed] > > > -- Saurabh Chawdhary B.Tech. Third Year Department of Mechanical Engineering Indian Institute of Technology, Kanpur [Non-text portions of this message have been removed]
578. Re: Blindsolving methods M2 and R2
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Feb 2008 09:30:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ed H" <notacreeper@...> wrote: > > When you shoot to FU using the UF algorithm, do you remember that UF > and the next position you shoot to will have improper orientation, or > do you just remember that UF has improper orientation and reverse the > orientation of every piece you shoot to next? > > What I mean is, do you perform (FU RF LD UL) as UF RF LD UL and then > reverse the orientation of UF and RF, or as UF FR DL LU and then > reverse the orentations of UF and DF? > I do the latter. That is, if I shoot to UF instead of the FU that I ought to for correct orientation, then I also look at UF instead of FU for the next target. And then I'd see FR there. So I only ever look at UF/UB/DB, never at FU/BU/DB. Takes some getting used to but becomes natural after some practice. Oh and I wouldn't flip UF and DF right away. I flip flipped edges as the very last step of solving edges. By then I might've accumulated several flipped M edges and usually at most one L or R edge. My favourite case of course is three flipped M edges and one flipped L or R edge, because of the (M'U)*4 algorithm. Cheers! Stefan
579. Re: Pls Help
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Feb 2008 11:18:46 -0000

Google's search algorithms are probably the best you could use at this
point.



580. NEW and FAST method WOW
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Feb 2008 11:54:51 -0000

There's a NEW and FAST method:
http://metacafe.com/watch/1081006/new_method_for_solving_the_cube/

Don't forget to rate it!

Cheers!
Stefan




581. Re: [Speed cubing group] NEW and FAST method WOW
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Feb 2008 11:06:20 -0300 (ART)

LOL! That method is GREAT! How come noboby thought about that before?!? Pedro Stefan Pochmann <pochmann@...> escreveu: There's a NEW and FAST method: http://metacafe.com/watch/1081006/new_method_for_solving_the_cube/ Don't forget to rate it! Cheers! Stefan --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
582. Re: OMG! My times!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Feb 2008 19:07:49 -0000

That happens when you're low on batteries (luckily it uses a rather popular sized lithium button type, same as many TI graphing calculators and keyless entry devices for certain cars). Another way that happens is if the devices momentarily loses contact with the battery when you slam on it to hard. Just be more careful with how hard you stop it. Perhaps fiddle with the battery compartment a little, such as adding a folded slip of paper or tissue to keep it snug. Well that's my theory. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" <rubiksmaster12@...> wrote: > > Ok, I just received my new eastsheen 4x4 and 2x2 and I wanted to try > them out. So, I grabbed my stackmat and timer and started to do some > solves. Then all of a sudden, I picked up my hands off the timer and > it showed all the lines and stuff...and reset all the times saved on > it. What happened!?!? Is the battery starting to run out? Has this > happened to anyone else? > > Patrick >
583. Re: OMG! My times!
From: "Patrick Jameson" <rubiksmaster12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Feb 2008 20:24:31 -0000

Yea, I got a new battery and it works fine now. I'm just annoyed that all the times got deleted. Patrick --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > That happens when you're low on batteries (luckily it uses a rather > popular sized lithium button type, same as many TI graphing > calculators and keyless entry devices for certain cars). Another way > that happens is if the devices momentarily loses contact with the > battery when you slam on it to hard. Just be more careful with how > hard you stop it. Perhaps fiddle with the battery compartment a > little, such as adding a folded slip of paper or tissue to keep it snug. > > Well that's my theory. > > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" > <rubiksmaster12@> wrote: > > > > Ok, I just received my new eastsheen 4x4 and 2x2 and I wanted to try > > them out. So, I grabbed my stackmat and timer and started to do some > > solves. Then all of a sudden, I picked up my hands off the timer and > > it showed all the lines and stuff...and reset all the times saved on > > it. What happened!?!? Is the battery starting to run out? Has this > > happened to anyone else? > > > > Patrick > > >
584. Clock scrambling
From: "Eivind Fonn" <htkra1d@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Feb 2008 21:13:42 -0000

Can someone shed some light on the nature of this notation please?

http://worldcubeassociation.org/regulations/scrambles/
scramble_clock.htm

Thanks
Eivind



585. Re: [Speed cubing group] Clock scrambling
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 14 Feb 2008 22:22:37 +0100

Just a quick copy/paste:

Clock (UddU u=-1,d=5 would mean Up-Left-pin is Up, Up-Right-pin is Down,
Down-Left-pin is Down, Down-Right-pin is Up and that you need to turn a
corner that has its pin up rotated counterclockwise by 1 hour and that you
need to turn a corner that has its pin down rotated clockwise by 5 hours)


----- Original Message -----
From: Eivind Fonn
To: speedsolvingrubikscube@yahoogroups.com
Sent: Thursday, February 14, 2008 10:13 PM
Subject: [Speed cubing group] Clock scrambling


Can someone shed some light on the nature of this notation please?

http://worldcubeassociation.org/regulations/scrambles/
scramble_clock.htm

Thanks
Eivind






586. Re: [Speed cubing group] NEW and FAST method WOW
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Feb 2008 16:08:28 -0800 (PST)

Are you sure this is a NEW method? I've been using this method wayyyyyyyyy before I got into speedsolving (which was a year ago, many days before year 2007). Brian ----- Original Message ---- From: Stefan Pochmann <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, February 14, 2008 3:54:51 AM Subject: [Speed cubing group] NEW and FAST method WOW There's a NEW and FAST method: http://metacafe. com/watch/ 1081006/new_ method_for_ solving_the_ cube/ Don't forget to rate it! Cheers! Stefan <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
587. Re: [Speed cubing group] NEW and FAST method WOW
From: SimXM <simxmai@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Feb 2008 17:11:45 -0800 (PST)

I agree. This method looks very similar to MANY beginner methods I've seen before. The only thing i see different is doing OLL, where he does FURU'R'F' (according to his perspective), which puts the corners into place, and he then does a sune (RUR'URU2R') until he gets the OLL that uses the sune to solve. Since the corners are already oriented in place, it leaves the cuber with an easy PLL, in this case, a three-edge cycle. -Sim ----- Original Message ---- From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, February 14, 2008 7:08:28 PM Subject: Re: [Speed cubing group] NEW and FAST method WOW Are you sure this is a NEW method? I've been using this method wayyyyyyyyy before I got into speedsolving (which was a year ago, many days before year 2007). Brian ----- Original Message ---- From: Stefan Pochmann <pochmann@gmx. de> To: speedsolvingrubiksc ube@yahoogroups. com Sent: Thursday, February 14, 2008 3:54:51 AM Subject: [Speed cubing group] NEW and FAST method WOW There's a NEW and FAST method: http://metacafe. com/watch/ 1081006/new_ method_for_ solving_the_ cube/ Don't forget to rate it! Cheers! Stefan <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font- family:Arial; margin:14px 0px;padding: 0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a; font-size: 85%;font- weight:bold; line-height: 122%;margin: 10px 0px;} #ygrp-mkp #ads{ margin-bottom: 10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff; text-decoration: none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family: Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight: bold;font- size:78%; line-height: 122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom: 10px;padding: 0 0;} --> <!-- #ygrp-mlmsg {font-size:13px; font-family: arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit; font:100% ;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height: 1.22em;} #ygrp-text{ font-family: Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family: Arial; clear:both;} #ygrp-vitnav{ padding-top: 10px;font- family:Verdana; font-size: 77%;margin: 0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin: 25px 0;white-space: nowrap;color: #666;text- align:right; } #ygrp-actbar .left{ float:left;white- space:nowrap; } .bld{font-weight: bold;} #ygrp-grft{ font-family: Verdana;font- size:77%; padding:15px 0;} #ygrp-ft{ font-family: verdana;font- size:77%; border-top: 1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom: 10px;} #ygrp-vital{ background-color: #e0ecee;margin- bottom:20px; padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77% ;font-family: Verdana;font- weight:bold; color:#333; text-transform: uppercase; } #ygrp-vital ul{ padding:0;margin: 2px 0;} #ygrp-vital ul li{ list-style-type: none;clear: both;border: 1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight: bold;color: #ff7900;float: right;width: 2em;text- align:right; padding-right: .5em;} #ygrp-vital ul li .cat{ font-weight: bold;} #ygrp-vital a{ text-decoration: none;} #ygrp-vital a:hover{ text-decoration: underline; } #ygrp-sponsor #hd{ color:#999;font- size:77%; } #ygrp-sponsor #ov{ padding:6px 13px;background- color:#e0ecee; margin-bottom: 20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0; } #ygrp-sponsor #ov li{ list-style-type: square;padding: 6px 0;font-size: 77%;} #ygrp-sponsor #ov li a{ text-decoration: none;font- size:130% ;} #ygrp-sponsor #nc{ background-color: #eee;margin- bottom:20px; padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family: Arial;font- weight:bold; color:#628c2a; font-size: 100%;line- height:122% ;} #ygrp-sponsor .ad a{ text-decoration: none;} #ygrp-sponsor .ad a:hover{ text-decoration: underline; } #ygrp-sponsor .ad p{ margin:0;} o{font-size: 0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120% ;} blockquote{margin: 0 0 0 4px;} .replbq{margin: 4;} --> [Non-text portions of this message have been removed] Looking for the perfect gift? Give the gift of Flickr! http://www.flickr.com/gift/ [Non-text portions of this message have been removed]
588. Re: NEW and FAST method WOW
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Feb 2008 01:49:20 -0000

I'm fairly sure this is a joke video. If anything, stefan posted it as a joke --- In speedsolvingrubikscube@yahoogroups.com, SimXM <simxmai@...> wrote: > > I agree. This method looks very similar to MANY beginner methods I've seen before. > > The only thing i see different is doing OLL, where he does FURU'R'F' (according to his perspective), which puts the corners into place, and he then does a sune (RUR'URU2R') until he gets the OLL that uses the sune to solve. Since the corners are already oriented in place, it leaves the cuber with an easy PLL, in this case, a three-edge cycle. > > -Sim > > ----- Original Message ---- > From: Brian Le <khoale1234567@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, February 14, 2008 7:08:28 PM > Subject: Re: [Speed cubing group] NEW and FAST method WOW > > > Are you sure this is a NEW method? I've been using this method wayyyyyyyyy before I got into speedsolving (which was a year ago, many days before year 2007). > > Brian > > ----- Original Message ---- > From: Stefan Pochmann <pochmann@gmx. de> > To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Thursday, February 14, 2008 3:54:51 AM > Subject: [Speed cubing group] NEW and FAST method WOW > > There's a NEW and FAST method: > > http://metacafe. com/watch/ 1081006/new_ method_for_ solving_the_ cube/ > > Don't forget to rate it! > > Cheers! > > Stefan > > <!-- > > #ygrp-mkp{ > border:1px solid #d8d8d8;font- family:Arial; margin:14px 0px;padding: 0px 14px;} > #ygrp-mkp hr{ > border:1px solid #d8d8d8;} > #ygrp-mkp #hd{ > color:#628c2a; font-size: 85%;font- weight:bold; line-height: 122%;margin: 10px 0px;} > #ygrp-mkp #ads{ > margin-bottom: 10px;} > #ygrp-mkp .ad{ > padding:0 0;} > #ygrp-mkp .ad a{ > color:#0000ff; text-decoration: none;} > --> > > <!-- > > #ygrp-sponsor #ygrp-lc{ > font-family: Arial;} > #ygrp-sponsor #ygrp-lc #hd{ > margin:10px 0px;font-weight: bold;font- size:78%; line-height: 122%;} > #ygrp-sponsor #ygrp-lc .ad{ > margin-bottom: 10px;padding: 0 0;} > --> > > <!-- > > #ygrp-mlmsg {font-size:13px; font-family: arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg table {font-size:inherit; font:100% ;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height: 1.22em;} > #ygrp-text{ > font-family: Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family: Arial; > clear:both;} > #ygrp-vitnav{ > padding-top: 10px;font- family:Verdana; font-size: 77%;margin: 0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin: 25px 0;white-space: nowrap;color: #666;text- align:right; } > #ygrp-actbar .left{ > float:left;white- space:nowrap; } > .bld{font-weight: bold;} > #ygrp-grft{ > font-family: Verdana;font- size:77%; padding:15px 0;} > #ygrp-ft{ > font-family: verdana;font- size:77%; border-top: 1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom: 10px;} > > #ygrp-vital{ > background-color: #e0ecee;margin- bottom:20px; padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > font-size:77% ;font-family: Verdana;font- weight:bold; color:#333; text-transform: uppercase; } > #ygrp-vital ul{ > padding:0;margin: 2px 0;} > #ygrp-vital ul li{ > list-style-type: none;clear: both;border: 1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight: bold;color: #ff7900;float: right;width: 2em;text- align:right; padding-right: .5em;} > #ygrp-vital ul li .cat{ > font-weight: bold;} > #ygrp-vital a{ > text-decoration: none;} > > #ygrp-vital a:hover{ > text-decoration: underline; } > > #ygrp-sponsor #hd{ > color:#999;font- size:77%; } > #ygrp-sponsor #ov{ > padding:6px 13px;background- color:#e0ecee; margin-bottom: 20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0; } > #ygrp-sponsor #ov li{ > list-style-type: square;padding: 6px 0;font-size: 77%;} > #ygrp-sponsor #ov li a{ > text-decoration: none;font- size:130% ;} > #ygrp-sponsor #nc{ > background-color: #eee;margin- bottom:20px; padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > font-family: Arial;font- weight:bold; color:#628c2a; font-size: 100%;line- height:122% ;} > #ygrp-sponsor .ad a{ > text-decoration: none;} > #ygrp-sponsor .ad a:hover{ > text-decoration: underline; } > #ygrp-sponsor .ad p{ > margin:0;} > o{font-size: 0;} > .MsoNormal{ > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120% ;} > blockquote{margin: 0 0 0 4px;} > .replbq{margin: 4;} > --> > > [Non-text portions of this message have been removed] > > > > > > Looking for the perfect gift? Give the gift of Flickr! > > http://www.flickr.com/gift/ > > > [Non-text portions of this message have been removed] >
589. stopping cubing
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Feb 2008 02:34:50 -0000

Like Mark P. said,"im getting too old for this"

i guess ill stop too, oh well, let the younger gen. pick up the pace :)



590. Re: stopping cubing
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Feb 2008 04:50:01 -0000

Why is that a reason to stop? Do you still enjoy cubing? Stop because you no longer enjoy it, or because you have found another hobby. Don't stop because you're "too old" or because the "younger generation" is faster. That's a really stupid reason. If you still enjoy it, keep cubing. If not, *then* stop. Matyas would kick my butt in any blindfolded cube competition hands down no question. Probably also Rafal and others too for bigger cubes, as well as many others for 3x3x3 BLD. But does that make me want to stop because I'm "too old" or because the younger generation has "picked up the pace"? Hell no. It inspires me to improve, to learn new memory techniques, to learn multiple memory techniques, to optimize all of my commutator cycles for all pieces, etc. If you're going to quit, do it for a good reason, not a stupid one. Chris --- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" <lkyawkyaw@...> wrote: > > Like Mark P. said,"im getting too old for this" > > i guess ill stop too, oh well, let the younger gen. pick up the pace :) >
591. Re: [Speed cubing group] Re: stopping cubing
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 15 Feb 2008 09:48:31 +0100

I am pretty suere the current WR's for 3x3x3 (and 2x2x2) are done by an "old guy"? ----- Original Message ----- From: cmhardw To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, February 15, 2008 5:50 AM Subject: [Speed cubing group] Re: stopping cubing Why is that a reason to stop? Do you still enjoy cubing? Stop because you no longer enjoy it, or because you have found another hobby. Don't stop because you're "too old" or because the "younger generation" is faster. That's a really stupid reason. If you still enjoy it, keep cubing. If not, *then* stop. Matyas would kick my butt in any blindfolded cube competition hands down no question. Probably also Rafal and others too for bigger cubes, as well as many others for 3x3x3 BLD. But does that make me want to stop because I'm "too old" or because the younger generation has "picked up the pace"? Hell no. It inspires me to improve, to learn new memory techniques, to learn multiple memory techniques, to optimize all of my commutator cycles for all pieces, etc. If you're going to quit, do it for a good reason, not a stupid one. Chris --- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" <lkyawkyaw@...> wrote: > > Like Mark P. said,"im getting too old for this" > > i guess ill stop too, oh well, let the younger gen. pick up the pace :) >
592. Re: stopping cubing
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Feb 2008 09:31:40 -0000

You can't leave, man. You're so close on OH! > > --- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" > <lkyawkyaw@> wrote: > > > > Like Mark P. said,"im getting too old for this" > > > > i guess ill stop too, oh well, let the younger gen. pick up the > pace :) > > >
593. Re: stopping cubing
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Feb 2008 14:36:22 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" <lkyawkyaw@...> wrote: > > Like Mark P. said,"im getting too old for this" > > i guess ill stop too, oh well, let the younger gen. pick up the pace :) > Hi :-) What was your motivation for starting in the first place. If speed was the only reason i can see why you quit. If the intention was to have fun with it, then i cannot see why you would quit. Try fewest moves, patterns, develop your own advanced speedsolving method etc etc .... There's more to cubing than just speed :D - Per
594. Re: [Speed cubing group] Re: stopping cubing
From: "Abby Diab" <abby311@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Feb 2008 09:51:28 -0500

Well, I guess that depends upon your definition of "old". I think Mr. Van Bruchem has more than a few good years left (at least I hope). On 2/15/08, Arnaud van Galen <avgalen@...> wrote: > > I am pretty suere the current WR's for 3x3x3 (and 2x2x2) are done by an > "old > guy"? > > ----- Original Message ----- > From: cmhardw > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Friday, February 15, 2008 5:50 AM > Subject: [Speed cubing group] Re: stopping cubing > > Why is that a reason to stop? Do you still enjoy cubing? Stop > because you no longer enjoy it, or because you have found another > hobby. Don't stop because you're "too old" or because the "younger > generation" is faster. That's a really stupid reason. If you still > enjoy it, keep cubing. If not, *then* stop. > > Matyas would kick my butt in any blindfolded cube competition hands > down no question. Probably also Rafal and others too for bigger > cubes, as well as many others for 3x3x3 BLD. But does that make me > want to stop because I'm "too old" or because the younger generation > has "picked up the pace"? Hell no. It inspires me to improve, to > learn new memory techniques, to learn multiple memory techniques, to > optimize all of my commutator cycles for all pieces, etc. > > If you're going to quit, do it for a good reason, not a stupid one. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "lkyawkyaw" > <lkyawkyaw@...> wrote: > > > > Like Mark P. said,"im getting too old for this" > > > > i guess ill stop too, oh well, let the younger gen. pick up the > pace :) > > > > > [Non-text portions of this message have been removed]
595. Re: [Speed cubing group] Re: stopping cubing
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Feb 2008 09:52:59 -0800

I think it can be tough trying to maintain your skill at a competitive level when life's other responsibilities start kicking in. In that sense, I do think I'm a bit old for this. Anyone who has watched my speed solve times recently I'm sure can probably tell, I rarely have time to touch the cube much now. But the crowd is still fun, so I don't mind being a part of it still. On Fri, Feb 15, 2008 at 6:51 AM, Abby Diab <abby311@...> wrote: > > > > > > > Well, I guess that depends upon your definition of "old". I think Mr. Van > Bruchem has more than a few good years left (at least I hope). > > > On 2/15/08, Arnaud van Galen <avgalen@...> wrote: > > > > I am pretty suere the current WR's for 3x3x3 (and 2x2x2) are done by an > > "old > > guy"? > > > > ----- Original Message ----- > > From: cmhardw > > To: > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Sent: Friday, February 15, 2008 5:50 AM > > Subject: [Speed cubing group] Re: stopping cubing > > > > Why is that a reason to stop? Do you still enjoy cubing? Stop > > because you no longer enjoy it, or because you have found another > > hobby. Don't stop because you're "too old" or because the "younger > > generation" is faster. That's a really stupid reason. If you still > > enjoy it, keep cubing. If not, *then* stop. > > > > Matyas would kick my butt in any blindfolded cube competition hands > > down no question. Probably also Rafal and others too for bigger > > cubes, as well as many others for 3x3x3 BLD. But does that make me > > want to stop because I'm "too old" or because the younger generation > > has "picked up the pace"? Hell no. It inspires me to improve, to > > learn new memory techniques, to learn multiple memory techniques, to > > optimize all of my commutator cycles for all pieces, etc. > > > > If you're going to quit, do it for a good reason, not a stupid one. > > > > Chris > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > "lkyawkyaw" > > <lkyawkyaw@...> wrote: > > > > > > Like Mark P. said,"im getting too old for this" > > > > > > i guess ill stop too, oh well, let the younger gen. pick up the > > pace :) > > > > > > > > > > > [Non-text portions of this message have been removed] > >
596. Missing Cube from Kearny cube competition.
From: "y2kkmac" <y2kk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Feb 2008 00:07:49 -0000

If anyone has found a 3x3 that pops easily, has new stickers, and does
not belong to them from the Kearny cube competition, please email me
at y2kk@mac.com

Thanks!
-y2kkmac



597. Re: Who is the best at the 3x3x3 cube?
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Feb 2008 12:27:39 -0000

Now 21 :-) --- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@...> wrote: > > I know we all have our own criteria for what "best" means but having > 18 of the top 100 official averages on the 3x3x3 (including 4 of the > top 10) makes Edouard Chambon my clear pick. > > For comparison purposes, Joel Van Noort and Shotaro Makisumi are 2nd > (they each have 8 of the top 100 official averages). > > Anyone else want to weigh in? > > -Ian >
598. Re: Who is the best at the 3x3x3 cube?
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Feb 2008 13:32:51 -0000

Congrats, Edouard! Your three averages from Saturday weren't just in the top 100 of all time...they were all in the top 20! Ian --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > Now 21 :-) > > --- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@> wrote: > > > > I know we all have our own criteria for what "best" means but having > > 18 of the top 100 official averages on the 3x3x3 (including 4 of the > > top 10) makes Edouard Chambon my clear pick. > > > > For comparison purposes, Joel Van Noort and Shotaro Makisumi are 2nd > > (they each have 8 of the top 100 official averages). > > > > Anyone else want to weigh in? > > > > -Ian > > >
599. Re: Who is the best at the 3x3x3 cube?
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Feb 2008 13:58:05 -0000

Thanks, Ian. I was happy to get sub13 average in every rounds :-) Edouard --- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@...> wrote: > > Congrats, Edouard! > > Your three averages from Saturday weren't just in the top 100 of all > time...they were all in the top 20! > > Ian > > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > <e_chambon@> wrote: > > > > Now 21 :-) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@> wrote: > > > > > > I know we all have our own criteria for what "best" means but having > > > 18 of the top 100 official averages on the 3x3x3 (including 4 of the > > > top 10) makes Edouard Chambon my clear pick. > > > > > > For comparison purposes, Joel Van Noort and Shotaro Makisumi are 2nd > > > (they each have 8 of the top 100 official averages). > > > > > > Anyone else want to weigh in? > > > > > > -Ian > > > > > >
600. Re: Missing Cube from Kearny cube competition.
From: "bassmachine1025" <masterofthebass@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Feb 2008 19:33:15 -0000

I also lost a cube... This is just my post from TP and speedsolving:

Hey guys, I just realized that I left my main 3x3 at kearny. If some one picked it up, I would
really, really appreciate it if you could get that back to me. It's a Rubik's DIY with textured
tiles. The main distinctive part, is that under the green center, there's a piece of pink paper.


Thanks guys,
Dan



601. Advanced 5x5 Methods
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Feb 2008 20:06:47 -0000

Can anyone send me a link of any advanced 5x5 methods? I don't really
like my method, it takes me a long time. I average 4:10.



602. Re: Advanced 5x5 Methods
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Feb 2008 20:08:54 -0000

And, yes, I saw the bigcubes.com one. I don't really understand it, so maybe someone could explain it to me? --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" <aceboy222@...> wrote: > > Can anyone send me a link of any advanced 5x5 methods? I don't really > like my method, it takes me a long time. I average 4:10. >
603. Re: Advanced 5x5 Methods
From: "thomasstadlerschweiz" <thomasstadler@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Feb 2008 20:31:06 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" <aceboy222@...> wrote: > > Can anyone send me a link of any advanced 5x5 methods? I don't really > like my method, it takes me a long time. I average 4:10. > have a look at my site. there you will find my 5x5 solution. it's really easy if you are good in roux mthod. its explained in german and english. www.speedcubing.ch thomas
604. Re: NEW and FAST method WOW
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Feb 2008 21:16:45 -0000

amateurs --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > There's a NEW and FAST method: > http://metacafe.com/watch/1081006/new_method_for_solving_the_cube/ > > Don't forget to rate it! > > Cheers! > Stefan >
605. 5x5x5 edge pairings
From: "rubiksguy" <rubiksguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Feb 2008 03:42:40 -0000

I am in desperate need of a video that is easy to understand teaching me how to solve 5x5
edges (mainly) or 4x4 edges using the two pair at a time approach. Would someone please
create one and post it on youtube?(make sure that the cube is close to the camera and
preferably use a big cube.

Thank you, please let me know when the video is done.



606. Re: [Speed cubing group] 5x5x5 edge pairings
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Feb 2008 19:51:56 -0800 (PST)

www[dot]youtube[dot]com[forward slash]watch?v=DOpWRIfdJvc ----- Original Message ---- From: rubiksguy <rubiksguy@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, February 17, 2008 7:42:40 PM Subject: [Speed cubing group] 5x5x5 edge pairings I am in desperate need of a video that is easy to understand teaching me how to solve 5x5 edges (mainly) or 4x4 edges using the two pair at a time approach. Would someone please create one and post it on youtube?(make sure that the cube is close to the camera and preferably use a big cube. Thank you, please let me know when the video is done. <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
607. Re: [Speed cubing group] 5x5x5 edge pairings
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Feb 2008 08:28:01 +0100

Thanks for posting this :)
There is some more background about this
http://www.speedsolving.com/showthread.php?t=1447 [1]
http://www.speedsolving.com/showthread.php?t=761 [2]

Links:
------
[1] http://www.speedsolving.com/showthread.php?t=1447
[2] http://www.speedsolving.com/showthread.php?t=761


[Non-text portions of this message have been removed]



608. Can you give me some tips?
From: "rosson91" <rosson91@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Feb 2008 15:17:08 -0000

Hallo everybody!
I'm italian and I'm new in this group. At the moment, when I solve the
3x3x3 cube, I usually get an average of about 20 seconds. Can you tell
me how I can get better?
Thanks
P.S. Excuse me for my bad English....



609. Re: [Speed cubing group] Can you give me some tips?
From: Cinoto <rwcinoto@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Feb 2008 07:23:15 -0800 (PST)

Se vuoi ti posso dare il link del forum italiano sul cubo di Rubik: http://it.groups.yahoo.com/group/italianrubikscube/ Ciao! Rafael Werneck Cinoto (11) 8463-6707 Skype: rwcinoto rwcinoto@... matduvidas@... http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ----- Original Message ---- From: rosson91 <rosson91@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, February 18, 2008 12:17:08 PM Subject: [Speed cubing group] Can you give me some tips? Hallo everybody! I'm italian and I'm new in this group. At the moment, when I solve the 3x3x3 cube, I usually get an average of about 20 seconds. Can you tell me how I can get better? Thanks P.S. Excuse me for my bad English.... ____________________________________________________________________________________ Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ [Non-text portions of this message have been removed]
610. Guiness is terrible (but the beer is just fine)
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Feb 2008 07:30:25 -0800

http://www.chessbase.com/newsdetail.asp?newsid=4453

The plight of Rubik's Cubing in the Guiness book of world records is
not uncommon.

-Tyson


611. Re: Guiness is terrible (but the beer is just fine)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Feb 2008 17:24:39 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > http://www.chessbase.com/newsdetail.asp?newsid=4453 > > The plight of Rubik's Cubing in the Guiness book of world records is > not uncommon. > > -Tyson > Who cares? Chess is for geeks. Cheers! Stefan
612. Re: Guiness is terrible (but the beer is just fine)
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Feb 2008 18:43:02 -0000

Haha. I play chess lol. In fact, that's how I met Tyson, at a chess tournament. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > Who cares? Chess is for geeks. > > Cheers! > Stefan >
613. Re: [Speed cubing group] everyone
From: Richard Berndt <berndtrinva@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Feb 2008 11:09:07 -0800 (PST)

I would recommend that you look at Jason Thong's page: http://www.jasacube.110mb.com I'm not much of a cuber (my personal best is 35.49), I'm an old man by many standards (52), and I've been cubing for almost a year, but I really like the way Jason explains things. It seems predominantly Fridrich, but he throws a few of his own ideas in as well. All in all, it is a very well constructed tutorial. Give it a try! Rick berndtrinva@... --- grubt <grubt@...> wrote: > Hello. I am new to this forum. I am 37 and have > been a cube lover > since I was 11. My mom bought me a book and I read > it and learned to > solve it back when they first came out. I have > recently taught my > children to solve it. They are 12 and 15. They are > faster than me > now! My 12 year old is working on speed cubing now > because he doesn't > want the 15 year old to beat his times. I am > working on teaching my 7 > year old and my husband. This is a slower > process... my husband is > BUSY and my 7 year old is... well he is 7. > Nevertheless the whole > family is in love with all things cube. We each > have our own, kids > are teaching their friends, cube related stuff all > over the house, > etc. I have three questions. First, I remember > reading something on > the net that was along the lines of "you know you > are a cube > addict.... when " It was a long list, and it was > hysterical. Does > anyone know where I can find it? I have looked. > Second, what is the > best beginner method to teach a 7 year old? I am > thinking about Leyan > Lo's. I found it on cubefreak. Third, who is James > G. Nourse? He's > the guy that wrote the book I read when I was 11. > What exactly is his > method called? Where is he now? By the way... I > now know that his > method has many drawbacks. My 12 year old and I are > currently in the > process of learning F2L combining 1st layer corners > and edges. It is > hard to relearn stuff. That is why I chose Leyan > Lo's method to teach > my 7 year old. Too many questions I know, but I > live in Korea, and I > don't speak Korean. Thank you all for reading. > > ____________________________________________________________________________________ Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs
614. Denver Open 2008
From: "pjkalamosa" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Feb 2008 19:25:05 -0000

The Denver Open 2008 will take place on April 12, 2008 in Denver,
Colorado, USA. Check out the Denver Open 2008 website for more
information and registration here:
http://pjkcubed.com/denver.html



615. Re: Missing Cube from Kearny cube competition.
From: "babbossj4toki" <babbossj4toki@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Feb 2008 00:08:28 -0000

Hey dan at the table you were at i remember seeing a 3x3 with tiles
after, i didnt look under the center caps though. I believe rowe took
it for the time being



616. (off topic) Is this measure theory?
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Feb 2008 06:56:34 -0000

I've been interested lately in understanding the magnitude of the
infinite sum of all the real numbers in a given interval. I am
referring here to Georg Cantor's ordinal numbers.

Let ε>0

I'm interested in the sum of every real number in the interval [0,ε]

I know that this sum diverges to infinity, for the following reason:

Every number in this interval is positive. I am going to look only at
the sum of a subset of the numbers in this interval.

I want to examine the sum of the following numbers in this interval:

S = ε/2 + ε/3 + ε/4 + ε/5 + ε/6 + ...
S = ε(1/2 + 1/3 + 1/4 + 1/5 + 1/6 + ...)

And this leaves me with a positive number times the harmonic series
with the first term deleted. Since the harmonic series with any finite
number of initial terms deleted diverges to infinity, then this sum of
the subset of terms in the interval [0,&#949;] diverges.

Since this is only a very small subset of the numbers in this
interval, then clearly the sum of all the numbers in the interval
[0,&#949;] diverges.

Also notice that the sum of the following subset of terms in this same
interval also diverges:
S = sqrt(2)*ε/2 + sqrt(2)*ε/3 + sqrt(2)*ε/4 + sqrt(2)*ε/5 + ...
S = sqrt(2)*ε(1/2 + 1/3 + 1/4 + 1/5 + 1/6 + ...)

So really, there are an infinite number of subsets of numbers in this
interval, all of whose sums individually diverge to infinity.

What I am interested in is what is the ordinal number that classifies
how infinite is the sum of all real numbers in the interval [0,ε]? It
doesn't seem I can make a 1-to-1 correspondence between the numbers in
this interval and the natural numbers, so it must be larger than ω. Is
the magnitude of this sum going to be ω^ω?

I am not an expert on Georg Cantor's work about ordinal numbers, but I
know of it. I am fairly interested in the idea of summing every real
number in an interval of real numbers. Can someone point me in the
right direction of material I can read to learn more about this area
of math? Is this simply me needing to read up more on Georg Cantor, or
is this somehow measure theory?

Chris



617. Re: (off topic) Is this measure theory?
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Feb 2008 06:58:49 -0000

Stupid characters not showing up. Please interpret ε to mean the
Greek letter epsilon. I have also posted this thread at the
speedsolving.com forum at:
http://www.speedsolving.com/showthread.php?p=34599#post34599

Chris



618. Re: Advanced 5x5 Methods
From: "vonnedella" <vonnedella@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Feb 2008 08:36:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" <aceboy222@...> wrote: > > Can anyone send me a link of any advanced 5x5 methods? I don't really > like my method, it takes me a long time. I average 4:10. > do you use reduction or cage? for me i do modified cage. and average around 4:10 too.
619. Re: Advanced 5x5 Methods
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Feb 2008 09:12:51 -0000

Hi :-) What is your modifications ?? I'd be interested to know. Myself i haven't trained seriously on bigger cubes since EC 2006 in Paris. It's time i should pick up the pace again ;-) Best wishes, Per K Fredlund > --- In speedsolvingrubikscube@yahoogroups.com, "vonnedella" <vonnedella@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" > <aceboy222@> wrote: > > > > Can anyone send me a link of any advanced 5x5 methods? I don't really > > like my method, it takes me a long time. I average 4:10. > > > do you use reduction or cage? for me i do modified cage. and average > around 4:10 too. >
620. Re: Advanced 5x5 Methods
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Feb 2008 11:20:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "thomasstadlerschweiz" <thomasstadler@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" > <aceboy222@> wrote: > > > > Can anyone send me a link of any advanced 5x5 methods? I don't really > > like my method, it takes me a long time. I average 4:10. > > > have a look at my site. there you will find my 5x5 solution. it's > really easy if you are good in roux mthod. its explained in german and > english. > > www.speedcubing.ch > > thomas > Your method is interesting, but the images are so large that it crashes my web browser before I can read the whole thing. Maybe if you resize the images (the files themselves, not just with the html, that doesn't help) more people will be able to learn your method.
621. Re: Advanced 5x5 Methods
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Feb 2008 17:09:28 -0000

Oh, so i sat down and decided to solve the 5x5 with the stadler method yesterday, i didn't time the first solve. Got 3:05 on the second solve and then proceeded to solve it ten more times in a row. I avg'ed 2:55 with a best solve of 2:32. That's in comparison to my 2:15 avg with k4. I just thought someone might be interested in hearing this...i guess stadler has some potential, though i'd still recommend k4 over it if you're not going to just go with the normal reduction method. --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "thomasstadlerschweiz" > <thomasstadler@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" > > <aceboy222@> wrote: > > > > > > Can anyone send me a link of any advanced 5x5 methods? I don't really > > > like my method, it takes me a long time. I average 4:10. > > > > > have a look at my site. there you will find my 5x5 solution. it's > > really easy if you are good in roux mthod. its explained in german and > > english. > > > > www.speedcubing.ch > > > > thomas > > > > Your method is interesting, but the images are so large that it > crashes my web browser before I can read the whole thing. Maybe if > you resize the images (the files themselves, not just with the html, > that doesn't help) more people will be able to learn your method. >
622. 5x5 solve
From: "heaton_al" <heaton_al@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Feb 2008 18:40:42 -0000

can u give me the link to the 5x5 method



623. Re: 5x5 solve
From: "rosson91" <rosson91@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Feb 2008 18:55:20 -0000

http://bigcubes.com/



624. Re: 5x5 solve
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Feb 2008 19:30:16 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "rosson91" <rosson91@...> wrote: > > http://bigcubes.com/ > maybe this is helpfull for edge pairing: http://youtube.com/watch?v=B6hmvCbNkpg Enjoy!
625. Re: [Speed cubing group] Re: 5x5 solve
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 19 Feb 2008 20:42:40 +0100

And the alternative:

5x5x5 centers (beginner): http://www.youtube.com/watch?v=5hwctYRPSKk
5x5x5 centers (intermediate): http://www.youtube.com/watch?v=6ZPEZLZjv3I
5x5x5 edge-pairing 2 edges at a time (beginner):
http://www.youtube.com/watch?v=DOpWRIfdJvc
My 2007-04-14 5x5x5 speedsolves: http://www.youtube.com/watch?v=wLlx7ZWn054
Arnaud's 5x5x5 video tutorials:
http://www.speedsolving.com/showthread.php?t=761
Arnaud's 5x5x5 Edge-Pairing method: Examples:
http://www.speedsolving.com/showthread.php?t=1447
Demo/Tutorial by Erik Akkersdijk:
http://www.speedsolving.com/showpost.php?p=30431&postcount=33


----- Original Message -----
From: rosson91
To: speedsolvingrubikscube@yahoogroups.com
Sent: Tuesday, February 19, 2008 7:55 PM
Subject: [Speed cubing group] Re: 5x5 solve


http://bigcubes.com/






626. 2x2
From: "rosson91" <rosson91@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Feb 2008 20:06:45 -0000

How can I lube my 2x2x2?



627. Re: [Speed cubing group] 2x2
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 20 Feb 2008 00:42:01 +0100

Most silicon sprays have a small straw that you can put inside the 2x2x2.
Just spray it in and start turning it.

Alternatively you can rotate the U-layer 45 degrees and spray on the visible
insides.

----- Original Message -----
From: rosson91
To: speedsolvingrubikscube@yahoogroups.com
Sent: Tuesday, February 19, 2008 9:06 PM
Subject: [Speed cubing group] 2x2


How can I lube my 2x2x2?






628. Rubik's Diy Center Caps
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Feb 2008 03:37:24 -0000

Does anyone in the California area have any Rubik's Diy center caps
they don't need? (for example if the cube broke and they saved all the
pieces). Some retard jacked my cube and lost 2 center caps, red and
white. If you have other color caps, it's ok because I can peel those
off and put on other stickers. I am willing to pay money.



629. Re: Rubik's Diy Center Caps
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Feb 2008 04:01:45 -0000

Also note, I found someone that has ONE, so if you only have one that would be good too. --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" <aceboy222@...> wrote: > > Does anyone in the California area have any Rubik's Diy center caps > they don't need? (for example if the cube broke and they saved all the > pieces). Some retard jacked my cube and lost 2 center caps, red and > white. If you have other color caps, it's ok because I can peel those > off and put on other stickers. I am willing to pay money. >
630. Re: Rubik's Diy Center Caps
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Feb 2008 04:46:33 -0000

I have a bunch. I cannibalized a rubik's DIY and don't need the center caps any more. If you want them, you can either email me your address and I'll send them to you, or I'll meet you at the next competition. Are you planning on going to the discovery center one? --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" <aceboy222@...> wrote: > > Also note, I found someone that has ONE, so if you only have one that > would be good too. > > --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" > <aceboy222@> wrote: > > > > Does anyone in the California area have any Rubik's Diy center caps > > they don't need? (for example if the cube broke and they saved all > the > > pieces). Some retard jacked my cube and lost 2 center caps, red and > > white. If you have other color caps, it's ok because I can peel those > > off and put on other stickers. I am willing to pay money. > > >
631. Re: [Speed cubing group] Re: Rubik's Diy Center Caps
From: Guanyang Yu <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Feb 2008 20:47:51 -0800 (PST)

YEAH. Discovery would be nice. What's your name? THANKS!! Do you want some money for it? bladez740 <blade740@...> wrote: I have a bunch. I cannibalized a rubik's DIY and don't need the center caps any more. If you want them, you can either email me your address and I'll send them to you, or I'll meet you at the next competition. Are you planning on going to the discovery center one? --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" <aceboy222@...> wrote: > > Also note, I found someone that has ONE, so if you only have one that > would be good too. > > --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" > <aceboy222@> wrote: > > > > Does anyone in the California area have any Rubik's Diy center caps > > they don't need? (for example if the cube broke and they saved all > the > > pieces). Some retard jacked my cube and lost 2 center caps, red and > > white. If you have other color caps, it's ok because I can peel those > > off and put on other stickers. I am willing to pay money. > > > --------------------------------- Never miss a thing. Make Yahoo your homepage. [Non-text portions of this message have been removed]
632. [Speed cubing group] Re: Rubik's Diy Center Caps
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Feb 2008 04:49:07 -0000

shit...when i pressed the reply button on my email i thought i would email it directly to you, and i didnt check the "to" menu. lucky i didnt post anything embarrasing --- In speedsolvingrubikscube@yahoogroups.com, Guanyang Yu <aceboy222@...> wrote: > > YEAH. Discovery would be nice. What's your name? THANKS!! Do you want some money for it? > > bladez740 <blade740@...> wrote: I have a bunch. I cannibalized a rubik's DIY and don't need the > center caps any more. If you want them, you can either email me your > address and I'll send them to you, or I'll meet you at the next > competition. Are you planning on going to the discovery center one? > > --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" > <aceboy222@> wrote: > > > > Also note, I found someone that has ONE, so if you only have one that > > would be good too. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" > > <aceboy222@> wrote: > > > > > > Does anyone in the California area have any Rubik's Diy center caps > > > they don't need? (for example if the cube broke and they saved all > > the > > > pieces). Some retard jacked my cube and lost 2 center caps, red and > > > white. If you have other color caps, it's ok because I can peel those > > > off and put on other stickers. I am willing to pay money. > > > > > > > > > > > > --------------------------------- > Never miss a thing. Make Yahoo your homepage. > > [Non-text portions of this message have been removed] >
633. F2L computer analyses
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Feb 2008 05:05:02 -0000

Hi,

I have done some "F2L" computer analyses. The analyses are God's
algorithm type calculations where moves are restricted to some
specified cross-preserving moves and move sequences. The analyses
assume the cross is already solved, or (in one of the analyses) at
least the cross edges are solved relative to each other, but not
necessarily rotated to the correct positions.

See the following link for the details.

http://cubezzz.homelinux.org/drupal/?q=node/view/109

- Bruce



634. Re: (off topic) Is this measure theory?
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Feb 2008 05:19:05 -0000

Hi Chris,

I've only taken an introductory set-theory mini course so I don't know
much about ordinals, but for all your math questions, I recommend
artofproblemsolving.com (specifically the College Playground
subforum). Since this forum has LaTeX enabled, you can type
mathematical characters and formulae very easily. I'm sure the good
people over there can suggest some texts on axiomatic set theory.

-macky



635. Re: F2L computer analyses
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Feb 2008 10:41:10 -0000

Bruce, Thanks for sharing. This is a very interesting study and also very well explained and documented! And also quite an interesting observation is the fact that with just the basic triggers, you can solve the 4 pairs in about 20 moves on average and 26 moves is the worst case. Kind regards, Lars --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Hi, > > I have done some "F2L" computer analyses. The analyses are God's > algorithm type calculations where moves are restricted to some > specified cross-preserving moves and move sequences. The analyses > assume the cross is already solved, or (in one of the analyses) at > least the cross edges are solved relative to each other, but not > necessarily rotated to the correct positions. > > See the following link for the details. > > http://cubezzz.homelinux.org/drupal/?q=node/view/109 > > - Bruce >
636. Re: [Speed cubing group] 2x2
From: "rosson91" <rosson91@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Feb 2008 13:23:08 -0000

thank you very much! Now my cube is far better!



637. Re: F2L computer analyses
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Feb 2008 13:28:13 -0000

Hmm, I didn't even notice the average. Probably because Bruce didn't provide it. I guess we were both more concerned about limits. Bruce, can you add averages? What I find very interesting is that neither of the two extensions helps much, they only save one move or so. I'm also interested in QTM, either just counting in QTM, or eliminating the moves/sequences with double turns (I'd like to see whether the latter results in a large difference). Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" <lars.vandenbergh@...> wrote: > > Bruce, > > Thanks for sharing. This is a very interesting study and also very > well explained and documented! > > And also quite an interesting observation is the fact that with just > the basic triggers, you can solve the 4 pairs in about 20 moves on > average and 26 moves is the worst case. > > Kind regards, > Lars > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > Hi, > > > > I have done some "F2L" computer analyses. The analyses are God's > > algorithm type calculations where moves are restricted to some > > specified cross-preserving moves and move sequences. The analyses > > assume the cross is already solved, or (in one of the analyses) at > > least the cross edges are solved relative to each other, but not > > necessarily rotated to the correct positions. > > > > See the following link for the details. > > > > http://cubezzz.homelinux.org/drupal/?q=node/view/109 > > > > - Bruce > > >
638. Berkeley Spring 2008
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Feb 2008 23:09:34 -0000

Hi everyone,
We are hosting the Berkeley Spring 2008 competition on April 26th,
2008. It will be held in the Moffitt Classrooms in rooms 101 and 102
on the UC Berkeley Campus (the same place it was held in fall 2007).

Registration begins at 9, the tournament starts at 9:30.

The cost is $5 + $2 for each additional event. If you do not
preregister, the cost is $10 and you can not compete in additional
events.

The website to preregister can be found here:
http://gnehzr.net/tournament/signup.php?tid=8

Preregistration will be closed the week before the tournament. At
that time, a schedule of events will be posted and an email will be
sent out to preregistered competitors.

Any questions can be directed to berkeleycubeclub (at) gmail (dot) com

Events:
3x3x3
4x4x4
possibly 5x5x5
3x3x3 blindfolded
3x3x3 one handed
square-1
possibly Fewest Moves
ball in cup (unofficial)

The possible events will most likely be run but may be canceled due to
number of preregistered competitors or time constraints.

Thanks!
-Dan



639. Re: F2L computer analyses
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Feb 2008 05:40:42 -0000

Quoting from Stefan Pochmann's post: > Bruce, can you add averages? OK, I calculate that the average for the initial analysis is approx. 20.4789 turns. For the analysis including 32 4-move sequences, the average is approx. 19.0766 turns. For the analysis with D-layer turns, the average for positions with correctly positioned cross is approx. 18.9986 turns, 19.0134 turns for positions with cross rotated 90 degrees, 19.0151 turns for positions with cross rotated 180 degrees. The average for all positions regardless of how cross is rotated is approx. 19.0101 turns. > I'm also interested in QTM, either just counting in QTM, or > eliminating the moves/sequences with double turns (I'd like to see > whether the latter results in a large difference). I intend to some more analyses similar to these, so I'll probably do one like the initial one but using quarter-turns (eliminate U2 as a single-turn move, and count R U2 R' and similar sequences as 4 turns). I also plan to do an analysis that includes 5-move cross-preserving sequences. I am also thinking of using a 2x2x2 block instead of a cross as the starting point. Thanks to Lars and Stefan for your comments/suggestions. Stefan, your prior "greedy" F2L analyses got me thinking about doing these analyses. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Hmm, I didn't even notice the average. Probably because Bruce didn't > provide it. I guess we were both more concerned about limits. Bruce, > can you add averages? > > What I find very interesting is that neither of the two extensions > helps much, they only save one move or so. > > I'm also interested in QTM, either just counting in QTM, or > eliminating the moves/sequences with double turns (I'd like to see > whether the latter results in a large difference). > > Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, "Lars > Vandenbergh" <lars.vandenbergh@> wrote: > > > > Bruce, > > > > Thanks for sharing. This is a very interesting study and also very > > well explained and documented! > > > > And also quite an interesting observation is the fact that with just > > the basic triggers, you can solve the 4 pairs in about 20 moves on > > average and 26 moves is the worst case. > > > > Kind regards, > > Lars > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > <brnorsk@> wrote: > > > > > > Hi, > > > > > > I have done some "F2L" computer analyses. The analyses are God's > > > algorithm type calculations where moves are restricted to some > > > specified cross-preserving moves and move sequences. The analyses > > > assume the cross is already solved, or (in one of the analyses) at > > > least the cross edges are solved relative to each other, but not > > > necessarily rotated to the correct positions. > > > > > > See the following link for the details. > > > > > > http://cubezzz.homelinux.org/drupal/?q=node/view/109 > > > > > > - Bruce > > > > > >
640. Re: [Speed cubing group] Berkeley Spring 2008
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Feb 2008 07:30:16 +0100

I know how much Caltech loves ball in cup, but I never thought they
would actually replace Magic with it :)

[Non-text portions of this message have been removed]



641. Re: [Speed cubing group] Berkeley Spring 2008
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Feb 2008 22:31:56 -0800

It was either that or the "Make the Beer Disappear" event. (It's been moved to after the competition.) On Wed, Feb 20, 2008 at 10:30 PM, avgalen @ silhouette. nl <avgalen@...> wrote: > > > > > > > I know how much Caltech loves ball in cup, but I never thought they > would actually replace Magic with it :) > > [Non-text portions of this message have been removed] > >
642. Re: [Speed cubing group] Berkeley Spring 2008
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Feb 2008 07:22:34 -0000

UC Berkeley is not Caltech... --- In speedsolvingrubikscube@...m, avgalen@... <avgalen@...> wrote: > > I know how much Caltech loves ball in cup, but I never thought they > would actually replace Magic with it :) > > [Non-text portions of this message have been removed] >
643. Re: Berkeley Spring 2008
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Feb 2008 09:00:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > UC Berkeley is not Caltech... > > --- In speedsolvingrubikscube@yahoogroups.com, avgalen@ > <avgalen@> wrote: > > > > I know how much Caltech loves ball in cup, but I never thought they > > would actually replace Magic with it :) > > > > [Non-text portions of this message have been removed] > > > It's like caltech north with more girls.
644. help with patent dates
From: "peterswanson07" <peterswanson07@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Feb 2008 11:57:51 -0000

i have read a story about a store that was told to take the rubiks cube
out of her shop but the patent had run out so they could sell it
i have a new invention which i could incorperate one of their models to
my own design but i dont want to be sued for copyright breach
how will i find out if their patent is up or if im allowed to use one
of their existing models to my own ends



645. meet up tonite
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Feb 2008 12:41:20 -0800 (PST)

just seeing who's all coming and what i should do for dinner. i was thinking about seeing if i could get some sandwiches made, or there is always pizza, chinese, etc... any ideas? just trying to figure out what i should get, let me know if you're anti- or allergic to anything


---------------------------------
Never miss a thing. Make Yahoo your homepage.

[Non-text portions of this message have been removed]



646. Re: Berkeley Spring 2008
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Feb 2008 20:47:01 -0000

But as far as the cubing scene is concerned, the number of girls is about the same. In fact, Caltech might even have a better ratio, which is funny. --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > It's like caltech north with more girls. >
647. Re: [Speed cubing group] Re: Berkeley Spring 2008
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 21 Feb 2008 22:06:26 +0100

Thanks for the warning Shelley, I was just about to book a flight :) Well, give me a heads-up when "Make the Beer Disappear" becomes an official event. Not that I would be any good at it, but if it becomes an official event I will include it in the weekly competition at speedsolving.com. That would be an event I could finally beat a lot of the kids in :) ----- Original Message ----- From: Shelley Chang To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, February 21, 2008 9:47 PM Subject: [Speed cubing group] Re: Berkeley Spring 2008 But as far as the cubing scene is concerned, the number of girls is about the same. In fact, Caltech might even have a better ratio, which is funny. --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > It's like caltech north with more girls. >
648. Re: Berkeley Spring 2008
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Feb 2008 21:18:09 -0000

We all know Dan wins that one hands down. --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Thanks for the warning Shelley, I was just about to book a flight :) > > Well, give me a heads-up when "Make the Beer Disappear" becomes an official > event. Not that I would be any good at it, but if it becomes an official > event I will include it in the weekly competition at speedsolving.com. That > would be an event I could finally beat a lot of the kids in :) > > > ----- Original Message ----- > From: Shelley Chang > To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, February 21, 2008 9:47 PM > Subject: [Speed cubing group] Re: Berkeley Spring 2008 > > > But as far as the cubing scene is concerned, the number of girls is > about the same. In fact, Caltech might even have a better ratio, which > is funny. > > --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" > <blade740@> wrote: > > > > It's like caltech north with more girls. > > >
649. Re: [Speed cubing group] Re: Berkeley Spring 2008
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 21 Feb 2008 23:16:46 +0100

That's the most original sentence I ever read that included the words "Dan, wins, one hand(s)" ----- Original Message ----- From: bladez740 To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, February 21, 2008 10:18 PM Subject: [Speed cubing group] Re: Berkeley Spring 2008 We all know Dan wins that one hands down. --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Thanks for the warning Shelley, I was just about to book a flight :) > > Well, give me a heads-up when "Make the Beer Disappear" becomes an official > event. Not that I would be any good at it, but if it becomes an official > event I will include it in the weekly competition at speedsolving.com. That > would be an event I could finally beat a lot of the kids in :) > > > ----- Original Message ----- > From: Shelley Chang > To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, February 21, 2008 9:47 PM > Subject: [Speed cubing group] Re: Berkeley Spring 2008 > > > But as far as the cubing scene is concerned, the number of girls is > about the same. In fact, Caltech might even have a better ratio, which > is funny. > > --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" > <blade740@> wrote: > > > > It's like caltech north with more girls. > > >
650. Re: [Speed cubing group] Berkeley Spring 2008
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Feb 2008 22:19:41 -0000

Replacing the Magic was kind of the whole point of ball-in-cup. --- In speedsolvingrubikscube@yahoogroups.com, avgalen@... <avgalen@...> wrote: > > I know how much Caltech loves ball in cup, but I never thought they > would actually replace Magic with it :) > > [Non-text portions of this message have been removed] >
651. Re: [Speed cubing group] meet up tonite
From: "Ron van Bruchem" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Feb 2008 00:21:01 +0100 (CET)

Hi guys,

I will be there around 5pm.
Any food is ok.

See you soon,

Ron

> just seeing who's all coming and what i should do for dinner. i was
> thinking about seeing if i could get some sandwiches made, or there is
> always pizza, chinese, etc... any ideas? just trying to figure out what i
> should get, let me know if you're anti- or allergic to anything
>
>
> ---------------------------------
> Never miss a thing. Make Yahoo your homepage.
>
> [Non-text portions of this message have been removed]
>
>




652. Re: meet up tonite
From: "agousev" <agousev@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Feb 2008 23:30:52 -0000

Looks like both me and Andy are going to be there from around 5:30 to around 9ish. Unfortunately, I would guess that not too many people will see this thread until its too late though. -Alexei Gousev --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > just seeing who's all coming and what i should do for dinner. i was thinking about seeing if i could get some sandwiches made, or there is always pizza, chinese, etc... any ideas? just trying to figure out what i should get, let me know if you're anti- or allergic to anything > > > --------------------------------- > Never miss a thing. Make Yahoo your homepage. > > [Non-text portions of this message have been removed] >
653. CCT Stackmat Support
From: "magicbri2000" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Feb 2008 23:50:56 -0000

Hey everyone,

Okay, I have tried everything I could think of to connect the stackmat
to my computer. However, I have Windows Vista. Could that be my problem?

Brian



654. Re: Berkeley Spring 2008
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Feb 2008 01:27:15 -0000

thank god magic was replaced by a more elegant sport



655. Any Good 5x5 sites other than bigcubes.com?
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Feb 2008 20:46:59 -0000

I would use bigcubes.com but for some reason the plug-in isn't working
for me. is there another good site for a 5x5 solution? i'm stuck on
the last two tredges



656. Re: CCT Stackmat Support
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Feb 2008 22:08:14 -0000

> Okay, I have tried everything I could think of to connect the stackmat
> to my computer. However, I have Windows Vista. Could that be my problem?

Did you use the right cable? I recently noticed that my stackmat does
not work with CCT if I use a STEROE cable. Try a mono cable or put the
plug just half way in so that only one channel is connected (and of
course play with the stackmat value in the options).

Hope that help

Flo



657. Re: [Speed cubing group] Any Good 5x5 sites other than bigcubes.com?
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Feb 2008 14:38:15 -0800 (PST)

hmm if you're on windows you should be able to go to java.com and get the applet plugin. if you're on linux same thing, just grab the jde and you shoud be good to go. one of the updates is a printable page for last 2 edges, i'm just really slow. email me if you have any questions i can answer. xkiesterx <kianb@...> wrote: I would use bigcubes.com but for some reason the plug-in isn't working for me. is there another good site for a 5x5 solution? i'm stuck on the last two tredges --------------------------------- Looking for last minute shopping deals? Find them fast with Yahoo! Search. [Non-text portions of this message have been removed]
658. Re: [Speed cubing group] "Pakistan is a Rubik's Cube"
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Feb 2008 23:46:47 -0000

Yay! A pinata! I do so love pinatas. --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > Confirmed blindfold cheaters will be dealt with using the new > "blindfold bat" policy. > > And you know he wouldn't settle for anything less than a National > Cubing Month. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@> > wrote: > > > > Mr. Candidate Mao, may I ask for your stance on the war against > blindfolded cheaters? > > I would also like to ask: What will you do to promote America in > response to the fierce cubonomic European competitors? > > > > (Also, do you intend to declare a "national cubing day" every year?) > > > > ----- Original Message ----- > > From: Tyson Mao > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, January 08, 2008 8:31 AM > > Subject: Re: [Speed cubing group] "Pakistan is a Rubik's Cube" > > > > > > This is precisely why I am running for the office of President of > the United > > States. > > > > Vote Tyson Mao for 2008 > > "Solving the world's problems, one layer at a time." > > > > > http://photos-b.ak.facebook.com/photos-ak-sf2p/v56/184/26/3500064/n3500064_30069177_9868.jpg > > > > (A joke started by a friend of mine. The complete name of campaign is > > actually "Save the Road - Tyson Mao for President". The logic is > that the > > president of the United States rides in a limo, and so if I became > > president, that would be one less asian driver on the road. I have > the best > > friends.) > > > > On Jan 8, 2008 8:10 AM, gillesvdp <gillesvdp@> wrote: > > > > > > > > > http://www.wausaudailyherald.com/apps/pbcs.dll/article?AID=/20080107/WDH0101/80107180/1981 > > > > > > or > > > > > > http://tinyurl.com/35m7l9 > > > > > > --- > > > > > > Looks like Rubik's Cube is entering the common language again ! > > > Gilles > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
659. A Suggestion Needed!!! Its Urgent!!!
From: "Soumyadeep" <soumyabumba@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Feb 2008 11:45:00 -0000

I have registered for a competition in our college in speed cubing
(3x3x3) and cleared the prelims today...the criterion was:

1> Atleast 3 adjacent faces (not opposite) is to be completed within 10
mins.

I completed the whole cube in about 9 mins using layer by layer method
but am not at all happy with it...I just somehow qualified for
tommorow...

CAN SOMEONE PLZ SUGGEST WHICH METHOD WILL OPTIMISE THIS CRITERION? I
DONT NEED TO SOLVE THE WHOLE CUBE....JUST 3 ADJACENT FACES...

THANX IN ADVANCE TO ALL OF YOU....



660. Re: [Speed cubing group] A Suggestion Needed!!! Its Urgent!!!
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 23 Feb 2008 15:27:00 +0100

With a beginners method (layer by layer) and a week of practice you should
be able to solve the entire cube within a few minutes. With practice you can
get below 30 seconds with the layer by layer method.

----- Original Message -----
From: Soumyadeep
To: speedsolvingrubikscube@yahoogroups.com
Sent: Saturday, February 23, 2008 12:45 PM
Subject: [Speed cubing group] A Suggestion Needed!!! Its Urgent!!!


I have registered for a competition in our college in speed cubing
(3x3x3) and cleared the prelims today...the criterion was:

1> Atleast 3 adjacent faces (not opposite) is to be completed within 10
mins.

I completed the whole cube in about 9 mins using layer by layer method
but am not at all happy with it...I just somehow qualified for
tommorow...

CAN SOMEONE PLZ SUGGEST WHICH METHOD WILL OPTIMISE THIS CRITERION? I
DONT NEED TO SOLVE THE WHOLE CUBE....JUST 3 ADJACENT FACES...

THANX IN ADVANCE TO ALL OF YOU....






661. Re: [Speed cubing group] Any Good 5x5 sites other than bigcubes.com?
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 23 Feb 2008 15:31:21 +0100

Doesn't anyone use the search option? I just posted this a couple of days
ago:

And the alternative:

5x5x5 centers (beginner): http://www.youtube.com/watch?v=5hwctYRPSKk
5x5x5 centers (intermediate): http://www.youtube.com/watch?v=6ZPEZLZjv3I
5x5x5 edge-pairing 2 edges at a time (beginner):
http://www.youtube.com/watch?v=DOpWRIfdJvc
My 2007-04-14 5x5x5 speedsolves: http://www.youtube.com/watch?v=wLlx7ZWn054
Arnaud's 5x5x5 video tutorials:
http://www.speedsolving.com/showthread.php?t=761
Arnaud's 5x5x5 Edge-Pairing method: Examples:
http://www.speedsolving.com/showthread.php?t=1447
Demo/Tutorial by Erik Akkersdijk:
http://www.speedsolving.com/showpost.php?p=30431&postcount=33


----- Original Message -----
From: xkiesterx
To: speedsolvingrubikscube@yahoogroups.com
Sent: Friday, February 22, 2008 9:46 PM
Subject: [Speed cubing group] Any Good 5x5 sites other than bigcubes.com?


I would use bigcubes.com but for some reason the plug-in isn't working
for me. is there another good site for a 5x5 solution? i'm stuck on
the last two tredges






662. Re: F2L computer analyses
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Feb 2008 17:22:22 -0000

I have done the QTM analyis for the following moves/sequences: Single moves: U, U' Three-move sequences: (L U L'), (L U' L'), (L' U L), (L' U' L), (R U R'), (R U' R'), (R' U R), (R' U' R), (F U F'), (F U' F'), (F' U F), (F' U' F), (B U B'), (B U' B'), (B' U B), (B' U' B) Four-move sequences: (L U2 L'), (L' U2 L), (R U2 R'), (R' U2 R), (F U2 F'), (F' U2 F), (B U2 B'), (B' U2 B) (This is for solving the first two layers having already completed the cross.) The worst case was 28 quarter-turns, and there were only three such positions. Those positions are solved with these sequences: (L U' L') (R U' R') U' (R U' R') (B U' B') (L' U L) (B' U' B) (F' U F) (R' U' R) (F U F') (L U L') U (F U2 F') (F' U' F) (R' U R) U' (B U' B') (R' U' R) (L' U' L) U (L U' L') (L U L') (F U' F') (R' U R) U (R U R') (B' U B) (L U L') (L' U' L) (R' U R) (R U R') The average number of quarter-turns to solve was 22.0196. The peak distance was 22 quarter-turns ( 1,042,896,593 positions) followed closely by 23q (1,024,017,700 positions). - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Quoting from Stefan Pochmann's post: > > > Bruce, can you add averages? > > OK, I calculate that the average for the initial analysis is approx. > 20.4789 turns. For the analysis including 32 4-move sequences, the > average is approx. 19.0766 turns. For the analysis with D-layer turns, > the average for positions with correctly positioned cross is approx. > 18.9986 turns, 19.0134 turns for positions with cross rotated 90 > degrees, 19.0151 turns for positions with cross rotated 180 degrees. > The average for all positions regardless of how cross is rotated is > approx. 19.0101 turns. > > > I'm also interested in QTM, either just counting in QTM, or > > eliminating the moves/sequences with double turns (I'd like to see > > whether the latter results in a large difference). > > I intend to some more analyses similar to these, so I'll probably do > one like the initial one but using quarter-turns (eliminate U2 as a > single-turn move, and count R U2 R' and similar sequences as 4 turns). > I also plan to do an analysis that includes 5-move cross-preserving > sequences. I am also thinking of using a 2x2x2 block instead of a > cross as the starting point. > > Thanks to Lars and Stefan for your comments/suggestions. Stefan, your > prior "greedy" F2L analyses got me thinking about doing these analyses. > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > Hmm, I didn't even notice the average. Probably because Bruce didn't > > provide it. I guess we were both more concerned about limits. Bruce, > > can you add averages? > > > > What I find very interesting is that neither of the two extensions > > helps much, they only save one move or so. > > > > I'm also interested in QTM, either just counting in QTM, or > > eliminating the moves/sequences with double turns (I'd like to see > > whether the latter results in a large difference). > > > > Cheers! > > Stefan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Lars > > Vandenbergh" <lars.vandenbergh@> wrote: > > > > > > Bruce, > > > > > > Thanks for sharing. This is a very interesting study and also very > > > well explained and documented! > > > > > > And also quite an interesting observation is the fact that with just > > > the basic triggers, you can solve the 4 pairs in about 20 moves on > > > average and 26 moves is the worst case. > > > > > > Kind regards, > > > Lars > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > > <brnorsk@> wrote: > > > > > > > > Hi, > > > > > > > > I have done some "F2L" computer analyses. The analyses are God's > > > > algorithm type calculations where moves are restricted to some > > > > specified cross-preserving moves and move sequences. The analyses > > > > assume the cross is already solved, or (in one of the analyses) at > > > > least the cross edges are solved relative to each other, but not > > > > necessarily rotated to the correct positions. > > > > > > > > See the following link for the details. > > > > > > > > http://cubezzz.homelinux.org/drupal/?q=node/view/109 > > > > > > > > - Bruce > > > > > > > > > >
663. Gdansk Open Live Results
From: "studzien" <studzien@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Feb 2008 19:22:10 -0000

At this website you can follow live scores from Gdansk Open:
http://live.speedcubing.com.pl/

The competition starts tomorrow (24th of Feb) at 9:00 AM CET.

Best regards from Gdansk,
Gdansk Open organisation team



664. Re: A Suggestion Needed!!! Its Urgent!!!
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Feb 2008 21:38:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Soumyadeep" <soumyabumba@...> wrote: > > I have registered for a competition in our college in speed cubing > (3x3x3) and cleared the prelims today...the criterion was: > > 1> Atleast 3 adjacent faces (not opposite) is to be completed > within 10 mins. My guess: Whoever came up with that criterion doesn't know how to solve the cube. Cheers! Stefan
665. Re: [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!!
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 23 Feb 2008 23:27:09 +0100

I think you are right. Basically that rule would allow for a 3-cycle of edges and/or 2 misoriented edges. If my math is correct, that would be 9 different states. ----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, February 23, 2008 10:38 PM Subject: [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!! --- In speedsolvingrubikscube@yahoogroups.com, "Soumyadeep" <soumyabumba@...> wrote: > > I have registered for a competition in our college in speed cubing > (3x3x3) and cleared the prelims today...the criterion was: > > 1> Atleast 3 adjacent faces (not opposite) is to be completed > within 10 mins. My guess: Whoever came up with that criterion doesn't know how to solve the cube. Cheers! Stefan
666. Re: [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!!
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 24 Feb 2008 00:18:00 +0100

Correction: 3 * 4 * 8 = 96 3 = permutations of the 3-cycle 4 = possible orientations (I forgot about the "all 3 oriented state) 8 = number of "2x2x2 blocks" the 3-cycle can be in. ----- Original Message ----- From: Arnaud van Galen To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, February 23, 2008 11:27 PM Subject: Re: [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!! I think you are right. Basically that rule would allow for a 3-cycle of edges and/or 2 misoriented edges. If my math is correct, that would be 9 different states. ----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, February 23, 2008 10:38 PM Subject: [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!! --- In speedsolvingrubikscube@yahoogroups.com, "Soumyadeep" <soumyabumba@...> wrote: > > I have registered for a competition in our college in speed cubing > (3x3x3) and cleared the prelims today...the criterion was: > > 1> Atleast 3 adjacent faces (not opposite) is to be completed > within 10 mins. My guess: Whoever came up with that criterion doesn't know how to solve the cube. Cheers! Stefan
667. [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!!
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Feb 2008 23:47:24 -0000

I think it's even more than that. If the U, R and F faces are to be "completed," UB/UL edges can be switched. As long as they are in the correct orientation, the U face is still complete (well, complete in the sense that the cube is considered solved when three faces are assembled). There are three pairs of such interchangeable edges. --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Correction: > 3 * 4 * 8 = 96 > 3 = permutations of the 3-cycle > 4 = possible orientations (I forgot about the "all 3 oriented state) > 8 = number of "2x2x2 blocks" the 3-cycle can be in. > > ----- Original Message ----- > From: Arnaud van Galen > To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, February 23, 2008 11:27 PM > Subject: Re: [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!! > > > I think you are right. Basically that rule would allow for a 3-cycle of > edges and/or 2 misoriented edges. If my math is correct, that would be 9 > different states. > > ----- Original Message ----- > From: Stefan Pochmann > To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, February 23, 2008 10:38 PM > Subject: [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!! > > --- In speedsolvingrubikscube@yahoogroups.com, > "Soumyadeep" <soumyabumba@> wrote: > > > > I have registered for a competition in our college in speed cubing > > (3x3x3) and cleared the prelims today...the criterion was: > > > > 1> Atleast 3 adjacent faces (not opposite) is to be completed > > within 10 mins. > > My guess: Whoever came up with that criterion doesn't know how to > solve the cube. > > Cheers! > Stefan >
668. Re: [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!!
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 24 Feb 2008 00:59:11 +0100

I don't understand. How can a blind cuber say that 2 edges can be switched? Or do you mean that (L2 B2) * 3 would count as 4 solved faces (but that would probably not be counted as a solved state because of the vague opposite/adjacent rule) P.S. You can still PM me :) ----- Original Message ----- From: Shelley Chang To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, February 24, 2008 12:47 AM Subject: [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!! I think it's even more than that. If the U, R and F faces are to be "completed," UB/UL edges can be switched. As long as they are in the correct orientation, the U face is still complete (well, complete in the sense that the cube is considered solved when three faces are assembled). There are three pairs of such interchangeable edges. --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Correction: > 3 * 4 * 8 = 96 > 3 = permutations of the 3-cycle > 4 = possible orientations (I forgot about the "all 3 oriented state) > 8 = number of "2x2x2 blocks" the 3-cycle can be in. > > ----- Original Message ----- > From: Arnaud van Galen > To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, February 23, 2008 11:27 PM > Subject: Re: [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!! > > > I think you are right. Basically that rule would allow for a 3-cycle of > edges and/or 2 misoriented edges. If my math is correct, that would be 9 > different states. > > ----- Original Message ----- > From: Stefan Pochmann > To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, February 23, 2008 10:38 PM > Subject: [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!! > > --- In speedsolvingrubikscube@yahoogroups.com, > "Soumyadeep" <soumyabumba@> wrote: > > > > I have registered for a competition in our college in speed cubing > > (3x3x3) and cleared the prelims today...the criterion was: > > > > 1> Atleast 3 adjacent faces (not opposite) is to be completed > > within 10 mins. > > My guess: Whoever came up with that criterion doesn't know how to > solve the cube. > > Cheers! > Stefan >
669. Re: [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!!
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 23 Feb 2008 16:09:31 -0800

U F2 R2 F2 U B2 L B' U' F2 D R D F L2 F ----- Original Message ----- From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, February 23, 2008 3:59 PM Subject: Re: [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!! >I don't understand. How can a blind cuber say that 2 edges can be switched? > Or do you mean that (L2 B2) * 3 would count as 4 solved faces (but that > would probably not be counted as a solved state because of the vague > opposite/adjacent rule) > > P.S. You can still PM me :) > > ----- Original Message ----- > From: Shelley Chang > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, February 24, 2008 12:47 AM > Subject: [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!! > > > I think it's even more than that. If the U, R and F faces are to be > "completed," UB/UL edges can be switched. As long as they are in the > correct orientation, the U face is still complete (well, complete in > the sense that the cube is considered solved when three faces are > assembled). There are three pairs of such interchangeable edges. > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@...> wrote: >> >> Correction: >> 3 * 4 * 8 = 96 >> 3 = permutations of the 3-cycle >> 4 = possible orientations (I forgot about the "all 3 oriented state) >> 8 = number of "2x2x2 blocks" the 3-cycle can be in. >> >> ----- Original Message ----- >> From: Arnaud van Galen >> To: speedsolvingrubikscube@yahoogroups.com >> Sent: Saturday, February 23, 2008 11:27 PM >> Subject: Re: [Speed cubing group] Re: A Suggestion Needed!!! Its > Urgent!!! >> >> >> I think you are right. Basically that rule would allow for a 3-cycle of >> edges and/or 2 misoriented edges. If my math is correct, that would be 9 >> different states. >> >> ----- Original Message ----- >> From: Stefan Pochmann >> To: speedsolvingrubikscube@yahoogroups.com >> Sent: Saturday, February 23, 2008 10:38 PM >> Subject: [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!! >> >> --- In speedsolvingrubikscube@yahoogroups.com, >> "Soumyadeep" <soumyabumba@> wrote: >> > >> > I have registered for a competition in our college in speed cubing >> > (3x3x3) and cleared the prelims today...the criterion was: >> > >> > 1> Atleast 3 adjacent faces (not opposite) is to be completed >> > within 10 mins. >> >> My guess: Whoever came up with that criterion doesn't know how to >> solve the cube. >> >> Cheers! >> Stefan >> > > > > > > > > Yahoo! Groups Links > > >
670. Re: [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!!
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 23 Feb 2008 16:16:15 -0800

I get: 2*2*2*3*4*8 = 768 2*2*2 : each set of two half-hidden edges on the three viisible faces. 3: EP in the back. 4: EO in the back. 8: # of corners (for 3 adjacent faces) ----- Original Message ----- From: "Lucas G." <lucasg@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, February 23, 2008 4:09 PM Subject: Re: [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!! >U F2 R2 F2 U B2 L B' U' F2 D R D F L2 F > ----- Original Message ----- > From: "Arnaud van Galen" <avgalen@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Saturday, February 23, 2008 3:59 PM > Subject: Re: [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!! > > >>I don't understand. How can a blind cuber say that 2 edges can be >>switched? >> Or do you mean that (L2 B2) * 3 would count as 4 solved faces (but that >> would probably not be counted as a solved state because of the vague >> opposite/adjacent rule) >> >> P.S. You can still PM me :) >> >> ----- Original Message ----- >> From: Shelley Chang >> To: speedsolvingrubikscube@yahoogroups.com >> Sent: Sunday, February 24, 2008 12:47 AM >> Subject: [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!! >> >> >> I think it's even more than that. If the U, R and F faces are to be >> "completed," UB/UL edges can be switched. As long as they are in the >> correct orientation, the U face is still complete (well, complete in >> the sense that the cube is considered solved when three faces are >> assembled). There are three pairs of such interchangeable edges. >> >> --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" >> <avgalen@...> wrote: >>> >>> Correction: >>> 3 * 4 * 8 = 96 >>> 3 = permutations of the 3-cycle >>> 4 = possible orientations (I forgot about the "all 3 oriented state) >>> 8 = number of "2x2x2 blocks" the 3-cycle can be in. >>> >>> ----- Original Message ----- >>> From: Arnaud van Galen >>> To: speedsolvingrubikscube@yahoogroups.com >>> Sent: Saturday, February 23, 2008 11:27 PM >>> Subject: Re: [Speed cubing group] Re: A Suggestion Needed!!! Its >> Urgent!!! >>> >>> >>> I think you are right. Basically that rule would allow for a 3-cycle of >>> edges and/or 2 misoriented edges. If my math is correct, that would be 9 >>> different states. >>> >>> ----- Original Message ----- >>> From: Stefan Pochmann >>> To: speedsolvingrubikscube@yahoogroups.com >>> Sent: Saturday, February 23, 2008 10:38 PM >>> Subject: [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!! >>> >>> --- In speedsolvingrubikscube@yahoogroups.com, >>> "Soumyadeep" <soumyabumba@> wrote: >>> > >>> > I have registered for a competition in our college in speed cubing >>> > (3x3x3) and cleared the prelims today...the criterion was: >>> > >>> > 1> Atleast 3 adjacent faces (not opposite) is to be completed >>> > within 10 mins. >>> >>> My guess: Whoever came up with that criterion doesn't know how to >>> solve the cube. >>> >>> Cheers! >>> Stefan >>>
671. Olympic Cube (V-Cube)
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Feb 2008 01:55:48 -0000

I received an email from V-Cube ( I guess they decided to change the
name from Olympic Cube), this is a portion of the email.

Discuss if our cubes can be official events with your friends and
colleagues.
Since this one of our first priorities for this year we will be happy
to start this disussion with the WCA, although the WCA didn't yet
contacted us officially.

So delegates and everyone try to get the 6x6x6 and 7x7x7 to be
official so we can use them in competitions.

David




672. Re: Olympic Cube (V-Cube)
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Feb 2008 02:13:39 -0000

Make it official if you want, but I am not scrambling 7x7s. --- In speedsolvingrubikscube@yahoogroups.com, "David" <skaterinpain57@...> wrote: > > I received an email from V-Cube ( I guess they decided to change the > name from Olympic Cube), this is a portion of the email. > > Discuss if our cubes can be official events with your friends and > colleagues. > Since this one of our first priorities for this year we will be happy > to start this disussion with the WCA, although the WCA didn't yet > contacted us officially. > > So delegates and everyone try to get the 6x6x6 and 7x7x7 to be > official so we can use them in competitions. > > David >
673. Re: [Speed cubing group] Re: Olympic Cube (V-Cube)
From: Guanyang Yu <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Feb 2008 18:16:28 -0800 (PST)

good point


---------------------------------
Looking for last minute shopping deals? Find them fast with Yahoo! Search.

[Non-text portions of this message have been removed]



674. [Speed cubing group] Re: Olympic Cube (V-Cube)
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Feb 2008 02:21:22 -0000

It would be tedious, but still very fun to solve especially the 6x6x6. --- In speedsolvingrubikscube@yahoogroups.com, Guanyang Yu <aceboy222@...> wrote: > > good point > > > --------------------------------- > Looking for last minute shopping deals? Find them fast with Yahoo! Search. > > [Non-text portions of this message have been removed] >
675. Re: [Speed cubing group] Olympic Cube (V-Cube)
From: "Leyan Lo" <leyanlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Feb 2008 18:39:54 -0800

There shouldn't be any issue with making the event an official event. The issue is with finding competitions that will run the event. Are the cubes even out yet? On Sat, Feb 23, 2008 at 5:55 PM, David <skaterinpain57@...> wrote: > I received an email from V-Cube ( I guess they decided to change the > name from Olympic Cube), this is a portion of the email. > > Discuss if our cubes can be official events with your friends and > colleagues. > Since this one of our first priorities for this year we will be happy > to start this disussion with the WCA, although the WCA didn't yet > contacted us officially. > > So delegates and everyone try to get the 6x6x6 and 7x7x7 to be > official so we can use them in competitions. > > David > > > [Non-text portions of this message have been removed]
676. Re: Olympic Cube (V-Cube)
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Feb 2008 02:40:53 -0000

I, Andrew Nelson, volunteer to scramble 6x6 and up at every competition I attend, once they are released. --- In speedsolvingrubikscube@yahoogroups.com, "David" <skaterinpain57@...> wrote: > > It would be tedious, but still very fun to solve especially the 6x6x6. > > --- In speedsolvingrubikscube@yahoogroups.com, Guanyang Yu > <aceboy222@> wrote: > > > > good point > > > > > > --------------------------------- > > Looking for last minute shopping deals? Find them fast with Yahoo! > Search. > > > > [Non-text portions of this message have been removed] > > >
677. Re: [Speed cubing group] Re: Olympic Cube (V-Cube)
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Feb 2008 18:44:59 -0800 (PST)

I, Brian Le, shall also volunteer to scramble any big cubes at every competition I attend, once they are released, and upon discretion of the judge. (yeah, i killed it didn't i?) Brian ----- Original Message ---- From: bladez740 <blade740@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, February 23, 2008 6:40:53 PM Subject: [Speed cubing group] Re: Olympic Cube (V-Cube) I, Andrew Nelson, volunteer to scramble 6x6 and up at every competition I attend, once they are released. --- In speedsolvingrubiksc ube@yahoogroups. com, "David" <skaterinpain57@ ...> wrote: > > It would be tedious, but still very fun to solve especially the 6x6x6. > > --- In speedsolvingrubiksc ube@yahoogroups. com, Guanyang Yu > <aceboy222@> wrote: > > > > good point > > > > > > ------------ --------- --------- --- > > Looking for last minute shopping deals? Find them fast with Yahoo! > Search. > > > > [Non-text portions of this message have been removed] > > > <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
678. [Speed cubing group] Re: Olympic Cube (V-Cube)
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Feb 2008 03:00:26 -0000

If you are scrambling them, this means you won't be able to compete in the 6x6 and 7x7 competition. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > I, Brian Le, shall also volunteer to scramble any big cubes at every competition I attend, once they are released, and upon discretion of the judge. > > (yeah, i killed it didn't i?) > > Brian > > ----- Original Message ---- > From: bladez740 <blade740@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, February 23, 2008 6:40:53 PM > Subject: [Speed cubing group] Re: Olympic Cube (V-Cube) > > > > > > > > > > > > > > > I, Andrew Nelson, volunteer to scramble 6x6 and up at every > > competition I attend, once they are released. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "David" > > <skaterinpain57@ ...> wrote: > > > > > > It would be tedious, but still very fun to solve especially the 6x6x6. > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Guanyang Yu > > > <aceboy222@> wrote: > > > > > > > > good point > > > > > > > > > > > > ------------ --------- --------- --- > > > > Looking for last minute shopping deals? Find them fast with Yahoo! > > > Search. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > <!-- > > #ygrp-mkp{ > border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} > #ygrp-mkp hr{ > border:1px solid #d8d8d8;} > #ygrp-mkp #hd{ > color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} > #ygrp-mkp #ads{ > margin-bottom:10px;} > #ygrp-mkp .ad{ > padding:0 0;} > #ygrp-mkp .ad a{ > color:#0000ff;text-decoration:none;} > --> > > > > <!-- > > #ygrp-sponsor #ygrp-lc{ > font-family:Arial;} > #ygrp-sponsor #ygrp-lc #hd{ > margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} > #ygrp-sponsor #ygrp-lc .ad{ > margin-bottom:10px;padding:0 0;} > --> > > > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{ > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} > #ygrp-actbar .left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} > #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > > #ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a{ > text-decoration:none;} > > #ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ > list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc{ > background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;} > o{font-size:0;} > .MsoNormal{ > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq{margin:4;} > --> > > > > > > > > [Non-text portions of this message have been removed] >
679. [Speed cubing group] Re: Olympic Cube (V-Cube)
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Feb 2008 03:03:45 -0000

Thanks Brian and Andrew, I would love to run a comp with 6 and 7. I know they premiered something in the 12th and 13th of this month but I am not sure on the actual release date. From what they said it sounds like this year. I emailed them asked, I hope to find out soon. Here's the website http://www.v-cubes.com/main2.php?category=4 David --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > I, Brian Le, shall also volunteer to scramble any big cubes at every competition I attend, once they are released, and upon discretion of the judge. > > (yeah, i killed it didn't i?) > > Brian > > ----- Original Message ---- > From: bladez740 <blade740@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, February 23, 2008 6:40:53 PM > Subject: [Speed cubing group] Re: Olympic Cube (V-Cube) > > > > > > > > > > > > > > > I, Andrew Nelson, volunteer to scramble 6x6 and up at every > > competition I attend, once they are released. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "David" > > <skaterinpain57@ ...> wrote: > > > > > > It would be tedious, but still very fun to solve especially the 6x6x6. > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Guanyang Yu > > > <aceboy222@> wrote: > > > > > > > > good point > > > > > > > > > > > > ------------ --------- --------- --- > > > > Looking for last minute shopping deals? Find them fast with Yahoo! > > > Search. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > <!-- > > #ygrp-mkp{ > border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} > #ygrp-mkp hr{ > border:1px solid #d8d8d8;} > #ygrp-mkp #hd{ > color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} > #ygrp-mkp #ads{ > margin-bottom:10px;} > #ygrp-mkp .ad{ > padding:0 0;} > #ygrp-mkp .ad a{ > color:#0000ff;text-decoration:none;} > --> > > > > <!-- > > #ygrp-sponsor #ygrp-lc{ > font-family:Arial;} > #ygrp-sponsor #ygrp-lc #hd{ > margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} > #ygrp-sponsor #ygrp-lc .ad{ > margin-bottom:10px;padding:0 0;} > --> > > > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{ > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} > #ygrp-actbar .left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} > #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > > #ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a{ > text-decoration:none;} > > #ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ > list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc{ > background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;} > o{font-size:0;} > .MsoNormal{ > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq{margin:4;} > --> > > > > > > > > [Non-text portions of this message have been removed] >
680. Re: Olympic Cube (V-Cube)
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Feb 2008 03:05:40 -0000

I don't mind. I'm so slow at bigcubes, it's not even funny. --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > If you are scrambling them, this means you won't be able to compete in > the 6x6 and 7x7 competition. > > > --- In speedsolvingrubikscube@...m, Brian Le > <khoale1234567@> wrote: > > > > I, Brian Le, shall also volunteer to scramble any big cubes at every > competition I attend, once they are released, and upon discretion of > the judge. > > > > (yeah, i killed it didn't i?) > > > > Brian > > > > ----- Original Message ---- > > From: bladez740 <blade740@> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Saturday, February 23, 2008 6:40:53 PM > > Subject: [Speed cubing group] Re: Olympic Cube (V-Cube) > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > I, Andrew Nelson, volunteer to scramble 6x6 and up at every > > > > competition I attend, once they are released. > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "David" > > > > <skaterinpain57@ ...> wrote: > > > > > > > > > > It would be tedious, but still very fun to solve especially the 6x6x6. > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Guanyang Yu > > > > > <aceboy222@> wrote: > > > > > > > > > > > > good point > > > > > > > > > > > > > > > > > > ------------ --------- --------- --- > > > > > > Looking for last minute shopping deals? Find them fast with Yahoo! > > > > > Search. > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > <!-- > > > > #ygrp-mkp{ > > border:1px solid #d8d8d8;font-family:Arial;margin:14px > 0px;padding:0px 14px;} > > #ygrp-mkp hr{ > > border:1px solid #d8d8d8;} > > #ygrp-mkp #hd{ > > > color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px > 0px;} > > #ygrp-mkp #ads{ > > margin-bottom:10px;} > > #ygrp-mkp .ad{ > > padding:0 0;} > > #ygrp-mkp .ad a{ > > color:#0000ff;text-decoration:none;} > > --> > > > > > > > > <!-- > > > > #ygrp-sponsor #ygrp-lc{ > > font-family:Arial;} > > #ygrp-sponsor #ygrp-lc #hd{ > > margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} > > #ygrp-sponsor #ygrp-lc .ad{ > > margin-bottom:10px;padding:0 0;} > > --> > > > > > > > > <!-- > > > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, > sans-serif;} > > #ygrp-mlmsg table {font-size:inherit;font:100%;} > > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, > clean, sans-serif;} > > #ygrp-mlmsg pre, code {font:115% monospace;} > > #ygrp-mlmsg * {line-height:1.22em;} > > #ygrp-text{ > > font-family:Georgia; > > } > > #ygrp-text p{ > > margin:0 0 1em 0;} > > #ygrp-tpmsgs{ > > font-family:Arial; > > clear:both;} > > #ygrp-vitnav{ > > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > > #ygrp-vitnav a{ > > padding:0 1px;} > > #ygrp-actbar{ > > clear:both;margin:25px > 0;white-space:nowrap;color:#666;text-align:right;} > > #ygrp-actbar .left{ > > float:left;white-space:nowrap;} > > .bld{font-weight:bold;} > > #ygrp-grft{ > > font-family:Verdana;font-size:77%;padding:15px 0;} > > #ygrp-ft{ > > font-family:verdana;font-size:77%;border-top:1px solid #666; > > padding:5px 0; > > } > > #ygrp-mlmsg #logo{ > > padding-bottom:10px;} > > > > #ygrp-vital{ > > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > > #ygrp-vital #vithd{ > > > font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} > > #ygrp-vital ul{ > > padding:0;margin:2px 0;} > > #ygrp-vital ul li{ > > list-style-type:none;clear:both;border:1px solid #e0ecee; > > } > > #ygrp-vital ul li .ct{ > > > font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} > > #ygrp-vital ul li .cat{ > > font-weight:bold;} > > #ygrp-vital a{ > > text-decoration:none;} > > > > #ygrp-vital a:hover{ > > text-decoration:underline;} > > > > #ygrp-sponsor #hd{ > > color:#999;font-size:77%;} > > #ygrp-sponsor #ov{ > > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > > #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px;margin:0;} > > #ygrp-sponsor #ov li{ > > list-style-type:square;padding:6px 0;font-size:77%;} > > #ygrp-sponsor #ov li a{ > > text-decoration:none;font-size:130%;} > > #ygrp-sponsor #nc{ > > background-color:#eee;margin-bottom:20px;padding:0 8px;} > > #ygrp-sponsor .ad{ > > padding:8px 0;} > > #ygrp-sponsor .ad #hd1{ > > > font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} > > #ygrp-sponsor .ad a{ > > text-decoration:none;} > > #ygrp-sponsor .ad a:hover{ > > text-decoration:underline;} > > #ygrp-sponsor .ad p{ > > margin:0;} > > o{font-size:0;} > > .MsoNormal{ > > margin:0 0 0 0;} > > #ygrp-text tt{ > > font-size:120%;} > > blockquote{margin:0 0 0 4px;} > > .replbq{margin:4;} > > --> > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
681. [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!!
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Feb 2008 05:03:52 -0000

I disagree with Lucas. He is counting some cube positions multiple times. For example, he is counting the solved cube 8 times. So 761 is an upper bound on the true number. A clarification: The three edges next to the hidden corner (if your looking at the cube so that it looks solved - three visible faces all solved) may need to be in either an odd permutation or an even permutation, depending upon the permutation of the other 6 edges that can be involved in swaps. But whether you need an even permutation (a 3-cycle or all 3 in correct position) or an odd permutation (two of the three swapped), there are 3 cases. So the factor of 3 is correct in determining the upper bound. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > I get: > 2*2*2*3*4*8 = 768 > 2*2*2 : each set of two half-hidden edges on the three viisible faces. > 3: EP in the back. > 4: EO in the back. > 8: # of corners > > (for 3 adjacent faces) > > ----- Original Message ----- > From: "Lucas G." <lucasg@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Saturday, February 23, 2008 4:09 PM > Subject: Re: [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!! > > > >U F2 R2 F2 U B2 L B' U' F2 D R D F L2 F > > ----- Original Message ----- > > From: "Arnaud van Galen" <avgalen@...> > > To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Saturday, February 23, 2008 3:59 PM > > Subject: Re: [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!! > > > > > >>I don't understand. How can a blind cuber say that 2 edges can be > >>switched? > >> Or do you mean that (L2 B2) * 3 would count as 4 solved faces (but that > >> would probably not be counted as a solved state because of the vague > >> opposite/adjacent rule) > >> > >> P.S. You can still PM me :) > >> > >> ----- Original Message ----- > >> From: Shelley Chang > >> To: speedsolvingrubikscube@yahoogroups.com > >> Sent: Sunday, February 24, 2008 12:47 AM > >> Subject: [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!! > >> > >> > >> I think it's even more than that. If the U, R and F faces are to be > >> "completed," UB/UL edges can be switched. As long as they are in the > >> correct orientation, the U face is still complete (well, complete in > >> the sense that the cube is considered solved when three faces are > >> assembled). There are three pairs of such interchangeable edges. > >> > >> --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > >> <avgalen@> wrote: > >>> > >>> Correction: > >>> 3 * 4 * 8 = 96 > >>> 3 = permutations of the 3-cycle > >>> 4 = possible orientations (I forgot about the "all 3 oriented state) > >>> 8 = number of "2x2x2 blocks" the 3-cycle can be in. > >>> > >>> ----- Original Message ----- > >>> From: Arnaud van Galen > >>> To: speedsolvingrubikscube@yahoogroups.com > >>> Sent: Saturday, February 23, 2008 11:27 PM > >>> Subject: Re: [Speed cubing group] Re: A Suggestion Needed!!! Its > >> Urgent!!! > >>> > >>> > >>> I think you are right. Basically that rule would allow for a 3-cycle of > >>> edges and/or 2 misoriented edges. If my math is correct, that would be 9 > >>> different states. > >>> > >>> ----- Original Message ----- > >>> From: Stefan Pochmann > >>> To: speedsolvingrubikscube@yahoogroups.com > >>> Sent: Saturday, February 23, 2008 10:38 PM > >>> Subject: [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!! > >>> > >>> --- In speedsolvingrubikscube@yahoogroups.com, > >>> "Soumyadeep" <soumyabumba@> wrote: > >>> > > >>> > I have registered for a competition in our college in speed cubing > >>> > (3x3x3) and cleared the prelims today...the criterion was: > >>> > > >>> > 1> Atleast 3 adjacent faces (not opposite) is to be completed > >>> > within 10 mins. > >>> > >>> My guess: Whoever came up with that criterion doesn't know how to > >>> solve the cube. > >>> > >>> Cheers! > >>> Stefan > >>> >
682. Re: [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!!
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Feb 2008 22:09:01 -0700

I agree w/ Stefan, whomever made that rule doesn't know how to solve. You can get under 3 minutes (for the entire solved cube) in one night of practice. Getting under 2 minutes within a week. Good luck. On Sat, Feb 23, 2008 at 10:03 PM, Bruce Norskog <brnorsk@...> wrote: > I disagree with Lucas. He is counting some cube positions multiple > times. For example, he is counting the solved cube 8 times. So 761 is > an upper bound on the true number. > > A clarification: The three edges next to the hidden corner (if your > looking at the cube so that it looks solved - three visible faces all > solved) may need to be in either an odd permutation or an even > permutation, depending upon the permutation of the other 6 edges that > can be involved in swaps. But whether you need an even permutation (a > 3-cycle or all 3 in correct position) or an odd permutation (two of > the three swapped), there are 3 cases. So the factor of 3 is correct > in determining the upper bound. > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Lucas G." <lucasg@...> > wrote: > > > > > I get: > > 2*2*2*3*4*8 = 768 > > 2*2*2 : each set of two half-hidden edges on the three viisible faces. > > 3: EP in the back. > > 4: EO in the back. > > 8: # of corners > > > > (for 3 adjacent faces) > > > > ----- Original Message ----- > > From: "Lucas G." <lucasg@...> > > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > > Sent: Saturday, February 23, 2008 4:09 PM > > Subject: Re: [Speed cubing group] Re: A Suggestion Needed!!! Its > Urgent!!! > > > > > > >U F2 R2 F2 U B2 L B' U' F2 D R D F L2 F > > > ----- Original Message ----- > > > From: "Arnaud van Galen" <avgalen@...> > > > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > > > Sent: Saturday, February 23, 2008 3:59 PM > > > Subject: Re: [Speed cubing group] Re: A Suggestion Needed!!! Its > Urgent!!! > > > > > > > > >>I don't understand. How can a blind cuber say that 2 edges can be > > >>switched? > > >> Or do you mean that (L2 B2) * 3 would count as 4 solved faces > (but that > > >> would probably not be counted as a solved state because of the vague > > >> opposite/adjacent rule) > > >> > > >> P.S. You can still PM me :) > > >> > > >> ----- Original Message ----- > > >> From: Shelley Chang > > >> To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > >> Sent: Sunday, February 24, 2008 12:47 AM > > >> Subject: [Speed cubing group] Re: A Suggestion Needed!!! Its > Urgent!!! > > >> > > >> > > >> I think it's even more than that. If the U, R and F faces are to be > > >> "completed," UB/UL edges can be switched. As long as they are in the > > >> correct orientation, the U face is still complete (well, complete in > > >> the sense that the cube is considered solved when three faces are > > >> assembled). There are three pairs of such interchangeable edges. > > >> > > >> --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Arnaud van Galen" > > >> <avgalen@> wrote: > > >>> > > >>> Correction: > > >>> 3 * 4 * 8 = 96 > > >>> 3 = permutations of the 3-cycle > > >>> 4 = possible orientations (I forgot about the "all 3 oriented state) > > >>> 8 = number of "2x2x2 blocks" the 3-cycle can be in. > > >>> > > >>> ----- Original Message ----- > > >>> From: Arnaud van Galen > > >>> To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > >>> Sent: Saturday, February 23, 2008 11:27 PM > > >>> Subject: Re: [Speed cubing group] Re: A Suggestion Needed!!! Its > > >> Urgent!!! > > >>> > > >>> > > >>> I think you are right. Basically that rule would allow for a > 3-cycle of > > >>> edges and/or 2 misoriented edges. If my math is correct, that > would be 9 > > >>> different states. > > >>> > > >>> ----- Original Message ----- > > >>> From: Stefan Pochmann > > >>> To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > >>> Sent: Saturday, February 23, 2008 10:38 PM > > >>> Subject: [Speed cubing group] Re: A Suggestion Needed!!! Its > Urgent!!! > > >>> > > >>> --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > , > > >>> "Soumyadeep" <soumyabumba@> wrote: > > >>> > > > >>> > I have registered for a competition in our college in speed cubing > > >>> > (3x3x3) and cleared the prelims today...the criterion was: > > >>> > > > >>> > 1> Atleast 3 adjacent faces (not opposite) is to be completed > > >>> > within 10 mins. > > >>> > > >>> My guess: Whoever came up with that criterion doesn't know how to > > >>> solve the cube. > > >>> > > >>> Cheers! > > >>> Stefan > > >>> > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
683. Re: Olympic Cube (V-Cube)
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Feb 2008 10:52:09 -0000

I find this a rather rethorical question. I always thought it was obvious that this would become official too one day. Allthough I also see some competitions are stuffed with events these days (clock, magic, the whole nine yards). --- In speedsolvingrubikscube@yahoogroups.com, "David" <skaterinpain57@...> wrote: > > I received an email from V-Cube ( I guess they decided to change the > name from Olympic Cube), this is a portion of the email. > > Discuss if our cubes can be official events with your friends and > colleagues. > Since this one of our first priorities for this year we will be happy > to start this disussion with the WCA, although the WCA didn't yet > contacted us officially. > > So delegates and everyone try to get the 6x6x6 and 7x7x7 to be > official so we can use them in competitions. > > David >
684. Murcia Open Results
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Feb 2008 17:35:38 -0000

Congrats to Edouard on his new single (9.18) and average (11.48) World
Record 3x3 times!

Did anyone catch his solves on video?

Also, does anyone have a video or the scramble for Javier Paris' 1.63
on the 2x2?

Ian



685. [Speed cubing group] Re: Olympic Cube (V-Cube)
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Feb 2008 18:44:05 -0000

Looks like it won't be held at many competitions, then. ;) --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > If you are scrambling them, this means you won't be able to compete in > the 6x6 and 7x7 competition.
686. Re: Murcia Open Results
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Feb 2008 18:50:21 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@...> wrote: > > Congrats to Edouard on his new single (9.18) and average (11.48) World > Record 3x3 times! > > Did anyone catch his solves on video? > > Also, does anyone have a video or the scramble for Javier Paris' 1.63 > on the 2x2? > > Ian Hehe.. :) I'm guessing the 2x2 was not more than 6 moves.
687. [Speed cubing group] Re: Olympic Cube (V-Cube)
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Feb 2008 19:24:22 -0000

Only if he's the initial scrambler. Otherwise, he could compete first and then scramble. --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > If you are scrambling them, this means you won't be able to compete in > the 6x6 and 7x7 competition. >
688. Re: "Pakistan is a Rubik's Cube"
From: "Michael Bennett" <mikeisadumbname@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 04:35:35 -0000

I wouldn't vote for him. I mean, come on. What kind of backward, snake of a politician solves Orange LL? Nonsense. I'm voting for a Roux candidate. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > This is precisely why I am running for the office of President of the United > States. > > Vote Tyson Mao for 2008 > "Solving the world's problems, one layer at a time."
689. Re: "Pakistan is a Rubik's Cube"
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 04:42:16 -0000

More importantly, one layer at a time? Do we really want a beginner method in the white house? --- In speedsolvingrubikscube@yahoogroups.com, "Michael Bennett" <mikeisadumbname@...> wrote: > > I wouldn't vote for him. I mean, come on. What kind of backward, > snake of a politician solves Orange LL? > > Nonsense. > > I'm voting for a Roux candidate. > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > This is precisely why I am running for the office of President of > the United > > States. > > > > Vote Tyson Mao for 2008 > > "Solving the world's problems, one layer at a time." >
690. Re: [Speed cubing group] Murcia Open Results
From: "Peter Douthwright" <pdouthwright0513@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 25 Feb 2008 05:59:59 -0500

Congrats to Edouard!! Way to go.
----- Original Message -----
From: Ian
To: speedsolvingrubikscube@yahoogroups.com
Sent: Sunday, February 24, 2008 12:35 PM
Subject: [Speed cubing group] Murcia Open Results


Congrats to Edouard on his new single (9.18) and average (11.48) World
Record 3x3 times!

Did anyone catch his solves on video?

Also, does anyone have a video or the scramble for Javier Paris' 1.63
on the 2x2?

Ian






------------------------------------------------------------------------------


No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.516 / Virus Database: 269.21.0/1296 - Release Date: 2/24/2008 12:19 PM


[Non-text portions of this message have been removed]



691. Re: [Speed cubing group] Re: "Pakistan is a Rubik's Cube"
From: "Saurabh Chawdhary" <saurabh.chawdhary@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 16:52:44 +0530

Your cubing relations with Asian countries like India and China are also important and should appear in your manifesto. [:P] On Mon, Feb 25, 2008 at 10:12 AM, bladez740 <blade740@...> wrote: > More importantly, one layer at a time? Do we really want a beginner > method in the white house? > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Michael Bennett" > > <mikeisadumbname@...> wrote: > > > > I wouldn't vote for him. I mean, come on. What kind of backward, > > snake of a politician solves Orange LL? > > > > Nonsense. > > > > I'm voting for a Roux candidate. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > This is precisely why I am running for the office of President of > > the United > > > States. > > > > > > Vote Tyson Mao for 2008 > > > "Solving the world's problems, one layer at a time." > > > > > -- Saurabh Chawdhary B.Tech. Third Year Department of Mechanical Engineering Indian Institute of Technology, Kanpur [Non-text portions of this message have been removed]
692. Re: [Speed cubing group] Murcia Open Results
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 11:50:29 -0000

Thanks. There is a video of the new WR. Toni will upload it soon... About Javier, congrats to him. The scramble was correct, he did it again and told me "there is a 4 moves solution : find it". (after competition)... and i couldn t find it. That is not so easy that it seems to be. That s why nobody else got a special good time on the solve. Edouard --- In speedsolvingrubikscube@yahoogroups.com, "Peter Douthwright" <pdouthwright0513@...> wrote: > > Congrats to Edouard!! Way to go. > ----- Original Message ----- > From: Ian > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, February 24, 2008 12:35 PM > Subject: [Speed cubing group] Murcia Open Results > > > Congrats to Edouard on his new single (9.18) and average (11.48) World > Record 3x3 times! > > Did anyone catch his solves on video? > > Also, does anyone have a video or the scramble for Javier Paris' 1.63 > on the 2x2? > > Ian > > > > > > > ------------------------------------------------------------------------------ > > > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.516 / Virus Database: 269.21.0/1296 - Release Date: 2/24/2008 12:19 PM > > > [Non-text portions of this message have been removed] >
693. Results from Gdansk Open??
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 12:12:07 -0000

Hi :-)

I was trying to find the results from yesterday's Gdansk Open. I
cannot find anything anywhere. The page live.speedcubing.com.pl comes
up blank for me. And the WCA does not have any results yet either. May
i have better look elsewhere ?? Cheers!!

- Per



694. Re: A Suggestion Needed!!! Its Urgent!!!
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 12:24:00 -0000

Hi :-) It may not be the worlds most clever criterion, but i see nothing wrong with it. In the competition itself (if it to be a WCA official competition) the cubes must be completely and not partially solved. I see a slight ambiguity in that it could mean 3 faces done not 3 adjacent layers. The latter is more strict. Personally my partial solve criterion would be 2 complete layers or 2 complete adjacent LAYERS, and in shorter time, maybe 5 mins. For WCA combined final / first round qualification the most widely used criterion is a fully solved cube and within a reasonable time limit. This is to endure a smooth competition without excessive delays due to slow solvers. Even during registration a time limit is sometimes applied. That the limit is met is simply taken on trust, no evidence needed. As far as i know this practice has been working fine as the time limit will also be checked in the first round :-) Happy cubing, - Per > --- In speedsolvingrubikscube@yahoogroups.com, "Soumyadeep" <soumyabumba@...> wrote: > > I have registered for a competition in our college in speed cubing > (3x3x3) and cleared the prelims today...the criterion was: > > 1> Atleast 3 adjacent faces (not opposite) is to be completed within 10 > mins. > > I completed the whole cube in about 9 mins using layer by layer method > but am not at all happy with it...I just somehow qualified for > tommorow... > > CAN SOMEONE PLZ SUGGEST WHICH METHOD WILL OPTIMISE THIS CRITERION? I > DONT NEED TO SOLVE THE WHOLE CUBE....JUST 3 ADJACENT FACES... > > THANX IN ADVANCE TO ALL OF YOU.... >
695. Re: [Speed cubing group] Murcia Open Results
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 12:31:30 -0000

Hi :-) What WAS the scramble ?? I like to try to find the 4 turns (hopefully within 15 secs ...) :-) - Per > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > Thanks. > There is a video of the new WR. Toni will upload it soon... > > About Javier, congrats to him. The scramble was correct, he did it > again and told me "there is a 4 moves solution : find it". (after > competition)... and i couldn t find it. That is not so easy that it > seems to be. That s why nobody else got a special good time on the solve. > > Edouard > > > --- In speedsolvingrubikscube@yahoogroups.com, "Peter Douthwright" > <pdouthwright0513@> wrote: > > > > Congrats to Edouard!! Way to go. > > ----- Original Message ----- > > From: Ian > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Sunday, February 24, 2008 12:35 PM > > Subject: [Speed cubing group] Murcia Open Results > > > > > > Congrats to Edouard on his new single (9.18) and average (11.48) World > > Record 3x3 times! > > > > Did anyone catch his solves on video? > > > > Also, does anyone have a video or the scramble for Javier Paris' 1.63 > > on the 2x2? > > > > Ian > > > > > > > > > > > > > > > ------------------------------------------------------------------- ----------- > > > > > > No virus found in this incoming message. > > Checked by AVG Free Edition. > > Version: 7.5.516 / Virus Database: 269.21.0/1296 - Release Date: > 2/24/2008 12:19 PM > > > > > > [Non-text portions of this message have been removed] > > >
696. Re: Olympic Cube (V-Cube)
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 12:40:27 -0000

Hi :-) I take this as a sign that Olympicubes (VCubes) are now atrting to look for a competition to debut one of their bigger cubes. The only slight obstacle i see is notationwise. We will have to cut deeper than 2 outer layers for the scrambling. This requires a standardised bigger_cubes notation which we do not have in place yet. Several options have been suggested. So our first task would be to make some official notation. And then incorporate this into the offical scrambler software. I do not really see other hindrances - other than the time factor :-) Best wishes, Per > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > I find this a rather rethorical question. I always thought it was > obvious that this would become official too one day. Allthough I also > see some competitions are stuffed with events these days (clock, magic, > the whole nine yards). > > > > --- In speedsolvingrubikscube@yahoogroups.com, "David" > <skaterinpain57@> wrote: > > > > I received an email from V-Cube ( I guess they decided to change the > > name from Olympic Cube), this is a portion of the email. > > > > Discuss if our cubes can be official events with your friends and > > colleagues. > > Since this one of our first priorities for this year we will be happy > > to start this disussion with the WCA, although the WCA didn't yet > > contacted us officially. > > > > So delegates and everyone try to get the 6x6x6 and 7x7x7 to be > > official so we can use them in competitions. > > > > David > > >
697. Volunteers needed for cross solving study
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 12:40:56 -0000

Dear friends,

Some of you may remember this post:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/430

In the study I did there I calculated some statistics for the
required number of moves for solving the cross of a fixed color.
Since most people always start with the same color, these figures
give us a good idea of what the target should be for speedcubing.

Lately there have been some discussions on whether being color
neutral is a big advantage for people who start with building the
cross. Of course, it's easy to find single cases where the white
cross can't be solved in under 8 moves but the yellow cross is
already solved. But that doesn't tell us a lot about whether color
neutrality is better compared to fixed color cross solving in the
long run.

That's why I'm currently redoing the same experiment for solving the
cross on _any_ face. The intermediate results can be seen here:
http://www.cubezone.be/colorneutrality.html

I've done about 18% of the all the cases at the moment, and this took
about 10 days. I plan to repeat this experiment for quarter turn
metric (this current calculations use face turn metric), and I think
it would also be interesting to investigate opposite cross solving
and see where it is placed against fixed color cross solving and
complete color neutral cross solving.

I'm very excited to know what the results will end up being, but I
don't feel like waiting for another 2-3 months. That's why I was
hoping that we could tackle this problem in SETI@home style and
distribute the work over various machines. I've made a small client
that is able to do generate all edge positions and solve them:
http://www.cubezone.be/colorneutralityathome.zip

Just download, extract, and launch run.bat and it will connect to a
server and retrieve a package from it. A package in this case
corresponds to all positions that have the same pattern of flipped/
unflipped edges. Once it has finshed processing a package, it will
send the results to the server and retrieve a new one.

If you want to contribute to this study, feel free to download the
client application and process some packages. It will take up
virtually no memory or network bandwidth, but it will keep your
processor busy all the time.

Thanks for your help.

Kind regards,
Lars



698. Re: Volunteers needed for cross solving study
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 13:02:11 -0000

Hi! I'm in. :-) I just started it, so I will let the computer work for a while now. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" <lars.vandenbergh@...> wrote: > > Dear friends, > > Some of you may remember this post: > http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/430 > > In the study I did there I calculated some statistics for the > required number of moves for solving the cross of a fixed color. > Since most people always start with the same color, these figures > give us a good idea of what the target should be for speedcubing. > > Lately there have been some discussions on whether being color > neutral is a big advantage for people who start with building the > cross. Of course, it's easy to find single cases where the white > cross can't be solved in under 8 moves but the yellow cross is > already solved. But that doesn't tell us a lot about whether color > neutrality is better compared to fixed color cross solving in the > long run. > > That's why I'm currently redoing the same experiment for solving the > cross on _any_ face. The intermediate results can be seen here: > http://www.cubezone.be/colorneutrality.html > > I've done about 18% of the all the cases at the moment, and this took > about 10 days. I plan to repeat this experiment for quarter turn > metric (this current calculations use face turn metric), and I think > it would also be interesting to investigate opposite cross solving > and see where it is placed against fixed color cross solving and > complete color neutral cross solving. > > I'm very excited to know what the results will end up being, but I > don't feel like waiting for another 2-3 months. That's why I was > hoping that we could tackle this problem in SETI@home style and > distribute the work over various machines. I've made a small client > that is able to do generate all edge positions and solve them: > http://www.cubezone.be/colorneutralityathome.zip > > Just download, extract, and launch run.bat and it will connect to a > server and retrieve a package from it. A package in this case > corresponds to all positions that have the same pattern of flipped/ > unflipped edges. Once it has finshed processing a package, it will > send the results to the server and retrieve a new one. > > If you want to contribute to this study, feel free to download the > client application and process some packages. It will take up > virtually no memory or network bandwidth, but it will keep your > processor busy all the time. > > Thanks for your help. > > Kind regards, > Lars >
699. Re: [Speed cubing group] A Suggestion Needed!!! Its Urgent!!!
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 05:12:54 -0800

This is great to see you guys have a Rubik's Cube competition. Which college is this at? I hope it's nearby and I can attend. On Sat, Feb 23, 2008 at 3:45 AM, Soumyadeep <soumyabumba@...> wrote: > > I have registered for a competition in our college in speed cubing > (3x3x3) and cleared the prelims today...the criterion was: > > 1> Atleast 3 adjacent faces (not opposite) is to be completed within 10 > mins. > > I completed the whole cube in about 9 mins using layer by layer method > but am not at all happy with it...I just somehow qualified for > tommorow... > > CAN SOMEONE PLZ SUGGEST WHICH METHOD WILL OPTIMISE THIS CRITERION? I > DONT NEED TO SOLVE THE WHOLE CUBE....JUST 3 ADJACENT FACES... > > THANX IN ADVANCE TO ALL OF YOU.... > >
700. Re: [Speed cubing group] Murcia Open Results
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 05:16:09 -0800

I was thinking about this a little bit, that perhaps your ability to scramble it could easily depend on your point of view. If you try to solve a certain color first, or you try to do something first, the types of moves you'll be looking at when you begin will be guided by what you're trying to accomplish. But yes, I think we'd all like an attempt to try and find this in 15 seconds. And go Edouard! -Tyson On Mon, Feb 25, 2008 at 4:31 AM, per_fredlund <per_fredlund@...> wrote: > > > > > > > Hi :-) > > What WAS the scramble ?? I like to try to find the 4 turns > (hopefully within 15 secs ...) :-) > > - Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > > <e_chambon@...> wrote: > > > > Thanks. > > There is a video of the new WR. Toni will upload it soon... > > > > About Javier, congrats to him. The scramble was correct, he did it > > again and told me "there is a 4 moves solution : find it". (after > > competition)... and i couldn t find it. That is not so easy that it > > seems to be. That s why nobody else got a special good time on the > solve. > > > > Edouard > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Peter Douthwright" > > <pdouthwright0513@> wrote: > > > > > > Congrats to Edouard!! Way to go. > > > ----- Original Message ----- > > > From: Ian > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Sunday, February 24, 2008 12:35 PM > > > Subject: [Speed cubing group] Murcia Open Results > > > > > > > > > Congrats to Edouard on his new single (9.18) and average > (11.48) World > > > Record 3x3 times! > > > > > > Did anyone catch his solves on video? > > > > > > Also, does anyone have a video or the scramble for Javier > Paris' 1.63 > > > on the 2x2? > > > > > > Ian > > > > > > > > > > > > > > > > > > > > > > > ---------------------------------------------------------- > ----------- > > > > > > > > > No virus found in this incoming message. > > > Checked by AVG Free Edition. > > > Version: 7.5.516 / Virus Database: 269.21.0/1296 - Release > Date: > > 2/24/2008 12:19 PM > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > >
701. Re: Volunteers needed for cross solving study
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 13:32:09 -0000

Lars Vandenbergh wrote:

> I'm very excited to know what the results will end up being, but I
> don't feel like waiting for another 2-3 months.

I just generated and solved some random cubes, and got an average of
4.75 for color neutrality (about the same as your current result) and
5.57 when only U and D crosses were tried. These are just
approximations, but give an idea of what the differences are in practice.

And for a 2x2x2 block, the average is 6.03 if you always use the same
corner and about 4.86 if you choose an optimal one.

--
Johannes Laire



702. [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!!
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 13:56:25 -0000

Hi :-) I guess that's just a slip actually, 2 edge swaps was intended!! Challenge: What is the highest common order (lcm) scramble/position with 3 or 4 FACES solved - respectively ?? - Per > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I don't understand. How can a blind cuber say that 2 edges can be switched? > Or do you mean that (L2 B2) * 3 would count as 4 solved faces (but that > would probably not be counted as a solved state because of the vague > opposite/adjacent rule) > > P.S. You can still PM me :) > > ----- Original Message ----- > From: Shelley Chang > To: speedsolvingrubikscube@...m > Sent: Sunday, February 24, 2008 12:47 AM > Subject: [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!! > > > I think it's even more than that. If the U, R and F faces are to be > "completed," UB/UL edges can be switched. As long as they are in the > correct orientation, the U face is still complete (well, complete in > the sense that the cube is considered solved when three faces are > assembled). There are three pairs of such interchangeable edges. > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > Correction: > > 3 * 4 * 8 = 96 > > 3 = permutations of the 3-cycle > > 4 = possible orientations (I forgot about the "all 3 oriented state) > > 8 = number of "2x2x2 blocks" the 3-cycle can be in. > > > > ----- Original Message ----- > > From: Arnaud van Galen > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Saturday, February 23, 2008 11:27 PM > > Subject: Re: [Speed cubing group] Re: A Suggestion Needed!!! Its > Urgent!!! > > > > > > I think you are right. Basically that rule would allow for a 3- cycle of > > edges and/or 2 misoriented edges. If my math is correct, that would be 9 > > different states. > > > > ----- Original Message ----- > > From: Stefan Pochmann > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Saturday, February 23, 2008 10:38 PM > > Subject: [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!! > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "Soumyadeep" <soumyabumba@> wrote: > > > > > > I have registered for a competition in our college in speed cubing > > > (3x3x3) and cleared the prelims today...the criterion was: > > > > > > 1> Atleast 3 adjacent faces (not opposite) is to be completed > > > within 10 mins. > > > > My guess: Whoever came up with that criterion doesn't know how to > > solve the cube. > > > > Cheers! > > Stefan > > >
703. Re: [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!!
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 15:13:11 +0100

highest common order (lcm)???
If I understood the challenge I would accept it....but I don't
understand
On Mon, 25 Feb 2008 13:56:25 -0000, "per_fredlund" wrote:
Hi :-)
I guess that's just a slip actually, 2 edge swaps was intended!!
Challenge:
What is the highest common order (lcm) scramble/position with 3 or 4

FACES solved - respectively ??
- Per
> --- In speedsolvingrubikscube@yahoogroups.com [1], "Arnaud van
Galen"
> wrote:
>
> I don't understand. How can a blind cuber say that 2 edges can be
switched?
> Or do you mean that (L2 B2) * 3 would count as 4 solved faces (but

that
> would probably not be counted as a solved state because of the
vague
> opposite/adjacent rule)
>
> P.S. You can still PM me :)
>
> ----- Original Message -----
> From: Shelley Chang
> To: speedsolvingrubikscube@yahoogroups.com [1]
> Sent: Sunday, February 24, 2008 12:47 AM
> Subject: [Speed cubing group] Re: A Suggestion Needed!!! Its
Urgent!!!
>
>
> I think it's
even more than that. If the U, R and F faces are to
be
> "completed," UB/UL edges can be switched. As long as they are in
the
> correct orientation, the U face is still complete (well, complete
in
> the sense that the cube is considered solved when three faces are
> assembled). There are three pairs of such interchangeable edges.
>
> --- In speedsolvingrubikscube@yahoogroups.com [1], "Arnaud van
Galen"
> wrote:
> >
> > Correction:
> > 3 * 4 * 8 = 96
> > 3 = permutations of the 3-cycle
> > 4 = possible orientations (I forgot about the "all 3 oriented
state)
> > 8 = number of "2x2x2 blocks" the 3-cycle can be in.
> >
> > ----- Original Message -----
> > From: Arnaud van Galen
> > To: speedsolvingrubikscube@yahoogroups.com [1]
> > Sent: Saturday, February 23, 2008 11:27 PM
> > Subject: Re: [Speed cubing group] Re: A Suggestion Needed!!! Its
> Urgent!!!
> >
> >
> > I think you are right. Basically that rule would allow for a 3-
cycle of
> > edges and/or 2
misoriented edges. If my math is correct, that
would be 9
> > different states.
> >
> > ----- Original Message -----
> > From: Stefan Pochmann
> > To: speedsolvingrubikscube@yahoogroups.com [1]
> > Sent: Saturday, February 23, 2008 10:38 PM
> > Subject: [Speed cubing group] Re: A Suggestion Needed!!! Its
Urgent!!!
> >
> > --- In speedsolvingrubikscube@yahoogroups.com [1],
> > "Soumyadeep" > wrote:
> > >
> > > I have registered for a competition in our college in speed
cubing
> > > (3x3x3) and cleared the prelims today...the criterion was:
> > >
> > > 1> Atleast 3 adjacent faces (not opposite) is to be completed
> > > within 10 mins.
> >
> > My guess: Whoever came up with that criterion doesn't know how
to
> > solve the cube.
> >
> > Cheers!
> > Stefan
> >
>


Links:
------
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[6]
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k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzEyMDM5NDc3OTA-
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[9]
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[10]
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704. [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!!
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 14:19:03 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > What is the highest common order (lcm) scramble/position with > 3 or 4 FACES solved - respectively ?? 6 and 2. Cheers! Stefan
705. Re: [Speed cubing group] Re: Volunteers needed for cross solving study
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 15:27:19 +0100

So... (ignoring the fact the numbers for "just white cross" and
"opposite corners are missing)
"White/Yellow" cross beats "Red-White-Green" 2x2x2 on average (5.57
vs 6.03)
Color-neutral cross beats color-neutral 2x2x2 on average (4.75 vs
4.86)
And being color-neutral is less important when doing cross then when
doing 2x2x2 (-0.82 vs -1.17)
On Mon, 25 Feb 2008 13:32:09 -0000, "Johannes Laire" wrote:
Lars Vandenbergh wrote:
> I'm very excited to know what the results will end up being, but I

> don't feel like waiting for another 2-3 months.
I just generated and solved some random cubes, and got an average of
4.75 for color neutrality (about the same as your current result)
and
5.57 when only U and D crosses were tried. These are just
approximations, but give an idea of what the differences are in
practice.
And for a 2x2x2 block, the average is 6.03 if you always use the
same
corner and about 4.86 if you choose an optimal one.
--
Johannes Laire



Links:
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[2]
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[4]
http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlYjh2ZGhqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTIwMzk0NjMzMQ--
[5]
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmcWlvOTZzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3
Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzEyMDM5NDYzMzE-
[6]
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[7]
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[8]
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[9]
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[10]
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[11]
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[12]
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[20]
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[21]
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[22]
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Groups2&s=Y&s2=&s3=&b=50
[23]
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[Non-text portions of this message have been removed]



706. [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!!
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 15:17:02 -0000

And where are the "proofs" ?? - Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "per_fredlund" <per_fredlund@> wrote: > > > > What is the highest common order (lcm) scramble/position with > > 3 or 4 FACES solved - respectively ?? > > 6 and 2. > > Cheers! > Stefan >
707. Re: Volunteers needed for cross solving study
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 15:23:03 -0000

--- In speedsolvingrubikscube@yahoogroups.com, avgalen@... <avgalen@...> wrote: > > So... (ignoring the fact the numbers for "just white cross" and > "opposite corners are missing) The average for color-fixed cross is easy to calculate and it has been done many times already. Comparing choosing from 2/6 different crosses to choosing from 1/8 different 2x2x2 blocks is pointless (does anyone even use only two opposite corners for 2x2x2 block?). > Color-neutral cross beats color-neutral 2x2x2 on average (4.75 vs > 4.86) Few Fridrich solvers are color neutral, while few Petrus solvers use the same colors every time. And then there's the question which one is more useful; doing nothing "beats" anything. -- Johannes Laire
708. Re: [Speed cubing group] Volunteers needed for cross solving study
From: Mads Mohr Christensen <hr.mohr@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 16:38:03 +0100


On Feb 25, 2008, at 1:40 PM, Lars Vandenbergh wrote:

> If you want to contribute to this study, feel free to download the
> client application and process some packages. It will take up
> virtually no memory or network bandwidth, but it will keep your
> processor busy all the time.


Nice, could you make a version that doesn't require x11 so i could run
it on one of our servers at work ;-)

/M

[Non-text portions of this message have been removed]



709. Re: Olympic Cube (V-Cube)
From: "cubetimer" <dan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 15:53:59 -0000

I think the notation used on Jaaps official WCA scrambler <http://www.worldcubeassociation.org/regulations/scrambles/scramble_cube\ .htm?size=7&len=100> is just fine, and scaleable for bigger cubes down the road I'm just itching like made to get my hands on one of those V-Cubes. They look great! I've already added support for them to my Rubik's Cube timer <http://www.cubetimer.com/> @ cubetimer.com As for scrambling, I'm with Shelley. I wouldn't want to be the one scrambling those things. But hey, I'm glad there are guys that would. I volunteer Rubot <http://www.youtube.com/watch?v=a-X1-qgzGJs> for the job! I see a few obstacles to get past, but none that can't be worked out. Some of these are points brought up in the SpeedSolving.com forum <http://speedsolving.com/showthread.php?t=3022> : * Scrambling will take awhile. * Solving will take awhile, so a normal "3 out of 5" competition means 5 x # of competitors x time to solve... could be a long day depending on number of competitors * There are a few "special people" out there that have had prototypes to play with for awhile. You'd have to wait at least a few months after they are released for people to get their hands on one and start practicing, or the times will really suck. That's another thing: I wonder if there will be enough cubes to meet initial demand, or all we all going on a waiting list? Dan http://www.cubetimer.com/ <http://www.cubetimer.com/> --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi :-) > > I take this as a sign that Olympicubes (VCubes) are now atrting to > look for a competition to debut one of their bigger cubes. The only > slight obstacle i see is notationwise. We will have to cut deeper > than 2 outer layers for the scrambling. This requires a standardised > bigger_cubes notation which we do not have in place yet. Several > options have been suggested. > > So our first task would be to make some official notation. And then > incorporate this into the offical scrambler software. > I do not really see other hindrances - other than the time factor :-) > > Best wishes, > > Per [Non-text portions of this message have been removed]
710. Re: fridrich variation versus full fridrich
From: midi_cable <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 16:35:42 -0000

Joseph Chiu <midi_cable@...> wrote: Tyson Mao <tyson.mao@...> wrote: Can you be more specific? What are your goals? On Jan 2, 2008 7:39 AM, Joseph Chiu <midi_cable@yahoo.com> wrote: What are your thoughts on Partial LL edge orientation control vs. memorizing all OLL algs? What I mean is using the partial LL edge control found on cubefreak.net's miscellaneous techniques section(http://cubefreak.net/speedcubing_misc.html) and having to memorize a lesser OLL algorithms versus just memorizing all 57 OLL algorithms and doing fridrich the regular way. I'm cubing at 40-50 secs and my goal for now is to get 30's and below. Never miss a thing. Make Yahoo your homepage.
711. Re: [Speed cubing group] Re: A Suggestion Needed!!! Its Urgent!!!
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 17:50:38 +0100

You'll get them as soon as we get a clear explanation of the challenge. Cheers! Stefan On 2/25/08, per_fredlund <per_fredlund@...> wrote: > > And where are the "proofs" ?? > > - Per > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > <stefan.pochmann@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > "per_fredlund" <per_fredlund@> wrote: > > > > > > What is the highest common order (lcm) scramble/position with > > > 3 or 4 FACES solved - respectively ?? > > > > 6 and 2. > > > > Cheers! > > Stefan > > > > > [Non-text portions of this message have been removed]
712. Minnesota Open 2008 Inquiry
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 18:19:31 -0000

Another Minnesota Open will be held in May or June in Rochester, MN. I
wanted to give people a chance to let me know what dates work for them
and also what events they would like to see. While I'm pretty sure it
will be impossible to satisfy everyone's requests, I will try to do my
best.

If you are interested in attending the Minnesota Open, please e-mail
the following to mnopen@...

* Dates you would be able to attend (it would be a Saturday in May or
June)
* Events you would like to see
* If you are able to be a scrambler and/or judge

I will wait 1 week for responses, and then I will start work on
securing the venue and working with the WCA to finalize the event.

Also, please don't respond if you won't be able to commit to what you
say. I would hate to exclude someone from competing because another
weekend worked out better for 3 more people, but they were all no
shows. Hopefully this is early enough in the year where there won't be
too many plans yet.

Thanks!

Bryan Logan
Minnesota Open Organizer



713. Re: [Speed cubing group] Re: Olympic Cube (V-Cube)
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 25 Feb 2008 08:33:24 +0100

1h)Scramblers and judges for a round of an event may compete in the round. If scramblers and judges for a round are competing in the round then there are two options: 1h1) Option 1: The competiting judges/scramblers must compete before all other competitors, with the judging/scrambling done by non competiting judges/scramblers. 1h2) Option 2: Competitors are divided into groups, with different scrambles per group. Non competing judges/scramblers may judge/scramble in all groups. Competiting judges/scramblers must not judge/scramble in their own group. ----- Original Message ----- From: Dan Dzoan To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, February 24, 2008 4:00 AM Subject: [Speed cubing group] Re: Olympic Cube (V-Cube) If you are scrambling them, this means you won't be able to compete in the 6x6 and 7x7 competition. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > I, Brian Le, shall also volunteer to scramble any big cubes at every competition I attend, once they are released, and upon discretion of the judge. > > (yeah, i killed it didn't i?) > > Brian > > ----- Original Message ---- > From: bladez740 <blade740@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, February 23, 2008 6:40:53 PM > Subject: [Speed cubing group] Re: Olympic Cube (V-Cube) > > > > > > > > > > > > > > > I, Andrew Nelson, volunteer to scramble 6x6 and up at every > > competition I attend, once they are released. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "David" > > <skaterinpain57@ ...> wrote: > > > > > > It would be tedious, but still very fun to solve especially the 6x6x6. > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Guanyang Yu > > > <aceboy222@> wrote: > > > > > > > > good point > > > > > > > > > > > > ------------ --------- --------- --- > > > > Looking for last minute shopping deals? Find them fast with Yahoo! > > > Search. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > <!-- > > #ygrp-mkp{ > border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} > #ygrp-mkp hr{ > border:1px solid #d8d8d8;} > #ygrp-mkp #hd{ > color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} > #ygrp-mkp #ads{ > margin-bottom:10px;} > #ygrp-mkp .ad{ > padding:0 0;} > #ygrp-mkp .ad a{ > color:#0000ff;text-decoration:none;} > --> > > > > <!-- > > #ygrp-sponsor #ygrp-lc{ > font-family:Arial;} > #ygrp-sponsor #ygrp-lc #hd{ > margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} > #ygrp-sponsor #ygrp-lc .ad{ > margin-bottom:10px;padding:0 0;} > --> > > > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{ > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} > #ygrp-actbar .left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} > #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > > #ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a{ > text-decoration:none;} > > #ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ > list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc{ > background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;} > o{font-size:0;} > .MsoNormal{ > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq{margin:4;} > --> > > > > > > > > [Non-text portions of this message have been removed] >
714. Re: Volunteers needed for cross solving study
From: "karekrig" <karkr936@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 20:03:00 -0000

I had some trouble with this program slowing down the computer way to much. This can be solved by lowering the priority of the program. Under WinXP: 1. Press Alt+Ctrl+Del 2. Under Processes, find the one taking up all the cpu-time (javaw.exe) 3. Right click the process and choose a lower than normal priority /Kåre --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" <lars.vandenbergh@...> wrote: > > Dear friends, > > Some of you may remember this post: > http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/ 430 > > In the study I did there I calculated some statistics for the > required number of moves for solving the cross of a fixed color. > Since most people always start with the same color, these figures > give us a good idea of what the target should be for speedcubing. > > Lately there have been some discussions on whether being color > neutral is a big advantage for people who start with building the > cross. Of course, it's easy to find single cases where the white > cross can't be solved in under 8 moves but the yellow cross is > already solved. But that doesn't tell us a lot about whether color > neutrality is better compared to fixed color cross solving in the > long run. > > That's why I'm currently redoing the same experiment for solving the > cross on _any_ face. The intermediate results can be seen here: > http://www.cubezone.be/colorneutrality.html > > I've done about 18% of the all the cases at the moment, and this took > about 10 days. I plan to repeat this experiment for quarter turn > metric (this current calculations use face turn metric), and I think > it would also be interesting to investigate opposite cross solving > and see where it is placed against fixed color cross solving and > complete color neutral cross solving. > > I'm very excited to know what the results will end up being, but I > don't feel like waiting for another 2-3 months. That's why I was > hoping that we could tackle this problem in SETI@home style and > distribute the work over various machines. I've made a small client > that is able to do generate all edge positions and solve them: > http://www.cubezone.be/colorneutralityathome.zip > > Just download, extract, and launch run.bat and it will connect to a > server and retrieve a package from it. A package in this case > corresponds to all positions that have the same pattern of flipped/ > unflipped edges. Once it has finshed processing a package, it will > send the results to the server and retrieve a new one. > > If you want to contribute to this study, feel free to download the > client application and process some packages. It will take up > virtually no memory or network bandwidth, but it will keep your > processor busy all the time. > > Thanks for your help. > > Kind regards, > Lars >
715. Re: Olympic Cube (V-Cube)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 20:15:02 -0000

I know your joking, but... Rubot can't handle anything but a 3x3. I mean it would take some pretty serious modifications to get it to manipulate even a 4x4. To my knowledge there has never been any robot built that can do larger cubes. Because of this I once toyed with the challenge, but failed to come up with any feasiable designs. I think it would be awesome to have a nice compact scrambling device, especially at large events, one for each sized cube... Rubot is lots of fancy lights and sounds, but something for just executing scrmables on 3x3, could probably be made for around $120 (USD) I think. A lot less if mass produced... seems like a job for one of the big cube companies. I wonder if there'd be any demand. Now someone needs to come up with a design on how to mechanically turn a 4x4. --- In speedsolvingrubikscube@yahoogroups.com, "cubetimer" <dan@...> wrote: > As for scrambling, I'm with Shelley. I wouldn't want to be the one > scrambling those things. But hey, I'm glad there are guys that would. I > volunteer Rubot <http://www.youtube.com/watch?v=a-X1-qgzGJs> for the > job!
716. Looking for square-1 algs
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 21:24:34 -0000

So, I'm working on a square-1 method, and I'm trying to find a few
algs. I'm looking for parity fixes. More specifically, I'm looking
for parity fixes that keep the pieces in their layers (orientation
intact) while solving corner permutation. I have algorithms for a
diagonal swap in either layer and one for permutation already solved.
If I'm correct, that leaves me with 6 cases to find: Adjacent swap in
either layer, adjacent swap in both layers, opposite swap in both
layers, and adjacent/opposite and opposite/adjacent.

If anyone knows of such algs, knows a site that may have them, or
knows a way to generate them, let me know. Thanks.



717. Re: [Speed cubing group] Looking for square-1 algs
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 18:31:37 -0300 (ART)

www.cubezone.be Lars' page has everything you need ;) Pedro bladez740 <blade740@...> escreveu: So, I'm working on a square-1 method, and I'm trying to find a few algs. I'm looking for parity fixes. More specifically, I'm looking for parity fixes that keep the pieces in their layers (orientation intact) while solving corner permutation. I have algorithms for a diagonal swap in either layer and one for permutation already solved. If I'm correct, that leaves me with 6 cases to find: Adjacent swap in either layer, adjacent swap in both layers, opposite swap in both layers, and adjacent/opposite and opposite/adjacent. If anyone knows of such algs, knows a site that may have them, or knows a way to generate them, let me know. Thanks. --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
718. Re: [Speed cubing group] Results from Gdansk Open??
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 14:38:12 -0700

The results are up now on speedcubing: http://www.worldcubeassociation.org/results/c.php?allResults=All+Results&competitionId=GdanskOpen2008 These Polish guys are amazing. On Mon, Feb 25, 2008 at 5:12 AM, per_fredlund <per_fredlund@...> wrote: > Hi :-) > > I was trying to find the results from yesterday's Gdansk Open. I > cannot find anything anywhere. The page live.speedcubing.com.pl comes > up blank for me. And the WCA does not have any results yet either. May > i have better look elsewhere ?? Cheers!! > > - Per > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
719. Re: Volunteers needed for cross solving study
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 22:22:52 -0000

I have changed the client application so that it starts at lowest priority right away. I've also added a text-only mode for people who want to run it in a headless environment. Thanks to all the people helping so far. We're making good progress! Kind regards, Lars --- In speedsolvingrubikscube@yahoogroups.com, "karekrig" <karkr936@...> wrote: > > > I had some trouble with this program slowing down the computer way to > much. This can be solved by lowering the priority of the program. > > Under WinXP: > 1. Press Alt+Ctrl+Del > 2. Under Processes, find the one taking up all the cpu-time > (javaw.exe) > 3. Right click the process and choose a lower than normal priority > > /Kåre > > --- In speedsolvingrubikscube@yahoogroups.com, "Lars > Vandenbergh" <lars.vandenbergh@> wrote: > > > > Dear friends, > > > > Some of you may remember this post: > > http://games.groups.yahoo.com/group/speedsolvingrubikscube/ message/ > 430 > > > > In the study I did there I calculated some statistics for the > > required number of moves for solving the cross of a fixed color. > > Since most people always start with the same color, these figures > > give us a good idea of what the target should be for speedcubing. > > > > Lately there have been some discussions on whether being color > > neutral is a big advantage for people who start with building the > > cross. Of course, it's easy to find single cases where the white > > cross can't be solved in under 8 moves but the yellow cross is > > already solved. But that doesn't tell us a lot about whether color > > neutrality is better compared to fixed color cross solving in the > > long run. > > > > That's why I'm currently redoing the same experiment for solving > the > > cross on _any_ face. The intermediate results can be seen here: > > http://www.cubezone.be/colorneutrality.html > > > > I've done about 18% of the all the cases at the moment, and this > took > > about 10 days. I plan to repeat this experiment for quarter turn > > metric (this current calculations use face turn metric), and I > think > > it would also be interesting to investigate opposite cross solving > > and see where it is placed against fixed color cross solving and > > complete color neutral cross solving. > > > > I'm very excited to know what the results will end up being, but I > > don't feel like waiting for another 2-3 months. That's why I was > > hoping that we could tackle this problem in SETI@home style and > > distribute the work over various machines. I've made a small client > > that is able to do generate all edge positions and solve them: > > http://www.cubezone.be/colorneutralityathome.zip > > > > Just download, extract, and launch run.bat and it will connect to a > > server and retrieve a package from it. A package in this case > > corresponds to all positions that have the same pattern of flipped/ > > unflipped edges. Once it has finshed processing a package, it will > > send the results to the server and retrieve a new one. > > > > If you want to contribute to this study, feel free to download the > > client application and process some packages. It will take up > > virtually no memory or network bandwidth, but it will keep your > > processor busy all the time. > > > > Thanks for your help. > > > > Kind regards, > > Lars > > >
720. Re: [Speed cubing group] Murcia Open Results
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 23:14:18 -0000

So what was the scramble? --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I was thinking about this a little bit, that perhaps your ability to > scramble it could easily depend on your point of view. If you try to > solve a certain color first, or you try to do something first, the > types of moves you'll be looking at when you begin will be guided by > what you're trying to accomplish. > > But yes, I think we'd all like an attempt to try and find this in 15 seconds. > > And go Edouard! > > -Tyson > > On Mon, Feb 25, 2008 at 4:31 AM, per_fredlund <per_fredlund@...> wrote: > > > > > > > > > > > > > > Hi :-) > > > > What WAS the scramble ?? I like to try to find the 4 turns > > (hopefully within 15 secs ...) :-) > > > > - Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > > > > <e_chambon@> wrote: > > > > > > Thanks. > > > There is a video of the new WR. Toni will upload it soon... > > > > > > About Javier, congrats to him. The scramble was correct, he did it > > > again and told me "there is a 4 moves solution : find it". (after > > > competition)... and i couldn t find it. That is not so easy that it > > > seems to be. That s why nobody else got a special good time on the > > solve. > > > > > > Edouard > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Peter Douthwright" > > > <pdouthwright0513@> wrote: > > > > > > > > Congrats to Edouard!! Way to go. > > > > ----- Original Message ----- > > > > From: Ian > > > > To: speedsolvingrubikscube@yahoogroups.com > > > > Sent: Sunday, February 24, 2008 12:35 PM > > > > Subject: [Speed cubing group] Murcia Open Results > > > > > > > > > > > > Congrats to Edouard on his new single (9.18) and average > > (11.48) World > > > > Record 3x3 times! > > > > > > > > Did anyone catch his solves on video? > > > > > > > > Also, does anyone have a video or the scramble for Javier > > Paris' 1.63 > > > > on the 2x2? > > > > > > > > Ian > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ---------------------------------------------------------- > > ----------- > > > > > > > > > > > > No virus found in this incoming message. > > > > Checked by AVG Free Edition. > > > > Version: 7.5.516 / Virus Database: 269.21.0/1296 - Release > > Date: > > > 2/24/2008 12:19 PM > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > >
721. Re: F2L computer analyses
From: "tomrokicki" <rokicki@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 23:16:04 -0000

Anyone know what happened to cubezzz.homelinux.org/drupal (the new version of CubeLovers)? It seems to be down now for almost a week. Or is it just me? --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Hi, > > I have done some "F2L" computer analyses. The analyses are God's > algorithm type calculations where moves are restricted to some > specified cross-preserving moves and move sequences. The analyses > assume the cross is already solved, or (in one of the analyses) at > least the cross edges are solved relative to each other, but not > necessarily rotated to the correct positions. > > See the following link for the details. > > http://cubezzz.homelinux.org/drupal/?q=node/view/109 > > - Bruce >
722. cubers in Bellingham, WA
From: "rubiksguy" <rubiksguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 23:47:05 -0000

Do any of you live near Bellingham, WA or know cubers that do?



723. Re: Looking for square-1 algs
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 23:49:42 -0000

I've checked Lars' page. It's excellent, but he solves corners without changing parity. I want to fix parity while solving CP. I thought I made that clear. --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > www.cubezone.be > > Lars' page has everything you need ;) > > Pedro > > bladez740 <blade740@...> escreveu: So, I'm working on a square-1 method, and I'm trying to find a few > algs. I'm looking for parity fixes. More specifically, I'm looking > for parity fixes that keep the pieces in their layers (orientation > intact) while solving corner permutation. I have algorithms for a > diagonal swap in either layer and one for permutation already solved. > If I'm correct, that leaves me with 6 cases to find: Adjacent swap in > either layer, adjacent swap in both layers, opposite swap in both > layers, and adjacent/opposite and opposite/adjacent. > > If anyone knows of such algs, knows a site that may have them, or > knows a way to generate them, let me know. Thanks. > > > > > > > --------------------------------- > Abra sua conta no Yahoo! Mail, o �nico sem limite de espa�o para armazenamento! > > [Non-text portions of this message have been removed] >
724. Re: [Speed cubing group] cubers in Bellingham, WA
From: j.zeng <swift858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 17:19:30 -0800

I'm in WA. Anybody else? On Mon, Feb 25, 2008 at 3:47 PM, rubiksguy <rubiksguy@...> wrote: > Do any of you live near Bellingham, WA or know cubers that do? > > > -- - PSTrii60 [Non-text portions of this message have been removed]
725. Re: [Speed cubing group] cubers in Bellingham, WA
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 18:01:27 -0800

Chris Hunt maybe. On Mon, Feb 25, 2008 at 5:19 PM, j. zeng <swift858@...> wrote: > > > > > > > I'm in WA. Anybody else? > > > On Mon, Feb 25, 2008 at 3:47 PM, rubiksguy <rubiksguy@...> wrote: > > > Do any of you live near Bellingham, WA or know cubers that do? > > > > > > > > -- > - PSTrii60 > > [Non-text portions of this message have been removed] > >
726. Re: [Speed cubing group] cubers in Bellingham, WA
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 18:01:36 -0800

Oh, and Mark Sullivan. On Mon, Feb 25, 2008 at 6:01 PM, Tyson Mao <tyson.mao@...> wrote: > Chris Hunt maybe. > > > > On Mon, Feb 25, 2008 at 5:19 PM, j. zeng <swift858@...> wrote: > > > > > > > > > > > > > > I'm in WA. Anybody else? > > > > > > On Mon, Feb 25, 2008 at 3:47 PM, rubiksguy <rubiksguy@...> wrote: > > > > > Do any of you live near Bellingham, WA or know cubers that do? > > > > > > > > > > > > > -- > > - PSTrii60 > > > > [Non-text portions of this message have been removed] > > > > >
727. No Subject
From: jesse durana <kkk_sss_nvi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 18:08:51 -0800 (PST)

hi can u give me a basic patter to solve the rubik cube pls!!!!!!!!!!1 master pls!!!!!
im jesse and you are !!
tnx for the patter hihihi ^_^


---------------------------------
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[Non-text portions of this message have been removed]



728. Re: [Speed cubing group] Murcia Open Results
From: jesse durana <kkk_sss_nvi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 18:14:56 -0800 (PST)

hi^_^ what is the 4 moves in the rubik cube patter Guanyang Yu <aceboy222@...> wrote: So what was the scramble? --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I was thinking about this a little bit, that perhaps your ability to > scramble it could easily depend on your point of view. If you try to > solve a certain color first, or you try to do something first, the > types of moves you'll be looking at when you begin will be guided by > what you're trying to accomplish. > > But yes, I think we'd all like an attempt to try and find this in 15 seconds. > > And go Edouard! > > -Tyson > > On Mon, Feb 25, 2008 at 4:31 AM, per_fredlund <per_fredlund@...> wrote: > > > > > > > > > > > > > > Hi :-) > > > > What WAS the scramble ?? I like to try to find the 4 turns > > (hopefully within 15 secs ...) :-) > > > > - Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > > > > <e_chambon@> wrote: > > > > > > Thanks. > > > There is a video of the new WR. Toni will upload it soon... > > > > > > About Javier, congrats to him. The scramble was correct, he did it > > > again and told me "there is a 4 moves solution : find it". (after > > > competition)... and i couldn t find it. That is not so easy that it > > > seems to be. That s why nobody else got a special good time on the > > solve. > > > > > > Edouard > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Peter Douthwright" > > > <pdouthwright0513@> wrote: > > > > > > > > Congrats to Edouard!! Way to go. > > > > ----- Original Message ----- > > > > From: Ian > > > > To: speedsolvingrubikscube@yahoogroups.com > > > > Sent: Sunday, February 24, 2008 12:35 PM > > > > Subject: [Speed cubing group] Murcia Open Results > > > > > > > > > > > > Congrats to Edouard on his new single (9.18) and average > > (11.48) World > > > > Record 3x3 times! > > > > > > > > Did anyone catch his solves on video? > > > > > > > > Also, does anyone have a video or the scramble for Javier > > Paris' 1.63 > > > > on the 2x2? > > > > > > > > Ian > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ---------------------------------------------------------- > > ----------- > > > > > > > > > > > > No virus found in this incoming message. > > > > Checked by AVG Free Edition. > > > > Version: 7.5.516 / Virus Database: 269.21.0/1296 - Release > > Date: > > > 2/24/2008 12:19 PM > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > --------------------------------- Tired of spam? Yahoo! Mail has the best spam protection around http://ph.mail.yahoo.com [Non-text portions of this message have been removed]
729. Re: [Speed cubing group] Results from Gdansk Open??
From: jesse durana <kkk_sss_nvi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 18:24:11 -0800 (PST)

what was the scramble ?? I like to try to find the 4 turns ^_^hopefully within 15 secs^_^ can you send me the step to do the scramble pls!!!!!!!! mail.com> wrote: The results are up now on speedcubing: http://www.worldcubeassociation.org/results/c.php?allResults=All+Results&competitionId=GdanskOpen2008 These Polish guys are amazing. On Mon, Feb 25, 2008 at 5:12 AM, per_fredlund <per_fredlund@...> wrote: > Hi :-) > > I was trying to find the results from yesterday's Gdansk Open. I > cannot find anything anywhere. The page live.speedcubing.com.pl comes > up blank for me. And the WCA does not have any results yet either. May > i have better look elsewhere ?? Cheers!! > > - Per > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed] --------------------------------- Tired of spam? Yahoo! Mail has the best spam protection around http://ph.mail.yahoo.com [Non-text portions of this message have been removed]
730. Re: [Speed cubing group] Results from Gdansk Open??
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 25 Feb 2008 19:07:32 -0800

http://speedsolving.com/showpost.php?p=35864&postcount=56 "2x2 scramble: F�D2 L2 B�D�B R�D�R�U L�B�L2 U�L2 U2 R2 B2 R2 U2 B2 R2 D R2 D2" And get some grammar and spelling, please. :-) -Lucas Garron ----- Original Message ----- From: "jesse durana" <kkk_sss_nvi@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, February 25, 2008 6:24 PM Subject: Re: [Speed cubing group] Results from Gdansk Open?? > > > what was the scramble ?? I like to try to find the 4 turns > ^_^hopefully within 15 secs^_^ can you send me the step to do the scramble > pls!!!!!!!! > mail.com> wrote: The results are up now on speedcubing: > http://www.worldcubeassociation.org/results/c.php?allResults=All+Results&competitionId=GdanskOpen2008 > > These Polish guys are amazing. > > On Mon, Feb 25, 2008 at 5:12 AM, per_fredlund <per_fredlund@...> > wrote: > >> Hi :-) >> >> I was trying to find the results from yesterday's Gdansk Open. I >> cannot find anything anywhere. The page live.speedcubing.com.pl comes >> up blank for me. And the WCA does not have any results yet either. May >> i have better look elsewhere ?? Cheers!! >> >> - Per
731. US Nationals 2008 T-Shirt Contest
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 19:55:46 -0800

It's time for the US Nationals 2008 T-Shirt contest. Winner will of
course get a free t-shirt and whatever else we can provide.

I'm open to anything, but I think the logo would be mostly on the
back. The WCA logo would be on the front... but yeah, go nuts.

Please someone help.


732. Re: US Nationals 2008 T-Shirt Contest
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Feb 2008 04:00:53 -0000

when i read the end, i was thinking about taking it literally, but figured my idea would be rejected :P --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > It's time for the US Nationals 2008 T-Shirt contest. Winner will of > course get a free t-shirt and whatever else we can provide. > > I'm open to anything, but I think the logo would be mostly on the > back. The WCA logo would be on the front... but yeah, go nuts. > > Please someone help. >
733. Re: F2L computer analyses
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Feb 2008 04:58:38 -0000

I have also been unable to access it lately (cubezzz.homelinux.org/drupal). Nor the main cubeman.org site. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "tomrokicki" <rokicki@...> wrote: > > Anyone know what happened to cubezzz.homelinux.org/drupal > (the new version of CubeLovers)? It seems to be down now > for almost a week. Or is it just me? > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > Hi, > > > > I have done some "F2L" computer analyses. The analyses are God's > > algorithm type calculations where moves are restricted to some > > specified cross-preserving moves and move sequences. The analyses > > assume the cross is already solved, or (in one of the analyses) at > > least the cross edges are solved relative to each other, but not > > necessarily rotated to the correct positions. > > > > See the following link for the details. > > > > http://cubezzz.homelinux.org/drupal/?q=node/view/109 > > > > - Bruce > > >
734. Re: cubers in Bellingham, WA
From: Jameson OConnor <rubiksguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 21:27:44 -0800 (PST)

what are their phone numbers? You can send me your
phone number at rubiksguy@... if you want to
talk cubing. I would love to.




____________________________________________________________________________________
Never miss a thing. Make Yahoo your home page.
http://www.yahoo.com/r/hs


735. Re: [Speed cubing group] Re: cubers in Bellingham, WA
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Feb 2008 21:31:04 -0800

You should e-mail them yourselves. On Mon, Feb 25, 2008 at 9:27 PM, Jameson OConnor <rubiksguy@...> wrote: > > > > > > > what are their phone numbers? You can send me your > phone number at rubiksguy@... if you want to > talk cubing. I would love to. > > __________________________________________________________ > Never miss a thing. Make Yahoo your home page. > http://www.yahoo.com/r/hs >
736. [Speed cubing group] Re: cubers in Bellingham, WA
From: "rubiksguy" <rubiksguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Feb 2008 08:07:11 -0000

Where can I find their email addresses? And, tyson, can you give me a hand learning a new method, please? I am also currently learning Bill McGaugh's two cycle blindfold method. This is my first method for BLDing. Any advice? --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > You should e-mail them yourselves. > > On Mon, Feb 25, 2008 at 9:27 PM, Jameson OConnor <rubiksguy@...> wrote: > > > > > > > > > > > > > > what are their phone numbers? You can send me your > > phone number at rubiksguy@... if you want to > > talk cubing. I would love to. > > > > __________________________________________________________ > > Never miss a thing. Make Yahoo your home page. > > http://www.yahoo.com/r/hs > > >
737. Re: [Speed cubing group] US Nationals 2008 T-Shirt Contest
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Feb 2008 15:19:40 +0100

http://stefan-pochmann.info/misc/us2008.PNG Cheers! Stefan On 2/26/08, Tyson Mao <tyson.mao@...> wrote: > > It's time for the US Nationals 2008 T-Shirt contest. Winner will of > course get a free t-shirt and whatever else we can provide. > > I'm open to anything, but I think the logo would be mostly on the > back. The WCA logo would be on the front... but yeah, go nuts. > > Please someone help. > <speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=> > Recent Activity > > - 18 > New Members<http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmOWs2NGNuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzEyMDM5OTgxNDk-> > > Visit Your Group > <http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlajk3YnM4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTIwMzk5ODE0OQ--> > Moderator Central > > An online resource<http://us.ard.yahoo.com/SIG=13o4ugelt/M=493064.12016262.12445669.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1204005350/L=/B=hPvBDNFJq2w-/J=1203998150199070/A=5028927/R=0/SIG=11e3tma2a/*http://new.groups.yahoo.com/moderatorcentral> > > for moderators > > of Yahoo! Groups. > Wellness Spot > > Embrace Change<http://us.ard.yahoo.com/SIG=13pio3t5c/M=493064.12016299.12445691.11322765/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1204005350/L=/B=hfvBDNFJq2w-/J=1203998150199070/A=4990217/R=0/SIG=11d53kq3t/*http://advision.webevents.yahoo.com/curves/> > > Break the Yo-Yo > > weight loss cycle. > Y! Groups blog > > the best source<http://us.ard.yahoo.com/SIG=13o9m1s8s/M=493064.12016258.12582637.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1204005350/L=/B=hvvBDNFJq2w-/J=1203998150199070/A=5191955/R=0/SIG=112mhte3e/*http://www.ygroupsblog.com/blog/> > > for the latest > > scoop on Groups. > . > > > [Non-text portions of this message have been removed]
738. Re: [Speed cubing group] Results from Gdansk Open??
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Feb 2008 14:53:24 -0000

Hi :-) May should have been maybe. Not that look should have been luck. My typing is always lousy. I don't always type what's in my head .... grrrr ... am i bipolar ?? :D - Per > --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > http://speedsolving.com/showpost.php?p=35864&postcount=56 > "2x2 scramble: F´D2 L2 B´D´B R´D´R´U L´B´L2 U´L2 U2 R2 B2 R2 U2 B2 R2 D R2 > D2" > > And get some grammar and spelling, please. :-) > > -Lucas Garron > > ----- Original Message ----- > From: "jesse durana" <kkk_sss_nvi@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, February 25, 2008 6:24 PM > Subject: Re: [Speed cubing group] Results from Gdansk Open?? > > > > > > > > what was the scramble ?? I like to try to find the 4 turns > > ^_^hopefully within 15 secs^_^ can you send me the step to do the scramble > > pls!!!!!!!! > > mail.com> wrote: The results are up now on speedcubing: > > http://www.worldcubeassociation.org/results/c.php? allResults=All+Results&competitionId=GdanskOpen2008 > > > > These Polish guys are amazing. > > > > On Mon, Feb 25, 2008 at 5:12 AM, per_fredlund <per_fredlund@...> > > wrote: > > > >> Hi :-) > >> > >> I was trying to find the results from yesterday's Gdansk Open. I > >> cannot find anything anywhere. The page live.speedcubing.com.pl comes > >> up blank for me. And the WCA does not have any results yet either. May > >> i have better look elsewhere ?? Cheers!! > >> > >> - Per >
739. Re: [Speed cubing group] cubers in Bellingham, WA
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Feb 2008 10:00:19 -0500

I'll be moving to Renton, WA at the end of March. You can contact Chris Hunt through his website (http://www.strangepuzzle.com/contact.php). I think he lives in Bellingham. On Mon, Feb 25, 2008 at 8:19 PM, j. zeng <swift858@...> wrote: > > > > > > > I'm in WA. Anybody else? > > > On Mon, Feb 25, 2008 at 3:47 PM, rubiksguy <rubiksguy@...> wrote: > > > Do any of you live near Bellingham, WA or know cubers that do? > > > > > > > > -- > - PSTrii60 > > [Non-text portions of this message have been removed] > >
740. Re: [Speed cubing group] Results from Gdansk Open??
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Feb 2008 15:05:04 -0000

Hi :-) I found a 3-mover - within 5 secs spoiler below ==== ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ==== B2R'B - I'd say this one was easy to spot !!! Lucas did you miss out a turn from d scramble ??? - Per > --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > http://speedsolving.com/showpost.php?p=35864&postcount=56 > "2x2 scramble: F´D2 L2 B´D´B R´D´R´U L´B´L2 U´L2 U2 R2 B2 R2 U2 B2 R2 D R2 > D2" > > And get some grammar and spelling, please. :-) > > -Lucas Garron > > ----- Original Message ----- > From: "jesse durana" <kkk_sss_nvi@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, February 25, 2008 6:24 PM > Subject: Re: [Speed cubing group] Results from Gdansk Open?? > > > > > > > > what was the scramble ?? I like to try to find the 4 turns > > ^_^hopefully within 15 secs^_^ can you send me the step to do the scramble > > pls!!!!!!!! > > mail.com> wrote: The results are up now on speedcubing: > > http://www.worldcubeassociation.org/results/c.php? allResults=All+Results&competitionId=GdanskOpen2008 > > > > These Polish guys are amazing. > > > > On Mon, Feb 25, 2008 at 5:12 AM, per_fredlund <per_fredlund@...> > > wrote: > > > >> Hi :-) > >> > >> I was trying to find the results from yesterday's Gdansk Open. I > >> cannot find anything anywhere. The page live.speedcubing.com.pl comes > >> up blank for me. And the WCA does not have any results yet either. May > >> i have better look elsewhere ?? Cheers!! > >> > >> - Per >
741. Re: [Speed cubing group] cubers in Bellingham, WA
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Feb 2008 10:05:41 -0500

Actually, I think Chris might be in Bremerton. On Tue, Feb 26, 2008 at 10:00 AM, David Barr <david20708@...> wrote: > I'll be moving to Renton, WA at the end of March. > > You can contact Chris Hunt through his website > (http://www.strangepuzzle.com/contact.php). I think he lives in > Bellingham. > > > On Mon, Feb 25, 2008 at 8:19 PM, j. zeng <swift858@...> wrote: > > > > > > > > > > > > > > > > I'm in WA. Anybody else? > > > > > > On Mon, Feb 25, 2008 at 3:47 PM, rubiksguy <rubiksguy@...> wrote: > > > > > Do any of you live near Bellingham, WA or know cubers that do? > > > > > > > > > > > > > -- > > - PSTrii60 > > > > [Non-text portions of this message have been removed] > > > > >
742. Re: [Speed cubing group] Results from Gdansk Open??
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Feb 2008 15:11:29 -0000

My silly mistake. I missed a line break, hence also 1 turn. Then it's a bit harder. I'm disqualified from searching already :-P - Per > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi :-) > > I found a 3-mover - within 5 secs > > spoiler below > ==== > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > ^^^^ > > ==== > B2R'B - I'd say this one was easy to spot !!! > > Lucas did you miss out a turn from d scramble ??? > > - Per > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." > <lucasg@> wrote: > > > > http://speedsolving.com/showpost.php?p=35864&postcount=56 > > "2x2 scramble: F´D2 L2 B´D´B R´D´R´U L´B´L2 U´L2 U2 R2 B2 R2 U2 B2 > R2 D R2 > > D2" > > > > And get some grammar and spelling, please. :-) > > > > -Lucas Garron > > > > ----- Original Message ----- > > From: "jesse durana" <kkk_sss_nvi@> > > To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Monday, February 25, 2008 6:24 PM > > Subject: Re: [Speed cubing group] Results from Gdansk Open?? > > > > > > > > > > > > > what was the scramble ?? I like to try to find the 4 turns > > > ^_^hopefully within 15 secs^_^ can you send me the step to do > the scramble > > > pls!!!!!!!! > > > mail.com> wrote: The results are up now on speedcubing: > > > http://www.worldcubeassociation.org/results/c.php? > allResults=All+Results&competitionId=GdanskOpen2008 > > > > > > These Polish guys are amazing. > > > > > > On Mon, Feb 25, 2008 at 5:12 AM, per_fredlund <per_fredlund@> > > > wrote: > > > > > >> Hi :-) > > >> > > >> I was trying to find the results from yesterday's Gdansk Open. I > > >> cannot find anything anywhere. The page live.speedcubing.com.pl > comes > > >> up blank for me. And the WCA does not have any results yet > either. May > > >> i have better look elsewhere ?? Cheers!! > > >> > > >> - Per > > >
743. Re: Olympic Cube (V-Cube)
From: "cubetimer" <dan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Feb 2008 15:53:33 -0000

Yeah, I was joking :) But you're right, something automated (and not so flashy as Rubot) would be great to have for scrambling at competitions, if it were cost effective. Too expensive and it will start driving up registration costs. I think it's important to keep competitions accessible by keeping costs down. A lot of competitors are kids with no jobs and no money. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I know your joking, but... > > Rubot can't handle anything but a 3x3. I mean it would take some > pretty serious modifications to get it to manipulate even a 4x4. > > To my knowledge there has never been any robot built that can do > larger cubes. Because of this I once toyed with the challenge, but > failed to come up with any feasiable designs. I think it would be > awesome to have a nice compact scrambling device, especially at large > events, one for each sized cube... Rubot is lots of fancy lights and > sounds, but something for just executing scrmables on 3x3, could > probably be made for around $120 (USD) I think. A lot less if mass > produced... seems like a job for one of the big cube companies. I > wonder if there'd be any demand. > > Now someone needs to come up with a design on how to mechanically turn > a 4x4.
744. Re: [Speed cubing group] Re: Olympic Cube (V-Cube)
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Feb 2008 17:36:13 +0100

> But you're right, something automated (and not so flashy as Rubot)
> would be great to have for scrambling at competitions

Each competitor would have his own distinctive logo sticker (possibly with a
bar code) so that the robot can keep track of
which scramble to use next for this competitor.

Cheers!
Stefan


[Non-text portions of this message have been removed]



745. [Speed cubing group] Re: cubers in Bellingham, WA
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Feb 2008 17:35:58 -0000

I had some advice, but since you only asked Tyson, I guess you don't need my help. --- In speedsolvingrubikscube@yahoogroups.com, "rubiksguy" <rubiksguy@...> wrote: > > Where can I find their email addresses? > And, tyson, can you give me a hand learning a new method, please? > I am also currently learning Bill McGaugh's two cycle blindfold method. This is my first > method for BLDing. Any advice? > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@> wrote: > > > > You should e-mail them yourselves. > > > > On Mon, Feb 25, 2008 at 9:27 PM, Jameson OConnor <rubiksguy@> wrote: > > > > > > > > > > > > > > > > > > > > > what are their phone numbers? You can send me your > > > phone number at rubiksguy@ if you want to > > > talk cubing. I would love to. > > > > > > __________________________________________________________ > > > Never miss a thing. Make Yahoo your home page. > > > http://www.yahoo.com/r/hs > > > > > >
746. Re: Volunteers needed for cross solving study
From: "jonwooding" <jonwooding@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Feb 2008 18:41:25 -0000

I'm sorry if this is a REALLY dumb question, but I'm new to speedcubing. I started learning to solve a cube in December of 2007 (3 months ago), and am averaging 1:30 for my solves (I just got my first 1min solve from a 'real scramble' yesterday). My 'dumb question' is, when you are talking about the number of turns for solving a cross, that number is face turns, correct? R2=1 turn? I am trying to heed the advice found on cubefreak.net and learning the cross 'inside and out'... so that no matter what, I can solve in 7 moves or less, but this 'has to be' face turns... but I wanted to ask. If I'm doing something wrong, I'd like to figure it out now, instead of after this method has become muscle memory. Thanks. --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" <lars.vandenbergh@...> wrote: > > Dear friends, > > Some of you may remember this post: > http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/43 0 > > In the study I did there I calculated some statistics for the > required number of moves for solving the cross of a fixed color. > Since most people always start with the same color, these figures > give us a good idea of what the target should be for speedcubing. > > Lately there have been some discussions on whether being color > neutral is a big advantage for people who start with building the > cross. Of course, it's easy to find single cases where the white > cross can't be solved in under 8 moves but the yellow cross is > already solved. But that doesn't tell us a lot about whether color > neutrality is better compared to fixed color cross solving in the > long run. > > That's why I'm currently redoing the same experiment for solving the > cross on _any_ face. The intermediate results can be seen here: > http://www.cubezone.be/colorneutrality.html > > I've done about 18% of the all the cases at the moment, and this took > about 10 days. I plan to repeat this experiment for quarter turn > metric (this current calculations use face turn metric), and I think > it would also be interesting to investigate opposite cross solving > and see where it is placed against fixed color cross solving and > complete color neutral cross solving. > > I'm very excited to know what the results will end up being, but I > don't feel like waiting for another 2-3 months. That's why I was > hoping that we could tackle this problem in SETI@home style and > distribute the work over various machines. I've made a small client > that is able to do generate all edge positions and solve them: > http://www.cubezone.be/colorneutralityathome.zip > > Just download, extract, and launch run.bat and it will connect to a > server and retrieve a package from it. A package in this case > corresponds to all positions that have the same pattern of flipped/ > unflipped edges. Once it has finshed processing a package, it will > send the results to the server and retrieve a new one. > > If you want to contribute to this study, feel free to download the > client application and process some packages. It will take up > virtually no memory or network bandwidth, but it will keep your > processor busy all the time. > > Thanks for your help. > > Kind regards, > Lars >
747. Re: [Speed cubing group] Re: Volunteers needed for cross solving study
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Feb 2008 14:14:11 -0500

As Joel said in his original message, the "current calculations use face turn metric". So, you're right; R2 counts as one turn. I don't think you have to worry about developing muscle memory of improper cross techniques. That's more of a concern when learning the rest of the cube. One thing that you might want to try to do now is to make sure that you solve the cross with the cross face either down or to the left (if you are right handed). Many people, including me, started by solving the cross on top. It was pretty difficult for me to switch to keeping the cross on bottom. Of course, people have been known to solve with the cross on top and win World Championships, so it may not matter that much. On Tue, Feb 26, 2008 at 1:41 PM, jonwooding <jonwooding@...> wrote: > > > > > > > I'm sorry if this is a REALLY dumb question, but I'm new to > speedcubing. I started learning to solve a cube in December of 2007 > (3 months ago), and am averaging 1:30 for my solves (I just got my > first 1min solve from a 'real scramble' yesterday). > > My 'dumb question' is, when you are talking about the number of > turns for solving a cross, that number is face turns, correct? R2=1 > turn? I am trying to heed the advice found on cubefreak.net and > learning the cross 'inside and out'... so that no matter what, I can > solve in 7 moves or less, but this 'has to be' face turns... but I > wanted to ask. > > If I'm doing something wrong, I'd like to figure it out now, instead > of after this method has become muscle memory. > > Thanks. >
748. Re: [Speed cubing group] US Nationals 2008 T-Shirt Contest
From: "Abby Diab" <abby311@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Feb 2008 15:11:57 -0500

That's very creative, Stefan. I like it! On Tue, Feb 26, 2008 at 9:19 AM, Stefan Pochmann <stefan.pochmann@...> wrote: > http://stefan-pochmann.info/misc/us2008.PNG > > Cheers! > Stefan > > On 2/26/08, Tyson Mao <tyson.mao@... <tyson.mao%40gmail.com>> wrote: > > > > It's time for the US Nationals 2008 T-Shirt contest. Winner will of > > course get a free t-shirt and whatever else we can provide. > > > > I'm open to anything, but I think the logo would be mostly on the > > back. The WCA logo would be on the front... but yeah, go nuts. > > > > Please someone help. > > <speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe%40yahoogroups.com> > ?subject=> > > Recent Activity > > > > - 18 > > New Members< > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmOWs2NGNuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzEyMDM5OTgxNDk- > > > > > > Visit Your Group > > < > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlajk3YnM4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTIwMzk5ODE0OQ-- > > > > Moderator Central > > > > An online resource< > http://us.ard.yahoo.com/SIG=13o4ugelt/M=493064.12016262.12445669.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1204005350/L=/B=hPvBDNFJq2w-/J=1203998150199070/A=5028927/R=0/SIG=11e3tma2a/*http://new.groups.yahoo.com/moderatorcentral > > > > > > for moderators > > > > of Yahoo! Groups. > > Wellness Spot > > > > Embrace Change< > http://us.ard.yahoo.com/SIG=13pio3t5c/M=493064.12016299.12445691.11322765/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1204005350/L=/B=hfvBDNFJq2w-/J=1203998150199070/A=4990217/R=0/SIG=11d53kq3t/*http://advision.webevents.yahoo.com/curves/ > > > > > > Break the Yo-Yo > > > > weight loss cycle. > > Y! Groups blog > > > > the best source< > http://us.ard.yahoo.com/SIG=13o9m1s8s/M=493064.12016258.12582637.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1204005350/L=/B=hvvBDNFJq2w-/J=1203998150199070/A=5191955/R=0/SIG=112mhte3e/*http://www.ygroupsblog.com/blog/ > > > > > > for the latest > > > > scoop on Groups. > > . > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
749. RE: [Speed cubing group] US Nationals 2008 T-Shirt Contest
From: "Brewer, Neil" <neil.brewer@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 26 Feb 2008 15:18:15 -0500

I rarely chime in, but I actually LOL'd at this one!!! I'd buy one! LOL! From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Stefan Pochmann Sent: Tuesday, February 26, 2008 9:20 AM To: speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group] US Nationals 2008 T-Shirt Contest http://stefan-pochmann.info/misc/us2008.PNG Cheers! Stefan On 2/26/08, Tyson Mao <tyson.mao@...<mailto:tyson.mao%40gmail.com>> wrote: > > It's time for the US Nationals 2008 T-Shirt contest. Winner will of > course get a free t-shirt and whatever else we can provide. > > I'm open to anything, but I think the logo would be mostly on the > back. The WCA logo would be on the front... but yeah, go nuts. > > Please someone help. > <speedsolvingrubikscube-unsubscribe@yahoogroups.com<mailto:speedsolvingrubikscube-unsubscribe%40yahoogroups.com>?subject=> > Recent Activity > > - 18 > New Members<http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmOWs2NGNuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzEyMDM5OTgxNDk-> > > Visit Your Group > <http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlajk3YnM4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTIwMzk5ODE0OQ--> > Moderator Central > > An online resource<http://us.ard.yahoo.com/SIG=13o4ugelt/M=493064.12016262.12445669.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1204005350/L=/B=hPvBDNFJq2w-/J=1203998150199070/A=5028927/R=0/SIG=11e3tma2a/*http://new.groups.yahoo.com/moderatorcentral<http://us.ard.yahoo.com/SIG=13o4ugelt/M=493064.12016262.12445669.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1204005350/L=/B=hPvBDNFJq2w-/J=1203998150199070/A=5028927/R=0/SIG=11e3tma2a/*http:/new.groups.yahoo.com/moderatorcentral>> > > for moderators > > of Yahoo! Groups. > Wellness Spot > > Embrace Change<http://us.ard.yahoo.com/SIG=13pio3t5c/M=493064.12016299.12445691.11322765/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1204005350/L=/B=hfvBDNFJq2w-/J=1203998150199070/A=4990217/R=0/SIG=11d53kq3t/*http://advision.webevents.yahoo.com/curves/<http://us.ard.yahoo.com/SIG=13pio3t5c/M=493064.12016299.12445691.11322765/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1204005350/L=/B=hfvBDNFJq2w-/J=1203998150199070/A=4990217/R=0/SIG=11d53kq3t/*http:/advision.webevents.yahoo.com/curves/>> > > Break the Yo-Yo > > weight loss cycle. > Y! Groups blog > > the best source<http://us.ard.yahoo.com/SIG=13o9m1s8s/M=493064.12016258.12582637.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1204005350/L=/B=hvvBDNFJq2w-/J=1203998150199070/A=5191955/R=0/SIG=112mhte3e/*http://www.ygroupsblog.com/blog/<http://us.ard.yahoo.com/SIG=13o9m1s8s/M=493064.12016258.12582637.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1204005350/L=/B=hvvBDNFJq2w-/J=1203998150199070/A=5191955/R=0/SIG=112mhte3e/*http:/www.ygroupsblog.com/blog/>> > > for the latest > > scoop on Groups. > . > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
750. Buying a StackMat in Europe
From: "rosson91" <rosson91@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Feb 2008 20:20:23 -0000

Does someone know where I can buy a StackMat online (to ship to
Italy) ? I'd ilke to pay with paypal.
thank you





751. [Speed cubing group] Re: Olympic Cube (V-Cube)
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Feb 2008 20:51:19 -0000

Hi :-) Robot scramblers would take some of the charm away for me. Or how would people like robot footy referees ? ;-) - Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > > But you're right, something automated (and not so flashy as Rubot) > > would be great to have for scrambling at competitions > > Each competitor would have his own distinctive logo sticker (possibly with a > bar code) so that the robot can keep track of > which scramble to use next for this competitor. > > Cheers! > Stefan > > > [Non-text portions of this message have been removed] >
752. RE: [Speed cubing group] Volunteers needed for cross solving study
From: "Brewer, Neil" <neil.brewer@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 26 Feb 2008 16:20:38 -0500

Lars,
I have it running on 3 computers. I'll try to recruit more tomorrow.
Neil

From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Lars Vandenbergh
Sent: Monday, February 25, 2008 7:41 AM
To: speedsolvingrubikscube@yahoogroups.com
Subject: [Speed cubing group] Volunteers needed for cross solving study


Dear friends,

Some of you may remember this post:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/430

In the study I did there I calculated some statistics for the
required number of moves for solving the cross of a fixed color.
Since most people always start with the same color, these figures
give us a good idea of what the target should be for speedcubing.

Lately there have been some discussions on whether being color
neutral is a big advantage for people who start with building the
cross. Of course, it's easy to find single cases where the white
cross can't be solved in under 8 moves but the yellow cross is
already solved. But that doesn't tell us a lot about whether color
neutrality is better compared to fixed color cross solving in the
long run.

That's why I'm currently redoing the same experiment for solving the
cross on _any_ face. The intermediate results can be seen here:
http://www.cubezone.be/colorneutrality.html

I've done about 18% of the all the cases at the moment, and this took
about 10 days. I plan to repeat this experiment for quarter turn
metric (this current calculations use face turn metric), and I think
it would also be interesting to investigate opposite cross solving
and see where it is placed against fixed color cross solving and
complete color neutral cross solving.

I'm very excited to know what the results will end up being, but I
don't feel like waiting for another 2-3 months. That's why I was
hoping that we could tackle this problem in SETI@home style and
distribute the work over various machines. I've made a small client
that is able to do generate all edge positions and solve them:
http://www.cubezone.be/colorneutralityathome.zip

Just download, extract, and launch run.bat and it will connect to a
server and retrieve a package from it. A package in this case
corresponds to all positions that have the same pattern of flipped/
unflipped edges. Once it has finshed processing a package, it will
send the results to the server and retrieve a new one.

If you want to contribute to this study, feel free to download the
client application and process some packages. It will take up
virtually no memory or network bandwidth, but it will keep your
processor busy all the time.

Thanks for your help.

Kind regards,
Lars



[Non-text portions of this message have been removed]



753. [Speed cubing group] Re: Volunteers needed for cross solving study
From: "jonwooding" <jonwooding@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Feb 2008 22:23:58 -0000

Is there a thread for this that already exists? I don't want to hijack this one. --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" <david20708@...> wrote: > > As Joel said in his original message, the "current calculations use > face turn metric". So, you're right; R2 counts as one turn. > > I don't think you have to worry about developing muscle memory of > improper cross techniques. That's more of a concern when learning the > rest of the cube. > > One thing that you might want to try to do now is to make sure that > you solve the cross with the cross face either down or to the left (if > you are right handed). Many people, including me, started by solving > the cross on top. It was pretty difficult for me to switch to keeping > the cross on bottom. Of course, people have been known to solve with > the cross on top and win World Championships, so it may not matter > that much. > > On Tue, Feb 26, 2008 at 1:41 PM, jonwooding <jonwooding@...> wrote: > > > > > > > > > > > > > > I'm sorry if this is a REALLY dumb question, but I'm new to > > speedcubing. I started learning to solve a cube in December of 2007 > > (3 months ago), and am averaging 1:30 for my solves (I just got my > > first 1min solve from a 'real scramble' yesterday). > > > > My 'dumb question' is, when you are talking about the number of > > turns for solving a cross, that number is face turns, correct? R2=1 > > turn? I am trying to heed the advice found on cubefreak.net and > > learning the cross 'inside and out'... so that no matter what, I can > > solve in 7 moves or less, but this 'has to be' face turns... but I > > wanted to ask. > > > > If I'm doing something wrong, I'd like to figure it out now, instead > > of after this method has become muscle memory. > > > > Thanks. > > >
754. Re: [Speed cubing group] Re: cubers in Bellingham, WA
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Feb 2008 16:25:20 -0800 (PST)

Apparently, Tyson is only asked because he is well known? Brian Shelley Chang <shelchang@...> wrote: I had some advice, but since you only asked Tyson, I guess you don't need my help. --- In speedsolvingrubikscube@yahoogroups.com, "rubiksguy" <rubiksguy@...> wrote: > > Where can I find their email addresses? > And, tyson, can you give me a hand learning a new method, please? > I am also currently learning Bill McGaugh's two cycle blindfold method. This is my first > method for BLDing. Any advice? > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@> wrote: > > > > You should e-mail them yourselves. > > > > On Mon, Feb 25, 2008 at 9:27 PM, Jameson OConnor <rubiksguy@> wrote: > > > > > > > > > > > > > > > > > > > > > what are their phone numbers? You can send me your > > > phone number at rubiksguy@ if you want to > > > talk cubing. I would love to. > > > > > > __________________________________________________________ > > > Never miss a thing. Make Yahoo your home page. > > > http://www.yahoo.com/r/hs > > > > > > [Non-text portions of this message have been removed]
755. [Speed cubing group] Re: cubers in Bellingham, WA
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Feb 2008 02:17:39 -0000

Thus my reply. Well known doesn't necessarily equal most knowledgeable. For example, Tyson doesn't even use Bill McGaugh's two cycle blindfold method. And it's not like it would be hard to find someone else to answer your question. The message was already addressed to everyone else in the group. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Apparently, Tyson is only asked because he is well known? > > Brian > > Shelley Chang <shelchang@...> wrote: > I had some advice, but since you only asked Tyson, I guess you don't > need my help. > > --- In speedsolvingrubikscube@yahoogroups.com, "rubiksguy" > <rubiksguy@> wrote: > > > > Where can I find their email addresses? > > And, tyson, can you give me a hand learning a new method, please? > > I am also currently learning Bill McGaugh's two cycle blindfold > method. This is my first > > method for BLDing. Any advice? > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > > > You should e-mail them yourselves. > > > > > > On Mon, Feb 25, 2008 at 9:27 PM, Jameson OConnor <rubiksguy@> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > what are their phone numbers? You can send me your > > > > phone number at rubiksguy@ if you want to > > > > talk cubing. I would love to. > > > > > > > > __________________________________________________________ > > > > Never miss a thing. Make Yahoo your home page. > > > > http://www.yahoo.com/r/hs > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
756. puzzle building
From: "rubiksguy" <rubiksguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Feb 2008 02:56:03 -0000

how can I get in contact with Tony Fisher or other puzzle builders to discuss designs?



757. Re: puzzle building
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Feb 2008 03:11:17 -0000

Generally the forums over at www.twistypuzzles.com are very good for this. They have a healthy membership of collectors, cubers, and puzzle builders. -Daniel --- In speedsolvingrubikscube@yahoogroups.com, "rubiksguy" <rubiksguy@...> wrote: > > how can I get in contact with Tony Fisher or other puzzle builders to discuss designs? >
758. (no subject)
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Feb 2008 06:45:51 -0000

Haha this is funny because right after his message there's a message that says "tired of spam?". xD --- In speedsolvingrubikscube@yahoogroups.com, jesse durana <kkk_sss_nvi@...> wrote: > > hi can u give me a basic patter to solve the rubik cube pls!!!!!!!!!!1 master pls!!!!! > im jesse and you are !! > tnx for the patter hihihi ^_^ > > > --------------------------------- > Tired of spam? Yahoo! Mail has the best spam protection around > http://ph.mail.yahoo.com > > [Non-text portions of this message have been removed] >
759. Re: Volunteers needed for cross solving study
From: a_ooms75 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Feb 2008 07:36:45 -0000

Program started :) --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" <lars.vandenbergh@...> wrote: > > Dear friends, > > Some of you may remember this post: > http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/430 > > In the study I did there I calculated some statistics for the > required number of moves for solving the cross of a fixed color. > Since most people always start with the same color, these figures > give us a good idea of what the target should be for speedcubing. > > Lately there have been some discussions on whether being color > neutral is a big advantage for people who start with building the > cross. Of course, it's easy to find single cases where the white > cross can't be solved in under 8 moves but the yellow cross is > already solved. But that doesn't tell us a lot about whether color > neutrality is better compared to fixed color cross solving in the > long run. > > That's why I'm currently redoing the same experiment for solving the > cross on _any_ face. The intermediate results can be seen here: > http://www.cubezone.be/colorneutrality.html > > I've done about 18% of the all the cases at the moment, and this took > about 10 days. I plan to repeat this experiment for quarter turn > metric (this current calculations use face turn metric), and I think > it would also be interesting to investigate opposite cross solving > and see where it is placed against fixed color cross solving and > complete color neutral cross solving. > > I'm very excited to know what the results will end up being, but I > don't feel like waiting for another 2-3 months. That's why I was > hoping that we could tackle this problem in SETI@home style and > distribute the work over various machines. I've made a small client > that is able to do generate all edge positions and solve them: > http://www.cubezone.be/colorneutralityathome.zip > > Just download, extract, and launch run.bat and it will connect to a > server and retrieve a package from it. A package in this case > corresponds to all positions that have the same pattern of flipped/ > unflipped edges. Once it has finshed processing a package, it will > send the results to the server and retrieve a new one. > > If you want to contribute to this study, feel free to download the > client application and process some packages. It will take up > virtually no memory or network bandwidth, but it will keep your > processor busy all the time. > > Thanks for your help. > > Kind regards, > Lars >
760. Re: cubers in Bellingham, WA
From: Jameson O'Connor <rubiksguy@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 27 Feb 2008 00:26:44 -0800 (PST)

No way dude, I'm always open to any advice. What were you going to say? Rubiksguy@...

Sent from my iPhone


____________________________________________________________________________________
Never miss a thing. Make Yahoo your home page.
http://www.yahoo.com/r/hs


761. Re: Volunteers needed for cross solving study
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Feb 2008 11:21:50 -0000

Thanks a lot guys and thanks to everyone who has taken part so far. It's going at a nice, steady pace and we're already halfway. As I mentioned in my original post, I plan to do 3 more calculations of the same magnitude. I hope I can keep counting on your support, this is really great. Kind regards, Lars --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...> wrote: > > Program started :) > --- In speedsolvingrubikscube@yahoogroups.com, "Brewer, Neil" <neil.brewer@...> wrote: > > Lars, > I have it running on 3 computers. I'll try to recruit more tomorrow. > Neil >
762. release date
From: "rubiksguy" <rubiksguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Feb 2008 11:29:19 -0000

when will the darn v-cubes be released already. Their website is showing month old
news!
also, any of you are free to email me at rubiksguy@... to talk cubing. I could use
a tutor for the fridrich method.
Thanks




763. RE: [Speed cubing group] Re: Volunteers needed for cross solving study
From: "Brewer, Neil" <neil.brewer@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 27 Feb 2008 10:28:23 -0500

Lars, Is there any way you could link each orientation to the corresponding scramble? I'd like to see the few scrambles of depth 8. (I doubt depth 0 would be all that interesting...) Thanks, Neil From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Lars Vandenbergh Sent: Wednesday, February 27, 2008 6:22 AM To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re: Volunteers needed for cross solving study Thanks a lot guys and thanks to everyone who has taken part so far. It's going at a nice, steady pace and we're already halfway. As I mentioned in my original post, I plan to do 3 more calculations of the same magnitude. I hope I can keep counting on your support, this is really great. Kind regards, Lars --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube%40yahoogroups.com>, a_ooms75 <no_reply@...> wrote: > > Program started :) > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube%40yahoogroups.com>, "Brewer, Neil" <neil.brewer@...> wrote: > > Lars, > I have it running on 3 computers. I'll try to recruit more tomorrow. > Neil > [Non-text portions of this message have been removed]
764. Re: Volunteers needed for cross solving study
From: a_ooms75 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Feb 2008 06:04:32 -0000

I just look at the page of the stats and i noticed that there are a few duplications is this correct. 1 80.520 1.118.120 10.177.113 65.254.746 228.176.990 170.825.279 3.368.830 2 0 4,184 2 80.520 1.118.120 10.177.113 65.254.746 228.176.990 170.825.279 3.368.830 2 0 4,184 128 80.520 1.196.944 10.056.023 62.465.464 219.233.112 181.531.938 4.437.596 3 0 4,217 129 80.520 1.196.944 10.056.023 62.465.464 219.233.112 181.531.938 4.437.596 3 0 4,217 883 0 80.640 1.406.058 11.748.386 83.814.811 270.262.402 111.484.711 204.592 0 5 887 0 80.640 1.406.058 11.748.386 83.814.811 270.262.402 111.484.711 204.592 0 5 947 0 80.640 1.406.058 11.748.386 83.814.811 270.262.402 111.484.711 204.592 0 5 983 0 80.640 1.406.058 11.748.386 83.814.811 270.262.402 111.484.711 204.592 0 5 Greets ~AO --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" <lars.vandenbergh@...> wrote: > > Dear friends, > > Some of you may remember this post: > http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/430 > > In the study I did there I calculated some statistics for the > required number of moves for solving the cross of a fixed color. > Since most people always start with the same color, these figures > give us a good idea of what the target should be for speedcubing. > > Lately there have been some discussions on whether being color > neutral is a big advantage for people who start with building the > cross. Of course, it's easy to find single cases where the white > cross can't be solved in under 8 moves but the yellow cross is > already solved. But that doesn't tell us a lot about whether color > neutrality is better compared to fixed color cross solving in the > long run. > > That's why I'm currently redoing the same experiment for solving the > cross on _any_ face. The intermediate results can be seen here: > http://www.cubezone.be/colorneutrality.html > > I've done about 18% of the all the cases at the moment, and this took > about 10 days. I plan to repeat this experiment for quarter turn > metric (this current calculations use face turn metric), and I think > it would also be interesting to investigate opposite cross solving > and see where it is placed against fixed color cross solving and > complete color neutral cross solving. > > I'm very excited to know what the results will end up being, but I > don't feel like waiting for another 2-3 months. That's why I was > hoping that we could tackle this problem in SETI@home style and > distribute the work over various machines. I've made a small client > that is able to do generate all edge positions and solve them: > http://www.cubezone.be/colorneutralityathome.zip > > Just download, extract, and launch run.bat and it will connect to a > server and retrieve a package from it. A package in this case > corresponds to all positions that have the same pattern of flipped/ > unflipped edges. Once it has finshed processing a package, it will > send the results to the server and retrieve a new one. > > If you want to contribute to this study, feel free to download the > client application and process some packages. It will take up > virtually no memory or network bandwidth, but it will keep your > processor busy all the time. > > Thanks for your help. > > Kind regards, > Lars >
765. Re: F2L computer analyses
From: a_ooms75 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Feb 2008 06:42:09 -0000

Is it possible you can past here what you have writen on the http://cubezzz.homelinux.org/drupal/?q=node/view/109 cos i have also trouble getting on that page greets ~AO --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > I have also been unable to access it lately > (cubezzz.homelinux.org/drupal). Nor the main cubeman.org site. > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "tomrokicki" > <rokicki@> wrote: > > > > Anyone know what happened to cubezzz.homelinux.org/drupal > > (the new version of CubeLovers)? It seems to be down now > > for almost a week. Or is it just me? > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > <brnorsk@> wrote: > > > > > > Hi, > > > > > > I have done some "F2L" computer analyses. The analyses are God's > > > algorithm type calculations where moves are restricted to some > > > specified cross-preserving moves and move sequences. The analyses > > > assume the cross is already solved, or (in one of the analyses) at > > > least the cross edges are solved relative to each other, but not > > > necessarily rotated to the correct positions. > > > > > > See the following link for the details. > > > > > > http://cubezzz.homelinux.org/drupal/?q=node/view/109 > > > > > > - Bruce > > > > > >
766. Re: Volunteers needed for cross solving study
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Feb 2008 08:41:46 -0000

Alexander, Yes, this is because of the symmetries of the cube. We're doing more work then strictly necessary, but it would have been a lot harder to implement this in such a way that it would take into account symmetric patterns of the edge flip. The good thing about it is that way have some way to check the integrity of the results. Lars --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...> wrote: > > I just look at the page of the stats and i noticed that there > are a few duplications is this correct. > > 1 80.520 1.118.120 10.177.113 65.254.746 228.176.990 170.825.279 > 3.368.830 2 0 4,184 > 2 80.520 1.118.120 10.177.113 65.254.746 228.176.990 170.825.279 > 3.368.830 2 0 4,184 > > 128 80.520 1.196.944 10.056.023 62.465.464 219.233.112 181.531.938 > 4.437.596 3 0 4,217 > 129 80.520 1.196.944 10.056.023 62.465.464 219.233.112 181.531.938 > 4.437.596 3 0 4,217 > > 883 0 80.640 1.406.058 11.748.386 83.814.811 270.262.402 111.484.711 > 204.592 0 5 > 887 0 80.640 1.406.058 11.748.386 83.814.811 270.262.402 111.484.711 > 204.592 0 5 > 947 0 80.640 1.406.058 11.748.386 83.814.811 270.262.402 111.484.711 > 204.592 0 5 > 983 0 80.640 1.406.058 11.748.386 83.814.811 270.262.402 111.484.711 > 204.592 0 5 > > Greets > ~AO > --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" > <lars.vandenbergh@> wrote: > > > > Dear friends, > > > > Some of you may remember this post: > > > http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/430 > > > > In the study I did there I calculated some statistics for the > > required number of moves for solving the cross of a fixed color. > > Since most people always start with the same color, these figures > > give us a good idea of what the target should be for speedcubing. > > > > Lately there have been some discussions on whether being color > > neutral is a big advantage for people who start with building the > > cross. Of course, it's easy to find single cases where the white > > cross can't be solved in under 8 moves but the yellow cross is > > already solved. But that doesn't tell us a lot about whether color > > neutrality is better compared to fixed color cross solving in the > > long run. > > > > That's why I'm currently redoing the same experiment for solving > the > > cross on _any_ face. The intermediate results can be seen here: > > http://www.cubezone.be/colorneutrality.html > > > > I've done about 18% of the all the cases at the moment, and this > took > > about 10 days. I plan to repeat this experiment for quarter turn > > metric (this current calculations use face turn metric), and I > think > > it would also be interesting to investigate opposite cross solving > > and see where it is placed against fixed color cross solving and > > complete color neutral cross solving. > > > > I'm very excited to know what the results will end up being, but I > > don't feel like waiting for another 2-3 months. That's why I was > > hoping that we could tackle this problem in SETI@home style and > > distribute the work over various machines. I've made a small client > > that is able to do generate all edge positions and solve them: > > http://www.cubezone.be/colorneutralityathome.zip > > > > Just download, extract, and launch run.bat and it will connect to a > > server and retrieve a package from it. A package in this case > > corresponds to all positions that have the same pattern of flipped/ > > unflipped edges. Once it has finshed processing a package, it will > > send the results to the server and retrieve a new one. > > > > If you want to contribute to this study, feel free to download the > > client application and process some packages. It will take up > > virtually no memory or network bandwidth, but it will keep your > > processor busy all the time. > > > > Thanks for your help. > > > > Kind regards, > > Lars > > >
767. Blindfold cubing
From: "rosson91" <rosson91@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Feb 2008 14:42:33 -0000

Hallo! What is the easiest mathod?
Can you give me the link?
thanks



768. Re: Blindfold cubing
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Feb 2008 15:00:24 -0000

www.google.com --- In speedsolvingrubikscube@yahoogroups.com, "rosson91" <rosson91@...> wrote: > > Hallo! What is the easiest mathod? > Can you give me the link? > thanks >
769. Re: [Speed cubing group] Re: Blindfold cubing
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Feb 2008 16:36:24 +0100

Very easy method: http://kociemba.org/cube.htm [1]
Only requires about 20 moves and hardly any learning/thinking
On Thu, 28 Feb 2008 15:00:24 -0000, cmhardw wrote:
www.google.com
--- In speedsolvingrubikscube@yahoogroups.com [2], "rosson91"
.> wrote:
>
> Hallo! What is the easiest mathod?
> Can you give me the link?
> thanks
>


Links:
------
[1] http://kociemba.org/cube.htm
[2]
mailto:speedsolvingrubikscube%40yahoogroups.com
[3]
http://groups.yahoo.com/group/speedsolvingrubikscube/message/2367;_ylc=X3oDMTM1Y3RiNmRuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzQwMjgzBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTIwNDIxMDgyNwR0cGNJZAMyMzY3
[4]
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxaHBxazVtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzQwMjgzBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTIwNDIxMDgyNw--?act=reply&messageNum=40283
[5]
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlaXFqZ2FsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTIwNDIxMDgyNw--
[6]
http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlaW42a204BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTIwNDIxMDgyNw--
[7]
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmZm9rOWliBF9TAzk3MzU
5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzEyMDQyMTA4Mjc-
[8]
http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlczQxcWZiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTIwNDIxMDgyNw--
[9]
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmYmUwb2FyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzEyMDQyMTA4Mjc-
[10]
http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjc3VlczNxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzEyMDQyMTA4Mjc-
[11]
http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmc200a2hsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzEyMDQyMTA4Mjc-
[12]
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlNW10c3ZvBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3J
wc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTIwNDIxMDgyNw--
[13]
http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkOWNvOWFiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMjA0MjEwODI3
[14]
http://groups.yahoo.com/;_ylc=X3oDMTJkNDIxcDVoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMjA0MjEwODI3
[15]
http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmZjd2dmw3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzEyMDQyMTA4Mjc-
[16]
mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email
Delivery: Digest
[17]
mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change
Delivery Format: Traditional
[18]
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkYTdwZWEyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMjA0MjEwODI3
[19]
http://docs.yahoo.com/info/terms/
[20]
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=
[21]
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmNTY4bzJzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzEyMDQyMTA4Mjc-
[22]
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlaWJ1N2xqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTIwNDIxMDgyNw--
[23]
http://us.ard.yahoo.com/SIG=13oj4tktt/M=493064.12016308.12445700.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1204218027/L=/B=M02PD0LaX.4-/J=1204210827199201/A=3848642/R=0/SIG=131eshi2t/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2004&cmp=Yahoo&ctv=Groups3&s=Y&s2=&s3=&b=50
[24]
http://us.ard.yahoo.com/SIG=13ohkctvr/M=493064.12016283.12445687.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1204218027/L=/B=NE2PD0LaX.4-/J=1204210827199201/A=5202322/R=0/SIG=11aijbghb/*http
://new.groups.yahoo.com/allbrangroup
[25]
http://us.ard.yahoo.com/SIG=13o18k4vp/M=493064.12016258.12582637.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1204218027/L=/B=NU2PD0LaX.4-/J=1204210827199201/A=5191953/R=0/SIG=112mhte3e/*http://www.ygroupsblog.com/blog/


[Non-text portions of this message have been removed]



770. Re: [Speed cubing group] Re: Blindfold cubing
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Feb 2008 08:20:08 -0800

Just picture the colors in your head. Do you understand why everyone is being sarcastic? On Thu, Feb 28, 2008 at 7:36 AM, avgalen @ silhouette. nl <avgalen@...> wrote: > > > > > > > Very easy method: http://kociemba.org/cube.htm [1] > Only requires about 20 moves and hardly any learning/thinking > > On Thu, 28 Feb 2008 15:00:24 -0000, cmhardw wrote: > www.google.com > --- In speedsolvingrubikscube@yahoogroups.com [2], "rosson91" > > .> wrote: > > > > Hallo! What is the easiest mathod? > > Can you give me the link? > > thanks > > > > > Links: > ------ > [1] http://kociemba.org/cube.htm > [2] > mailto:speedsolvingrubikscube%40yahoogroups.com > [3] > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/2367;_ylc=X3oDMTM1Y3RiNmRuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzQwMjgzBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTIwNDIxMDgyNwR0cGNJZAMyMzY3 > [4] > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxaHBxazVtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzQwMjgzBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTIwNDIxMDgyNw--?act=reply&messageNum=40283 > [5] > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlaXFqZ2FsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTIwNDIxMDgyNw-- > [6] > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlaW42a204BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTIwNDIxMDgyNw-- > [7] > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmZm9rOWliBF9TAzk3MzU > > 5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzEyMDQyMTA4Mjc- > [8] > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlczQxcWZiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTIwNDIxMDgyNw-- > [9] > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmYmUwb2FyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzEyMDQyMTA4Mjc- > [10] > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjc3VlczNxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzEyMDQyMTA4Mjc- > [11] > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmc200a2hsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzEyMDQyMTA4Mjc- > [12] > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlNW10c3ZvBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3J > wc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTIwNDIxMDgyNw-- > [13] > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkOWNvOWFiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMjA0MjEwODI3 > [14] > > http://groups.yahoo.com/;_ylc=X3oDMTJkNDIxcDVoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMjA0MjEwODI3 > [15] > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmZjd2dmw3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzEyMDQyMTA4Mjc- > [16] > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > Delivery: Digest > [17] > mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change > Delivery Format: Traditional > [18] > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkYTdwZWEyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMjA0MjEwODI3 > [19] > http://docs.yahoo.com/info/terms/ > [20] > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > [21] > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmNTY4bzJzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzEyMDQyMTA4Mjc- > [22] > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlaWJ1N2xqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTIwNDIxMDgyNw-- > [23] > > http://us.ard.yahoo.com/SIG=13oj4tktt/M=493064.12016308.12445700.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1204218027/L=/B=M02PD0LaX.4-/J=1204210827199201/A=3848642/R=0/SIG=131eshi2t/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2004&cmp=Yahoo&ctv=Groups3&s=Y&s2=&s3=&b=50 > [24] > > http://us.ard.yahoo.com/SIG=13ohkctvr/M=493064.12016283.12445687.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1204218027/L=/B=NE2PD0LaX.4-/J=1204210827199201/A=5202322/R=0/SIG=11aijbghb/*http > ://new.groups.yahoo.com/allbrangroup > [25] > > http://us.ard.yahoo.com/SIG=13o18k4vp/M=493064.12016258.12582637.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1204218027/L=/B=NU2PD0LaX.4-/J=1204210827199201/A=5191953/R=0/SIG=112mhte3e/*http://www.ygroupsblog.com/blog/ > > [Non-text portions of this message have been removed] > >
771. Re: Blindfold cubing
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Feb 2008 17:49:15 -0000

The easiest method, or mathod, is to peek under your blindfold. Requires almost no effort or extra learning at all. Just don't do it at a WCA competition. Or ever. --- In speedsolvingrubikscube@yahoogroups.com, "rosson91" <rosson91@...> wrote: > > Hallo! What is the easiest mathod? > Can you give me the link? > thanks >
772. Re: [Speed cubing group] Blindfold cubing
From: Cinoto <rwcinoto@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Feb 2008 10:15:26 -0800 (PST)

Io penso che puoi cominciare qui: http://solvethecube.110mb.com/index.php?location=blindfold Hanno altri metodi più veloce, ma questo è più facile. Se vuoi, possiamo parlare meglio in il italianrubikscube group oppure puoi provare questo: http://games.groups.yahoo.com/group/blindfoldsolving-rubiks-cube/ Ciao! Rafael Werneck Cinoto (11) 8463-6707 Skype: rwcinoto rwcinoto@... matduvidas@yahoo.com.br http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ----- Original Message ---- From: rosson91 <rosson91@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, February 28, 2008 11:42:33 AM Subject: [Speed cubing group] Blindfold cubing Hallo! What is the easiest mathod? Can you give me the link? thanks ____________________________________________________________________________________ Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs [Non-text portions of this message have been removed]
773. Re: [Speed cubing group] Blindfold cubing
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Feb 2008 18:28:41 -0000

Spoonfeeding only encourages laziness. --- In speedsolvingrubikscube@yahoogroups.com, Cinoto <rwcinoto@...> wrote: > > Io penso che puoi cominciare qui: > http://solvethecube.110mb.com/index.php?location=blindfold > > Hanno altri metodi più veloce, ma questo è più facile. Se vuoi, possiamo parlare meglio in il italianrubikscube group oppure puoi provare questo: http://games.groups.yahoo.com/group/blindfoldsolving-rubiks-cube/ > > Ciao! > > Rafael Werneck Cinoto > (11) 8463-6707 > Skype: rwcinoto > rwcinoto@... > matduvidas@... > http://www.rwcinoto.hpg.com.br/ > > PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! > > > > ----- Original Message ---- > From: rosson91 <rosson91@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, February 28, 2008 11:42:33 AM > Subject: [Speed cubing group] Blindfold cubing > > Hallo! What is the easiest mathod? > Can you give me the link? > thanks > > > > > > ____________________________________________________________________________________ > Never miss a thing. Make Yahoo your home page. > http://www.yahoo.com/r/hs > > [Non-text portions of this message have been removed] >
774. Re: [Speed cubing group] Blindfold cubing
From: ellensbunny <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Feb 2008 19:12:25 -0000

Man, why are so many people here such asses to newcomers? In the amount of time it takes to make a sarcastic comment, you could have provided help. That's what these forums are for! Not to simply tell people to go find out themselves. Not everyone knows where to start or knows what is a good use of time/use of strategy. Stuff like this is only going to discourage people. --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > Spoonfeeding only encourages laziness. > > --- In speedsolvingrubikscube@yahoogroups.com, Cinoto <rwcinoto@> > wrote: > > > > Io penso che puoi cominciare qui: > > http://solvethecube.110mb.com/index.php?location=blindfold > > > > Hanno altri metodi più veloce, ma questo è più facile. Se vuoi, > possiamo parlare meglio in il italianrubikscube group oppure puoi > provare questo: > http://games.groups.yahoo.com/group/blindfoldsolving-rubiks-cube/ > > > > Ciao! > > > > Rafael Werneck Cinoto > > (11) 8463-6707 > > Skype: rwcinoto > > rwcinoto@ > > matduvidas@ > > http://www.rwcinoto.hpg.com.br/ > > > > PS: Antes de imprimir essa mensagem, pense em seu compromisso com o > meio ambiente e com o corte de custos! > > > > > > > > ----- Original Message ---- > > From: rosson91 <rosson91@> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Thursday, February 28, 2008 11:42:33 AM > > Subject: [Speed cubing group] Blindfold cubing > > > > Hallo! What is the easiest mathod? > > Can you give me the link? > > thanks > > > > > > > > > > > > > ____________________________________________________________________________________ > > Never miss a thing. Make Yahoo your home page. > > http://www.yahoo.com/r/hs > > > > [Non-text portions of this message have been removed] > > >
775. Re: [Speed cubing group] Blindfold cubing
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Feb 2008 11:27:06 -0800 (PST)

actually stuff like this teaches people to use their own fingers and mind to find such typical answers for themselves. if you can't do a google search and end up with the 3cycle bld method, you have no chances of actually doing it. if you are stuck or have a particular point then people are usually more responsive than 'me noob, must solve, link me' ellensbunny <no_reply@yahoogroups.com> wrote: Man, why are so many people here such asses to newcomers? In the amount of time it takes to make a sarcastic comment, you could have provided help. That's what these forums are for! Not to simply tell people to go find out themselves. Not everyone knows where to start or knows what is a good use of time/use of strategy. Stuff like this is only going to discourage people. --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > Spoonfeeding only encourages laziness. > > --- In speedsolvingrubikscube@yahoogroups.com, Cinoto <rwcinoto@> > wrote: > > > > Io penso che puoi cominciare qui: > > http://solvethecube.110mb.com/index.php?location=blindfold > > > > Hanno altri metodi più veloce, ma questo è più facile. Se vuoi, > possiamo parlare meglio in il italianrubikscube group oppure puoi > provare questo: > http://games.groups.yahoo.com/group/blindfoldsolving-rubiks-cube/ > > > > Ciao! > > > > Rafael Werneck Cinoto > > (11) 8463-6707 > > Skype: rwcinoto > > rwcinoto@ > > matduvidas@ > > http://www.rwcinoto.hpg.com.br/ > > > > PS: Antes de imprimir essa mensagem, pense em seu compromisso com o > meio ambiente e com o corte de custos! > > > > > > > > ----- Original Message ---- > > From: rosson91 <rosson91@> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Thursday, February 28, 2008 11:42:33 AM > > Subject: [Speed cubing group] Blindfold cubing > > > > Hallo! What is the easiest mathod? > > Can you give me the link? > > thanks > > > > > > > > > > > > > __________________________________________________________ > > Never miss a thing. Make Yahoo your home page. > > http://www.yahoo.com/r/hs > > > > [Non-text portions of this message have been removed] > > > --------------------------------- Never miss a thing. Make Yahoo your homepage. [Non-text portions of this message have been removed]
776. Re: [Speed cubing group] Blindfold cubing
From: ellensbunny <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Feb 2008 19:35:23 -0000

I disagree -- I think providing people with a useful starting point is effortless and useful. It's not like people are going to constantly be barraging the forums with questions for every little step. Sometimes people just want to know a useful starting point when there's so much information out there, and who better to ask than those who've been there already? Sometimes even using google can be overwhelming for a beginner if they have no idea where to begin. --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > actually stuff like this teaches people to use their own fingers and mind to find such typical answers for themselves. if you can't do a google search and end up with the 3cycle bld method, you have no chances of actually doing it. if you are stuck or have a particular point then people are usually more responsive than 'me noob, must solve, link me' > > ellensbunny <no_reply@yahoogroups.com> wrote: Man, why are so many people here such asses to newcomers? In the > amount of time it takes to make a sarcastic comment, you could have > provided help. That's what these forums are for! Not to simply tell > people to go find out themselves. Not everyone knows where to start > or knows what is a good use of time/use of strategy. Stuff like this > is only going to discourage people. > > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" > <shelchang@> wrote: > > > > Spoonfeeding only encourages laziness. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Cinoto <rwcinoto@> > > wrote: > > > > > > Io penso che puoi cominciare qui: > > > http://solvethecube.110mb.com/index.php?location=blindfold > > > > > > Hanno altri metodi più veloce, ma questo è più facile. Se vuoi, > > possiamo parlare meglio in il italianrubikscube group oppure puoi > > provare questo: > > http://games.groups.yahoo.com/group/blindfoldsolving-rubiks-cube/ > > > > > > Ciao! > > > > > > Rafael Werneck Cinoto > > > (11) 8463-6707 > > > Skype: rwcinoto > > > rwcinoto@ > > > matduvidas@ > > > http://www.rwcinoto.hpg.com.br/ > > > > > > PS: Antes de imprimir essa mensagem, pense em seu compromisso com o > > meio ambiente e com o corte de custos! > > > > > > > > > > > > ----- Original Message ---- > > > From: rosson91 <rosson91@> > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Thursday, February 28, 2008 11:42:33 AM > > > Subject: [Speed cubing group] Blindfold cubing > > > > > > Hallo! What is the easiest mathod? > > > Can you give me the link? > > > thanks > > > > > > > > > > > > > > > > > > > > > __________________________________________________________ > > > Never miss a thing. Make Yahoo your home page. > > > http://www.yahoo.com/r/hs > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > --------------------------------- > Never miss a thing. Make Yahoo your homepage. > > [Non-text portions of this message have been removed] >
777. Re: [Speed cubing group] Blindfold cubing
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Feb 2008 19:49:11 -0000

If there was any indication that he had put forth any effort at all, for instance if he said "I found this method and that method, which would you recommend for a beginner?" or "I've been working on this but am having trouble with this part" he would have gotten a much better reception than just demanding "Give me a link!" And yes, lazy people do ask questions for every little step. Someone once emailed me asking about my blindfold method. I sent him a link to Macky's blindfold guide. He emailed me again and again, asking me questions that he wouldn't be asking me if he had actually taken time to read the guide I linked him to. I stopped responding because if he couldn't put forth the effort to read I couldn't imagine him putting forth the effort to learn. Shelley --- In speedsolvingrubikscube@yahoogroups.com, ellensbunny <no_reply@...> wrote: > > I disagree -- I think providing people with a useful starting point is > effortless and useful. It's not like people are going to constantly > be barraging the forums with questions for every little step. > Sometimes people just want to know a useful starting point when > there's so much information out there, and who better to ask than > those who've been there already? Sometimes even using google can be > overwhelming for a beginner if they have no idea where to begin. > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@> wrote: > > > > actually stuff like this teaches people to use their own fingers and > mind to find such typical answers for themselves. if you can't do a > google search and end up with the 3cycle bld method, you have no > chances of actually doing it. if you are stuck or have a particular > point then people are usually more responsive than 'me noob, must > solve, link me' > > > > ellensbunny <no_reply@yahoogroups.com> wrote: > Man, why are so many people here such asses to newcomers? In the > > amount of time it takes to make a sarcastic comment, you could have > > provided help. That's what these forums are for! Not to simply tell > > people to go find out themselves. Not everyone knows where to start > > or knows what is a good use of time/use of strategy. Stuff like this > > is only going to discourage people. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" > > <shelchang@> wrote: > > > > > > Spoonfeeding only encourages laziness. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Cinoto <rwcinoto@> > > > wrote: > > > > > > > > Io penso che puoi cominciare qui: > > > > http://solvethecube.110mb.com/index.php?location=blindfold > > > > > > > > Hanno altri metodi più veloce, ma questo è più facile. Se vuoi, > > > possiamo parlare meglio in il italianrubikscube group oppure puoi > > > provare questo: > > > http://games.groups.yahoo.com/group/blindfoldsolving-rubiks-cube/ > > > > > > > > Ciao! > > > > > > > > Rafael Werneck Cinoto > > > > (11) 8463-6707 > > > > Skype: rwcinoto > > > > rwcinoto@ > > > > matduvidas@ > > > > http://www.rwcinoto.hpg.com.br/ > > > > > > > > PS: Antes de imprimir essa mensagem, pense em seu compromisso com o > > > meio ambiente e com o corte de custos! > > > > > > > > > > > > > > > > ----- Original Message ---- > > > > From: rosson91 <rosson91@> > > > > To: speedsolvingrubikscube@yahoogroups.com > > > > Sent: Thursday, February 28, 2008 11:42:33 AM > > > > Subject: [Speed cubing group] Blindfold cubing > > > > > > > > Hallo! What is the easiest mathod? > > > > Can you give me the link? > > > > thanks > > > > > > > > > > > > > > > > > > > > > > > > > > > > > __________________________________________________________ > > > > Never miss a thing. Make Yahoo your home page. > > > > http://www.yahoo.com/r/hs > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > Never miss a thing. Make Yahoo your homepage. > > > > [Non-text portions of this message have been removed] > > >
778. Re: [Speed cubing group] Blindfold cubing
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Feb 2008 12:02:54 -0800

Stop asking for free hand-outs in life. If there was any indication of the slightest effort, people would have responded differently. On Thu, Feb 28, 2008 at 11:49 AM, Shelley Chang <shelchang@...> wrote: > > > > > > > If there was any indication that he had put forth any effort at all, > for instance if he said "I found this method and that method, which > would you recommend for a beginner?" or "I've been working on this but > am having trouble with this part" he would have gotten a much better > reception than just demanding "Give me a link!" > > And yes, lazy people do ask questions for every little step. Someone > once emailed me asking about my blindfold method. I sent him a link to > Macky's blindfold guide. He emailed me again and again, asking me > questions that he wouldn't be asking me if he had actually taken time > to read the guide I linked him to. I stopped responding because if he > couldn't put forth the effort to read I couldn't imagine him putting > forth the effort to learn. > > Shelley > > --- In speedsolvingrubikscube@yahoogroups.com, ellensbunny > > > <no_reply@...> wrote: > > > > I disagree -- I think providing people with a useful starting point is > > effortless and useful. It's not like people are going to constantly > > be barraging the forums with questions for every little step. > > Sometimes people just want to know a useful starting point when > > there's so much information out there, and who better to ask than > > those who've been there already? Sometimes even using google can be > > overwhelming for a beginner if they have no idea where to begin. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > <perscription_death@> wrote: > > > > > > actually stuff like this teaches people to use their own fingers and > > mind to find such typical answers for themselves. if you can't do a > > google search and end up with the 3cycle bld method, you have no > > chances of actually doing it. if you are stuck or have a particular > > point then people are usually more responsive than 'me noob, must > > solve, link me' > > > > > > ellensbunny <no_reply@yahoogroups.com> wrote: > > Man, why are so many people here such asses to newcomers? In the > > > amount of time it takes to make a sarcastic comment, you could have > > > provided help. That's what these forums are for! Not to simply tell > > > people to go find out themselves. Not everyone knows where to start > > > or knows what is a good use of time/use of strategy. Stuff like this > > > is only going to discourage people. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" > > > <shelchang@> wrote: > > > > > > > > Spoonfeeding only encourages laziness. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Cinoto <rwcinoto@> > > > > wrote: > > > > > > > > > > Io penso che puoi cominciare qui: > > > > > http://solvethecube.110mb.com/index.php?location=blindfold > > > > > > > > > > Hanno altri metodi più veloce, ma questo è più facile. Se vuoi, > > > > possiamo parlare meglio in il italianrubikscube group oppure puoi > > > > provare questo: > > > > http://games.groups.yahoo.com/group/blindfoldsolving-rubiks-cube/ > > > > > > > > > > Ciao! > > > > > > > > > > Rafael Werneck Cinoto > > > > > (11) 8463-6707 > > > > > Skype: rwcinoto > > > > > rwcinoto@ > > > > > matduvidas@ > > > > > http://www.rwcinoto.hpg.com.br/ > > > > > > > > > > PS: Antes de imprimir essa mensagem, pense em seu compromisso > com o > > > > meio ambiente e com o corte de custos! > > > > > > > > > > > > > > > > > > > > ----- Original Message ---- > > > > > From: rosson91 <rosson91@> > > > > > To: speedsolvingrubikscube@yahoogroups.com > > > > > Sent: Thursday, February 28, 2008 11:42:33 AM > > > > > Subject: [Speed cubing group] Blindfold cubing > > > > > > > > > > Hallo! What is the easiest mathod? > > > > > Can you give me the link? > > > > > thanks > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > __________________________________________________________ > > > > > Never miss a thing. Make Yahoo your home page. > > > > > http://www.yahoo.com/r/hs > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Never miss a thing. Make Yahoo your homepage. > > > > > > [Non-text portions of this message have been removed] > > > > > > >
779. Re: Blindfold cubing
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Feb 2008 20:17:19 -0000

Google is a very useful starting point. I'm confused, in previous posts, you have stated that your bld times are around 1 minute, which makes you the fastest in the world. You also state that you think people who have been there before should provide a starting point. So where's your starting point? What method do you use? Have you ever competed in a competition? Or are you really just using this account to troll? --- In speedsolvingrubikscube@yahoogroups.com, ellensbunny <no_reply@...> wrote: > > I disagree -- I think providing people with a useful starting point is > effortless and useful. It's not like people are going to constantly > be barraging the forums with questions for every little step. > Sometimes people just want to know a useful starting point when > there's so much information out there, and who better to ask than > those who've been there already? Sometimes even using google can be > overwhelming for a beginner if they have no idea where to begin. > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@> wrote: > > > > actually stuff like this teaches people to use their own fingers and > mind to find such typical answers for themselves. if you can't do a > google search and end up with the 3cycle bld method, you have no > chances of actually doing it. if you are stuck or have a particular > point then people are usually more responsive than 'me noob, must > solve, link me' > > > > ellensbunny <no_reply@yahoogroups.com> wrote: > Man, why are so many people here such asses to newcomers? In the > > amount of time it takes to make a sarcastic comment, you could have > > provided help. That's what these forums are for! Not to simply tell > > people to go find out themselves. Not everyone knows where to start > > or knows what is a good use of time/use of strategy. Stuff like this > > is only going to discourage people. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" > > <shelchang@> wrote: > > > > > > Spoonfeeding only encourages laziness. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Cinoto <rwcinoto@> > > > wrote: > > > > > > > > Io penso che puoi cominciare qui: > > > > http://solvethecube.110mb.com/index.php?location=blindfold > > > > > > > > Hanno altri metodi più veloce, ma questo è più facile. Se vuoi, > > > possiamo parlare meglio in il italianrubikscube group oppure puoi > > > provare questo: > > > http://games.groups.yahoo.com/group/blindfoldsolving-rubiks-cube/ > > > > > > > > Ciao! > > > > > > > > Rafael Werneck Cinoto > > > > (11) 8463-6707 > > > > Skype: rwcinoto > > > > rwcinoto@ > > > > matduvidas@ > > > > http://www.rwcinoto.hpg.com.br/ > > > > > > > > PS: Antes de imprimir essa mensagem, pense em seu compromisso com o > > > meio ambiente e com o corte de custos! > > > > > > > > > > > > > > > > ----- Original Message ---- > > > > From: rosson91 <rosson91@> > > > > To: speedsolvingrubikscube@yahoogroups.com > > > > Sent: Thursday, February 28, 2008 11:42:33 AM > > > > Subject: [Speed cubing group] Blindfold cubing > > > > > > > > Hallo! What is the easiest mathod? > > > > Can you give me the link? > > > > thanks > > > > > > > > > > > > > > > > > > > > > > > > > > > > > __________________________________________________________ > > > > Never miss a thing. Make Yahoo your home page. > > > > http://www.yahoo.com/r/hs > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > Never miss a thing. Make Yahoo your homepage. > > > > [Non-text portions of this message have been removed] > > >
780. Robot Rules/Competitions
From: "Evan" <evan.gates@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Feb 2008 20:31:10 -0000

Hello everyone,

I've been out of the loop for a bit, so I'm not sure whether or not
this has been touched upon. Looks like I'm going to be building a new
robot, and I think competitions would be cool, but to do so we need
standardized rules. I was thinking something along the lines of human
rules, starts on the table, 15 second inspection, back on the table,
pickup to solve, and set down (everything deepcube couldn't do). That
being said, I don't think there should be rules as to the number of
parts manipulating the cube (can have more than two...) So now my
question is, how do we measure the time? A stackmat wouldn't work
most likely, or I guess that could be one of the challenges.

What does everyone else think about this? If it has been discussed, I
apologize, send me a link to the archive and tell me to shut up.

-Evan



781. Re: Blindfold cubing
From: Cinoto <rwcinoto@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Feb 2008 12:32:16 -0800 (PST)

Hey guys! That´s ok, we are all here to have fun, aren´t we? Why don´t we simply do like this: if anyone asks anything we might answer or not, and that´s it! We just don´t need to tell him that he could have done something better. If nobody replies, I hope the person understand it and will try some other way to find the answer. I just answered that because I´ve seen so many helpless and discouraging replies... Besides, I see no such inteligence in using google. To me, it´s almost the same. The difference is that who answers is not a person, it´s quickly and nobody will tell you to look for the answer in another place. Cheers! Rafael Werneck Cinoto (11) 8463-6707 Skype: rwcinoto rwcinoto@... matduvidas@... http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ----- Original Message ---- From: amiejl1981 <yahoo@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, February 28, 2008 5:17:19 PM Subject: [Speed cubing group] Re: Blindfold cubing Google is a very useful starting point. I'm confused, in previous posts, you have stated that your bld times are around 1 minute, which makes you the fastest in the world. You also state that you think people who have been there before should provide a starting point. So where's your starting point? What method do you use? Have you ever competed in a competition? Or are you really just using this account to troll? --- In speedsolvingrubiksc ube@yahoogroups. com, ellensbunny <no_reply@.. .> wrote: > > I disagree -- I think providing people with a useful starting point is > effortless and useful. It's not like people are going to constantly > be barraging the forums with questions for every little step. > Sometimes people just want to know a useful starting point when > there's so much information out there, and who better to ask than > those who've been there already? Sometimes even using google can be > overwhelming for a beginner if they have no idea where to begin. > > --- In speedsolvingrubiksc ube@yahoogroups. com, Clancy Cochran > <perscription_ death@> wrote: > > > > actually stuff like this teaches people to use their own fingers and > mind to find such typical answers for themselves. if you can't do a > google search and end up with the 3cycle bld method, you have no > chances of actually doing it. if you are stuck or have a particular > point then people are usually more responsive than 'me noob, must > solve, link me' > > > > ellensbunny <no_reply@yahoogroup s.com> wrote: > Man, why are so many people here such asses to newcomers? In the > > amount of time it takes to make a sarcastic comment, you could have > > provided help. That's what these forums are for! Not to simply tell > > people to go find out themselves. Not everyone knows where to start > > or knows what is a good use of time/use of strategy. Stuff like this > > is only going to discourage people. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Shelley Chang" > > <shelchang@> wrote: > > > > > > Spoonfeeding only encourages laziness. > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Cinoto <rwcinoto@> > > > wrote: > > > > > > > > Io penso che puoi cominciare qui: > > > > http://solvethecube .110mb.com/ index.php? location= blindfold > > > > > > > > Hanno altri metodi più veloce, ma questo è più facile. Se vuoi, > > > possiamo parlare meglio in il italianrubikscube group oppure puoi > > > provare questo: > > > http://games. groups.yahoo. com/group/ blindfoldsolving -rubiks-cube/ > > > > > > > > Ciao! > > > > > > > > Rafael Werneck Cinoto > > > > (11) 8463-6707 > > > > Skype: rwcinoto > > > > rwcinoto@ > > > > matduvidas@ > > > > http://www.rwcinoto .hpg.com. br/ > > > > > > > > PS: Antes de imprimir essa mensagem, pense em seu compromisso com o > > > meio ambiente e com o corte de custos! > > > > > > > > > > > > > > > > ----- Original Message ---- > > > > From: rosson91 <rosson91@> > > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > > Sent: Thursday, February 28, 2008 11:42:33 AM > > > > Subject: [Speed cubing group] Blindfold cubing > > > > > > > > Hallo! What is the easiest mathod? > > > > Can you give me the link? > > > > thanks > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ > > > > Never miss a thing. Make Yahoo your home page. > > > > http://www.yahoo. com/r/hs > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > ------------ --------- --------- --- > > Never miss a thing. Make Yahoo your homepage. > > > > [Non-text portions of this message have been removed] > > > ____________________________________________________________________________________ Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ [Non-text portions of this message have been removed]
782. Re: Robot Rules/Competitions
From: "Evan" <evan.gates@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Feb 2008 20:33:38 -0000

As a side note, any robot that can do this could be very helpful when it comes to scrambling... -E --- In speedsolvingrubikscube@yahoogroups.com, "Evan" <evan.gates@...> wrote: > > Hello everyone, > > I've been out of the loop for a bit, so I'm not sure whether or not > this has been touched upon. Looks like I'm going to be building a new > robot, and I think competitions would be cool, but to do so we need > standardized rules. I was thinking something along the lines of human > rules, starts on the table, 15 second inspection, back on the table, > pickup to solve, and set down (everything deepcube couldn't do). That > being said, I don't think there should be rules as to the number of > parts manipulating the cube (can have more than two...) So now my > question is, how do we measure the time? A stackmat wouldn't work > most likely, or I guess that could be one of the challenges. > > What does everyone else think about this? If it has been discussed, I > apologize, send me a link to the archive and tell me to shut up. > > -Evan >
783. Re: [Speed cubing group] Fastest possible times
From: "Evan" <evan.gates@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Feb 2008 20:42:26 -0000

It uses Kociemba's algorithm. ( http://kociemba.org/cube.htm ) The time you see there is the time it takes to create pruning and move tables. I was too lazy to pull those out into files that can be read in, so it regenerates them every time. It then uses the first solution found, because once again, I was too lazy to have it look for the 15 seconds of inspection for more solutions. That being said, looks like I'll be making a new one, so we'll see how that goes. (and hopefully getting my web hosting figured out) -E --- In speedsolvingrubikscube@yahoogroups.com, "Kelly Anderson" <kellycoinguy@...> wrote: > > In watching the video, I was surprised how long the algorithm took to > figure out what moves to make... what approach does it take to > figuring out the moves? > > -Kelly > > On 8/21/07, Arnaud van Galen <avgalen@...> wrote: > > Hopefully all of you have seen this robot? http://www.deepcube.net/deepcube.html > > > > ----- Original Message ----- > > From: h_kociemba > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August 21, 2007 8:27 PM > > Subject: Re: [Speed cubing group] Fastest possible times > > > > > > There are robots out there which *do* find solutions within 20 moves. > > > > http://www.mechatrons.com/rubotii.htm > > > > With an improved mechanics more than two moves/second should be > > possible and an average of less than 10 seconds will be realistic. > > I personally do not think an *average* less than 10 seconds will ever > > be realistic for humans. > > > > Herbert > > > > > > > > What would the limit be for a robot? > > > > > > It could find a 20 move solution instantly, so the problem would > > be > > > how fast it could execute it. Humans have shown that 10 moves a > > > second is physically possible. A robot should be able to do at > > least > > > that, so that seems to say that 2 seconds or better is possible. > > > > > > I have two somewhat conflicting thoughts on that. > > > > > > 1. I think the cubes themselves can be twisted much faster that > > that > > > 2. I think it will be *very* hard to build a robot that turns > > faster > > > than a human > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > >
784. RE: [Speed cubing group] Robot Rules/Competitions
From: "Brewer, Neil" <neil.brewer@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 28 Feb 2008 15:42:40 -0500

If it has the smarts to pick up and inspect the cube, then surely it could be programmed to hit a space bar upon start and completion. Then it could use cubetimer.com or similar.
Neil

From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Evan
Sent: Thursday, February 28, 2008 3:31 PM
To: speedsolvingrubikscube@yahoogroups.com
Subject: [Speed cubing group] Robot Rules/Competitions


Hello everyone,

I've been out of the loop for a bit, so I'm not sure whether or not
this has been touched upon. Looks like I'm going to be building a new
robot, and I think competitions would be cool, but to do so we need
standardized rules. I was thinking something along the lines of human
rules, starts on the table, 15 second inspection, back on the table,
pickup to solve, and set down (everything deepcube couldn't do). That
being said, I don't think there should be rules as to the number of
parts manipulating the cube (can have more than two...) So now my
question is, how do we measure the time? A stackmat wouldn't work
most likely, or I guess that could be one of the challenges.

What does everyone else think about this? If it has been discussed, I
apologize, send me a link to the archive and tell me to shut up.

-Evan



[Non-text portions of this message have been removed]



785. Re: Blindfold cubing
From: ellensbunny <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Feb 2008 21:01:42 -0000

My starting point was sticky_hands a few years ago. --- In speedsolvingrubikscube@yahoogroups.com, "amiejl1981" <yahoo@...> wrote: > > Google is a very useful starting point. > > I'm confused, in previous posts, you have stated that your bld times > are around 1 minute, which makes you the fastest in the world. You > also state that you think people who have been there before should > provide a starting point. So where's your starting point? What > method do you use? Have you ever competed in a competition? > > Or are you really just using this account to troll? > > --- In speedsolvingrubikscube@yahoogroups.com, ellensbunny > <no_reply@> wrote: > > > > I disagree -- I think providing people with a useful starting point > is > > effortless and useful. It's not like people are going to constantly > > be barraging the forums with questions for every little step. > > Sometimes people just want to know a useful starting point when > > there's so much information out there, and who better to ask than > > those who've been there already? Sometimes even using google can be > > overwhelming for a beginner if they have no idea where to begin. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > <perscription_death@> wrote: > > > > > > actually stuff like this teaches people to use their own fingers > and > > mind to find such typical answers for themselves. if you can't do a > > google search and end up with the 3cycle bld method, you have no > > chances of actually doing it. if you are stuck or have a particular > > point then people are usually more responsive than 'me noob, must > > solve, link me' > > > > > > ellensbunny <no_reply@yahoogroups.com> wrote: > > Man, why are so many people here such asses to newcomers? In > the > > > amount of time it takes to make a sarcastic comment, you could > have > > > provided help. That's what these forums are for! Not to simply > tell > > > people to go find out themselves. Not everyone knows where to > start > > > or knows what is a good use of time/use of strategy. Stuff like > this > > > is only going to discourage people. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" > > > <shelchang@> wrote: > > > > > > > > Spoonfeeding only encourages laziness. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Cinoto > <rwcinoto@> > > > > wrote: > > > > > > > > > > Io penso che puoi cominciare qui: > > > > > http://solvethecube.110mb.com/index.php?location=blindfold > > > > > > > > > > Hanno altri metodi più veloce, ma questo è più facile. Se > vuoi, > > > > possiamo parlare meglio in il italianrubikscube group oppure > puoi > > > > provare questo: > > > > > http://games.groups.yahoo.com/group/blindfoldsolving-rubiks-cube/ > > > > > > > > > > Ciao! > > > > > > > > > > Rafael Werneck Cinoto > > > > > (11) 8463-6707 > > > > > Skype: rwcinoto > > > > > rwcinoto@ > > > > > matduvidas@ > > > > > http://www.rwcinoto.hpg.com.br/ > > > > > > > > > > PS: Antes de imprimir essa mensagem, pense em seu compromisso > com o > > > > meio ambiente e com o corte de custos! > > > > > > > > > > > > > > > > > > > > ----- Original Message ---- > > > > > From: rosson91 <rosson91@> > > > > > To: speedsolvingrubikscube@yahoogroups.com > > > > > Sent: Thursday, February 28, 2008 11:42:33 AM > > > > > Subject: [Speed cubing group] Blindfold cubing > > > > > > > > > > Hallo! What is the easiest mathod? > > > > > Can you give me the link? > > > > > thanks > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > __________________________________________________________ > > > > > Never miss a thing. Make Yahoo your home page. > > > > > http://www.yahoo.com/r/hs > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Never miss a thing. Make Yahoo your homepage. > > > > > > [Non-text portions of this message have been removed] > > > > > >
786. Re: [Speed cubing group] Re: Blindfold cubing
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Feb 2008 13:59:03 -0800 (PST)

man you are clueless. first of all i think the name you're trying to pull out of your ass is stiff hands. you might have sticky hands but that's none of my business. the truth is people are lazy unless given a reason not to be. if someone gets spoon fed they learn nothing. if they google, they can actually develop a research process that allows them to find their own answers to these questions that are very very common on this and every rubiks cube forum. google is an awesome tool, anyone that is willing to put the time into researching a question will find what they are looking for. give a cuber a fish.... ellensbunny <no_reply@yahoogroups.com> wrote: My starting point was sticky_hands a few years ago. --- In speedsolvingrubikscube@yahoogroups.com, "amiejl1981" <yahoo@...> wrote: > > Google is a very useful starting point. > > I'm confused, in previous posts, you have stated that your bld times > are around 1 minute, which makes you the fastest in the world. You > also state that you think people who have been there before should > provide a starting point. So where's your starting point? What > method do you use? Have you ever competed in a competition? > > Or are you really just using this account to troll? > > --- In speedsolvingrubikscube@yahoogroups.com, ellensbunny > <no_reply@> wrote: > > > > I disagree -- I think providing people with a useful starting point > is > > effortless and useful. It's not like people are going to constantly > > be barraging the forums with questions for every little step. > > Sometimes people just want to know a useful starting point when > > there's so much information out there, and who better to ask than > > those who've been there already? Sometimes even using google can be > > overwhelming for a beginner if they have no idea where to begin. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > <perscription_death@> wrote: > > > > > > actually stuff like this teaches people to use their own fingers > and > > mind to find such typical answers for themselves. if you can't do a > > google search and end up with the 3cycle bld method, you have no > > chances of actually doing it. if you are stuck or have a particular > > point then people are usually more responsive than 'me noob, must > > solve, link me' > > > > > > ellensbunny <no_reply@yahoogroups.com> wrote: > > Man, why are so many people here such asses to newcomers? In > the > > > amount of time it takes to make a sarcastic comment, you could > have > > > provided help. That's what these forums are for! Not to simply > tell > > > people to go find out themselves. Not everyone knows where to > start > > > or knows what is a good use of time/use of strategy. Stuff like > this > > > is only going to discourage people. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" > > > <shelchang@> wrote: > > > > > > > > Spoonfeeding only encourages laziness. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Cinoto > <rwcinoto@> > > > > wrote: > > > > > > > > > > Io penso che puoi cominciare qui: > > > > > http://solvethecube.110mb.com/index.php?location=blindfold > > > > > > > > > > Hanno altri metodi più veloce, ma questo è più facile. Se > vuoi, > > > > possiamo parlare meglio in il italianrubikscube group oppure > puoi > > > > provare questo: > > > > > http://games.groups.yahoo.com/group/blindfoldsolving-rubiks-cube/ > > > > > > > > > > Ciao! > > > > > > > > > > Rafael Werneck Cinoto > > > > > (11) 8463-6707 > > > > > Skype: rwcinoto > > > > > rwcinoto@ > > > > > matduvidas@ > > > > > http://www.rwcinoto.hpg.com.br/ > > > > > > > > > > PS: Antes de imprimir essa mensagem, pense em seu compromisso > com o > > > > meio ambiente e com o corte de custos! > > > > > > > > > > > > > > > > > > > > ----- Original Message ---- > > > > > From: rosson91 <rosson91@> > > > > > To: speedsolvingrubikscube@yahoogroups.com > > > > > Sent: Thursday, February 28, 2008 11:42:33 AM > > > > > Subject: [Speed cubing group] Blindfold cubing > > > > > > > > > > Hallo! What is the easiest mathod? > > > > > Can you give me the link? > > > > > thanks > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > __________________________________________________________ > > > > > Never miss a thing. Make Yahoo your home page. > > > > > http://www.yahoo.com/r/hs > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Never miss a thing. Make Yahoo your homepage. > > > > > > [Non-text portions of this message have been removed] > > > > > > --------------------------------- Never miss a thing. Make Yahoo your homepage. [Non-text portions of this message have been removed]
787. [Speed cubing group] Re: Blindfold cubing
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Feb 2008 22:31:08 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > give a cuber a fish.... > ...and he creates a "solving a cube with a herring" UWR category on speedcubing.com
788. [Slightly oftopic] Writing a cross solver in PHP
From: "massimo_vivona001" <massimo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Feb 2008 22:45:47 -0000

Hi,
I've started planning a cross solver to be written in PHP and put
online on my site as a "cross trainer". However, I'm not really sure
how to do it. Perhaps some of you experts know the answer or can guide
me in the right direction?.

Except for the obvious, to trace the pieces given a certain scramble
and checking orientation. The next step is of course solve the pieces,
but brute-force trying different layer turns seems like a lame method.
I have been looking little on Ryan Heise's "Human Thistlethwaite
Method" and Herbert Kociemba's "2-Phase Algorithm", but just skimming
trough those methods seems like "shooting over the target" for just
solving the cross edges?

What is a good method to solve the cross pieces optimal by
programming? I'm not interested to solve the whole cube.

As a next (very loooong term goal) is trying to implement a X-cross
solver or a block building solver (like the one Johannes Laire have).
Can I use the code for the cross solver to do this (same approach) or
do I have to use one of the above mentioned methods.

Any ideas are welcome!
/Dennis



789. Re: [Speed cubing group] Re: Blindfold cubing
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Feb 2008 14:49:15 -0800 (PST)

EW i bet your cube would smell horrible after one or two :) Shelley Chang <shelchang@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > give a cuber a fish.... > ...and he creates a "solving a cube with a herring" UWR category on speedcubing.com --------------------------------- Never miss a thing. Make Yahoo your homepage. [Non-text portions of this message have been removed]
790. Re: [Slightly oftopic] Writing a cross solver in PHP
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Feb 2008 00:05:40 -0000

While brute force isn't elegant, with a depth of 8, it might not be that bad to compute. If you restrict yourself to only turn faces that affect one of the white cross pieces, you'll probably save a lot of branches. --- In speedsolvingrubikscube@yahoogroups.com, "massimo_vivona001" <massimo@...> wrote: > > Hi, > I've started planning a cross solver to be written in PHP and put > online on my site as a "cross trainer". However, I'm not really sure > how to do it. Perhaps some of you experts know the answer or can guide > me in the right direction?. > > Except for the obvious, to trace the pieces given a certain scramble > and checking orientation. The next step is of course solve the pieces, > but brute-force trying different layer turns seems like a lame method. > I have been looking little on Ryan Heise's "Human Thistlethwaite > Method" and Herbert Kociemba's "2-Phase Algorithm", but just skimming > trough those methods seems like "shooting over the target" for just > solving the cross edges? > > What is a good method to solve the cross pieces optimal by > programming? I'm not interested to solve the whole cube. > > As a next (very loooong term goal) is trying to implement a X-cross > solver or a block building solver (like the one Johannes Laire have). > Can I use the code for the cross solver to do this (same approach) or > do I have to use one of the above mentioned methods. > > Any ideas are welcome! > /Dennis >
791. Re: Blindfold cubing
From: "Michael Bennett" <mikeisadumbname@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Feb 2008 00:27:00 -0000

Some of us don't memorize numbers at all. I have each piece assigned a letter/sound, and make words that I can say aloud and remember easily. For corners, usually three or four, and for edges usually five or six. I separate out voiced consonants for the edges and unvoiced for the corners, so I never confuse them, and it gives me more leeway for the words I make within each group. I'm bad at remembering numbers, but letters and words work great for me. You just have to find the thing that's easiest for you. -Mike --- In speedsolvingrubikscube@yahoogroups.com, "James Potter <theboywholived81@...>" <theboywholived81@...> wrote: > > I'm beginning to learn to do the cube blindfolded. So far I'm able > to solve the corners, but I need to use a pencil & paper for the > permutation numbers(I use Richard Carr's solution for blindfold > cubing). Does anyone have any tips that could help me? And how do > you memorize so many numbers? >
792. Re: [Speed cubing group] Re: Blindfold cubing
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Feb 2008 16:31:49 -0800

Shouldn't we be asking you for help if your time is about 1 minute? That's the second reason why you didn't get any respect. On Thu, Feb 28, 2008 at 4:27 PM, Michael Bennett <mikeisadumbname@...> wrote: > > > > > > > Some of us don't memorize numbers at all. I have each piece assigned > a letter/sound, and make words that I can say aloud and remember > easily. For corners, usually three or four, and for edges usually > five or six. > > I separate out voiced consonants for the edges and unvoiced for the > corners, so I never confuse them, and it gives me more leeway for the > words I make within each group. > > I'm bad at remembering numbers, but letters and words work great for > me. You just have to find the thing that's easiest for you. > > -Mike > > --- In speedsolvingrubikscube@yahoogroups.com, "James Potter > <theboywholived81@...>" <theboywholived81@...> wrote: > > > > I'm beginning to learn to do the cube blindfolded. So far I'm able > > to solve the corners, but I need to use a pencil & paper for the > > permutation numbers(I use Richard Carr's solution for blindfold > > cubing). Does anyone have any tips that could help me? And how do > > you memorize so many numbers? > > > >
793. [Speed cubing group] Re: Blindfold cubing
From: ellensbunny <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Feb 2008 01:14:22 -0000

Wow. People here are incredibly rude. I didn't say anything to you guys except that I felt you should not respond to newcomers with a salvo of sarcastic remarks/redirect them to Google. Not everyone knows where to begin, even if they do their research. If people continue to barrage you with questions, *then* it would be more appropriate to redirect them, but just being mean to newcomers is rude. And I don't appreciate being told I'm "clueless" when I gave you my honest response about my "starting point." I don't use that particular approach anymore but my times are indeed around one minute. Sorry I bothered. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Shouldn't we be asking you for help if your time is about 1 minute? > That's the second reason why you didn't get any respect. > > On Thu, Feb 28, 2008 at 4:27 PM, Michael Bennett > <mikeisadumbname@...> wrote: > > > > > > > > > > > > > > Some of us don't memorize numbers at all. I have each piece assigned > > a letter/sound, and make words that I can say aloud and remember > > easily. For corners, usually three or four, and for edges usually > > five or six. > > > > I separate out voiced consonants for the edges and unvoiced for the > > corners, so I never confuse them, and it gives me more leeway for the > > words I make within each group. > > > > I'm bad at remembering numbers, but letters and words work great for > > me. You just have to find the thing that's easiest for you. > > > > -Mike > > > > --- In speedsolvingrubikscube@yahoogroups.com, "James Potter > > <theboywholived81@>" <theboywholived81@> wrote: > > > > > > I'm beginning to learn to do the cube blindfolded. So far I'm able > > > to solve the corners, but I need to use a pencil & paper for the > > > permutation numbers(I use Richard Carr's solution for blindfold > > > cubing). Does anyone have any tips that could help me? And how do > > > you memorize so many numbers? > > > > > > > >
794. Re: [Speed cubing group] Re: Blindfold cubing
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Feb 2008 17:29:17 -0800

One minute? Please share your method. Honestly, because your times are incredible and faster than anyone else in the world has achieved. You surely must be doing something different that I do not understand, that is beyond me. Those types of times are simply incredible. I ask because something like this is so amazing that it's very VERY difficult to believe. On Thu, Feb 28, 2008 at 5:14 PM, ellensbunny <no_reply@yahoogroups.com> wrote: > > > > > > > Wow. People here are incredibly rude. I didn't say anything to you > guys except that I felt you should not respond to newcomers with a > salvo of sarcastic remarks/redirect them to Google. Not everyone > knows where to begin, even if they do their research. If people > continue to barrage you with questions, *then* it would be more > appropriate to redirect them, but just being mean to newcomers is rude. > > And I don't appreciate being told I'm "clueless" when I gave you my > honest response about my "starting point." I don't use that particular > approach anymore but my times are indeed around one minute. Sorry I > bothered. > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@...> wrote: > > > > Shouldn't we be asking you for help if your time is about 1 minute? > > That's the second reason why you didn't get any respect. > > > > On Thu, Feb 28, 2008 at 4:27 PM, Michael Bennett > > <mikeisadumbname@...> wrote: > > > > > > > > > > > > > > > > > > > > > Some of us don't memorize numbers at all. I have each piece assigned > > > a letter/sound, and make words that I can say aloud and remember > > > easily. For corners, usually three or four, and for edges usually > > > five or six. > > > > > > I separate out voiced consonants for the edges and unvoiced for the > > > corners, so I never confuse them, and it gives me more leeway for the > > > words I make within each group. > > > > > > I'm bad at remembering numbers, but letters and words work great for > > > me. You just have to find the thing that's easiest for you. > > > > > > -Mike > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "James Potter > > > <theboywholived81@>" <theboywholived81@> wrote: > > > > > > > > I'm beginning to learn to do the cube blindfolded. So far I'm able > > > > to solve the corners, but I need to use a pencil & paper for the > > > > permutation numbers(I use Richard Carr's solution for blindfold > > > > cubing). Does anyone have any tips that could help me? And how do > > > > you memorize so many numbers? > > > > > > > > > > > > > >
795. [Speed cubing group] Re: Blindfold cubing
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Feb 2008 02:44:21 -0000

If the original poster had indeed done his research and not known where to begin, we would have been more helpful. The wording of his message however indicates this was not the case. --- In speedsolvingrubikscube@yahoogroups.com, ellensbunny <no_reply@...> wrote: > > Wow. People here are incredibly rude. I didn't say anything to you > guys except that I felt you should not respond to newcomers with a > salvo of sarcastic remarks/redirect them to Google. Not everyone > knows where to begin, even if they do their research. If people > continue to barrage you with questions, *then* it would be more > appropriate to redirect them, but just being mean to newcomers is rude. > > And I don't appreciate being told I'm "clueless" when I gave you my > honest response about my "starting point." I don't use that particular > approach anymore but my times are indeed around one minute. Sorry I > bothered. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Shouldn't we be asking you for help if your time is about 1 minute? > > That's the second reason why you didn't get any respect. > > > > On Thu, Feb 28, 2008 at 4:27 PM, Michael Bennett > > <mikeisadumbname@> wrote: > > > > > > > > > > > > > > > > > > > > > Some of us don't memorize numbers at all. I have each piece assigned > > > a letter/sound, and make words that I can say aloud and remember > > > easily. For corners, usually three or four, and for edges usually > > > five or six. > > > > > > I separate out voiced consonants for the edges and unvoiced for the > > > corners, so I never confuse them, and it gives me more leeway for the > > > words I make within each group. > > > > > > I'm bad at remembering numbers, but letters and words work great for > > > me. You just have to find the thing that's easiest for you. > > > > > > -Mike > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "James Potter > > > <theboywholived81@>" <theboywholived81@> wrote: > > > > > > > > I'm beginning to learn to do the cube blindfolded. So far I'm able > > > > to solve the corners, but I need to use a pencil & paper for the > > > > permutation numbers(I use Richard Carr's solution for blindfold > > > > cubing). Does anyone have any tips that could help me? And how do > > > > you memorize so many numbers? > > > > > > > > > > > > >
796. Re: Blindfold cubing
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Feb 2008 02:47:06 -0000

I frequently get bld times under a minute... Using the Kuti method.
ph34r me etc.



797. Deleted topic
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Feb 2008 03:13:00 -0000

I have recently deleted a topic consisting of 19 messages from this
group. Although I encourage free and unmoderated speech as much as
possible here, I felt this particular topic did not contribute in a
positive manner to the ongoing conversation that is this outlet for the
online community.

I will always announce publicly when I remove messages in a large
manner such as this. If you have any questions about this decision,
please feel free to e-mail me at the following address:
speedsolvingrubikscube-owner@yahoogroups.com

Chris



798. cuber's contact info.
From: "rubiksguy" <rubiksguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Feb 2008 03:50:10 -0000

This topic is where we can post our contact info to chat sour cubing.
Jameson
360-391-5602
rubiksguy@...

Please get in contact with me. Than you.




799. Re: cuber's contact info.
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Feb 2008 04:15:16 -0000

Sour cubing? I prefer sweet cubing myself :) If you want to chat with other cubers, try the IRC channel #rubik on irc.ircstorm.net (there's a Java chat here http://strangepuzzle.com/chat.php) I might also add that it's not the best idea to post your phone number publicly on a forum where spammers have been known to show up from time to time. --- In speedsolvingrubikscube@yahoogroups.com, "rubiksguy" <rubiksguy@...> wrote: > > This topic is where we can post our contact info to chat sour cubing. > Jameson > 360-391-5602 > rubiksguy@... > > Please get in contact with me. Than you. >
800. Princeton
From: harsha557 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Feb 2008 04:34:09 -0000

Just wanted to find out if anyone is studying in Princeton.



801. Re: Princeton
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Feb 2008 04:42:05 -0000

The natural enemy. --- In speedsolvingrubikscube@yahoogroups.com, harsha557 <no_reply@...> wrote: > > Just wanted to find out if anyone is studying in Princeton. >
802. Re: cuber's contact info.
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Feb 2008 04:44:59 -0000

There is a database here with member IM names, too. The whole phone thing sounds a bit creepy. ...and I prefer spicy cubing. :D --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > Sour cubing? I prefer sweet cubing myself :) > > If you want to chat with other cubers, try the IRC channel #rubik on > irc.ircstorm.net (there's a Java chat here > http://strangepuzzle.com/chat.php) > > I might also add that it's not the best idea to post your phone number > publicly on a forum where spammers have been known to show up from > time to time. > > > --- In speedsolvingrubikscube@yahoogroups.com, "rubiksguy" > <rubiksguy@> wrote: > > > > This topic is where we can post our contact info to chat sour cubing. > > Jameson > > 360-391-5602 > > rubiksguy@ > > > > Please get in contact with me. Than you. > > >
803. Re: Volunteers needed for cross solving study
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Feb 2008 04:54:46 -0000

Technically the repetitions in the data are due to the symmetries of the edge orientation scheme, which may be less than the symmetries of the cube. (Lars seems to realize that it's the edge orientation symmetry because of his phrase "take into account symmetric patterns of the edge flip.") I note that <U, D, L, R, F2, B2>-base edge orientation has 16-fold symmetry, while <U2, D2, L2, R2, F2, B2>-based edge orientation has 48-fold symmetry (all symmetries of the cube). For some problems, considering inverses (antisymmetry) is applicable, but I'm guessing that it's not applicable for this problem. If Lars had used symmetry to reduce the number of orientations considered, he would have gotten the most benefit from <U2, D2, L2, R2, F2, B2>-based edge orientation. But using symmetry reduction does make the code a bit more complicated, and more opportunities for mistakes. If you count the repetitions that occur for each set of numbers in the final result, you should be able tell which type of edge orientation scheme Lars used. --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" <lars.vandenbergh@...> wrote: > > Alexander, > > Yes, this is because of the symmetries of the cube. We're doing more work then strictly > necessary, but it would have been a lot harder to implement this in such a way that it > would take into account symmetric patterns of the edge flip. > > The good thing about it is that way have some way to check the integrity of the results. > > Lars > > --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@> wrote: > > > > I just look at the page of the stats and i noticed that there > > are a few duplications is this correct. > > > > 1 80.520 1.118.120 10.177.113 65.254.746 228.176.990 170.825.279 > > 3.368.830 2 0 4,184 > > 2 80.520 1.118.120 10.177.113 65.254.746 228.176.990 170.825.279 > > 3.368.830 2 0 4,184 > > > > 128 80.520 1.196.944 10.056.023 62.465.464 219.233.112 181.531.938 > > 4.437.596 3 0 4,217 > > 129 80.520 1.196.944 10.056.023 62.465.464 219.233.112 181.531.938 > > 4.437.596 3 0 4,217 > > > > 883 0 80.640 1.406.058 11.748.386 83.814.811 270.262.402 111.484.711 > > 204.592 0 5 > > 887 0 80.640 1.406.058 11.748.386 83.814.811 270.262.402 111.484.711 > > 204.592 0 5 > > 947 0 80.640 1.406.058 11.748.386 83.814.811 270.262.402 111.484.711 > > 204.592 0 5 > > 983 0 80.640 1.406.058 11.748.386 83.814.811 270.262.402 111.484.711 > > 204.592 0 5 > > > > Greets > > ~AO > > --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" > > <lars.vandenbergh@> wrote: > > > > > > Dear friends, > > > > > > Some of you may remember this post: > > > > > http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/430 > > > > > > In the study I did there I calculated some statistics for the > > > required number of moves for solving the cross of a fixed color. > > > Since most people always start with the same color, these figures > > > give us a good idea of what the target should be for speedcubing. > > > > > > Lately there have been some discussions on whether being color > > > neutral is a big advantage for people who start with building the > > > cross. Of course, it's easy to find single cases where the white > > > cross can't be solved in under 8 moves but the yellow cross is > > > already solved. But that doesn't tell us a lot about whether color > > > neutrality is better compared to fixed color cross solving in the > > > long run. > > > > > > That's why I'm currently redoing the same experiment for solving > > the > > > cross on _any_ face. The intermediate results can be seen here: > > > http://www.cubezone.be/colorneutrality.html > > > > > > I've done about 18% of the all the cases at the moment, and this > > took > > > about 10 days. I plan to repeat this experiment for quarter turn > > > metric (this current calculations use face turn metric), and I > > think > > > it would also be interesting to investigate opposite cross solving > > > and see where it is placed against fixed color cross solving and > > > complete color neutral cross solving. > > > > > > I'm very excited to know what the results will end up being, but I > > > don't feel like waiting for another 2-3 months. That's why I was > > > hoping that we could tackle this problem in SETI@home style and > > > distribute the work over various machines. I've made a small client > > > that is able to do generate all edge positions and solve them: > > > http://www.cubezone.be/colorneutralityathome.zip > > > > > > Just download, extract, and launch run.bat and it will connect to a > > > server and retrieve a package from it. A package in this case > > > corresponds to all positions that have the same pattern of flipped/ > > > unflipped edges. Once it has finshed processing a package, it will > > > send the results to the server and retrieve a new one. > > > > > > If you want to contribute to this study, feel free to download the > > > client application and process some packages. It will take up > > > virtually no memory or network bandwidth, but it will keep your > > > processor busy all the time. > > > > > > Thanks for your help. > > > > > > Kind regards, > > > Lars > > > > > >
804. Re: Princeton
From: "sam.boyles" <samboyles@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Feb 2008 04:54:53 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > The natural enemy. > > --- In speedsolvingrubikscube@yahoogroups.com, harsha557 > <no_reply@> wrote: > > > > Just wanted to find out if anyone is studying in Princeton. > > > Yeah, I'm kind of running a competition in princeton...:P. Check speedcubing.com. I live in plainsboro but can bike into princeton. It's going to be at the princeton public library.
805. Re: [Speed cubing group] Deleted topic
From: "James Stuber" <jestuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Feb 2008 21:26:11 -0800

Thank you for doing so. 2008/2/28, cmhardw <no_reply@yahoogroups.com>: > > I have recently deleted a topic consisting of 19 messages from this > group. Although I encourage free and unmoderated speech as much as > possible here, I felt this particular topic did not contribute in a > positive manner to the ongoing conversation that is this outlet for the > online community. > > I will always announce publicly when I remove messages in a large > manner such as this. If you have any questions about this decision, > please feel free to e-mail me at the following address: > speedsolvingrubikscube-owner@yahoogroups.com<speedsolvingrubikscube-owner%40yahoogroups.com> > > Chris > > > [Non-text portions of this message have been removed]
806. Re: F2L computer analyses
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Feb 2008 05:53:27 -0000

Since the other forum still seems to be down, I give a non-HTML version of the post below. (I note that it's a bit long and the numerical tables may not display very well. Try displaying with a fixed width font.) I have done some "restricted" God's algorithm calculations for solving two layers of Rubik's Cube, given that the four edges of the face layer are already solved. I say it's a "restricted" calculation because it only considers certain moves or sequences of moves. For convenience, I will consider the two layers to be solved are the bottom layer (generally referred to as the D layer), and the layer above that (typically referred to by speedcubers as the E layer). Given that four edges of the D layer are taken to be solved, the remaining four edges being considered (those that belong in the E layer) must be distributed among 8 possible edge locations. So the number of configurations for those four edges is 8*7*6*5*(2^4) = 26880 (including orientations). The four corner cubies being considered (those that belong in the D layer) have 8*7*6*5*(3^4) = 136080 configurations (including orientations). This makes for a total of 26880*136080 = 3,657,830,400 configurations. By restricting the moves (or move sequences) that are considered so that the four D layer edges (these will be referred to as the cross edges from now on) remain in their solved positions, only these 3,657,830,400 configurations need to be considered. So my first calculation limited the moves considered to those listed below. In this analysis, a position from which the solved state (i.e. the two layers of interest solved) can be reached via one of the specified 3-move sequences is considered to be a distance of 3 from solved. A position that can be solved with a U layer turn followed by one of the three move sequences is considered to be a distance of 3 + 1 = 4 from solved. Allowed moves/sequences (delimited with parentheses): counted as one move: (U) (U') (U2) counted as three moves: (L U L') (L U' L') (L U2 L') (L' U L) (L' U' L) (L' U2 L) (R U R') (R U' R') (R U2 R') (R' U R) (R' U' R) (R' U2 R) (F U F') (F U' F') (F U2 F') (F' U F) (F' U' F) (F' U2 F) (B U B') (B U' B') (B U2 B') (B' U B) (B' U' B) (B' U2 B) distance...positions --------...--------- .. 0 . . . . . . . 1 .. 1 . . . . . . . 0 .. 2 . . . . . . . 0 .. 3 . . . . . .. 24 .. 4 . . . . . .. 40 .. 5 . . . . . . . 0 .. 6 . . . . . . 444 .. 7 . . . . . 2,032 .. 8 . . . . . 1,732 .. 9 . . . . . 8,236 . 10 . . . .. 60,212 . 11 . . . . 116,090 . 12 . . . . 203,792 . 13 . . . 1,376,580 . 14 . . . 4,033,014 . 15 . . . 6,680,438 . 16 . .. 25,759,944 . 17 . .. 80,363,704 . 18 . . 148,794,392 . 19 . . 400,179,802 . 20 . 1,084,980,493 . 21 . 1,124,562,280 . 22 . . 624,375,623 . 23 . . 139,420,738 . 24 . .. 11,830,455 . 25 . . . 5,080,152 . 26 . . . . . . 182 . . . .------------- total: 3,657,830,400 Arguably, there is a flaw in this calculation in that a sequence of moves such as: (R U' R') (R' U2 R) is counted as 6 moves, but could be optimized to R U' R2 U2 R (only 5 face turns). I have performed another calculation where 32 four-move sequences that preserve the cross are also considered. This allows all but 9 positions to be solved using 25 or less moves. See summary below. Allowed moves/sequences: counted as one move: (U) (U') (U2) counted as three moves: (L U L') (L U' L') (L U2 L') (L' U L) (L' U' L) (L' U2 L) (R U R') (R U' R') (R U2 R') (R' U R) (R' U' R) (R' U2 R) (F U F') (F U' F') (F U2 F') (F' U F) (F' U' F) (F' U2 F) (B U B') (B U' B') (B U2 B') (B' U B) (B' U' B) (B' U2 B) counted as four moves: (L F' L' F) (L F2 L' F2) (L2 F' L2 F) (L2 F2 L2 F2) (L' B L B') (L' B2 L B2) (L2 B L2 B') (L2 B2 L2 B2) (R B' R' B) (R B2 R' B2) (R2 B' R2 B) (R2 B2 R2 B2) (R' F R F') (R' F2 R F2) (R2 F R2 F') (R2 F2 R2 F2) (F R' F' R) (F R2 F' R2) (F2 R' F2 R) (F2 R2 F2 R2) (F' L F L') (F' L2 F L2) (F2 L F2 L') (F2 L2 F2 L2) (B L' B' L) (B L2 B' L2) (B2 L' B2 L) (B2 L2 B2 L2) (B' R B R') (B' R2 B R2) (B2 R B2 R') (B2 R2 B2 R2) distance...positions --------...--------- .. 0 . . . . . . . 1 .. 1 . . . . . . . 0 .. 2 . . . . . . . 0 .. 3 . . . . . .. 24 .. 4 . . . . . .. 64 .. 5 . . . . . .. 72 .. 6 . . . . . . 444 .. 7 . . . . . 3,144 .. 8 . . . . . 7,951 .. 9 . . . .. 18,622 . 10 . . . .. 95,670 . 11 . . . . 384,650 . 12 . . . 1,033,982 . 13 . . . 3,175,760 . 14 . .. 12,081,182 . 15 . .. 36,424,316 . 16 . .. 92,555,582 . 17 . . 255,605,628 . 18 . . 653,124,460 . 19 . 1,096,446,464 . 20 . 1,084,487,378 . 21 . . 393,409,884 . 22 . .. 28,509,722 . 23 . . . . 463,652 . 24 . . . . . 1,739 . 25 . . . . . . . 9 .......------------- total: 3,657,830,400 The 9 distance-25 positions in the above analysis can be reduced to 3 patterns by using symmetry. These patterns can be generated by: (L U L') (F U' F') (R' U R) (R U2 R') (B' R2 B R2) (B' U2 B) (F' U F) (L' U' L) (L U' L') (F' U F) (R' U' R) (R U2 R') U2 (F U F') (R U' R') (L U2 L') (L' U' L) (L U L') (R' U2 R) (R U' R') (R' F2 R F2) U (R U2 R') U (R' U' R) U (L U L') Obviously, from the sequences given above, these positions can all be solved in 24 face turns or less using trivial optimizations of the given sequences. I performed a third calculation where D layer moves are also considered, but not the four-move sequences from the previous calculation. With D layer turns the four cross edges can now have four different configurations, so the number of positions considered becomes 4*3,657,830,400 = 14,631,321,600. Note that the four cross edges are merely permuted amongst themselves, so the other edges are still limited to the same remaining 8 edge positions. Allowed moves/sequences: counted as one move: (U) (U') (U2) (D) (D') (D2) counted as three moves: (L U L') (L U' L') (L U2 L') (L' U L) (L' U' L) (L' U2 L) (R U R') (R U' R') (R U2 R') (R' U R) (R' U' R) (R' U2 R) (F U F') (F U' F') (F U2 F') (F' U F) (F' U' F) (F' U2 F) (B U B') (B U' B') (B U2 B') (B' U B) (B' U' B) (B' U2 B) ......................... positions with: ........... --------------------------------------------- ........... A. solved . B. cross rotated C. cross rotated *total positions distance . . . cross . . . . +/- 90 deg . . .. 180 deg . . . . (A+2B+C) -------- . .----------- . .------------- . .------------- .--------------- . .. 0 . . . . . . .. 1 . . . . . . .. 0 . . . . . . .. 0 . . . . . . .. 1 . .. 1 . . . . . . .. 0 . . . . . . .. 1 . . . . . . .. 1 . . . . . . .. 3 . .. 2 . . . . . . .. 0 . . . . . . .. 0 . . . . . . .. 0 . . . . . . .. 0 . .. 3 . . . . . . . 24 . . . . . . .. 0 . . . . . . .. 0 . . . . . . . 24 . .. 4 . . . . . . . 40 . . . . . . . 48 . . . . . . . 48 . . . . . .. 184 . .. 5 . . . . . . . 72 . . . . . .. 128 . . . . . .. 128 . . . . . .. 456 . .. 6 . . . . . .. 564 . . . . . . . 80 . . . . . . . 80 . . . . . .. 804 . .. 7 . . . . .. 2,032 . . . . .. 1,464 . . . . .. 1,460 . . . . .. 6,420 . .. 8 . . . . .. 6,292 . . . . .. 9,520 . . . . .. 9,440 . . . . . 34,772 . .. 9 . . . . . 30,020 . . . . . 21,908 . . . . . 22,040 . . . . . 95,876 . . 10 . . . . . 86,220 . . . . . 61,424 . . . . . 60,928 . . . .. 269,996 . . 11 . . . .. 282,834 . . . .. 380,052 . . . .. 373,172 . . .. 1,416,110 . . 12 . . .. 1,442,740 . . .. 1,412,144 . . .. 1,420,360 . . .. 5,687,388 . . 13 . . .. 4,253,940 . . .. 3,550,728 . . .. 3,556,892 . . . 14,912,288 . . 14 . . . 10,775,680 . . . 12,628,394 . . . 12,522,088 . . . 48,554,556 . . 15 . . . 45,721,886 . . . 47,613,567 . . . 47,699,038 . .. 188,648,058 . . 16 . .. 125,038,958 . .. 114,134,678 . .. 114,145,388 . .. 467,453,702 . . 17 . .. 248,217,526 . .. 263,563,353 . .. 261,694,326 .. 1,037,038,558 . . 18 . .. 713,565,520 . .. 720,915,551 . .. 720,143,790 .. 2,875,540,412 . . 19 .. 1,149,313,518 .. 1,080,898,530 .. 1,082,829,610 .. 4,393,940,188 . . 20 . .. 916,944,377 . .. 956,586,249 . .. 956,485,206 .. 3,786,602,081 . . 21 . .. 396,869,429 . .. 410,799,168 . .. 411,375,646 .. 1,629,843,411 . . 22 . . . 36,579,071 . . . 32,271,898 . . . 32,645,183 . .. 133,768,050 . . 23 . . .. 8,096,077 . . . 12,405,618 . . . 12,260,201 . . . 45,167,514 . . 24 . . . .. 492,748 . . . . .. 9,753 . . . . . 19,231 . . . .. 531,485 . . 25 . . . .. 110,828 . . . .. 566,116 . . . .. 566,125 . . .. 1,809,185 . . 26 . . . . . . .. 3 . . . . . . . 28 . . . . . . . 19 . . . . . . . 78 . . . . . ------------- .. ------------- .. ------------- . -------------- total . . 3,657,830,400 .. 3,657,830,400 .. 3,657,830,400 . 14,631,321,600 The three positions with solved cross at distance 26 have all cubies in the correct place, but one of them has all four non-cross edges flipped, and the other two have all four corners twisted, with diagonally opposite corners having the same twist, but neighboring corners having opposite twist. Sequences for these positions are: (L U L') (L' U L) (F U2 F') (R U' R') D2 (B U B') (B' U B) (R' U' R) (F' U' F) D2 (L U L') (L' U L) (F' U F) (R' U' R) U' (F' U F) (L' U2 L) U (L U' L') (R' U2 R) (L U L') (L' U' L) (B U' B') D2 (L U' L') (B' U' B) (L' U' L) (B U' B') D2 (L U2 L') Clearly, these sequences can be trivially optimized to sequences of 25 face turns or less. --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...> wrote: > > Is it possible you can past here what you have writen on the > http://cubezzz.homelinux.org/drupal/?q=node/view/109 > > cos i have also trouble getting on that page > > greets > ~AO > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > I have also been unable to access it lately > > (cubezzz.homelinux.org/drupal). Nor the main cubeman.org site. > > > > - Bruce > > --- In speedsolvingrubikscube@yahoogroups.com, "tomrokicki" > > <rokicki@> wrote: > > > > > > Anyone know what happened to cubezzz.homelinux.org/drupal > > > (the new version of CubeLovers)? It seems to be down now > > > for almost a week. Or is it just me? > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > > <brnorsk@> wrote: > > > > > > > > Hi, > > > > > > > > I have done some "F2L" computer analyses. The analyses are God's > > > > algorithm type calculations where moves are restricted to some > > > > specified cross-preserving moves and move sequences. The > analyses > > > > assume the cross is already solved, or (in one of the analyses) > at > > > > least the cross edges are solved relative to each other, but not > > > > necessarily rotated to the correct positions. > > > > > > > > See the following link for the details. > > > > > > > > http://cubezzz.homelinux.org/drupal/?q=node/view/109 > > > > > > > > - Bruce > > > > > > > > > >
807. Re: [Slightly oftopic] Writing a cross solver in PHP
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Feb 2008 08:42:21 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "massimo_vivona001" <massimo@...> wrote: > What is a good method to solve the cross pieces optimal by > programming? I'm not interested to solve the whole cube. There are only 190080 different positions, so it's easy to use God's Algorithm. > As a next (very loooong term goal) is trying to implement a X-cross > solver or a block building solver (like the one Johannes Laire have). > Can I use the code for the cross solver to do this (same approach) or > do I have to use one of the above mentioned methods. You can certainly reuse a lot of code. But using the exact same approach for X-Cross is maybe not a good idea, because there are so many cases that reading them from a file each time might considerably slow it down. But a basic IDA with pruning tables -- for example, cross and the 2x2x2 block -- is quite fast. Jaap has an excellent page here: http://www.geocities.com/jaapsch/puzzles/compcube.htm And Kociemba's site is very helpful, too, especially if you later want to make a whole cube solver or reduce symmetric cases: http://kociemba.org/cube.htm -- Johannes Laire
808. Re: Deleted topic
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Feb 2008 11:58:31 -0000

Hi :-) Yes there was nothing really to say about the matter anyway. Nice to have a cleaner forum !! - Per > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > I have recently deleted a topic consisting of 19 messages from this > group. Although I encourage free and unmoderated speech as much as > possible here, I felt this particular topic did not contribute in a > positive manner to the ongoing conversation that is this outlet for the > online community. > > I will always announce publicly when I remove messages in a large > manner such as this. If you have any questions about this decision, > please feel free to e-mail me at the following address: > speedsolvingrubikscube-owner@yahoogroups.com > > Chris >
809. Re: [Speed cubing group] [Slightly oftopic] Writing a cross solver in PHP
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Feb 2008 09:39:30 -0500

>From my research on my last change in web hosting services, it seems like the scarcest resource on web servers these days (with shared hosting) is CPU. Disk space and network bandwidth cost the service provider very little in comparison. If you are running a CPU intensive app on a shared hosting service, you might be reprimanded by your hosting company. If you have a dedicated web server, this should not be an issue. It seems to me that this problem is better suited to a client side scripting language: Java applets, JavaScript, Flash or VBScript might be better alternatives to PHP. On Thu, Feb 28, 2008 at 5:45 PM, massimo_vivona001 <massimo@...> wrote: > Hi, > I've started planning a cross solver to be written in PHP and put > online on my site as a "cross trainer". However, I'm not really sure > how to do it. Perhaps some of you experts know the answer or can guide > me in the right direction?.
810. Re: [Speed cubing group] [Slightly oftopic] Writing a cross solver in PHP
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Feb 2008 15:35:15 -0000

Hi :-) I'd like to second this opinion. Many hosts give out virtually unlimited space/email/db - but the price is a very low % slot of the server cpu time. Instead of a dedicated server it may be economically viable to go for a VPS solution. This gives a much better CPU allocation - at the cost of generally lower storage capacity etc. Some hosts are nicer than others in allocating additional space on VPS (Virtual Private Server). - Per > --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" <david20708@...> wrote: > > From my research on my last change in web hosting services, it seems > like the scarcest resource on web servers these days (with shared > hosting) is CPU. Disk space and network bandwidth cost the service > provider very little in comparison. > > If you are running a CPU intensive app on a shared hosting service, > you might be reprimanded by your hosting company. If you have a > dedicated web server, this should not be an issue. > > It seems to me that this problem is better suited to a client side > scripting language: Java applets, JavaScript, Flash or VBScript might > be better alternatives to PHP. > > On Thu, Feb 28, 2008 at 5:45 PM, massimo_vivona001 <massimo@...> wrote: > > Hi, > > I've started planning a cross solver to be written in PHP and put > > online on my site as a "cross trainer". However, I'm not really sure > > how to do it. Perhaps some of you experts know the answer or can guide > > me in the right direction?. >
811. Which cross would you solve in this situation?
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Feb 2008 17:13:32 -0000

B2 D' R F L F B D R2 F2 R2 D B2 R U2 D2 R2 F L2 R U' F' L2 R U

There are no obvious choices for me... some professional opinions
would be nice.

This is done on a standard color cube with white as the F face and
green as the U face, for reference

Thanks



812. Re: [Speed cubing group] Which cross would you solve in this situation?
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Feb 2008 10:48:48 -0700

Do you mean color? I'd just go white for a pretty finger-trick friendly cross: z2 U' R' F y' U F L F D2 On Fri, Feb 29, 2008 at 10:13 AM, kingnautilus <iliekcaekk@...> wrote: > B2 D' R F L F B D R2 F2 R2 D B2 R U2 D2 R2 F L2 R U' F' L2 R U > > There are no obvious choices for me... some professional opinions > would be nice. > > This is done on a standard color cube with white as the F face and > green as the U face, for reference > > Thanks > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
813. Lubrication vs. Loose Cubes
From: "Jason Thompson" <jason@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Feb 2008 18:00:08 -0000

I'm a newbie cuber, and still working on the "vanilla" method, as I call it, layer by layer. I'm
stuck at around a minute and a half.

I've noticed I get hung up a lot on this problem: if I'm rotating upper clockwise, and quickly
go to rotate right side clockwise - or something similar - what's happening is that the
bottom layer is getting out-of-alignment with the middle layer, and when I go to rotate the
right side, I lose time straightening out the cube. I thought maybe it was a lubrication issue,
but now I don't know. I find this happens a lot, I have to straighten out the cube before I can
do the next move. I can do it quickly, but I don't see much straightening in the videos of
speedcubing on youtube.

Could a loose cube be the problem?

I bought a second cube and am finding this one is easier - and quicker - but still not perfect.
Should the corner pieces be "loose" and shakey? Is that even a word? Shakey?

Anyway, both cubes were taken apart and lubricated once I learned about lubricating on a
rubik webste. The lubrication helped A LOT, but maybe tightening is an issue. How do you
even tighten a cube?

Thanks!



814. Re: [Speed cubing group] Which cross would you solve in this situation?
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Feb 2008 13:51:35 -0500

I always do the D face first, so I would do one of these: y2 R F L R U' R B' D' y2 D' L F' U' R' D2 F B y2 R' F L F D2 B' D R' If I were to do the U face, I might do one of these: z2 L' D F L R' F2 D z2 U D2 R' y L R' D L2 D On Fri, Feb 29, 2008 at 12:13 PM, kingnautilus <iliekcaekk@...> wrote: > > > > > > > B2 D' R F L F B D R2 F2 R2 D B2 R U2 D2 R2 F L2 R U' F' L2 R U > > There are no obvious choices for me... some professional opinions > would be nice. > > This is done on a standard color cube with white as the F face and > green as the U face, for reference > > Thanks > >
815. Re: Volunteers needed for cross solving study
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Feb 2008 18:55:22 -0000

So it looks like it's going to be completed this evening and I would like to thank everyone
once more for their contributions. This has been awesome. I had a quick look in the logs and
the server received results from over 85 different machines.

I will a post some more detailed analysis about this study/experiment somewhere this
weekend, but right now I'm in a bit of a hurry because I'm going to Rama's place (I heard
something about a birthday party taking place ;)).

Kind regards,
Lars



816. Re: Lubrication vs. Loose Cubes
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Feb 2008 20:49:21 -0000

This is an excellent question. Shaky is a word..., and generally it is not considered a good thing. However this does vary on your personal cubing style. One of the ways I use to judge if a cube is too lose is to take out a corner pieces, re-assemble the rest with all layers aligned, and see if I can shove the missing corner back in like that with some force. Another thing that indicates an overly loose cube is if you get "in-place corner twist pops". Try to turn a corner piece while it's still in the frame, if you can then it's too loose. It could also be that you've over lubricated, it's rare but it does happen. If you have more than one cube you could try putting the older pieces on a newer or tighter core, that might be a welcome change. Although it varies by cubing style and personal preference, in the long-run you don't want to accumulate poor habits due to using a bad cube. It's best to have it a bit on the tighter side whenever you are in doubt, and to have it *cleaned* and lubricated thoroughly. The two factors of "tightness" and "friction" are commonly confused... especially due to overuse of the word "loose". These two things are mostly independent and can be controlled separately. Thanks to the inception of so-called arched centers, speedcubes can be much tighter these days - as a side-effect much fewer pops than in the old days. I would also worth noting that using a tighter cuber forces you to practice more precise hand-movements, something often overlooked in the pursuit of speed. For the example of (U R) you described, recall that when you have cw- cw or ccw-ccw you should *overturn* the first turn, if you have cw- ccw or ccw-cw you should *underturn* the first turn. Common sense but some newer cubers have yet to realize that. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Jason Thompson" <jason@...> wrote: > > I'm a newbie cuber, and still working on the "vanilla" method, as I call it, layer by layer. I'm > stuck at around a minute and a half. > > I've noticed I get hung up a lot on this problem: if I'm rotating upper clockwise, and quickly > go to rotate right side clockwise - or something similar - what's happening is that the > bottom layer is getting out-of-alignment with the middle layer, and when I go to rotate the > right side, I lose time straightening out the cube. I thought maybe it was a lubrication issue, > but now I don't know. I find this happens a lot, I have to straighten out the cube before I can > do the next move. I can do it quickly, but I don't see much straightening in the videos of > speedcubing on youtube. > > Could a loose cube be the problem? > > I bought a second cube and am finding this one is easier - and quicker - but still not perfect. > Should the corner pieces be "loose" and shakey? Is that even a word? Shakey? > > Anyway, both cubes were taken apart and lubricated once I learned about lubricating on a > rubik webste. The lubrication helped A LOT, but maybe tightening is an issue. How do you > even tighten a cube? > > Thanks! >
817. Place to buy a magic
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Mar 2008 00:55:20 -0000

anyone know of a good place to buy a Rubik's magic online, rubiks.com
is out of stock, and i cant find it on ebay, any suggestions where
people are satisfied with the website? thanks.



818. Re: Robot Rules/Competitions
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Mar 2008 01:09:31 -0000

I would also be nice if you could make it a spitting image of Edouard Chambon.... With a language option, so when set to French and it does a 15s solve it says 'merde'. Michiel --- In speedsolvingrubikscube@yahoogroups.com, "Brewer, Neil" <neil.brewer@...> wrote: > > If it has the smarts to pick up and inspect the cube, then surely it could be programmed to hit a space bar upon start and completion. Then it could use cubetimer.com or similar. > Neil > > Sent: Thursday, February 28, 2008 3:31 PM [..] > I've been out of the loop for a bit, so I'm not sure whether or not > this has been touched upon. Looks like I'm going to be building a new robot[..] What does everyone else think about this? [..]-Evan
819. Re: Lubrication vs. Loose Cubes
From: "Jason Thompson" <jason@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Mar 2008 02:31:31 -0000

Doug, that was a most excellent reply - thanks! OK, Shaky - it's a word, and it's not good for the cube. Got it. I've never had a piece "Pop", nor can I twist a corner piece in its place on either of the cubes. I think I may need to just practice more. I was thinking about what kind of reply I might get to my question and assumed someone would point out that when holding the cube, I should place my thumbs over the intersections of the front face middle and bottom layers. This way they won't move out of alignment as often. I tried this and it's helping, a little. I've also been sitting here quickly moving U,R,B,L each clockwise, in a repetitive, OCD sort of way, and then the same only counterclockwise, just to get used to hitting the mark every time. I lubricated one cube with Olive oil, and the other with vaseline - that's all I had. Vaseline seems to work better, although after I did it, I found several posts, some IN ALL CAPS, saying not to use vaseline. How important is it to use the lubricants on the Rubik's sites? And this "overturn" and "underturn" - this is new to me, I'm not sure I know what you're describing. Could you point me to a site with some general, basic speedcubing tips? Like I said, I never picked up a cube before this Christmas, so I'm green. But I'm consistently under a minute and a half. It impresses, well, nobody really. Just me. What's the benefit to using a DIY cube? Can the tension / friction be adjusted? Thanks! Jason --------------- > This is an excellent question. Shaky is a word..., and generally it > is not considered a good thing. However this does vary on your > personal cubing style. One of the ways I use to judge if a cube is > too lose is to take out a corner pieces, re-assemble the rest with > all layers aligned, and see if I can shove the missing corner back > in like that with some force. Another thing that indicates an overly > loose cube is if you get "in-place corner twist pops". Try to turn a > corner piece while it's still in the frame, if you can then it's too > loose. > > It could also be that you've over lubricated, it's rare but it does > happen. If you have more than one cube you could try putting the > older pieces on a newer or tighter core, that might be a welcome > change. > > Although it varies by cubing style and personal preference, in the > long-run you don't want to accumulate poor habits due to using a bad > cube. It's best to have it a bit on the tighter side whenever you > are in doubt, and to have it *cleaned* and lubricated thoroughly. > The two factors of "tightness" and "friction" are commonly > confused... especially due to overuse of the word "loose". These two > things are mostly independent and can be controlled separately. > > Thanks to the inception of so-called arched centers, speedcubes can > be much tighter these days - as a side-effect much fewer pops than > in the old days. > > I would also worth noting that using a tighter cuber forces you to > practice more precise hand-movements, something often overlooked in > the pursuit of speed. > > For the example of (U R) you described, recall that when you have cw- > cw or ccw-ccw you should *overturn* the first turn, if you have cw- > ccw or ccw-cw you should *underturn* the first turn. Common sense > but some newer cubers have yet to realize that. > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jason Thompson" > <jason@> wrote: > > > > I'm a newbie cuber, and still working on the "vanilla" method, as > I call it, layer by layer. I'm > > stuck at around a minute and a half. > > > > I've noticed I get hung up a lot on this problem: if I'm rotating > upper clockwise, and quickly > > go to rotate right side clockwise - or something similar - what's > happening is that the > > bottom layer is getting out-of-alignment with the middle layer, > and when I go to rotate the > > right side, I lose time straightening out the cube. I thought > maybe it was a lubrication issue, > > but now I don't know. I find this happens a lot, I have to > straighten out the cube before I can > > do the next move. I can do it quickly, but I don't see much > straightening in the videos of > > speedcubing on youtube. > > > > Could a loose cube be the problem? > > > > I bought a second cube and am finding this one is easier - and > quicker - but still not perfect. > > Should the corner pieces be "loose" and shakey? Is that even a > word? Shakey? > > > > Anyway, both cubes were taken apart and lubricated once I learned > about lubricating on a > > rubik webste. The lubrication helped A LOT, but maybe tightening > is an issue. How do you > > even tighten a cube? > > > > Thanks! > > >
820. Re: Robot Rules/Competitions
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Mar 2008 03:04:26 -0000

haha --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" <blonkm@...> wrote: > > I would also be nice if you could make it a spitting image of Edouard > Chambon.... With a language option, so when set to French and it does > a 15s solve it says 'merde'. > > Michiel > > --- In speedsolvingrubikscube@yahoogroups.com, "Brewer, Neil" > <neil.brewer@> wrote: > > > > If it has the smarts to pick up and inspect the cube, then surely it > could be programmed to hit a space bar upon start and completion. Then > it could use cubetimer.com or similar. > > Neil > > > > Sent: Thursday, February 28, 2008 3:31 PM > [..] > > I've been out of the loop for a bit, so I'm not sure whether or not > > this has been touched upon. Looks like I'm going to be building a > new robot[..] What does everyone else think about this? [..]-Evan >
821. Re: F2L computer analyses
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Mar 2008 03:51:57 -0000

Hi, The "Domain of the Cube" forum is now back up again. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...> wrote: > > Is it possible you can past here what you have writen on the > http://cubezzz.homelinux.org/drupal/?q=node/view/109 > > cos i have also trouble getting on that page > > greets > ~AO > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > I have also been unable to access it lately > > (cubezzz.homelinux.org/drupal). Nor the main cubeman.org site. > > > > - Bruce > > --- In speedsolvingrubikscube@yahoogroups.com, "tomrokicki" > > <rokicki@> wrote: > > > > > > Anyone know what happened to cubezzz.homelinux.org/drupal > > > (the new version of CubeLovers)? It seems to be down now > > > for almost a week. Or is it just me? > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > > <brnorsk@> wrote: > > > > > > > > Hi, > > > > > > > > I have done some "F2L" computer analyses. The analyses are God's > > > > algorithm type calculations where moves are restricted to some > > > > specified cross-preserving moves and move sequences. The > analyses > > > > assume the cross is already solved, or (in one of the analyses) > at > > > > least the cross edges are solved relative to each other, but not > > > > necessarily rotated to the correct positions. > > > > > > > > See the following link for the details. > > > > > > > > http://cubezzz.homelinux.org/drupal/?q=node/view/109 > > > > > > > > - Bruce > > > > > > > > > >
822. Re: Volunteers needed for cross solving study
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Mar 2008 06:16:26 -0000

Question. It is currently done, and my client is still processing stuff. I am wondering if your server is still offering up work units that are already done, or that it's moving on to the next study. I guess what I'm really asking for is an update on what's going on and what you want us to do next. Perhaps a link to the results for the next study is in order. YOu wanted to see how color-neutral cross compares with single-color cross, and then place where opposite-cross lies in this continuum right? -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" <lars.vandenbergh@...> wrote: > > So it looks like it's going to be completed this evening and I would like to thank everyone > once more for their contributions. This has been awesome. I had a quick look in the logs and > the server received results from over 85 different machines. > > I will a post some more detailed analysis about this study/experiment somewhere this > weekend, but right now I'm in a bit of a hurry because I'm going to Rama's place (I heard > something about a birthday party taking place ;)). > > Kind regards, > Lars >
823. Blindfold Method
From: harsha557 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Mar 2008 08:02:00 -0000

Hi guys,
I solve the cube around 28s and so i wanted to go into BLD. However
after looking into it, i found it really hard. i feel that i am weak
at memorization but i know the algs for the first layer but i cant
solve the first layer BLD. I am hoping someone can provide me with a
solution. I started learning from youtube videos(by serusgod i think).
I first read it from Macky's site but just dint understand it at all.
Later i tried to continue with the solution on nerparadise.com but i
just cant seem to get the hang of it. Someone suggested Stefan
Pochmann's site. I have not tried it yet. Anyone please recommend me a
solution which is easy to memorize and hopefully another method i can
carry on after i have got the hang of it. Thanks.



824. Re: Blindfold Method
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Mar 2008 08:25:54 -0000

Pochmann is very similar to my method on NerdParadise (now actually theDryEraseBoard), but I suggest checking it out, as well as his M2 method. Other than that, try searching for Bill McGaugh's method. --- In speedsolvingrubikscube@yahoogroups.com, harsha557 <no_reply@...> wrote: > > Hi guys, > I solve the cube around 28s and so i wanted to go into BLD. However > after looking into it, i found it really hard. i feel that i am weak > at memorization but i know the algs for the first layer but i cant > solve the first layer BLD. I am hoping someone can provide me with a > solution. I started learning from youtube videos(by serusgod i think). > I first read it from Macky's site but just dint understand it at all. > Later i tried to continue with the solution on nerparadise.com but i > just cant seem to get the hang of it. Someone suggested Stefan > Pochmann's site. I have not tried it yet. Anyone please recommend me a > solution which is easy to memorize and hopefully another method i can > carry on after i have got the hang of it. Thanks. >
825. Re: Lubrication vs. Loose Cubes
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Mar 2008 08:40:53 -0000

The way you hold the cube to avoid this, is kind of obvious and I didn't want to insult ppl's intelligence by stating it. It's even more important to consciously do on 5x5. The problem with olive oil is the smell... I think an ideal lubricant should be inert and have no smell. Using that would just make me hungry for Italian food. Many ppl love using olive oil on their hair though :). The problem with vaseline is that it is much too high of Viscosity (an ideal fluid has none, no resistance to shear stress) FOR the typical cuber. Again it's up to you - I'm sure there are cubers that prefer using it. In fact just about every lubricant is okay too use. God knows I've tried plenty... The most important thing is to never use that which actively deteriorates the plastic such as, say... WD- 40. It might also be the case that vaseline creates too much of a "vacuum effect" on the turning motion. At the same time you don't want something "too wet", which will cause frantic acceleration/deceleration of turns. A quick fix for any of these problems would be adding a drop or two of water inside. Using a can of spray on silicon would be recommended in the mainstream of course. Basically it is standard to use something 100% synthetic, multi-purpose, plastic-friendly, silicon-based, and perhaps even more importantly, SAFE - acceptable for skin contact and lungs (though none of them really are). So be careful spraying; ideally do so outdoors, in a large room, or near a window. You can find something like that in just about any superstore I've noticed (in the U.S.). Instead of using "friction" I meant to say "smoothness" which basically means the same thing, but couldn't think of the word earlier for some reason. I guess "smoothness", at least for me, implies a uniformity in friction as well as low friction itself in a physics sense. So what I meant by over-turning and under-turning... hem, I'll give you some examples. When you do (R U'), the R should/could be under- turned below the 90-mark so that you can go right into the U'. Notice this if you do it slowly this virtually guarantees no lock up. When one is executing say (R' U') the R' can be given an over- turn (just pass 90 deg) and you can go right into U' without worries of lock up. This concept can be applied to every two adjacent face. The important think is the cw vs. ccw patterning of two consecutive turns. DIY cubes are good for being able to adjust tension how ever you please. Some cubes that come packaged, do not have uniform tension among all 6 sides and this can be troublesome for the cuber. (There used to be more reasons but now packaged cubers are nearly the same - arched centers and all...) Personally, I don't buy into DIY. It's just that I've never had to; the 25th anniversary cubes suited me just fine. I guess when fooling around with a White DIY once I messed with changing the springs themselves (there where springs I could get at a local hardware store that where slightly different), and adding washers (tried 1 per center and also tried 2). Wasn't worth the time. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Jason Thompson" <jason@...> wrote: > > Doug, that was a most excellent reply - thanks! > > OK, Shaky - it's a word, and it's not good for the cube. Got it. > > I've never had a piece "Pop", nor can I twist a corner piece in its place on either of the > cubes. > > I think I may need to just practice more. I was thinking about what kind of reply I might > get to my question and assumed someone would point out that when holding the cube, I > should place my thumbs over the intersections of the front face middle and bottom layers. > This way they won't move out of alignment as often. I tried this and it's helping, a little. > > I've also been sitting here quickly moving U,R,B,L each clockwise, in a repetitive, OCD sort > of way, and then the same only counterclockwise, just to get used to hitting the mark > every time. > > I lubricated one cube with Olive oil, and the other with vaseline - that's all I had. Vaseline > seems to work better, although after I did it, I found several posts, some IN ALL CAPS, > saying not to use vaseline. How important is it to use the lubricants on the Rubik's sites? > > And this "overturn" and "underturn" - this is new to me, I'm not sure I know what you're > describing. Could you point me to a site with some general, basic speedcubing tips? Like I > said, I never picked up a cube before this Christmas, so I'm green. But I'm consistently > under a minute and a half. It impresses, well, nobody really. Just me. > > What's the benefit to using a DIY cube? Can the tension / friction be adjusted? > > Thanks! > > Jason > > --------------- > > > This is an excellent question. Shaky is a word..., and generally it > > is not considered a good thing. However this does vary on your > > personal cubing style. One of the ways I use to judge if a cube is > > too lose is to take out a corner pieces, re-assemble the rest with > > all layers aligned, and see if I can shove the missing corner back > > in like that with some force. Another thing that indicates an overly > > loose cube is if you get "in-place corner twist pops". Try to turn a > > corner piece while it's still in the frame, if you can then it's too > > loose. > > > > It could also be that you've over lubricated, it's rare but it does > > happen. If you have more than one cube you could try putting the > > older pieces on a newer or tighter core, that might be a welcome > > change. > > > > Although it varies by cubing style and personal preference, in the > > long-run you don't want to accumulate poor habits due to using a bad > > cube. It's best to have it a bit on the tighter side whenever you > > are in doubt, and to have it *cleaned* and lubricated thoroughly. > > The two factors of "tightness" and "friction" are commonly > > confused... especially due to overuse of the word "loose". These two > > things are mostly independent and can be controlled separately. > > > > Thanks to the inception of so-called arched centers, speedcubes can > > be much tighter these days - as a side-effect much fewer pops than > > in the old days. > > > > I would also worth noting that using a tighter cuber forces you to > > practice more precise hand-movements, something often overlooked in > > the pursuit of speed. > > > > For the example of (U R) you described, recall that when you have cw- > > cw or ccw-ccw you should *overturn* the first turn, if you have cw- > > ccw or ccw-cw you should *underturn* the first turn. Common sense > > but some newer cubers have yet to realize that. > > > > > > -Doug > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jason Thompson" > > <jason@> wrote: > > > > > > I'm a newbie cuber, and still working on the "vanilla" method, as > > I call it, layer by layer. I'm > > > stuck at around a minute and a half. > > > > > > I've noticed I get hung up a lot on this problem: if I'm rotating > > upper clockwise, and quickly > > > go to rotate right side clockwise - or something similar - what's > > happening is that the > > > bottom layer is getting out-of-alignment with the middle layer, > > and when I go to rotate the > > > right side, I lose time straightening out the cube. I thought > > maybe it was a lubrication issue, > > > but now I don't know. I find this happens a lot, I have to > > straighten out the cube before I can > > > do the next move. I can do it quickly, but I don't see much > > straightening in the videos of > > > speedcubing on youtube. > > > > > > Could a loose cube be the problem? > > > > > > I bought a second cube and am finding this one is easier - and > > quicker - but still not perfect. > > > Should the corner pieces be "loose" and shakey? Is that even a > > word? Shakey? > > > > > > Anyway, both cubes were taken apart and lubricated once I learned > > about lubricating on a > > > rubik webste. The lubrication helped A LOT, but maybe tightening > > is an issue. How do you > > > even tighten a cube? > > > > > > Thanks! > > > > > >
826. Re: Which cross would you solve in this situation?
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Mar 2008 09:10:27 -0000

The only cross that can be solved in under 7 moves is on L-face, and it has only this solution: D2 R U' B L D2. All others need 7 moves. There are 24 different extended crosses; 7 can be solved in 8 moves, and all other require 9. F D' U2 R L U F L (9q, 8f) D' L R U' F2 D2 F' R' (10q, 8f) F2 U R F2 L' B' D' L' (10q, 8f) F L' B' U R D' F2 L2 (10q, 8f) B2 R D U R F' U2 L' (10q, 8f) B2 L' B F' R' B2 U F' (10q, 8f) U L' F2 D2 B' U2 F D (11q, 8f) -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > B2 D' R F L F B D R2 F2 R2 D B2 R U2 D2 R2 F L2 R U' F' L2 R U > > There are no obvious choices for me... some professional opinions > would be nice. > > This is done on a standard color cube with white as the F face and > green as the U face, for reference > > Thanks >
827. Re: Volunteers needed for cross solving study
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Mar 2008 11:47:45 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Question. > > It is currently done, and my client is still processing stuff. I am > wondering if your server is still offering up work units that are > already done, or that it's moving on to the next study. When it reaches the end and all packages have been sent to at least one person, it will start resending the oldest unprocessed packages. The first result it receives will be added and the others are discarded. > > I guess what I'm really asking for is an update on what's going on > and what you want us to do next. Perhaps a link to the results for > the next study is in order. > Next up is the same study in quarter turn metric: http://www.cubezone.be/colorneutralityqtm.html So once again, if you want to contribute you can download the updated client application and help me speed it up a bit: http://www.cubezone.be/colorneutralityathomeqtm.zip Note that in QTM, the worst case for solving the cross on a fixed color is 9 moves and there are 207 such cases out of the total 190080. I think it will interesting to see what the worst cases are in QTM for solving the cross on any face. I already found this one, apply these moves to set it up: R2 L2 F2 B2 D2 U2 Now try to solve this cross in under 10 quarter turns. I think it's pretty funny. > YOu wanted to see how color-neutral cross compares with single- color > cross, and then place where opposite-cross lies in this continuum > right? That's right, but I realised yesterday that I can easily do this myself since the number of positions is much lower: 10.321.920. I just need to code it and run it. Kind regards, Lars
828. Re: Volunteers needed for cross solving study
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Mar 2008 12:38:24 -0000

Lars Vandenbergh wrote: > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > YOu wanted to see how color-neutral cross compares with single- > color > > cross, and then place where opposite-cross lies in this continuum > > right? > > That's right, but I realised yesterday that I can easily do this > myself since the number of positions is much lower: 10.321.920. That's 8! * 2^8. You need to multiply it by 495, because there are that many ways to choose 8 edges from 12. So there are 5.109.350.400 positions, which is still reasonably low. -- Johannes Laire
829. Re: [Speed cubing group] Re: Volunteers needed for cross solving study
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 1 Mar 2008 13:44:06 +0100


----- Original Message -----
From: Lars Vandenbergh
To: speedsolvingrubikscube@yahoogroups.com
Sent: Saturday, March 01, 2008 12:47 PM
Subject: [Speed cubing group] Re: Volunteers needed for cross solving study


RLDRLU´RL


I think it will interesting to see what the worst cases are in QTM
for solving the cross on any face. I already found this
one, apply these moves to set it up:

R2 L2 F2 B2 D2 U2

Now try to solve this cross in under 10 quarter turns. I think it's
pretty funny.

.

Kind regards,
Lars





[Non-text portions of this message have been removed]



830. BLD setup whole cube turn
From: "cubist_youtubist" <cubist_youtubist@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Mar 2008 00:21:13 -0000

I started and learned Macky's 3 cycle BLD method yesterday. It was
really easy except I keep on messing up with the setups and cycling
the wrong way. For A perms, I do 234 or 243. I think I should just get
used to telling the different and also do it from a different
direction. Usually you cycle 1, so I do lots of y turns that screws up.

For setups. Corner Orientation, I simply need to do 2 COLL and PLL
combos for orienting. But the setup is a series of yxz, so I get
confused and lose track of which is front and up faces. For
permutation setups, I often not follow restrictions and mess up
undoing setups. But my biggest problem is losing track of which is
which face because I undid the xyz wrong. Please help!

I realized that the parity is just setup + N,V, or Y perms.

memo: permutations with numbers. Ep then Cp
EO with numbers or visually plan out memorize alg sequence.
CO memorize only 2 algs and their whole cube turn set up.

If I don't mess up on setups, I expect ~5min solves, but now, all I
have are DNFs. :(




831. Re: Which cross would you solve in this situation?
From: "cubist_youtubist" <cubist_youtubist@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Mar 2008 00:41:51 -0000

I hope I scrambled it correctly.
I see white with
U' B' M' U x'd' R' U M F L x U' R' U'R' y L' U2 L
for a 17 move double extended cross.
Alternatively, You could have stopped sooner to just get xcross or
cross. I can actually see only up to xcross in 15s.




832. Re: Which cross would you solve in this situation?
From: "cubist_youtubist" <cubist_youtubist@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Mar 2008 00:44:02 -0000

Wow, I went through and got a PLL skip! So lucky! I wish i speed
solved that.



833. Re: Blindfold Method
From: "cubist_youtubist" <cubist_youtubist@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Mar 2008 00:49:08 -0000

At first, I tried macky and i didn't understand. I went to poochmann
and found it confusing. I went back to macky. Read carefully the whole
thing. Did the example solve and DNFed, but got the idea of it. I
still yet to get a full solve. But that's because I mess up on setups.
You simple remember 20 numbers or less for cycles. For EO, memorize 6
or less numbers. For Co is obvious



834. Re: [Speed cubing group] Place to buy a magic
From: "Peter Douthwright" <pdouthwright0513@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 1 Mar 2008 21:56:40 -0500

I brought mine from cube4you.com. They are out of china and I have noe complaints. You can just about any kind of cubing gear you can think of, including(of course) Rubik's magic and master magic.
----- Original Message -----
From: xkiesterx
To: speedsolvingrubikscube@yahoogroups.com
Sent: Friday, February 29, 2008 7:55 PM
Subject: [Speed cubing group] Place to buy a magic


anyone know of a good place to buy a Rubik's magic online, rubiks.com
is out of stock, and i cant find it on ebay, any suggestions where
people are satisfied with the website? thanks.






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835. Future Of The Rubik's Cube?
From: "youtubeman14" <youtubeman14@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Mar 2008 03:14:39 -0000

I came across a video on youtube. The link is:

http://www.youtube.com/watch?v=V4A_wfaScy4

Anyways, as I was watching the video I was thinking about how this
could be the rubik's cube of the future.



836. US Nationals 08 Registration Fees
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Mar 2008 03:16:59 -0000

The below quote is from the competition website. Is it just me or do
the fees seem a bit steep to people?

Is there really much of a benefit of having it held within and in
conjunction with this Gaming Festival which charges $15/day entry per
person?

Perhaps this is part of some sort of deal that was made to help make
the tournement happen.

While on the subject, why Atlanta-area? As far as I know there isn't a
very good concentration of cubers there, right?

If I pre-register for 3, 4, 5, and bring guest it would be what $41
total, and $90 if I do not pre-register. Unless I'm reading it wrong.


-Doug


====
Registration Fees: $20 for first event, $3 for each additional main
event, $5 for each side event. Each guest is $15.
Two day passes to the Atlanta Gaming Festival are included in the
registration fee and will be provided for registered competitors and
guests.

Fees for non-preregistered competitors on the day of the competition
will be $5 for each main event and $10 for each side event. One- and
two-day passes will be available for $15 and $30 respectively.
====



837. Re: [Speed cubing group] US Nationals 08 Registration Fees
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 1 Mar 2008 19:55:32 -0800

In the first calculation, I think only you compete in 3, 4, and 5. That adds up to $41 if your guest doesn't pay for himself and you pay for him. In the second calculation, it should be $75. It would be $90 if you AND your guest competed in 3, 4, and 5. But again, this is if you choose to pay for your guest, and he doesn't pay for himself. On Sat, Mar 1, 2008 at 7:16 PM, d_funny007 <no_reply@yahoogroups.com> wrote: > > > > > > > The below quote is from the competition website. Is it just me or do > the fees seem a bit steep to people? > > Is there really much of a benefit of having it held within and in > conjunction with this Gaming Festival which charges $15/day entry per > person? > > Perhaps this is part of some sort of deal that was made to help make > the tournement happen. > > While on the subject, why Atlanta-area? As far as I know there isn't a > very good concentration of cubers there, right? > > If I pre-register for 3, 4, 5, and bring guest it would be what $41 > total, and $90 if I do not pre-register. Unless I'm reading it wrong. > > -Doug > > ==== > Registration Fees: $20 for first event, $3 for each additional main > event, $5 for each side event. Each guest is $15. > Two day passes to the Atlanta Gaming Festival are included in the > registration fee and will be provided for registered competitors and > guests. > > Fees for non-preregistered competitors on the day of the competition > will be $5 for each main event and $10 for each side event. One- and > two-day passes will be available for $15 and $30 respectively. > ==== > >
838. Re: US Nationals 08 Registration Fees
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Mar 2008 03:56:35 -0000

I agree with the location being strange, it seems since all the california cubers will have to fly there anyway, if its in a city like New York, or maybe pittsburgh or cincinatti, a lot more northeastern cubers will be able to make it. I guess its final now, just voicing my opinion. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > The below quote is from the competition website. Is it just me or do > the fees seem a bit steep to people? > > Is there really much of a benefit of having it held within and in > conjunction with this Gaming Festival which charges $15/day entry per > person? > > Perhaps this is part of some sort of deal that was made to help make > the tournement happen. > > While on the subject, why Atlanta-area? As far as I know there isn't a > very good concentration of cubers there, right? > > If I pre-register for 3, 4, 5, and bring guest it would be what $41 > total, and $90 if I do not pre-register. Unless I'm reading it wrong. > > > -Doug > > > ==== > Registration Fees: $20 for first event, $3 for each additional main > event, $5 for each side event. Each guest is $15. > Two day passes to the Atlanta Gaming Festival are included in the > registration fee and will be provided for registered competitors and > guests. > > Fees for non-preregistered competitors on the day of the competition > will be $5 for each main event and $10 for each side event. One- and > two-day passes will be available for $15 and $30 respectively. > ==== >
839. Re: [Speed cubing group] US Nationals 08 Registration Fees
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Mar 2008 04:27:04 -0000

So if you do not pre-register than you still get a 2-day pass included when you register on the day? Is it even possible to do such a late registration and not have to first pay to get to the registration table? I the guest pays $15, then would they be granted a 2-day pass as well? I mean these are just some of the questions left ambiguous by the description on that webpage. I think it's best if it were re-worded more precisely. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > In the first calculation, I think only you compete in 3, 4, and 5. > That adds up to $41 if your guest doesn't pay for himself and you pay > for him. > > In the second calculation, it should be $75. It would be $90 if you > AND your guest competed in 3, 4, and 5. But again, this is if you > choose to pay for your guest, and he doesn't pay for himself. > > On Sat, Mar 1, 2008 at 7:16 PM, d_funny007 <no_reply@yahoogroups.com> wrote: > > > > > > > > > > > > > > The below quote is from the competition website. Is it just me or do > > the fees seem a bit steep to people? > > > > Is there really much of a benefit of having it held within and in > > conjunction with this Gaming Festival which charges $15/day entry per > > person? > > > > Perhaps this is part of some sort of deal that was made to help make > > the tournement happen. > > > > While on the subject, why Atlanta-area? As far as I know there isn't a > > very good concentration of cubers there, right? > > > > If I pre-register for 3, 4, 5, and bring guest it would be what $41 > > total, and $90 if I do not pre-register. Unless I'm reading it wrong. > > > > -Doug > > > > ==== > > Registration Fees: $20 for first event, $3 for each additional main > > event, $5 for each side event. Each guest is $15. > > Two day passes to the Atlanta Gaming Festival are included in the > > registration fee and will be provided for registered competitors and > > guests. > > > > Fees for non-preregistered competitors on the day of the competition > > will be $5 for each main event and $10 for each side event. One- and > > two-day passes will be available for $15 and $30 respectively. > > ==== > > > > >
840. Re: US Nationals 08 Registration Fees
From: "mistiz0858" <mistizo858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Mar 2008 04:28:09 -0000

Apparently people do not know how much work goes into hosting a competition. Reguardless of where the venue is at people are going to have to travel to get there. I remember people complaining that Nationals was in california 2 years ago now people are complaining that it in Atlanta what would make you happy? having it at your home town? well then others will still have to travel. Try hosting a competition let alone one that will host 100+ people, its not easy. you should be happy that there is going to be a Nation competition and try your best to get there. We (everyone in California) are helping host it and we have to find our ways there as well. I hope to see everyone there and hope for the best. Adam Zamora (mistiz0858) --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > The below quote is from the competition website. Is it just me or do > the fees seem a bit steep to people? > > Is there really much of a benefit of having it held within and in > conjunction with this Gaming Festival which charges $15/day entry per > person? > > Perhaps this is part of some sort of deal that was made to help make > the tournement happen. > > While on the subject, why Atlanta-area? As far as I know there isn't a > very good concentration of cubers there, right? > > If I pre-register for 3, 4, 5, and bring guest it would be what $41 > total, and $90 if I do not pre-register. Unless I'm reading it wrong. > > > -Doug > > > ==== > Registration Fees: $20 for first event, $3 for each additional main > event, $5 for each side event. Each guest is $15. > Two day passes to the Atlanta Gaming Festival are included in the > registration fee and will be provided for registered competitors and > guests. > > Fees for non-preregistered competitors on the day of the competition > will be $5 for each main event and $10 for each side event. One- and > two-day passes will be available for $15 and $30 respectively. > ==== >
841. Re: US Nationals 08 Registration Fees
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Mar 2008 04:29:53 -0000

Exaclty. And perhaps I wasn't around when this was being talked about publicly, but was this really put to a vote or poll? And why was Atlanta picked in the end? -Doug --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > I agree with the location being strange, it seems since all the > california cubers will have to fly there anyway, if its in a city like > New York, or maybe pittsburgh or cincinatti, a lot more northeastern > cubers will be able to make it. I guess its final now, just voicing my > opinion. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > The below quote is from the competition website. Is it just me or do > > the fees seem a bit steep to people? > > > > Is there really much of a benefit of having it held within and in > > conjunction with this Gaming Festival which charges $15/day entry per > > person? > > > > Perhaps this is part of some sort of deal that was made to help make > > the tournement happen. > > > > While on the subject, why Atlanta-area? As far as I know there isn't a > > very good concentration of cubers there, right? > > > > If I pre-register for 3, 4, 5, and bring guest it would be what $41 > > total, and $90 if I do not pre-register. Unless I'm reading it wrong. > > > > > > -Doug > > > > > > ==== > > Registration Fees: $20 for first event, $3 for each additional main > > event, $5 for each side event. Each guest is $15. > > Two day passes to the Atlanta Gaming Festival are included in the > > registration fee and will be provided for registered competitors and > > guests. > > > > Fees for non-preregistered competitors on the day of the competition > > will be $5 for each main event and $10 for each side event. One- and > > two-day passes will be available for $15 and $30 respectively. > > ==== > > >
842. 5x5x5 pops
From: "jsreed5" <jsreed5@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Mar 2008 04:32:38 -0000

I have a Rubik's brand 5x5x5, and when pairing up edges, I have
problems with + edges popping out. The funny thing is that I haven't
lubed my 5x5x5 yet. Does anyone else have this problem? Is it fixable?



843. Re: 5x5x5 pops
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Mar 2008 04:44:43 -0000

Are you talking about +centers? (This response will assume that's what you meant.) Or the midedges? The wings? The x-centers? That doesn't sound like a normal problem. I've never heard of it happening often. I'd guess it happens < 2% of the time for people. You haven't lubed it, but how is the tension? I assume this is a retooled version they recently put out. I have no experience with those yet. I don't think the problem is fixable from the puzzle-side. Perhaps you are doing something wrong with the way you are turning it? Have you had similar problems with other 5x5s? If you have access to another 5x5, or better yet, someone else's 5x5. Try it out. If you still have this problem then you likely have to change your cubing style a bit. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "jsreed5" <jsreed5@...> wrote: > > I have a Rubik's brand 5x5x5, and when pairing up edges, I have > problems with + edges popping out. The funny thing is that I haven't > lubed my 5x5x5 yet. Does anyone else have this problem? Is it fixable? >
844. Re: 5x5x5 pops
From: "jsreed5" <jsreed5@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Mar 2008 05:12:56 -0000

Yes, I did mean + centers and not + edges. The 5x5x5 is the retooled version. I tried my friend's 5x5x5, which wasn't a retooled version, and I didn't have that problem. The tension is looser than the non-retooled version, but I have been playing with it a LOT. I'll try to borrow his again, or buy another 5x5x5 once the stores here get more in stock. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Are you talking about +centers? (This response will assume that's what > you meant.) Or the midedges? The wings? The x-centers? > > That doesn't sound like a normal problem. I've never heard of it > happening often. I'd guess it happens < 2% of the time for people. You > haven't lubed it, but how is the tension? > > I assume this is a retooled version they recently put out. I have no > experience with those yet. I don't think the problem is fixable from > the puzzle-side. Perhaps you are doing something wrong with the way > you are turning it? > > Have you had similar problems with other 5x5s? If you have access to > another 5x5, or better yet, someone else's 5x5. Try it out. If you > still have this problem then you likely have to change your cubing > style a bit. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "jsreed5" <jsreed5@> > wrote: > > > > I have a Rubik's brand 5x5x5, and when pairing up edges, I have > > problems with + edges popping out. The funny thing is that I > haven't > > lubed my 5x5x5 yet. Does anyone else have this problem? Is it > fixable? > > >
845. Re: 5x5x5 pops
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Mar 2008 06:14:43 -0000

That is a good idea, to buy a new cube. If you are serious with 5x5, then you will want to have a spare one to take pieces from. Since this one is not doing it for you then keep it for spare pieces. When on a rigorious practicing schedule, I would go through x-centers at a rate of about 2 per week. Might even wnat to give Eastsheen brand a try. But taking a step back, I have been hearing plenty of good things about the retooled versions - especially the cores. I got to try a couple on my last trip and found them to be too loose for my style, but did not pop as much as I was used to on my own. So I have mixed feelings towards them. Planning on buying one though, once I have the extra money. Should make for my 6th 5x5 :). Perhaps I'll pick up my first Eastsheen 5 too. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "jsreed5" <jsreed5@...> wrote: > > Yes, I did mean + centers and not + edges. > The 5x5x5 is the retooled version. I tried my friend's 5x5x5, which > wasn't a retooled version, and I didn't have that problem. The > tension is looser than the non-retooled version, but I have been > playing with it a LOT. > I'll try to borrow his again, or buy another 5x5x5 once the stores > here get more in stock.
846. Re: US Nationals 08 Registration Fees
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Mar 2008 06:41:24 -0000

There aren't many venues that can host a 100+ person competition. Not to mention it has to be near a major airport, have sufficient hotels nearby, food, taxis, the list is endless. There have been competitions in most heavily populated areas, but not many in the southeast. Plus, many cubers are gamers. A video game festival, AND cubing? Sounds good to me. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Exaclty. And perhaps I wasn't around when this was being talked > about publicly, but was this really put to a vote or poll? And why > was Atlanta picked in the end? > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > <kianb@> wrote: > > > > I agree with the location being strange, it seems since all the > > california cubers will have to fly there anyway, if its in a city > like > > New York, or maybe pittsburgh or cincinatti, a lot more > northeastern > > cubers will be able to make it. I guess its final now, just > voicing my > > opinion. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@> wrote: > > > > > > The below quote is from the competition website. Is it just me > or do > > > the fees seem a bit steep to people? > > > > > > Is there really much of a benefit of having it held within and > in > > > conjunction with this Gaming Festival which charges $15/day > entry per > > > person? > > > > > > Perhaps this is part of some sort of deal that was made to help > make > > > the tournement happen. > > > > > > While on the subject, why Atlanta-area? As far as I know there > isn't a > > > very good concentration of cubers there, right? > > > > > > If I pre-register for 3, 4, 5, and bring guest it would be what > $41 > > > total, and $90 if I do not pre-register. Unless I'm reading it > wrong. > > > > > > > > > -Doug > > > > > > > > > ==== > > > Registration Fees: $20 for first event, $3 for each additional > main > > > event, $5 for each side event. Each guest is $15. > > > Two day passes to the Atlanta Gaming Festival are included in > the > > > registration fee and will be provided for registered competitors > and > > > guests. > > > > > > Fees for non-preregistered competitors on the day of the > competition > > > will be $5 for each main event and $10 for each side event. One- > and > > > two-day passes will be available for $15 and $30 respectively. > > > ==== > > > > > >
847. Re: Rubik's Diy Center Caps
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Mar 2008 06:45:49 -0000

Ugh, windows. Real men use linux. But, yeah, no problem. I've misplaced the cube somewhere, but I'll find it before discovery center. --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > I have a bunch. I cannibalized a rubik's DIY and don't need the > center caps any more. If you want them, you can either email me your > address and I'll send them to you, or I'll meet you at the next > competition. Are you planning on going to the discovery center one? > > --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" > <aceboy222@> wrote: > > > > Also note, I found someone that has ONE, so if you only have one that > > would be good too. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" > > <aceboy222@> wrote: > > > > > > Does anyone in the California area have any Rubik's Diy center caps > > > they don't need? (for example if the cube broke and they saved all > > the > > > pieces). Some retard jacked my cube and lost 2 center caps, red and > > > white. If you have other color caps, it's ok because I can peel those > > > off and put on other stickers. I am willing to pay money. > > > > > >
848. Rubik's Cube & iTouch
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Mar 2008 08:04:39 -0000

Just wondering, has anyone come across a Rubik's Cube app for the iTouch?

If there aint any, hopefully one soon :P

--John Lwin.



849. Re: [Speed cubing group] Lubrication vs. Loose Cubes
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 2 Mar 2008 00:09:59 -0800 (PST)

The mis-alignment is a problem that can be fixed quite easily. Simply, go slow but make everything smooth. Then start building up speed. Brian ----- Original Message ---- From: Jason Thompson <jason@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, February 29, 2008 10:00:08 AM Subject: [Speed cubing group] Lubrication vs. Loose Cubes I'm a newbie cuber, and still working on the "vanilla" method, as I call it, layer by layer. I'm stuck at around a minute and a half. I've noticed I get hung up a lot on this problem: if I'm rotating upper clockwise, and quickly go to rotate right side clockwise - or something similar - what's happening is that the bottom layer is getting out-of-alignment with the middle layer, and when I go to rotate the right side, I lose time straightening out the cube. I thought maybe it was a lubrication issue, but now I don't know. I find this happens a lot, I have to straighten out the cube before I can do the next move. I can do it quickly, but I don't see much straightening in the videos of speedcubing on youtube. Could a loose cube be the problem? I bought a second cube and am finding this one is easier - and quicker - but still not perfect. Should the corner pieces be "loose" and shakey? Is that even a word? Shakey? Anyway, both cubes were taken apart and lubricated once I learned about lubricating on a rubik webste. The lubrication helped A LOT, but maybe tightening is an issue. How do you even tighten a cube? Thanks! <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
850. Re: US Nationals 08 Registration Fees
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Mar 2008 11:56:01 -0000

While the registration fees do seem high, I do realize that some of that is probably going to the Atlanta Gaming people for the admission there. What I want to know is what solves I'll get for registering. I'd really hate for the qualifying rounds to be something like "Best of 2", and if you don't make it, you're done. At least if I sign up, let me go ahead and get an average in each event. Even if means making a B-final that's a combined final with the qualifying rounds. So people who aren't good can still get an average, without having to take up more time. Of course, for the 3x3x3, it would be nice to have a full B-final. Also, what's with the name? US Open? US Nationals and Open? US Nationals? --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > The below quote is from the competition website. Is it just me or do > the fees seem a bit steep to people? > > Is there really much of a benefit of having it held within and in > conjunction with this Gaming Festival which charges $15/day entry per > person? > > Perhaps this is part of some sort of deal that was made to help make > the tournement happen. > > While on the subject, why Atlanta-area? As far as I know there isn't a > very good concentration of cubers there, right? > > If I pre-register for 3, 4, 5, and bring guest it would be what $41 > total, and $90 if I do not pre-register. Unless I'm reading it wrong. > > > -Doug >
851. Proper Speedcube
From: "rubiksguy" <rubiksguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Mar 2008 13:11:35 -0000

where would I be able to buy an excellent quality speedcube? I've seen them sold on
ebay, but I'm not sure if they are competition worthy. I have a white DIY cube, but I can
never get the tension just right. The pieces pop or lockups occur. Advice?
Finally, what kind or lubricant is recommended? I just bought dry silicon spray and it
seems to work.
One more thing... What is the best way to prevent lockups on rubiks brands and DIY
brands?
thank you all.
rubiksguy@...

What is the best way to perform B, B', and B2 moves?




852. Re: Volunteers needed for cross solving study
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Mar 2008 13:38:05 -0000

Right, I didn't really think that through. It was a very good birthday party, so I think you can forgive me. ;) Lars --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > Lars Vandenbergh wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@> wrote: > > > YOu wanted to see how color-neutral cross compares with single- > > color > > > cross, and then place where opposite-cross lies in this continuum > > > right? > > > > That's right, but I realised yesterday that I can easily do this > > myself since the number of positions is much lower: 10.321.920. > > That's 8! * 2^8. You need to multiply it by 495, because there are > that many ways to choose 8 edges from 12. So there are 5.109.350.400 > positions, which is still reasonably low. > > -- > Johannes Laire >
853. Re: Proper Speedcube
From: "cubist_youtubist" <cubist_youtubist@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Mar 2008 16:09:14 -0000

My white diy is fine. I thought it pops too much but after not using
it for 2 month and practicing with my friend's stiff cube, I now find
it to be perfect.

For B moves. If there is a R or L move, you can do l or r instead to
do U or D moves instead. But I hate UB, DB, and FB combos.




854. Re: US Nationals 08 Registration Fees
From: "Jesse Zhao" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 2 Mar 2008 15:04:51 -0500

Andrew Kang's hosting some competition, and I am fairly sure this is the
one. He lives in Atlanta


[Non-text portions of this message have been removed]



855. Re: US Nationals 08 Registration Fees
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Mar 2008 20:41:07 -0000

Is there any point in complaining about this now? We've finalized the arrangements to hold the competition at the Atlanta Gaming Festival. Unless you can travel back in time and find another venue that is willing to host it oh, about 2 months ago, your bitching isn't going to accomplish anything. We're not going to get into this argument again about how competitions are held in inconvenient locations. If you want a competition in your hometown, you host a competition in your hometown. Then maybe you'll appreciate how much work goes into making an event like this possible. Yes, the registration fees are a bit steep compared to what you're probably used to. But if you were to go to the Atlanta Gaming Festival on your own, you would be paying $20 for a one-day pass or $35 for a two-day pass. Since a two-day pass is included in the registration fee, I think we're being quite reasonable. Shelley --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > The below quote is from the competition website. Is it just me or do > the fees seem a bit steep to people? > > Is there really much of a benefit of having it held within and in > conjunction with this Gaming Festival which charges $15/day entry per > person? > > Perhaps this is part of some sort of deal that was made to help make > the tournement happen. > > While on the subject, why Atlanta-area? As far as I know there isn't a > very good concentration of cubers there, right? > > If I pre-register for 3, 4, 5, and bring guest it would be what $41 > total, and $90 if I do not pre-register. Unless I'm reading it wrong. > > > -Doug > > > ==== > Registration Fees: $20 for first event, $3 for each additional main > event, $5 for each side event. Each guest is $15. > Two day passes to the Atlanta Gaming Festival are included in the > registration fee and will be provided for registered competitors and > guests. > > Fees for non-preregistered competitors on the day of the competition > will be $5 for each main event and $10 for each side event. One- and > two-day passes will be available for $15 and $30 respectively. > ==== >
856. Re: US Nationals 08 Registration Fees
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Mar 2008 20:56:12 -0000

We don't decide on where to hold competitions based on an online poll. We decide based on who is willing to host us and give us space. Why was Atlanta picked in the end? Because the Atlanta Gaming Festival was willing to host us. Simple as that. Last time I checked, you weren't part of the US Nationals organization team. Look, if you have a problem with the way we do things, don't go. No one's making you travel, no one's making you pay the registration fees if you don't want to. Shelley --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Exaclty. And perhaps I wasn't around when this was being talked > about publicly, but was this really put to a vote or poll? And why > was Atlanta picked in the end? > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > <kianb@> wrote: > > > > I agree with the location being strange, it seems since all the > > california cubers will have to fly there anyway, if its in a city > like > > New York, or maybe pittsburgh or cincinatti, a lot more > northeastern > > cubers will be able to make it. I guess its final now, just > voicing my > > opinion. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@> wrote: > > > > > > The below quote is from the competition website. Is it just me > or do > > > the fees seem a bit steep to people? > > > > > > Is there really much of a benefit of having it held within and > in > > > conjunction with this Gaming Festival which charges $15/day > entry per > > > person? > > > > > > Perhaps this is part of some sort of deal that was made to help > make > > > the tournement happen. > > > > > > While on the subject, why Atlanta-area? As far as I know there > isn't a > > > very good concentration of cubers there, right? > > > > > > If I pre-register for 3, 4, 5, and bring guest it would be what > $41 > > > total, and $90 if I do not pre-register. Unless I'm reading it > wrong. > > > > > > > > > -Doug > > > > > > > > > ==== > > > Registration Fees: $20 for first event, $3 for each additional > main > > > event, $5 for each side event. Each guest is $15. > > > Two day passes to the Atlanta Gaming Festival are included in > the > > > registration fee and will be provided for registered competitors > and > > > guests. > > > > > > Fees for non-preregistered competitors on the day of the > competition > > > will be $5 for each main event and $10 for each side event. One- > and > > > two-day passes will be available for $15 and $30 respectively. > > > ==== > > > > > >
857. Re: US Nationals 08 Registration Fees
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Mar 2008 21:10:22 -0000

I should also add that we don't have that many choices as to where we want to hold our events. A lot of places will charge thousands of dollars to rent a space suitable for holding a competition with 100+ people. Our club doesn't have that kind of money. We are limited to venues and organizations who will agree to host us for free. --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > We don't decide on where to hold competitions based on an online poll. > We decide based on who is willing to host us and give us space. Why > was Atlanta picked in the end? Because the Atlanta Gaming Festival was > willing to host us. Simple as that. > > Last time I checked, you weren't part of the US Nationals organization > team. Look, if you have a problem with the way we do things, don't go. > No one's making you travel, no one's making you pay the registration > fees if you don't want to. > > Shelley > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > Exaclty. And perhaps I wasn't around when this was being talked > > about publicly, but was this really put to a vote or poll? And why > > was Atlanta picked in the end? > > > > > > -Doug > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > > <kianb@> wrote: > > > > > > I agree with the location being strange, it seems since all the > > > california cubers will have to fly there anyway, if its in a city > > like > > > New York, or maybe pittsburgh or cincinatti, a lot more > > northeastern > > > cubers will be able to make it. I guess its final now, just > > voicing my > > > opinion. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > <no_reply@> wrote: > > > > > > > > The below quote is from the competition website. Is it just me > > or do > > > > the fees seem a bit steep to people? > > > > > > > > Is there really much of a benefit of having it held within and > > in > > > > conjunction with this Gaming Festival which charges $15/day > > entry per > > > > person? > > > > > > > > Perhaps this is part of some sort of deal that was made to help > > make > > > > the tournement happen. > > > > > > > > While on the subject, why Atlanta-area? As far as I know there > > isn't a > > > > very good concentration of cubers there, right? > > > > > > > > If I pre-register for 3, 4, 5, and bring guest it would be what > > $41 > > > > total, and $90 if I do not pre-register. Unless I'm reading it > > wrong. > > > > > > > > > > > > -Doug > > > > > > > > > > > > ==== > > > > Registration Fees: $20 for first event, $3 for each additional > > main > > > > event, $5 for each side event. Each guest is $15. > > > > Two day passes to the Atlanta Gaming Festival are included in > > the > > > > registration fee and will be provided for registered competitors > > and > > > > guests. > > > > > > > > Fees for non-preregistered competitors on the day of the > > competition > > > > will be $5 for each main event and $10 for each side event. One- > > and > > > > two-day passes will be available for $15 and $30 respectively. > > > > ==== > > > > > > > > > >
858. Re: US Nationals 08 Registration Fees
From: "richy_jr_2000" <richy_jr_2000@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Mar 2008 21:47:52 -0000

I think the location is perfect (closest Nationals that's happened so far). As far as the price goes, I've paid more than this for 6 hours worth of a chess tournament.. =) Is the price of admission greater than the price of YOU, yourself, hosting a large scale tournament. I did not think so ;) There are many other things worth looking closer at (aside from 'steep' admission prices). I must say though, the attitude of, "this is how it is...shut your mouth", is a poor one. You know who you are. Looking forward to this. Have fun. Richard --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > The below quote is from the competition website. Is it just me or do > the fees seem a bit steep to people? > > Is there really much of a benefit of having it held within and in > conjunction with this Gaming Festival which charges $15/day entry per > person? > > Perhaps this is part of some sort of deal that was made to help make > the tournement happen. > > While on the subject, why Atlanta-area? As far as I know there isn't a > very good concentration of cubers there, right? > > If I pre-register for 3, 4, 5, and bring guest it would be what $41 > total, and $90 if I do not pre-register. Unless I'm reading it wrong. > > > -Doug > > > ==== > Registration Fees: $20 for first event, $3 for each additional main > event, $5 for each side event. Each guest is $15. > Two day passes to the Atlanta Gaming Festival are included in the > registration fee and will be provided for registered competitors and > guests. > > Fees for non-preregistered competitors on the day of the competition > will be $5 for each main event and $10 for each side event. One- and > two-day passes will be available for $15 and $30 respectively. > ==== >
859. CCT not working with timer
From: "Patrick Jameson" <rubiksmaster12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Mar 2008 23:03:33 -0000

Can anyone tell me what I'm doing wrong setting up CCT to work with my
stackmat timer?

Here's some screenshots and pics of what I have set up. The wires are
3.5mm and 2.5mm

Also, I tryed it without the 15min 165sec and 165hundredths checked.

http://img408.imageshack.us/img408/7691/cctxb1.jpg

http://img178.imageshack.us/img178/1666/timercctif9.jpg



860. Re: [Speed cubing group] CCT not working with timer
From: Guanyang Yu <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 2 Mar 2008 17:38:56 -0800 (PST)

That looks like vista...maybe that's why. Patrick Jameson <rubiksmaster12@...> wrote: Can anyone tell me what I'm doing wrong setting up CCT to work with my stackmat timer? Here's some screenshots and pics of what I have set up. The wires are 3.5mm and 2.5mm Also, I tryed it without the 15min 165sec and 165hundredths checked. http://img408.imageshack.us/img408/7691/cctxb1.jpg http://img178.imageshack.us/img178/1666/timercctif9.jpg --------------------------------- Looking for last minute shopping deals? Find them fast with Yahoo! Search. [Non-text portions of this message have been removed]
861. Re: [Speed cubing group] CCT not working with timer
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 2 Mar 2008 17:41:49 -0800 (PST)

Indeed it is Vista. I have tried connecting the timer to Vista but to no avail. I also have tried with XP, but I can't seem to get it right... Brian ----- Original Message ---- From: Guanyang Yu <aceboy222@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, March 2, 2008 5:38:56 PM Subject: Re: [Speed cubing group] CCT not working with timer That looks like vista...maybe that's why. Patrick Jameson <rubiksmaster12@ aol.com> wrote: Can anyone tell me what I'm doing wrong setting up CCT to work with my stackmat timer? Here's some screenshots and pics of what I have set up. The wires are 3.5mm and 2.5mm Also, I tryed it without the 15min 165sec and 165hundredths checked. http://img408. imageshack. us/img408/ 7691/cctxb1. jpg http://img178. imageshack. us/img178/ 1666/timercctif9 .jpg ------------ --------- --------- --- Looking for last minute shopping deals? Find them fast with Yahoo! Search. [Non-text portions of this message have been removed] <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
862. Re: CCT not working with timer
From: "Patrick Jameson" <rubiksmaster12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 03 Mar 2008 02:41:21 -0000

Any other possible reasons why it wouldn't be working? --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Indeed it is Vista. I have tried connecting the timer to Vista but to no avail. I also have tried with XP, but I can't seem to get it right... > > Brian > > ----- Original Message ---- > From: Guanyang Yu <aceboy222@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, March 2, 2008 5:38:56 PM > Subject: Re: [Speed cubing group] CCT not working with timer > > > > > > > > > > > > > > > That looks like vista...maybe that's why. > > Patrick Jameson <rubiksmaster12@ aol.com> wrote: Can anyone tell me what I'm doing wrong setting up CCT to work with my > > stackmat timer? > > > > Here's some screenshots and pics of what I have set up. The wires are > > 3.5mm and 2.5mm > > > > Also, I tryed it without the 15min 165sec and 165hundredths checked. > > > > http://img408. imageshack. us/img408/ 7691/cctxb1. jpg > > > > http://img178. imageshack. us/img178/ 1666/timercctif9 .jpg > > > > > > > > > > > > ------------ --------- --------- --- > > Looking for last minute shopping deals? Find them fast with Yahoo! Search. > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > <!-- > > #ygrp-mkp{ > border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} > #ygrp-mkp hr{ > border:1px solid #d8d8d8;} > #ygrp-mkp #hd{ > color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} > #ygrp-mkp #ads{ > margin-bottom:10px;} > #ygrp-mkp .ad{ > padding:0 0;} > #ygrp-mkp .ad a{ > color:#0000ff;text-decoration:none;} > --> > > > > <!-- > > #ygrp-sponsor #ygrp-lc{ > font-family:Arial;} > #ygrp-sponsor #ygrp-lc #hd{ > margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} > #ygrp-sponsor #ygrp-lc .ad{ > margin-bottom:10px;padding:0 0;} > --> > > > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{ > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} > #ygrp-actbar .left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} > #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > > #ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a{ > text-decoration:none;} > > #ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ > list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc{ > background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;} > o{font-size:0;} > .MsoNormal{ > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq{margin:4;} > --> > > > > > > > > [Non-text portions of this message have been removed] >
863. Re: US Nationals 08 Registration Fees
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 03 Mar 2008 03:28:31 -0000

> Is there any point in complaining about this now? We've finalized the
> arrangements to hold the competition at the Atlanta Gaming Festival.

Simple, I was just curious what the logic was behind this decision.
Perhaps, I wasn't paying attention when it was made. Now 'bladez740'
has offered up a rather satisfactory answer, so I'm happy. You could
have just said that "they where the only place that would offer us a
free venue". That's all I needed to hear...

I really don't think I was *complaining*. I was just trying to bring
up some valid points. If the decision itself was good and reasonable,
then surely it should hold up to some minor scrutiny. Being overly
defensive just makes people doubt it more. Not that I ever had much
doubt to begin with... playing Devil's Advocate as usual.


-Doug




864. Re: [Speed cubing group] Re: US Nationals 08 Registration Fees
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 3 Mar 2008 00:40:07 -0800

What would be fair registration fee? It has to be structured in a way that people won't sign up for the Rubik's Cube competition simply because it's cheaper to get a 2-day pass that way than it is to buy a 2-day pass from the Atlanta Gaming Festival. If you come up with something that's fair, I'll listen. On Sun, Mar 2, 2008 at 7:28 PM, d_funny007 <no_reply@yahoogroups.com> wrote: > > > > > > > > Is there any point in complaining about this now? We've finalized the > > arrangements to hold the competition at the Atlanta Gaming Festival. > > Simple, I was just curious what the logic was behind this decision. > Perhaps, I wasn't paying attention when it was made. Now 'bladez740' > has offered up a rather satisfactory answer, so I'm happy. You could > have just said that "they where the only place that would offer us a > free venue". That's all I needed to hear... > > I really don't think I was *complaining*. I was just trying to bring > up some valid points. If the decision itself was good and reasonable, > then surely it should hold up to some minor scrutiny. Being overly > defensive just makes people doubt it more. Not that I ever had much > doubt to begin with... playing Devil's Advocate as usual. > > -Doug > >
865. Re: US Nationals 08 Registration Fees
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 03 Mar 2008 09:47:54 -0000

Hi :-) I quickly checked the map of USA. Kansas seems to be the most central big city in the USA. I guess most cities in USA have direct flights to both Atlanta and Kansas. I do not see the big problem with Atlanta as the venue. And i'm not even american ... hehe ... - Per > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > The below quote is from the competition website. Is it just me or do > the fees seem a bit steep to people? > > Is there really much of a benefit of having it held within and in > conjunction with this Gaming Festival which charges $15/day entry per > person? > > Perhaps this is part of some sort of deal that was made to help make > the tournement happen. > > While on the subject, why Atlanta-area? As far as I know there isn't a > very good concentration of cubers there, right? > > If I pre-register for 3, 4, 5, and bring guest it would be what $41 > total, and $90 if I do not pre-register. Unless I'm reading it wrong. > > > -Doug > > > ==== > Registration Fees: $20 for first event, $3 for each additional main > event, $5 for each side event. Each guest is $15. > Two day passes to the Atlanta Gaming Festival are included in the > registration fee and will be provided for registered competitors and > guests. > > Fees for non-preregistered competitors on the day of the competition > will be $5 for each main event and $10 for each side event. One- and > two-day passes will be available for $15 and $30 respectively. > ==== >
866. cage method
From: "vonnedella" <vonnedella@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 03 Mar 2008 10:25:57 -0000

does anyone beside per kristen fredlund use the centres last method
for 4x4 and 5x5?



867. Re: US Nationals 08 Registration Fees
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 03 Mar 2008 14:05:46 -0000

Hindered only by the fact that Kansas is not a city. But really, though a central location is ideal, it's entirely a matter of where a venue is available. If you want to find an ideal venue, rather than one donated like last year (I'm out of the loop this year, damn Pacific ocean), then it'll have to be rented and registration fees will go up, as I don't think Tyson is willing to cover a compeition out of pocket. Most competitors are going to have to travel anyway, so a few hours longer flight doesn't much matter. That and Atlanta is a hub for one of the big airlines, isn't it? And no offence Per, I bet you know more American geography than I do European. - Chris --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi :-) > > I quickly checked the map of USA. Kansas seems to be the most > central big city in the USA. I guess most cities in USA have direct > flights to both Atlanta and Kansas. I do not see the big problem > with Atlanta as the venue. And i'm not even american ... hehe ... > > - Per
868. Re: US Nationals 08 Registration Fees
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 03 Mar 2008 14:25:33 -0000

I believe Kansas City begs to differ --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > Hindered only by the fact that Kansas is not a city. >
869. Re: US Nationals 08 Registration Fees
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 03 Mar 2008 14:46:43 -0000

Hi :-) "Kansas seems to be the most central big city in the USA" So it should be obvious i meant Kansas City ;-) Would i have to say New York City also or should simply New York be ok ? :D - Per > --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > Hindered only by the fact that Kansas is not a city. > > But really, though a central location is ideal, it's entirely a matter of where a venue is > available. If you want to find an ideal venue, rather than one donated like last year (I'm out > of the loop this year, damn Pacific ocean), then it'll have to be rented and registration fees > will go up, as I don't think Tyson is willing to cover a compeition out of pocket. Most > competitors are going to have to travel anyway, so a few hours longer flight doesn't much > matter. That and Atlanta is a hub for one of the big airlines, isn't it? > > And no offence Per, I bet you know more American geography than I do European. > > - Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@> > wrote: > > > > Hi :-) > > > > I quickly checked the map of USA. Kansas seems to be the most > > central big city in the USA. I guess most cities in USA have direct > > flights to both Atlanta and Kansas. I do not see the big problem > > with Atlanta as the venue. And i'm not even american ... hehe ... > > > > - Per >
870. Re: US Nationals 08 Registration Fees
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 03 Mar 2008 15:05:48 -0000

Damn my dislike of emoticons preventing jokes/sarcasm online. - Chris --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi :-) > > "Kansas seems to be the most central big city in the USA" > > So it should be obvious i meant Kansas City ;-) > > Would i have to say New York City also or should simply New York be > ok ? :D > > - Per
871. RE: [Speed cubing group] US Nationals 08 Registration Fees
From: "Brewer, Neil" <neil.brewer@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 3 Mar 2008 12:23:05 -0500

Given:
"Fees for early registration are $20 for first event, $3 for each additional main event, $5 for each side event, $15 for each (non-competing) guest."

Does that mean I could register for the 3x3x3 speed solve, and bring my wife and son along for a total of $50 for a 2 day pass to the completion and the gaming festival?

And, BTW, I'm happy to see it in the southeast. I think it's a good idea for it to move around to different locations. Being employed full time, I can't exactly fuel up my private jet and fly to wherever. Atlanta may be the only big event I get to go to anytime soon.

Neil

From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of d_funny007
Sent: Saturday, March 01, 2008 10:17 PM
To: speedsolvingrubikscube@yahoogroups.com
Subject: [Speed cubing group] US Nationals 08 Registration Fees


The below quote is from the competition website. Is it just me or do
the fees seem a bit steep to people?

Is there really much of a benefit of having it held within and in
conjunction with this Gaming Festival which charges $15/day entry per
person?

Perhaps this is part of some sort of deal that was made to help make
the tournement happen.

While on the subject, why Atlanta-area? As far as I know there isn't a
very good concentration of cubers there, right?

If I pre-register for 3, 4, 5, and bring guest it would be what $41
total, and $90 if I do not pre-register. Unless I'm reading it wrong.

-Doug

====
Registration Fees: $20 for first event, $3 for each additional main
event, $5 for each side event. Each guest is $15.
Two day passes to the Atlanta Gaming Festival are included in the
registration fee and will be provided for registered competitors and
guests.

Fees for non-preregistered competitors on the day of the competition
will be $5 for each main event and $10 for each side event. One- and
two-day passes will be available for $15 and $30 respectively.
====



[Non-text portions of this message have been removed]



872. RE: [Speed cubing group] US Nationals 08 Registration Fees
From: "Brewer, Neil" <neil.brewer@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 3 Mar 2008 12:31:15 -0500

completion = competition From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Brewer, Neil Sent: Monday, March 03, 2008 12:23 PM To: speedsolvingrubikscube@yahoogroups.com Subject: RE: [Speed cubing group] US Nationals 08 Registration Fees Given: "Fees for early registration are $20 for first event, $3 for each additional main event, $5 for each side event, $15 for each (non-competing) guest." Does that mean I could register for the 3x3x3 speed solve, and bring my wife and son along for a total of $50 for a 2 day pass to the completion and the gaming festival? And, BTW, I'm happy to see it in the southeast. I think it's a good idea for it to move around to different locations. Being employed full time, I can't exactly fuel up my private jet and fly to wherever. Atlanta may be the only big event I get to go to anytime soon. Neil From: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube%40yahoogroups.com> [mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube%40yahoogroups.com>] On Behalf Of d_funny007 Sent: Saturday, March 01, 2008 10:17 PM To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube%40yahoogroups.com> Subject: [Speed cubing group] US Nationals 08 Registration Fees The below quote is from the competition website. Is it just me or do the fees seem a bit steep to people? Is there really much of a benefit of having it held within and in conjunction with this Gaming Festival which charges $15/day entry per person? Perhaps this is part of some sort of deal that was made to help make the tournement happen. While on the subject, why Atlanta-area? As far as I know there isn't a very good concentration of cubers there, right? If I pre-register for 3, 4, 5, and bring guest it would be what $41 total, and $90 if I do not pre-register. Unless I'm reading it wrong. -Doug ==== Registration Fees: $20 for first event, $3 for each additional main event, $5 for each side event. Each guest is $15. Two day passes to the Atlanta Gaming Festival are included in the registration fee and will be provided for registered competitors and guests. Fees for non-preregistered competitors on the day of the competition will be $5 for each main event and $10 for each side event. One- and two-day passes will be available for $15 and $30 respectively. ==== [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
873. Re: [Speed cubing group] US Nationals 08 Registration Fees
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 3 Mar 2008 11:35:56 -0800

Yes, that looks correct. http://en.wikipedia.org/wiki/Geographic_Center_of_the_Contiguous_United_States Oh yeah... let's host it right there :-P. We all know that hosting it in a central location is only one of the criterion used for deciding where to host the competition. The biggest thing is where to find a location that will be willing to host it. Still, no one has told me what would be more fair. I do feel that the current scheme is very bad for people like Bob Burton and Craig Brouchard who will up competing in everything. The goal of fees isn't merely to raise money, but there are other things we try to do. The first one is that we don't want people signing up for events just because they can. I don't want someone signing up for 3x3x3 BLD, getting on stage, and simply DNFing 3 solves. It's not very helpful for the tournament when people don't take events seriously. I hope that by asking people to pay a little money, that it eliminates this problem. How can you structure the tournament fees to reduce this? Whereas I am all for new people competing, someone who has never practiced 3x3x3 OH solving before and decides that they want to try it for the first time is not the best situation for us either. Again, I like that new people try new things, but dealing with three OH solves each taking 9 minutes is nearly a half-hour of time used up on the timer. How do we structure tournament fees to reduce this? So the people who aren't happy with things, please come up with a way to address these two issues. Maybe it doesn't have to be done with fees, but keep in mind, you take away funding for the competition which our group has to operate. At the last competition at EPGY, I made the registration $5 + $2 for each additional event and asked people to pay $10 to help for funding for the US Nationals competition. Only one person out of EVERYONE who attended donated $10. This is one of the reasons why it was decided to do things this way. But again, if you can address the issues above, I will listen. On Mon, Mar 3, 2008 at 9:23 AM, Brewer, Neil <neil.brewer@...> wrote: > > > > > > > Given: > "Fees for early registration are $20 for first event, $3 for each > additional main event, $5 for each side event, $15 for each (non-competing) > guest." > > Does that mean I could register for the 3x3x3 speed solve, and bring my > wife and son along for a total of $50 for a 2 day pass to the completion and > the gaming festival? > > And, BTW, I'm happy to see it in the southeast. I think it's a good idea > for it to move around to different locations. Being employed full time, I > can't exactly fuel up my private jet and fly to wherever. Atlanta may be the > only big event I get to go to anytime soon. > > Neil > > From: speedsolvingrubikscube@yahoogroups.com > [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of d_funny007 > Sent: Saturday, March 01, 2008 10:17 PM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group] US Nationals 08 Registration Fees > > > The below quote is from the competition website. Is it just me or do > the fees seem a bit steep to people? > > Is there really much of a benefit of having it held within and in > conjunction with this Gaming Festival which charges $15/day entry per > person? > > Perhaps this is part of some sort of deal that was made to help make > the tournement happen. > > While on the subject, why Atlanta-area? As far as I know there isn't a > very good concentration of cubers there, right? > > If I pre-register for 3, 4, 5, and bring guest it would be what $41 > total, and $90 if I do not pre-register. Unless I'm reading it wrong. > > -Doug > > ==== > Registration Fees: $20 for first event, $3 for each additional main > event, $5 for each side event. Each guest is $15. > Two day passes to the Atlanta Gaming Festival are included in the > registration fee and will be provided for registered competitors and > guests. > > Fees for non-preregistered competitors on the day of the competition > will be $5 for each main event and $10 for each side event. One- and > two-day passes will be available for $15 and $30 respectively. > ==== > > [Non-text portions of this message have been removed] > >
874. [Speed cubing group] Re: US Nationals 08 Registration Fees
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 03 Mar 2008 20:41:41 -0000

I guess I wasn't being clear. I wasn't thinking that the prices were not fair, mearly asking why they are the way they are. At the same time, I do believe that as it was worded on that site, it was confusing and could use some clarification. That's all. Perhaps it came off as being hostile because I was so suprised, having just found out, and immediately posted. Didn't know about the signficance of whatever 'gaming festival'. Having a link to www.atlantagamingfestival.com, might clear things up for people. Side-note: That site states $20 and $35 for 1 and 2-day passes respectively, and this seems to be inconsistant with the registration site. I don't know what is fair, I just noticed it to be significantly higher than what I was accustomed to seeing and thought I should ask. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > What would be fair registration fee? It has to be structured in a way > that people won't sign up for the Rubik's Cube competition simply > because it's cheaper to get a 2-day pass that way than it is to buy a > 2-day pass from the Atlanta Gaming Festival. > > If you come up with something that's fair, I'll listen. > > On Sun, Mar 2, 2008 at 7:28 PM, d_funny007 <no_reply@yahoogroups.com> wrote: > > > > > > > > > > > > > > > Is there any point in complaining about this now? We've finalized the > > > arrangements to hold the competition at the Atlanta Gaming Festival. > > > > Simple, I was just curious what the logic was behind this decision. > > Perhaps, I wasn't paying attention when it was made. Now 'bladez740' > > has offered up a rather satisfactory answer, so I'm happy. You could > > have just said that "they where the only place that would offer us a > > free venue". That's all I needed to hear... > > > > I really don't think I was *complaining*. I was just trying to bring > > up some valid points. If the decision itself was good and reasonable, > > then surely it should hold up to some minor scrutiny. Being overly > > defensive just makes people doubt it more. Not that I ever had much > > doubt to begin with... playing Devil's Advocate as usual. > > > > -Doug > > > > >
875. Re: US Nationals 08 Registration Fees
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 03 Mar 2008 20:53:18 -0000

Actually, Kansas seems more like the middle of nowhere, as a stereotype for most americans. Atlanta does have the world's busiest airport. Hence cheap flights, especially from other major airports like JFK, LAX, DIA, and Detroit - hopefully. --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi :-) > > I quickly checked the map of USA. Kansas seems to be the most > central big city in the USA. I guess most cities in USA have direct > flights to both Atlanta and Kansas. I do not see the big problem > with Atlanta as the venue. And i'm not even american ... hehe ... > > - Per
876. Re: US Nationals 08 Registration Fees
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 03 Mar 2008 20:54:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > I like that new people try new things, but dealing with three OH solves > each taking 9 minutes is nearly a half-hour of time used up on the > timer. How do we structure tournament fees to reduce this? True, 9 minutes does seem ridiculous for OH and I'm not advocating that people get that long. But some of the cutoffs for the preliminary rounds seemed kind of tight at the last US Open. For OH, I was 1:45 and 1:15, which while it wasn't the fastest, with those times I would be able to do a full average of 5 in 9 minutes. For 2x2x2, I can usually get under 12, but in the case where I get some bad scramble, I might take longer. But to finish off the full-five average, it wouldn't take that long. Should I proceed to the next round, probably not, but at least I'd be able to have an average. But maybe people sign up for all sorts of events because they want to get the most out of the competition. If they know they'll just be doing 2 OH solves, they may think "Well, maybe I'd better do Pyraminx and 4x4x4 also." So my suggestion is to get have Combined B-Finals for the people who didn't make it past qualifying, and then have upper limits that aren't extremely strict. If someone passes the 60 second mark on the 2x2x2, then just stop them and it's a DNF. I think this makes it better for the average cuber, doesn't affect the excellent cubers, and weeds out the really bad ones.
877. [Speed cubing group] Re: US Nationals 08 Registration Fees
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 03 Mar 2008 21:19:00 -0000

There was a link to www.atlantagamingfestival.com on the front page. If you clicked on "Venue" on the main menu that also takes you to the Atlanta Gaming Festival site. Yes, we are actually charging LESS for one- and two-day passes than the gaming festival itself does. If you had bothered to read a bit before focusing on the $20 registration fee and coming directly here to post about it, maybe things would have made more sense. I changed the wording slightly about the registration fees. Is it more understandable now, or is it still ambiguous? --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I guess I wasn't being clear. I wasn't thinking that the prices were > not fair, mearly asking why they are the way they are. At the same > time, I do believe that as it was worded on that site, it was > confusing and could use some clarification. That's all. > > Perhaps it came off as being hostile because I was so suprised, > having just found out, and immediately posted. Didn't know about the > signficance of whatever 'gaming festival'. Having a link to > www.atlantagamingfestival.com, might clear things up for people. > > Side-note: That site states $20 and $35 for 1 and 2-day passes > respectively, and this seems to be inconsistant with the > registration site. > > I don't know what is fair, I just noticed it to be significantly > higher than what I was accustomed to seeing and thought I should ask. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > What would be fair registration fee? It has to be structured in a > way > > that people won't sign up for the Rubik's Cube competition simply > > because it's cheaper to get a 2-day pass that way than it is to > buy a > > 2-day pass from the Atlanta Gaming Festival. > > > > If you come up with something that's fair, I'll listen. > > > > On Sun, Mar 2, 2008 at 7:28 PM, d_funny007 > <no_reply@yahoogroups.com> wrote: > > > > > > > > > > > > > > > > > > > > > > Is there any point in complaining about this now? We've > finalized the > > > > arrangements to hold the competition at the Atlanta Gaming > Festival. > > > > > > Simple, I was just curious what the logic was behind this > decision. > > > Perhaps, I wasn't paying attention when it was made. > Now 'bladez740' > > > has offered up a rather satisfactory answer, so I'm happy. You > could > > > have just said that "they where the only place that would offer > us a > > > free venue". That's all I needed to hear... > > > > > > I really don't think I was *complaining*. I was just trying to > bring > > > up some valid points. If the decision itself was good and > reasonable, > > > then surely it should hold up to some minor scrutiny. Being > overly > > > defensive just makes people doubt it more. Not that I ever had > much > > > doubt to begin with... playing Devil's Advocate as usual. > > > > > > -Doug > > > > > > > > >
878. Re: US Nationals 08 Registration Fees
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 03 Mar 2008 21:19:42 -0000

Coming from somebody who usually does not make the finals: I am opposed to B-finals. They are not very exciting and they take forever to run. Perhaps stricter cut-offs and time limits can be viewed as a motivation to practice more. Bob --- In speedsolvingrubikscube@yahoogroups.com, "amiejl1981" <yahoo@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > I like that new people try new things, but dealing with three OH solves > > each taking 9 minutes is nearly a half-hour of time used up on the > > timer. How do we structure tournament fees to reduce this? > > True, 9 minutes does seem ridiculous for OH and I'm not advocating > that people get that long. But some of the cutoffs for the > preliminary rounds seemed kind of tight at the last US Open. For OH, > I was 1:45 and 1:15, which while it wasn't the fastest, with those > times I would be able to do a full average of 5 in 9 minutes. > > For 2x2x2, I can usually get under 12, but in the case where I get > some bad scramble, I might take longer. But to finish off the > full-five average, it wouldn't take that long. Should I proceed to > the next round, probably not, but at least I'd be able to have an average. > > But maybe people sign up for all sorts of events because they want to > get the most out of the competition. If they know they'll just be > doing 2 OH solves, they may think "Well, maybe I'd better do Pyraminx > and 4x4x4 also." > > So my suggestion is to get have Combined B-Finals for the people who > didn't make it past qualifying, and then have upper limits that aren't > extremely strict. If someone passes the 60 second mark on the 2x2x2, > then just stop them and it's a DNF. > > I think this makes it better for the average cuber, doesn't affect the > excellent cubers, and weeds out the really bad ones. >
879. RE: [Speed cubing group] US Nationals 08 Registration Fees
From: "Brewer, Neil" <neil.brewer@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 3 Mar 2008 16:45:49 -0500

What is the age range for competitions like this? I started cubing as an activity to keep my brain active instead of drooling at the TV waiting for Dan Knight to appear on Ellen again.
I'm a young 36 at the moment.

Thanks,
Neil

From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao
Sent: Monday, March 03, 2008 2:36 PM
To: speedsolvingrubikscube@yahoogroups.com
Subject: Re: [Speed cubing group] US Nationals 08 Registration Fees


Yes, that looks correct.

>
> Given:
> "Fees for early registration are $20 for first event, $3 for each
> additional main event, $5 for each side event, $15 for each (non-competing)
> guest."
>
> Does that mean I could register for the 3x3x3 speed solve, and bring my
> wife and son along for a total of $50 for a 2 day pass to the completion and
> the gaming festival?
>
> And, BTW, I'm happy to see it in the southeast. I think it's a good idea
> for it to move around to different locations. Being employed full time, I
> can't exactly fuel up my private jet and fly to wherever. Atlanta may be the
> only big event I get to go to anytime soon.
>
> Neil
>


[Non-text portions of this message have been removed]



880. Announcement on v-cubes.com
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 03 Mar 2008 22:07:40 -0000

Hi,

I just wanted to let you know that today a new announcement has been posted on the
website of V-CUBES about the release of their puzzles later this year:

http://www.v-cubes.com/



881. Re: [Speed cubing group] US Nationals 08 Registration Fees
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 3 Mar 2008 14:44:26 -0800

Competitors from Europe and Asia (and Africa, Australia, and Antarctica) should expect to a fee waiver. I appreciate anyone who travels from overseas to compete in this competition. Canada is kind of close. Probably you guys are cool, though I really don't see why you guy should complain given that CAD is beating up on USD again. CHF is about to reach parity... Sven is too good. On Mon, Mar 3, 2008 at 1:45 PM, Brewer, Neil <neil.brewer@...> wrote: > > > > > > > What is the age range for competitions like this? I started cubing as an > activity to keep my brain active instead of drooling at the TV waiting for > Dan Knight to appear on Ellen again. > I'm a young 36 at the moment. > > Thanks, > Neil > > From: speedsolvingrubikscube@yahoogroups.com > [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao > Sent: Monday, March 03, 2008 2:36 PM > To: speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing group] US Nationals 08 Registration Fees > > Yes, that looks correct. > > > > > > Given: > > "Fees for early registration are $20 for first event, $3 for each > > additional main event, $5 for each side event, $15 for each > (non-competing) > > guest." > > > > Does that mean I could register for the 3x3x3 speed solve, and bring my > > wife and son along for a total of $50 for a 2 day pass to the completion > and > > the gaming festival? > > > > And, BTW, I'm happy to see it in the southeast. I think it's a good idea > > for it to move around to different locations. Being employed full time, I > > can't exactly fuel up my private jet and fly to wherever. Atlanta may be > the > > only big event I get to go to anytime soon. > > > > Neil > > > > [Non-text portions of this message have been removed] > >
882. Re: [Speed cubing group] US Nationals 08 Registration Fees
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 3 Mar 2008 14:55:34 -0800

If we do get good funding, and have money left over, it will be used for sponsoring competitions across the United States for the 2008 and 2009 season, and not just Caltech competitions. This was just an idea I had. So if Bob wanted to run east coast stuff but needed an extra few hundred to get a better room, we would provide that if we had the resources. On Mon, Mar 3, 2008 at 2:44 PM, Tyson Mao <tyson.mao@...> wrote: > Competitors from Europe and Asia (and Africa, Australia, and > Antarctica) should expect to a fee waiver. I appreciate anyone who > travels from overseas to compete in this competition. > > Canada is kind of close. Probably you guys are cool, though I really > don't see why you guy should complain given that CAD is beating up on > USD again. > > CHF is about to reach parity... Sven is too good. > > > > On Mon, Mar 3, 2008 at 1:45 PM, Brewer, Neil <neil.brewer@...> wrote: > > > > > > > > > > > > > > What is the age range for competitions like this? I started cubing as an > > activity to keep my brain active instead of drooling at the TV waiting for > > Dan Knight to appear on Ellen again. > > I'm a young 36 at the moment. > > > > Thanks, > > Neil > > > > From: speedsolvingrubikscube@yahoogroups.com > > [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao > > Sent: Monday, March 03, 2008 2:36 PM > > To: speedsolvingrubikscube@yahoogroups.com > > Subject: Re: [Speed cubing group] US Nationals 08 Registration Fees > > > > Yes, that looks correct. > > > > > > > > > > Given: > > > "Fees for early registration are $20 for first event, $3 for each > > > additional main event, $5 for each side event, $15 for each > > (non-competing) > > > guest." > > > > > > Does that mean I could register for the 3x3x3 speed solve, and bring my > > > wife and son along for a total of $50 for a 2 day pass to the completion > > and > > > the gaming festival? > > > > > > And, BTW, I'm happy to see it in the southeast. I think it's a good idea > > > for it to move around to different locations. Being employed full time, I > > > can't exactly fuel up my private jet and fly to wherever. Atlanta may be > > the > > > only big event I get to go to anytime soon. > > > > > > Neil > > > > > > > [Non-text portions of this message have been removed] > > > > >
883. Re: [Speed cubing group] BLD setup whole cube turn
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 3 Mar 2008 14:58:34 -0800

I'm not sure that there's anything special that people use to keep track of cube rotations. For beginners, I recommend using less cube rotations, and perhaps breaking things down into simpler algorithms. When you get more comfortable, I think the cube rotations will be easier to keep track. I don't do anything special to remember which way I turned the cube... I do try to keep it to a minimal until it's necessary though. Maybe there are easier ways to do things, and you're complicating it? I'm not sure that you should be rotating the cube much to begin with. Why don't you provide a scramble for something that is confusing to you, and explain what you are thinking and how you would approach it. -Tyson On Sat, Mar 1, 2008 at 4:21 PM, cubist_youtubist <cubist_youtubist@...> wrote: > > > > > > > I started and learned Macky's 3 cycle BLD method yesterday. It was > really easy except I keep on messing up with the setups and cycling > the wrong way. For A perms, I do 234 or 243. I think I should just get > used to telling the different and also do it from a different > direction. Usually you cycle 1, so I do lots of y turns that screws up. > > For setups. Corner Orientation, I simply need to do 2 COLL and PLL > combos for orienting. But the setup is a series of yxz, so I get > confused and lose track of which is front and up faces. For > permutation setups, I often not follow restrictions and mess up > undoing setups. But my biggest problem is losing track of which is > which face because I undid the xyz wrong. Please help! > > I realized that the parity is just setup + N,V, or Y perms. > > memo: permutations with numbers. Ep then Cp > EO with numbers or visually plan out memorize alg sequence. > CO memorize only 2 algs and their whole cube turn set up. > > If I don't mess up on setups, I expect ~5min solves, but now, all I > have are DNFs. :( > >
884. Re: [Speed cubing group] Re: US Nationals 08 Registration Fees
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 3 Mar 2008 16:32:04 -0700

" At the last competition at EPGY, I made the registration $5 + $2 for each additional event and asked people to pay $10 to help for funding for the US Nationals competition. Only one person out of EVERYONE who attended donated $10. This is one of the reasons why it was decided to do things this way. But again, if you can address the issues above, I will listen." Does this mean that most of the Caltech club didn't pay $10? On Mon, Mar 3, 2008 at 2:19 PM, Bob Burton <rubikscubewhiz@...> wrote: > Coming from somebody who usually does not make the finals: I am > opposed to B-finals. They are not very exciting and they take forever > to run. Perhaps stricter cut-offs and time limits can be viewed as a > motivation to practice more. > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "amiejl1981" > > <yahoo@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > > <tyson.mao@> wrote: > > > I like that new people try new things, but dealing with three OH > solves > > > each taking 9 minutes is nearly a half-hour of time used up on the > > > timer. How do we structure tournament fees to reduce this? > > > > True, 9 minutes does seem ridiculous for OH and I'm not advocating > > that people get that long. But some of the cutoffs for the > > preliminary rounds seemed kind of tight at the last US Open. For OH, > > I was 1:45 and 1:15, which while it wasn't the fastest, with those > > times I would be able to do a full average of 5 in 9 minutes. > > > > For 2x2x2, I can usually get under 12, but in the case where I get > > some bad scramble, I might take longer. But to finish off the > > full-five average, it wouldn't take that long. Should I proceed to > > the next round, probably not, but at least I'd be able to have an > average. > > > > But maybe people sign up for all sorts of events because they want to > > get the most out of the competition. If they know they'll just be > > doing 2 OH solves, they may think "Well, maybe I'd better do Pyraminx > > and 4x4x4 also." > > > > So my suggestion is to get have Combined B-Finals for the people who > > didn't make it past qualifying, and then have upper limits that aren't > > extremely strict. If someone passes the 60 second mark on the 2x2x2, > > then just stop them and it's a DNF. > > > > I think this makes it better for the average cuber, doesn't affect the > > excellent cubers, and weeds out the really bad ones. > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
885. Re: [Speed cubing group] Re: US Nationals 08 Registration Fees
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 3 Mar 2008 15:57:30 -0800

Yes. The Caltech club instead spent hours of their time putting the tournament together. On Mon, Mar 3, 2008 at 3:32 PM, Pat (PJK) <pjkcards@...> wrote: > " At the last competition at EPGY, I made the registration $5 + $2 for > each additional event and asked people to pay $10 to help for funding > for the US Nationals competition. Only one person out of EVERYONE who > attended donated $10. This is one of the reasons why it was decided > to do things this way. But again, if you can address the issues > above, I will listen." > Does this mean that most of the Caltech club didn't pay $10? > > > On Mon, Mar 3, 2008 at 2:19 PM, Bob Burton <rubikscubewhiz@...> > wrote: > > > Coming from somebody who usually does not make the finals: I am > > opposed to B-finals. They are not very exciting and they take forever > > to run. Perhaps stricter cut-offs and time limits can be viewed as a > > motivation to practice more. > > > > Bob > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "amiejl1981" > > > > <yahoo@...> wrote: > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > "Tyson Mao" > > > <tyson.mao@> wrote: > > > > I like that new people try new things, but dealing with three OH > > solves > > > > each taking 9 minutes is nearly a half-hour of time used up on the > > > > timer. How do we structure tournament fees to reduce this? > > > > > > True, 9 minutes does seem ridiculous for OH and I'm not advocating > > > that people get that long. But some of the cutoffs for the > > > preliminary rounds seemed kind of tight at the last US Open. For OH, > > > I was 1:45 and 1:15, which while it wasn't the fastest, with those > > > times I would be able to do a full average of 5 in 9 minutes. > > > > > > For 2x2x2, I can usually get under 12, but in the case where I get > > > some bad scramble, I might take longer. But to finish off the > > > full-five average, it wouldn't take that long. Should I proceed to > > > the next round, probably not, but at least I'd be able to have an > > average. > > > > > > But maybe people sign up for all sorts of events because they want to > > > get the most out of the competition. If they know they'll just be > > > doing 2 OH solves, they may think "Well, maybe I'd better do Pyraminx > > > and 4x4x4 also." > > > > > > So my suggestion is to get have Combined B-Finals for the people who > > > didn't make it past qualifying, and then have upper limits that aren't > > > extremely strict. If someone passes the 60 second mark on the 2x2x2, > > > then just stop them and it's a DNF. > > > > > > I think this makes it better for the average cuber, doesn't affect the > > > excellent cubers, and weeds out the really bad ones. > > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > > > [Non-text portions of this message have been removed] > >
886. Re: US Nationals 08 Registration Fees
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Mar 2008 00:13:53 -0000

That reminds me, will you be needing help setting at nationals? If so, I'm willing to fly out a day or two early to help, and of course, assist with during-competition stuff. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Yes. The Caltech club instead spent hours of their time putting the > tournament together. > > On Mon, Mar 3, 2008 at 3:32 PM, Pat (PJK) <pjkcards@...> wrote: > > > " At the last competition at EPGY, I made the registration $5 + $2 for > > each additional event and asked people to pay $10 to help for funding > > for the US Nationals competition. Only one person out of EVERYONE who > > attended donated $10. This is one of the reasons why it was decided > > to do things this way. But again, if you can address the issues > > above, I will listen." > > Does this mean that most of the Caltech club didn't pay $10? > > > > > > On Mon, Mar 3, 2008 at 2:19 PM, Bob Burton <rubikscubewhiz@...> > > wrote: > > > > > Coming from somebody who usually does not make the finals: I am > > > opposed to B-finals. They are not very exciting and they take forever > > > to run. Perhaps stricter cut-offs and time limits can be viewed as a > > > motivation to practice more. > > > > > > Bob > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > "amiejl1981" > > > > > > <yahoo@> wrote: > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > "Tyson Mao" > > > > <tyson.mao@> wrote: > > > > > I like that new people try new things, but dealing with three OH > > > solves > > > > > each taking 9 minutes is nearly a half-hour of time used up on the > > > > > timer. How do we structure tournament fees to reduce this? > > > > > > > > True, 9 minutes does seem ridiculous for OH and I'm not advocating > > > > that people get that long. But some of the cutoffs for the > > > > preliminary rounds seemed kind of tight at the last US Open. For OH, > > > > I was 1:45 and 1:15, which while it wasn't the fastest, with those > > > > times I would be able to do a full average of 5 in 9 minutes. > > > > > > > > For 2x2x2, I can usually get under 12, but in the case where I get > > > > some bad scramble, I might take longer. But to finish off the > > > > full-five average, it wouldn't take that long. Should I proceed to > > > > the next round, probably not, but at least I'd be able to have an > > > average. > > > > > > > > But maybe people sign up for all sorts of events because they want to > > > > get the most out of the competition. If they know they'll just be > > > > doing 2 OH solves, they may think "Well, maybe I'd better do Pyraminx > > > > and 4x4x4 also." > > > > > > > > So my suggestion is to get have Combined B-Finals for the people who > > > > didn't make it past qualifying, and then have upper limits that aren't > > > > extremely strict. If someone passes the 60 second mark on the 2x2x2, > > > > then just stop them and it's a DNF. > > > > > > > > I think this makes it better for the average cuber, doesn't affect the > > > > excellent cubers, and weeds out the really bad ones. > > > > > > > > > > > > > > > > > -- > > My Webpage: http://www.pjkcubed.com > > Speedsolving Puzzles: http://www.speedsolving.com > > Computer Cleanup: http://www.cleancomputerhelp.com > > > > > > [Non-text portions of this message have been removed] > > > > >
887. Re: Announcement on v-cubes.com
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Mar 2008 00:31:19 -0000

A pre-ordering? I want in! xD --- In speedsolvingrubikscube@...m, "Lars Vandenbergh" <lars.vandenbergh@...> wrote: > > Hi, > > I just wanted to let you know that today a new announcement has been posted on the > website of V-CUBES about the release of their puzzles later this year: > > http://www.v-cubes.com/ >
888. Re: [Speed cubing group] Re: US Nationals 08 Registration Fees
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 3 Mar 2008 17:45:05 -0800

Are you paying $3 for the Denver competition? On Mon, Mar 3, 2008 at 3:32 PM, Pat (PJK) <pjkcards@...> wrote: > > > > > > > " At the last competition at EPGY, I made the registration $5 + $2 for > each additional event and asked people to pay $10 to help for funding > for the US Nationals competition. Only one person out of EVERYONE who > attended donated $10. This is one of the reasons why it was decided > to do things this way. But again, if you can address the issues > above, I will listen." > Does this mean that most of the Caltech club didn't pay $10? > > > On Mon, Mar 3, 2008 at 2:19 PM, Bob Burton <rubikscubewhiz@...> > wrote: > > > Coming from somebody who usually does not make the finals: I am > > opposed to B-finals. They are not very exciting and they take forever > > to run. Perhaps stricter cut-offs and time limits can be viewed as a > > motivation to practice more. > > > > Bob > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "amiejl1981" > > > > <yahoo@...> wrote: > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > "Tyson Mao" > > > <tyson.mao@> wrote: > > > > I like that new people try new things, but dealing with three OH > > solves > > > > each taking 9 minutes is nearly a half-hour of time used up on the > > > > timer. How do we structure tournament fees to reduce this? > > > > > > True, 9 minutes does seem ridiculous for OH and I'm not advocating > > > that people get that long. But some of the cutoffs for the > > > preliminary rounds seemed kind of tight at the last US Open. For OH, > > > I was 1:45 and 1:15, which while it wasn't the fastest, with those > > > times I would be able to do a full average of 5 in 9 minutes. > > > > > > For 2x2x2, I can usually get under 12, but in the case where I get > > > some bad scramble, I might take longer. But to finish off the > > > full-five average, it wouldn't take that long. Should I proceed to > > > the next round, probably not, but at least I'd be able to have an > > average. > > > > > > But maybe people sign up for all sorts of events because they want to > > > get the most out of the competition. If they know they'll just be > > > doing 2 OH solves, they may think "Well, maybe I'd better do Pyraminx > > > and 4x4x4 also." > > > > > > So my suggestion is to get have Combined B-Finals for the people who > > > didn't make it past qualifying, and then have upper limits that aren't > > > extremely strict. If someone passes the 60 second mark on the 2x2x2, > > > then just stop them and it's a DNF. > > > > > > I think this makes it better for the average cuber, doesn't affect the > > > excellent cubers, and weeds out the really bad ones. > > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > > > [Non-text portions of this message have been removed] > >
889. Re: [Speed cubing group] Re: US Nationals 08 Registration Fees
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 3 Mar 2008 19:02:18 -0700

Yes, I will. And that question wasn't meant to be derogatory, I was just curious, and I understand your position. I do think Shelley came off a little on the deep side regarding the previous comments though, but I will stay out of that. On Mon, Mar 3, 2008 at 6:45 PM, Tyson Mao <tyson.mao@...> wrote: > Are you paying $3 for the Denver competition? > > > On Mon, Mar 3, 2008 at 3:32 PM, Pat (PJK) <pjkcards@...<pjkcards%40gmail.com>> > wrote: > > > > > > > > > > > > > > " At the last competition at EPGY, I made the registration $5 + $2 for > > each additional event and asked people to pay $10 to help for funding > > for the US Nationals competition. Only one person out of EVERYONE who > > attended donated $10. This is one of the reasons why it was decided > > to do things this way. But again, if you can address the issues > > above, I will listen." > > Does this mean that most of the Caltech club didn't pay $10? > > > > > > On Mon, Mar 3, 2008 at 2:19 PM, Bob Burton <rubikscubewhiz@...<rubikscubewhiz%40yahoo.com> > > > > wrote: > > > > > Coming from somebody who usually does not make the finals: I am > > > opposed to B-finals. They are not very exciting and they take forever > > > to run. Perhaps stricter cut-offs and time limits can be viewed as a > > > motivation to practice more. > > > > > > Bob > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > "amiejl1981" > > > > > > <yahoo@...> wrote: > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > > "Tyson Mao" > > > > <tyson.mao@> wrote: > > > > > I like that new people try new things, but dealing with three OH > > > solves > > > > > each taking 9 minutes is nearly a half-hour of time used up on the > > > > > timer. How do we structure tournament fees to reduce this? > > > > > > > > True, 9 minutes does seem ridiculous for OH and I'm not advocating > > > > that people get that long. But some of the cutoffs for the > > > > preliminary rounds seemed kind of tight at the last US Open. For OH, > > > > I was 1:45 and 1:15, which while it wasn't the fastest, with those > > > > times I would be able to do a full average of 5 in 9 minutes. > > > > > > > > For 2x2x2, I can usually get under 12, but in the case where I get > > > > some bad scramble, I might take longer. But to finish off the > > > > full-five average, it wouldn't take that long. Should I proceed to > > > > the next round, probably not, but at least I'd be able to have an > > > average. > > > > > > > > But maybe people sign up for all sorts of events because they want > to > > > > get the most out of the competition. If they know they'll just be > > > > doing 2 OH solves, they may think "Well, maybe I'd better do > Pyraminx > > > > and 4x4x4 also." > > > > > > > > So my suggestion is to get have Combined B-Finals for the people who > > > > didn't make it past qualifying, and then have upper limits that > aren't > > > > extremely strict. If someone passes the 60 second mark on the 2x2x2, > > > > then just stop them and it's a DNF. > > > > > > > > I think this makes it better for the average cuber, doesn't affect > the > > > > excellent cubers, and weeds out the really bad ones. > > > > > > > > > > > > > > > > > -- > > My Webpage: http://www.pjkcubed.com > > Speedsolving Puzzles: http://www.speedsolving.com > > Computer Cleanup: http://www.cleancomputerhelp.com > > > > > > [Non-text portions of this message have been removed] > > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
890. [Speed cubing group] Re: US Nationals 08 Registration Fees
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Mar 2008 04:14:32 -0000

====
Fees for non-preregistered competitors on the day of the competition
will be $5 for each main event and $10 for each side event. One- and
two-day passes will be available to non-preregistered competitors
and their guests for $15 and $30 respectively.
====

And 3x3 is listed as a main event. So as is it doens't mention the
fee for the "first event" and hence if read explicitly, a late
registering person only doing 3x3 would be charged $35 for being
there for 2 days. This is the same as a festival patron being there
for a 2-day pass. THis makes competing in the 3x3 only, a free thing
for anyone walking by.


> Yes, we are actually charging LESS for one- and two-day passes
than the gaming festival itself does.

That was something else I noticed that didn't add up. For all this
to be possible, the registration booth would have to be outside or
alongside the festival's entry. Is this supposed to be the case?

In regards to it being a 2-day event, is it required that the person
is there for both days? From the 'Schedule of Events', it seems to
imply that if one will be making it to any finals round, that you
must be present for both days. I could not find the 'minimum
qualifing times' on the site, so it would seem unfair to the cubers
that aren't sure if they'd make it to finals or to semi-finals, how
much stage time they would even be getting. There will be no B-
finals right?


-Doug




891. Re: [Speed cubing group] Re: US Nationals 08 Registration Fees
From: Guanyang Yu <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 3 Mar 2008 21:19:08 -0800 (PST)

yeah, read it over again. maybe you're interpreting it wrong. when i read it and added it up it seemed right. d_funny007 <no_reply@yahoogroups.com> wrote: ==== Fees for non-preregistered competitors on the day of the competition will be $5 for each main event and $10 for each side event. One- and two-day passes will be available to non-preregistered competitors and their guests for $15 and $30 respectively. ==== And 3x3 is listed as a main event. So as is it doens't mention the fee for the "first event" and hence if read explicitly, a late registering person only doing 3x3 would be charged $35 for being there for 2 days. This is the same as a festival patron being there for a 2-day pass. THis makes competing in the 3x3 only, a free thing for anyone walking by. > Yes, we are actually charging LESS for one- and two-day passes than the gaming festival itself does. That was something else I noticed that didn't add up. For all this to be possible, the registration booth would have to be outside or alongside the festival's entry. Is this supposed to be the case? In regards to it being a 2-day event, is it required that the person is there for both days? From the 'Schedule of Events', it seems to imply that if one will be making it to any finals round, that you must be present for both days. I could not find the 'minimum qualifing times' on the site, so it would seem unfair to the cubers that aren't sure if they'd make it to finals or to semi-finals, how much stage time they would even be getting. There will be no B- finals right? -Doug --------------------------------- Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. [Non-text portions of this message have been removed]
892. [Speed cubing group] Re: US Nationals 08 Registration Fees
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Mar 2008 09:15:30 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > ==== > Fees for non-preregistered competitors on the day of the competition > will be $5 for each main event and $10 for each side event. One- and > two-day passes will be available to non-preregistered competitors > and their guests for $15 and $30 respectively. > ==== > > And 3x3 is listed as a main event. So as is it doens't mention the > fee for the "first event" and hence if read explicitly, a late > registering person only doing 3x3 would be charged $35 for being > there for 2 days. This is the same as a festival patron being there > for a 2-day pass. THis makes competing in the 3x3 only, a free thing > for anyone walking by. > It's not free for anyone walking by. A festival patron who bought his two-day pass on his own would still have to pay $5 to register for the 3x3 speed solve. The total cost to him would be $40. If you get the pass through us (and we're working with the gaming festival people to make that possible), you would be paying $30 for the pass and $5 for the registration fee. > > > Yes, we are actually charging LESS for one- and two-day passes > than the gaming festival itself does. > > That was something else I noticed that didn't add up. For all this > to be possible, the registration booth would have to be outside or > alongside the festival's entry. Is this supposed to be the case? > > In regards to it being a 2-day event, is it required that the person > is there for both days? From the 'Schedule of Events', it seems to > imply that if one will be making it to any finals round, that you > must be present for both days. I could not find the 'minimum > qualifing times' on the site, so it would seem unfair to the cubers > that aren't sure if they'd make it to finals or to semi-finals, how > much stage time they would even be getting. There will be no B- > finals right? > The schedule of events page has been updated with Saturday's schedule and qualifying round info.
893. [Speed cubing group] Re: US Nationals 08 Registration Fees
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Mar 2008 09:23:16 -0000

Wait, disregard the first thing I said. I see what you're saying now. Yeah, a late registering competitor who only registers for 3x3 is essentially getting to compete for free. I fail to see how that's a problem though. But yeah. Schedule of events has been updated on the website. --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > ==== > > Fees for non-preregistered competitors on the day of the competition > > will be $5 for each main event and $10 for each side event. One- and > > two-day passes will be available to non-preregistered competitors > > and their guests for $15 and $30 respectively. > > ==== > > > > And 3x3 is listed as a main event. So as is it doens't mention the > > fee for the "first event" and hence if read explicitly, a late > > registering person only doing 3x3 would be charged $35 for being > > there for 2 days. This is the same as a festival patron being there > > for a 2-day pass. THis makes competing in the 3x3 only, a free thing > > for anyone walking by. > > > It's not free for anyone walking by. A festival patron who bought his > two-day pass on his own would still have to pay $5 to register for the > 3x3 speed solve. The total cost to him would be $40. If you get the > pass through us (and we're working with the gaming festival people to > make that possible), you would be paying $30 for the pass and $5 for > the registration fee. > > > > > > Yes, we are actually charging LESS for one- and two-day passes > > than the gaming festival itself does. > > > > That was something else I noticed that didn't add up. For all this > > to be possible, the registration booth would have to be outside or > > alongside the festival's entry. Is this supposed to be the case? > > > > In regards to it being a 2-day event, is it required that the person > > is there for both days? From the 'Schedule of Events', it seems to > > imply that if one will be making it to any finals round, that you > > must be present for both days. I could not find the 'minimum > > qualifing times' on the site, so it would seem unfair to the cubers > > that aren't sure if they'd make it to finals or to semi-finals, how > > much stage time they would even be getting. There will be no B- > > finals right? > > > The schedule of events page has been updated with Saturday's schedule > and qualifying round info. >
894. Re: cage method
From: "Michael Bennett" <mikeisadumbname@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Mar 2008 11:06:56 -0000

I use a method that finishes the four M centers last. It starts with 1x3x4 blocks on L and R, then the U corners. After that, I finish UL and UR, so that the two sides are completely finished. Then, DF and DB, then one alg for UF and UB. What were you looking to learn about centers last? -Mike --- In speedsolvingrubikscube@yahoogroups.com, "vonnedella" <vonnedella@...> wrote: > > does anyone beside per kristen fredlund use the centres last method > for 4x4 and 5x5?
895. [Speed cubing group] Re: US Nationals 08 Registration Fees
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Mar 2008 12:05:45 -0000

>From the site:

"Best of 2, 8.00 qualifies, 16 proceed"

"Qualification rounds are listed with qualifying time and the number
of competitors who proceed. Competitors who have recorded an official
WCA average under the listed qualifying time are pre-qualified and
need not compete in the qualification round.

>From the qualifying rounds, N people will proceed such that N + number
of pre-qualified competitors equals the number of people proceeding as
listed for each round."

And looking at the WCA results, there are 21 people from the US with
times under 8. So if 16 of them sign up, the 2x2x2 event is
essentially closed, isn't it?

And that doesn't take into account any Canadians or Europeans coming.

Or am I interpreting things wrong?



896. RE: [Speed cubing group] US Nationals 08 Registration Fees
From: "Brewer, Neil" <neil.brewer@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 4 Mar 2008 08:05:11 -0500

How does that answer my question? From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao Sent: Monday, March 03, 2008 5:44 PM To: speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group] US Nationals 08 Registration Fees Competitors from Europe and Asia (and Africa, Australia, and Antarctica) should expect to a fee waiver. I appreciate anyone who travels from overseas to compete in this competition. Canada is kind of close. Probably you guys are cool, though I really don't see why you guy should complain given that CAD is beating up on USD again. CHF is about to reach parity... Sven is too good. On Mon, Mar 3, 2008 at 1:45 PM, Brewer, Neil <neil.brewer@...<mailto:neil.brewer%40eku.edu>> wrote: > > > > > > > What is the age range for competitions like this? I started cubing as an > activity to keep my brain active instead of drooling at the TV waiting for > Dan Knight to appear on Ellen again. > I'm a young 36 at the moment. > > Thanks, > Neil > > From: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube%40yahoogroups.com> > [mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube%40yahoogroups.com>] On Behalf Of Tyson Mao > Sent: Monday, March 03, 2008 2:36 PM > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube%40yahoogroups.com> > Subject: Re: [Speed cubing group] US Nationals 08 Registration Fees > > Yes, that looks correct. > > > > > > Given: > > "Fees for early registration are $20 for first event, $3 for each > > additional main event, $5 for each side event, $15 for each > (non-competing) > > guest." > > > > Does that mean I could register for the 3x3x3 speed solve, and bring my > > wife and son along for a total of $50 for a 2 day pass to the completion > and > > the gaming festival? > > > > And, BTW, I'm happy to see it in the southeast. I think it's a good idea > > for it to move around to different locations. Being employed full time, I > > can't exactly fuel up my private jet and fly to wherever. Atlanta may be > the > > only big event I get to go to anytime soon. > > > > Neil > > > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed]
897. Re: [Speed cubing group] Re: US Nationals 08 Registration Fees
From: "Leyan Lo" <leyanlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 4 Mar 2008 05:31:15 -0800

Anyone who averages under 8.00 seconds will qualify, so if we have more people who achieve this in the qualifying round, they will proceed to the next rounds. Leyan On Tue, Mar 4, 2008 at 4:05 AM, amiejl1981 <yahoo@...> wrote: > From the site: > > "Best of 2, 8.00 qualifies, 16 proceed" > > "Qualification rounds are listed with qualifying time and the number > of competitors who proceed. Competitors who have recorded an official > WCA average under the listed qualifying time are pre-qualified and > need not compete in the qualification round. > > From the qualifying rounds, N people will proceed such that N + number > of pre-qualified competitors equals the number of people proceeding as > listed for each round." > > And looking at the WCA results, there are 21 people from the US with > times under 8. So if 16 of them sign up, the 2x2x2 event is > essentially closed, isn't it? > > And that doesn't take into account any Canadians or Europeans coming. > > Or am I interpreting things wrong? > > > [Non-text portions of this message have been removed]
898. Re: US Nationals 08 Registration Fees
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Mar 2008 13:52:33 -0000

At 36, you certainly won't be the oldest competitior. The oldest official competitor is 78, with the youngest only 4. Though most competitors are twenties and below, the recently dethroned 3x3 world record holder is older than you. I'm always disappointed by people saying they're "too slow", "too old", "too whatever" to compete. It's all about having fun. - Chris --- In speedsolvingrubikscube@yahoogroups.com, "Brewer, Neil" <neil.brewer@...> wrote: > > How does that answer my question?
899. RE: [Speed cubing group] Re: US Nationals 08 Registration Fees
From: "Brewer, Neil" <neil.brewer@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 4 Mar 2008 09:32:46 -0500

That's good to hear. As my (3x3x3) average is right at 45 seconds, it would be folly to think I'm there to win anything. But it will be fun to get out and meet some other cubers and just 'have fun'. I'm hoping to be below 30 seconds before July. Ok, I think I'll go; it's only a 6 hour drive. But Atlanta in mid-July? Whew it's going to be a hot one! Neil From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of sccuber Sent: Tuesday, March 04, 2008 8:53 AM To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re: US Nationals 08 Registration Fees At 36, you certainly won't be the oldest competitior. The oldest official competitor is 78, with the youngest only 4. Though most competitors are twenties and below, the recently dethroned 3x3 world record holder is older than you. I'm always disappointed by people saying they're "too slow", "too old", "too whatever" to compete. It's all about having fun. - Chris --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube%40yahoogroups.com>, "Brewer, Neil" <neil.brewer@...> wrote: > > How does that answer my question? [Non-text portions of this message have been removed]
900. Re: [Speed cubing group] Rubik's Cube & iTouch
From: Steve Bryan <cubicityllc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 4 Mar 2008 10:59:55 -0800 (PST)

Hi, I assume you mean the iPod Touch from Apple? If so I can report that I am just awaiting the release of Apple's iPhone SDK to port my OSX app to the iPod Touch and iPhone. You can download a free demo of the cube for Mac OS X from my web site at http://www.cubicityllc.com. I am looking forward with great anticipation to being able to use the multi-touch interface to get a much better experience for the user. In addition to emulating cubes of arbitrary size (tiles per edge) I have also essentially completed emulations of the tetrahedron, octahedron and icosahedron of arbitrary size. The dodecahedron with its pentagonal sides is another story but I do have a two tile (per edge so there are 20 corner pieces and 12 face pieces) emulation of it running as well. I'm working on a sampler of all the platonic solids and plan to do it on the Mac first and then the iPods with multitouch interface. lkyawkyaw <lkyawkyaw@...> wrote: Just wondering, has anyone come across a Rubik's Cube app for the iTouch? If there aint any, hopefully one soon :P --John Lwin. [Non-text portions of this message have been removed]
901. Re: Blindfold Method
From: "Josh" <pacoj44@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Mar 2008 20:11:23 -0000

It also helps to personalize the memorization to a method that is
easy for you. For example, I use binary code to remember Edge
Orientation. Starting at UF and moving clockwise are the four digits
of a binary number. So if the UF and UB are flipped, EO for the top
layer would be 1010 (one being flipped and zero being oriented
correctly). Then you see the binary number (in this case, ten).
Then you have only three numbers to memorize for EO (after you
translate the binary, that is).

Also, I number my corners like this:

UFL=1 UFR=2 UBR=3 UBL=4
DBL=5 DBR=6 DFR=7 DFL=8

I know that looks confusing, but it simplifies setup moves. The ONLY
way I move the cube during Corner Permutation is forward twice or
back twice (i.e. R and L centers remain on the same side, U becomes
D, etc.) How does this help? Well, when you perform R2 or L2, the D
corners are always in the same position relative to one another==One
less setup move to remember.

As for Edge Permutation, I assign a letter for each edge:

UF=A UL=B UB=C UR=D
FL=E BL=F BR=G FR=H
DF=I DL=J DB=K DR=L

Then I make up a sentence, with the words beginning with the letter
of the edge. For instance, if edges A, B, and C were rotated, with B
in UF, I know that the piece at A needs to go to B, which pushes that
one to C, which solves the three. A to B to C would be remembered
as "A Boy Cried."

I can't take credit for these, as I learned most of them from other
people on here and elsewhere on the web, I have just put somewhat of
a twist on the way I remember them. You might try these or make up
your own helps.



902. Re: [Speed cubing group] Rubik's Cube & iTouch
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Mar 2008 20:48:17 -0000

That is really cool. How did you manage to find the I/O interface protocol to be able to utilize the multi-touch functionality? In my experience with Apple, they are extremely proprietary with their products whenever I talked to them. I once wanted to know the pinouts for the Mini's clickwheel. Ended up spending a week to reverse engineer it myself using a bunch of oscilloscopes and stuff. -Doug --- In speedsolvingrubikscube@yahoogroups.com, Steve Bryan <cubicityllc@...> wrote: > > Hi, > > I assume you mean the iPod Touch from Apple? If so I can report that I am just awaiting the release of Apple's iPhone SDK to port my OSX app to the iPod Touch and iPhone. You can download a free demo of the cube for Mac OS X from my web site at http://www.cubicityllc.com. I am looking forward with great anticipation to being able to use the multi-touch interface to get a much better experience for the user. > > In addition to emulating cubes of arbitrary size (tiles per edge) I have also essentially completed emulations of the tetrahedron, octahedron and icosahedron of arbitrary size. The dodecahedron with its pentagonal sides is another story but I do have a two tile (per edge so there are 20 corner pieces and 12 face pieces) emulation of it running as well. I'm working on a sampler of all the platonic solids and plan to do it on the Mac first and then the iPods with multitouch interface. > > lkyawkyaw <lkyawkyaw@...> wrote: Just wondering, has anyone come across a Rubik's Cube app for the iTouch? > > If there aint any, hopefully one soon :P > > --John Lwin. > > > > > > > [Non-text portions of this message have been removed] >
903. Re: [Speed cubing group] Rubik's Cube & iTouch
From: Steve Bryan <cubicityllc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 4 Mar 2008 15:58:03 -0800 (PST)

I did not express myself with clarity. My assumption is that when Apple releases the 'real' SDK for the iPhone/iPod Touch a major portion of it will be an API to the multitouch technology that will eventually migrate from those devices and the MacBook Air and MacBook Pro where it is currently deployed to all of Apple's products in the future. I have not been able to find any useful multitouch information so far but that doesn't surprise or discourage me yet. But March 6, when the SDK is likely to debut, there should be a definitive answer to that issue. Even without multitouch I'd still port to the iPhone, etc assuming OpenGL is supported by the SDK. d_funny007 <no_reply@yahoogroups.com> wrote: That is really cool. How did you manage to find the I/O interface protocol to be able to utilize the multi-touch functionality? In my experience with Apple, they are extremely proprietary with their products whenever I talked to them. I once wanted to know the pinouts for the Mini's clickwheel. Ended up spending a week to reverse engineer it myself using a bunch of oscilloscopes and stuff. -Doug --- In speedsolvingrubikscube@yahoogroups.com, Steve Bryan <cubicityllc@...> wrote: > > Hi, > > I assume you mean the iPod Touch from Apple? If so I can report that I am just awaiting the release of Apple's iPhone SDK to port my OSX app to the iPod Touch and iPhone. You can download a free demo of the cube for Mac OS X from my web site at http://www.cubicityllc.com. I am looking forward with great anticipation to being able to use the multi-touch interface to get a much better experience for the user. > > In addition to emulating cubes of arbitrary size (tiles per edge) I have also essentially completed emulations of the tetrahedron, octahedron and icosahedron of arbitrary size. The dodecahedron with its pentagonal sides is another story but I do have a two tile (per edge so there are 20 corner pieces and 12 face pieces) emulation of it running as well. I'm working on a sampler of all the platonic solids and plan to do it on the Mac first and then the iPods with multitouch interface. > > lkyawkyaw <lkyawkyaw@...> wrote: Just wondering, has anyone come across a Rubik's Cube app for the iTouch? > > If there aint any, hopefully one soon :P > > --John Lwin. > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
904. Re: Announcement on v-cubes.com
From: "Adam P. Larsen" <aplarsen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Mar 2008 02:04:01 -0000

Why isn't there a flurry of messages after this announcement? Is everyone silently waiting to pre-order? Or is it not real? --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" <aceboy222@...> wrote: > > A pre-ordering? I want in! xD > > --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" > <lars.vandenbergh@> wrote: > > > > Hi, > > > > I just wanted to let you know that today a new announcement has been > posted on the > > website of V-CUBES about the release of their puzzles later this year: > > > > http://www.v-cubes.com/ > > >
905. Re: [Speed cubing group] Re: Announcement on v-cubes.com
From: Guanyang Yu <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 4 Mar 2008 18:05:37 -0800 (PST)

Maybe everyone has been shocked into silence...lol. Or maybe they have been expecting this for so long they are not surprise? "Adam P. Larsen" <aplarsen@...> wrote: Why isn't there a flurry of messages after this announcement? Is everyone silently waiting to pre-order? Or is it not real? --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" <aceboy222@...> wrote: > > A pre-ordering? I want in! xD > > --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" > <lars.vandenbergh@> wrote: > > > > Hi, > > > > I just wanted to let you know that today a new announcement has been > posted on the > > website of V-CUBES about the release of their puzzles later this year: > > > > http://www.v-cubes.com/ > > > --------------------------------- Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. [Non-text portions of this message have been removed]
906. [Speed cubing group] Re: Announcement on v-cubes.com
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Mar 2008 02:30:58 -0000

It's only announcing that they will be taking pre-orders in the future, which will actually be shipped at an even later date. I'm sure there will be a flurry of messages once we can actually do something, or better yet, when we finally get our hands on one. --- In speedsolvingrubikscube@yahoogroups.com, Guanyang Yu <aceboy222@...> wrote: > > Maybe everyone has been shocked into silence...lol. Or maybe they have been expecting this for so long they are not surprise? > > "Adam P. Larsen" <aplarsen@...> wrote: Why isn't there a flurry of messages after this announcement? Is > everyone silently waiting to pre-order? Or is it not real? > > --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" > <aceboy222@> wrote: > > > > A pre-ordering? I want in! xD > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" > > <lars.vandenbergh@> wrote: > > > > > > Hi, > > > > > > I just wanted to let you know that today a new announcement has been > > posted on the > > > website of V-CUBES about the release of their puzzles later this year: > > > > > > http://www.v-cubes.com/ > > > > > > > > > > > > --------------------------------- > Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. > > [Non-text portions of this message have been removed] >
907. Re: Announcement on v-cubes.com
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Mar 2008 04:25:41 -0000

I was gonna hold out for the 11 before saying anything...



908. Re: Announcement on v-cubes.com
From: "mthe1337one" <mthe1337one@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Mar 2008 04:47:16 -0000

i'm not sure what it is. maybe the face that people have been waiting for so long to the point where they started beginning to think it wasn't going to happen at all...idk i'm excited though, but unfortunately i'm not working right now so i don't have the money to buy it. given the craftsmanship put into the cube construction as well as the fact that they'll be selling n>5 size cubes, i'm pretty sure it's going to be pricey --- In speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen" <aplarsen@...> wrote: > > Why isn't there a flurry of messages after this announcement? Is > everyone silently waiting to pre-order? Or is it not real? >
909. Re: [Speed cubing group] Re: Announcement on v-cubes.com
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Mar 2008 08:09:18 +0100

Hell just froze over and it took me a while to get warm enough to type
again.
Also, I am watching the flying pigs right now. I haven't seen any
flying ponies yet.
On Tue, 4 Mar 2008 18:05:37 -0800 (PST), Guanyang Yu wrote:
Maybe everyone has been shocked into silence...lol. Or maybe they
have been expecting this for so long they are not surprise?
"Adam P. Larsen" wrote: Why isn't there a flurry of messages after
this announcement? Is
everyone silently waiting to pre-order? Or is it not real?
--- In speedsolvingrubikscube@yahoogroups.com [2], "Guanyang Yu"
..> wrote:
>
> A pre-ordering? I want in! xD
>
> --- In speedsolvingrubikscube@yahoogroups.com [2], "Lars
Vandenbergh"
> > wrote:
> >
> > Hi,
> >
> > I just wanted to let you know that today a new announcement has
been
> posted on the
> > website of V-CUBES about the release of their puzzles later this
year:
> >
> > http://www.v-cubes.com/ [3]
> >
>
---------------------------------
Be a better friend,
newshound, and know-it-all with Yahoo! Mobile.
Try it now.
[Non-text portions of this message have been removed]



Links:
------
[1] mailto:aplarsen%40gmail.com
[2] mailto:speedsolvingrubikscube%40yahoogroups.com
[3]
http://www.v-cubes.com/
[4]
http://groups.yahoo.com/group/speedsolvingrubikscube/message/40397;_ylc=X3oDMTM2dHNhZzFhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzQwNDIyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTIwNDY4MjczOQR0cGNJZAM0MDM5Nw--
[5]
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zU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTIwNDY4MjczOQ--
[14]
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[15]
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[16]
http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmaDZtMTUzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzEyMDQ2ODI3NDA-
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mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email
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mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change
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[20]
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[21]
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=
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[24]
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJnaXMyanZxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZsaW5rcwRzdGltZQMxMjA0NjgyNzM5
[25]
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlbmJ2M21sBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTIwNDY4MjczOQ--
[26]
http://us.ard.yahoo.com/SIG=13oo50dsn/M=493064.12016308.12445700.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=12046
89940/L=/B=aHZVBELaX.4-/J=1204682740124223/A=3848643/R=0/SIG=131q47hek/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2005&cmp=Yahoo&ctv=Groups4&s=Y&s2=&s3=&b=50
[27]
http://us.ard.yahoo.com/SIG=13p8v0dj1/M=493064.12016299.12445691.11322765/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1204689940/L=/B=aXZVBELaX.4-/J=1204682740124223/A=4990213/R=0/SIG=11odsb6gn/*http://new.groups.yahoo.com/Women_Of_Curves_Everywhere
[28]
http://us.ard.yahoo.com/SIG=13om2p4kj/M=493064.12016258.12582637.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1204689940/L=/B=anZVBELaX.4-/J=1204682740124223/A=5191955/R=0/SIG=112mhte3e/*http://www.ygroupsblog.com/blog/


[Non-text portions of this message have been removed]



910. Giant Cubes
From: "rubiksguy" <rubiksguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Mar 2008 10:06:18 -0000

Where can I buy giant 3x3's and 2x2's. I really want one. They look amazing. Especially one
that I can somewhat speed cube with.



911. videos of puzzle building
From: "rubiksguy" <rubiksguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Mar 2008 11:56:40 -0000

where can I find puzzle building tutorial videos? (other than siamese 3x3)



912. Similar to rubikscube
From: "zgit_id" <zgit_id@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Mar 2008 16:13:11 -0000

Hi all, I found this something similar to rubikscube game. But with single side... very addictive to me.. Its a challenging isometric puzzle game classic. Isora <http://www.freeplaynow.com/puzzle_games/play_game/236.html> How do you guys like it... Cheers. [Non-text portions of this message have been removed]
913. Re: Volunteers needed for cross solving study
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Mar 2008 21:44:49 -0000

It has taken a little longer then expected, but I finally managed to do the analyses for opposite color cross solving as well. You can find the results of this and all previous studies here: http://www.cubezone.be/crossstudy.html The calculations for complete color neutrality in quarter turn metric are still ongoing and people who are interested can still help: http://www.cubezone.be/colorneutralityqtm.html Kind regards, Lars --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" <lars.vandenbergh@...> wrote: > > Right, I didn't really think that through. It was a very good birthday party, so I think you > can forgive me. ;) > > Lars > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@> > wrote: > > > > Lars Vandenbergh wrote: > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > <no_reply@> wrote: > > > > YOu wanted to see how color-neutral cross compares with single- > > > color > > > > cross, and then place where opposite-cross lies in this continuum > > > > right? > > > > > > That's right, but I realised yesterday that I can easily do this > > > myself since the number of positions is much lower: 10.321.920. > > > > That's 8! * 2^8. You need to multiply it by 495, because there are > > that many ways to choose 8 edges from 12. So there are 5.109.350.400 > > positions, which is still reasonably low. > > > > -- > > Johannes Laire > > >
914. Re: [Speed cubing group] Re: Volunteers needed for cross solving study
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 5 Mar 2008 17:05:15 -0500

On Wed, Mar 5, 2008 at 4:44 PM, Lars Vandenbergh <lars.vandenbergh@...> wrote: > You can find > the results of this and all previous studies here: > > http://www.cubezone.be/crossstudy.html > Sorry if I missed this, but can you post some of the 40 worse case positions for color neutral solving?
915. Re: Volunteers needed for cross solving study
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Mar 2008 22:40:38 -0000

Here is one scramble where all crosses require you to do 8 face turns: D2 L' D2 F2 R' D2 B2 F2 R2 B' D U F L' R' B U2 F2 D2 R2 I once I find the time I'll do them all. Lars --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" <david20708@...> wrote: > > On Wed, Mar 5, 2008 at 4:44 PM, Lars Vandenbergh > <lars.vandenbergh@...> wrote: > > > You can find > > the results of this and all previous studies here: > > > > http://www.cubezone.be/crossstudy.html > > > > Sorry if I missed this, but can you post some of the 40 worse case > positions for color neutral solving? >
916. Re: Volunteers needed for cross solving study
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Mar 2008 23:02:08 -0000

That one is not even that bad, a cross on U can be done in just 4 for anti-slice metric. D is fairly okay cross to do, but the other ones look pretty bad. Hem, all 12 edges are flipped in this scramble. I just did a speedsolve on that and ended up with in-place flipped edges for all c/e pairs, after choosing the cross on U I mentioned. Really bad time for me. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" <lars.vandenbergh@...> wrote: > > Here is one scramble where all crosses require you to do 8 face turns: > > D2 L' D2 F2 R' D2 B2 F2 R2 B' D U F L' R' B U2 F2 D2 R2 > > I once I find the time I'll do them all. > > Lars
917. Re: Blindfold cubing
From: "cubist_youtubist" <cubist_youtubist@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Mar 2008 23:14:14 -0000

Sounds really interesting. Can you explain with examples and provide a
list of positions and there letter? thanks!



918. Re: Blindfold Method
From: "cubist_youtubist" <cubist_youtubist@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Mar 2008 23:17:14 -0000

wow, really useful, thanks for the edge hint!!!
I had done pairs of numbers as month and date, but this is so much better!



919. Re: [Speed cubing group] Re: Volunteers needed for cross solving study
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 6 Mar 2008 10:01:54 +0100

I scramble with R on top and than do RLU2BFRV. Where am I mistaken? R ----- Original Message ----- From: Lars Vandenbergh To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, March 05, 2008 11:40 PM Subject: [Speed cubing group] Re: Volunteers needed for cross solving study Here is one scramble where all crosses require you to do 8 face turns: D2 L' D2 F2 R' D2 B2 F2 R2 B' D U F L' R' B U2 F2 D2 R2 I once I find the time I'll do them all. Lars --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" <david20708@...> wrote: > > On Wed, Mar 5, 2008 at 4:44 PM, Lars Vandenbergh > <lars.vandenbergh@...> wrote: > > > You can find > > the results of this and all previous studies here: > > > > http://www.cubezone.be/crossstudy.html > > > > Sorry if I missed this, but can you post some of the 40 worse case > positions for color neutral solving? > [Non-text portions of this message have been removed]
920. Re: [Speed cubing group] Re: Volunteers needed for cross solving study
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 6 Mar 2008 10:40:31 +0100

If you replace V by L, then you're right, that's a cross in seven moves. Cheers! Stefan On 3/6/08, Rune Wesström <rune.wesstrom@...> wrote: > > I scramble with R on top and than do RLU2BFRV. > Where am I mistaken? > R > ----- Original Message ----- > From: Lars Vandenbergh > To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, March 05, 2008 11:40 PM > Subject: [Speed cubing group] Re: Volunteers needed for cross solving study > > Here is one scramble where all crosses require you to do 8 face turns: > > D2 L' D2 F2 R' D2 B2 F2 R2 B' D U F L' R' B U2 F2 D2 R2
921. [Speed cubing group] Re: Volunteers needed for cross solving study
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Mar 2008 09:44:37 -0000

Yeah, just testing you of course ;). I didn't copy it completely, there is a U move missing at the end: D2 L' D2 F2 R' D2 B2 F2 R2 B' D U F L' R' B U2 F2 D2 R2 U Kind regards, Lars --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > If you replace V by L, then you're right, that's a cross in seven moves. > > Cheers! > Stefan > > On 3/6/08, Rune Wesström <rune.wesstrom@...> wrote: > > > > I scramble with R on top and than do RLU2BFRV. > > Where am I mistaken? > > R > > ----- Original Message ----- > > From: Lars Vandenbergh > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Wednesday, March 05, 2008 11:40 PM > > Subject: [Speed cubing group] Re: Volunteers needed for cross solving study > > > > Here is one scramble where all crosses require you to do 8 face turns: > > > > D2 L' D2 F2 R' D2 B2 F2 R2 B' D U F L' R' B U2 F2 D2 R2 >
922. Re: [Speed cubing group] Re: Volunteers needed for cross solving study
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 6 Mar 2008 10:46:14 +0100

On 3/6/08, d_funny007 <no_reply@yahoogroups.com> wrote: > > Hem, all 12 edges are flipped in this scramble. Nah... not even in the orientation scheme defined by <F,B,L,R,U2,D2>, let alone all the unusual ones. Cheers! Stefan
923. Re: puzzle building
From: "rubiksguy" <rubiksguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Mar 2008 11:24:00 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "rubiksguy" <rubiksguy@...> wrote: > > how can I get in contact with Tony Fisher or other puzzle builders to discuss designs? > Also, any recommendations for a next puzzle to build. I just finished my first puzzle, a siamese 3x3, so I am a beginner.
924. Where to buy a speed cube
From: "Andi" <standi428@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Mar 2008 17:42:19 -0000

I'm new to the group and pretty much to rubik's too. My son has just
gotten into rubik's. He is 6 and getting pretty good. His fastest
time is just over 2 minutes. His goal right now is to get under 2
minutes. But his problem is that he doesn't always line up the lines
exactly right before he tries to turn it the other way so it binds
up. Then he twists it one way to turn it the other, so of course
that takes a little longer.

So a few questions...

Does a speed cube make a difference?

How much of a difference does it make?

Do I have to make one or is there anywhere that I can buy a premade
rubik's speed cube?

Ummm, is there anything else I need to know?

Thanks in Advance.

Andi





925. Re: [Speed cubing group] Re: Volunteers needed for cross solving study
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 6 Mar 2008 09:47:46 -0800 (PST)

hey lars, just wanted to let you know i have a bunch of servers here at work (i can spare about 7, all dual or quad core xeons) running your deal this weekend, so if you pay attention you'll probably be seeing lots of connections from my ip. i also wanted to find out, i don't have to initialize it for each package, it will just run and run, until i kill the client? and if i kill early do i loose any work its performed? just wanted to find out how much attention i have to pay to them over the weekend :) Stefan Pochmann <stefan.pochmann@...> wrote: On 3/6/08, d_funny007 <no_reply@yahoogroups.com> wrote: > > Hem, all 12 edges are flipped in this scramble. Nah... not even in the orientation scheme defined by <F,B,L,R,U2,D2>, let alone all the unusual ones. Cheers! Stefan --------------------------------- Looking for last minute shopping deals? Find them fast with Yahoo! Search. [Non-text portions of this message have been removed]
926. [Speed cubing group] Re: Volunteers needed for cross solving study
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Mar 2008 21:49:50 -0000

Thanks a lot, Clancy! You don't have to pay much attention to it: it will automatically retrieve packages from the server. If you interrupt it only the work on the package it's processing at that moment is lost. Lars --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > hey lars, just wanted to let you know i have a bunch of servers here at work (i can spare about 7, all dual or quad core xeons) running your deal this weekend, so if you pay attention you'll probably be seeing lots of connections from my ip. i also wanted to find out, i don't have to initialize it for each package, it will just run and run, until i kill the client? and if i kill early do i loose any work its performed? just wanted to find out how much attention i have to pay to them over the weekend :) > > > Stefan Pochmann <stefan.pochmann@...> wrote: On 3/6/08, d_funny007 <no_reply@yahoogroups.com> wrote: > > > > Hem, all 12 edges are flipped in this scramble. > > Nah... not even in the orientation scheme defined by <F,B,L,R,U2,D2>, > let alone all the unusual ones. > > Cheers! > Stefan > > > > > > --------------------------------- > Looking for last minute shopping deals? Find them fast with Yahoo! Search. > > [Non-text portions of this message have been removed] >
927. Re: [Speed cubing group] Re: Volunteers needed for cross solving study
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 6 Mar 2008 13:59:40 -0800 (PST)

cool i figured most of that out myself just running today, i figured i might as well start it up to see what happens to the network. i just wasn't too sure of how much was lost when i killed it before it was done. also i'm kind of curious to know how many i process, are you keeping track via ip or anything? i'd guess i've ripped through about 30-40 today so far. here's a funny picture :) www.rxdeath.com/pics/solvingcrosses-seriousbusiness.jpg Lars Vandenbergh <lars.vandenbergh@...> wrote: Thanks a lot, Clancy! You don't have to pay much attention to it: it will automatically retrieve packages from the server. If you interrupt it only the work on the package it's processing at that moment is lost. Lars --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > hey lars, just wanted to let you know i have a bunch of servers here at work (i can spare about 7, all dual or quad core xeons) running your deal this weekend, so if you pay attention you'll probably be seeing lots of connections from my ip. i also wanted to find out, i don't have to initialize it for each package, it will just run and run, until i kill the client? and if i kill early do i loose any work its performed? just wanted to find out how much attention i have to pay to them over the weekend :) > > > Stefan Pochmann <stefan.pochmann@...> wrote: On 3/6/08, d_funny007 <no_reply@yahoogroups.com> wrote: > > > > Hem, all 12 edges are flipped in this scramble. > > Nah... not even in the orientation scheme defined by <F,B,L,R,U2,D2>, > let alone all the unusual ones. > > Cheers! > Stefan > > > > > > --------------------------------- > Looking for last minute shopping deals? Find them fast with Yahoo! Search. > > [Non-text portions of this message have been removed] > --------------------------------- Never miss a thing. Make Yahoo your homepage. [Non-text portions of this message have been removed]
928. New Speed cuber
From: "moonloghtkiller" <moonloghtkiller@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Mar 2008 02:59:27 -0000

Hey all, Michael speaking here. I'm brand new to this group, and
currently using the basics of Fridrich's method I'm averaging about
1:00, with my best at 52.74. I was wondering, for those of you
experienced cubers, what is a good method to use? Or should I just
stick with learning the Fridrich?



929. Re: New Speed cuber
From: "revprogrammer" <programmer711@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Mar 2008 04:48:01 -0000

Sure, Fridrich is great. I think a majority of people use Fridrich.
However, learning some basic Petrus, and occasionally practicing on
Petrus will help you understand the cube better and eventually do
extended cross. Keep practicing!



930. Puzzles-intresting
From: "thaniveetil2" <thaniveetil2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Mar 2008 09:20:44 -0000

http://puzzles4you.blogspot.com/



931. Cubers in Berlin
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 7 Mar 2008 14:12:36 -0800

Any cubers in Berlin? Maybe they don't all use this forum... friend
of mine is heading over to Berlin for about 3 weeks. He's in the
process of learning how to solve the cube blindfolded, and would be
interested in meeting anyone who's in that area.

He can also do magic.

http://www.youtube.com/watch?v=9oe_XBGCJPE

Man... I am so good.


932. Good timer/scrambler for Linux?
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 08 Mar 2008 19:50:34 -0000

I just got the ASUS eee and need a good scrambler for a Linux-based
operating system. I can't seem to run JNETcube on it, which is
unfortunate since it's my favorite.

Any suggestions?



933. Re: [Speed cubing group] Good timer/scrambler for Linux?
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 8 Mar 2008 12:35:27 -0800 (PST)

www"dot"cubetimer"dot"com Brian ----- Original Message ---- From: kingnautilus <iliekcaekk@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, March 8, 2008 11:50:34 AM Subject: [Speed cubing group] Good timer/scrambler for Linux? I just got the ASUS eee and need a good scrambler for a Linux-based operating system. I can't seem to run JNETcube on it, which is unfortunate since it's my favorite. Any suggestions? <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
934. Re: [Speed cubing group] Good timer/scrambler for Linux?
From: "James Stuber" <jestuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 8 Mar 2008 13:32:48 -0800

It should be able to run JNETcube if you have install a java runtime environment. 2008/3/8, Brian Le <khoale1234567@...>: > > www"dot"cubetimer"dot"com > > Brian > > ----- Original Message ---- > From: kingnautilus <iliekcaekk@... <iliekcaekk%40gmail.com>> > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Saturday, March 8, 2008 11:50:34 AM > Subject: [Speed cubing group] Good timer/scrambler for Linux? > > I just got the ASUS eee and need a good scrambler for a Linux-based > > operating system. I can't seem to run JNETcube on it, which is > > unfortunate since it's my favorite. > > Any suggestions? > > <!-- > > #ygrp-mkp{ > border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px > 14px;} > #ygrp-mkp hr{ > border:1px solid #d8d8d8;} > #ygrp-mkp #hd{ > color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px > 0px;} > #ygrp-mkp #ads{ > margin-bottom:10px;} > #ygrp-mkp .ad{ > padding:0 0;} > #ygrp-mkp .ad a{ > color:#0000ff;text-decoration:none;} > --> > > <!-- > > #ygrp-sponsor #ygrp-lc{ > font-family:Arial;} > #ygrp-sponsor #ygrp-lc #hd{ > margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} > #ygrp-sponsor #ygrp-lc .ad{ > margin-bottom:10px;padding:0 0;} > --> > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, > sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, > sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{ > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} > #ygrp-actbar .left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} > #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > > #ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > > font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > > font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a{ > text-decoration:none;} > > #ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ > list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc{ > background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > > font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;} > o{font-size:0;} > .MsoNormal{ > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq{margin:4;} > --> > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
935. Re: Good timer/scrambler for Linux?
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 08 Mar 2008 22:22:13 -0000

JNetCube and CalCubeTimer should run under Linux as long as you have Java installed. You may not be able to run it just by clicking the jar file though; instead, right click and choose "Open with Sun Java Runtime." To make it open with Java all the time, right click the jar file, go to Properties, go to the Open With tab, and select Sun Java 6 Runtime. I have found that CalCubeTimer (gnehzr.net/cct/) is better for the EeePC because the window is smaller, and it fits in the tiny screen better. --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > I just got the ASUS eee and need a good scrambler for a Linux-based > operating system. I can't seem to run JNETcube on it, which is > unfortunate since it's my favorite. > > Any suggestions? >
936. Help with Acube input
From: sirranksarot <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Mar 2008 01:20:39 -0000

I want to find algorithms that will solve the last layer where the
last layer edges are positioned and oriented correctly, and the last
layer corners are positioned but NOT oriented correctly. The rest of
the cube, first two layers, are solved. I tried this cube configuration:

!! @! @! @! @! !!

By my understanding the above cube definition means all the edges are
oriented and positioned correctly. The upper 4 corners are positioned
but orientation is unknown and bottom 4 corners are oriented and
positioned correctly.

But I'm getting nothing... please help.




937. Re: Help with Acube input
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Mar 2008 01:48:47 -0000

@! means that the cube is in the right place but has unknown orientation. Thus it will just pretend as if it is oriented, and thus solved. In other words, using @! means you CARE NOT about it's orientation. SO !! @! @! @! @! !! just means you want to find THE SHORTEST solution to something that is already solved (by definition). Hence, it gives you the empty path. If you are already there, why do a single turn... I think what you want is a "batch list" of all the non-trivial cases within a particular set. You will need to input something different for each case, such as: !! +! -! !! !! +! +! +! !! !! +! -! +! -! !! !! +! -! -! +! !! !! +! !! -! !! In fact, counting all possible mirrorings and inversions (ignoring solved), this is the entire list. It's not interesting though. Case in point, I know an optimal alg for each of these cases (as part of a subset of ZBLL). YOu can simply look up algs for these on many cube sites. What might spice things up is to fiddle with the turn-mask and which metrics to use. -Doug --- In speedsolvingrubikscube@yahoogroups.com, sirranksarot <no_reply@...> wrote: > > I want to find algorithms that will solve the last layer where the > last layer edges are positioned and oriented correctly, and the last > layer corners are positioned but NOT oriented correctly. The rest of > the cube, first two layers, are solved. I tried this cube configuration: > > !! @! @! @! @! !! > > By my understanding the above cube definition means all the edges are > oriented and positioned correctly. The upper 4 corners are positioned > but orientation is unknown and bottom 4 corners are oriented and > positioned correctly. > > But I'm getting nothing... please help. >
938. Re: [Speed cubing group] Help with Acube input
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 8 Mar 2008 20:54:29 -0500

You can find an optimal algorithm on my site: http://puzzlingaddiction.com/Cube/ll-algs2/ - Click on the first image (all edges correctly oriented) - Click on the pe link (permute edges) - Click on the first image (all edges in correct position) - Click on the pc link (permute corners) - Click on the first image (all corners in correct position) You should now be on this page: http://www.puzzlingaddiction.com/Cube/ll-algs2/index.cgi?oe=0000&pe=0123&pc=0123 This page should have the the algorithm on it. I'm not sure which case you're looking for. On Sat, Mar 8, 2008 at 8:20 PM, sirranksarot <no_reply@yahoogroups.com> wrote: > > > > > > > I want to find algorithms that will solve the last layer where the > last layer edges are positioned and oriented correctly, and the last > layer corners are positioned but NOT oriented correctly. The rest of > the cube, first two layers, are solved. I tried this cube configuration: > > !! @! @! @! @! !! > > By my understanding the above cube definition means all the edges are > oriented and positioned correctly. The upper 4 corners are positioned > but orientation is unknown and bottom 4 corners are oriented and > positioned correctly. > > But I'm getting nothing... please help. > >
939. Re: Help with Acube input
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Mar 2008 02:08:14 -0000

sirranksarot wrote:

> I tried this cube configuration:
>
> !! @! @! @! @! !!

Another option is to generate the ACube format string using GACube
which provides a graphical front-end:

http://www.ryanheise.com/cube/gacube.html

--
Ryan Heise
http://www.ryanheise.com/cube/



940. Re: Good timer/scrambler for Linux?
From: "scott.kidder11" <scott.kidder11@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Mar 2008 06:01:14 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > I just got the ASUS eee and need a good scrambler for a Linux-based > operating system. I can't seem to run JNETcube on it, which is > unfortunate since it's my favorite. > > Any suggestions? > in terminal do java -jar JNetcube<whatever it is, I forget> and it'll run for you as long as you have JRE installed, if not, it's simple to get. Good luck
941. Re: Where to buy a speed cube
From: "scott.kidder11" <scott.kidder11@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Mar 2008 06:59:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Andi" <standi428@...> wrote: > > I'm new to the group and pretty much to rubik's too. My son has just > gotten into rubik's. He is 6 and getting pretty good. His fastest > time is just over 2 minutes. His goal right now is to get under 2 > minutes. But his problem is that he doesn't always line up the lines > exactly right before he tries to turn it the other way so it binds > up. Then he twists it one way to turn it the other, so of course > that takes a little longer. > > So a few questions... > > Does a speed cube make a difference? > > How much of a difference does it make? > > Do I have to make one or is there anywhere that I can buy a premade > rubik's speed cube? > > Ummm, is there anything else I need to know? > > Thanks in Advance. > > Andi > Yeah that's one of the biggest things that a speed cube helps with is being able to cut corners. This is because of a spring on each side that allows for a little bit of error. Yes, it makes a huge difference. What you're looking for is a DIY kit, which you need to assemble yourself, very easy. The best places to look are www.cube4you.com www.rubiks.com, and PuzzleProz eBay Store. Also, Go to walmart and buy a can of CRC heavy duty silicone for lubing cubes.
942. Re: [Speed cubing group] Re: Where to buy a speed cube
From: lester santos <emailnilester@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Mar 2008 02:10:22 -0700 (PDT)

HI try to check www.cube4you.com DIY's 3x3x3 cubes there are very nice and cheap, its good for speedcubing. I, we here the the Philippines almost using cube4you diy kits hope thats helps "scott.kidder11" <scott.kidder11@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "Andi" <standi428@...> wrote: > > I'm new to the group and pretty much to rubik's too. My son has just > gotten into rubik's. He is 6 and getting pretty good. His fastest > time is just over 2 minutes. His goal right now is to get under 2 > minutes. But his problem is that he doesn't always line up the lines > exactly right before he tries to turn it the other way so it binds > up. Then he twists it one way to turn it the other, so of course > that takes a little longer. > > So a few questions... > > Does a speed cube make a difference? > > How much of a difference does it make? > > Do I have to make one or is there anywhere that I can buy a premade > rubik's speed cube? > > Ummm, is there anything else I need to know? > > Thanks in Advance. > > Andi > Yeah that's one of the biggest things that a speed cube helps with is being able to cut corners. This is because of a spring on each side that allows for a little bit of error. Yes, it makes a huge difference. What you're looking for is a DIY kit, which you need to assemble yourself, very easy. The best places to look are www.cube4you.com www.rubiks.com, and PuzzleProz eBay Store. Also, Go to walmart and buy a can of CRC heavy duty silicone for lubing cubes. Lester M. Santos Philippine Cubers Association www.pinoyspeedcubers.com YM ID: simplengsutil C/N: 09223171878 THIS IS WHAT WE KNOW... IMAGINE WHAT WE DON'T... --------------------------------- Looking for last minute shopping deals? Find them fast with Yahoo! Search. [Non-text portions of this message have been removed]
943. FMC is reopening !!
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Mar 2008 09:11:30 -0000

Hi :-)

As some of you may have seen, Dan Harris is no more running his FMC
Challenge. He asked for volunteers to bring it further into the future.

So I am designing a new version of FMC right now. There is not much
there yet - but i have released a scramble nonetheless. Proper
registration/submission and results will be developed during this
week. The system will be fully automated and run without any
administration. No need to feed it with manual scrambles. For the time
being im using the official WCA scrambler and a length of 25 turns
(htm). I may change this to use my own PHP scrambler and length 30 at
a later stage

Check it out: http://fmc.mustcube.net

- Per




944. Re: [Speed cubing group] FMC is reopening !!
From: lester santos <emailnilester@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Mar 2008 02:13:01 -0700 (PDT)

hey that's nice Per is well know in FMC (fewest move challenge) per_fredlund <per_fredlund@...> wrote: Hi :-) As some of you may have seen, Dan Harris is no more running his FMC Challenge. He asked for volunteers to bring it further into the future. So I am designing a new version of FMC right now. There is not much there yet - but i have released a scramble nonetheless. Proper registration/submission and results will be developed during this week. The system will be fully automated and run without any administration. No need to feed it with manual scrambles. For the time being im using the official WCA scrambler and a length of 25 turns (htm). I may change this to use my own PHP scrambler and length 30 at a later stage Check it out: http://fmc.mustcube.net - Per Lester M. Santos Philippine Cubers Association www.pinoyspeedcubers.com YM ID: simplengsutil C/N: 09223171878 THIS IS WHAT WE KNOW... IMAGINE WHAT WE DON'T... --------------------------------- Never miss a thing. Make Yahoo your homepage. [Non-text portions of this message have been removed]
945. Rubik's Cube Sighting In Mass Media...
From: "Bert Edens" <bedens@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 10 Mar 2008 08:24:14 -0500

Greetings, all...
Don't know if this has been mentioned yet, but I thought I would
throw it out there...
Went to see "College Road Trip" with Raven and Martin Lawrence over
the weekend... One of the subplots was a pig named Albert (presumably
Einstein was his namesake) who was very intelligent... He does some
funny things during the movie, but at one point you see him on the floor
standing by a 5x5x5 cube. The scene shifts away and while others are
talking, you can hear cube turning sounds in the background. Then it
cuts back to Albert, standing by the solved cube... Only a couple of
seconds with each shot, and no way to capture it since I wasn't
expecting it, but it was funny just the same... Didn't look like a
standard 5x5x5, as I could have sworn one of the sides was pink...
Good movie too, BTW... Albert steals every scene he's in :)

- Bert in Springdale, Arkansas


[Non-text portions of this message have been removed]



946. Re: Rubik's Cube Sighting In Mass Media...
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Mar 2008 20:47:18 -0000

Not that this relates too well with yours... but today I was watching the BBC's "Torchwood" and there is a 3x3 cube prominately dispayed in several shots of one episode (S1E07). Though beware, I'd give that episode an R rating. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Bert Edens" <bedens@...> wrote: > > Greetings, all... > Don't know if this has been mentioned yet, but I thought I would > throw it out there... > Went to see "College Road Trip" with Raven and Martin Lawrence over > the weekend... One of the subplots was a pig named Albert (presumably > Einstein was his namesake) who was very intelligent... He does some > funny things during the movie, but at one point you see him on the floor > standing by a 5x5x5 cube. The scene shifts away and while others are > talking, you can hear cube turning sounds in the background. Then it > cuts back to Albert, standing by the solved cube... Only a couple of > seconds with each shot, and no way to capture it since I wasn't > expecting it, but it was funny just the same... Didn't look like a > standard 5x5x5, as I could have sworn one of the sides was pink... > Good movie too, BTW... Albert steals every scene he's in :) > > - Bert in Springdale, Arkansas > > > [Non-text portions of this message have been removed] >
947. already/still this fast
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Mar 2008 16:57:44 -0000

What times are possible at what age?
http://stefan-pochmann.info/misc/wca_fun.html

Cheers!
Stefan




948. Re: [Speed cubing group] already/still this fast
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 11 Mar 2008 19:29:11 +0100

It looks like T/A^2 is a good, normalizing factor. (For the old ones).
R

----- Original Message -----
From: Stefan Pochmann
To: speedsolvingrubikscube@yahoogroups.com
Sent: Tuesday, March 11, 2008 5:57 PM
Subject: [Speed cubing group] already/still this fast


What times are possible at what age?
http://stefan-pochmann.info/misc/wca_fun.html

Cheers!
Stefan





[Non-text portions of this message have been removed]



949. Dsegno Stickers
From: "Jesse" <jessezhaobookworm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Mar 2008 22:58:27 -0000

Looks like dsegno (lubethecube.net) finally released their stickers,
has anyone compared tried them out yet?



950. If you like Rubik's Cube, check out Numbrosia Puzzle
From: "Amir Michail" <amichail@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Mar 2008 00:59:24 -0000

Numbrosia is an original, difficult, and addictive puzzle. http://numbrosia.com <http://numbrosia.com> It's not obvious what sort of strategy one might use to minimize moves. Amir [Non-text portions of this message have been removed]
951. How to create your own algs using Cube Explorer
From: sirranksarot <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Mar 2008 15:05:20 -0000

Here is a basic tutorial on using Cube Explorer to develop your own
algorithmss for the 3x3x3 cube. Please read video description for
additional info.
http://www.youtube.com/watch?v=CgQGoDGa34Y



952. Cross
From: "ohyai2003" <ohyai2003@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Mar 2008 15:45:21 -0000

How can I make the cross really fast? Are there 102 cases where the
max moves are 8?



953. US Nationals - Registration Fees
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Mar 2008 13:06:43 -0700

We're going to lower the fees. I met with a group yesterday and was
able to get a commitment of some funding for the competition. So
please wait to sign up. For those that have already signed up, we
will refund you the difference in two dollar bills in Atlanta.

Should be updated in an hour or two.

-Tyson


954. Re: Cross
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Mar 2008 20:28:31 -0000

just play with it a lot.



955. Re: Cross
From: "ohyai2003" <ohyai2003@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Mar 2008 21:19:06 -0000

--- In speedsolvingrubikscube@yahoogroups.com, stompey1 <no_reply@...> wrote: > > just play with it a lot. > well, are there some algoritms for it?
956. Re: Cross
From: "scott.kidder11" <scott.kidder11@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Mar 2008 21:48:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "ohyai2003" <ohyai2003@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, stompey1 <no_reply@> > wrote: > > > > just play with it a lot. > > > well, are there some algoritms for it? > There are no algorithms at all for the cross.
957. Re: Cross
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Mar 2008 21:49:58 -0000

Yes, but you're supposed to come up with them on the fly. --- In speedsolvingrubikscube@yahoogroups.com, "ohyai2003" <ohyai2003@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, stompey1 <no_reply@> > wrote: > > > > just play with it a lot. > > > well, are there some algoritms for it? >
958. cross solving thing
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Mar 2008 14:55:17 -0700 (PDT)

hey lars, is this bad boy looping? i've noticed the same packages looping after i process them. i think when there's no more packages to retrieve it just re-chews the one it already did, can i safely stop these?

__________________________________________________
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959. Re: [Speed cubing group] Re: Cross
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Mar 2008 23:34:10 -0500

I've seen that number of algs before for cross cases... has it been
confirmed by anybody else? Of course there are algorithms that could
be memorized for all the cross cases, but there would be so many that
it becomes too arduous a task. However when compared to ZB it is
dwarfed. Who has information about this?


960. Re: Cross
From: "scott.kidder11" <scott.kidder11@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Mar 2008 05:13:22 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Alexander Goldberg" <ajgold04@...> wrote: > > I've seen that number of algs before for cross cases... has it been > confirmed by anybody else? Of course there are algorithms that could > be memorized for all the cross cases, but there would be so many that > it becomes too arduous a task. However when compared to ZB it is > dwarfed. Who has information about this? > I've never seen any algorithms for cross. Also, wouldn't ZB be dwarfed compared to an algorithm for every cross case?
961. RE: [Speed cubing group] Re: Cross
From: "Brewer, Neil" <neil.brewer@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 13 Mar 2008 08:43:31 -0400

I think the advice 'just play with it a lot' is correct. If you can study the cube for 15 seconds, and get the cross solve down to 7-10 moves, then why bother memorizing algs? The cross and F2L constitute the fun part of solving the cube anyway. After that, it's just algo regurgitation. From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of scott.kidder11 Sent: Thursday, March 13, 2008 1:13 AM To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re: Cross --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube%40yahoogroups.com>, "Alexander Goldberg" <ajgold04@...> wrote: > > I've seen that number of algs before for cross cases... has it been > confirmed by anybody else? Of course there are algorithms that could > be memorized for all the cross cases, but there would be so many that > it becomes too arduous a task. However when compared to ZB it is > dwarfed. Who has information about this? > I've never seen any algorithms for cross. Also, wouldn't ZB be dwarfed compared to an algorithm for every cross case? [Non-text portions of this message have been removed]
962. Re:Cross
From: Cinoto <rwcinoto@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Mar 2008 05:59:06 -0700 (PDT)

You can find some good tips here: http://www.cubefreak.net/cross.html I think it's good in the beginning, but then you will improve with practice. Regards, Rafael Werneck Cinoto (11) 3717-3497 Skype: rwcinoto rwcinoto@... matduvidas@... http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ----- Original Message ---- From: "Brewer, Neil" <neil.brewer@...> To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, March 13, 2008 9:43:31 AM Subject: RE: [Speed cubing group] Re: Cross I think the advice 'just play with it a lot' is correct. If you can study the cube for 15 seconds, and get the cross solve down to 7-10 moves, then why bother memorizing algs? The cross and F2L constitute the fun part of solving the cube anyway. After that, it's just algo regurgitation. From: speedsolvingrubiksc ube@yahoogroups. com [mailto:speedsolvingrubiksc ube@yahoogroups. com] On Behalf Of scott.kidder11 Sent: Thursday, March 13, 2008 1:13 AM To: speedsolvingrubiksc ube@yahoogroups. com Subject: [Speed cubing group] Re: Cross --- In speedsolvingrubiksc ube@yahoogroups. com<mailto:speedsolvin grubikscube% 40yahoogroups. com>, "Alexander Goldberg" <ajgold04@.. .> wrote: > > I've seen that number of algs before for cross cases... has it been > confirmed by anybody else? Of course there are algorithms that could > be memorized for all the cross cases, but there would be so many that > it becomes too arduous a task. However when compared to ZB it is > dwarfed. Who has information about this? > I've never seen any algorithms for cross. Also, wouldn't ZB be dwarfed compared to an algorithm for every cross case? [Non-text portions of this message have been removed] ____________________________________________________________________________________ Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ [Non-text portions of this message have been removed]
963. Re: cross solving thing
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Mar 2008 19:23:27 -0000

It looks to me like it's done, and I'm guessing LarsV is busy lately and hasn't noticed or else he'd have posted the results on his (crossstudy.html) page... I'm sure he'll get around to it. I'd just close them all. The client program wasn't made smart enough to stop on it's own, though it can also be considered a double-check measure for the results. Yet as programmed I believe the most recent sent result back to the server will overwrite the past line (not that they ever differ). -Doug --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > hey lars, is this bad boy looping? i've noticed the same packages looping after i process them. i think when there's no more packages to retrieve it just re-chews the one it already did, can i safely stop these? > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > [Non-text portions of this message have been removed] >
964. Re: Rubik's Cube Sighting In Mass Media...
From: "alexbren99" <alexbren99@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 16 Mar 2008 02:25:47 -0000

It might not be the mass media but they're coming out with a documentary called cubefreak the movie. I'm sure this has already been mentioned in a previous post, but I'm dont feel like looking back. Check it out at http://www.cubefreak.com --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Not that this relates too well with yours... but today I was > watching the BBC's "Torchwood" and there is a 3x3 cube prominately > dispayed in several shots of one episode (S1E07). Though beware, I'd > give that episode an R rating. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bert Edens" > <bedens@> wrote: > > > > Greetings, all... > > Don't know if this has been mentioned yet, but I thought I > would > > throw it out there... > > Went to see "College Road Trip" with Raven and Martin Lawrence > over > > the weekend... One of the subplots was a pig named Albert > (presumably > > Einstein was his namesake) who was very intelligent... He does some > > funny things during the movie, but at one point you see him on the > floor > > standing by a 5x5x5 cube. The scene shifts away and while others > are > > talking, you can hear cube turning sounds in the background. Then > it > > cuts back to Albert, standing by the solved cube... Only a couple > of > > seconds with each shot, and no way to capture it since I wasn't > > expecting it, but it was funny just the same... Didn't look like a > > standard 5x5x5, as I could have sworn one of the sides was pink... > > Good movie too, BTW... Albert steals every scene he's in :) > > > > - Bert in Springdale, Arkansas > > > > > > [Non-text portions of this message have been removed] > > >
965. VCUBES!!!!!!
From: "alexbren99" <alexbren99@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 16 Mar 2008 03:23:26 -0000

I haven't posted in a while so I'm not sure if this has been mentioned
but There will Finally be cubes larger than 6x6x6! A company called
Verdes Innovations has developed new technology that has made it
possible to create 7x7x7 cubes and up. These cubes will be made
available in November 08. There still isn't much info about this but
you can check out their website at http://www.v-cubes.com/index.php

HOW FREAKIN' AWESOME IS THIS??????



966. Re: [Speed cubing group] VCUBES!!!!!!
From: Guanyang Yu <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 15 Mar 2008 20:26:27 -0700 (PDT)

... I'm sure everyone knows this by now and are eagerly awaiting for their arrival. alexbren99 <alexbren99@...> wrote: I haven't posted in a while so I'm not sure if this has been mentioned but There will Finally be cubes larger than 6x6x6! A company called Verdes Innovations has developed new technology that has made it possible to create 7x7x7 cubes and up. These cubes will be made available in November 08. There still isn't much info about this but you can check out their website at http://www.v-cubes.com/index.php HOW FREAKIN' AWESOME IS THIS?????? --------------------------------- Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. [Non-text portions of this message have been removed]
967. CORRECTION...
From: "alexbren99" <alexbren99@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 16 Mar 2008 03:27:24 -0000

The VCubes will be available in SEPTEMBER 08, not November... I even had the website up when I typed the message. I am an utter and complete nimrod. --- In speedsolvingrubikscube@yahoogroups.com, "alexbren99" <alexbren99@...> wrote: > > I haven't posted in a while so I'm not sure if this has been mentioned > but There will Finally be cubes larger than 6x6x6! A company called > Verdes Innovations has developed new technology that has made it > possible to create 7x7x7 cubes and up. These cubes will be made > available in November 08. There still isn't much info about this but > you can check out their website at http://www.v-cubes.com/index.php > > HOW FREAKIN' AWESOME IS THIS?????? >
968. PDF blindfold cubing guide (4 step 3-cycle)
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Mar 2008 06:55:00 -0000

Hi everyone,

I finally got around to typesetting my bld guide with LaTeX:
http://cubefreak.net/bldguide.pdf

Along the way, I edited a bunch of sections and added a number of new
examples.

I should edit the intro eventually to discuss new methods like M2 and
freestyle commutators (and make it clear that this is the 4 step
3-cycle method, not just the 3-cycle method), but since all of that
seem to be still evolving, for now I've left in what I had before.

-macky



969. GLITCH or WHAT?
From: mastershake_frylock_meatwad_brak <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Mar 2008 12:24:44 -0000

guys, look, i dunno what happened to my jnet becuz it generated this
scramble, try it out B R' U' D' F2 R D' L' U2 D2 B2 F2 B2 F2 U2 D2 L
D R' F2 D U R B'


i also made a video about it

http://www.youtube.com/watch?v=HFEmjvRV6cA

please tell me what happened to my jnet thanks!



970. Re: [Speed cubing group] GLITCH or WHAT?
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 17 Mar 2008 06:10:50 -0800

Uh, JNetCube doesn't give trivially resolvable identites. Especially not
24-movers. ;-)
In other related news, Alex Yu was doing BLD in IRC, and asked me to try a
scramble: It had no CP...

In case you're not trying to pull a funny trick on us, that's a little odd;
you'd expect this sort of thing no more than, say, 1 in 10^10 times or so,
at best, from a random scramble of that order of length. Camplain to your
random number generator and whatever bug caused your scramble to have only
24 moves. :-P

(Just so you know, I'm being nice. Stefan would demolish you. ;-) )

-Lucas Garron

>----- Original Message -----
>From: mastershake_frylock_meatwad_brak
>To: speedsolvingrubikscube@yahoogroups.com
>Sent: Monday, March 17, 2008 4:24 AM
>Subject: [Speed cubing group] GLITCH or WHAT?
>
>
>guys, look, i dunno what happened to my jnet becuz it generated this
>scramble, try it out B R' U' D' F2 R D' L' U2 D2 B2 F2 B2 F2 U2 D2 L
>D R' F2 D U R B'
>
>i also made a video about it
>
>http://www.youtube.com/watch?v=HFEmjvRV6cA
>
>please tell me what happened to my jnet thanks!
>



971. Re: GLITCH or WHAT?
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Mar 2008 13:16:36 -0000

Liar, don't waste our time. And you could've at least used a non- obvious fake scramble, this is not even remotely cool. Stefan --- In speedsolvingrubikscube@yahoogroups.com, mastershake_frylock_meatwad_brak <no_reply@...> wrote: > > guys, look, i dunno what happened to my jnet becuz it generated this > scramble, try it out B R' U' D' F2 R D' L' U2 D2 B2 F2 B2 F2 U2 D2 L > D R' F2 D U R B' > > > i also made a video about it > > http://www.youtube.com/watch?v=HFEmjvRV6cA > > please tell me what happened to my jnet thanks! >
972. Re: GLITCH or WHAT?
From: mastershake_frylock_meatwad_brak <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Mar 2008 13:17:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > Liar, don't waste our time. And you could've at least used a non- > obvious fake scramble, this is not even remotely cool. > > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, > mastershake_frylock_meatwad_brak <no_reply@> wrote: > > > > guys, look, i dunno what happened to my jnet becuz it generated this > > scramble, try it out B R' U' D' F2 R D' L' U2 D2 B2 F2 B2 F2 U2 D2 > L > > D R' F2 D U R B' > > > > > > i also made a video about it > > > > http://www.youtube.com/watch?v=HFEmjvRV6cA > > > > please tell me what happened to my jnet thanks! > > > would i be asking for help if i was a liar? im not lying seriously this came out
973. Re: GLITCH or WHAT?
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Mar 2008 13:26:13 -0000

> would i be asking for help if i was a liar?

Yes. Though I'd call it asking for attention. Theoretically it could
be someone else fooling you, but the kind of fuss you're making about
it makes me doubt that.

> (Just so you know, I'm being nice. Stefan would demolish you. ;-) )

Damn I'm predictable (I saw your message only after posting mine).

Cheers!
Stefan




974. Re: GLITCH or WHAT?
From: mastershake_frylock_meatwad_brak <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Mar 2008 13:34:08 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > > would i be asking for help if i was a liar? > > Yes. Though I'd call it asking for attention. Theoretically it could > be someone else fooling you, but the kind of fuss you're making about > it makes me doubt that. > > > (Just so you know, I'm being nice. Stefan would demolish you. ;-) ) > > Damn I'm predictable (I saw your message only after posting mine). > > Cheers! > Stefan > first of all, im not asking for attention, im asking for help, im not a liar. now if you dont want to help me fine i really wouldn't care.i just thought that the people here would be good enough to explain what happened to my jnet, why it generated a 24 move scramble that puts the cube back to its original position but instead i find a bunch of people telling me that im actually lying even though im not lying.
975. Re: GLITCH or WHAT?
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Mar 2008 13:38:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, mastershake_frylock_meatwad_brak <no_reply@...> wrote: > > im not asking for attention, im asking for help Ok, try this: http://tinyurl.com/2uj692 Cheers! Stefan
976. Re: GLITCH or WHAT?
From: mastershake_frylock_meatwad_brak <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Mar 2008 13:45:37 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > mastershake_frylock_meatwad_brak <no_reply@> wrote: > > > > im not asking for attention, im asking for help > > Ok, try this: > http://tinyurl.com/2uj692 > > Cheers! > Stefan > i was asking help to fix my jnet, look im being polite here, im new in this group and i dont want this.
977. Re: GLITCH or WHAT?
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Mar 2008 15:25:49 -0000

mastershake_frylock_meatwad_brak wrote:

> i was asking help to fix my jnet,

Change your scramble length to 25 and let us know if it happens again.

--
Ryan Heise http://hi-games.net/ :)



978. Re: GLITCH or WHAT?
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Mar 2008 16:10:42 -0000

this thread is so full of win. <3 pochman --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <forum@...> wrote: > > mastershake_frylock_meatwad_brak wrote: > > > i was asking help to fix my jnet, > > Change your scramble length to 25 and let us know if it happens again. > > -- > Ryan Heise http://hi-games.net/ :) >
979. Re: [Speed cubing group] Re: GLITCH or WHAT?
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 17 Mar 2008 21:01:03 +0100

Yes, this one is too simple: (AIA´)



Liar, don't waste our time. And you could've at least used a non-
obvious fake scramble, this is not even remotely cool.

Stefan


>
> B R' U' D' F2 R D' L' U2 D2 B2 F2 B2 F2 U2 D2
L
D R' F2 D U R B'






[Non-text portions of this message have been removed]



980. Re: [Speed cubing group] Re: GLITCH or WHAT?
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 17 Mar 2008 17:42:41 -0800

http://archive.garron.us/paste/img/jnet_identity_WOWOWOWOW.png
...Incredible!

-Lucas Garron


981. RE: [Speed cubing group] Re: GLITCH or WHAT?
From: "Brewer, Neil" <neil.brewer@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 18 Mar 2008 08:46:36 -0400

That's pretty neat! It certainly seems to cater more towards Lars method, although I wonder how would one approach this for 'fewest moves' ?

From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Lucas G.
Sent: Monday, March 17, 2008 9:43 PM
To: speedsolvingrubikscube@yahoogroups.com
Subject: Re: [Speed cubing group] Re: GLITCH or WHAT?


http://archive.garron.us/paste/img/jnet_identity_WOWOWOWOW.png
...Incredible!

-Lucas Garron



[Non-text portions of this message have been removed]



982. Re: GLITCH or WHAT?
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Mar 2008 13:34:02 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > http://archive.garron.us/paste/img/jnet_identity_WOWOWOWOW.png > ...Incredible! > > -Lucas Garron > The scramble is an identity alg: F R U2 B U B' R' D2 F2 D2 R' L F2 B U2 F2 B2 D2 B L' R U2 B2 F' U' This is another: F R U2 B U B' R' (U2) F' U' Rewrite scramble accordingly: F R U2 B U B' R' (D2 F2 D2 R' L F2 B U2 F2 B2 D2 B L' R U2 B2) F' U' Extracting the difference: (U2) = (D2 F2 D2 R' L F2 B U2 F2 B2 D2 B L' R U2 B2) Here is a weird way to do U2 with little side effect: D2 F2 D2 U2 B2 Rewrite accordingly: D2 F2 D2 (R' L F2 B U2 F2 B2 D2 B L' R) U2 B2 That middle part fixes the side effect and uses two unnecessary setup moves: R' L (F2 B U2 F2 B2 D2 B) L' R So overall I deconstruct the scramble as: F R U2 B U B' R' (D2 F2 D2 (R' L (F2 B U2 F2 B2 D2 B) L' R) U2 B2) F' U' How close am I? Cheers! Stefan
983. Re: GLITCH or WHAT?
From: "burntbizzkit" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Mar 2008 16:13:28 -0000

Ah, the magic of open source. ;) -Chris --- In speedsolvingrubikscube@yahoogroups.com, mastershake_frylock_meatwad_brak <no_reply@...> wrote: > > guys, look, i dunno what happened to my jnet becuz it generated this > scramble, try it out B R' U' D' F2 R D' L' U2 D2 B2 F2 B2 F2 U2 D2 L > D R' F2 D U R B' > > > i also made a video about it > > http://www.youtube.com/watch?v=HFEmjvRV6cA > > please tell me what happened to my jnet thanks! >
984. Re: GLITCH or WHAT?
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Mar 2008 17:56:41 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "burntbizzkit" <huntca@...> wrote: > > Ah, the magic of open source. ;) > > -Chris Ah, good that you're here. I actually had looked at the code, though only at the Scramble3x3x3 class, so I knew that that code always produces 25 moves. But I didn't have time to search the rest of the code for possible easter eggs. Maybe you can quickly answer this? Cheers! Stefan
985. Re: Memorized solve for impressing people?
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Mar 2008 01:50:34 -0000

I did not see this until today. LRyLRyLR looks a bit random, and is very, very easy to undo -- especially behind your back so they cannot see how simple it is. They will realize it was a joke. --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > I'm giving a speech on Hungarian culture and I'm going to use the > Rubik's Cube as my attention-getting device in the beginning. My plan > is to bring in a partially-solved Rubik's cube that looks pretty > scrambled, and solve it in a matter of seconds, and go from there. If > anybody could recommend me a scramble that leaves the Rubik's cube few > moves from being solved, that would help me a lot. The goal is to > impress the audience and get their attention. > > Also, if anybody happens to know anything about Hungarian culture, and > can suggest more Hungarian contributions to the world, I would > appreciate it. I have Franz Liszt (composer) and László Bíró > (ballpoint pen inventor). > > Thanks and wish me luck on my speech! (Will be delivered > extemporaneously this Thursday) >
986. Re: Memorized solve for impressing people?
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Mar 2008 01:54:01 -0000

Actually, recommend doing the inverse to mix, then LRyLRyLR to solve. It seems easier to solve that direction. --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" <rjohnson_8ball@...> wrote: > > I did not see this until today. LRyLRyLR looks a bit random, and is > very, very easy to undo -- especially behind your back so they cannot > see how simple it is. They will realize it was a joke. > > > --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" > <iliekcaekk@> wrote: > > > > I'm giving a speech on Hungarian culture and I'm going to use the > > Rubik's Cube as my attention-getting device in the beginning. My plan > > is to bring in a partially-solved Rubik's cube that looks pretty > > scrambled, and solve it in a matter of seconds, and go from there. If > > anybody could recommend me a scramble that leaves the Rubik's cube few > > moves from being solved, that would help me a lot. The goal is to > > impress the audience and get their attention. > > > > Also, if anybody happens to know anything about Hungarian culture, and > > can suggest more Hungarian contributions to the world, I would > > appreciate it. I have Franz Liszt (composer) and László Bíró > > (ballpoint pen inventor). > > > > Thanks and wish me luck on my speech! (Will be delivered > > extemporaneously this Thursday) > > >
987. Bottom/Top colors?
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Mar 2008 02:41:21 -0000

Sometimes I wonder if certain colors are better for bottom/top than
other colors. Obviously, you should get used to one style and stick to
it, but is one person's choice better than another?

For instance, in a dark room, I sometimes confuse the white stickers
with the yellow stickers, so would it be wise (or unwise) to use white
for the bottom color? And what if you switch between cubes that have
blue rather than yellow opposite white? Would it be smart to always
put orange on bottom and red on top, just to avoid/reduce that confusion?

Or, maybe blue is easiest to see, so F2L should be done with that on
the bottom with green (or white) on top?

Maybe this question is not important, but I wondered if anyone has a
serious opinion about it.




988. Re: Bottom/Top colors?
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Mar 2008 02:53:52 -0000

Depending on the exact hue of your stickers, you may confuse any color with another color in low light anyway. My blues and greens are indistinguishable in low light. I don't think this is much of an issue, because most of my productive cubing isn't done in low light. I've heard people say that white is a good color for your first layer because it's the brightest and stands out the most on a scrambled cube. Whether it's true or not, I've been speedcubing with white as my first layer for years, so for me it most certainly does stand out the most. I don't know if it really matters. If I had used blue all this time I would probably be trained to spot blue instead. As far as switching between color schemes (white/yellow vs white/blue), it's best to familiarize yourself with one color scheme and stick with it. Even if you adopt red/orange as your top/bottom colors, if you go back and forth between color schemes you're going to have to deal with two switched colors, which will affect your recognition with respect to how you assemble your cross anyway. --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" <rjohnson_8ball@...> wrote: > > Sometimes I wonder if certain colors are better for bottom/top than > other colors. Obviously, you should get used to one style and stick to > it, but is one person's choice better than another? > > For instance, in a dark room, I sometimes confuse the white stickers > with the yellow stickers, so would it be wise (or unwise) to use white > for the bottom color? And what if you switch between cubes that have > blue rather than yellow opposite white? Would it be smart to always > put orange on bottom and red on top, just to avoid/reduce that confusion? > > Or, maybe blue is easiest to see, so F2L should be done with that on > the bottom with green (or white) on top? > > Maybe this question is not important, but I wondered if anyone has a > serious opinion about it. >
989. Re: [Speed cubing group] Re: Bottom/Top colors?
From: Guanyang Yu <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Mar 2008 19:58:06 -0700 (PDT)

I don't think the color scheme really matters. Your speed is not affected by the color of the layer(s) you do first, but rather how well you know the color scheme of your cube (not counting other factors such as method, finger tricks, etc). Shelley Chang <shelchang@...> wrote: Depending on the exact hue of your stickers, you may confuse any color with another color in low light anyway. My blues and greens are indistinguishable in low light. I don't think this is much of an issue, because most of my productive cubing isn't done in low light. I've heard people say that white is a good color for your first layer because it's the brightest and stands out the most on a scrambled cube. Whether it's true or not, I've been speedcubing with white as my first layer for years, so for me it most certainly does stand out the most. I don't know if it really matters. If I had used blue all this time I would probably be trained to spot blue instead. As far as switching between color schemes (white/yellow vs white/blue), it's best to familiarize yourself with one color scheme and stick with it. Even if you adopt red/orange as your top/bottom colors, if you go back and forth between color schemes you're going to have to deal with two switched colors, which will affect your recognition with respect to how you assemble your cross anyway. --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" <rjohnson_8ball@...> wrote: > > Sometimes I wonder if certain colors are better for bottom/top than > other colors. Obviously, you should get used to one style and stick to > it, but is one person's choice better than another? > > For instance, in a dark room, I sometimes confuse the white stickers > with the yellow stickers, so would it be wise (or unwise) to use white > for the bottom color? And what if you switch between cubes that have > blue rather than yellow opposite white? Would it be smart to always > put orange on bottom and red on top, just to avoid/reduce that confusion? > > Or, maybe blue is easiest to see, so F2L should be done with that on > the bottom with green (or white) on top? > > Maybe this question is not important, but I wondered if anyone has a > serious opinion about it. > --------------------------------- Looking for last minute shopping deals? Find them fast with Yahoo! Search. [Non-text portions of this message have been removed]
990. Re: Bottom/Top colors?
From: "scott.kidder11" <scott.kidder11@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Mar 2008 03:17:29 -0000

I know that Erik Akkersdijk, will do the cross with either white or
yellow, to avoid 8 move crosses. That would be pretty easy considering
all of the other colors would just be reversed of what they would've
been if you had made the cross with the other color. If white is on
the bottom it goes Green->Orange->Blue->Red, and then with Yellow it
would be Green->Red->Blue->Orange. I just stick to white on bottom :)



991. Re: GLITCH or WHAT?
From: "Mads Mohr Christensen" <hr.mohr@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Mar 2008 14:30:21 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "burntbizzkit" <huntca@> wrote: > > > > Ah, the magic of open source. ;) > > > > -Chris > > Ah, good that you're here. I actually had looked at the code, though > only at the Scramble3x3x3 class, so I knew that that code always > produces 25 moves. But I didn't have time to search the rest of the > code for possible easter eggs. Maybe you can quickly answer this? > > Cheers! > Stefan > The scramble algorithm doesn't permit 3 "parallel" sides to be turned in a row. So a sequence like B2 F2 B2 F2 can't happen. But there are no other measures to prevent weak scrambles, so you still could get some very lucky scrambles. Mads.
992. Re: [Speed cubing group] Re: GLITCH or WHAT?
From: <mah008@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 19 Mar 2008 16:38:35 +0200

no man
you just have to visit http://www.mah007.com

and see the forum in it
u must signe to see what is in

[Non-text portions of this message have been removed]



993. New to this
From: "jphillip28" <john.phillip@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Mar 2008 15:59:23 -0000

Hey, just found this group. Hope I am welcome here. While I know how to
solve a rubik's cube, I am looking for some methodology on inproving my
speed etc... Ussually takes me around 4 minutes to complete a 3x3 cube.
not good compared to like 10 seconds but, working on it. Any useful way
to start?



994. Re: wow... just........ wow..
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Mar 2008 16:21:52 -0000

Now that Cube Explorer is intended to be used for competition scrambles, I'd like to ask some more: - How random is the random number generator that Cube Explorer uses? As a more precise question, what's its average/maximum cycle length? - Can it produce the solved state? If the cycle length is short (let's say 16 or 32 bits), and the solved state can be produced, then we'd have a much much higher probability for Cube Explorer to produce the solved state than desirable. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > You may trust Stefan and you may trust me. Here is the source code of > the Random Cube implementation in Cube Explorer: > > > procedure TForm1.ButtonRandomClick(Sender: TObject); > var c: CubieCube; > begin > repeat > c:=CubieCube.Create(Random(40320-1),Random(2187- > 1),Random(479001600-1),Random(2048-1)); > if (c.CornParityEven and not c.EdgeParityEven) or > (not c.CornParityEven and c.EdgeParityEven) then begin c.Free; > c:=nil;end; > until assigned(c); > fCube.SetFacelets(c); > FacePaint.Invalidate; > c.Free; > end; > > The first random number <40320=8! gives the corner permutation, the > second <2187=3^7 the corner orientation, the third <479001600=12! the > edge permutation and the last <2048=2^12 the edge orientation. > Because the overall parity has to be even, the extra code is > necessary which ignores cubes with odd overall parity. > > Btw., under Edit|Add Random cubes... you can produce as many random > cubes as you like together with their generators with a few > mouseclicks. > > Herbert > > > > > > > > > > > > > > Hi Stefan, > > > > You're right ! > > If the "Random" button works like that, but I trust you. > > > > Have fun, > > Frédérick. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE > > > <f_badie@> wrote: > > > > > > > > To be sure to be perfect : > > > > > > > > 1 - Choose a random number between 0 and 43252003274489855999 > > > > 2 - Convert it into a cube state. > > > > 3 - Find a scramble sequence for this state (with ACube by ex.) > > > > > > In other words, start Cube Explorer and... > > > > > > 1+2) Click "Random" > > > 3) Click "Add and Generate" > > > > > > Cheers! > > > Stefan > > > > > >
995. RE: [Speed cubing group] New to this
From: "Brewer, Neil" <neil.brewer@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 19 Mar 2008 12:38:12 -0400

Welcome jphillip.
Is it fair to assume you are using the beginners method?

If so, I think you can get under a minute by learning a few new methodologies and algorithms.
First off, try to start solving the corner piece and edge piece simultaneously when solving the F2L. Bob Burton has a great page with all the F2L algorithms. You don't need to memorize them all. In fact, you don't have to memorize any of them. A lot of people solve F2L intuitively. If Bob's page looks confusing, search YouTube for some F2L tutorials.
Algorithms here:
http://www.cubewhiz.com/f2l.html
Or, you can use the keyhole method as Dan Knights presents here:
http://www.youtube.com/watch?v=OooAf-NFfuY

Once the first two layers are completed, it's important to know your OLL algorithms. OLL is an acronym for Orient Last Layer. There are 57 OLL algorithms as seen here:
http://www.cubewhiz.com/oll.html
To begin, you may not want to start memorizing 57 algorithms. Instead, you can form a cross on the top layer using 2 simple algorithms, then you only need to memorize algorithms 04-10.

Lastly, you will need to start learning PLL algorithms.
http://www.cubewhiz.com/pll.html
By learning 01 and 06, you can solve any cube. Slowly learn more and more PLL algorithms to really speed up your time. I recommend flash cards.

I'm by no means an authority in this group, I'm just sharing what has helped me during my journey. Currently I average 43 seconds. But I only know the 7 OLL algs, and only have 15 of the PLL algs memorized.... I'm getting there. I just need to get better at looking ahead.

Have fun!


From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of jphillip28
Sent: Wednesday, March 19, 2008 11:59 AM
To: speedsolvingrubikscube@yahoogroups.com
Subject: [Speed cubing group] New to this


Hey, just found this group. Hope I am welcome here. While I know how to
solve a rubik's cube, I am looking for some methodology on inproving my
speed etc... Ussually takes me around 4 minutes to complete a 3x3 cube.
not good compared to like 10 seconds but, working on it. Any useful way
to start?



[Non-text portions of this message have been removed]



996. Re: GLITCH or WHAT?
From: "burntbizzkit" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Mar 2008 17:15:22 -0000

Yep! This is true. JNetCube cannot produce the scramble mentioned in this thread, but it's very easy to open the source code and: return "B R' U' D' F2 R D' L' U2 D2 B2 F2 B2 F2 U2 D2 L D R' F2 D U R B'" This of course would show the scramble in the scramble window and also render a solved cube in the scramble view. -Chris --- In speedsolvingrubikscube@...m, "Mads Mohr Christensen" <hr.mohr@...> wrote: > > > The scramble algorithm doesn't permit 3 "parallel" sides to be turned > in a row. So a sequence like B2 F2 B2 F2 can't happen. But there are > no other measures to prevent weak scrambles, so you still could get > some very lucky scrambles. > > Mads. >
997. Re: Bottom/Top colors?
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Mar 2008 23:38:14 -0000

I do green first because when I started, I was using the booklet, which taught me to do green. I don't feel that solving green first would make me slower than if I solved white first or any other color. --- In speedsolvingrubikscube@yahoogroups.com, "scott.kidder11" <scott.kidder11@...> wrote: > > I know that Erik Akkersdijk, will do the cross with either white or > yellow, to avoid 8 move crosses. That would be pretty easy considering > all of the other colors would just be reversed of what they would've > been if you had made the cross with the other color. If white is on > the bottom it goes Green->Orange->Blue->Red, and then with Yellow it > would be Green->Red->Blue->Orange. I just stick to white on bottom :) >
998. Re: [Speed cubing group] New to this
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Mar 2008 01:23:16 -0000

I would recommend working with just a beginner's method until you get
down to, say, under a minute. There's really no need to learn
additional algorithms right now. Here are some tips:

http://cubefreak.net/easy_fast.html

-macky


> Hey, just found this group. Hope I am welcome here. While I know how to
> solve a rubik's cube, I am looking for some methodology on inproving my
> speed etc... Ussually takes me around 4 minutes to complete a 3x3 cube.
> not good compared to like 10 seconds but, working on it. Any useful way
> to start?
>
>
>
> [Non-text portions of this message have been removed]
>




999. Re: [Speed cubing group] New to this
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Mar 2008 21:59:54 -0600

Yeah, just practice. You will be able to get under a minute in no time. Work on techniques and look ahead (keep moving, avoid delays). Good luck. On Wed, Mar 19, 2008 at 7:23 PM, mackymakisumi <mackymakisumi@...> wrote: > I would recommend working with just a beginner's method until you get > down to, say, under a minute. There's really no need to learn > additional algorithms right now. Here are some tips: > > http://cubefreak.net/easy_fast.html > > -macky > > > > Hey, just found this group. Hope I am welcome here. While I know how to > > solve a rubik's cube, I am looking for some methodology on inproving my > > speed etc... Ussually takes me around 4 minutes to complete a 3x3 cube. > > not good compared to like 10 seconds but, working on it. Any useful way > > to start? > > > > > > > > [Non-text portions of this message have been removed] > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
1000. Buying cubes
From: "rblaidlaw" <rblaidlaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Mar 2008 12:12:59 -0000

Hi, I have just joined the group as my children are heavily into the
rubik's cube.
I remember having cubes of varying quality when I was younger; does
anyone know where I can buy a good quality cube for speed cubing?





1001. Buying cubes
From: Robert Laidlaw <rblaidlaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Mar 2008 05:54:26 -0700 (PDT)

Hi, I have just joined the group and wonder if anyone could tell me where to buy a good quality Rubik's Cube for speed cubing?
Robert


____________________________________________________________________________________
Never miss a thing. Make Yahoo your home page.
http://www.yahoo.com/r/hs

[Non-text portions of this message have been removed]



1002. 25 moves suffice
From: "tomrokicki" <rokicki@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Mar 2008 20:01:27 -0000

This is a bit off-topic from speed cubing, but I thought I'd
mention that I (and my computer) have just finished proving
that 25 moves suffice for all positions.

There's a draft version of the paper at

http://tomas.rokicki.com/rubik25.pdf

Any comments are appreciated.

(To get this result, I had to solve more than 150 trillion
cube positions.)




1003. Re: [Speed cubing group] 25 moves suffice
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 20 Mar 2008 14:38:12 -0800

Well, this is certainly great news!
How far has this been confirmed and verified (all I can tell is that you have unilaterally published this paper)?

Anyhow, a small request: Can you please change the notation for face moves to uppercase, for consistency with now-universal notation (which is now even being defined in the WCA regulations)?

It would be more consistent, less confusing for cubers, and is really not that hard to do. ;-)

(3 instead of ' is consistent, though, and not too bad...)

-Lucas Garron

----- Original Message -----
From: tomrokicki
To: speedsolvingrubikscube@yahoogroups.com
Sent: Thursday, March 20, 2008 12:01 PM
Subject: [Speed cubing group] 25 moves suffice


This is a bit off-topic from speed cubing, but I thought I'd
mention that I (and my computer) have just finished proving
that 25 moves suffice for all positions.

There's a draft version of the paper at

http://tomas.rokicki.com/rubik25.pdf

Any comments are appreciated.

(To get this result, I had to solve more than 150 trillion
cube positions.)





[Non-text portions of this message have been removed]



1004. OT: Mental Calculation World Cup 2008
From: ralf_laue <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Mar 2008 22:23:11 -0000

Hello,

Please excuse me for being off-topic... But I am sure that some of you
who like the mental sport of speedcubing are interested in the
somewhat related mental sport of speed calculating as well. Ad for
those ones who are not calculators - for our public mental games show
on 30 June, Rubik's Cube-related performances will be welcome as well.

Mental Calculation World Cup 2008 in Leipzig - Invitation

Dear mathletes,

It is a pleasure for me to invite you to the 3rd Mental Calculation
World Cup which will be held on
29 June-1 July at the University of Leipzig, Germany.
The event is part of the "Summer of Science" festival, the central
event in the Year of Mathematics,
as announced by the Federal Ministry for Research.

The World Cup contest will take place at 1 July, where each mental
calculator will have to solve tasks
in different categories (addition of ten 10-digit numbers,
multiplication, extracting the square root from a
6-digit number, calculating the day of the week and surprise tasks).
There are several prizes for the best participants.
The overall winner will be awarded the title "World Cup winner for
mental calculation". There are titles for the best calculators for the
categories addition, multiplication, roots and calendar as well.

All the competitions are about straight mental calculation without any
aid. Registrations from calculation
experts using the Abacus / Soroban are welcome either.

You can find more information as well as the registration form at
http://www.recordholders.org/en/events/worldcup/2008/index.html.

There is a limit of 30 participants; the registration deadline is 1
May 2008.
If you are interested in taking part, please register early. This will
help us with the organisation.

If there are any questions, please contact me at info@....

BTW: We would be glad if someone could help us to translate this
invitation to Chinese and Japanese language.

Looking forward to see you in Leipzig,

Ralf Laue



1005. Re: [Speed cubing group] 25 moves suffice
From: "tomrokicki" <rokicki@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Mar 2008 22:26:10 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > Well, this is certainly great news! > How far has this been confirmed and verified (all I can tell is that you have unilaterally published this paper)? Well, no one has taken the ideas and replicated the result yet, at least not to my knowledge. I have taken reasonable measures to ensure the result is accurate, as described in the paper. As an example, I've found 21 sets of moves, each 19.5B positions in size, that I claim all have distance 18 or better solutions. To validate those numbers independently of the program that generated this result, I randomly generated 3,000,000 positions from these sets and used a variation of Kociemba's cube explorer to find length 18 (or better) solutions for all of them. Since the cube space as a whole has a fairly significant number of distance 19 positions, this gave at least a sanity check. There is always chance for error, but I'm only putting my name on this because I have checked and rechecked the results sufficiently that I am confident in the results. Plus, the technique is simple enough that I believe the general approach is sound. I am always looking for computer cubers to work with me on validating and extending the results, and will share sufficient data for this to occur. > Anyhow, a small request: Can you please change the notation for face moves to uppercase, for consistency with now-universal notation (which is now even being defined in the WCA regulations)? I used to have it in upper case; I found it distracting. But I can compromise; I can use a different font for the moves that isn't as loud as capital Times Roman and use capitals from that font. Thank you for the suggestion.
1006. Re: [Speed cubing group] Buying cubes
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Mar 2008 18:31:46 -0700

Any store should sell a normal Rubik's Cube that will be sufficient. You might have to lubricate the inside with a silicone based spray though. That would help. On Thu, Mar 20, 2008 at 5:54 AM, Robert Laidlaw <rblaidlaw@...> wrote: > > > > > > > Hi, I have just joined the group and wonder if anyone could tell me where to > buy a good quality Rubik's Cube for speed cubing? > Robert > > __________________________________________________________ > Never miss a thing. Make Yahoo your home page. > http://www.yahoo.com/r/hs > > [Non-text portions of this message have been removed] > >
1007. Re: Buying cubes
From: "scott.kidder11" <scott.kidder11@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Mar 2008 05:07:04 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "rblaidlaw" <rblaidlaw@...> wrote: > > Hi, I have just joined the group as my children are heavily into the > rubik's cube. > I remember having cubes of varying quality when I was younger; does > anyone know where I can buy a good quality cube for speed cubing? > I recommend searching for PuzzleProz shop on ebay, he sells high quality cubes that require a little bit of assembly when you receive them, but before much better than a store bought cube.
1008. Fewer algorithms for Last Layer
From: harsha557 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Mar 2008 05:43:42 -0000

Hi everyone,

I have just visited Chris Hardwick's page and i found that he uses
only 13 or 14 PLLs and 40+ OLLs. However, he also claims that whenever
he solve sthe cube he would use any 1 OLL and 1 PLL in each solve. I
was just curious on how that is possible. Isn't it 21 PLLs and 57
OLLs? Please can anyone explain to me this situation? Thanks!



1009. Re: 25 moves suffice
From: Remy Blank <remy.blank@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Mar 2008 08:33:19 +0100

> I am always looking for computer cubers to work with me on validating
> and extending the results, and will share sufficient data for this to
> occur.

You could validate this with a Propeller cluster...

Just kidding.
-- Remy



[Non-text portions of this message have been removed]



1010. RE: [Speed cubing group] 25 moves suffice
From: "Brewer, Neil" <neil.brewer@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 21 Mar 2008 08:11:44 -0400

Is this the same Tomas Rokicki from the Al Zimmerman programming contests? I can't imagine there are very many Tomas Rokicki's out there.

-Neil

From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of tomrokicki
Sent: Thursday, March 20, 2008 4:01 PM
To: speedsolvingrubikscube@yahoogroups.com
Subject: [Speed cubing group] 25 moves suffice


This is a bit off-topic from speed cubing, but I thought I'd
mention that I (and my computer) have just finished proving
that 25 moves suffice for all positions.

There's a draft version of the paper at

http://tomas.rokicki.com/rubik25.pdf

Any comments are appreciated.

(To get this result, I had to solve more than 150 trillion
cube positions.)



[Non-text portions of this message have been removed]



1011. Re: Fewer algorithms for Last Layer
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Mar 2008 13:50:49 -0000

Hi, Let me start by saying my 3x3x3 last layer algorithms are in bad need of an overhaul for two reasons. I do not consider my alg set to be necessarily a good choice for getting world class times by today's standards, except maybe portions of my OLL algs. My PLL page has not been updated for over 5 years, so many algs are not acceptably fast by today's standard. I would recommend to learn algorithms from another speedcuber with a much stronger reputation than myself if you want to achieve world class times. Also, I do not always list the reflections of a case on my PLL alg set. However, you can find instructions on how to reflect algorithms in your head on my site here: http://www.speedcubing.com/chris/algconversion.html If you are interested in blindfolded solving then I can help you, but I think my algorithms are not the best choice for speedcubing ;-) Chris --- In speedsolvingrubikscube@yahoogroups.com, harsha557 <no_reply@...> wrote: > > Hi everyone, > > I have just visited Chris Hardwick's page and i found that he uses > only 13 or 14 PLLs and 40+ OLLs. However, he also claims that whenever > he solve sthe cube he would use any 1 OLL and 1 PLL in each solve. I > was just curious on how that is possible. Isn't it 21 PLLs and 57 > OLLs? Please can anyone explain to me this situation? Thanks! >
1012. Re: [Speed cubing group] 25 moves suffice
From: "tomrokicki" <rokicki@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Mar 2008 15:07:05 -0000

> Is this the same Tomas Rokicki from the Al Zimmerman programming
contests? I can't imagine there are very many Tomas Rokicki's out there.

Yes indeed.

> -Neil

Howdy, Neil!




1013. RE: [Speed cubing group] 25 moves suffice
From: "Brewer, Neil" <neil.brewer@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 21 Mar 2008 13:34:36 -0400

Hello back at you. I know it's bad luck if a black cat crosses my path. I wonder what it means if a Tomas Rokicki crosses my path. ;)
Good to 'see' you again Tomas. I skimmed over your paper, and it looks quite thorough. I'll spend more time on it this weekend and red mark for you. LOL

Have a great weekend,
Neil

From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of tomrokicki
Sent: Friday, March 21, 2008 11:07 AM
To: speedsolvingrubikscube@yahoogroups.com
Subject: Re: [Speed cubing group] 25 moves suffice


> Is this the same Tomas Rokicki from the Al Zimmerman programming
contests? I can't imagine there are very many Tomas Rokicki's out there.

Yes indeed.

> -Neil

Howdy, Neil!



[Non-text portions of this message have been removed]



1014. Re: [Speed cubing group] 25 moves suffice
From: "Brad Sampson" <programmer711@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Mar 2008 17:56:34 -0600

It shouldn't be that long until we can solve this problem. Once we
hit about 15,000 Moves/Second, it will take 1,000,000 computer-years
to finish, which wouldn't be terribly difficult if we managed to
convince the general public to let their computers run a rubik's
solver when they're not using it... maybe.
Brad Sampson


1015. Re: [Speed cubing group] 25 moves suffice
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 22 Mar 2008 01:32:58 -0000

In response to Lucas G.' comment: > Anyhow, a small request: Can you please change the notation > for face moves to uppercase, for consistency with now-universal > notation (which is now even being defined in the WCA regulations)? Yes, I was a little surprised he didn't use formal algebraic notation (with the numbers written as exponents) as other recent papers have. In papers by Kunkle/Cooperman and Radu, inverses are even represented by an exponent of -1 rather than the Singmaster "shorthand" of using an apostrophe or prime symbol. It seems to me that Professor Cooperman has mentioned to me that mathematical journals may be quite picky about notation and terminology. And I add my congratulations to Tom. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > Well, this is certainly great news! > How far has this been confirmed and verified (all I can tell is that you have unilaterally published this paper)? > > Anyhow, a small request: Can you please change the notation for face moves to uppercase, for consistency with now-universal notation (which is now even being defined in the WCA regulations)? > > It would be more consistent, less confusing for cubers, and is really not that hard to do. ;-) > > (3 instead of ' is consistent, though, and not too bad...) > > -Lucas Garron > > ----- Original Message ----- > From: tomrokicki > To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, March 20, 2008 12:01 PM > Subject: [Speed cubing group] 25 moves suffice > > > This is a bit off-topic from speed cubing, but I thought I'd > mention that I (and my computer) have just finished proving > that 25 moves suffice for all positions. > > There's a draft version of the paper at > > http://tomas.rokicki.com/rubik25.pdf > > Any comments are appreciated. > > (To get this result, I had to solve more than 150 trillion > cube positions.) > > > > > > [Non-text portions of this message have been removed] >
1016. Re: [Speed cubing group] 25 moves suffice
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 22 Mar 2008 02:02:52 -0000

Apparently Brad means 15,000 solves/second, not moves/second. Kunkle/Cooperman already have claimed a speed of over 10,000,000 moves/second. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Brad Sampson" <programmer711@...> wrote: > > It shouldn't be that long until we can solve this problem. Once we > hit about 15,000 Moves/Second, it will take 1,000,000 computer-years > to finish, which wouldn't be terribly difficult if we managed to > convince the general public to let their computers run a rubik's > solver when they're not using it... maybe. > Brad Sampson >
1017. Re: Fewer algorithms for Last Layer
From: "Alexei Gousev" <agousev@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 22 Mar 2008 02:08:32 -0000


> Hi everyone,
>
> I have just visited Chris Hardwick's page and i found that he uses
> only 13 or 14 PLLs and 40+ OLLs. However, he also claims that whenever
> he solve sthe cube he would use any 1 OLL and 1 PLL in each solve. I
> was just curious on how that is possible. Isn't it 21 PLLs and 57
> OLLs? Please can anyone explain to me this situation? Thanks!
>

To answer your question, although it is necessary to know over 70 last
layer algorithms, you would only use two of them on any given solve,
one from OLL and one from PLL. So you essentially learn the alg for
every possible OLL and PLL combination, and then on any given specific
solve you would use whichever single alg is necessary to solve that
specific case.

-Alexei



1018. Re: 25 moves suffice
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 22 Mar 2008 04:38:57 -0000

That's incredibly on-topic I'd say. This paper looks to be a good read. Thank you. And I've sent links out to my CS-inclinded and math- inlined friends that found it well-written/organized. And it's only a draft. Keep up the good work. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "tomrokicki" <rokicki@...> wrote: > > This is a bit off-topic from speed cubing, but I thought I'd > mention that I (and my computer) have just finished proving > that 25 moves suffice for all positions. > > There's a draft version of the paper at > > http://tomas.rokicki.com/rubik25.pdf > > Any comments are appreciated. > > (To get this result, I had to solve more than 150 trillion > cube positions.) >
1019. 21
From: Ole Petersen <ohyai2003@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 22 Mar 2008 10:34:01 +0100 (CET)

http://www.cubefreak.net/PLL_applet.html
Number 21 is not correct. What can I do?


---------------------------------

Få en billig laptop. Se Kelkoos gode tilbud her!

[Non-text portions of this message have been removed]



1020. Re: 21
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 22 Mar 2008 11:02:48 -0000

Ole Petersen wrote:
> http://www.cubefreak.net/PLL_applet.html
> Number 21 is not correct. What can I do?

Look at the applet...?

Sadly, some people use 'x' to mean exponentiation even though it's
also used for cube rotations.

[LU'RU2L'UR']x2U' =
(L U' R U2 L' U R')^2 U' =
L U' R U2 L' U R' L U' R U2 L' U R' U'

--
Johannes Laire



1021. Re: Fewer algorithms for Last Layer
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 22 Mar 2008 11:17:07 -0000

Alexei Gousev wrote:

> > Hi everyone,
> >
> > I have just visited Chris Hardwick's page and i found that he uses
> > only 13 or 14 PLLs and 40+ OLLs. However, he also claims that whenever
> > he solve sthe cube he would use any 1 OLL and 1 PLL in each solve. I
> > was just curious on how that is possible. Isn't it 21 PLLs and 57
> > OLLs? Please can anyone explain to me this situation? Thanks!
>
> To answer your question, although it is necessary to know over 70 last
> layer algorithms ...

If that answers his question, I'm really misunderstanding something.

People just count algs differently. For example, some people count
these four algs separately:

R U R' U R U2 R'
R U2 R' U' R U' R'
R' U' R U' R' U2 R
R' U2 R U R' U R

But some others see only one unique alg, because the others are simple
variations. Are there 494, 271, or 177 different ZBLL cases? Depends
on who you ask. I prefer to think there are 177.

--
Johannes Laire



1022. Re: [Speed cubing group] 21
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 22 Mar 2008 08:41:09 -0700 (PDT)

x2 and the brackets mean "Do the moves in the brackets n about of moves". In that case, [LU'RU2L'UR']x2 means to do the moves in the bracket first and repeat it again. If it were x3, then you would do the moves in the brackets a total of three times. Sometimes, x can be used as a cube rotation. Brian ----- Original Message ---- From: Ole Petersen <ohyai2003@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, March 22, 2008 2:34:01 AM Subject: [Speed cubing group] 21 http://www.cubefrea k.net/PLL_ applet.html Number 21 is not correct. What can I do? ------------ --------- --------- --- Få en billig laptop. Se Kelkoos gode tilbud her! [Non-text portions of this message have been removed] <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-reco { margin-bottom:20px;padding:0px;} #ygrp-reco #reco-head { font-weight:bold;color:#ff7900;} #reco-grpname{ font-weight:bold;margin-top:10px;} #reco-category{ font-size:77%;} #reco-desc{ font-size:77%;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
1023. Re: [Speed cubing group] Re: 25 moves suffice
From: "Brad Sampson" <programmer711@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 22 Mar 2008 11:29:50 -0600

Yes, I meant solves/second.


1024. Re: 21
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Mar 2008 01:08:38 -0000

I started using ()*n just recently, but I hadn't made all the changes. I'll go look through OLL/PLL now. Thanks, -macky --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > Ole Petersen wrote: > > http://www.cubefreak.net/PLL_applet.html > > Number 21 is not correct. What can I do? > > Look at the applet...? > > Sadly, some people use 'x' to mean exponentiation even though it's > also used for cube rotations. > > [LU'RU2L'UR']x2U' = > (L U' R U2 L' U R')^2 U' = > L U' R U2 L' U R' L U' R U2 L' U R' U' > > -- > Johannes Laire >
1025. Re: cross solving thing
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Mar 2008 14:26:50 -0000

So the study was completed over a week ago and I finally managed to update my page: http://www.cubezone.be/crossstudy.html Once again thanks to all of you for helping me out. :) Kind regards, Lars --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > It looks to me like it's done, and I'm guessing LarsV is busy lately > and hasn't noticed or else he'd have posted the results on his > (crossstudy.html) page... > > I'm sure he'll get around to it. > > I'd just close them all. The client program wasn't made smart enough > to stop on it's own, though it can also be considered a double-check > measure for the results. Yet as programmed I believe the most recent > sent result back to the server will overwrite the past line (not > that they ever differ). > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@> wrote: > > > > hey lars, is this bad boy looping? i've noticed the same packages > looping after i process them. i think when there's no more packages > to retrieve it just re-chews the one it already did, can i safely > stop these? > > > > __________________________________________________ > > Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam protection around > > http://mail.yahoo.com > > > > [Non-text portions of this message have been removed] > > >
1026. Re: [Speed cubing group] 25 moves suffice
From: "tomrokicki" <rokicki@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Mar 2008 16:18:50 -0000

The program described in my paper solves approximately 16,000,000 positions per second. --- In speedsolvingrubikscube@yahoogroups.com, "Brad Sampson" <programmer711@...> wrote: > > It shouldn't be that long until we can solve this problem. Once we > hit about 15,000 Moves/Second, it will take 1,000,000 computer-years > to finish, which wouldn't be terribly difficult if we managed to > convince the general public to let their computers run a rubik's > solver when they're not using it... maybe. > Brad Sampson >
1027. Alexander Yu Breaks 3x3 Blindfold Record
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Mar 2008 18:23:28 -0000

Not sure if anyone discussed this yet, but the results from the
Princeton 2008 competition are not yet up on the wca site, but I
thought some people might be interested to know that Alex Yu now has
the 1st, 2nd, and 4th best blindfold times in competition in the
world. He did it in 1:12.xx, 1:00.62ish (the new WR), and 1:05.xx.
Memorization time was about 25-27 seconds for each solve. It was
incredibly impressive, and I was lucky enough to judge his first solve.

All in all, it was a pretty good competition with a wealth of good
cubers. There were also 16 sub 20 averages in the first round.

Kian



1028. SV: [Speed cubing group] Alexander Yu Breaks 3x3 Blindfold Record
From: Ole Petersen <ohyai2003@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Mar 2008 19:55:11 +0100 (CET)

Wich memory-method do they use? xkiesterx <kianb@...> skrev: Not sure if anyone discussed this yet, but the results from the Princeton 2008 competition are not yet up on the wca site, but I thought some people might be interested to know that Alex Yu now has the 1st, 2nd, and 4th best blindfold times in competition in the world. He did it in 1:12.xx, 1:00.62ish (the new WR), and 1:05.xx. Memorization time was about 25-27 seconds for each solve. It was incredibly impressive, and I was lucky enough to judge his first solve. All in all, it was a pretty good competition with a wealth of good cubers. There were also 16 sub 20 averages in the first round. Kian --------------------------------- Trænger du til at se det store billede? Kelkoo giver dig gode tilbud på LCD TV! [Non-text portions of this message have been removed]
1029. Re: Bottom/Top colors?
From: "Michael Bennett" <mikeisadumbname@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Mar 2008 21:28:19 -0000

I use white on bottom (or top, if I'm doing an opposite cross),
because white stood out the most when I was deciding a color scheme.
I almost went with orange, but it was before cubesmith sold the neon
stickers.

I used to run into the problem where I'd mix white and yellow,
especially in low light. I keep my red dark and orange bright, and
blue dark with a bright green to contrast. I thought "why not the
same with white?"

I swapped out the yellow stickers for black ones, and now my cube
works pretty well even in the dark.

-Mike



1030. Re: SV: [Speed cubing group] Alexander Yu Breaks 3x3 Blindfold Record
From: "sam.boyles" <samboyles@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Mar 2008 21:31:30 -0000

Alex Uses M2 for Edges and Cycles for corners. He's awesome! Also, i would like to thank everyone for making it a great competition! We had over 80 competitors in the first 3x3 round! Sam --- In speedsolvingrubikscube@yahoogroups.com, Ole Petersen <ohyai2003@...> wrote: > > Wich memory-method do they use? > > xkiesterx <kianb@...> skrev: Not sure if anyone discussed this yet, but the results from the > Princeton 2008 competition are not yet up on the wca site, but I > thought some people might be interested to know that Alex Yu now has > the 1st, 2nd, and 4th best blindfold times in competition in the > world. He did it in 1:12.xx, 1:00.62ish (the new WR), and 1:05.xx. > Memorization time was about 25-27 seconds for each solve. It was > incredibly impressive, and I was lucky enough to judge his first solve. > > All in all, it was a pretty good competition with a wealth of good > cubers. There were also 16 sub 20 averages in the first round. > > Kian > > > > > > > --------------------------------- > > Trænger du til at se det store billede? Kelkoo giver dig gode tilbud på LCD TV! > > [Non-text portions of this message have been removed] >
1031. Re: SV: [Speed cubing group] Alexander Yu Breaks 3x3 Blindfold Record
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Mar 2008 22:15:37 -0000

Just found this video of his 1:05.46 blindsolve: http://youtube.com/watch?v=Tb54YpQqv40 Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "sam.boyles" <samboyles@...> wrote: > > Alex Uses M2 for Edges and Cycles for corners. He's awesome! > > Also, i would like to thank everyone for making it a great competition! > > We had over 80 competitors in the first 3x3 round! > > Sam > > --- In speedsolvingrubikscube@yahoogroups.com, Ole Petersen > <ohyai2003@> wrote: > > > > Wich memory-method do they use? > > > > xkiesterx <kianb@> skrev: Not sure if anyone discussed > this yet, but the results from the > > Princeton 2008 competition are not yet up on the wca site, but I > > thought some people might be interested to know that Alex Yu now has > > the 1st, 2nd, and 4th best blindfold times in competition in the > > world. He did it in 1:12.xx, 1:00.62ish (the new WR), and 1:05.xx. > > Memorization time was about 25-27 seconds for each solve. It was > > incredibly impressive, and I was lucky enough to judge his first solve. > > > > All in all, it was a pretty good competition with a wealth of good > > cubers. There were also 16 sub 20 averages in the first round. > > > > Kian > > > > > > > > > > > > > > --------------------------------- > > > > Trænger du til at se det store billede? Kelkoo giver dig gode > tilbud på LCD TV! > > > > [Non-text portions of this message have been removed] > > >
1032. Re: SV: [Speed cubing group] Alexander Yu Breaks 3x3 Blindfold Record
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Mar 2008 16:04:01 -0700

I'm here with Shelley and Leyan. We're not worthy. -Tyson On Sun, Mar 23, 2008 at 3:15 PM, Stefan Pochmann <stefan.pochmann@...> wrote: > > > > > > > Just found this video of his 1:05.46 blindsolve: > http://youtube.com/watch?v=Tb54YpQqv40 > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, > > "sam.boyles" <samboyles@...> wrote: > > > > Alex Uses M2 for Edges and Cycles for corners. He's awesome! > > > > Also, i would like to thank everyone for making it a great > competition! > > > > We had over 80 competitors in the first 3x3 round! > > > > Sam > > > > --- In speedsolvingrubikscube@yahoogroups.com, Ole Petersen > > <ohyai2003@> wrote: > > > > > > Wich memory-method do they use? > > > > > > xkiesterx <kianb@> skrev: Not sure if anyone discussed > > this yet, but the results from the > > > Princeton 2008 competition are not yet up on the wca site, but I > > > thought some people might be interested to know that Alex Yu now > has > > > the 1st, 2nd, and 4th best blindfold times in competition in the > > > world. He did it in 1:12.xx, 1:00.62ish (the new WR), and 1:05.xx. > > > Memorization time was about 25-27 seconds for each solve. It was > > > incredibly impressive, and I was lucky enough to judge his first > solve. > > > > > > All in all, it was a pretty good competition with a wealth of good > > > cubers. There were also 16 sub 20 averages in the first round. > > > > > > Kian > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > > Trænger du til at se det store billede? Kelkoo giver dig gode > > tilbud på LCD TV! > > > > > > [Non-text portions of this message have been removed] > > > > > > >
1033. Calculating scramble effectiveness
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Mar 2008 23:16:38 -0000

Hey guys, what's the general metric for determining whether a scramble
generator is bias?

I have a scramble algorithm generator and I want to see if it meets
reasonable standards for randomness. My gut instinct was to generate
a few thousand scrambles, apply them to a cube, and find out how often
each piece ends up in each place in what orientation.

Is there a better test for randomness though?



1034. Re: SV: [Speed cubing group] Alexander Yu Breaks 3x3 Blindfold Record
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Mar 2008 21:45:28 -0300 (ART)

Wow...that's like my best time so far (sub-1:05) he's gooooooood! Pedro PS.: Why all the fast guys use M2?! Well, there's Rowe, but...oh, well...I might switch to M2... Stefan Pochmann <stefan.pochmann@...> escreveu: Just found this video of his 1:05.46 blindsolve: http://youtube.com/watch?v=Tb54YpQqv40 Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "sam.boyles" <samboyles@...> wrote: > > Alex Uses M2 for Edges and Cycles for corners. He's awesome! > > Also, i would like to thank everyone for making it a great competition! > > We had over 80 competitors in the first 3x3 round! > > Sam > > --- In speedsolvingrubikscube@yahoogroups.com, Ole Petersen > <ohyai2003@> wrote: > > > > Wich memory-method do they use? > > > > xkiesterx <kianb@> skrev: Not sure if anyone discussed > this yet, but the results from the > > Princeton 2008 competition are not yet up on the wca site, but I > > thought some people might be interested to know that Alex Yu now has > > the 1st, 2nd, and 4th best blindfold times in competition in the > > world. He did it in 1:12.xx, 1:00.62ish (the new WR), and 1:05.xx. > > Memorization time was about 25-27 seconds for each solve. It was > > incredibly impressive, and I was lucky enough to judge his first solve. > > > > All in all, it was a pretty good competition with a wealth of good > > cubers. There were also 16 sub 20 averages in the first round. > > > > Kian > > > > > > > > > > > > > > --------------------------------- > > > > Trænger du til at se det store billede? Kelkoo giver dig gode > tilbud på LCD TV! > > > > [Non-text portions of this message have been removed] > > > --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
1035. Re: [Speed cubing group] Re: cross solving thing
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 24 Mar 2008 10:14:11 +0100

Mike (UK) calculated the distribution for a colour neutral cross (#28725). If I understand correctly, there are some differences. R ----- Original Message ----- From: Lars Vandenbergh To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, March 23, 2008 3:26 PM Subject: [Speed cubing group] Re: cross solving thing So the study was completed over a week ago and I finally managed to update my page: http://www.cubezone.be/crossstudy.html Once again thanks to all of you for helping me out. :) Kind regards, Lars --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > It looks to me like it's done, and I'm guessing LarsV is busy lately > and hasn't noticed or else he'd have posted the results on his > (crossstudy.html) page... > > I'm sure he'll get around to it. > > I'd just close them all. The client program wasn't made smart enough > to stop on it's own, though it can also be considered a double-check > measure for the results. Yet as programmed I believe the most recent > sent result back to the server will overwrite the past line (not > that they ever differ). > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@> wrote: > > > > hey lars, is this bad boy looping? i've noticed the same packages > looping after i process them. i think when there's no more packages > to retrieve it just re-chews the one it already did, can i safely > stop these? > > > > __________________________________________________ > > Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam protection around > > http://mail.yahoo.com > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1036. DIY comparison
From: "rosson91" <rosson91@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Mar 2008 11:06:25 -0000

What is the difference between a "rubiks.com" diy cube and
a "cube4you" diy cube ?
thanks



1037. [Speed cubing group] Re: cross solving thing
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Mar 2008 13:01:39 -0000

In that calculation Mike counted the number of moves to get to an "unoriented cross", which means that the cross pieces are in the correct layer and in the correct order but not necessarily aligned with the sides. Lars --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > Mike (UK) calculated the distribution for a colour neutral cross (#28725). If I understand correctly, there are some differences. > R > ----- Original Message ----- > From: Lars Vandenbergh > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, March 23, 2008 3:26 PM > Subject: [Speed cubing group] Re: cross solving thing > > > So the study was completed over a week ago and I finally managed to update my page: > http://www.cubezone.be/crossstudy.html > > Once again thanks to all of you for helping me out. :) > > Kind regards, > Lars > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@> wrote: > > > > It looks to me like it's done, and I'm guessing LarsV is busy lately > > and hasn't noticed or else he'd have posted the results on his > > (crossstudy.html) page... > > > > I'm sure he'll get around to it. > > > > I'd just close them all. The client program wasn't made smart enough > > to stop on it's own, though it can also be considered a double- check > > measure for the results. Yet as programmed I believe the most recent > > sent result back to the server will overwrite the past line (not > > that they ever differ). > > > > > > -Doug > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > <perscription_death@> wrote: > > > > > > hey lars, is this bad boy looping? i've noticed the same packages > > looping after i process them. i think when there's no more packages > > to retrieve it just re-chews the one it already did, can i safely > > stop these? > > > > > > __________________________________________________ > > > Do You Yahoo!? > > > Tired of spam? Yahoo! Mail has the best spam protection around > > > http://mail.yahoo.com > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > [Non-text portions of this message have been removed] >
1038. Re: SV: [Speed cubing group] Alexander Yu Breaks 3x3 Blindfold Record
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Mar 2008 13:41:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > PS.: Why all the fast guys use M2?! Well, there's Rowe, but... And he just posted a 54.77 *average* (unofficial). Cheers! Stefan
1039. [Speed cubing group] Re: cross solving thing
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Mar 2008 13:54:30 -0000

How about combining that with cross color neutrality? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" <lars.vandenbergh@...> wrote: > > In that calculation Mike counted the number of moves to get to > an "unoriented cross", which means that the cross pieces are in the > correct layer and in the correct order but not necessarily aligned > with the sides. > > Lars > > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström > <rune.wesstrom@> wrote: > > > > Mike (UK) calculated the distribution for a colour neutral cross > (#28725). If I understand correctly, there are some differences. > > R > > ----- Original Message ----- > > From: Lars Vandenbergh > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Sunday, March 23, 2008 3:26 PM > > Subject: [Speed cubing group] Re: cross solving thing > > > > > > So the study was completed over a week ago and I finally managed > to update my page: > > http://www.cubezone.be/crossstudy.html > > > > Once again thanks to all of you for helping me out. :) > > > > Kind regards, > > Lars > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > > > It looks to me like it's done, and I'm guessing LarsV is busy > lately > > > and hasn't noticed or else he'd have posted the results on his > > > (crossstudy.html) page... > > > > > > I'm sure he'll get around to it. > > > > > > I'd just close them all. The client program wasn't made smart > enough > > > to stop on it's own, though it can also be considered a double- > check > > > measure for the results. Yet as programmed I believe the most > recent > > > sent result back to the server will overwrite the past line > (not > > > that they ever differ). > > > > > > > > > -Doug > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > > <perscription_death@> wrote: > > > > > > > > hey lars, is this bad boy looping? i've noticed the same > packages > > > looping after i process them. i think when there's no more > packages > > > to retrieve it just re-chews the one it already did, can i > safely > > > stop these? > > > > > > > > __________________________________________________ > > > > Do You Yahoo!? > > > > Tired of spam? Yahoo! Mail has the best spam protection > around > > > > http://mail.yahoo.com > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
1040. Re: [Speed cubing group] Re: cross solving thing
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 24 Mar 2008 15:07:38 +0100

That means that Mark´s result + 3/4move would give your result. Or? ----- Original Message ----- From: Lars Vandenbergh To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, March 24, 2008 2:01 PM Subject: [Speed cubing group] Re: cross solving thing In that calculation Mike counted the number of moves to get to an "unoriented cross", which means that the cross pieces are in the correct layer and in the correct order but not necessarily aligned with the sides. Lars --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > Mike (UK) calculated the distribution for a colour neutral cross (#28725). If I understand correctly, there are some differences. > R > ----- Original Message ----- > From: Lars Vandenbergh > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, March 23, 2008 3:26 PM > Subject: [Speed cubing group] Re: cross solving thing > > > So the study was completed over a week ago and I finally managed to update my page: > http://www.cubezone.be/crossstudy.html > > Once again thanks to all of you for helping me out. :) > > Kind regards, > Lars > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@> wrote: > > > > It looks to me like it's done, and I'm guessing LarsV is busy lately > > and hasn't noticed or else he'd have posted the results on his > > (crossstudy.html) page... > > > > I'm sure he'll get around to it. > > > > I'd just close them all. The client program wasn't made smart enough > > to stop on it's own, though it can also be considered a double- check > > measure for the results. Yet as programmed I believe the most recent > > sent result back to the server will overwrite the past line (not > > that they ever differ). > > > > > > -Doug > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > <perscription_death@> wrote: > > > > > > hey lars, is this bad boy looping? i've noticed the same packages > > looping after i process them. i think when there's no more packages > > to retrieve it just re-chews the one it already did, can i safely > > stop these? > > > > > > __________________________________________________ > > > Do You Yahoo!? > > > Tired of spam? Yahoo! Mail has the best spam protection around > > > http://mail.yahoo.com > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
1041. Re: SV: [Speed cubing group] Alexander Yu Breaks 3x3 Blindfold Record
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Mar 2008 14:37:14 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Wow...that's like my best time so far (sub-1:05) > > he's gooooooood! > > Pedro > > PS.: Why all the fast guys use M2?! Well, there's Rowe, but...oh, well...I might switch to M2... > Hey, I'm getting there too :P I use freestyle too :D Ok, maybe I'm not averaging sub60 yet :p but It'll come!
1042. Re: DIY comparison
From: "Eric Brunson" <ericbrunson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Mar 2008 17:15:10 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "rosson91" <rosson91@...> wrote: > > What is the difference between a "rubiks.com" diy cube and > a "cube4you" diy cube ? > thanks > I wrote a pretty long description of my experiences on PuzzleProz forum, he resells cube4you kits on ebay with way cheaper shipping than from China. http://www.puzzleproz.com/forums/viewtopic.php?t=286 Just a note, I'm not affiliated with PuzzleProz, just a satisfied customer.
1043. [Speed cubing group] Re: Where to buy a speed cube
From: "Eric Brunson" <ericbrunson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Mar 2008 18:57:49 -0000

--- In speedsolvingrubikscube@yahoogroups.com, lester santos <emailnilester@...> wrote: > > HI > > try to check www.cube4you.com DIY's 3x3x3 cubes there are very nice and cheap, its good for speedcubing. I, we here the the Philippines almost using cube4you diy kits > > hope thats helps > I have three store bought Rubik's Cubes, one Rubik's DIY cubes and four cube4you DIY cubes and I whole heartedly recommend the cube4you kits. Your profile says you're in Arizona, you should look at PuzzleProz cubes on eBay. He lives in Hawaii and buys the cube4you cubes in bulk, then resells them. The cubes are a couple dollars more but the shipping is *hugely* cheaper since he can send them USPS. US residents end up saving several bucks per cube.
1044. Re: Alexander Yu Breaks 3x3 Blindfold Record
From: "alexbren99" <alexbren99@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Mar 2008 00:01:37 -0000

I was considering going to the Princeton Open, but considering I live in the Hudson Valley, NY, it was just too far a trip for me. Now I'm kinda dissapointed. I would have much rather gone to the Murcia Open, though... ;) --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Not sure if anyone discussed this yet, but the results from the > Princeton 2008 competition are not yet up on the wca site, but I > thought some people might be interested to know that Alex Yu now has > the 1st, 2nd, and 4th best blindfold times in competition in the > world. He did it in 1:12.xx, 1:00.62ish (the new WR), and 1:05.xx. > Memorization time was about 25-27 seconds for each solve. It was > incredibly impressive, and I was lucky enough to judge his first solve. > > All in all, it was a pretty good competition with a wealth of good > cubers. There were also 16 sub 20 averages in the first round. > > Kian >
1045. [Speed cubing group] Re: cross solving thing
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Mar 2008 19:50:33 -0000

That was also my first idea and at first I was a bit worried that his result is about half a move off my result and not three quarter move. But you have to look at it this way: if any optimal solution to solve the cross ends with a "cross aligning move", you could save one move by not doing the final move. If all optimal solutions to solve the cross don't end with a "cross aligning move", you can't save one move by not doing the final move. Apparently there's about 50% chance it can be either way. Kind regards, Lars --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > That means that Mark´s result + 3/4move would give your result. Or? > > ----- Original Message ----- > From: Lars Vandenbergh > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, March 24, 2008 2:01 PM > Subject: [Speed cubing group] Re: cross solving thing > > > In that calculation Mike counted the number of moves to get to > an "unoriented cross", which means that the cross pieces are in the > correct layer and in the correct order but not necessarily aligned > with the sides. > > Lars > > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström > <rune.wesstrom@> wrote: > > > > Mike (UK) calculated the distribution for a colour neutral cross > (#28725). If I understand correctly, there are some differences. > > R > > ----- Original Message ----- > > From: Lars Vandenbergh > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Sunday, March 23, 2008 3:26 PM > > Subject: [Speed cubing group] Re: cross solving thing > > > > > > So the study was completed over a week ago and I finally managed > to update my page: > > http://www.cubezone.be/crossstudy.html > > > > Once again thanks to all of you for helping me out. :) > > > > Kind regards, > > Lars > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > > > It looks to me like it's done, and I'm guessing LarsV is busy > lately > > > and hasn't noticed or else he'd have posted the results on his > > > (crossstudy.html) page... > > > > > > I'm sure he'll get around to it. > > > > > > I'd just close them all. The client program wasn't made smart > enough > > > to stop on it's own, though it can also be considered a double- > check > > > measure for the results. Yet as programmed I believe the most > recent > > > sent result back to the server will overwrite the past line > (not > > > that they ever differ). > > > > > > > > > -Doug > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > > <perscription_death@> wrote: > > > > > > > > hey lars, is this bad boy looping? i've noticed the same > packages > > > looping after i process them. i think when there's no more > packages > > > to retrieve it just re-chews the one it already did, can i > safely > > > stop these? > > > > > > > > __________________________________________________ > > > > Do You Yahoo!? > > > > Tired of spam? Yahoo! Mail has the best spam protection > around > > > > http://mail.yahoo.com > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] >
1046. Re: OT: Mental Calculation World Cup 2008
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Mar 2008 23:17:32 -0000

I notice the period got appended onto the link. I had to remove that character in order for my browser to reach the site. --Bob J --- In speedsolvingrubikscube@yahoogroups.com, ralf_laue <no_reply@...> wrote: > > Hello, > > Please excuse me for being off-topic... But I am sure that some of you > who like the mental sport of speedcubing are interested in the > somewhat related mental sport of speed calculating as well. Ad for > those ones who are not calculators - for our public mental games show > on 30 June, Rubik's Cube-related performances will be welcome as well. > > Mental Calculation World Cup 2008 in Leipzig - Invitation > > Dear mathletes, > > It is a pleasure for me to invite you to the 3rd Mental Calculation > World Cup which will be held on > 29 June-1 July at the University of Leipzig, Germany. > The event is part of the "Summer of Science" festival, the central > event in the Year of Mathematics, > as announced by the Federal Ministry for Research. > > The World Cup contest will take place at 1 July, where each mental > calculator will have to solve tasks > in different categories (addition of ten 10-digit numbers, > multiplication, extracting the square root from a > 6-digit number, calculating the day of the week and surprise tasks). > There are several prizes for the best participants. > The overall winner will be awarded the title "World Cup winner for > mental calculation". There are titles for the best calculators for the > categories addition, multiplication, roots and calendar as well. > > All the competitions are about straight mental calculation without any > aid. Registrations from calculation > experts using the Abacus / Soroban are welcome either. > > You can find more information as well as the registration form at > http://www.recordholders.org/en/events/worldcup/2008/index.html. > > There is a limit of 30 participants; the registration deadline is 1 > May 2008. > If you are interested in taking part, please register early. This will > help us with the organisation. > > If there are any questions, please contact me at info@... > > BTW: We would be glad if someone could help us to translate this > invitation to Chinese and Japanese language. > > Looking forward to see you in Leipzig, > > Ralf Laue >
1047. Re: [Speed cubing group] Re: cross solving thing
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 26 Mar 2008 10:26:17 +0100

I can´t quite follow you but I now see the problem in this way: Now and then more than one non-aligned cross can optimally be obtained in N moves. And in some of those cases the cross may be inligned already before the last move. And that case is of course Your choice. Hence the difference should be less than 3/4 move. Is this the same as your reasoning? (I don´t understand how to end the cross with a "cross aligning move") R ----- Original Message ----- From: Lars Vandenbergh To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, March 25, 2008 8:50 PM Subject: [Speed cubing group] Re: cross solving thing That was also my first idea and at first I was a bit worried that his result is about half a move off my result and not three quarter move. But you have to look at it this way: if any optimal solution to solve the cross ends with a "cross aligning move", you could save one move by not doing the final move. If all optimal solutions to solve the cross don't end with a "cross aligning move", you can't save one move by not doing the final move. Apparently there's about 50% chance it can be either way. Kind regards, Lars --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > That means that Mark´s result + 3/4move would give your result. Or? > > ----- Original Message ----- > From: Lars Vandenbergh > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, March 24, 2008 2:01 PM > Subject: [Speed cubing group] Re: cross solving thing > > > In that calculation Mike counted the number of moves to get to > an "unoriented cross", which means that the cross pieces are in the > correct layer and in the correct order but not necessarily aligned > with the sides. > > Lars > > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström > <rune.wesstrom@> wrote: > > > > Mike (UK) calculated the distribution for a colour neutral cross > (#28725). If I understand correctly, there are some differences. > > R > > ----- Original Message ----- > > From: Lars Vandenbergh > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Sunday, March 23, 2008 3:26 PM > > Subject: [Speed cubing group] Re: cross solving thing > > > > > > So the study was completed over a week ago and I finally managed > to update my page: > > http://www.cubezone.be/crossstudy.html > > > > Once again thanks to all of you for helping me out. :) > > > > Kind regards, > > Lars > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > > > It looks to me like it's done, and I'm guessing LarsV is busy > lately > > > and hasn't noticed or else he'd have posted the results on his > > > (crossstudy.html) page... > > > > > > I'm sure he'll get around to it. > > > > > > I'd just close them all. The client program wasn't made smart > enough > > > to stop on it's own, though it can also be considered a double- > check > > > measure for the results. Yet as programmed I believe the most > recent > > > sent result back to the server will overwrite the past line > (not > > > that they ever differ). > > > > > > > > > -Doug > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > > <perscription_death@> wrote: > > > > > > > > hey lars, is this bad boy looping? i've noticed the same > packages > > > looping after i process them. i think when there's no more > packages > > > to retrieve it just re-chews the one it already did, can i > safely > > > stop these? > > > > > > > > __________________________________________________ > > > > Do You Yahoo!? > > > > Tired of spam? Yahoo! Mail has the best spam protection > around > > > > http://mail.yahoo.com > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
1048. PDF Book - Simple Solution to Rubik's Cube - James G Nourse
From: "Jim" <jim@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Mar 2008 03:00:44 -0000

Since I used this book when it first came out in the 80's, it was cool
to actually see it again after I won it on eBay.

I figured there maybe other folks out there who may want to see this
old solution guide as well, but not necessarily purchase it. So I
decided to scan all the pages and make a PDF document out of it. It
looks very nice, with bookmarks and all.

I found the "files" section here in the Yahoo! groups and figured that
would be a good place to upload the file for everyone. When I tried
to upload it, I get a message saying there was a 512kb restriction, or
something. The file is about 7 Meg. If there is enough interest,
maybe someone can make an exception to the upload rule and let me
upload this PDF document?

Thanks!
Jim



1049. Re: [Speed cubing group] PDF Book - Simple Solution to Rubik's Cube - James G Nourse
From: Guanyang Yu <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Mar 2008 20:20:04 -0700 (PDT)

I think its a rule with yahoo forums, not because anyone chose to limit it to 512 KB. I'm guessing that. I could be wrong. Jim <jim@...> wrote: Since I used this book when it first came out in the 80's, it was cool to actually see it again after I won it on eBay. I figured there maybe other folks out there who may want to see this old solution guide as well, but not necessarily purchase it. So I decided to scan all the pages and make a PDF document out of it. It looks very nice, with bookmarks and all. I found the "files" section here in the Yahoo! groups and figured that would be a good place to upload the file for everyone. When I tried to upload it, I get a message saying there was a 512kb restriction, or something. The file is about 7 Meg. If there is enough interest, maybe someone can make an exception to the upload rule and let me upload this PDF document? Thanks! Jim _ --------------------------------- Never miss a thing. Make Yahoo your homepage. [Non-text portions of this message have been removed]
1050. Re: PDF Book - Simple Solution to Rubik's Cube - James G Nourse
From: "Jim" <jim@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Mar 2008 03:59:44 -0000

Sorry, I was off by a decimal place.... You may only upload files smaller than 5120K. --- In speedsolvingrubikscube@yahoogroups.com, "Jim" <jim@...> wrote: > > Since I used this book when it first came out in the 80's, it was cool > to actually see it again after I won it on eBay. > > I figured there maybe other folks out there who may want to see this > old solution guide as well, but not necessarily purchase it. So I > decided to scan all the pages and make a PDF document out of it. It > looks very nice, with bookmarks and all. > > I found the "files" section here in the Yahoo! groups and figured that > would be a good place to upload the file for everyone. When I tried > to upload it, I get a message saying there was a 512kb restriction, or > something. The file is about 7 Meg. If there is enough interest, > maybe someone can make an exception to the upload rule and let me > upload this PDF document? > > Thanks! > Jim >
1051. Re: PDF Book - Simple Solution to Rubik's Cube - James G Nourse
From: "scott.kidder11" <scott.kidder11@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Mar 2008 04:15:16 -0000

Might have to make into two parts, that wouldn't be so bad I supppose.



1052. Re: PDF Book - Simple Solution to Rubik's Cube - James G Nourse
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Mar 2008 07:07:28 -0000

Or upload it to a service like Rapidshare or something and post the link? --- In speedsolvingrubikscube@yahoogroups.com, "scott.kidder11" <scott.kidder11@...> wrote: > > Might have to make into two parts, that wouldn't be so bad I supppose. >
1053. Re: [Speed cubing group] Re: PDF Book - Simple Solution to Rubik's Cube - James G Nourse
From: "Mike Carroll" <TranceRiver@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Mar 2008 11:36:17 -0500

www.speedyshare.com :) On Thu, Mar 27, 2008 at 2:07 AM, Shelley Chang <shelchang@...> wrote: > Or upload it to a service like Rapidshare or something and post the > link? > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "scott.kidder11" > > <scott.kidder11@...> wrote: > > > > Might have to make into two parts, that wouldn't be so bad I supppose. > > > > > [Non-text portions of this message have been removed]
1054. [Speed cubing group] Re: PDF Book - Simple Solution to Rubik's Cube - James G No
From: "Eric Brunson" <ericbrunson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Mar 2008 19:08:21 -0000

I'd be happy to donate the space and the bandwidth on my web server. --- In speedsolvingrubikscube@yahoogroups.com, "Mike Carroll" <TranceRiver@...> wrote: > > www.speedyshare.com :) > >
1055. [Speed cubing group] Re: PDF Book - Simple Solution to Rubik's Cube - James G No
From: "Jim" <jim@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Mar 2008 03:56:20 -0000

I will be sending this PDF to Eric to upload on his server. In the meantime, I used the option in winzip to split the .zip file into two parts and was able to upload both parts in the "Files" section of this Yahoo! group. You will need to have both files downloaded in the same directory when you execute or double-click on the .zip file, it should work fine. I feel like I contributed my little part to this group. Looking forward to the competition in Cincinnati May 31st, I will try to make it there with my wife and 5 year old son and some friends, it will be my first event. Don't expect to get far with my 40 sec average, but we will have fun. Thanks! Jim --- In speedsolvingrubikscube@yahoogroups.com, "Eric Brunson" <ericbrunson@...> wrote: > > > I'd be happy to donate the space and the bandwidth on my web server. > > --- In speedsolvingrubikscube@yahoogroups.com, "Mike Carroll" > <TranceRiver@> wrote: > > > > www.speedyshare.com :) > > > > >
1056. Re: [Speed cubing group] Re: PDF Book - Simple Solution to Rubik's Cube - James G No
From: Charles Huynh <pcharles_huynh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Mar 2008 21:20:19 -0700 (PDT)

Sorry to go off-topic, but there's a competition in Cincinnati? I don't see it on the WCA website. I'll check back in a few days if they update. There's finally a competition where I live. Jim <jim@...> wrote: I will be sending this PDF to Eric to upload on his server. In the meantime, I used the option in winzip to split the .zip file into two parts and was able to upload both parts in the "Files" section of this Yahoo! group. You will need to have both files downloaded in the same directory when you execute or double-click on the .zip file, it should work fine. I feel like I contributed my little part to this group. Looking forward to the competition in Cincinnati May 31st, I will try to make it there with my wife and 5 year old son and some friends, it will be my first event. Don't expect to get far with my 40 sec average, but we will have fun. Thanks! Jim --- In speedsolvingrubikscube@yahoogroups.com, "Eric Brunson" <ericbrunson@...> wrote: > > > I'd be happy to donate the space and the bandwidth on my web server. > > --- In speedsolvingrubikscube@yahoogroups.com, "Mike Carroll" > <TranceRiver@> wrote: > > > > www.speedyshare.com :) > > > > > --------------------------------- Never miss a thing. Make Yahoo your homepage. [Non-text portions of this message have been removed]
1057. DIY comparison
From: "rubiksguy" <rubiksguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Mar 2008 04:21:42 -0000

PLEASE HELP!!! Hi everyone. I have been contemplating for the longest time about
where to get my DIYs. Cube4you has everything I want, however I am worried about their
shipping. I heard that it takes up to 2 months to recieve an order. Is this true? What
about cubefans, puzzleproz, or 9spuzzles? Which place he the best DIYs? Thank you.



1058. Re: [Speed cubing group] DIY comparison
From: Charles Huynh <pcharles_huynh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Mar 2008 21:23:09 -0700 (PDT)

Try puzzleproz ebay store. Cubefans is the ebay store for cube4you. Puzzleproz resells cube4you products and the shipping is cheaper. rubiksguy <rubiksguy@...> wrote: PLEASE HELP!!! Hi everyone. I have been contemplating for the longest time about where to get my DIYs. Cube4you has everything I want, however I am worried about their shipping. I heard that it takes up to 2 months to recieve an order. Is this true? What about cubefans, puzzleproz, or 9spuzzles? Which place he the best DIYs? Thank you. --------------------------------- Never miss a thing. Make Yahoo your homepage. [Non-text portions of this message have been removed]
1059. Re: [Speed cubing group] DIY comparison
From: Guanyang Yu <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Mar 2008 21:23:29 -0700 (PDT)

Go to a competition and buy one there? rubiksguy <rubiksguy@...> wrote: PLEASE HELP!!! Hi everyone. I have been contemplating for the longest time about where to get my DIYs. Cube4you has everything I want, however I am worried about their shipping. I heard that it takes up to 2 months to recieve an order. Is this true? What about cubefans, puzzleproz, or 9spuzzles? Which place he the best DIYs? Thank you. --------------------------------- Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. [Non-text portions of this message have been removed]
1060. Other puzzles
From: "rubiksguy" <rubiksguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Mar 2008 06:21:26 -0000

Other than cube4you, where would I be able to buy a cube4you 9cm cube, a skewb,
pyraminx, pyraminx crystal, skewb ultimate, and others like those for a reasonable price?

Thanks




1061. Puzzles for sale and trade.
From: "rubiksguy" <rubiksguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Mar 2008 06:25:19 -0000

What puzzles do you guys have for sale I'd trade? Pretty straight forward from the
subject, I'd say.



1062. Re: Puzzles for sale and trade.
From: bryanlogancube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Mar 2008 12:02:33 -0000

All my puzzles are for sale/trade. Some just have a higher price than others. Seriously, rather than making a bunch of people respond with "I have an extra Eastsheen 2x2x2", simply reply with what you're looking to get, how much you'll spend on each puzzle, and what you're willing to trade. And please, don't respond with "I'm looking for any puzzle and I'm willing to pay fair price". Some people thing that anything over $50 is "fair price", regardless of what the puzzle is. --- In speedsolvingrubikscube@yahoogroups.com, "rubiksguy" <rubiksguy@...> wrote: > > What puzzles do you guys have for sale I'd trade? Pretty straight forward from the > subject, I'd say. >
1063. [Speed cubing group] Re: PDF Book - Simple Solution to Rubik's Cube - James G No
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Mar 2008 12:19:05 -0000

Hi :-) I can see it online now. I guess Ron is back up to speed now after easter holidays ;-) - Per > --- In speedsolvingrubikscube@...m, Charles Huynh <pcharles_huynh@...> wrote: > > Sorry to go off-topic, but there's a competition in Cincinnati? I don't see it on the WCA website. I'll check back in a few days if they update. There's finally a competition where I live. > > Jim <jim@...> wrote: I will be sending this PDF to Eric to upload on his server. > > In the meantime, I used the option in winzip to split the .zip file > into two parts and was able to upload both parts in the "Files" > section of this Yahoo! group. You will need to have both files > downloaded in the same directory when you execute or double-click on > the .zip file, it should work fine. I feel like I contributed my > little part to this group. > > Looking forward to the competition in Cincinnati May 31st, I will try > to make it there with my wife and 5 year old son and some friends, it > will be my first event. Don't expect to get far with my 40 sec > average, but we will have fun. > > Thanks! > Jim > > --- In speedsolvingrubikscube@yahoogroups.com, "Eric Brunson" > <ericbrunson@> wrote: > > > > > > I'd be happy to donate the space and the bandwidth on my web server. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Mike Carroll" > > <TranceRiver@> wrote: > > > > > > www.speedyshare.com :) > > > > > > > > > > > > > > > --------------------------------- > Never miss a thing. Make Yahoo your homepage. > > [Non-text portions of this message have been removed] >
1064. [Speed cubing group] Re: PDF Book - Simple Solution to Rubik's Cube - James G No
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Mar 2008 12:48:32 -0000

Hi :) I downloaded the solution pdf file. This seems to be a very old solution booklet (with awkward notation). It's sort of a hybrid corners first approach. Only a slight reordering of steps makes it a pure corners first method. The .zip format was not compatible with my installed winrar software. So i guess a fairly unvonventional zip format was used. Thanks for sharing this anyhow :D - Per > --- In speedsolvingrubikscube@yahoogroups.com, "Jim" <jim@...> wrote: > > I will be sending this PDF to Eric to upload on his server. > > In the meantime, I used the option in winzip to split the .zip file > into two parts and was able to upload both parts in the "Files" > section of this Yahoo! group. You will need to have both files > downloaded in the same directory when you execute or double-click on > the .zip file, it should work fine. I feel like I contributed my > little part to this group. > > Looking forward to the competition in Cincinnati May 31st, I will try > to make it there with my wife and 5 year old son and some friends, it > will be my first event. Don't expect to get far with my 40 sec > average, but we will have fun. > > Thanks! > Jim > > > --- In speedsolvingrubikscube@yahoogroups.com, "Eric Brunson" > <ericbrunson@> wrote: > > > > > > I'd be happy to donate the space and the bandwidth on my web server. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Mike Carroll" > > <TranceRiver@> wrote: > > > > > > www.speedyshare.com :) > > > > > > > > >
1065. Re: cross solving thing
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Mar 2008 13:07:08 -0000

Hi Lars :-) How about plotting the 2 cross-solving approaching on the same GRAPH (cumulative and non-cumulative)? I guess most people can more easily compare curves versus tables. Piecharts is another possibility !! Did you consider doing the same calculation with stm/sqtm ?? I'm really curious how that would turn out ... All the best!! - Per > --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" <lars.vandenbergh@...> wrote: > > In that calculation Mike counted the number of moves to get to > an "unoriented cross", which means that the cross pieces are in the > correct layer and in the correct order but not necessarily aligned > with the sides. > > Lars > > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström > <rune.wesstrom@> wrote: > > > > Mike (UK) calculated the distribution for a colour neutral cross > (#28725). If I understand correctly, there are some differences. > > R > > ----- Original Message ----- > > From: Lars Vandenbergh > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Sunday, March 23, 2008 3:26 PM > > Subject: [Speed cubing group] Re: cross solving thing > > > > > > So the study was completed over a week ago and I finally managed > to update my page: > > http://www.cubezone.be/crossstudy.html > > > > Once again thanks to all of you for helping me out. :) > > > > Kind regards, > > Lars > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > > > It looks to me like it's done, and I'm guessing LarsV is busy > lately > > > and hasn't noticed or else he'd have posted the results on his > > > (crossstudy.html) page... > > > > > > I'm sure he'll get around to it. > > > > > > I'd just close them all. The client program wasn't made smart > enough > > > to stop on it's own, though it can also be considered a double- > check > > > measure for the results. Yet as programmed I believe the most > recent > > > sent result back to the server will overwrite the past line > (not > > > that they ever differ). > > > > > > > > > -Doug > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > > <perscription_death@> wrote: > > > > > > > > hey lars, is this bad boy looping? i've noticed the same > packages > > > looping after i process them. i think when there's no more > packages > > > to retrieve it just re-chews the one it already did, can i > safely > > > stop these? > > > > > > > > __________________________________________________ > > > > Do You Yahoo!? > > > > Tired of spam? Yahoo! Mail has the best spam protection > around > > > > http://mail.yahoo.com > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
1066. [Speed cubing group] Re: PDF Book - Simple Solution to Rubik's Cube - James G No
From: "Jim" <jim@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Mar 2008 14:53:58 -0000

Yes, it's old, it's from 1981. And it seems to be a collector's item on eBay. I used Winzip 11.1 http://www.winzip.com/ Thanks! Jim --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi :) > > I downloaded the solution pdf file. This seems to be a very old > solution booklet (with awkward notation). It's sort of a hybrid > corners first approach. Only a slight reordering of steps makes it a > pure corners first method. > > The .zip format was not compatible with my installed winrar > software. So i guess a fairly unconventional zip format was used. > > Thanks for sharing this anyhow :D > > - Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jim" <jim@> > wrote: > > > > I will be sending this PDF to Eric to upload on his server. > > > > In the meantime, I used the option in winzip to split the .zip file > > into two parts and was able to upload both parts in the "Files" > > section of this Yahoo! group. You will need to have both files > > downloaded in the same directory when you execute or double-click > on > > the .zip file, it should work fine. I feel like I contributed my > > little part to this group. > > > > Looking forward to the competition in Cincinnati May 31st, I will > try > > to make it there with my wife and 5 year old son and some friends, > it > > will be my first event. Don't expect to get far with my 40 sec > > average, but we will have fun. > > > > Thanks! > > Jim > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Eric Brunson" > > <ericbrunson@> wrote: > > > > > > > > > I'd be happy to donate the space and the bandwidth on my web > server. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Mike Carroll" > > > <TranceRiver@> wrote: > > > > > > > > www.speedyshare.com :) > > > > > > > > > > > > > >
1067. Puzzle-fueled Social News
From: "Amir Michail" <amichail@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Mar 2008 15:30:26 -0000

From: http://www.profy.com/2008/03/16/numbrosia-merit-based-news/

"Tired of the news you are finding on Digg and Slashdot? Convinced
that you are smarter than the combined user base of those two and
Fark? Numbrosia thinks they have the solution: merit-based news
submissions.

With Numbrosia, gone are the "everyone votes" models of Digg and Fark,
as well as the editorial control of Slashdot. Instead, your submission
gets floated or sunk based on merit. Users earn merit points based on
their daily score earned completing the logic puzzles on the site. The
more time you spend (and points you earn), the more likely your
submission is to make it to more eyeballs. Of course, your score is
divided across your submissions, so you are better off picking one and
really making it count unless you want to spend hours on the site."

Check it out:

http://numbrosia.com

Amir

P.S. Also see the TechCrunch post:

http://www.techcrunch.com/2008/03/16/numbrosia-merit-based-news/



1068. Re: Puzzle-fueled Social News
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Mar 2008 20:35:53 -0000

It's a fun idea, but I don't think it's the solution. Your skills at one particular type of puzzle game don't necessarily indicate good judgment on news submissions. When I use a social news site, I want to read what people think is interesting and relevant, not what one person who spent way too much time playing a game wants to promote. And when I play puzzle games, I'll be too occupied with the game to check out the social news. --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" <amichail@...> wrote: > > From: http://www.profy.com/2008/03/16/numbrosia-merit-based-news/ > > "Tired of the news you are finding on Digg and Slashdot? Convinced > that you are smarter than the combined user base of those two and > Fark? Numbrosia thinks they have the solution: merit-based news > submissions. > > With Numbrosia, gone are the "everyone votes" models of Digg and Fark, > as well as the editorial control of Slashdot. Instead, your submission > gets floated or sunk based on merit. Users earn merit points based on > their daily score earned completing the logic puzzles on the site. The > more time you spend (and points you earn), the more likely your > submission is to make it to more eyeballs. Of course, your score is > divided across your submissions, so you are better off picking one and > really making it count unless you want to spend hours on the site." > > Check it out: > > http://numbrosia.com > > Amir > > P.S. Also see the TechCrunch post: > > http://www.techcrunch.com/2008/03/16/numbrosia-merit-based-news/ >
1069. Re: [Speed cubing group] Re: Puzzle-fueled Social News
From: "Amir Michail" <amichail@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Mar 2008 16:55:06 -0400

On Fri, Mar 28, 2008 at 4:35 PM, Shelley Chang <shelchang@...> wrote: > It's a fun idea, but I don't think it's the solution. Your skills at > one particular type of puzzle game don't necessarily indicate good > judgment on news submissions. When I use a social news site, I want to > read what people think is interesting and relevant, not what one > person who spent way too much time playing a game wants to promote. > And when I play puzzle games, I'll be too occupied with the game to > check out the social news. It's an experiment. Maybe it will work, maybe not. I'm also working on a word-based puzzle version that will probably appeal to more people. Note that it is hard to get a meritocracy out of voting-based social news. As you get more users, the quality of submissions and discussion goes down. One might try giving people who predict popular submissions early greater weight in voting, but even that will not necessarily give you a meritocracy. Measuring the news submitter's intelligence is more direct. Amir > > --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" > > <amichail@...> wrote: > > > > From: http://www.profy.com/2008/03/16/numbrosia-merit-based-news/ > > > > "Tired of the news you are finding on Digg and Slashdot? Convinced > > that you are smarter than the combined user base of those two and > > Fark? Numbrosia thinks they have the solution: merit-based news > > submissions. > > > > With Numbrosia, gone are the "everyone votes" models of Digg and Fark, > > as well as the editorial control of Slashdot. Instead, your submission > > gets floated or sunk based on merit. Users earn merit points based on > > their daily score earned completing the logic puzzles on the site. The > > more time you spend (and points you earn), the more likely your > > submission is to make it to more eyeballs. Of course, your score is > > divided across your submissions, so you are better off picking one and > > really making it count unless you want to spend hours on the site." > > > > Check it out: > > > > http://numbrosia.com > > > > Amir > > > > P.S. Also see the TechCrunch post: > > > > http://www.techcrunch.com/2008/03/16/numbrosia-merit-based-news/ > > > >
1070. [Speed cubing group] Re: Puzzle-fueled Social News
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Mar 2008 21:06:40 -0000

But you're not measuring their intelligence, you're measuring their skills on a very specific game that has little to do with their judgment in deciding what news items to promote. And anyone can beat the system by spending hours on the game to earn enough points to get their submissions to the top. I'm just being nitpicky now. I think the game's fun, I just question its application as a social news site. --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" <amichail@...> wrote: > > On Fri, Mar 28, 2008 at 4:35 PM, Shelley Chang <shelchang@...> wrote: > > It's a fun idea, but I don't think it's the solution. Your skills at > > one particular type of puzzle game don't necessarily indicate good > > judgment on news submissions. When I use a social news site, I want to > > read what people think is interesting and relevant, not what one > > person who spent way too much time playing a game wants to promote. > > And when I play puzzle games, I'll be too occupied with the game to > > check out the social news. > > It's an experiment. Maybe it will work, maybe not. I'm also working > on a word-based puzzle version that will probably appeal to more > people. > > Note that it is hard to get a meritocracy out of voting-based social > news. As you get more users, the quality of submissions and > discussion goes down. One might try giving people who predict > popular submissions early greater weight in voting, but even that will > not necessarily give you a meritocracy. > > Measuring the news submitter's intelligence is more direct. > > Amir > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" > > > > <amichail@> wrote: > > > > > > From: http://www.profy.com/2008/03/16/numbrosia-merit-based-news/ > > > > > > "Tired of the news you are finding on Digg and Slashdot? Convinced > > > that you are smarter than the combined user base of those two and > > > Fark? Numbrosia thinks they have the solution: merit-based news > > > submissions. > > > > > > With Numbrosia, gone are the "everyone votes" models of Digg and Fark, > > > as well as the editorial control of Slashdot. Instead, your submission > > > gets floated or sunk based on merit. Users earn merit points based on > > > their daily score earned completing the logic puzzles on the site. The > > > more time you spend (and points you earn), the more likely your > > > submission is to make it to more eyeballs. Of course, your score is > > > divided across your submissions, so you are better off picking one and > > > really making it count unless you want to spend hours on the site." > > > > > > Check it out: > > > > > > http://numbrosia.com > > > > > > Amir > > > > > > P.S. Also see the TechCrunch post: > > > > > > http://www.techcrunch.com/2008/03/16/numbrosia-merit-based-news/ > > > > > > > >
1071. Re: [Speed cubing group] Re: Puzzle-fueled Social News
From: "Amir Michail" <amichail@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Mar 2008 17:16:49 -0400

On Fri, Mar 28, 2008 at 5:06 PM, Shelley Chang <shelchang@...> wrote: > But you're not measuring their intelligence, you're measuring their > skills on a very specific game that has little to do with their > judgment in deciding what news items to promote. And anyone can beat > the system by spending hours on the game to earn enough points to get > their submissions to the top. > Yes, you do get at least 10 points for passing a level no matter how badly you do. If I wanted to better measure intelligence, I would not give you any points unless you beat the median score say. However, the current system is used to encourage people to play -- even ones who are not very good. As for whether I am measuring intelligence in a very limited fashion, I disagree on that. See for example: http://en.wikipedia.org/wiki/General_intelligence_factor Amir > I'm just being nitpicky now. I think the game's fun, I just question > its application as a social news site. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" > <amichail@...> wrote: > > > > > On Fri, Mar 28, 2008 at 4:35 PM, Shelley Chang <shelchang@...> wrote: > > > It's a fun idea, but I don't think it's the solution. Your skills at > > > one particular type of puzzle game don't necessarily indicate good > > > judgment on news submissions. When I use a social news site, I > want to > > > read what people think is interesting and relevant, not what one > > > person who spent way too much time playing a game wants to promote. > > > And when I play puzzle games, I'll be too occupied with the game to > > > check out the social news. > > > > It's an experiment. Maybe it will work, maybe not. I'm also working > > on a word-based puzzle version that will probably appeal to more > > people. > > > > Note that it is hard to get a meritocracy out of voting-based social > > news. As you get more users, the quality of submissions and > > discussion goes down. One might try giving people who predict > > popular submissions early greater weight in voting, but even that will > > not necessarily give you a meritocracy. > > > > Measuring the news submitter's intelligence is more direct. > > > > Amir > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" > > > > > > <amichail@> wrote: > > > > > > > > From: http://www.profy.com/2008/03/16/numbrosia-merit-based-news/ > > > > > > > > "Tired of the news you are finding on Digg and Slashdot? Convinced > > > > that you are smarter than the combined user base of those two and > > > > Fark? Numbrosia thinks they have the solution: merit-based news > > > > submissions. > > > > > > > > With Numbrosia, gone are the "everyone votes" models of Digg > and Fark, > > > > as well as the editorial control of Slashdot. Instead, your > submission > > > > gets floated or sunk based on merit. Users earn merit points > based on > > > > their daily score earned completing the logic puzzles on the > site. The > > > > more time you spend (and points you earn), the more likely your > > > > submission is to make it to more eyeballs. Of course, your score is > > > > divided across your submissions, so you are better off picking > one and > > > > really making it count unless you want to spend hours on the site." > > > > > > > > Check it out: > > > > > > > > http://numbrosia.com > > > > > > > > Amir > > > > > > > > P.S. Also see the TechCrunch post: > > > > > > > > http://www.techcrunch.com/2008/03/16/numbrosia-merit-based-news/ > > > > > > > > > > > > > >
1072. Re: Puzzles for sale and trade.
From: Jameson O'Connor <rubiksguy@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 28 Mar 2008 14:47:32 -0700 (PDT)

Looking for a skewb for about $10.
A skewb ultimate about $10.
More to come.


Sent from my iPhone


____________________________________________________________________________________
You rock. That's why Blockbuster's offering you one month of Blockbuster Total Access, No Cost.
http://tc.deals.yahoo.com/tc/blockbuster/text5.com


1073. Re: Puzzles for sale and trade.
From: Jameson O'Connor <rubiksguy@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 28 Mar 2008 14:49:46 -0700 (PDT)

Looking to buy a Pyraminx for $5. Pyraminx crystal for about 15$. More to come
Oh, and tony fisher customs. I really like the cubic chaos and rubik evil twin.

Sent from my iPhone


____________________________________________________________________________________
Be a better friend, newshound, and
know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ


1074. Re: Puzzles for sale and trade.
From: bryanlogancube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Mar 2008 21:58:42 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Jameson O'Connor <rubiksguy@...> wrote: > > Pyraminx crystal for about 15$. You realize that this puzzle is still in the pre-order state and is selling for $42, right? Do you think anyone is even going to bother to ask how much you'll pay for an Evil Twin or Tony Fisher puzzle if that's what you're offering?
1075. Blind mans cube
From: "keefdcuber" <keithrx3c@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Mar 2008 09:25:23 -0000

Hey guys, I'm looking for a blind mans cube to buy with the raised
shapes. They were made back in the 80's and are a bit tricky to come
by these days. I've seen one or two on ebay but I missed out (outbid
at the last minute). Does anyone know where I might find one at all?


Keith ;)



1076. Twisty puzzle construction set?
From: "Amir Michail" <amichail@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Mar 2008 07:31:48 -0400

Hi,

Do you know of any software that lets you design and play with twisty puzzles?

Amir


1077. www.multiply.com
From: "Ivan Chiong" <chiongivan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Mar 2008 14:01:52 -0000

anyone has a MULTIPLY account??

support the group "Rubik's Cube"

just click the SEARCH GROUP then type Rubik's Cube(exact letterings)


thanks.... TAG ME BACK



1078. [Speed cubing group] Re: Puzzle-fueled Social News
From: "Adam P. Larsen" <aplarsen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Mar 2008 05:14:07 -0000

If you're only measuring a sliver of one skill area, then you're not tapping into Spearman's g with any impressive reliability or validity. You might be hitting a type of s, but even that is pushing it. I've studied intelligence theory rather extensively, and I use applications of the research in my day job. I also do a lot of speedcubing, and I'm not willing to posit, even hypothetically, that a Rubik's cube is anything like an intelligence test. That said, I'm sure your website could be lots of fun. Just some things to think about. aplarsen --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" <amichail@...> wrote: > > On Fri, Mar 28, 2008 at 5:06 PM, Shelley Chang <shelchang@...> wrote: > > But you're not measuring their intelligence, you're measuring their > > skills on a very specific game that has little to do with their > > judgment in deciding what news items to promote. And anyone can beat > > the system by spending hours on the game to earn enough points to get > > their submissions to the top. > > > > Yes, you do get at least 10 points for passing a level no matter how > badly you do. If I wanted to better measure intelligence, I would not > give you any points unless you beat the median score say. However, > the current system is used to encourage people to play -- even ones > who are not very good. > > As for whether I am measuring intelligence in a very limited fashion, > I disagree on that. See for example: > > http://en.wikipedia.org/wiki/General_intelligence_factor > > Amir > > > I'm just being nitpicky now. I think the game's fun, I just question > > its application as a social news site. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" > > <amichail@> wrote: > > > > > > > > On Fri, Mar 28, 2008 at 4:35 PM, Shelley Chang <shelchang@> wrote: > > > > It's a fun idea, but I don't think it's the solution. Your skills at > > > > one particular type of puzzle game don't necessarily indicate good > > > > judgment on news submissions. When I use a social news site, I > > want to > > > > read what people think is interesting and relevant, not what one > > > > person who spent way too much time playing a game wants to promote. > > > > And when I play puzzle games, I'll be too occupied with the game to > > > > check out the social news. > > > > > > It's an experiment. Maybe it will work, maybe not. I'm also working > > > on a word-based puzzle version that will probably appeal to more > > > people. > > > > > > Note that it is hard to get a meritocracy out of voting-based social > > > news. As you get more users, the quality of submissions and > > > discussion goes down. One might try giving people who predict > > > popular submissions early greater weight in voting, but even that will > > > not necessarily give you a meritocracy. > > > > > > Measuring the news submitter's intelligence is more direct. > > > > > > Amir > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" > > > > > > > > <amichail@> wrote: > > > > > > > > > > From: http://www.profy.com/2008/03/16/numbrosia-merit-based-news/ > > > > > > > > > > "Tired of the news you are finding on Digg and Slashdot? Convinced > > > > > that you are smarter than the combined user base of those two and > > > > > Fark? Numbrosia thinks they have the solution: merit-based news > > > > > submissions. > > > > > > > > > > With Numbrosia, gone are the "everyone votes" models of Digg > > and Fark, > > > > > as well as the editorial control of Slashdot. Instead, your > > submission > > > > > gets floated or sunk based on merit. Users earn merit points > > based on > > > > > their daily score earned completing the logic puzzles on the > > site. The > > > > > more time you spend (and points you earn), the more likely your > > > > > submission is to make it to more eyeballs. Of course, your score is > > > > > divided across your submissions, so you are better off picking > > one and > > > > > really making it count unless you want to spend hours on the site." > > > > > > > > > > Check it out: > > > > > > > > > > http://numbrosia.com > > > > > > > > > > Amir > > > > > > > > > > P.S. Also see the TechCrunch post: > > > > > > > > > > http://www.techcrunch.com/2008/03/16/numbrosia-merit-based-news/ > > > > > > > > > > > > > > > > > > > > >
1079. Re: [Speed cubing group] Re: Puzzle-fueled Social News
From: "Amir Michail" <amichail@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Mar 2008 11:29:14 -0400

On Sun, Mar 30, 2008 at 1:14 AM, Adam P. Larsen <aplarsen@...> wrote: > If you're only measuring a sliver of one skill area, then you're not > tapping into Spearman's g with any impressive reliability or validity. > You might be hitting a type of s, but even that is pushing it. > > I've studied intelligence theory rather extensively, and I use > applications of the research in my day job. I also do a lot of > speedcubing, and I'm not willing to posit, even hypothetically, that a > Rubik's cube is anything like an intelligence test. I find what you say surprising! If someone without advanced math training discovers an algorithm for solving Rubik's Cube in a reasonably short period of time, then I would expect that to be strong evidence of high IQ (say 140+). Amir > > That said, I'm sure your website could be lots of fun. Just some > things to think about. > > aplarsen > > > --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" > <amichail@...> wrote: > > > > > On Fri, Mar 28, 2008 at 5:06 PM, Shelley Chang <shelchang@...> wrote: > > > But you're not measuring their intelligence, you're measuring their > > > skills on a very specific game that has little to do with their > > > judgment in deciding what news items to promote. And anyone can beat > > > the system by spending hours on the game to earn enough points to get > > > their submissions to the top. > > > > > > > Yes, you do get at least 10 points for passing a level no matter how > > badly you do. If I wanted to better measure intelligence, I would not > > give you any points unless you beat the median score say. However, > > the current system is used to encourage people to play -- even ones > > who are not very good. > > > > As for whether I am measuring intelligence in a very limited fashion, > > I disagree on that. See for example: > > > > http://en.wikipedia.org/wiki/General_intelligence_factor > > > > Amir > > > > > I'm just being nitpicky now. I think the game's fun, I just question > > > its application as a social news site. > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" > > > <amichail@> wrote: > > > > > > > > > > > On Fri, Mar 28, 2008 at 4:35 PM, Shelley Chang <shelchang@> wrote: > > > > > It's a fun idea, but I don't think it's the solution. Your > skills at > > > > > one particular type of puzzle game don't necessarily indicate > good > > > > > judgment on news submissions. When I use a social news site, I > > > want to > > > > > read what people think is interesting and relevant, not what one > > > > > person who spent way too much time playing a game wants to > promote. > > > > > And when I play puzzle games, I'll be too occupied with the > game to > > > > > check out the social news. > > > > > > > > It's an experiment. Maybe it will work, maybe not. I'm also working > > > > on a word-based puzzle version that will probably appeal to more > > > > people. > > > > > > > > Note that it is hard to get a meritocracy out of voting-based > social > > > > news. As you get more users, the quality of submissions and > > > > discussion goes down. One might try giving people who predict > > > > popular submissions early greater weight in voting, but even > that will > > > > not necessarily give you a meritocracy. > > > > > > > > Measuring the news submitter's intelligence is more direct. > > > > > > > > Amir > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" > > > > > > > > > > <amichail@> wrote: > > > > > > > > > > > > From: > http://www.profy.com/2008/03/16/numbrosia-merit-based-news/ > > > > > > > > > > > > "Tired of the news you are finding on Digg and Slashdot? > Convinced > > > > > > that you are smarter than the combined user base of those > two and > > > > > > Fark? Numbrosia thinks they have the solution: merit-based news > > > > > > submissions. > > > > > > > > > > > > With Numbrosia, gone are the "everyone votes" models of Digg > > > and Fark, > > > > > > as well as the editorial control of Slashdot. Instead, your > > > submission > > > > > > gets floated or sunk based on merit. Users earn merit points > > > based on > > > > > > their daily score earned completing the logic puzzles on the > > > site. The > > > > > > more time you spend (and points you earn), the more likely your > > > > > > submission is to make it to more eyeballs. Of course, your > score is > > > > > > divided across your submissions, so you are better off picking > > > one and > > > > > > really making it count unless you want to spend hours on > the site." > > > > > > > > > > > > Check it out: > > > > > > > > > > > > http://numbrosia.com > > > > > > > > > > > > Amir > > > > > > > > > > > > P.S. Also see the TechCrunch post: > > > > > > > > > > > > > http://www.techcrunch.com/2008/03/16/numbrosia-merit-based-news/ > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
1080. Re: Puzzle-fueled Social News
From: "Eric Brunson" <ericbrunson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Mar 2008 15:49:06 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" <amichail@...> wrote: > > On Sun, Mar 30, 2008 at 1:14 AM, Adam P. Larsen <aplarsen@...> wrote: > > If you're only measuring a sliver of one skill area, then you're not > > tapping into Spearman's g with any impressive reliability or validity. > > You might be hitting a type of s, but even that is pushing it. > > > > I've studied intelligence theory rather extensively, and I use > > applications of the research in my day job. I also do a lot of > > speedcubing, and I'm not willing to posit, even hypothetically, that a > > Rubik's cube is anything like an intelligence test. > > I find what you say surprising! If someone without advanced math > training discovers an algorithm for solving Rubik's Cube in a > reasonably short period of time, then I would expect that to be strong > evidence of high IQ (say 140+). > I completely disagree. The cube is the sort of thing an autistic child might be good at. Just my opinion, though.
1081. Fwd: [MC4D] Inching closer to god
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Mar 2008 11:29:03 -0500

Forwarding this message from the MC4D forums... ---------- Forwarded message ---------- From: Melinda Green <melinda@...> Date: Sat, Mar 29, 2008 at 11:35 PM Subject: [MC4D] Inching closer to god To: MagicCube4D <4D_Cubing@yahoogroups.com> Proof that god's algorithm for the 3^3 is no more than 25 twists: http://arxivblog.com/?p=332 -Melinda
1082. Re: [Speed cubing group] Fwd: [MC4D] Inching closer to god
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 30 Mar 2008 19:46:27 +0200


----- Original Message -----
From: Alexander Goldberg
To: speedsolvingrubikscube@yahoogroups.com
Sent: Sunday, March 30, 2008 6:29 PM
Subject: [Speed cubing group] Fwd: [MC4D] Inching closer to god


Forwarding this message from the MC4D forums...
Proof that god's algorithm for the 3^3 is no more than 25 twists:
http://arxivblog.com/?p=332
-Melinda

"it's also known that there are no configurations that can be solved in 21 moves." ?




[Non-text portions of this message have been removed]



1083. Re: Puzzle-fueled Social News
From: "Adam P. Larsen" <aplarsen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Mar 2008 17:47:26 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Eric Brunson" <ericbrunson@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" <amichail@> wrote: > > > > On Sun, Mar 30, 2008 at 1:14 AM, Adam P. Larsen <aplarsen@> wrote: > > > If you're only measuring a sliver of one skill area, then you're not > > > tapping into Spearman's g with any impressive reliability or validity. > > > You might be hitting a type of s, but even that is pushing it. > > > > > > I've studied intelligence theory rather extensively, and I use > > > applications of the research in my day job. I also do a lot of > > > speedcubing, and I'm not willing to posit, even hypothetically, that a > > > Rubik's cube is anything like an intelligence test. > > > > I find what you say surprising! If someone without advanced math > > training discovers an algorithm for solving Rubik's Cube in a > > reasonably short period of time, then I would expect that to be strong > > evidence of high IQ (say 140+). > > > > I completely disagree. The cube is the sort of thing an autistic child might be good at. > > Just my opinion, though. > Wait, what? I don't know what you're trying to say here. What does autism have to do with this?
1084. [Speed cubing group] Re: Puzzle-fueled Social News
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Mar 2008 18:12:54 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" <amichail@...> wrote: > > On Sun, Mar 30, 2008 at 1:14 AM, Adam P. Larsen <aplarsen@...> wrote: > > If you're only measuring a sliver of one skill area, then you're not > > tapping into Spearman's g with any impressive reliability or validity. > > You might be hitting a type of s, but even that is pushing it. > > > > I've studied intelligence theory rather extensively, and I use > > applications of the research in my day job. I also do a lot of > > speedcubing, and I'm not willing to posit, even hypothetically, that a > > Rubik's cube is anything like an intelligence test. > > I find what you say surprising! If someone without advanced math > training discovers an algorithm for solving Rubik's Cube in a > reasonably short period of time, then I would expect that to be strong > evidence of high IQ (say 140+). > > Amir > Well, it depends on how you play with the cube. There's memorizing lots of different algorithms and techniques and being able to apply them fluently after lots of practice, which is what a lot of speedcubers (probably most of us) are doing now. That doesn't necessarily take a high IQ. Then there's solving intuitively and figuring out algorithms for yourself without referring to outside help, in which case the cube acts more as an indicator of intelligence.
1085. [Speed cubing group] Re: PDF Book - Simple Solution to Rubik's Cube - James G No
From: "abby_d311" <abby311@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Mar 2008 23:56:22 -0000

Thanks for posting this - I'd really like to read it. However, I tried to download it both on my home computer and my computer at work - couldn't unzip it. I don't understand, because I have winzip on both computers. Can anyone offer me any help or advice as to how to access this file? Thanks! --- In speedsolvingrubikscube@yahoogroups.com, "Jim" <jim@...> wrote: > > I will be sending this PDF to Eric to upload on his server. > > In the meantime, I used the option in winzip to split the .zip file > into two parts and was able to upload both parts in the "Files" > section of this Yahoo! group. You will need to have both files > downloaded in the same directory when you execute or double-click on > the .zip file, it should work fine. I feel like I contributed my > little part to this group. > > Looking forward to the competition in Cincinnati May 31st, I will try > to make it there with my wife and 5 year old son and some friends, it > will be my first event. Don't expect to get far with my 40 sec > average, but we will have fun. > > Thanks! > Jim > > > --- In speedsolvingrubikscube@yahoogroups.com, "Eric Brunson" > <ericbrunson@> wrote: > > > > > > I'd be happy to donate the space and the bandwidth on my web server. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Mike Carroll" > > <TranceRiver@> wrote: > > > > > > www.speedyshare.com :) > > > > > > > > >
1086. SV: [Speed cubing group] Re: PDF Book - Simple Solution to Rubik's Cube - James G No
From: Ole Petersen <ohyai2003@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Mar 2008 15:54:43 +0200 (CEST)

How can I get the book in pdf-fil? abby_d311 <abby311@...> skrev: Thanks for posting this - I'd really like to read it. However, I tried to download it both on my home computer and my computer at work - couldn't unzip it. I don't understand, because I have winzip on both computers. Can anyone offer me any help or advice as to how to access this file? Thanks! --- In speedsolvingrubikscube@yahoogroups.com, "Jim" <jim@...> wrote: > > I will be sending this PDF to Eric to upload on his server. > > In the meantime, I used the option in winzip to split the .zip file > into two parts and was able to upload both parts in the "Files" > section of this Yahoo! group. You will need to have both files > downloaded in the same directory when you execute or double-click on > the .zip file, it should work fine. I feel like I contributed my > little part to this group. > > Looking forward to the competition in Cincinnati May 31st, I will try > to make it there with my wife and 5 year old son and some friends, it > will be my first event. Don't expect to get far with my 40 sec > average, but we will have fun. > > Thanks! > Jim > > > --- In speedsolvingrubikscube@yahoogroups.com, "Eric Brunson" > <ericbrunson@> wrote: > > > > > > I'd be happy to donate the space and the bandwidth on my web server. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Mike Carroll" > > <TranceRiver@> wrote: > > > > > > www.speedyshare.com :) > > > > > > > > > --------------------------------- Trænger du til at se det store billede? Kelkoo giver dig gode tilbud på LCD TV! [Non-text portions of this message have been removed]
1087. SV: [Speed cubing group] Re: Puzzle-fueled Social News
From: Ole Petersen <ohyai2003@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Mar 2008 15:55:28 +0200 (CEST)

What is the best method in speed cubing? "Adam P. Larsen" <aplarsen@gmail.com> skrev: If you're only measuring a sliver of one skill area, then you're not tapping into Spearman's g with any impressive reliability or validity. You might be hitting a type of s, but even that is pushing it. I've studied intelligence theory rather extensively, and I use applications of the research in my day job. I also do a lot of speedcubing, and I'm not willing to posit, even hypothetically, that a Rubik's cube is anything like an intelligence test. That said, I'm sure your website could be lots of fun. Just some things to think about. aplarsen --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" <amichail@...> wrote: > > On Fri, Mar 28, 2008 at 5:06 PM, Shelley Chang <shelchang@...> wrote: > > But you're not measuring their intelligence, you're measuring their > > skills on a very specific game that has little to do with their > > judgment in deciding what news items to promote. And anyone can beat > > the system by spending hours on the game to earn enough points to get > > their submissions to the top. > > > > Yes, you do get at least 10 points for passing a level no matter how > badly you do. If I wanted to better measure intelligence, I would not > give you any points unless you beat the median score say. However, > the current system is used to encourage people to play -- even ones > who are not very good. > > As for whether I am measuring intelligence in a very limited fashion, > I disagree on that. See for example: > > http://en.wikipedia.org/wiki/General_intelligence_factor > > Amir > > > I'm just being nitpicky now. I think the game's fun, I just question > > its application as a social news site. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" > > <amichail@> wrote: > > > > > > > > On Fri, Mar 28, 2008 at 4:35 PM, Shelley Chang <shelchang@> wrote: > > > > It's a fun idea, but I don't think it's the solution. Your skills at > > > > one particular type of puzzle game don't necessarily indicate good > > > > judgment on news submissions. When I use a social news site, I > > want to > > > > read what people think is interesting and relevant, not what one > > > > person who spent way too much time playing a game wants to promote. > > > > And when I play puzzle games, I'll be too occupied with the game to > > > > check out the social news. > > > > > > It's an experiment. Maybe it will work, maybe not. I'm also working > > > on a word-based puzzle version that will probably appeal to more > > > people. > > > > > > Note that it is hard to get a meritocracy out of voting-based social > > > news. As you get more users, the quality of submissions and > > > discussion goes down. One might try giving people who predict > > > popular submissions early greater weight in voting, but even that will > > > not necessarily give you a meritocracy. > > > > > > Measuring the news submitter's intelligence is more direct. > > > > > > Amir > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" > > > > > > > > <amichail@> wrote: > > > > > > > > > > From: http://www.profy.com/2008/03/16/numbrosia-merit-based-news/ > > > > > > > > > > "Tired of the news you are finding on Digg and Slashdot? Convinced > > > > > that you are smarter than the combined user base of those two and > > > > > Fark? Numbrosia thinks they have the solution: merit-based news > > > > > submissions. > > > > > > > > > > With Numbrosia, gone are the "everyone votes" models of Digg > > and Fark, > > > > > as well as the editorial control of Slashdot. Instead, your > > submission > > > > > gets floated or sunk based on merit. Users earn merit points > > based on > > > > > their daily score earned completing the logic puzzles on the > > site. The > > > > > more time you spend (and points you earn), the more likely your > > > > > submission is to make it to more eyeballs. Of course, your score is > > > > > divided across your submissions, so you are better off picking > > one and > > > > > really making it count unless you want to spend hours on the site." > > > > > > > > > > Check it out: > > > > > > > > > > http://numbrosia.com > > > > > > > > > > Amir > > > > > > > > > > P.S. Also see the TechCrunch post: > > > > > > > > > > http://www.techcrunch.com/2008/03/16/numbrosia-merit-based-news/ > > > > > > > > > > > > > > > > > > > > > --------------------------------- Trænger du til at se det store billede? Kelkoo giver dig gode tilbud på LCD TV! [Non-text portions of this message have been removed]
1088. Tyson and the Bra test
From: "Brewer, Neil" <neil.brewer@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 31 Mar 2008 13:05:48 -0400

Does anyone know where I can find the video of Tyson's appearance on Leno? It's quite funny and I wanted to show a friend, but I can't find a working YouTube link.

Thanks,
Neil


[Non-text portions of this message have been removed]



1089. Re: Puzzle-fueled Social News
From: "Eric Brunson" <ericbrunson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Mar 2008 17:37:58 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen" <aplarsen@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Eric Brunson" > <ericbrunson@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" > <amichail@> wrote: > > > > > > I find what you say surprising! If someone without advanced math > > > training discovers an algorithm for solving Rubik's Cube in a > > > reasonably short period of time, then I would expect that to be strong > > > evidence of high IQ (say 140+). > > > > > > > I completely disagree. The cube is the sort of thing an autistic > child might be good at. > > > > Just my opinion, though. > > > Wait, what? I don't know what you're trying to say here. What does > autism have to do with this? > I'm using it as an extreme example. Speedsolving is the kind of mechanical, repetitive task that can be mastered with memorization, pattern recognition and manual dexterity and doesn't require advanced intelligence. An autistic child was the most dramatic example that I could come up with of someone that would could possess those skill in excess of the general population, but still have an overall intelligence that precluded normal, day to day living. I feel chess falls into that same category. People associate chess with intelligence, but anyone that's competed above 1700 can tell you there are some great chess players who won't wow you with any feat of intelligence except over the board. Playing the piano, too. e.
1090. printable sticker sheets for 60 !!! 3x3 cubes
From: "thomasstadlerschweiz" <thomasstadler@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Mar 2008 18:19:31 -0000

Hi to all,
i need help!
I'm organising our wedding for this summer.
We want to build table-gifts for our guests. So the idea was to build
60 white DIY cubes with pictures on it (from me and my girlfriend/wife).
So i built 60 white DIY's. (it was horrible).
Then i wanted to order "customizable sticker sheets" from rubiks.com
but they don't have it anymore.
So a really nice guy of rubiks sent me printable sticker sheets for 10
cubes; but that don't helps a lot.
I also asked cubesmith and other cube-shops but they don't have
printable sticker-sheets.

So,now that's my last chance:
if someone has some printable-sticker sheets at home **please** send it
to me! i will pay for that...
Please help...

Thx Thomas (from switzerland)



1091. RE: [Speed cubing group] printable sticker sheets for 60 !!! 3x3 cubes
From: "Brewer, Neil" <neil.brewer@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 31 Mar 2008 14:35:29 -0400

It seems you could laminate the pictures and cut out the squares using a square hole punch (or manually). Then use clear urethane paint, or clear acrylic paint, or epoxy or similar to glue the squares to the cube.
But 60 cubes worth? I don't envy you!
Neil

From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of thomasstadlerschweiz
Sent: Monday, March 31, 2008 2:20 PM
To: speedsolvingrubikscube@yahoogroups.com
Subject: [Speed cubing group] printable sticker sheets for 60 !!! 3x3 cubes


Hi to all,
i need help!
I'm organising our wedding for this summer.
We want to build table-gifts for our guests. So the idea was to build
60 white DIY cubes with pictures on it (from me and my girlfriend/wife).
So i built 60 white DIY's. (it was horrible).
Then i wanted to order "customizable sticker sheets" from rubiks.com
but they don't have it anymore.
So a really nice guy of rubiks sent me printable sticker sheets for 10
cubes; but that don't helps a lot.
I also asked cubesmith and other cube-shops but they don't have
printable sticker-sheets.

So,now that's my last chance:
if someone has some printable-sticker sheets at home **please** send it
to me! i will pay for that...
Please help...

Thx Thomas (from switzerland)



[Non-text portions of this message have been removed]



1092. RE: [Speed cubing group] printable sticker sheets for 60 !!! 3x3 cubes
From: "Brewer, Neil" <neil.brewer@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 31 Mar 2008 14:39:54 -0400

And, I just found this:

http://granades.com/2007/11/02/rubiks-companion-cube/


From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of thomasstadlerschweiz
Sent: Monday, March 31, 2008 2:20 PM
To: speedsolvingrubikscube@yahoogroups.com
Subject: [Speed cubing group] printable sticker sheets for 60 !!! 3x3 cubes


Hi to all,
i need help!
I'm organising our wedding for this summer.
We want to build table-gifts for our guests. So the idea was to build
60 white DIY cubes with pictures on it (from me and my girlfriend/wife).
So i built 60 white DIY's. (it was horrible).
Then i wanted to order "customizable sticker sheets" from rubiks.com
but they don't have it anymore.
So a really nice guy of rubiks sent me printable sticker sheets for 10
cubes; but that don't helps a lot.
I also asked cubesmith and other cube-shops but they don't have
printable sticker-sheets.

So,now that's my last chance:
if someone has some printable-sticker sheets at home **please** send it
to me! i will pay for that...
Please help...

Thx Thomas (from switzerland)



[Non-text portions of this message have been removed]



1093. Re: [Speed cubing group] Tyson and the Bra test
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Mar 2008 12:58:48 -0600

http://www.speedsolving.com/showthread.php?t=2728&highlight=leno On Mon, Mar 31, 2008 at 11:05 AM, Brewer, Neil <neil.brewer@...> wrote: > > > > > > > Does anyone know where I can find the video of Tyson's appearance on Leno? > It's quite funny and I wanted to show a friend, but I can't find a working > YouTube link. > > Thanks, > Neil > > [Non-text portions of this message have been removed] > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com
1094. Re: printable sticker sheets for 60 !!! 3x3 cubes
From: "thomasstadlerschweiz" <thomasstadler@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Mar 2008 19:20:43 -0000

Yeah, thx Neil. i've tried it for one cube... but for 60 it costs to much time. If i cant find an other solution, maybe i will do it. thx Thomas www.speedcubing.ch --- In speedsolvingrubikscube@yahoogroups.com, "Brewer, Neil" <neil.brewer@...> wrote: > > It seems you could laminate the pictures and cut out the squares using a square hole punch (or manually). Then use clear urethane paint, or clear acrylic paint, or epoxy or similar to glue the squares to the cube. > But 60 cubes worth? I don't envy you! > Neil > > From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of thomasstadlerschweiz > Sent: Monday, March 31, 2008 2:20 PM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group] printable sticker sheets for 60 !!! 3x3 cubes > > > Hi to all, > i need help! > I'm organising our wedding for this summer. > We want to build table-gifts for our guests. So the idea was to build > 60 white DIY cubes with pictures on it (from me and my girlfriend/wife). > So i built 60 white DIY's. (it was horrible). > Then i wanted to order "customizable sticker sheets" from rubiks.com > but they don't have it anymore. > So a really nice guy of rubiks sent me printable sticker sheets for 10 > cubes; but that don't helps a lot. > I also asked cubesmith and other cube-shops but they don't have > printable sticker-sheets. > > So,now that's my last chance: > if someone has some printable-sticker sheets at home **please** send it > to me! i will pay for that... > Please help... > > Thx Thomas (from switzerland) > > > > [Non-text portions of this message have been removed] >
1095. Re: printable sticker sheets for 60 !!! 3x3 cubes
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Mar 2008 19:29:49 -0000

Have you tried looking at or asking normal sticker websites? For example, have a look at http://www.spiegelei.de and their "Katalog+Preisliste" on the left, which also explains several options. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "thomasstadlerschweiz" <thomasstadler@...> wrote: > > Hi to all, > i need help! > I'm organising our wedding for this summer. > We want to build table-gifts for our guests. So the idea was to build > 60 white DIY cubes with pictures on it (from me and my girlfriend/ wife). > So i built 60 white DIY's. (it was horrible). > Then i wanted to order "customizable sticker sheets" from rubiks.com > but they don't have it anymore. > So a really nice guy of rubiks sent me printable sticker sheets for 10 > cubes; but that don't helps a lot. > I also asked cubesmith and other cube-shops but they don't have > printable sticker-sheets. > > So,now that's my last chance: > if someone has some printable-sticker sheets at home **please** send it > to me! i will pay for that... > Please help... > > Thx Thomas (from switzerland) >
1096. Re: PDF Book - Simple Solution to Rubik's Cube - James G Nourse
From: "Eric Brunson" <ericbrunson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Mar 2008 20:06:58 -0000

Jim,

Did you get my email about how to upload to my server? If not, I can
resend it.

e.




1097. Re: [Speed cubing group] Tyson and the Bra test
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Mar 2008 14:17:53 -0700

Leyan was actually the one who unhooked the bras. On Mon, Mar 31, 2008 at 11:58 AM, Pat (PJK) <pjkcards@...> wrote: > > > > > > > http://www.speedsolving.com/showthread.php?t=2728&highlight=leno > > > On Mon, Mar 31, 2008 at 11:05 AM, Brewer, Neil <neil.brewer@...> wrote: > > > > > > > > > > > > > > Does anyone know where I can find the video of Tyson's appearance on > Leno? > > It's quite funny and I wanted to show a friend, but I can't find a > working > > YouTube link. > > > > Thanks, > > Neil > > > > [Non-text portions of this message have been removed] > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com >
1098. Stetson Spring 2008
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Apr 2008 03:45:58 -0000

Come to the Stetson Spring 2008 competition hosted by Mr. David Aguila
in DeLand, Florida. Florida in April, it's gotta be nice right?

Anyway, it'll be cool because I'll be there. Need more info? There's
a webpage (ugly, but useful!)

http://www.cubewhiz.com/stetson2008.html

Yeah, so it's April 19 in Florida. And Big Bob will be there so it
has to be cool. That's right, I said it. :D

Bob



1099. Re: DIY comparison
From: "rosson91" <rosson91@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Apr 2008 13:23:52 -0000



and what is the difference between a new "cube4you" diy cubeand
an old "cube4you" diy cube ? are new ones really better?
thanks





1100. Re: DIY comparison
From: "rosson91" <rosson91@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Apr 2008 13:24:03 -0000



and what is the difference between a new "cube4you" diy cubeand
an old "cube4you" diy cube ? are new ones really better?
thanks





1101. im done
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Apr 2008 21:12:30 -0000

my times have been too slow. as of today, i announce my retirement
from speedcubing.

bob



1102. Re: [Speed cubing group] im done
From: "Peter Douthwright" <pdouthwright0513@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 1 Apr 2008 18:22:53 -0400

Al most fell for this one. Happy April fools everyone. LOL

----- Original Message -----
From: Bob Burton
To: speedsolvingrubikscube@yahoogroups.com
Sent: Tuesday, April 01, 2008 5:12 PM
Subject: [Speed cubing group] im done


my times have been too slow. as of today, i announce my retirement
from speedcubing.

bob






------------------------------------------------------------------------------


No virus found in this incoming message.
Checked by AVG.
Version: 7.5.519 / Virus Database: 269.22.3/1354 - Release Date: 4/1/2008 5:38 AM


[Non-text portions of this message have been removed]



1103. Re: [Speed cubing group] im done
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 1 Apr 2008 15:54:22 -0700

Hey Bob, We should see who lasts longer. Me not touching a cube, or you not shaving. -Tyson On Tue, Apr 1, 2008 at 3:22 PM, Peter Douthwright <pdouthwright0513@...> wrote: > > > > > > > Al most fell for this one. Happy April fools everyone. LOL > > > ----- Original Message ----- > From: Bob Burton > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, April 01, 2008 5:12 PM > Subject: [Speed cubing group] im done > > my times have been too slow. as of today, i announce my retirement > from speedcubing. > > bob > > ---------------------------------------------------------- > > No virus found in this incoming message. > Checked by AVG. > Version: 7.5.519 / Virus Database: 269.22.3/1354 - Release Date: 4/1/2008 > 5:38 AM > > [Non-text portions of this message have been removed] > >
1104. In competitions, why not take into account both time and # moves?
From: "Amir Michail" <amichail@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 1 Apr 2008 20:26:54 -0400

Hi,

For example, your score might be the product of your time and # moves taken.

Amir


1105. Re: im done
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Apr 2008 00:33:07 -0000

I thought we've all retired a few years ago? --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hey Bob, > > We should see who lasts longer. Me not touching a cube, or you not shaving. > > -Tyson > > On Tue, Apr 1, 2008 at 3:22 PM, Peter Douthwright > <pdouthwright0513@...> wrote: > > > > > > > > > > > > > > Al most fell for this one. Happy April fools everyone. LOL > > > > > > ----- Original Message ----- > > From: Bob Burton > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, April 01, 2008 5:12 PM > > Subject: [Speed cubing group] im done > > > > my times have been too slow. as of today, i announce my retirement > > from speedcubing. > > > > bob > > > > ---------------------------------------------------------- > > > > No virus found in this incoming message. > > Checked by AVG. > > Version: 7.5.519 / Virus Database: 269.22.3/1354 - Release Date: 4/1/2008 > > 5:38 AM > > > > [Non-text portions of this message have been removed] > > > > >
1106. Re: Puzzle-fueled Social News
From: "Adam P. Larsen" <aplarsen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Apr 2008 02:11:54 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Eric Brunson" <ericbrunson@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen" > <aplarsen@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Eric Brunson" > > <ericbrunson@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" > > <amichail@> wrote: > > > > > > > > I find what you say surprising! If someone without advanced math > > > > training discovers an algorithm for solving Rubik's Cube in a > > > > reasonably short period of time, then I would expect that to be > strong > > > > evidence of high IQ (say 140+). > > > > > > > > > > I completely disagree. The cube is the sort of thing an autistic > > child might be good at. > > > > > > Just my opinion, though. > > > > > Wait, what? I don't know what you're trying to say here. What does > > autism have to do with this? > > > > I'm using it as an extreme example. > > Speedsolving is the kind of mechanical, repetitive task that can be > mastered with memorization, pattern recognition and manual dexterity > and doesn't require advanced intelligence. An autistic child was the > most dramatic example that I could come up with of someone that would > could possess those skill in excess of the general population, but > still have an overall intelligence that precluded normal, day to day > living. > > I feel chess falls into that same category. People associate chess > with intelligence, but anyone that's competed above 1700 can tell you > there are some great chess players who won't wow you with any feat of > intelligence except over the board. > > Playing the piano, too. > > e. > Autism and intelligence are not correlated with each other, so extreme example or otherwise, it's not correct. If you want to say that a person with average intelligence can learn and rehearse speedsolving, then say that. Adam
1107. Re: [Speed cubing group] In competitions, why not take into account both time and # moves?
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 1 Apr 2008 21:27:49 -0500

[Why not] is proportional to [Quantity of labor]


1108. Re: In competitions, why not take into account both time and # moves?
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Apr 2008 02:40:37 -0000

Find a video on youtube of any decently fast speedcuber in action. Try to count how many moves s/he makes. --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" <amichail@...> wrote: > > Hi, > > For example, your score might be the product of your time and # moves taken. > > Amir >
1109. Re: In competitions, why not take into account both time and # moves?
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Apr 2008 02:40:25 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" <amichail@...> wrote: > > Hi, > > For example, your score might be the product of your time and # moves taken. > > Amir > Because that would take much longer to run competitions. Plus, it would require someone to be counting the moves a competitor makes. That means a lot more work and time on the part of the organizers.
1110. Re: [Speed cubing group] Re: In competitions, why not take into account both time and # moves?
From: Charles Huynh <pcharles_huynh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 1 Apr 2008 20:01:17 -0700 (PDT)

If I had to judge for Harris Chan, Yu Nakajima, or any other sub-15 cuber, I'd just quit then and there. I'd fake a heart attack or something. I'm only 15 so that wouldn't be believable. Point is, judging would be hell during a World Championship and competition would last a lot longer. Shelley Chang <shelchang@...> wrote: Find a video on youtube of any decently fast speedcuber in action. Try to count how many moves s/he makes. --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" <amichail@...> wrote: > > Hi, > > For example, your score might be the product of your time and # moves taken. > > Amir > --------------------------------- You rock. That's why Blockbuster's offering you one month of Blockbuster Total Access, No Cost. [Non-text portions of this message have been removed]
1111. Re: In competitions, why not take into account both time and # moves?
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Apr 2008 03:04:59 -0000

Could you explain why, even if we could do this feasibly, it would be good? I don't see why this would even make sense yet. --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" > <amichail@> wrote: > > > > Hi, > > > > For example, your score might be the product of your time and # > moves taken. > > > > Amir > > > > Because that would take much longer to run competitions. Plus, it > would require someone to be counting the moves a competitor makes. > That means a lot more work and time on the part of the organizers. >
1112. Re: In competitions, why not take into account both time and # moves?
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Apr 2008 03:11:34 -0000

Amir Michail wrote:

> For example, your score might be the product of your time
> and # moves taken.

It doesn't make sense to replace the existing speed event (e.g. it is
like suggesting that swimming competitions should take into account
both time and number of strokes). Also, it would be impractical to
measure this at a live competition.

However, it sounds like a *very* interesting metric to me. I am
looking for ideas for metrics to add to my simulator. A plain "fewest
moves" highscores list for the simulator would not be practical
because, without *also* including time as a factor, you could a) take
time to test moves on a spare cube, or b) take time to use an optimal
solver.

So, what you have proposed sounds like an interesting challenge with
its own unique strategies. e.g. when to sacrifice moves for time.

The other idea I was thinking of is to use a plain fewest moves
metric, but have a 5 second time limit between moves.

--
Ryan Heise http://hi-games.net/ http://www.ryanheise.com/cube/



1113. Re: [Speed cubing group] Re: In competitions, why not take into account both time and # moves?
From: "Amir Michail" <amichail@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 1 Apr 2008 23:48:03 -0400

On Tue, Apr 1, 2008 at 11:04 PM, Tim Reynolds <timothy.reynolds2@...> wrote: > > Could you explain why, even if we could do this feasibly, it would be > good? I don't see why this would even make sense yet. I think it would require more on-the-fly thinking without making the event too long. It would reward both strong memorization skills and high IQ. The starting configurations may even be done in a way as to pose a combinatorial problem to be solved by the competitor. This might be better than just having random configurations which may not require as much thinking on average. Amir > > --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" > > <blade740@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" > > <amichail@> wrote: > > > > > > Hi, > > > > > > For example, your score might be the product of your time and # > > moves taken. > > > > > > Amir > > > > > > > Because that would take much longer to run competitions. Plus, it > > would require someone to be counting the moves a competitor makes. > > That means a lot more work and time on the part of the organizers. > > > >
1114. [Speed cubing group] Re: In competitions, why not take into account both time an
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Apr 2008 04:18:53 -0000

We already have speedsolve, fewest moves and blindfold (which requires strong memorization skills and a fair amount of on-the-fly thinking) as separate events. Mashing them together into one event would just result in an organizational nightmare. The judges are already busy enough as it is, and all they're doing is reading times off the stackmat. Imagine if they had to count moves too! --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" <amichail@...> wrote: > > On Tue, Apr 1, 2008 at 11:04 PM, Tim Reynolds > <timothy.reynolds2@...> wrote: > > > > Could you explain why, even if we could do this feasibly, it would be > > good? I don't see why this would even make sense yet. > > I think it would require more on-the-fly thinking without making the > event too long. > > It would reward both strong memorization skills and high IQ. > > The starting configurations may even be done in a way as to pose a > combinatorial problem to be solved by the competitor. This might be > better than just having random configurations which may not require as > much thinking on average. > > Amir > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" > > > > <blade740@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" > > > <amichail@> wrote: > > > > > > > > Hi, > > > > > > > > For example, your score might be the product of your time and # > > > moves taken. > > > > > > > > Amir > > > > > > > > > > Because that would take much longer to run competitions. Plus, it > > > would require someone to be counting the moves a competitor makes. > > > That means a lot more work and time on the part of the organizers. > > > > > > > >
1115. Re: [Speed cubing group] Re: In competitions, why not take into account both time and # moves?
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 1 Apr 2008 21:48:50 -0700 (PDT)

Can you please demonstrate your proposition? I would love to see if it would actually work in a WCA official tournament. Brian ----- Original Message ---- From: Amir Michail <amichail@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, April 1, 2008 8:48:03 PM Subject: Re: [Speed cubing group] Re: In competitions, why not take into account both time and # moves? On Tue, Apr 1, 2008 at 11:04 PM, Tim Reynolds <timothy.reynolds2@ verizon.net> wrote: > > Could you explain why, even if we could do this feasibly, it would be > good? I don't see why this would even make sense yet. I think it would require more on-the-fly thinking without making the event too long. It would reward both strong memorization skills and high IQ. The starting configurations may even be done in a way as to pose a combinatorial problem to be solved by the competitor. This might be better than just having random configurations which may not require as much thinking on average. Amir > > --- In speedsolvingrubiksc ube@yahoogroups. com, "bladez740" > > <blade740@.. .> wrote: > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Amir Michail" > > <amichail@> wrote: > > > > > > Hi, > > > > > > For example, your score might be the product of your time and # > > moves taken. > > > > > > Amir > > > > > > > Because that would take much longer to run competitions. Plus, it > > would require someone to be counting the moves a competitor makes. > > That means a lot more work and time on the part of the organizers. > > > > <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-reco { margin-bottom:20px;padding:0px;} #ygrp-reco #reco-head { font-weight:bold;color:#ff7900;} #reco-grpname{ font-weight:bold;margin-top:10px;} #reco-category{ font-size:77%;} #reco-desc{ font-size:77%;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
1116. Re: [Speed cubing group] Re: In competitions, why not take into account both time and # moves?
From: Guanyang Yu <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 1 Apr 2008 21:55:05 -0700 (PDT)

And also, what about all the current solves? If your proposition is accepted, what will happen to all the solves that was done before your proposition took place? We don't know how many moves it took to do those solves. We can't just abandon those results. Brian Le <khoale1234567@...> wrote: Can you please demonstrate your proposition? I would love to see if it would actually work in a WCA official tournament. Brian ----- Original Message ---- From: Amir Michail <amichail@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, April 1, 2008 8:48:03 PM Subject: Re: [Speed cubing group] Re: In competitions, why not take into account both time and # moves? On Tue, Apr 1, 2008 at 11:04 PM, Tim Reynolds <timothy.reynolds2@ verizon.net> wrote: > > Could you explain why, even if we could do this feasibly, it would be > good? I don't see why this would even make sense yet. I think it would require more on-the-fly thinking without making the event too long. It would reward both strong memorization skills and high IQ. The starting configurations may even be done in a way as to pose a combinatorial problem to be solved by the competitor. This might be better than just having random configurations which may not require as much thinking on average. Amir > > --- In speedsolvingrubiksc ube@yahoogroups. com, "bladez740" > > <blade740@.. .> wrote: > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Amir Michail" > > <amichail@> wrote: > > > > > > Hi, > > > > > > For example, your score might be the product of your time and # > > moves taken. > > > > > > Amir > > > > > > > Because that would take much longer to run competitions. Plus, it > > would require someone to be counting the moves a competitor makes. > > That means a lot more work and time on the part of the organizers. > > > > <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-reco { margin-bottom:20px;padding:0px;} #ygrp-reco #reco-head { font-weight:bold;color:#ff7900;} #reco-grpname{ font-weight:bold;margin-top:10px;} #reco-category{ font-size:77%;} #reco-desc{ font-size:77%;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed] --------------------------------- You rock. That's why Blockbuster's offering you one month of Blockbuster Total Access, No Cost. [Non-text portions of this message have been removed]
1117. [Speed cubing group] Re: In competitions, why not take into account both time an
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Apr 2008 06:06:02 -0000

I'm thinking he's proposing this as a new event. That's not really the issue. The issue is that it's too impractical to implement, at least with the way competitions are run currently. --- In speedsolvingrubikscube@yahoogroups.com, Guanyang Yu <aceboy222@...> wrote: > > And also, what about all the current solves? If your proposition is accepted, what will happen to all the solves that was done before your proposition took place? We don't know how many moves it took to do those solves. We can't just abandon those results. > > Brian Le <khoale1234567@...> wrote: Can you please demonstrate your proposition? I would love to see if it would actually work in a WCA official tournament. > > Brian > > ----- Original Message ---- > From: Amir Michail <amichail@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, April 1, 2008 8:48:03 PM > Subject: Re: [Speed cubing group] Re: In competitions, why not take into account both time and # moves? > > On Tue, Apr 1, 2008 at 11:04 PM, Tim Reynolds > <timothy.reynolds2@ verizon.net> wrote: > > > > Could you explain why, even if we could do this feasibly, it would be > > good? I don't see why this would even make sense yet. > > I think it would require more on-the-fly thinking without making the > event too long. > > It would reward both strong memorization skills and high IQ. > > The starting configurations may even be done in a way as to pose a > combinatorial problem to be solved by the competitor. This might be > better than just having random configurations which may not require as > much thinking on average. > > Amir > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "bladez740" > > > > <blade740@ .> wrote: > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Amir Michail" > > > <amichail@> wrote: > > > > > > > > Hi, > > > > > > > > For example, your score might be the product of your time and # > > > moves taken. > > > > > > > > Amir > > > > > > > > > > Because that would take much longer to run competitions. Plus, it > > > would require someone to be counting the moves a competitor makes. > > > That means a lot more work and time on the part of the organizers. > > > > > > > > > > <!-- > > #ygrp-mkp{ > border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} > #ygrp-mkp hr{ > border:1px solid #d8d8d8;} > #ygrp-mkp #hd{ > color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} > #ygrp-mkp #ads{ > margin-bottom:10px;} > #ygrp-mkp .ad{ > padding:0 0;} > #ygrp-mkp .ad a{ > color:#0000ff;text-decoration:none;} > --> > > <!-- > > #ygrp-sponsor #ygrp-lc{ > font-family:Arial;} > #ygrp-sponsor #ygrp-lc #hd{ > margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} > #ygrp-sponsor #ygrp-lc .ad{ > margin-bottom:10px;padding:0 0;} > --> > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{ > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} > #ygrp-actbar .left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} > #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > > #ygrp-reco { > margin-bottom:20px;padding:0px;} > #ygrp-reco #reco-head { > font-weight:bold;color:#ff7900;} > > #reco-grpname{ > font-weight:bold;margin-top:10px;} > #reco-category{ > font-size:77%;} > #reco-desc{ > font-size:77%;} > > #ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a{ > text-decoration:none;} > > #ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ > list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc{ > background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;} > o{font-size:0;} > .MsoNormal{ > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq{margin:4;} > --> > > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > You rock. That's why Blockbuster's offering you one month of Blockbuster Total Access, No Cost. > > [Non-text portions of this message have been removed] >
1118. Re: Puzzle-fueled Social News
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Apr 2008 08:50:13 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen" <aplarsen@...> wrote: > > Autism and intelligence are not correlated with each other, so > extreme example or otherwise, it's not correct. Autistics seem to be taken care of by family so don't have a job and instead have a lot of time to spend with their hobbies, often focusing on few things they then do obsessively and excel in. At least according to documentaries which pick some and glorify them. Cheers! Stefan
1119. [Speed cubing group] Re: In competitions, why not take into account both time an
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Apr 2008 09:15:47 -0000

Hi :-) This could be done with cube simulators, and we instantly get the EXACT move count. But this is a different competition entirely. Some who are fast on a real cube are slow on a simulator, and vice versa. Hard to please all as always :D - Per > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > I'm thinking he's proposing this as a new event. That's not really the > issue. The issue is that it's too impractical to implement, at least > with the way competitions are run currently. > > > --- In speedsolvingrubikscube@yahoogroups.com, Guanyang Yu > <aceboy222@> wrote: > > > > And also, what about all the current solves? If your proposition is > accepted, what will happen to all the solves that was done before your > proposition took place? We don't know how many moves it took to do > those solves. We can't just abandon those results. > > > > Brian Le <khoale1234567@> wrote: Can > you please demonstrate your proposition? I would love to see if it > would actually work in a WCA official tournament. > > > > Brian > > > > ----- Original Message ---- > > From: Amir Michail <amichail@> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, April 1, 2008 8:48:03 PM > > Subject: Re: [Speed cubing group] Re: In competitions, why not take > into account both time and # moves? > > > > On Tue, Apr 1, 2008 at 11:04 PM, Tim Reynolds > > <timothy.reynolds2@ verizon.net> wrote: > > > > > > Could you explain why, even if we could do this feasibly, it would be > > > good? I don't see why this would even make sense yet. > > > > I think it would require more on-the-fly thinking without making the > > event too long. > > > > It would reward both strong memorization skills and high IQ. > > > > The starting configurations may even be done in a way as to pose a > > combinatorial problem to be solved by the competitor. This might be > > better than just having random configurations which may not require as > > much thinking on average. > > > > Amir > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "bladez740" > > > > > > <blade740@ .> wrote: > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Amir Michail" > > > > <amichail@> wrote: > > > > > > > > > > Hi, > > > > > > > > > > For example, your score might be the product of your time and # > > > > moves taken. > > > > > > > > > > Amir > > > > > > > > > > > > > Because that would take much longer to run competitions. Plus, it > > > > would require someone to be counting the moves a competitor makes. > > > > That means a lot more work and time on the part of the organizers. > > > > > > > > > > > > > > > > <!-- > > > > #ygrp-mkp{ > > border:1px solid #d8d8d8;font-family:Arial;margin:14px > 0px;padding:0px 14px;} > > #ygrp-mkp hr{ > > border:1px solid #d8d8d8;} > > #ygrp-mkp #hd{ > > > color:#628c2a;font-size:85%;font-weight:bold;line- height:122%;margin:10px > 0px;} > > #ygrp-mkp #ads{ > > margin-bottom:10px;} > > #ygrp-mkp .ad{ > > padding:0 0;} > > #ygrp-mkp .ad a{ > > color:#0000ff;text-decoration:none;} > > --> > > > > <!-- > > > > #ygrp-sponsor #ygrp-lc{ > > font-family:Arial;} > > #ygrp-sponsor #ygrp-lc #hd{ > > margin:10px 0px;font-weight:bold;font-size:78%;line- height:122%;} > > #ygrp-sponsor #ygrp-lc .ad{ > > margin-bottom:10px;padding:0 0;} > > --> > > > > <!-- > > > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, > sans-serif;} > > #ygrp-mlmsg table {font-size:inherit;font:100%;} > > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, > clean, sans-serif;} > > #ygrp-mlmsg pre, code {font:115% monospace;} > > #ygrp-mlmsg * {line-height:1.22em;} > > #ygrp-text{ > > font-family:Georgia; > > } > > #ygrp-text p{ > > margin:0 0 1em 0;} > > #ygrp-tpmsgs{ > > font-family:Arial; > > clear:both;} > > #ygrp-vitnav{ > > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > > #ygrp-vitnav a{ > > padding:0 1px;} > > #ygrp-actbar{ > > clear:both;margin:25px > 0;white-space:nowrap;color:#666;text-align:right;} > > #ygrp-actbar .left{ > > float:left;white-space:nowrap;} > > .bld{font-weight:bold;} > > #ygrp-grft{ > > font-family:Verdana;font-size:77%;padding:15px 0;} > > #ygrp-ft{ > > font-family:verdana;font-size:77%;border-top:1px solid #666; > > padding:5px 0; > > } > > #ygrp-mlmsg #logo{ > > padding-bottom:10px;} > > > > #ygrp-reco { > > margin-bottom:20px;padding:0px;} > > #ygrp-reco #reco-head { > > font-weight:bold;color:#ff7900;} > > > > #reco-grpname{ > > font-weight:bold;margin-top:10px;} > > #reco-category{ > > font-size:77%;} > > #reco-desc{ > > font-size:77%;} > > > > #ygrp-vital{ > > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > > #ygrp-vital #vithd{ > > > font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text- transform:uppercase;} > > #ygrp-vital ul{ > > padding:0;margin:2px 0;} > > #ygrp-vital ul li{ > > list-style-type:none;clear:both;border:1px solid #e0ecee; > > } > > #ygrp-vital ul li .ct{ > > > font-weight:bold;color:#ff7900;float:right;width:2em;text- align:right;padding-right:.5em;} > > #ygrp-vital ul li .cat{ > > font-weight:bold;} > > #ygrp-vital a{ > > text-decoration:none;} > > > > #ygrp-vital a:hover{ > > text-decoration:underline;} > > > > #ygrp-sponsor #hd{ > > color:#999;font-size:77%;} > > #ygrp-sponsor #ov{ > > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > > #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px;margin:0;} > > #ygrp-sponsor #ov li{ > > list-style-type:square;padding:6px 0;font-size:77%;} > > #ygrp-sponsor #ov li a{ > > text-decoration:none;font-size:130%;} > > #ygrp-sponsor #nc{ > > background-color:#eee;margin-bottom:20px;padding:0 8px;} > > #ygrp-sponsor .ad{ > > padding:8px 0;} > > #ygrp-sponsor .ad #hd1{ > > > font-family:Arial;font-weight:bold;color:#628c2a;font- size:100%;line-height:122%;} > > #ygrp-sponsor .ad a{ > > text-decoration:none;} > > #ygrp-sponsor .ad a:hover{ > > text-decoration:underline;} > > #ygrp-sponsor .ad p{ > > margin:0;} > > o{font-size:0;} > > .MsoNormal{ > > margin:0 0 0 0;} > > #ygrp-text tt{ > > font-size:120%;} > > blockquote{margin:0 0 0 4px;} > > .replbq{margin:4;} > > --> > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > --------------------------------- > > You rock. That's why Blockbuster's offering you one month of > Blockbuster Total Access, No Cost. > > > > [Non-text portions of this message have been removed] > > >
1120. Re: [Speed cubing group] Re: In competitions, why not take into account both time an
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 2 Apr 2008 13:13:34 +0200

I´ve got the impression that there is quite a good correlation between skill on a real cube and on a simulator. Wrong? R ----- Original Message ----- From: per_fredlund To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, April 02, 2008 11:15 AM Subject: [Speed cubing group] Re: In competitions, why not take into account both time an Hi :-) This could be done with cube simulators, and we instantly get the EXACT move count. But this is a different competition entirely. Some who are fast on a real cube are slow on a simulator, and vice versa. Hard to please all as always :D - Per > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > I'm thinking he's proposing this as a new event. That's not really the > issue. The issue is that it's too impractical to implement, at least > with the way competitions are run currently. > > > --- In speedsolvingrubikscube@yahoogroups.com, Guanyang Yu > <aceboy222@> wrote: > > > > And also, what about all the current solves? If your proposition is > accepted, what will happen to all the solves that was done before your > proposition took place? We don't know how many moves it took to do > those solves. We can't just abandon those results. > > > > Brian Le <khoale1234567@> wrote: Can > you please demonstrate your proposition? I would love to see if it > would actually work in a WCA official tournament. > > > > Brian > > > > ----- Original Message ---- > > From: Amir Michail <amichail@> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, April 1, 2008 8:48:03 PM > > Subject: Re: [Speed cubing group] Re: In competitions, why not take > into account both time and # moves? > > > > On Tue, Apr 1, 2008 at 11:04 PM, Tim Reynolds > > <timothy.reynolds2@ verizon.net> wrote: > > > > > > Could you explain why, even if we could do this feasibly, it would be > > > good? I don't see why this would even make sense yet. > > > > I think it would require more on-the-fly thinking without making the > > event too long. > > > > It would reward both strong memorization skills and high IQ. > > > > The starting configurations may even be done in a way as to pose a > > combinatorial problem to be solved by the competitor. This might be > > better than just having random configurations which may not require as > > much thinking on average. > > > > Amir > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "bladez740" > > > > > > <blade740@ .> wrote: > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Amir Michail" > > > > <amichail@> wrote: > > > > > > > > > > Hi, > > > > > > > > > > For example, your score might be the product of your time and # > > > > moves taken. > > > > > > > > > > Amir > > > > > > > > > > > > > Because that would take much longer to run competitions. Plus, it > > > > would require someone to be counting the moves a competitor makes. > > > > That means a lot more work and time on the part of the organizers. > > > > > > > > > > > > > > > > <!-- > > > > #ygrp-mkp{ > > border:1px solid #d8d8d8;font-family:Arial;margin:14px > 0px;padding:0px 14px;} > > #ygrp-mkp hr{ > > border:1px solid #d8d8d8;} > > #ygrp-mkp #hd{ > > > color:#628c2a;font-size:85%;font-weight:bold;line- height:122%;margin:10px > 0px;} > > #ygrp-mkp #ads{ > > margin-bottom:10px;} > > #ygrp-mkp .ad{ > > padding:0 0;} > > #ygrp-mkp .ad a{ > > color:#0000ff;text-decoration:none;} > > --> > > > > <!-- > > > > #ygrp-sponsor #ygrp-lc{ > > font-family:Arial;} > > #ygrp-sponsor #ygrp-lc #hd{ > > margin:10px 0px;font-weight:bold;font-size:78%;line- height:122%;} > > #ygrp-sponsor #ygrp-lc .ad{ > > margin-bottom:10px;padding:0 0;} > > --> > > > > <!-- > > > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, > sans-serif;} > > #ygrp-mlmsg table {font-size:inherit;font:100%;} > > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, > clean, sans-serif;} > > #ygrp-mlmsg pre, code {font:115% monospace;} > > #ygrp-mlmsg * {line-height:1.22em;} > > #ygrp-text{ > > font-family:Georgia; > > } > > #ygrp-text p{ > > margin:0 0 1em 0;} > > #ygrp-tpmsgs{ > > font-family:Arial; > > clear:both;} > > #ygrp-vitnav{ > > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > > #ygrp-vitnav a{ > > padding:0 1px;} > > #ygrp-actbar{ > > clear:both;margin:25px > 0;white-space:nowrap;color:#666;text-align:right;} > > #ygrp-actbar .left{ > > float:left;white-space:nowrap;} > > .bld{font-weight:bold;} > > #ygrp-grft{ > > font-family:Verdana;font-size:77%;padding:15px 0;} > > #ygrp-ft{ > > font-family:verdana;font-size:77%;border-top:1px solid #666; > > padding:5px 0; > > } > > #ygrp-mlmsg #logo{ > > padding-bottom:10px;} > > > > #ygrp-reco { > > margin-bottom:20px;padding:0px;} > > #ygrp-reco #reco-head { > > font-weight:bold;color:#ff7900;} > > > > #reco-grpname{ > > font-weight:bold;margin-top:10px;} > > #reco-category{ > > font-size:77%;} > > #reco-desc{ > > font-size:77%;} > > > > #ygrp-vital{ > > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > > #ygrp-vital #vithd{ > > > font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text- transform:uppercase;} > > #ygrp-vital ul{ > > padding:0;margin:2px 0;} > > #ygrp-vital ul li{ > > list-style-type:none;clear:both;border:1px solid #e0ecee; > > } > > #ygrp-vital ul li .ct{ > > > font-weight:bold;color:#ff7900;float:right;width:2em;text- align:right;padding-right:.5em;} > > #ygrp-vital ul li .cat{ > > font-weight:bold;} > > #ygrp-vital a{ > > text-decoration:none;} > > > > #ygrp-vital a:hover{ > > text-decoration:underline;} > > > > #ygrp-sponsor #hd{ > > color:#999;font-size:77%;} > > #ygrp-sponsor #ov{ > > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > > #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px;margin:0;} > > #ygrp-sponsor #ov li{ > > list-style-type:square;padding:6px 0;font-size:77%;} > > #ygrp-sponsor #ov li a{ > > text-decoration:none;font-size:130%;} > > #ygrp-sponsor #nc{ > > background-color:#eee;margin-bottom:20px;padding:0 8px;} > > #ygrp-sponsor .ad{ > > padding:8px 0;} > > #ygrp-sponsor .ad #hd1{ > > > font-family:Arial;font-weight:bold;color:#628c2a;font- size:100%;line-height:122%;} > > #ygrp-sponsor .ad a{ > > text-decoration:none;} > > #ygrp-sponsor .ad a:hover{ > > text-decoration:underline;} > > #ygrp-sponsor .ad p{ > > margin:0;} > > o{font-size:0;} > > .MsoNormal{ > > margin:0 0 0 0;} > > #ygrp-text tt{ > > font-size:120%;} > > blockquote{margin:0 0 0 4px;} > > .replbq{margin:4;} > > --> > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > --------------------------------- > > You rock. That's why Blockbuster's offering you one month of > Blockbuster Total Access, No Cost. > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1121. [Speed cubing group] Re: In competitions, why not take into account both time an
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Apr 2008 12:18:09 -0000

There may (still) be a very good (statistical) correlation between a cube simulator competition and a real cube competition. But it is still 2 DIFFERENT things. One could with the same argument say that 4x4x4 and 5x5x5 is almost the same thing - because so many of the same people are doing good in both events :-) And besides using a cube simulator is a very bad spectator sport :-) - Per > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > I´ve got the impression that there is quite a good correlation between skill on a real cube and on a simulator. Wrong? > R > ----- Original Message ----- > From: per_fredlund > To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, April 02, 2008 11:15 AM > Subject: [Speed cubing group] Re: In competitions, why not take into account both time an > > > Hi :-) > > This could be done with cube simulators, and we instantly get the > EXACT move count. But this is a different competition entirely. Some > who are fast on a real cube are slow on a simulator, and vice versa. > Hard to please all as always :D > > - Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" > <shelchang@> wrote: > > > > I'm thinking he's proposing this as a new event. That's not really > the > > issue. The issue is that it's too impractical to implement, at > least > > with the way competitions are run currently. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Guanyang Yu > > <aceboy222@> wrote: > > > > > > And also, what about all the current solves? If your proposition > is > > accepted, what will happen to all the solves that was done before > your > > proposition took place? We don't know how many moves it took to do > > those solves. We can't just abandon those results. > > > > > > Brian Le <khoale1234567@> wrote: Can > > you please demonstrate your proposition? I would love to see if it > > would actually work in a WCA official tournament. > > > > > > Brian > > > > > > ----- Original Message ---- > > > From: Amir Michail <amichail@> > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Tuesday, April 1, 2008 8:48:03 PM > > > Subject: Re: [Speed cubing group] Re: In competitions, why not > take > > into account both time and # moves? > > > > > > On Tue, Apr 1, 2008 at 11:04 PM, Tim Reynolds > > > <timothy.reynolds2@ verizon.net> wrote: > > > > > > > > Could you explain why, even if we could do this feasibly, it > would be > > > > good? I don't see why this would even make sense yet. > > > > > > I think it would require more on-the-fly thinking without > making the > > > event too long. > > > > > > It would reward both strong memorization skills and high IQ. > > > > > > The starting configurations may even be done in a way as to > pose a > > > combinatorial problem to be solved by the competitor. This > might be > > > better than just having random configurations which may not > require as > > > much thinking on average. > > > > > > Amir > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "bladez740" > > > > > > > > <blade740@ .> wrote: > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Amir > Michail" > > > > > <amichail@> wrote: > > > > > > > > > > > > Hi, > > > > > > > > > > > > For example, your score might be the product of your > time and # > > > > > moves taken. > > > > > > > > > > > > Amir > > > > > > > > > > > > > > > > Because that would take much longer to run competitions. > Plus, it > > > > > would require someone to be counting the moves a > competitor makes. > > > > > That means a lot more work and time on the part of the > organizers. > > > > > > > > > > > > > > > > > > > > > > <!-- > > > > > > #ygrp-mkp{ > > > border:1px solid #d8d8d8;font-family:Arial;margin:14px > > 0px;padding:0px 14px;} > > > #ygrp-mkp hr{ > > > border:1px solid #d8d8d8;} > > > #ygrp-mkp #hd{ > > > > > color:#628c2a;font-size:85%;font-weight:bold;line- > height:122%;margin:10px > > 0px;} > > > #ygrp-mkp #ads{ > > > margin-bottom:10px;} > > > #ygrp-mkp .ad{ > > > padding:0 0;} > > > #ygrp-mkp .ad a{ > > > color:#0000ff;text-decoration:none;} > > > --> > > > > > > <!-- > > > > > > #ygrp-sponsor #ygrp-lc{ > > > font-family:Arial;} > > > #ygrp-sponsor #ygrp-lc #hd{ > > > margin:10px 0px;font-weight:bold;font-size:78%;line- > height:122%;} > > > #ygrp-sponsor #ygrp-lc .ad{ > > > margin-bottom:10px;padding:0 0;} > > > --> > > > > > > <!-- > > > > > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, > clean, > > sans-serif;} > > > #ygrp-mlmsg table {font-size:inherit;font:100%;} > > > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, > > clean, sans-serif;} > > > #ygrp-mlmsg pre, code {font:115% monospace;} > > > #ygrp-mlmsg * {line-height:1.22em;} > > > #ygrp-text{ > > > font-family:Georgia; > > > } > > > #ygrp-text p{ > > > margin:0 0 1em 0;} > > > #ygrp-tpmsgs{ > > > font-family:Arial; > > > clear:both;} > > > #ygrp-vitnav{ > > > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > > > #ygrp-vitnav a{ > > > padding:0 1px;} > > > #ygrp-actbar{ > > > clear:both;margin:25px > > 0;white-space:nowrap;color:#666;text-align:right;} > > > #ygrp-actbar .left{ > > > float:left;white-space:nowrap;} > > > .bld{font-weight:bold;} > > > #ygrp-grft{ > > > font-family:Verdana;font-size:77%;padding:15px 0;} > > > #ygrp-ft{ > > > font-family:verdana;font-size:77%;border-top:1px solid #666; > > > padding:5px 0; > > > } > > > #ygrp-mlmsg #logo{ > > > padding-bottom:10px;} > > > > > > #ygrp-reco { > > > margin-bottom:20px;padding:0px;} > > > #ygrp-reco #reco-head { > > > font-weight:bold;color:#ff7900;} > > > > > > #reco-grpname{ > > > font-weight:bold;margin-top:10px;} > > > #reco-category{ > > > font-size:77%;} > > > #reco-desc{ > > > font-size:77%;} > > > > > > #ygrp-vital{ > > > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px > 8px;} > > > #ygrp-vital #vithd{ > > > > > font-size:77%;font-family:Verdana;font- weight:bold;color:#333;text- > transform:uppercase;} > > > #ygrp-vital ul{ > > > padding:0;margin:2px 0;} > > > #ygrp-vital ul li{ > > > list-style-type:none;clear:both;border:1px solid #e0ecee; > > > } > > > #ygrp-vital ul li .ct{ > > > > > font-weight:bold;color:#ff7900;float:right;width:2em;text- > align:right;padding-right:.5em;} > > > #ygrp-vital ul li .cat{ > > > font-weight:bold;} > > > #ygrp-vital a{ > > > text-decoration:none;} > > > > > > #ygrp-vital a:hover{ > > > text-decoration:underline;} > > > > > > #ygrp-sponsor #hd{ > > > color:#999;font-size:77%;} > > > #ygrp-sponsor #ov{ > > > padding:6px 13px;background-color:#e0ecee;margin- bottom:20px;} > > > #ygrp-sponsor #ov ul{ > > > padding:0 0 0 8px;margin:0;} > > > #ygrp-sponsor #ov li{ > > > list-style-type:square;padding:6px 0;font-size:77%;} > > > #ygrp-sponsor #ov li a{ > > > text-decoration:none;font-size:130%;} > > > #ygrp-sponsor #nc{ > > > background-color:#eee;margin-bottom:20px;padding:0 8px;} > > > #ygrp-sponsor .ad{ > > > padding:8px 0;} > > > #ygrp-sponsor .ad #hd1{ > > > > > font-family:Arial;font-weight:bold;color:#628c2a;font- > size:100%;line-height:122%;} > > > #ygrp-sponsor .ad a{ > > > text-decoration:none;} > > > #ygrp-sponsor .ad a:hover{ > > > text-decoration:underline;} > > > #ygrp-sponsor .ad p{ > > > margin:0;} > > > o{font-size:0;} > > > .MsoNormal{ > > > margin:0 0 0 0;} > > > #ygrp-text tt{ > > > font-size:120%;} > > > blockquote{margin:0 0 0 4px;} > > > .replbq{margin:4;} > > > --> > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > You rock. That's why Blockbuster's offering you one month of > > Blockbuster Total Access, No Cost. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > [Non-text portions of this message have been removed] >
1122. [Speed cubing group] Re: In competitions, why not take into account both time an
From: bryanlogancube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Apr 2008 12:35:12 -0000

I think he proposed it as an April's Fool joke. --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > I'm thinking he's proposing this as a new event.
1123. Re: [Speed cubing group] Re: In competitions, why not take into account both time and # moves?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 2 Apr 2008 06:24:10 -0700

You need to come up with a metric. You can't just say "let's take into account number of moves as well" and leave it there. You really need to think this through, and figure out how much time is allowed, and exactly how the final score will be measured. I actually have a committee working on this. And by committee, I mean Dan Dzoan and myself. Dan has spent his own money on instruments to measure things other than just the pure time. We should have a proposal first, but it's been hard to actually get to the cubing part. On Tue, Apr 1, 2008 at 9:55 PM, Guanyang Yu <aceboy222@...> wrote: > > > > > > > And also, what about all the current solves? If your proposition is > accepted, what will happen to all the solves that was done before your > proposition took place? We don't know how many moves it took to do those > solves. We can't just abandon those results. > > Brian Le <khoale1234567@...> wrote: Can you please demonstrate > your proposition? I would love to see if it would actually work in a WCA > official tournament. > > > > Brian > > ----- Original Message ---- > From: Amir Michail <amichail@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, April 1, 2008 8:48:03 PM > Subject: Re: [Speed cubing group] Re: In competitions, why not take into > account both time and # moves? > > On Tue, Apr 1, 2008 at 11:04 PM, Tim Reynolds > <timothy.reynolds2@ verizon.net> wrote: > > > > Could you explain why, even if we could do this feasibly, it would be > > good? I don't see why this would even make sense yet. > > I think it would require more on-the-fly thinking without making the > event too long. > > It would reward both strong memorization skills and high IQ. > > The starting configurations may even be done in a way as to pose a > combinatorial problem to be solved by the competitor. This might be > better than just having random configurations which may not require as > much thinking on average. > > Amir > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "bladez740" > > > > <blade740@.. .> wrote: > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Amir Michail" > > > <amichail@> wrote: > > > > > > > > Hi, > > > > > > > > For example, your score might be the product of your time and # > > > moves taken. > > > > > > > > Amir > > > > > > > > > > Because that would take much longer to run competitions. Plus, it > > > would require someone to be counting the moves a competitor makes. > > > That means a lot more work and time on the part of the organizers. > > > > > > > > > > <!-- > > #ygrp-mkp{ > border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px > 14px;} > #ygrp-mkp hr{ > border:1px solid #d8d8d8;} > #ygrp-mkp #hd{ > color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px > 0px;} > #ygrp-mkp #ads{ > margin-bottom:10px;} > #ygrp-mkp .ad{ > padding:0 0;} > #ygrp-mkp .ad a{ > color:#0000ff;text-decoration:none;} > --> > > <!-- > > #ygrp-sponsor #ygrp-lc{ > font-family:Arial;} > #ygrp-sponsor #ygrp-lc #hd{ > margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} > #ygrp-sponsor #ygrp-lc .ad{ > margin-bottom:10px;padding:0 0;} > --> > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, > sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, > sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{ > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} > #ygrp-actbar .left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} > #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > > #ygrp-reco { > margin-bottom:20px;padding:0px;} > #ygrp-reco #reco-head { > font-weight:bold;color:#ff7900;} > > #reco-grpname{ > font-weight:bold;margin-top:10px;} > #reco-category{ > font-size:77%;} > #reco-desc{ > font-size:77%;} > > #ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > > font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > > font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a{ > text-decoration:none;} > > #ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ > list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc{ > background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > > font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;} > o{font-size:0;} > .MsoNormal{ > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq{margin:4;} > --> > > > [Non-text portions of this message have been removed] > > > > > > --------------------------------- > You rock. That's why Blockbuster's offering you one month of Blockbuster > Total Access, No Cost. > > [Non-text portions of this message have been removed] > >
1124. Re: [Speed cubing group] Re: In competitions, why not take into account both time an
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 2 Apr 2008 06:30:28 -0700

What we really need are weight classes in cubing. In juggling, they do something called "three club combat," the goal of which is to juggle 3 clubs while trying to keep the other person from being able to do the same. On Wed, Apr 2, 2008 at 5:35 AM, bryanlogancube <no_reply@yahoogroups.com> wrote: > > > > > > > I think he proposed it as an April's Fool joke. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" > <shelchang@...> wrote: > > > > I'm thinking he's proposing this as a new event. > >
1125. [Speed cubing group] Re: In competitions, why not take into account both time an
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Apr 2008 14:27:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > What we really need are weight classes in cubing. > > In juggling, they do something called "three club combat," the goal of > which is to juggle 3 clubs while trying to keep the other person from > being able to do the same. Like Mark v. Mark in Orlando?
1126. Re: In competitions, why not take into account both time and # moves?
From: "Joshua Woelmer" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Apr 2008 14:39:32 -0000

Firstly, that would be way too impractical. Secondly, I sometimes think that the reason that some of the top guys are so fast are because they have an already short f2l- i.e., they have a shorter number of moves than what I would have. LL might be just quick hands for algs, but most of the time spent on speedcubing is on the f2l, where I think those guys dominate because they see the way to do it the least number of moves. Basically, the number of moves is already directly related to their speed, so we don't need to do whatever you suggest. --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" <amichail@...> wrote: > > Hi, > > For example, your score might be the product of your time and # moves taken. > > Amir >
1127. Re: In competitions, why not take into account both time an
From: bryanlogancube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Apr 2008 15:28:56 -0000

Who would be able to take Joshua Satterfield? In any case, maybe you should start adding "weight" to the registration form, just so we can have that info if it's needed. I'm still waiting for the "I have a full time job and can't practice as much as the young ones, so I need some handicap." --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > What we really need are weight classes in cubing. >
1128. Re:im done
From: Jameson O'Connor <rubiksguy@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 2 Apr 2008 08:36:27 -0700 (PDT)

... And I amnoubfe that I will take Bobs spot as on of the most popular speedcubers. (now to just lean this algs)
Anyone have any advice Gor learning mostvof the olls in less than a month and cutting my recognition times down for the F2L? Thanks

Sent from my iPhone


____________________________________________________________________________________
You rock. That's why Blockbuster's offering you one month of Blockbuster Total Access, No Cost.
http://tc.deals.yahoo.com/tc/blockbuster/text5.com


1129. Re: [Speed cubing group] Re:im done
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 2 Apr 2008 14:36:02 -0700

You should do your best to grow out your beard. On Wed, Apr 2, 2008 at 8:36 AM, Jameson O'Connor <rubiksguy@...> wrote: > > > > > > > ... And I amnoubfe that I will take Bobs spot as on of the most popular > speedcubers. (now to just lean this algs) > Anyone have any advice Gor learning mostvof the olls in less than a month > and cutting my recognition times down for the F2L? Thanks > > Sent from my iPhone > > __________________________________________________________ > You rock. That's why Blockbuster's offering you one month of Blockbuster > Total Access, No Cost. > http://tc.deals.yahoo.com/tc/blockbuster/text5.com >
1130. Re: [Speed cubing group] Re: In competitions, why not take into account both time and # moves?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 2 Apr 2008 14:36:59 -0700

What about: F2 U R' L F2 L' R U F2 vs. R2 U R U R' U' R' U' R' U R' ? On Wed, Apr 2, 2008 at 7:39 AM, Joshua Woelmer <jwoelmer2@...> wrote: > > > > > > > > Firstly, that would be way too impractical. > Secondly, I sometimes think that the reason that some of the top guys > are so fast are because they have an already short f2l- i.e., they > have a shorter number of moves than what I would have. LL might be > just quick hands for algs, but most of the time spent on speedcubing > is on the f2l, where I think those guys dominate because they see the > way to do it the least number of moves. > > Basically, the number of moves is already directly related to their > speed, so we don't need to do whatever you suggest. > > --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" > > <amichail@...> wrote: > > > > Hi, > > > > For example, your score might be the product of your time and # > moves taken. > > > > Amir > > > >
1131. [Speed cubing group] Re: In competitions, why not take into account both time an
From: "Joshua Woelmer" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Apr 2008 22:02:05 -0000

Notice I wasn't discussing LL algs- I said that those who are fast excel primarily in the f2l, while their LL algs are also fast. It is the f2l that makes the difference, though. ~Joshua --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > What about: > > F2 U R' L F2 L' R U F2 vs. > R2 U R U R' U' R' U' R' U R' > > ? > > On Wed, Apr 2, 2008 at 7:39 AM, Joshua Woelmer <jwoelmer2@...> wrote: > > > > > > > > > > > > > > > > Firstly, that would be way too impractical. > > Secondly, I sometimes think that the reason that some of the top guys > > are so fast are because they have an already short f2l- i.e., they > > have a shorter number of moves than what I would have. LL might be > > just quick hands for algs, but most of the time spent on speedcubing > > is on the f2l, where I think those guys dominate because they see the > > way to do it the least number of moves. > > > > Basically, the number of moves is already directly related to their > > speed, so we don't need to do whatever you suggest. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" > > > > <amichail@> wrote: > > > > > > Hi, > > > > > > For example, your score might be the product of your time and # > > moves taken. > > > > > > Amir > > > > > > > >
1132. [Speed cubing group] Re: In competitions, why not take into account both time an
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Apr 2008 22:27:50 -0000

What about (R U R' U')x3 vs. R2 U R2 U R2 U2 R2 --- In speedsolvingrubikscube@yahoogroups.com, "Joshua Woelmer" <jwoelmer2@...> wrote: > > > Notice I wasn't discussing LL algs- I said that those who are fast > excel primarily in the f2l, while their LL algs are also fast. It is > the f2l that makes the difference, though. > > ~Joshua > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > What about: > > > > F2 U R' L F2 L' R U F2 vs. > > R2 U R U R' U' R' U' R' U R' > > > > ? > > > > On Wed, Apr 2, 2008 at 7:39 AM, Joshua Woelmer <jwoelmer2@> wrote: > > > > > > > > > > > > > > > > > > > > > > > > Firstly, that would be way too impractical. > > > Secondly, I sometimes think that the reason that some of the top guys > > > are so fast are because they have an already short f2l- i.e., they > > > have a shorter number of moves than what I would have. LL might be > > > just quick hands for algs, but most of the time spent on speedcubing > > > is on the f2l, where I think those guys dominate because they see the > > > way to do it the least number of moves. > > > > > > Basically, the number of moves is already directly related to their > > > speed, so we don't need to do whatever you suggest. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" > > > > > > <amichail@> wrote: > > > > > > > > Hi, > > > > > > > > For example, your score might be the product of your time and # > > > moves taken. > > > > > > > > Amir > > > > > > > > > > > > >
1133. Re: [Speed cubing group] Re: In competitions, why not take into account both time an
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 2 Apr 2008 15:35:36 -0700

That's true, but it applies to F2L as well. The shortest solution for an F2L might not be the easiest to physically execute. On Wed, Apr 2, 2008 at 3:02 PM, Joshua Woelmer <jwoelmer2@...> wrote: > > > > > > > > Notice I wasn't discussing LL algs- I said that those who are fast > excel primarily in the f2l, while their LL algs are also fast. It is > the f2l that makes the difference, though. > > ~Joshua > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@...> wrote: > > > > What about: > > > > F2 U R' L F2 L' R U F2 vs. > > R2 U R U R' U' R' U' R' U R' > > > > ? > > > > On Wed, Apr 2, 2008 at 7:39 AM, Joshua Woelmer <jwoelmer2@...> wrote: > > > > > > > > > > > > > > > > > > > > > > > > Firstly, that would be way too impractical. > > > Secondly, I sometimes think that the reason that some of the top guys > > > are so fast are because they have an already short f2l- i.e., they > > > have a shorter number of moves than what I would have. LL might be > > > just quick hands for algs, but most of the time spent on speedcubing > > > is on the f2l, where I think those guys dominate because they see the > > > way to do it the least number of moves. > > > > > > Basically, the number of moves is already directly related to their > > > speed, so we don't need to do whatever you suggest. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" > > > > > > > <amichail@> wrote: > > > > > > > > Hi, > > > > > > > > For example, your score might be the product of your time and # > > > moves taken. > > > > > > > > Amir > > > > > > > > > > > > > >
1134. Re: [Speed cubing group] Re: In competitions, why not take into account both time an
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 2 Apr 2008 16:01:37 -0800

I like this. I'll relearn optimal CLS algs, and make sure I know optimal algs for all my PLLs (really not hard), and I can compete with everyone but Harris, Johannes, and Yu Nakajima. :-P But yes, F2L matters, since LL cases are easy to learn optimal algs for. (Oh my! A measly preposition dangling by itself at the end of a sentence? Whatever shall I do!?) Maybe I should get faster and more efficient at Petrus... I still don't think we'll have this soon (or should), but in a sense it seems inevitable. (What else are we going to do for the next 100 years? :-P ) -Lucas Garron >----- Original Message ----- From: Joshua Woelmer >To: speedsolvingrubikscube@yahoogroups.com >Sent: Wednesday, April 02, 2008 2:02 PM >Subject: [Speed cubing group] Re: In competitions, why not take into >account both time an > > > >Notice I wasn't discussing LL algs- I said that those who are fast >excel primarily in the f2l, while their LL algs are also fast. It is >the f2l that makes the difference, though. > >~Joshua > >--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" ><tyson.mao@...> wrote: >> >> What about: >> >> F2 U R' L F2 L' R U F2 vs. >> R2 U R U R' U' R' U' R' U R' >> >> ? >> >> On Wed, Apr 2, 2008 at 7:39 AM, Joshua Woelmer <jwoelmer2@...> wrote: >> > >> > >> > >> > >> > >> > >> > >> > Firstly, that would be way too impractical. >> > Secondly, I sometimes think that the reason that some of the top guys >> > are so fast are because they have an already short f2l- i.e., they >> > have a shorter number of moves than what I would have. LL might be >> > just quick hands for algs, but most of the time spent on speedcubing >> > is on the f2l, where I think those guys dominate because they see the >> > way to do it the least number of moves. >> > >> > Basically, the number of moves is already directly related to their >> > speed, so we don't need to do whatever you suggest. >> > >> > --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" >> > >> > <amichail@> wrote: >> > > >> > > Hi, >> > > >> > > For example, your score might be the product of your time and # >> > moves taken. >> > > >> > > Amir >> > > >> >
1135. How to count moves in a competition
From: "Amir Michail" <amichail@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 2 Apr 2008 23:21:20 -0400

Hi,

A major issue with taking into account both time and # moves in a
competition is that it is difficult to count the # moves.

So why not have the cube itself count the number of moves? Maybe even
use something like this?

http://gizmodo.com/338502/magic-cube-heralds-the-future-of-gaming-and-human-interfaces

Amir


1136. Re: How to count moves in a competition
From: "Amir Michail" <amichail@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 2 Apr 2008 23:35:43 -0400

On Wed, Apr 2, 2008 at 11:21 PM, Amir Michail <amichail@...> wrote: > Hi, > > A major issue with taking into account both time and # moves in a > competition is that it is difficult to count the # moves. > > So why not have the cube itself count the number of moves? Maybe even > use something like this? > > http://gizmodo.com/338502/magic-cube-heralds-the-future-of-gaming-and-human-interfaces > See this video: http://www.youtube.com/watch?v=V4A_wfaScy4 Amir > Amir >
1137. Re: [Speed cubing group] Re: How to count moves in a competition
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 2 Apr 2008 20:40:38 -0700

But that's not a Rubik's Cube. On undefined, Amir Michail <amichail@...> wrote: > > > > > > > On Wed, Apr 2, 2008 at 11:21 PM, Amir Michail <amichail@...> wrote: > > Hi, > > > > A major issue with taking into account both time and # moves in a > > competition is that it is difficult to count the # moves. > > > > So why not have the cube itself count the number of moves? Maybe even > > use something like this? > > > > > http://gizmodo.com/338502/magic-cube-heralds-the-future-of-gaming-and-human-interfaces > > > See this video: > > http://www.youtube.com/watch?v=V4A_wfaScy4 > > Amir > > > Amir > > >
1138. Re: [Speed cubing group] im done
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 Apr 2008 05:26:15 -0000

If you want to take this seriously, I don't think you stand a chance. I can grow a mean beard and you're going to have to at least scramble at some upcoming competition. :P Bob --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hey Bob, > > We should see who lasts longer. Me not touching a cube, or you not shaving. > > -Tyson > > On Tue, Apr 1, 2008 at 3:22 PM, Peter Douthwright > <pdouthwright0513@...> wrote: > > > > > > > > > > > > > > Al most fell for this one. Happy April fools everyone. LOL > > > > > > ----- Original Message ----- > > From: Bob Burton > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, April 01, 2008 5:12 PM > > Subject: [Speed cubing group] im done > > > > my times have been too slow. as of today, i announce my retirement > > from speedcubing. > > > > bob > > > > ---------------------------------------------------------- > > > > No virus found in this incoming message. > > Checked by AVG. > > Version: 7.5.519 / Virus Database: 269.22.3/1354 - Release Date: 4/1/2008 > > 5:38 AM > > > > [Non-text portions of this message have been removed] > > > > >
1139. Re: How to count moves in a competition
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 Apr 2008 06:58:25 -0000

tyson, you sure know how to ruin a good idea



1140. Re: [Speed cubing group] im done
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 3 Apr 2008 00:29:17 -0700

Oh wait... that's right. I just remembered your driver's license picture. I think I could win if your significant other objected to the beard. I've done my share of scrambling. I'm trying to avoid it now... doctor's orders. We need to come up with a list of wagers for 4/12 in Denver. I'll bet you a dollar that nobody gets cake shoved into their purse in Denver on the day of the competition. -Tyson On Wed, Apr 2, 2008 at 10:26 PM, Bob Burton <rubikscubewhiz@...> wrote: > > > > > > > If you want to take this seriously, I don't think you stand a chance. > I can grow a mean beard and you're going to have to at least scramble > at some upcoming competition. :P > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@...> wrote: > > > > Hey Bob, > > > > We should see who lasts longer. Me not touching a cube, or you not > shaving. > > > > -Tyson > > > > On Tue, Apr 1, 2008 at 3:22 PM, Peter Douthwright > > <pdouthwright0513@...> wrote: > > > > > > > > > > > > > > > > > > > > > Al most fell for this one. Happy April fools everyone. LOL > > > > > > > > > ----- Original Message ----- > > > From: Bob Burton > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Tuesday, April 01, 2008 5:12 PM > > > Subject: [Speed cubing group] im done > > > > > > my times have been too slow. as of today, i announce my retirement > > > from speedcubing. > > > > > > bob > > > > > > ---------------------------------------------------------- > > > > > > No virus found in this incoming message. > > > Checked by AVG. > > > Version: 7.5.519 / Virus Database: 269.22.3/1354 - Release Date: > 4/1/2008 > > > 5:38 AM > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > >
1141. Re: [Speed cubing group] Re: How to count moves in a competition
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 3 Apr 2008 00:31:14 -0700

Well, I think we all entertained this one a bit longer than we usually do. All we need now is a competition where you measure BAC and look at the speed solve time. Anyone have a good metric? Obviously, 0.05% BAC and 16.00 speed solve time loses to a 0.12% BAC and 24.00 speed solve time... Obviously. -Tyson On Wed, Apr 2, 2008 at 11:58 PM, stompey1 <no_reply@yahoogroups.com> wrote: > > > > > > > tyson, you sure know how to ruin a good idea > >
1142. Re: [Speed cubing group] im done
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 Apr 2008 07:50:53 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Oh wait... that's right. I just remembered your driver's license > picture. I think I could win if your significant other objected to > the beard. > > I've done my share of scrambling. I'm trying to avoid it now... > doctor's orders. > > We need to come up with a list of wagers for 4/12 in Denver. I'll bet > you a dollar that nobody gets cake shoved into their purse in Denver > on the day of the competition. > > -Tyson > I don't think Rowe can make it. I'd like to see tyson with a beard, though.
1143. Re: [Speed cubing group] im done
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 3 Apr 2008 01:06:55 -0700

Hey Bob, I think our speed solve times are comparable. How about we just wager our best speed solve averages in that competition, and loser waxes his chest? -Tyson On Thu, Apr 3, 2008 at 12:50 AM, bladez740 <blade740@...> wrote: > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@...> wrote: > > > > Oh wait... that's right. I just remembered your driver's license > > picture. I think I could win if your significant other objected to > > the beard. > > > > I've done my share of scrambling. I'm trying to avoid it now... > > doctor's orders. > > > > We need to come up with a list of wagers for 4/12 in Denver. I'll bet > > you a dollar that nobody gets cake shoved into their purse in Denver > > on the day of the competition. > > > > -Tyson > > > > I don't think Rowe can make it. > > I'd like to see tyson with a beard, though. > >
1144. Re: How to count moves in a competition
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 Apr 2008 08:13:19 -0000

I really don't see why that isn't an event yet.




1145. Re: Puzzle-fueled Social News
From: "Adam P. Larsen" <aplarsen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 Apr 2008 11:31:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Adam P. > Larsen" <aplarsen@> wrote: > > > > Autism and intelligence are not correlated with each other, so > > extreme example or otherwise, it's not correct. > > Autistics seem to be taken care of by family so don't have a job and > instead have a lot of time to spend with their hobbies, often > focusing on few things they then do obsessively and excel in. At > least according to documentaries which pick some and glorify them. > > Cheers! > Stefan > Wow, that's a lot of pretty sweeping generalizations. Have you guys ever even seen/worked with someone who has autism?
1146. RE: [Speed cubing group] Re: In competitions, why not take into account both time an
From: "Brewer, Neil" <neil.brewer@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 3 Apr 2008 10:19:20 -0400

I have a full-time job, a wife, a son, and not nearly as much time. Can I have a handicap? ;) Neil From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of bryanlogancube Sent: Wednesday, April 02, 2008 11:29 AM To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re: In competitions, why not take into account both time an Who would be able to take Joshua Satterfield? In any case, maybe you should start adding "weight" to the registration form, just so we can have that info if it's needed. I'm still waiting for the "I have a full time job and can't practice as much as the young ones, so I need some handicap." --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube%40yahoogroups.com>, "Tyson Mao" <tyson.mao@...> wrote: > > What we really need are weight classes in cubing. > [Non-text portions of this message have been removed]
1147. Re: [Speed cubing group] Re: In competitions, why not take into account both time an
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 3 Apr 2008 08:46:00 -0700

Sure, but Bob gets the same handicap. On Thu, Apr 3, 2008 at 7:19 AM, Brewer, Neil <neil.brewer@...> wrote: > > > > > > > I have a full-time job, a wife, a son, and not nearly as much time. Can I > have a handicap? > ;) > Neil > > From: speedsolvingrubikscube@yahoogroups.com > [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of bryanlogancube > Sent: Wednesday, April 02, 2008 11:29 AM > To: speedsolvingrubikscube@yahoogroups.com > > Subject: [Speed cubing group] Re: In competitions, why not take into > account both time an > > Who would be able to take Joshua Satterfield? In any case, maybe you > should start adding "weight" to the registration form, just so we can > have that info if it's needed. > > I'm still waiting for the "I have a full time job and can't practice > as much as the young ones, so I need some handicap." > > --- In > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > > <tyson.mao@...> wrote: > > > > What we really need are weight classes in cubing. > > > > [Non-text portions of this message have been removed] > >
1148. Re: Puzzle-fueled Social News
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 Apr 2008 16:28:17 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen" <aplarsen@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <stefan.pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Adam P. > > Larsen" <aplarsen@> wrote: > > > > > > Autism and intelligence are not correlated with each other, so > > > extreme example or otherwise, it's not correct. > > > > Autistics seem to be taken care of by family so don't have a job and > > instead have a lot of time to spend with their hobbies, often > > focusing on few things they then do obsessively and excel in. At > > least according to documentaries which pick some and glorify them. > > > > Cheers! > > Stefan > > > Wow, that's a lot of pretty sweeping generalizations. Have you guys > ever even seen/worked with someone who has autism? > Wow, I think you stopped reading right between my two sentences. Cheers! Stefan
1149. Cube Explorer batch processing
From: "Eric Brunson" <ericbrunson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 Apr 2008 20:03:27 -0000

I have a list of ~4800 scrambles I've generated and I'd like to feed
them to cube explorer and have it reduce the 20-30 twist algorithms as
best the two phase solver can.

I've gotten as far as loading the maneuvers and I can select several
of them and have it search using auto run, but the options on the
two-phase solver autorun only allow me to start the run if the current
solution is 18 moves or greater. I know from repeatedly pressing on
the run buttons that the first 50 can all be reduced to 15 moves or
less and most of those can be reduced to 10 moves, some to 8. But
that's incredibly tedious to click through them all, even selecting
multiple cubes and choosing "Start search for selected cubes" is going
to take hours.

Can someone with more experience tell me if there's a better way of
doing this? I've only been playing with the application for a couple
of days and I know there's *way* more functionality than what I've
touched so far.

Thanks,
e.




1150. Re: [Speed cubing group] Cube Explorer batch processing
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 3 Apr 2008 15:12:38 -0800

Select the first cube.
Scroll to the last cube, and select it while holding on to SHIFT.
Add or remove cubes by CTRL-clicking.
"Start search for selected cubes"

(Ctrl-A doesn't work. :-( )

Also try "Start Autorun for Two-Phase Solver" after configuring "Options" > "Two-Phase Algorithm"


----- Original Message -----
From: Eric Brunson
To: speedsolvingrubikscube@yahoogroups.com
Sent: Thursday, April 03, 2008 12:03 PM
Subject: [Speed cubing group] Cube Explorer batch processing


I have a list of ~4800 scrambles I've generated and I'd like to feed
them to cube explorer and have it reduce the 20-30 twist algorithms as
best the two phase solver can.

I've gotten as far as loading the maneuvers and I can select several
of them and have it search using auto run, but the options on the
two-phase solver autorun only allow me to start the run if the current
solution is 18 moves or greater. I know from repeatedly pressing on
the run buttons that the first 50 can all be reduced to 15 moves or
less and most of those can be reduced to 10 moves, some to 8. But
that's incredibly tedious to click through them all, even selecting
multiple cubes and choosing "Start search for selected cubes" is going
to take hours.

Can someone with more experience tell me if there's a better way of
doing this? I've only been playing with the application for a couple
of days and I know there's *way* more functionality than what I've
touched so far.

Thanks,
e.





[Non-text portions of this message have been removed]



1151. Re: [Speed cubing group] im done
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Apr 2008 01:06:28 -0000

nice try. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hey Bob, > > I think our speed solve times are comparable. How about we just wager > our best speed solve averages in that competition, and loser waxes his > chest? > > -Tyson > > On Thu, Apr 3, 2008 at 12:50 AM, bladez740 <blade740@...> wrote: > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Oh wait... that's right. I just remembered your driver's license > > > picture. I think I could win if your significant other objected to > > > the beard. > > > > > > I've done my share of scrambling. I'm trying to avoid it now... > > > doctor's orders. > > > > > > We need to come up with a list of wagers for 4/12 in Denver. I'll bet > > > you a dollar that nobody gets cake shoved into their purse in Denver > > > on the day of the competition. > > > > > > -Tyson > > > > > > > I don't think Rowe can make it. > > > > I'd like to see tyson with a beard, though. > > > > >
1152. Re: Cube Explorer batch processing
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Apr 2008 09:22:51 -0000

Scrambles that can all be reduced from 20-30 to 8-15? Where did you get those? The "best the two phase solver can"? If you let it, it'll always find an optimal solution. So any other optimal solver (e.g. ACube) could be used instead, and might offer an interface better for you. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Eric Brunson" <ericbrunson@...> wrote: > > I have a list of ~4800 scrambles I've generated and I'd like to feed > them to cube explorer and have it reduce the 20-30 twist algorithms as > best the two phase solver can. > > I've gotten as far as loading the maneuvers and I can select several > of them and have it search using auto run, but the options on the > two-phase solver autorun only allow me to start the run if the current > solution is 18 moves or greater. I know from repeatedly pressing on > the run buttons that the first 50 can all be reduced to 15 moves or > less and most of those can be reduced to 10 moves, some to 8. But > that's incredibly tedious to click through them all, even selecting > multiple cubes and choosing "Start search for selected cubes" is going > to take hours. > > Can someone with more experience tell me if there's a better way of > doing this? I've only been playing with the application for a couple > of days and I know there's *way* more functionality than what I've > touched so far. > > Thanks, > e. >
1153. Re: Cube Explorer batch processing
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Apr 2008 09:28:24 -0000

I most of the cubes need only 15 moves ore less you should consider to autorun the optimal solver instead. --- In speedsolvingrubikscube@yahoogroups.com, "Eric Brunson" <ericbrunson@...> wrote: > > I have a list of ~4800 scrambles I've generated and I'd like to feed > them to cube explorer and have it reduce the 20-30 twist algorithms as > best the two phase solver can. > > I've gotten as far as loading the maneuvers and I can select several > of them and have it search using auto run, but the options on the > two-phase solver autorun only allow me to start the run if the current > solution is 18 moves or greater. I know from repeatedly pressing on > the run buttons that the first 50 can all be reduced to 15 moves or > less and most of those can be reduced to 10 moves, some to 8. But > that's incredibly tedious to click through them all, even selecting > multiple cubes and choosing "Start search for selected cubes" is going > to take hours. > > Can someone with more experience tell me if there's a better way of > doing this? I've only been playing with the application for a couple > of days and I know there's *way* more functionality than what I've > touched so far. > > Thanks, > e. >
1154. Re: Cube Explorer batch processing
From: "Eric Brunson" <ericbrunson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Apr 2008 17:16:24 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > Scrambles that can all be reduced from 20-30 to 8-15? Where did you > get those? They are LL drills created by taking an algorithm for every OLL and every PLL and concatenating them with an AUF in between, then reversing that entire series and using it as a scramble. Because Cube Explorer doesn't seem to understand multi-layer turns or accept cube rotations in the scrambles I had to find algorithms for all the O/PLLs that contained only single face twists or translate the cube rotations and/or multi-layer turns out of the ones I had. So, being a combinatoric solution, I didn't try eliminating any cases where an OLL may end with a U twist and I introduce a random U and the PLL starts with a U twist. I was looking for coverage, not optimization. > The "best the two phase solver can"? If you let it, it'll always find > an optimal solution. So any other optimal solver (e.g. ACube) could > be used instead, and might offer an interface better for you. The two phase solver seems to hit a point where it recognizes that it has done the best it can, hitting search on the cube will bring up a dialog that says it has found the best solution it will. I'll check out ACube. I don't use any Microsoft products, so if it's a windows app it would have to run under Wine. Thanks for the input, e. > > Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, "Eric > Brunson" <ericbrunson@> wrote: > > > > I have a list of ~4800 scrambles I've generated and I'd like to feed > > them to cube explorer and have it reduce the 20-30 twist algorithms > as > > best the two phase solver can. > > > > I've gotten as far as loading the maneuvers and I can select several > > of them and have it search using auto run, but the options on the > > two-phase solver autorun only allow me to start the run if the > current > > solution is 18 moves or greater. I know from repeatedly pressing on > > the run buttons that the first 50 can all be reduced to 15 moves or > > less and most of those can be reduced to 10 moves, some to 8. But > > that's incredibly tedious to click through them all, even selecting > > multiple cubes and choosing "Start search for selected cubes" is > going > > to take hours. > > > > Can someone with more experience tell me if there's a better way of > > doing this? I've only been playing with the application for a > couple > > of days and I know there's *way* more functionality than what I've > > touched so far. > > > > Thanks, > > e. > > >
1155. Re: Cube Explorer batch processing
From: "Eric Brunson" <ericbrunson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Apr 2008 17:19:05 -0000

--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > I most of the cubes need only 15 moves ore less you should consider to > autorun the optimal solver instead. I'll give that a try. I was under the impression it was much slower than the two phase and, until reading Stefan's response, thought that the two-phase solver was a "good enough" solution compared to the optimal. With so many inputs I was hoping to minimize runtime, but I guess I can just be patient and let it run. :-) Thanks for the suggestion, e. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Eric Brunson" > <ericbrunson@> wrote: > > > > I have a list of ~4800 scrambles I've generated and I'd like to feed > > them to cube explorer and have it reduce the 20-30 twist algorithms as > > best the two phase solver can. > > > > I've gotten as far as loading the maneuvers and I can select several > > of them and have it search using auto run, but the options on the > > two-phase solver autorun only allow me to start the run if the current > > solution is 18 moves or greater. I know from repeatedly pressing on > > the run buttons that the first 50 can all be reduced to 15 moves or > > less and most of those can be reduced to 10 moves, some to 8. But > > that's incredibly tedious to click through them all, even selecting > > multiple cubes and choosing "Start search for selected cubes" is going > > to take hours. > > > > Can someone with more experience tell me if there's a better way of > > doing this? I've only been playing with the application for a couple > > of days and I know there's *way* more functionality than what I've > > touched so far. > > > > Thanks, > > e. > > >
1156. Re: [Speed cubing group] Cube Explorer batch processing
From: "Eric Brunson" <ericbrunson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Apr 2008 17:36:05 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > Select the first cube. > Scroll to the last cube, and select it while holding on to SHIFT. > Add or remove cubes by CTRL-clicking. > "Start search for selected cubes" > > (Ctrl-A doesn't work. :-( ) Hey, thanks for the reply Lucas. I got that far, apparently there's a limit to how many cubes you can select (500) and running under wine limits that further because of the number of threads that can be spawned to handle each cube. But, if I have to do it in batches of 100 or so, that's only 48 runs. :-) > > Also try "Start Autorun for Two-Phase Solver" after configuring "Options" > "Two-Phase Algorithm" This was the biggest issue. My version doesn't allow me to specify a lower bound less than 18 twists, which I know most of the algorithms will reduce beyond. Another responder suggested the optimal solver rather than the two-phase, so I'll be giving that a try. Thanks, e. > > > ----- Original Message ----- > From: Eric Brunson > To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, April 03, 2008 12:03 PM > Subject: [Speed cubing group] Cube Explorer batch processing > > > I have a list of ~4800 scrambles I've generated and I'd like to feed > them to cube explorer and have it reduce the 20-30 twist algorithms as > best the two phase solver can. > > I've gotten as far as loading the maneuvers and I can select several > of them and have it search using auto run, but the options on the > two-phase solver autorun only allow me to start the run if the current > solution is 18 moves or greater. I know from repeatedly pressing on > the run buttons that the first 50 can all be reduced to 15 moves or > less and most of those can be reduced to 10 moves, some to 8. But > that's incredibly tedious to click through them all, even selecting > multiple cubes and choosing "Start search for selected cubes" is going > to take hours. > > Can someone with more experience tell me if there's a better way of > doing this? I've only been playing with the application for a couple > of days and I know there's *way* more functionality than what I've > touched so far. > > Thanks, > e. > > > > > > [Non-text portions of this message have been removed] >
1157. Re: Cube Explorer batch processing
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Apr 2008 18:14:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Eric Brunson" <ericbrunson@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba > <no_reply@> wrote: > > > > I most of the cubes need only 15 moves ore less you should consider to > > autorun the optimal solver instead. > > I'll give that a try. I was under the impression it was much slower > than the two phase and, until reading Stefan's response, thought that > the two-phase solver was a "good enough" solution compared to the > optimal. Well, it *does* give near-optimal solutions much much faster than optimal solvers solve. Especially for random cubes. Most cubes need 18 turns and the two-phase solver usually computes a 20-move solution in a split second. I haven't seen analyses of it being used on LL cases. >From its website (notice the last sentence): "The algorithm does not stop when a first solution is found but continues to search for shorter solutions by carrying out phase 2 from suboptimal solutions of phase 1. For example, if the first solution has 10 moves in phase 1 followed by 12 moves in phase 2, the second solution could have 11 moves in phase 1 and only 5 moves in phase 2. The length of the phase 1 maneuvers increase and the length of the phase 2 maneuvers decrease. If the phase 2 length reaches zero, the solution is optimal and the algorithm stops." However, this is followed by this: "In the current implementation the Two-Phase-Algorithm does not look for some solutions that are optimal overall, those that must cross into and back out of phase 2. This increases the speed considerably. Use the Optimal Solver, if you want to prove some maneuver to be optimal." So I at least temporarily retract my statement that the two-phase solver solves optimally if you let it (run long enough). Herbert, can you clarify? It seems that you say it's optimal and then you say it's not optimal. I'm confused. Cheers! Stefan
1158. Re: Cube Explorer batch processing
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Apr 2008 18:23:14 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Eric Brunson" <ericbrunson@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <stefan.pochmann@> wrote: > > > > Scrambles that can all be reduced from 20-30 to 8-15? Where did you > > get those? > > They are LL drills created by taking an algorithm for every OLL and > every PLL and concatenating them with an AUF in between, then > reversing that entire series and using it as a scramble. So, your goal is not actually to have HTM-optimal algs, right? You just want their execution to be fast? If so, I highly recommend Herbert's QTM-optimal solver. It runs fast, let's you do what you want, and QTM-optimal leads to fast execution. Cheers! Stefan
1159. Re: Cube Explorer batch processing
From: "Eric Brunson" <ericbrunson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Apr 2008 18:46:00 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Eric > Brunson" <ericbrunson@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <stefan.pochmann@> wrote: > > > > > > Scrambles that can all be reduced from 20-30 to 8-15? Where did > you > > > get those? > > > > They are LL drills created by taking an algorithm for every OLL and > > every PLL and concatenating them with an AUF in between, then > > reversing that entire series and using it as a scramble. > > So, your goal is not actually to have HTM-optimal algs, right? You > just want their execution to be fast? > > If so, I highly recommend Herbert's QTM-optimal solver. It runs fast, > let's you do what you want, and QTM-optimal leads to fast execution. > > Cheers! > Stefan > Neat, I didn't notice that little bit at the bottom when I downloaded cube explorer. Compiles under linux and has a command line interface, I love it. I also didn't realize that when h_kociemba replied to me that I was getting the attention of cube explorer's author. This group has a very prestigious membership, I'm honored to be among this greatness. ;-) optiqtm is initializing on my server at home right now. It may be overkill for what I was hoping for, I just wanted to reduce the scramble to something short, but if it gets the job done, then I'm down with it. Thanks for the recommendation, Stefan. e.
1160. Re: Cube Explorer batch processing
From: "Eric Brunson" <ericbrunson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Apr 2008 20:03:08 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > Scrambles that can all be reduced from 20-30 to 8-15? Where did you > get those? > > The "best the two phase solver can"? If you let it, it'll always find > an optimal solution. So any other optimal solver (e.g. ACube) could > be used instead, and might offer an interface better for you. ACube is a funny little program. It looks like I'd need to convert my scrambles into Singmaster notation, which is a little more work than I feel like investing in this project right now. :-) I've got HK's optiqtm crunching on the first few right now, so I'll see how that goes. CLI is great, it'd be cool if I could make calls directly from a scripting language like Python. Perhaps I'll run SWIG over the code and see if I can create a native interface to the solver. Or maybe I'll just use pexpect to interact with the prompt, as that's quite a bit less work. Thanks for all the advice, Stefan, it's been extremely helpful. Sincerely, e. > > Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, "Eric > Brunson" <ericbrunson@> wrote: > > > > I have a list of ~4800 scrambles I've generated and I'd like to feed > > them to cube explorer and have it reduce the 20-30 twist algorithms > as > > best the two phase solver can. > > > > I've gotten as far as loading the maneuvers and I can select several > > of them and have it search using auto run, but the options on the > > two-phase solver autorun only allow me to start the run if the > current > > solution is 18 moves or greater. I know from repeatedly pressing on > > the run buttons that the first 50 can all be reduced to 15 moves or > > less and most of those can be reduced to 10 moves, some to 8. But > > that's incredibly tedious to click through them all, even selecting > > multiple cubes and choosing "Start search for selected cubes" is > going > > to take hours. > > > > Can someone with more experience tell me if there's a better way of > > doing this? I've only been playing with the application for a > couple > > of days and I know there's *way* more functionality than what I've > > touched so far. > > > > Thanks, > > e. > > >
1161. Re: In competitions, why not take into account both time and # moves?
From: "Eric Brunson" <ericbrunson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Apr 2008 20:21:22 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Joshua Woelmer" <jwoelmer2@...> wrote: > > > Firstly, that would be way too impractical. > Secondly, I sometimes think that the reason that some of the top guys > are so fast are because they have an already short f2l- i.e., they > have a shorter number of moves than what I would have. LL might be > just quick hands for algs, but most of the time spent on speedcubing > is on the f2l, where I think those guys dominate because they see the > way to do it the least number of moves. > > Basically, the number of moves is already directly related to their > speed, so we don't need to do whatever you suggest. Not that I'm an expert in any of the advanced methods, but I think that MGLS is in direct contradiction of that statement, and by extension, Petrus edge orientation and F2L. >From what I've observed in the MGLS algorithms, the open slot gives a freedom to use U and R to an extent that manual dexterity overrules length of algorithm. Some of the algorithms are 14 face turns and 16-18 qtm. Petrus step 4, finishing the first two layers, is specifically restricted to two free faces and therefore requires longer algorithms than if you were using Fridrich F2L especially using open slot optimizations for the third slot. Even at my intermediate stage of speedcubing I find myself trading shorter algorithms for longer, simply because I can execute three R U R' U triggers faster than some shorter maneuvers. Having said that, I'm in complete agreement with your position, I just think you argument is overly broad and overly simplified. But that's just my opinion, what do I know. :-) Sincerely, e. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" > <amichail@> wrote: > > > > Hi, > > > > For example, your score might be the product of your time and # > moves taken. > > > > Amir > > >
1162. Re: [Speed cubing group] Re: Cube Explorer batch processing
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 4 Apr 2008 13:35:43 -0700

> They are LL drills created by taking an algorithm for every OLL and
> every PLL and concatenating them with an AUF in between, then
> reversing that entire series and using it as a scramble. Because Cube
> Explorer doesn't seem to understand multi-layer turns or accept cube
> rotations in the scrambles I had to find algorithms for all the O/PLLs
> that contained only single face twists or translate the cube rotations
> and/or multi-layer turns out of the ones I had.

What you're working on sounds very similar to something that Alexander
Ooms built. You can download his program here:

http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip

If you're just looking for optimal algorithms for every last layer
position possible, I've got a list that I can send to you.

David


1163. Re: Fewer algorithms for Last Layer
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Apr 2008 21:57:03 -0000

Chris, I sent email to foozman17[at]hotmail[dot]com, a few years ago and then again recently. Your OLL #1b should end with (L F L') rather than (L' F L') Also, have versions of your OLL and PLL pages that resize better, without needing all those < br>'s. If you want to see the improvements, email rjohnson_8ball[at]yahoo[dot]com and I can send them. -- Bob Johnson, 53 year old cuber. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hi, > > Let me start by saying my 3x3x3 last layer algorithms are in bad need > of an overhaul for two reasons. I do not consider my alg set to be > necessarily a good choice for getting world class times by today's > standards, except maybe portions of my OLL algs. My PLL page has not > been updated for over 5 years, so many algs are not acceptably fast by > today's standard. > > I would recommend to learn algorithms from another speedcuber with a > much stronger reputation than myself if you want to achieve world > class times. > > Also, I do not always list the reflections of a case on my PLL alg > set. However, you can find instructions on how to reflect algorithms > in your head on my site here: > http://www.speedcubing.com/chris/algconversion.html > > If you are interested in blindfolded solving then I can help you, but > I think my algorithms are not the best choice for speedcubing ;-) > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, harsha557 > <no_reply@> wrote: > > > > Hi everyone, > > > > I have just visited Chris Hardwick's page and i found that he uses > > only 13 or 14 PLLs and 40+ OLLs. However, he also claims that > whenever > > he solve sthe cube he would use any 1 OLL and 1 PLL in each solve. I > > was just curious on how that is possible. Isn't it 21 PLLs and 57 > > OLLs? Please can anyone explain to me this situation? Thanks! > > >
1164. Re: Cube Explorer batch processing
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Apr 2008 23:58:46 -0000

For the sake of speed the two-phase-algorithm is altered that it indeed might miss an optimal solution in rare cases. But this is not of practical interest. The time until phase2 length reaches zero (and you then know that the solution is optimal)in the unaltered two-phase-algorithm is always (without exception) much longer than solving the cube optimally with the optimal solver. In other words: the two-phase-algorithm in its original form is not suited to *prove* that a maneuver is optimal. In its altered form it will *find* solutions -usually even optimal solutions- faster and might miss some optimal solution in very rare cases. I not even have an example for a position where this happens. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > From its website (notice the last sentence): > > "The algorithm does not stop when a first solution is found but > continues to search for shorter solutions by carrying out phase 2 > from suboptimal solutions of phase 1. For example, if the first > solution has 10 moves in phase 1 followed by 12 moves in phase 2, the > second solution could have 11 moves in phase 1 and only 5 moves in > phase 2. The length of the phase 1 maneuvers increase and the length > of the phase 2 maneuvers decrease. If the phase 2 length reaches > zero, the solution is optimal and the algorithm stops." > > However, this is followed by this: > > "In the current implementation the Two-Phase-Algorithm does not look > for some solutions that are optimal overall, those that must cross > into and back out of phase 2. This increases the speed considerably. > Use the Optimal Solver, if you want to prove some maneuver to be > optimal." > > So I at least temporarily retract my statement that the two-phase > solver solves optimally if you let it (run long enough). > > Herbert, can you clarify? It seems that you say it's optimal and then > you say it's not optimal. I'm confused. > > Cheers! > Stefan >
1165. Acube question..
From: "alexbren99" <alexbren99@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 Apr 2008 00:32:59 -0000

Im trying to find an algorithm that I can use to move the top layer
around on a 3x3x3 with out disturbing the bottom layer.How would I use
the ACube solver to find it? I'm never really used ACube before and I'm
not very familiar the the notation. Can somebody help me please???



1166. Re: Acube question..
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 Apr 2008 00:39:41 -0000

alexbren99 wrote:

> Im trying to find an algorithm that I can use to move the top layer
> around on a 3x3x3 with out disturbing the bottom layer.How would I use
> the ACube solver to find it? I'm never really used ACube before and
> I'm not very familiar the the notation. Can somebody help me please???

Try this graphical front-end to ACube:

http://www.ryanheise.com/cube/gacube.html

Use "swap" mode to swap the desired pieces around on the top (orange)
layer. Once you're done, the ACube code is printed below in the yellow
box.

--
Ryan Heise http://www.ryanheise.com/cube/



1167. Re: Cube Explorer batch processing
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 Apr 2008 06:28:03 -0000

Ok it is not so difficult to find a position so that the altered two- phase-algorithm in Cube Explorer does not find the optimal solution. A generator for such a position is L R U2 L R F. The optimal solverstring is of course F' R' L'U2 R' L'. But after applying F' in the first move, we have a phase 2 situation. The following move R' leaves again the phase 2 subgroup, so CE does not use it (as Stefan cited: In the current implementation the Two- Phase-Algorithm does not look for some solutions that are optimal overall, those that must cross into and back out of phase 2). The best solution, the two-phase-algorithm finds is 9 moves in this case. To get the 6 move solution you must use the optimal solver. --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > In its altered form it > will *find* solutions -usually even optimal solutions- faster and > might miss some optimal solution in very rare cases. I not even >have an example for a position where this happens. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan > Pochmann" <stefan.pochmann@> wrote: > > > > > From its website (notice the last sentence): > > > > "The algorithm does not stop when a first solution is found but > > continues to search for shorter solutions by carrying out phase 2 > > from suboptimal solutions of phase 1. For example, if the first > > solution has 10 moves in phase 1 followed by 12 moves in phase 2, > the > > second solution could have 11 moves in phase 1 and only 5 moves in > > phase 2. The length of the phase 1 maneuvers increase and the > length > > of the phase 2 maneuvers decrease. If the phase 2 length reaches > > zero, the solution is optimal and the algorithm stops." > > > > However, this is followed by this: > > > > "In the current implementation the Two-Phase-Algorithm does not > look > > for some solutions that are optimal overall, those that must cross > > into and back out of phase 2. This increases the speed > considerably. > > Use the Optimal Solver, if you want to prove some maneuver to be > > optimal." > > > > So I at least temporarily retract my statement that the two-phase > > solver solves optimally if you let it (run long enough). > > > > Herbert, can you clarify? It seems that you say it's optimal and > then > > you say it's not optimal. I'm confused. > > > > Cheers! > > Stefan > > >
1168. Re: [Speed cubing group] Re: Acube question..
From: Alex DiTuro <alexbren99@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 5 Apr 2008 10:50:33 -0700 (PDT)

Thanks Ryan, that really helped. I didn't even know about that frontend for ACube. By the way, HI-GAMES.NET ROCKS!!!!! It's my homepage on Firefox LOL. --- Ryan Heise <forum@...> wrote: > alexbren99 wrote: > > > Im trying to find an algorithm that I can use to > move the top layer > > around on a 3x3x3 with out disturbing the bottom > layer.How would I use > > the ACube solver to find it? I'm never really used > ACube before and > > I'm not very familiar the the notation. Can > somebody help me please??? > > Try this graphical front-end to ACube: > > http://www.ryanheise.com/cube/gacube.html > > Use "swap" mode to swap the desired pieces around on > the top (orange) > layer. Once you're done, the ACube code is printed > below in the yellow > box. > > -- > Ryan Heise http://www.ryanheise.com/cube/ > > ____________________________________________________________________________________ You rock. That's why Blockbuster's offering you one month of Blockbuster Total Access, No Cost. http://tc.deals.yahoo.com/tc/blockbuster/text5.com
1169. Berkeley competition
From: "rubiksguy" <rubiksguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 Apr 2008 03:03:00 -0000

is anybody going to be staying in nearby hotels during the competition on Apr 26? This is
my first time. Do hotels offer any discounts during the competitions, or what. Thanks.



1170. Re: Fewer algorithms for Last Layer
From: sirranksarot <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 Apr 2008 04:07:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, harsha557 <no_reply@...> wrote: > > Hi everyone, > > I have just visited Chris Hardwick's page and i found that he uses > only 13 or 14 PLLs and 40+ OLLs. However, he also claims that whenever > he solve sthe cube he would use any 1 OLL and 1 PLL in each solve. I > was just curious on how that is possible. Isn't it 21 PLLs and 57 > OLLs? Please can anyone explain to me this situation? Thanks! > Alexei answered your question. When he says 70+ algs there are actually 57 OLL cases and 21 PLL cases for Fridrich CFOP system. For good speedcubing algs with videos showing the fingertricks etc, check out www.Cubewhiz.com (Bob Burton). Dan's cube station also has good speedcubing algs but uses a little more cube rotations in his algs I think: http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/3x3x3 If you want to just know a minimum number of algs to solve the LL then you would just need to memorize 4 algs. One to orient the edges, one to orient the corners, one to permute the edges and one to permute the corners. But you often times have to repeat an alg for a given step more than once. See Bob Burton's videos here: http://www.monkeysee.com/play/1113-solve-a-rubiks-cube
1171. Tips on teaching basic solve to little kids?
From: "daviddt4" <daviddt4@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 Apr 2008 05:34:07 -0000

I'm not too good at explaining, but I am attempting to teach my little
sister (almost 8 years old) how to cube using the standard beginners
method (cross-corners-edges-orientcross-permcross-permcorners-orient)
and I must admit I'm not exactly the best in the world at giving
instructions

Can you guys give me any tips on how I should teach it?

(I average in the 30's using lazy fridrich)



1172. Re: Tips on teaching basic solve to little kids?
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 Apr 2008 10:33:36 -0000

tell her to get older



1173. Re: Tips on teaching basic solve to little kids?
From: bryanlogancube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 Apr 2008 12:43:02 -0000

At this age, the kid has to be really motivated to learn. If you're trying to teach her because you want her to learn, it probably won't work. Also, the white cross is difficult to learn for kids these age, since it does involve some intuition. She might get frustrated by that, but remind her that once she gets past that, it gets easier. I would recommend: whitecross-corners-edges-yellowcross-yellowface-permutatecorners-permutateedges Also, avoid trying to teach algorithms with FBUDLR notation. Instead, teach just how to turn the cube. For what I have above, many of the moves are described as "Move it away from the target" instead of D'. --- In speedsolvingrubikscube@yahoogroups.com, "daviddt4" <daviddt4@...> wrote: > > I'm not too good at explaining, but I am attempting to teach my little > sister (almost 8 years old) how to cube using the standard beginners > method (cross-corners-edges-orientcross-permcross-permcorners-orient) > and I must admit I'm not exactly the best in the world at giving > instructions > > Can you guys give me any tips on how I should teach it? > > (I average in the 30's using lazy fridrich) >
1174. hey i have a problem
From: "mike" <mikkey_lins2005@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 Apr 2008 13:07:26 -0000

hey guys... im mike.... and my mom bought me a rubiks cube. but when i
unscramble it.. i dont know how to fixed it.. its all messed up. can
anyone give me a tutorial or rather a technique on how to solve my
cube>?? can anyone give me the easiest and fastest way to solve it??
thanks who anyone solve my problem about my cube.. im expecting some
replies regarding to my question..

thank you and God Bless!!

~ttyl~

mike



1175. Re: [Speed cubing group] hey i have a problem
From: Charles Huynh <pcharles_huynh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 Apr 2008 07:20:54 -0700 (PDT)

Take it apart. There is no "easy" and fast method to learn. Unless you want to learn Fridrich to solve a cube. First you get the cross. Then F2L. Apply one of the 57 OLL's and then one of the 21 PLL's. mike <mikkey_lins2005@...> wrote: hey guys... im mike.... and my mom bought me a rubiks cube. but when i unscramble it.. i dont know how to fixed it.. its all messed up. can anyone give me a tutorial or rather a technique on how to solve my cube>?? can anyone give me the easiest and fastest way to solve it?? thanks who anyone solve my problem about my cube.. im expecting some replies regarding to my question.. thank you and God Bless!! ~ttyl~ mike --------------------------------- You rock. That's why Blockbuster's offering you one month of Blockbuster Total Access, No Cost. [Non-text portions of this message have been removed]
1176. Re: Tips on teaching basic solve to little kids?
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 Apr 2008 14:22:55 -0000

I actually have a lot of experience with teaching very young kids
(ages 6-10) at how to solve the cube because of my job. Here are some
observations I've made from that.

For kids under 10 I always start them off with a sequence of puzzles
I've designed that teach them a sort of "cube sense" or just a sense
of knowing how the cube works.

I call each one a puzzle, and there are 9 of them. Kids love this
too, because they remember which puzzle or "level" they are on and get
really excited when they solve a puzzle and get to move onto the next one.

The puzzles are meant to be applied from a solved cube, and in the
order listed below. I've spent over a year now perfecting this list,
adding and dropping puzzles, and this is the most successful version
I've found so far. Offer hints frequently, even to the point of
literally just showing them how to solve the puzzle. Constantly test
their knowledge of previous ones you've already done. Usually the
kids love doing this because they get to see how many puzzles they've
already done and get really excited.

Pre-puzzle: scramble with anti-slice moves with something like R L F B
and ask them to "look for the easier color". I always start 5 and 6
year olds with puzzles like these so they can get an idea of how the
cube turns. Do 2-3 of these before moving on.

Puzzle 1) M2 E2 S2

Teaching goal: You're trying to teach them to look for the easier
blocks or easier color stickers. If no color is easier they have to
make one.

difficulty level: fairly difficult for most. Often 9-10 year olds get
it with no help, but sometimes even 12-13 year olds need many hints.
5-8 year olds usually need 1 or 2 hints to solve it.

----------

Puzzle 2) M' S' M S

Teaching goal: You're trying to reinforce that they have to find the
easier block/color even when there is none. Also this shows them
about middle or slice turns.

difficulty level: Only 10-11 year olds seem to get this with no help.
Nearly everyone needs at least 1 hint.

----------

Puzzle 3) R2 U2 R2 U2 R2 U2

Teaching goal: This puzzle will be the crux and necessary step for
solving nearly all puzzles after this point. This teaches them about
the concept of an algorithm, and how to use it with setup turns, how
to see an algorithm within a more complex case, etc..

difficulty level: very high. Hardly anyone ever gets this puzzle
without a hint. Only 12-13 year olds solve this one with no help, and
even then only rarely.

----------

Puzzle 4) M2 U2 M2 U2

Teaching goal: Teach them to solve with R2 U2 R2 U2 R2 U2 z' R2 U2 R2
U2 R2 U2. This shows them that even when presented with a difficult
puzzle, they should use the ones they know to help reduce it to an
easier step. The idea is to start teaching them about algorithms.

Difficulty level: pretty easy for most who already know how to do
puzzle number 3. In fact just telling them to try puzzle number 3
gets most kids to the point where they can solve it. Younger kids
frequently want to do (R2 U2)*6 resulting in the cube looking like it
did when they started, and this is often a point of frustration. For
these kids go back to puzzle number 3, but have them count how many
moves they do. Some kids count in QTM, some in HTM. Make them
memorize the number they count to (whether 6 or 12). Don't try to
tell everyone it's 6 or that it's 12, because kids will debate this
point with you if they think in the other metric ;-)

----------

Puzzle 5) M2 U2 M2 D2 R2 E2 R2

Teaching goal: teach them to solve with R2 U2 R2 U2 R2 U2 z2 R2 U2 R2
U2 R2 U2. This is similar to puzzle number 4, it shows them how to
use a puzzle they know in order to solve a harder one.

difficulty level: pretty easy for most who already know how to do
puzzle number 3. Most kids require a hint, but just tell them it's
kind of like puzzle number 4, or at least the same idea.

----------

Puzzle 6) U R2 U2 R2 U2 R2 U

Teaching goal: This puzzle teaches them how to use a setup move with
an algorithm. Teach them to solve by either doing a U or U' at the
start, which sets up puzzle number 3. Then have then do puzzle number
3. Then after that they will just have to AUF to solve the cube.

difficulty level: very difficult for almost all age groups. You will
have to demonstrate this alg, possibly several times, but have them
try it on their own first. Once they get it, they never forget it
though. Even kids as young as 5-6 years old will solve this one if
you're patient with them.

----------

Puzzle 7) M2 U M2 U2 M2 U M2

Teaching goal: Teach them to solve with
Step 1) R2 U2 R2 U2 R2 U2
Step 2) U R2 U2 R2 U2 R2 U

Well for one they will see the H perm when solving the cube for real,
but at this point it's just teaching them how to solve a very
complicated puzzle using 2 applications of an algorithm and a setup turn.

difficulty level: surprisingly most kids get this pretty quickly. You
almost always have to give them the hint to "try puzzle number 3
first" and after that, they almost always get it from there with no
other help. It's funny, after the end of a couple days you can have a
whole group of 6-8 year olds solving the H perm any time you give it
to them to try ;-) The kid's parents flip out when they see it,
because most of them can't solve puzzles this hard.

----------

Puzzle 8) B R2 U2 R2 U2 R2 U2 B'

Teaching goal: Another attempt at teaching them to use setup turns
before an algorithm. Most kids start by immediately doing puzzle
number 3 without even taking a long glance at the cube. Once they
realize this doesn't work, they take a closer look.

difficultly level: this one stumps almost everyone, and nearly all age
groups need a hint. Demonstrate how the B face stickers don't line up
with the F face stickers, and show them how to re-align the stickers.
Usually this is all it takes to get them solving this one. They
realize that puzzle number 3 is involved, but nearly all age groups
need a hint as to how to use it.

----------

Puzzle 9) B2 R2 U2 R2 U2 R2 U2 B2

Teaching goal: Same as puzzle number 9, just with a different setup
turn. Usually by now kids know, even if it looks like puzzle 3 don't
just start doing it, but see what else is going on.

difficulty level: After getting puzzle number 8 most kids get this
one very quickly and with no hint at all.

----------

I've found that once kids go through all 9 puzzles, if they want to
continue to learn how to solve they have a much easier time grasping
the solution. The puzzles teach them:
1) How the cube turns, as well as what faces they can turn.
2) How to focus on 1 color or 1 block at a time.
3) That they have to learn algorithms, and know how to apply using
setup turns and often applying the alg itself twice.

Kids who go through all 9 of my puzzles usually progress through the
first two layers pretty easily. The last layer I teach using
commutators, and usually only the older kids (ages 9-10) are
interested enough to stick it through for this long. But I have
taught 3 kids fully how to solve the cube from scrambled, but all 3
went through all 9 of my puzzles first.

Hope this helps,
Chris

P.S.

If you have a kid who is exceptionally interested in the cube puzzles,
and finishes all 9 very quickly I have found that the following ones
go over very well as follow-up ones. Do these in any order.

Puzzle 10) M2 E M2 E'

Teaching goal: This teaches the concept of "destroy and restore"
Teach them how to fix the F and B centers with M2, but show them how
this destroys the U and D layers. Ask them to think through how they
can switch the R and L centers and also restore the U and D layers all
at the same time.

Difficulty level: very difficult. Nearly all age groups start with
either E2 or M2 S2. Try to teach them the idea of "destroy and restore"

Puzzle 11) U2 M' U2 M

Teaching goal: Commutators! Show them the idea of how a commutator
works. Although some of the previous puzzles were commutators, I save
the commutator explanation until puzzle number 11.

difficulty level: extraordinarily difficult. Requires a lengthy
explanation for nearly all age groups, and is by far harder than any
of the previous puzzles. Even the 3 kids who I've taught to solve the
cube from fully scrambled all found this puzzle by far the hardest. I
play this one up as the "Ultimate in cube puzzles" and everyone thinks
it's really funny. Make this one fun, since it is harder for most age
groups.

Puzzle 12) R U R'; R U2 R'; any conjugate alg of this type

Teaching goal: Teaches them the idea of conjugates. These puzzles
aren't necessarily harder than the previous ones, but they do take
some thinking for first time cubers.

Difficulty level: medium. most age groups need some help for the
first one, but after that they can see these easily.



1177. Re: [Speed cubing group] hey i have a problem
From: "Abby Diab" <abby311@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 Apr 2008 15:07:42 -0400

That's really not a fair answer. Yes, taking it apart would be one way to get it back together. But I think the poster wants to learn how to solve the cube. Mike, there are lots of good methods to solve the cube. One isn't necessarily better than any other. Speed comes from dexterity and lots of practice. It doesn't really matter which method you use, the more you use it the better you become at thinking ahead, and speed comes from thinking ahead. First of all, don't be afraid to play with the cube and try out different things - you'll be surprised at how much you can pick up on your own. Discovering how the cube works, and solving puzzles on your own is really the fun part. But if you need a little help, here are a couple of very good beginners tutorials. The first is a video presentation on youtube, made by badmephisto. After completing the first part, you can find the links to part 2 and 3 on his youtube page. http://www.youtube.com/watch?v=ofZFUgaxlTQ&feature=PlayList&p=4A19F1D174B975BD&index=4 If you prefer a text tutotial, the same method is taught here: http://solvethecube.110mb.com/index.php?location=simple_solution Good luck, Mike. I wish you many hours of happy puzzling. :) <http://www.youtube.com/watch?v=ofZFUgaxlTQ&feature=related> On 4/6/08, Charles Huynh <pcharles_huynh@...> wrote: > > Take it apart. There is no "easy" and fast method to learn. Unless you > want to learn Fridrich to solve a cube. First you get the cross. Then F2L. > Apply one of the 57 OLL's and then one of the 21 PLL's. > > mike <mikkey_lins2005@... <mikkey_lins2005%40yahoo.com>> wrote: hey > guys... im mike.... and my mom bought me a rubiks cube. but when i > unscramble it.. i dont know how to fixed it.. its all messed up. can > anyone give me a tutorial or rather a technique on how to solve my > cube>?? can anyone give me the easiest and fastest way to solve it?? > thanks who anyone solve my problem about my cube.. im expecting some > replies regarding to my question.. > > thank you and God Bless!! > > ~ttyl~ > > mike > > --------------------------------- > You rock. That's why Blockbuster's offering you one month of Blockbuster > Total Access, No Cost. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1178. Do I just have slow fingers?
From: "terranceavery5304" <terranceavery5304@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 Apr 2008 19:39:02 -0000

I've been cubing for about 6 months and have average solve times
between 50-70 seconds. I have very little observation time in the
middle of my solves (maybe a total of 3-5 seconds). I solve layer by
layer and average 8-12 seconds for the cross, 20-30 seconds finishing
F2L and another 15-25 seconds finishing the last layer. If I had to
choose, I would say my F2L resembles Fridrich, but not exactly. My
last layer technique just sort of depends on cubie position. Lately,
I've been OLL then PLL, but switch often to PLL then OLL. I don't
memorize algs for the last layer on a case by case basis, just use
general tips to solve. Is it just a matter of needing to improve my
finger tricks and forward thinking or should I try to memorize a LL,
and for that matter the F2L algs?

Thanks,

Terrance



1179. Re: [Speed cubing group] hey i have a problem
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 Apr 2008 15:40:28 -0700

Mike, Please don't spam this group expressing your religious beliefs. This is a group about cube solving, not a forum for you to push your religion onto others. People will help you with the cube, but keep your religion to yourself. You are expecting replies? As if this was a service that you pay for... Not everyone believes the same thing that you do. You are ignorant and inconsiderate for thinking that. Please have some respect. Why don't you go to school with an open mind and learn something about perspective? On Sun, Apr 6, 2008 at 6:07 AM, mike <mikkey_lins2005@...> wrote: > > > > > > > hey guys... im mike.... and my mom bought me a rubiks cube. but when i > unscramble it.. i dont know how to fixed it.. its all messed up. can > anyone give me a tutorial or rather a technique on how to solve my > cube>?? can anyone give me the easiest and fastest way to solve it?? > thanks who anyone solve my problem about my cube.. im expecting some > replies regarding to my question.. > > thank you and God Bless!! > > ~ttyl~ > > mike > >
1180. Re: [Speed cubing group] Do I just have slow fingers?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 Apr 2008 15:49:19 -0700

Hi Terrance, 50 to 70 seconds is not uncommon for someone who does 1st layer, middle layer, then last layer. My feelings are the following: Your finger speed is probably okay. This is probably not easy to tell without a video, but honestly, finger speed is not that important. Leyan can average about 17 seconds turning the cube slower than molasses. Now, if you want to be sub-14, that's probably a different story, but it doesn't seem like that is the goal right now. I think if you learned the 41 F2L algorithms, you would be able to solve the F2L including the cross in 20 seconds or less. That would save you an average of 35 seconds on the cube (averaged 20,30 for middle F2L and 8 to 12 for first layer including cross.) Now I think you're at 25 seconds on the cube. If you can do F2L in 20 seconds including the cross, which I think is reasonable if you learn your algorithms well. It also seems to me that you don't have your OLL and PLL algorithm set learned. Am I wrong? Because It shouldn't take you more than 2 seconds to recognize the OLL, and then slow fingers would be 5 seconds to execute. Another 2 seconds to recognize the PLL, and then a slow 7 second execution of the PLL. That's a 16 second LL.... I guess my point is, I don't think you can begin to look at your finger speed until your algorithm sets are all memorized. An inefficient F2L eats up so much time. Learn your algorithms first, and if you have problems getting under 30 seconds, then we can look at your finger tricks. -Tyson On Sun, Apr 6, 2008 at 12:39 PM, terranceavery5304 <terranceavery5304@...> wrote: > > > > > > > I've been cubing for about 6 months and have average solve times > between 50-70 seconds. I have very little observation time in the > middle of my solves (maybe a total of 3-5 seconds). I solve layer by > layer and average 8-12 seconds for the cross, 20-30 seconds finishing > F2L and another 15-25 seconds finishing the last layer. If I had to > choose, I would say my F2L resembles Fridrich, but not exactly. My > last layer technique just sort of depends on cubie position. Lately, > I've been OLL then PLL, but switch often to PLL then OLL. I don't > memorize algs for the last layer on a case by case basis, just use > general tips to solve. Is it just a matter of needing to improve my > finger tricks and forward thinking or should I try to memorize a LL, > and for that matter the F2L algs? > > Thanks, > > Terrance > >
1181. Re: [Speed cubing group] hey i have a problem
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 Apr 2008 15:57:00 -0700

Hi Abby, I realize that the answer he got wasn't very good, but that's because his post wasn't good. A good post will earn respect and will get a more reasonable response. A post like his is surely to elicit some sarcasm, even though people are starting to cut down on this. Let me point out a few things: "hey guys... im mike.... and my mom bought me a rubiks cube." Fine, thanks. Nothing really to pick apart here. There's really no need to tell us that his mom bought him a Rubik's Cube. It's like saying "I'm 13" and bragging about it. "but when i unscramble it.. i dont know how to fixed it.. its all messed up." That's peculiar isn't it? The last time I unscrambled a Rubik's Cube, it looked pretty good to me. Okay, sure, I understand it was a typo most likely. But then, I don't know how to fixed it? I don't really know how to readed that either. At this point, we're thinking that this guy wrote such a crappy e-mail, he is unlikely to have the patience and attention to detail to solve a cube anyway. He's probably simply looking for a free handout in life. But the cube takes worth, is it even worth providing information to someone who can't type intelligently? ("It's" is "it is", but okay, laziness is understandable, but too many in a row and well, no one cares anymore.) "can anyone give me a tutorial or rather a technique on how to solve my cube>??" Yes, but he could have just used Google. Again, he didn't here. Lazy, worthless at life, and unable to do things for himself, hoping for other people to solve his own problems because he can't think. Or just type something into Google. "can anyone give me the easiest and fastest way to solve it??" Again, free handout. Isn't there a trade-off between fastest and easiest? So what does he want? He's not being clear. I doubt he would benefit from the fastest. Again, his effort in this e-mail suggests his future success on the cube. And at life. "thanks who anyone solve my problem about my cube.. im expecting some replies regarding to my question.." Yes, and I'm expecting a package from Amazon.com, but I PAID FOR IT. If they don't deliver, I would probably be pissed off, but this isn't clearly the case. "thank you and God Bless!!" This is too obvious for me to even comment. ~ttyl~ mike" On Sun, Apr 6, 2008 at 12:07 PM, Abby Diab <abby311@...> wrote: > > > > > > > That's really not a fair answer. Yes, taking it apart would be one way to > get it back together. But I think the poster wants to learn how to solve > the cube. > > Mike, there are lots of good methods to solve the cube. One isn't > necessarily better than any other. Speed comes from dexterity and lots of > practice. It doesn't really matter which method you use, the more you use > it the better you become at thinking ahead, and speed comes from thinking > ahead. > > First of all, don't be afraid to play with the cube and try out different > things - you'll be surprised at how much you can pick up on your own. > Discovering how the cube works, and solving puzzles on your own is really > the fun part. But if you need a little help, here are a couple of very good > beginners tutorials. > > The first is a video presentation on youtube, made by badmephisto. After > completing the first part, you can find the links to part 2 and 3 on his > youtube page. > > > http://www.youtube.com/watch?v=ofZFUgaxlTQ&feature=PlayList&p=4A19F1D174B975BD&index=4 > > If you prefer a text tutotial, the same method is taught here: > > http://solvethecube.110mb.com/index.php?location=simple_solution > > Good luck, Mike. I wish you many hours of happy puzzling. :) > > <http://www.youtube.com/watch?v=ofZFUgaxlTQ&feature=related> > > On 4/6/08, Charles Huynh <pcharles_huynh@...> wrote: > > > > Take it apart. There is no "easy" and fast method to learn. Unless you > > want to learn Fridrich to solve a cube. First you get the cross. Then > F2L. > > Apply one of the 57 OLL's and then one of the 21 PLL's. > > > > mike <mikkey_lins2005@... <mikkey_lins2005%40yahoo.com>> wrote: hey > > > guys... im mike.... and my mom bought me a rubiks cube. but when i > > unscramble it.. i dont know how to fixed it.. its all messed up. can > > anyone give me a tutorial or rather a technique on how to solve my > > cube>?? can anyone give me the easiest and fastest way to solve it?? > > thanks who anyone solve my problem about my cube.. im expecting some > > replies regarding to my question.. > > > > thank you and God Bless!! > > > > ~ttyl~ > > > > mike > > > > --------------------------------- > > You rock. That's why Blockbuster's offering you one month of Blockbuster > > Total Access, No Cost. > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > >
1182. Re: Tips on teaching basic solve to little kids?
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 Apr 2008 23:38:39 -0000

Well done Chris, Years back I gave my son these, with #11 my favorite for him. (He is in college now.) Chris, I have been trying to reach you with corrections to your site. For example, the (L'FL') should be (LFL') in OLL#1b. I posted my adjustments to your pages at geocities.com/rjohnson_8ball. -- Bob --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > I actually have a lot of experience with teaching very young kids > (ages 6-10) at how to solve the cube because of my job. Here are some > observations I've made from that. > > For kids under 10 I always start them off with a sequence of puzzles > I've designed that teach them a sort of "cube sense" or just a sense > of knowing how the cube works. > > I call each one a puzzle, and there are 9 of them. Kids love this > too, because they remember which puzzle or "level" they are on and get > really excited when they solve a puzzle and get to move onto the next one. > > The puzzles are meant to be applied from a solved cube, and in the > order listed below. I've spent over a year now perfecting this list, > adding and dropping puzzles, and this is the most successful version > I've found so far. Offer hints frequently, even to the point of > literally just showing them how to solve the puzzle. Constantly test > their knowledge of previous ones you've already done. Usually the > kids love doing this because they get to see how many puzzles they've > already done and get really excited. > > Pre-puzzle: scramble with anti-slice moves with something like R L F B > and ask them to "look for the easier color". I always start 5 and 6 > year olds with puzzles like these so they can get an idea of how the > cube turns. Do 2-3 of these before moving on. > > Puzzle 1) M2 E2 S2 > > Teaching goal: You're trying to teach them to look for the easier > blocks or easier color stickers. If no color is easier they have to > make one. > > difficulty level: fairly difficult for most. Often 9-10 year olds get > it with no help, but sometimes even 12-13 year olds need many hints. > 5-8 year olds usually need 1 or 2 hints to solve it. > > ---------- > > Puzzle 2) M' S' M S > > Teaching goal: You're trying to reinforce that they have to find the > easier block/color even when there is none. Also this shows them > about middle or slice turns. > > difficulty level: Only 10-11 year olds seem to get this with no help. > Nearly everyone needs at least 1 hint. > > ---------- > > Puzzle 3) R2 U2 R2 U2 R2 U2 > > Teaching goal: This puzzle will be the crux and necessary step for > solving nearly all puzzles after this point. This teaches them about > the concept of an algorithm, and how to use it with setup turns, how > to see an algorithm within a more complex case, etc.. > > difficulty level: very high. Hardly anyone ever gets this puzzle > without a hint. Only 12-13 year olds solve this one with no help, and > even then only rarely. > > ---------- > > Puzzle 4) M2 U2 M2 U2 > > Teaching goal: Teach them to solve with R2 U2 R2 U2 R2 U2 z' R2 U2 R2 > U2 R2 U2. This shows them that even when presented with a difficult > puzzle, they should use the ones they know to help reduce it to an > easier step. The idea is to start teaching them about algorithms. > > Difficulty level: pretty easy for most who already know how to do > puzzle number 3. In fact just telling them to try puzzle number 3 > gets most kids to the point where they can solve it. Younger kids > frequently want to do (R2 U2)*6 resulting in the cube looking like it > did when they started, and this is often a point of frustration. For > these kids go back to puzzle number 3, but have them count how many > moves they do. Some kids count in QTM, some in HTM. Make them > memorize the number they count to (whether 6 or 12). Don't try to > tell everyone it's 6 or that it's 12, because kids will debate this > point with you if they think in the other metric ;-) > > ---------- > > Puzzle 5) M2 U2 M2 D2 R2 E2 R2 > > Teaching goal: teach them to solve with R2 U2 R2 U2 R2 U2 z2 R2 U2 R2 > U2 R2 U2. This is similar to puzzle number 4, it shows them how to > use a puzzle they know in order to solve a harder one. > > difficulty level: pretty easy for most who already know how to do > puzzle number 3. Most kids require a hint, but just tell them it's > kind of like puzzle number 4, or at least the same idea. > > ---------- > > Puzzle 6) U R2 U2 R2 U2 R2 U > > Teaching goal: This puzzle teaches them how to use a setup move with > an algorithm. Teach them to solve by either doing a U or U' at the > start, which sets up puzzle number 3. Then have then do puzzle number > 3. Then after that they will just have to AUF to solve the cube. > > difficulty level: very difficult for almost all age groups. You will > have to demonstrate this alg, possibly several times, but have them > try it on their own first. Once they get it, they never forget it > though. Even kids as young as 5-6 years old will solve this one if > you're patient with them. > > ---------- > > Puzzle 7) M2 U M2 U2 M2 U M2 > > Teaching goal: Teach them to solve with > Step 1) R2 U2 R2 U2 R2 U2 > Step 2) U R2 U2 R2 U2 R2 U > > Well for one they will see the H perm when solving the cube for real, > but at this point it's just teaching them how to solve a very > complicated puzzle using 2 applications of an algorithm and a setup turn. > > difficulty level: surprisingly most kids get this pretty quickly. You > almost always have to give them the hint to "try puzzle number 3 > first" and after that, they almost always get it from there with no > other help. It's funny, after the end of a couple days you can have a > whole group of 6-8 year olds solving the H perm any time you give it > to them to try ;-) The kid's parents flip out when they see it, > because most of them can't solve puzzles this hard. > > ---------- > > Puzzle 8) B R2 U2 R2 U2 R2 U2 B' > > Teaching goal: Another attempt at teaching them to use setup turns > before an algorithm. Most kids start by immediately doing puzzle > number 3 without even taking a long glance at the cube. Once they > realize this doesn't work, they take a closer look. > > difficultly level: this one stumps almost everyone, and nearly all age > groups need a hint. Demonstrate how the B face stickers don't line up > with the F face stickers, and show them how to re-align the stickers. > Usually this is all it takes to get them solving this one. They > realize that puzzle number 3 is involved, but nearly all age groups > need a hint as to how to use it. > > ---------- > > Puzzle 9) B2 R2 U2 R2 U2 R2 U2 B2 > > Teaching goal: Same as puzzle number 9, just with a different setup > turn. Usually by now kids know, even if it looks like puzzle 3 don't > just start doing it, but see what else is going on. > > difficulty level: After getting puzzle number 8 most kids get this > one very quickly and with no hint at all. > > ---------- > > I've found that once kids go through all 9 puzzles, if they want to > continue to learn how to solve they have a much easier time grasping > the solution. The puzzles teach them: > 1) How the cube turns, as well as what faces they can turn. > 2) How to focus on 1 color or 1 block at a time. > 3) That they have to learn algorithms, and know how to apply using > setup turns and often applying the alg itself twice. > > Kids who go through all 9 of my puzzles usually progress through the > first two layers pretty easily. The last layer I teach using > commutators, and usually only the older kids (ages 9-10) are > interested enough to stick it through for this long. But I have > taught 3 kids fully how to solve the cube from scrambled, but all 3 > went through all 9 of my puzzles first. > > Hope this helps, > Chris > > P.S. > > If you have a kid who is exceptionally interested in the cube puzzles, > and finishes all 9 very quickly I have found that the following ones > go over very well as follow-up ones. Do these in any order. > > Puzzle 10) M2 E M2 E' > > Teaching goal: This teaches the concept of "destroy and restore" > Teach them how to fix the F and B centers with M2, but show them how > this destroys the U and D layers. Ask them to think through how they > can switch the R and L centers and also restore the U and D layers all > at the same time. > > Difficulty level: very difficult. Nearly all age groups start with > either E2 or M2 S2. Try to teach them the idea of "destroy and restore" > > Puzzle 11) U2 M' U2 M > > Teaching goal: Commutators! Show them the idea of how a commutator > works. Although some of the previous puzzles were commutators, I save > the commutator explanation until puzzle number 11. > > difficulty level: extraordinarily difficult. Requires a lengthy > explanation for nearly all age groups, and is by far harder than any > of the previous puzzles. Even the 3 kids who I've taught to solve the > cube from fully scrambled all found this puzzle by far the hardest. I > play this one up as the "Ultimate in cube puzzles" and everyone thinks > it's really funny. Make this one fun, since it is harder for most age > groups. > > Puzzle 12) R U R'; R U2 R'; any conjugate alg of this type > > Teaching goal: Teaches them the idea of conjugates. These puzzles > aren't necessarily harder than the previous ones, but they do take > some thinking for first time cubers. > > Difficulty level: medium. most age groups need some help for the > first one, but after that they can see these easily. >
1183. Re: [Speed cubing group] hey i have a problem
From: Charles Huynh <pcharles_huynh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 Apr 2008 17:56:25 -0700 (PDT)

Go easy on him. It's obvious by his e-mail that he's nowhere near completing his cube he received from his mom. It seems as if he can't figure out one side. You expect him to write a good e-mail that will receive some good responses? He didn't even think of google, as you mentioned. You expect too much from him even though you pointed out how incompetent he will be in life. Tyson Mao <tyson.mao@...> wrote: Hi Abby, I realize that the answer he got wasn't very good, but that's because his post wasn't good. A good post will earn respect and will get a more reasonable response. A post like his is surely to elicit some sarcasm, even though people are starting to cut down on this. Let me point out a few things: "hey guys... im mike.... and my mom bought me a rubiks cube." Fine, thanks. Nothing really to pick apart here. There's really no need to tell us that his mom bought him a Rubik's Cube. It's like saying "I'm 13" and bragging about it. "but when i unscramble it.. i dont know how to fixed it.. its all messed up." That's peculiar isn't it? The last time I unscrambled a Rubik's Cube, it looked pretty good to me. Okay, sure, I understand it was a typo most likely. But then, I don't know how to fixed it? I don't really know how to readed that either. At this point, we're thinking that this guy wrote such a crappy e-mail, he is unlikely to have the patience and attention to detail to solve a cube anyway. He's probably simply looking for a free handout in life. But the cube takes worth, is it even worth providing information to someone who can't type intelligently? ("It's" is "it is", but okay, laziness is understandable, but too many in a row and well, no one cares anymore.) "can anyone give me a tutorial or rather a technique on how to solve my cube>??" Yes, but he could have just used Google. Again, he didn't here. Lazy, worthless at life, and unable to do things for himself, hoping for other people to solve his own problems because he can't think. Or just type something into Google. "can anyone give me the easiest and fastest way to solve it??" Again, free handout. Isn't there a trade-off between fastest and easiest? So what does he want? He's not being clear. I doubt he would benefit from the fastest. Again, his effort in this e-mail suggests his future success on the cube. And at life. "thanks who anyone solve my problem about my cube.. im expecting some replies regarding to my question.." Yes, and I'm expecting a package from Amazon.com, but I PAID FOR IT. If they don't deliver, I would probably be pissed off, but this isn't clearly the case. "thank you and God Bless!!" This is too obvious for me to even comment. ~ttyl~ mike" On Sun, Apr 6, 2008 at 12:07 PM, Abby Diab <abby311@...> wrote: > > > > > > > That's really not a fair answer. Yes, taking it apart would be one way to > get it back together. But I think the poster wants to learn how to solve > the cube. > > Mike, there are lots of good methods to solve the cube. One isn't > necessarily better than any other. Speed comes from dexterity and lots of > practice. It doesn't really matter which method you use, the more you use > it the better you become at thinking ahead, and speed comes from thinking > ahead. > > First of all, don't be afraid to play with the cube and try out different > things - you'll be surprised at how much you can pick up on your own. > Discovering how the cube works, and solving puzzles on your own is really > the fun part. But if you need a little help, here are a couple of very good > beginners tutorials. > > The first is a video presentation on youtube, made by badmephisto. After > completing the first part, you can find the links to part 2 and 3 on his > youtube page. > > > http://www.youtube.com/watch?v=ofZFUgaxlTQ&feature=PlayList&p=4A19F1D174B975BD&index=4 > > If you prefer a text tutotial, the same method is taught here: > > http://solvethecube.110mb.com/index.php?location=simple_solution > > Good luck, Mike. I wish you many hours of happy puzzling. :) > > <http://www.youtube.com/watch?v=ofZFUgaxlTQ&feature=related> > > On 4/6/08, Charles Huynh <pcharles_huynh@...> wrote: > > > > Take it apart. There is no "easy" and fast method to learn. Unless you > > want to learn Fridrich to solve a cube. First you get the cross. Then > F2L. > > Apply one of the 57 OLL's and then one of the 21 PLL's. > > > > mike <mikkey_lins2005@... <mikkey_lins2005%40yahoo.com>> wrote: hey > > > guys... im mike.... and my mom bought me a rubiks cube. but when i > > unscramble it.. i dont know how to fixed it.. its all messed up. can > > anyone give me a tutorial or rather a technique on how to solve my > > cube>?? can anyone give me the easiest and fastest way to solve it?? > > thanks who anyone solve my problem about my cube.. im expecting some > > replies regarding to my question.. > > > > thank you and God Bless!! > > > > ~ttyl~ > > > > mike > > > > --------------------------------- > > You rock. That's why Blockbuster's offering you one month of Blockbuster > > Total Access, No Cost. > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > --------------------------------- You rock. That's why Blockbuster's offering you one month of Blockbuster Total Access, No Cost. [Non-text portions of this message have been removed]
1184. Re: [Speed cubing group] hey i have a problem
From: "mike" <mikkey_lins2005@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 01:37:28 -0000

ummm... im sorry if i offend some of the members and administrators
here about my e-mail... im just asking.... im sorry if my english was
not good... im not totally an american... i am a filipino... sorry
about how i write english... and sorry if i write stupid questions...
yeah your right why not try google.. but not by being lazy, i try and
try searching the net, there are some good method to solve the cube but
im hoping to help me to learn new moves in solving the cube. in the
net, there are some methods that are so complicated to understand.. im
sorry if i am not intelligent.... i just want to learn thats why i join
this group.... sorry again!!!


thank you for the responses and God Bless!!!


mike



1185. trouble with the guimond method
From: "alexbren99" <alexbren99@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 01:48:16 -0000

I'm trying to learn the guimond method for the 2x2x2 and I'm having a
little trouble. I'm using the revised method posted in the files
section but when I try to get all the corners have the red and orange
colors facing all up and all down the algoritms don't work for me. What
am I doing wrong?



1186. Re: [Speed cubing group] Do I just have slow fingers?
From: "terranceavery5304" <terranceavery@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 01:50:50 -0000

Tyson- Thanks for the help. I'll be the first to admit that my methods are less than efficient. I haven't counted lately but my earlier solves, before I started solving corner-edge pairs, I would use 120+ moves. I've reduced that dramatically by solving corner-edge pairs but not having specific cases memorized has slowed me down quite a bit. After watching Leyan on Leno, I realized it probably wasn't my finger speed. He doesn't seem to move his much faster than mine. Also, I do not have OLL and PLL memorized. I don't have much time to just sit and memorize so my method is still very primative and time consuming. Thanks again for the help and I'll post again when I have some time to get through some of the algs and get my times sub 30 or so. Terrance --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hi Terrance, > > 50 to 70 seconds is not uncommon for someone who does 1st layer, > middle layer, then last layer. My feelings are the following: > > Your finger speed is probably okay. This is probably not easy to tell > without a video, but honestly, finger speed is not that important. > Leyan can average about 17 seconds turning the cube slower than > molasses. Now, if you want to be sub-14, that's probably a different > story, but it doesn't seem like that is the goal right now. > > I think if you learned the 41 F2L algorithms, you would be able to > solve the F2L including the cross in 20 seconds or less. That would > save you an average of 35 seconds on the cube (averaged 20,30 for > middle F2L and 8 to 12 for first layer including cross.) Now I think > you're at 25 seconds on the cube. If you can do F2L in 20 seconds > including the cross, which I think is reasonable if you learn your > algorithms well. > > It also seems to me that you don't have your OLL and PLL algorithm set > learned. Am I wrong? Because It shouldn't take you more than 2 > seconds to recognize the OLL, and then slow fingers would be 5 seconds > to execute. Another 2 seconds to recognize the PLL, and then a slow 7 > second execution of the PLL. That's a 16 second LL.... > > I guess my point is, I don't think you can begin to look at your > finger speed until your algorithm sets are all memorized. An > inefficient F2L eats up so much time. Learn your algorithms first, > and if you have problems getting under 30 seconds, then we can look at > your finger tricks. > > -Tyson > > On Sun, Apr 6, 2008 at 12:39 PM, terranceavery5304 > <terranceavery5304@...> wrote: > > > > > > > > > > > > > > I've been cubing for about 6 months and have average solve times > > between 50-70 seconds. I have very little observation time in the > > middle of my solves (maybe a total of 3-5 seconds). I solve layer by > > layer and average 8-12 seconds for the cross, 20-30 seconds finishing > > F2L and another 15-25 seconds finishing the last layer. If I had to > > choose, I would say my F2L resembles Fridrich, but not exactly. My > > last layer technique just sort of depends on cubie position. Lately, > > I've been OLL then PLL, but switch often to PLL then OLL. I don't > > memorize algs for the last layer on a case by case basis, just use > > general tips to solve. Is it just a matter of needing to improve my > > finger tricks and forward thinking or should I try to memorize a LL, > > and for that matter the F2L algs? > > > > Thanks, > > > > Terrance > > > > >
1187. Re: [Speed cubing group] Do I just have slow fingers?
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 02:21:00 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "terranceavery5304" <terranceavery@...> wrote: > Also, I do not have OLL and PLL memorized. I don't have much time to > just sit and memorize so my method is still very primative and time > consuming. Unless you're looking to become really world class you needn't bother with full two look LL. I don't have PLL or OLL, yet can still solve in under twenty seconds (sometimes). Learn a four look last layer (three edge orientations, seven corner orientations, two corner permutations, four edge permutations) and you'll be fine. F2L is where it matters in the end. -Chris
1188. Re: Tips on teaching basic solve to little kids?
From: "daviddt4" <daviddt4@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 02:21:59 -0000

Wow, thank you so much guys. Those puzzles should help a lot. What I
was trying to do was to just teach her to cube straight away, starting
with the cross, but those puzzles relay the concepts better than any
of my explanations ever could have

(and I am just now realizing how poorly written my first post was,
repeating myself etc. I'm not posting from some other country, more
like southern California)



1189. Re: Do I just have slow fingers?
From: "Karl Rabaya" <azn_invaz1on7@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 03:13:46 -0000

look at Edouard Chambon. He's not extremely fast with his fingers, but his f2l is fluent. F2l is probably the most important step in speedcubing; to me at least. --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "terranceavery5304" <terranceavery@> > wrote: > > Also, I do not have OLL and PLL memorized. I don't have much time to > > just sit and memorize so my method is still very primative and time > > consuming. > > Unless you're looking to become really world class you needn't bother with full two look LL. I > don't have PLL or OLL, yet can still solve in under twenty seconds (sometimes). Learn a four > look last layer (three edge orientations, seven corner orientations, two corner permutations, > four edge permutations) and you'll be fine. F2L is where it matters in the end. > > -Chris >
1190. DON'T USE ELMER'S SLIDE-ALL (Dry Silicon Spray) FOR LUBE
From: "rubiksguy" <rubiksguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 03:14:55 -0000

it just locks up the cube, made my DIY caps stick to center, don't know if I can get them out.
It creates a grainy substance on the inside of the cube that didn't come off after several
hours of soaking in soapy water, even with scrubbing.

However, this doesn't mean all dry silicon sprays are bad. The only other one that I tried (and
loved) is 781 Dry Silicon Spray. My siamese still moves great 2 months after spraying this
inside.



1191. New DIY type D
From: "rubiksguy" <rubiksguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 03:23:47 -0000

cube4you just stocked type D DIY. What the heck are these? What are the
advantages/disadvantages to Type A? Video anywhere?



1192. Re: [Speed cubing group] hey i have a problem
From: "Abby Diab" <abby311@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 Apr 2008 23:31:22 -0400

Tyson, I appreciate your point of view, but with all due respect I don't think that asking for a little help is indicative of being worthless in life. I recognized that the poster was most likely young, and that he was most likely not a native English speaker: hence his asking for the fastest and easiest method. Did he mean fastest to solve? Or fastest to learn? I interpreted his request as meaning the fastest to learn, and answered accordingly. However, since I would more than likely struggle making a request in another language, I find it hard to criticize those who aren't native English speakers making requests in my language. I'm not entirely sure that he didn't put effort into his search for a solution. Have you considered the possibility that he did search the internet and that's how he found this forum? There was no internet when I learned to solve the cube, and there wasn't a plethora of information about it like there is today. But I notice that most of the posters on this forum (and others), initially learned from someone else or from an internet tutorial. And some of those cubers who were "spoon fed" their first steps have taken cubing to a more advanced level than I ever had. Moreover, I've benefitted from the information they've been kind enough to share. So I can't really complain that someone is asking for advice as to where and how to learn. The only really dumb question is the one that remains unasked. As for his closing - he neither proffered his beliefs nor suggested that we share them. It was his way of offering best wishes from his own perspective, although each of our individual perspectives might be quite different. We don't have to share each other's beliefs in order to recognize and appreciate each other's good wishes. On 4/6/08, Tyson Mao <tyson.mao@...> wrote: > > Hi Abby, > > I realize that the answer he got wasn't very good, but that's because > his post wasn't good. A good post will earn respect and will get a > more reasonable response. A post like his is surely to elicit some > sarcasm, even though people are starting to cut down on this. Let me > point out a few things: > > "hey guys... im mike.... and my mom bought me a rubiks cube." > Fine, thanks. Nothing really to pick apart here. There's really no > need to tell us that his mom bought him a Rubik's Cube. It's like > saying "I'm 13" and bragging about it. > > "but when i unscramble it.. i dont know how to fixed it.. its all messed > up." > That's peculiar isn't it? The last time I unscrambled a Rubik's Cube, > it looked pretty good to me. Okay, sure, I understand it was a typo > most likely. But then, I don't know how to fixed it? I don't really > know how to readed that either. At this point, we're thinking that > this guy wrote such a crappy e-mail, he is unlikely to have the > patience and attention to detail to solve a cube anyway. He's > probably simply looking for a free handout in life. But the cube > takes worth, is it even worth providing information to someone who > can't type intelligently? ("It's" is "it is", but okay, laziness is > understandable, but too many in a row and well, no one cares anymore.) > > "can anyone give me a tutorial or rather a technique on how to solve my > cube>??" > Yes, but he could have just used Google. Again, he didn't here. > Lazy, worthless at life, and unable to do things for himself, hoping > for other people to solve his own problems because he can't think. Or > just type something into Google. > > "can anyone give me the easiest and fastest way to solve it??" > Again, free handout. Isn't there a trade-off between fastest and > easiest? So what does he want? He's not being clear. I doubt he > would benefit from the fastest. Again, his effort in this e-mail > suggests his future success on the cube. And at life. > > "thanks who anyone solve my problem about my cube.. im expecting some > replies regarding to my question.." > Yes, and I'm expecting a package from Amazon.com, but I PAID FOR IT. > If they don't deliver, I would probably be pissed off, but this isn't > clearly the case. > > "thank you and God Bless!!" > This is too obvious for me to even comment. > > ~ttyl~ > > mike" > > On Sun, Apr 6, 2008 at 12:07 PM, Abby Diab <abby311@...<abby311%40gmail.com>> > wrote: > > > > > > > > > > > > > > That's really not a fair answer. Yes, taking it apart would be one way > to > > get it back together. But I think the poster wants to learn how to solve > > the cube. > > > > Mike, there are lots of good methods to solve the cube. One isn't > > necessarily better than any other. Speed comes from dexterity and lots > of > > practice. It doesn't really matter which method you use, the more you > use > > it the better you become at thinking ahead, and speed comes from > thinking > > ahead. > > > > First of all, don't be afraid to play with the cube and try out > different > > things - you'll be surprised at how much you can pick up on your own. > > Discovering how the cube works, and solving puzzles on your own is > really > > the fun part. But if you need a little help, here are a couple of very > good > > beginners tutorials. > > > > The first is a video presentation on youtube, made by badmephisto. After > > completing the first part, you can find the links to part 2 and 3 on his > > youtube page. > > > > > > > http://www.youtube.com/watch?v=ofZFUgaxlTQ&feature=PlayList&p=4A19F1D174B975BD&index=4 > > > > If you prefer a text tutotial, the same method is taught here: > > > > http://solvethecube.110mb.com/index.php?location=simple_solution > > > > Good luck, Mike. I wish you many hours of happy puzzling. :) > > > > <http://www.youtube.com/watch?v=ofZFUgaxlTQ&feature=related> > > > > On 4/6/08, Charles Huynh <pcharles_huynh@...<pcharles_huynh%40yahoo.com>> > wrote: > > > > > > Take it apart. There is no "easy" and fast method to learn. Unless you > > > want to learn Fridrich to solve a cube. First you get the cross. Then > > F2L. > > > Apply one of the 57 OLL's and then one of the 21 PLL's. > > > > > > mike <mikkey_lins2005@... <mikkey_lins2005%40yahoo.com><mikkey_lins2005% > 40yahoo.com>> wrote: hey > > > > > guys... im mike.... and my mom bought me a rubiks cube. but when i > > > unscramble it.. i dont know how to fixed it.. its all messed up. can > > > anyone give me a tutorial or rather a technique on how to solve my > > > cube>?? can anyone give me the easiest and fastest way to solve it?? > > > thanks who anyone solve my problem about my cube.. im expecting some > > > replies regarding to my question.. > > > > > > thank you and God Bless!! > > > > > > ~ttyl~ > > > > > > mike > > > > > > --------------------------------- > > > You rock. That's why Blockbuster's offering you one month of > Blockbuster > > > Total Access, No Cost. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed]
1193. Re: [Speed cubing group] hey i have a problem
From: ellensbunny <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 05:24:36 -0000

I agree. People need to really cut it out with the sarcasm crap. It's a huge turnoff and comes across as extremely arrogant, and it turns people away from the community. You can't always dissect a question into subcomponents that are indicative that one didn't do any previous investigating. Sometimes people merely want to ask a question. If you don't want to answer it, then don't answer. Don't waste everyone's time. It's almost as if you only choose to answer questions if someone's able to drop a bunch of cube jargon into their questions. That's the general trend I see with your answer selection. Furthermore, not everyone is skilled at doing online research when there is so much information, making it really difficult at times to figure out where to begin. I'm quite certain that most, if not all, of the skilled cubers out there have had plenty of "free information" acquired from questions without prior investigation. I'm certain you did too, Tyson. If you don't want to answer a question directly, at least provide useful links that are relevant to the questions. But don't go making statements like "worthless at life" or whatever that was. And berating the kid for saying "God bless!" is overkill. He's not pushing his religion onto anyone in the least. I honestly don't think it's a bad idea to give people a "free lunch" once in a while, either. It's always good to get good information from a pro rather than potentially going down an inefficient path. In the same amount of time it takes you to respond back with a sarcastic quip, you could actually answer the kid's question. Give them the benefit of the doubt. If they continue to come back with questions that clearly show they didn't really put any effort into utilizing your initial advice, then it'd be more prudent to tell them to try putting a little more effort into their learning process. --- In speedsolvingrubikscube@yahoogroups.com, "Abby Diab" <abby311@...> wrote: > > Tyson, I appreciate your point of view, but with all due respect I don't > think that asking for a little help is indicative of being worthless in > life. I recognized that the poster was most likely young, and that he was > most likely not a native English speaker: hence his asking for the fastest > and easiest method. Did he mean fastest to solve? Or fastest to learn? I > interpreted his request as meaning the fastest to learn, and answered > accordingly. However, since I would more than likely struggle making a > request in another language, I find it hard to criticize those who aren't > native English speakers making requests in my language. > > I'm not entirely sure that he didn't put effort into his search for a > solution. Have you considered the possibility that he did search the > internet and that's how he found this forum? There was no internet when I > learned to solve the cube, and there wasn't a plethora of information about > it like there is today. But I notice that most of the posters on this forum > (and others), initially learned from someone else or from an internet > tutorial. And some of those cubers who were "spoon fed" their first > steps have taken cubing to a more advanced level than I ever had. Moreover, > I've benefitted from the information they've been kind enough to share. So > I can't really complain that someone is asking for advice as to where and > how to learn. The only really dumb question is the one that remains > unasked. > > As for his closing - he neither proffered his beliefs nor suggested that we > share them. It was his way of offering best wishes from his own > perspective, although each of our individual perspectives might be quite > different. We don't have to share each other's beliefs in order to > recognize and appreciate each other's good wishes. > > > > On 4/6/08, Tyson Mao <tyson.mao@...> wrote: > > > > Hi Abby, > > > > I realize that the answer he got wasn't very good, but that's because > > his post wasn't good. A good post will earn respect and will get a > > more reasonable response. A post like his is surely to elicit some > > sarcasm, even though people are starting to cut down on this. Let me > > point out a few things: > > > > "hey guys... im mike.... and my mom bought me a rubiks cube." > > Fine, thanks. Nothing really to pick apart here. There's really no > > need to tell us that his mom bought him a Rubik's Cube. It's like > > saying "I'm 13" and bragging about it. > > > > "but when i unscramble it.. i dont know how to fixed it.. its all messed > > up." > > That's peculiar isn't it? The last time I unscrambled a Rubik's Cube, > > it looked pretty good to me. Okay, sure, I understand it was a typo > > most likely. But then, I don't know how to fixed it? I don't really > > know how to readed that either. At this point, we're thinking that > > this guy wrote such a crappy e-mail, he is unlikely to have the > > patience and attention to detail to solve a cube anyway. He's > > probably simply looking for a free handout in life. But the cube > > takes worth, is it even worth providing information to someone who > > can't type intelligently? ("It's" is "it is", but okay, laziness is > > understandable, but too many in a row and well, no one cares anymore.) > > > > "can anyone give me a tutorial or rather a technique on how to solve my > > cube>??" > > Yes, but he could have just used Google. Again, he didn't here. > > Lazy, worthless at life, and unable to do things for himself, hoping > > for other people to solve his own problems because he can't think. Or > > just type something into Google. > > > > "can anyone give me the easiest and fastest way to solve it??" > > Again, free handout. Isn't there a trade-off between fastest and > > easiest? So what does he want? He's not being clear. I doubt he > > would benefit from the fastest. Again, his effort in this e-mail > > suggests his future success on the cube. And at life. > > > > "thanks who anyone solve my problem about my cube.. im expecting some > > replies regarding to my question.." > > Yes, and I'm expecting a package from Amazon.com, but I PAID FOR IT. > > If they don't deliver, I would probably be pissed off, but this isn't > > clearly the case. > > > > "thank you and God Bless!!" > > This is too obvious for me to even comment. > > > > ~ttyl~ > > > > mike" > > > > On Sun, Apr 6, 2008 at 12:07 PM, Abby Diab <abby311@...<abby311%40gmail.com>> > > wrote: > > > > > > > > > > > > > > > > > > > > > That's really not a fair answer. Yes, taking it apart would be one way > > to > > > get it back together. But I think the poster wants to learn how to solve > > > the cube. > > > > > > Mike, there are lots of good methods to solve the cube. One isn't > > > necessarily better than any other. Speed comes from dexterity and lots > > of > > > practice. It doesn't really matter which method you use, the more you > > use > > > it the better you become at thinking ahead, and speed comes from > > thinking > > > ahead. > > > > > > First of all, don't be afraid to play with the cube and try out > > different > > > things - you'll be surprised at how much you can pick up on your own. > > > Discovering how the cube works, and solving puzzles on your own is > > really > > > the fun part. But if you need a little help, here are a couple of very > > good > > > beginners tutorials. > > > > > > The first is a video presentation on youtube, made by badmephisto. After > > > completing the first part, you can find the links to part 2 and 3 on his > > > youtube page. > > > > > > > > > > > http://www.youtube.com/watch?v=ofZFUgaxlTQ&feature=PlayList&p=4A19F1D174B975BD&index=4 > > > > > > If you prefer a text tutotial, the same method is taught here: > > > > > > http://solvethecube.110mb.com/index.php?location=simple_solution > > > > > > Good luck, Mike. I wish you many hours of happy puzzling. :) > > > > > > <http://www.youtube.com/watch?v=ofZFUgaxlTQ&feature=related> > > > > > > On 4/6/08, Charles Huynh <pcharles_huynh@...<pcharles_huynh%40yahoo.com>> > > wrote: > > > > > > > > Take it apart. There is no "easy" and fast method to learn. Unless you > > > > want to learn Fridrich to solve a cube. First you get the cross. Then > > > F2L. > > > > Apply one of the 57 OLL's and then one of the 21 PLL's. > > > > > > > > mike <mikkey_lins2005@... <mikkey_lins2005%40yahoo.com><mikkey_lins2005% > > 40yahoo.com>> wrote: hey > > > > > > > guys... im mike.... and my mom bought me a rubiks cube. but when i > > > > unscramble it.. i dont know how to fixed it.. its all messed up. can > > > > anyone give me a tutorial or rather a technique on how to solve my > > > > cube>?? can anyone give me the easiest and fastest way to solve it?? > > > > thanks who anyone solve my problem about my cube.. im expecting some > > > > replies regarding to my question.. > > > > > > > > thank you and God Bless!! > > > > > > > > ~ttyl~ > > > > > > > > mike > > > > > > > > --------------------------------- > > > > You rock. That's why Blockbuster's offering you one month of > > Blockbuster > > > > Total Access, No Cost. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
1194. Re: [Speed cubing group] hey i have a problem
From: "mike" <mikkey_lins2005@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 05:24:44 -0000

Hey abby ummmm... thanks you for the words.... lol.... i really appreciate it... well tyson, im sorry if i was able to write ugly english in this forum... but ill tell you that this is me.... i understand what i would like to say but in not perfect english.... and if i uncorrectly said those words im really sorry... don't worry i will improve my english for you..... lol... well buddy sorry again and thanks for letting me join in this cool group of yours.... well goodluck and have a nice day!!! mike --- In speedsolvingrubikscube@yahoogroups.com, "Abby Diab" <abby311@...> wrote: > > Tyson, I appreciate your point of view, but with all due respect I don't > think that asking for a little help is indicative of being worthless in > life. I recognized that the poster was most likely young, and that he was > most likely not a native English speaker: hence his asking for the fastest > and easiest method. Did he mean fastest to solve? Or fastest to learn? I > interpreted his request as meaning the fastest to learn, and answered > accordingly. However, since I would more than likely struggle making a > request in another language, I find it hard to criticize those who aren't > native English speakers making requests in my language. > > I'm not entirely sure that he didn't put effort into his search for a > solution. Have you considered the possibility that he did search the > internet and that's how he found this forum? There was no internet when I > learned to solve the cube, and there wasn't a plethora of information about > it like there is today. But I notice that most of the posters on this forum > (and others), initially learned from someone else or from an internet > tutorial. And some of those cubers who were "spoon fed" their first > steps have taken cubing to a more advanced level than I ever had. Moreover, > I've benefitted from the information they've been kind enough to share. So > I can't really complain that someone is asking for advice as to where and > how to learn. The only really dumb question is the one that remains > unasked. > > As for his closing - he neither proffered his beliefs nor suggested that we > share them. It was his way of offering best wishes from his own > perspective, although each of our individual perspectives might be quite > different. We don't have to share each other's beliefs in order to > recognize and appreciate each other's good wishes. > > > > On 4/6/08, Tyson Mao <tyson.mao@...> wrote: > > > > Hi Abby, > > > > I realize that the answer he got wasn't very good, but that's because > > his post wasn't good. A good post will earn respect and will get a > > more reasonable response. A post like his is surely to elicit some > > sarcasm, even though people are starting to cut down on this. Let me > > point out a few things: > > > > "hey guys... im mike.... and my mom bought me a rubiks cube." > > Fine, thanks. Nothing really to pick apart here. There's really no > > need to tell us that his mom bought him a Rubik's Cube. It's like > > saying "I'm 13" and bragging about it. > > > > "but when i unscramble it.. i dont know how to fixed it.. its all messed > > up." > > That's peculiar isn't it? The last time I unscrambled a Rubik's Cube, > > it looked pretty good to me. Okay, sure, I understand it was a typo > > most likely. But then, I don't know how to fixed it? I don't really > > know how to readed that either. At this point, we're thinking that > > this guy wrote such a crappy e-mail, he is unlikely to have the > > patience and attention to detail to solve a cube anyway. He's > > probably simply looking for a free handout in life. But the cube > > takes worth, is it even worth providing information to someone who > > can't type intelligently? ("It's" is "it is", but okay, laziness is > > understandable, but too many in a row and well, no one cares anymore.) > > > > "can anyone give me a tutorial or rather a technique on how to solve my > > cube>??" > > Yes, but he could have just used Google. Again, he didn't here. > > Lazy, worthless at life, and unable to do things for himself, hoping > > for other people to solve his own problems because he can't think. Or > > just type something into Google. > > > > "can anyone give me the easiest and fastest way to solve it??" > > Again, free handout. Isn't there a trade-off between fastest and > > easiest? So what does he want? He's not being clear. I doubt he > > would benefit from the fastest. Again, his effort in this e-mail > > suggests his future success on the cube. And at life. > > > > "thanks who anyone solve my problem about my cube.. im expecting some > > replies regarding to my question.." > > Yes, and I'm expecting a package from Amazon.com, but I PAID FOR IT. > > If they don't deliver, I would probably be pissed off, but this isn't > > clearly the case. > > > > "thank you and God Bless!!" > > This is too obvious for me to even comment. > > > > ~ttyl~ > > > > mike" > > > > On Sun, Apr 6, 2008 at 12:07 PM, Abby Diab <abby311@...<abby311% 40gmail.com>> > > wrote: > > > > > > > > > > > > > > > > > > > > > That's really not a fair answer. Yes, taking it apart would be one way > > to > > > get it back together. But I think the poster wants to learn how to solve > > > the cube. > > > > > > Mike, there are lots of good methods to solve the cube. One isn't > > > necessarily better than any other. Speed comes from dexterity and lots > > of > > > practice. It doesn't really matter which method you use, the more you > > use > > > it the better you become at thinking ahead, and speed comes from > > thinking > > > ahead. > > > > > > First of all, don't be afraid to play with the cube and try out > > different > > > things - you'll be surprised at how much you can pick up on your own. > > > Discovering how the cube works, and solving puzzles on your own is > > really > > > the fun part. But if you need a little help, here are a couple of very > > good > > > beginners tutorials. > > > > > > The first is a video presentation on youtube, made by badmephisto. After > > > completing the first part, you can find the links to part 2 and 3 on his > > > youtube page. > > > > > > > > > > > http://www.youtube.com/watch? v=ofZFUgaxlTQ&feature=PlayList&p=4A19F1D174B975BD&index=4 > > > > > > If you prefer a text tutotial, the same method is taught here: > > > > > > http://solvethecube.110mb.com/index.php?location=simple_solution > > > > > > Good luck, Mike. I wish you many hours of happy puzzling. :) > > > > > > <http://www.youtube.com/watch?v=ofZFUgaxlTQ&feature=related> > > > > > > On 4/6/08, Charles Huynh <pcharles_huynh@...<pcharles_huynh% 40yahoo.com>> > > wrote: > > > > > > > > Take it apart. There is no "easy" and fast method to learn. Unless you > > > > want to learn Fridrich to solve a cube. First you get the cross. Then > > > F2L. > > > > Apply one of the 57 OLL's and then one of the 21 PLL's. > > > > > > > > mike <mikkey_lins2005@... <mikkey_lins2005% 40yahoo.com><mikkey_lins2005% > > 40yahoo.com>> wrote: hey > > > > > > > guys... im mike.... and my mom bought me a rubiks cube. but when i > > > > unscramble it.. i dont know how to fixed it.. its all messed up. can > > > > anyone give me a tutorial or rather a technique on how to solve my > > > > cube>?? can anyone give me the easiest and fastest way to solve it?? > > > > thanks who anyone solve my problem about my cube.. im expecting some > > > > replies regarding to my question.. > > > > > > > > thank you and God Bless!! > > > > > > > > ~ttyl~ > > > > > > > > mike > > > > > > > > --------------------------------- > > > > You rock. That's why Blockbuster's offering you one month of > > Blockbuster > > > > Total Access, No Cost. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
1195. Re: [Speed cubing group] hey i have a problem
From: Guanyang Yu <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 Apr 2008 22:25:15 -0700 (PDT)

I think Tyson was right to do what he did. He did Mike a favor by telling him that what he did was wrong and he should change his attitude in asking other people for help. Well, you can't say that Mike was going to fail in life, but teaching Mike to ask for help very formally and showing that he truly wants to learn about the subject will help you succeed in life. ellensbunny <no_reply@yahoogroups.com> wrote: I agree. People need to really cut it out with the sarcasm crap. It's a huge turnoff and comes across as extremely arrogant, and it turns people away from the community. You can't always dissect a question into subcomponents that are indicative that one didn't do any previous investigating. Sometimes people merely want to ask a question. If you don't want to answer it, then don't answer. Don't waste everyone's time. Furthermore, not everyone is skilled at doing online research when there is so much information, making it really difficult at times to figure out where to begin. I'm quite certain that most, if not all, of the skilled cubers out there have had plenty of "free information" acquired from questions without prior investigation. I'm certain you did too, Tyson. If you don't want to answer a question directly, at least provide useful links that are relevant to the questions. But don't go making statements like "failure at life" or whatever that was. I honestly don't think it's a bad idea to give people a "free lunch" once in a while. It's always good to get good information from a pro rather than potentially going down an inefficient path. In the same amount of time it takes you to respond back with a sarcastic quip, you could actually answer the kid's question. --- In speedsolvingrubikscube@yahoogroups.com, "Abby Diab" <abby311@...> wrote: > > Tyson, I appreciate your point of view, but with all due respect I don't > think that asking for a little help is indicative of being worthless in > life. I recognized that the poster was most likely young, and that he was > most likely not a native English speaker: hence his asking for the fastest > and easiest method. Did he mean fastest to solve? Or fastest to learn? I > interpreted his request as meaning the fastest to learn, and answered > accordingly. However, since I would more than likely struggle making a > request in another language, I find it hard to criticize those who aren't > native English speakers making requests in my language. > > I'm not entirely sure that he didn't put effort into his search for a > solution. Have you considered the possibility that he did search the > internet and that's how he found this forum? There was no internet when I > learned to solve the cube, and there wasn't a plethora of information about > it like there is today. But I notice that most of the posters on this forum > (and others), initially learned from someone else or from an internet > tutorial. And some of those cubers who were "spoon fed" their first > steps have taken cubing to a more advanced level than I ever had. Moreover, > I've benefitted from the information they've been kind enough to share. So > I can't really complain that someone is asking for advice as to where and > how to learn. The only really dumb question is the one that remains > unasked. > > As for his closing - he neither proffered his beliefs nor suggested that we > share them. It was his way of offering best wishes from his own > perspective, although each of our individual perspectives might be quite > different. We don't have to share each other's beliefs in order to > recognize and appreciate each other's good wishes. > > > > On 4/6/08, Tyson Mao <tyson.mao@...> wrote: > > > > Hi Abby, > > > > I realize that the answer he got wasn't very good, but that's because > > his post wasn't good. A good post will earn respect and will get a > > more reasonable response. A post like his is surely to elicit some > > sarcasm, even though people are starting to cut down on this. Let me > > point out a few things: > > > > "hey guys... im mike.... and my mom bought me a rubiks cube." > > Fine, thanks. Nothing really to pick apart here. There's really no > > need to tell us that his mom bought him a Rubik's Cube. It's like > > saying "I'm 13" and bragging about it. > > > > "but when i unscramble it.. i dont know how to fixed it.. its all messed > > up." > > That's peculiar isn't it? The last time I unscrambled a Rubik's Cube, > > it looked pretty good to me. Okay, sure, I understand it was a typo > > most likely. But then, I don't know how to fixed it? I don't really > > know how to readed that either. At this point, we're thinking that > > this guy wrote such a crappy e-mail, he is unlikely to have the > > patience and attention to detail to solve a cube anyway. He's > > probably simply looking for a free handout in life. But the cube > > takes worth, is it even worth providing information to someone who > > can't type intelligently? ("It's" is "it is", but okay, laziness is > > understandable, but too many in a row and well, no one cares anymore.) > > > > "can anyone give me a tutorial or rather a technique on how to solve my > > cube>??" > > Yes, but he could have just used Google. Again, he didn't here. > > Lazy, worthless at life, and unable to do things for himself, hoping > > for other people to solve his own problems because he can't think. Or > > just type something into Google. > > > > "can anyone give me the easiest and fastest way to solve it??" > > Again, free handout. Isn't there a trade-off between fastest and > > easiest? So what does he want? He's not being clear. I doubt he > > would benefit from the fastest. Again, his effort in this e-mail > > suggests his future success on the cube. And at life. > > > > "thanks who anyone solve my problem about my cube.. im expecting some > > replies regarding to my question.." > > Yes, and I'm expecting a package from Amazon.com, but I PAID FOR IT. > > If they don't deliver, I would probably be pissed off, but this isn't > > clearly the case. > > > > "thank you and God Bless!!" > > This is too obvious for me to even comment. > > > > ~ttyl~ > > > > mike" > > > > On Sun, Apr 6, 2008 at 12:07 PM, Abby Diab <abby311@...<abby311%40gmail.com>> > > wrote: > > > > > > > > > > > > > > > > > > > > > That's really not a fair answer. Yes, taking it apart would be one way > > to > > > get it back together. But I think the poster wants to learn how to solve > > > the cube. > > > > > > Mike, there are lots of good methods to solve the cube. One isn't > > > necessarily better than any other. Speed comes from dexterity and lots > > of > > > practice. It doesn't really matter which method you use, the more you > > use > > > it the better you become at thinking ahead, and speed comes from > > thinking > > > ahead. > > > > > > First of all, don't be afraid to play with the cube and try out > > different > > > things - you'll be surprised at how much you can pick up on your own. > > > Discovering how the cube works, and solving puzzles on your own is > > really > > > the fun part. But if you need a little help, here are a couple of very > > good > > > beginners tutorials. > > > > > > The first is a video presentation on youtube, made by badmephisto. After > > > completing the first part, you can find the links to part 2 and 3 on his > > > youtube page. > > > > > > > > > > > http://www.youtube.com/watch?v=ofZFUgaxlTQ&feature=PlayList&p=4A19F1D174B975BD&index=4 > > > > > > If you prefer a text tutotial, the same method is taught here: > > > > > > http://solvethecube.110mb.com/index.php?location=simple_solution > > > > > > Good luck, Mike. I wish you many hours of happy puzzling. :) > > > > > > <http://www.youtube.com/watch?v=ofZFUgaxlTQ&feature=related> > > > > > > On 4/6/08, Charles Huynh <pcharles_huynh@...<pcharles_huynh%40yahoo.com>> > > wrote: > > > > > > > > Take it apart. There is no "easy" and fast method to learn. Unless you > > > > want to learn Fridrich to solve a cube. First you get the cross. Then > > > F2L. > > > > Apply one of the 57 OLL's and then one of the 21 PLL's. > > > > > > > > mike <mikkey_lins2005@... <mikkey_lins2005%40yahoo.com><mikkey_lins2005% > > 40yahoo.com>> wrote: hey > > > > > > > guys... im mike.... and my mom bought me a rubiks cube. but when i > > > > unscramble it.. i dont know how to fixed it.. its all messed up. can > > > > anyone give me a tutorial or rather a technique on how to solve my > > > > cube>?? can anyone give me the easiest and fastest way to solve it?? > > > > thanks who anyone solve my problem about my cube.. im expecting some > > > > replies regarding to my question.. > > > > > > > > thank you and God Bless!! > > > > > > > > ~ttyl~ > > > > > > > > mike > > > > > > > > --------------------------------- > > > > You rock. That's why Blockbuster's offering you one month of > > Blockbuster > > > > Total Access, No Cost. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > [Non-text portions of this message have been removed] > --------------------------------- You rock. That's why Blockbuster's offering you one month of Blockbuster Total Access, No Cost. [Non-text portions of this message have been removed]
1196. Re: [Speed cubing group] hey i have a problem
From: ellensbunny <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 05:33:00 -0000

http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/40713 Come on, this was just unnecessary. It could have been handled much better. The religious belief post was also unnecessary. He wasn't "spamming" his religious beliefs in any form, either. --- In speedsolvingrubikscube@yahoogroups.com, Guanyang Yu <aceboy222@...> wrote: > > I think Tyson was right to do what he did. He did Mike a favor by telling him that what he did was wrong and he should change his attitude in asking other people for help. Well, you can't say that Mike was going to fail in life, but teaching Mike to ask for help very formally and showing that he truly wants to learn about the subject will help you succeed in life. > > ellensbunny <no_reply@yahoogroups.com> wrote: I agree. People need to really cut it out with the sarcasm crap. > It's a huge turnoff and comes across as extremely arrogant, and it > turns people away from the community. You can't always dissect a > question into subcomponents that are indicative that one didn't do any > previous investigating. Sometimes people merely want to ask a > question. If you don't want to answer it, then don't answer. Don't > waste everyone's time. > > Furthermore, not everyone is skilled at doing online research when > there is so much information, making it really difficult at times to > figure out where to begin. I'm quite certain that most, if not all, > of the skilled cubers out there have had plenty of "free information" > acquired from questions without prior investigation. I'm certain you > did too, Tyson. If you don't want to answer a question directly, at > least provide useful links that are relevant to the questions. But > don't go making statements like "failure at life" or whatever that was. > > I honestly don't think it's a bad idea to give people a "free lunch" > once in a while. It's always good to get good information from a pro > rather than potentially going down an inefficient path. In the same > amount of time it takes you to respond back with a sarcastic quip, you > could actually answer the kid's question. > > --- In speedsolvingrubikscube@yahoogroups.com, "Abby Diab" > <abby311@> wrote: > > > > Tyson, I appreciate your point of view, but with all due respect I don't > > think that asking for a little help is indicative of being worthless in > > life. I recognized that the poster was most likely young, and that > he was > > most likely not a native English speaker: hence his asking for the > fastest > > and easiest method. Did he mean fastest to solve? Or fastest to > learn? I > > interpreted his request as meaning the fastest to learn, and answered > > accordingly. However, since I would more than likely struggle making a > > request in another language, I find it hard to criticize those who > aren't > > native English speakers making requests in my language. > > > > I'm not entirely sure that he didn't put effort into his search for a > > solution. Have you considered the possibility that he did search the > > internet and that's how he found this forum? There was no internet > when I > > learned to solve the cube, and there wasn't a plethora of > information about > > it like there is today. But I notice that most of the posters on > this forum > > (and others), initially learned from someone else or from an internet > > tutorial. And some of those cubers who were "spoon fed" their first > > steps have taken cubing to a more advanced level than I ever had. > Moreover, > > I've benefitted from the information they've been kind enough to > share. So > > I can't really complain that someone is asking for advice as to > where and > > how to learn. The only really dumb question is the one that remains > > unasked. > > > > As for his closing - he neither proffered his beliefs nor suggested > that we > > share them. It was his way of offering best wishes from his own > > perspective, although each of our individual perspectives might be quite > > different. We don't have to share each other's beliefs in order to > > recognize and appreciate each other's good wishes. > > > > > > > > On 4/6/08, Tyson Mao <tyson.mao@> wrote: > > > > > > Hi Abby, > > > > > > I realize that the answer he got wasn't very good, but that's because > > > his post wasn't good. A good post will earn respect and will get a > > > more reasonable response. A post like his is surely to elicit some > > > sarcasm, even though people are starting to cut down on this. Let me > > > point out a few things: > > > > > > "hey guys... im mike.... and my mom bought me a rubiks cube." > > > Fine, thanks. Nothing really to pick apart here. There's really no > > > need to tell us that his mom bought him a Rubik's Cube. It's like > > > saying "I'm 13" and bragging about it. > > > > > > "but when i unscramble it.. i dont know how to fixed it.. its all > messed > > > up." > > > That's peculiar isn't it? The last time I unscrambled a Rubik's Cube, > > > it looked pretty good to me. Okay, sure, I understand it was a typo > > > most likely. But then, I don't know how to fixed it? I don't really > > > know how to readed that either. At this point, we're thinking that > > > this guy wrote such a crappy e-mail, he is unlikely to have the > > > patience and attention to detail to solve a cube anyway. He's > > > probably simply looking for a free handout in life. But the cube > > > takes worth, is it even worth providing information to someone who > > > can't type intelligently? ("It's" is "it is", but okay, laziness is > > > understandable, but too many in a row and well, no one cares anymore.) > > > > > > "can anyone give me a tutorial or rather a technique on how to > solve my > > > cube>??" > > > Yes, but he could have just used Google. Again, he didn't here. > > > Lazy, worthless at life, and unable to do things for himself, hoping > > > for other people to solve his own problems because he can't think. Or > > > just type something into Google. > > > > > > "can anyone give me the easiest and fastest way to solve it??" > > > Again, free handout. Isn't there a trade-off between fastest and > > > easiest? So what does he want? He's not being clear. I doubt he > > > would benefit from the fastest. Again, his effort in this e-mail > > > suggests his future success on the cube. And at life. > > > > > > "thanks who anyone solve my problem about my cube.. im expecting some > > > replies regarding to my question.." > > > Yes, and I'm expecting a package from Amazon.com, but I PAID FOR IT. > > > If they don't deliver, I would probably be pissed off, but this isn't > > > clearly the case. > > > > > > "thank you and God Bless!!" > > > This is too obvious for me to even comment. > > > > > > ~ttyl~ > > > > > > mike" > > > > > > On Sun, Apr 6, 2008 at 12:07 PM, Abby Diab > <abby311@<abby311%40gmail.com>> > > > wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > That's really not a fair answer. Yes, taking it apart would be > one way > > > to > > > > get it back together. But I think the poster wants to learn how > to solve > > > > the cube. > > > > > > > > Mike, there are lots of good methods to solve the cube. One isn't > > > > necessarily better than any other. Speed comes from dexterity > and lots > > > of > > > > practice. It doesn't really matter which method you use, the > more you > > > use > > > > it the better you become at thinking ahead, and speed comes from > > > thinking > > > > ahead. > > > > > > > > First of all, don't be afraid to play with the cube and try out > > > different > > > > things - you'll be surprised at how much you can pick up on your > own. > > > > Discovering how the cube works, and solving puzzles on your own is > > > really > > > > the fun part. But if you need a little help, here are a couple > of very > > > good > > > > beginners tutorials. > > > > > > > > The first is a video presentation on youtube, made by > badmephisto. After > > > > completing the first part, you can find the links to part 2 and > 3 on his > > > > youtube page. > > > > > > > > > > > > > > > > http://www.youtube.com/watch?v=ofZFUgaxlTQ&feature=PlayList&p=4A19F1D174B975BD&index=4 > > > > > > > > If you prefer a text tutotial, the same method is taught here: > > > > > > > > http://solvethecube.110mb.com/index.php?location=simple_solution > > > > > > > > Good luck, Mike. I wish you many hours of happy puzzling. :) > > > > > > > > <http://www.youtube.com/watch?v=ofZFUgaxlTQ&feature=related> > > > > > > > > On 4/6/08, Charles Huynh > <pcharles_huynh@<pcharles_huynh%40yahoo.com>> > > > wrote: > > > > > > > > > > Take it apart. There is no "easy" and fast method to learn. > Unless you > > > > > want to learn Fridrich to solve a cube. First you get the > cross. Then > > > > F2L. > > > > > Apply one of the 57 OLL's and then one of the 21 PLL's. > > > > > > > > > > mike <mikkey_lins2005@ > <mikkey_lins2005%40yahoo.com><mikkey_lins2005% > > > 40yahoo.com>> wrote: hey > > > > > > > > > guys... im mike.... and my mom bought me a rubiks cube. but when i > > > > > unscramble it.. i dont know how to fixed it.. its all messed > up. can > > > > > anyone give me a tutorial or rather a technique on how to solve my > > > > > cube>?? can anyone give me the easiest and fastest way to > solve it?? > > > > > thanks who anyone solve my problem about my cube.. im > expecting some > > > > > replies regarding to my question.. > > > > > > > > > > thank you and God Bless!! > > > > > > > > > > ~ttyl~ > > > > > > > > > > mike > > > > > > > > > > --------------------------------- > > > > > You rock. That's why Blockbuster's offering you one month of > > > Blockbuster > > > > > Total Access, No Cost. > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > You rock. That's why Blockbuster's offering you one month of Blockbuster Total Access, No Cost. > > [Non-text portions of this message have been removed] >
1197. Re: [Speed cubing group] hey i have a problem
From: "mike" <mikkey_lins2005@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 05:36:14 -0000

ummm. to end of this message. im very sorry about what ive written... i
know my english is not perfect... if you misinterpret what youve read
as to my perception... im sorry... and about the religion??? well, i
dont put or rather push my religion to the forum.... its my salutation
for the readers who read my questions.... well if you dont like to see
GOD Bless in this forum. well its ok.... i can put any salutation to
that.... and my only way why i join and find this group is to learn and
meeting new friends all around the world.... thats it..... theres no
need to elaborate or tease the way my e-mail is.. its ok for me to give
me some advice or if you dont like to answer me... its ok.... its just
a matter of giving me some tips in order to improve my skills in
solving a cube.... well anyways.... im sorry if i offend you guys....

thank you and more power!!!


~ttyl~

mike



1198. lubricate speed cube
From: "mike" <mikkey_lins2005@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 05:51:42 -0000

im sorry for what happen in this forum....


well, if its ok to ask for an ADVICE

ummm.... well, i recently finished solving my cube thanks for the
links and tips that you gave to me... i am gratefully thankful... but
there's something ive noticed when i twist my cube. its so hard for
me to twist it. well ive search the net for other videos for the
rubiks cube.. ive found their cubes really fast(twist)..... can
anyone give me some tips in order for my cube twist fast??? well by
the way, i know the silicon spray??? yeah its really good. but the
silicon spray here is so expensive and i can't afford it... petroleum
jelly is not good for the cube according to the videos ive watched.
well, my question is, "is there any alternative for a silicon spray
exclude the petroleum jelly?. that is more cheaper and will not
destroy my cube???"..


thank you and more power!!!!

~ttyl~

mike



1199. Re: [Speed cubing group] lubricate speed cube
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 Apr 2008 23:19:25 -0700

Silicone spray is expensive? In the United States, we can buy a can for about $4 USD. This pretty much can easily last about a hundred cubes, depending on how you apply the lubricant. How much does silicone spray cost in your country? Here is a brief time line of my experience with lubricating Rubik's Cubes. 1. When I first started, I read that petroleum based lubricants don't work well because they eat away at the cube. I've been told WD-40 is bad for the cube. I must be honest... I have never tested this for myself! So I went out and bought a silicon based lubricant. I took out an edge, sprayed a bit inside the cube, and the cube was sticky for a bit, but after 3 days, it started to turn significantly better. 2. I read Dan Knights site and he recommend SNAP Silicone Lubricant. So I went and bought that. 3. I read Ton's site about how the cube should be disassembled and you should spray it evenly. That you should let it dry, and then flip the edges and spray again. So I started doing things this way. 4. I got lazy and stopped flipping the edges. No real noticeable difference. Lots of silicon spray breathed in at this point. 5. SNAP gets discontinued. I am still searching for a replacement. We buy SNAP now whenever we see it in bulk. They exist in random shops in the middle of nowhere... example, Interstate 5 near Bakersfield. Truly, middle of nowhere. Well, not Socorro, NM. 6. Try CRC... using same method, but it leaves a really nasty white film on the outside of the cube as it dries. 7. Try CRC just spraying it inside the cube. It works all right, but I wouldn't do it for my personal cubes. 8. Learned 12 days ago that spraying lube inside the cube works well if you turn the cube and then take it apart to let it dry. Lesson: If you're going to use a silicone lubricant, there are two keys. You want to get an even coat of lubricant on all the pieces. You can accomplish this by spraying a bit inside, and then turning the cube. This will reduce the amount of lubricant that gets on the outside of the cube, and let's be honest. It's not exactly the healthiest substance out there. Second, the lube needs to dry. So take the pieces apart and let it dry. Keep it in a clean area so while it's drying, dust and dirt doesn't get on and stick to the pieces that are moist with silicone spray. Can you please give us numbers on why silicone spray is expensive. In the United States, the silicon spray is about 33% the price of the cube, so if you can afford a Rubik's Cube, a spray shouldn't do too much to affect your cost of living. Without knowing how expensive silicone spray is in your country, we don't know what's "expensive" to you. Perhaps you are looking in the wrong places as well. -Tyson On Sun, Apr 6, 2008 at 10:51 PM, mike <mikkey_lins2005@...> wrote: > > > > > > > im sorry for what happen in this forum.... > > well, if its ok to ask for an ADVICE > > ummm.... well, i recently finished solving my cube thanks for the > links and tips that you gave to me... i am gratefully thankful... but > there's something ive noticed when i twist my cube. its so hard for > me to twist it. well ive search the net for other videos for the > rubiks cube.. ive found their cubes really fast(twist)..... can > anyone give me some tips in order for my cube twist fast??? well by > the way, i know the silicon spray??? yeah its really good. but the > silicon spray here is so expensive and i can't afford it... petroleum > jelly is not good for the cube according to the videos ive watched. > well, my question is, "is there any alternative for a silicon spray > exclude the petroleum jelly?. that is more cheaper and will not > destroy my cube???".. > > thank you and more power!!!! > > ~ttyl~ > > mike > >
1200. Re: [Speed cubing group] lubricate speed cube
From: "mike" <mikkey_lins2005@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 06:43:55 -0000

well silicon spray here by the way i live in the philippines... the cost of the silicon spray here is about 350 php(philippine peso) which is equal for about im not sure if it cost $8?? im not sure about it... lol..... well is it better if i unscrew the main body of the cube to make it more loose?? or let it tight like that??? im not sure if that screw makes my cube hard to twist.... ummmm.... buddy what do you think???? lol.... thank you for an advice i really appreciate it!!!!! mike --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Silicone spray is expensive? In the United States, we can buy a can > for about $4 USD. This pretty much can easily last about a hundred > cubes, depending on how you apply the lubricant. How much does > silicone spray cost in your country? > > Here is a brief time line of my experience with lubricating Rubik's Cubes. > > 1. When I first started, I read that petroleum based lubricants don't > work well because they eat away at the cube. I've been told WD-40 is > bad for the cube. I must be honest... I have never tested this for > myself! > > So I went out and bought a silicon based lubricant. I took out an > edge, sprayed a bit inside the cube, and the cube was sticky for a > bit, but after 3 days, it started to turn significantly better. > > 2. I read Dan Knights site and he recommend SNAP Silicone Lubricant. > So I went and bought that. > > 3. I read Ton's site about how the cube should be disassembled and > you should spray it evenly. That you should let it dry, and then flip > the edges and spray again. So I started doing things this way. > > 4. I got lazy and stopped flipping the edges. No real noticeable > difference. Lots of silicon spray breathed in at this point. > > 5. SNAP gets discontinued. I am still searching for a replacement. > We buy SNAP now whenever we see it in bulk. They exist in random > shops in the middle of nowhere... example, Interstate 5 near > Bakersfield. Truly, middle of nowhere. Well, not Socorro, NM. > > 6. Try CRC... using same method, but it leaves a really nasty white > film on the outside of the cube as it dries. > > 7. Try CRC just spraying it inside the cube. It works all right, but > I wouldn't do it for my personal cubes. > > 8. Learned 12 days ago that spraying lube inside the cube works well > if you turn the cube and then take it apart to let it dry. > > Lesson: If you're going to use a silicone lubricant, there are two > keys. You want to get an even coat of lubricant on all the pieces. > You can accomplish this by spraying a bit inside, and then turning the > cube. This will reduce the amount of lubricant that gets on the > outside of the cube, and let's be honest. It's not exactly the > healthiest substance out there. Second, the lube needs to dry. So > take the pieces apart and let it dry. Keep it in a clean area so > while it's drying, dust and dirt doesn't get on and stick to the > pieces that are moist with silicone spray. > > Can you please give us numbers on why silicone spray is expensive. In > the United States, the silicon spray is about 33% the price of the > cube, so if you can afford a Rubik's Cube, a spray shouldn't do too > much to affect your cost of living. Without knowing how expensive > silicone spray is in your country, we don't know what's "expensive" to > you. Perhaps you are looking in the wrong places as well. > > -Tyson > > On Sun, Apr 6, 2008 at 10:51 PM, mike <mikkey_lins2005@...> wrote: > > > > > > > > > > > > > > im sorry for what happen in this forum.... > > > > well, if its ok to ask for an ADVICE > > > > ummm.... well, i recently finished solving my cube thanks for the > > links and tips that you gave to me... i am gratefully thankful... but > > there's something ive noticed when i twist my cube. its so hard for > > me to twist it. well ive search the net for other videos for the > > rubiks cube.. ive found their cubes really fast(twist)..... can > > anyone give me some tips in order for my cube twist fast??? well by > > the way, i know the silicon spray??? yeah its really good. but the > > silicon spray here is so expensive and i can't afford it... petroleum > > jelly is not good for the cube according to the videos ive watched. > > well, my question is, "is there any alternative for a silicon spray > > exclude the petroleum jelly?. that is more cheaper and will not > > destroy my cube???".. > > > > thank you and more power!!!! > > > > ~ttyl~ > > > > mike > > > > >
1201. Re: trouble with the guimond method
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 08:00:30 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "alexbren99" <alexbren99@...> wrote: > > I'm trying to learn the guimond method for the 2x2x2 and I'm having a > little trouble. I'm using the revised method posted in the files > section but when I try to get all the corners have the red and orange > colors facing all up and all down the algoritms don't work for me. What > am I doing wrong? > Example.
1202. tips for keep going with cubing
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 7 Apr 2008 13:56:09 +0530 (IST)

Dear Cubers,
           I never touched my cube after Indian Open-2008. The reasons may be anyone of the following  and/or combination of all..
1. There is no one to share with me here, as my dad is away from home for his work.
2. As I am growing, my school works take  more time.
3. I was suffering from chicken-pox for 15 days and I am in rest nowadays.
4. I do not know when and where I will compete next.
5. I am, nowadays, not receiving any mail from big motivators - Stefan, Ron, Chris Hardwick etc. I need not be motivated, but I need new ideas from them to try.
6. I want to learn free commutators so that I can improve my big cubes bld. But, unfortunately my dad has no time to learn and teach me as he did so far. Could anyone teach me the basics step by step so that I can understand.
7. I am more towards world memory championship-2008 and world mental calculation championship - 2008. They also give me immense pleasure.
8. I am spending more time in computer learning animation and programming which also takes lot of time.
9. My dad keeps telling me that jack of all trade is master of none. In may-2008, I will become 12 years old. So very soon, I have to choose something very specific.
10. My mother asks me to stop everything and concentrate on studues until I turn 20 so that I can concentrate only on my studies.
             Has anyone come across such situation. Could you share with me?
 
J.Bernett Orlando


Meet people who discuss and share your passions. Go to http://in.promos.yahoo.com/groups/bestofyahoo/



1203. Re: [Speed cubing group] hey i have a problem
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 09:20:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, ellensbunny <no_reply@...> wrote: > > He wasn't "spamming" his religious beliefs in any form, either. Good for you if you don't feel offended by such stuff, but please realize that some people do. Anyway, just a few days ago I read wikipedia's "RTFM" page which contains some interesting thoughts in both directions: http://en.wikipedia.org/wiki/RTFM Cheers! Stefan P.S. Mike: An easy way to improve your English dramatically is to write "I" instead of "i". And stop using "..." and instead stop and start sentences properly. No, the way you write doesn't make you look cool, no matter what your fellow nine year olds claim. Instead it makes you look dumb, lazy and disrespectful.
1204. Re: [Speed cubing group] hey i have a problem
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 10:30:01 -0000

ellensbunny wrote:

> In the same amount of time it takes you to respond back with a
> sarcastic quip, you could actually answer the kid's question.

While we're being opinionated, I think our cubing society should
rather work this way: Step 1 - can you tell us what your name is? I
would like to know who I'm talking to.


Satan bless!

--
Ryan Heise http://www.ryanheise.com/cube/



1205. Re: [Speed cubing group] hey i have a problem
From: "mike" <mikkey_lins2005@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 10:32:13 -0000

im mike im from philippines. i am the one who started the topic. --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <forum@...> wrote: > > ellensbunny wrote: > > > In the same amount of time it takes you to respond back with a > > sarcastic quip, you could actually answer the kid's question. > > While we're being opinionated, I think our cubing society should > rather work this way: Step 1 - can you tell us what your name is? I > would like to know who I'm talking to. > > > Satan bless! > > -- > Ryan Heise http://www.ryanheise.com/cube/ >
1206. Re: [Speed cubing group] hey i have a problem
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 10:47:08 -0000

mike wrote:

> im mike im from philippines.

I wasn't asking you, I was asking ellensbunny.

--
Ryan Heise



1207. Re: hey i have a problem
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 10:50:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <forum@...> wrote: > > > Satan bless! > > -- > Ryan Heise http://www.ryanheise.com/cube/ > If you're being sarcastic, I'd like to ask that you not mock my religion. Satanism may be viewed as a joke, but it is a legitimate religion and I take it very seriously. As for you, mike: I'm sorry the community here has torn you apart. Imagine if you are in school, and a new classmate comes to you asking for answers to his coursework. He doesn't attempt to solve the problems himself, he just wants answers. Would you give him the answers or would you direct him to the textbook or the teacher so he could learn for himself? You could tell him, but the next time he has a question he'll inevitably come to you. At some point you have to let him figure it out for himself. If every topic on this board was "Hey, can you teach me to cube" it would get very pointless for knowledgeable cubers to read. We need a place where, no offense, but questions google can answer are filtered out, so that we can discuss matters that we care about. Hail Satan and have a fantastic day, Andrew "The Soul Crusher" Nelson.
1208. Re: [Speed cubing group] hey i have a problem
From: mantawrays <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 13:52:53 -0000

>Please don't spam this group expressing your religious beliefs.

Idiot. As if this was what he was doing. I don't think you believe he
was doing this either if you are honest with yourself. You were just
deliberately finding fault.

> Lazy, worthless at life, and unable to do things for himself, hoping
> for other people to solve his own problems because he can't think.
>Again, his effort in this e-mail
> suggests his future success on the cube. And at life.

Now that's just nasty. You're a vicious bastard, aren't you Tyson? At
least Stefan's funny.

Farewell speedcubers. I had fun relearning the cube. But it's unpleasant
reading savage posts like this. If you haven't got anything nice to say,
then don't say it.






1209. Re: [Speed cubing group] hey i have a problem
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 14:21:32 -0000

--- In speedsolvingrubikscube@yahoogroups.com, mantawrays <no_reply@...> wrote: > > Farewell speedcubers. I had fun relearning the cube. [...] This group is slowly dying anyway. Try the speedsolving.com forum. Also has a beginners section which people like me and Tyson can conveniently ignore. Cheers! Stefan
1210. Re: [Speed cubing group] hey i have a problem
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 15:44:54 -0000

All it takes is to say, "Please use google to answer your question."
or " Please ask this at the beginner forum [link]." You don't have to
be too elaborate with that one, and you certainly don't need to attack
someone's (well wishing!) religious beliefs in the process.

God Bless. Pricks.



1211. Re: [Speed cubing group] hey i have a problem
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 16:49:30 -0000

In the absence of a "Read before posting" sticky present in a lot of
other forums, maybe a mod should clean up the links section of this
group. Right now it's a few helpful links mixed up in a big mess of
spam, and it's totally understandable if someone is turned off to
using that as their first resource.

All hail the Flying Spaghetti Monster. May you forever be Touched by
His Noodly Appendage.



1212. Re: hey i have a problem
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 17:01:39 -0000

allah akbar prick --- In speedsolvingrubikscube@yahoogroups.com, stompey1 <no_reply@...> wrote: > > All it takes is to say, "Please use google to answer your question." > or " Please ask this at the beginner forum [link]." You don't have to > be too elaborate with that one, and you certainly don't need to attack > someone's (well wishing!) religious beliefs in the process. > > God Bless. Pricks. >
1213. Re: [Speed cubing group] hey i have a problem
From: "mike" <mikkey_lins2005@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 17:00:43 -0000

im sorry i dont know whose someone you are talking to --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <forum@...> wrote: > > mike wrote: > > > im mike im from philippines. > > I wasn't asking you, I was asking ellensbunny. > > -- > Ryan Heise >
1214. Re: [Speed cubing group] hey i have a problem
From: "mike" <mikkey_lins2005@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 17:11:41 -0000

ummm. im sorry for everybody if they are arguing about what ive posted. i didn't mean to make a fight in this forum. all i want is to learn and find some tips from this forum through you guys. and im hoping to learn the best. well im really really sorry anyways. --- In speedsolvingrubikscube@yahoogroups.com, mantawrays <no_reply@...> wrote: > > >Please don't spam this group expressing your religious beliefs. > > Idiot. As if this was what he was doing. I don't think you believe he > was doing this either if you are honest with yourself. You were just > deliberately finding fault. > > > Lazy, worthless at life, and unable to do things for himself, hoping > > for other people to solve his own problems because he can't think. > >Again, his effort in this e-mail > > suggests his future success on the cube. And at life. > > Now that's just nasty. You're a vicious bastard, aren't you Tyson? At > least Stefan's funny. > > Farewell speedcubers. I had fun relearning the cube. But it's unpleasant > reading savage posts like this. If you haven't got anything nice to say, > then don't say it. >
1215. Re: hey i have a problem
From: "mike" <mikkey_lins2005@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 17:06:11 -0000

hey. can i ask you a question??? are you mad at me from what ive posted before??? i said sorry for the members of this group. i make an apologize, so whats the point of saying nonsense about my post??? i dont know if you would like to crap me off because of my message here in the forum... well if i irritated you about how you read it. well, im so sorry thats it. is there anything to be mad of??? huh? --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" > <forum@> wrote: > > > > > > Satan bless! > > > > -- > > Ryan Heise http://www.ryanheise.com/cube/ > > > > If you're being sarcastic, I'd like to ask that you not mock my > religion. Satanism may be viewed as a joke, but it is a legitimate > religion and I take it very seriously. > > As for you, mike: I'm sorry the community here has torn you apart. > Imagine if you are in school, and a new classmate comes to you asking > for answers to his coursework. He doesn't attempt to solve the > problems himself, he just wants answers. Would you give him the > answers or would you direct him to the textbook or the teacher so he > could learn for himself? You could tell him, but the next time he has > a question he'll inevitably come to you. At some point you have to > let him figure it out for himself. If every topic on this board was > "Hey, can you teach me to cube" it would get very pointless for > knowledgeable cubers to read. We need a place where, no offense, but > questions google can answer are filtered out, so that we can discuss > matters that we care about. > > Hail Satan and have a fantastic day, > Andrew "The Soul Crusher" Nelson. >
1216. Re: hey i have a problem
From: "mike" <mikkey_lins2005@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 17:13:52 -0000

well thanks for the suggestions. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, mantawrays > <no_reply@> wrote: > > > > Farewell speedcubers. I had fun relearning the cube. [...] > > This group is slowly dying anyway. Try the speedsolving.com forum. > Also has a beginners section which people like me and Tyson can > conveniently ignore. > > Cheers! > Stefan >
1217. Re: hey i have a problem
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 17:55:39 -0000

You can respond to everyone in a single message. Most of us don't need to feel special. --- In speedsolvingrubikscube@yahoogroups.com, "mike" <mikkey_lins2005@...> wrote: > > well thanks for the suggestions. > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <stefan.pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, mantawrays > > <no_reply@> wrote: > > > > > > Farewell speedcubers. I had fun relearning the cube. [...] > > > > This group is slowly dying anyway. Try the speedsolving.com forum. > > Also has a beginners section which people like me and Tyson can > > conveniently ignore. > > > > Cheers! > > Stefan > > >
1218. Re: [Speed cubing group] hey i have a problem
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 7 Apr 2008 20:00:41 +0200

Don´t worry, with Mike here this group will live forever!





This group is slowly dying anyway.
Cheers!
Stefan





[Non-text portions of this message have been removed]



1219. Is there any way I can remove the smell of the silicone spray?
From: mark30820 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 18:22:37 -0000

Hi!
I just got a bottle of heavy duty silicone spray yesterday.
It works pretty good! But now I just want to remove the smell of the
silicone.
Help!
Is there any way I can remove the smell?



1220. SV: Re: [Speed cubing group] hey i have a problem
From: Ole Petersen <ohyai2003@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 7 Apr 2008 20:56:55 +0200 (CEST)

http://www.cubefreak.net/F2L.html I have memorized all algorithms in the last layer. Now I'm working on the two other layers. I don't understand it. There are about 40 algortihms that I should learn. Now after making the croos in the first layer, then what ? Should I make the first layer and then go to the next one? Ole Petersen Rune Wesström <rune.wesstrom@...> skrev: Don´t worry, with Mike here this group will live forever! This group is slowly dying anyway. Cheers! Stefan [Non-text portions of this message have been removed] --------------------------------- Skal du købe ny bil? Sammenlign priser på brugte biler med Kelkoo og find et godt tilbud! [Non-text portions of this message have been removed]
1221. Re: Is there any way I can remove the smell of the silicone spray?
From: bryanlogancube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 18:45:00 -0000

How long ago did you apply it? Have you taken the cube apart and just let it dry overnight? --- In speedsolvingrubikscube@yahoogroups.com, mark30820 <no_reply@...> wrote: > > Hi! > I just got a bottle of heavy duty silicone spray yesterday. > It works pretty good! But now I just want to remove the smell of the > silicone. > Help! > Is there any way I can remove the smell? >
1222. Re: Is there any way I can remove the smell of the silicone spray?
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 18:54:41 -0000

What brand are you using? I usually don't have a problem with the smell. The smell on the cube should go away after the lube dries. Do you mean the smell of the spray in the air? Open a window and remember to spray it in a well ventilated area (preferably outdoors) next time. --- In speedsolvingrubikscube@yahoogroups.com, mark30820 <no_reply@...> wrote: > > Hi! > I just got a bottle of heavy duty silicone spray yesterday. > It works pretty good! But now I just want to remove the smell of the > silicone. > Help! > Is there any way I can remove the smell? >
1223. Corners vs. The Cross
From: "Michael Pakay" <pakaymc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 19:37:54 -0000


I have been learning to sole the cube for the past 3 weeks. I start
with the 4 Corners of the top layer then proceed to the 4 edges. I'm
reading about starting with `The Cross'. Is this an advantage or
simply a preference? In other words, is there a compelling reason to
change to `The Cross'?

m




1224. Re: Corners vs. The Cross
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 19:56:21 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Michael Pakay" <pakaymc@...> wrote: > > > I have been learning to sole the cube for the past 3 weeks. I start > with the 4 Corners of the top layer then proceed to the 4 edges. I'm > reading about starting with `The Cross'. Is this an advantage or > simply a preference? In other words, is there a compelling reason to > change to `The Cross'? > > m > The cross allows you to solve the first layer corners and the second layer edges at the same time with something called F2L. Using corners first, you have to do the first layer edges, then the second layer edges separately.
1225. Re: [Speed cubing group] Corners vs. The Cross
From: "Abby Diab" <abby311@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 7 Apr 2008 16:03:41 -0400

I'll be interested to see what other cubers on this forum say. Most cubers today use one of several layer-by-layer methods, which are optimally solved by starting with the cross. It sounds like you are using a layer-by-layer method, and thus would find building the cross first to be advantageous. However, not all methods are optimized by starting with a cross. For example, I solve the corners of the bottom layer first, then the corners of the top layer, and then in successive order solve the edges on the left and right layers, and then the middle layer. Building a cross first would be of no advantage to me with that method. A cross certainly wouldn't serve a Petrus solver any benefit either. I am convinced that no one method is any better than another, however the more you practice a method the more shortcuts you develop for it, and the better you get at look-ahead. This translates into more efficient solves over a period of time. On 4/7/08, Michael Pakay <pakaymc@...> wrote: > > > I have been learning to sole the cube for the past 3 weeks. I start > with the 4 Corners of the top layer then proceed to the 4 edges. I'm > reading about starting with `The Cross'. Is this an advantage or > simply a preference? In other words, is there a compelling reason to > change to `The Cross'? > > m > > > [Non-text portions of this message have been removed]
1226. Re: Corners vs. The Cross
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 20:23:46 -0000

Consider the case where you have three of your four first layer corners solved. To solve the fourth corner, you will always need to temporarily break one of the corners you've already solved. This is less of a problem when you solve the edges first. It's more efficient. --- In speedsolvingrubikscube@yahoogroups.com, "Michael Pakay" <pakaymc@...> wrote: > > > I have been learning to sole the cube for the past 3 weeks. I start > with the 4 Corners of the top layer then proceed to the 4 edges. I'm > reading about starting with `The Cross'. Is this an advantage or > simply a preference? In other words, is there a compelling reason to > change to `The Cross'? > > m >
1227. Re: Corners vs. The Cross
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 20:54:06 -0000

I don't buy that argument. Having to temporarily 'break stuff' is not a vaild point. There are variations of this where people solve corners into the wrong spot (like 1 turn away) and then bring the final corner in and place both together. Also, I'm guessing that on average it takes fewer turns to solve 4 corners on a layer optimally than it does to do 4 edges on a layer. The most practical reasoning is that by doing cross-first, you form corner-edge pairs that can be solved efficently (as someone else mentioned). Another way of thinking aobut it is that there are 3 groups of four edges and 2 groups of 4 corners, so it is more balenced to work in an EEEE-CCCC-EEEE-CCCC-EEEE type progression. Abstractly, corners have 3 planes of freedom and edges have 2, so when an edge is in place it's somehow easier to have them preserved as compared to corners. This reminds me, I used to start a solve with 4-corners. It wasn't that much slower - still a valid way of solving, just a bit more cumbersome if you consider these points. The distribution of corners and edges, also led me to ending with CLL and then ELL. But this might not be the best idea, so it seems that none of these rationals are absolutes. So I recommend trying both and discovering for yourself, but to answer your questions: Yes, there is both an advantage and general preference to solve cross-first. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > Consider the case where you have three of your four first layer > corners solved. To solve the fourth corner, you will always need to > temporarily break one of the corners you've already solved. This is > less of a problem when you solve the edges first. It's more efficient. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Pakay" > <pakaymc@> wrote: > > > > > > I have been learning to sole the cube for the past 3 weeks. I start > > with the 4 Corners of the top layer then proceed to the 4 edges. I'm > > reading about starting with `The Cross'. Is this an advantage or > > simply a preference? In other words, is there a compelling reason to > > change to `The Cross'? > > > > m > > >
1228. SV: Re: [Speed cubing group] hey i have a problem
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 21:02:52 -0000

Hi Ole, This is a basic question that could be learned at web sites such as speedcubing.com. A very basic guide to solving the cube suggests completing one [bottom] face, making sure the side colors match up correctly. The next step in the guide is to place the 4 edges into the 2nd layer. At this point the only task remaining would be the final layer, because the First 2 Layers (F2L) are complete. However a faster way of completing the first 2 layers is to first place the 4 bottom edge pieces ("cross"), then look for a "corner pair", that is, a corner piece and the corresponding 2nd layer edge piece should be above it, and place both pieces of the corner pair at once. Once you do the cross and the 4 corner pairs, the first 2 layers (F2L) are complete. --Bob --- In speedsolvingrubikscube@yahoogroups.com, Ole Petersen <ohyai2003@...> wrote: > > http://www.cubefreak.net/F2L.html > I have memorized all algorithms in the last layer. Now I'm working on the two other layers. I don't understand it. There are about 40 algortihms that I should learn. Now after making the croos in the first layer, then what ? Should I make the first layer and then go to the next one? > > Ole Petersen > > > Rune Wesström <rune.wesstrom@...> skrev: > Don´t worry, with Mike here this group will live forever! > > This group is slowly dying anyway. > Cheers! > Stefan > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > > Skal du købe ny bil? Sammenlign priser på brugte biler med Kelkoo og find et godt tilbud! > > [Non-text portions of this message have been removed] >
1229. Re: Do I just have slow fingers?
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 22:09:25 -0000

Thanks Terrance, The Leyan on Leno video, http://www.datadelta.com/TonightShowLeyanTyson.wmv was worth watching! I also need to improve my F2L time. -Bob Johnson --- In speedsolvingrubikscube@yahoogroups.com, "terranceavery5304" <terranceavery@...> wrote: > > Tyson- > > Thanks for the help. I'll be the first to admit that my methods are > less than efficient. I haven't counted lately but my earlier solves, > before I started solving corner-edge pairs, I would use 120+ moves. > I've reduced that dramatically by solving corner-edge pairs but not > having specific cases memorized has slowed me down quite a bit. > > After watching Leyan on Leno, I realized it probably wasn't my finger > speed. He doesn't seem to move his much faster than mine. > > Also, I do not have OLL and PLL memorized. I don't have much time to > just sit and memorize so my method is still very primative and time > consuming. > > Thanks again for the help and I'll post again when I have some time > to get through some of the algs and get my times sub 30 or so. > > Terrance > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Hi Terrance, > > > > 50 to 70 seconds is not uncommon for someone who does 1st layer, > > middle layer, then last layer. My feelings are the following: > > > > Your finger speed is probably okay. This is probably not easy to > tell > > without a video, but honestly, finger speed is not that important. > > Leyan can average about 17 seconds turning the cube slower than > > molasses. Now, if you want to be sub-14, that's probably a > different > > story, but it doesn't seem like that is the goal right now. > > > > I think if you learned the 41 F2L algorithms, you would be able to > > solve the F2L including the cross in 20 seconds or less. That would > > save you an average of 35 seconds on the cube (averaged 20,30 for > > middle F2L and 8 to 12 for first layer including cross.) Now I > think > > you're at 25 seconds on the cube. If you can do F2L in 20 seconds > > including the cross, which I think is reasonable if you learn your > > algorithms well. > > > > It also seems to me that you don't have your OLL and PLL algorithm > set > > learned. Am I wrong? Because It shouldn't take you more than 2 > > seconds to recognize the OLL, and then slow fingers would be 5 > seconds > > to execute. Another 2 seconds to recognize the PLL, and then a > slow 7 > > second execution of the PLL. That's a 16 second LL.... > > > > I guess my point is, I don't think you can begin to look at your > > finger speed until your algorithm sets are all memorized. An > > inefficient F2L eats up so much time. Learn your algorithms first, > > and if you have problems getting under 30 seconds, then we can look > at > > your finger tricks. > > > > -Tyson > > > > On Sun, Apr 6, 2008 at 12:39 PM, terranceavery5304 > > <terranceavery5304@> wrote: > > > > > > > > > > > > > > > > > > > > > I've been cubing for about 6 months and have average solve times > > > between 50-70 seconds. I have very little observation time in the > > > middle of my solves (maybe a total of 3-5 seconds). I solve > layer by > > > layer and average 8-12 seconds for the cross, 20-30 seconds > finishing > > > F2L and another 15-25 seconds finishing the last layer. If I had > to > > > choose, I would say my F2L resembles Fridrich, but not exactly. > My > > > last layer technique just sort of depends on cubie position. > Lately, > > > I've been OLL then PLL, but switch often to PLL then OLL. I don't > > > memorize algs for the last layer on a case by case basis, just > use > > > general tips to solve. Is it just a matter of needing to improve > my > > > finger tricks and forward thinking or should I try to memorize a > LL, > > > and for that matter the F2L algs? > > > > > > Thanks, > > > > > > Terrance > > > > > > > > >
1230. SV: Re: [Speed cubing group] hey i have a problem
From: "scott.kidder11" <scott.kidder11@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Apr 2008 22:53:52 -0000

I recommend first learning the F2L intuitively. Search for F2L
fridrich or something of that sort on youtube and you will find
several videos that will get you started. You can then proceed to
learn algorithms for every case or learn algorithms for special case
like I have.



1231. Re: tips for keep going with cubing
From: "Karthik Puthraya" <karthikputhraya@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Apr 2008 01:12:33 -0000

> I do not know when and where I will compete next.
I am planning on conducting an event here in IIT Madras in October.I
had mentioned about this to your dad during IORC.

> I want to learn free commutators so that I can improve my big cubes
bld. But, unfortunately my dad has no time to learn and teach me as he
did so far. Could anyone teach me the basics step by step so that I
can understand.
You need not wait for your dad to return.Chris, Daniel and Mike have
written very good tutorials here.Check them out:
http://www.speedsolving.com/showthread.php?t=201
http://www.speedsolving.com/showthread.php?t=697

> I am more towards world memory championship-2008 and world mental
calculation championship - 2008.
Good luck with that.

> I was suffering from chicken-pox for 15 days and I am in rest nowadays.
Get well soon :)
Cheers,
Karthik



1232. Optimal 3x2x2 block analysis
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Apr 2008 01:30:17 -0000

I have posted a summary of some block-building analyses I did. The
optimal 2x2x2 block analysis has been has been done before (at least
for FTM). I have also done an analysis for optimally solving a 3x2x2
block in both FTM and QTM. The worst case 3x2x2 block case requires
12 moves (FTM), but that case can always be avoided if doing "block
neutral" solving. The average distance was 9.115899 turns. For
quarter-turn metric, the worst case positions required 13 moves with
an average distance of 10.507878 moves.

Link: http://cubezzz.homelinux.org/drupal/?q=node/view/116

I also posted a couple analyses awhile back as a follow-up to the
other "F2L" analyses that I did. (It is visible to registered users
of the Domain of the Cube Forum.) One included 4-move QTM sequences
(but not any cross layer turns). The other one included many 5-move
FTM sequences (but not cross layer turns except as part of cross-
preserving sequences) in addition to the 3-move and 4-move sequences
of the earlier analysis.

The QTM analysis had a worst case of 28 quarter-turns and an average
distance of 22.0196 quarter turns.

The FTM analysis brought the maximum required moves down from 25
(without the 5-move sequences) to 22 (with the 5-move sequences), and
an average distance of 16.9740.

Link (registered users):
http://cubezzz.homelinux.org/drupal/?q=node/view/109




1233. Re: [Speed cubing group] Re: tips for keep going with cubing
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 7 Apr 2008 22:35:42 -0300 (ART)

Hi Bernett you could teach kids at your school...that way you'll have people cubing around you, and that will motivate you : ) Pedro Karthik Puthraya <karthikputhraya@...> escreveu: > I do not know when and where I will compete next. I am planning on conducting an event here in IIT Madras in October.I had mentioned about this to your dad during IORC. > I want to learn free commutators so that I can improve my big cubes bld. But, unfortunately my dad has no time to learn and teach me as he did so far. Could anyone teach me the basics step by step so that I can understand. You need not wait for your dad to return.Chris, Daniel and Mike have written very good tutorials here.Check them out: http://www.speedsolving.com/showthread.php?t=201 http://www.speedsolving.com/showthread.php?t=697 > I am more towards world memory championship-2008 and world mental calculation championship - 2008. Good luck with that. > I was suffering from chicken-pox for 15 days and I am in rest nowadays. Get well soon :) Cheers, Karthik --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
1234. Re: hey i have a problem
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Apr 2008 01:38:50 -0000

bladez740 wrote:

> Ryan Heise wrote
>
> > Satan bless!
>
> If you're being sarcastic, I'd like to ask that you not mock my
> religion. Satanism may be viewed as a joke, but it is a legitimate
> religion and I take it very seriously.

Well, I'm half serious in that I do agree with the following:

http://daltonator.net/durandal/religion/satan.shtml

But I would like to see that we as a group refrain from saying both
"God bless!" and "Satan bless!" on the grounds that each are offensive
to people with different beliefs.

This could go in a "Posting Guidelines" document. Or if we don't want
to be that formal, then I see no problem with a little sarcasm such as
"Satan bless!" to quickly illustrate the problem and move on.

--
Ryan Heise



1235. Re: [Speed cubing group] hey i have a problem
From: "mike" <mikkey_lins2005@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Apr 2008 03:12:33 -0000

lol thats cool man. but i am really messing the group with my questions. anyway i will post good ones that will not ruined the minds of the members here in the forum. thanks again!!!! --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > Don´t worry, with Mike here this group will live forever! > > > > > > This group is slowly dying anyway. > Cheers! > Stefan > > > > > > [Non-text portions of this message have been removed] >
1236. One of those ideas
From: "uweren2000" <rune.wesstrom@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Apr 2008 08:32:51 -0000

This must be valid for both of the contrahents. Hence a good step
towards hindering the world´s overpopulation.

UNIVERSITY PARK, Pa. (U-WIRE) - Pennsylvania State University Feminist
Majority Leadership Alliance adviser Spring Cooper thinks only when
students are cognizant enough to tackle a Rubik's Cube are they capable
of having sex.

"Wait until you can do the puzzle, then you're safe to have sex,"
Cooper said.




1237. Re: Corners vs. The Cross
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Apr 2008 08:38:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I'm guessing that on average it takes fewer turns to solve > 4 corners on a layer optimally than it does to do 4 edges on > a layer. That's correct. Corners 5.29 moves, edges 5.81 moves. Cheers! Stefan
1238. Re: One of those ideas
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Apr 2008 08:42:05 -0000

Giving speedcubers the go ahead to rape. I'm transferring.



1239. Re: [Speed cubing group] One of those ideas
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Apr 2008 10:47:43 +0200

That is a great way to get more girls in to cubing!
As always, I am willing to teach
On Tue, 08 Apr 2008 08:32:51 -0000, "uweren2000" wrote:
This must be valid for both of the contrahents. Hence a good step
towards hindering the world��s overpopulation.
UNIVERSITY PARK, Pa. (U-WIRE) - Pennsylvania State University
Feminist
Majority Leadership Alliance adviser Spring Cooper thinks only when
students are cognizant enough to tackle a Rubik's Cube are they
capable
of having sex.
"Wait until you can do the puzzle, then you're safe to have sex,"
Cooper said.



Links:
------
[1]
http://groups.yahoo.com/group/speedsolvingrubikscube/message/40769;_ylc=X3oDMTM2a3VzajkwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzQwNzY5BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTIwNzY0MzU3NAR0cGNJZAM0MDc2OQ--
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[3]
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlajRmM2M4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTIwNzY0MzU3NA--
[4]
http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlZ2dqOGFsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTIwNzY0MzU3NA--
[5]
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmMTR0cm8wBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3
Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzEyMDc2NDM1NzQ-
[6]
http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbmFxOHUyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTIwNzY0MzU3NA--
[7]
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmY3IwYjcwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzEyMDc2NDM1NzQ-
[8]
http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjZWlja2VvBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzEyMDc2NDM1NzQ-
[9]
http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmcGVlZHNkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzEyMDc2NDM1NzQ-
[10]
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlM2VzbWI0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNm
dHIEc2xrA21icnMEc3RpbWUDMTIwNzY0MzU3NA--
[11]
http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkOTk1ZGs1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMjA3NjQzNTc0
[12]
http://groups.yahoo.com/;_ylc=X3oDMTJkMjZtcTAzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMjA3NjQzNTc0
[13]
http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmY2Fldmo3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzEyMDc2NDM1NzQ-
[14]
mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email
Delivery: Digest
[15]
mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change
Delivery Format: Traditional
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[17]
http://docs.yahoo.com/info/terms/
[18]
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=
[19]
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmMDhrcWlvBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzEyMDc2NDM1NzQ-
[20]
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnYWpqMG91BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMjA3NjQzNTc0
[21]
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlZ2wxZXI4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTIwNzY0MzU3NA--
[22]
http://us.ard.yahoo.com/SIG=13occ8iev/M=493064.12016306.12445698.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1207650775/L=/B=cfNqCUJe5tc-/J=1207643575081633/A=4763758/R=0/SIG=11ou7otip/*http://advision.webevents.yahoo.com/bestofyahoogroups/
[23]
http://us.ard.yahoo.com/SIG=13pfj8a61/M=493064.12016299.124456
91.11322765/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1207650775/L=/B=cvNqCUJe5tc-/J=1207643575081633/A=4990217/R=0/SIG=11d53kq3t/*http://advision.webevents.yahoo.com/curves/
[24]
http://us.ard.yahoo.com/SIG=13og7fu30/M=493064.12117566.12537396.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1207650775/L=/B=c_NqCUJe5tc-/J=1207643575081633/A=5170411/R=0/SIG=11b8eimic/*http://new.groups.yahoo.com/craftsmanhome


[Non-text portions of this message have been removed]



1240. Re: hey i have a problem
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Apr 2008 09:02:11 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "mike" <mikkey_lins2005@...> wrote: > > but i am really messing the group with my questions. Nah, not really. This group is often like this. You really should try speedsolving.com, there are a lot of beginners there and people who answer their questions. Sawat dii krap, Johannes Laire
1241. Re: [Speed cubing group] Re: Corners vs. The Cross
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 8 Apr 2008 12:34:25 +0200

And this is of course for predetermined coulor? ----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, April 08, 2008 10:38 AM Subject: [Speed cubing group] Re: Corners vs. The Cross --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I'm guessing that on average it takes fewer turns to solve > 4 corners on a layer optimally than it does to do 4 edges on > a layer. That's correct. Corners 5.29 moves Cheers! Stefan [Non-text portions of this message have been removed]
1242. broken 9cm help please
From: "rubiksguy" <rubiksguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Apr 2008 10:44:50 -0000

how can I fix my 9cm 3x3x3 cube4you cube? I dropped it and 2 center caps came apart from
the center core. Different mechanism than a normal 3x3. More like a famwealth.



1243. Re: Corners vs. The Cross
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Apr 2008 11:33:57 -0000

Yes, and also including the center, which isn't necessarily what corners-first methods would do. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > And this is of course for predetermined coulor? > ----- Original Message ----- > From: Stefan Pochmann > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, April 08, 2008 10:38 AM > Subject: [Speed cubing group] Re: Corners vs. The Cross > > > --- In speedsolvingrubikscube@...m, d_funny007 > <no_reply@> wrote: > > > > I'm guessing that on average it takes fewer turns to solve > > 4 corners on a layer optimally than it does to do 4 edges on > > a layer. > > That's correct. Corners 5.29 moves > > Cheers! > Stefan > > > > > > [Non-text portions of this message have been removed] >
1244. Re: One of those ideas
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Apr 2008 14:52:41 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "uweren2000" <rune.wesstrom@...> wrote: > > This must be valid for both of the contrahents. Hence a good step > towards hindering the world´s overpopulation. > > > "Wait until you can do the puzzle, then you're safe to have sex," > Cooper said. > I think the aim of what the organization wants to achieve is a good goal, but I disagree with their condition. You are safe to have sex if and only if you are cognizant enough to solve a Rubik's cube. It's perfectly possible to not only solve but still speedsolve while drunk. I seriously doubt they thought this far into things though. Chris
1245. Re: [Speed cubing group] Re: One of those ideas
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Apr 2008 17:45:06 +0200

I seriously doubt they took other things into account also:
http://www.youtube.com/watch?v=tSqUcrFJ498 [1]
http://www.youtube.com/watch?v=Z9Jq15NqNuQ [2]
http://www.worldcubeassociation.org/results/statistics.php#1 [3]
On Tue, 08 Apr 2008 14:52:41 -0000, cmhardw wrote:
--- In speedsolvingrubikscube@yahoogroups.com [4], "uweren2000"
...> wrote:
>
> This must be valid for both of the contrahents. Hence a good step
> towards hindering the world��s overpopulation.
>
>
> "Wait until you can do the puzzle, then you're safe to have sex,"
> Cooper said.
>
I think the aim of what the organization wants to achieve is a good
goal, but I disagree with their condition.
You are safe to have sex if and only if you are cognizant enough to
solve a Rubik's cube.
It's perfectly possible to not only solve but still speedsolve while

drunk. I seriously doubt they thought this far into things though.
Chris


Links:
------
[1] http://www.youtube.com/watch?v=tSqUcrFJ498
[2] http://www.youtube.com/watch?v=Z9Jq15NqNuQ&feature=related
[3] http://www.worldcubeassociation.org/results/statistics.php#1
[4]
mailto:speedsolvingrubikscube%40yahoogroups.com
[5]
http://groups.yahoo.com/group/speedsolvingrubikscube/message/40769;_ylc=X3oDMTM2cnQxbzFzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzQwNzc3BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTIwNzY2NjQ4NwR0cGNJZAM0MDc2OQ--
[6]
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxamlxdGhjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzQwNzc3BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTIwNzY2NjQ4Nw--?act=reply&messageNum=40777
[7]
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[8]
http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlcmJjY21nBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTIwNzY2NjQ4Ng--
[9]
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k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzEyMDc2NjY0ODY-
[10]
http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbWMzMjJyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTIwNzY2NjQ4Ng--
[11]
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmNWtmNTduBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzEyMDc2NjY0ODY-
[12]
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[13]
http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmMXM2NHNjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzEyMDc2NjY0ODY-
[14]
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OTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTIwNzY2NjQ4Ng--
[15]
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[16]
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[17]
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[18]
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Delivery: Digest
[19]
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Delivery Format:
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[20]
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[21]
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[22]
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[23]
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[24]
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[25]
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[26]
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[2
7]
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[28]
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1246. Re: [Speed cubing group] Re: One of those ideas
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 8 Apr 2008 19:44:28 +0200


----- Original Message -----
From: avgalen@...
To: speedsolvingrubikscube@yahoogroups.com
Sent: Tuesday, April 08, 2008 5:45 PM
Subject: Re: [Speed cubing group] Re: One of those ideas


I seriously doubt they took other things into account also:
http://www.youtube.com/watch?v=tSqUcrFJ498 [1]
http://www.youtube.com/watch?v=Z9Jq15NqNuQ [2]
http://www.worldcubeassociation.org/results/statistics.php#1

"have the right to" doesn´t mean "have to".


[5]
http://groups.yahoo.com/group/speedsolvingrubikscube/message/40769;_ylc=X3oDMTM2cnQxbzFzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzQwNzc3BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTIwNzY2NjQ4NwR0cGNJZAM0MDc2OQ--
[6]
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxamlxdGhjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzQwNzc3BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTIwNzY2NjQ4Nw--?act=reply&messageNum=40777
[7]
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlZjdjMXV0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTIwNzY2NjQ4Nw--
[8]
http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlcmJjY21nBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTIwNzY2NjQ4Ng--
[9]
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmamN1N3ViBF9TAz
k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzEyMDc2NjY0ODY-
[10]
http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbWMzMjJyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTIwNzY2NjQ4Ng--
[11]
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[12]
http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjMGxxNjlrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzEyMDc2NjY0ODY-
[13]
http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmMXM2NHNjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzEyMDc2NjY0ODY-
[14]
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlczNxOXB0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMz
OTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTIwNzY2NjQ4Ng--
[15]
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[16]
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[17]
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[18]
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[21]
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[22]
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[23]
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[24]
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[25]
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlMW9qNDhlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTIwNzY2NjQ4Ng--
[26]
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[2
7]
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[28]
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[Non-text portions of this message have been removed]



1247. [Speed cubing group] Re: One of those ideas
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Apr 2008 18:01:22 -0000

Is there a link to the whole article? Does it deal with having sex while under the influence of drugs or alcohol (waiting until you're sober enough to solve a cube), or is it about using the Rubik's cube as an "qualification exam" for people who wish to procreate? And as far as thinking things through, there's the small matter of how this rule is supposed to be enforced... --- In speedsolvingrubikscube@yahoogroups.com, avgalen@... <avgalen@...> wrote: > > I seriously doubt they took other things into account also: > http://www.youtube.com/watch?v=tSqUcrFJ498 [1] > http://www.youtube.com/watch?v=Z9Jq15NqNuQ [2] > http://www.worldcubeassociation.org/results/statistics.php#1 [3] > On Tue, 08 Apr 2008 14:52:41 -0000, cmhardw wrote: > --- In speedsolvingrubikscube@yahoogroups.com [4], "uweren2000" > ...> wrote: > > > > This must be valid for both of the contrahents. Hence a good step > > towards hindering the world´s overpopulation. > > > > > > "Wait until you can do the puzzle, then you're safe to have sex," > > Cooper said. > > > I think the aim of what the organization wants to achieve is a good > goal, but I disagree with their condition. > You are safe to have sex if and only if you are cognizant enough to > solve a Rubik's cube. > It's perfectly possible to not only solve but still speedsolve while > > drunk. I seriously doubt they thought this far into things though. > Chris > > > Links: > ------ > [1] http://www.youtube.com/watch?v=tSqUcrFJ498 > [2] http://www.youtube.com/watch?v=Z9Jq15NqNuQ&amp;feature=related > [3] http://www.worldcubeassociation.org/results/statistics.php#1 > [4] > mailto:speedsolvingrubikscube%40yahoogroups.com > [5] > http://groups.yahoo.com/group/speedsolvingrubikscube/message/40769;_ylc=X3oDMTM2cnQxbzFzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzQwNzc3BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTIwNzY2NjQ4NwR0cGNJZAM0MDc2OQ-- > [6] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxamlxdGhjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzQwNzc3BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTIwNzY2NjQ4Nw--?act=reply&messageNum=40777 > [7] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlZjdjMXV0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTIwNzY2NjQ4Nw-- > [8] > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlcmJjY21nBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTIwNzY2NjQ4Ng-- > [9] > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmamN1N3ViBF9TAz > k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzEyMDc2NjY0ODY- > [10] > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbWMzMjJyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTIwNzY2NjQ4Ng-- > [11] > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmNWtmNTduBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzEyMDc2NjY0ODY- > [12] > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjMGxxNjlrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzEyMDc2NjY0ODY- > [13] > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmMXM2NHNjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzEyMDc2NjY0ODY- > [14] > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlczNxOXB0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMz > OTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTIwNzY2NjQ4Ng-- > [15] > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkbzc0NGhoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMjA3NjY2NDg2 > [16] > http://groups.yahoo.com/;_ylc=X3oDMTJkY2E1MWE1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMjA3NjY2NDg3 > [17] > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJma2tlZWhxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzEyMDc2NjY0ODc- > [18] > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > Delivery: Digest > [19] > mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change > Delivery Format: > Traditional > [20] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJka2VocWlzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMjA3NjY2NDg3 > [21] > http://docs.yahoo.com/info/terms/ > [22] > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > [23] > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmdTlpY2kzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzEyMDc2NjY0ODY- > [24] > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnMHEzaHI0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMjA3NjY2NDg2 > [25] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlMW9qNDhlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTIwNzY2NjQ4Ng-- > [26] > http://us.ard.yahoo.com/SIG=13ourbbk7/M=493064.12016308.12445700.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1207673687/L=/B=5N6eC0LaX.4-/J=1207666487750283/A=3848644/R=0/SIG=131l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=50 > [2 > 7] > http://us.ard.yahoo.com/SIG=13oprgkvi/M=493064.12016306.12445698.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1207673687/L=/B=5d6eC0LaX.4-/J=1207666487750283/A=4763759/R=0/SIG=11ou7otip/*http://advision.webevents.yahoo.com/bestofyahoogroups/ > [28] > http://us.ard.yahoo.com/SIG=13olc5841/M=493064.12016238.12823558.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1207673687/L=/B=5t6eC0LaX.4-/J=1207666487750283/A=5286666/R=0/SIG=11in3uvr5/*http://new.groups.yahoo.com/planforabalancedlife > > > [Non-text portions of this message have been removed] >
1248. [Speed cubing group] Re: One of those ideas
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Apr 2008 18:29:14 -0000

Hmm... chastity belts that can only be unlocked by solving the attached Rubik's cube? --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > Is there a link to the whole article? Does it deal with having sex > while under the influence of drugs or alcohol (waiting until you're > sober enough to solve a cube), or is it about using the Rubik's cube > as an "qualification exam" for people who wish to procreate? > > And as far as thinking things through, there's the small matter of how > this rule is supposed to be enforced... > > > --- In speedsolvingrubikscube@yahoogroups.com, avgalen@ > <avgalen@> wrote: > > > > I seriously doubt they took other things into account also: > > http://www.youtube.com/watch?v=tSqUcrFJ498 [1] > > http://www.youtube.com/watch?v=Z9Jq15NqNuQ [2] > > http://www.worldcubeassociation.org/results/statistics.php#1 [3] > > On Tue, 08 Apr 2008 14:52:41 -0000, cmhardw wrote: > > --- In speedsolvingrubikscube@yahoogroups.com [4], "uweren2000" > > ...> wrote: > > > > > > This must be valid for both of the contrahents. Hence a good step > > > towards hindering the world´s overpopulation. > > > > > > > > > "Wait until you can do the puzzle, then you're safe to have sex," > > > Cooper said. > > > > > I think the aim of what the organization wants to achieve is a good > > goal, but I disagree with their condition. > > You are safe to have sex if and only if you are cognizant enough to > > solve a Rubik's cube. > > It's perfectly possible to not only solve but still speedsolve while > > > > drunk. I seriously doubt they thought this far into things though. > > Chris > > > > > > Links: > > ------ > > [1] http://www.youtube.com/watch?v=tSqUcrFJ498 > > [2] http://www.youtube.com/watch?v=Z9Jq15NqNuQ&feature=related > > [3] http://www.worldcubeassociation.org/results/statistics.php#1 > > [4] > > mailto:speedsolvingrubikscube%40yahoogroups.com > > [5] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/40769;_ylc=X3oDMTM2cnQxbzFzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzQwNzc3BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTIwNzY2NjQ4NwR0cGNJZAM0MDc2OQ-- > > [6] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxamlxdGhjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzQwNzc3BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTIwNzY2NjQ4Nw--?act=reply&messageNum=40777 > > [7] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlZjdjMXV0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTIwNzY2NjQ4Nw-- > > [8] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlcmJjY21nBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTIwNzY2NjQ4Ng-- > > [9] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmamN1N3ViBF9TAz > > > k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzEyMDc2NjY0ODY- > > [10] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbWMzMjJyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTIwNzY2NjQ4Ng-- > > [11] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmNWtmNTduBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzEyMDc2NjY0ODY- > > [12] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjMGxxNjlrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzEyMDc2NjY0ODY- > > [13] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmMXM2NHNjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzEyMDc2NjY0ODY- > > [14] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlczNxOXB0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMz > > > OTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTIwNzY2NjQ4Ng-- > > [15] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkbzc0NGhoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMjA3NjY2NDg2 > > [16] > > > http://groups.yahoo.com/;_ylc=X3oDMTJkY2E1MWE1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMjA3NjY2NDg3 > > [17] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJma2tlZWhxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzEyMDc2NjY0ODc- > > [18] > > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > > Delivery: Digest > > [19] > > mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change > > Delivery Format: > > Traditional > > [20] > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJka2VocWlzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMjA3NjY2NDg3 > > [21] > > http://docs.yahoo.com/info/terms/ > > [22] > > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > > [23] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmdTlpY2kzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzEyMDc2NjY0ODY- > > [24] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnMHEzaHI0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMjA3NjY2NDg2 > > [25] > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlMW9qNDhlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTIwNzY2NjQ4Ng-- > > [26] > > > http://us.ard.yahoo.com/SIG=13ourbbk7/M=493064.12016308.12445700.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1207673687/L=/B=5N6eC0LaX.4-/J=1207666487750283/A=3848644/R=0/SIG=131l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&amp;s3=&b=50 > > [2 > > 7] > > > http://us.ard.yahoo.com/SIG=13oprgkvi/M=493064.12016306.12445698.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1207673687/L=/B=5d6eC0LaX.4-/J=1207666487750283/A=4763759/R=0/SIG=11ou7otip/*http://advision.webevents.yahoo.com/bestofyahoogroups/ > > [28] > > > http://us.ard.yahoo.com/SIG=13olc5841/M=493064.12016238.12823558.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1207673687/L=/B=5t6eC0LaX.4-/J=1207666487750283/A=5286666/R=0/SIG=11in3uvr5/*http://new.groups.yahoo.com/planforabalancedlife > > > > > > [Non-text portions of this message have been removed] > > >
1249. Re: [Speed cubing group] Re: One of those ideas
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 8 Apr 2008 21:08:30 +0200

Why not by a snake? ----- Original Message ----- From: Shelley Chang To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, April 08, 2008 8:29 PM Subject: [Speed cubing group] Re: One of those ideas Hmm... chastity belts that can only be unlocked by solving the attached Rubik's cube? --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > Is there a link to the whole article? Does it deal with having sex > while under the influence of drugs or alcohol (waiting until you're > sober enough to solve a cube), or is it about using the Rubik's cube > as an "qualification exam" for people who wish to procreate? > > And as far as thinking things through, there's the small matter of how > this rule is supposed to be enforced... > > > --- In speedsolvingrubikscube@yahoogroups.com, avgalen@ > <avgalen@> wrote: > > > > I seriously doubt they took other things into account also: > > http://www.youtube.com/watch?v=tSqUcrFJ498 [1] > > http://www.youtube.com/watch?v=Z9Jq15NqNuQ [2] > > http://www.worldcubeassociation.org/results/statistics.php#1 [3] > > On Tue, 08 Apr 2008 14:52:41 -0000, cmhardw wrote: > > --- In speedsolvingrubikscube@yahoogroups.com [4], "uweren2000" > > ...> wrote: > > > > > > This must be valid for both of the contrahents. Hence a good step > > > towards hindering the world��s overpopulation. > > > > > > > > > "Wait until you can do the puzzle, then you're safe to have sex," > > > Cooper said. > > > > > I think the aim of what the organization wants to achieve is a good > > goal, but I disagree with their condition. > > You are safe to have sex if and only if you are cognizant enough to > > solve a Rubik's cube. > > It's perfectly possible to not only solve but still speedsolve while > > > > drunk. I seriously doubt they thought this far into things though. > > Chris > > > > > > Links: > > ------ > > [1] http://www.youtube.com/watch?v=tSqUcrFJ498 > > [2] http://www.youtube.com/watch?v=Z9Jq15NqNuQ&feature=related > > [3] http://www.worldcubeassociation.org/results/statistics.php#1 > > [4] > > mailto:speedsolvingrubikscube%40yahoogroups.com > > [5] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/40769;_ylc=X3oDMTM2cnQxbzFzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzQwNzc3BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTIwNzY2NjQ4NwR0cGNJZAM0MDc2OQ-- > > [6] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxamlxdGhjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzQwNzc3BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTIwNzY2NjQ4Nw--?act=reply&messageNum=40777 > > [7] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlZjdjMXV0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTIwNzY2NjQ4Nw-- > > [8] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlcmJjY21nBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTIwNzY2NjQ4Ng-- > > [9] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmamN1N3ViBF9TAz > > > k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzEyMDc2NjY0ODY- > > [10] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbWMzMjJyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTIwNzY2NjQ4Ng-- > > [11] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmNWtmNTduBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzEyMDc2NjY0ODY- > > [12] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjMGxxNjlrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzEyMDc2NjY0ODY- > > [13] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmMXM2NHNjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzEyMDc2NjY0ODY- > > [14] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlczNxOXB0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMz > > > OTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTIwNzY2NjQ4Ng-- > > [15] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkbzc0NGhoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMjA3NjY2NDg2 > > [16] > > > http://groups.yahoo.com/;_ylc=X3oDMTJkY2E1MWE1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMjA3NjY2NDg3 > > [17] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJma2tlZWhxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzEyMDc2NjY0ODc- > > [18] > > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > > Delivery: Digest > > [19] > > mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change > > Delivery Format: > > Traditional > > [20] > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJka2VocWlzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMjA3NjY2NDg3 > > [21] > > http://docs.yahoo.com/info/terms/ > > [22] > > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > > [23] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmdTlpY2kzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzEyMDc2NjY0ODY- > > [24] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnMHEzaHI0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMjA3NjY2NDg2 > > [25] > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlMW9qNDhlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTIwNzY2NjQ4Ng-- > > [26] > > > http://us.ard.yahoo.com/SIG=13ourbbk7/M=493064.12016308.12445700.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1207673687/L=/B=5N6eC0LaX.4-/J=1207666487750283/A=3848644/R=0/SIG=131l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=50 > > [2 > > 7] > > > http://us.ard.yahoo.com/SIG=13oprgkvi/M=493064.12016306.12445698.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1207673687/L=/B=5d6eC0LaX.4-/J=1207666487750283/A=4763759/R=0/SIG=11ou7otip/*http://advision.webevents.yahoo.com/bestofyahoogroups/ > > [28] > > > http://us.ard.yahoo.com/SIG=13olc5841/M=493064.12016238.12823558.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1207673687/L=/B=5t6eC0LaX.4-/J=1207666487750283/A=5286666/R=0/SIG=11in3uvr5/*http://new.groups.yahoo.com/planforabalancedlife > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1250. [Speed cubing group] Re: One of those ideas
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Apr 2008 19:34:26 -0000

Ah, found the article. http://tinyurl.com/5zt5ng if you haven't gotten around to checking speedcubing.com today. But yeah. Has any speedcuber been drunk enough to actually not be able to complete a cube? I think that would only happen if you passed out mid-solve. --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > Is there a link to the whole article? Does it deal with having sex > while under the influence of drugs or alcohol (waiting until you're > sober enough to solve a cube), or is it about using the Rubik's cube > as an "qualification exam" for people who wish to procreate? > > And as far as thinking things through, there's the small matter of how > this rule is supposed to be enforced... > > > --- In speedsolvingrubikscube@yahoogroups.com, avgalen@ > <avgalen@> wrote: > > > > I seriously doubt they took other things into account also: > > http://www.youtube.com/watch?v=tSqUcrFJ498 [1] > > http://www.youtube.com/watch?v=Z9Jq15NqNuQ [2] > > http://www.worldcubeassociation.org/results/statistics.php#1 [3] > > On Tue, 08 Apr 2008 14:52:41 -0000, cmhardw wrote: > > --- In speedsolvingrubikscube@yahoogroups.com [4], "uweren2000" > > ...> wrote: > > > > > > This must be valid for both of the contrahents. Hence a good step > > > towards hindering the world´s overpopulation. > > > > > > > > > "Wait until you can do the puzzle, then you're safe to have sex," > > > Cooper said. > > > > > I think the aim of what the organization wants to achieve is a good > > goal, but I disagree with their condition. > > You are safe to have sex if and only if you are cognizant enough to > > solve a Rubik's cube. > > It's perfectly possible to not only solve but still speedsolve while > > > > drunk. I seriously doubt they thought this far into things though. > > Chris > > > > > > Links: > > ------ > > [1] http://www.youtube.com/watch?v=tSqUcrFJ498 > > [2] http://www.youtube.com/watch?v=Z9Jq15NqNuQ&feature=related > > [3] http://www.worldcubeassociation.org/results/statistics.php#1 > > [4] > > mailto:speedsolvingrubikscube%40yahoogroups.com > > [5] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/40769;_ylc=X3oDMTM2cnQxbzFzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzQwNzc3BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTIwNzY2NjQ4NwR0cGNJZAM0MDc2OQ-- > > [6] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxamlxdGhjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzQwNzc3BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTIwNzY2NjQ4Nw--?act=reply&messageNum=40777 > > [7] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlZjdjMXV0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTIwNzY2NjQ4Nw-- > > [8] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlcmJjY21nBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTIwNzY2NjQ4Ng-- > > [9] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmamN1N3ViBF9TAz > > > k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzEyMDc2NjY0ODY- > > [10] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbWMzMjJyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTIwNzY2NjQ4Ng-- > > [11] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmNWtmNTduBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzEyMDc2NjY0ODY- > > [12] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjMGxxNjlrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzEyMDc2NjY0ODY- > > [13] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmMXM2NHNjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzEyMDc2NjY0ODY- > > [14] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlczNxOXB0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMz > > > OTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTIwNzY2NjQ4Ng-- > > [15] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkbzc0NGhoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMjA3NjY2NDg2 > > [16] > > > http://groups.yahoo.com/;_ylc=X3oDMTJkY2E1MWE1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMjA3NjY2NDg3 > > [17] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJma2tlZWhxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzEyMDc2NjY0ODc- > > [18] > > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > > Delivery: Digest > > [19] > > mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change > > Delivery Format: > > Traditional > > [20] > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJka2VocWlzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMjA3NjY2NDg3 > > [21] > > http://docs.yahoo.com/info/terms/ > > [22] > > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > > [23] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmdTlpY2kzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzEyMDc2NjY0ODY- > > [24] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnMHEzaHI0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMjA3NjY2NDg2 > > [25] > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlMW9qNDhlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTIwNzY2NjQ4Ng-- > > [26] > > > http://us.ard.yahoo.com/SIG=13ourbbk7/M=493064.12016308.12445700.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1207673687/L=/B=5N6eC0LaX.4-/J=1207666487750283/A=3848644/R=0/SIG=131l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=50 > > [2 > > 7] > > > http://us.ard.yahoo.com/SIG=13oprgkvi/M=493064.12016306.12445698.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1207673687/L=/B=5d6eC0LaX.4-/J=1207666487750283/A=4763759/R=0/SIG=11ou7otip/*http://advision.webevents.yahoo.com/bestofyahoogroups/ > > [28] > > > http://us.ard.yahoo.com/SIG=13olc5841/M=493064.12016238.12823558.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1207673687/L=/B=5t6eC0LaX.4-/J=1207666487750283/A=5286666/R=0/SIG=11in3uvr5/*http://new.groups.yahoo.com/planforabalancedlife > > > > > > [Non-text portions of this message have been removed] > > >
1251. [Speed cubing group] Re: One of those ideas
From: "ambierona" <ambierona@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Apr 2008 19:36:46 -0000

And in that case you should not have sex. --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > Ah, found the article. http://tinyurl.com/5zt5ng if you haven't gotten > around to checking speedcubing.com today. > > But yeah. Has any speedcuber been drunk enough to actually not be able > to complete a cube? I think that would only happen if you passed out > mid-solve. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" > <shelchang@> wrote: > > > > Is there a link to the whole article? Does it deal with having sex > > while under the influence of drugs or alcohol (waiting until you're > > sober enough to solve a cube), or is it about using the Rubik's cube > > as an "qualification exam" for people who wish to procreate? > > > > And as far as thinking things through, there's the small matter of how > > this rule is supposed to be enforced... > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, avgalen@ > > <avgalen@> wrote: > > > > > > I seriously doubt they took other things into account also: > > > http://www.youtube.com/watch?v=tSqUcrFJ498 [1] > > > http://www.youtube.com/watch?v=Z9Jq15NqNuQ [2] > > > http://www.worldcubeassociation.org/results/statistics.php#1 [3] > > > On Tue, 08 Apr 2008 14:52:41 -0000, cmhardw wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com [4], "uweren2000" > > > ...> wrote: > > > > > > > > This must be valid for both of the contrahents. Hence a good step > > > > towards hindering the world´s overpopulation. > > > > > > > > > > > > "Wait until you can do the puzzle, then you're safe to have sex," > > > > Cooper said. > > > > > > > I think the aim of what the organization wants to achieve is a good > > > goal, but I disagree with their condition. > > > You are safe to have sex if and only if you are cognizant enough to > > > solve a Rubik's cube. > > > It's perfectly possible to not only solve but still speedsolve while > > > > > > drunk. I seriously doubt they thought this far into things though. > > > Chris > > > > > > > > > Links: > > > ------ > > > [1] http://www.youtube.com/watch?v=tSqUcrFJ498 > > > [2] http://www.youtube.com/watch?v=Z9Jq15NqNuQ&feature=related > > > [3] http://www.worldcubeassociation.org/results/statistics.php#1 > > > [4] > > > mailto:speedsolvingrubikscube%40yahoogroups.com > > > [5] > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/40769;_ylc=X3oDMTM2cnQxbzFzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzQwNzc3BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTIwNzY2NjQ4NwR0cGNJZAM0MDc2OQ-- > > > [6] > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxamlxdGhjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzQwNzc3BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTIwNzY2NjQ4Nw--?act=reply&messageNum=40777 > > > [7] > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlZjdjMXV0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTIwNzY2NjQ4Nw-- > > > [8] > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlcmJjY21nBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTIwNzY2NjQ4Ng-- > > > [9] > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmamN1N3ViBF9TAz > > > > > > k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzEyMDc2NjY0ODY- > > > [10] > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbWMzMjJyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTIwNzY2NjQ4Ng-- > > > [11] > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmNWtmNTduBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzEyMDc2NjY0ODY- > > > [12] > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjMGxxNjlrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzEyMDc2NjY0ODY- > > > [13] > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmMXM2NHNjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzEyMDc2NjY0ODY- > > > [14] > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlczNxOXB0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMz > > > > > > OTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTIwNzY2NjQ4Ng-- > > > [15] > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkbzc0NGhoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMjA3NjY2NDg2 > > > [16] > > > > > > http://groups.yahoo.com/;_ylc=X3oDMTJkY2E1MWE1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMjA3NjY2NDg3 > > > [17] > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJma2tlZWhxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzEyMDc2NjY0ODc- > > > [18] > > > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > > > Delivery: Digest > > > [19] > > > > mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change > > > Delivery Format: > > > Traditional > > > [20] > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJka2VocWlzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMjA3NjY2NDg3 > > > [21] > > > http://docs.yahoo.com/info/terms/ > > > [22] > > > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > > > [23] > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmdTlpY2kzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzEyMDc2NjY0ODY- > > > [24] > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnMHEzaHI0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMjA3NjY2NDg2 > > > [25] > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlMW9qNDhlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTIwNzY2NjQ4Ng-- > > > [26] > > > > > > http://us.ard.yahoo.com/SIG=13ourbbk7/M=493064.12016308.12445700.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1207673687/L=/B=5N6eC0LaX.4-/J=1207666487750283/A=3848644/R=0/SIG=131l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&amp;s3=&b=50 > > > [2 > > > 7] > > > > > > http://us.ard.yahoo.com/SIG=13oprgkvi/M=493064.12016306.12445698.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1207673687/L=/B=5d6eC0LaX.4-/J=1207666487750283/A=4763759/R=0/SIG=11ou7otip/*http://advision.webevents.yahoo.com/bestofyahoogroups/ > > > [28] > > > > > > http://us.ard.yahoo.com/SIG=13olc5841/M=493064.12016238.12823558.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1207673687/L=/B=5t6eC0LaX.4-/J=1207666487750283/A=5286666/R=0/SIG=11in3uvr5/*http://new.groups.yahoo.com/planforabalancedlife > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
1252. Re: [Speed cubing group] Re: One of those ideas
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 8 Apr 2008 12:56:43 -0700

Man... so many gems I could throw out right now. On Tue, Apr 8, 2008 at 12:36 PM, ambierona <ambierona@...> wrote: > > > > > > > And in that case you should not have sex. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" > <shelchang@...> wrote: > > > > Ah, found the article. http://tinyurl.com/5zt5ng if you haven't gotten > > around to checking speedcubing.com today. > > > > But yeah. Has any speedcuber been drunk enough to actually not be able > > to complete a cube? I think that would only happen if you passed out > > mid-solve. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" > > <shelchang@> wrote: > > > > > > Is there a link to the whole article? Does it deal with having sex > > > while under the influence of drugs or alcohol (waiting until you're > > > sober enough to solve a cube), or is it about using the Rubik's cube > > > as an "qualification exam" for people who wish to procreate? > > > > > > And as far as thinking things through, there's the small matter of how > > > this rule is supposed to be enforced... > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, avgalen@ > > > <avgalen@> wrote: > > > > > > > > I seriously doubt they took other things into account also: > > > > http://www.youtube.com/watch?v=tSqUcrFJ498 [1] > > > > http://www.youtube.com/watch?v=Z9Jq15NqNuQ [2] > > > > http://www.worldcubeassociation.org/results/statistics.php#1 [3] > > > > On Tue, 08 Apr 2008 14:52:41 -0000, cmhardw wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com [4], "uweren2000" > > > > ...> wrote: > > > > > > > > > > This must be valid for both of the contrahents. Hence a good > step > > > > > towards hindering the world´s overpopulation. > > > > > > > > > > > > > > > "Wait until you can do the puzzle, then you're safe to have > sex," > > > > > Cooper said. > > > > > > > > > I think the aim of what the organization wants to achieve is a > good > > > > goal, but I disagree with their condition. > > > > You are safe to have sex if and only if you are cognizant > enough to > > > > solve a Rubik's cube. > > > > It's perfectly possible to not only solve but still speedsolve > while > > > > > > > > drunk. I seriously doubt they thought this far into things though. > > > > Chris > > > > > > > > > > > > Links: > > > > ------ > > > > [1] http://www.youtube.com/watch?v=tSqUcrFJ498 > > > > [2] http://www.youtube.com/watch?v=Z9Jq15NqNuQ&feature=related > > > > [3] http://www.worldcubeassociation.org/results/statistics.php#1 > > > > [4] > > > > mailto:speedsolvingrubikscube%40yahoogroups.com > > > > [5] > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/40769;_ylc=X3oDMTM2cnQxbzFzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzQwNzc3BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTIwNzY2NjQ4NwR0cGNJZAM0MDc2OQ-- > > > > [6] > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxamlxdGhjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzQwNzc3BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTIwNzY2NjQ4Nw--?act=reply&messageNum=40777 > > > > [7] > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlZjdjMXV0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTIwNzY2NjQ4Nw-- > > > > [8] > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlcmJjY21nBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTIwNzY2NjQ4Ng-- > > > > [9] > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmamN1N3ViBF9TAz > > > > > > > > > > > k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzEyMDc2NjY0ODY- > > > > [10] > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbWMzMjJyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTIwNzY2NjQ4Ng-- > > > > [11] > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmNWtmNTduBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzEyMDc2NjY0ODY- > > > > [12] > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjMGxxNjlrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzEyMDc2NjY0ODY- > > > > [13] > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmMXM2NHNjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzEyMDc2NjY0ODY- > > > > [14] > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlczNxOXB0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMz > > > > > > > > > > > OTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTIwNzY2NjQ4Ng-- > > > > [15] > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkbzc0NGhoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMjA3NjY2NDg2 > > > > [16] > > > > > > > > > > > http://groups.yahoo.com/;_ylc=X3oDMTJkY2E1MWE1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMjA3NjY2NDg3 > > > > [17] > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJma2tlZWhxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzEyMDc2NjY0ODc- > > > > [18] > > > > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > > > > Delivery: Digest > > > > [19] > > > > > > mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change > > > > Delivery Format: > > > > Traditional > > > > [20] > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJka2VocWlzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMjA3NjY2NDg3 > > > > [21] > > > > http://docs.yahoo.com/info/terms/ > > > > [22] > > > > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > > > > [23] > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmdTlpY2kzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzEyMDc2NjY0ODY- > > > > [24] > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnMHEzaHI0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMjA3NjY2NDg2 > > > > [25] > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlMW9qNDhlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTIwNzY2NjQ4Ng-- > > > > [26] > > > > > > > > > > > http://us.ard.yahoo.com/SIG=13ourbbk7/M=493064.12016308.12445700.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1207673687/L=/B=5N6eC0LaX.4-/J=1207666487750283/A=3848644/R=0/SIG=131l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=50 > > > > [2 > > > > 7] > > > > > > > > > > > http://us.ard.yahoo.com/SIG=13oprgkvi/M=493064.12016306.12445698.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1207673687/L=/B=5d6eC0LaX.4-/J=1207666487750283/A=4763759/R=0/SIG=11ou7otip/*http://advision.webevents.yahoo.com/bestofyahoogroups/ > > > > [28] > > > > > > > > > > > http://us.ard.yahoo.com/SIG=13olc5841/M=493064.12016238.12823558.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1207673687/L=/B=5t6eC0LaX.4-/J=1207666487750283/A=5286666/R=0/SIG=11in3uvr5/*http://new.groups.yahoo.com/planforabalancedlife > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > >
1253. Re: [Speed cubing group] Re: One of those ideas
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 8 Apr 2008 12:57:15 -0700

I am so going to Penn State and running a "you can learn to solve the cube" seminar. On Tue, Apr 8, 2008 at 12:56 PM, Tyson Mao <tyson.mao@...> wrote: > Man... so many gems I could throw out right now. > > > > On Tue, Apr 8, 2008 at 12:36 PM, ambierona <ambierona@...> wrote: > > > > > > > > > > > > > > And in that case you should not have sex. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" > > <shelchang@...> wrote: > > > > > > Ah, found the article. http://tinyurl.com/5zt5ng if you haven't gotten > > > around to checking speedcubing.com today. > > > > > > But yeah. Has any speedcuber been drunk enough to actually not be able > > > to complete a cube? I think that would only happen if you passed out > > > mid-solve. > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" > > > <shelchang@> wrote: > > > > > > > > Is there a link to the whole article? Does it deal with having sex > > > > while under the influence of drugs or alcohol (waiting until you're > > > > sober enough to solve a cube), or is it about using the Rubik's cube > > > > as an "qualification exam" for people who wish to procreate? > > > > > > > > And as far as thinking things through, there's the small matter of how > > > > this rule is supposed to be enforced... > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, avgalen@ > > > > <avgalen@> wrote: > > > > > > > > > > I seriously doubt they took other things into account also: > > > > > http://www.youtube.com/watch?v=tSqUcrFJ498 [1] > > > > > http://www.youtube.com/watch?v=Z9Jq15NqNuQ [2] > > > > > http://www.worldcubeassociation.org/results/statistics.php#1 [3] > > > > > On Tue, 08 Apr 2008 14:52:41 -0000, cmhardw wrote: > > > > > --- In speedsolvingrubikscube@yahoogroups.com [4], "uweren2000" > > > > > ...> wrote: > > > > > > > > > > > > This must be valid for both of the contrahents. Hence a good > > step > > > > > > towards hindering the world´s overpopulation. > > > > > > > > > > > > > > > > > > "Wait until you can do the puzzle, then you're safe to have > > sex," > > > > > > Cooper said. > > > > > > > > > > > I think the aim of what the organization wants to achieve is a > > good > > > > > goal, but I disagree with their condition. > > > > > You are safe to have sex if and only if you are cognizant > > enough to > > > > > solve a Rubik's cube. > > > > > It's perfectly possible to not only solve but still speedsolve > > while > > > > > > > > > > drunk. I seriously doubt they thought this far into things though. > > > > > Chris > > > > > > > > > > > > > > > Links: > > > > > ------ > > > > > [1] http://www.youtube.com/watch?v=tSqUcrFJ498 > > > > > [2] http://www.youtube.com/watch?v=Z9Jq15NqNuQ&feature=related > > > > > [3] http://www.worldcubeassociation.org/results/statistics.php#1 > > > > > [4] > > > > > mailto:speedsolvingrubikscube%40yahoogroups.com > > > > > [5] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/40769;_ylc=X3oDMTM2cnQxbzFzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzQwNzc3BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTIwNzY2NjQ4NwR0cGNJZAM0MDc2OQ-- > > > > > [6] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxamlxdGhjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzQwNzc3BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTIwNzY2NjQ4Nw--?act=reply&messageNum=40777 > > > > > [7] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlZjdjMXV0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTIwNzY2NjQ4Nw-- > > > > > [8] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlcmJjY21nBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTIwNzY2NjQ4Ng-- > > > > > [9] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmamN1N3ViBF9TAz > > > > > > > > > > > > > > > > k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzEyMDc2NjY0ODY- > > > > > [10] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbWMzMjJyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTIwNzY2NjQ4Ng-- > > > > > [11] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmNWtmNTduBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzEyMDc2NjY0ODY- > > > > > [12] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjMGxxNjlrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzEyMDc2NjY0ODY- > > > > > [13] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmMXM2NHNjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzEyMDc2NjY0ODY- > > > > > [14] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlczNxOXB0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMz > > > > > > > > > > > > > > > > OTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTIwNzY2NjQ4Ng-- > > > > > [15] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkbzc0NGhoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMjA3NjY2NDg2 > > > > > [16] > > > > > > > > > > > > > > > > http://groups.yahoo.com/;_ylc=X3oDMTJkY2E1MWE1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMjA3NjY2NDg3 > > > > > [17] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJma2tlZWhxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzEyMDc2NjY0ODc- > > > > > [18] > > > > > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > > > > > Delivery: Digest > > > > > [19] > > > > > > > > mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change > > > > > Delivery Format: > > > > > Traditional > > > > > [20] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJka2VocWlzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMjA3NjY2NDg3 > > > > > [21] > > > > > http://docs.yahoo.com/info/terms/ > > > > > [22] > > > > > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > > > > > [23] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmdTlpY2kzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzEyMDc2NjY0ODY- > > > > > [24] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnMHEzaHI0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMjA3NjY2NDg2 > > > > > [25] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlMW9qNDhlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTIwNzY2NjQ4Ng-- > > > > > [26] > > > > > > > > > > > > > > > > http://us.ard.yahoo.com/SIG=13ourbbk7/M=493064.12016308.12445700.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1207673687/L=/B=5N6eC0LaX.4-/J=1207666487750283/A=3848644/R=0/SIG=131l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=50 > > > > > [2 > > > > > 7] > > > > > > > > > > > > > > > > http://us.ard.yahoo.com/SIG=13oprgkvi/M=493064.12016306.12445698.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1207673687/L=/B=5d6eC0LaX.4-/J=1207666487750283/A=4763759/R=0/SIG=11ou7otip/*http://advision.webevents.yahoo.com/bestofyahoogroups/ > > > > > [28] > > > > > > > > > > > > > > > > http://us.ard.yahoo.com/SIG=13olc5841/M=493064.12016238.12823558.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1207673687/L=/B=5t6eC0LaX.4-/J=1207666487750283/A=5286666/R=0/SIG=11in3uvr5/*http://new.groups.yahoo.com/planforabalancedlife > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > >
1254. Re: One of those ideas
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Apr 2008 19:58:39 -0000

Man, only tyson...rich enough that he can just throw out gems. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Man... so many gems I could throw out right now. > > On Tue, Apr 8, 2008 at 12:36 PM, ambierona <ambierona@...> wrote: > > > > > > > > > > > > > > And in that case you should not have sex. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" > > <shelchang@> wrote: > > > > > > Ah, found the article. http://tinyurl.com/5zt5ng if you haven't gotten > > > around to checking speedcubing.com today. > > > > > > But yeah. Has any speedcuber been drunk enough to actually not be able > > > to complete a cube? I think that would only happen if you passed out > > > mid-solve. > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" > > > <shelchang@> wrote: > > > > > > > > Is there a link to the whole article? Does it deal with having sex > > > > while under the influence of drugs or alcohol (waiting until you're > > > > sober enough to solve a cube), or is it about using the Rubik's cube > > > > as an "qualification exam" for people who wish to procreate? > > > > > > > > And as far as thinking things through, there's the small matter of how > > > > this rule is supposed to be enforced... > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, avgalen@ > > > > <avgalen@> wrote: > > > > > > > > > > I seriously doubt they took other things into account also: > > > > > http://www.youtube.com/watch?v=tSqUcrFJ498 [1] > > > > > http://www.youtube.com/watch?v=Z9Jq15NqNuQ [2] > > > > > http://www.worldcubeassociation.org/results/statistics.php#1 [3] > > > > > On Tue, 08 Apr 2008 14:52:41 -0000, cmhardw wrote: > > > > > --- In speedsolvingrubikscube@yahoogroups.com [4], "uweren2000" > > > > > ...> wrote: > > > > > > > > > > > > This must be valid for both of the contrahents. Hence a good > > step > > > > > > towards hindering the world´s overpopulation. > > > > > > > > > > > > > > > > > > "Wait until you can do the puzzle, then you're safe to have > > sex," > > > > > > Cooper said. > > > > > > > > > > > I think the aim of what the organization wants to achieve is a > > good > > > > > goal, but I disagree with their condition. > > > > > You are safe to have sex if and only if you are cognizant > > enough to > > > > > solve a Rubik's cube. > > > > > It's perfectly possible to not only solve but still speedsolve > > while > > > > > > > > > > drunk. I seriously doubt they thought this far into things though. > > > > > Chris > > > > > > > > > > > > > > > Links: > > > > > ------ > > > > > [1] http://www.youtube.com/watch?v=tSqUcrFJ498 > > > > > [2] http://www.youtube.com/watch?v=Z9Jq15NqNuQ&feature=related > > > > > [3] http://www.worldcubeassociation.org/results/statistics.php#1 > > > > > [4] > > > > > mailto:speedsolvingrubikscube%40yahoogroups.com > > > > > [5] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/40769;_ylc=X3oDMTM2cnQxbzFzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzQwNzc3BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTIwNzY2NjQ4NwR0cGNJZAM0MDc2OQ-- > > > > > [6] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxamlxdGhjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzQwNzc3BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTIwNzY2NjQ4Nw--?act=reply&messageNum=40777 > > > > > [7] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlZjdjMXV0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTIwNzY2NjQ4Nw-- > > > > > [8] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlcmJjY21nBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTIwNzY2NjQ4Ng-- > > > > > [9] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmamN1N3ViBF9TAz > > > > > > > > > > > > > > > > k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzEyMDc2NjY0ODY- > > > > > [10] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbWMzMjJyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTIwNzY2NjQ4Ng-- > > > > > [11] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmNWtmNTduBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzEyMDc2NjY0ODY- > > > > > [12] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjMGxxNjlrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzEyMDc2NjY0ODY- > > > > > [13] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmMXM2NHNjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzEyMDc2NjY0ODY- > > > > > [14] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlczNxOXB0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMz > > > > > > > > > > > > > > > > OTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTIwNzY2NjQ4Ng-- > > > > > [15] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkbzc0NGhoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMjA3NjY2NDg2 > > > > > [16] > > > > > > > > > > > > > > > > http://groups.yahoo.com/;_ylc=X3oDMTJkY2E1MWE1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMjA3NjY2NDg3 > > > > > [17] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJma2tlZWhxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzEyMDc2NjY0ODc- > > > > > [18] > > > > > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > > > > > Delivery: Digest > > > > > [19] > > > > > > > > mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change > > > > > Delivery Format: > > > > > Traditional > > > > > [20] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJka2VocWlzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMjA3NjY2NDg3 > > > > > [21] > > > > > http://docs.yahoo.com/info/terms/ > > > > > [22] > > > > > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > > > > > [23] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmdTlpY2kzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzEyMDc2NjY0ODY- > > > > > [24] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnMHEzaHI0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMjA3NjY2NDg2 > > > > > [25] > > > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlMW9qNDhlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTIwNzY2NjQ4Ng-- > > > > > [26] > > > > > > > > > > > > > > > > http://us.ard.yahoo.com/SIG=13ourbbk7/M=493064.12016308.12445700.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1207673687/L=/B=5N6eC0LaX.4-/J=1207666487750283/A=3848644/R=0/SIG=131l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=50 > > > > > [2 > > > > > 7] > > > > > > > > > > > > > > > > http://us.ard.yahoo.com/SIG=13oprgkvi/M=493064.12016306.12445698.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1207673687/L=/B=5d6eC0LaX.4-/J=1207666487750283/A=4763759/R=0/SIG=11ou7otip/*http://advision.webevents.yahoo.com/bestofyahoogroups/ > > > > > [28] > > > > > > > > > > > > > > > > http://us.ard.yahoo.com/SIG=13olc5841/M=493064.12016238.12823558.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1207673687/L=/B=5t6eC0LaX.4-/J=1207666487750283/A=5286666/R=0/SIG=11in3uvr5/*http://new.groups.yahoo.com/planforabalancedlife > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > >
1255. Re: [Speed cubing group] Re: Corners vs. The Cross
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 9 Apr 2008 10:06:08 +0200

Is the distribution of the number of moves, required to make the four corners, to be found anywhere? R ----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, April 08, 2008 1:33 PM Subject: [Speed cubing group] Re: Corners vs. The Cross Yes, and also including the center, which isn't necessarily what corners-first methods would do. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > And this is of course for predetermined coulor? > ----- Original Message ----- > From: Stefan Pochmann > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, April 08, 2008 10:38 AM > Subject: [Speed cubing group] Re: Corners vs. The Cross > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > I'm guessing that on average it takes fewer turns to solve > > 4 corners on a layer optimally than it does to do 4 edges on > > a layer. > > That's correct. Corners 5.29 moves > > Cheers! > Stefan > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
1256. SV: Re: [Speed cubing group] Re: Corners vs. The Cross
From: Ole Petersen <ohyai2003@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 9 Apr 2008 22:14:07 +0200 (CEST)

Yes, but it's not enough. The cross has to exist on the complex plane. Rune Wesström <rune.wesstrom@...> skrev: Is the distribution of the number of moves, required to make the four corners, to be found anywhere? R ----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, April 08, 2008 1:33 PM Subject: [Speed cubing group] Re: Corners vs. The Cross Yes, and also including the center, which isn't necessarily what corners-first methods would do. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > And this is of course for predetermined coulor? > ----- Original Message ----- > From: Stefan Pochmann > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, April 08, 2008 10:38 AM > Subject: [Speed cubing group] Re: Corners vs. The Cross > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > I'm guessing that on average it takes fewer turns to solve > > 4 corners on a layer optimally than it does to do 4 edges on > > a layer. > > That's correct. Corners 5.29 moves > > Cheers! > Stefan > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed] --------------------------------- Trænger du til at se det store billede? Kelkoo giver dig gode tilbud på LCD TV! [Non-text portions of this message have been removed]
1257. Website
From: "youtubeman14" <youtubeman14@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 Apr 2008 20:52:15 -0000

I have a new website all about cubes if anyone wants to visit. The
link is rubikscube.freeforums.org



1258. Re: Website
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 Apr 2008 21:11:43 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "youtubeman14" <youtubeman14@...> wrote: > > I have a new website all about cubes if anyone wants to visit. The > link is rubikscube.freeforums.org > I can tell you right now you won't get anyone to join if you have to register to read anything. People want to know what the community's like before they will join it.
1259. Re: Website
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Apr 2008 01:38:24 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "youtubeman14" <youtubeman14@...> wrote: > > I have a new website all about cubes if anyone wants to visit. The > link is rubikscube.freeforums.org > Why? Stefan
1260. Cube comic strips
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Apr 2008 03:48:23 -0000

Anyone have comic strips involving cubes? I need something to perk up
my cubicle. I'm sifting through foxtrot and dilbert, non on xkcd but
I did find a few other good ones there.

-Daniel



1261. Re: Website
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Apr 2008 04:16:18 -0000

It looks like you don't have to register just to read it. It's just that there is nothing to read. --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "youtubeman14" > <youtubeman14@> wrote: > > > > I have a new website all about cubes if anyone wants to visit. The > > link is rubikscube.freeforums.org > > > I can tell you right now you won't get anyone to join if you have to > register to read anything. People want to know what the community's > like before they will join it. >
1262. Re: [Speed cubing group] Re: Website
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 9 Apr 2008 22:19:48 -0600

I think you're right, Shelley. I registered and nothing was there. On Wed, Apr 9, 2008 at 10:16 PM, Shelley Chang <shelchang@...> wrote: > It looks like you don't have to register just to read it. It's just > that there is nothing to read. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "bladez740" > > <blade740@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "youtubeman14" > > <youtubeman14@> wrote: > > > > > > I have a new website all about cubes if anyone wants to visit. The > > > link is rubikscube.freeforums.org > > > > > I can tell you right now you won't get anyone to join if you have to > > register to read anything. People want to know what the community's > > like before they will join it. > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
1263. Re: Cube comic strips
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Apr 2008 04:22:27 -0000

http://www.duelinganalogs.com/?date=2007-08-23 http://www.beerkada.net/2008/02/15/rubiks-cube http://www.thedailyweird.com/comics/hulk-tries-a-rubiks-cube/ Yeah.. not very good. Most comic strips involving Rubik's cubes involve the tired old solve-by-taking-it-apart/peeling-the-stickers joke. --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > Anyone have comic strips involving cubes? I need something to perk up > my cubicle. I'm sifting through foxtrot and dilbert, non on xkcd but > I did find a few other good ones there. > > -Daniel >
1264. Re: [Speed cubing group] Re: Cube comic strips
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 9 Apr 2008 21:31:29 -0700

http://twistypuzzles.com/forum/viewtopic.php?t=8960 ----- Original Message ----- From: Shelley Chang To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, April 09, 2008 9:22 PM Subject: [Speed cubing group] Re: Cube comic strips http://www.duelinganalogs.com/?date=2007-08-23 http://www.beerkada.net/2008/02/15/rubiks-cube http://www.thedailyweird.com/comics/hulk-tries-a-rubiks-cube/ Yeah.. not very good. Most comic strips involving Rubik's cubes involve the tired old solve-by-taking-it-apart/peeling-the-stickers joke. --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > Anyone have comic strips involving cubes? I need something to perk up > my cubicle. I'm sifting through foxtrot and dilbert, non on xkcd but > I did find a few other good ones there. > > -Daniel > . [Non-text portions of this message have been removed]
1265. [Speed cubing group] Re: Cube comic strips
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Apr 2008 11:54:57 -0000

http://www.explosm.net/comics/392/ > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > <swedishlf@> wrote: > > > > Anyone have comic strips involving cubes? I need something to perk up > > my cubicle. I'm sifting through foxtrot and dilbert, non on xkcd but > > I did find a few other good ones there. > > > > -Daniel > > > > . > > > [Non-text portions of this message have been removed] >
1266. Re: Corners vs. The Cross
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Apr 2008 20:17:03 -0000

Now it is: http://www.stefan-pochmann.info/misc/corners.html Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > Is the distribution of the number of moves, required to make the four corners, to be found anywhere? > R > ----- Original Message ----- > From: Stefan Pochmann > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, April 08, 2008 1:33 PM > Subject: [Speed cubing group] Re: Corners vs. The Cross > > > Yes, and also including the center, which isn't necessarily what > corners-first methods would do. > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström > <rune.wesstrom@> wrote: > > > > And this is of course for predetermined coulor? > > ----- Original Message ----- > > From: Stefan Pochmann > > To: speedsolvingrubikscube@...m > > Sent: Tuesday, April 08, 2008 10:38 AM > > Subject: [Speed cubing group] Re: Corners vs. The Cross > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@> wrote: > > > > > > I'm guessing that on average it takes fewer turns to solve > > > 4 corners on a layer optimally than it does to do 4 edges on > > > a layer. > > > > That's correct. Corners 5.29 moves > > > > Cheers! > > Stefan > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] >
1267. arrivals in denver
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Apr 2008 21:05:08 -0700 (PDT)

is anyone getting into denver between 2-3, that might need rides to any destination? i rented a vehicle that should have room for 1 or maybe 2 more people, we already have 3 with bags. there is a free shuttle every 10 minutes to the enterprise place, i think we will be heading over there around 245 on the shuttle. shoot me and email or you can call
me at 8493377056, THIS IS BACKWARDS, you'll have to mirror it to get my actual number :).



ps-
bob i hope you got your game face on because i'm bringing the big beard :O

__________________________________________________
Do You Yahoo!?
Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com

[Non-text portions of this message have been removed]



1268. Re: [Speed cubing group] Re: Corners vs. The Cross
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 11 Apr 2008 08:21:18 +0200

Thank you, Stefan! Apparently, the distribution was not to be found anywhere, so you yourself had to calculate it? R ----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, April 10, 2008 10:17 PM Subject: [Speed cubing group] Re: Corners vs. The Cross Now it is: http://www.stefan-pochmann.info/misc/corners.html Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > Is the distribution of the number of moves, required to make the four corners, to be found anywhere? > R > ----- Original Message ----- > From: Stefan Pochmann > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, April 08, 2008 1:33 PM > Subject: [Speed cubing group] Re: Corners vs. The Cross > > > Yes, and also including the center, which isn't necessarily what > corners-first methods would do. > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström > <rune.wesstrom@> wrote: > > > > And this is of course for predetermined coulor? > > ----- Original Message ----- > > From: Stefan Pochmann > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, April 08, 2008 10:38 AM > > Subject: [Speed cubing group] Re: Corners vs. The Cross > > > > > > --- In speedsolvingrubikscube@...m, d_funny007 > > <no_reply@> wrote: > > > > > > I'm guessing that on average it takes fewer turns to solve > > > 4 corners on a layer optimally than it does to do 4 edges on > > > a layer. > > > > That's correct. Corners 5.29 moves > > > > Cheers! > > Stefan > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
1269. Re: arrivals in denver
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Apr 2008 07:08:02 -0000

haha, and i was going to shave....i still may, it's getting uncomfortable. i get in at 9:10. bob --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > is anyone getting into denver between 2-3, that might need rides to any destination? i rented a vehicle that should have room for 1 or maybe 2 more people, we already have 3 with bags. there is a free shuttle every 10 minutes to the enterprise place, i think we will be heading over there around 245 on the shuttle. shoot me and email or you can call > me at 8493377056, THIS IS BACKWARDS, you'll have to mirror it to get my actual number :). > > > > ps- > bob i hope you got your game face on because i'm bringing the big beard :O > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > [Non-text portions of this message have been removed] >
1270. Re: [Speed cubing group] Re: arrivals in denver
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Apr 2008 01:03:45 -0700

That's PM, as a clarification. 21:10. On Fri, Apr 11, 2008 at 12:08 AM, Bob Burton <rubikscubewhiz@...> wrote: > > > > > > > haha, and i was going to shave....i still may, it's getting uncomfortable. > > i get in at 9:10. > > bob > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > <perscription_death@...> wrote: > > > > is anyone getting into denver between 2-3, that might need rides to > any destination? i rented a vehicle that should have room for 1 or > maybe 2 more people, we already have 3 with bags. there is a free > shuttle every 10 minutes to the enterprise place, i think we will be > heading over there around 245 on the shuttle. shoot me and email or > you can call > > me at 8493377056, THIS IS BACKWARDS, you'll have to mirror it to > get my actual number :). > > > > > > > > ps- > > bob i hope you got your game face on because i'm bringing the big > beard :O > > > > __________________________________________________ > > Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam protection around > > http://mail.yahoo.com > > > > [Non-text portions of this message have been removed] > > > >
1271. Re: Corners vs. The Cross
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Apr 2008 13:20:34 -0000

Stefan Pochmann wrote:

> http://www.stefan-pochmann.info/misc/corners.html

"Number of moves for solving the four WHITE corners (relative to the
centers)."

Can you also calculate this for the other 6 colours? I want to know if
any colour is more efficient than white :-)

--
Ryan Heise http://www.ryanheise.com/cube/



1272. Re: [Speed cubing group] Re: Corners vs. The Cross
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 11 Apr 2008 15:47:25 +0200

I thought to ask the same about the FIVE other colours.
R
----- Original Message -----
From: Ryan Heise
To: speedsolvingrubikscube@yahoogroups.com
Sent: Friday, April 11, 2008 3:20 PM
Subject: [Speed cubing group] Re: Corners vs. The Cross


Stefan Pochmann wrote:

> http://www.stefan-pochmann.info/misc/corners.html

"Number of moves for solving the four WHITE corners (relative to the
centers)."

Can you also calculate this for the other 6 colours? I want to know if
any colour is more efficient than white :-)

--
Ryan Heise http://www.ryanheise.com/cube/





[Non-text portions of this message have been removed]



1273. [Speed cubing group] Re: Corners vs. The Cross
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Apr 2008 13:57:47 -0000

Rune Wesström wrote:

> I thought to ask the same about the FIVE other colours.
> R

Haha :-) Yes, I forgot about those.

I, of course, meant red/orange/yellow/blue/green/black and by the
OTHER five I presume you mean magenta/cyan/pink/purple/brown?

That's ELEVEN more colours we would like, Stefan.

--
Ryan Heise http://www.ryanheise.com/cube/



1274. Re: One of those ideas
From: "cubist_youtubist" <cubist_youtubist@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Apr 2008 14:04:23 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "uweren2000" <rune.wesstrom@...> wrote: > > This must be valid for both of the contrahents. Hence a good step > towards hindering the world´s overpopulation. > > UNIVERSITY PARK, Pa. (U-WIRE) - Pennsylvania State University Feminist > Majority Leadership Alliance adviser Spring Cooper thinks only when > students are cognizant enough to tackle a Rubik's Cube are they capable > of having sex. > > "Wait until you can do the puzzle, then you're safe to have sex," > Cooper said. > Wow, I knew my cubing would pay off one day!
1275. US Nationals 2008 Venue Update
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Apr 2008 07:51:54 -0700

Hi Everyone,

Yes, we got screwed over. But no worries, we have a much better
location now for US Nationals:

http://www.underground-atlanta.com/

We are in the process of updating our website. Now that this is
final, we will begin a hotel selection process for ourselves. If
anyone has suggestions, please contact me.

Underground Atlanta is accessible by the MARTA, so transportation will
be much easier now. And it's in Atlanta, and not Marietta, which is
45 minutes from Atlanta.

I know this forum isn't the best, but can someone please post on
speedsolving.com forum?

I look forward to seeing you there. If anyone is inconvenienced by
this, please let me know if I can do anything to help.

-Tyson


1276. Re: US Nationals 2008 Venue Update
From: bryanlogancube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Apr 2008 15:09:42 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hi Everyone, > I'm assuming that the dates have stayed the same, right?
1277. Rubik's Cube Clubs
From: "Michael Pakay" <pakaymc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Apr 2008 15:20:35 -0000


I'm looking for a Rubik's Cube club in NJ or a web site that lists
clubs by state. Any information will be helpful.

michael pakay



1278. Re: Corners vs. The Cross
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Apr 2008 15:23:05 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > Thank you, Stefan! Apparently, the distribution was not to be found anywhere, so you yourself had to calculate it? > R Maybe it is somewhere else, I didn't search. The program I've developed for my diploma thesis made it easy to answer the question, so I quickly did that. Cheers! Stefan
1279. Re: Corners vs. The Cross
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Apr 2008 15:26:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <forum@...> wrote: > > Stefan Pochmann wrote: > > > http://www.stefan-pochmann.info/misc/corners.html > > "Number of moves for solving the four WHITE corners (relative to the > centers)." > > Can you also calculate this for the other 6 colours? I want to know if > any colour is more efficient than white :-) Gah... That was just a quick and dirty way to make it clear I'm not talking about color-neutral solving (which I might compute later unless someone else does it first). Cheers! Stefan
1280. Re: [Speed cubing group] Re: Corners vs. The Cross
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 11 Apr 2008 19:33:11 +0200

Yes, "white" is shorter than "certain", but why didn´t you choose "red"? R ----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, April 11, 2008 5:26 PM Subject: [Speed cubing group] Re: Corners vs. The Cross --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <forum@...> wrote: > > Stefan Pochmann wrote: > > > http://www.stefan-pochmann.info/misc/corners.html > > "Number of moves for solving the four WHITE corners (relative to the > centers)." > > Can you also calculate this for the other 6 colours? I want to know if > any colour is more efficient than white :-) Gah... That was just a quick and dirty way to make it clear I'm not talking about color-neutral solving (which I might compute later unless someone else does it first). Cheers! Stefan [Non-text portions of this message have been removed]
1281. Re: [Speed cubing group] Re: Corners vs. The Cross
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 11 Apr 2008 21:00:52 +0200

Could you show, please, the colours magenta, purple and pink?
R
----- Original Message -----
From: Ryan Heise
To: speedsolvingrubikscube@yahoogroups.com
Sent: Friday, April 11, 2008 3:57 PM
Subject: [Speed cubing group] Re: Corners vs. The Cross


.


OTHER five I presume you mean magenta/cyan/pink/purple/brown?



--
Ryan Heise http://www.ryanheise.com/cube/





[Non-text portions of this message have been removed]



1282. Re: [Speed cubing group] Re: US Nationals 2008 Venue Update
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Apr 2008 15:48:43 -0700

Yes, since people have already booked tickets. The website has since been updated. -Tyson On Fri, Apr 11, 2008 at 8:09 AM, bryanlogancube <no_reply@yahoogroups.com> wrote: > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@...> wrote: > > > > Hi Everyone, > > > I'm assuming that the dates have stayed the same, right? > >
1283. Re: US Nationals 2008 Venue Update
From: "Patrick Jameson" <rubiksmaster12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Apr 2008 23:33:48 -0000

Will there be any cost for spectators? Patrick --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Yes, since people have already booked tickets. The website has since > been updated. > > -Tyson > > On Fri, Apr 11, 2008 at 8:09 AM, bryanlogancube > <no_reply@yahoogroups.com> wrote: > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Hi Everyone, > > > > > I'm assuming that the dates have stayed the same, right? > > > > >
1284. Re: [Speed cubing group] Re: US Nationals 2008 Venue Update
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Apr 2008 19:41:20 -0700

No, we updated that on the website. Guests no longer need any type of pass, so only people competing in the competition will need to pay. -Tyson On Fri, Apr 11, 2008 at 4:33 PM, Patrick Jameson <rubiksmaster12@...> wrote: > > > > > > > Will there be any cost for spectators? > > Patrick > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@...> wrote: > > > > Yes, since people have already booked tickets. The website has since > > been updated. > > > > -Tyson > > > > On Fri, Apr 11, 2008 at 8:09 AM, bryanlogancube > > <no_reply@yahoogroups.com> wrote: > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > > Hi Everyone, > > > > > > > I'm assuming that the dates have stayed the same, right? > > > > > > > > > >
1285. Re: [Speed cubing group] Re: Corners vs. The Cross
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 12 Apr 2008 13:02:15 +0200

I found all those colours. Suggestion:
Why not repaint your 3x3x3 simulator in magenta, fuchsia, rose, ruby, cerise and dark pink. That would be a Real challenge!
R

----- Original Message -----
From: Ryan Heise
To: speedsolvingrubikscube@yahoogroups.com
Sent: Friday, April 11, 2008 3:57 PM
Subject: [Speed cubing group] Re: Corners vs. The Cross


Rune Wesström wrote:

> I thought to ask the same about the FIVE other colours.
> R

Haha :-) Yes, I forgot about those.

I, of course, meant red/orange/yellow/blue/green/black and by the
OTHER five I presume you mean magenta/cyan/pink/purple/brown?

That's ELEVEN more colours we would like, Stefan.

--
Ryan Heise http://www.ryanheise.com/cube/





[Non-text portions of this message have been removed]



1286. SV: Re: [Speed cubing group] Re: Corners vs. The Cross
From: Ole Petersen <ohyai2003@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Apr 2008 19:34:16 +0200 (CEST)

http://www.cubefreak.net/F2L.html What are the algorithm for D2 down ? Rune Wesström <rune.wesstrom@...> skrev: I found all those colours. Suggestion: Why not repaint your 3x3x3 simulator in magenta, fuchsia, rose, ruby, cerise and dark pink. That would be a Real challenge! R ----- Original Message ----- From: Ryan Heise To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, April 11, 2008 3:57 PM Subject: [Speed cubing group] Re: Corners vs. The Cross Rune Wesström wrote: > I thought to ask the same about the FIVE other colours. > R Haha :-) Yes, I forgot about those. I, of course, meant red/orange/yellow/blue/green/black and by the OTHER five I presume you mean magenta/cyan/pink/purple/brown? That's ELEVEN more colours we would like, Stefan. -- Ryan Heise http://www.ryanheise.com/cube/ [Non-text portions of this message have been removed] --------------------------------- Få en billig laptop. Se Kelkoos gode tilbud her! [Non-text portions of this message have been removed]
1287. Re: im done
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Apr 2008 18:57:12 -0000

How did Tyson win the competition? I thought he retired? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > nice try. > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Hey Bob, > > > > I think our speed solve times are comparable. How about we just wager > > our best speed solve averages in that competition, and loser waxes his > > chest? > > > > -Tyson
1288. Easiest competitions to win in 2008
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Apr 2008 20:08:32 -0000

A little statistic showing which of the 2008 competitions so far have
been easiest to win:

http://stefan-pochmann.info/misc/easiestToWinIn2008.html

Cheers!
Stefan




1289. Re: [Speed cubing group] Re: im done
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Apr 2008 13:26:37 -0700

I know! That was hilarious. On Sun, Apr 13, 2008 at 11:57 AM, Stefan Pochmann <stefan.pochmann@...> wrote: > > > > > > > How did Tyson win the competition? I thought he retired? > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob > Burton" <rubikscubewhiz@...> wrote: > > > > nice try. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Hey Bob, > > > > > > I think our speed solve times are comparable. How about we just > wager > > > our best speed solve averages in that competition, and loser > waxes his > > > chest? > > > > > > -Tyson > >
1290. Re: [Speed cubing group] Easiest competitions to win in 2008
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Apr 2008 13:29:35 -0700

Haha. I like how my result prompts you to make this page. Well done. Yes, it's very clear that in the event that I win a competition, something is probably not right. It does seem that I have regained some spirit from my past speedcubing days, when I used to be a bit more decent. I'm very happy to finally win a competition. Being near Macky for most of my cubing career has made that rather difficult. Unfortunately, I think this competition has given me a hint of motivation to practice. And I'm trying to avoid that as much as possible. -Tyson On Sun, Apr 13, 2008 at 1:08 PM, Stefan Pochmann <stefan.pochmann@...> wrote: > > > > > > > A little statistic showing which of the 2008 competitions so far have > been easiest to win: > > http://stefan-pochmann.info/misc/easiestToWinIn2008.html > > Cheers! > Stefan > >
1291. Re: Easiest competitions to win in 2008
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Apr 2008 20:53:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Haha. I like how my result prompts you to make this page. To be precise, your victory *reminded* me to do this. It was on one of my to-do lists already. A few days ago I finished my diploma thesis and now I have guilt-free spare time for stuff like this. Oh and congrats. I only ever won when 99% of the world's population wasn't even allowed to compete. Cheers! Stefan
1292. Re: [Speed cubing group] Re: Easiest competitions to win in 2008
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Apr 2008 18:10:22 -0700

Congratulations Stefan! May I call you Dr. Pochmann now? Yes yes, actually, it wasn't 99%. It was about 98.75% of the world's population that wasn't allowed to compete, so that's a bit better. You know, originally that 0.25% was crying very hard that they weren't allowed to compete and experience this whole cubing thing. They're very grateful for this newfound generosity. And besides, what's the point of winning the Denver Open when you can do this: http://stefan-pochmann.info/spam/images/icewater.jpg -Tyson On Sun, Apr 13, 2008 at 1:53 PM, Stefan Pochmann <stefan.pochmann@...> wrote: > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson > Mao" <tyson.mao@...> wrote: > > > > Haha. I like how my result prompts you to make this page. > > To be precise, your victory *reminded* me to do this. It was on one > of my to-do lists already. A few days ago I finished my diploma > thesis and now I have guilt-free spare time for stuff like this. > > Oh and congrats. I only ever won when 99% of the world's population > wasn't even allowed to compete. > > Cheers! > Stefan > >
1293. Re: [Speed cubing group] Re: Easiest competitions to win in 2008
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Apr 2008 21:58:19 -0600

Haha. Yeah, that 3x3 was ridiculous. Congrats Tyson on the avg and the win. Tyson performs at his best while everyone else performs at their worst. Stefan, you are determining "easiest to win" based off how everyone performed in the final round. Do you think that is a legit way to analyze "easy-ness"? -Pat On Sun, Apr 13, 2008 at 7:10 PM, Tyson Mao <tyson.mao@...> wrote: > Congratulations Stefan! May I call you Dr. Pochmann now? > > Yes yes, actually, it wasn't 99%. It was about 98.75% of the world's > population that wasn't allowed to compete, so that's a bit better. > You know, originally that 0.25% was crying very hard that they weren't > allowed to compete and experience this whole cubing thing. They're > very grateful for this newfound generosity. > > And besides, what's the point of winning the Denver Open when you can do > this: > > http://stefan-pochmann.info/spam/images/icewater.jpg > > -Tyson > > On Sun, Apr 13, 2008 at 1:53 PM, Stefan Pochmann > > <stefan.pochmann@... <stefan.pochmann%40gmail.com>> wrote: > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson > > Mao" <tyson.mao@...> wrote: > > > > > > Haha. I like how my result prompts you to make this page. > > > > To be precise, your victory *reminded* me to do this. It was on one > > of my to-do lists already. A few days ago I finished my diploma > > thesis and now I have guilt-free spare time for stuff like this. > > > > Oh and congrats. I only ever won when 99% of the world's population > > wasn't even allowed to compete. > > > > Cheers! > > Stefan > > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
1294. Re: [Speed cubing group] Re: Easiest competitions to win in 2008
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Apr 2008 21:17:59 -0700

This is actually starting to get a bit unfair. These same comments wouldn't be flowing if Shelley had won instead of me! On Sun, Apr 13, 2008 at 8:58 PM, Pat (PJK) <pjkcards@...> wrote: > > > > > > > Haha. Yeah, that 3x3 was ridiculous. Congrats Tyson on the avg and the > win. Tyson performs at his best while everyone else performs at their > worst. > > Stefan, you are determining "easiest to win" based off how everyone > performed in the final round. Do you think that is a legit way to analyze > "easy-ness"? > > -Pat > > > On Sun, Apr 13, 2008 at 7:10 PM, Tyson Mao <tyson.mao@...> wrote: > > > Congratulations Stefan! May I call you Dr. Pochmann now? > > > > Yes yes, actually, it wasn't 99%. It was about 98.75% of the world's > > population that wasn't allowed to compete, so that's a bit better. > > You know, originally that 0.25% was crying very hard that they weren't > > allowed to compete and experience this whole cubing thing. They're > > very grateful for this newfound generosity. > > > > And besides, what's the point of winning the Denver Open when you can do > > this: > > > > http://stefan-pochmann.info/spam/images/icewater.jpg > > > > -Tyson > > > > On Sun, Apr 13, 2008 at 1:53 PM, Stefan Pochmann > > > > <stefan.pochmann@... <stefan.pochmann%40gmail.com>> wrote: > > > > > > > > > > > > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > "Tyson > > > Mao" <tyson.mao@...> wrote: > > > > > > > > Haha. I like how my result prompts you to make this page. > > > > > > To be precise, your victory *reminded* me to do this. It was on one > > > of my to-do lists already. A few days ago I finished my diploma > > > thesis and now I have guilt-free spare time for stuff like this. > > > > > > Oh and congrats. I only ever won when 99% of the world's population > > > wasn't even allowed to compete. > > > > > > Cheers! > > > Stefan > > > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > > [Non-text portions of this message have been removed] > >
1295. Re: [Speed cubing group] Re: Easiest competitions to win in 2008
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Apr 2008 22:23:50 -0600

Tyson, I'm just joking with you. 16.xx isn't that bad.... in America at least. You're now 26th (out of 721) in the USA with the lowest 16.xx average (here<http://www.worldcubeassociation.org/results/events.php?eventId=333&regionId=USA&years=&show=100%2BPersons&average=Average>). On Sun, Apr 13, 2008 at 10:17 PM, Tyson Mao <tyson.mao@...> wrote: > This is actually starting to get a bit unfair. These same comments > wouldn't be flowing if Shelley had won instead of me! > > > On Sun, Apr 13, 2008 at 8:58 PM, Pat (PJK) <pjkcards@...<pjkcards%40gmail.com>> > wrote: > > > > > > > > > > > > > > Haha. Yeah, that 3x3 was ridiculous. Congrats Tyson on the avg and the > > win. Tyson performs at his best while everyone else performs at their > > worst. > > > > Stefan, you are determining "easiest to win" based off how everyone > > performed in the final round. Do you think that is a legit way to > analyze > > "easy-ness"? > > > > -Pat > > > > > > On Sun, Apr 13, 2008 at 7:10 PM, Tyson Mao <tyson.mao@...<tyson.mao%40gmail.com>> > wrote: > > > > > Congratulations Stefan! May I call you Dr. Pochmann now? > > > > > > Yes yes, actually, it wasn't 99%. It was about 98.75% of the world's > > > population that wasn't allowed to compete, so that's a bit better. > > > You know, originally that 0.25% was crying very hard that they weren't > > > allowed to compete and experience this whole cubing thing. They're > > > very grateful for this newfound generosity. > > > > > > And besides, what's the point of winning the Denver Open when you can > do > > > this: > > > > > > http://stefan-pochmann.info/spam/images/icewater.jpg > > > > > > -Tyson > > > > > > On Sun, Apr 13, 2008 at 1:53 PM, Stefan Pochmann > > > > > > <stefan.pochmann@... <stefan.pochmann%40gmail.com><stefan.pochmann% > 40gmail.com>> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > "Tyson > > > > Mao" <tyson.mao@...> wrote: > > > > > > > > > > Haha. I like how my result prompts you to make this page. > > > > > > > > To be precise, your victory *reminded* me to do this. It was on one > > > > of my to-do lists already. A few days ago I finished my diploma > > > > thesis and now I have guilt-free spare time for stuff like this. > > > > > > > > Oh and congrats. I only ever won when 99% of the world's population > > > > wasn't even allowed to compete. > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > > > > > > > > > > -- > > My Webpage: http://www.pjkcubed.com > > Speedsolving Puzzles: http://www.speedsolving.com > > Computer Cleanup: http://www.cleancomputerhelp.com > > > > [Non-text portions of this message have been removed] > > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
1296. Re: [Speed cubing group] Re: Easiest competitions to win in 2008
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Apr 2008 21:31:55 -0700

Right right, of course. But lowest 16.xx doesn't mean anything of course. That's like saying... *thinks of analogy* Man... I'm tired. "You're the ****ist person ***ier than *ob *urton!" On Sun, Apr 13, 2008 at 9:23 PM, Pat (PJK) <pjkcards@...> wrote: > > > > > > > Tyson, I'm just joking with you. 16.xx isn't that bad.... in America at > least. You're now 26th (out of 721) in the USA with the lowest 16.xx > average > (here<http://www.worldcubeassociation.org/results/events.php?eventId=333&regionId=USA&years=&show=100%2BPersons&average=Average>). > > > On Sun, Apr 13, 2008 at 10:17 PM, Tyson Mao <tyson.mao@...> wrote: > > > This is actually starting to get a bit unfair. These same comments > > wouldn't be flowing if Shelley had won instead of me! > > > > > > On Sun, Apr 13, 2008 at 8:58 PM, Pat (PJK) > <pjkcards@...<pjkcards%40gmail.com>> > > > wrote: > > > > > > > > > > > > > > > > > > > > > Haha. Yeah, that 3x3 was ridiculous. Congrats Tyson on the avg and the > > > win. Tyson performs at his best while everyone else performs at their > > > worst. > > > > > > Stefan, you are determining "easiest to win" based off how everyone > > > performed in the final round. Do you think that is a legit way to > > analyze > > > "easy-ness"? > > > > > > -Pat > > > > > > > > > On Sun, Apr 13, 2008 at 7:10 PM, Tyson Mao > <tyson.mao@...<tyson.mao%40gmail.com>> > > > wrote: > > > > > > > Congratulations Stefan! May I call you Dr. Pochmann now? > > > > > > > > Yes yes, actually, it wasn't 99%. It was about 98.75% of the world's > > > > population that wasn't allowed to compete, so that's a bit better. > > > > You know, originally that 0.25% was crying very hard that they > weren't > > > > allowed to compete and experience this whole cubing thing. They're > > > > very grateful for this newfound generosity. > > > > > > > > And besides, what's the point of winning the Denver Open when you can > > do > > > > this: > > > > > > > > http://stefan-pochmann.info/spam/images/icewater.jpg > > > > > > > > -Tyson > > > > > > > > On Sun, Apr 13, 2008 at 1:53 PM, Stefan Pochmann > > > > > > > > <stefan.pochmann@... > <stefan.pochmann%40gmail.com><stefan.pochmann% > > > 40gmail.com>> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > "Tyson > > > > > Mao" <tyson.mao@...> wrote: > > > > > > > > > > > > Haha. I like how my result prompts you to make this page. > > > > > > > > > > To be precise, your victory *reminded* me to do this. It was on one > > > > > of my to-do lists already. A few days ago I finished my diploma > > > > > thesis and now I have guilt-free spare time for stuff like this. > > > > > > > > > > Oh and congrats. I only ever won when 99% of the world's population > > > > > wasn't even allowed to compete. > > > > > > > > > > Cheers! > > > > > Stefan > > > > > > > > > > > > > > > > > > > > > > > > -- > > > My Webpage: http://www.pjkcubed.com > > > Speedsolving Puzzles: http://www.speedsolving.com > > > Computer Cleanup: http://www.cleancomputerhelp.com > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > > [Non-text portions of this message have been removed] > >
1297. Re: [Speed cubing group] Re: Easiest competitions to win in 2008
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Apr 2008 23:02:54 -0600

Haha... On Sun, Apr 13, 2008 at 10:31 PM, Tyson Mao <tyson.mao@...> wrote: > Right right, of course. > > But lowest 16.xx doesn't mean anything of course. That's like saying... > > *thinks of analogy* > > Man... I'm tired. "You're the ****ist person ***ier than *ob *urton!" > > > On Sun, Apr 13, 2008 at 9:23 PM, Pat (PJK) <pjkcards@...<pjkcards%40gmail.com>> > wrote: > > > > > > > > > > > > > > Tyson, I'm just joking with you. 16.xx isn't that bad.... in America at > > least. You're now 26th (out of 721) in the USA with the lowest 16.xx > > average > > (here< > http://www.worldcubeassociation.org/results/events.php?eventId=333&regionId=USA&years=&show=100%2BPersons&average=Average > >). > > > > > > On Sun, Apr 13, 2008 at 10:17 PM, Tyson Mao <tyson.mao@...<tyson.mao%40gmail.com>> > wrote: > > > > > This is actually starting to get a bit unfair. These same comments > > > wouldn't be flowing if Shelley had won instead of me! > > > > > > > > > On Sun, Apr 13, 2008 at 8:58 PM, Pat (PJK) > > <pjkcards@... <pjkcards%40gmail.com><pjkcards%40gmail.com>> > > > > > wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > Haha. Yeah, that 3x3 was ridiculous. Congrats Tyson on the avg and > the > > > > win. Tyson performs at his best while everyone else performs at > their > > > > worst. > > > > > > > > Stefan, you are determining "easiest to win" based off how everyone > > > > performed in the final round. Do you think that is a legit way to > > > analyze > > > > "easy-ness"? > > > > > > > > -Pat > > > > > > > > > > > > On Sun, Apr 13, 2008 at 7:10 PM, Tyson Mao > > <tyson.mao@... <tyson.mao%40gmail.com><tyson.mao%40gmail.com>> > > > > > wrote: > > > > > > > > > Congratulations Stefan! May I call you Dr. Pochmann now? > > > > > > > > > > Yes yes, actually, it wasn't 99%. It was about 98.75% of the > world's > > > > > population that wasn't allowed to compete, so that's a bit better. > > > > > You know, originally that 0.25% was crying very hard that they > > weren't > > > > > allowed to compete and experience this whole cubing thing. They're > > > > > very grateful for this newfound generosity. > > > > > > > > > > And besides, what's the point of winning the Denver Open when you > can > > > do > > > > > this: > > > > > > > > > > http://stefan-pochmann.info/spam/images/icewater.jpg > > > > > > > > > > -Tyson > > > > > > > > > > On Sun, Apr 13, 2008 at 1:53 PM, Stefan Pochmann > > > > > > > > > > <stefan.pochmann@... <stefan.pochmann%40gmail.com> > > <stefan.pochmann%40gmail.com><stefan.pochmann% > > > > > 40gmail.com>> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > > > "Tyson > > > > > > Mao" <tyson.mao@...> wrote: > > > > > > > > > > > > > > Haha. I like how my result prompts you to make this page. > > > > > > > > > > > > To be precise, your victory *reminded* me to do this. It was on > one > > > > > > of my to-do lists already. A few days ago I finished my diploma > > > > > > thesis and now I have guilt-free spare time for stuff like this. > > > > > > > > > > > > Oh and congrats. I only ever won when 99% of the world's > population > > > > > > wasn't even allowed to compete. > > > > > > > > > > > > Cheers! > > > > > > Stefan > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > > My Webpage: http://www.pjkcubed.com > > > > Speedsolving Puzzles: http://www.speedsolving.com > > > > Computer Cleanup: http://www.cleancomputerhelp.com > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > -- > > My Webpage: http://www.pjkcubed.com > > Speedsolving Puzzles: http://www.speedsolving.com > > Computer Cleanup: http://www.cleancomputerhelp.com > > > > [Non-text portions of this message have been removed] > > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
1298. Thanks
From: "Andi Chung" <standi428@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 13 Apr 2008 22:15:42 -0700

Hey, I just wanted to say thanks to everyone that went to the Denver open
and had anything to do with Maverick... and the rest of the family for that
matter. I know that there are at least a few of you on this board. He
really wanted to do that for his birthday present and said that he really
enjoyed himself. He really had a blast and learned a lot. I really
appreciate everyone who took time with Maverick. So, Thank You.




Andi



Wife to Stanley 4/28/2000

Mom to Maverick 4/17/2001

Mommy to Valentine 6/27/2003

Mama to Geneva 9/20/2006






[Non-text portions of this message have been removed]



1299. [Speed cubing group] Re: Easiest competitions to win in 2008
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Apr 2008 06:42:19 -0000

think of it this way: You had a larger margin of victory on me than Mitchell Stern did at Pleasantville (by nearly two extra seconds!) --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > This is actually starting to get a bit unfair. These same comments > wouldn't be flowing if Shelley had won instead of me! > > On Sun, Apr 13, 2008 at 8:58 PM, Pat (PJK) <pjkcards@...> wrote: > > > > > > > > > > > > > > Haha. Yeah, that 3x3 was ridiculous. Congrats Tyson on the avg and the > > win. Tyson performs at his best while everyone else performs at their > > worst. > > > > Stefan, you are determining "easiest to win" based off how everyone > > performed in the final round. Do you think that is a legit way to analyze > > "easy-ness"? > > > > -Pat > > > > > > On Sun, Apr 13, 2008 at 7:10 PM, Tyson Mao <tyson.mao@...> wrote: > > > > > Congratulations Stefan! May I call you Dr. Pochmann now? > > > > > > Yes yes, actually, it wasn't 99%. It was about 98.75% of the world's > > > population that wasn't allowed to compete, so that's a bit better. > > > You know, originally that 0.25% was crying very hard that they weren't > > > allowed to compete and experience this whole cubing thing. They're > > > very grateful for this newfound generosity. > > > > > > And besides, what's the point of winning the Denver Open when you can do > > > this: > > > > > > http://stefan-pochmann.info/spam/images/icewater.jpg > > > > > > -Tyson > > > > > > On Sun, Apr 13, 2008 at 1:53 PM, Stefan Pochmann > > > > > > <stefan.pochmann@... <stefan.pochmann%40gmail.com>> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > > "Tyson > > > > Mao" <tyson.mao@> wrote: > > > > > > > > > > Haha. I like how my result prompts you to make this page. > > > > > > > > To be precise, your victory *reminded* me to do this. It was on one > > > > of my to-do lists already. A few days ago I finished my diploma > > > > thesis and now I have guilt-free spare time for stuff like this. > > > > > > > > Oh and congrats. I only ever won when 99% of the world's population > > > > wasn't even allowed to compete. > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > > > > > > > > > > -- > > My Webpage: http://www.pjkcubed.com > > Speedsolving Puzzles: http://www.speedsolving.com > > Computer Cleanup: http://www.cleancomputerhelp.com > > > > [Non-text portions of this message have been removed] > > > > >
1300. Re: Easiest competitions to win in 2008
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Apr 2008 07:05:54 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Stefan, you are determining "easiest to win" based off how everyone > performed in the final round. Do you think that is a legit way to > analyze "easy-ness"? Getting to the final is always the easier part, easier (or at least not harder) than winning the final. Proof: There have been tons of cases where someone made it to the final but didn't win, but not a single case where someone won but didn't make it to the final. Cheers! Stefan
1301. [Speed cubing group] Re: Easiest competitions to win in 2008
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Apr 2008 07:16:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Congratulations Stefan! May I call you Dr. Pochmann now? It's only like master's degree, not a doctorate. But yeah, you can call me that anyway. I also accept "your majesty", "your excellency", "master", or a combination of these. > what's the point of winning the Denver Open when you can do this: > http://stefan-pochmann.info/spam/images/icewater.jpg Uh, I wanna do that again. That was so cold it hurt. Cheers! Stefan
1302. Re: Easiest competitions to win in 2008
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Apr 2008 07:17:32 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson > Mao" <tyson.mao@> wrote: > > > > Congratulations Stefan! May I call you Dr. Pochmann now? > > It's only like master's degree, not a doctorate. But yeah, you can > call me that anyway. I also accept "your majesty", "your excellency", > "master", or a combination of these. > > > what's the point of winning the Denver Open when you can do this: > > http://stefan-pochmann.info/spam/images/icewater.jpg > > Uh, I wanna do that again. That was so cold it hurt. > > Cheers! > Stefan > Yes, your masterjesty.
1303. Re: Easiest competitions to win in 2008
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Apr 2008 07:30:35 -0000

yeah, I am particularly fond of the title of Master for those with a Master's. It just makes sense. Bob --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <stefan.pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson > > Mao" <tyson.mao@> wrote: > > > > > > Congratulations Stefan! May I call you Dr. Pochmann now? > > > > It's only like master's degree, not a doctorate. But yeah, you can > > call me that anyway. I also accept "your majesty", "your excellency", > > "master", or a combination of these. > > > > > what's the point of winning the Denver Open when you can do this: > > > http://stefan-pochmann.info/spam/images/icewater.jpg > > > > Uh, I wanna do that again. That was so cold it hurt. > > > > Cheers! > > Stefan > > > > Yes, your masterjesty. >
1304. Re: [Speed cubing group] Re: Easiest competitions to win in 2008
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 14 Apr 2008 09:53:27 +0200

I think he like another great man is walking On the water. (But the water is colder here, which makes things easier). ----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, April 14, 2008 9:16 AM Subject: [Speed cubing group] Re: Easiest competitions to win in 2008 --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Congratulations Stefan! May I call you Dr. Pochmann now? It's only like master's degree, not a doctorate. But yeah, you can call me that anyway. I also accept "your majesty", "your excellency", "master", or a combination of these. > what's the point of winning the Denver Open when you can do this: > http://stefan-pochmann.info/spam/images/icewater.jpg Uh, I wanna do that again. That was so cold it hurt. Cheers! Stefan [Non-text portions of this message have been removed]
1305. Re: [Speed cubing group] Re: Easiest competitions to win in 2008
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Apr 2008 10:36:43 +0200

Now I am curious. You say it hurt and that you wanna do that again. Are you
a (sado) masochist, or did you actually write something you didn't mean? (I
guess a combination of those options is also possible)

On Mon, 14 Apr 2008 07:16:46 -0000, "Stefan Pochmann" wrote:
... Uh, I wanna do that again. That was so cold it hurt.
Cheers!
Stefan



1306. Re: Easiest competitions to win in 2008
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Apr 2008 10:02:34 -0000

The latter sentence was *not* an explanation for the former. It was refreshing and a great thing *despite* hurting. And it didn't injure me, so it just amplified the experience. But watch and listen, this is beautiful: http://youtube.com/watch?v=SmVAWKfJ4Go Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, avgalen@... <avgalen@...> wrote: > > Now I am curious. You say it hurt and that you wanna do that again. Are you > a (sado) masochist, or did you actually write something you didn't mean? (I > guess a combination of those options is also possible) > > On Mon, 14 Apr 2008 07:16:46 -0000, "Stefan Pochmann" wrote: > ... Uh, I wanna do that again. That was so cold it hurt. > Cheers! > Stefan >
1307. [Speed cubing group] Re: Easiest competitions to win in 2008
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Apr 2008 12:37:16 -0000

Hi Stefan !! Is Dr. Spochmann also included in the "white list" ?? Any immediate plans for a PhD ?? I had planned to do it, but since im no working full time for soon 2 yrs now the motivation has gone down. Anyways ,keep the critical (and amusing) posts coming. Cheerio!! - Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson > Mao" <tyson.mao@> wrote: > > > > Congratulations Stefan! May I call you Dr. Pochmann now? > > It's only like master's degree, not a doctorate. But yeah, you can > call me that anyway. I also accept "your majesty", "your excellency", > "master", or a combination of these. > > > what's the point of winning the Denver Open when you can do this: > > http://stefan-pochmann.info/spam/images/icewater.jpg > > Uh, I wanna do that again. That was so cold it hurt. > > Cheers! > Stefan >
1308. Re: [Speed cubing group] Re: Easiest competitions to win in 2008
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 14 Apr 2008 15:53:11 +0200


And Dr. Spochmann?

It's only like master's degree, not a doctorate. But yeah, you can
call me that anyway. I also accept "your majesty", "your excellency",
"master", or a combination of these.





[Non-text portions of this message have been removed]



1309. Re: [Speed cubing group] Re: Easiest competitions to win in 2008
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Apr 2008 11:37:05 -0600

I agree. But aren't you ranking "easyness" by "how good" the best avg was in the final round? On Mon, Apr 14, 2008 at 1:05 AM, Stefan Pochmann <stefan.pochmann@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Pat > (PJK)" <pjkcards@...> wrote: > > > > Stefan, you are determining "easiest to win" based off how everyone > > performed in the final round. Do you think that is a legit way to > > analyze "easy-ness"? > > Getting to the final is always the easier part, easier (or at least > not harder) than winning the final. Proof: There have been tons of > cases where someone made it to the final but didn't win, but not a > single case where someone won but didn't make it to the final. > > Cheers! > Stefan > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
1310. Re: Easiest competitions to win in 2008
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Apr 2008 17:43:14 -0000

Ok, apparently I misunderstood. And I still don't get what you mean. Can you be more explicit? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > I agree. But aren't you ranking "easyness" by "how good" the best avg was > in the final round? > > On Mon, Apr 14, 2008 at 1:05 AM, Stefan Pochmann <stefan.pochmann@...> > wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Pat > > (PJK)" <pjkcards@> wrote: > > > > > > Stefan, you are determining "easiest to win" based off how everyone > > > performed in the final round. Do you think that is a legit way to > > > analyze "easy-ness"? > > > > Getting to the final is always the easier part, easier (or at least > > not harder) than winning the final. Proof: There have been tons of > > cases where someone made it to the final but didn't win, but not a > > single case where someone won but didn't make it to the final. > > > > Cheers! > > Stefan > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > > > [Non-text portions of this message have been removed] >
1311. Re: [Speed cubing group] Re: Easiest competitions to win in 2008
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Apr 2008 11:48:56 -0600

You are determining "easiest to win" based off how everyone performed in the final round. Do you think that is a legit way to analyze "easy-ness"? There are so many variables into what happens and what doesn't in the final round (example: awhile back all the final results were slow because it was a cold room. Because those results were higher in times, does it make that competition easier to win?). On a side note, I do know what you are trying to say. The Denver Open results in the final were pretty crappy. -Pat On Mon, Apr 14, 2008 at 11:43 AM, Stefan Pochmann <stefan.pochmann@...> wrote: > Ok, apparently I misunderstood. And I still don't get what you mean. > Can you be more explicit? > > Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Pat > (PJK)" <pjkcards@...> wrote: > > > > I agree. But aren't you ranking "easyness" by "how good" the best > avg was > > in the final round? > > > > On Mon, Apr 14, 2008 at 1:05 AM, Stefan Pochmann > <stefan.pochmann@...> > > wrote: > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > "Pat > > > (PJK)" <pjkcards@> wrote: > > > > > > > > Stefan, you are determining "easiest to win" based off how > everyone > > > > performed in the final round. Do you think that is a legit way > to > > > > analyze "easy-ness"? > > > > > > Getting to the final is always the easier part, easier (or at > least > > > not harder) than winning the final. Proof: There have been tons of > > > cases where someone made it to the final but didn't win, but not a > > > single case where someone won but didn't make it to the final. > > > > > > Cheers! > > > Stefan > > > > > > > > > > > > > > > > > -- > > My Webpage: http://www.pjkcubed.com > > Speedsolving Puzzles: http://www.speedsolving.com > > Computer Cleanup: http://www.cleancomputerhelp.com > > > > > > [Non-text portions of this message have been removed] > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
1312. Re: Easiest competitions to win in 2008
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Apr 2008 19:59:53 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > You are determining "easiest to win" based off how everyone performed in the > final round. Do you think that is a legit way to analyze "easy- ness"? > There are so many variables into what happens and what doesn't in the final > round (example: awhile back all the final results were slow because it was a > cold room. Because those results were higher in times, does it make that > competition easier to win?). Darn. You caught me. I better call my lawyer. Cheers! Stefan
1313. Re: [Speed cubing group] Re: Easiest competitions to win in 2008
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Apr 2008 14:28:08 -0600

Yeah, you better. Let me know what he says... :) -Pat On Mon, Apr 14, 2008 at 1:59 PM, Stefan Pochmann <stefan.pochmann@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Pat > (PJK)" <pjkcards@...> wrote: > > > > You are determining "easiest to win" based off how everyone > performed in the > > final round. Do you think that is a legit way to analyze "easy- > ness"? > > There are so many variables into what happens and what doesn't in > the final > > round (example: awhile back all the final results were slow because > it was a > > cold room. Because those results were higher in times, does it > make that > > competition easier to win?). > > Darn. You caught me. I better call my lawyer. > > Cheers! > Stefan > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
1314. I need help assembling my rubiks 2x2 jr cube
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Apr 2008 03:37:22 -0000

I got a rubiks jr cube from toysrus and stickered it with normal
stickers and lubed it up now what happened is i let some1 see it and
it fell on the floor and broke into many pieces. Can anyone tell me
how to assemble it or give me a link of a video or read-only page that
tells me how i should assemble it!?




1315. Re: [Speed cubing group] I need help assembling my rubiks 2x2 jr cube
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Apr 2008 22:54:02 -0500

found this link on macky's page: http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/13887 hope that helps On Mon, Apr 14, 2008 at 10:37 PM, shafiqdms <shafiqdms@...> wrote: > > > > > > > I got a rubiks jr cube from toysrus and stickered it with normal > stickers and lubed it up now what happened is i let some1 see it and > it fell on the floor and broke into many pieces. Can anyone tell me > how to assemble it or give me a link of a video or read-only page that > tells me how i should assemble it!? > > -- Thanks, -Sapan -- Thanks, -Sapan
1316. Rubik's Cube on CNN.com
From: "Michael Pakay" <pakaymc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Apr 2008 11:20:34 -0000



Rubik's Cube on CNN.com
http://www.cnn.com/video/#/video/us/2008/04/13/natpkg.rubiks.contest.kusa



1317. Re: Rubik's Cube on CNN.com
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Apr 2008 12:24:50 -0000

WHOW! CNN took footage at Denver Open. That's really cool. I wish I could have been there, but oh well... I couldn't afford it. Expected to see Bob in that footage though, but it looks like they kept it short. Thanks for the link. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Michael Pakay" <pakaymc@...> wrote: > > > > Rubik's Cube on CNN.com > http://www.cnn.com/video/#/video/us/2008/04/13/natpkg.rubiks.contest. kusa >
1318. RE: [Speed cubing group] Re: Rubik's Cube on CNN.com
From: "Brewer, Neil" <neil.brewer@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 15 Apr 2008 13:03:51 -0400

For those of us that have yet to meet in person, who are the people featured in the video? BTW, I've registered and made hotel reservations for Atlanta. I look forward to meeting everyone. Neil From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of d_funny007 Sent: Tuesday, April 15, 2008 8:25 AM To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re: Rubik's Cube on CNN.com WHOW! CNN took footage at Denver Open. That's really cool. I wish I could have been there, but oh well... I couldn't afford it. Expected to see Bob in that footage though, but it looks like they kept it short. Thanks for the link. -Doug --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube%40yahoogroups.com>, "Michael Pakay" <pakaymc@...> wrote: > > > > Rubik's Cube on CNN.com > http://www.cnn.com/video/#/video/us/2008/04/13/natpkg.rubiks.contest. kusa > [Non-text portions of this message have been removed]
1319. Today's LOL Cat
From: "Brewer, Neil" <neil.brewer@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 15 Apr 2008 14:22:00 -0400

LOL Cat sports a Rubiks Cube

http://icanhascheezburger.com/2008/04/15/funny-pictures-color-blind-cat-can-never-win/


[Non-text portions of this message have been removed]



1320. [Speed cubing group] Re: Rubik's Cube on CNN.com
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Apr 2008 19:45:03 -0000

They should have captioned underneth, giving people's names. I would have expected that from something like CNN, but I hadn't noticed when I first watched it. I'll give it a try. I don't recognize the first kid in red. The quick glimpse of a woman and a ring, I think is Lauren. The guy talking with the black cap on, is Clancy. Next is the guy with massive hands, and that could only be Frank - his explniation was kinda fast I thought and "the edges" could have been more clearly stated as "middle/second layer edges". The blindfolded girl with cube earrings is of course Shelly. It goes back to Clancy, with a couple random audience members I think. This might be helpful too - 200 pictures found here: http://www.pbase.com/spizzer/speed_cubing_denver_08 Those aren't well labled either, but I think it's more fun to figure it out yourself who's who. But I can indicte a few of the in-state folks. There was Pat - the young, lean kid in a black T-shirt. Richie in the white shirt, white pants, and class ring. Grimsley is the older dude with long hair. Although it was not clear from the results, there was the one and only Dan K. there as the man behind the curtains keeping things flowing and not competing any. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Brewer, Neil" <neil.brewer@...> wrote: > > For those of us that have yet to meet in person, who are the people featured in the video? > BTW, I've registered and made hotel reservations for Atlanta. I look forward to meeting everyone. > Neil >
1321. [Speed cubing group] Re: Rubik's Cube on CNN.com
From: "Michael Pakay" <pakaymc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Apr 2008 19:50:49 -0000

How do they get their cube to be so smooth? If this is a custom cube, do you have a web site to purchase this cube? m --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > They should have captioned underneth, giving people's names. I would > have expected that from something like CNN, but I hadn't noticed > when I first watched it. I'll give it a try. > > I don't recognize the first kid in red. The quick glimpse of a woman > and a ring, I think is Lauren. The guy talking with the black cap > on, is Clancy. Next is the guy with massive hands, and that could > only be Frank - his explniation was kinda fast I thought and "the > edges" could have been more clearly stated as "middle/second layer > edges". The blindfolded girl with cube earrings is of course Shelly. > It goes back to Clancy, with a couple random audience members I > think. > > This might be helpful too - 200 pictures found here: > http://www.pbase.com/spizzer/speed_cubing_denver_08 > > Those aren't well labled either, but I think it's more fun to figure > it out yourself who's who. But I can indicte a few of the in-state > folks. There was Pat - the young, lean kid in a black T-shirt. > Richie in the white shirt, white pants, and class ring. Grimsley is > the older dude with long hair. Although it was not clear from the > results, there was the one and only Dan K. there as the man behind > the curtains keeping things flowing and not competing any. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Brewer, Neil" > <neil.brewer@> wrote: > > > > For those of us that have yet to meet in person, who are the > people featured in the video? > > BTW, I've registered and made hotel reservations for Atlanta. I > look forward to meeting everyone. > > Neil > > >
1322. Re: Rubik's Cube on CNN.com
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Apr 2008 20:20:15 -0000

Clarification, that is not a class ring but a football state championship ring... --- In speedsolvingrubikscube@yahoogroups.com, "Michael Pakay" <pakaymc@...> wrote: > > How do they get their cube to be so smooth? If this is a custom cube, > do you have a web site to purchase this cube? > > m > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > They should have captioned underneth, giving people's names. I would > > have expected that from something like CNN, but I hadn't noticed > > when I first watched it. I'll give it a try. > > > > I don't recognize the first kid in red. The quick glimpse of a woman > > and a ring, I think is Lauren. The guy talking with the black cap > > on, is Clancy. Next is the guy with massive hands, and that could > > only be Frank - his explniation was kinda fast I thought and "the > > edges" could have been more clearly stated as "middle/second layer > > edges". The blindfolded girl with cube earrings is of course Shelly. > > It goes back to Clancy, with a couple random audience members I > > think. > > > > This might be helpful too - 200 pictures found here: > > http://www.pbase.com/spizzer/speed_cubing_denver_08 > > > > Those aren't well labled either, but I think it's more fun to figure > > it out yourself who's who. But I can indicte a few of the in-state > > folks. There was Pat - the young, lean kid in a black T-shirt. > > Richie in the white shirt, white pants, and class ring. Grimsley is > > the older dude with long hair. Although it was not clear from the > > results, there was the one and only Dan K. there as the man behind > > the curtains keeping things flowing and not competing any. > > > > > > -Doug > > > > > > --- In speedsolvingrubikscube@...m, "Brewer, Neil" > > <neil.brewer@> wrote: > > > > > > For those of us that have yet to meet in person, who are the > > people featured in the video? > > > BTW, I've registered and made hotel reservations for Atlanta. I > > look forward to meeting everyone. > > > Neil > > > > > >
1323. [Speed cubing group] Re: Rubik's Cube on CNN.com
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Apr 2008 21:18:20 -0000

The CNN video is apparently edited and cut from a video from Colorado's 9NEWS. The original video, which does have captions with people's names, can be found here http://www.9news.com/news/local/article.aspx?storyid=89824 (there's a link to the left of the article. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > They should have captioned underneth, giving people's names. I would > have expected that from something like CNN, but I hadn't noticed > when I first watched it. I'll give it a try. > > I don't recognize the first kid in red. The quick glimpse of a woman > and a ring, I think is Lauren. The guy talking with the black cap > on, is Clancy. Next is the guy with massive hands, and that could > only be Frank - his explniation was kinda fast I thought and "the > edges" could have been more clearly stated as "middle/second layer > edges". The blindfolded girl with cube earrings is of course Shelly. > It goes back to Clancy, with a couple random audience members I > think. > > This might be helpful too - 200 pictures found here: > http://www.pbase.com/spizzer/speed_cubing_denver_08 > > Those aren't well labled either, but I think it's more fun to figure > it out yourself who's who. But I can indicte a few of the in-state > folks. There was Pat - the young, lean kid in a black T-shirt. > Richie in the white shirt, white pants, and class ring. Grimsley is > the older dude with long hair. Although it was not clear from the > results, there was the one and only Dan K. there as the man behind > the curtains keeping things flowing and not competing any. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Brewer, Neil" > <neil.brewer@> wrote: > > > > For those of us that have yet to meet in person, who are the > people featured in the video? > > BTW, I've registered and made hotel reservations for Atlanta. I > look forward to meeting everyone. > > Neil > > >
1324. Re: [Speed cubing group] I need help assembling my rubiks 2x2 jr cube
From: "Adam P. Larsen" <aplarsen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Apr 2008 23:17:17 -0000

This message is fairly comprehensive...I'd almost forgotten about it: http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/37025 --- In speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay" <cubekid@...> wrote: > > found this link on macky's page: > > http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/13887 > > hope that helps > > On Mon, Apr 14, 2008 at 10:37 PM, shafiqdms <shafiqdms@...> wrote: > > > > > > > > > > > > > > I got a rubiks jr cube from toysrus and stickered it with normal > > stickers and lubed it up now what happened is i let some1 see it and > > it fell on the floor and broke into many pieces. Can anyone tell me > > how to assemble it or give me a link of a video or read-only page that > > tells me how i should assemble it!? > > > > > > > > -- > Thanks, > -Sapan > > -- > Thanks, > -Sapan >
1325. Rubiks.com shop...
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Apr 2008 01:48:19 -0000

Hey does anyone know when the Rubiks shop is going to be start and
running?



1326. Fridrich's method not working?!?!
From: rodneon <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Apr 2008 06:19:29 -0000

I've tried many of the algorithms listed in Jessica Fridrich's page
about orienting the last layer:

http://www.ws.binghamton.edu/fridrich/Mike/orient.html

I can't get them to work! For example, look at O36. When I try that
one, the two cubies end up with the right side up, but they switch
positions! Can anybody tell me what I'm doing wrong?



1327. Re: [Speed cubing group] Fridrich's method not working?!?!
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Apr 2008 23:21:00 -0700

You're either holding the cube wrong or executing the wrong moves. I just checked and the algorithm is correct. On Tue, Apr 15, 2008 at 11:19 PM, rodneon <no_reply@yahoogroups.com> wrote: > > > > > > > I've tried many of the algorithms listed in Jessica Fridrich's page > about orienting the last layer: > > http://www.ws.binghamton.edu/fridrich/Mike/orient.html > > I can't get them to work! For example, look at O36. When I try that > one, the two cubies end up with the right side up, but they switch > positions! Can anybody tell me what I'm doing wrong? > >
1328. Re: [Speed cubing group] Fridrich's method not working?!?!
From: Guanyang Yu <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Apr 2008 23:25:38 -0700 (PDT)

Your not doing anything wrong. Sometimes, the fastest way to flip pieces isn't to flip them where they are. Usually, the fastest way to flip pieces also switches some of them. Because you are going to do PLL right after that anyway, it won't really matter if they switch or not. rodneon <no_reply@yahoogroups.com> wrote: I've tried many of the algorithms listed in Jessica Fridrich's page about orienting the last layer: http://www.ws.binghamton.edu/fridrich/Mike/orient.html I can't get them to work! For example, look at O36. When I try that one, the two cubies end up with the right side up, but they switch positions! Can anybody tell me what I'm doing wrong? --------------------------------- Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. [Non-text portions of this message have been removed]
1329. Re: Fridrich's method not working?!?!
From: "Patrick Jameson" <rubiksmaster12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Apr 2008 11:13:17 -0000

Make sure you are using the correct notation. Some of the algs have special notation like; Ls = LR' Rs = RL' Ra = RL = La Ds = DU' Us = UD' Da = DU = Ua Fs = FB' Bs = BF' Fa = FB = Ba Ls' = Rs Rs' = Ls Ra' = R'L' = La' Ds' = Us Us' = Ds Da' = D'U' = Ua' Fs' = Bs Bs' = Fs Fa' = F'B' = Ba' Patrick --- In speedsolvingrubikscube@yahoogroups.com, rodneon <no_reply@...> wrote: > > I've tried many of the algorithms listed in Jessica Fridrich's page > about orienting the last layer: > > http://www.ws.binghamton.edu/fridrich/Mike/orient.html > > I can't get them to work! For example, look at O36. When I try that > one, the two cubies end up with the right side up, but they switch > positions! Can anybody tell me what I'm doing wrong? >
1330. Re: Fridrich's method not working?!?!
From: "Patrick Jameson" <rubiksmaster12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Apr 2008 11:16:29 -0000

Oh, I just saw that the alg didn't have any special notation. You could be doing one of the inversed letters wrong. I used to do that. Patrick --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" <rubiksmaster12@...> wrote: > > Make sure you are using the correct notation. Some of the algs have > special notation like; > > Ls = LR' Rs = RL' Ra = RL = La > Ds = DU' Us = UD' Da = DU = Ua > Fs = FB' Bs = BF' Fa = FB = Ba > > Ls' = Rs Rs' = Ls Ra' = R'L' = La' > Ds' = Us Us' = Ds Da' = D'U' = Ua' > Fs' = Bs Bs' = Fs Fa' = F'B' = Ba' > > Patrick > > --- In speedsolvingrubikscube@yahoogroups.com, rodneon <no_reply@> > wrote: > > > > I've tried many of the algorithms listed in Jessica Fridrich's page > > about orienting the last layer: > > > > http://www.ws.binghamton.edu/fridrich/Mike/orient.html > > > > I can't get them to work! For example, look at O36. When I try that > > one, the two cubies end up with the right side up, but they switch > > positions! Can anybody tell me what I'm doing wrong? > > >
1331. 41st happy birth day
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Apr 2008 22:45:56 +0530 (IST)

Dear Cubers,
Today is Ron uncle's 41st birthday.
Let me wish him a happy birthday.

J.Bernett Orlando



Unlimited freedom, unlimited storage. Get it now, on http://help.yahoo.com/l/in/yahoo/mail/yahoomail/tools/tools-08.html/



1332. Re: [Speed cubing group] Re: Fridrich's method not working?!?!
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Apr 2008 10:16:55 -0700

No no, Guanyuang is right. The algorithm doesn't preserve PLL. So you are doing tho OLL correctly. But if you want to preserve PLL for that, you need to use a different algorithm. This is not necessary unless you are doing COLL or BLD. On Wed, Apr 16, 2008 at 4:16 AM, Patrick Jameson <rubiksmaster12@...> wrote: > > > > > > > Oh, I just saw that the alg didn't have any special notation. You > could be doing one of the inversed letters wrong. I used to do that. > > Patrick > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" > > <rubiksmaster12@...> wrote: > > > > Make sure you are using the correct notation. Some of the algs have > > special notation like; > > > > Ls = LR' Rs = RL' Ra = RL = La > > Ds = DU' Us = UD' Da = DU = Ua > > Fs = FB' Bs = BF' Fa = FB = Ba > > > > Ls' = Rs Rs' = Ls Ra' = R'L' = La' > > Ds' = Us Us' = Ds Da' = D'U' = Ua' > > Fs' = Bs Bs' = Fs Fa' = F'B' = Ba' > > > > Patrick > > > > --- In speedsolvingrubikscube@yahoogroups.com, rodneon <no_reply@> > > wrote: > > > > > > I've tried many of the algorithms listed in Jessica Fridrich's page > > > about orienting the last layer: > > > > > > http://www.ws.binghamton.edu/fridrich/Mike/orient.html > > > > > > I can't get them to work! For example, look at O36. When I try that > > > one, the two cubies end up with the right side up, but they switch > > > positions! Can anybody tell me what I'm doing wrong? > > > > > > >
1333. Re: [Speed cubing group] 41st happy birth day
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Apr 2008 12:26:01 -0700 (PDT)

Happy bday Ron. I thought your birthday was April 20? JohnLouis Louis <pjlmem@...> wrote: Dear Cubers, Today is Ron uncle's 41st birthday. Let me wish him a happy birthday. J.Bernett Orlando Unlimited freedom, unlimited storage. Get it now, on http://help.yahoo.com/l/in/yahoo/mail/yahoomail/tools/tools-08.html/ --------------------------------- Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. [Non-text portions of this message have been removed]
1334. Re: 41st happy birth day
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Apr 2008 19:26:29 -0000

Happy birthday, Ron! Thank you for everything you do for our community. Ian --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > Dear Cubers, > Today is Ron uncle's 41st birthday. > Let me wish him a happy birthday. > > J.Bernett Orlando > > > > Unlimited freedom, unlimited storage. Get it now, on http://help.yahoo.com/l/in/yahoo/mail/yahoomail/tools/tools-08.html/ >
1335. Re: [Speed cubing group] 41st happy birth day
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 16 Apr 2008 21:55:01 +0200

Frank is right. ;-) This Sunday I will turn 41. Have fun, Ron ----- Original Message ----- From: "Frank Morris" <ephem825@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, April 16, 2008 9:26 PM Subject: Re: [Speed cubing group] 41st happy birth day > Happy bday Ron. > > I thought your birthday was April 20? > > JohnLouis Louis <pjlmem@...> wrote: > Dear Cubers, > Today is Ron uncle's 41st birthday. > Let me wish him a happy birthday. > > J.Bernett Orlando > > > Unlimited freedom, unlimited storage. Get it now, on > http://help.yahoo.com/l/in/yahoo/mail/yahoomail/tools/tools-08.html/ > > > > > > > --------------------------------- > Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it > now. > > [Non-text portions of this message have been removed] > >
1336. I have heard Tyson Mao has a guide for bld....
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Apr 2008 20:47:00 -0000

I heard that there was a guide that tyson mao made for bld... I saw
the link on Richard Carr's PDF but it was an invalid link... Is that
true. If you know the url can u plz post?

Btw what method does he use for bld?



1337. [Speed cubing group] Re: Fridrich's method not working?!?!
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Apr 2008 22:02:08 -0000

Right, what they said. The other "odd" thing you will notice is that if you take a solved cube and perform #O36 you will get the pattern described by #O37 rather than #O35 (the inverse of #O36). Again, this is because the cubies can get shifted around to irrelevant positions when using an OLL algorithm. -- Bob Johnson --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > No no, Guanyuang is right. The algorithm doesn't preserve PLL. So > you are doing tho OLL correctly. But if you want to preserve PLL for > that, you need to use a different algorithm. This is not necessary > unless you are doing COLL or BLD. > > On Wed, Apr 16, 2008 at 4:16 AM, Patrick Jameson <rubiksmaster12@...> wrote: > > > > > > > > > > > > > > Oh, I just saw that the alg didn't have any special notation. You > > could be doing one of the inversed letters wrong. I used to do that. > > > > Patrick > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" > > > > <rubiksmaster12@> wrote: > > > > > > Make sure you are using the correct notation. Some of the algs have > > > special notation like; > > > > > > Ls = LR' Rs = RL' Ra = RL = La > > > Ds = DU' Us = UD' Da = DU = Ua > > > Fs = FB' Bs = BF' Fa = FB = Ba > > > > > > Ls' = Rs Rs' = Ls Ra' = R'L' = La' > > > Ds' = Us Us' = Ds Da' = D'U' = Ua' > > > Fs' = Bs Bs' = Fs Fa' = F'B' = Ba' > > > > > > Patrick > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, rodneon <no_reply@> > > > wrote: > > > > > > > > I've tried many of the algorithms listed in Jessica Fridrich's page > > > > about orienting the last layer: > > > > > > > > http://www.ws.binghamton.edu/fridrich/Mike/orient.html > > > > > > > > I can't get them to work! For example, look at O36. When I try that > > > > one, the two cubies end up with the right side up, but they switch > > > > positions! Can anybody tell me what I'm doing wrong? > > > > > > > > > > > >
1338. Re: I have heard Tyson Mao has a guide for bld....
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Apr 2008 22:31:38 -0000

I cannot find the PDF you mention among the files in http://www.ws.binghamton.edu/fridrich/Richard/ so I suppose you saw it elsewhere. I think Tyson's Caltech website is gone, by the way. Until Tyson responds, you can also see a nice guide at http://www.cubefreak.net/blindfoldcubing_guide.html By the way, I don't do BLD yet, but the guide looks good to me. -- Bob Johnson --- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" <shafiqdms@...> wrote: > > I heard that there was a guide that tyson mao made for bld... I saw > the link on Richard Carr's PDF but it was an invalid link... Is that > true. If you know the url can u plz post? > > Btw what method does he use for bld? >
1339. Re: I have heard Tyson Mao has a guide for bld....
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Apr 2008 22:51:17 -0000

I have heard Tyson Mao posts here from time to time.... --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" <rjohnson_8ball@...> wrote: > > I cannot find the PDF you mention among the files in > http://www.ws.binghamton.edu/fridrich/Richard/ so I suppose you saw it > elsewhere. I think Tyson's Caltech website is gone, by the way. Until > Tyson responds, you can also see a nice guide at > http://www.cubefreak.net/blindfoldcubing_guide.html > By the way, I don't do BLD yet, but the guide looks good to me. > -- Bob Johnson > > --- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" > <shafiqdms@> wrote: > > > > I heard that there was a guide that tyson mao made for bld... I saw > > the link on Richard Carr's PDF but it was an invalid link... Is that > > true. If you know the url can u plz post? > > > > Btw what method does he use for bld? > > >
1340. Re: I have heard Tyson Mao has a guide for bld....
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Apr 2008 23:12:24 -0000

omg, THE Tyson Mao?!?!?!???? --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > I have heard Tyson Mao posts here from time to time.... > > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > <rjohnson_8ball@> wrote: > > > > I cannot find the PDF you mention among the files in > > http://www.ws.binghamton.edu/fridrich/Richard/ so I suppose you saw it > > elsewhere. I think Tyson's Caltech website is gone, by the way. Until > > Tyson responds, you can also see a nice guide at > > http://www.cubefreak.net/blindfoldcubing_guide.html > > By the way, I don't do BLD yet, but the guide looks good to me. > > -- Bob Johnson > > > > --- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" > > <shafiqdms@> wrote: > > > > > > I heard that there was a guide that tyson mao made for bld... I saw > > > the link on Richard Carr's PDF but it was an invalid link... Is that > > > true. If you know the url can u plz post? > > > > > > Btw what method does he use for bld? > > > > > >
1341. Re: I have heard Tyson Mao has a guide for bld....
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Apr 2008 23:28:35 -0000

ZOMG!!111 NO WAI!! r u serius? leik, wat bout frunk murnis? wer did he get the 7x7x7x7 lolol --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > omg, THE Tyson Mao?!?!?!???? > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <rubikscubewhiz@> wrote: > > > > I have heard Tyson Mao posts here from time to time.... > >
1342. Re: I have heard Tyson Mao has a guide for bld....
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Apr 2008 00:04:32 -0000

omg i know him --- In speedsolvingrubikscube@yahoogroups.com, joey_gouly <no_reply@...> wrote: > > ZOMG!!111 NO WAI!! r u serius? leik, wat bout frunk murnis? wer did he > get the 7x7x7x7 lolol > --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" > <blade740@> wrote: > > > > omg, THE Tyson Mao?!?!?!???? > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > <rubikscubewhiz@> wrote: > > > > > > I have heard Tyson Mao posts here from time to time.... > > > >
1343. Re: I have heard Tyson Mao has a guide for bld....
From: bryanlogancube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Apr 2008 01:14:28 -0000

Yeah, he might post more, but he's probably too busy being the moderator of http://www.rubiks.com/Forum.aspx :) --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > I have heard Tyson Mao posts here from time to time.... > > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > <rjohnson_8ball@> wrote: > > > > I cannot find the PDF you mention among the files in > > http://www.ws.binghamton.edu/fridrich/Richard/ so I suppose you saw it > > elsewhere. I think Tyson's Caltech website is gone, by the way. Until > > Tyson responds, you can also see a nice guide at > > http://www.cubefreak.net/blindfoldcubing_guide.html > > By the way, I don't do BLD yet, but the guide looks good to me. > > -- Bob Johnson > > > > --- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" > > <shafiqdms@> wrote: > > > > > > I heard that there was a guide that tyson mao made for bld... I saw > > > the link on Richard Carr's PDF but it was an invalid link... Is that > > > true. If you know the url can u plz post? > > > > > > Btw what method does he use for bld? > > > > > >
1344. Re: [Speed cubing group] Re: I have heard Tyson Mao has a guide for bld....
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Apr 2008 18:22:00 -0700

I sent him the guide. I don't have webspace right now. If anyone wants to host the guide, feel free.. but I got hungry at the end and ate dinner instead of explaining edge/corner parity. -Tyson On Wed, Apr 16, 2008 at 6:14 PM, bryanlogancube <no_reply@yahoogroups.com> wrote: > > > > > > > Yeah, he might post more, but he's probably too busy being the > moderator of http://www.rubiks.com/Forum.aspx :) > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <rubikscubewhiz@...> wrote: > > > > I have heard Tyson Mao posts here from time to time.... > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > > <rjohnson_8ball@> wrote: > > > > > > I cannot find the PDF you mention among the files in > > > http://www.ws.binghamton.edu/fridrich/Richard/ so I suppose you saw it > > > elsewhere. I think Tyson's Caltech website is gone, by the way. Until > > > Tyson responds, you can also see a nice guide at > > > http://www.cubefreak.net/blindfoldcubing_guide.html > > > By the way, I don't do BLD yet, but the guide looks good to me. > > > -- Bob Johnson > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" > > > <shafiqdms@> wrote: > > > > > > > > I heard that there was a guide that tyson mao made for bld... I saw > > > > the link on Richard Carr's PDF but it was an invalid link... Is > that > > > > true. If you know the url can u plz post? > > > > > > > > Btw what method does he use for bld? > > > > > > > > > > >
1345. [Speed cubing group] Re: I have heard Tyson Mao has a guide for bld....
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Apr 2008 01:58:05 -0000

lolol. btw is it the 3-cycle method??? --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I sent him the guide. I don't have webspace right now. If anyone > wants to host the guide, feel free.. but I got hungry at the end and > ate dinner instead of explaining edge/corner parity. > > -Tyson > > On Wed, Apr 16, 2008 at 6:14 PM, bryanlogancube > <no_reply@yahoogroups.com> wrote: > > > > > > > > > > > > > > Yeah, he might post more, but he's probably too busy being the > > moderator of http://www.rubiks.com/Forum.aspx :) > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > <rubikscubewhiz@> wrote: > > > > > > I have heard Tyson Mao posts here from time to time.... > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > > > <rjohnson_8ball@> wrote: > > > > > > > > I cannot find the PDF you mention among the files in > > > > http://www.ws.binghamton.edu/fridrich/Richard/ so I suppose you saw it > > > > elsewhere. I think Tyson's Caltech website is gone, by the way. Until > > > > Tyson responds, you can also see a nice guide at > > > > http://www.cubefreak.net/blindfoldcubing_guide.html > > > > By the way, I don't do BLD yet, but the guide looks good to me. > > > > -- Bob Johnson > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" > > > > <shafiqdms@> wrote: > > > > > > > > > > I heard that there was a guide that tyson mao made for bld... I saw > > > > > the link on Richard Carr's PDF but it was an invalid link... Is > > that > > > > > true. If you know the url can u plz post? > > > > > > > > > > Btw what method does he use for bld? > > > > > > > > > > > > > > > > >
1346. Re: I need help assembling my rubiks 2x2 jr cube
From: pjgat09 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Apr 2008 02:41:05 -0000

http://pjgat09.gotdns.com/old/misc2a_2.html Fix'd -Peter Greenwood --- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" <shafiqdms@...> wrote: > > I got a rubiks jr cube from toysrus and stickered it with normal > stickers and lubed it up now what happened is i let some1 see it and > it fell on the floor and broke into many pieces. Can anyone tell me > how to assemble it or give me a link of a video or read-only page that > tells me how i should assemble it!? >
1347. Re: [Speed cubing group] Re: I have heard Tyson Mao has a guide for bld....
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Apr 2008 23:52:32 -0500

Oh I'd just love to explain parity... hunger is so secondary.


1348. Re: [Speed cubing group] Fridrich's method not working?!?!
From: rodneon <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Apr 2008 06:55:26 -0000

I guess I didn't read all of the steps to the Fridrich method. I
didn't know about PLL. Looking at all of those algorithms just took
all the fun out of cubing for me. I'll stick with my beginner method.
Now I have even more respect for serious speedcubers.

BTW, the beginner's solution to O36 is L' U' L U' L' U2 L R U R' U R
U2 R'. Easy to remember, it's the inverse of the last step of the
beginner method.

Thanks for the help anyway!



1349. Re: [Speed cubing group] Fridrich's method not working?!?!
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Apr 2008 00:00:15 -0700

Honestly, if you memorized one algorithm a day, you would have memorized the Fridrich method in less than one third the time it took me. -Tyson On Wed, Apr 16, 2008 at 11:55 PM, rodneon <no_reply@yahoogroups.com> wrote: > > > > > > > I guess I didn't read all of the steps to the Fridrich method. I > didn't know about PLL. Looking at all of those algorithms just took > all the fun out of cubing for me. I'll stick with my beginner method. > Now I have even more respect for serious speedcubers. > > BTW, the beginner's solution to O36 is L' U' L U' L' U2 L R U R' U R > U2 R'. Easy to remember, it's the inverse of the last step of the > beginner method. > > Thanks for the help anyway! > >
1350. 25 turns no longer valid scramble in new WCA regs?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Apr 2008 08:10:02 -0000

I was reading up and trying to commit to memory the new 2008 WCA
regualtions, and wanted to share my thoughts with you guys. If much
of this doesn't come as a suprise to you, then feel free to assume I
was living in an [internet-less] cave for the past few months.


Minor question. Just to clarify, we've now moved over to random
positions entirely and that the old way of scrambling using 25 turns
is no longer valid for WCA sanctioned 3x3 events under any
circumstances, right?

Also, interesting that Megaminx scramble length is now 70. I guess
60 wasn't enough.

Curious, why only allow gen2 timers and newer?

Just to help raise awareness, the solved state definition has
changed. It is now 45 degress for "cubes" and in general allowing up
to half the distance to the next "resting" position (so like up to
60 degress off for pyraminx). Hem... I always thought it should be
this way since before the WCA - and I think that's how it was done
at WC2003. It also extends better for the case of a 2x2. I think
it's also good too have because in last years revision, it wasn't
explicit about non-cube-shaped puzzles.

One finer note: It seems that being over 135 degrees is only +2 now.
I remember I once got a DNF for being 180 away, not sure what
revision of the regulations that happened. Oh might have been Dallas
05, I remember being suprised by it and debating it with the
officals.

Although from a math geek point of view, the examples of
misalignment all use either '<' or '>' and the '=' case should be
covered. I think perhaps just change all the '<' to '<='.

I didn't expect to see notation defined for the non-cube puzzles
here. It is certainly necessary to work in conjuction with the
srambling programs that must be used, but I don't think any of it
has been standardized and widely accepted notation.

Another finer note, that I didn't know before: it is possible for
the +2s to stack, and get a +4 for instance. Though I haven't seen
it in results yet.

For the PDF version, it does get a litle cut off at the end, and has
very low top/bottom margins set. I'm guessing it was to maintain it
to usual 10 page limit? This I do not like - plus some printers will
cut it off.

Anywho..., I really like how much thought has gone into these
regualtions and I think that the changes for this version have
really 'rounded out' any gaps that needed to be filled and is much
more complete and satisfying to use than it's predecessors. Compared
to lengthy legal documents I've read, it's easy to appriciate how
nice it is to have things laid out in small chunks and organized
well.


-Doug




1351. [Speed cubing group] Re: I have heard Tyson Mao has a guide for bld....
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Apr 2008 08:55:04 -0000

Not a bad guide. This is where I learned BLD. To this day I solve parity by eating a sandwich. -Chris --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I sent him the guide. I don't have webspace right now. If anyone > wants to host the guide, feel free.. but I got hungry at the end and > ate dinner instead of explaining edge/corner parity. > > -Tyson
1352. Re: I have heard Tyson Mao has a guide for bld....
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Apr 2008 09:07:09 -0000

You guys are going to screw everyone up with your ridiculous ideas. You have to do a setup move (R U R', for example), eat the sandwich, then undo the setup. --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > Not a bad guide. This is where I learned BLD. To this day I solve parity by eating a sandwich. > > -Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@> wrote: > > > > I sent him the guide. I don't have webspace right now. If anyone > > wants to host the guide, feel free.. but I got hungry at the end and > > ate dinner instead of explaining edge/corner parity. > > > > -Tyson >
1353. Re: 25 turns no longer valid scramble in new WCA regs?
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Apr 2008 09:22:05 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Another finer note, that I didn't know before: it is possible for > the +2s to stack, and get a +4 for instance. What?! Where did you read that? Stefan
1354. Re: [Speed cubing group] Re: I have heard Tyson Mao has a guide for bld....
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 17 Apr 2008 03:06:24 -0700

I don't know about you people, but I tend to conjugate my sandwich themselves bites by asetup move of moving the bread to my mouth. ;-) However, eating something with a utensil is more a commutator: [ pick up food , move fork/spoon to mouth ] -Lucas Garron ----- Original Message ----- From: bladez740 To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, April 17, 2008 2:07 AM Subject: [Speed cubing group] Re: I have heard Tyson Mao has a guide for bld.... You guys are going to screw everyone up with your ridiculous ideas. You have to do a setup move (R U R', for example), eat the sandwich, then undo the setup. --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > Not a bad guide. This is where I learned BLD. To this day I solve parity by eating a sandwich. > > -Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@> wrote: > > > > I sent him the guide. I don't have webspace right now. If anyone > > wants to host the guide, feel free.. but I got hungry at the end and > > ate dinner instead of explaining edge/corner parity. > > > > -Tyson > . [Non-text portions of this message have been removed]
1355. [Speed cubing group] Re: I have heard Tyson Mao has a guide for bld....
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Apr 2008 11:12:33 -0000

[ pick up food , move fork/spoon to mouth ] Expanding that to pick up food, move fork to mouth, put down food, move fork from mouth I think I'm doing something wrong. I'm still hungry. Or is this the new cuber diet plan? -Chris --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > I don't know about you people, but I tend to conjugate my sandwich themselves bites by asetup move of moving the bread to my mouth. ;-) > > However, eating something with a utensil is more a commutator: [ pick up food , move fork/spoon to mouth ] > > -Lucas Garron
1356. [Speed cubing group] Re: Rubik's Cube on CNN.com
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Apr 2008 15:27:00 -0000

They should caption the moves too. What was the OLL alg used by the guy
demonstrating the cube layer by layer? Was it just a PLL skip?


Stanley Wong



1357. [Speed cubing group] Re: Rubik's Cube on CNN.com
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Apr 2008 17:36:57 -0000

it's great to see the cube and your club getting some press. i like that doing a blindfold solve between 1:15 and 1:45 is said to be "typical". haha, yeah, for about 25 people in the world. Kian --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > The CNN video is apparently edited and cut from a video from > Colorado's 9NEWS. The original video, which does have captions with > people's names, can be found here > http://www.9news.com/news/local/article.aspx?storyid=89824 (there's a > link to the left of the article. > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > They should have captioned underneth, giving people's names. I would > > have expected that from something like CNN, but I hadn't noticed > > when I first watched it. I'll give it a try. > > > > I don't recognize the first kid in red. The quick glimpse of a woman > > and a ring, I think is Lauren. The guy talking with the black cap > > on, is Clancy. Next is the guy with massive hands, and that could > > only be Frank - his explniation was kinda fast I thought and "the > > edges" could have been more clearly stated as "middle/second layer > > edges". The blindfolded girl with cube earrings is of course Shelly. > > It goes back to Clancy, with a couple random audience members I > > think. > > > > This might be helpful too - 200 pictures found here: > > http://www.pbase.com/spizzer/speed_cubing_denver_08 > > > > Those aren't well labled either, but I think it's more fun to figure > > it out yourself who's who. But I can indicte a few of the in-state > > folks. There was Pat - the young, lean kid in a black T-shirt. > > Richie in the white shirt, white pants, and class ring. Grimsley is > > the older dude with long hair. Although it was not clear from the > > results, there was the one and only Dan K. there as the man behind > > the curtains keeping things flowing and not competing any. > > > > > > -Doug > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Brewer, Neil" > > <neil.brewer@> wrote: > > > > > > For those of us that have yet to meet in person, who are the > > people featured in the video? > > > BTW, I've registered and made hotel reservations for Atlanta. I > > look forward to meeting everyone. > > > Neil > > > > > >
1358. [Speed cubing group] Re: Rubik's Cube on CNN.com
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Apr 2008 18:05:31 -0000

Yeah, it was a normal Fridrich OLL that ended the solve with a PLL skip. --- In speedsolvingrubikscube@yahoogroups.com, "striderxo" <striderxo@...> wrote: > > They should caption the moves too. What was the OLL alg used by the guy > demonstrating the cube layer by layer? Was it just a PLL skip? > > > Stanley Wong >
1359. [Speed cubing group] Re: I have heard Tyson Mao has a guide for bld....
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Apr 2008 18:07:08 -0000

You must be doing the commutator wrong. When you put down the food, you're supposed to put it down in your mouth. --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > [ pick up food , move fork/spoon to mouth ] > > Expanding that to > pick up food, move fork to mouth, put down food, move fork from mouth > > I think I'm doing something wrong. I'm still hungry. > Or is this the new cuber diet plan? > > -Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@> wrote: > > > > I don't know about you people, but I tend to conjugate my sandwich themselves bites by > asetup move of moving the bread to my mouth. ;-) > > > > However, eating something with a utensil is more a commutator: [ pick up food , move > fork/spoon to mouth ] > > > > -Lucas Garron >
1360. [Speed cubing group] Re: I have heard Tyson Mao has a guide for bld....
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Apr 2008 18:11:34 -0000

I do it a little differently from Tyson. To solve parity, I eat breakfast, not dinner. --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > Not a bad guide. This is where I learned BLD. To this day I solve parity by eating a sandwich. > > -Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@> wrote: > > > > I sent him the guide. I don't have webspace right now. If anyone > > wants to host the guide, feel free.. but I got hungry at the end and > > ate dinner instead of explaining edge/corner parity. > > > > -Tyson >
1361. Utah Open 2008
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Apr 2008 13:50:22 -0700

Hi Everyone,

I had a great time in Denver, and it dawns on my that Colorado isn't
'too' far from Salt Lake City. About the same distance as San
Francisco is from Los Angeles.

Anyway, the Utah Open is being hosted on May 17, 2008. Currently, the
only plan right now is to run speed solve, but I think if there is
more interest from out of state, they could run whatever events the
competitors have interest in. Please e-mail utah dot cubing at
google's mail which is also known as gmail dot com if you have
interest in attending.

-Tyson

> Date: May 17, 2008
> City: Salt Lake City, Utah, USA
> Venue: University of Utah
> Address: 155 South 1400 East, Room 335, Salt Lake City, UT 84112-0090
> (John Widstoe Building, room 335)
>
> Organiser: Michael Young
> WCA Delegate: Shelley Chang
>
> Thanks!
>
> Michael Young


1362. Re: 25 turns no longer valid scramble in new WCA regs?
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Apr 2008 21:03:42 -0000

3x3 is now (if at all possible) scrambled to a random state. If cube explorer is not available, it should be scrambled more than 25 turns since evidence points that 25 turns doesn't produce a truly randomized state. Megaminx uses a different scrambler, which, while requiring more moves, is still faster than the old method due to being "2-gen" If you've ever been to a competition with caltech's old gen1 timers, you've probably noticed that there were one or two blank spots at the tables because nobody wanted to use them. The timers often failed to start or stop correctly. It was a big hassle. The "<=" thing is not really a major issue since the positions are estimated. It's up to the judge to decide which angle the slice is closer to. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I was reading up and trying to commit to memory the new 2008 WCA > regualtions, and wanted to share my thoughts with you guys. If much > of this doesn't come as a suprise to you, then feel free to assume I > was living in an [internet-less] cave for the past few months. > > > Minor question. Just to clarify, we've now moved over to random > positions entirely and that the old way of scrambling using 25 turns > is no longer valid for WCA sanctioned 3x3 events under any > circumstances, right? > > Also, interesting that Megaminx scramble length is now 70. I guess > 60 wasn't enough. > > Curious, why only allow gen2 timers and newer? > > Just to help raise awareness, the solved state definition has > changed. It is now 45 degress for "cubes" and in general allowing up > to half the distance to the next "resting" position (so like up to > 60 degress off for pyraminx). Hem... I always thought it should be > this way since before the WCA - and I think that's how it was done > at WC2003. It also extends better for the case of a 2x2. I think > it's also good too have because in last years revision, it wasn't > explicit about non-cube-shaped puzzles. > > One finer note: It seems that being over 135 degrees is only +2 now. > I remember I once got a DNF for being 180 away, not sure what > revision of the regulations that happened. Oh might have been Dallas > 05, I remember being suprised by it and debating it with the > officals. > > Although from a math geek point of view, the examples of > misalignment all use either '<' or '>' and the '=' case should be > covered. I think perhaps just change all the '<' to '<='. > > I didn't expect to see notation defined for the non-cube puzzles > here. It is certainly necessary to work in conjuction with the > srambling programs that must be used, but I don't think any of it > has been standardized and widely accepted notation. > > Another finer note, that I didn't know before: it is possible for > the +2s to stack, and get a +4 for instance. Though I haven't seen > it in results yet. > > For the PDF version, it does get a litle cut off at the end, and has > very low top/bottom margins set. I'm guessing it was to maintain it > to usual 10 page limit? This I do not like - plus some printers will > cut it off. > > Anywho..., I really like how much thought has gone into these > regualtions and I think that the changes for this version have > really 'rounded out' any gaps that needed to be filled and is much > more complete and satisfying to use than it's predecessors. Compared > to lengthy legal documents I've read, it's easy to appriciate how > nice it is to have things laid out in small chunks and organized > well. > > > -Doug >
1363. Re: [Speed cubing group] Utah Open 2008
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Apr 2008 15:29:26 -0600

When you say run speedsolve, do you mean all speedsolve events like 2x2-5x5? Not sure if we should discuss here or just email them and ask. -Pat On Thu, Apr 17, 2008 at 2:50 PM, Tyson Mao <tyson.mao@...> wrote: > Hi Everyone, > > I had a great time in Denver, and it dawns on my that Colorado isn't > 'too' far from Salt Lake City. About the same distance as San > Francisco is from Los Angeles. > > Anyway, the Utah Open is being hosted on May 17, 2008. Currently, the > only plan right now is to run speed solve, but I think if there is > more interest from out of state, they could run whatever events the > competitors have interest in. Please e-mail utah dot cubing at > google's mail which is also known as gmail dot com if you have > interest in attending. > > -Tyson > > > Date: May 17, 2008 > > City: Salt Lake City, Utah, USA > > Venue: University of Utah > > Address: 155 South 1400 East, Room 335, Salt Lake City, UT 84112-0090 > > (John Widstoe Building, room 335) > > > > Organiser: Michael Young > > WCA Delegate: Shelley Chang > > > > Thanks! > > > > Michael Young > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
1364. Re: [Speed cubing group] Utah Open 2008
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Apr 2008 14:38:04 -0700

Sorry, only 3x3x3 speed solve, but if more than one competitor wants to do the other events, I think it would be rather easy to run those events. -Tyson On Thu, Apr 17, 2008 at 2:29 PM, Pat (PJK) <pjkcards@...> wrote: > > > > > > > When you say run speedsolve, do you mean all speedsolve events like > 2x2-5x5? Not sure if we should discuss here or just email them and ask. > > -Pat > > > > On Thu, Apr 17, 2008 at 2:50 PM, Tyson Mao <tyson.mao@...> wrote: > > > Hi Everyone, > > > > I had a great time in Denver, and it dawns on my that Colorado isn't > > 'too' far from Salt Lake City. About the same distance as San > > Francisco is from Los Angeles. > > > > Anyway, the Utah Open is being hosted on May 17, 2008. Currently, the > > only plan right now is to run speed solve, but I think if there is > > more interest from out of state, they could run whatever events the > > competitors have interest in. Please e-mail utah dot cubing at > > google's mail which is also known as gmail dot com if you have > > interest in attending. > > > > -Tyson > > > > > Date: May 17, 2008 > > > City: Salt Lake City, Utah, USA > > > Venue: University of Utah > > > Address: 155 South 1400 East, Room 335, Salt Lake City, UT 84112-0090 > > > (John Widstoe Building, room 335) > > > > > > Organiser: Michael Young > > > WCA Delegate: Shelley Chang > > > > > > Thanks! > > > > > > Michael Young > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > > [Non-text portions of this message have been removed] > >
1365. Re: [Speed cubing group] Utah Open 2008
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Apr 2008 15:40:47 -0600

Oh, okay. I'm interested, but not sure if it is worth flying there for 1 3x3 event. -Pat On Thu, Apr 17, 2008 at 3:38 PM, Tyson Mao <tyson.mao@...> wrote: > Sorry, only 3x3x3 speed solve, but if more than one competitor wants > to do the other events, I think it would be rather easy to run those > events. > > -Tyson > > > On Thu, Apr 17, 2008 at 2:29 PM, Pat (PJK) <pjkcards@...<pjkcards%40gmail.com>> > wrote: > > > > > > > > > > > > > > When you say run speedsolve, do you mean all speedsolve events like > > 2x2-5x5? Not sure if we should discuss here or just email them and ask. > > > > -Pat > > > > > > > > On Thu, Apr 17, 2008 at 2:50 PM, Tyson Mao <tyson.mao@...<tyson.mao%40gmail.com>> > wrote: > > > > > Hi Everyone, > > > > > > I had a great time in Denver, and it dawns on my that Colorado isn't > > > 'too' far from Salt Lake City. About the same distance as San > > > Francisco is from Los Angeles. > > > > > > Anyway, the Utah Open is being hosted on May 17, 2008. Currently, the > > > only plan right now is to run speed solve, but I think if there is > > > more interest from out of state, they could run whatever events the > > > competitors have interest in. Please e-mail utah dot cubing at > > > google's mail which is also known as gmail dot com if you have > > > interest in attending. > > > > > > -Tyson > > > > > > > Date: May 17, 2008 > > > > City: Salt Lake City, Utah, USA > > > > Venue: University of Utah > > > > Address: 155 South 1400 East, Room 335, Salt Lake City, UT > 84112-0090 > > > > (John Widstoe Building, room 335) > > > > > > > > Organiser: Michael Young > > > > WCA Delegate: Shelley Chang > > > > > > > > Thanks! > > > > > > > > Michael Young > > > > > > > > > > -- > > My Webpage: http://www.pjkcubed.com > > Speedsolving Puzzles: http://www.speedsolving.com > > Computer Cleanup: http://www.cleancomputerhelp.com > > > > [Non-text portions of this message have been removed] > > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
1366. Re: [Speed cubing group] Utah Open 2008
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Apr 2008 14:46:16 -0700

Right, I agree. Again, Richard Meyer says he's interested. The two of you there could potentially compete in as many events as you wanted. On Thu, Apr 17, 2008 at 2:40 PM, Pat (PJK) <pjkcards@...> wrote: > > > > > > > Oh, okay. I'm interested, but not sure if it is worth flying there for 1 > 3x3 event. > > -Pat > > > On Thu, Apr 17, 2008 at 3:38 PM, Tyson Mao <tyson.mao@...> wrote: > > > Sorry, only 3x3x3 speed solve, but if more than one competitor wants > > to do the other events, I think it would be rather easy to run those > > events. > > > > -Tyson > > > > > > On Thu, Apr 17, 2008 at 2:29 PM, Pat (PJK) > <pjkcards@...<pjkcards%40gmail.com>> > > > wrote: > > > > > > > > > > > > > > > > > > > > > When you say run speedsolve, do you mean all speedsolve events like > > > 2x2-5x5? Not sure if we should discuss here or just email them and ask. > > > > > > -Pat > > > > > > > > > > > > On Thu, Apr 17, 2008 at 2:50 PM, Tyson Mao > <tyson.mao@...<tyson.mao%40gmail.com>> > > > > wrote: > > > > > > > Hi Everyone, > > > > > > > > I had a great time in Denver, and it dawns on my that Colorado isn't > > > > 'too' far from Salt Lake City. About the same distance as San > > > > Francisco is from Los Angeles. > > > > > > > > Anyway, the Utah Open is being hosted on May 17, 2008. Currently, the > > > > only plan right now is to run speed solve, but I think if there is > > > > more interest from out of state, they could run whatever events the > > > > competitors have interest in. Please e-mail utah dot cubing at > > > > google's mail which is also known as gmail dot com if you have > > > > interest in attending. > > > > > > > > -Tyson > > > > > > > > > Date: May 17, 2008 > > > > > City: Salt Lake City, Utah, USA > > > > > Venue: University of Utah > > > > > Address: 155 South 1400 East, Room 335, Salt Lake City, UT > > 84112-0090 > > > > > (John Widstoe Building, room 335) > > > > > > > > > > Organiser: Michael Young > > > > > WCA Delegate: Shelley Chang > > > > > > > > > > Thanks! > > > > > > > > > > Michael Young > > > > > > > > > > > > > > -- > > > My Webpage: http://www.pjkcubed.com > > > Speedsolving Puzzles: http://www.speedsolving.com > > > Computer Cleanup: http://www.cleancomputerhelp.com > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > > [Non-text portions of this message have been removed] > >
1367. Re: [Speed cubing group] Utah Open 2008
From: "Brad Sampson" <programmer711@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Apr 2008 15:52:26 -0600

There are some Utahns... me and some friends... that do lots of
different things. We could theoretically compete, but would get
smashed.
Between me and some friends we can do just about every event, and have
the puzzles.


1368. Re: [Speed cubing group] Utah Open 2008
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Apr 2008 22:07:40 -0000

"Theoretically" compete? Come on, don't say that. Deciding not to compete just because you don't think you win is quitting before you start. Most of us don't compete to win anyway. We do it for fun. --- In speedsolvingrubikscube@yahoogroups.com, "Brad Sampson" <programmer711@...> wrote: > > There are some Utahns... me and some friends... that do lots of > different things. We could theoretically compete, but would get > smashed. > Between me and some friends we can do just about every event, and have > the puzzles. >
1369. Re: 25 turns no longer valid scramble in new WCA regs?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Apr 2008 22:07:59 -0000

Isn't it implied within section A7b1 of the new regs? And from what I've read there's nothing that says this is not possible, becasue for instance you could get a +2 for timer fault and a +2 for being 1 turn from solved amongst other possiblities. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > Another finer note, that I didn't know before: it is possible for > > the +2s to stack, and get a +4 for instance. > > What?! Where did you read that? > > Stefan >
1370. Re: [Speed cubing group] Utah Open 2008
From: "Brad Sampson" <programmer711@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Apr 2008 16:09:07 -0600

Okay. I, among with some of my friends, can compete in nearly every event.


1371. Re: 25 turns no longer valid scramble in new WCA regs?
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Apr 2008 22:19:42 -0000

It seems they can stack, with the exception of: A4e) Time penalties for Starting the Solve not cumulative. There is a maximum of 1 time penalty for Starting the Solve. A6i) Time penalties for Ending the Solve are not added. There is a maximum of 1 time penalty for Ending the Solve So if you start the timer improperly, while touching the cube, 16 seconds after the start of inspection, finish one move away from solved, stop the timer improperly (karate chop), while touching the cube, that's only 6 seconds added to your time. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Isn't it implied within section A7b1 of the new regs? And from what > I've read there's nothing that says this is not possible, becasue > for instance you could get a +2 for timer fault and a +2 for being 1 > turn from solved amongst other possiblities. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <stefan.pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@> wrote: > > > > > > Another finer note, that I didn't know before: it is possible > for > > > the +2s to stack, and get a +4 for instance. > > > > What?! Where did you read that? > > > > Stefan > > >
1372. Re: [Speed cubing group] Utah Open 2008
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Apr 2008 17:34:08 -0700

Yeah, honestly, in the age of Shotaro Makisumi, none of us in California ever expected to win anything. On Thu, Apr 17, 2008 at 3:09 PM, Brad Sampson <programmer711@...> wrote: > > > > > > > Okay. I, among with some of my friends, can compete in nearly every event. >
1373. Re: 25 turns no longer valid scramble in new WCA regs?
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 Apr 2008 08:17:00 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > If cube explorer is not available, it should be scrambled more > than 25 turns since evidence points that 25 turns doesn't produce > a truly randomized state. So using a sequence or random moves is still allowed? Why, and do the regulations state it somewhere? How many moves should be used? If Cube Explorer isn't available, I think using any other solver should be allowed. At least the regulations don't explicitly say that only the listed programs are allowed. -- Johannes Laire
1374. Re: 25 turns no longer valid scramble in new WCA regs?
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 Apr 2008 08:26:03 -0000

Ok, now I understand. I wasn't aware of that, even though I guess it has been possible under the old rules already. I only ever thought about the +2 penalty for misalignment. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > It seems they can stack, with the exception of: > > A4e) Time penalties for Starting the Solve not cumulative. There is a > maximum of 1 time penalty for Starting the Solve. > > A6i) Time penalties for Ending the Solve are not added. There is a > maximum of 1 time penalty for Ending the Solve > > So if you start the timer improperly, while touching the cube, 16 > seconds after the start of inspection, finish one move away from > solved, stop the timer improperly (karate chop), while touching the > cube, that's only 6 seconds added to your time. > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > Isn't it implied within section A7b1 of the new regs? And from what > > I've read there's nothing that says this is not possible, becasue > > for instance you could get a +2 for timer fault and a +2 for being 1 > > turn from solved amongst other possiblities. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <stefan.pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > <no_reply@> wrote: > > > > > > > > Another finer note, that I didn't know before: it is possible > > for > > > > the +2s to stack, and get a +4 for instance. > > > > > > What?! Where did you read that? > > > > > > Stefan > > > > > >
1375. Re: [Speed cubing group] Re: 25 turns no longer valid scramble in new WCA regs?
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 18 Apr 2008 11:38:27 +0200

Hi Johannes, It is not allowed anymore to use 25 random turns officially. Only random positions for Rubik's Cube. For the French Nationals 2008 25 random turns were still used. It was short notice for them and somehow they weren't able to use Cube Explorer. Not sure yet why. I am sure though it was not because it is a Windows program. It is allowed to use another program than Cube Explorer, although of course we should check the program, or have it checked, for correct randomness. Cl�ment Gallet created a nice Java applet. It does not have a print feature though. You can print the screenshot. Have fun, Ron ----- Original Message ----- From: "Johannes Laire" <johannes.laire@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Friday, April 18, 2008 10:17 AM Subject: [Speed cubing group] Re: 25 turns no longer valid scramble in new WCA regs? --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > If cube explorer is not available, it should be scrambled more > than 25 turns since evidence points that 25 turns doesn't produce > a truly randomized state. So using a sequence or random moves is still allowed? Why, and do the regulations state it somewhere? How many moves should be used? If Cube Explorer isn't available, I think using any other solver should be allowed. At least the regulations don't explicitly say that only the listed programs are allowed. -- Johannes Laire
1376. SV: Re: [Speed cubing group] Re: 25 turns no longer valid scramble in new WCA regs?
From: Ole Petersen <ohyai2003@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 Apr 2008 20:31:38 +0200 (CEST)

"It is allowed to use another program than Cube Explorer, although of course we should check the program, or have it checked, for correct randomness." - That's not an argument. Ron van Bruchem <ron@...> skrev: Hi Johannes, It is not allowed anymore to use 25 random turns officially. Only random positions for Rubik's Cube. For the French Nationals 2008 25 random turns were still used. It was short notice for them and somehow they weren't able to use Cube Explorer. Not sure yet why. I am sure though it was not because it is a Windows program. It is allowed to use another program than Cube Explorer, although of course we should check the program, or have it checked, for correct randomness. Clément Gallet created a nice Java applet. It does not have a print feature though. You can print the screenshot. Have fun, Ron ----- Original Message ----- From: "Johannes Laire" <johannes.laire@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Friday, April 18, 2008 10:17 AM Subject: [Speed cubing group] Re: 25 turns no longer valid scramble in new WCA regs? --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > If cube explorer is not available, it should be scrambled more > than 25 turns since evidence points that 25 turns doesn't produce > a truly randomized state. So using a sequence or random moves is still allowed? Why, and do the regulations state it somewhere? How many moves should be used? If Cube Explorer isn't available, I think using any other solver should be allowed. At least the regulations don't explicitly say that only the listed programs are allowed. -- Johannes Laire --------------------------------- Trænger du til at se det store billede? Kelkoo giver dig gode tilbud på LCD TV! [Non-text portions of this message have been removed]
1377. Texas Rubik's Cubing Competiton
From: "houstoncubing" <hcainfo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 Apr 2008 23:19:41 -0000

Hi everyone,

Is anyone here interested in participating in a comp. in Texas?


www.cubegeek.net



1378. Do any of u know some1 from Aussie that can solve the cube at a reasonable speed
From: "nibbo360" <nibbo360@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 19 Apr 2008 10:00:33 -0000

im very sure there has to be at least a hundred of them.

and to elaborate on that, does anyone know of someone from south
australia?

i hav a feeling that most of u are from the US or Euro



1379. Re: Do any of u know some1 from Aussie that can solve the cube at a reasonable s
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 19 Apr 2008 12:06:10 -0000

nibbo360 wrote:

> im very sure there has to be at least a hundred of them.

There are only 14 people listed here:

http://au.groups.yahoo.com/group/australianspeedcubers/database?method=reportRows&tbl=1

Sadly I don't know of any more :-/

I guess my speed is reasonable, not fast, however my location is
Sydney, New South Wales rather than South Australia.

--
Ryan Heise http://www.ryanheise.com/cube/



1380. Center orienting challenge (was re: Comprehensive 3x3x3 supergroup algs!!)
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 19 Apr 2008 15:01:21 -0000

Hi :-) What is the shortest software or explained tabular solution to solve ANY case of center orientation on the 3x3x3 cube?? I reserve the right to contribute myself. In the case of software i reserve the right to apply some hard test cases before it is accepted. A solver shuold find a solution in reasonable time to be a valid entry (5 min on an average pc). A solver should be possible to run on a windows pc or from a web page. Other software is not considered ... - Per > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hey! > > This will be my last posting for a while. Gonna give others a chance > to post also ... hehe ... > > I've been diving into my archives from early 80's, and i found this > extensive list of facecenter orienting algorithms for the 3x3x3 cube. > At the time i thought i was the only interested in "supercubing". > > In this list is also the answer to Chris's request for easy algs for > rotating 2 facecenters the same way one step (2 cases). > > Well anyway, here is the list (the effect on the centers is written > inside the square brackets before the alg): > > ====== > > [FB] = FRBU2B'R'F'L'U2L2D2R2FR2D2L2BL (18-HTM) (answer to Chris!) > [FB'] = RsU2sRsFR'sU2sR'sB' (14-HTM) > [FR] = (F2R2F'R2F2R')3 (18-HTM) (answer to Chris!) > [FR'] = F'sUsR'sFRsU'sFsR' (14-HTM) > [FR'BL'] = FsUsRsFaLsDsBsL'a (16-HTM) > [FR'B'L] = FsUsRsFsLsDsBsLs (16-HTM) > [FRBL] = R2FR2F2RF2U2sB2LB2L2BL2U2s (16-HTM) > [FRB2] = RsFLsDsBsRFsDsLsB2RsU2s (21-HTM) > [FR2B] = FaR2UaR2U'aF'aL2U2BU2R2sD2FD2 (19-HTM) > [FR'B2L2] = FsUsRsFB2LsDsBsR'L2 (16-HTM) > [F2R2] = F2L2B2UsR2B2L2Ds (10-HTM) > [F2B2] = L2B2R2U2sL2F2R2U2s (10-HTM) > [F2R2B2L2] = F2R2sF2UsR2F2sR2Ds (12-HTM) > [F2R2U2] = F2L2B2UsR2B2RsU2R'aURaU2R'aD (19-HTM) > [F2R2B2] = R2F2L2U2F2U'aF'UaF2U'aF'B2L2F2U's (19-HTM) > [[U2F2R2B2L2] = RaF2sR'aFaR2sDF'aD2FaDF'aU2 (20-HTM) > [U2D2F2R2B2L2] = RaF2sR'aFaR2sF'aU2s (14-HTM) > [U2D2FRBL] = BsRsFsRsFsL'aF2R2DsB2R2F2Ds (21-HTM) > [U2D2FRB'L'] = RsFsLsU2sBsRsFs (14-HTM) > [U2D2FR'BL'] = RsFsR'aF2R2UsF2L2B2UsBsRsFs (21-HTM) > [U2F2R2L2] = F2R2D2RsF2D2B2R'sD2F2L2B2U2s (16-HTM) > [U2] = (RaU2R'aU)2 (12-HTM) > > ====== > > If anyone spots any mistake and/or has any improvements please let me > know! Many of the algs above are simply a combo of 2 other algs > properly amalgamated ;-) > > Happy Supercubing :-) > > --Cubix-- >
1381. Re: right handed algorithms/finger tricks needed
From: "Eric Brunson" <ericbrunson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 19 Apr 2008 16:23:05 -0000

Somewhat off topic: My brother had a couple of finger joints on his left hand fused by the doctors after a motorcycle accident, but they just happened to be fused in a position that allows him to form a perfect classical barre chord on the guitar. :-) Bob Burton favors right hand algorithms. I've gotten some great OLLs and PLL's from his page, but I learn one on the right and then reflect it on the left, so some of his G perms could be useful to you. http://www.cubewhiz.com. Joël van Noort has some finger tricking videos on his site and he has some crazy techniques where his right hand follows a U turn over to the L side to perform turns that may be useful to look at. http://solvethecube.110mb.com/ look under Tutorials -> Intermediate -> Fingertricks. Finally, while far from a beginners solution I noticed that MGLS has a super RH dominance since the uses the last slot to maintain a certain freedom of R and U. Hope that helps. --- In speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" <unipsycho6@...> wrote: > > Check out Dan Knights page: > http://benjerry.middlebury.edu/~knights/CubeInfo.html > He has some very useful info regarding finger tricks. > > --- In speedsolvingrubikscube@yahoogroups.com, "double_nubbins" > <ken_murkot@y...> wrote: > > does anyone have any LL algorithms that use the right hand > > exclusively? i partially amputated a couple fingers on my left > hand > > and have to solve predominantly using my pinky and ring fingers on > > that hand. i can still use the two i frodo'd, but finger tricks > are > > impossible. i am looking for finger tricks that use only the > right > > hand. you can email me at kmurkot@c... >
1382. Re: [Speed cubing group] Fridrich's method not working?!?!
From: "Eric Brunson" <ericbrunson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 19 Apr 2008 16:44:30 -0000

I think I learned OLL's too early, I started on them when I was still solving around 90s and it took me a solid four or five months. But even now, I don't think I could learn them one a day, by the end I'd learn two in week because they needed to sink in, it takes me that long for them to become internalized. Meanwhile my buddy that only knows the seven edges oriented OLLs and an still doesn't know his N perm is only about six seconds behind me in the Sunday Contest. e. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Honestly, if you memorized one algorithm a day, you would have > memorized the Fridrich method in less than one third the time it took > me. > > -Tyson > > On Wed, Apr 16, 2008 at 11:55 PM, rodneon <no_reply@yahoogroups.com> wrote: > > > > > > > > > > > > > > I guess I didn't read all of the steps to the Fridrich method. I > > didn't know about PLL. Looking at all of those algorithms just took > > all the fun out of cubing for me. I'll stick with my beginner method. > > Now I have even more respect for serious speedcubers. > > > > BTW, the beginner's solution to O36 is L' U' L U' L' U2 L R U R' U R > > U2 R'. Easy to remember, it's the inverse of the last step of the > > beginner method. > > > > Thanks for the help anyway! > > > > >
1383. [Speed cubing group] Re: I have heard Tyson Mao has a guide for bld....
From: "Eric Brunson" <ericbrunson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 19 Apr 2008 16:58:18 -0000

Tyson, Sent it to me, I'll stick it on my site and post the link here. e. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I sent him the guide. I don't have webspace right now. If anyone > wants to host the guide, feel free.. but I got hungry at the end and > ate dinner instead of explaining edge/corner parity. > > -Tyson > > On Wed, Apr 16, 2008 at 6:14 PM, bryanlogancube > <no_reply@yahoogroups.com> wrote: > > > > > > > > > > > > > > Yeah, he might post more, but he's probably too busy being the > > moderator of http://www.rubiks.com/Forum.aspx :) > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > <rubikscubewhiz@> wrote: > > > > > > I have heard Tyson Mao posts here from time to time.... > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > > > <rjohnson_8ball@> wrote: > > > > > > > > I cannot find the PDF you mention among the files in > > > > http://www.ws.binghamton.edu/fridrich/Richard/ so I suppose you saw it > > > > elsewhere. I think Tyson's Caltech website is gone, by the way. Until > > > > Tyson responds, you can also see a nice guide at > > > > http://www.cubefreak.net/blindfoldcubing_guide.html > > > > By the way, I don't do BLD yet, but the guide looks good to me. > > > > -- Bob Johnson > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" > > > > <shafiqdms@> wrote: > > > > > > > > > > I heard that there was a guide that tyson mao made for bld... I saw > > > > > the link on Richard Carr's PDF but it was an invalid link... Is > > that > > > > > true. If you know the url can u plz post? > > > > > > > > > > Btw what method does he use for bld? > > > > > > > > > > > > > > > > >
1384. Re: Texas Rubik's Cubing Competiton
From: "Joshua Woelmer" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 19 Apr 2008 19:31:14 -0000

When and where would it be? I live in Plano (near Dallas), but I go to a school in Wisconsin. I really doubt I'd be able to make it to any competitions. ~Joshua --- In speedsolvingrubikscube@yahoogroups.com, "houstoncubing" <hcainfo@...> wrote: > > Hi everyone, > > Is anyone here interested in participating in a comp. in Texas? > > > www.cubegeek.net >
1385. Re: [Speed cubing group] Re: Texas Rubik's Cubing Competiton
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 19 Apr 2008 15:34:00 -0500

Heh, posting in both forums.
The answer will be yes. Most people probably don't frequent these
forums and more people will go to the competition than ever will reply
to these posts.
My advice is to figure out three things. Figure out a date, find a
venue, and then find a way to stackmats and competition displays.
Once you've got those three things set in stone you can say "we are
having a competition in texas."
You can advertise it at all the universities easily (I would advertise
it in Austin, I know people who could do it in Dallas and Houston...
just using flyers and things), and you can set up a website for
registration, etc.
After that, it will happen, smooth or rough.
Just asking around won't push it through.
Contact me... I'm alexgoldberg on speedsolving. pm me your e-mail address.

Alex


1386. Re: Center orienting challenge (was re: Comprehensive 3x3x3 supergroup algs!!)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 19 Apr 2008 22:36:57 -0000

The problem description is not very precise. I'll assume you meant to preserve corners and Edges, or else the problem is not ever interesting. And the main issue, is - how would you compare different solutions... and it would be even harder to compare a procedural solution with a complied progam or even it's code. Simple turn count comparison then? What you speak of can be done in an elegant manner I believe, and I submit to you: 1. E 2. Note what turn F-center reqires (0, 90, 180, or 270) and label this value TURN 3. M {do TURN on U} M' 4. Repeat steps 1-3 three more times but on the final iteration, insead of doing the value TURN, do the U turn that fixes U corners instead for step 3 5. z 6. Repeat steps 1-4 The reason why this works, is that it is based on commutators and that after the first 4 steps, the centers on L, B, R are solved. Then it moves on to doing D, B(trivially), U, and F. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi :-) > > What is the shortest software or explained tabular solution to solve > ANY case of center orientation on the 3x3x3 cube?? I reserve the > right to contribute myself. In the case of software i reserve the > right to apply some hard test cases before it is accepted. A solver > shuold find a solution in reasonable time to be a valid entry (5 min > on an average pc). A solver should be possible to run on a windows pc > or from a web page. Other software is not considered ... > > - Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" <aspiring_to_love@> wrote: > > > > Hey! > > > > This will be my last posting for a while. Gonna give others a > chance > > to post also ... hehe ... > > > > I've been diving into my archives from early 80's, and i found this > > extensive list of facecenter orienting algorithms for the 3x3x3 > cube. > > At the time i thought i was the only interested in "supercubing". > > > > In this list is also the answer to Chris's request for easy algs > for > > rotating 2 facecenters the same way one step (2 cases). > > > > Well anyway, here is the list (the effect on the centers is written > > inside the square brackets before the alg): > > > > ====== > > > > [FB] = FRBU2B'R'F'L'U2L2D2R2FR2D2L2BL (18-HTM) (answer to Chris!) > > [FB'] = RsU2sRsFR'sU2sR'sB' (14-HTM) > > [FR] = (F2R2F'R2F2R')3 (18-HTM) (answer to Chris!) > > [FR'] = F'sUsR'sFRsU'sFsR' (14-HTM) > > [FR'BL'] = FsUsRsFaLsDsBsL'a (16-HTM) > > [FR'B'L] = FsUsRsFsLsDsBsLs (16-HTM) > > [FRBL] = R2FR2F2RF2U2sB2LB2L2BL2U2s (16-HTM) > > [FRB2] = RsFLsDsBsRFsDsLsB2RsU2s (21-HTM) > > [FR2B] = FaR2UaR2U'aF'aL2U2BU2R2sD2FD2 (19-HTM) > > [FR'B2L2] = FsUsRsFB2LsDsBsR'L2 (16-HTM) > > [F2R2] = F2L2B2UsR2B2L2Ds (10-HTM) > > [F2B2] = L2B2R2U2sL2F2R2U2s (10-HTM) > > [F2R2B2L2] = F2R2sF2UsR2F2sR2Ds (12-HTM) > > [F2R2U2] = F2L2B2UsR2B2RsU2R'aURaU2R'aD (19-HTM) > > [F2R2B2] = R2F2L2U2F2U'aF'UaF2U'aF'B2L2F2U's (19-HTM) > > [[U2F2R2B2L2] = RaF2sR'aFaR2sDF'aD2FaDF'aU2 (20-HTM) > > [U2D2F2R2B2L2] = RaF2sR'aFaR2sF'aU2s (14-HTM) > > [U2D2FRBL] = BsRsFsRsFsL'aF2R2DsB2R2F2Ds (21-HTM) > > [U2D2FRB'L'] = RsFsLsU2sBsRsFs (14-HTM) > > [U2D2FR'BL'] = RsFsR'aF2R2UsF2L2B2UsBsRsFs (21-HTM) > > [U2F2R2L2] = F2R2D2RsF2D2B2R'sD2F2L2B2U2s (16-HTM) > > [U2] = (RaU2R'aU)2 (12-HTM) > > > > ====== > > > > If anyone spots any mistake and/or has any improvements please let > me > > know! Many of the algs above are simply a combo of 2 other algs > > properly amalgamated ;-) > > > > Happy Supercubing :-) > > > > --Cubix-- > > >
1387. Re: [Speed cubing group] Re: Do any of u know some1 from Aussie that can solve the cube at a reasonable s
From: Matt Chu <nibbo360@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 Apr 2008 00:06:10 -0700 (PDT)

so wat's your top time? Chewbacca Nibbles ----- Original Message ---- From: Ryan Heise <forum@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, April 19, 2008 9:36:10 PM Subject: [Speed cubing group] Re: Do any of u know some1 from Aussie that can solve the cube at a reasonable s nibbo360 wrote: > im very sure there has to be at least a hundred of them. There are only 14 people listed here: http://au.groups. yahoo.com/ group/australian speedcubers/ database? method=reportRow s&tbl=1 Sadly I don't know of any more :-/ I guess my speed is reasonable, not fast, however my location is Sydney, New South Wales rather than South Australia. -- Ryan Heise http://www.ryanheis e.com/cube/ ____________________________________________________________________________________ Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ [Non-text portions of this message have been removed]
1388. [Speed cubing group] Re: Do any of u know some1 from Aussie that can solve the c
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 Apr 2008 07:40:15 -0000

Matt Chu wrote:

> so wat's your top time?

My top time was scored a couple of months ago here:

http://hi-games.net/cube-3x3x3/watch?u=1

It was lucky, but I suppose I was good enough to recognise the
situation and take advantage of it ;-)

Most people here are probably more interested in averages, so my
average is still the 28.36 I got from early '07.

P.S. Have you considered using unabbreviated English rather than SMS
phone speak? It would probably be more respected here :-)

--
Ryan Heise http://www.ryanheise.com/cube/



1389. Re: right handed algorithms/finger tricks needed
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 Apr 2008 14:25:21 -0000

Woohoo! Reviving a thread that's been dead for more than *four* years! That's got to be the record. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Eric Brunson" <ericbrunson@...> wrote: > > > Somewhat off topic: My brother had a couple of finger joints on his > left hand fused by the doctors after a motorcycle accident, but they > just happened to be fused in a position that allows him to form a > perfect classical barre chord on the guitar. :-) > > Bob Burton favors right hand algorithms. I've gotten some great OLLs > and PLL's from his page, but I learn one on the right and then reflect > it on the left, so some of his G perms could be useful to you. > http://www.cubewhiz.com. > > Joël van Noort has some finger tricking videos on his site and he has > some crazy techniques where his right hand follows a U turn over to > the L side to perform turns that may be useful to look at. > http://solvethecube.110mb.com/ look under Tutorials -> Intermediate -> > Fingertricks. > > Finally, while far from a beginners solution I noticed that MGLS has a > super RH dominance since the uses the last slot to maintain a certain > freedom of R and U. > > Hope that helps. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" > <unipsycho6@> wrote: > > > > Check out Dan Knights page: > > http://benjerry.middlebury.edu/~knights/CubeInfo.html > > He has some very useful info regarding finger tricks. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "double_nubbins" > > <ken_murkot@y...> wrote: > > > does anyone have any LL algorithms that use the right hand > > > exclusively? i partially amputated a couple fingers on my left > > hand > > > and have to solve predominantly using my pinky and ring fingers on > > > that hand. i can still use the two i frodo'd, but finger tricks > > are > > > impossible. i am looking for finger tricks that use only the > > right > > > hand. you can email me at kmurkot@c... > > >
1390. Scramble sheet generator
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 Apr 2008 19:45:38 -0000

Hey guys, I've just uploaded a little utility I wrote that I thought
you might find useful.

In the files section -> ScrambleSheet.zip

This is a little java program that will generate printable excel
spreadsheets containing scrambles for all standard cube sizes 2-5, as
well as the megaminx.

I've tested in both windows and linux, and it seems to work for me.

If anyone would like to host it, feel free. Just let me know so I can
notify you of updated versions (a few things more planned for the
program when I have time).

Enjoy,
Daniel



1391. Re: [Speed cubing group] Re: right handed algorithms/finger tricks needed
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 20 Apr 2008 19:00:06 -0700

"Finally, while far from a beginners solution I noticed that MGLS has a
super RH dominance since the uses the last slot to maintain a certain
freedom of R and U."

You can mirror all the algs and make it LH.
Also, RU is better for left hand OH...

(Just wanted to point out that MGLS is not a right-handed method anymore
than an OLL skip method.)
-Lucas Garron



1392. Messege to Tyson and other ppl that know a lot about the upcoming US Open 2008
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Apr 2008 02:25:01 -0000

Hey Tyson/other people... I got a few questions about the US Open
2008. Can you please answer them?:

1) Are they gonna be selling V-cubes there.

2) Do you know what kind of cubes/accessories/etc, they are going to
be selling there.

3) What is the prize.

4) How much is the cost.

5) I heard that your average has to be 18 or under to compete.Is it
true? If so, if we aren't taking part in 3x3x3 then is there a
certain time for bld and other cubes???

Thats basically it., If I have mroe questions I will post on this
thread.

Please take some time and answer these questions,

Thanks,
Shafiq Mohammed-Speedcuber



1393. Re: Messege to Tyson and other ppl that know a lot about the upcoming US Open 20
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Apr 2008 03:01:10 -0000

1. No. V-cubes will be released in September. 2. Probably the standard cubes/DIY kits/a few other things. 3. I cannot answer this, but as far as I know, it hasn't been decided. 4. The cost is on the US Open web site. 5. An official average under a certain time will allow you to compete in the next round without having to first qualify. There WILL be cubers there that average over 18, and they will get to compete, but they may not make it to the second round. Qualification times for other puzzles are also on the web site. --- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" <shafiqdms@...> wrote: > > Hey Tyson/other people... I got a few questions about the US Open > 2008. Can you please answer them?: > > 1) Are they gonna be selling V-cubes there. > > 2) Do you know what kind of cubes/accessories/etc, they are going to > be selling there. > > 3) What is the prize. > > 4) How much is the cost. > > 5) I heard that your average has to be 18 or under to compete.Is it > true? If so, if we aren't taking part in 3x3x3 then is there a > certain time for bld and other cubes??? > > Thats basically it., If I have mroe questions I will post on this > thread. > > Please take some time and answer these questions, > > Thanks, > Shafiq Mohammed-Speedcuber >
1394. Re: Messege to Tyson and other ppl that know a lot about the upcoming US Open 20
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Apr 2008 03:05:37 -0000

Whats the official website? --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > 1. No. V-cubes will be released in September. > > 2. Probably the standard cubes/DIY kits/a few other things. > > 3. I cannot answer this, but as far as I know, it hasn't been decided. > > 4. The cost is on the US Open web site. > > 5. An official average under a certain time will allow you to compete > in the next round without having to first qualify. There WILL be > cubers there that average over 18, and they will get to compete, but > they may not make it to the second round. Qualification times for > other puzzles are also on the web site. > > > --- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" > <shafiqdms@> wrote: > > > > Hey Tyson/other people... I got a few questions about the US Open > > 2008. Can you please answer them?: > > > > 1) Are they gonna be selling V-cubes there. > > > > 2) Do you know what kind of cubes/accessories/etc, they are going to > > be selling there. > > > > 3) What is the prize. > > > > 4) How much is the cost. > > > > 5) I heard that your average has to be 18 or under to compete.Is it > > true? If so, if we aren't taking part in 3x3x3 then is there a > > certain time for bld and other cubes??? > > > > Thats basically it., If I have mroe questions I will post on this > > thread. > > > > Please take some time and answer these questions, > > > > Thanks, > > Shafiq Mohammed-Speedcuber > > >
1395. Re: [Speed cubing group] Re: Messege to Tyson and other ppl that know a lot about the upcoming US Open 20
From: Guanyang Yu <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 Apr 2008 20:41:38 -0700 (PDT)

google.com shafiqdms <shafiqdms@...> wrote: Whats the official website? --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > 1. No. V-cubes will be released in September. > > 2. Probably the standard cubes/DIY kits/a few other things. > > 3. I cannot answer this, but as far as I know, it hasn't been decided. > > 4. The cost is on the US Open web site. > > 5. An official average under a certain time will allow you to compete > in the next round without having to first qualify. There WILL be > cubers there that average over 18, and they will get to compete, but > they may not make it to the second round. Qualification times for > other puzzles are also on the web site. > > > --- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" > <shafiqdms@> wrote: > > > > Hey Tyson/other people... I got a few questions about the US Open > > 2008. Can you please answer them?: > > > > 1) Are they gonna be selling V-cubes there. > > > > 2) Do you know what kind of cubes/accessories/etc, they are going to > > be selling there. > > > > 3) What is the prize. > > > > 4) How much is the cost. > > > > 5) I heard that your average has to be 18 or under to compete.Is it > > true? If so, if we aren't taking part in 3x3x3 then is there a > > certain time for bld and other cubes??? > > > > Thats basically it., If I have mroe questions I will post on this > > thread. > > > > Please take some time and answer these questions, > > > > Thanks, > > Shafiq Mohammed-Speedcuber > > > --------------------------------- Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. [Non-text portions of this message have been removed]
1396. Re: Messege to Tyson and other ppl that know a lot about the upcoming US Open 20
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Apr 2008 06:55:54 -0000

http://caltechcubeclub.freeserverhost.com/USNationals2008/



1397. Re: Scramble sheet generator
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Apr 2008 09:00:23 -0000

Some questions: - Why have a range for scramble length instead of a fixed length? - I believe 1/5 turns on the megaminx are significantly inferior to 2/ 5 turns. In an earlier version of my scrambler, 1/5 turns were allowed and it caused a large part of the puzzle to stay intact for many moves. Don't know what to think of the y turn insertions. What I can tell is that the official scrambler replaced it by U turns to make it easier, and that the direction is intentionally always the same as the preceding D turn, in order to break the CEC triple that stayed together for a while. - Does this have to do with your recent question about calculating scramble effectiveness? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > Hey guys, I've just uploaded a little utility I wrote that I thought > you might find useful. > > In the files section -> ScrambleSheet.zip > > This is a little java program that will generate printable excel > spreadsheets containing scrambles for all standard cube sizes 2-5, as > well as the megaminx. > > I've tested in both windows and linux, and it seems to work for me. > > If anyone would like to host it, feel free. Just let me know so I can > notify you of updated versions (a few things more planned for the > program when I have time). > > Enjoy, > Daniel >
1398. Re: Scramble sheet generator
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Apr 2008 09:55:01 -0000

That is actually a pretty cool program. It looks to be compatible with MS Excel 2003. It has a fixed-length mode. For competition use, I think perhaps 70 turns (which it is defaulting to) is not enough using this scrambling notation. I think using 100 like Stefan does would be best. The current WCA notation is pretty ugly and hard to use for scramblers. Doing it this way would help a lot I think. Switching to all 2/5 turns for R and D would make executing a scramble much less error-prone without sacrificing much "coverage" I think. But allowing all four Y/U is good trade-off, because doing Y+ or Y- is much faster than the 2/5. I also like Stefan's idea of intentionally making a newline after every Y move. I like the idea of randomly placing the Ys. To make this more viable for scramblers, there needs to be a program that also spits out a diagram of how the scramlbe should look. It's a straightforward, but tedious programming exercise so no one really wants to do it. The current WCA offical program doesn't. Now if somebody was to write a program that compares the effectiveness of two scramblers..., what measurement should be used? You could count the number and size of 'blocks' left intact. Or use statistics in comparing distribution of the location of pieces in the resulting states to uniform distribution. Wow, it is clear that a lot of work needs to be done in order to make Megaminx a more feasible competition event. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > Some questions: > > - Why have a range for scramble length instead of a fixed length? > > - I believe 1/5 turns on the megaminx are significantly inferior to 2/ > 5 turns. In an earlier version of my scrambler, 1/5 turns were > allowed and it caused a large part of the puzzle to stay intact for > many moves. Don't know what to think of the y turn insertions. What I > can tell is that the official scrambler replaced it by U turns to > make it easier, and that the direction is intentionally always the > same as the preceding D turn, in order to break the CEC triple that > stayed together for a while. > > - Does this have to do with your recent question about calculating > scramble effectiveness? > > Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel > Hayes" <swedishlf@> wrote: > > > > Hey guys, I've just uploaded a little utility I wrote that I > thought > > you might find useful. > > > > In the files section -> ScrambleSheet.zip > > > > This is a little java program that will generate printable excel > > spreadsheets containing scrambles for all standard cube sizes 2- 5, > as > > well as the megaminx. > > > > I've tested in both windows and linux, and it seems to work for me. > > > > If anyone would like to host it, feel free. Just let me know so I > can > > notify you of updated versions (a few things more planned for the > > program when I have time). > > > > Enjoy, > > Daniel > > >
1399. Re: Scramble sheet generator
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Apr 2008 10:18:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > The current WCA notation is pretty ugly and hard to use for > scramblers. Doing it this way would help a lot I think. Note the WCA has already adopted the new notation/scrambler: http://www.worldcubeassociation.org/regulations/scrambles/ scramble_megaminx2008.htm > Switching to all 2/5 turns for R and D would make executing a > scramble much less error-prone without sacrificing much "coverage" It actually achieves a *better* coverage than if 1/5 turns are allowed (at least based on small non-rigorous experiment by me). I believe this is because 1/5 turns allow the puzzle to somewhat "jiggle in place", while 2/5 turns force it to "jump around". > Wow, it is clear that a lot of work needs to be done in order to > make Megaminx a more feasible competition event. It's already very feasible, at least now with the new notation. Cheers! Stefan
1400. Re: Scramble sheet generator
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Apr 2008 14:29:03 -0000

Thanks for the feedback guys. Just a quick response here before I head out to work. - I have no basis for my decision to include variable vs. fixed length scrambles other than that variable feels more natural to me. That is I can't help feel like I'm leaving out some possibilities with only fixed length (I know it's probably not true, but I haven't examined it too deeply) - As far as 1/5 vs. 2/5, I also have not studied the ramifications yet. If we can settle on a metric I'd be happy to write something up to test the difference. I already have the code in place to keep track of the scramble, just need a way to analyze it. Also note that twists labeled X, Y, or Z do not count toward the number of applied scrambles in the generator I use. So a 70 turn megaminx scramble may actually be 85 characters long. I do plan to include scrambled drawings (though I'm not that good with graphics in java yet). As well as the ability to add other twisty puzzles through the properties file. Thanks again guys, I welcome more suggestions! -D --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > That is actually a pretty cool program. It looks to be compatible > with MS Excel 2003. > > It has a fixed-length mode. > For competition use, I think perhaps 70 turns (which it is > defaulting to) is not enough using this scrambling notation. I think > using 100 like Stefan does would be best. > > The current WCA notation is pretty ugly and hard to use for > scramblers. Doing it this way would help a lot I think. Switching to > all 2/5 turns for R and D would make executing a scramble much less > error-prone without sacrificing much "coverage" I think. But > allowing all four Y/U is good trade-off, because doing Y+ or Y- is > much faster than the 2/5. I also like Stefan's idea of intentionally > making a newline after every Y move. I like the idea of randomly > placing the Ys. > > To make this more viable for scramblers, there needs to be a program > that also spits out a diagram of how the scramlbe should look. It's > a straightforward, but tedious programming exercise so no one really > wants to do it. The current WCA offical program doesn't. > > Now if somebody was to write a program that compares the > effectiveness of two scramblers..., what measurement should be used? > You could count the number and size of 'blocks' left intact. Or use > statistics in comparing distribution of the location of pieces in > the resulting states to uniform distribution. > > Wow, it is clear that a lot of work needs to be done in order to > make Megaminx a more feasible competition event. > > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <stefan.pochmann@> wrote: > > > > Some questions: > > > > - Why have a range for scramble length instead of a fixed length? > > > > - I believe 1/5 turns on the megaminx are significantly inferior > to 2/ > > 5 turns. In an earlier version of my scrambler, 1/5 turns were > > allowed and it caused a large part of the puzzle to stay intact > for > > many moves. Don't know what to think of the y turn insertions. > What I > > can tell is that the official scrambler replaced it by U turns to > > make it easier, and that the direction is intentionally always the > > same as the preceding D turn, in order to break the CEC triple > that > > stayed together for a while. > > > > - Does this have to do with your recent question about calculating > > scramble effectiveness? > > > > Cheers! > > Stefan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel > > Hayes" <swedishlf@> wrote: > > > > > > Hey guys, I've just uploaded a little utility I wrote that I > > thought > > > you might find useful. > > > > > > In the files section -> ScrambleSheet.zip > > > > > > This is a little java program that will generate printable excel > > > spreadsheets containing scrambles for all standard cube sizes 2- > 5, > > as > > > well as the megaminx. > > > > > > I've tested in both windows and linux, and it seems to work for > me. > > > > > > If anyone would like to host it, feel free. Just let me know so > I > > can > > > notify you of updated versions (a few things more planned for the > > > program when I have time). > > > > > > Enjoy, > > > Daniel > > > > > >
1401. roux method
From: midi_cable <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Apr 2008 15:13:03 -0000

how to do roux method?




1402. Re: roux method
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Apr 2008 15:31:45 -0000

--- In speedsolvingrubikscube@yahoogroups.com, midi_cable <no_reply@...> wrote: > > how to do roux method? > http://www.google.com/search?q=roux+method First result there. You're welcome. Stefan
1403. Re: [Speed cubing group] roux method
From: "James Stuber" <jestuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Apr 2008 08:52:58 -0700

http://grrroux.free.fr/method/Intro.html Google is your friend. 2008/4/21, midi_cable <no_reply@yahoogroups.com>: > > how to do roux method? > > > [Non-text portions of this message have been removed]
1404. Re: [Speed cubing group] Re: roux method
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Apr 2008 12:09:45 -0500

There's also a series of video tutorials on youtube by Richard Meyer which are pretty helpful: Step 1: http://youtube.com/watch?v=9ETU-67g03Y Step 2: http://youtube.com/watch?v=9VhdMa_A-Sg Step 3: http://youtube.com/watch?v=gmM3fDryMSo Step 4a: http://youtube.com/watch?v=_X9qQU-rHD4 Step 4b: http://youtube.com/watch?v=rS7nnlGSTh0 Step 4c: http://youtube.com/watch?v=afmsuYH5inw good luck. On Mon, Apr 21, 2008 at 10:31 AM, Stefan Pochmann <stefan.pochmann@...> wrote: > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, midi_cable > <no_reply@...> wrote: > > > > how to do roux method? > > > > http://www.google.com/search?q=roux+method > > First result there. > > You're welcome. > > Stefan > > -- Thanks, -Sapan
1405. Re: [Speed cubing group] Re: Texas Rubik's Cubing Competiton
From: Houston Cubing <hcainfo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Apr 2008 13:49:16 -0700 (PDT)

In Houston,TX www.cubegeek.net for more info Joshua Woelmer <jwoelmer2@...> wrote: When and where would it be? I live in Plano (near Dallas), but I go to a school in Wisconsin. I really doubt I'd be able to make it to any competitions. ~Joshua --- In speedsolvingrubikscube@yahoogroups.com, "houstoncubing" <hcainfo@...> wrote: > > Hi everyone, > > Is anyone here interested in participating in a comp. in Texas? > > > www.cubegeek.net > [Non-text portions of this message have been removed]
1406. Re: Center orienting challenge (was re: Comprehensive 3x3x3 supergroup algs!!)
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Apr 2008 09:10:17 -0000

Hi :-) My bad. Of course i mean the subgroup that turns center cubies only. No side effects on corners or edges are allowed. Otherwise the solution would be trivial. Just turn the required centers and ignore the cube gets messed up :-P Another bigger problem is to supersolve the cube directly. Solve the whole cube while also orienting centers - do NOT solve the cube normally and then at the end fix the centers. Fix all at the "same time". My gut feeling says that the upper limit (gods algorithm) is not too far from normal solving. I estimate mid to high 20's as the diameter of this group. Personally i have achieved average of about 51 turns for fewest move with center orientation and about avg 42 for normal fewest moves. Not spending more than about 10-15 mins on a solution and no restart allowed. - Per > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > The problem description is not very precise. I'll assume you meant > to preserve corners and Edges, or else the problem is not ever > interesting. And the main issue, is - how would you compare > different solutions... and it would be even harder to compare a > procedural solution with a complied progam or even it's code. Simple > turn count comparison then? > > What you speak of can be done in an elegant manner I believe, and I > submit to you: > > 1. E > 2. Note what turn F-center reqires (0, 90, 180, or 270) and label > this value TURN > 3. M {do TURN on U} M' > 4. Repeat steps 1-3 three more times but on the final iteration, > insead of doing the value TURN, do the U turn that fixes U corners > instead for step 3 > 5. z > 6. Repeat steps 1-4 > > The reason why this works, is that it is based on commutators and > that after the first 4 steps, the centers on L, B, R are solved. > Then it moves on to doing D, B(trivially), U, and F. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > <per_fredlund@> wrote: > > > > Hi :-) > > > > What is the shortest software or explained tabular solution to > solve > > ANY case of center orientation on the 3x3x3 cube?? I reserve the > > right to contribute myself. In the case of software i reserve the > > right to apply some hard test cases before it is accepted. A > solver > > shuold find a solution in reasonable time to be a valid entry (5 > min > > on an average pc). A solver should be possible to run on a windows > pc > > or from a web page. Other software is not considered ... > > > > - Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > Fredlund" <aspiring_to_love@> wrote: > > > > > > Hey! > > > > > > This will be my last posting for a while. Gonna give others a > > chance > > > to post also ... hehe ... > > > > > > I've been diving into my archives from early 80's, and i found > this > > > extensive list of facecenter orienting algorithms for the 3x3x3 > > cube. > > > At the time i thought i was the only interested > in "supercubing". > > > > > > In this list is also the answer to Chris's request for easy algs > > for > > > rotating 2 facecenters the same way one step (2 cases). > > > > > > Well anyway, here is the list (the effect on the centers is > written > > > inside the square brackets before the alg): > > > > > > ====== > > > > > > [FB] = FRBU2B'R'F'L'U2L2D2R2FR2D2L2BL (18-HTM) (answer to Chris!) > > > [FB'] = RsU2sRsFR'sU2sR'sB' (14-HTM) > > > [FR] = (F2R2F'R2F2R')3 (18-HTM) (answer to Chris!) > > > [FR'] = F'sUsR'sFRsU'sFsR' (14-HTM) > > > [FR'BL'] = FsUsRsFaLsDsBsL'a (16-HTM) > > > [FR'B'L] = FsUsRsFsLsDsBsLs (16-HTM) > > > [FRBL] = R2FR2F2RF2U2sB2LB2L2BL2U2s (16-HTM) > > > [FRB2] = RsFLsDsBsRFsDsLsB2RsU2s (21-HTM) > > > [FR2B] = FaR2UaR2U'aF'aL2U2BU2R2sD2FD2 (19-HTM) > > > [FR'B2L2] = FsUsRsFB2LsDsBsR'L2 (16-HTM) > > > [F2R2] = F2L2B2UsR2B2L2Ds (10-HTM) > > > [F2B2] = L2B2R2U2sL2F2R2U2s (10-HTM) > > > [F2R2B2L2] = F2R2sF2UsR2F2sR2Ds (12-HTM) > > > [F2R2U2] = F2L2B2UsR2B2RsU2R'aURaU2R'aD (19-HTM) > > > [F2R2B2] = R2F2L2U2F2U'aF'UaF2U'aF'B2L2F2U's (19-HTM) > > > [[U2F2R2B2L2] = RaF2sR'aFaR2sDF'aD2FaDF'aU2 (20-HTM) > > > [U2D2F2R2B2L2] = RaF2sR'aFaR2sF'aU2s (14-HTM) > > > [U2D2FRBL] = BsRsFsRsFsL'aF2R2DsB2R2F2Ds (21-HTM) > > > [U2D2FRB'L'] = RsFsLsU2sBsRsFs (14-HTM) > > > [U2D2FR'BL'] = RsFsR'aF2R2UsF2L2B2UsBsRsFs (21-HTM) > > > [U2F2R2L2] = F2R2D2RsF2D2B2R'sD2F2L2B2U2s (16-HTM) > > > [U2] = (RaU2R'aU)2 (12-HTM) > > > > > > ====== > > > > > > If anyone spots any mistake and/or has any improvements please > let > > me > > > know! Many of the algs above are simply a combo of 2 other algs > > > properly amalgamated ;-) > > > > > > Happy Supercubing :-) > > > > > > --Cubix-- > > > > > >
1407. Re: Center orienting challenge (was re: Comprehensive 3x3x3 supergroup algs!!)
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Apr 2008 10:52:18 -0000

Hi :-) Just some comments on proposed method. You can only achieve exactly HALF the possible center orintations with such a method. And you need to work on 2 axes to include the 5th and 6th center. All even (total) rotations on an axis may be done with ONE pass like so: M (Fp) M' E M (Fq) M' E M (Fr) M' E M (Fs) M' E p,q,r,s is any rotation of the F layer. But (p+q+r+s) mod 4 = 0. So we may rotate 2,3 or 4 centers in this fashion instead of always 2 at a time. (We are actually doing trivial cancellations ... not restoring the E layer until the end). One pass of this can always solve 3 of the 4 centers on the E layer. Then all but ONE is solved in this fashion on the next (M or S). This proves a maximum of 3 algs is required to solve any center orientation(s) possible. In htm this would still be pretty bad upper bound: 28 + 28 + 12 = 68 turns. This maximum can be lowered by proper axes selection(s) and cancellations of course ... - Per > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > The problem description is not very precise. I'll assume you meant > to preserve corners and Edges, or else the problem is not ever > interesting. And the main issue, is - how would you compare > different solutions... and it would be even harder to compare a > procedural solution with a complied progam or even it's code. Simple > turn count comparison then? > > What you speak of can be done in an elegant manner I believe, and I > submit to you: > > 1. E > 2. Note what turn F-center reqires (0, 90, 180, or 270) and label > this value TURN > 3. M {do TURN on U} M' > 4. Repeat steps 1-3 three more times but on the final iteration, > insead of doing the value TURN, do the U turn that fixes U corners > instead for step 3 > 5. z > 6. Repeat steps 1-4 > > The reason why this works, is that it is based on commutators and > that after the first 4 steps, the centers on L, B, R are solved. > Then it moves on to doing D, B(trivially), U, and F. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > <per_fredlund@> wrote: > > > > Hi :-) > > > > What is the shortest software or explained tabular solution to > solve > > ANY case of center orientation on the 3x3x3 cube?? I reserve the > > right to contribute myself. In the case of software i reserve the > > right to apply some hard test cases before it is accepted. A > solver > > shuold find a solution in reasonable time to be a valid entry (5 > min > > on an average pc). A solver should be possible to run on a windows > pc > > or from a web page. Other software is not considered ... > > > > - Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > Fredlund" <aspiring_to_love@> wrote: > > > > > > Hey! > > > > > > This will be my last posting for a while. Gonna give others a > > chance > > > to post also ... hehe ... > > > > > > I've been diving into my archives from early 80's, and i found > this > > > extensive list of facecenter orienting algorithms for the 3x3x3 > > cube. > > > At the time i thought i was the only interested > in "supercubing". > > > > > > In this list is also the answer to Chris's request for easy algs > > for > > > rotating 2 facecenters the same way one step (2 cases). > > > > > > Well anyway, here is the list (the effect on the centers is > written > > > inside the square brackets before the alg): > > > > > > ====== > > > > > > [FB] = FRBU2B'R'F'L'U2L2D2R2FR2D2L2BL (18-HTM) (answer to Chris!) > > > [FB'] = RsU2sRsFR'sU2sR'sB' (14-HTM) > > > [FR] = (F2R2F'R2F2R')3 (18-HTM) (answer to Chris!) > > > [FR'] = F'sUsR'sFRsU'sFsR' (14-HTM) > > > [FR'BL'] = FsUsRsFaLsDsBsL'a (16-HTM) > > > [FR'B'L] = FsUsRsFsLsDsBsLs (16-HTM) > > > [FRBL] = R2FR2F2RF2U2sB2LB2L2BL2U2s (16-HTM) > > > [FRB2] = RsFLsDsBsRFsDsLsB2RsU2s (21-HTM) > > > [FR2B] = FaR2UaR2U'aF'aL2U2BU2R2sD2FD2 (19-HTM) > > > [FR'B2L2] = FsUsRsFB2LsDsBsR'L2 (16-HTM) > > > [F2R2] = F2L2B2UsR2B2L2Ds (10-HTM) > > > [F2B2] = L2B2R2U2sL2F2R2U2s (10-HTM) > > > [F2R2B2L2] = F2R2sF2UsR2F2sR2Ds (12-HTM) > > > [F2R2U2] = F2L2B2UsR2B2RsU2R'aURaU2R'aD (19-HTM) > > > [F2R2B2] = R2F2L2U2F2U'aF'UaF2U'aF'B2L2F2U's (19-HTM) > > > [[U2F2R2B2L2] = RaF2sR'aFaR2sDF'aD2FaDF'aU2 (20-HTM) > > > [U2D2F2R2B2L2] = RaF2sR'aFaR2sF'aU2s (14-HTM) > > > [U2D2FRBL] = BsRsFsRsFsL'aF2R2DsB2R2F2Ds (21-HTM) > > > [U2D2FRB'L'] = RsFsLsU2sBsRsFs (14-HTM) > > > [U2D2FR'BL'] = RsFsR'aF2R2UsF2L2B2UsBsRsFs (21-HTM) > > > [U2F2R2L2] = F2R2D2RsF2D2B2R'sD2F2L2B2U2s (16-HTM) > > > [U2] = (RaU2R'aU)2 (12-HTM) > > > > > > ====== > > > > > > If anyone spots any mistake and/or has any improvements please > let > > me > > > know! Many of the algs above are simply a combo of 2 other algs > > > properly amalgamated ;-) > > > > > > Happy Supercubing :-) > > > > > > --Cubix-- > > > > > >
1408. Impossible Cube?
From: "neil_andrew88" <neil_andrew88@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Apr 2008 11:29:50 -0000

Why can't I solve a cube with one (and only one) edge cubie switched
and the rest is solved?

Was it possible?



1409. Re: Impossible Cube?
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Apr 2008 11:36:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "neil_andrew88" <neil_andrew88@...> wrote: > > Why can't I solve a cube with one (and only one) edge cubie switched > and the rest is solved? You can't because God doesn't want you to. Or because it's not possible. Any turn causes an even permutation of edge stickers, and flipping an edge would require an odd one. Thus, impossible. Your friend tricked you. Cheers! Stefan
1410. Re: Impossible Cube?
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Apr 2008 12:00:41 -0000

neil_andrew88 wrote:

> Why can't I solve a cube with one (and only one) edge cubie switched
> and the rest is solved?

It is explained in the second section on this page:

http://www.ryanheise.com/cube/cube_laws.html

--
Ryan Heise http://hi-games.net/



1411. Re: right handed algorithms/finger tricks needed
From: "Eric Brunson" <ericbrunson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Apr 2008 17:55:07 -0000

LOL, sorry about that. I haven't even read that far back in the archives. I wonder if I asked Yahoo to do some crazy sorting that percolated the message to the top of my thread list. I'm pretty unimpressed with yahoo's interface to these lists, I guess I should start having it delivered to my mailbox where I'm not reliant on their crappy reader. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > Woohoo! Reviving a thread that's been dead for more than *four* > years! That's got to be the record. > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, "Eric > Brunson" <ericbrunson@> wrote: > > > > > > Somewhat off topic: My brother had a couple of finger joints on his > > left hand fused by the doctors after a motorcycle accident, but they > > just happened to be fused in a position that allows him to form a > > perfect classical barre chord on the guitar. :-) > > > > Bob Burton favors right hand algorithms. I've gotten some great > OLLs > > and PLL's from his page, but I learn one on the right and then > reflect > > it on the left, so some of his G perms could be useful to you. > > http://www.cubewhiz.com. > > > > Joël van Noort has some finger tricking videos on his site and he > has > > some crazy techniques where his right hand follows a U turn over to > > the L side to perform turns that may be useful to look at. > > http://solvethecube.110mb.com/ look under Tutorials -> Intermediate > -> > > Fingertricks. > > > > Finally, while far from a beginners solution I noticed that MGLS > has a > > super RH dominance since the uses the last slot to maintain a > certain > > freedom of R and U. > > > > Hope that helps. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" > > <unipsycho6@> wrote: > > > > > > Check out Dan Knights page: > > > http://benjerry.middlebury.edu/~knights/CubeInfo.html > > > He has some very useful info regarding finger tricks. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "double_nubbins" > > > <ken_murkot@y...> wrote: > > > > does anyone have any LL algorithms that use the right hand > > > > exclusively? i partially amputated a couple fingers on my left > > > hand > > > > and have to solve predominantly using my pinky and ring fingers > on > > > > that hand. i can still use the two i frodo'd, but finger tricks > > > are > > > > impossible. i am looking for finger tricks that use only the > > > right > > > > hand. you can email me at kmurkot@c... > > > > > >
1412. Re: [Speed cubing group] Re: Texas Rubik's Cubing Competiton
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Apr 2008 15:00:24 -0500

On the cubegeek homepage, scroll down and you'll see a picture of a
5x5x5; next to it it says:

"The toughest Rubiks variant of the original puzzle built by man. I
have one of these and I am able to solve one! check my video on my
video page and I will be posting step by step method to solve this
cube !!!!!"

Google "V-cube"... or "gigaminx"
... decent examples.


1413. [Speed cubing group] Re: Texas Rubik's Cubing Competiton
From: "houstoncubing" <hcainfo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Apr 2008 01:12:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Alexander Goldberg" <ajgold04@...> wrote: > > On the cubegeek homepage, scroll down and you'll see a picture of a > 5x5x5; next to it it says: > > "The toughest Rubiks variant of the original puzzle built by man. I > have one of these and I am able to solve one! check my video on my > video page and I will be posting step by step method to solve this > cube !!!!!" > > Google "V-cube"... or "gigaminx" > ... decent examples. > I was talking about the cube variations, but I get your point.
1414. [Speed cubing group] Re: Texas Rubik's Cubing Competiton
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Apr 2008 02:16:38 -0000

Aren't the V-cubes cube variants? --- In speedsolvingrubikscube@yahoogroups.com, "houstoncubing" <hcainfo@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Alexander Goldberg" > <ajgold04@> wrote: > > > > On the cubegeek homepage, scroll down and you'll see a picture of a > > 5x5x5; next to it it says: > > > > "The toughest Rubiks variant of the original puzzle built by man. I > > have one of these and I am able to solve one! check my video on my > > video page and I will be posting step by step method to solve this > > cube !!!!!" > > > > Google "V-cube"... or "gigaminx" > > ... decent examples. > > > I was talking about the cube variations, but I get your point. >
1415. What website can I go to that teaches the M2R2 bld Method and explains it well?
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Apr 2008 02:58:14 -0000

What website can I go to that teaches the M2R2 bld Method and explains
it well? Thats because the website by Stefan Pouchman doesnt really
teach it it just explain the concepts and I need a website that
actually teaches and explains. Any help?




1416. Re: Impossible Cube?
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Apr 2008 03:00:41 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "neil_andrew88" <neil_andrew88@...> wrote: > > Why can't I solve a cube with one (and only one) edge cubie switched > and the rest is solved? > > Was it possible? > According to the laws of Rubiks its not possible because switching an edge causes an odd situation but if you switch two cubies its gonna be even and will work so 1 wont work 2 will etc as long as its even not odd.
1417. Re: [Speed cubing group] Re: Texas Rubik's Cubing Competiton
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Apr 2008 22:47:22 -0500

Heh, Bob I can't find the angry magic video on strangepuzzle now... where is it?


1418. NYC Cube Meeting May 2-4
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Apr 2008 00:01:55 -0400

Hi Cubers near NYC,

(This message might be targeted for Bob Burton.)

I should be putting in an application for a new apartment in NYC
tomorrow, and I hope to get it as soon as possible, hopefully by next
week. Are there any cubers wanting to meet up, hang out, see my new
place the weekend of May 2 to 4?

And by cubers, I am definitely including Bob Burton.

And by hang out, I mean assemble furniture.

-Tyson


1419. Re: NYC Cube Meeting May 2-4
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Apr 2008 05:06:16 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hi Cubers near NYC, > > (This message might be targeted for Bob Burton.) > > I should be putting in an application for a new apartment in NYC > tomorrow, and I hope to get it as soon as possible, hopefully by next > week. Are there any cubers wanting to meet up, hang out, see my new > place the weekend of May 2 to 4? > > And by cubers, I am definitely including Bob Burton. > > And by hang out, I mean assemble furniture. > > -Tyson > You're not supposed to tell them they're going to assemble furniture. You have 2 options: 1. Tell them nothing, and then guilt them into helping when they get there (I'm looking at you, John George). 2. Tell them you got a few awesome new assembly puzzles, and bet them a dollar they can't figure them all out in one night.
1420. Re: NYC Cube Meeting May 2-4
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Apr 2008 06:06:35 -0000

haha, sure. i'm coaching my daughter's softball game on that saturday at 10am, but other than that, i should be free. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hi Cubers near NYC, > > (This message might be targeted for Bob Burton.) > > I should be putting in an application for a new apartment in NYC > tomorrow, and I hope to get it as soon as possible, hopefully by next > week. Are there any cubers wanting to meet up, hang out, see my new > place the weekend of May 2 to 4? > > And by cubers, I am definitely including Bob Burton. > > And by hang out, I mean assemble furniture. > > -Tyson >
1421. [Speed cubing group] Re: Texas Rubik's Cubing Competiton
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Apr 2008 06:09:19 -0000

Oh, the angry magic video. http://www.cubewhiz.com/videos/burtonangrymagic.avi Oh, those were the days. Bob --- In speedsolvingrubikscube@yahoogroups.com, "Alexander Goldberg" <ajgold04@...> wrote: > > Heh, Bob I can't find the angry magic video on strangepuzzle now... where is it? >
1422. Re: [Speed cubing group] Re: Texas Rubik's Cubing Competiton
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Apr 2008 01:36:30 -0500

Gracias senor.

Great video; doesn't cease to humor.


1423. Re: NYC Cube Meeting May 2-4
From: "sam.boyles" <samboyles@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Apr 2008 19:47:30 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > haha, sure. i'm coaching my daughter's softball game on that saturday > at 10am, but other than that, i should be free. > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Hi Cubers near NYC, > > > > (This message might be targeted for Bob Burton.) > > > > I should be putting in an application for a new apartment in NYC > > tomorrow, and I hope to get it as soon as possible, hopefully by next > > week. Are there any cubers wanting to meet up, hang out, see my new > > place the weekend of May 2 to 4? > > > > And by cubers, I am definitely including Bob Burton. > > > > And by hang out, I mean assemble furniture. > > > > -Tyson > > > I can get into NY that weekend. I'm taking the train though. As long as i have the address i can get there. Any time particularly?
1424. Re: NYC Cube Meeting May 2-4
From: "andykang779" <pwnage.inc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Apr 2008 19:55:49 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hi Cubers near NYC, > > (This message might be targeted for Bob Burton.) > > I should be putting in an application for a new apartment in NYC > tomorrow, and I hope to get it as soon as possible, hopefully by next > week. Are there any cubers wanting to meet up, hang out, see my new > place the weekend of May 2 to 4? > > And by cubers, I am definitely including Bob Burton. > > And by hang out, I mean assemble furniture. > > -Tyson > I'll be back home in ny that weekend and can come hang out
1425. Speed Solving Competition - Miami Florida
From: "christopher.vaughen" <cvaughen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Apr 2008 20:22:36 -0000

Hi Speed Solvers Everywhere !!

Anyone interested in a competition in Miami, Florida?

I am thinking January or February 2009.

Miami is beautiful and the weather is perfect in the winter. Come
and enjoy south beach!!

I teach mathematics at Miami Dade College and also Florida
International University - I can solve the 3x3 in about 2 minutes,
but I'm working on that! I have lots of stuff on my website
http://faculty.mdc.edu/cvaughen about the mathematics of the Rubik's
cube. Please check it out and let me know what you think.

I'm just in the first stage planning this - I want to make sure I
will have some people who want to come. I am sure the college will
support this - so it should be a very good venue - and we can
probably come up with some good prizes.

-Christopher S. Vaughen




1426. Re: Speed Solving Competition - Miami Florida
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Apr 2008 21:40:14 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "christopher.vaughen" <cvaughen@...> wrote: > > Hi Speed Solvers Everywhere !! > > Anyone interested in a competition in Miami, Florida? > > I am thinking January or February 2009. > > Miami is beautiful and the weather is perfect in the winter. Come > and enjoy south beach!! > > I teach mathematics at Miami Dade College and also Florida > International University - I can solve the 3x3 in about 2 minutes, > but I'm working on that! I have lots of stuff on my website > http://faculty.mdc.edu/cvaughen about the mathematics of the Rubik's > cube. Please check it out and let me know what you think. > > I'm just in the first stage planning this - I want to make sure I > will have some people who want to come. I am sure the college will > support this - so it should be a very good venue - and we can > probably come up with some good prizes. > > -Christopher S. Vaughen > Is it going to be an official WCA competition?
1427. Re: Speed Solving Competition - Miami Florida
From: "christopher.vaughen" <cvaughen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Apr 2008 21:50:57 -0000

I would like this to be a WCA Official Competition. Actually, I am just a beginner to the Rubik's cube. I will need a WCA delegate. I am a math faculty member at Miami Dade College and will be able to use Miami Dade College as the venue, and expect to get some school funding for timers, prizes, etc. --- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" <shafiqdms@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "christopher.vaughen" > <cvaughen@> wrote: > > > > Hi Speed Solvers Everywhere !! > > > > Anyone interested in a competition in Miami, Florida? > > > > I am thinking January or February 2009. > > > > Miami is beautiful and the weather is perfect in the winter. Come > > and enjoy south beach!! > > > > I teach mathematics at Miami Dade College and also Florida > > International University - I can solve the 3x3 in about 2 minutes, > > but I'm working on that! I have lots of stuff on my website > > http://faculty.mdc.edu/cvaughen about the mathematics of the > Rubik's > > cube. Please check it out and let me know what you think. > > > > I'm just in the first stage planning this - I want to make sure I > > will have some people who want to come. I am sure the college > will > > support this - so it should be a very good venue - and we can > > probably come up with some good prizes. > > > > -Christopher S. Vaughen > > > Is it going to be an official WCA competition? >
1428. Re: [Speed cubing group] Re: NYC Cube Meeting May 2-4
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Apr 2008 20:14:40 -0400

Hey, that's awesome. I'll keep you updated. I put down a deposit for the apartment today, and I have some more paperwork to deal with tomorrow. If it goes smoothly, hopefully I have the keys soon. Will let you guys know. Man, that would be awesome. -Tyson On Wed, Apr 23, 2008 at 3:55 PM, andykang779 <pwnage.inc@...> wrote: > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@...> wrote: > > > > > Hi Cubers near NYC, > > > > (This message might be targeted for Bob Burton.) > > > > I should be putting in an application for a new apartment in NYC > > tomorrow, and I hope to get it as soon as possible, hopefully by next > > week. Are there any cubers wanting to meet up, hang out, see my new > > place the weekend of May 2 to 4? > > > > And by cubers, I am definitely including Bob Burton. > > > > And by hang out, I mean assemble furniture. > > > > -Tyson > > > > I'll be back home in ny that weekend and can come hang out > >
1429. Re: [Speed cubing group] Re: NYC Cube Meeting May 2-4
From: shafiq mohammed <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Apr 2008 20:42:57 -0700 (PDT)


Hey tyson are they gonna sell V-Cubes at the US Open 2008?



____________________________________________________________________________________
Be a better friend, newshound, and
know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ

[Non-text portions of this message have been removed]



1430. Re: [Speed cubing group] Re: NYC Cube Meeting May 2-4
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Apr 2008 00:05:00 -0400

I have nothing to do with V-Cubes. They have not approached me or made contact with me. On Wed, Apr 23, 2008 at 11:42 PM, shafiq mohammed <shafiqdms@...> wrote: > > > > > > > > Hey tyson are they gonna sell V-Cubes at the US Open 2008? > > > __________________________________________________________ > Be a better friend, newshound, and > know-it-all with Yahoo! Mobile. Try it now. > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > > [Non-text portions of this message have been removed] > >
1431. Re: NYC Cube Meeting May 2-4
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Apr 2008 05:19:26 -0000

Oh okay thanks for answering. --- In speedsolvingrubikscube@...m, "Tyson Mao" <tyson.mao@...> wrote: > > Hi Cubers near NYC, > > (This message might be targeted for Bob Burton.) > > I should be putting in an application for a new apartment in NYC > tomorrow, and I hope to get it as soon as possible, hopefully by next > week. Are there any cubers wanting to meet up, hang out, see my new > place the weekend of May 2 to 4? > > And by cubers, I am definitely including Bob Burton. > > And by hang out, I mean assemble furniture. > > -Tyson >
1432. Re: roux method
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Apr 2008 13:11:54 -0000

Can anyone link me or give me a complete breakdown of the movecount for Roux (For each step)? Roux's site shows the movecount by time, but I want to know how it can be solved using fewest moves. I already know full fridrich without COLL, and 3 cycle blindfold. My move count is definitely above 45 for Roux though. Would anyone be able to tell me where my move count should be lower and why. My thoughts: 1st 1x2x3 <10 2nd 1x2x3 10+ Orienting and Permeating Corners 15+ Orienting and Permeating Edges 10+
1433. Looking for a specific solution book
From: "Theresa" <tpossley@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Apr 2008 03:38:34 -0000

I learned how to solve the cube years ago with a certain book and until
a few months ago, I could remember how to solve it without the book.
Now I've forgotten and I'd like to find the same book I learned from
all those years ago. Thing is, I don't remember the name of it or
author. Can anyone help? The method of solution was top-bottom-
middle. I don't think it was a speed solution book. I think it was
oversized (bigger than 4 inch x 5 inch) and paperback. The methods for
solving the bottom were shown with the bottom facing you. It was
probably published before 1990. If you have any ideas or know the
book, please let me know - thanks!



1434. Re: Looking for a specific solution book
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Apr 2008 08:01:11 -0000

Georges has a huge collection of books, maybe you'll recognize yours: http://www.helm.lu/gallery2/main.php?g2_itemId=7118 Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Theresa" <tpossley@...> wrote: > > I learned how to solve the cube years ago with a certain book and until > a few months ago, I could remember how to solve it without the book. > Now I've forgotten and I'd like to find the same book I learned from > all those years ago. Thing is, I don't remember the name of it or > author. Can anyone help? The method of solution was top-bottom- > middle. I don't think it was a speed solution book. I think it was > oversized (bigger than 4 inch x 5 inch) and paperback. The methods for > solving the bottom were shown with the bottom facing you. It was > probably published before 1990. If you have any ideas or know the > book, please let me know - thanks! >
1435. ZB F2L questions
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 Apr 2008 04:14:25 -0000

I got questions for ZBF2L. You see, I want to learn the ZBF2L but use
fridrich Oll's and Pll's for my last layer but when I saw the cases
for ZBF2L and the algs used I saw that it used the same thing as
fridrich but it also involved cases where a piece of your LL was
inside a slot, do an alg or its on top back, do an alg, etc. So should
I really learn ZBF2L if I am gonna stick with fridrich LL?



1436. Re: [Speed cubing group] ZB F2L questions
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 Apr 2008 04:12:27 -0400

Did you already learn orient, 3-cycle permute blindfold solving and M2/R2 blindfold solving? On Sat, Apr 26, 2008 at 12:14 AM, shafiqdms <shafiqdms@...> wrote: > > > > > > > I got questions for ZBF2L. You see, I want to learn the ZBF2L but use > fridrich Oll's and Pll's for my last layer but when I saw the cases > for ZBF2L and the algs used I saw that it used the same thing as > fridrich but it also involved cases where a piece of your LL was > inside a slot, do an alg or its on top back, do an alg, etc. So should > I really learn ZBF2L if I am gonna stick with fridrich LL? > >
1437. Re: Rubiks.com shop...
From: "infomagick" <infomagick@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 Apr 2008 16:05:14 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" <shafiqdms@...> wrote: > > Hey does anyone know when the Rubiks shop is going to be start and > running? > It took them quite a while, but I just noticed they are up again.
1438. Armonk
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 Apr 2008 17:30:48 -0000

Does anyone have the scramble for the last 2x2 solve at the Armonk
tournament? There were a bunch of sub-4 second solves on that
scramble. Did anyone catch any of these solves on video?

Ian



1439. Re: [Speed cubing group] Armonk
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 Apr 2008 13:41:21 -0400

The solve to the scramble ended up being about 4 moves long, something that could be done with only R's and U's. -Tyson On Mon, Apr 28, 2008 at 1:30 PM, Ian <iwinoky@...> wrote: > > > > > > > Does anyone have the scramble for the last 2x2 solve at the Armonk > tournament? There were a bunch of sub-4 second solves on that > scramble. Did anyone catch any of these solves on video? > > Ian > >
1440. Re: [Speed cubing group] Armonk
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 Apr 2008 21:37:53 -0000

D2 R' D2 L2 D F' U R2 D F D L D R D B' R B R' B' L U L2 U L' Not sure about the video. Rowe's was a +2, and could have been sub-1.5 if he had recognized quicker. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > The solve to the scramble ended up being about 4 moves long, something > that could be done with only R's and U's. > > -Tyson > > On Mon, Apr 28, 2008 at 1:30 PM, Ian <iwinoky@...> wrote: > > > > > > > > > > > > > > Does anyone have the scramble for the last 2x2 solve at the Armonk > > tournament? There were a bunch of sub-4 second solves on that > > scramble. Did anyone catch any of these solves on video? > > > > Ian > > > > >
1441. Re: Armonk
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 Apr 2008 23:18:43 -0000

I just got it in 5 turns alternating between two faces. It was pretty triggerific too, and due to the color choice of how it would have been scambled with how I tend to solve, it would have been a sub-2s solve for me. It was suprising that LL was entirely solved (no U adj) after solving the first layer for me. That might have caught me off guard I guess. (x'y) R U R U R2' (x2), inverse to setup faster than scramble. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > D2 R' D2 L2 D F' U R2 D F D L D R D B' R B R' B' L U L2 U L' > Not sure about the video. Rowe's was a +2, and could have been > sub-1.5 if he had recognized quicker.
1442. Re: [Speed cubing group] Re: Armonk
From: Houston Cubing <hcainfo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 Apr 2008 17:30:43 -0700 (PDT)

Ummmm.... Are you Doug Reed? I need you to help host a wca comp. in Houston ,Texas . Venue: http://www.cubegeek.net/HoustonCubingAssociation.html PLEASE PLEASE HELP ME!!! If you are not Doug Reed, sorry for your time Aditya d_funny007 <no_reply@yahoogroups.com> wrote: I just got it in 5 turns alternating between two faces. It was pretty triggerific too, and due to the color choice of how it would have been scambled with how I tend to solve, it would have been a sub-2s solve for me. It was suprising that LL was entirely solved (no U adj) after solving the first layer for me. That might have caught me off guard I guess. (x'y) R U R U R2' (x2), inverse to setup faster than scramble. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > D2 R' D2 L2 D F' U R2 D F D L D R D B' R B R' B' L U L2 U L' > Not sure about the video. Rowe's was a +2, and could have been > sub-1.5 if he had recognized quicker. [Non-text portions of this message have been removed]
1443. Re: Armonk
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Apr 2008 00:35:04 -0000

That's Doug Li, and i'm not entirely sure that you're asking for help in the right way. Alexander Goldberg and Sapan i'm guessing would be interested in organizing a competition in the Houston area as well (forgive me if i'm putting words in your mouth). --- In speedsolvingrubikscube@...m, Houston Cubing <hcainfo@...> wrote: > > Ummmm.... > > Are you Doug Reed? > > > I need you to help host a wca comp. in Houston ,Texas . > > Venue: http://www.cubegeek.net/HoustonCubingAssociation.html > > PLEASE PLEASE HELP ME!!! > > If you are not Doug Reed, sorry for your time > > Aditya > > d_funny007 <no_reply@yahoogroups.com> wrote: > I just got it in 5 turns alternating between two faces. It was > pretty triggerific too, and due to the color choice of how it would > have been scambled with how I tend to solve, it would have been a > sub-2s solve for me. > > It was suprising that LL was entirely solved (no U adj) after > solving the first layer for me. That might have caught me off guard > I guess. > > (x'y) R U R U R2' (x2), inverse to setup faster than scramble. > > -Doug > > --- In speedsolvingrubikscube@...m, "Tim Reynolds" > <timothy.reynolds2@> wrote: > > > > D2 R' D2 L2 D F' U R2 D F D L D R D B' R B R' B' L U L2 U L' > > Not sure about the video. Rowe's was a +2, and could have been > > sub-1.5 if he had recognized quicker. > > > > > > > [Non-text portions of this message have been removed] >
1444. Re: [Speed cubing group] Re: Armonk
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 Apr 2008 20:03:35 -0500

yea, me (sapan) and alex are more than willing to help out. On Mon, Apr 28, 2008 at 7:35 PM, richard16meyer <richard16meyer@...> wrote: > > > > > > > That's Doug Li, and i'm not entirely sure that you're asking for help > in the right way. Alexander Goldberg and Sapan i'm guessing would be > interested in organizing a competition in the Houston area as well > (forgive me if i'm putting words in your mouth). > > --- In speedsolvingrubikscube@yahoogroups.com, Houston Cubing > > > <hcainfo@...> wrote: > > > > Ummmm.... > > > > Are you Doug Reed? > > > > > > I need you to help host a wca comp. in Houston ,Texas . > > > > Venue: http://www.cubegeek.net/HoustonCubingAssociation.html > > > > PLEASE PLEASE HELP ME!!! > > > > If you are not Doug Reed, sorry for your time > > > > Aditya > > > > d_funny007 <no_reply@yahoogroups.com> wrote: > > I just got it in 5 turns alternating between two faces. It > was > > pretty triggerific too, and due to the color choice of how it would > > have been scambled with how I tend to solve, it would have been a > > sub-2s solve for me. > > > > It was suprising that LL was entirely solved (no U adj) after > > solving the first layer for me. That might have caught me off guard > > I guess. > > > > (x'y) R U R U R2' (x2), inverse to setup faster than scramble. > > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > > <timothy.reynolds2@> wrote: > > > > > > D2 R' D2 L2 D F' U R2 D F D L D R D B' R B R' B' L U L2 U L' > > > Not sure about the video. Rowe's was a +2, and could have been > > > sub-1.5 if he had recognized quicker. > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > -- Thanks, -Sapan
1445. Re: [Speed cubing group] Re: Armonk
From: Houston Cubing <hcainfo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 Apr 2008 18:44:50 -0700 (PDT)

Yes, I greatly appreciate that you and Alex can help out, but for a wca comp. , we need an experienced delegate= Doug Reed Sapan Upadhyay <cubekid@...> wrote: yea, me (sapan) and alex are more than willing to help out. On Mon, Apr 28, 2008 at 7:35 PM, richard16meyer <richard16meyer@...> wrote: > > > > > > > That's Doug Li, and i'm not entirely sure that you're asking for help > in the right way. Alexander Goldberg and Sapan i'm guessing would be > interested in organizing a competition in the Houston area as well > (forgive me if i'm putting words in your mouth). > > --- In speedsolvingrubikscube@yahoogroups.com, Houston Cubing > > > <hcainfo@...> wrote: > > > > Ummmm.... > > > > Are you Doug Reed? > > > > > > I need you to help host a wca comp. in Houston ,Texas . > > > > Venue: http://www.cubegeek.net/HoustonCubingAssociation.html > > > > PLEASE PLEASE HELP ME!!! > > > > If you are not Doug Reed, sorry for your time > > > > Aditya > > > > d_funny007 <no_reply@yahoogroups.com> wrote: > > I just got it in 5 turns alternating between two faces. It > was > > pretty triggerific too, and due to the color choice of how it would > > have been scambled with how I tend to solve, it would have been a > > sub-2s solve for me. > > > > It was suprising that LL was entirely solved (no U adj) after > > solving the first layer for me. That might have caught me off guard > > I guess. > > > > (x'y) R U R U R2' (x2), inverse to setup faster than scramble. > > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > > <timothy.reynolds2@> wrote: > > > > > > D2 R' D2 L2 D F' U R2 D F D L D R D B' R B R' B' L U L2 U L' > > > Not sure about the video. Rowe's was a +2, and could have been > > > sub-1.5 if he had recognized quicker. > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > -- Thanks, -Sapan [Non-text portions of this message have been removed]
1446. Re: [Speed cubing group] Re: Armonk
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 Apr 2008 22:23:28 -0400

This isn't how you go about hosting a WCA competition. You don't NEED Doug Reed, you need to know what you're doing. You need to attend some other WCA competitions, and host some unofficial ones first. I do not feel you have the experience or maturity for this yet. On Mon, Apr 28, 2008 at 9:44 PM, Houston Cubing <hcainfo@...> wrote: > > > > > > > Yes, I greatly appreciate that you and Alex can help out, but for a wca > comp. , we need an experienced delegate= Doug Reed > > Sapan Upadhyay <cubekid@...> wrote: yea, me (sapan) and alex are more > than willing to help out. > > > > On Mon, Apr 28, 2008 at 7:35 PM, richard16meyer > <richard16meyer@...> wrote: > > > > > > > > > > > > > > That's Doug Li, and i'm not entirely sure that you're asking for help > > in the right way. Alexander Goldberg and Sapan i'm guessing would be > > interested in organizing a competition in the Houston area as well > > (forgive me if i'm putting words in your mouth). > > > > --- In speedsolvingrubikscube@yahoogroups.com, Houston Cubing > > > > > > <hcainfo@...> wrote: > > > > > > Ummmm.... > > > > > > Are you Doug Reed? > > > > > > > > > I need you to help host a wca comp. in Houston ,Texas . > > > > > > Venue: http://www.cubegeek.net/HoustonCubingAssociation.html > > > > > > PLEASE PLEASE HELP ME!!! > > > > > > If you are not Doug Reed, sorry for your time > > > > > > Aditya > > > > > > d_funny007 <no_reply@yahoogroups.com> wrote: > > > I just got it in 5 turns alternating between two faces. It > > was > > > pretty triggerific too, and due to the color choice of how it would > > > have been scambled with how I tend to solve, it would have been a > > > sub-2s solve for me. > > > > > > It was suprising that LL was entirely solved (no U adj) after > > > solving the first layer for me. That might have caught me off guard > > > I guess. > > > > > > (x'y) R U R U R2' (x2), inverse to setup faster than scramble. > > > > > > -Doug > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > > > <timothy.reynolds2@> wrote: > > > > > > > > D2 R' D2 L2 D F' U R2 D F D L D R D B' R B R' B' L U L2 U L' > > > > Not sure about the video. Rowe's was a +2, and could have been > > > > sub-1.5 if he had recognized quicker. > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > -- > Thanks, > -Sapan > > [Non-text portions of this message have been removed] > >
1447. Re: [Speed cubing group] Re: Armonk
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 Apr 2008 22:11:44 -0500

from what i can tell (i'm not trying to put words in anyone's mouth, so correct me if i'm wrong), the reason tyson said to contact doug is because he's been to many competitions and is from houston. he knows a lot of people in the cubing community and is the most experienced cuber in texas. as far as i know, doug is not a wca delegate, and he's never hosted a competition; his experience of going to competitions though would be very helpful when running a competition. On Mon, Apr 28, 2008 at 9:23 PM, Tyson Mao <tyson.mao@...> wrote: > > > > > > > This isn't how you go about hosting a WCA competition. You don't NEED > Doug Reed, you need to know what you're doing. You need to attend > some other WCA competitions, and host some unofficial ones first. I > do not feel you have the experience or maturity for this yet. > > > > On Mon, Apr 28, 2008 at 9:44 PM, Houston Cubing <hcainfo@...> > wrote: > > > > > > > > > > > > > > Yes, I greatly appreciate that you and Alex can help out, but for a wca > > comp. , we need an experienced delegate= Doug Reed > > > > Sapan Upadhyay <cubekid@...> wrote: yea, me (sapan) and alex are > more > > than willing to help out. > > > > > > > > On Mon, Apr 28, 2008 at 7:35 PM, richard16meyer > > <richard16meyer@...> wrote: > > > > > > > > > > > > > > > > > > > > > That's Doug Li, and i'm not entirely sure that you're asking for help > > > in the right way. Alexander Goldberg and Sapan i'm guessing would be > > > interested in organizing a competition in the Houston area as well > > > (forgive me if i'm putting words in your mouth). > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Houston Cubing > > > > > > > > > <hcainfo@...> wrote: > > > > > > > > Ummmm.... > > > > > > > > Are you Doug Reed? > > > > > > > > > > > > I need you to help host a wca comp. in Houston ,Texas . > > > > > > > > Venue: http://www.cubegeek.net/HoustonCubingAssociation.html > > > > > > > > PLEASE PLEASE HELP ME!!! > > > > > > > > If you are not Doug Reed, sorry for your time > > > > > > > > Aditya > > > > > > > > d_funny007 <no_reply@yahoogroups.com> wrote: > > > > I just got it in 5 turns alternating between two faces. It > > > was > > > > pretty triggerific too, and due to the color choice of how it would > > > > have been scambled with how I tend to solve, it would have been a > > > > sub-2s solve for me. > > > > > > > > It was suprising that LL was entirely solved (no U adj) after > > > > solving the first layer for me. That might have caught me off guard > > > > I guess. > > > > > > > > (x'y) R U R U R2' (x2), inverse to setup faster than scramble. > > > > > > > > -Doug > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > > > > <timothy.reynolds2@> wrote: > > > > > > > > > > D2 R' D2 L2 D F' U R2 D F D L D R D B' R B R' B' L U L2 U L' > > > > > Not sure about the video. Rowe's was a +2, and could have been > > > > > sub-1.5 if he had recognized quicker. > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > -- > > Thanks, > > -Sapan > > > > [Non-text portions of this message have been removed] > > > > > -- Thanks, -Sapan
1448. SV: [Speed cubing group] Re: NYC Cube Meeting May 2-4
From: Ole Petersen <ohyai2003@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Apr 2008 05:44:07 +0200 (CEST)

Where will the meeting be? "sam.boyles" <samboyles@...> skrev: --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > haha, sure. i'm coaching my daughter's softball game on that saturday > at 10am, but other than that, i should be free. > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Hi Cubers near NYC, > > > > (This message might be targeted for Bob Burton.) > > > > I should be putting in an application for a new apartment in NYC > > tomorrow, and I hope to get it as soon as possible, hopefully by next > > week. Are there any cubers wanting to meet up, hang out, see my new > > place the weekend of May 2 to 4? > > > > And by cubers, I am definitely including Bob Burton. > > > > And by hang out, I mean assemble furniture. > > > > -Tyson > > > I can get into NY that weekend. I'm taking the train though. As long as i have the address i can get there. Any time particularly? --------------------------------- Find din nye laptop på kelkoo.dk. Se de gode tilbud her! [Non-text portions of this message have been removed]
1449. Re: [Speed cubing group] Re: NYC Cube Meeting May 2-4
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Apr 2008 00:20:40 -0400

I'll re-announce it. This process is taking longer than I thought it would. I had to send over my tax returns from 2006 and 2007, and then they'll have to submit it to the managing board, who will then schedule and interview. I'd like to be able to move in this weekend, but I'm still not sure about it. Hopefully it will happen, but yeah, it was probably premature thinking that I would have a place to live that quickly. It's going to be fun being homeless. On Mon, Apr 28, 2008 at 11:44 PM, Ole Petersen <ohyai2003@yahoo.dk> wrote: > > > > > > > Where will the meeting be? > > "sam.boyles" <samboyles@...> skrev: --- In > speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > <rubikscubewhiz@...> wrote: > > > > haha, sure. i'm coaching my daughter's softball game on that saturday > > at 10am, but other than that, i should be free. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Hi Cubers near NYC, > > > > > > (This message might be targeted for Bob Burton.) > > > > > > I should be putting in an application for a new apartment in NYC > > > tomorrow, and I hope to get it as soon as possible, hopefully by next > > > week. Are there any cubers wanting to meet up, hang out, see my new > > > place the weekend of May 2 to 4? > > > > > > And by cubers, I am definitely including Bob Burton. > > > > > > And by hang out, I mean assemble furniture. > > > > > > -Tyson > > > > > > > I can get into NY that weekend. I'm taking the train though. As long > as i have the address i can get there. > Any time particularly? > > --------------------------------- > > Find din nye laptop på kelkoo.dk. Se de gode tilbud her! > > [Non-text portions of this message have been removed] > >
1450. Re: NYC Cube Meeting May 2-4
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Apr 2008 08:10:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > It's going to be fun being homeless. Set a world record for "cubing under the bridge I live under". Cheers! Stefan
1451. Re: NYC Cube Meeting May 2-4
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Apr 2008 10:19:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > It's going to be fun being homeless. Oh and I also have a suggestion for your sign: HOMELESS ASTROPHYSICIST. WILL WRITE HOROSCOPES FOR FOOD. Cheers! Stefan
1452. [Speed cubing group] Re: NYC Cube Meeting May 2-4
From: bryanlogancube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Apr 2008 13:54:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > It's going to be fun being homeless. You should've watched "Pursuit of Happyness" enough by now to make it through.
1453. Re: [Speed cubing group] Re: NYC Cube Meeting May 2-4
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Apr 2008 10:30:22 -0400

Ouch, that was so painful. That may have been worse than spelling it Rubix. On Tue, Apr 29, 2008 at 6:19 AM, Stefan Pochmann <stefan.pochmann@...> wrote: > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson > Mao" <tyson.mao@...> wrote: > > > > It's going to be fun being homeless. > > Oh and I also have a suggestion for your sign: > > HOMELESS ASTROPHYSICIST. > WILL WRITE HOROSCOPES FOR FOOD. > > Cheers! > Stefan > >
1454. Square scrambler
From: Cinoto <rwcinoto@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Apr 2008 18:22:12 -0700 (PDT)

Excuse me, but I think something has changed with the square scrambler (http://www.worldcubeassociation.org/regulations/scrambles/scramble_square1.htm?num=5&len=40). At least in my computer I can't see the bars ("/") for the 180º moves, only the two numbers in brackets like this:
(-3,-3) (3,6) (5,0) (-2,4) (5,4) (6,4) (-4,0) (6,0) (0,5) (6,0) (0,3) (3,4) (6,0) (0,4) (2,3) (6,0) (0,2)

While before was like that:
(-3,-3)/(3,6)/(5,0)/(-2,4)...
That would be okay if it was always like this, but sometimes the scramble starts with a bar:
/(-3,-3)/(3,6)/(5,0)/(-2,4)...
and I only discover it after some moves when I can't do the next move.
Does anyone know what happened?
Thanks!
 
     Rafael Werneck Cinoto
           (11) 3717-3497
           Skype: rwcinoto
       rwcinoto@...
   matduvidas@...
http://www.rwcinoto.hpg.com.br/

PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos!


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1455. Re: Square scrambler
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 Apr 2008 02:10:39 -0000

Yes, it has. Take a look at the new notation section, Article 12c. Scrambles no longer start
with a vertical slice turn. Make sure you are doing the scrambles correctly, and if you still get
impossible cases, email Ron.

-Chris Krueger



1456. My overwhelming fear of carpal tunnel...
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 Apr 2008 15:39:20 -0000

Hi guys. I have been speedcubing steadily for about a year, but I've
done it a lot more in the past months. I have had two instances in
which my left hand/wrist begins to hurt badly, and then stops after I
quit cubing for a day or two. I haven't cubed in a few days now and my
left wrist is still hurting a bit... I worry that I might have carpal
tunnel or some other form of RSI

I usually, at most, cube for 7-8 hours. I know some of you do it for
10+ on a daily basis and don't have problems. How is this possible? I
know Chris Hardwick took a 100 solve average daily for quite a while,
and a lot of the time I don't even solve it 50 times a day and still
get pain.

Any information you guys have about carpal tunnel and the like would
greatly help ease my fears, and hopefully help find a solution.



1457. RE: [Speed cubing group] My overwhelming fear of carpal tunnel...
From: john wardle <fognus@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 30 Apr 2008 08:57:41 -0700


Google carpul tunnel and look for the stretches that they suggest. Do the stretches regularly. I used to not be able to type it got so bad. Now I'm fine. No surgery, no doctors, just need some stretching.


To: speedsolvingrubikscube@yahoogroups.comFrom: iliekcaekk@...: Wed, 30 Apr 2008 15:39:20 +0000Subject: [Speed cubing group] My overwhelming fear of carpal tunnel...




Hi guys. I have been speedcubing steadily for about a year, but I'vedone it a lot more in the past months. I have had two instances inwhich my left hand/wrist begins to hurt badly, and then stops after Iquit cubing for a day or two. I haven't cubed in a few days now and myleft wrist is still hurting a bit... I worry that I might have carpaltunnel or some other form of RSII usually, at most, cube for 7-8 hours. I know some of you do it for10+ on a daily basis and don't have problems. How is this possible? Iknow Chris Hardwick took a 100 solve average daily for quite a while,and a lot of the time I don't even solve it 50 times a day and stillget pain.Any information you guys have about carpal tunnel and the like wouldgreatly help ease my fears, and hopefully help find a solution.






_________________________________________________________________
Spell a grand slam in this game where word skill meets World Series. Get in the game.
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1458. Re: My overwhelming fear of carpal tunnel...
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 Apr 2008 17:39:48 -0000

Hi, Yes I did used to speedsolve quit a bit more than I do now, and I also used to experience the kind of wrist pain you are talking about. Some things that have helped me minimze that pain recently: 1) Don't speedsolve for long stretches of time without breaks Try to take about a 10 minute break from speedsolving every couple of averages, or take a 30 minute break after every hour of cubing, something like that. 2) Use a better cube. Part of the reason my wrist was always bugging me, I found out later as I went to competitions more often, was that my cube was terrible compared to the other competitors'. Your cube should be fairly loose and easy turning. Also make sure you have good turn accuracy, if you pop a loose cube all the time it doesn't necessarily mean the cube is too loose. You might have bad turning accuracy because a tighter cube doesn't require the same level of turning precision. Increasing your turning accuracy also decreases the number of times your wrist is forced to apply extra force to overcome a partial lockup, putting more tension on your wrist. 3) Lubricate your cube Obvious, but hey it does help. Also if you already do lubricate the cube, maybe you need to lubricate more often. I actually still get wrist pain when I do lots of averages back to back, or if I do a lot of speedsolving over a 2-3 day period. My wrists don't bug me as much anymore, partly because I do less speedsolving and more blindsolving now. But when I do occasionally pick up my speedsolving practice I can get twinges in my wrist. Just take breaks (10 minutes or more) between every couple averages. Or do a couple averages then do a couple blindsolves (far less intensive on the wrists). Oh yeah, and don't do 100 cube averages every day on a bad cube ;-) Chris --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > Hi guys. I have been speedcubing steadily for about a year, but I've > done it a lot more in the past months. I have had two instances in > which my left hand/wrist begins to hurt badly, and then stops after I > quit cubing for a day or two. I haven't cubed in a few days now and my > left wrist is still hurting a bit... I worry that I might have carpal > tunnel or some other form of RSI > > I usually, at most, cube for 7-8 hours. I know some of you do it for > 10+ on a daily basis and don't have problems. How is this possible? I > know Chris Hardwick took a 100 solve average daily for quite a while, > and a lot of the time I don't even solve it 50 times a day and still > get pain. > > Any information you guys have about carpal tunnel and the like would > greatly help ease my fears, and hopefully help find a solution. >
1459. Re: My overwhelming fear of carpal tunnel...
From: "andykang779" <pwnage.inc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 May 2008 04:49:11 -0000

Its a good sign that the pain goes away after a day or two. Its only time to start worrying if the pain doesnt actually go away for a while --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > Hi guys. I have been speedcubing steadily for about a year, but I've > done it a lot more in the past months. I have had two instances in > which my left hand/wrist begins to hurt badly, and then stops after I > quit cubing for a day or two. I haven't cubed in a few days now and my > left wrist is still hurting a bit... I worry that I might have carpal > tunnel or some other form of RSI > > I usually, at most, cube for 7-8 hours. I know some of you do it for > 10+ on a daily basis and don't have problems. How is this possible? I > know Chris Hardwick took a 100 solve average daily for quite a while, > and a lot of the time I don't even solve it 50 times a day and still > get pain. > > Any information you guys have about carpal tunnel and the like would > greatly help ease my fears, and hopefully help find a solution. >
1460. Statistical analysis of (mostly megaminx) scramblers
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 May 2008 05:55:10 -0000

I am NOT a statastician, but I do have a strong math background. If
you notice any errors in my reasoning or methodology, please tell me.

After busting out the stats book and talking to some of the smart folk
at the xkcd message boards, I developed a rudimentary test for
comparing the effectiveness of scramblers. I have since conducted a
few experiments to compare the WCA megaminx scrambler and a scrambler
which behaves a little differently. (Also tested a standard 3x3x3
scrambler). I will explain the methodology first, so if you just want
the results, skip to the end.

The test I conducted was the simplest I could imagine, I applied
scrambles to the puzzle and kept track of how often each color landed
in each position. The assumption: Given a scramble algorithm
generator that generates an n move scrambling algorithms, if we take a
large number of solved puzzles and apply those algorithms, each
position should end up with each color a roughly equal number of times.

That is if an n move scramble from a generator truly approximates
random, all colors should have equal probability of showing up in all
locations. Essentially this is a test for how flat the distribution
of colors over locations is.

Methodology: Apply many scrambles to a cube and track how often each
color shows up in each position. The standard deviation of this list
should tell us approximately how well the scrambles approximate true
random.
So a list would look like this for 10 scrambles on a cube:
Position | R O G B Y W
0 | 3 2 1 2 2 0
1 | 4 1 4 0 0 1
....
47 | 1 1 2 1 3 2

Ignore the position column and take the standard deviation of the
rest. Centers are ignored as well since they are always the same
after scrambling. On the megaminx, after a scramble was applied, the
puzzle was reoriented so that the same center color was on top and the
same was on the front face every time, this prevents puzzle rotations
skewing the results.

The expected standard deviations which are used as a baseline were NOT
calculated directly, as I could not figure out how. Instead, they
were taken from an average of very long scramble algorithms which were
presumed to be random based on the data at hand. This bugs me, so if
you can figure out how to directly calculate the expected stdDev,
please let me know.

On to the results:
Each of these cases is conducted with 1 million (10^6) trials. Turns
is the number of non-puzzle rotating turns (except in the WCA megaminx
scrambler case, where puzzle rotations are counted). StdDev is the
observed standard deviation. Expected std dev is the standard
deviation which a truly random scramble generator should give.
Confidence is the % confidence that this scrambler / length
combination approximates true random in the long term (essentially the
ratio of expected stdDev to observed.) The standard practice I
believe is to take 95% confidence as the threshold for rejecting the
null hypotheses that sigma = s. Thus if the confidence is less than
95%, by convention we can assume the scramble is not truly random. In
practice, I would be willing to go as low as 93% or so. The custom
3x3x3 and megaminx scramblers are the same as from the excel sheet
generator I posted a few days ago.

3x3x3 Cube, generic scrambler (avoids redundant turns, etc):
Turns | Std Dev | Expected Std Dev | Confidence
1 |264953.60| 360 | 0.1%
10 | 26320.07| 360 | 1.4%
20 | 4274.47| 360 | 8.4%
30 | 794.28| 360 | 45.3%
35 | 514.75| 360 | 69.9%
40 | 387.39| 360 | 92.9%
45 | 347.40| 360 | 96.5%
50 | 341.04| 360 | 94.7%
75 | 350.58| 360 | 97.4%
100 | 372.78| 360 | 96.6%
500 | 347.09| 360 | 96.4%
1000 | 355.14| 360 | 98.7%

When a range for the length was used, the results were pretty
miserable. I have been converted to an advocate for fixed length
scrambles. when allowed to range from 30-40 moves, the CI was only 73.1%!

Based on these results my scrambles for practice will always be at
least 40 moves, and I'd rather use 45.


On to the megaminx. It should be noted that the entirety of the
testing I did was in Java, and as such I had to modify the code from
the wca scrambler to java code. I'm not 100% familiar with
javascript, but I do think that my conversion is accurate. All code
used in this project is available on request.

Megaminx:
WCA Scrambler
Turns | Std Dev | Expected Std Dev | Confidence
10 |108483.94| 279 | 0.3%
50 | 21986.84| 279 | 0.9%
70 | 12559.95| 279 | 1.7% *official scramble length
100 | 5546.20| 279 | 5.0%
150 | 1451.23| 279 | 19.2%
200 | 469.90| 279 | 59.4%
210 | 398.26| 279 | 70.1%
220 | 351.96| 279 | 79.3%
230 | 312.99| 279 | 89.2%
240 | 307.22| 279 | 90.9%
250 | 294.32| 279 | 94.8%
260 | 285.37| 279 | 97.8%
270 | 280.47| 279 | 99.5%
300 | 278.30| 279 | 99.7%
400 | 275.66| 279 | 98.7%
500 | 269.56| 279 | 96.6%
1000 | 264.62| 279 | 94.8%

This is the heart of why I'm posting. Based on this analysis the
official wca scrambler does not appear to be random until you reach
250 turns or more. And the official scramble length of 70 turns gives
a feeble 1.7% confidence of randomness.

Now lets examine a different scramble generator the big difference is
that puzzle rotations are randomly interspersed and do not count
against the move count. So a 10 move scramble may in fact be 15 moves
long. As such, for a scramble of length n, there will be at least
n/10 more non-puzzle rotating moves than in an n move wca scramble.
So an 80 move scramble here should only be compared to 88 or more move
wca scrambles. Also 1/5 twists are allowed as opposed to just 2/5:

Turns | Std Dev | Expected Std Dev | Confidence
10 | 91955.36| 279 | 0.3%
50 | 5529.65| 279 | 5.0%
70 | 1572.39| 279 | 17.8%
100 | 380.54| 279 | 73.4%
110 | 315.88| 279 | 88.4%
115 | 287.75| 279 | 97.0%
120 | 291.12| 279 | 95.9%
125 | 279.61| 279 | 99.8%
150 | 273.86| 279 | 98.1%
200 | 282.68| 279 | 98.8%
500 | 279.16| 279 |100.0%
1000 | 286.71| 279 | 97.4%

Clearly this converges toward random much more quickly, in fact around
twice as quickly. I would put 115 moves as the bare minimum and will
probably henceforth use 125 moves myself. I suspect the difference
comes from having so many extra puzzle rotations, not from having 1/5
and 2/5 turns included, though I have not yet tested this.

There you have it. I will probably be posting this to the wca boards
sometime soon, as the megaminx situation concerns me a bit.

I will consider in the future analyzing the wca scramble lengths /
generators for the 4x4x4 and 5x5x5 cubes as well, but writing the
scramble tracking code is mind numbingly tedious and my wife is
complaining about me spending too much time on this ;) . As I
mentioned, if you are better at stats than I am (not hard to do) and
there is any error in my assumptions or methodology, please LET ME
KNOW! All source code used is available upon request.

I'm going to bed now, cheers.
-Daniel



1461. Re: [Speed cubing group] Statistical analysis of (mostly megaminx) scramblers
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 1 May 2008 08:03:46 +0200

Hi Daniel, Thanks! Very interesting post. Did you also investigate the results of the old Megaminx scramble program? Or is that the 3x3x3 analysis that you did? http://www.worldcubeassociation.org/regulations/scrambles/scramble_megaminx.htm Have fun, Ron ----- Original Message ----- From: "Daniel Hayes" <swedishlf@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, May 01, 2008 7:55 AM Subject: [Speed cubing group] Statistical analysis of (mostly megaminx) scramblers I am NOT a statastician, but I do have a strong math background. If you notice any errors in my reasoning or methodology, please tell me. After busting out the stats book and talking to some of the smart folk at the xkcd message boards, I developed a rudimentary test for comparing the effectiveness of scramblers. I have since conducted a few experiments to compare the WCA megaminx scrambler and a scrambler which behaves a little differently. (Also tested a standard 3x3x3 scrambler). I will explain the methodology first, so if you just want the results, skip to the end. The test I conducted was the simplest I could imagine, I applied scrambles to the puzzle and kept track of how often each color landed in each position. The assumption: Given a scramble algorithm generator that generates an n move scrambling algorithms, if we take a large number of solved puzzles and apply those algorithms, each position should end up with each color a roughly equal number of times. That is if an n move scramble from a generator truly approximates random, all colors should have equal probability of showing up in all locations. Essentially this is a test for how flat the distribution of colors over locations is. Methodology: Apply many scrambles to a cube and track how often each color shows up in each position. The standard deviation of this list should tell us approximately how well the scrambles approximate true random. So a list would look like this for 10 scrambles on a cube: Position | R O G B Y W 0 | 3 2 1 2 2 0 1 | 4 1 4 0 0 1 .... 47 | 1 1 2 1 3 2 Ignore the position column and take the standard deviation of the rest. Centers are ignored as well since they are always the same after scrambling. On the megaminx, after a scramble was applied, the puzzle was reoriented so that the same center color was on top and the same was on the front face every time, this prevents puzzle rotations skewing the results. The expected standard deviations which are used as a baseline were NOT calculated directly, as I could not figure out how. Instead, they were taken from an average of very long scramble algorithms which were presumed to be random based on the data at hand. This bugs me, so if you can figure out how to directly calculate the expected stdDev, please let me know. On to the results: Each of these cases is conducted with 1 million (10^6) trials. Turns is the number of non-puzzle rotating turns (except in the WCA megaminx scrambler case, where puzzle rotations are counted). StdDev is the observed standard deviation. Expected std dev is the standard deviation which a truly random scramble generator should give. Confidence is the % confidence that this scrambler / length combination approximates true random in the long term (essentially the ratio of expected stdDev to observed.) The standard practice I believe is to take 95% confidence as the threshold for rejecting the null hypotheses that sigma = s. Thus if the confidence is less than 95%, by convention we can assume the scramble is not truly random. In practice, I would be willing to go as low as 93% or so. The custom 3x3x3 and megaminx scramblers are the same as from the excel sheet generator I posted a few days ago. 3x3x3 Cube, generic scrambler (avoids redundant turns, etc): Turns | Std Dev | Expected Std Dev | Confidence 1 |264953.60| 360 | 0.1% 10 | 26320.07| 360 | 1.4% 20 | 4274.47| 360 | 8.4% 30 | 794.28| 360 | 45.3% 35 | 514.75| 360 | 69.9% 40 | 387.39| 360 | 92.9% 45 | 347.40| 360 | 96.5% 50 | 341.04| 360 | 94.7% 75 | 350.58| 360 | 97.4% 100 | 372.78| 360 | 96.6% 500 | 347.09| 360 | 96.4% 1000 | 355.14| 360 | 98.7% When a range for the length was used, the results were pretty miserable. I have been converted to an advocate for fixed length scrambles. when allowed to range from 30-40 moves, the CI was only 73.1%! Based on these results my scrambles for practice will always be at least 40 moves, and I'd rather use 45. On to the megaminx. It should be noted that the entirety of the testing I did was in Java, and as such I had to modify the code from the wca scrambler to java code. I'm not 100% familiar with javascript, but I do think that my conversion is accurate. All code used in this project is available on request. Megaminx: WCA Scrambler Turns | Std Dev | Expected Std Dev | Confidence 10 |108483.94| 279 | 0.3% 50 | 21986.84| 279 | 0.9% 70 | 12559.95| 279 | 1.7% *official scramble length 100 | 5546.20| 279 | 5.0% 150 | 1451.23| 279 | 19.2% 200 | 469.90| 279 | 59.4% 210 | 398.26| 279 | 70.1% 220 | 351.96| 279 | 79.3% 230 | 312.99| 279 | 89.2% 240 | 307.22| 279 | 90.9% 250 | 294.32| 279 | 94.8% 260 | 285.37| 279 | 97.8% 270 | 280.47| 279 | 99.5% 300 | 278.30| 279 | 99.7% 400 | 275.66| 279 | 98.7% 500 | 269.56| 279 | 96.6% 1000 | 264.62| 279 | 94.8% This is the heart of why I'm posting. Based on this analysis the official wca scrambler does not appear to be random until you reach 250 turns or more. And the official scramble length of 70 turns gives a feeble 1.7% confidence of randomness. Now lets examine a different scramble generator the big difference is that puzzle rotations are randomly interspersed and do not count against the move count. So a 10 move scramble may in fact be 15 moves long. As such, for a scramble of length n, there will be at least n/10 more non-puzzle rotating moves than in an n move wca scramble. So an 80 move scramble here should only be compared to 88 or more move wca scrambles. Also 1/5 twists are allowed as opposed to just 2/5: Turns | Std Dev | Expected Std Dev | Confidence 10 | 91955.36| 279 | 0.3% 50 | 5529.65| 279 | 5.0% 70 | 1572.39| 279 | 17.8% 100 | 380.54| 279 | 73.4% 110 | 315.88| 279 | 88.4% 115 | 287.75| 279 | 97.0% 120 | 291.12| 279 | 95.9% 125 | 279.61| 279 | 99.8% 150 | 273.86| 279 | 98.1% 200 | 282.68| 279 | 98.8% 500 | 279.16| 279 |100.0% 1000 | 286.71| 279 | 97.4% Clearly this converges toward random much more quickly, in fact around twice as quickly. I would put 115 moves as the bare minimum and will probably henceforth use 125 moves myself. I suspect the difference comes from having so many extra puzzle rotations, not from having 1/5 and 2/5 turns included, though I have not yet tested this. There you have it. I will probably be posting this to the wca boards sometime soon, as the megaminx situation concerns me a bit. I will consider in the future analyzing the wca scramble lengths / generators for the 4x4x4 and 5x5x5 cubes as well, but writing the scramble tracking code is mind numbingly tedious and my wife is complaining about me spending too much time on this ;) . As I mentioned, if you are better at stats than I am (not hard to do) and there is any error in my assumptions or methodology, please LET ME KNOW! All source code used is available upon request. I'm going to bed now, cheers. -Daniel
1462. Re: [Speed cubing group] Statistical analysis of (mostly megaminx) scramblers
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 May 2008 14:20:51 -0000

Hi Ron, I did not test the old scramble program, mostly because the sticker tracking code would have to be modified significantly. Honestly, now that I think of it I could probably manage the code in an hour or so keep an eye out for it in the next few days. And if anyone is curious, tracking the 1000 move sequences 1000000 times, essentially tracking 1 billion (that's a US billion) megaminx twists took around 45 minutes. For the cube, 1 billion twists took about 20 minutes if I remember correctly. Best, Daniel --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Daniel, > > Thanks! Very interesting post. > > Did you also investigate the results of the old Megaminx scramble program? > Or is that the 3x3x3 analysis that you did? > http://www.worldcubeassociation.org/regulations/scrambles/scramble_megaminx.htm > > Have fun, > > Ron
1463. Re: Statistical analysis of (mostly megaminx) scramblers
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 May 2008 16:27:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > Megaminx: > WCA Scrambler > Turns | Std Dev | Expected Std Dev | Confidence > 10 |108483.94| 279 | 0.3% > 50 | 21986.84| 279 | 0.9% > 70 | 12559.95| 279 | 1.7% *official scramble length > 100 | 5546.20| 279 | 5.0% > 150 | 1451.23| 279 | 19.2% > 200 | 469.90| 279 | 59.4% > 210 | 398.26| 279 | 70.1% > 220 | 351.96| 279 | 79.3% > 230 | 312.99| 279 | 89.2% > 240 | 307.22| 279 | 90.9% > 250 | 294.32| 279 | 94.8% > 260 | 285.37| 279 | 97.8% > 270 | 280.47| 279 | 99.5% > 300 | 278.30| 279 | 99.7% > 400 | 275.66| 279 | 98.7% > 500 | 269.56| 279 | 96.6% > 1000 | 264.62| 279 | 94.8% So 270 turns are considerably better than 1000? That seems wrong to me, along with the standard deviation droping considerably below the expected one. > 3x3x3 Cube, generic scrambler (avoids redundant turns, etc): > Turns | Std Dev | Expected Std Dev | Confidence > 1 |264953.60| 360 | 0.1% > 10 | 26320.07| 360 | 1.4% > 20 | 4274.47| 360 | 8.4% > 30 | 794.28| 360 | 45.3% > 35 | 514.75| 360 | 69.9% > 40 | 387.39| 360 | 92.9% > 45 | 347.40| 360 | 96.5% > 50 | 341.04| 360 | 94.7% > 75 | 350.58| 360 | 97.4% > 100 | 372.78| 360 | 96.6% > 500 | 347.09| 360 | 96.4% > 1000 | 355.14| 360 | 98.7% Same strange behaviour as the megaminx analysis, but in addition, here the standard deviation repeatedly jumps up and down at the end. Cheers! Stefan
1464. Update on US Nationals 2008
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 May 2008 18:47:13 -0000

http://caltechcubeclub.freeserverhost.com/USNationals2008/

Hello everyone,

The US Nationals website has been updated with information on hotel
accommodation. Also, if you are planning to go you are encouraged to
preregister early. Registration fees will be raised to $25 + $2 per
additional event in June, and $25 + $5 per additional event on the day
of the tournament. Online preregistration will be closed one week
before the tournament.

Shelley



1465. Re: Statistical analysis of (mostly megaminx) scramblers
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 May 2008 22:49:49 -0000

I have a bit of statistical background. What you have done so far seems promising, and is well presented, but with how the values jump lower sometimes when the scramble-length goes up, I think that it's an indication that one of your inital premise is not as sound as it could be. It does discount the variable length-scramble approach though, or at least I'm convinced. I wouldn't be suprised to see a few minor jumps in the negative direction, but I'm concerned with how far it jumps and how often. I think that the problem is with your original assumption (quoted below). It even sounds like something a non-cuber, math-geek from xkcd would come up with - to look at sticker distributions. And although it would yield rough results that are useful to some extent, I believe comparing for instance how often every corner piece lands in every location (CP itself) might yield more evened out results. Depending on how the programs are written, this could be very hard to change up. You could have separate charts for CP,EP,CO,EO. (Although I'm not sure of how to designate orientations on Megaminx.) Minor point: why is the line for 25-turns missing from the 3x3 chart? That's the most important one! -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > The test I conducted was the simplest I could imagine, I applied > scrambles to the puzzle and kept track of how often each color landed > in each position. The assumption: Given a scramble algorithm > generator that generates an n move scrambling algorithms, if we take a > large number of solved puzzles and apply those algorithms, each > position should end up with each color a roughly equal number of times.
1466. Help me
From: "kobesarmy" <kobesarmy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 May 2008 00:13:40 -0000

Here is me solving the cube: http://www.youtube.com/watch?v=cvbHDHnHVQI

Any ideas on how to get faster? i'v gotten to around 40 sec now with the Fridrich F2L and
layer method LL. Comment on the vid and rate it if you like it. THe music and the lighting
kinda suck, sry



1467. Re: [Speed cubing group] Help me
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 May 2008 18:16:58 -0600

Pochmann is going to eat you for dinner... On Thu, May 1, 2008 at 6:13 PM, kobesarmy <kobesarmy@...> wrote: > Here is me solving the cube: http://www.youtube.com/watch?v=cvbHDHnHVQI > > Any ideas on how to get faster? i'v gotten to around 40 sec now with the > Fridrich F2L and > layer method LL. Comment on the vid and rate it if you like it. THe music > and the lighting > kinda suck, sry > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
1468. Re: Statistical analysis of (mostly megaminx) scramblers
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 May 2008 00:32:08 -0000

Doug, The 25 case: StdDev = 1838.03 CI = 19.6% I didn't include it because it still seemed pretty far from random. My actual data includes many more points than what I posted here, I was just trying to isolate some of the more interesting ones (ie, extremes and when the std dev began to settle down). As far as the bouncing around is concerned, I agree with you and Stephen, it seems to be less consistent than it should. Perhaps I should run a few longer scrambles (2000-5000 perhaps) and see if the behavior continues. My understanding is not however that higher confidence = better scramble (as in the 270 vs 1000 case). As I tried to articulate in my post, confidence is just an indicator, we pick some value (by convention 95%) and say the following: Hypothesis: this scramble generator is truly random at this length. Test: Given that I project 1 million truly random scrambles to generate a standard deviation of about 370, what is the probability that 1 million truly random scrambles would give me the observed standard deviation? If that probability is less than 95% (or our threshold) then we reject the hypothesis that the scramble generator is truly random. If it is >= 95% we choose not to reject that hypothesis. Thus the confidence is just an answer to this question "Is this a bad approximation of random?" Not an answer to the question "How good is this at approximating random?" I do find it odd that 1000 move scrambles fails this test for the wca scrambler though, and agree that there may be a problem with my basic assumptions. It could also be that I did not directly calculate the expected std dev, and instead used observed values. I briefly considered tracking position and orientation of pieces instead of stickers, but the problem was as you say on the megaminx I couldn't think of a good way to determine orientation. Stephen, you had to determine orientation when you BLD solved it, could you share how? I will begin implementing the piece / orientation tracking for the cube though and see what the results look like there. Thanks for the feedback guys. If you come up with any more suggestions, do share! Best, Daniel Btw, the XKCD thread: http://forums.xkcd.com/viewtopic.php?f=17&t=21433 --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I have a bit of statistical background. What you have done so far > seems promising, and is well presented, but with how the values jump > lower sometimes when the scramble-length goes up, I think that it's an > indication that one of your inital premise is not as sound as it could > be. > > It does discount the variable length-scramble approach though, or at > least I'm convinced. > > I wouldn't be suprised to see a few minor jumps in the negative > direction, but I'm concerned with how far it jumps and how often. > > I think that the problem is with your original assumption (quoted > below). It even sounds like something a non-cuber, math-geek from > xkcd would come up with - to look at sticker distributions. And > although it would yield rough results that are useful to some extent, > I believe comparing for instance how often every corner piece lands in > every location (CP itself) might yield more evened out results. > Depending on how the programs are written, this could be very hard to > change up. You could have separate charts for CP,EP,CO,EO. (Although > I'm not sure of how to designate orientations on Megaminx.) > > Minor point: why is the line for 25-turns missing from the 3x3 chart? > That's the most important one! > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > <swedishlf@> wrote: > > The test I conducted was the simplest I could imagine, I applied > > scrambles to the puzzle and kept track of how often each color landed > > in each position. The assumption: Given a scramble algorithm > > generator that generates an n move scrambling algorithms, if we take > a > > large number of solved puzzles and apply those algorithms, each > > position should end up with each color a roughly equal number of > times. >
1469. Re: [Speed cubing group] Help me
From: "James Stuber" <jestuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 May 2008 17:46:48 -0700

Look ahead Look ahead Look ahead
Try solving f2l with less rotations
All the usual stuff


[Non-text portions of this message have been removed]



1470. Re: [Speed cubing group] Help me
From: "kobesarmy" <kobesarmy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 May 2008 00:57:45 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "James Stuber" <jestuber@...> wrote: > > Look ahead Look ahead Look ahead > Try solving f2l with less rotations > All the usual stuff > > > [Non-text portions of this message have been removed] > so without moving the cube as much?
1471. Re: [Speed cubing group] Help me
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 May 2008 22:04:45 -0400

Redo the video. On Thu, May 1, 2008 at 8:57 PM, kobesarmy <kobesarmy@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "James Stuber" <jestuber@...> wrote: > > > > Look ahead Look ahead Look ahead > > Try solving f2l with less rotations > > All the usual stuff > > > > > > [Non-text portions of this message have been removed] > > > > so without moving the cube as much? > > > [Non-text portions of this message have been removed]
1472. Re: Help me
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 May 2008 02:38:43 -0000

The lighting I'm willing to forgive, as it may depend on circumstances outside your control. But if you feel the need to apologize for the music, why did you put it in in the first place? Actually scratch what I just said about the lighting. What were you doing, shooting in a dark room for stylistic effect? If you want us to analyze and critique your solving style, turn on the light so we can see what's going on. --- In speedsolvingrubikscube@yahoogroups.com, "kobesarmy" <kobesarmy@...> wrote: > > Here is me solving the cube: http://www.youtube.com/watch?v=cvbHDHnHVQI > > Any ideas on how to get faster? i'v gotten to around 40 sec now with the Fridrich F2L and > layer method LL. Comment on the vid and rate it if you like it. THe music and the lighting > kinda suck, sry >
1473. Re: Help me
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 May 2008 02:39:11 -0000

Just like practice like 2 month ago with fridrich f2l and fridrich LL I used to get around a min 30 but after practice I am breaking the sub- 30 barrier atm! --- In speedsolvingrubikscube@yahoogroups.com, "kobesarmy" <kobesarmy@...> wrote: > > Here is me solving the cube: http://www.youtube.com/watch? v=cvbHDHnHVQI > > Any ideas on how to get faster? i'v gotten to around 40 sec now with the Fridrich F2L and > layer method LL. Comment on the vid and rate it if you like it. THe music and the lighting > kinda suck, sry >
1474. Re: [Speed cubing group] ZB F2L questions
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 May 2008 02:43:50 -0000

Yeah 3-cycle is Easy kinda confusing I am not gonna do edges though I learned M2R2 for edges and I am using 3-cycle for corners so yeah I am good. Almost there! Thnx for the guide it really helps... Idc about ZB F2L anymore I guess I'll just stick with fridrich after all u use it, shotoro makisumi, yu nakajima, and many expert cubers use fridrich and get very low times! Hey Tyson do u use multislotting for Fridrich F2l? --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Did you already learn orient, 3-cycle permute blindfold solving and > M2/R2 blindfold solving? > > On Sat, Apr 26, 2008 at 12:14 AM, shafiqdms <shafiqdms@...> wrote: > > > > > > > > > > > > > > I got questions for ZBF2L. You see, I want to learn the ZBF2L but use > > fridrich Oll's and Pll's for my last layer but when I saw the cases > > for ZBF2L and the algs used I saw that it used the same thing as > > fridrich but it also involved cases where a piece of your LL was > > inside a slot, do an alg or its on top back, do an alg, etc. So should > > I really learn ZBF2L if I am gonna stick with fridrich LL? > > > > >
1475. Re: Statistical analysis of (mostly megaminx) scramblers
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 May 2008 02:46:11 -0000

Okay, I've now fully read though your post, and I don't see anything wrong statistically with the number crunchings, except like I said before the idea of sticker-distribution is not ideal, but it's very practical, quick, and easy. One obvious problem is that if say a corner piece is in place and oriented, it somehow triple counts in this scheme, and it's unclear what a more 'correct/useful' *weight* should be for it. This is a simple method of tracking, because it pays no attention to distinguising pieces as corners or as edges, which may or maynot be problematic as well. One thing I'd really like to see done, is to make a simple tweak of your program to do only 2/5 turns and not 1/5 turns and post the results here side-by-side with the other one. This is becasue I am very curious about Stefan's assertion that 2/5 are so much more superior that doing 1/5 is a waste. Initally, I thought this to be counter-intuitive, but everything I've found so far agrees with the claim. Perfoming your anlaysis on it, would be enough to put that debate to a rest for me, so I would appreciate it. The other thing I am not 100% sure of, is something you pointed out. You are using observed values, albeit out of 1 million trials, and the actual SD values can not be realistically calculated. What happens if you change this to 2 million? Well if you are curious about a trend, then I suggest somehow estimating the *limit*. Try it at 250000, 500000, 1000000, 2000000, 4000000 and see if it settles. Also, you could re-run them at 1 million trials, and pssibly get differnt results. Compare the two data sets and see if 1 million was significant. Anyhow, I have some time to code these days, if there's some tedious/bulk/manual entering of tables for various things, I'd be happy to do it if given an example. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > I am NOT a statastician, but I do have a strong math background. If > you notice any errors in my reasoning or methodology, please tell me. > > After busting out the stats book and talking to some of the smart folk > at the xkcd message boards, I developed a rudimentary test for > comparing the effectiveness of scramblers. I have since conducted a > few experiments to compare the WCA megaminx scrambler and a scrambler > which behaves a little differently. (Also tested a standard 3x3x3 > scrambler). I will explain the methodology first, so if you just want > the results, skip to the end. > > The test I conducted was the simplest I could imagine, I applied > scrambles to the puzzle and kept track of how often each color landed > in each position. The assumption: Given a scramble algorithm > generator that generates an n move scrambling algorithms, if we take a > large number of solved puzzles and apply those algorithms, each > position should end up with each color a roughly equal number of times. > > That is if an n move scramble from a generator truly approximates > random, all colors should have equal probability of showing up in all > locations. Essentially this is a test for how flat the distribution > of colors over locations is. > > Methodology: Apply many scrambles to a cube and track how often each > color shows up in each position. The standard deviation of this list > should tell us approximately how well the scrambles approximate true > random. > So a list would look like this for 10 scrambles on a cube: > Position | R O G B Y W > 0 | 3 2 1 2 2 0 > 1 | 4 1 4 0 0 1 > .... > 47 | 1 1 2 1 3 2 > > Ignore the position column and take the standard deviation of the > rest. Centers are ignored as well since they are always the same > after scrambling. On the megaminx, after a scramble was applied, the > puzzle was reoriented so that the same center color was on top and the > same was on the front face every time, this prevents puzzle rotations > skewing the results. > > The expected standard deviations which are used as a baseline were NOT > calculated directly, as I could not figure out how. Instead, they > were taken from an average of very long scramble algorithms which were > presumed to be random based on the data at hand. This bugs me, so if > you can figure out how to directly calculate the expected stdDev, > please let me know. > > On to the results: > Each of these cases is conducted with 1 million (10^6) trials. Turns > is the number of non-puzzle rotating turns (except in the WCA megaminx > scrambler case, where puzzle rotations are counted). StdDev is the > observed standard deviation. Expected std dev is the standard > deviation which a truly random scramble generator should give. > Confidence is the % confidence that this scrambler / length > combination approximates true random in the long term (essentially the > ratio of expected stdDev to observed.) The standard practice I > believe is to take 95% confidence as the threshold for rejecting the > null hypotheses that sigma = s. Thus if the confidence is less than > 95%, by convention we can assume the scramble is not truly random. In > practice, I would be willing to go as low as 93% or so. The custom > 3x3x3 and megaminx scramblers are the same as from the excel sheet > generator I posted a few days ago. > > 3x3x3 Cube, generic scrambler (avoids redundant turns, etc): > Turns | Std Dev | Expected Std Dev | Confidence > 1 |264953.60| 360 | 0.1% > 10 | 26320.07| 360 | 1.4% > 20 | 4274.47| 360 | 8.4% > 30 | 794.28| 360 | 45.3% > 35 | 514.75| 360 | 69.9% > 40 | 387.39| 360 | 92.9% > 45 | 347.40| 360 | 96.5% > 50 | 341.04| 360 | 94.7% > 75 | 350.58| 360 | 97.4% > 100 | 372.78| 360 | 96.6% > 500 | 347.09| 360 | 96.4% > 1000 | 355.14| 360 | 98.7% > > When a range for the length was used, the results were pretty > miserable. I have been converted to an advocate for fixed length > scrambles. when allowed to range from 30-40 moves, the CI was only 73.1%! > > Based on these results my scrambles for practice will always be at > least 40 moves, and I'd rather use 45. > > > On to the megaminx. It should be noted that the entirety of the > testing I did was in Java, and as such I had to modify the code from > the wca scrambler to java code. I'm not 100% familiar with > javascript, but I do think that my conversion is accurate. All code > used in this project is available on request. > > Megaminx: > WCA Scrambler > Turns | Std Dev | Expected Std Dev | Confidence > 10 |108483.94| 279 | 0.3% > 50 | 21986.84| 279 | 0.9% > 70 | 12559.95| 279 | 1.7% *official scramble length > 100 | 5546.20| 279 | 5.0% > 150 | 1451.23| 279 | 19.2% > 200 | 469.90| 279 | 59.4% > 210 | 398.26| 279 | 70.1% > 220 | 351.96| 279 | 79.3% > 230 | 312.99| 279 | 89.2% > 240 | 307.22| 279 | 90.9% > 250 | 294.32| 279 | 94.8% > 260 | 285.37| 279 | 97.8% > 270 | 280.47| 279 | 99.5% > 300 | 278.30| 279 | 99.7% > 400 | 275.66| 279 | 98.7% > 500 | 269.56| 279 | 96.6% > 1000 | 264.62| 279 | 94.8% > > This is the heart of why I'm posting. Based on this analysis the > official wca scrambler does not appear to be random until you reach > 250 turns or more. And the official scramble length of 70 turns gives > a feeble 1.7% confidence of randomness. > > Now lets examine a different scramble generator the big difference is > that puzzle rotations are randomly interspersed and do not count > against the move count. So a 10 move scramble may in fact be 15 moves > long. As such, for a scramble of length n, there will be at least > n/10 more non-puzzle rotating moves than in an n move wca scramble. > So an 80 move scramble here should only be compared to 88 or more move > wca scrambles. Also 1/5 twists are allowed as opposed to just 2/5: > > Turns | Std Dev | Expected Std Dev | Confidence > 10 | 91955.36| 279 | 0.3% > 50 | 5529.65| 279 | 5.0% > 70 | 1572.39| 279 | 17.8% > 100 | 380.54| 279 | 73.4% > 110 | 315.88| 279 | 88.4% > 115 | 287.75| 279 | 97.0% > 120 | 291.12| 279 | 95.9% > 125 | 279.61| 279 | 99.8% > 150 | 273.86| 279 | 98.1% > 200 | 282.68| 279 | 98.8% > 500 | 279.16| 279 |100.0% > 1000 | 286.71| 279 | 97.4% > > Clearly this converges toward random much more quickly, in fact around > twice as quickly. I would put 115 moves as the bare minimum and will > probably henceforth use 125 moves myself. I suspect the difference > comes from having so many extra puzzle rotations, not from having 1/5 > and 2/5 turns included, though I have not yet tested this. > > There you have it. I will probably be posting this to the wca boards > sometime soon, as the megaminx situation concerns me a bit. > > I will consider in the future analyzing the wca scramble lengths / > generators for the 4x4x4 and 5x5x5 cubes as well, but writing the > scramble tracking code is mind numbingly tedious and my wife is > complaining about me spending too much time on this ;) . As I > mentioned, if you are better at stats than I am (not hard to do) and > there is any error in my assumptions or methodology, please LET ME > KNOW! All source code used is available upon request. > > I'm going to bed now, cheers. > -Daniel >
1476. Re: Statistical analysis of (mostly megaminx) scramblers
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 May 2008 06:12:17 -0000

As requested: I have only included the cases that I deem interesting, but I have many more This scrambler permits only 2/5 turns when making "Puzzle breaking" twists, and only 1/5 turns when making puzzle rotations. The rotations are randomly included throughout the scramble instead of at fixed intervals. Turns | Std Dev | Expected Std Dev | Confidence 10 | 93628.55| 279 | 0.3% 50 | 14191.19| 279 | 2.0% 100 | 2310.15| 279 | 12.1% 150 | 463.14| 279 | 60.3% 175 | 318.79| 279 | 87.6% 180 | 303.87| 279 | 91.9% 190 | 296.05| 279 | 94.3% 200 | 283.16| 279 | 98.6% 210 | 278.01| 279 | 99.6% 500 | Pending| These are not included as it 1000 | Pending| seems to even out around It would appear that with this scheme, 190 moves is about the minimum for random. This prompted me to test again, this time allowing both 1/5 and 2/5 puzzle rotations: Turns | Std Dev | Expected Std Dev | Confidence 10 | 98269.43| 279 | 0.3% 50 | 15582.28| 279 | 1.8% 100 | 2760.56| 279 | 10.1% 150 | 550.70| 279 | 50.7% 190 | 302.10| 279 | 92.4% 200 | 282.31| 279 | 98.9% So here, it seems like 190 is not quite enough, but 200 is. I don't have time tonight, but I will run my scrambler with both 1/5 and 2/5 twist, but only 1/5 puzzle rotations tomorrow. The conclusions I feel I can draw: restricting the puzzle to only ++ and -- twists is a less accurate approximation of random than allowin g both 1/5 and 2/5 twists. However, restricting to 1/5 puzzle rotations appears, at least in the 2/5 only twists case, to provide a small gain in terms of randomness. And yes, when I re run trials, I seem to get a swing of as much as 15-25 in either direction for the ~95% range cases. Over the weekend I plan to run some cases using more trials and more twists as suggested. I'll let you know if I need any help getting the older megaminx scramble tracker programmed, and I appreciate the offer! Best, Daniel --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Okay, I've now fully read though your post, and I don't see anything > wrong statistically with the number crunchings, except like I said > before the idea of sticker-distribution is not ideal, but it's very > practical, quick, and easy. One obvious problem is that if say a > corner piece is in place and oriented, it somehow triple counts in > this scheme, and it's unclear what a more 'correct/useful' *weight* > should be for it. This is a simple method of tracking, because it > pays no attention to distinguising pieces as corners or as edges, > which may or maynot be problematic as well. > > One thing I'd really like to see done, is to make a simple tweak of > your program to do only 2/5 turns and not 1/5 turns and post the > results here side-by-side with the other one. This is becasue I am > very curious about Stefan's assertion that 2/5 are so much more > superior that doing 1/5 is a waste. Initally, I thought this to be > counter-intuitive, but everything I've found so far agrees with the > claim. Perfoming your anlaysis on it, would be enough to put that > debate to a rest for me, so I would appreciate it. > > The other thing I am not 100% sure of, is something you pointed out. > You are using observed values, albeit out of 1 million trials, and > the actual SD values can not be realistically calculated. What > happens if you change this to 2 million? Well if you are curious > about a trend, then I suggest somehow estimating the *limit*. Try it > at 250000, 500000, 1000000, 2000000, 4000000 and see if it settles. > > Also, you could re-run them at 1 million trials, and pssibly get > differnt results. Compare the two data sets and see if 1 million was > significant. > > Anyhow, I have some time to code these days, if there's some > tedious/bulk/manual entering of tables for various things, I'd be > happy to do it if given an example. > > > -Doug
1477. Re: Help me
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 May 2008 09:12:38 -0000

That was indeed one of the crappier videos I've ever watched on youtube. Redo the video if you want better feedback about your actual cubing. The resolution and frame rate are bad, obviously the lighting and music need work. It looks like 15 fps, cube vids need at least 30 fps, I actually have a (fairly cheap) high-speed camera that shoots good res at 60 frames/sec. If it's a webcam that's less than 3 years old, I bet it's possible to fiddle with the settings and get something much better out of it (unless of course internet bandwidth is your limiting factor). Not sure if the music was added post-production or not, but for your current cubing level I'd recommend trying something with a rather high tempo while practicing, such as Techno. It'll help... Adding a title, text, or even cutting scenes together usually hurts the encoding quality a bunch unless it is done properly. So don't even bother with that (unless you have the right video editing software and machine for that sort of thing). And don't post clips of pretty patterns in with something you want critiqued, that's just sloppy. You do need to be *turning faster*. It sounds lame, but (assuming right-handed as that's what it looks like) your left hand looks okay but your right hand is not fully committing to the triggers. Once you know what trigger you need to execute on the right hand, go full- speed. With practice, your delays will gradually improve. A later piece of advice will then be to slow down to gain smoothness, but I don't think you are there yet. Also you should have also told us how long you've been cubing for and maybe how frequently you practice. It puts the cubing into context and that is always useful. If you are serious about cubing I'd consider getting a StackMat Timer device, or at the very lest use something like jNetcube (both in practice and for vids). Another good thing to do, is to record vids you want critiqued from your point of view - like over the shoulders or something. People have gone to extremes with constructing helmet-cams (which is awesome). Now that I've satisfied my "mean-quota" for the day, I'll shutup. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "kobesarmy" <kobesarmy@...> wrote: > > Here is me solving the cube: http://www.youtube.com/watch? v=cvbHDHnHVQI > > Any ideas on how to get faster? i'v gotten to around 40 sec now with the Fridrich F2L and > layer method LL. Comment on the vid and rate it if you like it. THe music and the lighting > kinda suck, sry >
1478. Re: Statistical analysis of (mostly megaminx) scramblers
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 May 2008 10:03:49 -0000

Same suggestions as Doug, plus...

- I think sticker color distribution is alright. Causes triple-wrong
counting of corners, but also triple-right counting. I believe this
evaluation is fine.

- Might be possible to do *exact* computations of averages and
standard deviations if you use dynamic programming similar to my 3x3
scramble analyzer here: http://stefan-pochmann.info/spocc/other_stuff/
tools/

- When blindsolving the megaminx (or the 3x3), pieces not at the
correct place simply have no "correct/wrong" orientation for me. And
those at the correct place are obvious. However, you can simply for
each piece pick any reference orientation you like. Gosh, I wish I
had written that article already (it's on my to do list).

- I had actually thought about analyzing the 5x5 centers, that's
something else I'd like to see. So after N scramble moves, how many
moves does it take to solve 1) the white center 2) the easiest
center. This is something you could do here as well, i.e., analyze
the solution length or the position distribution of a group of pieces
or stickers. But as mentioned above, I believe single sticker color
distribution to be fine.

Cheers!
Stefan




1479. Re: Statistical analysis of (mostly megaminx) scramblers
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 May 2008 10:37:46 -0000

So you do sticker-cycles for Megaminx BLD as well? As for scramble-randomness calculation wishlists... they always grow faster than any of us want to code them up. Whenever I read something like that - say about 5x5 centers, I get chills down my spine and nausea. I wonder if it's just me or do a lot of other programmers feel that way. It's like I did it enough while in college and at work, that coding drives me crazy even if it's for something "fun" like cubing. Although, I a couple months ago I was bored enough to write a solver program for the Pentultimate. It's a 12-sided puzzle (dodecahedron), face-turning down the middle such that each pentagon face has 6 stickers. Or you can look it up if your curious. I guess I found that to be an enjoyable excersize. I'd say sticker distribution approach is *okay*. For sufficently high trial-length/sample-size it'll still yield very useful results. It's just that somehow I find that it's not entirely *ideal* that's all. -Doug (why am i up this late... /early?) --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > Same suggestions as Doug, plus... > > - I think sticker color distribution is alright. Causes triple- wrong > counting of corners, but also triple-right counting. I believe this > evaluation is fine. > > - Might be possible to do *exact* computations of averages and > standard deviations if you use dynamic programming similar to my 3x3 > scramble analyzer here: http://stefan- pochmann.info/spocc/other_stuff/ > tools/ > > - When blindsolving the megaminx (or the 3x3), pieces not at the > correct place simply have no "correct/wrong" orientation for me. And > those at the correct place are obvious. However, you can simply for > each piece pick any reference orientation you like. Gosh, I wish I > had written that article already (it's on my to do list). > > - I had actually thought about analyzing the 5x5 centers, that's > something else I'd like to see. So after N scramble moves, how many > moves does it take to solve 1) the white center 2) the easiest > center. This is something you could do here as well, i.e., analyze > the solution length or the position distribution of a group of pieces > or stickers. But as mentioned above, I believe single sticker color > distribution to be fine. > > Cheers! > Stefan >
1480. Re: Statistical analysis of (mostly megaminx) scramblers
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 May 2008 11:04:55 -0000

Hi :-) What im most interested in is to know the following. If you run your experiment(s) more than once. Do you get the same results again? Or to put it another way. Are you really generating representative scrambles so as to analyse correctly ?? If you get divergent results easch time the results are less valuable ... Yes, i know it takes a lot of time to do "one pass" of the calculations. On the other side, i do not really think randomness is of crucial imoprtance for competition sctrambles. What happens to the fun of puzzle solving if scrutinizing the scrambles too much?? I want fair scrambles much rather than really random scrambles. The purpose of the scrambles is to distinguish relative solving cabability (read relative solving speed) - nothing more ;-) - Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel > Hayes" <swedishlf@> wrote: > > > > Megaminx: > > WCA Scrambler > > Turns | Std Dev | Expected Std Dev | Confidence > > 10 |108483.94| 279 | 0.3% > > 50 | 21986.84| 279 | 0.9% > > 70 | 12559.95| 279 | 1.7% *official scramble length > > 100 | 5546.20| 279 | 5.0% > > 150 | 1451.23| 279 | 19.2% > > 200 | 469.90| 279 | 59.4% > > 210 | 398.26| 279 | 70.1% > > 220 | 351.96| 279 | 79.3% > > 230 | 312.99| 279 | 89.2% > > 240 | 307.22| 279 | 90.9% > > 250 | 294.32| 279 | 94.8% > > 260 | 285.37| 279 | 97.8% > > 270 | 280.47| 279 | 99.5% > > 300 | 278.30| 279 | 99.7% > > 400 | 275.66| 279 | 98.7% > > 500 | 269.56| 279 | 96.6% > > 1000 | 264.62| 279 | 94.8% > > So 270 turns are considerably better than 1000? That seems wrong to > me, along with the standard deviation droping considerably below the > expected one. > > > 3x3x3 Cube, generic scrambler (avoids redundant turns, etc): > > Turns | Std Dev | Expected Std Dev | Confidence > > 1 |264953.60| 360 | 0.1% > > 10 | 26320.07| 360 | 1.4% > > 20 | 4274.47| 360 | 8.4% > > 30 | 794.28| 360 | 45.3% > > 35 | 514.75| 360 | 69.9% > > 40 | 387.39| 360 | 92.9% > > 45 | 347.40| 360 | 96.5% > > 50 | 341.04| 360 | 94.7% > > 75 | 350.58| 360 | 97.4% > > 100 | 372.78| 360 | 96.6% > > 500 | 347.09| 360 | 96.4% > > 1000 | 355.14| 360 | 98.7% > > Same strange behaviour as the megaminx analysis, but in addition, > here the standard deviation repeatedly jumps up and down at the end. > > Cheers! > Stefan >
1481. Successful 4x4 BLD Solve
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 May 2008 11:45:14 -0000

So thanks to some encouragement from a few other cubers last night,
I just attempted my first 4x4 BLD in 3 years. And it was sucessful
on first try.

Scramble (first one given by jNetcube): d2 b L l f d F2 B' u' L2 U2
F' u' f B' l U2 L2 R' D2 f' b U' L2 f F2 L F2 u F2 D2 u2 r2 R' d' l
d2 u F L (then a regrip is in order to land 8 centers - 2 on F, 2 on
R)

It came out to 58:30, but I was doing a ton of other stuff and
wasn't fully concentrating as I was going for practice and never
thought I would get it. Memorization in the bathroom, brushing
teeth, rehersing while watching Grey's, taking a 5-10 minute nap in
bed, and having to turn quietly while people are sleeping. I did a 2-
wing swap alg at the end so carefully I'm sure it took over 1 min.

About 2 or 3 years ago I made 3 attempts, which were 2 failures
followed by 1 success. I hadn't been inclined to try again till now,
because that one sucess took about 3 hrs.

1. Memorize Wings - used combination of touch-memory, visualizing
the paths, and numbers. I number cw 1-8 from UFr to URf, turn it x2
and number 9-16 the same way (so DFl=13), odd for u-layer, even for
d-layer, such that 17=FLu, 18=FLd, 19=BLu, 20=BLd, 21=BRu, etc..

It was a single 24-wing cycle. Is that lucky?


2. Memorize centers - I started with holding it in such a way that 8
centers where good. I pre-assign names to each center piece and run
though the pieces in order from top to bottom, left to right so that
I never have to make any real decisions during this step. It worked
out to be a 5-cycle and an 11-cycle. So no icky parity. I came up
with stories chaining together pairs of images/nouns/verbs.

No llama, walrus, duck - but the fish, cat, mouse, and cow helped.


3. Memorize CP - it was a 3-cycle and 5-cycle pretty
straightforward. I assigned letters A to H to them to help a bit.
And for added security visualized how playing such notes would look
like on the piano (except there's no H!)

4. Memorize CO, Stick under table, Execute CO - Take a quick
snapshot as you don't hold this in memory for long. I use sune-sune
combinations for this. I need center-friendly algs, and sune +
mirrored sune works fast. Basically everything I do in 3x3 bld works
here. I no longer use commutators for CO (haven't in years). I can't
use my optimal alg for 3-corner twist though, but that didn't come
up. only 5 were twisted. I first cancelled the two twists on DFR and
DBR, then killed the twist that was on UBL on to UFL, did a B',
repeat the last alg, and B.

5. Solve CP - simple enough.

6. Solve Centers - I just made up 3-cycle commutators on the fly.
I'm getting really good at that. I think I'm always optimal or 1
turn away. Some are tricky, and some of the best algs are for when
two of the pieces are on the same face and adj, but those don't come
up much obviously.

7. Solve Wings - I made up 3-cycles commutators on the fly. So same
deal. I think this step was slower because it took longer to re-
locate the pieces from numbers. But the algs tended to be faster or
executed faster for me.

8. Parity - I was left with a wing-parity. I spent like 2 minutes
trying to swap #1 and #23 (UFr and FRu). Mostly I kept checking the
timer and got worked up that I could get sub-1hr. So I ended up
using: R2 B z2 (r'D2r'D2r'D2r'D2r'F2lB2l'F2'B2l') z2 B' R2. Note
that this alg 180s the D center.

9. Other Parities - I didn't run into it this solve, but half the
time you should get a center-parity which translates to CP-parity
which requires something like a T-Perm to 90 a center while
converting the CP-parity to a paired-edge permutation-parity flip
(which is a not real parity).

Finished memo at 32 minute mark. I was super careful on execution. I
discovered while doing 3x3 bld, that my main problem is forgetting
to undo setup moves. A little less of a problem on 4x4, because I
can do commutators where ever. I only need a setup if nothing is on
the same orbital or if all are (both rare). I must have rehersed the
wing stuff and center stuff 4 times each to be sure.

Hemmm, funny thing: on the other success that was 3 hrs, I memorized
it so well I could manually setup that scramble from solved, a week
afterwards. Scary!

Btw, jNetcube's 4x4 scramble viewer *works* (I thought it didn't for
some reason), while the 5x5 viewer does NOT as I've always known.


-Doug




1482. My diploma thesis - Human method evaluator
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 May 2008 19:53:01 -0000

Recently I finished my diploma thesis. It's about Hume, a program I
wrote for evaluating human solving methods for twisty puzzles. The
main goal is to let the user describe a method in a minimal way so
that new method ideas can be tested quickly and with ease. The
program fills in all the dirty work. So far it's less powerful than
I'd like it to be, but I'm happy with what I got from it so far, and
I'm happy with my thesis (my professor liked it very much, too, which
made me even happier). The thesis is online now, the program will
follow soon:

http://stefan-pochmann.info/hume/

Cheers!
Stefan



1483. Re: [Speed cubing group] My diploma thesis - Human method evaluator
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 May 2008 16:32:22 -0400

Your third page scared me. I thought I would have to read German. Very cool. I will read it. Funny you just posted this... I just started reading this: http://www.connectfour.net/Files/connect4.pdf On Fri, May 2, 2008 at 3:53 PM, Stefan Pochmann <stefan.pochmann@...> wrote: > Recently I finished my diploma thesis. It's about Hume, a program I > wrote for evaluating human solving methods for twisty puzzles. The > main goal is to let the user describe a method in a minimal way so > that new method ideas can be tested quickly and with ease. The > program fills in all the dirty work. So far it's less powerful than > I'd like it to be, but I'm happy with what I got from it so far, and > I'm happy with my thesis (my professor liked it very much, too, which > made me even happier). The thesis is online now, the program will > follow soon: > > http://stefan-pochmann.info/hume/ > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
1484. Re: My diploma thesis - Human method evaluator
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 May 2008 23:59:52 -0000

I'm guessing this was finished prior to Rokicki's new upper-bound of 23? When you say Diploma Thesis, what would this roughly be equivalent to in the States? Ph.D. level work? Masters? It's a pretty good read. A bit long, but I'm already on Chapter 3. I'm curious if it could implement a solving method I used to use, where some steps are modular (different orderings possible) and some (non-symmetric) steps are 'OR-ed' together. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > Recently I finished my diploma thesis. It's about Hume, a program I > wrote for evaluating human solving methods for twisty puzzles. The > main goal is to let the user describe a method in a minimal way so > that new method ideas can be tested quickly and with ease. The > program fills in all the dirty work. So far it's less powerful than > I'd like it to be, but I'm happy with what I got from it so far, and > I'm happy with my thesis (my professor liked it very much, too, which > made me even happier). The thesis is online now, the program will > follow soon: > > http://stefan-pochmann.info/hume/ > > Cheers! > Stefan >
1485. Re: Successful 4x4 BLD Solve
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 00:09:04 -0000

Gratz Doug. Does that mean that you are going to bld 4x4 in WCA competitions? --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > So thanks to some encouragement from a few other cubers last night, > I just attempted my first 4x4 BLD in 3 years. And it was sucessful > on first try. > > Scramble (first one given by jNetcube): d2 b L l f d F2 B' u' L2 U2 > F' u' f B' l U2 L2 R' D2 f' b U' L2 f F2 L F2 u F2 D2 u2 r2 R' d' l > d2 u F L (then a regrip is in order to land 8 centers - 2 on F, 2 on > R) > > It came out to 58:30, but I was doing a ton of other stuff and > wasn't fully concentrating as I was going for practice and never > thought I would get it. Memorization in the bathroom, brushing > teeth, rehersing while watching Grey's, taking a 5-10 minute nap in > bed, and having to turn quietly while people are sleeping. I did a 2- > wing swap alg at the end so carefully I'm sure it took over 1 min. > > About 2 or 3 years ago I made 3 attempts, which were 2 failures > followed by 1 success. I hadn't been inclined to try again till now, > because that one sucess took about 3 hrs. > > 1. Memorize Wings - used combination of touch-memory, visualizing > the paths, and numbers. I number cw 1-8 from UFr to URf, turn it x2 > and number 9-16 the same way (so DFl=13), odd for u-layer, even for > d-layer, such that 17=FLu, 18=FLd, 19=BLu, 20=BLd, 21=BRu, etc.. > > It was a single 24-wing cycle. Is that lucky? > > > 2. Memorize centers - I started with holding it in such a way that 8 > centers where good. I pre-assign names to each center piece and run > though the pieces in order from top to bottom, left to right so that > I never have to make any real decisions during this step. It worked > out to be a 5-cycle and an 11-cycle. So no icky parity. I came up > with stories chaining together pairs of images/nouns/verbs. > > No llama, walrus, duck - but the fish, cat, mouse, and cow helped. > > > 3. Memorize CP - it was a 3-cycle and 5-cycle pretty > straightforward. I assigned letters A to H to them to help a bit. > And for added security visualized how playing such notes would look > like on the piano (except there's no H!) > > 4. Memorize CO, Stick under table, Execute CO - Take a quick > snapshot as you don't hold this in memory for long. I use sune- sune > combinations for this. I need center-friendly algs, and sune + > mirrored sune works fast. Basically everything I do in 3x3 bld works > here. I no longer use commutators for CO (haven't in years). I can't > use my optimal alg for 3-corner twist though, but that didn't come > up. only 5 were twisted. I first cancelled the two twists on DFR and > DBR, then killed the twist that was on UBL on to UFL, did a B', > repeat the last alg, and B. > > 5. Solve CP - simple enough. > > 6. Solve Centers - I just made up 3-cycle commutators on the fly. > I'm getting really good at that. I think I'm always optimal or 1 > turn away. Some are tricky, and some of the best algs are for when > two of the pieces are on the same face and adj, but those don't come > up much obviously. > > 7. Solve Wings - I made up 3-cycles commutators on the fly. So same > deal. I think this step was slower because it took longer to re- > locate the pieces from numbers. But the algs tended to be faster or > executed faster for me. > > 8. Parity - I was left with a wing-parity. I spent like 2 minutes > trying to swap #1 and #23 (UFr and FRu). Mostly I kept checking the > timer and got worked up that I could get sub-1hr. So I ended up > using: R2 B z2 (r'D2r'D2r'D2r'D2r'F2lB2l'F2'B2l') z2 B' R2. Note > that this alg 180s the D center. > > 9. Other Parities - I didn't run into it this solve, but half the > time you should get a center-parity which translates to CP-parity > which requires something like a T-Perm to 90 a center while > converting the CP-parity to a paired-edge permutation-parity flip > (which is a not real parity). > > Finished memo at 32 minute mark. I was super careful on execution. I > discovered while doing 3x3 bld, that my main problem is forgetting > to undo setup moves. A little less of a problem on 4x4, because I > can do commutators where ever. I only need a setup if nothing is on > the same orbital or if all are (both rare). I must have rehersed the > wing stuff and center stuff 4 times each to be sure. > > Hemmm, funny thing: on the other success that was 3 hrs, I memorized > it so well I could manually setup that scramble from solved, a week > afterwards. Scary! > > Btw, jNetcube's 4x4 scramble viewer *works* (I thought it didn't for > some reason), while the 5x5 viewer does NOT as I've always known. > > > -Doug >
1486. HELP! Silicone Is cracking my cube!
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 00:15:06 -0000

Hello fellow cubers I have a very bad situation atm...CRC Silicone is
cracking my cubies. Like I shake the can then layed out the cubies and
then sprayed then and then when i checked after a couple of minutes
you can see hairline cracks in the core and cubies. This was on a
store bought Rubiks brand. However, when I use it on my DIY It doesn't
crack my cubies at all!

Do I have to do it from a certain distance or what!? Btw the brand of
Silicone I am using is CRC Heavy Duty Silicone it was used by the
cubers I met at the Chattahoochee open 2008 and they said it never
happened to them! Any ideas, tips, or suggestions?



1487. Re: Help me
From: "kobesarmy" <kobesarmy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 00:28:02 -0000

Redid it, better? http://www.youtube.com/watch?v=s1R2VRmGKiA --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > That was indeed one of the crappier videos I've ever watched on > youtube. Redo the video if you want better feedback about your actual > cubing. The resolution and frame rate are bad, obviously the lighting > and music need work. It looks like 15 fps, cube vids need at least 30 > fps, I actually have a (fairly cheap) high-speed camera that shoots > good res at 60 frames/sec. If it's a webcam that's less than 3 years > old, I bet it's possible to fiddle with the settings and get something > much better out of it (unless of course internet bandwidth is your > limiting factor). > > Not sure if the music was added post-production or not, but for your > current cubing level I'd recommend trying something with a rather high > tempo while practicing, such as Techno. It'll help... > > Adding a title, text, or even cutting scenes together usually hurts > the encoding quality a bunch unless it is done properly. So don't even > bother with that (unless you have the right video editing software and > machine for that sort of thing). > > And don't post clips of pretty patterns in with something you want > critiqued, that's just sloppy. > > You do need to be *turning faster*. It sounds lame, but (assuming > right-handed as that's what it looks like) your left hand looks okay > but your right hand is not fully committing to the triggers. Once you > know what trigger you need to execute on the right hand, go full- > speed. With practice, your delays will gradually improve. > > A later piece of advice will then be to slow down to gain smoothness, > but I don't think you are there yet. > > Also you should have also told us how long you've been cubing for and > maybe how frequently you practice. It puts the cubing into context and > that is always useful. > > If you are serious about cubing I'd consider getting a StackMat Timer > device, or at the very lest use something like jNetcube (both in > practice and for vids). > > Another good thing to do, is to record vids you want critiqued from > your point of view - like over the shoulders or something. People have > gone to extremes with constructing helmet-cams (which is awesome). > > Now that I've satisfied my "mean-quota" for the day, I'll shutup. > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, "kobesarmy" > <kobesarmy@> wrote: > > > > Here is me solving the cube: http://www.youtube.com/watch? > v=cvbHDHnHVQI > > > > Any ideas on how to get faster? i'v gotten to around 40 sec now with > the Fridrich F2L and > > layer method LL. Comment on the vid and rate it if you like it. THe > music and the lighting > > kinda suck, sry > > >
1488. Re: [Speed cubing group] HELP! Silicone Is cracking my cube!
From: Guanyang Yu <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 May 2008 17:28:34 -0700 (PDT)

Sorry, I don't have any suggestions on your problem, but I just wanted to tell you that you could save a lot of lube if you just took off a piece, stuck a straw in, did a small spray, and did a few solves on it and set it down to rest. It works just as well as spraying each individual piece. I've never seen this kind of problem before, though. shafiqdms <shafiqdms@...> wrote: Hello fellow cubers I have a very bad situation atm...CRC Silicone is cracking my cubies. Like I shake the can then layed out the cubies and then sprayed then and then when i checked after a couple of minutes you can see hairline cracks in the core and cubies. This was on a store bought Rubiks brand. However, when I use it on my DIY It doesn't crack my cubies at all! Do I have to do it from a certain distance or what!? Btw the brand of Silicone I am using is CRC Heavy Duty Silicone it was used by the cubers I met at the Chattahoochee open 2008 and they said it never happened to them! Any ideas, tips, or suggestions? --------------------------------- Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. [Non-text portions of this message have been removed]
1489. Re: Successful 4x4 BLD Solve
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 00:47:49 -0000

Well I'm basically 1 for 1, so 100% success-rate! But I think I need to get like 10 more sucesses in over the course of the next 3 months to be any real competition. I think that shooting for 30 minute mark is a good way to go to be competitive, but in my case I'm making 45 minutes my target because I've never been all that good at bld in general. I was much more excited about this last night, but then I went on the UWR lists and saw a list of 24 names. I know there are 13 names on the WCA list. But the true number would have to count Macky, ChrisK, Garron, Hessler, RichardM, or me. So combining what I know, there's probably about around 27 people who have done this feat. So I no loner feel so thrilled about it, especially when my time was kidna bad relative to other ppl's and for ppl that can 3x3 bld, it would mostly be a matter of time commitment to be able to "say they've done it". But not many WcA competitions feature this event, although Utah will I think. That would have worked out much better if I was still living in Colorado though... Maybe a better long term goal, aside from proving myself in competition pressure, is to do the 5x5. Scary stuff... I wonder what is realistic for 4x4. I can probably get execution down to 12 minutes because I rarely use setup moves, nor do I regrip much. So in last night's case there were seven 3-cycles for centers. I think 11 3-cycles on wings. Then there's a single wing-swap parity alg. I'll factor 12 seconds for that and 90 seconds for CO+CP. It's taking 3.4s for a fast 8-turn 3-cycle so maybe 10s per 3-cycle when accounting for some delay and setup: 180s for centers and wings??? Yikes! 4.7 minutes for execution? Plenty of people can (or can easily be trained to) memorize in 15 minutes. So 20 minute total is quite realistic.... *even for me*. Anywho, it's a pretty magical thing - to be not looking at a 4x4 for so long and doing hundreds of turns on it and have it come out solved. It'd be like hitting the lottery. I'm going to try again tonight. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" <shafiqdms@...> wrote: > > Gratz Doug. Does that mean that you are going to bld 4x4 in WCA > competitions? > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > So thanks to some encouragement from a few other cubers last > night, > > I just attempted my first 4x4 BLD in 3 years. And it was sucessful > > on first try. > > > > Scramble (first one given by jNetcube): d2 b L l f d F2 B' u' L2 > U2 > > F' u' f B' l U2 L2 R' D2 f' b U' L2 f F2 L F2 u F2 D2 u2 r2 R' d' > l > > d2 u F L (then a regrip is in order to land 8 centers - 2 on F, 2 > on > > R) > > > > It came out to 58:30, but I was doing a ton of other stuff and > > wasn't fully concentrating as I was going for practice and never > > thought I would get it. Memorization in the bathroom, brushing > > teeth, rehersing while watching Grey's, taking a 5-10 minute nap > in > > bed, and having to turn quietly while people are sleeping. I did a > 2- > > wing swap alg at the end so carefully I'm sure it took over 1 min. > > > > About 2 or 3 years ago I made 3 attempts, which were 2 failures > > followed by 1 success. I hadn't been inclined to try again till > now, > > because that one sucess took about 3 hrs. > > > > 1. Memorize Wings - used combination of touch-memory, visualizing > > the paths, and numbers. I number cw 1-8 from UFr to URf, turn it > x2 > > and number 9-16 the same way (so DFl=13), odd for u-layer, even > for > > d-layer, such that 17=FLu, 18=FLd, 19=BLu, 20=BLd, 21=BRu, etc.. > > > > It was a single 24-wing cycle. Is that lucky? > > > > > > 2. Memorize centers - I started with holding it in such a way that > 8 > > centers where good. I pre-assign names to each center piece and > run > > though the pieces in order from top to bottom, left to right so > that > > I never have to make any real decisions during this step. It > worked > > out to be a 5-cycle and an 11-cycle. So no icky parity. I came up > > with stories chaining together pairs of images/nouns/verbs. > > > > No llama, walrus, duck - but the fish, cat, mouse, and cow helped. > > > > > > 3. Memorize CP - it was a 3-cycle and 5-cycle pretty > > straightforward. I assigned letters A to H to them to help a bit. > > And for added security visualized how playing such notes would > look > > like on the piano (except there's no H!) > > > > 4. Memorize CO, Stick under table, Execute CO - Take a quick > > snapshot as you don't hold this in memory for long. I use sune- > sune > > combinations for this. I need center-friendly algs, and sune + > > mirrored sune works fast. Basically everything I do in 3x3 bld > works > > here. I no longer use commutators for CO (haven't in years). I > can't > > use my optimal alg for 3-corner twist though, but that didn't come > > up. only 5 were twisted. I first cancelled the two twists on DFR > and > > DBR, then killed the twist that was on UBL on to UFL, did a B', > > repeat the last alg, and B. > > > > 5. Solve CP - simple enough. > > > > 6. Solve Centers - I just made up 3-cycle commutators on the fly. > > I'm getting really good at that. I think I'm always optimal or 1 > > turn away. Some are tricky, and some of the best algs are for when > > two of the pieces are on the same face and adj, but those don't > come > > up much obviously. > > > > 7. Solve Wings - I made up 3-cycles commutators on the fly. So > same > > deal. I think this step was slower because it took longer to re- > > locate the pieces from numbers. But the algs tended to be faster > or > > executed faster for me. > > > > 8. Parity - I was left with a wing-parity. I spent like 2 minutes > > trying to swap #1 and #23 (UFr and FRu). Mostly I kept checking > the > > timer and got worked up that I could get sub-1hr. So I ended up > > using: R2 B z2 (r'D2r'D2r'D2r'D2r'F2lB2l'F2'B2l') z2 B' R2. Note > > that this alg 180s the D center. > > > > 9. Other Parities - I didn't run into it this solve, but half the > > time you should get a center-parity which translates to CP- parity > > which requires something like a T-Perm to 90 a center while > > converting the CP-parity to a paired-edge permutation-parity flip > > (which is a not real parity). > > > > Finished memo at 32 minute mark. I was super careful on execution. > I > > discovered while doing 3x3 bld, that my main problem is forgetting > > to undo setup moves. A little less of a problem on 4x4, because I > > can do commutators where ever. I only need a setup if nothing is > on > > the same orbital or if all are (both rare). I must have rehersed > the > > wing stuff and center stuff 4 times each to be sure. > > > > Hemmm, funny thing: on the other success that was 3 hrs, I > memorized > > it so well I could manually setup that scramble from solved, a > week > > afterwards. Scary! > > > > Btw, jNetcube's 4x4 scramble viewer *works* (I thought it didn't > for > > some reason), while the 5x5 viewer does NOT as I've always known. > > > > > > -Doug > > >
1490. Re: Help me
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 01:10:15 -0000

Much better, a little grainy though, but that probably can't be helped. It's faster... that's always good. Looks like you did get EO skip on OLL, right? Stickers are manufacture's, and not very worn in it looks. This means you haven't used that cube for long or aren't practicing enough. There is some time near the end where the cube is no longer visable and drops below the bottom of the frame. You gotta keep the cube level so the video turns out better. I used to make that mistake. Hard to tell, but I like your breathing. I think deliberately taking deeper breathes could help. And try blinking less to do more regonition :). You have poor alignment on about 25% of your turns. You can utilize underturning and overturning better for triggeering off of as well. Still need to commit more fully to alg execution. I see a couple times were you slow down a lot when there's still a turn or two left in an alg. This tends to hurt further regonition. Once you know what alg you want to excute just DO IT, don't think twice about it, and focus on not locking up. Utilize your finger's complete range of motion better - don't have lazy fingers. Warm up your hands! Is this cube lubed up nicely? -Doug --- In speedsolvingrubikscube@yahoogroups.com, "kobesarmy" <kobesarmy@...> wrote: > > > Redid it, better? http://www.youtube.com/watch?v=s1R2VRmGKiA > >
1491. New Mexico, USA Rubik's Cube Competition
From: "finalfantasy2012" <finalfantasy2012@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 01:12:16 -0000

Hello,
I am new to this group, so hello everyone, I was wondering if there
is anyone in the state New Mexico, where I live, that is willing to
help me organize a competition in Albuquerque, New Mexico. I only have
ideas of what a cube competition is like. I currently have never been
to one. So any suggestions by anybody would be greatly appreciated. I
have read all regulations of WCA. I plan on having probably only 3
categories (Rubik's cube, One-handed, Blindfold). These seem to be the
most popular. Also if anybody knows any company in New Mexico or some
organization that may be interested in sponsoring this event please
tell me. Also I am not sure of what the turnout will be, there is I
believe 600,000 some odd people in Albuquerque, so that might give you
an idea of how many cubers will come if you compare it to other
competitions held in cities that have this population. Again thanks and
all suggestions are welcome!



1492. Re: Help me
From: "kobesarmy" <kobesarmy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 01:19:37 -0000

Thank you, i haven't been using the cube for very long, i have added tape over the stickers to make them stay on longer. Sry, about the cube not visible thing, i'm using a built in camera on my computer so it is hard, i'll try to get it better if i do it again. my cube isn't lubed so it is hard to get execution, and triggering, i'm not allowed to use silicone spray, i'm thinking of using Pledge --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Much better, a little grainy though, but that probably can't be > helped. It's faster... that's always good. Looks like you did get EO > skip on OLL, right? > > Stickers are manufacture's, and not very worn in it looks. This > means you haven't used that cube for long or aren't practicing > enough. > > There is some time near the end where the cube is no longer visable > and drops below the bottom of the frame. You gotta keep the cube > level so the video turns out better. I used to make that mistake. > > Hard to tell, but I like your breathing. I think deliberately taking > deeper breathes could help. And try blinking less to do more > regonition :). > > You have poor alignment on about 25% of your turns. You can utilize > underturning and overturning better for triggeering off of as well. > > Still need to commit more fully to alg execution. I see a couple > times were you slow down a lot when there's still a turn or two left > in an alg. This tends to hurt further regonition. Once you know what > alg you want to excute just DO IT, don't think twice about it, and > focus on not locking up. Utilize your finger's complete range of > motion better - don't have lazy fingers. Warm up your hands! > > Is this cube lubed up nicely? > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "kobesarmy" > <kobesarmy@> wrote: > > > > > > Redid it, better? http://www.youtube.com/watch?v=s1R2VRmGKiA > > > > >
1493. Re: [Speed cubing group] Re: Successful 4x4 BLD Solve
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 May 2008 23:07:16 -0300 (ART)

Congratz, Doug :) I've done 4x4 bld solves too (I only got like 2 successful ones, but I didn't try much) I also got some pretty close DNFs, having 2 edges swapped in one and 2 centers swapped in the other times were 8:3x and 10:xx respectively my best success one is 11:06 so far I also tried the 5x5 the other day...31:03, 14:20 memo had 10 centers off, 4 x-centers and 6 +centers was pretty good for a first attempt, I think :) you should try it too ;) good luck Pedro d_funny007 <no_reply@yahoogroups.com> escreveu: Well I'm basically 1 for 1, so 100% success-rate! But I think I need to get like 10 more sucesses in over the course of the next 3 months to be any real competition. I think that shooting for 30 minute mark is a good way to go to be competitive, but in my case I'm making 45 minutes my target because I've never been all that good at bld in general. I was much more excited about this last night, but then I went on the UWR lists and saw a list of 24 names. I know there are 13 names on the WCA list. But the true number would have to count Macky, ChrisK, Garron, Hessler, RichardM, or me. So combining what I know, there's probably about around 27 people who have done this feat. So I no loner feel so thrilled about it, especially when my time was kidna bad relative to other ppl's and for ppl that can 3x3 bld, it would mostly be a matter of time commitment to be able to "say they've done it". But not many WcA competitions feature this event, although Utah will I think. That would have worked out much better if I was still living in Colorado though... Maybe a better long term goal, aside from proving myself in competition pressure, is to do the 5x5. Scary stuff... I wonder what is realistic for 4x4. I can probably get execution down to 12 minutes because I rarely use setup moves, nor do I regrip much. So in last night's case there were seven 3-cycles for centers. I think 11 3-cycles on wings. Then there's a single wing-swap parity alg. I'll factor 12 seconds for that and 90 seconds for CO+CP. It's taking 3.4s for a fast 8-turn 3-cycle so maybe 10s per 3-cycle when accounting for some delay and setup: 180s for centers and wings??? Yikes! 4.7 minutes for execution? Plenty of people can (or can easily be trained to) memorize in 15 minutes. So 20 minute total is quite realistic.... *even for me*. Anywho, it's a pretty magical thing - to be not looking at a 4x4 for so long and doing hundreds of turns on it and have it come out solved. It'd be like hitting the lottery. I'm going to try again tonight. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" <shafiqdms@...> wrote: > > Gratz Doug. Does that mean that you are going to bld 4x4 in WCA > competitions? > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > So thanks to some encouragement from a few other cubers last > night, > > I just attempted my first 4x4 BLD in 3 years. And it was sucessful > > on first try. > > > > Scramble (first one given by jNetcube): d2 b L l f d F2 B' u' L2 > U2 > > F' u' f B' l U2 L2 R' D2 f' b U' L2 f F2 L F2 u F2 D2 u2 r2 R' d' > l > > d2 u F L (then a regrip is in order to land 8 centers - 2 on F, 2 > on > > R) > > > > It came out to 58:30, but I was doing a ton of other stuff and > > wasn't fully concentrating as I was going for practice and never > > thought I would get it. Memorization in the bathroom, brushing > > teeth, rehersing while watching Grey's, taking a 5-10 minute nap > in > > bed, and having to turn quietly while people are sleeping. I did a > 2- > > wing swap alg at the end so carefully I'm sure it took over 1 min. > > > > About 2 or 3 years ago I made 3 attempts, which were 2 failures > > followed by 1 success. I hadn't been inclined to try again till > now, > > because that one sucess took about 3 hrs. > > > > 1. Memorize Wings - used combination of touch-memory, visualizing > > the paths, and numbers. I number cw 1-8 from UFr to URf, turn it > x2 > > and number 9-16 the same way (so DFl=13), odd for u-layer, even > for > > d-layer, such that 17=FLu, 18=FLd, 19=BLu, 20=BLd, 21=BRu, etc.. > > > > It was a single 24-wing cycle. Is that lucky? > > > > > > 2. Memorize centers - I started with holding it in such a way that > 8 > > centers where good. I pre-assign names to each center piece and > run > > though the pieces in order from top to bottom, left to right so > that > > I never have to make any real decisions during this step. It > worked > > out to be a 5-cycle and an 11-cycle. So no icky parity. I came up > > with stories chaining together pairs of images/nouns/verbs. > > > > No llama, walrus, duck - but the fish, cat, mouse, and cow helped. > > > > > > 3. Memorize CP - it was a 3-cycle and 5-cycle pretty > > straightforward. I assigned letters A to H to them to help a bit. > > And for added security visualized how playing such notes would > look > > like on the piano (except there's no H!) > > > > 4. Memorize CO, Stick under table, Execute CO - Take a quick > > snapshot as you don't hold this in memory for long. I use sune- > sune > > combinations for this. I need center-friendly algs, and sune + > > mirrored sune works fast. Basically everything I do in 3x3 bld > works > > here. I no longer use commutators for CO (haven't in years). I > can't > > use my optimal alg for 3-corner twist though, but that didn't come > > up. only 5 were twisted. I first cancelled the two twists on DFR > and > > DBR, then killed the twist that was on UBL on to UFL, did a B', > > repeat the last alg, and B. > > > > 5. Solve CP - simple enough. > > > > 6. Solve Centers - I just made up 3-cycle commutators on the fly. > > I'm getting really good at that. I think I'm always optimal or 1 > > turn away. Some are tricky, and some of the best algs are for when > > two of the pieces are on the same face and adj, but those don't > come > > up much obviously. > > > > 7. Solve Wings - I made up 3-cycles commutators on the fly. So > same > > deal. I think this step was slower because it took longer to re- > > locate the pieces from numbers. But the algs tended to be faster > or > > executed faster for me. > > > > 8. Parity - I was left with a wing-parity. I spent like 2 minutes > > trying to swap #1 and #23 (UFr and FRu). Mostly I kept checking > the > > timer and got worked up that I could get sub-1hr. So I ended up > > using: R2 B z2 (r'D2r'D2r'D2r'D2r'F2lB2l'F2'B2l') z2 B' R2. Note > > that this alg 180s the D center. > > > > 9. Other Parities - I didn't run into it this solve, but half the > > time you should get a center-parity which translates to CP- parity > > which requires something like a T-Perm to 90 a center while > > converting the CP-parity to a paired-edge permutation-parity flip > > (which is a not real parity). > > > > Finished memo at 32 minute mark. I was super careful on execution. > I > > discovered while doing 3x3 bld, that my main problem is forgetting > > to undo setup moves. A little less of a problem on 4x4, because I > > can do commutators where ever. I only need a setup if nothing is > on > > the same orbital or if all are (both rare). I must have rehersed > the > > wing stuff and center stuff 4 times each to be sure. > > > > Hemmm, funny thing: on the other success that was 3 hrs, I > memorized > > it so well I could manually setup that scramble from solved, a > week > > afterwards. Scary! > > > > Btw, jNetcube's 4x4 scramble viewer *works* (I thought it didn't > for > > some reason), while the 5x5 viewer does NOT as I've always known. > > > > > > -Doug > > > --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
1494. Generic 4x4 Scramble Viewer Program?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 02:12:22 -0000

I think I saw one once, but don't have the link anymore. Is there a
webpage or program that generates a diagram or image of a 4x4 cube
given any scramble?

There are plenty that give both the scramble and the image, but that's
not what I'm looking for.

Perhaps there's a way to make this page do what I want, but I doubt it:
http://www.worldcubeassociation.org/regulations/scrambles/scramble_cube
.htm?size=4&num=1&len=40&col=yobwrg&multi=on&subbutton=Scramble%21

In the mean while, I'm going to fiddle with the Randelshofer
RevengePlayer to see if it can do what I want but a little painful so
far.


-Doug



1495. [Speed cubing group] Re: Successful 4x4 BLD Solve
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 02:34:56 -0000

What method do you guys use to solve a 4x4 bld? What website did you use? --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Congratz, Doug :) > > I've done 4x4 bld solves too (I only got like 2 successful ones, but I didn't try much) > I also got some pretty close DNFs, having 2 edges swapped in one and 2 centers swapped in the other > times were 8:3x and 10:xx respectively > > my best success one is 11:06 so far > > I also tried the 5x5 the other day...31:03, 14:20 memo > had 10 centers off, 4 x-centers and 6 +centers > > was pretty good for a first attempt, I think :) > > you should try it too ;) > > good luck > > Pedro > > d_funny007 <no_reply@yahoogroups.com> escreveu: Well I'm basically 1 for 1, so 100% success-rate! But I think I need > to get like 10 more sucesses in over the course of the next 3 months > to be any real competition. I think that shooting for 30 minute mark > is a good way to go to be competitive, but in my case I'm making 45 > minutes my target because I've never been all that good at bld in > general. > > I was much more excited about this last night, but then I went on > the UWR lists and saw a list of 24 names. I know there are 13 names > on the WCA list. But the true number would have to count Macky, > ChrisK, Garron, Hessler, RichardM, or me. So combining what I know, > there's probably about around 27 people who have done this feat. > > So I no loner feel so thrilled about it, especially when my time was > kidna bad relative to other ppl's and for ppl that can 3x3 bld, it > would mostly be a matter of time commitment to be able to "say > they've done it". > > But not many WcA competitions feature this event, although Utah will > I think. That would have worked out much better if I was still > living in Colorado though... > > Maybe a better long term goal, aside from proving myself in > competition pressure, is to do the 5x5. Scary stuff... > > I wonder what is realistic for 4x4. I can probably get execution > down to 12 minutes because I rarely use setup moves, nor do I regrip > much. So in last night's case there were seven 3-cycles for centers. > I think 11 3-cycles on wings. Then there's a single wing-swap parity > alg. I'll factor 12 seconds for that and 90 seconds for CO+CP. It's > taking 3.4s for a fast 8-turn 3-cycle so maybe 10s per 3-cycle when > accounting for some delay and setup: 180s for centers and wings??? > Yikes! 4.7 minutes for execution? > > Plenty of people can (or can easily be trained to) memorize in 15 > minutes. So 20 minute total is quite realistic.... *even for me*. > > Anywho, it's a pretty magical thing - to be not looking at a 4x4 for > so long and doing hundreds of turns on it and have it come out > solved. It'd be like hitting the lottery. > > I'm going to try again tonight. > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" > <shafiqdms@> wrote: > > > > Gratz Doug. Does that mean that you are going to bld 4x4 in WCA > > competitions? > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@> wrote: > > > > > > So thanks to some encouragement from a few other cubers last > > night, > > > I just attempted my first 4x4 BLD in 3 years. And it was > sucessful > > > on first try. > > > > > > Scramble (first one given by jNetcube): d2 b L l f d F2 B' u' L2 > > U2 > > > F' u' f B' l U2 L2 R' D2 f' b U' L2 f F2 L F2 u F2 D2 u2 r2 R' > d' > > l > > > d2 u F L (then a regrip is in order to land 8 centers - 2 on F, > 2 > > on > > > R) > > > > > > It came out to 58:30, but I was doing a ton of other stuff and > > > wasn't fully concentrating as I was going for practice and never > > > thought I would get it. Memorization in the bathroom, brushing > > > teeth, rehersing while watching Grey's, taking a 5-10 minute nap > > in > > > bed, and having to turn quietly while people are sleeping. I did > a > > 2- > > > wing swap alg at the end so carefully I'm sure it took over 1 > min. > > > > > > About 2 or 3 years ago I made 3 attempts, which were 2 failures > > > followed by 1 success. I hadn't been inclined to try again till > > now, > > > because that one sucess took about 3 hrs. > > > > > > 1. Memorize Wings - used combination of touch-memory, > visualizing > > > the paths, and numbers. I number cw 1-8 from UFr to URf, turn it > > x2 > > > and number 9-16 the same way (so DFl=13), odd for u-layer, even > > for > > > d-layer, such that 17=FLu, 18=FLd, 19=BLu, 20=BLd, 21=BRu, etc.. > > > > > > It was a single 24-wing cycle. Is that lucky? > > > > > > > > > 2. Memorize centers - I started with holding it in such a way > that > > 8 > > > centers where good. I pre-assign names to each center piece and > > run > > > though the pieces in order from top to bottom, left to right so > > that > > > I never have to make any real decisions during this step. It > > worked > > > out to be a 5-cycle and an 11-cycle. So no icky parity. I came > up > > > with stories chaining together pairs of images/nouns/verbs. > > > > > > No llama, walrus, duck - but the fish, cat, mouse, and cow > helped. > > > > > > > > > 3. Memorize CP - it was a 3-cycle and 5-cycle pretty > > > straightforward. I assigned letters A to H to them to help a > bit. > > > And for added security visualized how playing such notes would > > look > > > like on the piano (except there's no H!) > > > > > > 4. Memorize CO, Stick under table, Execute CO - Take a quick > > > snapshot as you don't hold this in memory for long. I use sune- > > sune > > > combinations for this. I need center-friendly algs, and sune + > > > mirrored sune works fast. Basically everything I do in 3x3 bld > > works > > > here. I no longer use commutators for CO (haven't in years). I > > can't > > > use my optimal alg for 3-corner twist though, but that didn't > come > > > up. only 5 were twisted. I first cancelled the two twists on DFR > > and > > > DBR, then killed the twist that was on UBL on to UFL, did a B', > > > repeat the last alg, and B. > > > > > > 5. Solve CP - simple enough. > > > > > > 6. Solve Centers - I just made up 3-cycle commutators on the > fly. > > > I'm getting really good at that. I think I'm always optimal or 1 > > > turn away. Some are tricky, and some of the best algs are for > when > > > two of the pieces are on the same face and adj, but those don't > > come > > > up much obviously. > > > > > > 7. Solve Wings - I made up 3-cycles commutators on the fly. So > > same > > > deal. I think this step was slower because it took longer to re- > > > locate the pieces from numbers. But the algs tended to be faster > > or > > > executed faster for me. > > > > > > 8. Parity - I was left with a wing-parity. I spent like 2 > minutes > > > trying to swap #1 and #23 (UFr and FRu). Mostly I kept checking > > the > > > timer and got worked up that I could get sub-1hr. So I ended up > > > using: R2 B z2 (r'D2r'D2r'D2r'D2r'F2lB2l'F2'B2l') z2 B' R2. Note > > > that this alg 180s the D center. > > > > > > 9. Other Parities - I didn't run into it this solve, but half > the > > > time you should get a center-parity which translates to CP- > parity > > > which requires something like a T-Perm to 90 a center while > > > converting the CP-parity to a paired-edge permutation-parity > flip > > > (which is a not real parity). > > > > > > Finished memo at 32 minute mark. I was super careful on > execution. > > I > > > discovered while doing 3x3 bld, that my main problem is > forgetting > > > to undo setup moves. A little less of a problem on 4x4, because > I > > > can do commutators where ever. I only need a setup if nothing is > > on > > > the same orbital or if all are (both rare). I must have rehersed > > the > > > wing stuff and center stuff 4 times each to be sure. > > > > > > Hemmm, funny thing: on the other success that was 3 hrs, I > > memorized > > > it so well I could manually setup that scramble from solved, a > > week > > > afterwards. Scary! > > > > > > Btw, jNetcube's 4x4 scramble viewer *works* (I thought it didn't > > for > > > some reason), while the 5x5 viewer does NOT as I've always known. > > > > > > > > > -Doug > > > > > > > > > > > > --------------------------------- > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! > > [Non-text portions of this message have been removed] >
1496. Re: [Speed cubing group] New Mexico, USA Rubik's Cube Competition
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 May 2008 23:19:07 -0400

Duane Call might be a fellow cuber? That name lurks in the back of my head. You should have written to his group in 2005! I was in Socorro, New Mexico doing research that summer. -Tyson On Fri, May 2, 2008 at 9:12 PM, finalfantasy2012 <finalfantasy2012@...> wrote: > Hello, > I am new to this group, so hello everyone, I was wondering if there > is anyone in the state New Mexico, where I live, that is willing to > help me organize a competition in Albuquerque, New Mexico. I only have > ideas of what a cube competition is like. I currently have never been > to one. So any suggestions by anybody would be greatly appreciated. I > have read all regulations of WCA. I plan on having probably only 3 > categories (Rubik's cube, One-handed, Blindfold). These seem to be the > most popular. Also if anybody knows any company in New Mexico or some > organization that may be interested in sponsoring this event please > tell me. Also I am not sure of what the turnout will be, there is I > believe 600,000 some odd people in Albuquerque, so that might give you > an idea of how many cubers will come if you compare it to other > competitions held in cities that have this population. Again thanks and > all suggestions are welcome! > > > [Non-text portions of this message have been removed]
1497. Re: [Speed cubing group] Re: Successful 4x4 BLD Solve
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 May 2008 23:19:56 -0400

I just started working on it today. Gah... some cases, not sure how to do the set up moves. On Fri, May 2, 2008 at 10:34 PM, shafiqdms <shafiqdms@yahoo.com> wrote: > What method do you guys use to solve a 4x4 bld? What website did you > use? > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Pedro > <pedrosino1@...> wrote: > > > > Congratz, Doug :) > > > > I've done 4x4 bld solves too (I only got like 2 successful ones, > but I didn't try much) > > I also got some pretty close DNFs, having 2 edges swapped in one > and 2 centers swapped in the other > > times were 8:3x and 10:xx respectively > > > > my best success one is 11:06 so far > > > > I also tried the 5x5 the other day...31:03, 14:20 memo > > had 10 centers off, 4 x-centers and 6 +centers > > > > was pretty good for a first attempt, I think :) > > > > you should try it too ;) > > > > good luck > > > > Pedro > > > > d_funny007 <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > escreveu: Well I'm basically 1 for 1, so > 100% success-rate! But I think I need > > to get like 10 more sucesses in over the course of the next 3 > months > > to be any real competition. I think that shooting for 30 minute > mark > > is a good way to go to be competitive, but in my case I'm making > 45 > > minutes my target because I've never been all that good at bld in > > general. > > > > I was much more excited about this last night, but then I went on > > the UWR lists and saw a list of 24 names. I know there are 13 > names > > on the WCA list. But the true number would have to count Macky, > > ChrisK, Garron, Hessler, RichardM, or me. So combining what I > know, > > there's probably about around 27 people who have done this feat. > > > > So I no loner feel so thrilled about it, especially when my time > was > > kidna bad relative to other ppl's and for ppl that can 3x3 bld, > it > > would mostly be a matter of time commitment to be able to "say > > they've done it". > > > > But not many WcA competitions feature this event, although Utah > will > > I think. That would have worked out much better if I was still > > living in Colorado though... > > > > Maybe a better long term goal, aside from proving myself in > > competition pressure, is to do the 5x5. Scary stuff... > > > > I wonder what is realistic for 4x4. I can probably get execution > > down to 12 minutes because I rarely use setup moves, nor do I > regrip > > much. So in last night's case there were seven 3-cycles for > centers. > > I think 11 3-cycles on wings. Then there's a single wing-swap > parity > > alg. I'll factor 12 seconds for that and 90 seconds for CO+CP. > It's > > taking 3.4s for a fast 8-turn 3-cycle so maybe 10s per 3-cycle > when > > accounting for some delay and setup: 180s for centers and > wings??? > > Yikes! 4.7 minutes for execution? > > > > Plenty of people can (or can easily be trained to) memorize in 15 > > minutes. So 20 minute total is quite realistic.... *even for me*. > > > > Anywho, it's a pretty magical thing - to be not looking at a 4x4 > for > > so long and doing hundreds of turns on it and have it come out > > solved. It'd be like hitting the lottery. > > > > I'm going to try again tonight. > > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "shafiqdms" > > <shafiqdms@> wrote: > > > > > > Gratz Doug. Does that mean that you are going to bld 4x4 in WCA > > > competitions? > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > d_funny007 > > > <no_reply@> wrote: > > > > > > > > So thanks to some encouragement from a few other cubers last > > > night, > > > > I just attempted my first 4x4 BLD in 3 years. And it was > > sucessful > > > > on first try. > > > > > > > > Scramble (first one given by jNetcube): d2 b L l f d F2 B' u' > L2 > > > U2 > > > > F' u' f B' l U2 L2 R' D2 f' b U' L2 f F2 L F2 u F2 D2 u2 r2 > R' > > d' > > > l > > > > d2 u F L (then a regrip is in order to land 8 centers - 2 on > F, > > 2 > > > on > > > > R) > > > > > > > > It came out to 58:30, but I was doing a ton of other stuff > and > > > > wasn't fully concentrating as I was going for practice and > never > > > > thought I would get it. Memorization in the bathroom, > brushing > > > > teeth, rehersing while watching Grey's, taking a 5-10 minute > nap > > > in > > > > bed, and having to turn quietly while people are sleeping. I > did > > a > > > 2- > > > > wing swap alg at the end so carefully I'm sure it took over 1 > > min. > > > > > > > > About 2 or 3 years ago I made 3 attempts, which were 2 > failures > > > > followed by 1 success. I hadn't been inclined to try again > till > > > now, > > > > because that one sucess took about 3 hrs. > > > > > > > > 1. Memorize Wings - used combination of touch-memory, > > visualizing > > > > the paths, and numbers. I number cw 1-8 from UFr to URf, turn > it > > > x2 > > > > and number 9-16 the same way (so DFl=13), odd for u-layer, > even > > > for > > > > d-layer, such that 17=FLu, 18=FLd, 19=BLu, 20=BLd, 21=BRu, > etc.. > > > > > > > > It was a single 24-wing cycle. Is that lucky? > > > > > > > > > > > > 2. Memorize centers - I started with holding it in such a way > > that > > > 8 > > > > centers where good. I pre-assign names to each center piece > and > > > run > > > > though the pieces in order from top to bottom, left to right > so > > > that > > > > I never have to make any real decisions during this step. It > > > worked > > > > out to be a 5-cycle and an 11-cycle. So no icky parity. I > came > > up > > > > with stories chaining together pairs of images/nouns/verbs. > > > > > > > > No llama, walrus, duck - but the fish, cat, mouse, and cow > > helped. > > > > > > > > > > > > 3. Memorize CP - it was a 3-cycle and 5-cycle pretty > > > > straightforward. I assigned letters A to H to them to help a > > bit. > > > > And for added security visualized how playing such notes > would > > > look > > > > like on the piano (except there's no H!) > > > > > > > > 4. Memorize CO, Stick under table, Execute CO - Take a quick > > > > snapshot as you don't hold this in memory for long. I use > sune- > > > sune > > > > combinations for this. I need center-friendly algs, and sune > + > > > > mirrored sune works fast. Basically everything I do in 3x3 > bld > > > works > > > > here. I no longer use commutators for CO (haven't in years). > I > > > can't > > > > use my optimal alg for 3-corner twist though, but that didn't > > come > > > > up. only 5 were twisted. I first cancelled the two twists on > DFR > > > and > > > > DBR, then killed the twist that was on UBL on to UFL, did a > B', > > > > repeat the last alg, and B. > > > > > > > > 5. Solve CP - simple enough. > > > > > > > > 6. Solve Centers - I just made up 3-cycle commutators on the > > fly. > > > > I'm getting really good at that. I think I'm always optimal > or 1 > > > > turn away. Some are tricky, and some of the best algs are for > > when > > > > two of the pieces are on the same face and adj, but those > don't > > > come > > > > up much obviously. > > > > > > > > 7. Solve Wings - I made up 3-cycles commutators on the fly. > So > > > same > > > > deal. I think this step was slower because it took longer to > re- > > > > locate the pieces from numbers. But the algs tended to be > faster > > > or > > > > executed faster for me. > > > > > > > > 8. Parity - I was left with a wing-parity. I spent like 2 > > minutes > > > > trying to swap #1 and #23 (UFr and FRu). Mostly I kept > checking > > > the > > > > timer and got worked up that I could get sub-1hr. So I ended > up > > > > using: R2 B z2 (r'D2r'D2r'D2r'D2r'F2lB2l'F2'B2l') z2 B' R2. > Note > > > > that this alg 180s the D center. > > > > > > > > 9. Other Parities - I didn't run into it this solve, but half > > the > > > > time you should get a center-parity which translates to CP- > > parity > > > > which requires something like a T-Perm to 90 a center while > > > > converting the CP-parity to a paired-edge permutation-parity > > flip > > > > (which is a not real parity). > > > > > > > > Finished memo at 32 minute mark. I was super careful on > > execution. > > > I > > > > discovered while doing 3x3 bld, that my main problem is > > forgetting > > > > to undo setup moves. A little less of a problem on 4x4, > because > > I > > > > can do commutators where ever. I only need a setup if nothing > is > > > on > > > > the same orbital or if all are (both rare). I must have > rehersed > > > the > > > > wing stuff and center stuff 4 times each to be sure. > > > > > > > > Hemmm, funny thing: on the other success that was 3 hrs, I > > > memorized > > > > it so well I could manually setup that scramble from solved, > a > > > week > > > > afterwards. Scary! > > > > > > > > Btw, jNetcube's 4x4 scramble viewer *works* (I thought it > didn't > > > for > > > > some reason), while the 5x5 viewer does NOT as I've always > known. > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para > armazenamento! > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1498. [Speed cubing group] Re: Successful 4x4 BLD Solve
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 03:29:44 -0000

I did a couple of attempts today.. closest one was off by three edges. I'm using just commutators for centers and r2 for edges. I'd try another one but my brain's fried. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I just started working on it today. Gah... some cases, not sure how to do > the set up moves. > > On Fri, May 2, 2008 at 10:34 PM, shafiqdms <shafiqdms@...> wrote: > > > What method do you guys use to solve a 4x4 bld? What website did you > > use? > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > Pedro > > <pedrosino1@> wrote: > > > > > > Congratz, Doug :) > > > > > > I've done 4x4 bld solves too (I only got like 2 successful ones, > > but I didn't try much) > > > I also got some pretty close DNFs, having 2 edges swapped in one > > and 2 centers swapped in the other > > > times were 8:3x and 10:xx respectively > > > > > > my best success one is 11:06 so far > > > > > > I also tried the 5x5 the other day...31:03, 14:20 memo > > > had 10 centers off, 4 x-centers and 6 +centers > > > > > > was pretty good for a first attempt, I think :) > > > > > > you should try it too ;) > > > > > > good luck > > > > > > Pedro > > > > > > d_funny007 <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > > escreveu: Well I'm basically 1 for 1, so > > 100% success-rate! But I think I need > > > to get like 10 more sucesses in over the course of the next 3 > > months > > > to be any real competition. I think that shooting for 30 minute > > mark > > > is a good way to go to be competitive, but in my case I'm making > > 45 > > > minutes my target because I've never been all that good at bld in > > > general. > > > > > > I was much more excited about this last night, but then I went on > > > the UWR lists and saw a list of 24 names. I know there are 13 > > names > > > on the WCA list. But the true number would have to count Macky, > > > ChrisK, Garron, Hessler, RichardM, or me. So combining what I > > know, > > > there's probably about around 27 people who have done this feat. > > > > > > So I no loner feel so thrilled about it, especially when my time > > was > > > kidna bad relative to other ppl's and for ppl that can 3x3 bld, > > it > > > would mostly be a matter of time commitment to be able to "say > > > they've done it". > > > > > > But not many WcA competitions feature this event, although Utah > > will > > > I think. That would have worked out much better if I was still > > > living in Colorado though... > > > > > > Maybe a better long term goal, aside from proving myself in > > > competition pressure, is to do the 5x5. Scary stuff... > > > > > > I wonder what is realistic for 4x4. I can probably get execution > > > down to 12 minutes because I rarely use setup moves, nor do I > > regrip > > > much. So in last night's case there were seven 3-cycles for > > centers. > > > I think 11 3-cycles on wings. Then there's a single wing-swap > > parity > > > alg. I'll factor 12 seconds for that and 90 seconds for CO+CP. > > It's > > > taking 3.4s for a fast 8-turn 3-cycle so maybe 10s per 3-cycle > > when > > > accounting for some delay and setup: 180s for centers and > > wings??? > > > Yikes! 4.7 minutes for execution? > > > > > > Plenty of people can (or can easily be trained to) memorize in 15 > > > minutes. So 20 minute total is quite realistic.... *even for me*. > > > > > > Anywho, it's a pretty magical thing - to be not looking at a 4x4 > > for > > > so long and doing hundreds of turns on it and have it come out > > > solved. It'd be like hitting the lottery. > > > > > > I'm going to try again tonight. > > > > > > -Doug > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "shafiqdms" > > > <shafiqdms@> wrote: > > > > > > > > Gratz Doug. Does that mean that you are going to bld 4x4 in WCA > > > > competitions? > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > d_funny007 > > > > <no_reply@> wrote: > > > > > > > > > > So thanks to some encouragement from a few other cubers last > > > > night, > > > > > I just attempted my first 4x4 BLD in 3 years. And it was > > > sucessful > > > > > on first try. > > > > > > > > > > Scramble (first one given by jNetcube): d2 b L l f d F2 B' u' > > L2 > > > > U2 > > > > > F' u' f B' l U2 L2 R' D2 f' b U' L2 f F2 L F2 u F2 D2 u2 r2 > > R' > > > d' > > > > l > > > > > d2 u F L (then a regrip is in order to land 8 centers - 2 on > > F, > > > 2 > > > > on > > > > > R) > > > > > > > > > > It came out to 58:30, but I was doing a ton of other stuff > > and > > > > > wasn't fully concentrating as I was going for practice and > > never > > > > > thought I would get it. Memorization in the bathroom, > > brushing > > > > > teeth, rehersing while watching Grey's, taking a 5-10 minute > > nap > > > > in > > > > > bed, and having to turn quietly while people are sleeping. I > > did > > > a > > > > 2- > > > > > wing swap alg at the end so carefully I'm sure it took over 1 > > > min. > > > > > > > > > > About 2 or 3 years ago I made 3 attempts, which were 2 > > failures > > > > > followed by 1 success. I hadn't been inclined to try again > > till > > > > now, > > > > > because that one sucess took about 3 hrs. > > > > > > > > > > 1. Memorize Wings - used combination of touch-memory, > > > visualizing > > > > > the paths, and numbers. I number cw 1-8 from UFr to URf, turn > > it > > > > x2 > > > > > and number 9-16 the same way (so DFl=13), odd for u-layer, > > even > > > > for > > > > > d-layer, such that 17=FLu, 18=FLd, 19=BLu, 20=BLd, 21=BRu, > > etc.. > > > > > > > > > > It was a single 24-wing cycle. Is that lucky? > > > > > > > > > > > > > > > 2. Memorize centers - I started with holding it in such a way > > > that > > > > 8 > > > > > centers where good. I pre-assign names to each center piece > > and > > > > run > > > > > though the pieces in order from top to bottom, left to right > > so > > > > that > > > > > I never have to make any real decisions during this step. It > > > > worked > > > > > out to be a 5-cycle and an 11-cycle. So no icky parity. I > > came > > > up > > > > > with stories chaining together pairs of images/nouns/verbs. > > > > > > > > > > No llama, walrus, duck - but the fish, cat, mouse, and cow > > > helped. > > > > > > > > > > > > > > > 3. Memorize CP - it was a 3-cycle and 5-cycle pretty > > > > > straightforward. I assigned letters A to H to them to help a > > > bit. > > > > > And for added security visualized how playing such notes > > would > > > > look > > > > > like on the piano (except there's no H!) > > > > > > > > > > 4. Memorize CO, Stick under table, Execute CO - Take a quick > > > > > snapshot as you don't hold this in memory for long. I use > > sune- > > > > sune > > > > > combinations for this. I need center-friendly algs, and sune > > + > > > > > mirrored sune works fast. Basically everything I do in 3x3 > > bld > > > > works > > > > > here. I no longer use commutators for CO (haven't in years). > > I > > > > can't > > > > > use my optimal alg for 3-corner twist though, but that didn't > > > come > > > > > up. only 5 were twisted. I first cancelled the two twists on > > DFR > > > > and > > > > > DBR, then killed the twist that was on UBL on to UFL, did a > > B', > > > > > repeat the last alg, and B. > > > > > > > > > > 5. Solve CP - simple enough. > > > > > > > > > > 6. Solve Centers - I just made up 3-cycle commutators on the > > > fly. > > > > > I'm getting really good at that. I think I'm always optimal > > or 1 > > > > > turn away. Some are tricky, and some of the best algs are for > > > when > > > > > two of the pieces are on the same face and adj, but those > > don't > > > > come > > > > > up much obviously. > > > > > > > > > > 7. Solve Wings - I made up 3-cycles commutators on the fly. > > So > > > > same > > > > > deal. I think this step was slower because it took longer to > > re- > > > > > locate the pieces from numbers. But the algs tended to be > > faster > > > > or > > > > > executed faster for me. > > > > > > > > > > 8. Parity - I was left with a wing-parity. I spent like 2 > > > minutes > > > > > trying to swap #1 and #23 (UFr and FRu). Mostly I kept > > checking > > > > the > > > > > timer and got worked up that I could get sub-1hr. So I ended > > up > > > > > using: R2 B z2 (r'D2r'D2r'D2r'D2r'F2lB2l'F2'B2l') z2 B' R2. > > Note > > > > > that this alg 180s the D center. > > > > > > > > > > 9. Other Parities - I didn't run into it this solve, but half > > > the > > > > > time you should get a center-parity which translates to CP- > > > parity > > > > > which requires something like a T-Perm to 90 a center while > > > > > converting the CP-parity to a paired-edge permutation-parity > > > flip > > > > > (which is a not real parity). > > > > > > > > > > Finished memo at 32 minute mark. I was super careful on > > > execution. > > > > I > > > > > discovered while doing 3x3 bld, that my main problem is > > > forgetting > > > > > to undo setup moves. A little less of a problem on 4x4, > > because > > > I > > > > > can do commutators where ever. I only need a setup if nothing > > is > > > > on > > > > > the same orbital or if all are (both rare). I must have > > rehersed > > > > the > > > > > wing stuff and center stuff 4 times each to be sure. > > > > > > > > > > Hemmm, funny thing: on the other success that was 3 hrs, I > > > > memorized > > > > > it so well I could manually setup that scramble from solved, > > a > > > > week > > > > > afterwards. Scary! > > > > > > > > > > Btw, jNetcube's 4x4 scramble viewer *works* (I thought it > > didn't > > > > for > > > > > some reason), while the 5x5 viewer does NOT as I've always > > known. > > > > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para > > armazenamento! > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
1499. Re: Successful 4x4 BLD Solve
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 03:32:24 -0000

Yea, i had my first successful one the other day, first attempt ever. The time was 33:45. I just tried one now, i had to wings swapped at the end, fDR and bDR, my memo was bad apparently, but the time was sub 30 so i was fairly happy. --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > I did a couple of attempts today.. closest one was off by three edges. > I'm using just commutators for centers and r2 for edges. I'd try > another one but my brain's fried. > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > I just started working on it today. Gah... some cases, not sure how > to do > > the set up moves. > > > > On Fri, May 2, 2008 at 10:34 PM, shafiqdms <shafiqdms@> wrote: > > > > > What method do you guys use to solve a 4x4 bld? What website did you > > > use? > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > Pedro > > > <pedrosino1@> wrote: > > > > > > > > Congratz, Doug :) > > > > > > > > I've done 4x4 bld solves too (I only got like 2 successful ones, > > > but I didn't try much) > > > > I also got some pretty close DNFs, having 2 edges swapped in one > > > and 2 centers swapped in the other > > > > times were 8:3x and 10:xx respectively > > > > > > > > my best success one is 11:06 so far > > > > > > > > I also tried the 5x5 the other day...31:03, 14:20 memo > > > > had 10 centers off, 4 x-centers and 6 +centers > > > > > > > > was pretty good for a first attempt, I think :) > > > > > > > > you should try it too ;) > > > > > > > > good luck > > > > > > > > Pedro > > > > > > > > d_funny007 <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > > > escreveu: Well I'm basically 1 for 1, so > > > 100% success-rate! But I think I need > > > > to get like 10 more sucesses in over the course of the next 3 > > > months > > > > to be any real competition. I think that shooting for 30 minute > > > mark > > > > is a good way to go to be competitive, but in my case I'm making > > > 45 > > > > minutes my target because I've never been all that good at bld in > > > > general. > > > > > > > > I was much more excited about this last night, but then I went on > > > > the UWR lists and saw a list of 24 names. I know there are 13 > > > names > > > > on the WCA list. But the true number would have to count Macky, > > > > ChrisK, Garron, Hessler, RichardM, or me. So combining what I > > > know, > > > > there's probably about around 27 people who have done this feat. > > > > > > > > So I no loner feel so thrilled about it, especially when my time > > > was > > > > kidna bad relative to other ppl's and for ppl that can 3x3 bld, > > > it > > > > would mostly be a matter of time commitment to be able to "say > > > > they've done it". > > > > > > > > But not many WcA competitions feature this event, although Utah > > > will > > > > I think. That would have worked out much better if I was still > > > > living in Colorado though... > > > > > > > > Maybe a better long term goal, aside from proving myself in > > > > competition pressure, is to do the 5x5. Scary stuff... > > > > > > > > I wonder what is realistic for 4x4. I can probably get execution > > > > down to 12 minutes because I rarely use setup moves, nor do I > > > regrip > > > > much. So in last night's case there were seven 3-cycles for > > > centers. > > > > I think 11 3-cycles on wings. Then there's a single wing-swap > > > parity > > > > alg. I'll factor 12 seconds for that and 90 seconds for CO+CP. > > > It's > > > > taking 3.4s for a fast 8-turn 3-cycle so maybe 10s per 3-cycle > > > when > > > > accounting for some delay and setup: 180s for centers and > > > wings??? > > > > Yikes! 4.7 minutes for execution? > > > > > > > > Plenty of people can (or can easily be trained to) memorize in 15 > > > > minutes. So 20 minute total is quite realistic.... *even for me*. > > > > > > > > Anywho, it's a pretty magical thing - to be not looking at a 4x4 > > > for > > > > so long and doing hundreds of turns on it and have it come out > > > > solved. It'd be like hitting the lottery. > > > > > > > > I'm going to try again tonight. > > > > > > > > -Doug > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > "shafiqdms" > > > > <shafiqdms@> wrote: > > > > > > > > > > Gratz Doug. Does that mean that you are going to bld 4x4 in WCA > > > > > competitions? > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > d_funny007 > > > > > <no_reply@> wrote: > > > > > > > > > > > > So thanks to some encouragement from a few other cubers last > > > > > night, > > > > > > I just attempted my first 4x4 BLD in 3 years. And it was > > > > sucessful > > > > > > on first try. > > > > > > > > > > > > Scramble (first one given by jNetcube): d2 b L l f d F2 B' u' > > > L2 > > > > > U2 > > > > > > F' u' f B' l U2 L2 R' D2 f' b U' L2 f F2 L F2 u F2 D2 u2 r2 > > > R' > > > > d' > > > > > l > > > > > > d2 u F L (then a regrip is in order to land 8 centers - 2 on > > > F, > > > > 2 > > > > > on > > > > > > R) > > > > > > > > > > > > It came out to 58:30, but I was doing a ton of other stuff > > > and > > > > > > wasn't fully concentrating as I was going for practice and > > > never > > > > > > thought I would get it. Memorization in the bathroom, > > > brushing > > > > > > teeth, rehersing while watching Grey's, taking a 5-10 minute > > > nap > > > > > in > > > > > > bed, and having to turn quietly while people are sleeping. I > > > did > > > > a > > > > > 2- > > > > > > wing swap alg at the end so carefully I'm sure it took over 1 > > > > min. > > > > > > > > > > > > About 2 or 3 years ago I made 3 attempts, which were 2 > > > failures > > > > > > followed by 1 success. I hadn't been inclined to try again > > > till > > > > > now, > > > > > > because that one sucess took about 3 hrs. > > > > > > > > > > > > 1. Memorize Wings - used combination of touch-memory, > > > > visualizing > > > > > > the paths, and numbers. I number cw 1-8 from UFr to URf, turn > > > it > > > > > x2 > > > > > > and number 9-16 the same way (so DFl=13), odd for u-layer, > > > even > > > > > for > > > > > > d-layer, such that 17=FLu, 18=FLd, 19=BLu, 20=BLd, 21=BRu, > > > etc.. > > > > > > > > > > > > It was a single 24-wing cycle. Is that lucky? > > > > > > > > > > > > > > > > > > 2. Memorize centers - I started with holding it in such a way > > > > that > > > > > 8 > > > > > > centers where good. I pre-assign names to each center piece > > > and > > > > > run > > > > > > though the pieces in order from top to bottom, left to right > > > so > > > > > that > > > > > > I never have to make any real decisions during this step. It > > > > > worked > > > > > > out to be a 5-cycle and an 11-cycle. So no icky parity. I > > > came > > > > up > > > > > > with stories chaining together pairs of images/nouns/verbs. > > > > > > > > > > > > No llama, walrus, duck - but the fish, cat, mouse, and cow > > > > helped. > > > > > > > > > > > > > > > > > > 3. Memorize CP - it was a 3-cycle and 5-cycle pretty > > > > > > straightforward. I assigned letters A to H to them to help a > > > > bit. > > > > > > And for added security visualized how playing such notes > > > would > > > > > look > > > > > > like on the piano (except there's no H!) > > > > > > > > > > > > 4. Memorize CO, Stick under table, Execute CO - Take a quick > > > > > > snapshot as you don't hold this in memory for long. I use > > > sune- > > > > > sune > > > > > > combinations for this. I need center-friendly algs, and sune > > > + > > > > > > mirrored sune works fast. Basically everything I do in 3x3 > > > bld > > > > > works > > > > > > here. I no longer use commutators for CO (haven't in years). > > > I > > > > > can't > > > > > > use my optimal alg for 3-corner twist though, but that didn't > > > > come > > > > > > up. only 5 were twisted. I first cancelled the two twists on > > > DFR > > > > > and > > > > > > DBR, then killed the twist that was on UBL on to UFL, did a > > > B', > > > > > > repeat the last alg, and B. > > > > > > > > > > > > 5. Solve CP - simple enough. > > > > > > > > > > > > 6. Solve Centers - I just made up 3-cycle commutators on the > > > > fly. > > > > > > I'm getting really good at that. I think I'm always optimal > > > or 1 > > > > > > turn away. Some are tricky, and some of the best algs are for > > > > when > > > > > > two of the pieces are on the same face and adj, but those > > > don't > > > > > come > > > > > > up much obviously. > > > > > > > > > > > > 7. Solve Wings - I made up 3-cycles commutators on the fly. > > > So > > > > > same > > > > > > deal. I think this step was slower because it took longer to > > > re- > > > > > > locate the pieces from numbers. But the algs tended to be > > > faster > > > > > or > > > > > > executed faster for me. > > > > > > > > > > > > 8. Parity - I was left with a wing-parity. I spent like 2 > > > > minutes > > > > > > trying to swap #1 and #23 (UFr and FRu). Mostly I kept > > > checking > > > > > the > > > > > > timer and got worked up that I could get sub-1hr. So I ended > > > up > > > > > > using: R2 B z2 (r'D2r'D2r'D2r'D2r'F2lB2l'F2'B2l') z2 B' R2. > > > Note > > > > > > that this alg 180s the D center. > > > > > > > > > > > > 9. Other Parities - I didn't run into it this solve, but half > > > > the > > > > > > time you should get a center-parity which translates to CP- > > > > parity > > > > > > which requires something like a T-Perm to 90 a center while > > > > > > converting the CP-parity to a paired-edge permutation-parity > > > > flip > > > > > > (which is a not real parity). > > > > > > > > > > > > Finished memo at 32 minute mark. I was super careful on > > > > execution. > > > > > I > > > > > > discovered while doing 3x3 bld, that my main problem is > > > > forgetting > > > > > > to undo setup moves. A little less of a problem on 4x4, > > > because > > > > I > > > > > > can do commutators where ever. I only need a setup if nothing > > > is > > > > > on > > > > > > the same orbital or if all are (both rare). I must have > > > rehersed > > > > > the > > > > > > wing stuff and center stuff 4 times each to be sure. > > > > > > > > > > > > Hemmm, funny thing: on the other success that was 3 hrs, I > > > > > memorized > > > > > > it so well I could manually setup that scramble from solved, > > > a > > > > > week > > > > > > afterwards. Scary! > > > > > > > > > > > > Btw, jNetcube's 4x4 scramble viewer *works* (I thought it > > > didn't > > > > > for > > > > > > some reason), while the 5x5 viewer does NOT as I've always > > > known. > > > > > > > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > Abra sua conta no Yahoo! Mail, o �nico sem limite de espa�o para > > > armazenamento! > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
1500. Re: Generic 4x4 Scramble Viewer Program?
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 04:09:58 -0000

If you throw your scramble in a text file, then import it into JNetCube, you should be able to go to tools -> view scramble to get an image. -Daniel --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I think I saw one once, but don't have the link anymore. Is there a > webpage or program that generates a diagram or image of a 4x4 cube > given any scramble? > > There are plenty that give both the scramble and the image, but that's > not what I'm looking for. > > Perhaps there's a way to make this page do what I want, but I doubt it: > http://www.worldcubeassociation.org/regulations/scrambles/scramble_cube > .htm?size=4&num=1&len=40&col=yobwrg&multi=on&subbutton=Scramble%21 > > In the mean while, I'm going to fiddle with the Randelshofer > RevengePlayer to see if it can do what I want but a little painful so > far. > > > -Doug >
1501. Re: Generic 4x4 Scramble Viewer Program?
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 05:17:18 -0000

At least the version of JNetCube that I downloaded quite some time ago treats lower case letters as single layer moves. Doug didn't say if he wanted a program where lower case letters represented single or double layer turns (or doesn't care). I have a not-yet-public program that also displays a flattened 4x4x4 cube that will apply an alg (entered into a textbox) to the displayed cube. It also treats lower case letters as single layer moves. My program also generates random positions. I intend to integrate it with my 4x4x4 solver code, but I haven't had any time to work on it recently. It was coded in C# and I think it needs a .NET runtime library to work. My (3x3x3) CubeApp was based on this program (but the 3x3x3 program has a more sophisticated alg parser). --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > If you throw your scramble in a text file, then import it into > JNetCube, you should be able to go to tools -> view scramble to get an > image. > > -Daniel > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > I think I saw one once, but don't have the link anymore. Is there a > > webpage or program that generates a diagram or image of a 4x4 cube > > given any scramble? > > > > There are plenty that give both the scramble and the image, but that's > > not what I'm looking for. > > > > Perhaps there's a way to make this page do what I want, but I doubt it: > > http://www.worldcubeassociation.org/regulations/scrambles/scramble_cub e > > .htm?size=4&num=1&len=40&col=yobwrg&multi=on&subbutton=Scramble%21 > > > > In the mean while, I'm going to fiddle with the Randelshofer > > RevengePlayer to see if it can do what I want but a little painful so > > far. > > > > > > -Doug > > >
1502. Re: Generic 4x4 Scramble Viewer Program?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 05:38:43 -0000

Good idea, I forgot that I could do that with Netcube. I'll use that from now on. Although ideally I wanted something 3D. I always treat lower case as single layer turns and it seems that WCA reg has adapted this to avoid confusions; the offical scrmabler now uses w- notation for "wide turns". I ended up using http://www.randelshofer.ch/revengeplayer/parameters_frame.html But I had to convert all the lower case to upper case with an M- prefix for his notation. As a sidenote, somebody should really fix Netcube's 5x5 viewer... but appearently no one cares because I nagged the guy about it like 3-4 years ago and it hasn't happened yet (he's always known aobut the bug). Okay tonight's scrmable for ya'all who care to join: U2 u' R' d F b U2 d b D' L2 F' r' D2 f' F l2 f' l2 F' U' d' B' f' r2 L2 F r2 u' r' R2 b2 R2 L' D' d b B2 r' U RichardM DNF-ed with just the UF-pair flipped (he used wide turns). I am about to do it (with single turns). -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > If you throw your scramble in a text file, then import it into > JNetCube, you should be able to go to tools -> view scramble to get an > image. > > -Daniel
1503. Re: Generic 4x4 Scramble Viewer Program?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 07:12:11 -0000

U2 u' R' d F b U2 d b D' L2 F' r' D2 f' F l2 f' l2 F' U' d' B' f' r2 L2 F r2 u' r' R2 b2 R2 L' D' d b B2 r' U Memorized at 26:56, finished at 45:09 with minor DNF. At the very end I had to swap 2 wings (UFl, DLf) using a parity alg. I am pretty sure things were great up until then. I choose to setup with (l' D' l) which as it turns out messes up D and B centers... but that still worked... hem not sure where I went wrong now. I finshed with L-slice and R-slice entirely solved. Okay working backwards, I 180 U center to account for my parity alg. Then it looks like I needed exactly a (B2 r' B2). So essentially I was 3 turns from solved. OMG!!! I did a couple things like (B2 r' B2) for setup during centers so that could be it. BUT NO, I solved centers *then* edges. So perhaps I just forgot to undo an (r) setup turn somewhere. Okay I remember: I had to do a 2-2 wing swap (UFr,DRf)(DBl,BLd). I broke it down to two 3-cycles. I did (B2 R') to setup into the second cycle. At the end of the second cycle I did (Rr B2) instead of (R B2). It was lucky that this mistake didn't interfer at all with my remaining 8-wing cycle after that. Still..., 18:12 execution isn't too bad. Corners and Centers went flawlessly. I do need to work on setup for the wing-parity alg it seems. -Doug --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Good idea, I forgot that I could do that with Netcube. I'll use that > from now on. Although ideally I wanted something 3D. I always treat > lower case as single layer turns and it seems that WCA reg has > adapted this to avoid confusions; the offical scrmabler now uses w- > notation for "wide turns". > > I ended up using > http://www.randelshofer.ch/revengeplayer/parameters_frame.html > But I had to convert all the lower case to upper case with an M- > prefix for his notation. > > As a sidenote, somebody should really fix Netcube's 5x5 viewer... > but appearently no one cares because I nagged the guy about it like > 3-4 years ago and it hasn't happened yet (he's always known aobut > the bug). > > Okay tonight's scrmable for ya'all who care to join: > U2 u' R' d F b U2 d b D' L2 F' r' D2 f' F l2 f' l2 F' U' d' B' f' r2 > L2 F r2 u' r' R2 b2 R2 L' D' d b B2 r' U > > RichardM DNF-ed with just the UF-pair flipped (he used wide turns). > I am about to do it (with single turns). > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > <swedishlf@> wrote: > > > > If you throw your scramble in a text file, then import it into > > JNetCube, you should be able to go to tools -> view scramble to > get an > > image. > > > > -Daniel >
1504. [Speed cubing group] Re: Successful 4x4 BLD Solve
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 09:05:00 -0000

Fourth time's the charm :D Decided to do one more attempt before going to bed and got my first success, 20:05. Now I'm too happy to sleep. --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > I did a couple of attempts today.. closest one was off by three edges. > I'm using just commutators for centers and r2 for edges. I'd try > another one but my brain's fried. > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > I just started working on it today. Gah... some cases, not sure how > to do > > the set up moves. > > > > On Fri, May 2, 2008 at 10:34 PM, shafiqdms <shafiqdms@> wrote: > > > > > What method do you guys use to solve a 4x4 bld? What website did you > > > use? > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > Pedro > > > <pedrosino1@> wrote: > > > > > > > > Congratz, Doug :) > > > > > > > > I've done 4x4 bld solves too (I only got like 2 successful ones, > > > but I didn't try much) > > > > I also got some pretty close DNFs, having 2 edges swapped in one > > > and 2 centers swapped in the other > > > > times were 8:3x and 10:xx respectively > > > > > > > > my best success one is 11:06 so far > > > > > > > > I also tried the 5x5 the other day...31:03, 14:20 memo > > > > had 10 centers off, 4 x-centers and 6 +centers > > > > > > > > was pretty good for a first attempt, I think :) > > > > > > > > you should try it too ;) > > > > > > > > good luck > > > > > > > > Pedro > > > > > > > > d_funny007 <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > > > escreveu: Well I'm basically 1 for 1, so > > > 100% success-rate! But I think I need > > > > to get like 10 more sucesses in over the course of the next 3 > > > months > > > > to be any real competition. I think that shooting for 30 minute > > > mark > > > > is a good way to go to be competitive, but in my case I'm making > > > 45 > > > > minutes my target because I've never been all that good at bld in > > > > general. > > > > > > > > I was much more excited about this last night, but then I went on > > > > the UWR lists and saw a list of 24 names. I know there are 13 > > > names > > > > on the WCA list. But the true number would have to count Macky, > > > > ChrisK, Garron, Hessler, RichardM, or me. So combining what I > > > know, > > > > there's probably about around 27 people who have done this feat. > > > > > > > > So I no loner feel so thrilled about it, especially when my time > > > was > > > > kidna bad relative to other ppl's and for ppl that can 3x3 bld, > > > it > > > > would mostly be a matter of time commitment to be able to "say > > > > they've done it". > > > > > > > > But not many WcA competitions feature this event, although Utah > > > will > > > > I think. That would have worked out much better if I was still > > > > living in Colorado though... > > > > > > > > Maybe a better long term goal, aside from proving myself in > > > > competition pressure, is to do the 5x5. Scary stuff... > > > > > > > > I wonder what is realistic for 4x4. I can probably get execution > > > > down to 12 minutes because I rarely use setup moves, nor do I > > > regrip > > > > much. So in last night's case there were seven 3-cycles for > > > centers. > > > > I think 11 3-cycles on wings. Then there's a single wing-swap > > > parity > > > > alg. I'll factor 12 seconds for that and 90 seconds for CO+CP. > > > It's > > > > taking 3.4s for a fast 8-turn 3-cycle so maybe 10s per 3-cycle > > > when > > > > accounting for some delay and setup: 180s for centers and > > > wings??? > > > > Yikes! 4.7 minutes for execution? > > > > > > > > Plenty of people can (or can easily be trained to) memorize in 15 > > > > minutes. So 20 minute total is quite realistic.... *even for me*. > > > > > > > > Anywho, it's a pretty magical thing - to be not looking at a 4x4 > > > for > > > > so long and doing hundreds of turns on it and have it come out > > > > solved. It'd be like hitting the lottery. > > > > > > > > I'm going to try again tonight. > > > > > > > > -Doug > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > "shafiqdms" > > > > <shafiqdms@> wrote: > > > > > > > > > > Gratz Doug. Does that mean that you are going to bld 4x4 in WCA > > > > > competitions? > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > d_funny007 > > > > > <no_reply@> wrote: > > > > > > > > > > > > So thanks to some encouragement from a few other cubers last > > > > > night, > > > > > > I just attempted my first 4x4 BLD in 3 years. And it was > > > > sucessful > > > > > > on first try. > > > > > > > > > > > > Scramble (first one given by jNetcube): d2 b L l f d F2 B' u' > > > L2 > > > > > U2 > > > > > > F' u' f B' l U2 L2 R' D2 f' b U' L2 f F2 L F2 u F2 D2 u2 r2 > > > R' > > > > d' > > > > > l > > > > > > d2 u F L (then a regrip is in order to land 8 centers - 2 on > > > F, > > > > 2 > > > > > on > > > > > > R) > > > > > > > > > > > > It came out to 58:30, but I was doing a ton of other stuff > > > and > > > > > > wasn't fully concentrating as I was going for practice and > > > never > > > > > > thought I would get it. Memorization in the bathroom, > > > brushing > > > > > > teeth, rehersing while watching Grey's, taking a 5-10 minute > > > nap > > > > > in > > > > > > bed, and having to turn quietly while people are sleeping. I > > > did > > > > a > > > > > 2- > > > > > > wing swap alg at the end so carefully I'm sure it took over 1 > > > > min. > > > > > > > > > > > > About 2 or 3 years ago I made 3 attempts, which were 2 > > > failures > > > > > > followed by 1 success. I hadn't been inclined to try again > > > till > > > > > now, > > > > > > because that one sucess took about 3 hrs. > > > > > > > > > > > > 1. Memorize Wings - used combination of touch-memory, > > > > visualizing > > > > > > the paths, and numbers. I number cw 1-8 from UFr to URf, turn > > > it > > > > > x2 > > > > > > and number 9-16 the same way (so DFl=13), odd for u-layer, > > > even > > > > > for > > > > > > d-layer, such that 17=FLu, 18=FLd, 19=BLu, 20=BLd, 21=BRu, > > > etc.. > > > > > > > > > > > > It was a single 24-wing cycle. Is that lucky? > > > > > > > > > > > > > > > > > > 2. Memorize centers - I started with holding it in such a way > > > > that > > > > > 8 > > > > > > centers where good. I pre-assign names to each center piece > > > and > > > > > run > > > > > > though the pieces in order from top to bottom, left to right > > > so > > > > > that > > > > > > I never have to make any real decisions during this step. It > > > > > worked > > > > > > out to be a 5-cycle and an 11-cycle. So no icky parity. I > > > came > > > > up > > > > > > with stories chaining together pairs of images/nouns/verbs. > > > > > > > > > > > > No llama, walrus, duck - but the fish, cat, mouse, and cow > > > > helped. > > > > > > > > > > > > > > > > > > 3. Memorize CP - it was a 3-cycle and 5-cycle pretty > > > > > > straightforward. I assigned letters A to H to them to help a > > > > bit. > > > > > > And for added security visualized how playing such notes > > > would > > > > > look > > > > > > like on the piano (except there's no H!) > > > > > > > > > > > > 4. Memorize CO, Stick under table, Execute CO - Take a quick > > > > > > snapshot as you don't hold this in memory for long. I use > > > sune- > > > > > sune > > > > > > combinations for this. I need center-friendly algs, and sune > > > + > > > > > > mirrored sune works fast. Basically everything I do in 3x3 > > > bld > > > > > works > > > > > > here. I no longer use commutators for CO (haven't in years). > > > I > > > > > can't > > > > > > use my optimal alg for 3-corner twist though, but that didn't > > > > come > > > > > > up. only 5 were twisted. I first cancelled the two twists on > > > DFR > > > > > and > > > > > > DBR, then killed the twist that was on UBL on to UFL, did a > > > B', > > > > > > repeat the last alg, and B. > > > > > > > > > > > > 5. Solve CP - simple enough. > > > > > > > > > > > > 6. Solve Centers - I just made up 3-cycle commutators on the > > > > fly. > > > > > > I'm getting really good at that. I think I'm always optimal > > > or 1 > > > > > > turn away. Some are tricky, and some of the best algs are for > > > > when > > > > > > two of the pieces are on the same face and adj, but those > > > don't > > > > > come > > > > > > up much obviously. > > > > > > > > > > > > 7. Solve Wings - I made up 3-cycles commutators on the fly. > > > So > > > > > same > > > > > > deal. I think this step was slower because it took longer to > > > re- > > > > > > locate the pieces from numbers. But the algs tended to be > > > faster > > > > > or > > > > > > executed faster for me. > > > > > > > > > > > > 8. Parity - I was left with a wing-parity. I spent like 2 > > > > minutes > > > > > > trying to swap #1 and #23 (UFr and FRu). Mostly I kept > > > checking > > > > > the > > > > > > timer and got worked up that I could get sub-1hr. So I ended > > > up > > > > > > using: R2 B z2 (r'D2r'D2r'D2r'D2r'F2lB2l'F2'B2l') z2 B' R2. > > > Note > > > > > > that this alg 180s the D center. > > > > > > > > > > > > 9. Other Parities - I didn't run into it this solve, but half > > > > the > > > > > > time you should get a center-parity which translates to CP- > > > > parity > > > > > > which requires something like a T-Perm to 90 a center while > > > > > > converting the CP-parity to a paired-edge permutation-parity > > > > flip > > > > > > (which is a not real parity). > > > > > > > > > > > > Finished memo at 32 minute mark. I was super careful on > > > > execution. > > > > > I > > > > > > discovered while doing 3x3 bld, that my main problem is > > > > forgetting > > > > > > to undo setup moves. A little less of a problem on 4x4, > > > because > > > > I > > > > > > can do commutators where ever. I only need a setup if nothing > > > is > > > > > on > > > > > > the same orbital or if all are (both rare). I must have > > > rehersed > > > > > the > > > > > > wing stuff and center stuff 4 times each to be sure. > > > > > > > > > > > > Hemmm, funny thing: on the other success that was 3 hrs, I > > > > > memorized > > > > > > it so well I could manually setup that scramble from solved, > > > a > > > > > week > > > > > > afterwards. Scary! > > > > > > > > > > > > Btw, jNetcube's 4x4 scramble viewer *works* (I thought it > > > didn't > > > > > for > > > > > > some reason), while the 5x5 viewer does NOT as I've always > > > known. > > > > > > > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para > > > armazenamento! > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
1505. Re: Successful 4x4 BLD Solve
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 10:57:49 -0000

Congrats Doug! I know you've already gotten a solve before, but
congrats again on another 4x4 BLD success!

Shelley, congrats as well and welcome to your new addiction ;-) I
know you already BLD cube, but opening your eyes to a solved 4x4 can
be quite a big rush compared to the 3x3.

Chris



1506. Re: Generic 4x4 Scramble Viewer Program?
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 11:16:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > U2 u' R' d F b U2 d b D' L2 F' r' D2 f' F l2 f' l2 F' U' d' B' f' r2 > L2 F r2 u' r' R2 b2 R2 L' D' d b B2 r' U > DNF, looks like I forgot a wing image during recall (as in I skipped it without realizing). It also looks like I forgot to memorize 2 of the centers, so they and the buffer are still unsolved. The time was about 6:40.xx Chris
1507. Update to JNetCube in "Files Area" (fixed bug in 5x5 viewer)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 12:19:08 -0000

As an update to JNetCube, I took the liberty to fix the minor bug in
the 5x5 scramble viewer, which was never working correctly. Perhaps
very few people even knew about it or care to use it, but it always
drove me crazy cuz I'm OCD like that.

To the best of my knowledge the program hasn't been updated by Hunt
in nearly 3 years, so I safely assume the project is no longer being
supported. Well knowing Hunt, I don't think he'd mind what I did.

I simply patched the module that implements the ViewScramble
routines that get updated to that tiny window. I touched nothing
else, simply over-wrote that part of the jar file.

I uploaded it to the "files area" in this yahoo group under
***JNetCube_fixed.jar*** (and deleted the old one to save space).

Well, tell me if any of those scramble diagrams are still wrong, cuz
I only bothered to test it on a single 5x5 scramble.

I realize I complain a lot on here, and it was about time I do
something proactive to make things a little better. Besides, it only
took like 5 minutes.


-Doug




1508. Re: New Mexico, USA Rubik's Cube Competition
From: bryanlogancube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 13:00:38 -0000

Perhaps you could check with PJK and see if anyone from the Denver Open came up from New Mexico. http://pjkcubed.com/denver.html I'm trying to organize other competitions. Any lurkers out there want a competition in Minnesota, Wisconsin, North Dakota, or Iowa? --- In speedsolvingrubikscube@yahoogroups.com, "finalfantasy2012" <finalfantasy2012@...> wrote: > > Hello, > I am new to this group, so hello everyone, I was wondering if there > is anyone in the state New Mexico, where I live, that is willing to > help me organize a competition in Albuquerque, New Mexico. I only have > ideas of what a cube competition is like. I currently have never been > to one. So any suggestions by anybody would be greatly appreciated. I > have read all regulations of WCA. I plan on having probably only 3 > categories (Rubik's cube, One-handed, Blindfold). These seem to be the > most popular. Also if anybody knows any company in New Mexico or some > organization that may be interested in sponsoring this event please > tell me. Also I am not sure of what the turnout will be, there is I > believe 600,000 some odd people in Albuquerque, so that might give you > an idea of how many cubers will come if you compare it to other > competitions held in cities that have this population. Again thanks and > all suggestions are welcome! >
1509. Re: My diploma thesis - Human method evaluator
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 14:59:28 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I'm guessing this was finished prior to Rokicki's new upper-bound > of 23? Yes, about a month ago. > When you say Diploma Thesis, what would this roughly be equivalent > to in the States? Ph.D. level work? Masters? Masters. > It's a pretty good read. A bit long, but I'm already on Chapter 3. It's supposed to be about that long. But yes, for a knowledgeable cuber the first two or three chapters might seem long and at first I thought it would be too trivial, but my professor disagreed and made me aware that what appears trivial to me, might not be so for non- cubers. And I wanted to introduce the motivation and the concepts to all kinds of readers. Anyway, I think it'll become more interesting for you in the later chapters. > I'm curious if it could implement a solving method I used to use, > where some steps are modular (different orderings possible) and some > (non-symmetric) steps are 'OR-ed' together. Depends on the method. And if not directly, it might still be possible to analyze it with some "tricks" I mentioned in the thesis. Or if that still doesn't help, that'd then be a hint at how to extend the method description language. Cheers! Stefan
1510. Re: [Speed cubing group] Re: New Mexico, USA Rubik's Cube Competition
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 May 2008 09:53:03 -0600

I am interested in going to New Mexico for a comp, depending on when it is. I don't think anyone from New Mexico went to the Denver Open. Bryan, I would be interested in a Minnesota comp if it was during the summer or Spring Break. Would it be in the Twin Cities? -Pat On Sat, May 3, 2008 at 7:00 AM, bryanlogancube <no_reply@yahoogroups.com> wrote: > Perhaps you could check with PJK and see if anyone from the Denver > Open came up from New Mexico. > > http://pjkcubed.com/denver.html > > I'm trying to organize other competitions. Any lurkers out there want > a competition in Minnesota, Wisconsin, North Dakota, or Iowa? > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "finalfantasy2012" > > <finalfantasy2012@...> wrote: > > > > Hello, > > I am new to this group, so hello everyone, I was wondering if there > > is anyone in the state New Mexico, where I live, that is willing to > > help me organize a competition in Albuquerque, New Mexico. I only have > > ideas of what a cube competition is like. I currently have never been > > to one. So any suggestions by anybody would be greatly appreciated. I > > have read all regulations of WCA. I plan on having probably only 3 > > categories (Rubik's cube, One-handed, Blindfold). These seem to be the > > most popular. Also if anybody knows any company in New Mexico or some > > organization that may be interested in sponsoring this event please > > tell me. Also I am not sure of what the turnout will be, there is I > > believe 600,000 some odd people in Albuquerque, so that might give you > > an idea of how many cubers will come if you compare it to other > > competitions held in cities that have this population. Again thanks and > > all suggestions are welcome! > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
1511. Re: [Speed cubing group] Re: My diploma thesis - Human method evaluator
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 May 2008 09:59:05 -0600

It looks like a good read. I will read it this summer. I'm glad you're making your thesis cube-related. -Pat On Sat, May 3, 2008 at 8:59 AM, Stefan Pochmann <stefan.pochmann@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > d_funny007 > <no_reply@...> wrote: > > > > I'm guessing this was finished prior to Rokicki's new upper-bound > > of 23? > > Yes, about a month ago. > > > When you say Diploma Thesis, what would this roughly be equivalent > > to in the States? Ph.D. level work? Masters? > > Masters. > > > It's a pretty good read. A bit long, but I'm already on Chapter 3. > > It's supposed to be about that long. But yes, for a knowledgeable > cuber the first two or three chapters might seem long and at first I > thought it would be too trivial, but my professor disagreed and made > me aware that what appears trivial to me, might not be so for non- > cubers. And I wanted to introduce the motivation and the concepts to > all kinds of readers. Anyway, I think it'll become more interesting > for you in the later chapters. > > > I'm curious if it could implement a solving method I used to use, > > where some steps are modular (different orderings possible) and > some > > (non-symmetric) steps are 'OR-ed' together. > > Depends on the method. And if not directly, it might still be > possible to analyze it with some "tricks" I mentioned in the thesis. > Or if that still doesn't help, that'd then be a hint at how to extend > the method description language. > > Cheers! > Stefan > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
1512. Newbie. Hello to the group!
From: Amanda <amandafairline@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 May 2008 00:12:03 +0700


Dear Member

I just wanted to say a quick hello to the group as I am a newbie!

I am off for a long weekend break, but I hope that I can be an asset
and contribute some good info to the group when I return next week

Take care and have a great weekend

Regards
Amanda

"I never knew finding freebies was so much fun"
http://groups.google.com/group/freebiefinder/


1513. Re: [Speed cubing group] Re: Generic 4x4 Scramble Viewer Program?
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 3 May 2008 12:38:06 -0700

http://cube.garron.us/tools/anim/scr4.htm?alg=U2u'R'dFbU2dbD'L2F'r'D2f'Fl2f'l2F'U'd'B'f'r2L2Fr2u'r'R2b2R2L'D'dbB2r'U
Now I have to fear Shelley at my next comps...

(I couldn't get rearview to work, oddly...)

Does anybody want this for 5x5x5, with a generator option, with a single-slice def option, and available as a Firefox Search function?
Or a frameset with the alg field & display options, and cube animation on the right?

-Lucas Garron

[Non-text portions of this message have been removed]



1514. [Speed cubing group] Re: New Mexico, USA Rubik's Cube Competition
From: "thrawst" <thrawst@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 21:05:43 -0000

I've looked into this several times, the only thing stopping me is
that it wouldn't be official, and I'm not certain about the Cubing
population in New Mexico that would be interested & able to go.

Otherwise i've asked the Explora museum in Albuquerque, and they seem
very willing to hold one. Again the only thing stopping me is that it
would be unofficial.



1515. Re: HELP! Silicone Is cracking my cube!
From: billb4120 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 21:34:40 -0000

I've had some problems with spraying cubies. I thought it might be the
propellant, so now I spray the silicone onto a Qtip and apply it like
that hoping that enough of the propellant will have evaporated.I
haven't had any of the problems that I had before.

Bill B



1516. Re: HELP! Silicone Is cracking my cube!
From: billb4120 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 21:37:22 -0000

I've had some problems with spraying cubies. I thought it might be the
propellant, so now I spray the silicone onto a Qtip and apply it like
that hoping that enough of the propellant will have evaporated.I
haven't had any of the problems that I had before.

Bill B



1517. Re: HELP! Silicone Is cracking my cube!
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 21:39:12 -0000

I thought the same thing...that the propellent was the thing that was reacting with the plastic...OMG ur a genius! I never thought of that but it makes sense. Like how long do u wait after u sprayed to apply? --- In speedsolvingrubikscube@yahoogroups.com, billb4120 <no_reply@...> wrote: > > I've had some problems with spraying cubies. I thought it might be the > propellant, so now I spray the silicone onto a Qtip and apply it like > that hoping that enough of the propellant will have evaporated.I > haven't had any of the problems that I had before. > > Bill B >
1518. [Speed cubing group] Re: New Mexico, USA Rubik's Cube Competition
From: "finalfantasy2012" <finalfantasy2012@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 21:42:19 -0000

Hello again, I will be responding to all messages in this singular
message for reasons of convenience. Thank you for your suggestions.
Just to say this first, I am hoping to make this official. It is my
full intention of making this an official WCA competition. I have
read the WCA regulations so with a list of other things I need a WCA
delegate which I am not sure of how to get a WCA delegate to come.
Before I can ask though I don't have a set date, time, or place. I
will look into the Explora museum for the place. For the date and
time, I am not sure of what would be good. It will probably on a
Saturday. I was thinking maybe November or December or even early-mid
2009. Time: No ideas. For the concerns of the cubing populaton, I am
also unsure. I do not expect a large group of cubers, atleast 20
hopefully. I will definately compete, I wanted to organize this comp.
for the purpose of practice and bringing cubing into New Mexico. But
like I was saying, with me and the few people I know that can solve
the cube (all capable of under 2 minutes) there is probably like 5 of
us. I am also teaching a few other friends the beginner's method so
that and combined with any unknown amount of cubers in New Mexico
(pop. 2 million) hopefully we can achieve 20 or more people. Also it
would be great if anyone from other surrounding states would come
(Denver, Texas, Utah, etc.) Wooh that's a lot of typing and my second
time typing it I hit the back arrow the first time :(. But to finish
it off thank you again for any suggestions and comments and support.



1519. Re: HELP! Silicone Is cracking my cube!
From: billb4120 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 21:48:05 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" <shafiqdms@...> wrote: > > I thought the same thing...that the propellent was the thing that was > reacting with the plastic...OMG ur a genius! I never thought of that > but it makes sense. Like how long do u wait after u sprayed to apply? > Hmmm, I think that if the propellant is a gas, you can use the Qtip almost immediately after spraying.The problems I had were with the cubies getting a chalky or frosted look to them and one cube it actually fused to cubies together.I haven't had any problems since. Bill B
1520. Re: HELP! Silicone Is cracking my cube!
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 21:50:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, billb4120 <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" > <shafiqdms@> wrote: > > > > I thought the same thing...that the propellent was the thing that was > > reacting with the plastic...OMG ur a genius! I never thought of that > > but it makes sense. Like how long do u wait after u sprayed to apply? > > > > Hmmm, I think that if the propellant is a gas, you can use the Qtip > almost immediately after spraying.The problems I had were with the > cubies getting a chalky or frosted look to them and one cube it > actually fused to cubies together.I haven't had any problems since. > > Bill B > Oh ok thanks a lot its gonna help a lot
1521. Re: [Speed cubing group] Re: New Mexico, USA Rubik's Cube Competition
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 May 2008 17:47:24 -0400

I might be interested in going just for the green chili. Ooh... the green chili. I miss New Mexico. On Sat, May 3, 2008 at 5:42 PM, finalfantasy2012 <finalfantasy2012@...> wrote: > Hello again, I will be responding to all messages in this singular > message for reasons of convenience. Thank you for your suggestions. > Just to say this first, I am hoping to make this official. It is my > full intention of making this an official WCA competition. I have > read the WCA regulations so with a list of other things I need a WCA > delegate which I am not sure of how to get a WCA delegate to come. > Before I can ask though I don't have a set date, time, or place. I > will look into the Explora museum for the place. For the date and > time, I am not sure of what would be good. It will probably on a > Saturday. I was thinking maybe November or December or even early-mid > 2009. Time: No ideas. For the concerns of the cubing populaton, I am > also unsure. I do not expect a large group of cubers, atleast 20 > hopefully. I will definately compete, I wanted to organize this comp. > for the purpose of practice and bringing cubing into New Mexico. But > like I was saying, with me and the few people I know that can solve > the cube (all capable of under 2 minutes) there is probably like 5 of > us. I am also teaching a few other friends the beginner's method so > that and combined with any unknown amount of cubers in New Mexico > (pop. 2 million) hopefully we can achieve 20 or more people. Also it > would be great if anyone from other surrounding states would come > (Denver, Texas, Utah, etc.) Wooh that's a lot of typing and my second > time typing it I hit the back arrow the first time :(. But to finish > it off thank you again for any suggestions and comments and support. > > > [Non-text portions of this message have been removed]
1522. [Speed cubing group] Re: New Mexico, USA Rubik's Cube Competition
From: "finalfantasy2012" <finalfantasy2012@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 21:57:31 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I might be interested in going just for the green chili. Ooh... the green > chili. I miss New Mexico. Yup the green chili is freaking awesome here. Of course the red chili is too. Damn us New Mexicans can never choose between the two! Lol that's why our state motto is "Red or green?" No joke!
1523. [Speed cubing group] Re: New Mexico, USA Rubik's Cube Competition
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 22:00:19 -0000

Depending on when it is, I might go. New Mexico is nice. --- In speedsolvingrubikscube@yahoogroups.com, "finalfantasy2012" <finalfantasy2012@...> wrote: > > Hello again, I will be responding to all messages in this singular > message for reasons of convenience. Thank you for your suggestions. > Just to say this first, I am hoping to make this official. It is my > full intention of making this an official WCA competition. I have > read the WCA regulations so with a list of other things I need a WCA > delegate which I am not sure of how to get a WCA delegate to come. > Before I can ask though I don't have a set date, time, or place. I > will look into the Explora museum for the place. For the date and > time, I am not sure of what would be good. It will probably on a > Saturday. I was thinking maybe November or December or even early-mid > 2009. Time: No ideas. For the concerns of the cubing populaton, I am > also unsure. I do not expect a large group of cubers, atleast 20 > hopefully. I will definately compete, I wanted to organize this comp. > for the purpose of practice and bringing cubing into New Mexico. But > like I was saying, with me and the few people I know that can solve > the cube (all capable of under 2 minutes) there is probably like 5 of > us. I am also teaching a few other friends the beginner's method so > that and combined with any unknown amount of cubers in New Mexico > (pop. 2 million) hopefully we can achieve 20 or more people. Also it > would be great if anyone from other surrounding states would come > (Denver, Texas, Utah, etc.) Wooh that's a lot of typing and my second > time typing it I hit the back arrow the first time :(. But to finish > it off thank you again for any suggestions and comments and support. >
1524. Re: HELP! Silicone Is cracking my cube!
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 22:05:32 -0000

I believe it's because CRC Heavy Duty Silicone spray is in an acetone
solvent which means it will melt your cube.... Get something like CRC
Food Grade Silicone spray which does not have acetone in it.



1525. [Speed cubing group] Re: New Mexico, USA Rubik's Cube Competition
From: "finalfantasy2012" <finalfantasy2012@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 May 2008 22:11:24 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > Depending on when it is, I might go. New Mexico is nice. Thanks, I love it here, any suggestions on a date for the event?
1526. Re: HELP! Silicone Is cracking my cube!
From: billb4120 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 May 2008 02:03:07 -0000

--- In speedsolvingrubikscube@yahoogroups.com, stompey1 <no_reply@...> wrote: > > I believe it's because CRC Heavy Duty Silicone spray is in an acetone > solvent which means it will melt your cube.... Get something like CRC > Food Grade Silicone spray which does not have acetone in it. > Thanks, stompey1. Do you know if the acetone evaporates? I actually don't use the CRC Heavy Duty Silicone anymore, but I did because I have an almost unlimited supply of it in the shop where I work.We just got Liquid Wrench Heavy Duty Silicone spray,but I see petroleum distillates listed in the contents.My best results have been with PrimeFlo Silicone lubricant although that lists Heptane, Hexane, and Propane. Bill B
1527. Re: HELP! Silicone Is cracking my cube!
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 May 2008 02:15:18 -0000

I would be very surprised if the acetone didn't evaporate. Anyway, heptane, hexane, propane and other petroleum distillates listed in the ingredients of silicone lubricant sprays are the solvent for the actual lubricant. Once you spray it on and it dries, only the silicone is left behind. When you're advised not to use petroleum products on your cube, that refers to WD-40 and other lubes in which the lubricant itself is oil based. --- In speedsolvingrubikscube@yahoogroups.com, billb4120 <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, stompey1 <no_reply@> > wrote: > > > > I believe it's because CRC Heavy Duty Silicone spray is in an acetone > > solvent which means it will melt your cube.... Get something like CRC > > Food Grade Silicone spray which does not have acetone in it. > > > > > Thanks, stompey1. Do you know if the acetone evaporates? I actually > don't use the CRC Heavy Duty Silicone anymore, but I did because I have > an almost unlimited supply of it in the shop where I work.We just got > Liquid Wrench Heavy Duty Silicone spray,but I see petroleum distillates > listed in the contents.My best results have been with PrimeFlo Silicone > lubricant although that lists Heptane, Hexane, and Propane. > > Bill B >
1528. Re: HELP! Silicone Is cracking my cube!
From: billb4120 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 May 2008 02:44:17 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > I would be very surprised if the acetone didn't evaporate. > > Anyway, heptane, hexane, propane and other petroleum distillates > listed in the ingredients of silicone lubricant sprays are the solvent > for the actual lubricant. Once you spray it on and it dries, only the > silicone is left behind. When you're advised not to use petroleum > products on your cube, that refers to WD-40 and other lubes in which > the lubricant itself is oil based. > If I understand correctly, the distillates like the "..anes" should all evaporate. So what do you think gives the cubies the chalky look? I haven't had it happen to other cubes since switching to applying the liquid from a Qtip. Could it just be that particular cubes plastic? Or a byproduct of the evaporation? BillB
1529. Re: HELP! Silicone Is cracking my cube!
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 May 2008 03:15:58 -0000

--- In speedsolvingrubikscube@yahoogroups.com, billb4120 <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" > <shelchang@> wrote: > > > > I would be very surprised if the acetone didn't evaporate. > > > > Anyway, heptane, hexane, propane and other petroleum distillates > > listed in the ingredients of silicone lubricant sprays are the solvent > > for the actual lubricant. Once you spray it on and it dries, only the > > silicone is left behind. When you're advised not to use petroleum > > products on your cube, that refers to WD-40 and other lubes in which > > the lubricant itself is oil based. > > > > > If I understand correctly, the distillates like the "..anes" should all > evaporate. So what do you think gives the cubies the chalky look? I > haven't had it happen to other cubes since switching to applying the > liquid from a Qtip. Could it just be that particular cubes plastic? Or > a byproduct of the evaporation? > > BillB > Ummm...isnt the white chalky stuff the actual silicone?
1530. Re: [Speed cubing group] Re: HELP! Silicone Is cracking my cube!
From: Guanyang Yu <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 May 2008 20:17:44 -0700 (PDT)

Yeahhhhh. shafiqdms <shafiqdms@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, billb4120 <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" > <shelchang@> wrote: > > > > I would be very surprised if the acetone didn't evaporate. > > > > Anyway, heptane, hexane, propane and other petroleum distillates > > listed in the ingredients of silicone lubricant sprays are the solvent > > for the actual lubricant. Once you spray it on and it dries, only the > > silicone is left behind. When you're advised not to use petroleum > > products on your cube, that refers to WD-40 and other lubes in which > > the lubricant itself is oil based. > > > > > If I understand correctly, the distillates like the "..anes" should all > evaporate. So what do you think gives the cubies the chalky look? I > haven't had it happen to other cubes since switching to applying the > liquid from a Qtip. Could it just be that particular cubes plastic? Or > a byproduct of the evaporation? > > BillB > Ummm...isnt the white chalky stuff the actual silicone? --------------------------------- Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. [Non-text portions of this message have been removed]
1531. Re: HELP! Silicone Is cracking my cube!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 May 2008 03:49:53 -0000

The white chalky stuff happens on some brands of silicone lubricants. I think it's the propellant soaking into the polymers just before it evaporates. Probably a mix of isobutane and propane; heptane doesn't do that and it's not the silicone, because that is mostly clear and drys slightly off-yellow. You should try a different brand if you're not satisfied with whatever your using. I've switched back and forth a few times. I now even use a different lube for different puzzles. I've never had the cracking problem. It might be your cube. And for new cubes, DO NOT DRENCH it in lube the first time. Give it time to coat and for the plastic to be used to the lube. Take off a piece and spray a bit, then work it in by turning and scrambling. Then add more. It's like "adding salt to taste". Exposing too much of the inside surfaces to the propellant gases is probably a bad thing. Acetone itself is a good way to soften cube plastic I've found. I don't think it does any damage unless you actually soaked it in an air-tight jar of it overnight. Ruined a cube that way. (This is what happens when they give cube geeks access to a chem lab.) Yet there are appearently people who have done dumber things like place a cube in a blender until it's glitterific. One of the best lubes I've used through the years is called "Super Lube: Multi-Purpose Synthetic Lubricant with Syncolon (PTFE)". I had two 15oz bottles to last me many years but then silly DEN airport security had to be strict and confiscate one of mine. I've always found lube at any super store, and usually under $2 USD, so it's not hard to form a collection of various lubes to experiement with until I found something I liked. When I replaced the bottle, I guess they reformulated it to smell like bug-repellant though... BTW, always try to spray lube in a well-ventilated area! I try for outdoors like on my balcony whenever possible. Who knows what breathing in these things does to a person over a lifetime... -Doug --- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" <shafiqdms@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, billb4120 > <no_reply@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" > > <shelchang@> wrote: > > > > > > I would be very surprised if the acetone didn't evaporate. > > > > > > Anyway, heptane, hexane, propane and other petroleum distillates > > > listed in the ingredients of silicone lubricant sprays are the > solvent > > > for the actual lubricant. Once you spray it on and it dries, > only the > > > silicone is left behind. When you're advised not to use petroleum > > > products on your cube, that refers to WD-40 and other lubes in > which > > > the lubricant itself is oil based. > > > > > > > > > If I understand correctly, the distillates like the "..anes" > should all > > evaporate. So what do you think gives the cubies the chalky look? > I > > haven't had it happen to other cubes since switching to applying > the > > liquid from a Qtip. Could it just be that particular cubes > plastic? Or > > a byproduct of the evaporation? > > > > BillB > > > Ummm...isnt the white chalky stuff the actual silicone? >
1532. [Speed cubing group] Re: New Mexico, USA Rubik's Cube Competition
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 May 2008 04:16:03 -0000

If people are driving from SoCal I'll go. Assuming I'm in the country at the time. -Chris --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > Depending on when it is, I might go. New Mexico is nice.
1533. Re: HELP! Silicone Is cracking my cube!
From: billb4120 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 May 2008 04:21:33 -0000

> > BillB
> >
> Ummm...isnt the white chalky stuff the actual silicone?
>


No. It actually looks like it "frosts" the plastic.

Bill B



1534. Re: [Speed cubing group] Re: New Mexico, USA Rubik's Cube Competition
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 4 May 2008 00:34:00 -0400

Augh, that drive? I did that 13 hour drive with no air conditioning in one go. Then drove 13 hours from New Mexico to Dallas with a car full of timers for the Caltech competition. "Red or green?" I miss that too. my favorite place was this little microbrewery called Socorro Springs. Here are a couple of questions... 1. Where? You're talking about Albuquerque? Is it at a school, or some other place? If it's at a school, are you talking about New Mexico Tech? 2. Do you have a venue picked out? If so, can you describe it to us? If not, what are you considering. Will it cost you money? 3. What will this cost you? 4. What will you need from us? Timers? Anything else? Why don't we start there before trying to figure out a date. -Tyson On Sun, May 4, 2008 at 12:16 AM, sccuber <sccuber@...> wrote: > If people are driving from SoCal I'll go. Assuming I'm in the country at > the time. > > -Chris > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Shelley Chang" <shelchang@...> wrote: > > > > Depending on when it is, I might go. New Mexico is nice. > > > [Non-text portions of this message have been removed]
1535. Re: [Speed cubing group] Re: New Mexico, USA Rubik's Cube Competition
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 4 May 2008 00:37:29 -0400

My apologies, you answered most of your questions earlier in that e-mail. It was in a big lump, so my eyes just kind of drifted over it. So, let's think about what month you'd want to host this competition. I think May is too soon. And June is too soon. June isn't as bad, but we'd be moving pretty fast there. July is US Nationals, and I would like that month to be pretty clear in terms of competitions. August looks good. What about Columbus Day weekend in September? (Or is that October) Want to try and pick a three-day weekend for this? New Mexico is a new place, and people will need to travel. Can you give us a website to the museum you are considering? -Tyson On Sun, May 4, 2008 at 12:34 AM, Tyson Mao <tyson.mao@...> wrote: > Augh, that drive? I did that 13 hour drive with no air conditioning in > one go. Then drove 13 hours from New Mexico to Dallas with a car full of > timers for the Caltech competition. > > "Red or green?" I miss that too. my favorite place was this little > microbrewery called Socorro Springs. > > Here are a couple of questions... > > 1. Where? You're talking about Albuquerque? Is it at a school, or some > other place? If it's at a school, are you talking about New Mexico Tech? > > 2. Do you have a venue picked out? If so, can you describe it to us? If > not, what are you considering. Will it cost you money? > > 3. What will this cost you? > > 4. What will you need from us? Timers? Anything else? > > Why don't we start there before trying to figure out a date. > > -Tyson > > > On Sun, May 4, 2008 at 12:16 AM, sccuber <sccuber@...> wrote: > > > If people are driving from SoCal I'll go. Assuming I'm in the country > > at the time. > > > > -Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Shelley Chang" <shelchang@...> wrote: > > > > > > Depending on when it is, I might go. New Mexico is nice. > > > > > > > > [Non-text portions of this message have been removed]
1536. [Speed cubing group] Re: New Mexico, USA Rubik's Cube Competition
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 May 2008 06:14:25 -0000

13? No way. I did Denver San Diego in 14. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Augh, that drive? I did that 13 hour drive with no air conditioning in one > go. Then drove 13 hours from New Mexico to Dallas with a car full of timers > for the Caltech competition. > > -Tyson
1537. [Speed cubing group] Re: New Mexico, USA Rubik's Cube Competition
From: "finalfantasy2012" <finalfantasy2012@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 May 2008 06:30:00 -0000

Lol yeah sorry about that I put a lot of info into one message with no indents lol. Just of clarification on your questions. 1. Albuquerque is the main city of New Mexico. Also to clarify for anybody that slept through US History in school, New Mexico is a US state. Trust me there have been many experiences with people that don't know this. 2. I don't exactly remember who suggested it but somebody suggested the Explora Museum. So I don't know a great deal about it because I think I read that message today and I plan on calling and checking out the museum within a week or so. When I get updated I will update you. 3. Cost to me? No idea actually, hopefully a minimal cost if the cost becomes too high I was thinking of looking for sponsors. But the only thing that might cost me money is timers and displays and possibly the actually place. 4. I have one timer (with mat) and no displays. So how many timers would recommend I have 5? If you could provide as many timers as possible/needed and displays possible/needed I would greatly appreciate it. Excpet for that I need a WCA delegate. The rest of the team of judges and scramblers, etc. I'm sure some of my non-cubing friends wouldn't mind volunteering/they don't have a choice lol. Lastly a date. I agree with you anything before August would be cutting way too close! Dates to stay clear of: Thanksgiving, Christmas (if it were to be in December), um Halloween. But I definately like the notion of Columbus Day. A three-day weekend would be a great time to have it because like you mentioned travel. Also October is a good month not too far, where anticipation would drive me over the edge of insanity (I'm already currently at the edge :)) but again it is far enough away from US Nationals and leaves us time to plan. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > My apologies, you answered most of your questions earlier in that e- mail. > It was in a big lump, so my eyes just kind of drifted over it. > > So, let's think about what month you'd want to host this competition. I > think May is too soon. And June is too soon. June isn't as bad, but we'd > be moving pretty fast there. > > July is US Nationals, and I would like that month to be pretty clear in > terms of competitions. August looks good. What about Columbus Day weekend > in September? (Or is that October) Want to try and pick a three- day > weekend for this? > > New Mexico is a new place, and people will need to travel. > > Can you give us a website to the museum you are considering? > > -Tyson > > On Sun, May 4, 2008 at 12:34 AM, Tyson Mao <tyson.mao@...> wrote: > > > Augh, that drive? I did that 13 hour drive with no air conditioning in > > one go. Then drove 13 hours from New Mexico to Dallas with a car full of > > timers for the Caltech competition. > > > > "Red or green?" I miss that too. my favorite place was this little > > microbrewery called Socorro Springs. > > > > Here are a couple of questions... > > > > 1. Where? You're talking about Albuquerque? Is it at a school, or some > > other place? If it's at a school, are you talking about New Mexico Tech? > > > > 2. Do you have a venue picked out? If so, can you describe it to us? If > > not, what are you considering. Will it cost you money? > > > > 3. What will this cost you? > > > > 4. What will you need from us? Timers? Anything else? > > > > Why don't we start there before trying to figure out a date. > > > > -Tyson > > > > > > On Sun, May 4, 2008 at 12:16 AM, sccuber <sccuber@...> wrote: > > > > > If people are driving from SoCal I'll go. Assuming I'm in the country > > > at the time. > > > > > > -Chris > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > > "Shelley Chang" <shelchang@> wrote: > > > > > > > > Depending on when it is, I might go. New Mexico is nice. > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
1538. [Speed cubing group] Re: New Mexico, USA Rubik's Cube Competition
From: "finalfantasy2012" <finalfantasy2012@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 May 2008 06:33:53 -0000

Sorry forgot to add this
http://www.explora.us/ExploraPHP/english/index.php
link to the Explora Museum. It's a really nice and fun place. I've been
there but I will call them tomorrow if they're open and ask about
details (price, space, availability, etc.)



1539. Re: [Speed cubing group] Re: New Mexico, USA Rubik's Cube Competition
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 4 May 2008 10:51:15 -0400

http://maps.google.com/maps?f=d&hl=en&geocode=&saddr=San+Diego,+CA&daddr=Denver,+CO&sll=37.0625,-95.677068&sspn=61.845747,85.429688&ie=UTF8&z=5 1.078 Miles http://maps.google.com/maps?f=d&hl=en&geocode=&saddr=Pasadena,+CA&daddr=Socorro,+NM&sll=36.24108,-111.237185&sspn=15.995451,21.357422&ie=UTF8&ll=34.813803,-112.368164&spn=16.279366,21.357422&z=5 855 miles Guess I wasn't going as fast as you. On Sun, May 4, 2008 at 2:14 AM, sccuber <sccuber@...> wrote: > 13? No way. I did Denver San Diego in 14. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" <tyson.mao@...> wrote: > > > > Augh, that drive? I did that 13 hour drive with no air conditioning in > one > > go. Then drove 13 hours from New Mexico to Dallas with a car full of > timers > > for the Caltech competition. > > > > -Tyson > > > [Non-text portions of this message have been removed]
1540. SV: Re: [Speed cubing group] Re: New Mexico, USA Rubik's Cube Competition
From: Ole Petersen <ohyai2003@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 4 May 2008 22:17:54 +0200 (CEST)

Are there a cube competition in Denmark? Tyson Mao <tyson.mao@...> skrev: http://maps.google.com/maps?f=d&hl=en&geocode=&saddr=San+Diego,+CA&daddr=Denver,+CO&sll=37.0625,-95.677068&sspn=61.845747,85.429688&ie=UTF8&z=5 1.078 Miles http://maps.google.com/maps?f=d&hl=en&geocode=&saddr=Pasadena,+CA&daddr=Socorro,+NM&sll=36.24108,-111.237185&sspn=15.995451,21.357422&ie=UTF8&ll=34.813803,-112.368164&spn=16.279366,21.357422&z=5 855 miles Guess I wasn't going as fast as you. On Sun, May 4, 2008 at 2:14 AM, sccuber <sccuber@...> wrote: > 13? No way. I did Denver San Diego in 14. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" <tyson.mao@...> wrote: > > > > Augh, that drive? I did that 13 hour drive with no air conditioning in > one > > go. Then drove 13 hours from New Mexico to Dallas with a car full of > timers > > for the Caltech competition. > > > > -Tyson > > > [Non-text portions of this message have been removed] --------------------------------- Skal du købe ny bil? Sammenlign priser på brugte biler med Kelkoo og find et godt tilbud! [Non-text portions of this message have been removed]
1541. SV: Re: [Speed cubing group] Re: New Mexico, USA Rubik's Cube Competition
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 May 2008 00:32:41 -0000

Hey Tyson if you do go who's gonna pay money for the plane/car gas?...dont u live in NY? --- In speedsolvingrubikscube@yahoogroups.com, Ole Petersen <ohyai2003@...> wrote: > > Are there a cube competition in Denmark? > > Tyson Mao <tyson.mao@...> skrev: http://maps.google.com/maps? f=d&hl=en&geocode=&saddr=San+Diego,+CA&daddr=Denver,+CO&sll=37.0625,- 95.677068&sspn=61.845747,85.429688&ie=UTF8&z=5 > > 1.078 Miles > > http://maps.google.com/maps? f=d&hl=en&geocode=&saddr=Pasadena,+CA&daddr=Socorro,+NM&sll=36.24108, -111.237185&sspn=15.995451,21.357422&ie=UTF8&ll=34.813803,- 112.368164&spn=16.279366,21.357422&z=5 > > 855 miles > > Guess I wasn't going as fast as you. > > On Sun, May 4, 2008 at 2:14 AM, sccuber <sccuber@...> wrote: > > > 13? No way. I did Denver San Diego in 14. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Tyson Mao" <tyson.mao@> wrote: > > > > > > Augh, that drive? I did that 13 hour drive with no air conditioning in > > one > > > go. Then drove 13 hours from New Mexico to Dallas with a car full of > > timers > > > for the Caltech competition. > > > > > > -Tyson > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > > Skal du købe ny bil? Sammenlign priser på brugte biler med Kelkoo og find et godt tilbud! > > [Non-text portions of this message have been removed] >
1542. SV: Re: [Speed cubing group] Re: New Mexico, USA Rubik's Cube Competition
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 May 2008 00:51:17 -0000

Why? Are you offering? --- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" <shafiqdms@...> wrote: > > Hey Tyson if you do go who's gonna pay money for the plane/car > gas?...dont u live in NY? > > > --- In speedsolvingrubikscube@yahoogroups.com, Ole Petersen > <ohyai2003@> wrote: > > > > Are there a cube competition in Denmark? > > > > Tyson Mao <tyson.mao@> skrev: > http://maps.google.com/maps? > f=d&hl=en&geocode=&saddr=San+Diego,+CA&daddr=Denver,+CO&sll=37.0625,- > 95.677068&sspn=61.845747,85.429688&ie=UTF8&z=5 > > > > 1.078 Miles > > > > http://maps.google.com/maps? > f=d&hl=en&geocode=&saddr=Pasadena,+CA&daddr=Socorro,+NM&sll=36.24108, > -111.237185&sspn=15.995451,21.357422&ie=UTF8&ll=34.813803,- > 112.368164&spn=16.279366,21.357422&z=5 > > > > 855 miles > > > > Guess I wasn't going as fast as you. > > > > On Sun, May 4, 2008 at 2:14 AM, sccuber <sccuber@> wrote: > > > > > 13? No way. I did Denver San Diego in 14. > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > "Tyson Mao" <tyson.mao@> wrote: > > > > > > > > Augh, that drive? I did that 13 hour drive with no air > conditioning in > > > one > > > > go. Then drove 13 hours from New Mexico to Dallas with a car > full of > > > timers > > > > for the Caltech competition. > > > > > > > > -Tyson > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > --------------------------------- > > > > Skal du købe ny bil? Sammenlign priser på brugte biler med Kelkoo > og find et godt tilbud! > > > > [Non-text portions of this message have been removed] > > >
1543. *4D Megaminx Analog*
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 May 2008 02:47:03 -0000

This crazy program was just finished and posted a hour or so ago:

http://www.gravitation3d.com/magic120cell/


-Doug




1544. Re: [Speed cubing group] *4D Megaminx Analog*
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 4 May 2008 23:03:58 -0400

I don't even want to click it. It hurts my brain. On Sun, May 4, 2008 at 10:47 PM, d_funny007 <no_reply@yahoogroups.com> wrote: > This crazy program was just finished and posted a hour or so ago: > > http://www.gravitation3d.com/magic120cell/ > > -Doug > > > [Non-text portions of this message have been removed]
1545. SV: Re: [Speed cubing group] Re: New Mexico, USA Rubik's Cube Competition
From: "finalfantasy2012" <finalfantasy2012@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 May 2008 03:15:30 -0000

For anybody that's interested I called the Explora Museum today but
they the lady that handles reservations and such only works Monday-
Friday so tomorrow I will call her and look into the Explora Museum as
the place for the competition. When i recieve more information I will
relay back to you all. Thanks again!



1546. Re: *4D Megaminx Analog*
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 May 2008 03:20:00 -0000

Oh man, that's beautiful. Chris --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > This crazy program was just finished and posted a hour or so ago: > > http://www.gravitation3d.com/magic120cell/ > > > -Doug >
1547. Re: *4D Megaminx Analog*
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 May 2008 03:47:40 -0000

Just when I was getting the hang of 4BLD. Thanks for making my brain hurt all over again ;) --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > This crazy program was just finished and posted a hour or so ago: > > http://www.gravitation3d.com/magic120cell/ > > > -Doug >
1548. SV: Re: [Speed cubing group] Re: New Mexico, USA Rubik's Cube Competition
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 May 2008 03:51:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" <shafiqdms@...> wrote: > > Hey Tyson if you do go who's gonna pay money for the plane/car > gas?...dont u live in NY? > > Didn't you know? Tyson's ballin'! Not ballin' enough to have, like, a place to live, but that's beside the point.
1549. Re: *4D Megaminx Analog*
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 May 2008 03:54:46 -0000

> --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > This crazy program was just finished and posted a hour or so ago: > > > > http://www.gravitation3d.com/magic120cell/ > > > > > > -Doug > > > That is sick. What sort of animal thinks this is funny? *shudders*
1550. Re: [Speed cubing group] Re: *4D Megaminx Analog (actually, DIGITAL!)*
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 4 May 2008 21:46:06 -0700

Yes, it's insane.
Yes, I can't install it because don't have .NET.

But, no, this is NOT analog. Who came up with the thread title? :-P
But if anyone shows me a real-life analog analogue, I'd be happy to concede it's existence. :-)

(But yes, I'm joking about our silly American spelling of "analog")

-Lucas Garron

[Non-text portions of this message have been removed]



1551. [Speed cubing group] Re: *4D Megaminx Analog (actually, VIRTUAL!)*
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 May 2008 05:55:21 -0000

It is how the author described it, and it's the word I would use. Maybe this is a difference between a programmer's vocabulary and an engineer's. But to me "analog" means it (usually a variable or signal) is continuous-valued and "digital" means that something is binary-valued (or more generally discrete-valued). I believe the correct term here would have been "virtual". The above justification doens't show that I'm right, just that you're wrong :). But seriously, the usual English usage is the appropriate one here. So... HA! -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > Yes, it's insane. > Yes, I can't install it because don't have .NET. > > But, no, this is NOT analog. Who came up with the thread title? :-P > But if anyone shows me a real-life analog analogue, I'd be happy to concede it's existence. :-) > > (But yes, I'm joking about our silly American spelling of "analog") > > -Lucas Garron > > [Non-text portions of this message have been removed] >
1552. Re: Successful 4x4 BLD Solve
From: "Mike_Hughey" <hughey@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 May 2008 16:44:11 -0000

I'd like to offer my congratulations to Doug, Richard, and Shelley as
well. I can't believe we had 3 people enter the 4x4x4 BLD group in
just a couple of days! I hope this is a sign of things to come - I
think it would be wonderful if 4x4x4 BLD became a mainstream event.

Doug, believe me, you can improve a lot more than you think you can.
My first solve was 63:42.73, and I'm now averaging around 11 minutes.
It took me about 10 months to come that far, and the process was
quite gradual. And I'm a SLOW speedcuber (around 30 seconds). So I
guarantee you have the ability to improve a lot more than you think.



1553. Re: Successful 4x4 BLD Solve
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 May 2008 17:07:51 -0000

Thanks Mike! I actually got a video of a successful solve the other day and put it on youtube if you would be interested in watching. http://www.youtube.com/watch?v=7gCg1o67oOo I just want to mention my first successful 4x4 bld was around 33 minutes, and since then i've had two more successful's, my fast being right around 21 minutes. This is addicting! --- In speedsolvingrubikscube@yahoogroups.com, "Mike_Hughey" <hughey@...> wrote: > > I'd like to offer my congratulations to Doug, Richard, and Shelley as > well. I can't believe we had 3 people enter the 4x4x4 BLD group in > just a couple of days! I hope this is a sign of things to come - I > think it would be wonderful if 4x4x4 BLD became a mainstream event. > > Doug, believe me, you can improve a lot more than you think you can. > My first solve was 63:42.73, and I'm now averaging around 11 minutes. > It took me about 10 months to come that far, and the process was > quite gradual. And I'm a SLOW speedcuber (around 30 seconds). So I > guarantee you have the ability to improve a lot more than you think. >
1554. Re: Successful 4x4 BLD Solve
From: "Mike_Hughey" <hughey@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 May 2008 17:42:01 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" <richard16meyer@...> wrote: > > Thanks Mike! I actually got a video of a successful solve the other > day and put it on youtube if you would be interested in watching. > > http://www.youtube.com/watch?v=7gCg1o67oOo > > I just want to mention my first successful 4x4 bld was around 33 > minutes, and since then i've had two more successful's, my fast being > right around 21 minutes. This is addicting! Wow - third solve and you're getting 5:19 execution?!?! That's just astonishing! I see from your WCA profile that you've competed before, but never BLD. Why not?
1555. Re: Successful 4x4 BLD Solve
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 May 2008 17:58:40 -0000

Well, for the last competition i was at in Denver i was supposedly the "main judge" for 3x3 bld, even though that wasn't neccessary. I didn't care much about not competing anyways because i could do it but hadn't practiced at all, was probably doing about 10 min avg on 3x3 bld. Since then i've practiced bld quite a bit, so i got my avg on 3x3 down to around 5 minutes, and decided to give 4x4 a go. I had looked into it in the past so had a general idea how it was done, so i just played around with some things and came up with a way to do it (r2 for edges, two commutators back and forth for centers, and a very basic t-perm method for corners). It's going to be weird, i'm competiting at the Utah Open here in two weeks, and i think we're going to do 4x4 bld before 3x3, so if i'm successful at that my first successful bld solve in competition will be a 4x4. --- In speedsolvingrubikscube@yahoogroups.com, "Mike_Hughey" <hughey@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > <richard16meyer@> wrote: > > > > Thanks Mike! I actually got a video of a successful solve the other > > day and put it on youtube if you would be interested in watching. > > > > http://www.youtube.com/watch?v=7gCg1o67oOo > > > > I just want to mention my first successful 4x4 bld was around 33 > > minutes, and since then i've had two more successful's, my fast being > > right around 21 minutes. This is addicting! > > Wow - third solve and you're getting 5:19 execution?!?! That's just > astonishing! > > I see from your WCA profile that you've competed before, but never > BLD. Why not? >
1556. New WR!
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 May 2008 20:09:14 -0000

Just saw the results of the Kashiwa Open. Yu Nakajima got two 8.72
second solves?!? Also had the fastest and fourth fastest averages
ever. If anyone posts a video of any of his solves, please provide a
link here!

It doesn't seem like that long ago (March 2006) when Anssi had the
world record average at 13.22. That average is now #82!

Ian



1557. Re: [Speed cubing group] New WR!
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 5 May 2008 16:15:39 -0400

Yeah, so good. So good. I wish I knew Japanese so I could tell them how awesome they are. On Mon, May 5, 2008 at 4:09 PM, Ian <iwinoky@...> wrote: > Just saw the results of the Kashiwa Open. Yu Nakajima got two 8.72 > second solves?!? Also had the fastest and fourth fastest averages > ever. If anyone posts a video of any of his solves, please provide a > link here! > > It doesn't seem like that long ago (March 2006) when Anssi had the > world record average at 13.22. That average is now #82! > > Ian > > > [Non-text portions of this message have been removed]
1558. Re: [Speed cubing group] New WR!
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 May 2008 21:50:38 -0000

OMG Yu Nakajima is Insane! Hes my cubing hero! I would also like a link for his WR I will post as soon as I find the link! -Shafiq --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Yeah, so good. So good. I wish I knew Japanese so I could tell them how > awesome they are. > > On Mon, May 5, 2008 at 4:09 PM, Ian <iwinoky@...> wrote: > > > Just saw the results of the Kashiwa Open. Yu Nakajima got two 8.72 > > second solves?!? Also had the fastest and fourth fastest averages > > ever. If anyone posts a video of any of his solves, please provide a > > link here! > > > > It doesn't seem like that long ago (March 2006) when Anssi had the > > world record average at 13.22. That average is now #82! > > > > Ian > > > > > > > > > [Non-text portions of this message have been removed] >
1559. Re: [Speed cubing group] New WR!
From: Houston Cubing <hcainfo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 5 May 2008 16:00:36 -0700 (PDT)

Ok, I will host an unofficial comp. and learn from the experience and in the future , maybe an official one. I am sorry if I have been annoying to you. Thanks, Aditya Tyson Mao <tyson.mao@...> wrote: Yeah, so good. So good. I wish I knew Japanese so I could tell them how awesome they are. On Mon, May 5, 2008 at 4:09 PM, Ian <iwinoky@...> wrote: > Just saw the results of the Kashiwa Open. Yu Nakajima got two 8.72 > second solves?!? Also had the fastest and fourth fastest averages > ever. If anyone posts a video of any of his solves, please provide a > link here! > > It doesn't seem like that long ago (March 2006) when Anssi had the > world record average at 13.22. That average is now #82! > > Ian > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
1560. Re: New WR!
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 May 2008 23:56:51 -0000

The second 8.72: http://www.youtube.com/watch?v=J25n7OOdnMI OLL skip maybe? --- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@...> wrote: > > Just saw the results of the Kashiwa Open. Yu Nakajima got two 8.72 > second solves?!? Also had the fastest and fourth fastest averages > ever. If anyone posts a video of any of his solves, please provide a > link here! > > It doesn't seem like that long ago (March 2006) when Anssi had the > world record average at 13.22. That average is now #82! > > Ian >
1561. Re: New WR!
From: "kobesarmy" <kobesarmy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 May 2008 00:36:48 -0000

Jeez, this guy is awesome! --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > The second 8.72: > http://www.youtube.com/watch?v=J25n7OOdnMI > OLL skip maybe? > > --- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@> wrote: > > > > Just saw the results of the Kashiwa Open. Yu Nakajima got two 8.72 > > second solves?!? Also had the fastest and fourth fastest averages > > ever. If anyone posts a video of any of his solves, please provide a > > link here! > > > > It doesn't seem like that long ago (March 2006) when Anssi had the > > world record average at 13.22. That average is now #82! > > > > Ian > > >
1562. Re: Help me
From: "kobesarmy" <kobesarmy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 May 2008 00:38:53 -0000

i just lubed it with some pledge, is it supposed to feel smoother? it doesn't feel any faster, just much much smoother. For those that haven't seen it, here is my improved video, plz give me some feedback on how to get faster http://www.youtube.com/watch? v=s1R2VRmGKiA --- In speedsolvingrubikscube@yahoogroups.com, "kobesarmy" <kobesarmy@...> wrote: > > Thank you, i haven't been using the cube for very long, i have added tape over the stickers > to make them stay on longer. Sry, about the cube not visible thing, i'm using a built in > camera on my computer so it is hard, i'll try to get it better if i do it again. > > my cube isn't lubed so it is hard to get execution, and triggering, i'm not allowed to use > silicone spray, i'm thinking of using Pledge > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@> wrote: > > > > Much better, a little grainy though, but that probably can't be > > helped. It's faster... that's always good. Looks like you did get EO > > skip on OLL, right? > > > > Stickers are manufacture's, and not very worn in it looks. This > > means you haven't used that cube for long or aren't practicing > > enough. > > > > There is some time near the end where the cube is no longer visable > > and drops below the bottom of the frame. You gotta keep the cube > > level so the video turns out better. I used to make that mistake. > > > > Hard to tell, but I like your breathing. I think deliberately taking > > deeper breathes could help. And try blinking less to do more > > regonition :). > > > > You have poor alignment on about 25% of your turns. You can utilize > > underturning and overturning better for triggeering off of as well. > > > > Still need to commit more fully to alg execution. I see a couple > > times were you slow down a lot when there's still a turn or two left > > in an alg. This tends to hurt further regonition. Once you know what > > alg you want to excute just DO IT, don't think twice about it, and > > focus on not locking up. Utilize your finger's complete range of > > motion better - don't have lazy fingers. Warm up your hands! > > > > Is this cube lubed up nicely? > > > > > > -Doug > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "kobesarmy" > > <kobesarmy@> wrote: > > > > > > > > > Redid it, better? http://www.youtube.com/watch?v=s1R2VRmGKiA > > > > > > > > >
1563. Re: [Speed cubing group] New WR!
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 May 2008 01:11:24 -0000

I spoke too early when I said after WC07 that WC09 will come down to who gets more U perms. Who's going to catch up to these guys? They can read English, so you should just post on their blogs. Here's Nakaji's: http://justlife.blog25.fc2.com/ -macky --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Yeah, so good. So good. I wish I knew Japanese so I could tell them how > awesome they are. >
1564. Re: [Speed cubing group] New WR!
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 5 May 2008 19:09:06 -0700

Reconstruction of the second 8.72:
http://archive.garron.us/solves/2008/nakajima_8_72_final.htm

Now I really wanna reconstruct his non-lucky one. :-)

-Lucas Garron

[Non-text portions of this message have been removed]



1565. new JNetCube - Feature Requests? Here's your chance!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 May 2008 11:41:38 -0000

I have some spare time to do some coding lately... (uhh don't ask
why). After talking with Hunt, I've offically taken over the
JNetCube project and given its source code to tinker with.

I'd like to get some feedback for what I've done so far and would
like anyone to share feature requests or bugs they've found to me
here.

So far I spent about 3 hours and have this:
http://i296.photobucket.com/albums/mm172/D_Funny007/new_JNC.jpg
http://i296.photobucket.com/albums/mm172/D_Funny007/old_JNC.jpg

Compare those two screencaps side-by-side to see the less obvious
differences. JPG compression messed up the color tint a little so
ignore that. And yes it's a completely working version - I didn't
just play with photoshop :).

Doing options like is better I think:
http://i296.photobucket.com/albums/mm172/D_Funny007/new_Options.jpg
But this will soon vanish entirely to be done in the main panel.

I will be changing the default color palette (better tint of orange
and green mostly) and adding "tooltips" (popup bubbles on mouseover).

I highly doubt anyone uses pyraminx with this... so I've killed that
off completely (until I can display one flat).

It's been requested that I make it "switchable" between puzzles for
people that do that sort of thing often. I'd have to preserve a copy
of everything in parallel which is pretty simple.

It occurs to me that I will eventually want someone to screencap it
under Mac OS.


-Doug




1566. Re: [Speed cubing group] new JNetCube - Feature Requests? Here's your chance!
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 May 2008 05:22:32 -0700 (PDT)

how about an option to switch between avg of avg of 10 and avg of 5? d_funny007 <no_reply@yahoogroups.com> wrote: I have some spare time to do some coding lately... (uhh don't ask why). After talking with Hunt, I've offically taken over the JNetCube project and given its source code to tinker with. I'd like to get some feedback for what I've done so far and would like anyone to share feature requests or bugs they've found to me here. So far I spent about 3 hours and have this: http://i296.photobucket.com/albums/mm172/D_Funny007/new_JNC.jpg http://i296.photobucket.com/albums/mm172/D_Funny007/old_JNC.jpg Compare those two screencaps side-by-side to see the less obvious differences. JPG compression messed up the color tint a little so ignore that. And yes it's a completely working version - I didn't just play with photoshop :). Doing options like is better I think: http://i296.photobucket.com/albums/mm172/D_Funny007/new_Options.jpg But this will soon vanish entirely to be done in the main panel. I will be changing the default color palette (better tint of orange and green mostly) and adding "tooltips" (popup bubbles on mouseover). I highly doubt anyone uses pyraminx with this... so I've killed that off completely (until I can display one flat). It's been requested that I make it "switchable" between puzzles for people that do that sort of thing often. I'd have to preserve a copy of everything in parallel which is pretty simple. It occurs to me that I will eventually want someone to screencap it under Mac OS. -Doug --------------------------------- Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. [Non-text portions of this message have been removed]
1567. Re: [Speed cubing group] new JNetCube - Feature Requests? Here's your chance!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 May 2008 13:56:45 -0000

Good idea. I'll start that now. Instead I would have started moving "Options" from a menu item to a main panel Button, which is kinda lame to do but more user- friendly. "Scramble Generator" and "Import Scrambles" should probably be Buttons also. There's a ton of room to add stuff in the "Rolling Average" area and around the scramble image. Initally I was like "super easy!", but this is going to require some designing as to how things look in 5-mode, a toggle button to go between the two, and a way to maintain (or treat) both lists separately. ...and it looks like it was programmed as the Times are a list of Text/Strings instead of a list of Numbers - so I'll have to revamp the code a bit first. I'm going to estimate 90 minutes of coding for it. --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > how about an option to switch between avg of avg of 10 and avg of 5? >
1568. Re : [Speed cubing group] new JNetCube - Feature Requests? Here's your chance!
From: François Sechet <frsechet@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 May 2008 07:32:21 -0700 (PDT)

Well, what I dislike about the old JNetCube that could (I think, but I can't code either, so...) easily be improved, is the way rolling averages work. That is, when you do your 14th cube it says 2nd, the 3rd is then effectively the third and the 1st is the 13th. So that would be nice if rolling averages could actually display as rolling averages, that is, no matter why, latest time on the left (or right I don't care) and everytime you do another solve, the oldest solve just "rolls" out on the right (or left in the other case). See what I mean? Also, if there could be an "input time" button (I don't need it personnally, but I think many people would like it as a new feature, like, if you use a stackmat for 5 solves, then you get to your laptop and want to continue that avg., or whatever), a "cancel" button (for when you accidentally double-hit the space bar at a 1.47s pop), and a DNF button, that wouldn't hurt. Oh and I almost forgot: now, small case letters are for double-layers, right? Nice stuff you got so far, good idea to add the viewer in the actual window instead of having to go through tons of menus! Thanks for your effort and time! François ----- Message d'origine ---- De : d_funny007 <no_reply@yahoogroups.com> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 6 Mai 2008, 15h56mn 45s Objet : Re: [Speed cubing group] new JNetCube - Feature Requests? Here's your chance! Good idea. I'll start that now. Instead I would have started moving "Options" from a menu item to a main panel Button, which is kinda lame to do but more user- friendly. "Scramble Generator" and "Import Scrambles" should probably be Buttons also. There's a ton of room to add stuff in the "Rolling Average" area and around the scramble image. Initally I was like "super easy!", but this is going to require some designing as to how things look in 5-mode, a toggle button to go between the two, and a way to maintain (or treat) both lists separately. ...and it looks like it was programmed as the Times are a list of Text/Strings instead of a list of Numbers - so I'll have to revamp the code a bit first. I'm going to estimate 90 minutes of coding for it. --- In speedsolvingrubiksc ube@yahoogroups. com, Frank Morris <ephem825@.. .> wrote: > > how about an option to switch between avg of avg of 10 and avg of 5? > __________________________________________________ Do You Yahoo!? En finir avec le spam? Yahoo! Mail vous offre la meilleure protection possible contre les messages non sollicités http://mail.yahoo.fr Yahoo! Mail [Non-text portions of this message have been removed]
1569. Re: Re : [Speed cubing group] new JNetCube - Feature Requests? Here's your chance!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 May 2008 16:36:12 -0000

I understand the rolling average thing you speak of. I complained about it once a few years ago and at the time I didn't have the programming skills either. I think Hunt is fairly keen on that part staying as-is, but as a compromize I could change the "Lable" instead of "1st" it would read "13th". AHHH... silly 'st' and nd', I'm goign to use '#' instead. There is already an INput Time button... it's "Add Time". It is unclear that's what it does, I was going to move it to the center of the panel. DNF... hem how about I change "POP" to "POP/DNF"? Althought I could add a different button so it get's labeled properly. Within the next 24 hrs I should have a "stable" copy or at least something I can call "beta" released here (files section). I don't have my own webspace anymore to upload things to. Gosh, I even had to make a photobucket account today.... -Doug --- In speedsolvingrubikscube@yahoogroups.com, François Sechet <frsechet@...> wrote: > > Well, what I dislike about the old JNetCube that could (I think, but I can't code either, so...) easily be improved, is the way rolling averages work. That is, when you do your 14th cube it says 2nd, the 3rd is then effectively the third and the 1st is the 13th. So that would be nice if rolling averages could actually display as rolling averages, that is, no matter why, latest time on the left (or right I don't care) and everytime you do another solve, the oldest solve just "rolls" out on the right (or left in the other case). See what I mean? > Also, if there could be an "input time" button (I don't need it personnally, but I think many people would like it as a new feature, like, if you use a stackmat for 5 solves, then you get to your laptop and want to continue that avg., or whatever), a "cancel" button (for when you accidentally double-hit the space bar at a 1.47s pop), and a DNF button, that wouldn't hurt. > Oh and I almost forgot: now, small case letters are for double- layers, right? > Nice stuff you got so far, good idea to add the viewer in the actual window instead of having to go through tons of menus! > Thanks for your effort and time! > François > > > ----- Message d'origine ---- > De : d_funny007 <no_reply@yahoogroups.com> > À : speedsolvingrubikscube@yahoogroups.com > Envoyé le : Mardi, 6 Mai 2008, 15h56mn 45s > Objet : Re: [Speed cubing group] new JNetCube - Feature Requests? Here's your chance! > > > Good idea. I'll start that now. > > Instead I would have started moving "Options" from a menu item to a > main panel Button, which is kinda lame to do but more user- > friendly. "Scramble Generator" and "Import Scrambles" should > probably be Buttons also. > > There's a ton of room to add stuff in the "Rolling Average" area and > around the scramble image. > > Initally I was like "super easy!", but this is going to require some > designing as to how things look in 5-mode, a toggle button to go > between the two, and a way to maintain (or treat) both lists > separately. ...and it looks like it was programmed as the Times are > a list of Text/Strings instead of a list of Numbers - so I'll have > to revamp the code a bit first. > > I'm going to estimate 90 minutes of coding for it. > > --- In speedsolvingrubiksc ube@yahoogroups. com, Frank Morris > <ephem825@ .> wrote: > > > > how about an option to switch between avg of avg of 10 and avg of > 5? > > > > > > __________________________________________________ > Do You Yahoo!? > En finir avec le spam? Yahoo! Mail vous offre la meilleure protection possible contre les messages non sollicités > http://mail.yahoo.fr Yahoo! Mail > > [Non-text portions of this message have been removed] >
1570. Re: Re : [Speed cubing group] new JNetCube - Feature Requests? Here's your chance!
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 May 2008 11:15:37 -0600

Make the timer start on release of the spacebar and stop when the bar is pressed down (instead of released). Nice work so far. On Tue, May 6, 2008 at 10:36 AM, d_funny007 <no_reply@yahoogroups.com> wrote: > I understand the rolling average thing you speak of. I complained > about it once a few years ago and at the time I didn't have the > programming skills either. > > I think Hunt is fairly keen on that part staying as-is, but as a > compromize I could change the "Lable" instead of "1st" it would > read "13th". AHHH... silly 'st' and nd', I'm goign to use '#' > instead. > > There is already an INput Time button... it's "Add Time". It is > unclear that's what it does, I was going to move it to the center of > the panel. > > DNF... hem how about I change "POP" to "POP/DNF"? Althought I could > add a different button so it get's labeled properly. > > Within the next 24 hrs I should have a "stable" copy or at least > something I can call "beta" released here (files section). I don't > have my own webspace anymore to upload things to. Gosh, I even had > to make a photobucket account today.... > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > François Sechet > <frsechet@...> wrote: > > > > Well, what I dislike about the old JNetCube that could (I think, > but I can't code either, so...) easily be improved, is the way > rolling averages work. That is, when you do your 14th cube it says > 2nd, the 3rd is then effectively the third and the 1st is the 13th. > So that would be nice if rolling averages could actually display as > rolling averages, that is, no matter why, latest time on the left > (or right I don't care) and everytime you do another solve, the > oldest solve just "rolls" out on the right (or left in the other > case). See what I mean? > > Also, if there could be an "input time" button (I don't need it > personnally, but I think many people would like it as a new feature, > like, if you use a stackmat for 5 solves, then you get to your > laptop and want to continue that avg., or whatever), a "cancel" > button (for when you accidentally double-hit the space bar at a > 1.47s pop), and a DNF button, that wouldn't hurt. > > Oh and I almost forgot: now, small case letters are for double- > layers, right? > > Nice stuff you got so far, good idea to add the viewer in the > actual window instead of having to go through tons of menus! > > Thanks for your effort and time! > > François > > > > > > ----- Message d'origine ---- > > De : d_funny007 <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > > À : speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Envoyé le : Mardi, 6 Mai 2008, 15h56mn 45s > > Objet : Re: [Speed cubing group] new JNetCube - Feature Requests? > Here's your chance! > > > > > > Good idea. I'll start that now. > > > > Instead I would have started moving "Options" from a menu item to > a > > main panel Button, which is kinda lame to do but more user- > > friendly. "Scramble Generator" and "Import Scrambles" should > > probably be Buttons also. > > > > There's a ton of room to add stuff in the "Rolling Average" area > and > > around the scramble image. > > > > Initally I was like "super easy!", but this is going to require > some > > designing as to how things look in 5-mode, a toggle button to go > > between the two, and a way to maintain (or treat) both lists > > separately. ...and it looks like it was programmed as the Times > are > > a list of Text/Strings instead of a list of Numbers - so I'll have > > to revamp the code a bit first. > > > > I'm going to estimate 90 minutes of coding for it. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Frank Morris > > <ephem825@ .> wrote: > > > > > > how about an option to switch between avg of avg of 10 and avg > of > > 5? > > > > > > > > > > > __________________________________________________ > > Do You Yahoo!? > > En finir avec le spam? Yahoo! Mail vous offre la meilleure > protection possible contre les messages non sollicités > > http://mail.yahoo.fr Yahoo! Mail > > > > [Non-text portions of this message have been removed] > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
1571. Re : JNetCube Survey
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 May 2008 17:22:52 -0000

Survey:

1. Does anyone actually use the option to view times>=60.00
in 'ssss.xx' format instead of 'mm:ss.xx' format? Switching between
the two mid-session is doing wonky things to NetCube due to how it
stores times as Text instead of Numbers. There is no elegant way to
fix it - it was never done properly to begin with. Eliminating it
altogether will simplify the code a bunch.

Also, I'm thinking I should truncate/round the '.xx' if time is >=
10:00.00. The larger font size is causing problems. (internally
the '.xx' is still retained for calculations and on output saves of
course)

2. Should POPs be displayed in the main area? It takes up a spot, so
then technically I should split it so there are 13 slots instead of
12. Any thoughts?

3. Should there be a separate DNF button or change POP button to
POP/DNF? Or is it even important?

4. '+2' times should have a '*' or something indicating so right?
WCA database doesn't appear to have anyway of inidcating +2
penalties on a time. If there was I'd follow the style.

5. Is the current font face of 'Serif', Bold, 18pt for the scramble
okay? I find (f') sometimes hard to read. It has to be a common and
cross-platform friendly choice if you have an alternate suggestion.
I like 'Sans Serif' though.

6. It's never been able to handle switching puzzles during a
session. You'd get mixed times. Should there be a forced (or
comfirmation box) to reset all times when there is a puzzle switch?
Ideally I should implement that feature someone asked me to, to
maintain separate puzzle data separately and dynamically.


-Doug




1572. Re: Re : JNetCube Survey
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 May 2008 18:48:55 -0000

Regarding POPs, it used to be that if you had a POP in competition, WCA regulations allowed you to have an extra solve. As I'm sure you know, that's since been changed so if you POP and don't finish the solve, it's the same as a DNF, and if you complete a solve after you POP there's no special distinction. In light of this, I don't think there needs to be a separate POP option at all. I'd like a Sans-Serif font for the scramble. Clean, simple, easy to read. The newest version of CCT lets you customize the font used for different parts of the interface. It's a nice feature, but if it makes things too complicated it's certainly not necessary. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Survey: > > 1. Does anyone actually use the option to view times>=60.00 > in 'ssss.xx' format instead of 'mm:ss.xx' format? Switching between > the two mid-session is doing wonky things to NetCube due to how it > stores times as Text instead of Numbers. There is no elegant way to > fix it - it was never done properly to begin with. Eliminating it > altogether will simplify the code a bunch. > > Also, I'm thinking I should truncate/round the '.xx' if time is >= > 10:00.00. The larger font size is causing problems. (internally > the '.xx' is still retained for calculations and on output saves of > course) > > 2. Should POPs be displayed in the main area? It takes up a spot, so > then technically I should split it so there are 13 slots instead of > 12. Any thoughts? > > 3. Should there be a separate DNF button or change POP button to > POP/DNF? Or is it even important? > > 4. '+2' times should have a '*' or something indicating so right? > WCA database doesn't appear to have anyway of inidcating +2 > penalties on a time. If there was I'd follow the style. > > 5. Is the current font face of 'Serif', Bold, 18pt for the scramble > okay? I find (f') sometimes hard to read. It has to be a common and > cross-platform friendly choice if you have an alternate suggestion. > I like 'Sans Serif' though. > > 6. It's never been able to handle switching puzzles during a > session. You'd get mixed times. Should there be a forced (or > comfirmation box) to reset all times when there is a puzzle switch? > Ideally I should implement that feature someone asked me to, to > maintain separate puzzle data separately and dynamically. > > > -Doug >
1573. Re: new JNetCube - Feature Requests? Here's your chance!
From: "Yuri Pertsovski" <syuripe@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 May 2008 19:54:18 -0000

Hi Doug, When I first used JNetCube it bothered me that the timer stops only on space bar release, adding half a second or so to my times when I forgot to release it quickly. Not owning a stackmat, I "rigged" it for my own personal use to be more "stackmat-like". So, I would like to suggest the following: * Inspection starts on space bar release * Must press space bar down before end of inspection * Timer starts on (second) space bar release or when inspection time ends, the earliest * Timer stops on space bar press And is a database for tracking averages over time too much to ask for? ;-) Yuri --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I have some spare time to do some coding lately... (uhh don't ask > why). After talking with Hunt, I've offically taken over the > JNetCube project and given its source code to tinker with. > > I'd like to get some feedback for what I've done so far and would > like anyone to share feature requests or bugs they've found to me > here. > > So far I spent about 3 hours and have this: > http://i296.photobucket.com/albums/mm172/D_Funny007/new_JNC.jpg > http://i296.photobucket.com/albums/mm172/D_Funny007/old_JNC.jpg > > Compare those two screencaps side-by-side to see the less obvious > differences. JPG compression messed up the color tint a little so > ignore that. And yes it's a completely working version - I didn't > just play with photoshop :). > > Doing options like is better I think: > http://i296.photobucket.com/albums/mm172/D_Funny007/new_Options.jpg > But this will soon vanish entirely to be done in the main panel. > > I will be changing the default color palette (better tint of orange > and green mostly) and adding "tooltips" (popup bubbles on mouseover). > > I highly doubt anyone uses pyraminx with this... so I've killed that > off completely (until I can display one flat). > > It's been requested that I make it "switchable" between puzzles for > people that do that sort of thing often. I'd have to preserve a copy > of everything in parallel which is pretty simple. > > It occurs to me that I will eventually want someone to screencap it > under Mac OS. > > > -Doug >
1574. Re: new JNetCube - Feature Requests? Here's your chance!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 May 2008 20:49:59 -0000

RE: stop on press, instead of release I'm getting so close. I get each part working separately - stopping on Press, starting on release, and various treatments for Accept phase. I can get any two of these items working together. But it took a while to tie together making sure these "events" don't trip each other up. I now have it working like 50% of the time or in some codings it works perfectly for a few cycles and then get's stuck in an inf-loop.... I now see how hard it is to do something so simple. It's like I have to design a 3-bit FSM. If it wasn't for the Accept stage, this would be no problem. I once wrote a small timer program that could do 'stop on press' perfectly (it had no Accept stage). The question is how do I trip the transition Accept->Start? Would it be on a press or a release... and do I need to stick an auxiliary check state (or two) between those two states. Ahhhhh... BTW, it's okay for that one button not to react to the mouse whatsoever right? LOL, I now have it tied only to keyboard keys. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Yuri Pertsovski" <syuripe@...> wrote: > > Hi Doug, > > When I first used JNetCube it bothered me that the timer stops only on > space bar release, adding half a second or so to my times when I > forgot to release it quickly. > > Not owning a stackmat, I "rigged" it for my own personal use to be > more "stackmat-like". So, I would like to suggest the following: > * Inspection starts on space bar release > * Must press space bar down before end of inspection > * Timer starts on (second) space bar release or when inspection time > ends, the earliest > * Timer stops on space bar press > > And is a database for tracking averages over time too much to ask for? ;-) > > Yuri > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > I have some spare time to do some coding lately... (uhh don't ask > > why). After talking with Hunt, I've offically taken over the > > JNetCube project and given its source code to tinker with. > > > > I'd like to get some feedback for what I've done so far and would > > like anyone to share feature requests or bugs they've found to me > > here. > > > > So far I spent about 3 hours and have this: > > http://i296.photobucket.com/albums/mm172/D_Funny007/new_JNC.jpg > > http://i296.photobucket.com/albums/mm172/D_Funny007/old_JNC.jpg > > > > Compare those two screencaps side-by-side to see the less obvious > > differences. JPG compression messed up the color tint a little so > > ignore that. And yes it's a completely working version - I didn't > > just play with photoshop :). > > > > Doing options like is better I think: > > http://i296.photobucket.com/albums/mm172/D_Funny007/new_Options.jpg > > But this will soon vanish entirely to be done in the main panel. > > > > I will be changing the default color palette (better tint of orange > > and green mostly) and adding "tooltips" (popup bubbles on mouseover). > > > > I highly doubt anyone uses pyraminx with this... so I've killed that > > off completely (until I can display one flat). > > > > It's been requested that I make it "switchable" between puzzles for > > people that do that sort of thing often. I'd have to preserve a copy > > of everything in parallel which is pretty simple. > > > > It occurs to me that I will eventually want someone to screencap it > > under Mac OS. > > > > > > -Doug > > >
1575. New file uploaded to speedsolvingrubikscube
From: speedsolvingrubikscube@yahoogroups.com
To: speedsolvingrubikscube@yahoogroups.com
Date: 6 May 2008 21:00:37 -0000


Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the speedsolvingrubikscube
group.

File : /JNetCube_v2 Beta.jar
Uploaded by : d_funny007
Description : stable beta updated 5/6/08 (+2 does +20m)

You can access this file at the URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/JNetCube_v2%20Beta.jar

To learn more about file sharing for your group, please visit:
http://help.yahoo.com/l/us/yahoo/groups/original/members/web/index.htmlfiles

Regards,

d_funny007






1576. Re: Re : JNetCube Survey
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 May 2008 21:08:00 -0000

Sans-Serif thing already done. And I'm adding more customizable options. But ya I'd really like to push out a stable beta in the next hr or so. This stupid 'stop on down press' thing is frustrating me to no end and I probably shouldn't be wasting so much time on that button alone. *5 minutes later* Hemmm, I just reverted back to last stable and upladed it here. Enjoy. Except, I added a temporary debug option that '+2' button does +20:00. Ops, I'll have to take it out next time. And you can customize any of the ugly colors pretty much. Except font color of scramble alg. That needs to be added later... My defaults are different from Chris's. But I put in a button to revert to the old-school colors in the Options window. ...as well as a way to revert to mine. No bizarre color scheme of course :). Opening 'Options' should be a button I think, not a menu item. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > Regarding POPs, it used to be that if you had a POP in competition, > WCA regulations allowed you to have an extra solve. As I'm sure you > know, that's since been changed so if you POP and don't finish the > solve, it's the same as a DNF, and if you complete a solve after you > POP there's no special distinction. In light of this, I don't think > there needs to be a separate POP option at all. > > I'd like a Sans-Serif font for the scramble. Clean, simple, easy to > read. The newest version of CCT lets you customize the font used for > different parts of the interface. It's a nice feature, but if it makes > things too complicated it's certainly not necessary. > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > Survey: > > > > 1. Does anyone actually use the option to view times>=60.00 > > in 'ssss.xx' format instead of 'mm:ss.xx' format? Switching between > > the two mid-session is doing wonky things to NetCube due to how it > > stores times as Text instead of Numbers. There is no elegant way to > > fix it - it was never done properly to begin with. Eliminating it > > altogether will simplify the code a bunch. > > > > Also, I'm thinking I should truncate/round the '.xx' if time is >= > > 10:00.00. The larger font size is causing problems. (internally > > the '.xx' is still retained for calculations and on output saves of > > course) > > > > 2. Should POPs be displayed in the main area? It takes up a spot, so > > then technically I should split it so there are 13 slots instead of > > 12. Any thoughts? > > > > 3. Should there be a separate DNF button or change POP button to > > POP/DNF? Or is it even important? > > > > 4. '+2' times should have a '*' or something indicating so right? > > WCA database doesn't appear to have anyway of inidcating +2 > > penalties on a time. If there was I'd follow the style. > > > > 5. Is the current font face of 'Serif', Bold, 18pt for the scramble > > okay? I find (f') sometimes hard to read. It has to be a common and > > cross-platform friendly choice if you have an alternate suggestion. > > I like 'Sans Serif' though. > > > > 6. It's never been able to handle switching puzzles during a > > session. You'd get mixed times. Should there be a forced (or > > comfirmation box) to reset all times when there is a puzzle switch? > > Ideally I should implement that feature someone asked me to, to > > maintain separate puzzle data separately and dynamically. > > > > > > -Doug > > >
1577. Re: New file uploaded to speedsolvingrubikscube
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 May 2008 21:14:10 -0000

+2 is set +20m for debug
the "ave of 5 mode" toggle button is not quite working yet
stop on key-press, instead of key-release, is coming soon



--- In speedsolvingrubikscube@yahoogroups.com,
speedsolvingrubikscube@yahoogroups.com wrote:
>
>
> Hello,
>
> This email message is a notification to let you know that
> a file has been uploaded to the Files area of the
speedsolvingrubikscube
> group.
>
> File : /JNetCube_v2 Beta.jar
> Uploaded by : d_funny007
> Description : stable beta updated 5/6/08 (+2 does +20m)
>
> You can access this file at the URL:
>
http://groups.yahoo.com/group/speedsolvingrubikscube/files/JNetCube_v
2%20Beta.jar
>
> To learn more about file sharing for your group, please visit:
>
http://help.yahoo.com/l/us/yahoo/groups/original/members/web/index.ht
mlfiles
>
> Regards,
>
> d_funny007
>




1578. Re: [Speed cubing group] Re: New file uploaded to speedsolvingrubikscube
From: "mahmoud" <mah007@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 7 May 2008 00:23:46 +0300

ya ebn el mtnaka batal ra3'y
kos om el mok3bat we kos omak

[Non-text portions of this message have been removed]



1579. Re: [Speed cubing group] Re: New file uploaded to speedsolvingrubikscube
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 May 2008 18:24:59 -0300 (ART)

Doug, I just loooooooooooooooooooove what you're doing :D I was messing up with the colors sometime ago, but gave up on it...mainly because I'm not a Java programmer...and it would be quite some work... I like the scramble view on the main window, the big buttons, the big font for the times :) I don't like the light green for background of the scramble, though ;) I'd like a light blue better, but that's just me oh, btw, when I changed the color, it "jumped" to 5x5x5 "mode"...just to let you know if there's anything I can do to help, I'd be really wanting to :) oh, and looks like I'll have to translate it to portuguese again...hehe...are you going to release the code, like Chris did? Pedro d_funny007 <no_reply@yahoogroups.com> escreveu: +2 is set +20m for debug the "ave of 5 mode" toggle button is not quite working yet stop on key-press, instead of key-release, is coming soon --- In speedsolvingrubikscube@yahoogroups.com, speedsolvingrubikscube@yahoogroups.com wrote: > > > Hello, > > This email message is a notification to let you know that > a file has been uploaded to the Files area of the speedsolvingrubikscube > group. > > File : /JNetCube_v2 Beta.jar > Uploaded by : d_funny007 > Description : stable beta updated 5/6/08 (+2 does +20m) > > You can access this file at the URL: > http://groups.yahoo.com/group/speedsolvingrubikscube/files/JNetCube_v 2%20Beta.jar > > To learn more about file sharing for your group, please visit: > http://help.yahoo.com/l/us/yahoo/groups/original/members/web/index.ht mlfiles > > Regards, > > d_funny007 > --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
1580. What do you have to do to become a WCA delegate?
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 May 2008 21:38:48 -0000

what are the requirements to become a WCA delegate? If your asking why
I am asking this my answer is that I am just curious.



1581. Re: [Speed cubing group] Re: New file uploaded to speedsolvingrubikscube
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 May 2008 18:54:42 -0300 (ART)

Oh, I think I know why it jumped to the 5x5...it's set to the 5x5x5 as the start up option xD another thing, Doug did you change the way it "understands" lower case letters? it used to be lower case = inner slice only also, did you change the code for the scramble viewers? I remember it was huge, and Joel told me once that it could be done in a much better way.. Pedro d_funny007 <no_reply@yahoogroups.com> escreveu: +2 is set +20m for debug the "ave of 5 mode" toggle button is not quite working yet stop on key-press, instead of key-release, is coming soon --- In speedsolvingrubikscube@yahoogroups.com, speedsolvingrubikscube@yahoogroups.com wrote: > > > Hello, > > This email message is a notification to let you know that > a file has been uploaded to the Files area of the speedsolvingrubikscube > group. > > File : /JNetCube_v2 Beta.jar > Uploaded by : d_funny007 > Description : stable beta updated 5/6/08 (+2 does +20m) > > You can access this file at the URL: > http://groups.yahoo.com/group/speedsolvingrubikscube/files/JNetCube_v 2%20Beta.jar > > To learn more about file sharing for your group, please visit: > http://help.yahoo.com/l/us/yahoo/groups/original/members/web/index.ht mlfiles > > Regards, > > d_funny007 > --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
1582. Re: new JNetCube - Feature Requests? Here's your chance!
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 May 2008 22:00:21 -0000

1. There should be a way to rearrange the standard scramble colors without requiring the color mixer tool. Like TLFRBD=yellow,green,orange,blue,red,white. The cutest way would be to use button down, drag, button up from one cube face to another, swapping colors of those 2 faces. 2. Will you be using f' for 3x3x3 cubes? If so, I suggest using a font where the quote can be seen, or put a space between the f and '. Maybe we could choose our own text font? (Maybe uniform spacing.) I have a little trouble seeing F' too, but f' is worse. 3. Sometimes I perform the scramble alg, bring up the scramble viewer, notice the colors did not begin with my arrangement, use Options to rearrange colors to my preference, but then... jNet triggers a rescramble when I leave Options! So, I am forced to solve (without timer) to perform the new scramble. Fortunately this does not occur if the scrambles are Imported. (Note, I am not sure why my jnc.conf was not read. Perhaps because I started in a directory different from jNetCube.jar?) --Bob Johnson --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I have some spare time to do some coding lately... (uhh don't ask > why). After talking with Hunt, I've offically taken over the > JNetCube project and given its source code to tinker with. > > I'd like to get some feedback for what I've done so far and would > like anyone to share feature requests or bugs they've found to me > here. > > So far I spent about 3 hours and have this: > http://i296.photobucket.com/albums/mm172/D_Funny007/new_JNC.jpg > http://i296.photobucket.com/albums/mm172/D_Funny007/old_JNC.jpg > > Compare those two screencaps side-by-side to see the less obvious > differences. JPG compression messed up the color tint a little so > ignore that. And yes it's a completely working version - I didn't > just play with photoshop :). > > Doing options like is better I think: > http://i296.photobucket.com/albums/mm172/D_Funny007/new_Options.jpg > But this will soon vanish entirely to be done in the main panel. > > I will be changing the default color palette (better tint of orange > and green mostly) and adding "tooltips" (popup bubbles on mouseover). > > I highly doubt anyone uses pyraminx with this... so I've killed that > off completely (until I can display one flat). > > It's been requested that I make it "switchable" between puzzles for > people that do that sort of thing often. I'd have to preserve a copy > of everything in parallel which is pretty simple. > > It occurs to me that I will eventually want someone to screencap it > under Mac OS. > > > -Doug >
1583. Re: new JNetCube - Feature Requests? Here's your chance!
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 May 2008 22:01:40 -0000

OOPS. I meant ULFRBD not TLFRBD. --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" <rjohnson_8ball@...> wrote: > > 1. There should be a way to rearrange the standard scramble colors > without requiring the color mixer tool. Like > TLFRBD=yellow,green,orange,blue,red,white. > The cutest way would be to use button down, drag, button up from one > cube face to another, swapping colors of those 2 faces. > 2. Will you be using f' for 3x3x3 cubes? If so, I suggest using a font > where the quote can be seen, or put a space between the f and '. Maybe > we could choose our own text font? (Maybe uniform spacing.) I have a > little trouble seeing F' too, but f' is worse. > 3. Sometimes I perform the scramble alg, bring up the scramble viewer, > notice the colors did not begin with my arrangement, use Options to > rearrange colors to my preference, but then... jNet triggers a > rescramble when I leave Options! So, I am forced to solve (without > timer) to perform the new scramble. Fortunately this does not occur if > the scrambles are Imported. (Note, I am not sure why my jnc.conf was > not read. Perhaps because I started in a directory different from > jNetCube.jar?) > --Bob Johnson > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > I have some spare time to do some coding lately... (uhh don't ask > > why). After talking with Hunt, I've offically taken over the > > JNetCube project and given its source code to tinker with. > > > > I'd like to get some feedback for what I've done so far and would > > like anyone to share feature requests or bugs they've found to me > > here. > > > > So far I spent about 3 hours and have this: > > http://i296.photobucket.com/albums/mm172/D_Funny007/new_JNC.jpg > > http://i296.photobucket.com/albums/mm172/D_Funny007/old_JNC.jpg > > > > Compare those two screencaps side-by-side to see the less obvious > > differences. JPG compression messed up the color tint a little so > > ignore that. And yes it's a completely working version - I didn't > > just play with photoshop :). > > > > Doing options like is better I think: > > http://i296.photobucket.com/albums/mm172/D_Funny007/new_Options.jpg > > But this will soon vanish entirely to be done in the main panel. > > > > I will be changing the default color palette (better tint of orange > > and green mostly) and adding "tooltips" (popup bubbles on mouseover). > > > > I highly doubt anyone uses pyraminx with this... so I've killed that > > off completely (until I can display one flat). > > > > It's been requested that I make it "switchable" between puzzles for > > people that do that sort of thing often. I'd have to preserve a copy > > of everything in parallel which is pretty simple. > > > > It occurs to me that I will eventually want someone to screencap it > > under Mac OS. > > > > > > -Doug > > >
1584. Re: new JNetCube - Feature Requests? Here's your chance!
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 May 2008 22:49:28 -0000

I like your Beta version. Defaults need adjusting? "Current Place in Average" should be lighter green (now confuses with black), size should be 3x3x3, countdown 15 sec, times over 60 seconds without minutes. The buttons for Chris' Settings and Doug's Settings can be 1 button, "Reset to Standard Settings". We don't need Chris' colors, yours are better. --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" <rjohnson_8ball@...> wrote: > > OOPS. I meant ULFRBD not TLFRBD. > > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > <rjohnson_8ball@> wrote: > > > > 1. There should be a way to rearrange the standard scramble colors > > without requiring the color mixer tool. Like > > TLFRBD=yellow,green,orange,blue,red,white. > > The cutest way would be to use button down, drag, button up from one > > cube face to another, swapping colors of those 2 faces. > > 2. Will you be using f' for 3x3x3 cubes? If so, I suggest using a font > > where the quote can be seen, or put a space between the f and '. Maybe > > we could choose our own text font? (Maybe uniform spacing.) I have a > > little trouble seeing F' too, but f' is worse. > > 3. Sometimes I perform the scramble alg, bring up the scramble viewer, > > notice the colors did not begin with my arrangement, use Options to > > rearrange colors to my preference, but then... jNet triggers a > > rescramble when I leave Options! So, I am forced to solve (without > > timer) to perform the new scramble. Fortunately this does not occur if > > the scrambles are Imported. (Note, I am not sure why my jnc.conf was > > not read. Perhaps because I started in a directory different from > > jNetCube.jar?) > > --Bob Johnson > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@> wrote: > > > > > > I have some spare time to do some coding lately... (uhh don't ask > > > why). After talking with Hunt, I've offically taken over the > > > JNetCube project and given its source code to tinker with. > > > > > > I'd like to get some feedback for what I've done so far and would > > > like anyone to share feature requests or bugs they've found to me > > > here. > > > > > > So far I spent about 3 hours and have this: > > > http://i296.photobucket.com/albums/mm172/D_Funny007/new_JNC.jpg > > > http://i296.photobucket.com/albums/mm172/D_Funny007/old_JNC.jpg > > > > > > Compare those two screencaps side-by-side to see the less obvious > > > differences. JPG compression messed up the color tint a little so > > > ignore that. And yes it's a completely working version - I didn't > > > just play with photoshop :). > > > > > > Doing options like is better I think: > > > http://i296.photobucket.com/albums/mm172/D_Funny007/new_Options.jpg > > > But this will soon vanish entirely to be done in the main panel. > > > > > > I will be changing the default color palette (better tint of orange > > > and green mostly) and adding "tooltips" (popup bubbles on mouseover). > > > > > > I highly doubt anyone uses pyraminx with this... so I've killed that > > > off completely (until I can display one flat). > > > > > > It's been requested that I make it "switchable" between puzzles for > > > people that do that sort of thing often. I'd have to preserve a copy > > > of everything in parallel which is pretty simple. > > > > > > It occurs to me that I will eventually want someone to screencap it > > > under Mac OS. > > > > > > > > > -Doug > > > > > >
1585. Re: new JNetCube - Feature Requests? Here's your chance!
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 May 2008 23:14:36 -0000

I think I see a bug. The Individual Times seem to get updated okay after the 12th solve until you get to the 17th or so. Then it seems to have problems keeping track. Also, "Average of 5/10 Mode" button seems unimplemented. --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" <rjohnson_8ball@...> wrote: > > I like your Beta version. Defaults need adjusting? "Current Place in > Average" should be lighter green (now confuses with black), size > should be 3x3x3, countdown 15 sec, times over 60 seconds without minutes. > The buttons for Chris' Settings and Doug's Settings can be 1 button, > "Reset to Standard Settings". We don't need Chris' colors, yours are > better. > > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > <rjohnson_8ball@> wrote: > > > > OOPS. I meant ULFRBD not TLFRBD. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > > <rjohnson_8ball@> wrote: > > > > > > 1. There should be a way to rearrange the standard scramble colors > > > without requiring the color mixer tool. Like > > > TLFRBD=yellow,green,orange,blue,red,white. > > > The cutest way would be to use button down, drag, button up from one > > > cube face to another, swapping colors of those 2 faces. > > > 2. Will you be using f' for 3x3x3 cubes? If so, I suggest using a font > > > where the quote can be seen, or put a space between the f and '. Maybe > > > we could choose our own text font? (Maybe uniform spacing.) I have a > > > little trouble seeing F' too, but f' is worse. > > > 3. Sometimes I perform the scramble alg, bring up the scramble viewer, > > > notice the colors did not begin with my arrangement, use Options to > > > rearrange colors to my preference, but then... jNet triggers a > > > rescramble when I leave Options! So, I am forced to solve (without > > > timer) to perform the new scramble. Fortunately this does not occur if > > > the scrambles are Imported. (Note, I am not sure why my jnc.conf was > > > not read. Perhaps because I started in a directory different from > > > jNetCube.jar?) > > > --Bob Johnson > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > <no_reply@> wrote: > > > > > > > > I have some spare time to do some coding lately... (uhh don't ask > > > > why). After talking with Hunt, I've offically taken over the > > > > JNetCube project and given its source code to tinker with. > > > > > > > > I'd like to get some feedback for what I've done so far and would > > > > like anyone to share feature requests or bugs they've found to me > > > > here. > > > > > > > > So far I spent about 3 hours and have this: > > > > http://i296.photobucket.com/albums/mm172/D_Funny007/new_JNC.jpg > > > > http://i296.photobucket.com/albums/mm172/D_Funny007/old_JNC.jpg > > > > > > > > Compare those two screencaps side-by-side to see the less obvious > > > > differences. JPG compression messed up the color tint a little so > > > > ignore that. And yes it's a completely working version - I didn't > > > > just play with photoshop :). > > > > > > > > Doing options like is better I think: > > > > http://i296.photobucket.com/albums/mm172/D_Funny007/new_Options.jpg > > > > But this will soon vanish entirely to be done in the main panel. > > > > > > > > I will be changing the default color palette (better tint of orange > > > > and green mostly) and adding "tooltips" (popup bubbles on > mouseover). > > > > > > > > I highly doubt anyone uses pyraminx with this... so I've killed > that > > > > off completely (until I can display one flat). > > > > > > > > It's been requested that I make it "switchable" between puzzles for > > > > people that do that sort of thing often. I'd have to preserve a > copy > > > > of everything in parallel which is pretty simple. > > > > > > > > It occurs to me that I will eventually want someone to screencap it > > > > under Mac OS. > > > > > > > > > > > > -Doug > > > > > > > > > >
1586. Re: JNetCube response to Pedro
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 May 2008 02:24:17 -0000

Thanks. To answer your questions, under GPL rules, I must release the code. But I'll go though and clean it up before I do that once I'm finished. You can customize the color of the text area backgrounds. I just picked a random one that didn't look aweful and was significantly different from the old one to mke it clear to people it's a new revison and that with my attention to detail I touched pretty much everything. Translate to other languages.... hem that might suck for me to do. Not sure how to address that request. > Oh, I think I know why it jumped to the 5x5...it's set to the > 5x5x5 as the start up option xD Moreover note that the two ".CONF" files are incompatible. you need to delete or temporarily rename your's if you put it in parallel with the old version. It's handeling of the config file was never robust. A wrong or corrupt config/options file insta-crashes the program (always has). 5x5 is what I use it for mainly, I will have to default it back to 3x3 in a later version. > did you change the way it "understands" lower case letters? > it used to be lower case = inner slice only No, it's just inner slice. I guess I could toss in an option to switch betweent eh two treatments though. What is there something wrong with the scramble view still? > also, did you change the code for the scramble viewers? > I remember it was huge, and Joel told me once that it could > be done in a much better way.. Joel is right. And I didn't do a basic change to that module, but I did almost double the size of that code to handel 5x5 properly but then subtracted off a bit of code in irraticating Pyraminx from the program. If Joel will care to enlighten me with a better way to do that, I'd like to listen. -Doug --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Doug, I just loooooooooooooooooooove what you're doing :D > > I was messing up with the colors sometime ago, but gave up on it...mainly because I'm not a Java programmer...and it would be quite some work... > > I like the scramble view on the main window, the big buttons, the big font for the times :) > > I don't like the light green for background of the scramble, though ;) > > I'd like a light blue better, but that's just me > > oh, btw, when I changed the color, it "jumped" to 5x5x5 "mode"...just to let you know > > if there's anything I can do to help, I'd be really wanting to :) > > oh, and looks like I'll have to translate it to portuguese again...hehe...are you going to release the code, like Chris did? > > Pedro >
1587. Re: new JNetCube - Feature Requests? Here's your chance!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 May 2008 02:43:34 -0000

To Johnson's post: So ya it never had robust handeling of Conf files. Makesure to run this in separate or new sub-directory or something. The two versions of Conf are different. One crashes the other's, I forget which to which (maybe both). What about the San Serif font? that should make the f' look fine. As for dragging of color swaps, well 2x2 and 4x4 dont' have a center and I wanted to use the center for doing stuff like that to prevent accidental clicks. But the way the scrambler routines are now coded doing what you say without forcing it to re-scramble is not possible. The code is manipulating color values very close to the "display-end" instead of any internal 6-state values. It's the difference between doing color-mapping first or last. It does need to be changes I do agree that much. It's not very haight on the priorities. Right now I'm trying to convert the code to store times as Ints/Doubles instead of Strings. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" <rjohnson_8ball@...> wrote: > > 1. There should be a way to rearrange the standard scramble colors > without requiring the color mixer tool. Like > TLFRBD=yellow,green,orange,blue,red,white. > The cutest way would be to use button down, drag, button up from one > cube face to another, swapping colors of those 2 faces. > 2. Will you be using f' for 3x3x3 cubes? If so, I suggest using a font > where the quote can be seen, or put a space between the f and '. Maybe > we could choose our own text font? (Maybe uniform spacing.) I have a > little trouble seeing F' too, but f' is worse. > 3. Sometimes I perform the scramble alg, bring up the scramble viewer, > notice the colors did not begin with my arrangement, use Options to > rearrange colors to my preference, but then... jNet triggers a > rescramble when I leave Options! So, I am forced to solve (without > timer) to perform the new scramble. Fortunately this does not occur if > the scrambles are Imported. (Note, I am not sure why my jnc.conf was > not read. Perhaps because I started in a directory different from > jNetCube.jar?) > --Bob Johnson >
1588. Re: new JNetCube - Feature Requests? Here's your chance!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 May 2008 02:51:16 -0000

Thanks, it sounds like stuff I can do and was planning on. Except times >=60 secs still in ss.xx format is an option. It was an option I would push to get rid off though. I didn't think many people wanted it. The code needs to be overhauled to handle it properly. It's been a bug since that check box was introduced years ago. I'll add it to the To-Do List. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" <rjohnson_8ball@...> wrote: > > I like your Beta version. Defaults need adjusting? "Current Place in > Average" should be lighter green (now confuses with black), size > should be 3x3x3, countdown 15 sec, times over 60 seconds without minutes. > The buttons for Chris' Settings and Doug's Settings can be 1 button, > "Reset to Standard Settings". We don't need Chris' colors, yours are > better. >
1589. Re: new JNetCube - Feature Requests? Here's your chance!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 May 2008 03:02:16 -0000

Ya the Ave of 5 is not complete. You're going to have to explain the ~17th time problem. I didn't notice anything wrong when I just did >24 times to it. And also I haven't really touched the part of the code that could cause such an effect. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" <rjohnson_8ball@...> wrote: > > I think I see a bug. The Individual Times seem to get updated okay > after the 12th solve until you get to the 17th or so. Then it seems to > have problems keeping track. Also, "Average of 5/10 Mode" button seems > unimplemented. > >
1590. Re: new JNetCube - Feature Requests? Here's your chance!
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 May 2008 05:10:20 -0000

CCT has always stopped when you press down the spacebar. I also like
the fact that you can press any key to stop the timer so you don't
have to be super precise when you finish the cube, you can just hit
any letter. One of the things I like best about CCT is that if you
hit the alt key, your time stops, unlike Jnetcube which will destroy
your time if you accidentally hit the alt key (which is right next to
the space bar) and then are unable to stop the timer for several seconds.

http://gnehzr.net/cct/

For inspection, I normally just look at it for a couple seconds and
then put the cube down, hit the spacebar, and start. This is a good
habit to practice since that's the way they do it in tournaments.

-Dan


>
> Hi Doug,
>
> When I first used JNetCube it bothered me that the timer stops only on
> space bar release, adding half a second or so to my times when I
> forgot to release it quickly.
>
> Not owning a stackmat, I "rigged" it for my own personal use to be
> more "stackmat-like". So, I would like to suggest the following:
> * Inspection starts on space bar release
> * Must press space bar down before end of inspection
> * Timer starts on (second) space bar release or when inspection time
> ends, the earliest
> * Timer stops on space bar press
>
> And is a database for tracking averages over time too much to ask
for? ;-)
>
> Yuri




1591. Re: JNetCube vs. CCT
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 May 2008 05:33:51 -0000

Wow! I didn't know about this one. (I might have tried it when it was in v.1.) THANKS! That program is amazing. It does look like a lot of things were taken from JNetCube and it's coding methodology though... like the color picker and detached Scramble View. I love how it implements Megaminx. It even does 2x2 to 11x11, which means the code for that is probably very high quality. The Scramble view scales in a way, but doens't "scale-scale". I don't like that the 2x2 is so tiny. It's an easy fix that'd I'd probably do if it was me. It should be able to start/stop off keyboard not just StackMat right? I can't seem to get it to work. HELP? But with so many good things to say about it, whydo people even use JNetCube? Care to list disadvantages of CCT? (both when compared to jNet and in general) I'm going to survey it's features and take what I like into JNetCube... -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > CCT has always stopped when you press down the spacebar. I also like > the fact that you can press any key to stop the timer so you don't > have to be super precise when you finish the cube, you can just hit > any letter. One of the things I like best about CCT is that if you > hit the alt key, your time stops, unlike Jnetcube which will destroy > your time if you accidentally hit the alt key (which is right next to > the space bar) and then are unable to stop the timer for several seconds. > > http://gnehzr.net/cct/ > > For inspection, I normally just look at it for a couple seconds and > then put the cube down, hit the spacebar, and start. This is a good > habit to practice since that's the way they do it in tournaments. > > -Dan > > > > > > Hi Doug, > > > > When I first used JNetCube it bothered me that the timer stops only on > > space bar release, adding half a second or so to my times when I > > forgot to release it quickly. > > > > Not owning a stackmat, I "rigged" it for my own personal use to be > > more "stackmat-like". So, I would like to suggest the following: > > * Inspection starts on space bar release > > * Must press space bar down before end of inspection > > * Timer starts on (second) space bar release or when inspection time > > ends, the earliest > > * Timer stops on space bar press > > > > And is a database for tracking averages over time too much to ask > for? ;-) > > > > Yuri >
1592. Re: JNetCube vs. CCT
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 May 2008 06:27:02 -0000

I think you need to start with the space bar and then stop with
anything (if that's what you're asking). You just have to enable the
keyboard timer. I think there is a checkbox somewhere.

>
> It should be able to start/stop off keyboard not just StackMat
> right? I can't seem to get it to work. HELP?
>



1593. Re: JNetCube vs. CCT
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 May 2008 07:09:26 -0000

Thanks, I just figured it out. And looking at how they are doing the focus indication and stuff tells me how to do it for NetCube now. Btw, I just uploaded a new version of JNC (v5), that is OSX friendly. Apple is stuck in Java RE 1.5 land when I was compiling in 1.6. I'd be suprised if this version doesn't work or crashes for anyone. I just got some Mac OS screenshots and it's horrendous. Grrr! -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > I think you need to start with the space bar and then stop with > anything (if that's what you're asking). You just have to enable the > keyboard timer. I think there is a checkbox somewhere. > > > > > It should be able to start/stop off keyboard not just StackMat > > right? I can't seem to get it to work. HELP? > > >
1594. Re: new JNetCube - Feature Requests? Here's your chance!
From: "jason_baum" <jason_baum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 May 2008 07:53:30 -0000

Hey Doug, The only complaint I've ever had with netcube is the inability to delete times. Most of the time, I do my solve on a stackmat, then I manually enter the time into netcube. Sometimes I'll make a mistake and put in the wrong time, but I won't catch it until after I entered it. This is especially annoying when I do averages of 100. So if there is any way you could add a "delete time" feature, I think it would be great. -Jason Baum --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I have some spare time to do some coding lately... (uhh don't ask > why). After talking with Hunt, I've offically taken over the > JNetCube project and given its source code to tinker with. > > I'd like to get some feedback for what I've done so far and would > like anyone to share feature requests or bugs they've found to me > here. > > So far I spent about 3 hours and have this: > http://i296.photobucket.com/albums/mm172/D_Funny007/new_JNC.jpg > http://i296.photobucket.com/albums/mm172/D_Funny007/old_JNC.jpg > > Compare those two screencaps side-by-side to see the less obvious > differences. JPG compression messed up the color tint a little so > ignore that. And yes it's a completely working version - I didn't > just play with photoshop :). > > Doing options like is better I think: > http://i296.photobucket.com/albums/mm172/D_Funny007/new_Options.jpg > But this will soon vanish entirely to be done in the main panel. > > I will be changing the default color palette (better tint of orange > and green mostly) and adding "tooltips" (popup bubbles on mouseover). > > I highly doubt anyone uses pyraminx with this... so I've killed that > off completely (until I can display one flat). > > It's been requested that I make it "switchable" between puzzles for > people that do that sort of thing often. I'd have to preserve a copy > of everything in parallel which is pretty simple. > > It occurs to me that I will eventually want someone to screencap it > under Mac OS. > > > -Doug >
1595. Re: new JNetCube - Feature Requests? Here's your chance!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 May 2008 08:47:54 -0000

That's been mentioned and I'm working on it jason. In the mean while can I get an idea of who uses Mac OS here? I just put up v6 and did a radical revamp so that all the button style and Look and Feel is different and hopefully cross-platform identical. I just am curious if under Mac is stops "looking like" Mac now. I got some screen caps on Mac for v5 that look terrible and I don't want to make the code more complicated to deal with platform-dependent issues. I just went though and resized everything a tiny bit. Uhg. http://f1.grp.yahoofs.com/v1/gGEhSKFiYoQ99iNlkVCtEfkteRU4iY7LqgEmRLls7p O1TSauHAI3WCpYbPIU3i7t7gmq_gGe_3NXt-K3ESaX/JNetCube_v6%20Beta.jar -Doug --- In speedsolvingrubikscube@yahoogroups.com, "jason_baum" <jason_baum@...> wrote: > > Hey Doug, > > The only complaint I've ever had with netcube is the inability to > delete times. Most of the time, I do my solve on a stackmat, then I > manually enter the time into netcube. Sometimes I'll make a mistake > and put in the wrong time, but I won't catch it until after I entered > it. This is especially annoying when I do averages of 100. So if > there is any way you could add a "delete time" feature, I think it > would be great. > > -Jason Baum
1596. Re: [Speed cubing group] Correct your information about Islam,The Misunderstood Religion
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 May 2008 08:12:08 -0400

Yeah, you couldn't pay me a quadrillion dollars to grow a third arm either. But aren't you being redundant? 2008/5/7 Nicky Cox <nickydcox@...>: > You couldn't pay me a quadrillion dollars to join Islam. What a false > religion! > > Khalifa Khalifa <khalifa.1450@... <khalifa.1450%40yahoo.com>> wrote: > Did you read about Islam from it's original sources ? > > Is the information about Islam that published at > > International Media is correct ? > > To know the answer pleas visit this > site > > Correct your information about Islam, > The Misunderstood Religion > > The Islam > > Discover Islam-The Fastest Growing Religion in the World > > http://www.sultan.org/ > http://www.islamhouse.com/s/9661 > http://hor3en.com/bath/en/index.html > > http://www.khayma.com/da3wah/net.htm > http://hor3en.com/bath/ > http://www.islamhouse.com/ > > ����� ���� ������ ��� ���� ���� ���� ���� ���� ����� ������ > ����� ��� ������ ������ ���� ����� ����� ��� ���� ���� ���� > ���� ����� �� �������� ��������� ��� ��� ������� > ����� ���� ��� ��������� ��������� ��������� > ��� ���� ������ _��� > > --------------------------------- > Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it > now. > > [Non-text portions of this message have been removed] > > --------------------------------- > Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it > now. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1597. RE: [Speed cubing group] New WR!
From: "Brewer, Neil" <neil.brewer@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 7 May 2008 09:36:18 -0400

This proves Tim Reynolds suspicion that an OLL skip was involved. Not to mention he ended with a simple U Perm.

Lucas, how are you able to reconstruct the scramble and solve? Are you only using that video?
Thanks,
Neil Brewer

From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Lucas G.
Sent: Monday, May 05, 2008 10:09 PM
To: speedsolvingrubikscube@yahoogroups.com
Subject: Re: [Speed cubing group] New WR!


Reconstruction of the second 8.72:
http://archive.garron.us/solves/2008/nakajima_8_72_final.htm

Now I really wanna reconstruct his non-lucky one. :-)

-Lucas Garron

[Non-text portions of this message have been removed]



[Non-text portions of this message have been removed]



1598. Re: new JNetCube - Feature Requests? Here's your chance!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 May 2008 13:39:38 -0000

Just had to ask: http://i296.photobucket.com/albums/mm172/D_Funny007/JNCv6Beta.jpg or http://i296.photobucket.com/albums/mm172/D_Funny007/JNCv7Beta.jpg I have a really awful sence in style don't I? I don't trust it. After not making much progress on the serious stuff, I decided to re- Skin it (for both Win and Mac). -Doug --- In speedsolvingrubikscube@yahoogroups.com, "jason_baum" <jason_baum@...> wrote: > > Hey Doug, > > The only complaint I've ever had with netcube is the inability to > delete times. Most of the time, I do my solve on a stackmat, then I > manually enter the time into netcube. Sometimes I'll make a mistake > and put in the wrong time, but I won't catch it until after I entered > it. This is especially annoying when I do averages of 100. So if > there is any way you could add a "delete time" feature, I think it > would be great. > > -Jason Baum > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > I have some spare time to do some coding lately... (uhh don't ask > > why). After talking with Hunt, I've offically taken over the > > JNetCube project and given its source code to tinker with. > > > > I'd like to get some feedback for what I've done so far and would > > like anyone to share feature requests or bugs they've found to me > > here. > > > > So far I spent about 3 hours and have this: > > http://i296.photobucket.com/albums/mm172/D_Funny007/new_JNC.jpg > > http://i296.photobucket.com/albums/mm172/D_Funny007/old_JNC.jpg > > > > Compare those two screencaps side-by-side to see the less obvious > > differences. JPG compression messed up the color tint a little so > > ignore that. And yes it's a completely working version - I didn't > > just play with photoshop :). > > > > Doing options like is better I think: > > http://i296.photobucket.com/albums/mm172/D_Funny007/new_Options.jpg > > But this will soon vanish entirely to be done in the main panel. > > > > I will be changing the default color palette (better tint of orange > > and green mostly) and adding "tooltips" (popup bubbles on > mouseover). > > > > I highly doubt anyone uses pyraminx with this... so I've killed > that > > off completely (until I can display one flat). > > > > It's been requested that I make it "switchable" between puzzles for > > people that do that sort of thing often. I'd have to preserve a > copy > > of everything in parallel which is pretty simple. > > > > It occurs to me that I will eventually want someone to screencap it > > under Mac OS. > > > > > > -Doug > > >
1599. Re: new JNetCube - Feature Requests? Here's your chance!
From: "bassmachine1025" <masterofthebass@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 May 2008 14:25:15 -0000

Hey Doug, If you are looking for someone to test in MacOS, I'm here. As far as issues with the first JNet cube, most of my issues have been discussed, but I'm not sure about the scrambles. I always hated, that for big cubes, scrambles were not multi slice. It really only applies to even cubes, but I still didn't like it. Also, if you are keeping the server part of JNetCube, then I would suggest adding all of the scrambles to that feature. When I used the server function, I ended up trying to add 4x4 and 5x5 scrambles on my own (before the source was open) because I really wanted that feature. -Dan --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I have some spare time to do some coding lately... (uhh don't ask > why). After talking with Hunt, I've offically taken over the > JNetCube project and given its source code to tinker with. > > I'd like to get some feedback for what I've done so far and would > like anyone to share feature requests or bugs they've found to me > here. > > So far I spent about 3 hours and have this: > http://i296.photobucket.com/albums/mm172/D_Funny007/new_JNC.jpg > http://i296.photobucket.com/albums/mm172/D_Funny007/old_JNC.jpg > > Compare those two screencaps side-by-side to see the less obvious > differences. JPG compression messed up the color tint a little so > ignore that. And yes it's a completely working version - I didn't > just play with photoshop :). > > Doing options like is better I think: > http://i296.photobucket.com/albums/mm172/D_Funny007/new_Options.jpg > But this will soon vanish entirely to be done in the main panel. > > I will be changing the default color palette (better tint of orange > and green mostly) and adding "tooltips" (popup bubbles on mouseover). > > I highly doubt anyone uses pyraminx with this... so I've killed that > off completely (until I can display one flat). > > It's been requested that I make it "switchable" between puzzles for > people that do that sort of thing often. I'd have to preserve a copy > of everything in parallel which is pretty simple. > > It occurs to me that I will eventually want someone to screencap it > under Mac OS. > > > -Doug >
1600. Re: new JNetCube - Feature Requests? Here's your chance!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 May 2008 14:42:00 -0000

Interesting facts: JNetCube has 14 class-files and CCT has 1179 class-files. CCT is 5 times bigger in size. If JNetCube has about 9000 lines of code.... how much does CCT have? :) As of now I have no way of testing the Server and Client functionality. I haven't made any real changes to those modules except to keep uniform Look/Feel and keep it compiling. It's not something I myself use and I have no intention of axing it either. Although I don't think Hunt would let me cuz he put a lot of work into that bit. I'm not quite sure what you mean by the scrambles not adding or whatever. I don't understand what you say about Even cubes. And as for Multi-slice. I have it on the to-do list, just very low in the priorities. If you would, on Mac OS take a few screen shots (will all things activated) etc. and of all the pop up windows and e-mail them to me at the address provided in the About-box that'd be great. I *think* I now made it look identical for Mac and Win, but I can't be 100% sure until I get feed back. I'm talking about the version labled v6. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "bassmachine1025" <masterofthebass@...> wrote: > > Hey Doug, > > If you are looking for someone to test in MacOS, I'm here. > > As far as issues with the first JNet cube, most of my issues have been discussed, but I'm > not sure about the scrambles. I always hated, that for big cubes, scrambles were not multi > slice. It really only applies to even cubes, but I still didn't like it. Also, if you are keeping > the server part of JNetCube, then I would suggest adding all of the scrambles to that > feature. When I used the server function, I ended up trying to add 4x4 and 5x5 scrambles > on my own (before the source was open) because I really wanted that feature. > > -Dan > >
1601. Re: new JNetCube - Feature Requests? Here's your chance!
From: "burntbizzkit" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 May 2008 15:52:37 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > As of now I have no way of testing the Server and Client > functionality. I haven't made any real changes to those modules > except to keep uniform Look/Feel and keep it compiling. It's not > something I myself use and I have no intention of axing it either. > Although I don't think Hunt would let me cuz he put a lot of work > into that bit. Doug: JNetCube is open source, released under the GNU General Public License (GPL). All the source can be downloaded by anyone from http://sourceforge.net/projects/jnetcube/ and any edits can be made to your hearts content. You can add and remove whatever you want. Just make sure that you make your source code available at all times to those that are interested, and if you make significant changes to the original code, change the name of your project to something else besides 'JNetCube' as that is the name of the original project. Your plans for your project seem significant, so I might suggest changing the name now so that people have familiarity when something stable is released. -Chris
1602. Re: [Speed cubing group] Re: JNetCube response to Pedro
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 May 2008 13:33:56 -0300 (ART)

Right I'll just wait until you're finished then I'll translate it :) I did it once and wasn't too hard, so I'm guessing I won't have problems with this...I basically just changed the textual parts about the scrambler, I think what could be done is making it according to the new official way, using w to denote double layer turns...not sure how hard that is to do, but would be the "best" way, in my opinion Pedro d_funny007 <no_reply@yahoogroups.com> escreveu: Thanks. To answer your questions, under GPL rules, I must release the code. But I'll go though and clean it up before I do that once I'm finished. You can customize the color of the text area backgrounds. I just picked a random one that didn't look aweful and was significantly different from the old one to mke it clear to people it's a new revison and that with my attention to detail I touched pretty much everything. Translate to other languages.... hem that might suck for me to do. Not sure how to address that request. > Oh, I think I know why it jumped to the 5x5...it's set to the > 5x5x5 as the start up option xD Moreover note that the two ".CONF" files are incompatible. you need to delete or temporarily rename your's if you put it in parallel with the old version. It's handeling of the config file was never robust. A wrong or corrupt config/options file insta-crashes the program (always has). 5x5 is what I use it for mainly, I will have to default it back to 3x3 in a later version. > did you change the way it "understands" lower case letters? > it used to be lower case = inner slice only No, it's just inner slice. I guess I could toss in an option to switch betweent eh two treatments though. What is there something wrong with the scramble view still? > also, did you change the code for the scramble viewers? > I remember it was huge, and Joel told me once that it could > be done in a much better way.. Joel is right. And I didn't do a basic change to that module, but I did almost double the size of that code to handel 5x5 properly but then subtracted off a bit of code in irraticating Pyraminx from the program. If Joel will care to enlighten me with a better way to do that, I'd like to listen. -Doug --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Doug, I just loooooooooooooooooooove what you're doing :D > > I was messing up with the colors sometime ago, but gave up on it...mainly because I'm not a Java programmer...and it would be quite some work... > > I like the scramble view on the main window, the big buttons, the big font for the times :) > > I don't like the light green for background of the scramble, though ;) > > I'd like a light blue better, but that's just me > > oh, btw, when I changed the color, it "jumped" to 5x5x5 "mode"...just to let you know > > if there's anything I can do to help, I'd be really wanting to :) > > oh, and looks like I'll have to translate it to portuguese again...hehe...are you going to release the code, like Chris did? > > Pedro > --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
1603. Re: new JNetCube - Feature Requests? Here's your chance!
From: "bassmachine1025" <masterofthebass@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 May 2008 18:19:17 -0000

http://i31.tinypic.com/2s64g89.jpg and http://i28.tinypic.com/jgs2ee.jpg --- In speedsolvingrubikscube@yahoogroups.com, "burntbizzkit" <huntca@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@> wrote: > > > > As of now I have no way of testing the Server and Client > > functionality. I haven't made any real changes to those modules > > except to keep uniform Look/Feel and keep it compiling. It's not > > something I myself use and I have no intention of axing it either. > > Although I don't think Hunt would let me cuz he put a lot of work > > into that bit. > > Doug: > > JNetCube is open source, released under the GNU General Public License (GPL). All the > source can be downloaded by anyone from http://sourceforge.net/projects/jnetcube/ and > any edits can be made to your hearts content. You can add and remove whatever you want. > > Just make sure that you make your source code available at all times to those that are > interested, and if you make significant changes to the original code, change the name of > your project to something else besides 'JNetCube' as that is the name of the original > project. > > Your plans for your project seem significant, so I might suggest changing the name now > so that people have familiarity when something stable is released. > > -Chris >
1604. Re: [Speed cubing group] Re: new JNetCube - Feature Requests? Here's your chance!
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 May 2008 16:28:44 -0300 (ART)

I prefer the v6 one... but the one I like the most is v2 oh, and I just found that when I "insert my own time", the focus seems to be at the button, but it won't work if I just press enter...I gotta click it :( another thing I remembered...I used to use the pyraminx scrambler xD if it's not too hard, you could bring it back...I don't mind if there's no scramble viewer... also, it would be cool to have other puzzles, like square-1 (the new notation is quite easy to implement) and megaminx. Again, scramble viewing is not really a problem, I just like the idea of being able to do all the puzzles without leaving JNetCube and having to get scrambles from the official page :) Pedro d_funny007 <no_reply@yahoogroups.com> escreveu: Just had to ask: http://i296.photobucket.com/albums/mm172/D_Funny007/JNCv6Beta.jpg or http://i296.photobucket.com/albums/mm172/D_Funny007/JNCv7Beta.jpg I have a really awful sence in style don't I? I don't trust it. After not making much progress on the serious stuff, I decided to re- Skin it (for both Win and Mac). -Doug --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
1605. Res: [Speed cubing group] Re: new JNetCube - Feature Requests? Here's your chance!
From: de Alcÿffffe2ntara Jÿfffffanior Carlos Alberto <carlosaajr@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 May 2008 15:56:07 -0700 (PDT)

What about develop a feature that allows to integrate the timer to the stackmat like CCT ? Would be really nice if possible. Congrats for the nice job! Carlos ----- Mensagem original ---- De: Pedro <pedrosino1@....br> Para: speedsolvingrubikscube@yahoogroups.com Enviadas: Quarta-feira, 7 de Maio de 2008 16:28:44 Assunto: Re: [Speed cubing group] Re: new JNetCube - Feature Requests? Here's your chance! I prefer the v6 one... but the one I like the most is v2 oh, and I just found that when I "insert my own time", the focus seems to be at the button, but it won't work if I just press enter...I gotta click it :( another thing I remembered.. .I used to use the pyraminx scrambler xD if it's not too hard, you could bring it back...I don't mind if there's no scramble viewer... also, it would be cool to have other puzzles, like square-1 (the new notation is quite easy to implement) and megaminx. Again, scramble viewing is not really a problem, I just like the idea of being able to do all the puzzles without leaving JNetCube and having to get scrambles from the official page :) Pedro d_funny007 <no_reply@yahoogroup s.com> escreveu: Just had to ask: http://i296. photobucket. com/albums/ mm172/D_Funny007 /JNCv6Beta. jpg or http://i296. photobucket. com/albums/ mm172/D_Funny007 /JNCv7Beta. jpg I have a really awful sence in style don't I? I don't trust it. After not making much progress on the serious stuff, I decided to re- Skin it (for both Win and Mac). -Doug ------------ --------- --------- --- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed] Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! http://br.mail.yahoo.com/ [Non-text portions of this message have been removed]
1606. Re: new JNetCube - Feature Requests? Here's your chance!
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 May 2008 23:35:02 -0000

Until it goes away I think the >= 60 can stay an option but the default value during installation should be "no minutes". Jon's Sunday Contest requires "no minutes" format. Thanks for listening! --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Thanks, it sounds like stuff I can do and was planning on. Except > times >=60 secs still in ss.xx format is an option. It was an option I > would push to get rid off though. I didn't think many people wanted it. > > The code needs to be overhauled to handle it properly. It's been a bug > since that check box was introduced years ago. > > I'll add it to the To-Do List. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > <rjohnson_8ball@> wrote: > > > > I like your Beta version. Defaults need adjusting? "Current Place in > > Average" should be lighter green (now confuses with black), size > > should be 3x3x3, countdown 15 sec, times over 60 seconds without > minutes. > > The buttons for Chris' Settings and Doug's Settings can be 1 button, > > "Reset to Standard Settings". We don't need Chris' colors, yours are > > better. > > >
1607. Re: new JNetCube - Feature Requests? Here's your chance!
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 May 2008 23:40:56 -0000

Yes, the Beta jNetCube will crash if you do not remove the old style jnc.conf. My problem with conf not being read was probably because I was not residing in the directory of jNetCube when I started it. --Bob Johnson --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > To Johnson's post: > > So ya it never had robust handeling of Conf files. Makesure to run > this in separate or new sub-directory or something. The two versions > of Conf are different. One crashes the other's, I forget which to > which (maybe both). > > What about the San Serif font? that should make the f' look fine. > > As for dragging of color swaps, well 2x2 and 4x4 dont' have a center > and I wanted to use the center for doing stuff like that to prevent > accidental clicks. But the way the scrambler routines are now coded > doing what you say without forcing it to re-scramble is not > possible. The code is manipulating color values very close to > the "display-end" instead of any internal 6-state values. > > It's the difference between doing color-mapping first or last. It > does need to be changes I do agree that much. It's not very haight > on the priorities. > > Right now I'm trying to convert the code to store times as > Ints/Doubles instead of Strings. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > <rjohnson_8ball@> wrote: > > > > 1. There should be a way to rearrange the standard scramble colors > > without requiring the color mixer tool. Like > > TLFRBD=yellow,green,orange,blue,red,white. > > The cutest way would be to use button down, drag, button up from > one > > cube face to another, swapping colors of those 2 faces. > > 2. Will you be using f' for 3x3x3 cubes? If so, I suggest using a > font > > where the quote can be seen, or put a space between the f and '. > Maybe > > we could choose our own text font? (Maybe uniform spacing.) I have > a > > little trouble seeing F' too, but f' is worse. > > 3. Sometimes I perform the scramble alg, bring up the scramble > viewer, > > notice the colors did not begin with my arrangement, use Options > to > > rearrange colors to my preference, but then... jNet triggers a > > rescramble when I leave Options! So, I am forced to solve (without > > timer) to perform the new scramble. Fortunately this does not > occur if > > the scrambles are Imported. (Note, I am not sure why my jnc.conf > was > > not read. Perhaps because I started in a directory different from > > jNetCube.jar?) > > --Bob Johnson > > >
1608. Re: new JNetCube - Feature Requests? Here's your chance!
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 May 2008 23:49:33 -0000

After solving 17 times, the 12 times in the middle of the screen are correct, but the 12 times at the bottom of the screen in the light blue box begin to deviate. Let's say the 17th is the #5. Compare #4 in the middle of screen with the 4th at the bottom of the screen and they might say something different. I think the 4th at the bottom of the screen did not get set, or got reset to what it was before or something. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Ya the Ave of 5 is not complete. > > You're going to have to explain the ~17th time problem. I didn't > notice anything wrong when I just did >24 times to it. And also I > haven't really touched the part of the code that could cause such an > effect. > > > -Doug > > > --- In speedsolvingrubikscube@...m, "Robert D. Johnson" > <rjohnson_8ball@> wrote: > > > > I think I see a bug. The Individual Times seem to get updated okay > > after the 12th solve until you get to the 17th or so. Then it > seems to > > have problems keeping track. Also, "Average of 5/10 Mode" button > seems > > unimplemented. > > > > >
1609. Res: [Speed cubing group] Re: new JNetCube - Feature Requests? Here's your chance!
From: de Alcÿffffe2ntara Jÿfffffanior Carlos Alberto <carlosaajr@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 May 2008 17:33:42 -0700 (PDT)

Hey, don't know if you already see or corrected this, i downloaded the first version you made. When you click +2, it add 20 minutes to the time instead of 2 seconds. Try yourself. ----- Mensagem original ---- De: Robert D. Johnson <rjohnson_8ball@...> Para: speedsolvingrubikscube@yahoogroups.com Enviadas: Quarta-feira, 7 de Maio de 2008 20:49:33 Assunto: [Speed cubing group] Re: new JNetCube - Feature Requests? Here's your chance! After solving 17 times, the 12 times in the middle of the screen are correct, but the 12 times at the bottom of the screen in the light blue box begin to deviate. Let's say the 17th is the #5. Compare #4 in the middle of screen with the 4th at the bottom of the screen and they might say something different. I think the 4th at the bottom of the screen did not get set, or got reset to what it was before or something. --- In speedsolvingrubiksc ube@yahoogroups. com, d_funny007 <no_reply@.. .> wrote: > > Ya the Ave of 5 is not complete. > > You're going to have to explain the ~17th time problem. I didn't > notice anything wrong when I just did >24 times to it. And also I > haven't really touched the part of the code that could cause such an > effect. > > > -Doug > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Robert D. Johnson" > <rjohnson_8ball@ > wrote: > > > > I think I see a bug. The Individual Times seem to get updated okay > > after the 12th solve until you get to the 17th or so. Then it > seems to > > have problems keeping track. Also, "Average of 5/10 Mode" button > seems > > unimplemented. > > > > > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! http://br.mail.yahoo.com/ [Non-text portions of this message have been removed]
1610. Re: new JNetCube - Feature Requests? Here's your chance!
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 May 2008 01:37:12 -0000

If you used CCT, you could choose to have it either multislice or not,
whichever you preferred.


> As far as issues with the first JNet cube, most of my issues have
been discussed, but I'm
> not sure about the scrambles. I always hated, that for big cubes,
scrambles were not multi
> slice. It really only applies to even cubes, but I still didn't
like it. Also, if you are keeping
> the server part of JNetCube, then I would suggest adding all of the
scrambles to that
> feature. When I used the server function, I ended up trying to add
4x4 and 5x5 scrambles
> on my own (before the source was open) because I really wanted that
feature.
>
> -Dan
>



1611. Re: new JNetCube - Feature Requests? Here's your chance!
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 May 2008 02:23:27 -0000

I have my JNetCube set up to give megaminx scrambles. I'd be happy to share the source if it's something Doug feels like incorporating. I know he's got quite a lot on his plate with all the requests already though :P . Don't know about the square-one. Wouldn't be particularly difficult to add, but it's also an inherently different scrambling system than for the standard twisties. Doug, I'd like to return the kind offer you made when I was doing the stats analysis. If there is any work you'd like to farm out, I'd be happy to help. -D --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > I prefer the v6 one... > > but the one I like the most is v2 > > oh, and I just found that when I "insert my own time", the focus seems to be at the button, but it won't work if I just press enter...I gotta click it :( > > another thing I remembered...I used to use the pyraminx scrambler xD if it's not too hard, you could bring it back...I don't mind if there's no scramble viewer... > > also, it would be cool to have other puzzles, like square-1 (the new notation is quite easy to implement) and megaminx. Again, scramble viewing is not really a problem, I just like the idea of being able to do all the puzzles without leaving JNetCube and having to get scrambles from the official page :) > > Pedro
1612. Re: new JNetCube - Feature Requests? Here's your chance!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 May 2008 03:02:24 -0000

Well right now I'm rewritting/customizing some of Swings API-ish stuff on JButtons to better monitor Focus change events and monitor Keystrokes on a level like CCT does. It'll be a way to implement several of the requested changes at once. I want the Megaminx stuff of yours. It will be easy to incorporate. This whole thread is getting a bit out of control here and is actually a bit off topic. Let's try to avoid 2-people conversations here. So people who want to be involved should contact me through e- mail (DougCube[AT]gmail), YIM(d_funny007), AIM(e-mail me for it), or MSN(same as e-mail). I'm literally online 24-7. I'd like help with a few things... I am especially curious as to the "Error for 17th time" thing. You who found it PLZ contact me directly!!! -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > I have my JNetCube set up to give megaminx scrambles. I'd be happy to > share the source if it's something Doug feels like incorporating. I > know he's got quite a lot on his plate with all the requests already > though :P . Don't know about the square-one. Wouldn't be > particularly difficult to add, but it's also an inherently different > scrambling system than for the standard twisties. > > Doug, I'd like to return the kind offer you made when I was doing the > stats analysis. If there is any work you'd like to farm out, I'd be > happy to help. > > -D > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > > > > I prefer the v6 one... > > > > but the one I like the most is v2 > > > > oh, and I just found that when I "insert my own time", the focus > seems to be at the button, but it won't work if I just press enter...I > gotta click it :( > > > > another thing I remembered...I used to use the pyraminx scrambler xD > if it's not too hard, you could bring it back...I don't mind if > there's no scramble viewer... > > > > also, it would be cool to have other puzzles, like square-1 (the new > notation is quite easy to implement) and megaminx. Again, scramble > viewing is not really a problem, I just like the idea of being able to > do all the puzzles without leaving JNetCube and having to get > scrambles from the official page :) > > > > Pedro >
1613. Re: new JNetCube - Feature Requests? Here's your chance!
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 May 2008 06:58:06 -0000

17th thing pictures at photobucket, http://i235.photobucket.com/albums/ee8/rjohnson_8ball/17thTime.jpg http://i235.photobucket.com/albums/ee8/rjohnson_8ball/17thTime2.jpg Shouldn't the Individual times always correspond to times in the middle once you do at least 12 solves? Experiment with faster or slower times to see if it gets updated in the Individual Times area. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Well right now I'm rewritting/customizing some of Swings API-ish > stuff on JButtons to better monitor Focus change events and monitor > Keystrokes on a level like CCT does. It'll be a way to implement > several of the requested changes at once. > > I want the Megaminx stuff of yours. It will be easy to incorporate. > > This whole thread is getting a bit out of control here and is > actually a bit off topic. Let's try to avoid 2-people conversations > here. So people who want to be involved should contact me through e- > mail (DougCube[AT]gmail), YIM(d_funny007), AIM(e-mail me for it), or > MSN(same as e-mail). I'm literally online 24-7. > I'd like help with a few things... > > I am especially curious as to the "Error for 17th time" thing. You > who found it PLZ contact me directly!!! > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > <swedishlf@> wrote: > > > > I have my JNetCube set up to give megaminx scrambles. I'd be > happy to > > share the source if it's something Doug feels like incorporating. > I > > know he's got quite a lot on his plate with all the requests > already > > though :P . Don't know about the square-one. Wouldn't be > > particularly difficult to add, but it's also an inherently > different > > scrambling system than for the standard twisties. > > > > Doug, I'd like to return the kind offer you made when I was doing > the > > stats analysis. If there is any work you'd like to farm out, I'd > be > > happy to help. > > > > -D > > > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > > wrote: > > > > > > I prefer the v6 one... > > > > > > but the one I like the most is v2 > > > > > > oh, and I just found that when I "insert my own time", the focus > > seems to be at the button, but it won't work if I just press > enter...I > > gotta click it :( > > > > > > another thing I remembered...I used to use the pyraminx > scrambler xD > > if it's not too hard, you could bring it back...I don't mind if > > there's no scramble viewer... > > > > > > also, it would be cool to have other puzzles, like square-1 (the > new > > notation is quite easy to implement) and megaminx. Again, scramble > > viewing is not really a problem, I just like the idea of being > able to > > do all the puzzles without leaving JNetCube and having to get > > scrambles from the official page :) > > > > > > Pedro > > >
1614. Re: new JNetCube - Feature Requests? Here's your chance!
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 May 2008 07:08:11 -0000

In the picture where only 14 solves or so were done, the list of individual times are nearly in the same order as above (except for a couple times that do not match). In the other picture with more solves, the individual times cycle; all times match except the one before the current one. --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" <rjohnson_8ball@...> wrote: > > 17th thing pictures at photobucket, > > http://i235.photobucket.com/albums/ee8/rjohnson_8ball/17thTime.jpg > http://i235.photobucket.com/albums/ee8/rjohnson_8ball/17thTime2.jpg > > Shouldn't the Individual times always correspond to times in the > middle once you do at least 12 solves? Experiment with faster or > slower times to see if it gets updated in the Individual Times area. > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > Well right now I'm rewritting/customizing some of Swings API-ish > > stuff on JButtons to better monitor Focus change events and monitor > > Keystrokes on a level like CCT does. It'll be a way to implement > > several of the requested changes at once. > > > > I want the Megaminx stuff of yours. It will be easy to incorporate. > > > > This whole thread is getting a bit out of control here and is > > actually a bit off topic. Let's try to avoid 2-people conversations > > here. So people who want to be involved should contact me through e- > > mail (DougCube[AT]gmail), YIM(d_funny007), AIM(e-mail me for it), or > > MSN(same as e-mail). I'm literally online 24-7. > > I'd like help with a few things... > > > > I am especially curious as to the "Error for 17th time" thing. You > > who found it PLZ contact me directly!!! > > > > > > -Doug > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > > <swedishlf@> wrote: > > > > > > I have my JNetCube set up to give megaminx scrambles. I'd be > > happy to > > > share the source if it's something Doug feels like incorporating. > > I > > > know he's got quite a lot on his plate with all the requests > > already > > > though :P . Don't know about the square-one. Wouldn't be > > > particularly difficult to add, but it's also an inherently > > different > > > scrambling system than for the standard twisties. > > > > > > Doug, I'd like to return the kind offer you made when I was doing > > the > > > stats analysis. If there is any work you'd like to farm out, I'd > > be > > > happy to help. > > > > > > -D > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > > > wrote: > > > > > > > > I prefer the v6 one... > > > > > > > > but the one I like the most is v2 > > > > > > > > oh, and I just found that when I "insert my own time", the focus > > > seems to be at the button, but it won't work if I just press > > enter...I > > > gotta click it :( > > > > > > > > another thing I remembered...I used to use the pyraminx > > scrambler xD > > > if it's not too hard, you could bring it back...I don't mind if > > > there's no scramble viewer... > > > > > > > > also, it would be cool to have other puzzles, like square-1 (the > > new > > > notation is quite easy to implement) and megaminx. Again, scramble > > > viewing is not really a problem, I just like the idea of being > > able to > > > do all the puzzles without leaving JNetCube and having to get > > > scrambles from the official page :) > > > > > > > > Pedro > > > > > >
1615. Re: new JNetCube - Feature Requests? Here's your chance!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 May 2008 14:00:41 -0000

You are talking about "Best Average" part right? There's no bug. The one before the current one is the slowest there. And it's so slow it wasn't included in the *best* Rolling Average. This looks like it's doing the right thing. Is the problem to do with the "Session Details" numbers? And also, the old JNetCube does the exact same thing I believe. And I'm pretty sure I didn't touch the parts of the code that fiddled with the numbers at all. And I've just reverted whatever minor changes I put in just cuz you've made me parinoid about it. At least for these preliminary releases, I wasn't going to tamper with the trusted accuracy of the programs stats gathering or anything like that. I am not convinced of this bug. Please e-mail or chat with me privately if you still think you're on to something. Does anyone want to either back him up or back me up on this? -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" <rjohnson_8ball@...> wrote: > > In the picture where only 14 solves or so were done, the list of > individual times are nearly in the same order as above (except for a > couple times that do not match). In the other picture with more > solves, the individual times cycle; all times match except the one > before the current one. > > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > <rjohnson_8ball@> wrote: > > > > 17th thing pictures at photobucket, > > > > http://i235.photobucket.com/albums/ee8/rjohnson_8ball/17thTime.jpg > > http://i235.photobucket.com/albums/ee8/rjohnson_8ball/17thTime2.jpg > > > > Shouldn't the Individual times always correspond to times in the > > middle once you do at least 12 solves? Experiment with faster or > > slower times to see if it gets updated in the Individual Times area. > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@> wrote: > > > > > > Well right now I'm rewritting/customizing some of Swings API- ish > > > stuff on JButtons to better monitor Focus change events and monitor > > > Keystrokes on a level like CCT does. It'll be a way to implement > > > several of the requested changes at once. > > > > > > I want the Megaminx stuff of yours. It will be easy to incorporate. > > > > > > This whole thread is getting a bit out of control here and is > > > actually a bit off topic. Let's try to avoid 2-people conversations > > > here. So people who want to be involved should contact me through e- > > > mail (DougCube[AT]gmail), YIM(d_funny007), AIM(e-mail me for it), or > > > MSN(same as e-mail). I'm literally online 24-7. > > > I'd like help with a few things... > > > > > > I am especially curious as to the "Error for 17th time" thing. You > > > who found it PLZ contact me directly!!! > > > > > > > > > -Doug > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > > > <swedishlf@> wrote: > > > > > > > > I have my JNetCube set up to give megaminx scrambles. I'd be > > > happy to > > > > share the source if it's something Doug feels like incorporating. > > > I > > > > know he's got quite a lot on his plate with all the requests > > > already > > > > though :P . Don't know about the square-one. Wouldn't be > > > > particularly difficult to add, but it's also an inherently > > > different > > > > scrambling system than for the standard twisties. > > > > > > > > Doug, I'd like to return the kind offer you made when I was doing > > > the > > > > stats analysis. If there is any work you'd like to farm out, I'd > > > be > > > > happy to help. > > > > > > > > -D > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > > > > wrote: > > > > > > > > > > I prefer the v6 one... > > > > > > > > > > but the one I like the most is v2 > > > > > > > > > > oh, and I just found that when I "insert my own time", the focus > > > > seems to be at the button, but it won't work if I just press > > > enter...I > > > > gotta click it :( > > > > > > > > > > another thing I remembered...I used to use the pyraminx > > > scrambler xD > > > > if it's not too hard, you could bring it back...I don't mind if > > > > there's no scramble viewer... > > > > > > > > > > also, it would be cool to have other puzzles, like square- 1 (the > > > new > > > > notation is quite easy to implement) and megaminx. Again, scramble > > > > viewing is not really a problem, I just like the idea of being > > > able to > > > > do all the puzzles without leaving JNetCube and having to get > > > > scrambles from the official page :) > > > > > > > > > > Pedro > > > > > > > > > >
1616. Doug' s JTimer (stable v0.1) incl. source code
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 May 2008 14:16:50 -0000

I just uploaded a finalized version of my timer.

Hunt asked me to change the name only to avoid confusion, so I have.
I basically cleaned it up and added a Splash Screen.

So I realized that it took him about 2 months to develop his timer
and I'm going to need at least that much time. I've only spent 3
days on it and am not as good of a programmer. So I'm going quiet
for a while and hopefully in 2-3 months I've have a really worth
wild Timer Application... One Timer to Rule them All!

But ya, *so many* people e-mailed me about wanting to use it, that I
just had to offer up something that wasn't "in-flux". So here it is.
And in accordance with GPL, the source code is compressed inside the
Jar (if you don't know how to access it than you probably shouldn't
be looking at the source...).

I recommend deleting all my Beta releases if you still have them on
your computer.


-Doug




1617. Re: new JNetCube - Feature Requests? Here's your chance!
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 May 2008 22:13:02 -0000

I suspect it might have worked the same way with the previous version. I am not sure I understand the method of Best Average. Does that mean for a session of 18 solves, you only keep the best 12 solves? But then how can you explain the picture for 17thTime.jpg where #1 and #2 did not update the Individual Times List? I thought *best* Rolling Average would mean the last 12 solves? --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > You are talking about "Best Average" part right? There's no bug. > > The one before the current one is the slowest there. And it's so > slow it wasn't included in the *best* Rolling Average. This looks > like it's doing the right thing. Is the problem to do with > the "Session Details" numbers? > > And also, the old JNetCube does the exact same thing I believe. And > I'm pretty sure I didn't touch the parts of the code that fiddled > with the numbers at all. And I've just reverted whatever minor > changes I put in just cuz you've made me parinoid about it. > > At least for these preliminary releases, I wasn't going to tamper > with the trusted accuracy of the programs stats gathering or > anything like that. > > I am not convinced of this bug. Please e-mail or chat with me > privately if you still think you're on to something. Does anyone > want to either back him up or back me up on this? > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > <rjohnson_8ball@> wrote: > > > > In the picture where only 14 solves or so were done, the list of > > individual times are nearly in the same order as above (except for > a > > couple times that do not match). In the other picture with more > > solves, the individual times cycle; all times match except the one > > before the current one. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > > <rjohnson_8ball@> wrote: > > > > > > 17th thing pictures at photobucket, > > > > > > > http://i235.photobucket.com/albums/ee8/rjohnson_8ball/17thTime.jpg > > > > http://i235.photobucket.com/albums/ee8/rjohnson_8ball/17thTime2.jpg > > > > > > Shouldn't the Individual times always correspond to times in the > > > middle once you do at least 12 solves? Experiment with faster or > > > slower times to see if it gets updated in the Individual Times > area. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > <no_reply@> wrote: > > > > > > > > Well right now I'm rewritting/customizing some of Swings API- > ish > > > > stuff on JButtons to better monitor Focus change events and > monitor > > > > Keystrokes on a level like CCT does. It'll be a way to > implement > > > > several of the requested changes at once. > > > > > > > > I want the Megaminx stuff of yours. It will be easy to > incorporate. > > > > > > > > This whole thread is getting a bit out of control here and is > > > > actually a bit off topic. Let's try to avoid 2-people > conversations > > > > here. So people who want to be involved should contact me > through e- > > > > mail (DougCube[AT]gmail), YIM(d_funny007), AIM(e-mail me for > it), or > > > > MSN(same as e-mail). I'm literally online 24-7. > > > > I'd like help with a few things... > > > > > > > > I am especially curious as to the "Error for 17th time" thing. > You > > > > who found it PLZ contact me directly!!! > > > > > > > > > > > > -Doug > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > > > > <swedishlf@> wrote: > > > > > > > > > > I have my JNetCube set up to give megaminx scrambles. I'd > be > > > > happy to > > > > > share the source if it's something Doug feels like > incorporating. > > > > I > > > > > know he's got quite a lot on his plate with all the requests > > > > already > > > > > though :P . Don't know about the square-one. Wouldn't be > > > > > particularly difficult to add, but it's also an inherently > > > > different > > > > > scrambling system than for the standard twisties. > > > > > > > > > > Doug, I'd like to return the kind offer you made when I was > doing > > > > the > > > > > stats analysis. If there is any work you'd like to farm > out, I'd > > > > be > > > > > happy to help. > > > > > > > > > > -D > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro > <pedrosino1@> > > > > > wrote: > > > > > > > > > > > > I prefer the v6 one... > > > > > > > > > > > > but the one I like the most is v2 > > > > > > > > > > > > oh, and I just found that when I "insert my own time", the > focus > > > > > seems to be at the button, but it won't work if I just press > > > > enter...I > > > > > gotta click it :( > > > > > > > > > > > > another thing I remembered...I used to use the pyraminx > > > > scrambler xD > > > > > if it's not too hard, you could bring it back...I don't mind > if > > > > > there's no scramble viewer... > > > > > > > > > > > > also, it would be cool to have other puzzles, like square- > 1 (the > > > > new > > > > > notation is quite easy to implement) and megaminx. Again, > scramble > > > > > viewing is not really a problem, I just like the idea of > being > > > > able to > > > > > do all the puzzles without leaving JNetCube and having to get > > > > > scrambles from the official page :) > > > > > > > > > > > > Pedro > > > > > > > > > > > > > > >
1618. Re: [Speed cubing group] Re: new JNetCube - Feature Requests? Here's your chance!
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 8 May 2008 20:54:47 -0300 (ART)

No, *best* rolling average means the best 12 solves that's the way it was since the beginning. The times in the middle of the screen just go from 1 to 12, then overwrite 1 with 13, 2 with 14 and so on... on the bottom, it shows the best rolling average you got, which can be the first 12, the last 12, from 5 - 16 or whatever Pedro "Robert D. Johnson" <rjohnson_8ball@yahoo.com> escreveu: I suspect it might have worked the same way with the previous version. I am not sure I understand the method of Best Average. Does that mean for a session of 18 solves, you only keep the best 12 solves? But then how can you explain the picture for 17thTime.jpg where #1 and #2 did not update the Individual Times List? I thought *best* Rolling Average would mean the last 12 solves? --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > You are talking about "Best Average" part right? There's no bug. > > The one before the current one is the slowest there. And it's so > slow it wasn't included in the *best* Rolling Average. This looks > like it's doing the right thing. Is the problem to do with > the "Session Details" numbers? > > And also, the old JNetCube does the exact same thing I believe. And > I'm pretty sure I didn't touch the parts of the code that fiddled > with the numbers at all. And I've just reverted whatever minor > changes I put in just cuz you've made me parinoid about it. > > At least for these preliminary releases, I wasn't going to tamper > with the trusted accuracy of the programs stats gathering or > anything like that. > > I am not convinced of this bug. Please e-mail or chat with me > privately if you still think you're on to something. Does anyone > want to either back him up or back me up on this? > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > <rjohnson_8ball@> wrote: > > > > In the picture where only 14 solves or so were done, the list of > > individual times are nearly in the same order as above (except for > a > > couple times that do not match). In the other picture with more > > solves, the individual times cycle; all times match except the one > > before the current one. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > > <rjohnson_8ball@> wrote: > > > > > > 17th thing pictures at photobucket, > > > > > > > http://i235.photobucket.com/albums/ee8/rjohnson_8ball/17thTime.jpg > > > > http://i235.photobucket.com/albums/ee8/rjohnson_8ball/17thTime2.jpg > > > > > > Shouldn't the Individual times always correspond to times in the > > > middle once you do at least 12 solves? Experiment with faster or > > > slower times to see if it gets updated in the Individual Times > area. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > <no_reply@> wrote: > > > > > > > > Well right now I'm rewritting/customizing some of Swings API- > ish > > > > stuff on JButtons to better monitor Focus change events and > monitor > > > > Keystrokes on a level like CCT does. It'll be a way to > implement > > > > several of the requested changes at once. > > > > > > > > I want the Megaminx stuff of yours. It will be easy to > incorporate. > > > > > > > > This whole thread is getting a bit out of control here and is > > > > actually a bit off topic. Let's try to avoid 2-people > conversations > > > > here. So people who want to be involved should contact me > through e- > > > > mail (DougCube[AT]gmail), YIM(d_funny007), AIM(e-mail me for > it), or > > > > MSN(same as e-mail). I'm literally online 24-7. > > > > I'd like help with a few things... > > > > > > > > I am especially curious as to the "Error for 17th time" thing. > You > > > > who found it PLZ contact me directly!!! > > > > > > > > > > > > -Doug > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > > > > <swedishlf@> wrote: > > > > > > > > > > I have my JNetCube set up to give megaminx scrambles. I'd > be > > > > happy to > > > > > share the source if it's something Doug feels like > incorporating. > > > > I > > > > > know he's got quite a lot on his plate with all the requests > > > > already > > > > > though :P . Don't know about the square-one. Wouldn't be > > > > > particularly difficult to add, but it's also an inherently > > > > different > > > > > scrambling system than for the standard twisties. > > > > > > > > > > Doug, I'd like to return the kind offer you made when I was > doing > > > > the > > > > > stats analysis. If there is any work you'd like to farm > out, I'd > > > > be > > > > > happy to help. > > > > > > > > > > -D > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro > <pedrosino1@> > > > > > wrote: > > > > > > > > > > > > I prefer the v6 one... > > > > > > > > > > > > but the one I like the most is v2 > > > > > > > > > > > > oh, and I just found that when I "insert my own time", the > focus > > > > > seems to be at the button, but it won't work if I just press > > > > enter...I > > > > > gotta click it :( > > > > > > > > > > > > another thing I remembered...I used to use the pyraminx > > > > scrambler xD > > > > > if it's not too hard, you could bring it back...I don't mind > if > > > > > there's no scramble viewer... > > > > > > > > > > > > also, it would be cool to have other puzzles, like square- > 1 (the > > > > new > > > > > notation is quite easy to implement) and megaminx. Again, > scramble > > > > > viewing is not really a problem, I just like the idea of > being > > > > able to > > > > > do all the puzzles without leaving JNetCube and having to get > > > > > scrambles from the official page :) > > > > > > > > > > > > Pedro > > > > > > > > > > > > > > > --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
1619. Solving the cube with a blender
From: "Adam P. Larsen" <aplarsen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 May 2008 03:27:52 -0000

http://www.willitblend.com/videos.aspx?type=unsafe&video=cube

Will it blend?

-----
Adam



1620. Re: new JNetCube - Feature Requests? Here's your chance!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 May 2008 03:45:35 -0000

Okay definition time! "Rolling Average" or "RA" is when you take 12 consecutive times for the same puzzle and do the trimmed average. "Trimmed Average": In speedcubing average!=mean. Mean is what you'd think. Mean of 3 is like (x1+x2+x3)/3, but average usually means 'trimmed average' when you have 12 you drop the slowest and fastest and average the 10 left. Interesting The "average of 3 solves" then becomes simply the middle solve time - freaky. "Best Rolling Average (of a session)" is when you take all the possible intervals of, say 12, solves and perform such a computation of trimmed average and indicate the fastest among the results... and/or the collection of times that produces such a result. The current way JNC does the RA, is that it doesn't "shift the times over" and just overwrites the "oldest" time regardless of which ever slot it may be labeled under. But in general, the 17th solve would be labeled the 5th and so forth... like 47th solve would fall into the 11th position in the window. This is because the times in the middle of the screen always follow the most recent/freshest 12 solves. The bottom is tracking the best; the session pane is keeping All solves. This is a design intention. But many people don't like it or would like an option so I'll be adding one (possibly a horizontal scroll bar even). Hey, thanks for the Screen shots btw. It gave me some peace of mind. By skinning it like that, I no longer have to worry about it looking different in Mac vs Windows, which is really cool if you think about it. :) I'm starting to love Java's API - and I've only recently learned how to use it. (I'm actually a hardware designer, programming was never my thing.) -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" <rjohnson_8ball@...> wrote: > > I suspect it might have worked the same way with the previous version. > I am not sure I understand the method of Best Average. Does that mean > for a session of 18 solves, you only keep the best 12 solves? But then > how can you explain the picture for 17thTime.jpg where #1 and #2 did > not update the Individual Times List? I thought *best* Rolling Average > would mean the last 12 solves? >
1621. Re: new JNetCube - Feature Requests? Here's your chance!
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 May 2008 06:32:46 -0000

How do you explain that 00.92 does not show up in the Individual times in http://i235.photobucket.com/albums/ee8/rjohnson_8ball/17thTime.jpg ? I sent mail to you at yahoo.com a few hours ago. By the way, I always understood rolling average and trimmed average, but I am not so sure what you mean when you say you take all possible intervals of 12 for best rolling average. I would think just the last 12. Either way, my jpg seems to show a problem. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Okay definition time! > > "Rolling Average" or "RA" is when you take 12 consecutive times for > the same puzzle and do the trimmed average. > > "Trimmed Average": In speedcubing average!=mean. Mean is what you'd > think. Mean of 3 is like (x1+x2+x3)/3, but average usually means > 'trimmed average' when you have 12 you drop the slowest and fastest > and average the 10 left. Interesting The "average of 3 solves" then > becomes simply the middle solve time - freaky. > > "Best Rolling Average (of a session)" is when you take all the > possible intervals of, say 12, solves and perform such a computation > of trimmed average and indicate the fastest among the results... > and/or the collection of times that produces such a result. > > The current way JNC does the RA, is that it doesn't "shift the times > over" and just overwrites the "oldest" time regardless of which ever > slot it may be labeled under. But in general, the 17th solve would be > labeled the 5th and so forth... like 47th solve would fall into the > 11th position in the window. > > This is because the times in the middle of the screen always follow > the most recent/freshest 12 solves. The bottom is tracking the best; > the session pane is keeping All solves. > > This is a design intention. But many people don't like it or would > like an option so I'll be adding one (possibly a horizontal scroll bar > even). > > Hey, thanks for the Screen shots btw. It gave me some peace of mind. > By skinning it like that, I no longer have to worry about it looking > different in Mac vs Windows, which is really cool if you think about > it. :) I'm starting to love Java's API - and I've only recently > learned how to use it. (I'm actually a hardware designer, programming > was never my thing.) > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > <rjohnson_8ball@> wrote: > > > > I suspect it might have worked the same way with the previous version. > > I am not sure I understand the method of Best Average. Does that mean > > for a session of 18 solves, you only keep the best 12 solves? But then > > how can you explain the picture for 17thTime.jpg where #1 and #2 did > > not update the Individual Times List? I thought *best* Rolling Average > > would mean the last 12 solves? > > >
1622. Re: [Speed cubing group] Re: new JNetCube - Feature Requests? Here's your chance!
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 9 May 2008 11:38:42 -0300 (ART)

00.92 doesn't show up in the bottom because it's not part of your best RA your best RA is that one showed in the bottom, the first 12 solves... after that, you did a 2.07, which gave you a 1.69 RA. Then you did the 00.92, giving you a 1.62 RA. But the first 12 times are still in the bottom, as your current RA is not better than that RA (1.60) Pedro "Robert D. Johnson" <rjohnson_8ball@...> escreveu: How do you explain that 00.92 does not show up in the Individual times in http://i235.photobucket.com/albums/ee8/rjohnson_8ball/17thTime.jpg ? I sent mail to you at yahoo.com a few hours ago. By the way, I always understood rolling average and trimmed average, but I am not so sure what you mean when you say you take all possible intervals of 12 for best rolling average. I would think just the last 12. Either way, my jpg seems to show a problem. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Okay definition time! > > "Rolling Average" or "RA" is when you take 12 consecutive times for > the same puzzle and do the trimmed average. > > "Trimmed Average": In speedcubing average!=mean. Mean is what you'd > think. Mean of 3 is like (x1+x2+x3)/3, but average usually means > 'trimmed average' when you have 12 you drop the slowest and fastest > and average the 10 left. Interesting The "average of 3 solves" then > becomes simply the middle solve time - freaky. > > "Best Rolling Average (of a session)" is when you take all the > possible intervals of, say 12, solves and perform such a computation > of trimmed average and indicate the fastest among the results... > and/or the collection of times that produces such a result. > > The current way JNC does the RA, is that it doesn't "shift the times > over" and just overwrites the "oldest" time regardless of which ever > slot it may be labeled under. But in general, the 17th solve would be > labeled the 5th and so forth... like 47th solve would fall into the > 11th position in the window. > > This is because the times in the middle of the screen always follow > the most recent/freshest 12 solves. The bottom is tracking the best; > the session pane is keeping All solves. > > This is a design intention. But many people don't like it or would > like an option so I'll be adding one (possibly a horizontal scroll bar > even). > > Hey, thanks for the Screen shots btw. It gave me some peace of mind. > By skinning it like that, I no longer have to worry about it looking > different in Mac vs Windows, which is really cool if you think about > it. :) I'm starting to love Java's API - and I've only recently > learned how to use it. (I'm actually a hardware designer, programming > was never my thing.) > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > <rjohnson_8ball@> wrote: > > > > I suspect it might have worked the same way with the previous version. > > I am not sure I understand the method of Best Average. Does that mean > > for a session of 18 solves, you only keep the best 12 solves? But then > > how can you explain the picture for 17thTime.jpg where #1 and #2 did > > not update the Individual Times List? I thought *best* Rolling Average > > would mean the last 12 solves? > > > --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
1623. Re: new JNetCube - Feature Requests? Here's your chance!
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 May 2008 18:44:37 -0000

I understand completely now, thanks. So long as the rolling average is worse than the best average, nothing down below gets updated. The moment the rolling average is less, the 12 times and best time are updated. Thanks, and sorry for all the messages on this topic. -- Bob Johnson --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > 00.92 doesn't show up in the bottom because it's not part of your best RA > > your best RA is that one showed in the bottom, the first 12 solves... > > after that, you did a 2.07, which gave you a 1.69 RA. Then you did the 00.92, giving you a 1.62 RA. But the first 12 times are still in the bottom, as your current RA is not better than that RA (1.60) > > Pedro > > "Robert D. Johnson" <rjohnson_8ball@...> escreveu: How do you explain that 00.92 does not show up in the Individual times in > http://i235.photobucket.com/albums/ee8/rjohnson_8ball/17thTime.jpg > ? > > I sent mail to you at yahoo.com a few hours ago. > > By the way, I always understood rolling average and trimmed average, > but I am not so sure what you mean when you say you take all possible > intervals of 12 for best rolling average. I would think just the last > 12. Either way, my jpg seems to show a problem. > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > Okay definition time! > > > > "Rolling Average" or "RA" is when you take 12 consecutive times for > > the same puzzle and do the trimmed average. > > > > "Trimmed Average": In speedcubing average!=mean. Mean is what you'd > > think. Mean of 3 is like (x1+x2+x3)/3, but average usually means > > 'trimmed average' when you have 12 you drop the slowest and fastest > > and average the 10 left. Interesting The "average of 3 solves" then > > becomes simply the middle solve time - freaky. > > > > "Best Rolling Average (of a session)" is when you take all the > > possible intervals of, say 12, solves and perform such a computation > > of trimmed average and indicate the fastest among the results... > > and/or the collection of times that produces such a result. > > > > The current way JNC does the RA, is that it doesn't "shift the times > > over" and just overwrites the "oldest" time regardless of which ever > > slot it may be labeled under. But in general, the 17th solve would be > > labeled the 5th and so forth... like 47th solve would fall into the > > 11th position in the window. > > > > This is because the times in the middle of the screen always follow > > the most recent/freshest 12 solves. The bottom is tracking the best; > > the session pane is keeping All solves. > > > > This is a design intention. But many people don't like it or would > > like an option so I'll be adding one (possibly a horizontal scroll bar > > even). > > > > Hey, thanks for the Screen shots btw. It gave me some peace of mind. > > By skinning it like that, I no longer have to worry about it looking > > different in Mac vs Windows, which is really cool if you think about > > it. :) I'm starting to love Java's API - and I've only recently > > learned how to use it. (I'm actually a hardware designer, programming > > was never my thing.) > > > > > > -Doug > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > > <rjohnson_8ball@> wrote: > > > > > > I suspect it might have worked the same way with the previous version. > > > I am not sure I understand the method of Best Average. Does that mean > > > for a session of 18 solves, you only keep the best 12 solves? But then > > > how can you explain the picture for 17thTime.jpg where #1 and #2 did > > > not update the Individual Times List? I thought *best* Rolling Average > > > would mean the last 12 solves? > > > > > > > > > > > > --------------------------------- > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! > > [Non-text portions of this message have been removed] >
1624. cube snobs ???
From: "Alien Stranger" <rubiks99ca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 May 2008 04:07:04 -0000

I didn't come here to beat your records, you deserve the shame of
hidding my name also each time to the media.
Don't I deserve the right to be as intelligent in your mind ?
Haven't I also contributed to the return of your favorite game ?
Who else can say the same and as much as me in the dead period ?
We always see the same faces but you're not alone. If everyone was as
fanatic as you maybe you'd be able to understand
that you have seen cerebral players from to high. It's deceiving
because the chronometer is'nt the best vision of the game.

http://it.youtube.com/watch?v=kLP4ds_cZ4Y

http://it.youtube.com/watch?v=WAcBlMR3wGM

http://it.youtube.com/watch?v=AZ0yfzlBj5o


best cuber = teenager (sufficient)
best chess gamer is 25 years old....



1625. Re: [Speed cubing group] cube snobs ???
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 May 2008 00:11:12 -0400

Best chess player? Currently Vishy Anand... I think he's 39. And Magnus Carlsen is 17. On Sun, May 11, 2008 at 12:07 AM, Alien Stranger <rubiks99ca@...> wrote: > I didn't come here to beat your records, you deserve the shame of > hidding my name also each time to the media. > Don't I deserve the right to be as intelligent in your mind ? > Haven't I also contributed to the return of your favorite game ? > Who else can say the same and as much as me in the dead period ? > We always see the same faces but you're not alone. If everyone was as > fanatic as you maybe you'd be able to understand > that you have seen cerebral players from to high. It's deceiving > because the chronometer is'nt the best vision of the game. > > http://it.youtube.com/watch?v=kLP4ds_cZ4Y > > http://it.youtube.com/watch?v=WAcBlMR3wGM > > http://it.youtube.com/watch?v=AZ0yfzlBj5o > > best cuber = teenager (sufficient) > best chess gamer is 25 years old.... > > > [Non-text portions of this message have been removed]
1626. Re: Rubix lesson
From: "Tyson Mao" <tyson.mao@...>
To: "Nels Abrams" <flipya4real@...>
Date: Sun, 11 May 2008 19:59:20 -0400

Hi Nels, The people in France taught you how to solve the cube for free. You have an obligation to teach the cube, for free as well. Your teachers didn't charge you anything for the lesson. Don't you think there are things in the world which lose their beauty when you try to 'make a buck'? Have you actually looked at the information on the internet? Don't you feel a debt, to someone who is yearning to learn the cube, to share with them your new found knowledge? Maybe you could pass on the kindness you received in France to someone new in Washington? -Tyson On Sun, May 11, 2008 at 1:54 PM, Nels Abrams <flipya4real@...> wrote: > Hi Tyson, > > Yup, the same thing. Is the correct spelling "Rubik's?" I'm not really > that into it, I just learned how to do it and thought I would teach it to > earn some extra bucks. Good luck. Also, there is a ton of information on > the internet that can help. > > Nels > [Non-text portions of this message have been removed]
1627. Re: Rubix lesson
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 May 2008 04:39:15 -0000

Yeah I agree with Tyson you see they feel probably like you felt...learning how to cube badly...thats exactly how I felt until someone told me to learn how to solve it using Tysons video on Rubiks.com...so I did and I was soo excited to learn it...and I also taught my friends for free because what I did was think to myself that they want to learn how to cube badly just like I did once too so it wont hurt to teach them..so I taught them for FREE...It pisses me off when I hear people are teaching people how to cube for MONEY because it makes me feel that we now have some greedy cubers who only teach for money because you are taking advantage of the fact that they want to learn soo badly and you are ripping them off... And oh yeah I almost forgot. Thanks Tyson because your video taught me how to cube and for free too...you are one of my cube heroes...one of the people I want to meet..hopefully at US Open! -Shafiq --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hi Nels, > > The people in France taught you how to solve the cube for free. You have an > obligation to teach the cube, for free as well. Your teachers didn't charge > you anything for the lesson. Don't you think there are things in the world > which lose their beauty when you try to 'make a buck'? > > Have you actually looked at the information on the internet? Don't you feel > a debt, to someone who is yearning to learn the cube, to share with them > your new found knowledge? Maybe you could pass on the kindness you received > in France to someone new in Washington? > > -Tyson > > On Sun, May 11, 2008 at 1:54 PM, Nels Abrams <flipya4real@...> > wrote: > > > Hi Tyson, > > > > Yup, the same thing. Is the correct spelling "Rubik's?" I'm not really > > that into it, I just learned how to do it and thought I would teach it to > > earn some extra bucks. Good luck. Also, there is a ton of information on > > the internet that can help. > > > > Nels > > > > > [Non-text portions of this message have been removed] >
1628. Re: Rubix lesson
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 May 2008 09:41:17 -0000

go tyson



1629. euros 2008 closed
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 May 2008 13:32:41 -0700 (PDT)

i would like to (once again) publicly denounce the ridiculous ideas of closed competitions. i've always been opposed to closed tournaments of any kind, but this time its a little more personal as i will most likely be very close to where the competition is at that time, and can't believe how ridiculous it is i probably won't be able to compete. i believe bob has suffered from this more than anyone as he was actually at a tournament in holland and couldn't compete.

in the usa, we allow all people of any country to compete, even in our usa championships. jon morris was 2004 usa champion but macky actually won the competition, what's wrong with this idea being adopted for all competitions. if you have some silly area of dirt you'd like a title over, be my guest, but to not even allow others to compete is horrible, and i can't think of one good reason for this to be how any tournament is run.

in all fairness i should have raised more of an issue about this when the rules were drafted for 2008, but to be honest i'm not sure that would do any good as this is an old concern that many have voiced their opinion about. does anyone else feel that closed tournaments of any kind should be banned under wca guidelines?


____________________________________________________________________________________
Be a better friend, newshound, and
know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ


1630. Re: [Speed cubing group] euros 2008 closed
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 May 2008 16:40:02 -0400

I agree with this. We will start closing tournaments in the United States. Competitions will be open to citizens of North and South America, and other select countries. (In the end, most likely no one will get excluded, because we will allow citizens of countries for which there are competitors willing to compete. For example, in Northern California, we will allow citizens from the United States, Germany, Sweden, Japan, China, and Taiwan.) On Mon, May 12, 2008 at 4:32 PM, Clancy Cochran < perscription_death@...> wrote: > i would like to (once again) publicly denounce the ridiculous ideas of > closed competitions. i've always been opposed to closed tournaments of any > kind, but this time its a little more personal as i will most likely be very > close to where the competition is at that time, and can't believe how > ridiculous it is i probably won't be able to compete. i believe bob has > suffered from this more than anyone as he was actually at a tournament in > holland and couldn't compete. > > in the usa, we allow all people of any country to compete, even in our usa > championships. jon morris was 2004 usa champion but macky actually won the > competition, what's wrong with this idea being adopted for all competitions. > if you have some silly area of dirt you'd like a title over, be my guest, > but to not even allow others to compete is horrible, and i can't think of > one good reason for this to be how any tournament is run. > > in all fairness i should have raised more of an issue about this when the > rules were drafted for 2008, but to be honest i'm not sure that would do any > good as this is an old concern that many have voiced their opinion about. > does anyone else feel that closed tournaments of any kind should be banned > under wca guidelines? > > __________________________________________________________ > Be a better friend, newshound, and > know-it-all with Yahoo! Mobile. Try it now. > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > > [Non-text portions of this message have been removed]
1631. Re: [Speed cubing group] euros 2008 closed
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 12 May 2008 22:51:41 +0200

Hi Clancy, I personally like competitions where people compete for national or continental championships. Technically these do not need to be closed competitions. We could solve this several ways. For example by having 'foreigners' compete normally with/without the possiblity to win prizes. Another option would be that 'foreigners' compete in the same rounds, but always finish in the last positions, although they could proceed to the next rounds. Or we could have a separate competition during the weekend where everyone (or only 'foreigners') can compete. There is one issue though: competitions are getting bigger and bigger. There were several competitions where there was a limit of competitors. In some cases competitors were refused because of reaching the limit of competitors. Soon we will have to find a way how to solve this. We hope to open registration for Euro 2008 soon. Maybe we have room enough for non Euro cubers. Have fun, Ron ----- Original Message ----- From: "Clancy Cochran" <perscription_death@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, May 12, 2008 10:32 PM Subject: [Speed cubing group] euros 2008 closed >i would like to (once again) publicly denounce the ridiculous ideas of >closed competitions. i've always been opposed to closed tournaments of any >kind, but this time its a little more personal as i will most likely be >very close to where the competition is at that time, and can't believe how >ridiculous it is i probably won't be able to compete. i believe bob has >suffered from this more than anyone as he was actually at a tournament in >holland and couldn't compete. > > in the usa, we allow all people of any country to compete, even in our usa > championships. jon morris was 2004 usa champion but macky actually won > the competition, what's wrong with this idea being adopted for all > competitions. if you have some silly area of dirt you'd like a title > over, be my guest, but to not even allow others to compete is horrible, > and i can't think of one good reason for this to be how any tournament is > run. > > in all fairness i should have raised more of an issue about this when the > rules were drafted for 2008, but to be honest i'm not sure that would do > any good as this is an old concern that many have voiced their opinion > about. does anyone else feel that closed tournaments of any kind should > be banned under wca guidelines? > > > > ____________________________________________________________________________________ > Be a better friend, newshound, and > know-it-all with Yahoo! Mobile. Try it now. > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ >
1632. Re: [Speed cubing group] euros 2008 closed
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 12 May 2008 22:55:46 +0200

Hi Clancy, Oh, I forgot to mention that you may dislike the situation, but I think it is not 'ridiculous'. We are no different from any other sports and hobbies. There is a reason for that, some people do like it. Have fun, Ron ----- Original Message ----- From: "Clancy Cochran" <perscription_death@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, May 12, 2008 10:32 PM Subject: [Speed cubing group] euros 2008 closed >i would like to (once again) publicly denounce the ridiculous ideas of >closed competitions. i've always been opposed to closed tournaments of any >kind, but this time its a little more personal as i will most likely be >very close to where the competition is at that time, and can't believe how >ridiculous it is i probably won't be able to compete. i believe bob has >suffered from this more than anyone as he was actually at a tournament in >holland and couldn't compete. > > in the usa, we allow all people of any country to compete, even in our usa > championships. jon morris was 2004 usa champion but macky actually won > the competition, what's wrong with this idea being adopted for all > competitions. if you have some silly area of dirt you'd like a title > over, be my guest, but to not even allow others to compete is horrible, > and i can't think of one good reason for this to be how any tournament is > run. > > in all fairness i should have raised more of an issue about this when the > rules were drafted for 2008, but to be honest i'm not sure that would do > any good as this is an old concern that many have voiced their opinion > about. does anyone else feel that closed tournaments of any kind should > be banned under wca guidelines? > > > > ____________________________________________________________________________________ > Be a better friend, newshound, and > know-it-all with Yahoo! Mobile. Try it now. > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ >
1633. Da Vinci Science Competition
From: "Tyson Mao" <tyson.mao@...>
To: "Ron van Bruchem" <rbruchem@...>
Date: Mon, 12 May 2008 16:57:19 -0400

Hi Ron,

We are amending the Da Vinci competition. It is now only open to citizens
from the United States and Korea.

-Tyson


[Non-text portions of this message have been removed]



1634. Re: Da Vinci Science Competition
From: "Tyson Mao" <tyson.mao@...>
To: "Ron van Bruchem" <rbruchem@...>
Date: Mon, 12 May 2008 16:58:20 -0400

And Australia. On Mon, May 12, 2008 at 4:57 PM, Tyson Mao <tyson.mao@...> wrote: > Hi Ron, > > We are amending the Da Vinci competition. It is now only open to citizens > from the United States and Korea. > > -Tyson > [Non-text portions of this message have been removed]
1635. Re: euros 2008 closed
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 May 2008 20:59:04 -0000

I don't support flat-out banning closed competitions. I don't like them, but others do, particularly I think people in small countries want national championships without being swept by a horde of "foreigners". I'm afraid completely banning closed competitions by rule is simply not going to happen. That said, I'd very much like the European competition to be open. Europe is large and strong enough to not fear foreigners. Also, since we're talking about the whole of Europe, there aren't really that many foreigners who would come, as they'd have to travel far. Those few who want to come and make the effort, should be allowed to, and will be an asset for the competition. I'm also thinking about visiting the US Open again this year, as I had a great time last year. And I'm grateful I'm allowed to. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > i would like to (once again) publicly denounce the ridiculous ideas of closed competitions. i've always been opposed to closed tournaments of any kind, but this time its a little more personal as i will most likely be very close to where the competition is at that time, and can't believe how ridiculous it is i probably won't be able to compete. i believe bob has suffered from this more than anyone as he was actually at a tournament in holland and couldn't compete. > > in the usa, we allow all people of any country to compete, even in our usa championships. jon morris was 2004 usa champion but macky actually won the competition, what's wrong with this idea being adopted for all competitions. if you have some silly area of dirt you'd like a title over, be my guest, but to not even allow others to compete is horrible, and i can't think of one good reason for this to be how any tournament is run. > > in all fairness i should have raised more of an issue about this when the rules were drafted for 2008, but to be honest i'm not sure that would do any good as this is an old concern that many have voiced their opinion about. does anyone else feel that closed tournaments of any kind should be banned under wca guidelines? > > > ____________________________________________________________________________________ > Be a better friend, newshound, and > know-it-all with Yahoo! Mobile. Try it now. http:// mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ >
1636. Re: [Speed cubing group] euros 2008 closed
From: bryanlogancube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 May 2008 21:42:59 -0000

Why not just restrict it to members of a certain organization? The only membership requirement is that you don't live somewhere that has closed competitions. Not that you just haven't competed in a closed competition, but just living there, since the closed competitions prevent people from competiting even if they do live in the area. Even if you don't want to outright ban closed competitions, can there be something done to discourage them? Like limit the number of rounds or events that can occur. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I agree with this. We will start closing tournaments in the United States. > Competitions will be open to citizens of North and South America, and other > select countries. > > (In the end, most likely no one will get excluded, because we will allow > citizens of countries for which there are competitors willing to compete. > For example, in Northern California, we will allow citizens from the United > States, Germany, Sweden, Japan, China, and Taiwan.)
1637. Re: [Speed cubing group] Re: euros 2008 closed
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 May 2008 17:43:17 -0400

Hi Stefan, I hope you can. Because otherwise, it might seem that Shelley is going to win first place in the Stefan Pochmann competition. -Tyson On Mon, May 12, 2008 at 4:59 PM, Stefan Pochmann <stefan.pochmann@...> wrote: > I don't support flat-out banning closed competitions. I don't like > them, but others do, particularly I think people in small countries > want national championships without being swept by a horde of > "foreigners". I'm afraid completely banning closed competitions by > rule is simply not going to happen. > > That said, I'd very much like the European competition to be open. > Europe is large and strong enough to not fear foreigners. Also, since > we're talking about the whole of Europe, there aren't really that > many foreigners who would come, as they'd have to travel far. Those > few who want to come and make the effort, should be allowed to, and > will be an asset for the competition. > > I'm also thinking about visiting the US Open again this year, as I > had a great time last year. And I'm grateful I'm allowed to. > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Clancy Cochran > <perscription_death@...> wrote: > > > > i would like to (once again) publicly denounce the ridiculous > ideas of closed competitions. i've always been opposed to closed > tournaments of any kind, but this time its a little more personal as > i will most likely be very close to where the competition is at that > time, and can't believe how ridiculous it is i probably won't be > able to compete. i believe bob has suffered from this more than > anyone as he was actually at a tournament in holland and couldn't > compete. > > > > in the usa, we allow all people of any country to compete, even in > our usa championships. jon morris was 2004 usa champion but macky > actually won the competition, what's wrong with this idea being > adopted for all competitions. if you have some silly area of dirt > you'd like a title over, be my guest, but to not even allow others > to compete is horrible, and i can't think of one good reason for > this to be how any tournament is run. > > > > in all fairness i should have raised more of an issue about this > when the rules were drafted for 2008, but to be honest i'm not sure > that would do any good as this is an old concern that many have > voiced their opinion about. does anyone else feel that closed > tournaments of any kind should be banned under wca guidelines? > > > > > > > __________________________________________________________ > > Be a better friend, newshound, and > > know-it-all with Yahoo! Mobile. Try it now. http:// > mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > > > > > [Non-text portions of this message have been removed]
1638. Re: [Speed cubing group] euros 2008 closed
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 May 2008 17:44:10 -0400

Because if you do that, we'll hold competitions that only allow people from the "Adam Zamora" club. On Mon, May 12, 2008 at 5:42 PM, bryanlogancube <no_reply@yahoogroups.com> wrote: > Why not just restrict it to members of a certain organization? The > only membership requirement is that you don't live somewhere that has > closed competitions. Not that you just haven't competed in a closed > competition, but just living there, since the closed competitions > prevent people from competiting even if they do live in the area. > > Even if you don't want to outright ban closed competitions, can there > be something done to discourage them? Like limit the number of rounds > or events that can occur. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > > <tyson.mao@...> wrote: > > > > I agree with this. We will start closing tournaments in the United > States. > > Competitions will be open to citizens of North and South America, > and other > > select countries. > > > > (In the end, most likely no one will get excluded, because we will > allow > > citizens of countries for which there are competitors willing to > compete. > > For example, in Northern California, we will allow citizens from the > United > > States, Germany, Sweden, Japan, China, and Taiwan.) > > > [Non-text portions of this message have been removed]
1639. Re: [Speed cubing group] Re: euros 2008 closed
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 May 2008 17:45:44 -0400

Wouldn't a small country with a weak cubing population really want to see some top level cubers? The top cubers don't have to win prizes. We did this in July of 2004. It's not anything new. Macky was faster than any US competitor by about 3 seconds. And there wasn't really an issue. Jon Morris was US Champion. -Tyson On Mon, May 12, 2008 at 4:59 PM, Stefan Pochmann <stefan.pochmann@...> wrote: > I don't support flat-out banning closed competitions. I don't like > them, but others do, particularly I think people in small countries > want national championships without being swept by a horde of > "foreigners". I'm afraid completely banning closed competitions by > rule is simply not going to happen. > > That said, I'd very much like the European competition to be open. > Europe is large and strong enough to not fear foreigners. Also, since > we're talking about the whole of Europe, there aren't really that > many foreigners who would come, as they'd have to travel far. Those > few who want to come and make the effort, should be allowed to, and > will be an asset for the competition. > > I'm also thinking about visiting the US Open again this year, as I > had a great time last year. And I'm grateful I'm allowed to. > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Clancy Cochran > <perscription_death@...> wrote: > > > > i would like to (once again) publicly denounce the ridiculous > ideas of closed competitions. i've always been opposed to closed > tournaments of any kind, but this time its a little more personal as > i will most likely be very close to where the competition is at that > time, and can't believe how ridiculous it is i probably won't be > able to compete. i believe bob has suffered from this more than > anyone as he was actually at a tournament in holland and couldn't > compete. > > > > in the usa, we allow all people of any country to compete, even in > our usa championships. jon morris was 2004 usa champion but macky > actually won the competition, what's wrong with this idea being > adopted for all competitions. if you have some silly area of dirt > you'd like a title over, be my guest, but to not even allow others > to compete is horrible, and i can't think of one good reason for > this to be how any tournament is run. > > > > in all fairness i should have raised more of an issue about this > when the rules were drafted for 2008, but to be honest i'm not sure > that would do any good as this is an old concern that many have > voiced their opinion about. does anyone else feel that closed > tournaments of any kind should be banned under wca guidelines? > > > > > > > __________________________________________________________ > > Be a better friend, newshound, and > > know-it-all with Yahoo! Mobile. Try it now. http:// > mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > > > > > [Non-text portions of this message have been removed]
1640. Re: [Speed cubing group] euros 2008 closed
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 May 2008 17:46:22 -0400

Just because another sport is being elitist doesn't mean we have to follow. On Mon, May 12, 2008 at 4:55 PM, Ron van Bruchem <ron@...> wrote: > Hi Clancy, > > Oh, I forgot to mention that you may dislike the situation, but I think it > > is not 'ridiculous'. > We are no different from any other sports and hobbies. There is a reason > for that, some people do like it. > > > Have fun, > > Ron > > ----- Original Message ----- > From: "Clancy Cochran" <perscription_death@...<perscription_death%40yahoo.com> > > > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Sent: Monday, May 12, 2008 10:32 PM > Subject: [Speed cubing group] euros 2008 closed > > >i would like to (once again) publicly denounce the ridiculous ideas of > >closed competitions. i've always been opposed to closed tournaments of > any > >kind, but this time its a little more personal as i will most likely be > >very close to where the competition is at that time, and can't believe > how > >ridiculous it is i probably won't be able to compete. i believe bob has > >suffered from this more than anyone as he was actually at a tournament in > > >holland and couldn't compete. > > > > in the usa, we allow all people of any country to compete, even in our > usa > > championships. jon morris was 2004 usa champion but macky actually won > > the competition, what's wrong with this idea being adopted for all > > competitions. if you have some silly area of dirt you'd like a title > > over, be my guest, but to not even allow others to compete is horrible, > > and i can't think of one good reason for this to be how any tournament > is > > run. > > > > in all fairness i should have raised more of an issue about this when > the > > rules were drafted for 2008, but to be honest i'm not sure that would do > > > any good as this is an old concern that many have voiced their opinion > > about. does anyone else feel that closed tournaments of any kind should > > be banned under wca guidelines? > > > > > > > > __________________________________________________________ > > Be a better friend, newshound, and > > know-it-all with Yahoo! Mobile. Try it now. > > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > > > > > [Non-text portions of this message have been removed]
1641. [Speed cubing group] Re: euros 2008 closed
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 May 2008 21:48:37 -0000

So now are we gonna start banning foreigners from competitions held in the US? I dont think that is fair if they came all the way to not be allowed. -shafiq --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Wouldn't a small country with a weak cubing population really want to see > some top level cubers? The top cubers don't have to win prizes. > > We did this in July of 2004. It's not anything new. Macky was faster than > any US competitor by about 3 seconds. And there wasn't really an issue. > Jon Morris was US Champion. > > -Tyson > > On Mon, May 12, 2008 at 4:59 PM, Stefan Pochmann <stefan.pochmann@...> > wrote: > > > I don't support flat-out banning closed competitions. I don't like > > them, but others do, particularly I think people in small countries > > want national championships without being swept by a horde of > > "foreigners". I'm afraid completely banning closed competitions by > > rule is simply not going to happen. > > > > That said, I'd very much like the European competition to be open. > > Europe is large and strong enough to not fear foreigners. Also, since > > we're talking about the whole of Europe, there aren't really that > > many foreigners who would come, as they'd have to travel far. Those > > few who want to come and make the effort, should be allowed to, and > > will be an asset for the competition. > > > > I'm also thinking about visiting the US Open again this year, as I > > had a great time last year. And I'm grateful I'm allowed to. > > > > Cheers! > > Stefan > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > Clancy Cochran > > <perscription_death@> wrote: > > > > > > i would like to (once again) publicly denounce the ridiculous > > ideas of closed competitions. i've always been opposed to closed > > tournaments of any kind, but this time its a little more personal as > > i will most likely be very close to where the competition is at that > > time, and can't believe how ridiculous it is i probably won't be > > able to compete. i believe bob has suffered from this more than > > anyone as he was actually at a tournament in holland and couldn't > > compete. > > > > > > in the usa, we allow all people of any country to compete, even in > > our usa championships. jon morris was 2004 usa champion but macky > > actually won the competition, what's wrong with this idea being > > adopted for all competitions. if you have some silly area of dirt > > you'd like a title over, be my guest, but to not even allow others > > to compete is horrible, and i can't think of one good reason for > > this to be how any tournament is run. > > > > > > in all fairness i should have raised more of an issue about this > > when the rules were drafted for 2008, but to be honest i'm not sure > > that would do any good as this is an old concern that many have > > voiced their opinion about. does anyone else feel that closed > > tournaments of any kind should be banned under wca guidelines? > > > > > > > > > > > __________________________________________________________ > > > Be a better friend, newshound, and > > > know-it-all with Yahoo! Mobile. Try it now. http:// > > mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > > > > > > > > > > > > [Non-text portions of this message have been removed] >
1642. Re: [Speed cubing group] euros 2008 closed
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 May 2008 14:49:34 -0700 (PDT)

as i said if someone has some piece of dirt they want to be 'king cuber' over for a while so be it. i think all people should be allowed to compete regardless of 'foreigners' or not, and should be allowed to win the competition, but obviously not the 'best euro cuber 2008' if that person isn't from europe. if you have some euro title to be handed out then hand it out to the top euro person, even if they didn't technically 'win' the competition, only ego will matter in this aspect. as stefan said i thinksince europe is so strong i'm sure this won't even be an issue, but on principle if i work hard and go and win by times, i shouldn't have my name at the bottom of the list based on where i was born (provided i would even get to compete!). as far as size of competitions, it should first be based off times who gets cut and who doesn't, not where you're born. if pierre france or juan spain didn't practice enough to have decent times, then no one should
suffer because of that, except them, regardless of nationality, that is a normal comp problem that could be handled w/ a qualifying round/combined rounds, time limits, etc..

also i'm not specifically jabbing at the cubing community, as you said many sports do it as well, and i think its equally ridiculous for them :) although some people do like it, doesn't mean its the best, this reminds me of a great poster that i think perfectly sums up traditions.

http://www.rxdeath.com/tradition.jpg (no offense to my spanish friends intended :) )


____________________________________________________________________________________
Be a better friend, newshound, and
know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ


1643. Re: [Speed cubing group] Re: euros 2008 closed
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 May 2008 17:51:31 -0400

Isn't it even more unfair that someone lives in the United States but only has a green card? And another thing in response to the comparison with other sports. In other sports, people do them for a living. It's a job. None of us do this for the money. We do this for the experience, and to meet other people. Closed competitions directly inhibits this mission. On Mon, May 12, 2008 at 5:48 PM, shafiqdms <shafiqdms@...> wrote: > So now are we gonna start banning foreigners from competitions held > in the US? I dont think that is fair if they came all the way to not > be allowed. > > -shafiq > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > Wouldn't a small country with a weak cubing population really want > to see > > some top level cubers? The top cubers don't have to win prizes. > > > > We did this in July of 2004. It's not anything new. Macky was > faster than > > any US competitor by about 3 seconds. And there wasn't really an > issue. > > Jon Morris was US Champion. > > > > -Tyson > > > > On Mon, May 12, 2008 at 4:59 PM, Stefan Pochmann > <stefan.pochmann@...> > > wrote: > > > > > I don't support flat-out banning closed competitions. I don't > like > > > them, but others do, particularly I think people in small > countries > > > want national championships without being swept by a horde of > > > "foreigners". I'm afraid completely banning closed competitions by > > > rule is simply not going to happen. > > > > > > That said, I'd very much like the European competition to be open. > > > Europe is large and strong enough to not fear foreigners. Also, > since > > > we're talking about the whole of Europe, there aren't really that > > > many foreigners who would come, as they'd have to travel far. > Those > > > few who want to come and make the effort, should be allowed to, > and > > > will be an asset for the competition. > > > > > > I'm also thinking about visiting the US Open again this year, as I > > > had a great time last year. And I'm grateful I'm allowed to. > > > > > > Cheers! > > > Stefan > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com>, > > > > Clancy Cochran > > > <perscription_death@> wrote: > > > > > > > > i would like to (once again) publicly denounce the ridiculous > > > ideas of closed competitions. i've always been opposed to closed > > > tournaments of any kind, but this time its a little more personal > as > > > i will most likely be very close to where the competition is at > that > > > time, and can't believe how ridiculous it is i probably won't be > > > able to compete. i believe bob has suffered from this more than > > > anyone as he was actually at a tournament in holland and couldn't > > > compete. > > > > > > > > in the usa, we allow all people of any country to compete, even > in > > > our usa championships. jon morris was 2004 usa champion but macky > > > actually won the competition, what's wrong with this idea being > > > adopted for all competitions. if you have some silly area of dirt > > > you'd like a title over, be my guest, but to not even allow others > > > to compete is horrible, and i can't think of one good reason for > > > this to be how any tournament is run. > > > > > > > > in all fairness i should have raised more of an issue about this > > > when the rules were drafted for 2008, but to be honest i'm not > sure > > > that would do any good as this is an old concern that many have > > > voiced their opinion about. does anyone else feel that closed > > > tournaments of any kind should be banned under wca guidelines? > > > > > > > > > > > > > > > __________________________________________________________ > > > > Be a better friend, newshound, and > > > > know-it-all with Yahoo! Mobile. Try it now. http:// > > > mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1644. Re: [Speed cubing group] euros 2008 closed
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 May 2008 17:53:12 -0400

This is a model we held in 2004. Funny how it was ignored for 4 years. On Mon, May 12, 2008 at 5:49 PM, Clancy Cochran < perscription_death@...> wrote: > as i said if someone has some piece of dirt they want to be 'king cuber' > over for a while so be it. i think all people should be allowed to compete > regardless of 'foreigners' or not, and should be allowed to win the > competition, but obviously not the 'best euro cuber 2008' if that person > isn't from europe. if you have some euro title to be handed out then hand it > out to the top euro person, even if they didn't technically 'win' the > competition, only ego will matter in this aspect. as stefan said i > thinksince europe is so strong i'm sure this won't even be an issue, but on > principle if i work hard and go and win by times, i shouldn't have my name > at the bottom of the list based on where i was born (provided i would even > get to compete!). as far as size of competitions, it should first be based > off times who gets cut and who doesn't, not where you're born. if pierre > france or juan spain didn't practice enough to have decent times, then no > one should > suffer because of that, except them, regardless of nationality, that is a > normal comp problem that could be handled w/ a qualifying round/combined > rounds, time limits, etc.. > > also i'm not specifically jabbing at the cubing community, as you said > many sports do it as well, and i think its equally ridiculous for them :) > although some people do like it, doesn't mean its the best, this reminds me > of a great poster that i think perfectly sums up traditions. > > http://www.rxdeath.com/tradition.jpg (no offense to my spanish friends > intended :) ) > > > __________________________________________________________ > Be a better friend, newshound, and > know-it-all with Yahoo! Mobile. Try it now. > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > > [Non-text portions of this message have been removed]
1645. Re: [Speed cubing group] Re: euros 2008 closed
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 May 2008 14:53:47 -0700 (PDT)

thanks for your ideas, i agree with most of what you say except the first part. while i appreciate the idea, but i don't think its best for everyone, i'm an all open, all the time kind of guy. who would want to keep people from participating and why? because of where they were born? probably not, more than likely because they think it will effect their standings in the ranking of the tournament. personally i'd rather go to a tournament with 100 people and finish 90th, than one with 20 people and finishing 10th. why get a false sense of how good you are, when you can easily skew your results to look better with the wca site? it seems to only be ego-driven by me, which is why i'm so against against it. i'm still up in the air about nationals ATL is pretty expensive from SFO, but i'm going to try and work something out. --- On Mon, 5/12/08, Stefan Pochmann <stefan.pochmann@...> wrote: From: Stefan Pochmann <stefan.pochmann@...> Subject: [Speed cubing group] Re: euros 2008 closed To: speedsolvingrubikscube@yahoogroups.com Date: Monday, May 12, 2008, 3:59 PM I don't support flat-out banning closed competitions. I don't like them, but others do, particularly I think people in small countries want national championships without being swept by a horde of "foreigners" . I'm afraid completely banning closed competitions by rule is simply not going to happen. That said, I'd very much like the European competition to be open. Europe is large and strong enough to not fear foreigners. Also, since we're talking about the whole of Europe, there aren't really that many foreigners who would come, as they'd have to travel far. Those few who want to come and make the effort, should be allowed to, and will be an asset for the competition. I'm also thinking about visiting the US Open again this year, as I had a great time last year. And I'm grateful I'm allowed to. Cheers! Stefan --- In speedsolvingrubiksc ube@yahoogroups. com, Clancy Cochran <perscription_ death@... > wrote: > > i would like to (once again) publicly denounce the ridiculous ideas of closed competitions. i've always been opposed to closed tournaments of any kind, but this time its a little more personal as i will most likely be very close to where the competition is at that time, and can't believe how ridiculous it is i probably won't be able to compete. i believe bob has suffered from this more than anyone as he was actually at a tournament in holland and couldn't compete. > > in the usa, we allow all people of any country to compete, even in our usa championships. jon morris was 2004 usa champion but macky actually won the competition, what's wrong with this idea being adopted for all competitions. if you have some silly area of dirt you'd like a title over, be my guest, but to not even allow others to compete is horrible, and i can't think of one good reason for this to be how any tournament is run. > > in all fairness i should have raised more of an issue about this when the rules were drafted for 2008, but to be honest i'm not sure that would do any good as this is an old concern that many have voiced their opinion about. does anyone else feel that closed tournaments of any kind should be banned under wca guidelines? > > > ____________ _________ _________ _________ _________ _________ _ > Be a better friend, newshound, and > know-it-all with Yahoo! Mobile. Try it now. http:// mobile.yahoo. com/;_ylt= Ahu06i62sR8HDtDy pao8Wcj9tAcJ > Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. ____________________________________________________________________________________ Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ
1646. [Speed cubing group] Re: euros 2008 closed
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 May 2008 21:56:54 -0000

So...if i live in the US can i represent another country if i am from that country? --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > thanks for your ideas, i agree with most of what you say except the first part. while i appreciate the idea, but i don't think its best for everyone, i'm an all open, all the time kind of guy. who would want to keep people from participating and why? because of where they were born? probably not, more than likely because they think it will effect their standings in the ranking of the tournament. personally i'd rather go to a tournament with 100 people and finish 90th, than one with 20 people and finishing 10th. why get a false sense of how good you are, when you can easily skew your results to look better with the wca site? it seems to only be ego-driven by me, which is why i'm so against against it. > > i'm still up in the air about nationals ATL is pretty expensive from SFO, but i'm going to try and work something out. > > > --- On > Mon, 5/12/08, Stefan Pochmann <stefan.pochmann@...> wrote: > From: Stefan Pochmann <stefan.pochmann@...> > Subject: [Speed cubing group] Re: euros 2008 closed > To: speedsolvingrubikscube@yahoogroups.com > Date: Monday, May 12, 2008, 3:59 PM > > > > > > > > > > > > I don't support flat-out banning closed competitions. I don't like > > them, but others do, particularly I think people in small countries > > want national championships without being swept by a horde of > > "foreigners" . I'm afraid completely banning closed competitions by > > rule is simply not going to happen. > > > > That said, I'd very much like the European competition to be open. > > Europe is large and strong enough to not fear foreigners. Also, since > > we're talking about the whole of Europe, there aren't really that > > many foreigners who would come, as they'd have to travel far. Those > > few who want to come and make the effort, should be allowed to, and > > will be an asset for the competition. > > > > I'm also thinking about visiting the US Open again this year, as I > > had a great time last year. And I'm grateful I'm allowed to. > > > > Cheers! > > Stefan > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Clancy Cochran > > <perscription_ death@ > wrote: > > > > > > i would like to (once again) publicly denounce the ridiculous > > ideas of closed competitions. i've always been opposed to closed > > tournaments of any kind, but this time its a little more personal as > > i will most likely be very close to where the competition is at that > > time, and can't believe how ridiculous it is i probably won't be > > able to compete. i believe bob has suffered from this more than > > anyone as he was actually at a tournament in holland and couldn't > > compete. > > > > > > in the usa, we allow all people of any country to compete, even in > > our usa championships. jon morris was 2004 usa champion but macky > > actually won the competition, what's wrong with this idea being > > adopted for all competitions. if you have some silly area of dirt > > you'd like a title over, be my guest, but to not even allow others > > to compete is horrible, and i can't think of one good reason for > > this to be how any tournament is run. > > > > > > in all fairness i should have raised more of an issue about this > > when the rules were drafted for 2008, but to be honest i'm not sure > > that would do any good as this is an old concern that many have > > voiced their opinion about. does anyone else feel that closed > > tournaments of any kind should be banned under wca guidelines? > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ > > > Be a better friend, newshound, and > > > know-it-all with Yahoo! Mobile. Try it now. http:// > > mobile.yahoo. com/;_ylt= Ahu06i62sR8HDtDy pao8Wcj9tAcJ > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Be a better friend, newshound, and > know-it-all with Yahoo! Mobile. Try it now. > > > ______________________________________________________________________ ______________ > Be a better friend, newshound, and > know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ >
1647. Re: [Speed cubing group] Re: euros 2008 closed
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 May 2008 18:01:01 -0400

You need to have a valid passport. The last thing we want is someone representing a country for the sole reason of taking national records. If that is your reason for it, your life is pretty sad that you have nothing to strive for except a national record from a country with no cubers. On Mon, May 12, 2008 at 5:56 PM, shafiqdms <shafiqdms@...> wrote: > So...if i live in the US can i represent another country if i am from > that country? > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Clancy Cochran > <perscription_death@...> wrote: > > > > thanks for your ideas, i agree with most of what you say except the > first part. while i appreciate the idea, but i don't think its best > for everyone, i'm an all open, all the time kind of guy. who would > want to keep people from participating and why? because of where > they were born? probably not, more than likely because they think it > will effect their standings in the ranking of the tournament. > personally i'd rather go to a tournament with 100 people and finish > 90th, than one with 20 people and finishing 10th. why get a false > sense of how good you are, when you can easily skew your results to > look better with the wca site? it seems to only be ego-driven by me, > which is why i'm so against against it. > > > > i'm still up in the air about nationals ATL is pretty expensive > from SFO, but i'm going to try and work something out. > > > > > > --- On > > Mon, 5/12/08, Stefan Pochmann <stefan.pochmann@...> wrote: > > From: Stefan Pochmann <stefan.pochmann@...> > > > Subject: [Speed cubing group] Re: euros 2008 closed > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Date: Monday, May 12, 2008, 3:59 PM > > > > > > > > > > > > > > > > > > > > > > > > I don't support flat-out banning closed competitions. I > don't like > > > > them, but others do, particularly I think people in small countries > > > > want national championships without being swept by a horde of > > > > "foreigners" . I'm afraid completely banning closed competitions by > > > > rule is simply not going to happen. > > > > > > > > That said, I'd very much like the European competition to be open. > > > > Europe is large and strong enough to not fear foreigners. Also, > since > > > > we're talking about the whole of Europe, there aren't really that > > > > many foreigners who would come, as they'd have to travel far. Those > > > > few who want to come and make the effort, should be allowed to, and > > > > will be an asset for the competition. > > > > > > > > I'm also thinking about visiting the US Open again this year, as I > > > > had a great time last year. And I'm grateful I'm allowed to. > > > > > > > > Cheers! > > > > Stefan > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Clancy Cochran > > > > <perscription_ death@ > wrote: > > > > > > > > > > i would like to (once again) publicly denounce the ridiculous > > > > ideas of closed competitions. i've always been opposed to closed > > > > tournaments of any kind, but this time its a little more personal > as > > > > i will most likely be very close to where the competition is at > that > > > > time, and can't believe how ridiculous it is i probably won't be > > > > able to compete. i believe bob has suffered from this more than > > > > anyone as he was actually at a tournament in holland and couldn't > > > > compete. > > > > > > > > > > in the usa, we allow all people of any country to compete, even > in > > > > our usa championships. jon morris was 2004 usa champion but macky > > > > actually won the competition, what's wrong with this idea being > > > > adopted for all competitions. if you have some silly area of dirt > > > > you'd like a title over, be my guest, but to not even allow others > > > > to compete is horrible, and i can't think of one good reason for > > > > this to be how any tournament is run. > > > > > > > > > > in all fairness i should have raised more of an issue about this > > > > when the rules were drafted for 2008, but to be honest i'm not sure > > > > that would do any good as this is an old concern that many have > > > > voiced their opinion about. does anyone else feel that closed > > > > tournaments of any kind should be banned under wca guidelines? > > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ > > > > > Be a better friend, newshound, and > > > > > know-it-all with Yahoo! Mobile. Try it now. http:// > > > > mobile.yahoo. com/;_ylt= Ahu06i62sR8HDtDy pao8Wcj9tAcJ > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Be a better friend, newshound, and > > know-it-all with Yahoo! Mobile. Try it now. > > > > > > > __________________________________________________________ > ______________ > > Be a better friend, newshound, and > > know-it-all with Yahoo! Mobile. Try it now. > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > > > > > [Non-text portions of this message have been removed]
1648. Re: [Speed cubing group] Re: euros 2008 closed
From: shafiq mohammed <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 May 2008 15:02:46 -0700 (PDT)

Ok I will bring my passport to US nationals. ----- Original Message ---- From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, May 12, 2008 6:01:01 PM Subject: Re: [Speed cubing group] Re: euros 2008 closed You need to have a valid passport. The last thing we want is someone representing a country for the sole reason of taking national records. If that is your reason for it, your life is pretty sad that you have nothing to strive for except a national record from a country with no cubers. On Mon, May 12, 2008 at 5:56 PM, shafiqdms <shafiqdms@yahoo. com> wrote: > So...if i live in the US can i represent another country if i am from > that country? > > --- In speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube%40yahoogrou ps.com>, > Clancy Cochran > <perscription_ death@... > wrote: > > > > thanks for your ideas, i agree with most of what you say except the > first part. while i appreciate the idea, but i don't think its best > for everyone, i'm an all open, all the time kind of guy. who would > want to keep people from participating and why? because of where > they were born? probably not, more than likely because they think it > will effect their standings in the ranking of the tournament. > personally i'd rather go to a tournament with 100 people and finish > 90th, than one with 20 people and finishing 10th. why get a false > sense of how good you are, when you can easily skew your results to > look better with the wca site? it seems to only be ego-driven by me, > which is why i'm so against against it. > > > > i'm still up in the air about nationals ATL is pretty expensive > from SFO, but i'm going to try and work something out. > > > > > > --- On > > Mon, 5/12/08, Stefan Pochmann <stefan.pochmann@ ...> wrote: > > From: Stefan Pochmann <stefan.pochmann@ ...> > > > Subject: [Speed cubing group] Re: euros 2008 closed > > To: speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube%40yahoogrou ps.com> > > Date: Monday, May 12, 2008, 3:59 PM > > > > > > > > > > > > > > > > > > > > > > > > I don't support flat-out banning closed competitions. I > don't like > > > > them, but others do, particularly I think people in small countries > > > > want national championships without being swept by a horde of > > > > "foreigners" . I'm afraid completely banning closed competitions by > > > > rule is simply not going to happen. > > > > > > > > That said, I'd very much like the European competition to be open. > > > > Europe is large and strong enough to not fear foreigners. Also, > since > > > > we're talking about the whole of Europe, there aren't really that > > > > many foreigners who would come, as they'd have to travel far. Those > > > > few who want to come and make the effort, should be allowed to, and > > > > will be an asset for the competition. > > > > > > > > I'm also thinking about visiting the US Open again this year, as I > > > > had a great time last year. And I'm grateful I'm allowed to. > > > > > > > > Cheers! > > > > Stefan > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Clancy Cochran > > > > <perscription_ death@ > wrote: > > > > > > > > > > i would like to (once again) publicly denounce the ridiculous > > > > ideas of closed competitions. i've always been opposed to closed > > > > tournaments of any kind, but this time its a little more personal > as > > > > i will most likely be very close to where the competition is at > that > > > > time, and can't believe how ridiculous it is i probably won't be > > > > able to compete. i believe bob has suffered from this more than > > > > anyone as he was actually at a tournament in holland and couldn't > > > > compete. > > > > > > > > > > in the usa, we allow all people of any country to compete, even > in > > > > our usa championships. jon morris was 2004 usa champion but macky > > > > actually won the competition, what's wrong with this idea being > > > > adopted for all competitions. if you have some silly area of dirt > > > > you'd like a title over, be my guest, but to not even allow others > > > > to compete is horrible, and i can't think of one good reason for > > > > this to be how any tournament is run. > > > > > > > > > > in all fairness i should have raised more of an issue about this > > > > when the rules were drafted for 2008, but to be honest i'm not sure > > > > that would do any good as this is an old concern that many have > > > > voiced their opinion about. does anyone else feel that closed > > > > tournaments of any kind should be banned under wca guidelines? > > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ > > > > > Be a better friend, newshound, and > > > > > know-it-all with Yahoo! Mobile. Try it now. http:// > > > > mobile.yahoo. com/;_ylt= Ahu06i62sR8HDtDy pao8Wcj9tAcJ > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Be a better friend, newshound, and > > know-it-all with Yahoo! Mobile. Try it now. > > > > > > > ____________ _________ _________ _________ _________ _________ _ > ____________ __ > > Be a better friend, newshound, and > > know-it-all with Yahoo! Mobile. Try it now. > http://mobile. yahoo.com/ ;_ylt=Ahu06i62sR 8HDtDypao8Wcj9tA cJ > > > > > [Non-text portions of this message have been removed] ____________________________________________________________________________________ Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ [Non-text portions of this message have been removed]
1649. Re: [Speed cubing group] Re: euros 2008 closed
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 May 2008 18:07:17 -0400

Which country? On Mon, May 12, 2008 at 6:02 PM, shafiq mohammed <shafiqdms@...> wrote: > Ok I will bring my passport to US nationals. > > > ----- Original Message ---- > From: Tyson Mao <tyson.mao@... <tyson.mao%40gmail.com>> > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Monday, May 12, 2008 6:01:01 PM > Subject: Re: [Speed cubing group] Re: euros 2008 closed > > You need to have a valid passport. The last thing we want is someone > representing a country for the sole reason of taking national records. If > that is your reason for it, your life is pretty sad that you have nothing > to > strive for except a national record from a country with no cubers. > > On Mon, May 12, 2008 at 5:56 PM, shafiqdms <shafiqdms@yahoo. com> wrote: > > > So...if i live in the US can i represent another country if i am from > > that country? > > > > --- In speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks > cube%40yahoogrou ps.com>, > > Clancy Cochran > > <perscription_ death@... > wrote: > > > > > > thanks for your ideas, i agree with most of what you say except the > > first part. while i appreciate the idea, but i don't think its best > > for everyone, i'm an all open, all the time kind of guy. who would > > want to keep people from participating and why? because of where > > they were born? probably not, more than likely because they think it > > will effect their standings in the ranking of the tournament. > > personally i'd rather go to a tournament with 100 people and finish > > 90th, than one with 20 people and finishing 10th. why get a false > > sense of how good you are, when you can easily skew your results to > > look better with the wca site? it seems to only be ego-driven by me, > > which is why i'm so against against it. > > > > > > i'm still up in the air about nationals ATL is pretty expensive > > from SFO, but i'm going to try and work something out. > > > > > > > > > --- On > > > Mon, 5/12/08, Stefan Pochmann <stefan.pochmann@ ...> wrote: > > > From: Stefan Pochmann <stefan.pochmann@ ...> > > > > > Subject: [Speed cubing group] Re: euros 2008 closed > > > To: speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks > cube%40yahoogrou ps.com> > > > > Date: Monday, May 12, 2008, 3:59 PM > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > I don't support flat-out banning closed competitions. I > > don't like > > > > > > them, but others do, particularly I think people in small countries > > > > > > want national championships without being swept by a horde of > > > > > > "foreigners" . I'm afraid completely banning closed competitions by > > > > > > rule is simply not going to happen. > > > > > > > > > > > > That said, I'd very much like the European competition to be open. > > > > > > Europe is large and strong enough to not fear foreigners. Also, > > since > > > > > > we're talking about the whole of Europe, there aren't really that > > > > > > many foreigners who would come, as they'd have to travel far. Those > > > > > > few who want to come and make the effort, should be allowed to, and > > > > > > will be an asset for the competition. > > > > > > > > > > > > I'm also thinking about visiting the US Open again this year, as I > > > > > > had a great time last year. And I'm grateful I'm allowed to. > > > > > > > > > > > > Cheers! > > > > > > Stefan > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Clancy Cochran > > > > > > <perscription_ death@ > wrote: > > > > > > > > > > > > > > i would like to (once again) publicly denounce the ridiculous > > > > > > ideas of closed competitions. i've always been opposed to closed > > > > > > tournaments of any kind, but this time its a little more personal > > as > > > > > > i will most likely be very close to where the competition is at > > that > > > > > > time, and can't believe how ridiculous it is i probably won't be > > > > > > able to compete. i believe bob has suffered from this more than > > > > > > anyone as he was actually at a tournament in holland and couldn't > > > > > > compete. > > > > > > > > > > > > > > in the usa, we allow all people of any country to compete, even > > in > > > > > > our usa championships. jon morris was 2004 usa champion but macky > > > > > > actually won the competition, what's wrong with this idea being > > > > > > adopted for all competitions. if you have some silly area of dirt > > > > > > you'd like a title over, be my guest, but to not even allow others > > > > > > to compete is horrible, and i can't think of one good reason for > > > > > > this to be how any tournament is run. > > > > > > > > > > > > > > in all fairness i should have raised more of an issue about this > > > > > > when the rules were drafted for 2008, but to be honest i'm not sure > > > > > > that would do any good as this is an old concern that many have > > > > > > voiced their opinion about. does anyone else feel that closed > > > > > > tournaments of any kind should be banned under wca guidelines? > > > > > > > > > > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ > > > > > > > Be a better friend, newshound, and > > > > > > > know-it-all with Yahoo! Mobile. Try it now. http:// > > > > > > mobile.yahoo. com/;_ylt= Ahu06i62sR8HDtDy pao8Wcj9tAcJ > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Be a better friend, newshound, and > > > know-it-all with Yahoo! Mobile. Try it now. > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ > > ____________ __ > > > Be a better friend, newshound, and > > > know-it-all with Yahoo! Mobile. Try it now. > > http://mobile. yahoo.com/ ;_ylt=Ahu06i62sR 8HDtDypao8Wcj9tA cJ > > > > > > > > > > > [Non-text portions of this message have been removed] > > __________________________________________________________ > Be a better friend, newshound, and > know-it-all with Yahoo! Mobile. Try it now. > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1650. Re: [Speed cubing group] Re: euros 2008 closed
From: shafiq mohammed <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 May 2008 15:11:46 -0700 (PDT)

  Im representing Pakistan if u go on WCA I hold Country record for it and b4 you say i did it for records let me tell you i didnt because It was my first tournament and i didnt know about country records and stuff like that till after like 3 days i found out. can i represent it cause now I am a US citizen but in my passport I got a visa for pakistan (like greencard for america.)? ----- Original Message ---- From: Tyson Mao <tyson.mao@gmail.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, May 12, 2008 6:07:17 PM Subject: Re: [Speed cubing group] Re: euros 2008 closed Which country? On Mon, May 12, 2008 at 6:02 PM, shafiq mohammed <shafiqdms@yahoo. com> wrote: > Ok I will bring my passport to US nationals. > > > ----- Original Message ---- > From: Tyson Mao <tyson.mao@gmail. com <tyson.mao%40gmail. com>> > To: speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube%40yahoogrou ps.com> > Sent: Monday, May 12, 2008 6:01:01 PM > Subject: Re: [Speed cubing group] Re: euros 2008 closed > > You need to have a valid passport. The last thing we want is someone > representing a country for the sole reason of taking national records. If > that is your reason for it, your life is pretty sad that you have nothing > to > strive for except a national record from a country with no cubers. > > On Mon, May 12, 2008 at 5:56 PM, shafiqdms <shafiqdms@yahoo. com> wrote: > > > So...if i live in the US can i represent another country if i am from > > that country? > > > > --- In speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrub iks > cube%40yahoogrou ps.com>, > > Clancy Cochran > > <perscription_ death@... > wrote: > > > > > > thanks for your ideas, i agree with most of what you say except the > > first part. while i appreciate the idea, but i don't think its best > > for everyone, i'm an all open, all the time kind of guy. who would > > want to keep people from participating and why? because of where > > they were born? probably not, more than likely because they think it > > will effect their standings in the ranking of the tournament. > > personally i'd rather go to a tournament with 100 people and finish > > 90th, than one with 20 people and finishing 10th. why get a false > > sense of how good you are, when you can easily skew your results to > > look better with the wca site? it seems to only be ego-driven by me, > > which is why i'm so against against it. > > > > > > i'm still up in the air about nationals ATL is pretty expensive > > from SFO, but i'm going to try and work something out. > > > > > > > > > --- On > > > Mon, 5/12/08, Stefan Pochmann <stefan.pochmann@ ...> wrote: > > > From: Stefan Pochmann <stefan.pochmann@ ...> > > > > > Subject: [Speed cubing group] Re: euros 2008 closed > > > To: speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrub iks > cube%40yahoogrou ps.com> > > > > Date: Monday, May 12, 2008, 3:59 PM > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > I don't support flat-out banning closed competitions. I > > don't like > > > > > > them, but others do, particularly I think people in small countries > > > > > > want national championships without being swept by a horde of > > > > > > "foreigners" . I'm afraid completely banning closed competitions by > > > > > > rule is simply not going to happen. > > > > > > > > > > > > That said, I'd very much like the European competition to be open. > > > > > > Europe is large and strong enough to not fear foreigners. Also, > > since > > > > > > we're talking about the whole of Europe, there aren't really that > > > > > > many foreigners who would come, as they'd have to travel far. Those > > > > > > few who want to come and make the effort, should be allowed to, and > > > > > > will be an asset for the competition. > > > > > > > > > > > > I'm also thinking about visiting the US Open again this year, as I > > > > > > had a great time last year. And I'm grateful I'm allowed to. > > > > > > > > > > > > Cheers! > > > > > > Stefan > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Clancy Cochran > > > > > > <perscription_ death@ > wrote: > > > > > > > > > > > > > > i would like to (once again) publicly denounce the ridiculous > > > > > > ideas of closed competitions. i've always been opposed to closed > > > > > > tournaments of any kind, but this time its a little more personal > > as > > > > > > i will most likely be very close to where the competition is at > > that > > > > > > time, and can't believe how ridiculous it is i probably won't be > > > > > > able to compete. i believe bob has suffered from this more than > > > > > > anyone as he was actually at a tournament in holland and couldn't > > > > > > compete. > > > > > > > > > > > > > > in the usa, we allow all people of any country to compete, even > > in > > > > > > our usa championships. jon morris was 2004 usa champion but macky > > > > > > actually won the competition, what's wrong with this idea being > > > > > > adopted for all competitions. if you have some silly area of dirt > > > > > > you'd like a title over, be my guest, but to not even allow others > > > > > > to compete is horrible, and i can't think of one good reason for > > > > > > this to be how any tournament is run. > > > > > > > > > > > > > > in all fairness i should have raised more of an issue about this > > > > > > when the rules were drafted for 2008, but to be honest i'm not sure > > > > > > that would do any good as this is an old concern that many have > > > > > > voiced their opinion about. does anyone else feel that closed > > > > > > tournaments of any kind should be banned under wca guidelines? > > > > > > > > > > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ > > > > > > > Be a better friend, newshound, and > > > > > > > know-it-all with Yahoo! Mobile. Try it now. http:// > > > > > > mobile.yahoo. com/;_ylt= Ahu06i62sR8HDtDy pao8Wcj9tAcJ > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Be a better friend, newshound, and > > > know-it-all with Yahoo! Mobile. Try it now. > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ > > ____________ __ > > > Be a better friend, newshound, and > > > know-it-all with Yahoo! Mobile. Try it now. > > http://mobile. yahoo.com/ ;_ylt=Ahu06i62sR 8HDtDypao8Wcj9tA cJ > > > > > > > > > > > [Non-text portions of this message have been removed] > > ____________ _________ _________ _________ _________ _________ _ > Be a better friend, newshound, and > know-it-all with Yahoo! Mobile. Try it now. > http://mobile. yahoo.com/ ;_ylt=Ahu06i62sR 8HDtDypao8Wcj9tA cJ > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] ____________________________________________________________________________________ Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ [Non-text portions of this message have been removed]
1651. Re: [Speed cubing group] Re: euros 2008 closed
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 May 2008 18:16:05 -0400

You're an American citizen though. You live your life in the United States. If you went to Pakistan, people could tell you were American by how you dress, and how you walk. You need to be a Pakistani Citizen. Anyone can get a visa. A visa is nothing like a green card. A green card is permanent resident in the United States. A visa means you have to leave. On Mon, May 12, 2008 at 6:11 PM, shafiq mohammed <shafiqdms@...> wrote: > > > Im representing Pakistan if u go on WCA I hold Country record for it and > b4 you say i did it for records let me tell you i didnt because It was my > first tournament and i didnt know about country records and stuff like that > till after like 3 days i found out. > can i represent it cause now I am a US citizen but in my passport I got a > visa for pakistan (like greencard for america.)? > > > ----- Original Message ---- > From: Tyson Mao <tyson.mao@... <tyson.mao%40gmail.com>> > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Monday, May 12, 2008 6:07:17 PM > Subject: Re: [Speed cubing group] Re: euros 2008 closed > > Which country? > > On Mon, May 12, 2008 at 6:02 PM, shafiq mohammed <shafiqdms@yahoo. com> > wrote: > > > Ok I will bring my passport to US nationals. > > > > > > ----- Original Message ---- > > From: Tyson Mao <tyson.mao@gmail. com <tyson.mao%40gmail. com>> > > To: speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks > cube%40yahoogrou ps.com> > > Sent: Monday, May 12, 2008 6:01:01 PM > > Subject: Re: [Speed cubing group] Re: euros 2008 closed > > > > You need to have a valid passport. The last thing we want is someone > > representing a country for the sole reason of taking national records. > If > > that is your reason for it, your life is pretty sad that you have > nothing > > to > > strive for except a national record from a country with no cubers. > > > > On Mon, May 12, 2008 at 5:56 PM, shafiqdms <shafiqdms@yahoo. com> wrote: > > > > > So...if i live in the US can i represent another country if i am from > > > that country? > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrub iks > > cube%40yahoogrou ps.com>, > > > Clancy Cochran > > > <perscription_ death@... > wrote: > > > > > > > > thanks for your ideas, i agree with most of what you say except the > > > first part. while i appreciate the idea, but i don't think its best > > > for everyone, i'm an all open, all the time kind of guy. who would > > > want to keep people from participating and why? because of where > > > they were born? probably not, more than likely because they think it > > > will effect their standings in the ranking of the tournament. > > > personally i'd rather go to a tournament with 100 people and finish > > > 90th, than one with 20 people and finishing 10th. why get a false > > > sense of how good you are, when you can easily skew your results to > > > look better with the wca site? it seems to only be ego-driven by me, > > > which is why i'm so against against it. > > > > > > > > i'm still up in the air about nationals ATL is pretty expensive > > > from SFO, but i'm going to try and work something out. > > > > > > > > > > > > --- On > > > > Mon, 5/12/08, Stefan Pochmann <stefan.pochmann@ ...> wrote: > > > > From: Stefan Pochmann <stefan.pochmann@ ...> > > > > > > > Subject: [Speed cubing group] Re: euros 2008 closed > > > > To: speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrub iks > > cube%40yahoogrou ps.com> > > > > > > Date: Monday, May 12, 2008, 3:59 PM > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > I don't support flat-out banning closed competitions. I > > > don't like > > > > > > > > them, but others do, particularly I think people in small countries > > > > > > > > want national championships without being swept by a horde of > > > > > > > > "foreigners" . I'm afraid completely banning closed competitions by > > > > > > > > rule is simply not going to happen. > > > > > > > > > > > > > > > > That said, I'd very much like the European competition to be open. > > > > > > > > Europe is large and strong enough to not fear foreigners. Also, > > > since > > > > > > > > we're talking about the whole of Europe, there aren't really that > > > > > > > > many foreigners who would come, as they'd have to travel far. Those > > > > > > > > few who want to come and make the effort, should be allowed to, and > > > > > > > > will be an asset for the competition. > > > > > > > > > > > > > > > > I'm also thinking about visiting the US Open again this year, as I > > > > > > > > had a great time last year. And I'm grateful I'm allowed to. > > > > > > > > > > > > > > > > Cheers! > > > > > > > > Stefan > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Clancy Cochran > > > > > > > > <perscription_ death@ > wrote: > > > > > > > > > > > > > > > > > > i would like to (once again) publicly denounce the ridiculous > > > > > > > > ideas of closed competitions. i've always been opposed to closed > > > > > > > > tournaments of any kind, but this time its a little more personal > > > as > > > > > > > > i will most likely be very close to where the competition is at > > > that > > > > > > > > time, and can't believe how ridiculous it is i probably won't be > > > > > > > > able to compete. i believe bob has suffered from this more than > > > > > > > > anyone as he was actually at a tournament in holland and couldn't > > > > > > > > compete. > > > > > > > > > > > > > > > > > > in the usa, we allow all people of any country to compete, even > > > in > > > > > > > > our usa championships. jon morris was 2004 usa champion but macky > > > > > > > > actually won the competition, what's wrong with this idea being > > > > > > > > adopted for all competitions. if you have some silly area of dirt > > > > > > > > you'd like a title over, be my guest, but to not even allow others > > > > > > > > to compete is horrible, and i can't think of one good reason for > > > > > > > > this to be how any tournament is run. > > > > > > > > > > > > > > > > > > in all fairness i should have raised more of an issue about this > > > > > > > > when the rules were drafted for 2008, but to be honest i'm not sure > > > > > > > > that would do any good as this is an old concern that many have > > > > > > > > voiced their opinion about. does anyone else feel that closed > > > > > > > > tournaments of any kind should be banned under wca guidelines? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ > > > > > > > > > Be a better friend, newshound, and > > > > > > > > > know-it-all with Yahoo! Mobile. Try it now. http:// > > > > > > > > mobile.yahoo. com/;_ylt= Ahu06i62sR8HDtDy pao8Wcj9tAcJ > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Be a better friend, newshound, and > > > > know-it-all with Yahoo! Mobile. Try it now. > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ > > > ____________ __ > > > > Be a better friend, newshound, and > > > > know-it-all with Yahoo! Mobile. Try it now. > > > http://mobile. yahoo.com/ ;_ylt=Ahu06i62sR 8HDtDypao8Wcj9tA cJ > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > ____________ _________ _________ _________ _________ _________ _ > > Be a better friend, newshound, and > > know-it-all with Yahoo! Mobile. Try it now. > > http://mobile. yahoo.com/ ;_ylt=Ahu06i62sR 8HDtDypao8Wcj9tA cJ > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > __________________________________________________________ > Be a better friend, newshound, and > know-it-all with Yahoo! Mobile. Try it now. > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1652. [Speed cubing group] Re: euros 2008 closed
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 May 2008 22:17:32 -0000

hmm okay so i guess i have to represent america now.... --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > You're an American citizen though. You live your life in the United > States. If you went to Pakistan, people could tell you were American by how > you dress, and how you walk. > > You need to be a Pakistani Citizen. Anyone can get a visa. A visa is > nothing like a green card. A green card is permanent resident in the United > States. A visa means you have to leave. > > On Mon, May 12, 2008 at 6:11 PM, shafiq mohammed <shafiqdms@...> > wrote: > > > > > > > Im representing Pakistan if u go on WCA I hold Country record for it and > > b4 you say i did it for records let me tell you i didnt because It was my > > first tournament and i didnt know about country records and stuff like that > > till after like 3 days i found out. > > can i represent it cause now I am a US citizen but in my passport I got a > > visa for pakistan (like greencard for america.)? > > > > > > ----- Original Message ---- > > From: Tyson Mao <tyson.mao@... <tyson.mao%40gmail.com>> > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > Sent: Monday, May 12, 2008 6:07:17 PM > > Subject: Re: [Speed cubing group] Re: euros 2008 closed > > > > Which country? > > > > On Mon, May 12, 2008 at 6:02 PM, shafiq mohammed <shafiqdms@yahoo. com> > > wrote: > > > > > Ok I will bring my passport to US nationals. > > > > > > > > > ----- Original Message ---- > > > From: Tyson Mao <tyson.mao@gmail. com <tyson.mao%40gmail. com>> > > > To: speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks > > cube%40yahoogrou ps.com> > > > Sent: Monday, May 12, 2008 6:01:01 PM > > > Subject: Re: [Speed cubing group] Re: euros 2008 closed > > > > > > You need to have a valid passport. The last thing we want is someone > > > representing a country for the sole reason of taking national records. > > If > > > that is your reason for it, your life is pretty sad that you have > > nothing > > > to > > > strive for except a national record from a country with no cubers. > > > > > > On Mon, May 12, 2008 at 5:56 PM, shafiqdms <shafiqdms@yahoo. com> wrote: > > > > > > > So...if i live in the US can i represent another country if i am from > > > > that country? > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrub iks > > > cube%40yahoogrou ps.com>, > > > > Clancy Cochran > > > > <perscription_ death@ > wrote: > > > > > > > > > > thanks for your ideas, i agree with most of what you say except the > > > > first part. while i appreciate the idea, but i don't think its best > > > > for everyone, i'm an all open, all the time kind of guy. who would > > > > want to keep people from participating and why? because of where > > > > they were born? probably not, more than likely because they think it > > > > will effect their standings in the ranking of the tournament. > > > > personally i'd rather go to a tournament with 100 people and finish > > > > 90th, than one with 20 people and finishing 10th. why get a false > > > > sense of how good you are, when you can easily skew your results to > > > > look better with the wca site? it seems to only be ego-driven by me, > > > > which is why i'm so against against it. > > > > > > > > > > i'm still up in the air about nationals ATL is pretty expensive > > > > from SFO, but i'm going to try and work something out. > > > > > > > > > > > > > > > --- On > > > > > Mon, 5/12/08, Stefan Pochmann <stefan.pochmann@ ...> wrote: > > > > > From: Stefan Pochmann <stefan.pochmann@ ...> > > > > > > > > > Subject: [Speed cubing group] Re: euros 2008 closed > > > > > To: speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrub iks > > > cube%40yahoogrou ps.com> > > > > > > > > Date: Monday, May 12, 2008, 3:59 PM > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > I don't support flat-out banning closed competitions. I > > > > don't like > > > > > > > > > > them, but others do, particularly I think people in small countries > > > > > > > > > > want national championships without being swept by a horde of > > > > > > > > > > "foreigners" . I'm afraid completely banning closed competitions by > > > > > > > > > > rule is simply not going to happen. > > > > > > > > > > > > > > > > > > > > That said, I'd very much like the European competition to be open. > > > > > > > > > > Europe is large and strong enough to not fear foreigners. Also, > > > > since > > > > > > > > > > we're talking about the whole of Europe, there aren't really that > > > > > > > > > > many foreigners who would come, as they'd have to travel far. Those > > > > > > > > > > few who want to come and make the effort, should be allowed to, and > > > > > > > > > > will be an asset for the competition. > > > > > > > > > > > > > > > > > > > > I'm also thinking about visiting the US Open again this year, as I > > > > > > > > > > had a great time last year. And I'm grateful I'm allowed to. > > > > > > > > > > > > > > > > > > > > Cheers! > > > > > > > > > > Stefan > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Clancy Cochran > > > > > > > > > > <perscription_ death@ > wrote: > > > > > > > > > > > > > > > > > > > > > > i would like to (once again) publicly denounce the ridiculous > > > > > > > > > > ideas of closed competitions. i've always been opposed to closed > > > > > > > > > > tournaments of any kind, but this time its a little more personal > > > > as > > > > > > > > > > i will most likely be very close to where the competition is at > > > > that > > > > > > > > > > time, and can't believe how ridiculous it is i probably won't be > > > > > > > > > > able to compete. i believe bob has suffered from this more than > > > > > > > > > > anyone as he was actually at a tournament in holland and couldn't > > > > > > > > > > compete. > > > > > > > > > > > > > > > > > > > > > > in the usa, we allow all people of any country to compete, even > > > > in > > > > > > > > > > our usa championships. jon morris was 2004 usa champion but macky > > > > > > > > > > actually won the competition, what's wrong with this idea being > > > > > > > > > > adopted for all competitions. if you have some silly area of dirt > > > > > > > > > > you'd like a title over, be my guest, but to not even allow others > > > > > > > > > > to compete is horrible, and i can't think of one good reason for > > > > > > > > > > this to be how any tournament is run. > > > > > > > > > > > > > > > > > > > > > > in all fairness i should have raised more of an issue about this > > > > > > > > > > when the rules were drafted for 2008, but to be honest i'm not sure > > > > > > > > > > that would do any good as this is an old concern that many have > > > > > > > > > > voiced their opinion about. does anyone else feel that closed > > > > > > > > > > tournaments of any kind should be banned under wca guidelines? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ > > > > > > > > > > > Be a better friend, newshound, and > > > > > > > > > > > know-it-all with Yahoo! Mobile. Try it now. http:// > > > > > > > > > > mobile.yahoo. com/;_ylt= Ahu06i62sR8HDtDy pao8Wcj9tAcJ > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Be a better friend, newshound, and > > > > > know-it-all with Yahoo! Mobile. Try it now. > > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ > > > > ____________ __ > > > > > Be a better friend, newshound, and > > > > > know-it-all with Yahoo! Mobile. Try it now. > > > > http://mobile. yahoo.com/ ;_ylt=Ahu06i62sR 8HDtDypao8Wcj9tA cJ > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > ____________ _________ _________ _________ _________ _________ _ > > > Be a better friend, newshound, and > > > know-it-all with Yahoo! Mobile. Try it now. > > > http://mobile. yahoo.com/ ;_ylt=Ahu06i62sR 8HDtDypao8Wcj9tA cJ > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > __________________________________________________________ > > Be a better friend, newshound, and > > know-it-all with Yahoo! Mobile. Try it now. > > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
1653. Re: [Speed cubing group] Re: euros 2008 closed
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 May 2008 18:31:27 -0400

You have to represent America as much as I have to represent America. On Mon, May 12, 2008 at 6:17 PM, shafiqdms <shafiqdms@...> wrote: > hmm okay so i guess i have to represent america now.... > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > You're an American citizen though. You live your life in the United > > States. If you went to Pakistan, people could tell you were > American by how > > you dress, and how you walk. > > > > You need to be a Pakistani Citizen. Anyone can get a visa. A visa > is > > nothing like a green card. A green card is permanent resident in > the United > > States. A visa means you have to leave. > > > > On Mon, May 12, 2008 at 6:11 PM, shafiq mohammed <shafiqdms@...> > > wrote: > > > > > > > > > > > Im representing Pakistan if u go on WCA I hold Country record for > it and > > > b4 you say i did it for records let me tell you i didnt because > It was my > > > first tournament and i didnt know about country records and stuff > like that > > > till after like 3 days i found out. > > > can i represent it cause now I am a US citizen but in my passport > I got a > > > visa for pakistan (like greencard for america.)? > > > > > > > > > ----- Original Message ---- > > > From: Tyson Mao <tyson.mao@... <tyson.mao%40gmail.com>> > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com> > > > Sent: Monday, May 12, 2008 6:07:17 PM > > > Subject: Re: [Speed cubing group] Re: euros 2008 closed > > > > > > Which country? > > > > > > On Mon, May 12, 2008 at 6:02 PM, shafiq mohammed > <shafiqdms@yahoo. com> > > > wrote: > > > > > > > Ok I will bring my passport to US nationals. > > > > > > > > > > > > ----- Original Message ---- > > > > From: Tyson Mao <tyson.mao@gmail. com <tyson.mao%40gmail. com>> > > > > To: speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks > > > cube%40yahoogrou ps.com> > > > > Sent: Monday, May 12, 2008 6:01:01 PM > > > > Subject: Re: [Speed cubing group] Re: euros 2008 closed > > > > > > > > You need to have a valid passport. The last thing we want is > someone > > > > representing a country for the sole reason of taking national > records. > > > If > > > > that is your reason for it, your life is pretty sad that you > have > > > nothing > > > > to > > > > strive for except a national record from a country with no > cubers. > > > > > > > > On Mon, May 12, 2008 at 5:56 PM, shafiqdms <shafiqdms@yahoo. > com> wrote: > > > > > > > > > So...if i live in the US can i represent another country if i > am from > > > > > that country? > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. > com<speedsolvingrub iks > > > > cube%40yahoogrou ps.com>, > > > > > Clancy Cochran > > > > > <perscription_ death@ > wrote: > > > > > > > > > > > > thanks for your ideas, i agree with most of what you say > except the > > > > > first part. while i appreciate the idea, but i don't think > its best > > > > > for everyone, i'm an all open, all the time kind of guy. who > would > > > > > want to keep people from participating and why? because of > where > > > > > they were born? probably not, more than likely because they > think it > > > > > will effect their standings in the ranking of the tournament. > > > > > personally i'd rather go to a tournament with 100 people and > finish > > > > > 90th, than one with 20 people and finishing 10th. why get a > false > > > > > sense of how good you are, when you can easily skew your > results to > > > > > look better with the wca site? it seems to only be ego-driven > by me, > > > > > which is why i'm so against against it. > > > > > > > > > > > > i'm still up in the air about nationals ATL is pretty > expensive > > > > > from SFO, but i'm going to try and work something out. > > > > > > > > > > > > > > > > > > --- On > > > > > > Mon, 5/12/08, Stefan Pochmann <stefan.pochmann@ ...> wrote: > > > > > > From: Stefan Pochmann <stefan.pochmann@ ...> > > > > > > > > > > > Subject: [Speed cubing group] Re: euros 2008 closed > > > > > > To: speedsolvingrubiksc ube@yahoogroups. > com<speedsolvingrub iks > > > > cube%40yahoogrou ps.com> > > > > > > > > > > Date: Monday, May 12, 2008, 3:59 PM > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > I don't support flat-out banning closed competitions. I > > > > > don't like > > > > > > > > > > > > them, but others do, particularly I think people in small > countries > > > > > > > > > > > > want national championships without being swept by a horde > of > > > > > > > > > > > > "foreigners" . I'm afraid completely banning closed > competitions by > > > > > > > > > > > > rule is simply not going to happen. > > > > > > > > > > > > > > > > > > > > > > > > That said, I'd very much like the European competition to > be open. > > > > > > > > > > > > Europe is large and strong enough to not fear foreigners. > Also, > > > > > since > > > > > > > > > > > > we're talking about the whole of Europe, there aren't > really that > > > > > > > > > > > > many foreigners who would come, as they'd have to travel > far. Those > > > > > > > > > > > > few who want to come and make the effort, should be allowed > to, and > > > > > > > > > > > > will be an asset for the competition. > > > > > > > > > > > > > > > > > > > > > > > > I'm also thinking about visiting the US Open again this > year, as I > > > > > > > > > > > > had a great time last year. And I'm grateful I'm allowed to. > > > > > > > > > > > > > > > > > > > > > > > > Cheers! > > > > > > > > > > > > Stefan > > > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Clancy > Cochran > > > > > > > > > > > > <perscription_ death@ > wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > i would like to (once again) publicly denounce the > ridiculous > > > > > > > > > > > > ideas of closed competitions. i've always been opposed to > closed > > > > > > > > > > > > tournaments of any kind, but this time its a little more > personal > > > > > as > > > > > > > > > > > > i will most likely be very close to where the competition > is at > > > > > that > > > > > > > > > > > > time, and can't believe how ridiculous it is i probably > won't be > > > > > > > > > > > > able to compete. i believe bob has suffered from this more > than > > > > > > > > > > > > anyone as he was actually at a tournament in holland and > couldn't > > > > > > > > > > > > compete. > > > > > > > > > > > > > > > > > > > > > > > > > > in the usa, we allow all people of any country to > compete, even > > > > > in > > > > > > > > > > > > our usa championships. jon morris was 2004 usa champion but > macky > > > > > > > > > > > > actually won the competition, what's wrong with this idea > being > > > > > > > > > > > > adopted for all competitions. if you have some silly area > of dirt > > > > > > > > > > > > you'd like a title over, be my guest, but to not even allow > others > > > > > > > > > > > > to compete is horrible, and i can't think of one good > reason for > > > > > > > > > > > > this to be how any tournament is run. > > > > > > > > > > > > > > > > > > > > > > > > > > in all fairness i should have raised more of an issue > about this > > > > > > > > > > > > when the rules were drafted for 2008, but to be honest i'm > not sure > > > > > > > > > > > > that would do any good as this is an old concern that many > have > > > > > > > > > > > > voiced their opinion about. does anyone else feel that > closed > > > > > > > > > > > > tournaments of any kind should be banned under wca > guidelines? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ > _________ _ > > > > > > > > > > > > > Be a better friend, newshound, and > > > > > > > > > > > > > know-it-all with Yahoo! Mobile. Try it now. http:// > > > > > > > > > > > > mobile.yahoo. com/;_ylt= Ahu06i62sR8HDtDy pao8Wcj9tAcJ > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Be a better friend, newshound, and > > > > > > know-it-all with Yahoo! Mobile. Try it now. > > > > > > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ > _________ _ > > > > > ____________ __ > > > > > > Be a better friend, newshound, and > > > > > > know-it-all with Yahoo! Mobile. Try it now. > > > > > http://mobile. yahoo.com/ ;_ylt=Ahu06i62sR 8HDtDypao8Wcj9tA cJ > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > ____________ _________ _________ _________ _________ _________ _ > > > > Be a better friend, newshound, and > > > > know-it-all with Yahoo! Mobile. Try it now. > > > > http://mobile. yahoo.com/ ;_ylt=Ahu06i62sR 8HDtDypao8Wcj9tA cJ > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > __________________________________________________________ > > > Be a better friend, newshound, and > > > know-it-all with Yahoo! Mobile. Try it now. > > > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1654. [Speed cubing group] Re: euros 2008 closed
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 May 2008 22:34:15 -0000

ok..... I dont really care about representing I just wanna participate! --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > You have to represent America as much as I have to represent America. > > On Mon, May 12, 2008 at 6:17 PM, shafiqdms <shafiqdms@...> wrote: > > > hmm okay so i guess i have to represent america now.... > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > You're an American citizen though. You live your life in the United > > > States. If you went to Pakistan, people could tell you were > > American by how > > > you dress, and how you walk. > > > > > > You need to be a Pakistani Citizen. Anyone can get a visa. A visa > > is > > > nothing like a green card. A green card is permanent resident in > > the United > > > States. A visa means you have to leave. > > > > > > On Mon, May 12, 2008 at 6:11 PM, shafiq mohammed <shafiqdms@> > > > wrote: > > > > > > > > > > > > > > > Im representing Pakistan if u go on WCA I hold Country record for > > it and > > > > b4 you say i did it for records let me tell you i didnt because > > It was my > > > > first tournament and i didnt know about country records and stuff > > like that > > > > till after like 3 days i found out. > > > > can i represent it cause now I am a US citizen but in my passport > > I got a > > > > visa for pakistan (like greencard for america.)? > > > > > > > > > > > > ----- Original Message ---- > > > > From: Tyson Mao <tyson.mao@ <tyson.mao%40gmail.com>> > > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube% > > 40yahoogroups.com> > > > > Sent: Monday, May 12, 2008 6:07:17 PM > > > > Subject: Re: [Speed cubing group] Re: euros 2008 closed > > > > > > > > Which country? > > > > > > > > On Mon, May 12, 2008 at 6:02 PM, shafiq mohammed > > <shafiqdms@yahoo. com> > > > > wrote: > > > > > > > > > Ok I will bring my passport to US nationals. > > > > > > > > > > > > > > > ----- Original Message ---- > > > > > From: Tyson Mao <tyson.mao@gmail. com <tyson.mao%40gmail. com>> > > > > > To: speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks > > > > cube%40yahoogrou ps.com> > > > > > Sent: Monday, May 12, 2008 6:01:01 PM > > > > > Subject: Re: [Speed cubing group] Re: euros 2008 closed > > > > > > > > > > You need to have a valid passport. The last thing we want is > > someone > > > > > representing a country for the sole reason of taking national > > records. > > > > If > > > > > that is your reason for it, your life is pretty sad that you > > have > > > > nothing > > > > > to > > > > > strive for except a national record from a country with no > > cubers. > > > > > > > > > > On Mon, May 12, 2008 at 5:56 PM, shafiqdms <shafiqdms@yahoo. > > com> wrote: > > > > > > > > > > > So...if i live in the US can i represent another country if i > > am from > > > > > > that country? > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. > > com<speedsolvingrub iks > > > > > cube%40yahoogrou ps.com>, > > > > > > Clancy Cochran > > > > > > <perscription_ death@ > wrote: > > > > > > > > > > > > > > thanks for your ideas, i agree with most of what you say > > except the > > > > > > first part. while i appreciate the idea, but i don't think > > its best > > > > > > for everyone, i'm an all open, all the time kind of guy. who > > would > > > > > > want to keep people from participating and why? because of > > where > > > > > > they were born? probably not, more than likely because they > > think it > > > > > > will effect their standings in the ranking of the tournament. > > > > > > personally i'd rather go to a tournament with 100 people and > > finish > > > > > > 90th, than one with 20 people and finishing 10th. why get a > > false > > > > > > sense of how good you are, when you can easily skew your > > results to > > > > > > look better with the wca site? it seems to only be ego- driven > > by me, > > > > > > which is why i'm so against against it. > > > > > > > > > > > > > > i'm still up in the air about nationals ATL is pretty > > expensive > > > > > > from SFO, but i'm going to try and work something out. > > > > > > > > > > > > > > > > > > > > > --- On > > > > > > > Mon, 5/12/08, Stefan Pochmann <stefan.pochmann@ ...> wrote: > > > > > > > From: Stefan Pochmann <stefan.pochmann@ ...> > > > > > > > > > > > > > Subject: [Speed cubing group] Re: euros 2008 closed > > > > > > > To: speedsolvingrubiksc ube@yahoogroups. > > com<speedsolvingrub iks > > > > > cube%40yahoogrou ps.com> > > > > > > > > > > > > Date: Monday, May 12, 2008, 3:59 PM > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > I don't support flat-out banning closed competitions. I > > > > > > don't like > > > > > > > > > > > > > > them, but others do, particularly I think people in small > > countries > > > > > > > > > > > > > > want national championships without being swept by a horde > > of > > > > > > > > > > > > > > "foreigners" . I'm afraid completely banning closed > > competitions by > > > > > > > > > > > > > > rule is simply not going to happen. > > > > > > > > > > > > > > > > > > > > > > > > > > > > That said, I'd very much like the European competition to > > be open. > > > > > > > > > > > > > > Europe is large and strong enough to not fear foreigners. > > Also, > > > > > > since > > > > > > > > > > > > > > we're talking about the whole of Europe, there aren't > > really that > > > > > > > > > > > > > > many foreigners who would come, as they'd have to travel > > far. Those > > > > > > > > > > > > > > few who want to come and make the effort, should be allowed > > to, and > > > > > > > > > > > > > > will be an asset for the competition. > > > > > > > > > > > > > > > > > > > > > > > > > > > > I'm also thinking about visiting the US Open again this > > year, as I > > > > > > > > > > > > > > had a great time last year. And I'm grateful I'm allowed to. > > > > > > > > > > > > > > > > > > > > > > > > > > > > Cheers! > > > > > > > > > > > > > > Stefan > > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Clancy > > Cochran > > > > > > > > > > > > > > <perscription_ death@ > wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > i would like to (once again) publicly denounce the > > ridiculous > > > > > > > > > > > > > > ideas of closed competitions. i've always been opposed to > > closed > > > > > > > > > > > > > > tournaments of any kind, but this time its a little more > > personal > > > > > > as > > > > > > > > > > > > > > i will most likely be very close to where the competition > > is at > > > > > > that > > > > > > > > > > > > > > time, and can't believe how ridiculous it is i probably > > won't be > > > > > > > > > > > > > > able to compete. i believe bob has suffered from this more > > than > > > > > > > > > > > > > > anyone as he was actually at a tournament in holland and > > couldn't > > > > > > > > > > > > > > compete. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > in the usa, we allow all people of any country to > > compete, even > > > > > > in > > > > > > > > > > > > > > our usa championships. jon morris was 2004 usa champion but > > macky > > > > > > > > > > > > > > actually won the competition, what's wrong with this idea > > being > > > > > > > > > > > > > > adopted for all competitions. if you have some silly area > > of dirt > > > > > > > > > > > > > > you'd like a title over, be my guest, but to not even allow > > others > > > > > > > > > > > > > > to compete is horrible, and i can't think of one good > > reason for > > > > > > > > > > > > > > this to be how any tournament is run. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > in all fairness i should have raised more of an issue > > about this > > > > > > > > > > > > > > when the rules were drafted for 2008, but to be honest i'm > > not sure > > > > > > > > > > > > > > that would do any good as this is an old concern that many > > have > > > > > > > > > > > > > > voiced their opinion about. does anyone else feel that > > closed > > > > > > > > > > > > > > tournaments of any kind should be banned under wca > > guidelines? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ > > _________ _ > > > > > > > > > > > > > > > Be a better friend, newshound, and > > > > > > > > > > > > > > > know-it-all with Yahoo! Mobile. Try it now. http:// > > > > > > > > > > > > > > mobile.yahoo. com/;_ylt= Ahu06i62sR8HDtDy pao8Wcj9tAcJ > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Be a better friend, newshound, and > > > > > > > know-it-all with Yahoo! Mobile. Try it now. > > > > > > > > > > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ > > _________ _ > > > > > > ____________ __ > > > > > > > Be a better friend, newshound, and > > > > > > > know-it-all with Yahoo! Mobile. Try it now. > > > > > > http://mobile. yahoo.com/ ;_ylt=Ahu06i62sR 8HDtDypao8Wcj9tA cJ > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ > > > > > Be a better friend, newshound, and > > > > > know-it-all with Yahoo! Mobile. Try it now. > > > > > http://mobile. yahoo.com/ ;_ylt=Ahu06i62sR 8HDtDypao8Wcj9tA cJ > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > __________________________________________________________ > > > > Be a better friend, newshound, and > > > > know-it-all with Yahoo! Mobile. Try it now. > > > > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
1655. Re: [Speed cubing group] Re: euros 2008 closed
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 May 2008 20:01:35 -0300 (ART)

But were you born in Pakistan? I'm not sure how this works on the US, but if you were born there, I think you can continue to represent it, even getting a green card... Pedro shafiqdms <shafiqdms@...> escreveu: ok..... I dont really care about representing I just wanna participate! --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > You have to represent America as much as I have to represent America. > > On Mon, May 12, 2008 at 6:17 PM, shafiqdms <shafiqdms@...> wrote: > > > hmm okay so i guess i have to represent america now.... > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > You're an American citizen though. You live your life in the United > > > States. If you went to Pakistan, people could tell you were > > American by how > > > you dress, and how you walk. > > > > > > You need to be a Pakistani Citizen. Anyone can get a visa. A visa > > is > > > nothing like a green card. A green card is permanent resident in > > the United > > > States. A visa means you have to leave. > > > > > > On Mon, May 12, 2008 at 6:11 PM, shafiq mohammed <shafiqdms@> > > > wrote: > > > > > > > > > > > > > > > Im representing Pakistan if u go on WCA I hold Country record for > > it and > > > > b4 you say i did it for records let me tell you i didnt because > > It was my > > > > first tournament and i didnt know about country records and stuff > > like that > > > > till after like 3 days i found out. > > > > can i represent it cause now I am a US citizen but in my passport > > I got a > > > > visa for pakistan (like greencard for america.)? > > > > > > > > > > > > ----- Original Message ---- > > > > From: Tyson Mao <tyson.mao@ <tyson.mao%40gmail.com>> > > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube% > > 40yahoogroups.com> > > > > Sent: Monday, May 12, 2008 6:07:17 PM > > > > Subject: Re: [Speed cubing group] Re: euros 2008 closed > > > > > > > > Which country? > > > > > > > > On Mon, May 12, 2008 at 6:02 PM, shafiq mohammed > > <shafiqdms@yahoo. com> > > > > wrote: > > > > > > > > > Ok I will bring my passport to US nationals. > > > > > > > > > > > > > > > ----- Original Message ---- > > > > > From: Tyson Mao <tyson.mao@gmail. com <tyson.mao%40gmail. com>> > > > > > To: speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks > > > > cube%40yahoogrou ps.com> > > > > > Sent: Monday, May 12, 2008 6:01:01 PM > > > > > Subject: Re: [Speed cubing group] Re: euros 2008 closed > > > > > > > > > > You need to have a valid passport. The last thing we want is > > someone > > > > > representing a country for the sole reason of taking national > > records. > > > > If > > > > > that is your reason for it, your life is pretty sad that you > > have > > > > nothing > > > > > to > > > > > strive for except a national record from a country with no > > cubers. > > > > > > > > > > On Mon, May 12, 2008 at 5:56 PM, shafiqdms <shafiqdms@yahoo. > > com> wrote: > > > > > > > > > > > So...if i live in the US can i represent another country if i > > am from > > > > > > that country? > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. > > com<speedsolvingrub iks > > > > > cube%40yahoogrou ps.com>, > > > > > > Clancy Cochran > > > > > > <perscription_ death@ > wrote: > > > > > > > > > > > > > > thanks for your ideas, i agree with most of what you say > > except the > > > > > > first part. while i appreciate the idea, but i don't think > > its best > > > > > > for everyone, i'm an all open, all the time kind of guy. who > > would > > > > > > want to keep people from participating and why? because of > > where > > > > > > they were born? probably not, more than likely because they > > think it > > > > > > will effect their standings in the ranking of the tournament. > > > > > > personally i'd rather go to a tournament with 100 people and > > finish > > > > > > 90th, than one with 20 people and finishing 10th. why get a > > false > > > > > > sense of how good you are, when you can easily skew your > > results to > > > > > > look better with the wca site? it seems to only be ego- driven > > by me, > > > > > > which is why i'm so against against it. > > > > > > > > > > > > > > i'm still up in the air about nationals ATL is pretty > > expensive > > > > > > from SFO, but i'm going to try and work something out. > > > > > > > > > > > > > > > > > > > > > --- On > > > > > > > Mon, 5/12/08, Stefan Pochmann <stefan.pochmann@ ...> wrote: > > > > > > > From: Stefan Pochmann <stefan.pochmann@ ...> > > > > > > > > > > > > > Subject: [Speed cubing group] Re: euros 2008 closed > > > > > > > To: speedsolvingrubiksc ube@yahoogroups. > > com<speedsolvingrub iks > > > > > cube%40yahoogrou ps.com> > > > > > > > > > > > > Date: Monday, May 12, 2008, 3:59 PM > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > I don't support flat-out banning closed competitions. I > > > > > > don't like > > > > > > > > > > > > > > them, but others do, particularly I think people in small > > countries > > > > > > > > > > > > > > want national championships without being swept by a horde > > of > > > > > > > > > > > > > > "foreigners" . I'm afraid completely banning closed > > competitions by > > > > > > > > > > > > > > rule is simply not going to happen. > > > > > > > > > > > > > > > > > > > > > > > > > > > > That said, I'd very much like the European competition to > > be open. > > > > > > > > > > > > > > Europe is large and strong enough to not fear foreigners. > > Also, > > > > > > since > > > > > > > > > > > > > > we're talking about the whole of Europe, there aren't > > really that > > > > > > > > > > > > > > many foreigners who would come, as they'd have to travel > > far. Those > > > > > > > > > > > > > > few who want to come and make the effort, should be allowed > > to, and > > > > > > > > > > > > > > will be an asset for the competition. > > > > > > > > > > > > > > > > > > > > > > > > > > > > I'm also thinking about visiting the US Open again this > > year, as I > > > > > > > > > > > > > > had a great time last year. And I'm grateful I'm allowed to. > > > > > > > > > > > > > > > > > > > > > > > > > > > > Cheers! > > > > > > > > > > > > > > Stefan > > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Clancy > > Cochran > > > > > > > > > > > > > > <perscription_ death@ > wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > i would like to (once again) publicly denounce the > > ridiculous > > > > > > > > > > > > > > ideas of closed competitions. i've always been opposed to > > closed > > > > > > > > > > > > > > tournaments of any kind, but this time its a little more > > personal > > > > > > as > > > > > > > > > > > > > > i will most likely be very close to where the competition > > is at > > > > > > that > > > > > > > > > > > > > > time, and can't believe how ridiculous it is i probably > > won't be > > > > > > > > > > > > > > able to compete. i believe bob has suffered from this more > > than > > > > > > > > > > > > > > anyone as he was actually at a tournament in holland and > > couldn't > > > > > > > > > > > > > > compete. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > in the usa, we allow all people of any country to > > compete, even > > > > > > in > > > > > > > > > > > > > > our usa championships. jon morris was 2004 usa champion but > > macky > > > > > > > > > > > > > > actually won the competition, what's wrong with this idea > > being > > > > > > > > > > > > > > adopted for all competitions. if you have some silly area > > of dirt > > > > > > > > > > > > > > you'd like a title over, be my guest, but to not even allow > > others > > > > > > > > > > > > > > to compete is horrible, and i can't think of one good > > reason for > > > > > > > > > > > > > > this to be how any tournament is run. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > in all fairness i should have raised more of an issue > > about this > > > > > > > > > > > > > > when the rules were drafted for 2008, but to be honest i'm > > not sure > > > > > > > > > > > > > > that would do any good as this is an old concern that many > > have > > > > > > > > > > > > > > voiced their opinion about. does anyone else feel that > > closed > > > > > > > > > > > > > > tournaments of any kind should be banned under wca > > guidelines? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ > > _________ _ > > > > > > > > > > > > > > > Be a better friend, newshound, and > > > > > > > > > > > > > > > know-it-all with Yahoo! Mobile. Try it now. http:// > > > > > > > > > > > > > > mobile.yahoo. com/;_ylt= Ahu06i62sR8HDtDy pao8Wcj9tAcJ > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Be a better friend, newshound, and > > > > > > > know-it-all with Yahoo! Mobile. Try it now. > > > > > > > > > > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ > > _________ _ > > > > > > ____________ __ > > > > > > > Be a better friend, newshound, and > > > > > > > know-it-all with Yahoo! Mobile. Try it now. > > > > > > http://mobile. yahoo.com/ ;_ylt=Ahu06i62sR 8HDtDypao8Wcj9tA cJ > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ > > > > > Be a better friend, newshound, and > > > > > know-it-all with Yahoo! Mobile. Try it now. > > > > > http://mobile. yahoo.com/ ;_ylt=Ahu06i62sR 8HDtDypao8Wcj9tA cJ > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > __________________________________________________________ > > > > Be a better friend, newshound, and > > > > know-it-all with Yahoo! Mobile. Try it now. > > > > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] > --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
1656. Re: [Speed cubing group] Re: euros 2008 closed
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 May 2008 19:09:02 -0400

If he was born in Pakistan, he would have a green card for the United States instead of a visa for Pakistan. On Mon, May 12, 2008 at 7:01 PM, Pedro <pedrosino1@...> wrote: > But were you born in Pakistan? I'm not sure how this works on the US, > but if you were born there, I think you can continue to represent it, even > getting a green card... > > Pedro > > shafiqdms <shafiqdms@... <shafiqdms%40yahoo.com>> escreveu: ok..... > I dont really care about representing I just wanna > participate! > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > You have to represent America as much as I have to represent > America. > > > > On Mon, May 12, 2008 at 6:17 PM, shafiqdms <shafiqdms@...> wrote: > > > > > hmm okay so i guess i have to represent america now.... > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com>, > > > "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > > You're an American citizen though. You live your life in the > United > > > > States. If you went to Pakistan, people could tell you were > > > American by how > > > > you dress, and how you walk. > > > > > > > > You need to be a Pakistani Citizen. Anyone can get a visa. A > visa > > > is > > > > nothing like a green card. A green card is permanent resident in > > > the United > > > > States. A visa means you have to leave. > > > > > > > > On Mon, May 12, 2008 at 6:11 PM, shafiq mohammed <shafiqdms@> > > > > wrote: > > > > > > > > > > > > > > > > > > > Im representing Pakistan if u go on WCA I hold Country record > for > > > it and > > > > > b4 you say i did it for records let me tell you i didnt > because > > > It was my > > > > > first tournament and i didnt know about country records and > stuff > > > like that > > > > > till after like 3 days i found out. > > > > > can i represent it cause now I am a US citizen but in my > passport > > > I got a > > > > > visa for pakistan (like greencard for america.)? > > > > > > > > > > > > > > > ----- Original Message ---- > > > > > From: Tyson Mao <tyson.mao@ <tyson.mao%40gmail.com>> > > > > > To: > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com> > > > > > Sent: Monday, May 12, 2008 6:07:17 PM > > > > > Subject: Re: [Speed cubing group] Re: euros 2008 closed > > > > > > > > > > Which country? > > > > > > > > > > On Mon, May 12, 2008 at 6:02 PM, shafiq mohammed > > > <shafiqdms@yahoo. com> > > > > > wrote: > > > > > > > > > > > Ok I will bring my passport to US nationals. > > > > > > > > > > > > > > > > > > ----- Original Message ---- > > > > > > From: Tyson Mao <tyson.mao@gmail. com <tyson.mao%40gmail. > com>> > > > > > > To: speedsolvingrubiksc ube@yahoogroups. > com<speedsolvingrubiks > > > > > cube%40yahoogrou ps.com> > > > > > > Sent: Monday, May 12, 2008 6:01:01 PM > > > > > > Subject: Re: [Speed cubing group] Re: euros 2008 closed > > > > > > > > > > > > You need to have a valid passport. The last thing we want is > > > someone > > > > > > representing a country for the sole reason of taking > national > > > records. > > > > > If > > > > > > that is your reason for it, your life is pretty sad that you > > > have > > > > > nothing > > > > > > to > > > > > > strive for except a national record from a country with no > > > cubers. > > > > > > > > > > > > On Mon, May 12, 2008 at 5:56 PM, shafiqdms <shafiqdms@yahoo. > > > com> wrote: > > > > > > > > > > > > > So...if i live in the US can i represent another country > if i > > > am from > > > > > > > that country? > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. > > > com<speedsolvingrub iks > > > > > > cube%40yahoogrou ps.com>, > > > > > > > Clancy Cochran > > > > > > > <perscription_ death@ > wrote: > > > > > > > > > > > > > > > > thanks for your ideas, i agree with most of what you say > > > except the > > > > > > > first part. while i appreciate the idea, but i don't think > > > its best > > > > > > > for everyone, i'm an all open, all the time kind of guy. > who > > > would > > > > > > > want to keep people from participating and why? because of > > > where > > > > > > > they were born? probably not, more than likely because > they > > > think it > > > > > > > will effect their standings in the ranking of the > tournament. > > > > > > > personally i'd rather go to a tournament with 100 people > and > > > finish > > > > > > > 90th, than one with 20 people and finishing 10th. why get > a > > > false > > > > > > > sense of how good you are, when you can easily skew your > > > results to > > > > > > > look better with the wca site? it seems to only be ego- > driven > > > by me, > > > > > > > which is why i'm so against against it. > > > > > > > > > > > > > > > > i'm still up in the air about nationals ATL is pretty > > > expensive > > > > > > > from SFO, but i'm going to try and work something out. > > > > > > > > > > > > > > > > > > > > > > > > --- On > > > > > > > > Mon, 5/12/08, Stefan Pochmann <stefan.pochmann@ ...> > wrote: > > > > > > > > From: Stefan Pochmann <stefan.pochmann@ ...> > > > > > > > > > > > > > > > Subject: [Speed cubing group] Re: euros 2008 closed > > > > > > > > To: speedsolvingrubiksc ube@yahoogroups. > > > com<speedsolvingrub iks > > > > > > cube%40yahoogrou ps.com> > > > > > > > > > > > > > > Date: Monday, May 12, 2008, 3:59 PM > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > I don't support flat-out banning closed competitions. I > > > > > > > don't like > > > > > > > > > > > > > > > > them, but others do, particularly I think people in > small > > > countries > > > > > > > > > > > > > > > > want national championships without being swept by a > horde > > > of > > > > > > > > > > > > > > > > "foreigners" . I'm afraid completely banning closed > > > competitions by > > > > > > > > > > > > > > > > rule is simply not going to happen. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > That said, I'd very much like the European competition > to > > > be open. > > > > > > > > > > > > > > > > Europe is large and strong enough to not fear > foreigners. > > > Also, > > > > > > > since > > > > > > > > > > > > > > > > we're talking about the whole of Europe, there aren't > > > really that > > > > > > > > > > > > > > > > many foreigners who would come, as they'd have to travel > > > far. Those > > > > > > > > > > > > > > > > few who want to come and make the effort, should be > allowed > > > to, and > > > > > > > > > > > > > > > > will be an asset for the competition. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > I'm also thinking about visiting the US Open again this > > > year, as I > > > > > > > > > > > > > > > > had a great time last year. And I'm grateful I'm > allowed to. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Cheers! > > > > > > > > > > > > > > > > Stefan > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Clancy > > > Cochran > > > > > > > > > > > > > > > > <perscription_ death@ > wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > i would like to (once again) publicly denounce the > > > ridiculous > > > > > > > > > > > > > > > > ideas of closed competitions. i've always been opposed > to > > > closed > > > > > > > > > > > > > > > > tournaments of any kind, but this time its a little more > > > personal > > > > > > > as > > > > > > > > > > > > > > > > i will most likely be very close to where the > competition > > > is at > > > > > > > that > > > > > > > > > > > > > > > > time, and can't believe how ridiculous it is i probably > > > won't be > > > > > > > > > > > > > > > > able to compete. i believe bob has suffered from this > more > > > than > > > > > > > > > > > > > > > > anyone as he was actually at a tournament in holland and > > > couldn't > > > > > > > > > > > > > > > > compete. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > in the usa, we allow all people of any country to > > > compete, even > > > > > > > in > > > > > > > > > > > > > > > > our usa championships. jon morris was 2004 usa champion > but > > > macky > > > > > > > > > > > > > > > > actually won the competition, what's wrong with this > idea > > > being > > > > > > > > > > > > > > > > adopted for all competitions. if you have some silly > area > > > of dirt > > > > > > > > > > > > > > > > you'd like a title over, be my guest, but to not even > allow > > > others > > > > > > > > > > > > > > > > to compete is horrible, and i can't think of one good > > > reason for > > > > > > > > > > > > > > > > this to be how any tournament is run. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > in all fairness i should have raised more of an issue > > > about this > > > > > > > > > > > > > > > > when the rules were drafted for 2008, but to be honest > i'm > > > not sure > > > > > > > > > > > > > > > > that would do any good as this is an old concern that > many > > > have > > > > > > > > > > > > > > > > voiced their opinion about. does anyone else feel that > > > closed > > > > > > > > > > > > > > > > tournaments of any kind should be banned under wca > > > guidelines? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ > > > _________ _ > > > > > > > > > > > > > > > > > Be a better friend, newshound, and > > > > > > > > > > > > > > > > > know-it-all with Yahoo! Mobile. Try it now. http:// > > > > > > > > > > > > > > > > mobile.yahoo. com/;_ylt= Ahu06i62sR8HDtDy pao8Wcj9tAcJ > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Be a better friend, newshound, and > > > > > > > > know-it-all with Yahoo! Mobile. Try it now. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ > > > _________ _ > > > > > > > ____________ __ > > > > > > > > Be a better friend, newshound, and > > > > > > > > know-it-all with Yahoo! Mobile. Try it now. > > > > > > > http://mobile. yahoo.com/ ;_ylt=Ahu06i62sR > 8HDtDypao8Wcj9tA cJ > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > ____________ _________ _________ _________ _________ > _________ _ > > > > > > Be a better friend, newshound, and > > > > > > know-it-all with Yahoo! Mobile. Try it now. > > > > > > http://mobile. yahoo.com/ ;_ylt=Ahu06i62sR 8HDtDypao8Wcj9tA > cJ > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > __________________________________________________________ > > > > > Be a better friend, newshound, and > > > > > know-it-all with Yahoo! Mobile. Try it now. > > > > > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > --------------------------------- > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para > armazenamento! > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1657. Re: [Speed cubing group] Re: euros 2008 closed
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 May 2008 20:52:22 -0300 (ART)

Oh, you're right didn't read it properly Pedro Tyson Mao <tyson.mao@gmail.com> escreveu: If he was born in Pakistan, he would have a green card for the United States instead of a visa for Pakistan. On Mon, May 12, 2008 at 7:01 PM, Pedro <pedrosino1@...> wrote: > But were you born in Pakistan? I'm not sure how this works on the US, > but if you were born there, I think you can continue to represent it, even > getting a green card... > > Pedro > > shafiqdms <shafiqdms@yahoo.com <shafiqdms%40yahoo.com>> escreveu: ok..... > I dont really care about representing I just wanna > participate! > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > You have to represent America as much as I have to represent > America. > > > > On Mon, May 12, 2008 at 6:17 PM, shafiqdms <shafiqdms@...> wrote: > > > > > hmm okay so i guess i have to represent america now.... > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com>, > > > "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > > You're an American citizen though. You live your life in the > United > > > > States. If you went to Pakistan, people could tell you were > > > American by how > > > > you dress, and how you walk. > > > > > > > > You need to be a Pakistani Citizen. Anyone can get a visa. A > visa > > > is > > > > nothing like a green card. A green card is permanent resident in > > > the United > > > > States. A visa means you have to leave. > > > > > > > > On Mon, May 12, 2008 at 6:11 PM, shafiq mohammed <shafiqdms@> > > > > wrote: > > > > > > > > > > > > > > > > > > > Im representing Pakistan if u go on WCA I hold Country record > for > > > it and > > > > > b4 you say i did it for records let me tell you i didnt > because > > > It was my > > > > > first tournament and i didnt know about country records and > stuff > > > like that > > > > > till after like 3 days i found out. > > > > > can i represent it cause now I am a US citizen but in my > passport > > > I got a > > > > > visa for pakistan (like greencard for america.)? > > > > > > > > > > > > > > > ----- Original Message ---- > > > > > From: Tyson Mao <tyson.mao@ <tyson.mao%40gmail.com>> > > > > > To: > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com> > > > > > Sent: Monday, May 12, 2008 6:07:17 PM > > > > > Subject: Re: [Speed cubing group] Re: euros 2008 closed > > > > > > > > > > Which country? > > > > > > > > > > On Mon, May 12, 2008 at 6:02 PM, shafiq mohammed > > > <shafiqdms@yahoo. com> > > > > > wrote: > > > > > > > > > > > Ok I will bring my passport to US nationals. > > > > > > > > > > > > > > > > > > ----- Original Message ---- > > > > > > From: Tyson Mao <tyson.mao@gmail. com <tyson.mao%40gmail. > com>> > > > > > > To: speedsolvingrubiksc ube@yahoogroups. > com<speedsolvingrubiks > > > > > cube%40yahoogrou ps.com> > > > > > > Sent: Monday, May 12, 2008 6:01:01 PM > > > > > > Subject: Re: [Speed cubing group] Re: euros 2008 closed > > > > > > > > > > > > You need to have a valid passport. The last thing we want is > > > someone > > > > > > representing a country for the sole reason of taking > national > > > records. > > > > > If > > > > > > that is your reason for it, your life is pretty sad that you > > > have > > > > > nothing > > > > > > to > > > > > > strive for except a national record from a country with no > > > cubers. > > > > > > > > > > > > On Mon, May 12, 2008 at 5:56 PM, shafiqdms <shafiqdms@yahoo. > > > com> wrote: > > > > > > > > > > > > > So...if i live in the US can i represent another country > if i > > > am from > > > > > > > that country? > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. > > > com<speedsolvingrub iks > > > > > > cube%40yahoogrou ps.com>, > > > > > > > Clancy Cochran > > > > > > > <perscription_ death@ > wrote: > > > > > > > > > > > > > > > > thanks for your ideas, i agree with most of what you say > > > except the > > > > > > > first part. while i appreciate the idea, but i don't think > > > its best > > > > > > > for everyone, i'm an all open, all the time kind of guy. > who > > > would > > > > > > > want to keep people from participating and why? because of > > > where > > > > > > > they were born? probably not, more than likely because > they > > > think it > > > > > > > will effect their standings in the ranking of the > tournament. > > > > > > > personally i'd rather go to a tournament with 100 people > and > > > finish > > > > > > > 90th, than one with 20 people and finishing 10th. why get > a > > > false > > > > > > > sense of how good you are, when you can easily skew your > > > results to > > > > > > > look better with the wca site? it seems to only be ego- > driven > > > by me, > > > > > > > which is why i'm so against against it. > > > > > > > > > > > > > > > > i'm still up in the air about nationals ATL is pretty > > > expensive > > > > > > > from SFO, but i'm going to try and work something out. > > > > > > > > > > > > > > > > > > > > > > > > --- On > > > > > > > > Mon, 5/12/08, Stefan Pochmann <stefan.pochmann@ ...> > wrote: > > > > > > > > From: Stefan Pochmann <stefan.pochmann@ ...> > > > > > > > > > > > > > > > Subject: [Speed cubing group] Re: euros 2008 closed > > > > > > > > To: speedsolvingrubiksc ube@yahoogroups. > > > com<speedsolvingrub iks > > > > > > cube%40yahoogrou ps.com> > > > > > > > > > > > > > > Date: Monday, May 12, 2008, 3:59 PM > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > I don't support flat-out banning closed competitions. I > > > > > > > don't like > > > > > > > > > > > > > > > > them, but others do, particularly I think people in > small > > > countries > > > > > > > > > > > > > > > > want national championships without being swept by a > horde > > > of > > > > > > > > > > > > > > > > "foreigners" . I'm afraid completely banning closed > > > competitions by > > > > > > > > > > > > > > > > rule is simply not going to happen. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > That said, I'd very much like the European competition > to > > > be open. > > > > > > > > > > > > > > > > Europe is large and strong enough to not fear > foreigners. > > > Also, > > > > > > > since > > > > > > > > > > > > > > > > we're talking about the whole of Europe, there aren't > > > really that > > > > > > > > > > > > > > > > many foreigners who would come, as they'd have to travel > > > far. Those > > > > > > > > > > > > > > > > few who want to come and make the effort, should be > allowed > > > to, and > > > > > > > > > > > > > > > > will be an asset for the competition. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > I'm also thinking about visiting the US Open again this > > > year, as I > > > > > > > > > > > > > > > > had a great time last year. And I'm grateful I'm > allowed to. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Cheers! > > > > > > > > > > > > > > > > Stefan > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Clancy > > > Cochran > > > > > > > > > > > > > > > > <perscription_ death@ > wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > i would like to (once again) publicly denounce the > > > ridiculous > > > > > > > > > > > > > > > > ideas of closed competitions. i've always been opposed > to > > > closed > > > > > > > > > > > > > > > > tournaments of any kind, but this time its a little more > > > personal > > > > > > > as > > > > > > > > > > > > > > > > i will most likely be very close to where the > competition > > > is at > > > > > > > that > > > > > > > > > > > > > > > > time, and can't believe how ridiculous it is i probably > > > won't be > > > > > > > > > > > > > > > > able to compete. i believe bob has suffered from this > more > > > than > > > > > > > > > > > > > > > > anyone as he was actually at a tournament in holland and > > > couldn't > > > > > > > > > > > > > > > > compete. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > in the usa, we allow all people of any country to > > > compete, even > > > > > > > in > > > > > > > > > > > > > > > > our usa championships. jon morris was 2004 usa champion > but > > > macky > > > > > > > > > > > > > > > > actually won the competition, what's wrong with this > idea > > > being > > > > > > > > > > > > > > > > adopted for all competitions. if you have some silly > area > > > of dirt > > > > > > > > > > > > > > > > you'd like a title over, be my guest, but to not even > allow > > > others > > > > > > > > > > > > > > > > to compete is horrible, and i can't think of one good > > > reason for > > > > > > > > > > > > > > > > this to be how any tournament is run. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > in all fairness i should have raised more of an issue > > > about this > > > > > > > > > > > > > > > > when the rules were drafted for 2008, but to be honest > i'm > > > not sure > > > > > > > > > > > > > > > > that would do any good as this is an old concern that > many > > > have > > > > > > > > > > > > > > > > voiced their opinion about. does anyone else feel that > > > closed > > > > > > > > > > > > > > > > tournaments of any kind should be banned under wca > > > guidelines? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ > > > _________ _ > > > > > > > > > > > > > > > > > Be a better friend, newshound, and > > > > > > > > > > > > > > > > > know-it-all with Yahoo! Mobile. Try it now. http:// > > > > > > > > > > > > > > > > mobile.yahoo. com/;_ylt= Ahu06i62sR8HDtDy pao8Wcj9tAcJ > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Be a better friend, newshound, and > > > > > > > > know-it-all with Yahoo! Mobile. Try it now. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ > > > _________ _ > > > > > > > ____________ __ > > > > > > > > Be a better friend, newshound, and > > > > > > > > know-it-all with Yahoo! Mobile. Try it now. > > > > > > > http://mobile. yahoo.com/ ;_ylt=Ahu06i62sR > 8HDtDypao8Wcj9tA cJ > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > ____________ _________ _________ _________ _________ > _________ _ > > > > > > Be a better friend, newshound, and > > > > > > know-it-all with Yahoo! Mobile. Try it now. > > > > > > http://mobile. yahoo.com/ ;_ylt=Ahu06i62sR 8HDtDypao8Wcj9tA > cJ > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > __________________________________________________________ > > > > > Be a better friend, newshound, and > > > > > know-it-all with Yahoo! Mobile. Try it now. > > > > > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > --------------------------------- > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para > armazenamento! > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
1658. [Speed cubing group] Re: euros 2008 closed
From: "Adam P. Larsen" <aplarsen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 May 2008 01:52:39 -0000

Wait, you guys don't all have corporate sponsorship? Endorsement deals? Nothing? --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Isn't it even more unfair that someone lives in the United States but only > has a green card? > > And another thing in response to the comparison with other sports. In other > sports, people do them for a living. It's a job. None of us do this for > the money. We do this for the experience, and to meet other people. Closed > competitions directly inhibits this mission. > > On Mon, May 12, 2008 at 5:48 PM, shafiqdms <shafiqdms@...> wrote: > > > So now are we gonna start banning foreigners from competitions held > > in the US? I dont think that is fair if they came all the way to not > > be allowed. > > > > -shafiq > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Wouldn't a small country with a weak cubing population really want > > to see > > > some top level cubers? The top cubers don't have to win prizes. > > > > > > We did this in July of 2004. It's not anything new. Macky was > > faster than > > > any US competitor by about 3 seconds. And there wasn't really an > > issue. > > > Jon Morris was US Champion. > > > > > > -Tyson > > > > > > On Mon, May 12, 2008 at 4:59 PM, Stefan Pochmann > > <stefan.pochmann@> > > > wrote: > > > > > > > I don't support flat-out banning closed competitions. I don't > > like > > > > them, but others do, particularly I think people in small > > countries > > > > want national championships without being swept by a horde of > > > > "foreigners". I'm afraid completely banning closed competitions by > > > > rule is simply not going to happen. > > > > > > > > That said, I'd very much like the European competition to be open. > > > > Europe is large and strong enough to not fear foreigners. Also, > > since > > > > we're talking about the whole of Europe, there aren't really that > > > > many foreigners who would come, as they'd have to travel far. > > Those > > > > few who want to come and make the effort, should be allowed to, > > and > > > > will be an asset for the competition. > > > > > > > > I'm also thinking about visiting the US Open again this year, as I > > > > had a great time last year. And I'm grateful I'm allowed to. > > > > > > > > Cheers! > > > > Stefan > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > > > Clancy Cochran > > > > <perscription_death@> wrote: > > > > > > > > > > i would like to (once again) publicly denounce the ridiculous > > > > ideas of closed competitions. i've always been opposed to closed > > > > tournaments of any kind, but this time its a little more personal > > as > > > > i will most likely be very close to where the competition is at > > that > > > > time, and can't believe how ridiculous it is i probably won't be > > > > able to compete. i believe bob has suffered from this more than > > > > anyone as he was actually at a tournament in holland and couldn't > > > > compete. > > > > > > > > > > in the usa, we allow all people of any country to compete, even > > in > > > > our usa championships. jon morris was 2004 usa champion but macky > > > > actually won the competition, what's wrong with this idea being > > > > adopted for all competitions. if you have some silly area of dirt > > > > you'd like a title over, be my guest, but to not even allow others > > > > to compete is horrible, and i can't think of one good reason for > > > > this to be how any tournament is run. > > > > > > > > > > in all fairness i should have raised more of an issue about this > > > > when the rules were drafted for 2008, but to be honest i'm not > > sure > > > > that would do any good as this is an old concern that many have > > > > voiced their opinion about. does anyone else feel that closed > > > > tournaments of any kind should be banned under wca guidelines? > > > > > > > > > > > > > > > > > > > __________________________________________________________ > > > > > Be a better friend, newshound, and > > > > > know-it-all with Yahoo! Mobile. Try it now. http:// > > > > mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
1659. Re: [Speed cubing group] Re: euros 2008 closed
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 May 2008 22:05:27 -0400

Huh? No one has corporate sponsorship... not in order to compete. Sometimes a company will hire a cuber to work at an event, but no one gets paid money to wear a logo and compete. There has maybe only been one or two examples of this. On Mon, May 12, 2008 at 9:52 PM, Adam P. Larsen <aplarsen@...> wrote: > Wait, you guys don't all have corporate sponsorship? Endorsement > deals? Nothing? > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > Isn't it even more unfair that someone lives in the United States > but only > > has a green card? > > > > And another thing in response to the comparison with other sports. > In other > > sports, people do them for a living. It's a job. None of us do > this for > > the money. We do this for the experience, and to meet other people. > Closed > > competitions directly inhibits this mission. > > > > On Mon, May 12, 2008 at 5:48 PM, shafiqdms <shafiqdms@...> wrote: > > > > > So now are we gonna start banning foreigners from competitions held > > > in the US? I dont think that is fair if they came all the way to not > > > be allowed. > > > > > > -shafiq > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > > "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > > Wouldn't a small country with a weak cubing population really want > > > to see > > > > some top level cubers? The top cubers don't have to win prizes. > > > > > > > > We did this in July of 2004. It's not anything new. Macky was > > > faster than > > > > any US competitor by about 3 seconds. And there wasn't really an > > > issue. > > > > Jon Morris was US Champion. > > > > > > > > -Tyson > > > > > > > > On Mon, May 12, 2008 at 4:59 PM, Stefan Pochmann > > > <stefan.pochmann@> > > > > wrote: > > > > > > > > > I don't support flat-out banning closed competitions. I don't > > > like > > > > > them, but others do, particularly I think people in small > > > countries > > > > > want national championships without being swept by a horde of > > > > > "foreigners". I'm afraid completely banning closed competitions by > > > > > rule is simply not going to happen. > > > > > > > > > > That said, I'd very much like the European competition to be open. > > > > > Europe is large and strong enough to not fear foreigners. Also, > > > since > > > > > we're talking about the whole of Europe, there aren't really that > > > > > many foreigners who would come, as they'd have to travel far. > > > Those > > > > > few who want to come and make the effort, should be allowed to, > > > and > > > > > will be an asset for the competition. > > > > > > > > > > I'm also thinking about visiting the US Open again this year, as I > > > > > had a great time last year. And I'm grateful I'm allowed to. > > > > > > > > > > Cheers! > > > > > Stefan > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > > > > Clancy Cochran > > > > > <perscription_death@> wrote: > > > > > > > > > > > > i would like to (once again) publicly denounce the ridiculous > > > > > ideas of closed competitions. i've always been opposed to closed > > > > > tournaments of any kind, but this time its a little more personal > > > as > > > > > i will most likely be very close to where the competition is at > > > that > > > > > time, and can't believe how ridiculous it is i probably won't be > > > > > able to compete. i believe bob has suffered from this more than > > > > > anyone as he was actually at a tournament in holland and couldn't > > > > > compete. > > > > > > > > > > > > in the usa, we allow all people of any country to compete, even > > > in > > > > > our usa championships. jon morris was 2004 usa champion but macky > > > > > actually won the competition, what's wrong with this idea being > > > > > adopted for all competitions. if you have some silly area of dirt > > > > > you'd like a title over, be my guest, but to not even allow others > > > > > to compete is horrible, and i can't think of one good reason for > > > > > this to be how any tournament is run. > > > > > > > > > > > > in all fairness i should have raised more of an issue about this > > > > > when the rules were drafted for 2008, but to be honest i'm not > > > sure > > > > > that would do any good as this is an old concern that many have > > > > > voiced their opinion about. does anyone else feel that closed > > > > > tournaments of any kind should be banned under wca guidelines? > > > > > > > > > > > > > > > > > > > > > > > __________________________________________________________ > > > > > > Be a better friend, newshound, and > > > > > > know-it-all with Yahoo! Mobile. Try it now. http:// > > > > > mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1660. Re: euros 2008 closed
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 May 2008 03:30:58 -0000

I have an endorsement deal going with cubewhiz.com. The owner of that website pays me $500 per competition just to rock his logos on my cubes. Bob --- In speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen" <aplarsen@...> wrote: > > Wait, you guys don't all have corporate sponsorship? Endorsement > deals? Nothing? > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Isn't it even more unfair that someone lives in the United States > but only > > has a green card? > > > > And another thing in response to the comparison with other sports. > In other > > sports, people do them for a living. It's a job. None of us do > this for > > the money. We do this for the experience, and to meet other people. > Closed > > competitions directly inhibits this mission. > > > > On Mon, May 12, 2008 at 5:48 PM, shafiqdms <shafiqdms@> wrote: > > > > > So now are we gonna start banning foreigners from competitions held > > > in the US? I dont think that is fair if they came all the way to not > > > be allowed. > > > > > > -shafiq > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > > Wouldn't a small country with a weak cubing population really want > > > to see > > > > some top level cubers? The top cubers don't have to win prizes. > > > > > > > > We did this in July of 2004. It's not anything new. Macky was > > > faster than > > > > any US competitor by about 3 seconds. And there wasn't really an > > > issue. > > > > Jon Morris was US Champion. > > > > > > > > -Tyson > > > > > > > > On Mon, May 12, 2008 at 4:59 PM, Stefan Pochmann > > > <stefan.pochmann@> > > > > wrote: > > > > > > > > > I don't support flat-out banning closed competitions. I don't > > > like > > > > > them, but others do, particularly I think people in small > > > countries > > > > > want national championships without being swept by a horde of > > > > > "foreigners". I'm afraid completely banning closed competitions by > > > > > rule is simply not going to happen. > > > > > > > > > > That said, I'd very much like the European competition to be open. > > > > > Europe is large and strong enough to not fear foreigners. Also, > > > since > > > > > we're talking about the whole of Europe, there aren't really that > > > > > many foreigners who would come, as they'd have to travel far. > > > Those > > > > > few who want to come and make the effort, should be allowed to, > > > and > > > > > will be an asset for the competition. > > > > > > > > > > I'm also thinking about visiting the US Open again this year, as I > > > > > had a great time last year. And I'm grateful I'm allowed to. > > > > > > > > > > Cheers! > > > > > Stefan > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > > > > Clancy Cochran > > > > > <perscription_death@> wrote: > > > > > > > > > > > > i would like to (once again) publicly denounce the ridiculous > > > > > ideas of closed competitions. i've always been opposed to closed > > > > > tournaments of any kind, but this time its a little more personal > > > as > > > > > i will most likely be very close to where the competition is at > > > that > > > > > time, and can't believe how ridiculous it is i probably won't be > > > > > able to compete. i believe bob has suffered from this more than > > > > > anyone as he was actually at a tournament in holland and couldn't > > > > > compete. > > > > > > > > > > > > in the usa, we allow all people of any country to compete, even > > > in > > > > > our usa championships. jon morris was 2004 usa champion but macky > > > > > actually won the competition, what's wrong with this idea being > > > > > adopted for all competitions. if you have some silly area of dirt > > > > > you'd like a title over, be my guest, but to not even allow others > > > > > to compete is horrible, and i can't think of one good reason for > > > > > this to be how any tournament is run. > > > > > > > > > > > > in all fairness i should have raised more of an issue about this > > > > > when the rules were drafted for 2008, but to be honest i'm not > > > sure > > > > > that would do any good as this is an old concern that many have > > > > > voiced their opinion about. does anyone else feel that closed > > > > > tournaments of any kind should be banned under wca guidelines? > > > > > > > > > > > > > > > > > > > > > > > __________________________________________________________ > > > > > > Be a better friend, newshound, and > > > > > > know-it-all with Yahoo! Mobile. Try it now. http:// > > > > > mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
1661. Re: euros 2008 closed
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 May 2008 04:00:03 -0000

I'd like to point to the three competitions I've delegated in China. In each one nearly every
event was dominated by 'foreigners'. Though some people were a bit disappointed to not get
awards, the general view was being impressed by their skill and motivation to improve their
own skill. Given Chinese culture I would not have been surprised if they'd wished to host a
closed competition. In the end I'm glad they didn't.

Chris



1662. [Speed cubing group] Re: euros 2008 closed
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 May 2008 04:10:47 -0000

Oh man, I have a Cambodian visa! I'm probably gonna have those national records forever. --- In speedsolvingrubikscube@yahoogroups.com, shafiq mohammed <shafiqdms@...> wrote: > > >   > Im representing Pakistan if u go on WCA I hold Country record for it and b4 you say i did it for records let me tell you i didnt because It was my first tournament and i didnt know about country records and stuff like that till after like 3 days i found out. > can i represent it cause now I am a US citizen but in my passport I got a visa for pakistan (like greencard for america.)?
1663. Re: euros 2008 closed
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 May 2008 05:17:14 -0000

The Swedish Championships this year will be open, as it always has
been, even if we have an internal discussion about pro and cons
regarding closed competitions. It is soon to be announced and will
most probably take place 7-8 September; thus at the old date for Euro
2008. You are all most welcome to beat the crap out of the Swedish
cubers, it you can ;)

/Anders



1664. Re: new JNetCube - Feature Requests? Here's your chance!
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 May 2008 05:18:05 -0000

How about the ability to use 2x2, 4x4, and 5x5 scrambles when racing with friends? Could you include that? --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" <rjohnson_8ball@...> wrote: > > I understand completely now, thanks. So long as the rolling average is > worse than the best average, nothing down below gets updated. The > moment the rolling average is less, the 12 times and best time are > updated. Thanks, and sorry for all the messages on this topic. -- Bob > Johnson > > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > > > > 00.92 doesn't show up in the bottom because it's not part of your > best RA > > > > your best RA is that one showed in the bottom, the first 12 solves... > > > > after that, you did a 2.07, which gave you a 1.69 RA. Then you did > the 00.92, giving you a 1.62 RA. But the first 12 times are still in > the bottom, as your current RA is not better than that RA (1.60) > > > > Pedro > > > > "Robert D. Johnson" <rjohnson_8ball@> escreveu: > How do you explain that 00.92 does not show up in the > Individual times in > > http://i235.photobucket.com/albums/ee8/rjohnson_8ball/17thTime.jpg > > ? > > > > I sent mail to you at yahoo.com a few hours ago. > > > > By the way, I always understood rolling average and trimmed average, > > but I am not so sure what you mean when you say you take all possible > > intervals of 12 for best rolling average. I would think just the last > > 12. Either way, my jpg seems to show a problem. > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@> wrote: > > > > > > Okay definition time! > > > > > > "Rolling Average" or "RA" is when you take 12 consecutive times for > > > the same puzzle and do the trimmed average. > > > > > > "Trimmed Average": In speedcubing average!=mean. Mean is what you'd > > > think. Mean of 3 is like (x1+x2+x3)/3, but average usually means > > > 'trimmed average' when you have 12 you drop the slowest and fastest > > > and average the 10 left. Interesting The "average of 3 solves" then > > > becomes simply the middle solve time - freaky. > > > > > > "Best Rolling Average (of a session)" is when you take all the > > > possible intervals of, say 12, solves and perform such a computation > > > of trimmed average and indicate the fastest among the results... > > > and/or the collection of times that produces such a result. > > > > > > The current way JNC does the RA, is that it doesn't "shift the times > > > over" and just overwrites the "oldest" time regardless of which ever > > > slot it may be labeled under. But in general, the 17th solve would be > > > labeled the 5th and so forth... like 47th solve would fall into the > > > 11th position in the window. > > > > > > This is because the times in the middle of the screen always follow > > > the most recent/freshest 12 solves. The bottom is tracking the best; > > > the session pane is keeping All solves. > > > > > > This is a design intention. But many people don't like it or would > > > like an option so I'll be adding one (possibly a horizontal > scroll bar > > > even). > > > > > > Hey, thanks for the Screen shots btw. It gave me some peace of mind. > > > By skinning it like that, I no longer have to worry about it looking > > > different in Mac vs Windows, which is really cool if you think about > > > it. :) I'm starting to love Java's API - and I've only recently > > > learned how to use it. (I'm actually a hardware designer, programming > > > was never my thing.) > > > > > > > > > -Doug > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > > > <rjohnson_8ball@> wrote: > > > > > > > > I suspect it might have worked the same way with the previous > version. > > > > I am not sure I understand the method of Best Average. Does > that mean > > > > for a session of 18 solves, you only keep the best 12 solves? > But then > > > > how can you explain the picture for 17thTime.jpg where #1 and > #2 did > > > > not update the Individual Times List? I thought *best* Rolling > Average > > > > would mean the last 12 solves? > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para > armazenamento! > > > > [Non-text portions of this message have been removed] > > >
1665. Re: [Speed cubing group] Re: euros 2008 closed
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 May 2008 01:20:56 -0400

Just hold piñata is an event, and the world will have no choice but to surrender. (such an in-joke... unless you've seen the video) On Tue, May 13, 2008 at 1:17 AM, Anders Larsson <anders.larsson@...> wrote: > The Swedish Championships this year will be open, as it always has > been, even if we have an internal discussion about pro and cons > regarding closed competitions. It is soon to be announced and will > most probably take place 7-8 September; thus at the old date for Euro > 2008. You are all most welcome to beat the crap out of the Swedish > cubers, it you can ;) > > /Anders > > > [Non-text portions of this message have been removed]
1666. Re: euros 2008 closed
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 May 2008 09:46:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > i agree with most of what you say except the first part. Just to clarify: I only said I don't support banning closed competitions. Doesn't mean I support keeping them. Just means I don't spend energy on something I believe has no chance anyway. You and I would rather be beaten by foreigners than win because they're forbidden, but let's face it, there simply are people who think differently. Btw, when I was invited to the first Spanish and Hungarian championships, I couldn't compete, was only invited for demonstration purposes. That was alright and I wouldn't have wanted to compete, as back then those countries had a young cubing community and I would've won easily (except Dan Harris would've beaten me in Hungary) and that would've been kinda awkward. Cheers! Stefan
1667. Re: euros 2008 closed
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 May 2008 09:49:54 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > I have an endorsement deal going with cubewhiz.com. The owner of that > website pays me $500 per competition just to rock his logos on my cubes. > > Bob What? I'm gonna contact that guy. I'd do it for half that amount. And I'm faster. Cheers! Stefan
1668. [Speed cubing group] Re: euros 2008 closed
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 May 2008 09:54:45 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I hope you can. Because otherwise, it might seem that Shelley is > going to win first place in the Stefan Pochmann competition. Intriguing. I don't think I can let that happen. Cheers! Stefan
1669. [Speed cubing group] Re: euros 2008 closed
From: "Eric Brunson" <brunson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 May 2008 16:43:19 -0000

I think he was being facetious. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Huh? No one has corporate sponsorship... not in order to compete. > Sometimes a company will hire a cuber to work at an event, but no one gets > paid money to wear a logo and compete. There has maybe only been one or two > examples of this. > > On Mon, May 12, 2008 at 9:52 PM, Adam P. Larsen <aplarsen@...> wrote: > > > Wait, you guys don't all have corporate sponsorship? Endorsement > > deals? Nothing? > > > >
1670. [Speed cubing group] Re: euros 2008 closed
From: "Eric Brunson" <brunson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 May 2008 16:47:37 -0000

Pakistan? http://www.worldcubeassociation.org/results/p.php?i=2008MOHA01 but, it looks like he's already the national champion: http://www.worldcubeassociation.org/results/regions.php?regionId=Pakistan&eventId=&years=&slim=Slim --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Which country? > > On Mon, May 12, 2008 at 6:02 PM, shafiq mohammed <shafiqdms@...> > wrote: > > > Ok I will bring my passport to US nationals. > > > > > > ----- Original Message ---- > > From: Tyson Mao <tyson.mao@... <tyson.mao%40gmail.com>> > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Sent: Monday, May 12, 2008 6:01:01 PM > > Subject: Re: [Speed cubing group] Re: euros 2008 closed > > > > You need to have a valid passport. The last thing we want is someone > > representing a country for the sole reason of taking national records. If > > that is your reason for it, your life is pretty sad that you have nothing > > to > > strive for except a national record from a country with no cubers. > > > > On Mon, May 12, 2008 at 5:56 PM, shafiqdms <shafiqdms@yahoo. com> wrote: > > > > > So...if i live in the US can i represent another country if i am from > > > that country? > > >
1671. Re: [Speed cubing group] Re: euros 2008 closed
From: shafiq mohammed <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 May 2008 11:19:47 -0700 (PDT)

yeah ----- Original Message ---- From: Eric Brunson <brunson@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 13, 2008 12:47:37 PM Subject: [Speed cubing group] Re: euros 2008 closed Pakistan? http://www.worldcub eassociation. org/results/ p.php?i=2008MOHA 01 but, it looks like he's already the national champion: http://www.worldcub eassociation. org/results/ regions.php? regionId= Pakistan& eventId=& years=&slim= Slim --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" <tyson.mao@. ..> wrote: > > Which country? > > On Mon, May 12, 2008 at 6:02 PM, shafiq mohammed <shafiqdms@. ..> > wrote: > > > Ok I will bring my passport to US nationals. > > > > > > ----- Original Message ---- > > From: Tyson Mao <tyson.mao@. .. <tyson.mao%40gmail. com>> > > To: speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube%40yahoogrou ps.com> > > Sent: Monday, May 12, 2008 6:01:01 PM > > Subject: Re: [Speed cubing group] Re: euros 2008 closed > > > > You need to have a valid passport. The last thing we want is someone > > representing a country for the sole reason of taking national records. If > > that is your reason for it, your life is pretty sad that you have nothing > > to > > strive for except a national record from a country with no cubers. > > > > On Mon, May 12, 2008 at 5:56 PM, shafiqdms <shafiqdms@yahoo. com> wrote: > > > > > So...if i live in the US can i represent another country if i am from > > > that country? > > > [Non-text portions of this message have been removed]
1672. Re: [Speed cubing group] Re: euros 2008 closed
From: shafiq mohammed <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 May 2008 11:20:20 -0700 (PDT)

Was i being facetious or Tyson? -shafiq ----- Original Message ---- From: Eric Brunson <brunson@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 13, 2008 12:43:19 PM Subject: [Speed cubing group] Re: euros 2008 closed I think he was being facetious. --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" <tyson.mao@. ..> wrote: > > Huh? No one has corporate sponsorship. .. not in order to compete. > Sometimes a company will hire a cuber to work at an event, but no one gets > paid money to wear a logo and compete. There has maybe only been one or two > examples of this. > > On Mon, May 12, 2008 at 9:52 PM, Adam P. Larsen <aplarsen@.. .> wrote: > > > Wait, you guys don't all have corporate sponsorship? Endorsement > > deals? Nothing? > > > > [Non-text portions of this message have been removed]
1673. Re: [Speed cubing group] euros 2008 closed
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 May 2008 19:13:56 -0000

I just checked the number of competitors per continent in some recent
large open competitions. You can see that by far the majority of
competitors comes from the continent where the competition takes
place. Thus I believe non-Europeans would not significantly raise the
number of competitors at Euro2008. There weren't even many at the
*world* championship 2007 with all its glory and prizes.


WC2005 in USA
-----------------
113 North America
28 Europe
8 Asia
2 Australia


WC2007 in Hungary
-----------------
170 Europe
26 North America
17 Asia
2 Australia
1 South America


USOpen2007 in USA
-----------------
64 North America
5 Europe
1 Asia


TokyoOpen2006 in Japan
----------------------
118 Asia
1 Europe


KCAKoreaOpen2008 in Korea
-------------------------
115 Asia


CaltechWinter2007 in USA
------------------------
97 North America
3 Europe
2 Asia


Cheers!
Stefan




1674. Re: [Speed cubing group] euros 2008 closed
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 May 2008 16:39:47 -0300 (ART)

Stefan Pochmann <stefan.pochmann@...> escreveu: I just checked the number of competitors per continent in some recent large open competitions. You can see that by far the majority of competitors comes from the continent where the competition takes place. Thus I believe non-Europeans would not significantly raise the number of competitors at Euro2008. There weren't even many at the *world* championship 2007 with all its glory and prizes. (...) WC2007 in Hungary ----------------- 170 Europe 26 North America 17 Asia 2 Australia 1 South America just 17 from Asia? O.o looked like there were a lot more...specially japanese :) But I guess they were parents/friends/journalists --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
1675. Re: new JNetCube - Feature Requests? Here's your chance!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 May 2008 21:06:54 -0000

That was one of the first things I implemented (more than 3x3 in Server/Client). I also put in Megaminx scramble alg generator (two actually), a general NxN scramble viewer, and fixed like a dozen bugs as to how the preference settings get updated. There are all these little bugs like how in the Chat Box, hitting Send is not the same as hitting Enter (Enter turns the green cow grey, while Send forgets to do that). Just one of countless minor things that I've fixed. Also before you couldn't exit when it was in Server mode Listening. I put in dynamic font size adjustment, so that the scramble alg is smaller for Megaminx than say for 3x3. I also worked some magic to reduce the amount of code by about half. The scramble image code from 2400 lines to 200. A couple days ago I implemented multi-slice stuff, so it can now import scrambles with things like x,y,z,M,E,S,Rw',m,e,s, and even more exotic things like u2' or R3 or R3'. And I managed to do so using very few lines of code. That part is also a ton more robust. Like it knows that r' means one thing for 3x3 and something else for 4x4 and will throw an error if it's 2x2. (abusing recursive function calls o_O...) I added various hotkeys. So like hitting F2 opens Options etc... Due to how the code was originally written it's making it difficult to do certain things that sound simple. Like now I have all the mechanisms in place for "stop-on-keyDown" but it's located in a different level of the code currently and can't make calls to the timer thread. I am working on the feature where you can go back to a previous scramble and view it's associated image. Hardwick thought it'd be useful for 4x4/5x5 BLD. IT TOTALLY IS. I just try to delegate as much off as I can. I try to spend at least a few hours a day on it and either fix a bug or implement a new feature every day. So hopefully in 2 months it will rock. Anyone want to help? It is now named "Rubik's JTimer" (since it is based off Swing - Java's Foundation Classes, where everything starts with a 'J' and another capital letter). -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Guanyang Yu" <aceboy222@...> wrote: > > How about the ability to use 2x2, 4x4, and 5x5 scrambles when racing > with friends? Could you include that? >
1676. trouble with image cube
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 May 2008 20:46:23 -0400

http://www.cosine-systems.com/cubestation/imagecube/imagecube.php?stickers=xxxryxxxrxxwrrxrrxgxxxggxgg&size=500

It's supposed to be an F2L pair, but it's not giving me the R in the xxxR


[Non-text portions of this message have been removed]



1677. Re: trouble with image cube
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 May 2008 09:49:53 -0000

Tyson, With the original ImageCube, there can sometimes be some problems with leaky flood fills because the lines don't perfectly close. Joël has made an improved and more robust version of ImageCube that fixes this problem: http://solvethecube.110mb.com/nxnimagecube.php?n=3&stickers=xxxryxxxrxxwrrxrrxgxxxggxgg&size=500 Lars --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > http://www.cosine-systems.com/cubestation/imagecube/imagecube.php?stickers=xxxryxxxrxxwrrxrrxgxxxggxgg&size=500 > > It's supposed to be an F2L pair, but it's not giving me the R in the xxxR > > > [Non-text portions of this message have been removed] >
1678. Re: trouble with image cube
From: "Josef Jelinek" <josef.jelinek@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 May 2008 18:33:51 -0000

Hi, there is another implementation available at http://software.rubikscube.info/icube/icube.php? stickers=xxxryxxxrxxwrrxrrxgxxxggxgg&size=500 (at this size it gives up antialiasing edges, but looks much better when drawn smaller). It uses no flood fill, just perspective projection of colored polygons. More info at http://software.rubikscube.info/icube/ it does not support anything else than 3x3x3, but is easy to extend. It is 70 lines of readable PHP (~3kB). Enjoy, Josef --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" <lars.vandenbergh@...> wrote: > > Tyson, > > With the original ImageCube, there can sometimes be some problems with > leaky flood fills because the lines don't perfectly close. Joël has > made an improved and more robust version of ImageCube that fixes this > problem: > > http://solvethecube.110mb.com/nxnimagecube.php? n=3&stickers=xxxryxxxrxxwrrxrrxgxxxggxgg&size=500 > > Lars > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > > http://www.cosine-systems.com/cubestation/imagecube/imagecube.php? stickers=xxxryxxxrxxwrrxrrxgxxxggxgg&size=500 > > > > It's supposed to be an F2L pair, but it's not giving me the R in the > xxxR > > > > > > [Non-text portions of this message have been removed] > > >
1679. Re: Statistical analysis of (mostly megaminx) scramblers
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 May 2008 18:58:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > 3x3x3 Cube, generic scrambler (avoids redundant turns, etc): > Turns | Std Dev | Expected Std Dev | Confidence > 1 |264953.60| 360 | 0.1% > 10 | 26320.07| 360 | 1.4% > 20 | 4274.47| 360 | 8.4% > 30 | 794.28| 360 | 45.3% > 35 | 514.75| 360 | 69.9% > 40 | 387.39| 360 | 92.9% > 45 | 347.40| 360 | 96.5% > 50 | 341.04| 360 | 94.7% > 75 | 350.58| 360 | 97.4% > 100 | 372.78| 360 | 96.6% > 500 | 347.09| 360 | 96.4% > 1000 | 355.14| 360 | 98.7% I propose the following scrambler, which is hopefully an improvement, which could be tested against Daniel's analyzer. The scrambler works like the generic one, except at each turn it doesn't choose completely randomly between the possible sides. Instead it prefers the side which breaks the most sticker pairs, more precisely leads to the fewest sticker pairs after the turn. Here a "sticker pair" are two adjacent stickers of the same color. It does this for the first half of the moves, the second half it works the old generic way. So first it tries to break a lot quickly, then goes on scrambling from there. To make it less deterministic, it chooses randomly from the three sides which break the most. Or chooses the biggest breaker 1/2 of the time, the second biggest 1/4 of the time, etc. Something like that. Open to experimentation. Daniel, can you do this? Btw this is somewhat how I scramble at least the 5x5 and the megaminx when I don't have computer generated scrambles. And I believe it could lead to better/shorter scrambles. Cheers! Stefan
1680. Rubik's JTimer ( the new JNetCube)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 May 2008 18:59:59 -0000

If anyone who knows Java and Swing really well would like to help.
There is a SVN repository set up for collaborating and revision
control. Contact me or Hunt for the details.

In the meantime here's a teaser:
http://i296.photobucket.com/albums/mm172/D_Funny007/RJT_MegaminxView.jpg
http://i296.photobucket.com/albums/mm172/D_Funny007/RJT_ServerMode.jpg

I kinda got side-tracked doing this "extra fluff", but I believe the
cubing community is still looking for a good, versatile Viewer program
for Megaminx... one for Pyraminx soon to come as well. It was scary
how little lines of code that took (state->GUI), because I exploited
(mod 5) math and trig functions. But the hard part of scramble->state
still remains.

I am not very good at handling the actual issues... there is still an
annoying bug where in Server/Client mode it doesn't give mm:ss.xx
formated times, which I'm afraid to go in and fix. (Fixing one bug
sometimes means producing new, hidden ones.)

Anyone got ideas on better layout? I know that Server/Client could
really do with the chat window being taller, say perhaps placed on one
of the sides instead of in the middle. I think people tend to type
many short messages instead of fewer long ones to warrant the current
width.


-Doug




1681. Re: Rubik's JTimer ( the new JNetCube)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 May 2008 07:59:39 -0000

After spending quality time with lengthy Megaminx scrambles I have a
beta version here:

http://rubiks-jtimer.googlecode.com/files/RubiksJTimer_wMega.jar
(MMinx color customization to be done later...)

That more or less fully supports Megaminx. It supports generating
current WCA scrambles, as well as allows importing of WCA 2008 *and*
WCA 2007 type scrambles. So it takes R++, R-, U', U, Y+, Y- (not
Y++/Y-- but I just tossed it in now while typing this), ABCDEFabcdef
notation - so like A3 B1 c F e4 etc... (it copes with optional
1-suffix). Mixing is fine too.

I am not 100% confident of R++/R--/D++/D-- so plz beta test for me if
you are a Megaminx person (like say, Stefan!). I keep getting lost in
executing the length 77 scrambles. Also losing tiles every time.

Something needs to be done about the formatting... having it displayed
11-by-7 is ideal, but I only have 6 text lines in this layout at 12pt
font. Ideas?

5x5 supports m,e,s imports. 4x4 supports M,E,S. Everything supports
x,y,z. M' on 5x5 does middle 3 layers. udfblr works as intended for
3,4,5. Importing things with stuff like Rw' from WCA's scrambler
matches fully. U2' is supported.

I tested it physically comparing trials and then verified with CCT.
BUT... CCT is WRONG. I noticed that anything with only ABCDEF match.
Then trying 'a' worked, 'b' worked, but it seems that I get a match
when I artificially place an error of reversing {c,d,e,f}. I conclude
they are not following WCA 2007 regs perfectly. Mine does though!

Thus I believe for Megaminx, this program is the first of it's kinda!
(seeing as CCT doesn't move centers, and is technically flawed)

I say beta-version because a few debug-anomalies are still left in
(which are to be ignored).


-Doug




1682. Re: Rubik's JTimer ( the new JNetCube)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 May 2008 17:04:39 -0000

This morning I noticed I forgot to cycle center stickers at all, so there is that one *tiny* bug I fixed, but it's possible to test the other stickers if one is so inclined. Pedro noticed the bug as well. On second thought, I just did a re-write of that code to condense the line count. It'll need to be tested again anyways so don't bother with the old version. I think this means I need to try again: http://i296.photobucket.com/albums/mm172/D_Funny007/RJT_PyraminxView_broken.jpg But not bad for an hour of coding though. Tips get turned at the start like WCA regs... -Doug --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > After spending quality time with lengthy Megaminx scrambles I have a > beta version here: > > http://rubiks-jtimer.googlecode.com/files/RubiksJTimer_wMega.jar > (MMinx color customization to be done later...) > > That more or less fully supports Megaminx. It supports generating > current WCA scrambles, as well as allows importing of WCA 2008 *and* > WCA 2007 type scrambles. So it takes R++, R-, U', U, Y+, Y- (not > Y++/Y-- but I just tossed it in now while typing this), ABCDEFabcdef > notation - so like A3 B1 c F e4 etc... (it copes with optional > 1-suffix). Mixing is fine too. > > I am not 100% confident of R++/R--/D++/D-- so plz beta test for me if > you are a Megaminx person (like say, Stefan!). I keep getting lost in > executing the length 77 scrambles. Also losing tiles every time. > > Something needs to be done about the formatting... having it displayed > 11-by-7 is ideal, but I only have 6 text lines in this layout at 12pt > font. Ideas? > > 5x5 supports m,e,s imports. 4x4 supports M,E,S. Everything supports > x,y,z. M' on 5x5 does middle 3 layers. udfblr works as intended for > 3,4,5. Importing things with stuff like Rw' from WCA's scrambler > matches fully. U2' is supported. > > I tested it physically comparing trials and then verified with CCT. > BUT... CCT is WRONG. I noticed that anything with only ABCDEF match. > Then trying 'a' worked, 'b' worked, but it seems that I get a match > when I artificially place an error of reversing {c,d,e,f}. I conclude > they are not following WCA 2007 regs perfectly. Mine does though! > > Thus I believe for Megaminx, this program is the first of it's kinda! > (seeing as CCT doesn't move centers, and is technically flawed) > > I say beta-version because a few debug-anomalies are still left in > (which are to be ignored). > > > -Doug >
1683. Is there a list of cubers by location?
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 May 2008 15:52:58 -0000

I wasn't sure what to search for but some forums have these for
various video games (i.e., SmashBoards has a list of players by region.)

I am mainly looking for people in the Orlando (UCF) area. I know that
a lot of large tournaments are held in Orlando so I figured there
might be some good locals.



1684. BlindCubing
From: Ole Petersen <ohyai2003@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 May 2008 23:18:12 +0200 (CEST)

I'm started blindcubing and can anybody explain me the methods? How many cases are there? I use the 3-Cycle methods, is that a good method?

Ole


---------------------------------

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[Non-text portions of this message have been removed]



1685. BlindCubing
From: Ole Petersen <ohyai2003@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 May 2008 23:18:11 +0200 (CEST)

I'm started blindcubing and can anybody explain me the methods? How many cases are there? I use the 3-Cycle methods, is that a good method?

Ole


---------------------------------

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[Non-text portions of this message have been removed]



1686. Re: [Speed cubing group] Is there a list of cubers by location?
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 May 2008 15:11:35 -0700

Here's a map of cubers by location:

http://www.frappr.com/speedcubers

You can also try the Yahoo forum members list.


1687. Re: Statistical analysis of (mostly megaminx) scramblers
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 May 2008 13:55:59 -0000

Yo Stefan :-) Any chance or releasing the code for this new "climbing" scrambler?? Or is this too trivial to be released? I guess it depends on the data structures being used. Do you optimise the data structures for this somehow? I actually had similar couple yrs ago about breaking pairs deliberately, but i never formalised it or implemented anything :D Good to see old idea coming back to life. This way of scrambling should be generaliseable for almost every kind of twisty puzzle. Another benefit is that no solver whatsoever is required. It is also closer to RANDOM SCRAMBLING than previous positional approach(es). - Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel > Hayes" <swedishlf@> wrote: > > > > 3x3x3 Cube, generic scrambler (avoids redundant turns, etc): > > Turns | Std Dev | Expected Std Dev | Confidence > > 1 |264953.60| 360 | 0.1% > > 10 | 26320.07| 360 | 1.4% > > 20 | 4274.47| 360 | 8.4% > > 30 | 794.28| 360 | 45.3% > > 35 | 514.75| 360 | 69.9% > > 40 | 387.39| 360 | 92.9% > > 45 | 347.40| 360 | 96.5% > > 50 | 341.04| 360 | 94.7% > > 75 | 350.58| 360 | 97.4% > > 100 | 372.78| 360 | 96.6% > > 500 | 347.09| 360 | 96.4% > > 1000 | 355.14| 360 | 98.7% > > I propose the following scrambler, which is hopefully an improvement, > which could be tested against Daniel's analyzer. > > The scrambler works like the generic one, except at each turn it > doesn't choose completely randomly between the possible sides. > Instead it prefers the side which breaks the most sticker pairs, more > precisely leads to the fewest sticker pairs after the turn. Here a > "sticker pair" are two adjacent stickers of the same color. > > It does this for the first half of the moves, the second half it > works the old generic way. So first it tries to break a lot quickly, > then goes on scrambling from there. > > To make it less deterministic, it chooses randomly from the three > sides which break the most. Or chooses the biggest breaker 1/2 of the > time, the second biggest 1/4 of the time, etc. Something like that. > Open to experimentation. > > Daniel, can you do this? > > Btw this is somewhat how I scramble at least the 5x5 and the megaminx > when I don't have computer generated scrambles. And I believe it > could lead to better/shorter scrambles. > > Cheers! > Stefan >
1688. Re: [Speed cubing group] euros 2008 closed
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 May 2008 18:29:59 -0000

Ron and Clancy, There are understandable points to both of your arguments. I understand that there is something alluring about having a "National Championship", and that would mean excluding people from other nations to compete. On the other hand, it seems completely off the wall that Bob could be at a tournament and be unable to compete. Now, Ron suggested the possibility of separate rounds or rules for foreign competitors as a compromise of sorts. However, he also said that the size of tournaments is an important consideration nowadays. On that point its tough to really disagree, as they are ever increasing and will assuredly cause logistical problems in the future. That being said, I do not think closed competitions are a good idea for the speedcubing world. We are a community governed by a world body . We compete against one another across political boundaries and within different competitions. I believe that closing access to others is a very real problem because we may keep, at some points, some great cubers from facing off against each other. And in the end, isn't that what we're really looking for? The fastest times? The closest competitions? New world records? I do realize it is a bit idealistic to hope that we can forever have entirely open competitions if cubing continues to grow exponentially, but there are other ways to handle that, such as tiered competitions or something else. My point is just that we are a global community and I think we ought to have likewise global competitions. Respectfully, Kian --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Clancy, > > I personally like competitions where people compete for national or > continental championships. > Technically these do not need to be closed competitions. > We could solve this several ways. For example by having 'foreigners' compete > normally with/without the possiblity to win prizes. Another option would be > that 'foreigners' compete in the same rounds, but always finish in the last > positions, although they could proceed to the next rounds. Or we could have > a separate competition during the weekend where everyone (or only > 'foreigners') can compete. > > There is one issue though: competitions are getting bigger and bigger. There > were several competitions where there was a limit of competitors. In some > cases competitors were refused because of reaching the limit of competitors. > Soon we will have to find a way how to solve this. > > We hope to open registration for Euro 2008 soon. Maybe we have room enough > for non Euro cubers. > > Have fun, > > Ron > > ----- Original Message ----- > From: "Clancy Cochran" <perscription_death@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, May 12, 2008 10:32 PM > Subject: [Speed cubing group] euros 2008 closed > > > >i would like to (once again) publicly denounce the ridiculous ideas of > >closed competitions. i've always been opposed to closed tournaments of any > >kind, but this time its a little more personal as i will most likely be > >very close to where the competition is at that time, and can't believe how > >ridiculous it is i probably won't be able to compete. i believe bob has > >suffered from this more than anyone as he was actually at a tournament in > >holland and couldn't compete. > > > > in the usa, we allow all people of any country to compete, even in our usa > > championships. jon morris was 2004 usa champion but macky actually won > > the competition, what's wrong with this idea being adopted for all > > competitions. if you have some silly area of dirt you'd like a title > > over, be my guest, but to not even allow others to compete is horrible, > > and i can't think of one good reason for this to be how any tournament is > > run. > > > > in all fairness i should have raised more of an issue about this when the > > rules were drafted for 2008, but to be honest i'm not sure that would do > > any good as this is an old concern that many have voiced their opinion > > about. does anyone else feel that closed tournaments of any kind should > > be banned under wca guidelines? > > > > > > > > ____________________________________________________________________________________ > > Be a better friend, newshound, and > > know-it-all with Yahoo! Mobile. Try it now. > > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > > >
1689. Re: New Mexico, USA Rubik's Cube Competition
From: "finalfantasy2012" <finalfantasy2012@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 May 2008 00:01:08 -0000

Hey guys it's been a long time since I've posted any information on
the possible New Mexico comp. so I hope no one has lost interest. ThO
have been busy because of finals that I have within the next three days
also I've been studying for them for a few weeks now. Lastly I have had
many projects due, end of the year projects.
I tried looking into the Explora Museum but everytime I call, the lady
that is in charge of reservations doesn't answer the phone and doesn't
call back. So I will keep trying.
I was thinking maybe the convention center or some kind of community
center. I will have time to call around at the end of this week and all
through the summer.



1690. Re: [Speed cubing group] Is there a list of cubers by location?
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 May 2008 05:54:56 -0000

There's also one in the Database section for this group. --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" <david20708@...> wrote: > > Here's a map of cubers by location: > > http://www.frappr.com/speedcubers > > You can also try the Yahoo forum members list. >
1691. Re: [Speed cubing group] euros 2008 closed
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 May 2008 10:13:52 -0700 (PDT)

thanks for your opinion, i agree with almost everything you said, minus a few....such that the only way to have a national championship is to exclude 'foreigners', as that should have no effect on who you say can compete. also if competition size increases, i think we will have to limit competitors based on time, not geographic location. its not hard to get even decent at cubing, and no one should be excluded because someone else has solved the cube 10 times and wants to record their 8:48.27 PB at a competition. i appreciate equal opportunity, but if someone hasn't put the effort in to get reasonable times, then why should everyone else suffer? tiered competitions sound ok, if we can get the additional judges,etc, but it should be time based-not on where you happen to live. --- On Sun, 5/18/08, xkiesterx <kianb@...> wrote: From: xkiesterx <kianb@...> Subject: Re: [Speed cubing group] euros 2008 closed To: speedsolvingrubikscube@yahoogroups.com Date: Sunday, May 18, 2008, 1:29 PM Ron and Clancy, There are understandable points to both of your arguments. I understand that there is something alluring about having a "National Championship" , and that would mean excluding people from other nations to compete. On the other hand, it seems completely off the wall that Bob could be at a tournament and be unable to compete. Now, Ron suggested the possibility of separate rounds or rules for foreign competitors as a compromise of sorts. However, he also said that the size of tournaments is an important consideration nowadays. On that point its tough to really disagree, as they are ever increasing and will assuredly cause logistical problems in the future. That being said, I do not think closed competitions are a good idea for the speedcubing world. We are a community governed by a world body . We compete against one another across political boundaries and within different competitions. I believe that closing access to others is a very real problem because we may keep, at some points, some great cubers from facing off against each other. And in the end, isn't that what we're really looking for? The fastest times? The closest competitions? New world records? I do realize it is a bit idealistic to hope that we can forever have entirely open competitions if cubing continues to grow exponentially, but there are other ways to handle that, such as tiered competitions or something else. My point is just that we are a global community and I think we ought to have likewise global competitions. Respectfully, Kian --- In speedsolvingrubiksc ube@yahoogroups. com, "Ron van Bruchem" <ron@...> wrote: > > Hi Clancy, > > I personally like competitions where people compete for national or > continental championships. > Technically these do not need to be closed competitions. > We could solve this several ways. For example by having 'foreigners' compete > normally with/without the possiblity to win prizes. Another option would be > that 'foreigners' compete in the same rounds, but always finish in the last > positions, although they could proceed to the next rounds. Or we could have > a separate competition during the weekend where everyone (or only > 'foreigners' ) can compete. > > There is one issue though: competitions are getting bigger and bigger. There > were several competitions where there was a limit of competitors. In some > cases competitors were refused because of reaching the limit of competitors. > Soon we will have to find a way how to solve this. > > We hope to open registration for Euro 2008 soon. Maybe we have room enough > for non Euro cubers. > > Have fun, > > Ron > > ----- Original Message ----- > From: "Clancy Cochran" <perscription_ death@... > > To: <speedsolvingrubiksc ube@yahoogroups. com> > Sent: Monday, May 12, 2008 10:32 PM > Subject: [Speed cubing group] euros 2008 closed > > > >i would like to (once again) publicly denounce the ridiculous ideas of > >closed competitions. i've always been opposed to closed tournaments of any > >kind, but this time its a little more personal as i will most likely be > >very close to where the competition is at that time, and can't believe how > >ridiculous it is i probably won't be able to compete. i believe bob has > >suffered from this more than anyone as he was actually at a tournament in > >holland and couldn't compete. > > > > in the usa, we allow all people of any country to compete, even in our usa > > championships. jon morris was 2004 usa champion but macky actually won > > the competition, what's wrong with this idea being adopted for all > > competitions. if you have some silly area of dirt you'd like a title > > over, be my guest, but to not even allow others to compete is horrible, > > and i can't think of one good reason for this to be how any tournament is > > run. > > > > in all fairness i should have raised more of an issue about this when the > > rules were drafted for 2008, but to be honest i'm not sure that would do > > any good as this is an old concern that many have voiced their opinion > > about. does anyone else feel that closed tournaments of any kind should > > be banned under wca guidelines? > > > > > > > > ____________ _________ _________ _________ _________ _________ _ > > Be a better friend, newshound, and > > know-it-all with Yahoo! Mobile. Try it now. > > http://mobile. yahoo.com/ ;_ylt=Ahu06i62sR 8HDtDypao8Wcj9tA cJ > > >
1692. Re: [Speed cubing group] euros 2008 closed
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 May 2008 14:33:48 -0400

Has there been any talk of action regarding this? On Mon, May 19, 2008 at 1:13 PM, Clancy Cochran < perscription_death@...> wrote: > thanks for your opinion, i agree with almost everything you said, minus > a few....such that the only way to have a national championship is to > exclude 'foreigners', as that should have no effect on who you say can > compete. also if competition size increases, i think we will have to limit > competitors based on time, not geographic location. its not hard to get even > decent at cubing, and no one should be excluded because someone else has > solved the cube 10 times and wants to record their 8:48.27 PB at a > competition. i appreciate equal opportunity, but if someone hasn't put the > effort in to get reasonable times, then why should everyone else suffer? > tiered competitions sound ok, if we can get the additional judges,etc, but > it should be time based-not on where you happen to live. > > --- On Sun, 5/18/08, xkiesterx <kianb@...<kianb%40eden.rutgers.edu>> > wrote: > From: xkiesterx <kianb@... <kianb%40eden.rutgers.edu>> > Subject: Re: [Speed cubing group] euros 2008 closed > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Date: Sunday, May 18, 2008, 1:29 PM > > > Ron and Clancy, > > There are understandable points to both of your arguments. I > > understand that there is something alluring about having a "National > > Championship" , and that would mean excluding people from other nations > > to compete. On the other hand, it seems completely off the wall that > > Bob could be at a tournament and be unable to compete. > > Now, Ron suggested the possibility of separate rounds or rules for > > foreign competitors as a compromise of sorts. However, he also said > > that the size of tournaments is an important consideration nowadays. > > On that point its tough to really disagree, as they are ever > > increasing and will assuredly cause logistical problems in the future. > > That being said, I do not think closed competitions are a good idea > > for the speedcubing world. We are a community governed by a world body > > . We compete against one another across political boundaries and > > within different competitions. I believe that closing access to others > > is a very real problem because we may keep, at some points, some great > > cubers from facing off against each other. And in the end, isn't that > > what we're really looking for? The fastest times? The closest > > competitions? New world records? > > I do realize it is a bit idealistic to hope that we can forever have > > entirely open competitions if cubing continues to grow exponentially, > > but there are other ways to handle that, such as tiered competitions > > or something else. My point is just that we are a global community and > > I think we ought to have likewise global competitions. > > Respectfully, > > Kian > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Ron van Bruchem" > > > <ron@...> wrote: > > > > > > Hi Clancy, > > > > > > I personally like competitions where people compete for national or > > > continental championships. > > > Technically these do not need to be closed competitions. > > > We could solve this several ways. For example by having 'foreigners' > > compete > > > normally with/without the possiblity to win prizes. Another option > > would be > > > that 'foreigners' compete in the same rounds, but always finish in > > the last > > > positions, although they could proceed to the next rounds. Or we > > could have > > > a separate competition during the weekend where everyone (or only > > > 'foreigners' ) can compete. > > > > > > There is one issue though: competitions are getting bigger and > > bigger. There > > > were several competitions where there was a limit of competitors. In > > some > > > cases competitors were refused because of reaching the limit of > > competitors. > > > Soon we will have to find a way how to solve this. > > > > > > We hope to open registration for Euro 2008 soon. Maybe we have room > > enough > > > for non Euro cubers. > > > > > > Have fun, > > > > > > Ron > > > > > > ----- Original Message ----- > > > From: "Clancy Cochran" <perscription_ death@... > > > > To: <speedsolvingrubiksc ube@yahoogroups. com> > > > Sent: Monday, May 12, 2008 10:32 PM > > > Subject: [Speed cubing group] euros 2008 closed > > > > > > > > > >i would like to (once again) publicly denounce the ridiculous ideas of > > > >closed competitions. i've always been opposed to closed > > tournaments of any > > > >kind, but this time its a little more personal as i will most > > likely be > > > >very close to where the competition is at that time, and can't > > believe how > > > >ridiculous it is i probably won't be able to compete. i believe > > bob has > > > >suffered from this more than anyone as he was actually at a > > tournament in > > > >holland and couldn't compete. > > > > > > > > in the usa, we allow all people of any country to compete, even in > > our usa > > > > championships. jon morris was 2004 usa champion but macky > > actually won > > > > the competition, what's wrong with this idea being adopted for all > > > > competitions. if you have some silly area of dirt you'd like a title > > > > over, be my guest, but to not even allow others to compete is > > horrible, > > > > and i can't think of one good reason for this to be how any > > tournament is > > > > run. > > > > > > > > in all fairness i should have raised more of an issue about this > > when the > > > > rules were drafted for 2008, but to be honest i'm not sure that > > would do > > > > any good as this is an old concern that many have voiced their > > opinion > > > > about. does anyone else feel that closed tournaments of any kind > > should > > > > be banned under wca guidelines? > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ > > > > Be a better friend, newshound, and > > > > know-it-all with Yahoo! Mobile. Try it now. > > > > http://mobile. yahoo.com/ ;_ylt=Ahu06i62sR 8HDtDypao8Wcj9tA cJ > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed]
1693. Competitor Areas
From: bryanlogancube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 May 2008 20:45:48 -0000

I'm just curious what people have done for the competitors area
required by the 2008 regulations. It seems natural to just have them
be in the spectator's area, but the requirement that they can't mix
with non-competitors seems like you'd have to divide the spectator
area or make them stand in some area off to the side where they can't
see good (except for the blindfold area).

Do people have any other feedback on the 2008 regulations after
actually being used?



1694. Re: [Speed cubing group] euros 2008 closed
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 May 2008 14:14:35 -0700 (PDT)

mostly just the wind coming out of my mouth :) ron said ' We hope to open registration for Euro 2008 soon. Maybe we have room enough for non Euro cubers.' and that's all i've heard --- On Mon, 5/19/08, Tyson Mao <tyson.mao@...> wrote: From: Tyson Mao <tyson.mao@...> Subject: Re: [Speed cubing group] euros 2008 closed To: speedsolvingrubikscube@yahoogroups.com Date: Monday, May 19, 2008, 1:33 PM Has there been any talk of action regarding this? On Mon, May 19, 2008 at 1:13 PM, Clancy Cochran < perscription_ death@yahoo. com> wrote: > thanks for your opinion, i agree with almost everything you said, minus > a few....such that the only way to have a national championship is to > exclude 'foreigners' , as that should have no effect on who you say can > compete. also if competition size increases, i think we will have to limit > competitors based on time, not geographic location. its not hard to get even > decent at cubing, and no one should be excluded because someone else has > solved the cube 10 times and wants to record their 8:48.27 PB at a > competition. i appreciate equal opportunity, but if someone hasn't put the > effort in to get reasonable times, then why should everyone else suffer? > tiered competitions sound ok, if we can get the additional judges,etc, but > it should be time based-not on where you happen to live. > > --- On Sun, 5/18/08, xkiesterx <kianb@.... edu<kianb%40eden. rutgers.edu> > > wrote: > From: xkiesterx <kianb@.... edu <kianb%40eden. rutgers.edu> > > Subject: Re: [Speed cubing group] euros 2008 closed > To: speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube%40yahoogrou ps.com> > Date: Sunday, May 18, 2008, 1:29 PM > > > Ron and Clancy, > > There are understandable points to both of your arguments. I > > understand that there is something alluring about having a "National > > Championship" , and that would mean excluding people from other nations > > to compete. On the other hand, it seems completely off the wall that > > Bob could be at a tournament and be unable to compete. > > Now, Ron suggested the possibility of separate rounds or rules for > > foreign competitors as a compromise of sorts. However, he also said > > that the size of tournaments is an important consideration nowadays. > > On that point its tough to really disagree, as they are ever > > increasing and will assuredly cause logistical problems in the future. > > That being said, I do not think closed competitions are a good idea > > for the speedcubing world. We are a community governed by a world body > > . We compete against one another across political boundaries and > > within different competitions. I believe that closing access to others > > is a very real problem because we may keep, at some points, some great > > cubers from facing off against each other. And in the end, isn't that > > what we're really looking for? The fastest times? The closest > > competitions? New world records? > > I do realize it is a bit idealistic to hope that we can forever have > > entirely open competitions if cubing continues to grow exponentially, > > but there are other ways to handle that, such as tiered competitions > > or something else. My point is just that we are a global community and > > I think we ought to have likewise global competitions. > > Respectfully, > > Kian > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Ron van Bruchem" > > > <ron@...> wrote: > > > > > > Hi Clancy, > > > > > > I personally like competitions where people compete for national or > > > continental championships. > > > Technically these do not need to be closed competitions. > > > We could solve this several ways. For example by having 'foreigners' > > compete > > > normally with/without the possiblity to win prizes. Another option > > would be > > > that 'foreigners' compete in the same rounds, but always finish in > > the last > > > positions, although they could proceed to the next rounds. Or we > > could have > > > a separate competition during the weekend where everyone (or only > > > 'foreigners' ) can compete. > > > > > > There is one issue though: competitions are getting bigger and > > bigger. There > > > were several competitions where there was a limit of competitors. In > > some > > > cases competitors were refused because of reaching the limit of > > competitors. > > > Soon we will have to find a way how to solve this. > > > > > > We hope to open registration for Euro 2008 soon. Maybe we have room > > enough > > > for non Euro cubers. > > > > > > Have fun, > > > > > > Ron > > > > > > ----- Original Message ----- > > > From: "Clancy Cochran" <perscription_ death@... > > > > To: <speedsolvingrubiks c ube@yahoogroups. com> > > > Sent: Monday, May 12, 2008 10:32 PM > > > Subject: [Speed cubing group] euros 2008 closed > > > > > > > > > >i would like to (once again) publicly denounce the ridiculous ideas of > > > >closed competitions. i've always been opposed to closed > > tournaments of any > > > >kind, but this time its a little more personal as i will most > > likely be > > > >very close to where the competition is at that time, and can't > > believe how > > > >ridiculous it is i probably won't be able to compete. i believe > > bob has > > > >suffered from this more than anyone as he was actually at a > > tournament in > > > >holland and couldn't compete. > > > > > > > > in the usa, we allow all people of any country to compete, even in > > our usa > > > > championships. jon morris was 2004 usa champion but macky > > actually won > > > > the competition, what's wrong with this idea being adopted for all > > > > competitions. if you have some silly area of dirt you'd like a title > > > > over, be my guest, but to not even allow others to compete is > > horrible, > > > > and i can't think of one good reason for this to be how any > > tournament is > > > > run. > > > > > > > > in all fairness i should have raised more of an issue about this > > when the > > > > rules were drafted for 2008, but to be honest i'm not sure that > > would do > > > > any good as this is an old concern that many have voiced their > > opinion > > > > about. does anyone else feel that closed tournaments of any kind > > should > > > > be banned under wca guidelines? > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ > > > > Be a better friend, newshound, and > > > > know-it-all with Yahoo! Mobile. Try it now. > > > > http://mobile. yahoo.com/ ;_ylt=Ahu06i62sR 8HDtDypao8Wcj9tA cJ > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed]
1695. Re: [Speed cubing group] euros 2008 closed
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 May 2008 17:22:32 -0400

But right, as stated, that's really a silly reason. The number of foreign competitors will be small. And a foreign competitor who signs up months in advance is obviously much more dedicated than someone who decides to sign up last minute. On Mon, May 19, 2008 at 5:14 PM, Clancy Cochran < perscription_death@...> wrote: > mostly just the wind coming out of my mouth :) ron said ' We hope to > open registration for Euro 2008 soon. Maybe we have room enough for non Euro > cubers.' and that's all i've heard > > > --- On Mon, 5/19/08, Tyson Mao <tyson.mao@...<tyson.mao%40gmail.com>> > wrote: > From: Tyson Mao <tyson.mao@... <tyson.mao%40gmail.com>> > Subject: Re: [Speed cubing group] euros 2008 closed > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Date: Monday, May 19, 2008, 1:33 PM > > Has there been any talk of action regarding this? > > On Mon, May 19, 2008 at 1:13 PM, Clancy Cochran < > > perscription_ death@yahoo. com> wrote: > > > thanks for your opinion, i agree with almost everything you said, minus > > > a few....such that the only way to have a national championship is to > > > exclude 'foreigners' , as that should have no effect on who you say can > > > compete. also if competition size increases, i think we will have to > limit > > > competitors based on time, not geographic location. its not hard to get > even > > > decent at cubing, and no one should be excluded because someone else has > > > solved the cube 10 times and wants to record their 8:48.27 PB at a > > > competition. i appreciate equal opportunity, but if someone hasn't put > the > > > effort in to get reasonable times, then why should everyone else suffer? > > > tiered competitions sound ok, if we can get the additional judges,etc, > but > > > it should be time based-not on where you happen to live. > > > > > > --- On Sun, 5/18/08, xkiesterx <kianb@...<kianb%40eden.rutgers>. > edu<kianb%40eden. rutgers.edu> > > > > wrote: > > > From: xkiesterx <kianb@... <kianb%40eden.rutgers>. edu > <kianb%40eden. rutgers.edu> > > > > Subject: Re: [Speed cubing group] euros 2008 closed > > > To: speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks > cube%40yahoogrou ps.com> > > > > Date: Sunday, May 18, 2008, 1:29 PM > > > > > > > > > Ron and Clancy, > > > > > > There are understandable points to both of your arguments. I > > > > > > understand that there is something alluring about having a "National > > > > > > Championship" , and that would mean excluding people from other nations > > > > > > to compete. On the other hand, it seems completely off the wall that > > > > > > Bob could be at a tournament and be unable to compete. > > > > > > Now, Ron suggested the possibility of separate rounds or rules for > > > > > > foreign competitors as a compromise of sorts. However, he also said > > > > > > that the size of tournaments is an important consideration nowadays. > > > > > > On that point its tough to really disagree, as they are ever > > > > > > increasing and will assuredly cause logistical problems in the future. > > > > > > That being said, I do not think closed competitions are a good idea > > > > > > for the speedcubing world. We are a community governed by a world body > > > > > > . We compete against one another across political boundaries and > > > > > > within different competitions. I believe that closing access to others > > > > > > is a very real problem because we may keep, at some points, some great > > > > > > cubers from facing off against each other. And in the end, isn't that > > > > > > what we're really looking for? The fastest times? The closest > > > > > > competitions? New world records? > > > > > > I do realize it is a bit idealistic to hope that we can forever have > > > > > > entirely open competitions if cubing continues to grow exponentially, > > > > > > but there are other ways to handle that, such as tiered competitions > > > > > > or something else. My point is just that we are a global community and > > > > > > I think we ought to have likewise global competitions. > > > > > > Respectfully, > > > > > > Kian > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Ron van Bruchem" > > > > > > > > > <ron@...> wrote: > > > > > > > > > > > > > > Hi Clancy, > > > > > > > > > > > > > > I personally like competitions where people compete for national or > > > > > > > continental championships. > > > > > > > Technically these do not need to be closed competitions. > > > > > > > We could solve this several ways. For example by having 'foreigners' > > > > > > compete > > > > > > > normally with/without the possiblity to win prizes. Another option > > > > > > would be > > > > > > > that 'foreigners' compete in the same rounds, but always finish in > > > > > > the last > > > > > > > positions, although they could proceed to the next rounds. Or we > > > > > > could have > > > > > > > a separate competition during the weekend where everyone (or only > > > > > > > 'foreigners' ) can compete. > > > > > > > > > > > > > > There is one issue though: competitions are getting bigger and > > > > > > bigger. There > > > > > > > were several competitions where there was a limit of competitors. In > > > > > > some > > > > > > > cases competitors were refused because of reaching the limit of > > > > > > competitors. > > > > > > > Soon we will have to find a way how to solve this. > > > > > > > > > > > > > > We hope to open registration for Euro 2008 soon. Maybe we have room > > > > > > enough > > > > > > > for non Euro cubers. > > > > > > > > > > > > > > Have fun, > > > > > > > > > > > > > > Ron > > > > > > > > > > > > > > ----- Original Message ----- > > > > > > > From: "Clancy Cochran" <perscription_ death@... > > > > > > > > To: <speedsolvingrubiks c ube@yahoogroups. com> > > > > > > > Sent: Monday, May 12, 2008 10:32 PM > > > > > > > Subject: [Speed cubing group] euros 2008 closed > > > > > > > > > > > > > > > > > > > > > >i would like to (once again) publicly denounce the ridiculous ideas of > > > > > > > >closed competitions. i've always been opposed to closed > > > > > > tournaments of any > > > > > > > >kind, but this time its a little more personal as i will most > > > > > > likely be > > > > > > > >very close to where the competition is at that time, and can't > > > > > > believe how > > > > > > > >ridiculous it is i probably won't be able to compete. i believe > > > > > > bob has > > > > > > > >suffered from this more than anyone as he was actually at a > > > > > > tournament in > > > > > > > >holland and couldn't compete. > > > > > > > > > > > > > > > > in the usa, we allow all people of any country to compete, even in > > > > > > our usa > > > > > > > > championships. jon morris was 2004 usa champion but macky > > > > > > actually won > > > > > > > > the competition, what's wrong with this idea being adopted for all > > > > > > > > competitions. if you have some silly area of dirt you'd like a title > > > > > > > > over, be my guest, but to not even allow others to compete is > > > > > > horrible, > > > > > > > > and i can't think of one good reason for this to be how any > > > > > > tournament is > > > > > > > > run. > > > > > > > > > > > > > > > > in all fairness i should have raised more of an issue about this > > > > > > when the > > > > > > > > rules were drafted for 2008, but to be honest i'm not sure that > > > > > > would do > > > > > > > > any good as this is an old concern that many have voiced their > > > > > > opinion > > > > > > > > about. does anyone else feel that closed tournaments of any kind > > > > > > should > > > > > > > > be banned under wca guidelines? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ > > > > > > > > Be a better friend, newshound, and > > > > > > > > know-it-all with Yahoo! Mobile. Try it now. > > > > > > > > http://mobile. yahoo.com/ ;_ylt=Ahu06i62sR 8HDtDypao8Wcj9tA cJ > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > [Non-text portions of this message have been removed]
1696. Cube Mile
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 May 2008 02:52:10 -0000

Hi folks,

Just wanted to share a recent cube story with you.

I teach at Deerfield Academy (an independent boarding high school in
Massachusetts). One of my calculus students is the fastest distance
runner at the school. I am a casual runner at best but I decided
Anthony and I should have a race. About two months ago I told him
that my mile time was about 8 minutes and I asked what his was. He
replied "about 4:30." I decided this would be a really boring race
unless we somehow handicapped it. Enter the Rubik's Cube.

I told him that we should solve a Rubik's Cube first and then run the
mile, fastest total time wins. He said "but I don't know how to solve
the cube." I told him that he'd better learn soon! We set the race
for May 13th. I started training for the mile (with some help from
the track coach here) and Anthony started learning the cube (with some
help from me and from a student here who can solve it in about 50
seconds).

I got my mile time down to about 6:20 in 7 weeks (my fastest mile ever
was 6:04 but that was 8 years ago when I was in grad school) and he
got his cube time down to about 90 seconds on average. Word spread
quickly about our race and the students were pretty excited about it.
When the Dean of Students heard about the race, he decided that the
entire school should be there so 15 minutes before the end of the
weekly all-school meeting last week, he had all of the students and
faculty head down to the track to cheer us on.

I was expecting to cube in the low 20s and mile in about 6:15 for a
total of roughly 6:40. Anthony was expecting to cube in 1:30 and mile
in 4:20 for a total of 5:50. On paper this was not going to be a
close race. I was just hoping he would have a bad cube so I wouldn't
get blown away.

For the record, our cubes were scrambled in exactly the same way. The
students lined both sides of the first straight-away and really got
into the race. They cheered when Anthony (aka Skinny) took off his
outer shirt to reveal his running jersey and they cheered when I took
off my sweater to reveal a Rubik's Cube shirt. I also loved their
enthusiasm when I finished my cube. Their reaction was even better
when Skinny finished his cube and took off like a rocket. When Skinny
finished his cube he tossed it to a friend and then started his run.
I assumed that this was planned but I later found out that his friend
wasn't expecting the cube and got clocked in the chin. Alas, this
wasn't caught on tape.

Here was the breakdown from the actual race:

My cube: 19 seconds (about average for me but pretty good given the
conditions)

My mile: 5:54 (a new personal best by 10 seconds!)


Skinny's cube: 1:45 (about 15 seconds slower than his average…nerves
got to him a bit).

Skinny's mile: ?? (I don't want to ruin what turned into a good race
but he was expecting to run a 4:20 or so)


Two different cameras caught the action. In the first clip, the race
is unedited. In the second clip, I cut out most of the mile and just
showed some highlights. I think they're both fun to watch so check
out each of them if you have time. Watch the first one first.

http://www.youtube.com/watch?v=DCE_0p3bkaM

http://www.youtube.com/watch?v=Ufh2uU_9iQg

Ian Winokur




1697. Re: [Speed cubing group] Cube Mile
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 May 2008 23:20:03 -0600

That is awesome. Nice work. On Mon, May 19, 2008 at 8:52 PM, Ian <iwinoky@...> wrote: > Hi folks, > > Just wanted to share a recent cube story with you. > > I teach at Deerfield Academy (an independent boarding high school in > Massachusetts). One of my calculus students is the fastest distance > runner at the school. I am a casual runner at best but I decided > Anthony and I should have a race. About two months ago I told him > that my mile time was about 8 minutes and I asked what his was. He > replied "about 4:30." I decided this would be a really boring race > unless we somehow handicapped it. Enter the Rubik's Cube. > > I told him that we should solve a Rubik's Cube first and then run the > mile, fastest total time wins. He said "but I don't know how to solve > the cube." I told him that he'd better learn soon! We set the race > for May 13th. I started training for the mile (with some help from > the track coach here) and Anthony started learning the cube (with some > help from me and from a student here who can solve it in about 50 > seconds). > > I got my mile time down to about 6:20 in 7 weeks (my fastest mile ever > was 6:04 but that was 8 years ago when I was in grad school) and he > got his cube time down to about 90 seconds on average. Word spread > quickly about our race and the students were pretty excited about it. > When the Dean of Students heard about the race, he decided that the > entire school should be there so 15 minutes before the end of the > weekly all-school meeting last week, he had all of the students and > faculty head down to the track to cheer us on. > > I was expecting to cube in the low 20s and mile in about 6:15 for a > total of roughly 6:40. Anthony was expecting to cube in 1:30 and mile > in 4:20 for a total of 5:50. On paper this was not going to be a > close race. I was just hoping he would have a bad cube so I wouldn't > get blown away. > > For the record, our cubes were scrambled in exactly the same way. The > students lined both sides of the first straight-away and really got > into the race. They cheered when Anthony (aka Skinny) took off his > outer shirt to reveal his running jersey and they cheered when I took > off my sweater to reveal a Rubik's Cube shirt. I also loved their > enthusiasm when I finished my cube. Their reaction was even better > when Skinny finished his cube and took off like a rocket. When Skinny > finished his cube he tossed it to a friend and then started his run. > I assumed that this was planned but I later found out that his friend > wasn't expecting the cube and got clocked in the chin. Alas, this > wasn't caught on tape. > > Here was the breakdown from the actual race: > > My cube: 19 seconds (about average for me but pretty good given the > conditions) > > My mile: 5:54 (a new personal best by 10 seconds!) > > Skinny's cube: 1:45 (about 15 seconds slower than his average�nerves > got to him a bit). > > Skinny's mile: ?? (I don't want to ruin what turned into a good race > but he was expecting to run a 4:20 or so) > > Two different cameras caught the action. In the first clip, the race > is unedited. In the second clip, I cut out most of the mile and just > showed some highlights. I think they're both fun to watch so check > out each of them if you have time. Watch the first one first. > > http://www.youtube.com/watch?v=DCE_0p3bkaM > > http://www.youtube.com/watch?v=Ufh2uU_9iQg > > Ian Winokur > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
1698. Re: [Speed cubing group] Cube Mile
From: "Leyan Lo" <leyanlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 May 2008 23:20:59 -0700

That was awesome. Very well attended, too! Wish I could have been there! Leyan On Mon, May 19, 2008 at 10:20 PM, Pat (PJK) <pjkcards@...> wrote: > That is awesome. Nice work. > > On Mon, May 19, 2008 at 8:52 PM, Ian <iwinoky@...> wrote: > > > Hi folks, > > > > Just wanted to share a recent cube story with you. > > > > I teach at Deerfield Academy (an independent boarding high school in > > Massachusetts). One of my calculus students is the fastest distance > > runner at the school. I am a casual runner at best but I decided > > Anthony and I should have a race. About two months ago I told him > > that my mile time was about 8 minutes and I asked what his was. He > > replied "about 4:30." I decided this would be a really boring race > > unless we somehow handicapped it. Enter the Rubik's Cube. > > > > I told him that we should solve a Rubik's Cube first and then run the > > mile, fastest total time wins. He said "but I don't know how to solve > > the cube." I told him that he'd better learn soon! We set the race > > for May 13th. I started training for the mile (with some help from > > the track coach here) and Anthony started learning the cube (with some > > help from me and from a student here who can solve it in about 50 > > seconds). > > > > I got my mile time down to about 6:20 in 7 weeks (my fastest mile ever > > was 6:04 but that was 8 years ago when I was in grad school) and he > > got his cube time down to about 90 seconds on average. Word spread > > quickly about our race and the students were pretty excited about it. > > When the Dean of Students heard about the race, he decided that the > > entire school should be there so 15 minutes before the end of the > > weekly all-school meeting last week, he had all of the students and > > faculty head down to the track to cheer us on. > > > > I was expecting to cube in the low 20s and mile in about 6:15 for a > > total of roughly 6:40. Anthony was expecting to cube in 1:30 and mile > > in 4:20 for a total of 5:50. On paper this was not going to be a > > close race. I was just hoping he would have a bad cube so I wouldn't > > get blown away. > > > > For the record, our cubes were scrambled in exactly the same way. The > > students lined both sides of the first straight-away and really got > > into the race. They cheered when Anthony (aka Skinny) took off his > > outer shirt to reveal his running jersey and they cheered when I took > > off my sweater to reveal a Rubik's Cube shirt. I also loved their > > enthusiasm when I finished my cube. Their reaction was even better > > when Skinny finished his cube and took off like a rocket. When Skinny > > finished his cube he tossed it to a friend and then started his run. > > I assumed that this was planned but I later found out that his friend > > wasn't expecting the cube and got clocked in the chin. Alas, this > > wasn't caught on tape. > > > > Here was the breakdown from the actual race: > > > > My cube: 19 seconds (about average for me but pretty good given the > > conditions) > > > > My mile: 5:54 (a new personal best by 10 seconds!) > > > > Skinny's cube: 1:45 (about 15 seconds slower than his average�nerves > > got to him a bit). > > > > Skinny's mile: ?? (I don't want to ruin what turned into a good race > > but he was expecting to run a 4:20 or so) > > > > Two different cameras caught the action. In the first clip, the race > > is unedited. In the second clip, I cut out most of the mile and just > > showed some highlights. I think they're both fun to watch so check > > out each of them if you have time. Watch the first one first. > > > > http://www.youtube.com/watch?v=DCE_0p3bkaM > > > > http://www.youtube.com/watch?v=Ufh2uU_9iQg > > > > Ian Winokur > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > > > [Non-text portions of this message have been removed] > > > ------------------------------------ > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
1699. Re: Cube Mile
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 May 2008 11:37:16 -0000

Hi :-) We want a rematch. This time with cubing at the end of the mile running. That shuold be even more awesome to watch :D Anyhow, both you guys would beat me easily. I'm a crap runner, and i also hate running. Skiing on the other hand :D - Per > --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" <leyanlo@...> wrote: > > That was awesome. Very well attended, too! Wish I could have been there! > > Leyan > > > On Mon, May 19, 2008 at 10:20 PM, Pat (PJK) <pjkcards@...> wrote: > > > That is awesome. Nice work. > > > > On Mon, May 19, 2008 at 8:52 PM, Ian <iwinoky@...> wrote: > > > > > Hi folks, > > > > > > Just wanted to share a recent cube story with you. > > > > > > I teach at Deerfield Academy (an independent boarding high school in > > > Massachusetts). One of my calculus students is the fastest distance > > > runner at the school. I am a casual runner at best but I decided > > > Anthony and I should have a race. About two months ago I told him > > > that my mile time was about 8 minutes and I asked what his was. He > > > replied "about 4:30." I decided this would be a really boring race > > > unless we somehow handicapped it. Enter the Rubik's Cube. > > > > > > I told him that we should solve a Rubik's Cube first and then run the > > > mile, fastest total time wins. He said "but I don't know how to solve > > > the cube." I told him that he'd better learn soon! We set the race > > > for May 13th. I started training for the mile (with some help from > > > the track coach here) and Anthony started learning the cube (with some > > > help from me and from a student here who can solve it in about 50 > > > seconds). > > > > > > I got my mile time down to about 6:20 in 7 weeks (my fastest mile ever > > > was 6:04 but that was 8 years ago when I was in grad school) and he > > > got his cube time down to about 90 seconds on average. Word spread > > > quickly about our race and the students were pretty excited about it. > > > When the Dean of Students heard about the race, he decided that the > > > entire school should be there so 15 minutes before the end of the > > > weekly all-school meeting last week, he had all of the students and > > > faculty head down to the track to cheer us on. > > > > > > I was expecting to cube in the low 20s and mile in about 6:15 for a > > > total of roughly 6:40. Anthony was expecting to cube in 1:30 and mile > > > in 4:20 for a total of 5:50. On paper this was not going to be a > > > close race. I was just hoping he would have a bad cube so I wouldn't > > > get blown away. > > > > > > For the record, our cubes were scrambled in exactly the same way. The > > > students lined both sides of the first straight-away and really got > > > into the race. They cheered when Anthony (aka Skinny) took off his > > > outer shirt to reveal his running jersey and they cheered when I took > > > off my sweater to reveal a Rubik's Cube shirt. I also loved their > > > enthusiasm when I finished my cube. Their reaction was even better > > > when Skinny finished his cube and took off like a rocket. When Skinny > > > finished his cube he tossed it to a friend and then started his run. > > > I assumed that this was planned but I later found out that his friend > > > wasn't expecting the cube and got clocked in the chin. Alas, this > > > wasn't caught on tape. > > > > > > Here was the breakdown from the actual race: > > > > > > My cube: 19 seconds (about average for me but pretty good given the > > > conditions) > > > > > > My mile: 5:54 (a new personal best by 10 seconds!) > > > > > > Skinny's cube: 1:45 (about 15 seconds slower than his average… nerves > > > got to him a bit). > > > > > > Skinny's mile: ?? (I don't want to ruin what turned into a good race > > > but he was expecting to run a 4:20 or so) > > > > > > Two different cameras caught the action. In the first clip, the race > > > is unedited. In the second clip, I cut out most of the mile and just > > > showed some highlights. I think they're both fun to watch so check > > > out each of them if you have time. Watch the first one first. > > > > > > http://www.youtube.com/watch?v=DCE_0p3bkaM > > > > > > http://www.youtube.com/watch?v=Ufh2uU_9iQg > > > > > > Ian Winokur > > > > > > > > > > > > > > > > > -- > > My Webpage: http://www.pjkcubed.com > > Speedsolving Puzzles: http://www.speedsolving.com > > Computer Cleanup: http://www.cleancomputerhelp.com > > > > > > [Non-text portions of this message have been removed] > > > > > > ------------------------------------ > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] >
1700. Re: Cube Mile
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 May 2008 11:47:32 -0000

Per, If we did the cube at the end of the race, Skinny might have been done with the mile and the cube before I even finished the mile so I might not have even gotten to do the cube. Also, it's hard to tell exactly how close a 90 second cuber is to finishing his solve. I think we did the events in the best order. This was a fun event. I was just glad to not get blown out! Ian --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi :-) > > We want a rematch. This time with cubing at the end of the mile > running. That shuold be even more awesome to watch :D > > Anyhow, both you guys would beat me easily. I'm a crap runner, and i > also hate running. Skiing on the other hand :D > > - Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" > <leyanlo@> wrote: > > > > That was awesome. Very well attended, too! Wish I could have > been there! > > > > Leyan > > > > > > On Mon, May 19, 2008 at 10:20 PM, Pat (PJK) <pjkcards@> wrote: > > > > > That is awesome. Nice work. > > > > > > On Mon, May 19, 2008 at 8:52 PM, Ian <iwinoky@> wrote: > > > > > > > Hi folks, > > > > > > > > Just wanted to share a recent cube story with you. > > > > > > > > I teach at Deerfield Academy (an independent boarding high > school in > > > > Massachusetts). One of my calculus students is the fastest > distance > > > > runner at the school. I am a casual runner at best but I > decided > > > > Anthony and I should have a race. About two months ago I told > him > > > > that my mile time was about 8 minutes and I asked what his > was. He > > > > replied "about 4:30." I decided this would be a really boring > race > > > > unless we somehow handicapped it. Enter the Rubik's Cube. > > > > > > > > I told him that we should solve a Rubik's Cube first and then > run the > > > > mile, fastest total time wins. He said "but I don't know how > to solve > > > > the cube." I told him that he'd better learn soon! We set the > race > > > > for May 13th. I started training for the mile (with some help > from > > > > the track coach here) and Anthony started learning the cube > (with some > > > > help from me and from a student here who can solve it in about > 50 > > > > seconds). > > > > > > > > I got my mile time down to about 6:20 in 7 weeks (my fastest > mile ever > > > > was 6:04 but that was 8 years ago when I was in grad school) > and he > > > > got his cube time down to about 90 seconds on average. Word > spread > > > > quickly about our race and the students were pretty excited > about it. > > > > When the Dean of Students heard about the race, he decided > that the > > > > entire school should be there so 15 minutes before the end of > the > > > > weekly all-school meeting last week, he had all of the > students and > > > > faculty head down to the track to cheer us on. > > > > > > > > I was expecting to cube in the low 20s and mile in about 6:15 > for a > > > > total of roughly 6:40. Anthony was expecting to cube in 1:30 > and mile > > > > in 4:20 for a total of 5:50. On paper this was not going to be > a > > > > close race. I was just hoping he would have a bad cube so I > wouldn't > > > > get blown away. > > > > > > > > For the record, our cubes were scrambled in exactly the same > way. The > > > > students lined both sides of the first straight-away and > really got > > > > into the race. They cheered when Anthony (aka Skinny) took off > his > > > > outer shirt to reveal his running jersey and they cheered when > I took > > > > off my sweater to reveal a Rubik's Cube shirt. I also loved > their > > > > enthusiasm when I finished my cube. Their reaction was even > better > > > > when Skinny finished his cube and took off like a rocket. When > Skinny > > > > finished his cube he tossed it to a friend and then started > his run. > > > > I assumed that this was planned but I later found out that his > friend > > > > wasn't expecting the cube and got clocked in the chin. Alas, > this > > > > wasn't caught on tape. > > > > > > > > Here was the breakdown from the actual race: > > > > > > > > My cube: 19 seconds (about average for me but pretty good > given the > > > > conditions) > > > > > > > > My mile: 5:54 (a new personal best by 10 seconds!) > > > > > > > > Skinny's cube: 1:45 (about 15 seconds slower than his average… > nerves > > > > got to him a bit). > > > > > > > > Skinny's mile: ?? (I don't want to ruin what turned into a > good race > > > > but he was expecting to run a 4:20 or so) > > > > > > > > Two different cameras caught the action. In the first clip, > the race > > > > is unedited. In the second clip, I cut out most of the mile > and just > > > > showed some highlights. I think they're both fun to watch so > check > > > > out each of them if you have time. Watch the first one first. > > > > > > > > http://www.youtube.com/watch?v=DCE_0p3bkaM > > > > > > > > http://www.youtube.com/watch?v=Ufh2uU_9iQg > > > > > > > > Ian Winokur > > > > > > > > > > > > > > > > > > > > > > > > -- > > > My Webpage: http://www.pjkcubed.com > > > Speedsolving Puzzles: http://www.speedsolving.com > > > Computer Cleanup: http://www.cleancomputerhelp.com > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > ------------------------------------ > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
1701. Re: [Speed cubing group] Re: Cube Mile
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 May 2008 07:51:10 -0400

The entire event sounds beautiful. Ian, you should try the "Renaissance Mile" when you get a chance. It's like the cube mile, but more similar to the Beer Mile, so you do 'something' before each lap (within the 10 meter transition zone). Solve a cube, run a lap Drink a 40 oz. malt liquare, run a lap Dunk a basketball on a 10' rim, run a lap Play Chopin's Minute Waltz, run a lap Eat a pint of ice cream. If it weren't for the 'dunking a basketball' which is simply impossible for some people no matter how much training you have, I would have had this record a long time ago. *The Renaissance Mile* (1 mile, solve a Rubik's cube, drink a 40oz of malt liquor, dunk a basketball on a 10' rim, play Chopin's Minute Waltz, eat a pint of ice cream, any order) *Best known effort: rumored to be 29 minutes* On Tue, May 20, 2008 at 7:47 AM, Ian <iwinoky@...> wrote: > Per, > > If we did the cube at the end of the race, Skinny might have been done > with the mile and the cube before I even finished the mile so I might > not have even gotten to do the cube. Also, it's hard to tell exactly > how close a 90 second cuber is to finishing his solve. I think we did > the events in the best order. > > This was a fun event. I was just glad to not get blown out! > > Ian > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "per_fredlund" > > <per_fredlund@...> wrote: > > > > Hi :-) > > > > We want a rematch. This time with cubing at the end of the mile > > running. That shuold be even more awesome to watch :D > > > > Anyhow, both you guys would beat me easily. I'm a crap runner, and i > > also hate running. Skiing on the other hand :D > > > > - Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Leyan Lo" > > <leyanlo@> wrote: > > > > > > That was awesome. Very well attended, too! Wish I could have > > been there! > > > > > > Leyan > > > > > > > > > On Mon, May 19, 2008 at 10:20 PM, Pat (PJK) <pjkcards@> wrote: > > > > > > > That is awesome. Nice work. > > > > > > > > On Mon, May 19, 2008 at 8:52 PM, Ian <iwinoky@> wrote: > > > > > > > > > Hi folks, > > > > > > > > > > Just wanted to share a recent cube story with you. > > > > > > > > > > I teach at Deerfield Academy (an independent boarding high > > school in > > > > > Massachusetts). One of my calculus students is the fastest > > distance > > > > > runner at the school. I am a casual runner at best but I > > decided > > > > > Anthony and I should have a race. About two months ago I told > > him > > > > > that my mile time was about 8 minutes and I asked what his > > was. He > > > > > replied "about 4:30." I decided this would be a really boring > > race > > > > > unless we somehow handicapped it. Enter the Rubik's Cube. > > > > > > > > > > I told him that we should solve a Rubik's Cube first and then > > run the > > > > > mile, fastest total time wins. He said "but I don't know how > > to solve > > > > > the cube." I told him that he'd better learn soon! We set the > > race > > > > > for May 13th. I started training for the mile (with some help > > from > > > > > the track coach here) and Anthony started learning the cube > > (with some > > > > > help from me and from a student here who can solve it in about > > 50 > > > > > seconds). > > > > > > > > > > I got my mile time down to about 6:20 in 7 weeks (my fastest > > mile ever > > > > > was 6:04 but that was 8 years ago when I was in grad school) > > and he > > > > > got his cube time down to about 90 seconds on average. Word > > spread > > > > > quickly about our race and the students were pretty excited > > about it. > > > > > When the Dean of Students heard about the race, he decided > > that the > > > > > entire school should be there so 15 minutes before the end of > > the > > > > > weekly all-school meeting last week, he had all of the > > students and > > > > > faculty head down to the track to cheer us on. > > > > > > > > > > I was expecting to cube in the low 20s and mile in about 6:15 > > for a > > > > > total of roughly 6:40. Anthony was expecting to cube in 1:30 > > and mile > > > > > in 4:20 for a total of 5:50. On paper this was not going to be > > a > > > > > close race. I was just hoping he would have a bad cube so I > > wouldn't > > > > > get blown away. > > > > > > > > > > For the record, our cubes were scrambled in exactly the same > > way. The > > > > > students lined both sides of the first straight-away and > > really got > > > > > into the race. They cheered when Anthony (aka Skinny) took off > > his > > > > > outer shirt to reveal his running jersey and they cheered when > > I took > > > > > off my sweater to reveal a Rubik's Cube shirt. I also loved > > their > > > > > enthusiasm when I finished my cube. Their reaction was even > > better > > > > > when Skinny finished his cube and took off like a rocket. When > > Skinny > > > > > finished his cube he tossed it to a friend and then started > > his run. > > > > > I assumed that this was planned but I later found out that his > > friend > > > > > wasn't expecting the cube and got clocked in the chin. Alas, > > this > > > > > wasn't caught on tape. > > > > > > > > > > Here was the breakdown from the actual race: > > > > > > > > > > My cube: 19 seconds (about average for me but pretty good > > given the > > > > > conditions) > > > > > > > > > > My mile: 5:54 (a new personal best by 10 seconds!) > > > > > > > > > > Skinny's cube: 1:45 (about 15 seconds slower than his average� > > nerves > > > > > got to him a bit). > > > > > > > > > > Skinny's mile: ?? (I don't want to ruin what turned into a > > good race > > > > > but he was expecting to run a 4:20 or so) > > > > > > > > > > Two different cameras caught the action. In the first clip, > > the race > > > > > is unedited. In the second clip, I cut out most of the mile > > and just > > > > > showed some highlights. I think they're both fun to watch so > > check > > > > > out each of them if you have time. Watch the first one first. > > > > > > > > > > http://www.youtube.com/watch?v=DCE_0p3bkaM > > > > > > > > > > http://www.youtube.com/watch?v=Ufh2uU_9iQg > > > > > > > > > > Ian Winokur > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > > My Webpage: http://www.pjkcubed.com > > > > Speedsolving Puzzles: http://www.speedsolving.com > > > > Computer Cleanup: http://www.cleancomputerhelp.com > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > ------------------------------------ > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed]
1702. Re: [Speed cubing group] Re: Cube Mile
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 May 2008 07:55:02 -0400

Hey wait... they have a category called Rubik's Cube Mile! ( www.beermile.com). I totally wish I had done this two years ago. I kept planning on doing it during track practice, but I never got around to actually doing the run. I think I had planned to do 18 seconds per cube and 72 seconds per lap, and try to break 6. Is anyone up for this? Once I get my running shoes from San Francisco, I'll be ready to train. On Tue, May 20, 2008 at 7:51 AM, Tyson Mao <tyson.mao@...> wrote: > The entire event sounds beautiful. Ian, you should try the "Renaissance > Mile" when you get a chance. It's like the cube mile, but more similar to > the Beer Mile, so you do 'something' before each lap (within the 10 meter > transition zone). > > Solve a cube, run a lap > Drink a 40 oz. malt liquare, run a lap > Dunk a basketball on a 10' rim, run a lap > Play Chopin's Minute Waltz, run a lap > Eat a pint of ice cream. > > If it weren't for the 'dunking a basketball' which is simply impossible for > some people no matter how much training you have, I would have had this > record a long time ago. > > *The Renaissance Mile* (1 mile, solve a Rubik's cube, drink a 40oz of malt > liquor, dunk a basketball on a 10' rim, play Chopin's Minute Waltz, eat a > pint of ice cream, any order) > *Best known effort: rumored to be 29 minutes* > > > On Tue, May 20, 2008 at 7:47 AM, Ian <iwinoky@...> wrote: > >> Per, >> >> If we did the cube at the end of the race, Skinny might have been done >> with the mile and the cube before I even finished the mile so I might >> not have even gotten to do the cube. Also, it's hard to tell exactly >> how close a 90 second cuber is to finishing his solve. I think we did >> the events in the best order. >> >> This was a fun event. I was just glad to not get blown out! >> >> Ian >> >> --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, >> "per_fredlund" >> >> <per_fredlund@...> wrote: >> > >> > Hi :-) >> > >> > We want a rematch. This time with cubing at the end of the mile >> > running. That shuold be even more awesome to watch :D >> > >> > Anyhow, both you guys would beat me easily. I'm a crap runner, and i >> > also hate running. Skiing on the other hand :D >> > >> > - Per >> > >> > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, >> "Leyan Lo" >> > <leyanlo@> wrote: >> > > >> > > That was awesome. Very well attended, too! Wish I could have >> > been there! >> > > >> > > Leyan >> > > >> > > >> > > On Mon, May 19, 2008 at 10:20 PM, Pat (PJK) <pjkcards@> wrote: >> > > >> > > > That is awesome. Nice work. >> > > > >> > > > On Mon, May 19, 2008 at 8:52 PM, Ian <iwinoky@> wrote: >> > > > >> > > > > Hi folks, >> > > > > >> > > > > Just wanted to share a recent cube story with you. >> > > > > >> > > > > I teach at Deerfield Academy (an independent boarding high >> > school in >> > > > > Massachusetts). One of my calculus students is the fastest >> > distance >> > > > > runner at the school. I am a casual runner at best but I >> > decided >> > > > > Anthony and I should have a race. About two months ago I told >> > him >> > > > > that my mile time was about 8 minutes and I asked what his >> > was. He >> > > > > replied "about 4:30." I decided this would be a really boring >> > race >> > > > > unless we somehow handicapped it. Enter the Rubik's Cube. >> > > > > >> > > > > I told him that we should solve a Rubik's Cube first and then >> > run the >> > > > > mile, fastest total time wins. He said "but I don't know how >> > to solve >> > > > > the cube." I told him that he'd better learn soon! We set the >> > race >> > > > > for May 13th. I started training for the mile (with some help >> > from >> > > > > the track coach here) and Anthony started learning the cube >> > (with some >> > > > > help from me and from a student here who can solve it in about >> > 50 >> > > > > seconds). >> > > > > >> > > > > I got my mile time down to about 6:20 in 7 weeks (my fastest >> > mile ever >> > > > > was 6:04 but that was 8 years ago when I was in grad school) >> > and he >> > > > > got his cube time down to about 90 seconds on average. Word >> > spread >> > > > > quickly about our race and the students were pretty excited >> > about it. >> > > > > When the Dean of Students heard about the race, he decided >> > that the >> > > > > entire school should be there so 15 minutes before the end of >> > the >> > > > > weekly all-school meeting last week, he had all of the >> > students and >> > > > > faculty head down to the track to cheer us on. >> > > > > >> > > > > I was expecting to cube in the low 20s and mile in about 6:15 >> > for a >> > > > > total of roughly 6:40. Anthony was expecting to cube in 1:30 >> > and mile >> > > > > in 4:20 for a total of 5:50. On paper this was not going to be >> > a >> > > > > close race. I was just hoping he would have a bad cube so I >> > wouldn't >> > > > > get blown away. >> > > > > >> > > > > For the record, our cubes were scrambled in exactly the same >> > way. The >> > > > > students lined both sides of the first straight-away and >> > really got >> > > > > into the race. They cheered when Anthony (aka Skinny) took off >> > his >> > > > > outer shirt to reveal his running jersey and they cheered when >> > I took >> > > > > off my sweater to reveal a Rubik's Cube shirt. I also loved >> > their >> > > > > enthusiasm when I finished my cube. Their reaction was even >> > better >> > > > > when Skinny finished his cube and took off like a rocket. When >> > Skinny >> > > > > finished his cube he tossed it to a friend and then started >> > his run. >> > > > > I assumed that this was planned but I later found out that his >> > friend >> > > > > wasn't expecting the cube and got clocked in the chin. Alas, >> > this >> > > > > wasn't caught on tape. >> > > > > >> > > > > Here was the breakdown from the actual race: >> > > > > >> > > > > My cube: 19 seconds (about average for me but pretty good >> > given the >> > > > > conditions) >> > > > > >> > > > > My mile: 5:54 (a new personal best by 10 seconds!) >> > > > > >> > > > > Skinny's cube: 1:45 (about 15 seconds slower than his average� >> > nerves >> > > > > got to him a bit). >> > > > > >> > > > > Skinny's mile: ?? (I don't want to ruin what turned into a >> > good race >> > > > > but he was expecting to run a 4:20 or so) >> > > > > >> > > > > Two different cameras caught the action. In the first clip, >> > the race >> > > > > is unedited. In the second clip, I cut out most of the mile >> > and just >> > > > > showed some highlights. I think they're both fun to watch so >> > check >> > > > > out each of them if you have time. Watch the first one first. >> > > > > >> > > > > http://www.youtube.com/watch?v=DCE_0p3bkaM >> > > > > >> > > > > http://www.youtube.com/watch?v=Ufh2uU_9iQg >> > > > > >> > > > > Ian Winokur >> > > > > >> > > > > >> > > > > >> > > > >> > > > >> > > > >> > > > -- >> > > > My Webpage: http://www.pjkcubed.com >> > > > Speedsolving Puzzles: http://www.speedsolving.com >> > > > Computer Cleanup: http://www.cleancomputerhelp.com >> > > > >> > > > >> > > > [Non-text portions of this message have been removed] >> > > > >> > > > >> > > > ------------------------------------ >> > > > >> > > > Yahoo! Groups Links >> > > > >> > > > >> > > > >> > > > >> > > >> > > >> > > [Non-text portions of this message have been removed] >> > > >> > >> >> >> > > [Non-text portions of this message have been removed]
1703. Re: Update on US Nationals 2008
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 May 2008 17:43:51 -0000

Just a reminder for everyone who's planning to go to US Nationals, you have about a week and a half left to take advantage of the early preregistration. Fees will go up in June. --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > http://caltechcubeclub.freeserverhost.com/USNationals2008/ > > Hello everyone, > > The US Nationals website has been updated with information on hotel > accommodation. Also, if you are planning to go you are encouraged to > preregister early. Registration fees will be raised to $25 + $2 per > additional event in June, and $25 + $5 per additional event on the day > of the tournament. Online preregistration will be closed one week > before the tournament. > > Shelley >
1704. Re: Competitor Areas
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 May 2008 18:11:24 -0000

This is probably one of the least strictly followed of the WCA regulations. Most competitions I've been to haven't had an explicitly defined competitors area. It kind of depends on the venue and what it allows though. At EPGY we had our timer stations on a stage, so we set up some chairs at the back of the stage behind the timers where people would sit while waiting to be called (similar to the setup at Worlds in Budapest). This was before the new 2008 regulations were in effect, but it worked pretty well for us. At the Discovery Science Center we designated the front row of seats in the auditorium as the competitor waiting area. This only really worked at the beginning though; as the day went on people who came in later and missed the announcement as well as friends and parents wanting to get a good vantage point for videotaping kind of took over the front row. Everywhere else it was just kind of assumed that people won't wander too far away from the scrambling table after giving up their cube to be scrambled. --- In speedsolvingrubikscube@yahoogroups.com, bryanlogancube <no_reply@...> wrote: > > I'm just curious what people have done for the competitors area > required by the 2008 regulations. It seems natural to just have them > be in the spectator's area, but the requirement that they can't mix > with non-competitors seems like you'd have to divide the spectator > area or make them stand in some area off to the side where they can't > see good (except for the blindfold area). > > Do people have any other feedback on the 2008 regulations after > actually being used? >
1705. euros 2008
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 May 2008 14:11:12 -0700 (PDT)

hello all. i noticed that the euro 2008 compeition is now open! i applaud wca/european tournament organizers and everyone involved with the decision. i think that this more accurately shows the creedo of the wca:

more competitions in more countries with more people and more fun, under fair conditions.


this will allow the european champion to still receive their title/medal/etc, but allowing everyone to participate in the competition. i know not everyone is a fan of this, but i for one firmly believe that everyone will benefit from this, and it will make our sport that much stronger.






1706. Re: euros 2008
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 May 2008 21:52:45 -0000

Why don't we discuss this where it's already being discussed, instead of making several discussion points for this topic? At the moment, the discussion here is a bit laid low but on the speedsolving forum it isn't. http://speedsolving.com/showthread.php?t=4095 --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > hello all. i noticed that the euro 2008 compeition is now open! i applaud wca/european tournament organizers and everyone involved with the decision. i think that this more accurately shows the creedo of the wca: > > more competitions in more countries with more people and more fun, under fair conditions. > > > this will allow the european champion to still receive their title/medal/etc, but allowing everyone to participate in the competition. i know not everyone is a fan of this, but i for one firmly believe that everyone will benefit from this, and it will make our sport that much stronger. >
1707. euros 2008
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 May 2008 17:45:09 -0700 (PDT)


well at the time i didn't see it was being discussed on that forum like many others, i look here more than there. also, i post where i like, i don't really need help deciding where that is, and since i started it here, i chose to post here. i'll continue in the forum (if necessary) for sake of ease and since it has died down here as erik has said.





1708. Re: BlindCubing
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 May 2008 01:33:10 -0000

well....I learned bld too... and I use 2 cycle by stephen pochmann atm all it does basically is fist orinet the pieces, then permute them, then permute the edges w/o orientation...I am learnig m2 which is for edges which is faster than 2 cycle edges but with setup moves, m2, and undo setup moves to get all the edges... I might learn 3-cycle corners over the summer but the setup moves are long. Yeah 3-cycle is a good method..I would say 2nd best. I would say 1st best is M2R2 because Yu Nakajima uses it and he broke a minute unofficially with it at his house. watch his youtube video: http://youtube.com/watch?v=3Dw3vxSID2YkM -Shafiq --- In speedsolvingrubikscube@yahoogroups.com, Ole Petersen <ohyai2003@...> wrote: > > I'm started blindcubing and can anybody explain me the methods? How many cases are there? I use the 3-Cycle methods, is that a good method? > > Ole > > > --------------------------------- > > Trænger du til at se det store billede? Kelkoo giver dig gode tilbud på LCD TV! > > [Non-text portions of this message have been removed] >
1709. euros 2008
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 May 2008 08:48:41 -0700 (PDT)

i received an email from frederick about this and wanted to share it with everyone since that's what frederick likes.... unfortunately the cubing community in the US doesn't control the visa process, that's a pretty ignorant statement, we all wanted him here. --- On Wed, 5/21/08, fredqbr <fredqbr@...> wrote: > From: fredqbr <fredqbr@...> > Subject: Re: euros 2008 closed > To: "Clancy Cochran" <perscription_death@...> > Date: Wednesday, May 21, 2008, 4:09 AM > --- In speedsolvingrubikscube@yahoogroups.com, Clancy > Cochran > <perscription_death@...> wrote: > > in the usa, we allow all people of any country to > compete > > Including Bernett ?
1710. Re: [Speed cubing group] euros 2008
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 May 2008 11:55:20 -0400

Hey, I was willing to write a letter to the US Embassy in support of this... but this isn't my job and you're blaming me for my inability to get through government red tape? Could you have done better? On Wed, May 21, 2008 at 11:48 AM, Clancy Cochran < perscription_death@...> wrote: > i received an email from frederick about this and wanted to share it > with everyone since that's what frederick likes.... > > unfortunately the cubing community in the US doesn't control the visa > process, that's a pretty ignorant statement, we all wanted him here. > > --- On Wed, 5/21/08, fredqbr <fredqbr@... <fredqbr%40yahoo.fr>> > wrote: > > > From: fredqbr <fredqbr@... <fredqbr%40yahoo.fr>> > > Subject: Re: euros 2008 closed > > To: "Clancy Cochran" <perscription_death@...<perscription_death%40yahoo.com> > > > > Date: Wednesday, May 21, 2008, 4:09 AM > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Clancy > > Cochran > > <perscription_death@...> wrote: > > > in the usa, we allow all people of any country to > > compete > > > > Including Bernett ? > > > [Non-text portions of this message have been removed]
1711. Berkeley spring 08
From: "rubiksguy" <rubiksguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 May 2008 20:02:29 -0000

i was wondering if anyone had any pictures or video footage of my solves at that comp.
I'm Jameson, the monsterously tall person wearing the bright yellow shirt (I later switched
to a got cube? white shirt) thank you. My email is rubiksguy@..., or you could
post it on youtube and give me the link.

Rubiksguy




1712. Re: Berkeley spring 08
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 May 2008 21:37:11 -0000

Ask Lucas Garron. His dad's so good he even got the ninjas on video. --- In speedsolvingrubikscube@yahoogroups.com, "rubiksguy" <rubiksguy@...> wrote: > > i was wondering if anyone had any pictures or video footage of my solves at that comp. > I'm Jameson, the monsterously tall person wearing the bright yellow shirt (I later switched > to a got cube? white shirt) thank you. My email is rubiksguy@..., or you could > post it on youtube and give me the link. > > Rubiksguy >
1713. Re: Berkeley spring 08
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 May 2008 22:00:10 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > Ask Lucas Garron. His dad's so good he even got the ninjas on video. > You'd think such a huge radiation of fast would overload anything but a ultra-high-speed camera.
1714. Re: Cube Mile
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 May 2008 09:11:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@...> wrote: > > Just wanted to share a recent cube story with you. > > http://www.youtube.com/watch?v=DCE_0p3bkaM I finally got sound and watched it. Man, that was awesome! Glad it was so close, that was exciting. And the atmosphere was great with all those people there! Among fast cubers we should have a "cube dash" where we solve a cube and run 100 meters. One after the other or at the same time, don't know which is better. Cheers! Stefan
1715. Re: Cube Mile
From: "Lucas Garron" <lucasg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 May 2008 11:18:28 -0000

Ooh! I really like this! I think I could average sub-30 sequential. And maybe get sub-25 (PLL skip, and L10M skip :-P). I'd also like to try 4x4x4 + 400m (simultaneous, just for more fun), while we're at it (how fast is Frank at 400m? He looks pretty athletic). I would also really like to see a sub-1 on it (someday...). :-P Maybe at Atlanta? -Lucas Garron --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@> > wrote: > > > > Just wanted to share a recent cube story with you. > > > > http://www.youtube.com/watch?v=DCE_0p3bkaM > > I finally got sound and watched it. Man, that was awesome! Glad it > was so close, that was exciting. And the atmosphere was great with > all those people there! > > Among fast cubers we should have a "cube dash" where we solve a cube > and run 100 meters. One after the other or at the same time, don't > know which is better. > > Cheers! > Stefan >
1716. Re: [Speed cubing group] Re: Cube Mile
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 May 2008 08:31:15 -0400

I think with 100 meters, the time on the cube will dominate the time on the track. (And actually, Alexander Yu specializes in the 100 meters.) It might be more fair to do 200 meters. If it were 400 meters, the time on the track would probably dominate the time on the cube. When I get my running shoes, I will start training again. It should be fun! And Stefan, we could do this in Atlanta, but I have much more grander plans! So you better practice. -Tyson On Thu, May 22, 2008 at 7:18 AM, Lucas Garron <lucasg@...> wrote: > Ooh! I really like this! I think I could average sub-30 sequential. > And maybe get sub-25 (PLL skip, and L10M skip :-P). > > I'd also like to try 4x4x4 + 400m (simultaneous, just for more fun), > while we're at it (how fast is Frank at 400m? He looks pretty athletic). > I would also really like to see a sub-1 on it (someday...). :-P > > Maybe at Atlanta? > > -Lucas Garron > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > > <stefan.pochmann@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Ian" <iwinoky@> > > wrote: > > > > > > Just wanted to share a recent cube story with you. > > > > > > http://www.youtube.com/watch?v=DCE_0p3bkaM > > > > I finally got sound and watched it. Man, that was awesome! Glad it > > was so close, that was exciting. And the atmosphere was great with > > all those people there! > > > > Among fast cubers we should have a "cube dash" where we solve a cube > > and run 100 meters. One after the other or at the same time, don't > > know which is better. > > > > Cheers! > > Stefan > > > > > [Non-text portions of this message have been removed]
1717. Re: [Speed cubing group] Re: Cube Mile
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 May 2008 07:15:18 -0700 (PDT)

Im a decent runner. Maybe I will try it out. Lucas Garron <lucasg@...> wrote: Ooh! I really like this! I think I could average sub-30 sequential. And maybe get sub-25 (PLL skip, and L10M skip :-P). I'd also like to try 4x4x4 + 400m (simultaneous, just for more fun), while we're at it (how fast is Frank at 400m? He looks pretty athletic). I would also really like to see a sub-1 on it (someday...). :-P Maybe at Atlanta? -Lucas Garron --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@> > wrote: > > > > Just wanted to share a recent cube story with you. > > > > http://www.youtube.com/watch?v=DCE_0p3bkaM > > I finally got sound and watched it. Man, that was awesome! Glad it > was so close, that was exciting. And the atmosphere was great with > all those people there! > > Among fast cubers we should have a "cube dash" where we solve a cube > and run 100 meters. One after the other or at the same time, don't > know which is better. > > Cheers! > Stefan > [Non-text portions of this message have been removed]
1718. Re: [Speed cubing group] Re: Cube Mile
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 May 2008 10:41:04 -0400

We should just do this at the next Caltech competition. After the comp, just clean up in the room, everyone heads to the track, and then we can order food afterwards or something. I say at the Caltech competition, because there exists a track, and we can get access to it. On Thu, May 22, 2008 at 10:15 AM, Frank Morris <ephem825@...> wrote: > Im a decent runner. Maybe I will try it out. > > Lucas Garron <lucasg@... <lucasg%40gmx.de>> wrote: Ooh! I really like > this! I think I could average sub-30 sequential. > > And maybe get sub-25 (PLL skip, and L10M skip :-P). > > I'd also like to try 4x4x4 + 400m (simultaneous, just for more fun), > while we're at it (how fast is Frank at 400m? He looks pretty athletic). > I would also really like to see a sub-1 on it (someday...). :-P > > Maybe at Atlanta? > > -Lucas Garron > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > <stefan.pochmann@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Ian" <iwinoky@> > > wrote: > > > > > > Just wanted to share a recent cube story with you. > > > > > > http://www.youtube.com/watch?v=DCE_0p3bkaM > > > > I finally got sound and watched it. Man, that was awesome! Glad it > > was so close, that was exciting. And the atmosphere was great with > > all those people there! > > > > Among fast cubers we should have a "cube dash" where we solve a cube > > and run 100 meters. One after the other or at the same time, don't > > know which is better. > > > > Cheers! > > Stefan > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1719. Re: Cube Mile
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 May 2008 15:38:29 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I think with 100 meters, the time on the cube will dominate the > time on the track. (And actually, Alexander Yu specializes in > the 100 meters. It might be more fair to do 200 meters. Yes, the mile dominating the cube by far was also the reason I suggested the dash. But I think the cube is closer to 100m: What the best guys can do: 100m: 10 seconds cube: 11 seconds 200m: 19 seconds What pretty much anyone serious can do: 100m: 15 seconds cube: 15-20 seconds 200m: 35 seconds > And Stefan, we could do this in Atlanta, but I have much more > grander plans! So you better practice. But ... practice WHAT? Cheers! Stefan
1720. Re: [Speed cubing group] Re: Cube Mile
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 May 2008 12:13:35 -0400

But I guess, here's my thing. We're not world class runners. So, I'm basing this around people who's running speed is more reasonable (like my own). I guess it also depends on who's solving a cube. If you and I were to solve a cube and run 100 meters, it might be fair. But if there's a 4 second gap between the cubers, the cube will dominate the 100 meters. 200 meters would be necessary to make up about a 4 second gap. Yes, search in your heart. You'll know what you need to practice. -Tyson On Thu, May 22, 2008 at 11:38 AM, Stefan Pochmann <stefan.pochmann@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson > Mao" <tyson.mao@...> wrote: > > > > I think with 100 meters, the time on the cube will dominate the > > time on the track. (And actually, Alexander Yu specializes in > > the 100 meters. It might be more fair to do 200 meters. > > Yes, the mile dominating the cube by far was also the reason I > suggested the dash. But I think the cube is closer to 100m: > > What the best guys can do: > 100m: 10 seconds > cube: 11 seconds > 200m: 19 seconds > > What pretty much anyone serious can do: > 100m: 15 seconds > cube: 15-20 seconds > 200m: 35 seconds > > > And Stefan, we could do this in Atlanta, but I have much more > > grander plans! So you better practice. > > But ... practice WHAT? > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
1721. Re: Cube Mile
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 May 2008 17:17:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Yes, search in your heart. You'll know what you need to practice. Ah, yes. Finding loopholes in riddles. Cheers! Stefan
1722. Re: [Speed cubing group] Re: Cube Mile
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 May 2008 14:03:11 -0400

Maybe... maybe not. I am humbled by your greatness, and I'm sure you will have respect for my creativity :-). I don't think the Caltech people know of my plans yet. But it is most exquisite. Like the perfect pearl, smooth, spherical, and unblemished. The perfect marriage between beauty, and animal waste. On Thu, May 22, 2008 at 1:17 PM, Stefan Pochmann <stefan.pochmann@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson > Mao" <tyson.mao@...> wrote: > > > > Yes, search in your heart. You'll know what you need to practice. > > Ah, yes. Finding loopholes in riddles. > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
1723. Re: Cube Mile
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 May 2008 19:00:07 -0000

Thanks for watching. It was a lot of fun mostly because the student body was so supportive. I'm also really glad we got it on tape. Much more exciting to watch it than to hear me describe it! I'm sure there are people here who can beat my cube + mile time of 6:12. There used to be an unofficial list of people's cube + mile times on speedcubing.com but I can't find it anymore. Does anyone know what the best time on that list was? Ian --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@> > wrote: > > > > Just wanted to share a recent cube story with you. > > > > http://www.youtube.com/watch?v=DCE_0p3bkaM > > I finally got sound and watched it. Man, that was awesome! Glad it > was so close, that was exciting. And the atmosphere was great with > all those people there! > > Among fast cubers we should have a "cube dash" where we solve a cube > and run 100 meters. One after the other or at the same time, don't > know which is better. > > Cheers! > Stefan >
1724. EC 2008
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 May 2008 20:36:04 +0000 (GMT)

Funny thing, I enrolled myself this afternoon for the Euro Champs, but I don't find mysel in the new updated list of this evening. Should I do it again, or will my name appaer later?

Thanks, Tobias Daneels


__________________________________________________
Do You Yahoo!?
En finir avec le spam? Yahoo! Mail vous offre la meilleure protection possible contre les messages non sollicités
http://mail.yahoo.fr Yahoo! Mail

[Non-text portions of this message have been removed]



1725. Re: Cube Mile
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 May 2008 20:43:36 -0000


>
> Maybe at Atlanta?
>
> -Lucas Garron
>

Enjoy running. Outside. In atlanta. In July. I, on the other hand,
will be enjoying man's greatest creation: air conditioning.



1726. JNetCube strange bugs, RJT update
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 May 2008 22:07:50 -0000

In old JNC, insert a time of 1.00 sec for each of the 12 slots. Then
the average reads 1.10 sec, which is incorrect. Also if you open a
Server and Client and type something in the chatbox but instead of
hitting Enter, hit Send... the green cow icon doesn't turn off on the
other side. While Server is listening for connection, you can't exit
the program.

There are lots of little bugs like that you wouldn't know about unless
you stared at the source code long enough. Inserting '~' characters
into the "output formatting" in the options, could even make the
program crash or do something really unpredictable...

Just to keep you updated, the bugs mentioned above are fixed in my
Rubik's JTimer project... but lots more bugs left to fix before I am
finished.

Other stuff I did: Got Megaminx/Pyraminx color customization working.
Importing algs with "." translates to line breaks in the textArea. If
there are ties for fastest or slowest in the RA, all of them will be
highlighted the proper color. Megaminx scrambles break up blocks
better than before. Megaminx scrambles line up in 7 rows and
fixed-width font. Killed all references to "handicap" in Server/Client
that was never working. Used platform-correct newline character in
files (i.e. "\n" for linux, "\r\n" for win, "\r" for old mac). Hitting
Enter is like hitting Spacebar on all JButtons even in Mac. Detects
empty username on S/C mode. Partial layout change to Server/Client mode:

http://i296.photobucket.com/albums/mm172/D_Funny007/RJT_Server.jpg
Room for ScrambleView in S/C mode now!


-Doug




1727. Re: [Speed cubing group] Re: Cube Mile
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 May 2008 20:36:24 -0300 (ART)

I wanna try that!
my mile times would be pretty poor, though...I'm not much of a distance-runner...

and this would give me some reason to train more running : )

I would like specially the cube+100m one

Pedro


---------------------------------
Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento!

[Non-text portions of this message have been removed]



1728. Re: Cube Mile
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 May 2008 08:09:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@...> wrote: > > My mile: 5:54 (a new personal best by 10 seconds!) Woah, I just realized how fast that actually is. When I work out, I run about a mile in 10 minutes. Only to warm up, so not till exhaustion, but not exactly relaxed, either. Now I wanna try running it as fast as I can. Question: Do you run an exact mile or four laps of 400 meters? Cheers! Stefan
1729. Re: EC 2008
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 May 2008 08:23:46 -0000

Just wait for a while. My name was on there the day after I registered. It takes a bit of work to add people to the list because they have to manually check for each event whether you have reached the time limit to directly qualify for the first round. Kind regards, Lars --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels <cubewizzard@...> wrote: > > Funny thing, I enrolled myself this afternoon for the Euro Champs, but I don't find mysel in the new updated list of this evening. Should I do it again, or will my name appaer later? > > Thanks, Tobias Daneels >
1730. Re : [Speed cubing group] Re: EC 2008
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 May 2008 11:21:04 +0000 (GMT)

Ron allready sent me a mailfor which I thank him. Apparently he didn't get my inscription, so I did it again. While I was filling the form in the second time I noticed a "empty form" button which I will probably have pushed after I filled it in the first time. My bad. Greetings, Tobias PS: Praticing 2x2 Lars? Cause that's my aim in Bilbao. :) I really need an average NR. :) ----- Message d'origine ---- De : Lars Vandenbergh <lars.vandenbergh@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Vendredi, 23 Mai 2008, 10h23mn 46s Objet : [Speed cubing group] Re: EC 2008 Just wait for a while. My name was on there the day after I registered. It takes a bit of work to add people to the list because they have to manually check for each event whether you have reached the time limit to directly qualify for the first round. Kind regards, Lars --- In speedsolvingrubiksc ube@yahoogroups. com, Tobias Daneels <cubewizzard@ ...> wrote: > > Funny thing, I enrolled myself this afternoon for the Euro Champs, but I don't find mysel in the new updated list of this evening. Should I do it again, or will my name appaer later? > > Thanks, Tobias Daneels > __________________________________________________ Do You Yahoo!? En finir avec le spam? Yahoo! Mail vous offre la meilleure protection possible contre les messages non sollicités http://mail.yahoo.fr Yahoo! Mail [Non-text portions of this message have been removed]
1731. Re: JNetCube strange bugs, RJT update
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 May 2008 11:39:27 -0000

Good job, Doug! This looks to be shaping up nicely. Are you still looking for some people to help by the way? I'm a volunteer. Lars --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > In old JNC, insert a time of 1.00 sec for each of the 12 slots. Then > the average reads 1.10 sec, which is incorrect. Also if you open a > Server and Client and type something in the chatbox but instead of > hitting Enter, hit Send... the green cow icon doesn't turn off on the > other side. While Server is listening for connection, you can't exit > the program. > > There are lots of little bugs like that you wouldn't know about unless > you stared at the source code long enough. Inserting '~' characters > into the "output formatting" in the options, could even make the > program crash or do something really unpredictable... > > Just to keep you updated, the bugs mentioned above are fixed in my > Rubik's JTimer project... but lots more bugs left to fix before I am > finished. > > Other stuff I did: Got Megaminx/Pyraminx color customization working. > Importing algs with "." translates to line breaks in the textArea. If > there are ties for fastest or slowest in the RA, all of them will be > highlighted the proper color. Megaminx scrambles break up blocks > better than before. Megaminx scrambles line up in 7 rows and > fixed-width font. Killed all references to "handicap" in Server/ Client > that was never working. Used platform-correct newline character in > files (i.e. "\n" for linux, "\r\n" for win, "\r" for old mac). Hitting > Enter is like hitting Spacebar on all JButtons even in Mac. Detects > empty username on S/C mode. Partial layout change to Server/Client mode: > > http://i296.photobucket.com/albums/mm172/D_Funny007/RJT_Server.jpg > Room for ScrambleView in S/C mode now! > > > -Doug >
1732. Re: [Speed cubing group] Re: Cube Mile
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 May 2008 07:57:18 -0400

I think you should just start behind the mile line... which gives you about 1609 meters. On Fri, May 23, 2008 at 4:09 AM, Stefan Pochmann <stefan.pochmann@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Ian" <iwinoky@...> > wrote: > > > > My mile: 5:54 (a new personal best by 10 seconds!) > > Woah, I just realized how fast that actually is. When I work out, I > run about a mile in 10 minutes. Only to warm up, so not till > exhaustion, but not exactly relaxed, either. Now I wanna try running > it as fast as I can. Question: Do you run an exact mile or four laps > of 400 meters? > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
1733. [Speed cubing group] Re: Cube Mile
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 May 2008 15:05:29 -0000

We ran 4 laps of 400 meters which, as Tyson points out, is about 9 meters shy of a mile. Ian --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I think you should just start behind the mile line... which gives you about > 1609 meters. > > On Fri, May 23, 2008 at 4:09 AM, Stefan Pochmann <stefan.pochmann@...> > wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Ian" <iwinoky@> > > wrote: > > > > > > My mile: 5:54 (a new personal best by 10 seconds!) > > > > Woah, I just realized how fast that actually is. When I work out, I > > run about a mile in 10 minutes. Only to warm up, so not till > > exhaustion, but not exactly relaxed, either. Now I wanna try running > > it as fast as I can. Question: Do you run an exact mile or four laps > > of 400 meters? > > > > Cheers! > > Stefan > > > > > > > > > [Non-text portions of this message have been removed] >
1734. Re: [Speed cubing group] Re: Cube Mile
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 May 2008 11:11:29 -0400

Right, high school students in America race 1600 meters, not a mile, and not 1500 meters. 1500 meters, in my humble opinion, is most beautiful. On Fri, May 23, 2008 at 11:05 AM, Ian <iwinoky@...> wrote: > We ran 4 laps of 400 meters which, as Tyson points out, is about 9 > meters shy of a mile. > > Ian > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > I think you should just start behind the mile line... which gives > you about > > 1609 meters. > > > > On Fri, May 23, 2008 at 4:09 AM, Stefan Pochmann <stefan.pochmann@...> > > wrote: > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > "Ian" <iwinoky@> > > > wrote: > > > > > > > > My mile: 5:54 (a new personal best by 10 seconds!) > > > > > > Woah, I just realized how fast that actually is. When I work out, I > > > run about a mile in 10 minutes. Only to warm up, so not till > > > exhaustion, but not exactly relaxed, either. Now I wanna try running > > > it as fast as I can. Question: Do you run an exact mile or four laps > > > of 400 meters? > > > > > > Cheers! > > > Stefan > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1735. Re: JNetCube strange bugs, RJT update
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 May 2008 16:26:21 -0000

We are working off an SVN on Code.Google here: http://code.google.com/p/rubiks-jtimer/source/checkout I can add you on there... although so far the 3 people working on this have google accounts, I haven't tried adding people who don't. You know SVN/CVS stuff I assume. I'd be nice to get familiarized with the code first. This will take a couple days. But right now I haven't checked-in in days. It's undergoing massive unstable changes. I'll have something in by the end of the day... a few minor bugs to work out as I try to implement a complicated new feature alongside the below. I've gutted all the stats code, and writing in my own "stats engine" for it. Using a sophisticated class containing a Hashtable mapping strings (puzzle name) to Vectors of Solves, a Solve being a class containing the time (as int*100), boolean for popQ, boolean for plus2Q, etc... I am confident that the new way of storing times in memory will reduce code lengthy significantly in the main file, which was nearly 2000 lines when I started - now it's about 600. It will allow for a bunch of additions and mods by future coders. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" <lars.vandenbergh@...> wrote: > > Good job, Doug! This looks to be shaping up nicely. > > Are you still looking for some people to help by the way? I'm a > volunteer. > > Lars >
1736. Re: RJT update
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 May 2008 18:30:28 -0000

RichardM had requested the feature - do a bunch of 3x3 solves that get
recorded, then switch to a different puzzle, do some solves, and then
switch back to 3x3 and those times and everything get restored
appropriately. This is now done *and stable*!

http://i296.photobucket.com/albums/mm172/D_Funny007/RJT_newStatsEngine.jpg

Notice the puzzle name in the headings.

Notice the '+' next to all the "plus two" times.

Notice the "POP" and how it gets treated as the slowest time.
I mapped pops to positive infinity - I love the IEEE float standard
(it allows you to add, subtract, multiple, compare, etc. with infinity
and other strangeness).

If one average is 23.45001 and another is 23.45002, it will know which
is "actually faster". Orange is if it's a "floating-point tie" -
identical value.

Ties for slowest or fastest all get highlighted.

It is extremely careful about rounding and when to round, when not to
round. Sometimes you should round first; sometimes round at the end.
It's smart and *knows*.

The hidden back-end can handle multiple POPs if we allow the button to
be enabled. And it will know what to do with invalidating RAs.

This revision cannot save,
but you can test it for bugs and coolness:
http://rubiks-jtimer.googlecode.com/files/RubiksJTimer_r67.jar

The 2 save options and 2 Details buttons need to be re-coded, which
will take another 45 minutes...


-Doug




1737. Re: Cube Mile
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 May 2008 20:35:34 -0000

Ian - That was fun! I enjoyed that a lot more than I thought I would, partly because the crowd was really really into it. One of my favorite parts happens at about 4:35, when Skinny is about 3/4 the way around his first lap. Someone close to the camera (in video 1) says: "Kelly, he is so fast. How could you ever dump him?" :-) - yeff --- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@...> wrote: > > Hi folks, > > Just wanted to share a recent cube story with you. > > I teach at Deerfield Academy (an independent boarding high school in > Massachusetts). One of my calculus students is the fastest distance > runner at the school. I am a casual runner at best but I decided > Anthony and I should have a race. About two months ago I told him > that my mile time was about 8 minutes and I asked what his was. He > replied "about 4:30." I decided this would be a really boring race > unless we somehow handicapped it. Enter the Rubik's Cube. > > I told him that we should solve a Rubik's Cube first and then run the > mile, fastest total time wins. He said "but I don't know how to solve > the cube." I told him that he'd better learn soon! We set the race > for May 13th. I started training for the mile (with some help from > the track coach here) and Anthony started learning the cube (with some > help from me and from a student here who can solve it in about 50 > seconds). > > I got my mile time down to about 6:20 in 7 weeks (my fastest mile ever > was 6:04 but that was 8 years ago when I was in grad school) and he > got his cube time down to about 90 seconds on average. Word spread > quickly about our race and the students were pretty excited about it. > When the Dean of Students heard about the race, he decided that the > entire school should be there so 15 minutes before the end of the > weekly all-school meeting last week, he had all of the students and > faculty head down to the track to cheer us on. > > I was expecting to cube in the low 20s and mile in about 6:15 for a > total of roughly 6:40. Anthony was expecting to cube in 1:30 and mile > in 4:20 for a total of 5:50. On paper this was not going to be a > close race. I was just hoping he would have a bad cube so I wouldn't > get blown away. > > For the record, our cubes were scrambled in exactly the same way. The > students lined both sides of the first straight-away and really got > into the race. They cheered when Anthony (aka Skinny) took off his > outer shirt to reveal his running jersey and they cheered when I took > off my sweater to reveal a Rubik's Cube shirt. I also loved their > enthusiasm when I finished my cube. Their reaction was even better > when Skinny finished his cube and took off like a rocket. When Skinny > finished his cube he tossed it to a friend and then started his run. > I assumed that this was planned but I later found out that his friend > wasn't expecting the cube and got clocked in the chin. Alas, this > wasn't caught on tape. > > Here was the breakdown from the actual race: > > My cube: 19 seconds (about average for me but pretty good given the > conditions) > > My mile: 5:54 (a new personal best by 10 seconds!) > > > Skinny's cube: 1:45 (about 15 seconds slower than his average? nerves > got to him a bit). > > Skinny's mile: ?? (I don't want to ruin what turned into a good race > but he was expecting to run a 4:20 or so) > > > Two different cameras caught the action. In the first clip, the race > is unedited. In the second clip, I cut out most of the mile and just > showed some highlights. I think they're both fun to watch so check > out each of them if you have time. Watch the first one first. > > http://www.youtube.com/watch?v=DCE_0p3bkaM > > http://www.youtube.com/watch?v=Ufh2uU_9iQg > > Ian Winokur >
1738. K4 Final
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 May 2008 23:32:43 -0000

Can be found at http://kzx.ath.cx/

public release time, millions of requests warrent it



1739. Re: [Speed cubing group] Re: Cube Mile
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 23 May 2008 16:41:53 -0700

Stefan cares a lot about those extra 9.344 meters. He can solve an extra Magic while running that. (And don't use a silly converter. It's exactly 9.344) ----- Original Message ----- From: Ian To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, May 23, 2008 8:05 AM Subject: [Speed cubing group] Re: Cube Mile We ran 4 laps of 400 meters which, as Tyson points out, is about 9 meters shy of a mile. Ian --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I think you should just start behind the mile line... which gives you about > 1609 meters. > > On Fri, May 23, 2008 at 4:09 AM, Stefan Pochmann <stefan.pochmann@...> > wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Ian" <iwinoky@> > > wrote: > > > > > > My mile: 5:54 (a new personal best by 10 seconds!) > > > > Woah, I just realized how fast that actually is. When I work out, I > > run about a mile in 10 minutes. Only to warm up, so not till > > exhaustion, but not exactly relaxed, either. Now I wanna try running > > it as fast as I can. Question: Do you run an exact mile or four laps > > of 400 meters? > > > > Cheers! > > Stefan > > > > > > > > . [Non-text portions of this message have been removed]
1740. [Speed cubing group] Re: Cube Mile
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 May 2008 00:56:45 -0000

Interestingly enough, 1500 meters is the standard distance for a high school rowing race; it's 2000 meters in college, though. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Right, high school students in America race 1600 meters, not a mile, and not > 1500 meters. 1500 meters, in my humble opinion, is most beautiful. > > On Fri, May 23, 2008 at 11:05 AM, Ian <iwinoky@...> wrote: > > > We ran 4 laps of 400 meters which, as Tyson points out, is about 9 > > meters shy of a mile. > > > > Ian > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > I think you should just start behind the mile line... which gives > > you about > > > 1609 meters. > > > > > > On Fri, May 23, 2008 at 4:09 AM, Stefan Pochmann <stefan.pochmann@> > > > wrote: > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > "Ian" <iwinoky@> > > > > wrote: > > > > > > > > > > My mile: 5:54 (a new personal best by 10 seconds!) > > > > > > > > Woah, I just realized how fast that actually is. When I work out, I > > > > run about a mile in 10 minutes. Only to warm up, so not till > > > > exhaustion, but not exactly relaxed, either. Now I wanna try running > > > > it as fast as I can. Question: Do you run an exact mile or four laps > > > > of 400 meters? > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
1741. Re: Cube Mile
From: "Frank" <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 May 2008 12:31:08 -0000

Last night I decided to go for a run, and timed my first mile in a very very long time. It took 5:36. Today, maybe I will try out the 100m and 400m. Fun. --- In speedsolvingrubikscube@yahoogroups.com, "Lucas Garron" <lucasg@...> wrote: > > Ooh! I really like this! I think I could average sub-30 sequential. > And maybe get sub-25 (PLL skip, and L10M skip :-P). > > I'd also like to try 4x4x4 + 400m (simultaneous, just for more fun), > while we're at it (how fast is Frank at 400m? He looks pretty athletic). > I would also really like to see a sub-1 on it (someday...). :-P > > Maybe at Atlanta? > > -Lucas Garron > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <stefan.pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@> > > wrote: > > > > > > Just wanted to share a recent cube story with you. > > > > > > http://www.youtube.com/watch?v=DCE_0p3bkaM > > > > I finally got sound and watched it. Man, that was awesome! Glad it > > was so close, that was exciting. And the atmosphere was great with > > all those people there! > > > > Among fast cubers we should have a "cube dash" where we solve a cube > > and run 100 meters. One after the other or at the same time, don't > > know which is better. > > > > Cheers! > > Stefan > > >
1742. Re: Cube Mile
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 May 2008 14:04:03 -0000

5:36 and you're out of practice?? I wonder how much you could cut that mile time if you worked at it. My 6:12 cube + mile time isn't looking so fast anymore! Ian --- In speedsolvingrubikscube@yahoogroups.com, "Frank" <ephem825@...> wrote: > > Last night I decided to go for a run, and timed my first mile in a > very very long time. It took 5:36. Today, maybe I will try out the > 100m and 400m. > > Fun. > > --- In speedsolvingrubikscube@yahoogroups.com, "Lucas Garron" > <lucasg@> wrote: > > > > Ooh! I really like this! I think I could average sub-30 sequential. > > And maybe get sub-25 (PLL skip, and L10M skip :-P). > > > > I'd also like to try 4x4x4 + 400m (simultaneous, just for more fun), > > while we're at it (how fast is Frank at 400m? He looks pretty athletic). > > I would also really like to see a sub-1 on it (someday...). :-P > > > > Maybe at Atlanta? > > > > -Lucas Garron > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <stefan.pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@> > > > wrote: > > > > > > > > Just wanted to share a recent cube story with you. > > > > > > > > http://www.youtube.com/watch?v=DCE_0p3bkaM > > > > > > I finally got sound and watched it. Man, that was awesome! Glad it > > > was so close, that was exciting. And the atmosphere was great with > > > all those people there! > > > > > > Among fast cubers we should have a "cube dash" where we solve a cube > > > and run 100 meters. One after the other or at the same time, don't > > > know which is better. > > > > > > Cheers! > > > Stefan > > > > > >
1743. Re: RJT update
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 May 2008 03:40:29 -0000

To use this:
http://i296.photobucket.com/albums/mm172/D_Funny007/RJT_MinxSchemeOptions.jpg

Go here:
http://rubiks-jtimer.googlecode.com/files/RubiksJTimer_r81.jar

Full list of snapshots:
http://code.google.com/p/rubiks-jtimer/downloads/list
(best if you only grab newest when new stuff is available, and delete
the old from your computer)

The naming of Megaminx faces is a bit problematic, but it's found in
the title of the ColorChooser that pops up. It updates the Scramble
Viewer without wrecking the scramble. Nifty, right?

Enjoy.

and minor bug fix since last update: In Old JNC, if you click on "full
session reset" and the confirmation window opens, instead of clicking
"No" you click the "X" to close it... times get reset anyway!!


-Doug




1744. Re: [Speed cubing group] Weezer's New Music Video: Pork and Beans
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 May 2008 03:30:27 -0400

Hah, that was brilliant. 2008/5/24 ellensbunny <no_reply@yahoogroups.com>: > MusicVideo: http://youtube.com/watch?v=muP9eH2p2PI > > On the set: http://youtube.com/watch?v=Tds7hzkZsSk > > :) > > > [Non-text portions of this message have been removed]
1745. Re: [Speed cubing group] Re: Cube Mile
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 May 2008 03:31:17 -0400

5:36 on just running a mile with no training? Isn't the elevation of Idaho also... not at sea level? On Sat, May 24, 2008 at 10:04 AM, Ian <iwinoky@...> wrote: > 5:36 and you're out of practice?? I wonder how much you could cut > that mile time if you worked at it. My 6:12 cube + mile time isn't > looking so fast anymore! > > Ian > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Frank" <ephem825@...> > wrote: > > > > > Last night I decided to go for a run, and timed my first mile in a > > very very long time. It took 5:36. Today, maybe I will try out the > > 100m and 400m. > > > > Fun. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Lucas Garron" > > <lucasg@> wrote: > > > > > > Ooh! I really like this! I think I could average sub-30 sequential. > > > And maybe get sub-25 (PLL skip, and L10M skip :-P). > > > > > > I'd also like to try 4x4x4 + 400m (simultaneous, just for more fun), > > > while we're at it (how fast is Frank at 400m? He looks pretty > athletic). > > > I would also really like to see a sub-1 on it (someday...). :-P > > > > > > Maybe at Atlanta? > > > > > > -Lucas Garron > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > > > <stefan.pochmann@> wrote: > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Ian" <iwinoky@> > > > > wrote: > > > > > > > > > > Just wanted to share a recent cube story with you. > > > > > > > > > > http://www.youtube.com/watch?v=DCE_0p3bkaM > > > > > > > > I finally got sound and watched it. Man, that was awesome! Glad it > > > > was so close, that was exciting. And the atmosphere was great with > > > > all those people there! > > > > > > > > Among fast cubers we should have a "cube dash" where we solve a > cube > > > > and run 100 meters. One after the other or at the same time, don't > > > > know which is better. > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > > > > [Non-text portions of this message have been removed]
1746. Cube Video - Electronics Company
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 May 2008 03:39:14 -0400

Dear Community,

Have any of you received a request from an electronics company asking to use
one of your videos for a PR campaign? Likely, you would be contacted by a
PR company, probably based in The Netherlands with an office in Santa
Monica.

If this happens, please contact me. I believe this contract is worth a lot,
and I think the PR company will manipulate you into giving up your rights to
your media for nothing or next to nothing. I do think there is potentially
tens of thousands of dollars in this contract, but we have to do this
correctly. In other words, if someone else sells their video for $200,
you're potentially taking away someone else's ability to make $10,000. And
I know $200 for you is worth more than $10,000 for someone else, but who
knows. Perhaps the agent we're working with can get you a $10,000
contract. Maybe $100,000.

So please let me know. I don't have much negotiating skill, but we are
working with an agent on this project, so if you get contacted about
something like this (especially one-handed videos), please let me know and I
will get you in contact with the agent so we can help you negotiate.

-Tyson


[Non-text portions of this message have been removed]



1747. Re: [Speed cubing group] Re: Cube Mile
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 May 2008 08:02:37 -0700 (PDT)

Yeah 5:36 was just the mile. I have not trained... well ever for the most part. Tyson Mao <tyson.mao@...> wrote: 5:36 on just running a mile with no training? Isn't the elevation of Idaho also... not at sea level? On Sat, May 24, 2008 at 10:04 AM, Ian <iwinoky@...> wrote: > 5:36 and you're out of practice?? I wonder how much you could cut > that mile time if you worked at it. My 6:12 cube + mile time isn't > looking so fast anymore! > > Ian > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Frank" <ephem825@...> > wrote: > > > > > Last night I decided to go for a run, and timed my first mile in a > > very very long time. It took 5:36. Today, maybe I will try out the > > 100m and 400m. > > > > Fun. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Lucas Garron" > > <lucasg@> wrote: > > > > > > Ooh! I really like this! I think I could average sub-30 sequential. > > > And maybe get sub-25 (PLL skip, and L10M skip :-P). > > > > > > I'd also like to try 4x4x4 + 400m (simultaneous, just for more fun), > > > while we're at it (how fast is Frank at 400m? He looks pretty > athletic). > > > I would also really like to see a sub-1 on it (someday...). :-P > > > > > > Maybe at Atlanta? > > > > > > -Lucas Garron > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > > > <stefan.pochmann@> wrote: > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Ian" <iwinoky@> > > > > wrote: > > > > > > > > > > Just wanted to share a recent cube story with you. > > > > > > > > > > http://www.youtube.com/watch?v=DCE_0p3bkaM > > > > > > > > I finally got sound and watched it. Man, that was awesome! Glad it > > > > was so close, that was exciting. And the atmosphere was great with > > > > all those people there! > > > > > > > > Among fast cubers we should have a "cube dash" where we solve a > cube > > > > and run 100 meters. One after the other or at the same time, don't > > > > know which is better. > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
1748. [Speed cubing group] Re: Cube Mile
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 May 2008 18:06:09 -0000

Hi :-) Some 20 yrs ago (yes 20!!!, im now 42) i timed myself on 400 meters on a closed track. This was almost completely without training, and i achieved 65 secs. I think 5:36 on the mile is awesome in comparison. My best ever 60 m sprint is 8.0 secs (manual stopwatch). I guess my times are much worse now. However, my cubing times have improved the past 20 yrs. Who said cubing is only for the very young people ? ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > Yeah 5:36 was just the mile. I have not trained... well ever for the most part. > > Tyson Mao <tyson.mao@...> wrote: 5:36 on just running a mile with no training? Isn't the elevation of Idaho > also... not at sea level? > > On Sat, May 24, 2008 at 10:04 AM, Ian <iwinoky@...> wrote: > > > 5:36 and you're out of practice?? I wonder how much you could cut > > that mile time if you worked at it. My 6:12 cube + mile time isn't > > looking so fast anymore! > > > > Ian > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Frank" <ephem825@> > > wrote: > > > > > > > > Last night I decided to go for a run, and timed my first mile in a > > > very very long time. It took 5:36. Today, maybe I will try out the > > > 100m and 400m. > > > > > > Fun. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Lucas Garron" > > > <lucasg@> wrote: > > > > > > > > Ooh! I really like this! I think I could average sub-30 sequential. > > > > And maybe get sub-25 (PLL skip, and L10M skip :-P). > > > > > > > > I'd also like to try 4x4x4 + 400m (simultaneous, just for more fun), > > > > while we're at it (how fast is Frank at 400m? He looks pretty > > athletic). > > > > I would also really like to see a sub-1 on it (someday...). :- P > > > > > > > > Maybe at Atlanta? > > > > > > > > -Lucas Garron > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Stefan Pochmann" > > > > <stefan.pochmann@> wrote: > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Ian" <iwinoky@> > > > > > wrote: > > > > > > > > > > > > Just wanted to share a recent cube story with you. > > > > > > > > > > > > http://www.youtube.com/watch?v=DCE_0p3bkaM > > > > > > > > > > I finally got sound and watched it. Man, that was awesome! Glad it > > > > > was so close, that was exciting. And the atmosphere was great with > > > > > all those people there! > > > > > > > > > > Among fast cubers we should have a "cube dash" where we solve a > > cube > > > > > and run 100 meters. One after the other or at the same time, don't > > > > > know which is better. > > > > > > > > > > Cheers! > > > > > Stefan > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] >
1749. Blindfold Stefan's methods
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 May 2008 23:28:47 -0000

Hi, this question is for anyone who uses one of stefan's methods for
blindfold cubing, maybe even stefan will want to answer, im a bit
confused with the M2/R2 method, i currently use stefan's old method,
well i only got my first couple blindfold successful solves this week
so i am by no means a master of it, but in the description of M2/R2 it
says its a lot like the old method, for some reason i just don't
understand it, can anyone help out, thanks.



1750. Re: [Speed cubing group] Cube Video - Electronics Company
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 May 2008 11:06:07 +0200

Are you talking about WOM World / Nokia? They asked me recently. Cheers! Stefan On 5/25/08, Tyson Mao <tyson.mao@...> wrote: > > Dear Community, > > Have any of you received a request from an electronics company asking to > use > one of your videos for a PR campaign? Likely, you would be contacted by a > PR company, probably based in The Netherlands with an office in Santa > Monica. > > If this happens, please contact me. I believe this contract is worth a lot, > and I think the PR company will manipulate you into giving up your rights > to > your media for nothing or next to nothing. I do think there is potentially > tens of thousands of dollars in this contract, but we have to do this > correctly. In other words, if someone else sells their video for $200, > you're potentially taking away someone else's ability to make $10,000. And > I know $200 for you is worth more than $10,000 for someone else, but who > knows. Perhaps the agent we're working with can get you a $10,000 > contract. Maybe $100,000. > > So please let me know. I don't have much negotiating skill, but we are > working with an agent on this project, so if you get contacted about > something like this (especially one-handed videos), please let me know and > I > will get you in contact with the agent so we can help you negotiate. > > -Tyson > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1751. Re: Blindfold Stefan's methods
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 May 2008 09:07:25 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Hi, this question is for anyone who uses one of stefan's methods for > blindfold cubing, maybe even stefan will want to answer, im a bit > confused with the M2/R2 method, i currently use stefan's old method, > well i only got my first couple blindfold successful solves this week > so i am by no means a master of it, but in the description of M2/R2 it > says its a lot like the old method, for some reason i just don't > understand it, can anyone help out, thanks. > You forgot the question. Cheers! Stefan
1752. Re : [Speed cubing group] Re: EC 2008
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 May 2008 11:04:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels <cubewizzard@...> wrote: > > PS: Praticing 2x2 Lars? Cause that's my aim in Bilbao. :) > I really need an average NR. :) > > I can't say I'm too bothered about 2x2x2, although I will practice it and give you a challenge ;). I'm more after improving the 3x3x3/4x4x4/ 5x5x5 NR's. I also read that you're after multiple blindfolded, which I'm not into at all. Together we could make a strong Belgian team ;) Lars
1753. Re: Re : [Speed cubing group] Re: EC 2008
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 May 2008 20:47:12 +0900

[Belgian Mode ON] Do you mind if I take care of the blindfold NR? It needs a little update but I have been a little lazy recently...looking forward a Korean competition desperately. I won't be able to go to the Philippines Open :-( :-( Looking forward to the EC. :D See you guys! Gilles [Belgian Mode Off] On Mon, May 26, 2008 at 8:04 PM, Lars Vandenbergh < lars.vandenbergh@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels > <cubewizzard@...> wrote: > > > > PS: Praticing 2x2 Lars? Cause that's my aim in Bilbao. :) > > I really need an average NR. :) > > > > > > I can't say I'm too bothered about 2x2x2, although I will practice it > and give you a challenge ;). I'm more after improving the 3x3x3/4x4x4/ > 5x5x5 NR's. > > I also read that you're after multiple blindfolded, which I'm not > into at all. Together we could make a strong Belgian team ;) > > Lars > > > ------------------------------------ > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
1754. Re : Re : [Speed cubing group] Re: EC 2008
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 May 2008 12:19:40 +0000 (GMT)

Great, since were with few, we'll have to put quality above quantity. Tobias, Greetings ----- Message d'origine ---- De : Lars Vandenbergh <lars.vandenbergh@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Lundi, 26 Mai 2008, 13h04mn 52s Objet : Re : [Speed cubing group] Re: EC 2008 --- In speedsolvingrubiksc ube@yahoogroups. com, Tobias Daneels <cubewizzard@ ...> wrote: > > PS: Praticing 2x2 Lars? Cause that's my aim in Bilbao. :) > I really need an average NR. :) > > I can't say I'm too bothered about 2x2x2, although I will practice it and give you a challenge ;). I'm more after improving the 3x3x3/4x4x4/ 5x5x5 NR's. I also read that you're after multiple blindfolded, which I'm not into at all. Together we could make a strong Belgian team ;) Lars __________________________________________________ Do You Yahoo!? En finir avec le spam? Yahoo! Mail vous offre la meilleure protection possible contre les messages non sollicités http://mail.yahoo.fr Yahoo! Mail [Non-text portions of this message have been removed]
1755. Re: Blindfold Stefan's methods
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 May 2008 16:40:42 -0000

> --- In speedsolvingrubikscube@yahoogroups.com, > "xkiesterx" <kianb@> wrote: > > > > Hi, this question is for anyone who uses one of stefan's methods for > > blindfold cubing, maybe even stefan will want to answer, im a bit > > confused with the M2/R2 method, i currently use stefan's old method, > > well i only got my first couple blindfold successful solves this > week > > so i am by no means a master of it, but in the description of M2/R2 > it > > says its a lot like the old method, for some reason i just don't > > understand it, can anyone help out, thanks. They are both similar in that you set up a piece to a specific position, shoot to it from a buffer, and undo the setup. They're both solved with 2cycles that have some extra side effect (as opposed to the 3cycles of some methods)
1756. Re: [Speed cubing group] Re: RJT update
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 May 2008 18:12:07 -0300 (ART)

Awesome, Doug! You've been doing a great job so far :) Pedro d_funny007 <no_reply@yahoogroups.com> escreveu: To use this: http://i296.photobucket.com/albums/mm172/D_Funny007/RJT_MinxSchemeOptions.jpg Go here: http://rubiks-jtimer.googlecode.com/files/RubiksJTimer_r81.jar Full list of snapshots: http://code.google.com/p/rubiks-jtimer/downloads/list (best if you only grab newest when new stuff is available, and delete the old from your computer) The naming of Megaminx faces is a bit problematic, but it's found in the title of the ColorChooser that pops up. It updates the Scramble Viewer without wrecking the scramble. Nifty, right? Enjoy. and minor bug fix since last update: In Old JNC, if you click on "full session reset" and the confirmation window opens, instead of clicking "No" you click the "X" to close it... times get reset anyway!! -Doug --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
1757. San Diego 2008, Making a cube
From: "Bart Humphries" <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 May 2008 22:56:43 -0000

So, as of last Saturday, when I competed in the San Diego Open 2008, I
am the slowest average time registered Rubix Cube solver of all time,
in the entire world, with an average of 3:55:73.
http://www.worldcubeassociation.org/results/events.php?
eventId=333&regionId=&years=&show=All%2BPersons&average=Average

But, every solve on Saturday beat my previous (hometimed) record of
4:30:00 and I more than met my goal from March of sub 10 minute solves,
so I'm happy with where I am right now.

Anyway, I'm putting together this cube that I bought at the competition
and there's a surprising dearth of instructions. The screw goes into
the small washer, then the spring, then the large washer then the cube
or should the order of the washers be reversed?



1758. Re: San Diego 2008, Making a cube
From: "Bart Humphries" <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 May 2008 23:10:47 -0000

The large washer, then the spring, then the small washer or does the
small washer go between the two plastic parts of a center face and the
central core?




1759. Anybody order from CubeLube.com?
From: "nicjsb" <nicjsb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 May 2008 23:34:33 -0000

I ordered two containers of lubricant and an applicator syringe on May
13th, and it still hasn't arrived. Is he always this slow?



1760. Re: Anybody order from CubeLube.com?
From: "Bart Humphries" <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 May 2008 23:46:05 -0000

How's he sending it? If it's being sent by the slowest (and cheapest)
USPS shipping method, then two weeks is about standard, so you're
probably right on track. If it was sent UPS overnight, then you might
have a problem.



1761. Is it legal to put a picture on one face of a Rubix Cube meant for competition?
From: "Bart Humphries" <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 May 2008 23:49:28 -0000

So, I'm building my own cube and for the "white" face, I want to put a
picture. Specifically, http://granades.com/2007/11/02/rubiks-companion-
cube/

Would this be legal for competition? It's only a single side and the
picture is mostly whitish so, since the other five sides are solid
colors it should be easy to tell that the cube is solved?



1762. Re: Is it legal to put a picture on one face of a Rubix Cube meant for competiti
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 May 2008 00:40:14 -0000

WCA regs state that there can only be one logo per cube, and it must be on a "center" piece. Maybe just put the heart on the white center? --- In speedsolvingrubikscube@yahoogroups.com, "Bart Humphries" <banaticus@...> wrote: > > So, I'm building my own cube and for the "white" face, I want to put a > picture. Specifically, http://granades.com/2007/11/02/rubiks-companion- > cube/ > > Would this be legal for competition? It's only a single side and the > picture is mostly whitish so, since the other five sides are solid > colors it should be easy to tell that the cube is solved? >
1763. Lubes, what's the difference
From: "Bart Humphries" <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 May 2008 01:24:02 -0000

There's powdered graphite. Dry, lube or spray silicon. WD40? A
plastic-safe oil with vinyl gloves and solving over a tray to catch the
drips? ;)

Solving the cube underwater . . . that probably wouldn't work too well,
the stickers would be more likely to come off and it'd be more
difficult to move your hands underwater. :p

What do you use?



1764. Re: Is it legal to put a picture on one face of a Rubix Cube meant for competiti
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 May 2008 02:46:31 -0000

The stickered face of the cube in your pictures would be *clearly* illegal under current WCA regs: "3d) The colours of puzzles must be solid, the same per colour, and clearly distinct from other colours." But if it was just the center sticker than that should be okay. Although technically written, 3d) and 3l) seem to contradict each other. "3k) Puzzles must be approved by a judge before the competitor competes." could be used to take care of issues like the one you posed by allowing some flexibility to be granted by the judges (if the regs were amended slightly for this). I think that this part of the regs could be elaborated on more, especially in regards to the color of the logo. (It would be bad if one was to claim a mostly solid-red sticker as the white's "logo".) On a side note, I think grammatically, WCA regs over-use the word "must" and under-use "may", "unless", "except". Ideally, every sentence would be *fully qualified* so that no two sentences contradict each other if taken separate and literal. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > WCA regs state that there can only be one logo per cube, and it must > be on a "center" piece. Maybe just put the heart on the white center? > > --- In speedsolvingrubikscube@yahoogroups.com, "Bart Humphries" > <banaticus@> wrote: > > > > So, I'm building my own cube and for the "white" face, I want to put a > > picture. Specifically, http://granades.com/2007/11/02/rubiks-companion- > > cube/ > > > > Would this be legal for competition? It's only a single side and the > > picture is mostly whitish so, since the other five sides are solid > > colors it should be easy to tell that the cube is solved? > > >
1765. Re: [Speed cubing group] San Diego 2008, Making a cube
From: Richard Berndt <berndtrinva@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 May 2008 03:24:27 -0700 (PDT)

Bart: Some of the diy cubes come with a photo to describe assembly. The photo I received shows, and describes, the following: - Place the large washer on one of the screws - Place a spring on the screw - Place a small washer on the screw - Insert the screw into a center piece - Using a screwdriver, attach the center piece to the core Attaching the Center Cap The center cap can be attached to the centerpiece using superglue, but it will be difficult to remove if you want to adjust the tension. A better method is to cut a piece of paper the same size as the center cap and place it on the center piece. Push the cap into place and the paper will make a tighter fit. The center cap can easily be removed when necessary with a sharp knife or small screwdriver. The above is quoted from assembly instrucions. Make sure that when you screw into the core that you have the screw as straight as possible. I don't like their center cap attachment, or for that matter, any of the center cap attachment procedures I have found anywhere else. I generally find that I will use the paper procedure until I believe I have the cube broken in and spring tension adjusted to my personal satisfaction, then I will superglue the caps lightly to the center pieces. I have also used other methods, such as drilling a small hole in each center cap so I can insert a screwdriver without removing the cap, or leaving the cap off and use some method to color the inside of the center piece (old stickers, paint, etc.) so I still have a color reference without the cap. I'm sure there are drawbacks to these... they are probably illegal from a competition standpoint... I suppose solving a cube with center caps off, even with color coding, is probably a bad practice, since it gives such a different visual and tactile perspective from solving with caps on. As far as lube is concerned, I prefer cubelube. Contrary to popular belief, the identical material that is used in cubelube can be purchased for approximately $30 a gallon, perhaps enough for a lifetime if it doesn't lose it's properties over time. I hope some of this helps. Rick --- Bart Humphries <banaticus@...> wrote: > So, as of last Saturday, when I competed in the San > Diego Open 2008, I > am the slowest average time registered Rubix Cube > solver of all time, > in the entire world, with an average of 3:55:73. > http://www.worldcubeassociation.org/results/events.php? > eventId=333&regionId=&years=&show=All%2BPersons&average=Average > > But, every solve on Saturday beat my previous > (hometimed) record of > 4:30:00 and I more than met my goal from March of > sub 10 minute solves, > so I'm happy with where I am right now. > > Anyway, I'm putting together this cube that I bought > at the competition > and there's a surprising dearth of instructions. > The screw goes into > the small washer, then the spring, then the large > washer then the cube > or should the order of the washers be reversed? > >
1766. Re: Lubes, what's the difference
From: "Eric Brunson" <brunson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 May 2008 19:22:48 -0000

I can tell you from experience that graphite is a *very* poor choice. It gouges the plastic. I use the mixture of silicone (not silicon), water and mineral spirits specifically made for cubes and sold online. Pure silicone is very thick and goopy and doesn't spread itself out well, the water and spirits makes it very thin so it distributes better. Aerosol delivery seems to be as effective, but you have to disassemble your cube. WD-40 is not a lubricant, it is a solvent, I would highly recommend not using it on a cube. Also from experience, a good way to piss off a locksmith is to spray a bunch of it into a lock he has to pick before he shows up at your house. You'll get the "WD-40 is not a lubricant" lecture. :-) Hope that helps, e. --- In speedsolvingrubikscube@yahoogroups.com, "Bart Humphries" <banaticus@...> wrote: > > There's powdered graphite. Dry, lube or spray silicon. WD40? A > plastic-safe oil with vinyl gloves and solving over a tray to catch the > drips? ;) > > Solving the cube underwater . . . that probably wouldn't work too well, > the stickers would be more likely to come off and it'd be more > difficult to move your hands underwater. :p > > What do you use? >
1767. Cincinnati Open 2008
From: "Karl Rabaya" <azn_invaz1on7@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 May 2008 02:23:35 -0000

This is my first competition. I live in Chicago and I am taking the
bus to Ohio. Can anyone that is going provide a place to stay for a
night? thank you



1768. Re: [Speed cubing group] Cincinnati Open 2008
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 May 2008 07:58:55 -0400

Which bus are you taking? On Tue, May 27, 2008 at 10:23 PM, Karl Rabaya <azn_invaz1on7@...> wrote: > This is my first competition. I live in Chicago and I am taking the > bus to Ohio. Can anyone that is going provide a place to stay for a > night? thank you > > > [Non-text portions of this message have been removed]
1769. Re: RJT update
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 May 2008 16:25:37 -0000

After stealing an idea from CubeExplorer: http://i296.photobucket.com/albums/mm172/D_Funny007/RJT_IsoView.jpg Download revision 100 here: http://code.google.com/p/rubiks-jtimer/downloads/list Observe how it elegantly handled two POPs in the same average... (Since the pop button is greyed out after the first I added the POP by inserting the time using the "Insert Own Time" button.) Comments? Feedback? This was a strange intermediate attempt: http://i296.photobucket.com/albums/mm172/D_Funny007/RJT_withAngleOffset.jpg Just to illustrate the power of the new code I put in for how to paint the faces... You can specify just about any 4 points and it can still paint an NxN face on it. By nudging a single point everything automatically scales. The source code is available on the SVN. If you tinker around with it you can easily make the faces angle however you want. It is easy to change to something like square F in the center, surrounded by 4 trapezoidal faces for UDLR... but I wasn't sure how B would fit in that way. -Doug --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Awesome, Doug! > You've been doing a great job so far :) > > Pedro >
1770. Re: Cincinnati Open 2008
From: "Karl Rabaya" <azn_invaz1on7@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 May 2008 18:36:48 -0000

i might be taking the megabus from chicago. I'm might not even go anymore. parents get too worried about my staying somewhere. haha. but I'll probably go to Minnesota and Pennsylvania and US Open --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Which bus are you taking? > > On Tue, May 27, 2008 at 10:23 PM, Karl Rabaya <azn_invaz1on7@...> > wrote: > > > This is my first competition. I live in Chicago and I am taking the > > bus to Ohio. Can anyone that is going provide a place to stay for a > > night? thank you > > > > > > > > > [Non-text portions of this message have been removed] >
1771. Re: [Speed cubing group] Re: Cincinnati Open 2008
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 May 2008 14:47:42 -0400

You should convince my lazy brother to go. Megabus is pretty cheap. On Wed, May 28, 2008 at 2:36 PM, Karl Rabaya <azn_invaz1on7@...> wrote: > i might be taking the megabus from chicago. I'm might not even go > anymore. parents get too worried about my staying somewhere. haha. but > I'll probably go to Minnesota and Pennsylvania and US Open > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > Which bus are you taking? > > > > On Tue, May 27, 2008 at 10:23 PM, Karl Rabaya <azn_invaz1on7@...> > > wrote: > > > > > This is my first competition. I live in Chicago and I am taking the > > > bus to Ohio. Can anyone that is going provide a place to stay for a > > > night? thank you > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1772. Re: Cincinnati Open 2008
From: "Mike_Hughey" <hughey@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 May 2008 18:52:13 -0000

You should get on the chat box on the official website for the
competition and make the request. There are guys who live there in
Cincinnati who are offering to put cubers up for the night at their
houses - I'm certain you can find a place to stay.

http://thewonderidiot.net/Cincinnati08.html



1773. Re: RJT update
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 May 2008 21:22:41 -0000

I did not mind the original cube view layout, a basic unfolded box, like in the color chooser. If the faces are slanted, the colored pieces are slightly smaller and harder to read. Regarding POPs, the Sunday Contest at www.nascarjon.us allows a 13th scramble to be used in case a POP occurs. The sample they provide has 13 entries: 27.12, (29.30), 22.87, 25.66, 27.86, 26.48, 26.91, (18.60), 26.36, 23.20, (POP), 25.46, 23.90. I am not sure how (or if) you should handle this. I notice when the slowest (or fastest) time is tied, they all come up in the same color. I guess that is okay. But I was thinking just one could be colored, corresponding to the one that would be in parentheses in the list below. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > After stealing an idea from CubeExplorer: > http://i296.photobucket.com/albums/mm172/D_Funny007/RJT_IsoView.jpg > > Download revision 100 here: > http://code.google.com/p/rubiks-jtimer/downloads/list > > Observe how it elegantly handled two POPs in the same average... > (Since the pop button is greyed out after the first I added the POP by > inserting the time using the "Insert Own Time" button.) > > Comments? Feedback? > > This was a strange intermediate attempt: > http://i296.photobucket.com/albums/mm172/D_Funny007/RJT_withAngleOffset.jpg > Just to illustrate the power of the new code I put in for how to paint > the faces... You can specify just about any 4 points and it can still > paint an NxN face on it. By nudging a single point everything > automatically scales. The source code is available on the SVN. If you > tinker around with it you can easily make the faces angle however you > want. It is easy to change to something like square F in the center, > surrounded by 4 trapezoidal faces for UDLR... but I wasn't sure how B > would fit in that way. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > > > > Awesome, Doug! > > You've been doing a great job so far :) > > > > Pedro > > >
1774. Re: Cincinnati Open 2008
From: "jbcm627" <mertens.11@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 May 2008 22:38:36 -0000

Hey actually, when are you taking megabus down? I'm catching it thursday night from columbus to Cincinnati. Might see you on it :) Yeah, @Mike's post, if you post in the chatterbox people there have space, as well as me and a few other people. Let me/us know. --- In speedsolvingrubikscube@yahoogroups.com, "Karl Rabaya" <azn_invaz1on7@...> wrote: > > This is my first competition. I live in Chicago and I am taking the > bus to Ohio. Can anyone that is going provide a place to stay for a > night? thank you >
1775. Re: [Speed cubing group] Re: RJT update
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 May 2008 19:46:19 -0300 (ART)

Well, in official averages, if you have a POP, you don't get another solve... and they are averages of 5 in averages of 12, a pop has much less influence on the average time, so "allowing" a pop on a big average when it's not "allowed" in a small one seems kinda awkward :) the POP works just a DNF...it's the worst solve...if you have more than one, your average is DNF...it's just a different name ;) (maybe Doug will change it to DNF...hehe) Pedro "Robert D. Johnson" <rjohnson_8ball@...> escreveu: I did not mind the original cube view layout, a basic unfolded box, like in the color chooser. If the faces are slanted, the colored pieces are slightly smaller and harder to read. Regarding POPs, the Sunday Contest at www.nascarjon.us allows a 13th scramble to be used in case a POP occurs. The sample they provide has 13 entries: 27.12, (29.30), 22.87, 25.66, 27.86, 26.48, 26.91, (18.60), 26.36, 23.20, (POP), 25.46, 23.90. I am not sure how (or if) you should handle this. I notice when the slowest (or fastest) time is tied, they all come up in the same color. I guess that is okay. But I was thinking just one could be colored, corresponding to the one that would be in parentheses in the list below. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > After stealing an idea from CubeExplorer: > http://i296.photobucket.com/albums/mm172/D_Funny007/RJT_IsoView.jpg > > Download revision 100 here: > http://code.google.com/p/rubiks-jtimer/downloads/list > > Observe how it elegantly handled two POPs in the same average... > (Since the pop button is greyed out after the first I added the POP by > inserting the time using the "Insert Own Time" button.) > > Comments? Feedback? > > This was a strange intermediate attempt: > http://i296.photobucket.com/albums/mm172/D_Funny007/RJT_withAngleOffset.jpg > Just to illustrate the power of the new code I put in for how to paint > the faces... You can specify just about any 4 points and it can still > paint an NxN face on it. By nudging a single point everything > automatically scales. The source code is available on the SVN. If you > tinker around with it you can easily make the faces angle however you > want. It is easy to change to something like square F in the center, > surrounded by 4 trapezoidal faces for UDLR... but I wasn't sure how B > would fit in that way. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > > > > Awesome, Doug! > > You've been doing a great job so far :) > > > > Pedro > > > --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
1776. Re: Cincinnati Open 2008
From: "Karl Rabaya" <azn_invaz1on7@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 May 2008 00:45:18 -0000

I'm not so sure if i can even go anymore. the whole trip will cost around $70 plus extra stuff. if i do somehow go, i'll leave chicago friday night --- In speedsolvingrubikscube@yahoogroups.com, "jbcm627" <mertens.11@...> wrote: > > Hey actually, when are you taking megabus down? I'm catching it > thursday night from columbus to Cincinnati. Might see you on it :) > > Yeah, @Mike's post, if you post in the chatterbox people there have > space, as well as me and a few other people. Let me/us know. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Karl > Rabaya" <azn_invaz1on7@> wrote: > > > > This is my first competition. I live in Chicago and I am taking the > > bus to Ohio. Can anyone that is going provide a place to stay for a > > night? thank you > > >
1777. Blindsolvers: What blindfold do you use?
From: "nicjsb" <nicjsb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 May 2008 01:37:30 -0000

I've tried a sleep mask, but my nose is a bit big, and I can sometimes
see (just a crack) through the bottom of it if the cube is at the
correct angle. I'd like to use something that completely covers my
vision. Any suggestions?



1778. Re: Blindsolvers: What blindfold do you use?
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 May 2008 02:35:28 -0000

Whether or not you can see under the blindfold is irrelevant in competition now though, as the judge will cover your cube during the entire solving phase. As long as your blindfold clearly covers your eyes, and is comfortable I would say don't worry about it. Something like a sleep mask should work fine. Chris --- In speedsolvingrubikscube@yahoogroups.com, "nicjsb" <nicjsb@...> wrote: > > I've tried a sleep mask, but my nose is a bit big, and I can sometimes > see (just a crack) through the bottom of it if the cube is at the > correct angle. I'd like to use something that completely covers my > vision. Any suggestions? >
1779. Re: [Speed cubing group] Re: Blindsolvers: What blindfold do you use?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 May 2008 22:46:03 -0400

Pepper spray? I'd pay someone to try that. On Wed, May 28, 2008 at 10:35 PM, cmhardw <no_reply@yahoogroups.com> wrote: > Whether or not you can see under the blindfold is irrelevant in > competition now though, as the judge will cover your cube during the > entire solving phase. As long as your blindfold clearly covers your > eyes, and is comfortable I would say don't worry about it. Something > like a sleep mask should work fine. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "nicjsb" <nicjsb@...> > wrote: > > > > > I've tried a sleep mask, but my nose is a bit big, and I can > sometimes > > see (just a crack) through the bottom of it if the cube is at the > > correct angle. I'd like to use something that completely covers my > > vision. Any suggestions? > > > > > [Non-text portions of this message have been removed]
1780. Re: Blindsolvers: What blindfold do you use?
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 May 2008 02:53:41 -0000

I just use a psp cover with a rubber band to hold it bonded to my head. Its pretty uncomfortable but its the closest it gets to the real thing. Idk where i can get the real ones. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Whether or not you can see under the blindfold is irrelevant in > competition now though, as the judge will cover your cube during the > entire solving phase. As long as your blindfold clearly covers your > eyes, and is comfortable I would say don't worry about it. Something > like a sleep mask should work fine. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "nicjsb" <nicjsb@> > wrote: > > > > I've tried a sleep mask, but my nose is a bit big, and I can > sometimes > > see (just a crack) through the bottom of it if the cube is at the > > correct angle. I'd like to use something that completely covers my > > vision. Any suggestions? > > >
1781. Re: [Speed cubing group] Re: Blindsolvers: What blindfold do you use?
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 May 2008 20:58:34 -0700 (PDT)

Go to a drug store and ask for a blindfold or face mask. -Brian ----- Original Message ---- From: shafiqdms <shafiqdms@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, May 28, 2008 7:53:41 PM Subject: [Speed cubing group] Re: Blindsolvers: What blindfold do you use? I just use a psp cover with a rubber band to hold it bonded to my head. Its pretty uncomfortable but its the closest it gets to the real thing. Idk where i can get the real ones. --- In speedsolvingrubiksc ube@yahoogroups. com, cmhardw <no_reply@.. .> wrote: > > Whether or not you can see under the blindfold is irrelevant in > competition now though, as the judge will cover your cube during the > entire solving phase. As long as your blindfold clearly covers your > eyes, and is comfortable I would say don't worry about it. Something > like a sleep mask should work fine. > > Chris > > --- In speedsolvingrubiksc ube@yahoogroups. com, "nicjsb" <nicjsb@> > wrote: > > > > I've tried a sleep mask, but my nose is a bit big, and I can > sometimes > > see (just a crack) through the bottom of it if the cube is at the > > correct angle. I'd like to use something that completely covers my > > vision. Any suggestions? > > > [Non-text portions of this message have been removed]
1782. Re: Blindsolvers: What blindfold do you use?
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 May 2008 04:28:37 -0000

Just stab your eyes. As a bonus, you can lubricate your cube with
vitreous humor.



1783. Re: Blindsolvers: What blindfold do you use?
From: "Alien Stranger" <rubiks99ca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 May 2008 14:11:42 -0000

Pepper transparent spray very funny http://fr.youtube.com/watch?v=XEq-4XlMBVk --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Pepper spray? I'd pay someone to try that. > > On Wed, May 28, 2008 at 10:35 PM, cmhardw <no_reply@yahoogroups.com> wrote: > > > Whether or not you can see under the blindfold is irrelevant in > > competition now though, as the judge will cover your cube during the > > entire solving phase. As long as your blindfold clearly covers your > > eyes, and is comfortable I would say don't worry about it. Something > > like a sleep mask should work fine. > > > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "nicjsb" <nicjsb@> > > wrote: > > > > > > > > I've tried a sleep mask, but my nose is a bit big, and I can > > sometimes > > > see (just a crack) through the bottom of it if the cube is at the > > > correct angle. I'd like to use something that completely covers my > > > vision. Any suggestions? > > > > > > > > > > > > [Non-text portions of this message have been removed] >
1784. Re: [Speed cubing group] Re: RJT update
From: Bart <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 May 2008 10:35:42 -0700

What's a POP? When someone's cube breaks while solving?


1785. Re: [Speed cubing group] Re: RJT update
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 May 2008 14:18:18 -0400

Hah, funny how the rules evolve. POPS used to be allowed in competition. You could pop your cube once, and get an extra solve. On Thu, May 29, 2008 at 1:35 PM, Bart <banaticus@...> wrote: > What's a POP? When someone's cube breaks while solving? > > [Non-text portions of this message have been removed]
1786. [Speed cubing group] Re: RJT update
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 May 2008 23:39:06 -0000

RJT treats POPS like DNFs and computes them as +inf. So the button *can* be renamed DNF, but I like the sound of the word Pop, and it's just one of those things that I'll only change if Hunt tells me to change it or enough ppl bug me about it. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hah, funny how the rules evolve. > > POPS used to be allowed in competition. You could pop your cube once, and > get an extra solve. > > On Thu, May 29, 2008 at 1:35 PM, Bart <banaticus@...> wrote: > > > What's a POP? When someone's cube breaks while solving? > > > > > > > [Non-text portions of this message have been removed] >
1787. Re: RJT update
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 May 2008 23:44:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" <rjohnson_8ball@...> wrote: > > I did not mind the original cube view layout, a basic unfolded box, > like in the color chooser. If the faces are slanted, the colored > pieces are slightly smaller and harder to read. Ya, that came after a lot of thought. I tried out several ideas, until I decided to steal CubeExplorer's way. Here are my counter-arguments: Sure thoe U and R faces are slanted but now it's more clear that F is F, U is U (it would be easy for some to accidentally take F as U). As for the size... well now that U and R are tucked away a bit, the overall size of everything can be increased. In fact I suspect that the "area" of the stickers before and after are almost the same. People don't use this much anyways, it's more there as "eye-candy". I was planning on making it detachable and then dynamically resize-able so stickers being "too small" - really not gonna be an issue. Speaking of the ColorChooser/Options, I changed that a couple days ago to match. As it turns out... it greatly reduced the number of lines of code for it. The thing with adding functionality the way I have, is that I do it in a way that can be easily turned back off (commenting out a single line of code usually). So it can be easily reverted. But I will reconsider those decisions on a second pass near the end of the project. I'm busy adding a MenuBar to the Server/Client mode right now! > Regarding POPs, the Sunday Contest at www.nascarjon.us allows a 13th > scramble to be used in case a POP occurs. The motivation behind RJT is that I want to adopt WCA policies. In competitions POPs are DNFs and are treated as the slowest time. So no replacement allowance. Thus if you do that Sunday Contest (which I wasn't even aware he still holds after all these years), then discard the POP. ORRRR! Use the upcomming "Average of 13" I will be putting in next week. With that said, RJT currently does not re-enable the POP button until enough solves have passed... this was retained (actually I rebuilt the functionality through a LOT of effort) and can easily be commented out now, but I wanted some feedback before I do. You can DNF every solve in competition... the timer should allow the same right? > I notice when the slowest (or fastest) time is tied, they all come up in the same color. I guess that is okay. But I was thinking just one could be colored, corresponding to the one that would be in parentheses in the list below. That was by design! And it took some effort to make it that way. There's no reason why one fastest/slowest time should be highlighted and not another. If a time is both the fastest and slowest thus far it leaves it Black. I will soon switch over to having the "currentTime" instead of being highlighted will have a colored box around it. Also beware of old JNC's bug if you have all 12 times the same, it choses the same index as fastest and slowest and adds the 11 remaining then divides by 10, producing the wrong value. There's really a lot to be done still in terms of fixing bugs. This morning I added better handling for poor network connections between Server and Client. There were cases when Server would just disappear/crash without notice. Frank's request: Average of 5 (actually N with N>2, N<=13) is now easy to do, but I want to get to a point were everything is very stable before making changes elsewhere. -Doug
1788. Re: RJT update
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 May 2008 10:10:07 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hah, funny how the rules evolve. > > POPS used to be allowed in competition. You could pop your cube > once, and get an extra solve. What? That's so weird. Cheers! Stefan P.S. I wonder when we'll consider winning 3x3 blind by "best of" weird.
1789. Re: [Speed cubing group] Re: RJT update
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 May 2008 08:10:02 -0400

Probably pretty soon... though, there is the inherent difference in BLD that if you make a mistake, you can't correct anything. (unless you cheat) Though looking at the guys these days, it seems that averages would be doable. Still, you would have many competitions where no one gets an average. You could say that an average is a better score, and if you don't succeed, you go by single, so a person with 5 minute average would be better than a person with 1:10 single? But... that doesn't quite seem right... or is that fair to you? On Fri, May 30, 2008 at 6:10 AM, Stefan Pochmann <stefan.pochmann@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson > Mao" <tyson.mao@...> wrote: > > > > Hah, funny how the rules evolve. > > > > POPS used to be allowed in competition. You could pop your cube > > once, and get an extra solve. > > What? That's so weird. > > Cheers! > Stefan > > P.S. I wonder when we'll consider winning 3x3 blind by "best of" > weird. > > > [Non-text portions of this message have been removed]
1790. [Speed cubing group] Re: RJT update
From: bryanlogancube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 May 2008 13:31:20 -0000

You'd have a lot of trouble when competitor 2 comes out for his next solve and looks in the audience to have someone signal to him if competitor 1 DNF's or not. If he didn't, then competitor 2 should push himself for speed. If he did, competitor 2 should push himself for accuracy. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > You could say that an average is a better score, and if you don't succeed, > you go by single, so a person with 5 minute average would be better than a > person with 1:10 single? But... that doesn't quite seem right... or is that > fair to you? >
1791. Re: [Speed cubing group] Re: RJT update
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 May 2008 11:05:46 -0400

Well, that would be cheating in its own way, but yes, it would be a consequence of this... what's the compromise? On Fri, May 30, 2008 at 9:31 AM, bryanlogancube <no_reply@yahoogroups.com> wrote: > You'd have a lot of trouble when competitor 2 comes out for his next > solve and looks in the audience to have someone signal to him if > competitor 1 DNF's or not. If he didn't, then competitor 2 should > push himself for speed. If he did, competitor 2 should push himself > for accuracy. > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > You could say that an average is a better score, and if you don't > succeed, > > you go by single, so a person with 5 minute average would be better > than a > > person with 1:10 single? But... that doesn't quite seem right... or > is that > > fair to you? > > > > > [Non-text portions of this message have been removed]
1792. blindfold average (was: RJT update)
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 May 2008 16:53:07 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Though looking at the guys these days, it seems that averages would > be doable. Still, you would have many competitions where no one > gets an average. Probably. But not at all competitions. I could imagine we introduce blindfolded averages at larger competitions first. Surely at the world championship some people would get a valid average. At least if that's the format so that they actually try to get a valid average. There have been quite a few DNFs last time, but that was "best of", allowing reckless speeding, not representative for the "average" scenario. Clement Gallet is my current favourite single cube blindsolver, btw. This year he already had 23 official attempts, with only one DNF. Cheers! Stefan
1793. Re: [Speed cubing group] Re: RJT update
From: Bart <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 May 2008 10:41:14 -0700

According to the WCA, if you get a POP during competition, you can
just put the cube back together (in an unsolved state). After
"solving it", if you can show that the cube is unsolvable with no more
than three pieces out of place, you can break those pieces off then
put them back in again (for instance, if only a single corner was
twisted and the rest of the cube was solved, which is obviously
impossible on its own). If you try to solve it but more than three
pieces were placed incorrectly, then you must take a DNF.

When I saw people who had a POP taking a DNF, I always thought that
they were doing that instead of gathering the pieces and continuing on
to solve the cube because they knew that the attempt would be the
slowest of all their other times and so (since they would be throwing
that time out anyway), just took the DNF so as to not waste their
time.


1794. Re: blindfold average
From: Cinoto <rwcinoto@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 May 2008 10:43:53 -0700 (PDT)

Maybe we could keep at least the records of averages, without an especific contest for the average...        Rafael Werneck Cinoto ----- Original Message ---- From: Stefan Pochmann <stefan.pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, May 30, 2008 6:53:07 PM Subject: [Speed cubing group] blindfold average (was: RJT update) --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" <tyson.mao@. ..> wrote: > > Though looking at the guys these days, it seems that averages would > be doable. Still, you would have many competitions where no one > gets an average. Probably. But not at all competitions. I could imagine we introduce blindfolded averages at larger competitions first. Surely at the world championship some people would get a valid average. At least if that's the format so that they actually try to get a valid average. There have been quite a few DNFs last time, but that was "best of", allowing reckless speeding, not representative for the "average" scenario. Clement Gallet is my current favourite single cube blindsolver, btw. This year he already had 23 official attempts, with only one DNF. Cheers! Stefan [Non-text portions of this message have been removed]
1795. Re: [Speed cubing group] Re: blindfold average
From: Bart <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 May 2008 11:24:08 -0700

When you're doing a blindfolded solve at a WCA contest, you only get
10 minutes to examine the cube, right? Anyone have any links to a
website that explains how people memorize what they're going to do in
10 minutes?


1796. [Speed cubing group] Re: blindfold average
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 May 2008 21:22:36 -0000

Wrong. Please review the WCA regulations at http://www.worldcubeassociation.org/regulations/ --- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@...> wrote: > > When you're doing a blindfolded solve at a WCA contest, you only get > 10 minutes to examine the cube, right? Anyone have any links to a > website that explains how people memorize what they're going to do in > 10 minutes? >
1797. [Speed cubing group] Re: blindfold average
From: "Bart Humphries" <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 May 2008 02:14:47 -0000

Rule B1 says that blindfold solving is the same as normal speed
solving, except for the additional/special regulations as listed under
the blindfold section. Rule A1a under the speed solve section states
that "The time limit is 10 minutes, or less/higher if announced before
the event."

So, we can see that, upon initial inspection, for a blindfold solve,
the time limit is generally 10 minutes. Thus, it would initially seem
to indicate that for a blindfold solve a person must completely
memorize/solve the cube within 10 minutes. But, rule B2a gives
additional/special regulations for the solve phase and says that the
judge resets the timer and stopwatch when the competitor enters the
solve phase. So, the time limit is 10 minutes, but the judge resets
the timer/stopwatch when the competitor enters the solve phase so that
the competitor has a full 10 minutes for the memorization phase and a
full 10 minutes for the solve phase. This 10 minute limit on
memorizing the cube is explicitly mentioned in the section on multiple
blindfold solves and seems to reinforce the implicit, referenced,
notion that a competitor has only 10 minutes in which to memorize the
cube during a regular blindfold solve.



1798. Re: [Speed cubing group] Re: blindfold average
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 May 2008 22:46:15 -0400

Hi Bart, I'm not sure how you're making your assumptions, but I want to clear up that the entire solve must be done in 10 minutes, which includes the memorization time. The reason for this is actual driven by the physical constraint of the StackMat Timer. After 10 minutes, the timer shuts off. This is a safety feature to preserve the battery. In future versions of the StackMat, we have brought this issue to the attention of the manufacturers. In any case, I hope you understand now why we require that the entire blindfold solve takes place in 10 minutes. This is due to the limitations of the timer. I have no doubt with practice and dedication, you will achieve a complete solve in this time period soon. Best of luck, -Tyson On Fri, May 30, 2008 at 10:14 PM, Bart Humphries <banaticus@...> wrote: > Rule B1 says that blindfold solving is the same as normal speed > solving, except for the additional/special regulations as listed under > the blindfold section. Rule A1a under the speed solve section states > that "The time limit is 10 minutes, or less/higher if announced before > the event." > > So, we can see that, upon initial inspection, for a blindfold solve, > the time limit is generally 10 minutes. Thus, it would initially seem > to indicate that for a blindfold solve a person must completely > memorize/solve the cube within 10 minutes. But, rule B2a gives > additional/special regulations for the solve phase and says that the > judge resets the timer and stopwatch when the competitor enters the > solve phase. So, the time limit is 10 minutes, but the judge resets > the timer/stopwatch when the competitor enters the solve phase so that > the competitor has a full 10 minutes for the memorization phase and a > full 10 minutes for the solve phase. This 10 minute limit on > memorizing the cube is explicitly mentioned in the section on multiple > blindfold solves and seems to reinforce the implicit, referenced, > notion that a competitor has only 10 minutes in which to memorize the > cube during a regular blindfold solve. > > > [Non-text portions of this message have been removed]
1799. [Speed cubing group] Re: blindfold average
From: bryanlogancube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 May 2008 12:26:45 -0000

I see where the confusion is. B2 is titled "Starting the solve" and B4 is "During the solve". "Solve" means two different things. In B2, it refers to the whole try, both memorizing and actually putting the puzzle back together. In B4, it refers to the just putting the puzzle back together portion. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hi Bart, > > I'm not sure how you're making your assumptions, but I want to clear up that > the entire solve must be done in 10 minutes, which includes the memorization > time. The reason for this is actual driven by the physical constraint of > the StackMat Timer. After 10 minutes, the timer shuts off. This is a > safety feature to preserve the battery. In future versions of the StackMat, > we have brought this issue to the attention of the manufacturers. > > In any case, I hope you understand now why we require that the entire > blindfold solve takes place in 10 minutes. This is due to the limitations > of the timer. I have no doubt with practice and dedication, you will > achieve a complete solve in this time period soon. > > Best of luck, > > -Tyson > > On Fri, May 30, 2008 at 10:14 PM, Bart Humphries <banaticus@...> > wrote: > > > Rule B1 says that blindfold solving is the same as normal speed > > solving, except for the additional/special regulations as listed under > > the blindfold section. Rule A1a under the speed solve section states > > that "The time limit is 10 minutes, or less/higher if announced before > > the event." > > > > So, we can see that, upon initial inspection, for a blindfold solve, > > the time limit is generally 10 minutes. Thus, it would initially seem > > to indicate that for a blindfold solve a person must completely > > memorize/solve the cube within 10 minutes. But, rule B2a gives > > additional/special regulations for the solve phase and says that the > > judge resets the timer and stopwatch when the competitor enters the > > solve phase. So, the time limit is 10 minutes, but the judge resets > > the timer/stopwatch when the competitor enters the solve phase so that > > the competitor has a full 10 minutes for the memorization phase and a > > full 10 minutes for the solve phase. This 10 minute limit on > > memorizing the cube is explicitly mentioned in the section on multiple > > blindfold solves and seems to reinforce the implicit, referenced, > > notion that a competitor has only 10 minutes in which to memorize the > > cube during a regular blindfold solve. > > > > > > > > > [Non-text portions of this message have been removed] >
1800. Help with stackmat problem...
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Jun 2008 00:48:40 -0000

I have a stackmat that i got like a month ago but yesterday when i
pressed the power button it wont work, only worked 3 times
yesterday...but today it only worked once when i like hit it and like
pressed on the bottom...but when i press the start and reset botton
together it shows numbers go from 1-9 and then stop so i know its not
the battery..any help about whats going on and how I can fix it?



1801. Re: Help with stackmat problem...
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Jun 2008 03:36:17 -0000

I've heard that happening to several people before, including myself. If it's that new, I'd recommend trying to have the Speedstacks company replace it for you if they are willing to, since it really should be on warranty. Other then that, I suspect that the problem has to do with a bad contact between the battery and the contacts. Try jamming a piece of tissue/paper in there under the lid to hold it in place better. That has helped for me in the past. Another thing..., don't slam the device too hard. Clean each side of the battery perhaps. Rust on the contact points might factor in. And try a different/new battery while you are at it if you have one handy. (For me it matches the ones in TI-86 calculators and in my car's keyless entry device - so it's pretty common type.) Good luck with that... -Doug --- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" <shafiqdms@...> wrote: > > I have a stackmat that i got like a month ago but yesterday when i > pressed the power button it wont work, only worked 3 times > yesterday...but today it only worked once when i like hit it and like > pressed on the bottom...but when i press the start and reset botton > together it shows numbers go from 1-9 and then stop so i know its not > the battery..any help about whats going on and how I can fix it? >
1802. australian open?
From: "nibbo360" <nibbo360@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Jun 2008 09:47:54 -0000

is the only factor for australia not having an official rubik's cube
open because there isn't enough cubers?



1803. Re: [Speed cubing group] australian open?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Jun 2008 10:42:10 -0400

Because no one has organized anything. On Sun, Jun 1, 2008 at 5:47 AM, nibbo360 <nibbo360@...> wrote: > is the only factor for australia not having an official rubik's cube > open because there isn't enough cubers? > > > [Non-text portions of this message have been removed]
1804. Re : [Speed cubing group] australian open?
From: François Sechet <frsechet@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Jun 2008 10:56:48 -0700 (PDT)

Buy me a ticket to Sydney, I'll get there and organize a great competition there. Then, buy a WCA board member/delegate a ticket, I'll even make it official. Deal? F. ----- Message d'origine ---- De : Tyson Mao <tyson.mao@gmail.com> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Dimanche, 1 Juin 2008, 16h42mn 10s Objet : Re: [Speed cubing group] australian open? Because no one has organized anything. On Sun, Jun 1, 2008 at 5:47 AM, nibbo360 <nibbo360@yahoo. com> wrote: > is the only factor for australia not having an official rubik's cube > open because there isn't enough cubers? > > > [Non-text portions of this message have been removed] __________________________________________________ Do You Yahoo!? En finir avec le spam? Yahoo! Mail vous offre la meilleure protection possible contre les messages non sollicités http://mail.yahoo.fr Yahoo! Mail [Non-text portions of this message have been removed]
1805. Re: Re : [Speed cubing group] australian open?
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Jun 2008 21:56:27 -0000

If you're buying the tickets, I'm sure you'll have no shortage of WCA delegates who will volunteer ;) --- In speedsolvingrubikscube@yahoogroups.com, François Sechet <frsechet@...> wrote: > > Buy me a ticket to Sydney, I'll get there and organize a great competition there. Then, buy a WCA board member/delegate a ticket, I'll even make it official. Deal? > F. > > > ----- Message d'origine ---- > De : Tyson Mao <tyson.mao@...> > À : speedsolvingrubikscube@yahoogroups.com > Envoyé le : Dimanche, 1 Juin 2008, 16h42mn 10s > Objet : Re: [Speed cubing group] australian open? > > > Because no one has organized anything. > > On Sun, Jun 1, 2008 at 5:47 AM, nibbo360 <nibbo360@yahoo. com> wrote: > > > is the only factor for australia not having an official rubik's cube > > open because there isn't enough cubers? > > > > > > > > [Non-text portions of this message have been removed] > > > > __________________________________________________ > Do You Yahoo!? > En finir avec le spam? Yahoo! Mail vous offre la meilleure protection possible contre les messages non sollicités > http://mail.yahoo.fr Yahoo! Mail > > [Non-text portions of this message have been removed] >
1806. Randall Monroe's drunken cube experiment
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Jun 2008 22:34:34 -0000

If there are any XKCD fans here, apparently Randall, the author, is at
least a casual cuber. He gave a talk at google a while back and I
just stumbled across the report which includes a video in which he
discusses an experiment concerning the effects of alcohol on cubing
ability:

http://www.beyondsatire.us/?q=node/272

About halfway down the page, 10 minutes in.



1807. Re: Re : [Speed cubing group] australian open?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Jun 2008 19:16:00 -0400

It's about 2000 USD to go from Paris to Australia. Hey, is it true that in Australia, U' is the same as U, as we do it in the Northern Hemisphere? And R' is R? On Sun, Jun 1, 2008 at 5:56 PM, Shelley Chang <shelchang@gmail.com> wrote: > If you're buying the tickets, I'm sure you'll have no shortage of WCA > delegates who will volunteer ;) > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > François Sechet > > <frsechet@...> wrote: > > > > Buy me a ticket to Sydney, I'll get there and organize a great > competition there. Then, buy a WCA board member/delegate a ticket, > I'll even make it official. Deal? > > F. > > > > > > ----- Message d'origine ---- > > De : Tyson Mao <tyson.mao@...> > > À : speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Envoyé le : Dimanche, 1 Juin 2008, 16h42mn 10s > > Objet : Re: [Speed cubing group] australian open? > > > > > > Because no one has organized anything. > > > > On Sun, Jun 1, 2008 at 5:47 AM, nibbo360 <nibbo360@yahoo. com> wrote: > > > > > is the only factor for australia not having an official rubik's cube > > > open because there isn't enough cubers? > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > __________________________________________________ > > Do You Yahoo!? > > En finir avec le spam? Yahoo! Mail vous offre la meilleure > protection possible contre les messages non sollicités > > http://mail.yahoo.fr Yahoo! Mail > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1808. Re: [Speed cubing group] Randall Monroe's drunken cube experiment
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Jun 2008 19:18:30 -0400

Alcohol is very hard on blindfold cubing, but does not have much impact on regular speed solving. I agree, there is a significant slowdown, but a good speedcuber will still look impressive. We bought a Breathalyzer for this purpose actually. And I must say, unfortunately, most of the world doesn't know this. So I need to get a sign to wear when I'm at a bar that says: "Just because I can solve a cube in 22 seconds does NOT mean you should serve me another drink." On Sun, Jun 1, 2008 at 6:34 PM, Daniel Hayes <swedishlf@...> wrote: > If there are any XKCD fans here, apparently Randall, the author, is at > least a casual cuber. He gave a talk at google a while back and I > just stumbled across the report which includes a video in which he > discusses an experiment concerning the effects of alcohol on cubing > ability: > > http://www.beyondsatire.us/?q=node/272 > > About halfway down the page, 10 minutes in. > > > [Non-text portions of this message have been removed]
1809. How to pick scramble turns for NxMxL
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Jun 2008 01:40:44 -0000

This might be a little off-topic and extremely math/CS heavy but it
has been bothering me for a few days.

Let's say I want to generate scrambles for NxMxL puzzle using only
PENCIL, PAPER, and a DICE. What is the correct procedure to use?

For the case 2x2x2, 3x3x3, 4x4x4, 5x5x5 they should match perfectly in
distribution to WCA standards for when it wasn't multislice. Then I
also want the answer if it is multi-slice. Specifically I am
particularly interested in the case of 4x4x4 no-multislice, 5x5x5
no-multislice, 4x4x4 with multislice, and 5x5x5 with multislice. The
method should ideally be NxMxL general, but should at least be general
enough to extend to 6x6x7 and 7x7x7 for it to be useful for me.

(I have and will likely be posting this on other cube forums as well.)


-Doug



1810. Re: How to pick scramble turns for NxMxL
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Jun 2008 02:04:06 -0000

Okay to start motivating this topic I'll make a short list: (R L) is not legal for 2x2 but is ok for 3x3 4x4: If we allow both multislice and non-multislice then (L Rw') is illegal because (l') would have suffice. (a bit outside of scope but valid to think about) 4x4: (l r') is legal in non-MS, but (Lw Rw') is not in MS. 4x4: Is (l2 R2 r) allowed? (Lw Rw) is illegal on 4x4 but legal on 5x5. 4x4: (R2 L2 Rw2) legal or not? 4x4: (R2 L2 Rw') legal or not? 4x4: I think (R' L Rw Lw') is illegal but it merely reduces to (r l') which would have been okay in non-MS. 5x5: (L Lw Rw R) is legal on 5x5 with-MS right? 5x5: since (l2 r2) is okay in non-MS, then (L2 Lw2 Rw2 R2) is okay in MS right? But it is not because (Lw2 Rw2) is NOT. 5x5: in non-MS, was (L' r l' R) legal? It can be replaced with (m) but (m) is not allowed so it is legal right? It's definitely not allowed in 4x4 non-MS. My point is that you can't just keep generating a long list like this and try to answer each of them, you have to dictate a concise general procedure (which might depend on odd/even-ness). This is something the WCA regs have been lacking. Gosh for 4x4/5x5 there are 255 (=4^4-1) possibilities non-MS, and 255 with-MS. This grows exponentially with size. -Doug --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > This might be a little off-topic and extremely math/CS heavy but it > has been bothering me for a few days. > > Let's say I want to generate scrambles for NxMxL puzzle using only > PENCIL, PAPER, and a DICE. What is the correct procedure to use? > > For the case 2x2x2, 3x3x3, 4x4x4, 5x5x5 they should match perfectly in > distribution to WCA standards for when it wasn't multislice. Then I > also want the answer if it is multi-slice. Specifically I am > particularly interested in the case of 4x4x4 no-multislice, 5x5x5 > no-multislice, 4x4x4 with multislice, and 5x5x5 with multislice. The > method should ideally be NxMxL general, but should at least be general > enough to extend to 6x6x7 and 7x7x7 for it to be useful for me. > > (I have and will likely be posting this on other cube forums as well.) > > > -Doug >
1811. Re: Randall Monroe's drunken cube experiment
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Jun 2008 02:26:53 -0000

Try to solve a skewb drunk. Your hands aren't quite sure how it turns. I couldn't do 5 turns without trying to twist it wrong and popping it apart. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Alcohol is very hard on blindfold cubing, but does not have much impact on > regular speed solving. I agree, there is a significant slowdown, but a good > speedcuber will still look impressive. > > We bought a Breathalyzer for this purpose actually. > > And I must say, unfortunately, most of the world doesn't know this. So I > need to get a sign to wear when I'm at a bar that says: > > "Just because I can solve a cube in 22 seconds does NOT mean you should > serve me another drink." > > On Sun, Jun 1, 2008 at 6:34 PM, Daniel Hayes <swedishlf@...> wrote: > > > If there are any XKCD fans here, apparently Randall, the author, is at > > least a casual cuber. He gave a talk at google a while back and I > > just stumbled across the report which includes a video in which he > > discusses an experiment concerning the effects of alcohol on cubing > > ability: > > > > http://www.beyondsatire.us/?q=node/272 > > > > About halfway down the page, 10 minutes in. > > > > > > > > > [Non-text portions of this message have been removed] >
1812. Re: [Speed cubing group] How to pick scramble turns for NxMxL
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 1 Jun 2008 19:27:02 -0700

I have a feeling you'd have to go probabilistic for this, unless you happen to have 19-sided dice lying around... Could we have some exact specifications? (handling of axes [I think I've seen at least three ways, with possibly slight discrepancies], dice handling, etc.)

I'm going to throw out the "obvious algorithm" for 3x3x3 with a normal die:

1. a) Assign {1, 2, 3, 4, 5, 6} -> {U, D, F, B, L, R};
b) Assign {1, 2, 3, 4, 5, 6} -> {,,',',2,2}; [={cw, cw, ccw, ccw, dbl, dbl}={"","","'","'","2","2"}]
c) Decide on a scramble_length;
2. Set index=0;
3. a) Roll die, and note the turn according to 1a;
b) If the result is the same face as the previous turn, or on the same axis as the previous two turns, go to 2a;
4. Roll die to determine turn suffix according to 1b;
5. Append the results from steps 3 and 4 to the output;
6. Increment index;
7. If index==scramble_length, the go to 3, else halt;


Hmm, I have a die with BOY scheme from some game. I should try this...

-Lucas Garron

----- Original Message -----
From: d_funny007
To: speedsolvingrubikscube@yahoogroups.com
Sent: Sunday, June 01, 2008 6:40 PM
Subject: [Speed cubing group] How to pick scramble turns for NxMxL


This might be a little off-topic and extremely math/CS heavy but it
has been bothering me for a few days.

Let's say I want to generate scrambles for NxMxL puzzle using only
PENCIL, PAPER, and a DICE. What is the correct procedure to use?

For the case 2x2x2, 3x3x3, 4x4x4, 5x5x5 they should match perfectly in
distribution to WCA standards for when it wasn't multislice. Then I
also want the answer if it is multi-slice. Specifically I am
particularly interested in the case of 4x4x4 no-multislice, 5x5x5
no-multislice, 4x4x4 with multislice, and 5x5x5 with multislice. The
method should ideally be NxMxL general, but should at least be general
enough to extend to 6x6x7 and 7x7x7 for it to be useful for me.

(I have and will likely be posting this on other cube forums as well.)

-Doug





[Non-text portions of this message have been removed]



1813. Re: Re : [Speed cubing group] australian open?
From: "keefdcuber" <keithrx3c@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Jun 2008 03:41:36 -0000

I dunno about the notation being backwards but it might explain why there aren't as many cubers here :P I'd definitely be up for a competition, I've never competed before and Sydney's only a 2 hour trek from here. I'd really like to see it happen but I can't pay for tickets, I'm not made of money. Cheers, Keith ;) --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > It's about 2000 USD to go from Paris to Australia. > > Hey, is it true that in Australia, U' is the same as U, as we do it in the > Northern Hemisphere? And R' is R? > > On Sun, Jun 1, 2008 at 5:56 PM, Shelley Chang <shelchang@...> wrote: > > > If you're buying the tickets, I'm sure you'll have no shortage of WCA > > delegates who will volunteer ;) > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > François Sechet > > > > <frsechet@> wrote: > > > > > > Buy me a ticket to Sydney, I'll get there and organize a great > > competition there. Then, buy a WCA board member/delegate a ticket, > > I'll even make it official. Deal? > > > F. > > > > > > > > > ----- Message d'origine ---- > > > De : Tyson Mao <tyson.mao@> > > > À : speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Envoyé le : Dimanche, 1 Juin 2008, 16h42mn 10s > > > Objet : Re: [Speed cubing group] australian open? > > > > > > > > > Because no one has organized anything. > > > > > > On Sun, Jun 1, 2008 at 5:47 AM, nibbo360 <nibbo360@yahoo. com> wrote: > > > > > > > is the only factor for australia not having an official rubik's cube > > > > open because there isn't enough cubers? > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > __________________________________________________ > > > Do You Yahoo!? > > > En finir avec le spam? Yahoo! Mail vous offre la meilleure > > protection possible contre les messages non sollicités > > > http://mail.yahoo.fr Yahoo! Mail > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
1814. Re: Re : [Speed cubing group] australian open?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Jun 2008 00:37:40 -0400

Well hmm... I think Francois wasn't being entirely serious. I don't think he would expect you folks to come up with 1400 Euros. But let's brainstorm a little bit. What if the people in Australia got a venue together, a date set, and a group of people to judge and scramble. I don't really feel too comfortable letting a group that really doesn't have much competition experience organize a competition... But if you get some money together, I'll get some money together, and we'll find a WCA delegate who's willing to put in some money, and then the cash part of this might be reasonable for everyone? And if it goes well, I think we would be able to have sustained competitions down under? -Tyson On Sun, Jun 1, 2008 at 11:41 PM, keefdcuber <keithrx3c@...> wrote: > I dunno about the notation being backwards but it might explain why > there aren't as many cubers here :P I'd definitely be up for a > competition, I've never competed before and Sydney's only a 2 hour > trek from here. > > I'd really like to see it happen but I can't pay for tickets, I'm not > made of money. > > Cheers, Keith ;) > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > > <tyson.mao@...> wrote: > > > > It's about 2000 USD to go from Paris to Australia. > > > > Hey, is it true that in Australia, U' is the same as U, as we do it > in the > > Northern Hemisphere? And R' is R? > > > > On Sun, Jun 1, 2008 at 5:56 PM, Shelley Chang <shelchang@...> wrote: > > > > > If you're buying the tickets, I'm sure you'll have no shortage > of WCA > > > delegates who will volunteer ;) > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > François Sechet > > > > > > <frsechet@> wrote: > > > > > > > > Buy me a ticket to Sydney, I'll get there and organize a great > > > competition there. Then, buy a WCA board member/delegate a ticket, > > > I'll even make it official. Deal? > > > > F. > > > > > > > > > > > > ----- Message d'origine ---- > > > > De : Tyson Mao <tyson.mao@> > > > > À : > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > > Envoyé le : Dimanche, 1 Juin 2008, 16h42mn 10s > > > > Objet : Re: [Speed cubing group] australian open? > > > > > > > > > > > > Because no one has organized anything. > > > > > > > > On Sun, Jun 1, 2008 at 5:47 AM, nibbo360 <nibbo360@yahoo. com> > wrote: > > > > > > > > > is the only factor for australia not having an official > rubik's cube > > > > > open because there isn't enough cubers? > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > __________________________________________________ > > > > Do You Yahoo!? > > > > En finir avec le spam? Yahoo! Mail vous offre la meilleure > > > protection possible contre les messages non sollicités > > > > http://mail.yahoo.fr Yahoo! Mail > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1815. Re: Re : [Speed cubing group] australian open?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Jun 2008 00:42:24 -0400

About 1200 USD from LAX to Sydney. With the way AUD is looking... that gets cheaper for you folks with each passing day! If you find a venue for the competition, and 500 USD, I'd be willing to cover the rest in conjunction with the WCA delegate to make this happen. -Tyson On Mon, Jun 2, 2008 at 12:37 AM, Tyson Mao <tyson.mao@...> wrote: > Well hmm... I think Francois wasn't being entirely serious. I don't think > he would expect you folks to come up with 1400 Euros. > > But let's brainstorm a little bit. What if the people in Australia got a > venue together, a date set, and a group of people to judge and scramble. I > don't really feel too comfortable letting a group that really doesn't have > much competition experience organize a competition... > > But if you get some money together, I'll get some money together, and we'll > find a WCA delegate who's willing to put in some money, and then the cash > part of this might be reasonable for everyone? And if it goes well, I think > we would be able to have sustained competitions down under? > > -Tyson > > > On Sun, Jun 1, 2008 at 11:41 PM, keefdcuber <keithrx3c@...> wrote: > >> I dunno about the notation being backwards but it might explain why >> there aren't as many cubers here :P I'd definitely be up for a >> competition, I've never competed before and Sydney's only a 2 hour >> trek from here. >> >> I'd really like to see it happen but I can't pay for tickets, I'm not >> made of money. >> >> Cheers, Keith ;) >> >> --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, >> "Tyson Mao" >> >> <tyson.mao@...> wrote: >> > >> > It's about 2000 USD to go from Paris to Australia. >> > >> > Hey, is it true that in Australia, U' is the same as U, as we do it >> in the >> > Northern Hemisphere? And R' is R? >> > >> > On Sun, Jun 1, 2008 at 5:56 PM, Shelley Chang <shelchang@...> wrote: >> > >> > > If you're buying the tickets, I'm sure you'll have no shortage >> of WCA >> > > delegates who will volunteer ;) >> > > >> > > --- In >> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> >> <speedsolvingrubikscube%40yahoogroups.com>, >> > > François Sechet >> > > >> > > <frsechet@> wrote: >> > > > >> > > > Buy me a ticket to Sydney, I'll get there and organize a great >> > > competition there. Then, buy a WCA board member/delegate a ticket, >> > > I'll even make it official. Deal? >> > > > F. >> > > > >> > > > >> > > > ----- Message d'origine ---- >> > > > De : Tyson Mao <tyson.mao@> >> > > > À : >> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> >> <speedsolvingrubikscube%40yahoogroups.com> >> > > > Envoyé le : Dimanche, 1 Juin 2008, 16h42mn 10s >> > > > Objet : Re: [Speed cubing group] australian open? >> > > > >> > > > >> > > > Because no one has organized anything. >> > > > >> > > > On Sun, Jun 1, 2008 at 5:47 AM, nibbo360 <nibbo360@yahoo. com> >> wrote: >> > > > >> > > > > is the only factor for australia not having an official >> rubik's cube >> > > > > open because there isn't enough cubers? >> > > > > >> > > > > >> > > > > >> > > > >> > > > [Non-text portions of this message have been removed] >> > > > >> > > > >> > > > >> > > > __________________________________________________ >> > > > Do You Yahoo!? >> > > > En finir avec le spam? Yahoo! Mail vous offre la meilleure >> > > protection possible contre les messages non sollicités >> > > > http://mail.yahoo.fr Yahoo! Mail >> > > > >> > > > [Non-text portions of this message have been removed] >> > > > >> > > >> > > >> > > >> > >> > >> > [Non-text portions of this message have been removed] >> > >> >> >> > > [Non-text portions of this message have been removed]
1816. Re: australian open?
From: "keefdcuber" <keithrx3c@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Jun 2008 06:36:53 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "nibbo360" <nibbo360@...> wrote: > > is the only factor for australia not having an official rubik's cube > open because there isn't enough cubers? There are a few of us, I know of at least 2 or 3 in Sydney, but there must be more. I see you've already checked out the Aussie yahoo forum but it's been pretty quiet there recently. Where are you from? Cheers, Keith ;) >
1817. Re: [Speed cubing group] Re: australian open?
From: Matt Chu <nibbo360@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Jun 2008 23:45:34 -0700 (PDT)

I live in the eastern part of Adelaide, South Australia.  I would be guessing at around 7 cubers at least (as they are all from my school). However, apart from my school, there are about 3 or 4 more.  Chewbacca Nibbles ----- Original Message ---- From: keefdcuber <keithrx3c@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, June 2, 2008 4:06:53 PM Subject: [Speed cubing group] Re: australian open? --- In speedsolvingrubiksc ube@yahoogroups. com, "nibbo360" <nibbo360@.. .> wrote: > > is the only factor for australia not having an official rubik's cube > open because there isn't enough cubers? There are a few of us, I know of at least 2 or 3 in Sydney, but there must be more. I see you've already checked out the Aussie yahoo forum but it's been pretty quiet there recently. Where are you from? Cheers, Keith ;) > [Non-text portions of this message have been removed]
1818. Re: Re : [Speed cubing group] australian open?
From: Matt Chu <nibbo360@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Jun 2008 23:48:49 -0700 (PDT)

Gathering up all your comments, the major thing about hosting a competition is...money. So what is the exchange of AUD to European dollar?  Chewbacca Nibbles ----- Original Message ---- From: Tyson Mao <tyson.mao@gmail.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, June 2, 2008 2:12:24 PM Subject: Re: Re : [Speed cubing group] australian open? About 1200 USD from LAX to Sydney. With the way AUD is looking... that gets cheaper for you folks with each passing day! If you find a venue for the competition, and 500 USD, I'd be willing to cover the rest in conjunction with the WCA delegate to make this happen. -Tyson On Mon, Jun 2, 2008 at 12:37 AM, Tyson Mao <tyson.mao@gmail. com> wrote: > Well hmm... I think Francois wasn't being entirely serious. I don't think > he would expect you folks to come up with 1400 Euros.. > > But let's brainstorm a little bit. What if the people in Australia got a > venue together, a date set, and a group of people to judge and scramble. I > don't really feel too comfortable letting a group that really doesn't have > much competition experience organize a competition. .. > > But if you get some money together, I'll get some money together, and we'll > find a WCA delegate who's willing to put in some money, and then the cash > part of this might be reasonable for everyone? And if it goes well, I think > we would be able to have sustained competitions down under? > > -Tyson > > > On Sun, Jun 1, 2008 at 11:41 PM, keefdcuber <keithrx3c@hotmail. com> wrote: > >> I dunno about the notation being backwards but it might explain why >> there aren't as many cubers here :P I'd definitely be up for a >> competition, I've never competed before and Sydney's only a 2 hour >> trek from here. >> >> I'd really like to see it happen but I can't pay for tickets, I'm not >> made of money. >> >> Cheers, Keith ;) >> >> --- In speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube%40yahoogrou ps.com>, >> "Tyson Mao" >> >> <tyson.mao@. ..> wrote: >> > >> > It's about 2000 USD to go from Paris to Australia. >> > >> > Hey, is it true that in Australia, U' is the same as U, as we do it >> in the >> > Northern Hemisphere? And R' is R? >> > >> > On Sun, Jun 1, 2008 at 5:56 PM, Shelley Chang <shelchang@. ..> wrote: >> > >> > > If you're buying the tickets, I'm sure you'll have no shortage >> of WCA >> > > delegates who will volunteer ;) >> > > >> > > --- In >> speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube%40yahoogrou ps.com> >> <speedsolvingrubiks cube%40yahoogrou ps.com>, >> > > François Sechet >> > > >> > > <frsechet@> wrote: >> > > > >> > > > Buy me a ticket to Sydney, I'll get there and organize a great >> > > competition there. Then, buy a WCA board member/delegate a ticket, >> > > I'll even make it official. Deal? >> > > > F. >> > > > >> > > > >> > > > ----- Message d'origine ---- >> > > > De : Tyson Mao <tyson.mao@> >> > > > À : >> speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube%40yahoogrou ps.com> >> <speedsolvingrubiks cube%40yahoogrou ps.com> >> > > > Envoyé le : Dimanche, 1 Juin 2008, 16h42mn 10s >> > > > Objet : Re: [Speed cubing group] australian open? >> > > > >> > > > >> > > > Because no one has organized anything. >> > > > >> > > > On Sun, Jun 1, 2008 at 5:47 AM, nibbo360 <nibbo360@yahoo. com> >> wrote: >> > > > >> > > > > is the only factor for australia not having an official >> rubik's cube >> > > > > open because there isn't enough cubers? >> > > > > >> > > > > >> > > > > >> > > > >> > > > [Non-text portions of this message have been removed] >> > > > >> > > > >> > > > >> > > > ____________ _________ _________ _________ _________ __ >> > > > Do You Yahoo!? >> > > > En finir avec le spam? Yahoo! Mail vous offre la meilleure >> > > protection possible contre les messages non sollicités >> > > > http://mail. yahoo.fr Yahoo! Mail >> > > > >> > > > [Non-text portions of this message have been removed] >> > > > >> > > >> > > >> > > >> > >> > >> > [Non-text portions of this message have been removed] >> > >> >> >> > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
1819. Re: [Speed cubing group] Re: Randall Monroe's drunken cube experiment
From: Bart <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Jun 2008 01:54:32 -0700

What's a skewb?


1820. Re: Re : [Speed cubing group] australian open?
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Jun 2008 08:57:54 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Matt Chu <nibbo360@...> wrote: > > So what is the exchange of AUD to European dollar? The blasphemy... European WHAT? Google something like "20 AUD in EUR" (without quotes). >  Chewbacca Nibbles You know, if you need money for a competition, try to sue your parents for that idiotic name. Stefan
1821. [Speed cubing group] Re: Randall Monroe's drunken cube experiment
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Jun 2008 09:01:34 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@...> wrote: > > What's a skewb? > A skewb is something you can easily find out about by using your brain and googling instead of being a lazy moron. Cheers! Stefan
1822. Re: Re : [Speed cubing group] australian open?
From: Matt Chu <nibbo360@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Jun 2008 02:13:24 -0700 (PDT)

Sorry, my mind was blank when I wrote that...  Chewbacca Nibbles ----- Original Message ---- From: Stefan Pochmann <stefan.pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, June 2, 2008 6:27:54 PM Subject: Re: Re : [Speed cubing group] australian open? --- In speedsolvingrubiksc ube@yahoogroups. com, Matt Chu <nibbo360@.. .> wrote: > > So what is the exchange of AUD to European dollar? The blasphemy... European WHAT? Google something like "20 AUD in EUR" (without quotes). >  Chewbacca Nibbles You know, if you need money for a competition, try to sue your parents for that idiotic name. Stefan [Non-text portions of this message have been removed]
1823. Re: Re : [Speed cubing group] australian open?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Jun 2008 07:54:33 -0400

I think what Stefan is trying to say is that none of us are going to take you seriously if you sign your e-mails as "Chewbacca Nibbles," and I agree with him. On Mon, Jun 2, 2008 at 5:13 AM, Matt Chu <nibbo360@...> wrote: > Sorry, my mind was blank when I wrote that... > > Chewbacca Nibbles > > > ----- Original Message ---- > From: Stefan Pochmann <stefan.pochmann@...<stefan.pochmann%40gmail.com> > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Monday, June 2, 2008 6:27:54 PM > Subject: Re: Re : [Speed cubing group] australian open? > > --- In speedsolvingrubiksc ube@yahoogroups. com, Matt Chu > <nibbo360@.. .> wrote: > > > > So what is the exchange of AUD to European dollar? > > The blasphemy... European WHAT? > > Google something like "20 AUD in EUR" (without quotes). > > > Chewbacca Nibbles > > You know, if you need money for a competition, try to sue your > parents for that idiotic name. > > Stefan > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1824. Re: Re : [Speed cubing group] australian open?
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Jun 2008 12:46:21 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > what Stefan is trying to say is that none of us are going to take > you seriously if you sign your e-mails as "Chewbacca Nibbles," Yes, though my main point was that there's no European "dollar" and how to use google to convert. Sometimes I'm actually trying to be helpful. At least partially. Although advising against laughable names I guess can be seen as helpful, too. Cheers! Stefan
1825. M2 edges
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Jun 2008 13:40:05 -0000

hey, quick question about m2 edges, often times (ive only been solving
edges with my eyes open with this method so far) i get to the last 2
edges, and my green/yellow piece is in the buffer and thats where it
belongs, and my blue white piece is in its right position, but even
though they are in their right places, im still an m2 move away from
restoring the centers, but if i do that, it'll screw up those edges
and a never ending cycle of m2s occur, therefore, just wondering what
do i do here, also sometimes i solve all the edges and just the 4
middle centers are off, dont know how to fix that either, thanks.



1826. Re: M2 edges
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Jun 2008 14:01:01 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > hey, quick question about m2 edges, often times (ive only been solving > edges with my eyes open with this method so far) i get to the last 2 > edges, and my green/yellow piece is in the buffer and thats where it > belongs, and my blue white piece is in its right position, but even > though they are in their right places, im still an m2 move away from > restoring the centers, but if i do that, it'll screw up those edges > and a never ending cycle of m2s occur, therefore, just wondering what > do i do here, also sometimes i solve all the edges and just the 4 > middle centers are off, dont know how to fix that either, thanks. > wait, do you have to do corners first or something?
1827. Re: Re : [Speed cubing group] australian open?
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Jun 2008 16:50:19 -0000

Stefan Pochmann is my hero. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson > Mao" <tyson.mao@> wrote: > > > > what Stefan is trying to say is that none of us are going to take > > you seriously if you sign your e-mails as "Chewbacca Nibbles," > > Yes, though my main point was that there's no European "dollar" and > how to use google to convert. Sometimes I'm actually trying to be > helpful. At least partially. Although advising against laughable > names I guess can be seen as helpful, too. > > Cheers! > Stefan >
1828. Re: How to pick scramble turns for NxMxL
From: "jbcm627" <mertens.11@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Jun 2008 18:30:47 -0000

These are just the comments from src code for an NxMxL scrambler:
http://www.thewonderidiot.net/timer/scramble.html


process of scramble:

-Pick a random axis.
-Generate moves on the axis, with a [fractional]* probability each
time of switching to a different axis (or switching when no more moves
on the current axis are possible), and make sure you don't repeat
moves on that axis.
-Pick a different axis and repeat above.


[fractional]: For example, on a 3x3, after doing a U, there are 5 more
faces that can be turned, 4 of those not on the [U] axis, so it should
be 4/5. A formula would follow from this example: (# breaks on cube -
# breaks on axis) / (# breaks on the cube - # breaks moved on axis)
...where 'breaks' means a crevice where a possible misalignment can
occur. This should also eliminate the need for a statement to switch
axes when no more moves are possible; for example, the ratio would be
4/4 when U and D have both been moved on a 3x3, so there would be a
4/4 = 100% chance it switches axes. This would also apply to NxMxL
cubes. Multislice is irrelevant, as breaks are considered instead of
slices.

This inherrently assumes multislice is on, but is actually OK, since
per WCA regulations doing an inner slice counts as 2 misalignments
anyways. Thus, turning multislice off becomes an unwanted
complication. This can become obvious when considering a 3x3, since a
move such as M obviously affects 2 'breaks', and thus may be broken
down to R' and L. It also interestingly restricts how you may note
moves, as it considers a move like Dw' the same as Uw' on even cubes;
so one of these would need to be prefferential. This means on a 2x2,
only R/U/F are used to scramble, similar to the current 2x2 scramble
when multislice is on.

Some odd shaped cubes, such as a 6x2x2 if the 6 layers are along the
[U] axis, may only allow double turns on F/B and R/L, or have similar
move restrictions. This is of course fairly easy to add in... just add
in an if-else statement that will generate only certain moves if on a
certain axis.

This may still have a kink or two in it that I didn't iron out... but
I believe the method should be sound and unbiased. Let me know what
you think, and if you find any bugs!

see also:
http://www.worldcubeassociation.org/forum/viewtopic.php?f=4&t=449&p=2194




1829. off topic: Cube sighting!
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Jun 2008 20:28:22 -0000

Weezer's New video of their hit "Pork and Beans" contain scenes of the
cube.

great video, salute to all that is nerdy, geeky, dorky etc.

check it out yourself.

http://youtube.com/watch?v=V9Y4BppbBFo




1830. Re: off topic: Cube sighting!
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Jun 2008 22:11:07 -0000

Wow! I can't believe how they blended into so many of the common videos! Numa, Numa. Chocolate Rain. Chris Crocker. Daft hands and bodies. Cubes at 2:52 (?elsewhere?) Thanks! --- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" <lkyawkyaw@...> wrote: > > Weezer's New video of their hit "Pork and Beans" contain scenes of the > cube. > > great video, salute to all that is nerdy, geeky, dorky etc. > > check it out yourself. > > http://youtube.com/watch?v=V9Y4BppbBFo >
1831. Re: off topic: Cube sighting!
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Jun 2008 01:41:36 -0000

I was supposed to be in the video too but they decided not to use the part they recorded of me doing the cube. I did a bunch of 1h solves and some 2h stuff. Here's the official youtube link for the video: http://youtube.com/watch?v=muP9eH2p2PI And a side bit we did just for fun: http://youtube.com/watch?v=Tds7hzkZsSk -Dan --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" <rjohnson_8ball@...> wrote: > > Wow! I can't believe how they blended into so many of the common > videos! Numa, Numa. Chocolate Rain. Chris Crocker. Daft hands and > bodies. Cubes at 2:52 (?elsewhere?) Thanks! > > > --- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" > <lkyawkyaw@> wrote: > > > > Weezer's New video of their hit "Pork and Beans" contain scenes of the > > cube. > > > > great video, salute to all that is nerdy, geeky, dorky etc. > > > > check it out yourself. > > > > http://youtube.com/watch?v=V9Y4BppbBFo > > >
1832. Re: [Speed cubing group] Re: Randall Monroe's drunken cube experiment
From: "Mike Carroll" <TranceRiver@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Jun 2008 21:46:54 -0500

what is a rubix cube plz help me (I haven't purchased google yet) On Mon, Jun 2, 2008 at 4:01 AM, Stefan Pochmann <stefan.pochmann@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Bart <banaticus@...> > wrote: > > > > What's a skewb? > > > > A skewb is something you can easily find out about by using your > brain and googling instead of being a lazy moron. > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
1833. Re: [Speed cubing group] How to pick scramble turns for NxMxL
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Jun 2008 03:35:38 -0000

The dice thing was only to stress that I want explanations in plain English and not some programming language that I may not understand or be satisfied with. Maybe instead of Dice, I should say a perfect random integer generator in the abstract sense. Although irrelevant to this, it is actually possible to generate a random integer n such that a<=n<=b using a single [perfect] dice of any number of sides or just a quarter... but that not what my question was getting at. Your answer seems only suitable for 3x3x3. Also, "NxMxL" doesn't really matter... the only reason I said "MxNxL" was to scare off the people that have a hard time generalizing things. The main issue is the sequence of consecutive turns belonging to the same "plane/axis". A basic assumption is that the ordering within those groupings don't matter for legality purposes. My second conclusion is that once a certain slice is turned you can't turn it again in that grouping. But that's as far as I can go. Anything else I can say would be to specific. Let's say you have N layers. When must you stop and move on to another axis? Once you reach the point that half the layers have been turned? For 2x2 we can say that (R L) is not allowed because it could have been accomplished with (R2 x'). Can we generalize and carve out a procedure that is for N layers. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > I have a feeling you'd have to go probabilistic for this, unless you happen to have 19-sided dice lying around... Could we have some exact specifications? (handling of axes [I think I've seen at least three ways, with possibly slight discrepancies], dice handling, etc.) > > I'm going to throw out the "obvious algorithm" for 3x3x3 with a normal die: > > 1. a) Assign {1, 2, 3, 4, 5, 6} -> {U, D, F, B, L, R}; > b) Assign {1, 2, 3, 4, 5, 6} -> {,,',',2,2}; [={cw, cw, ccw, ccw, dbl, dbl}={"","","'","'","2","2"}] > c) Decide on a scramble_length; > 2. Set index=0; > 3. a) Roll die, and note the turn according to 1a; > b) If the result is the same face as the previous turn, or on the same axis as the previous two turns, go to 2a; > 4. Roll die to determine turn suffix according to 1b; > 5. Append the results from steps 3 and 4 to the output; > 6. Increment index; > 7. If index==scramble_length, the go to 3, else halt; > > > Hmm, I have a die with BOY scheme from some game. I should try this... > > -Lucas Garron > > ----- Original Message ----- > From: d_funny007 > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, June 01, 2008 6:40 PM > Subject: [Speed cubing group] How to pick scramble turns for NxMxL > > > This might be a little off-topic and extremely math/CS heavy but it > has been bothering me for a few days. > > Let's say I want to generate scrambles for NxMxL puzzle using only > PENCIL, PAPER, and a DICE. What is the correct procedure to use? > > For the case 2x2x2, 3x3x3, 4x4x4, 5x5x5 they should match perfectly in > distribution to WCA standards for when it wasn't multislice. Then I > also want the answer if it is multi-slice. Specifically I am > particularly interested in the case of 4x4x4 no-multislice, 5x5x5 > no-multislice, 4x4x4 with multislice, and 5x5x5 with multislice. The > method should ideally be NxMxL general, but should at least be general > enough to extend to 6x6x7 and 7x7x7 for it to be useful for me. > > (I have and will likely be posting this on other cube forums as well.) > > -Doug > > > > > > [Non-text portions of this message have been removed] >
1834. Re: Re : [Speed cubing group] australian open?
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Jun 2008 05:04:53 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > Yes, though my main point was that there's no European "dollar" ... True, but the name is derived from currencies in Europe... http://en.wikipedia.org/wiki/Dollar. /Anders
1835. M2 blindfold
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Jun 2008 18:35:33 -0000

hey, quick question again, when using m2, is breaking into a new cycle
and different than in old pochmann edges, because i am having
difficulty breaking into new cycles in my memorization, is it
different because 3 edges are affected by every piece you move, is
that even true? ok thanks.



1836. Do store-bought cubes really work as speedcubes?
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 04 Jun 2008 02:32:18 -0000

I've been using mine for 50+ solves a day since September and it
doesn't seem that loose. Most loose cubes can have one side turned
rapidly by using a single finger and rotating it around that side.
Mine doesn't allow me to do that, it's still pretty tight, even with lube.



1837. Re: Re : [Speed cubing group] australian open?
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 04 Jun 2008 03:57:20 -0000

Stefan is my <3er --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > Stefan Pochmann is my hero. > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <stefan.pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson > > Mao" <tyson.mao@> wrote: > > > > > > what Stefan is trying to say is that none of us are going to take > > > you seriously if you sign your e-mails as "Chewbacca Nibbles," > > > > Yes, though my main point was that there's no European "dollar" and > > how to use google to convert. Sometimes I'm actually trying to be > > helpful. At least partially. Although advising against laughable > > names I guess can be seen as helpful, too. > > > > Cheers! > > Stefan > > >
1838. Re: Do store-bought cubes really work as speedcubes?
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 04 Jun 2008 05:16:54 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > I've been using mine for 50+ solves a day since September and it > doesn't seem that loose. Most loose cubes can have one side turned > rapidly by using a single finger and rotating it around that side. > Mine doesn't allow me to do that, it's still pretty tight, even with lube. >
1839. Re: Do store-bought cubes really work as speedcubes?
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 04 Jun 2008 05:19:00 -0000

Well, they can, but they wont be as good as DIYs they reach their limits soon. They wear out quicker too. Also, its kinda based on luck how good its going to be because for example one cube can be loose right from the store and one that is stiff as heck. I personally recommend DIYs because you can set the tension loose and its not made from cheap plastic that store bought cubes are from. -Shafiq Mohammed --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > I've been using mine for 50+ solves a day since September and it > doesn't seem that loose. Most loose cubes can have one side turned > rapidly by using a single finger and rotating it around that side. > Mine doesn't allow me to do that, it's still pretty tight, even with lube. >
1840. Re: [Speed cubing group] Re: Do store-bought cubes really work as speedcubes?
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 4 Jun 2008 01:26:37 -0500

There were some display cubes sitting in the window of a local toy
store here in Austin for several months. The sun baked them and took
away most of the exposed colors (the yellow was almost white, and the
orange was yellow except for the small triangle that was hidden
beneath the cube stand).

Because of the damage, I bought five of those cubes at $4 a piece.
One out of those five came out of the box feeling substantially better
than the others. I would not even try to break in the others - it's
not worth it.

Conclusion: a) You might try to find a better cube from the beginning
(open the packages, without breaking it, and feel/compare cubes - then
decide). b) Buy a diy.


1841. [Speed cubing group] Re: Do store-bought cubes really work as speedcubes?
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 04 Jun 2008 06:43:37 -0000

I personally hate DIYs. They are only good for about a week and then
they start to jam. I prefer regular store bought cubes but you have
to find a good one. The newer ones turn pretty well and from
experience, maybe 1 in 3 or possibly more, has potential to be a good
speedcube. I like store bought ones better because when you get them
broken in and turning quickly, they don't pop or almost never pop
compared to DIYs with the same feel. Just thought I'd throw in my
opinion since everyone seems to be raving about how great DIYs are.
-Dan



1842. Re: Do store-bought cubes really work as speedcubes?
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 04 Jun 2008 07:58:23 -0000

I have to (partially) agree with Dan on this one. Two of my three best
cubes have been store bought and, surprisingly, my best one is two
years old and it rarely pops or locks up. It just takes a lucky draw
from the store, and also a bit of dedication. Make sure you don't lube
store bought cubes for a while after you buy them; I find they break
in a bit faster this way. Also, try to be real rough and really grind
it up when solving, like a newcomer to cubing might. There is no
better way to break in a cube than to hand it to a beginner...

Anyway, that isn't to say DIY's are garbage either; my other favorite
cube is a DIY. I've had it 8 months, and it is still getting
better/hasn't popped. I think the key to these things, Dan, is to
tighten the living heck out of them when you first make them. Then
they break in pretty evenly and are extremely smooth and easy to turn,
yet difficult to pop. I've noticed they tend to lock up a bit more
frequently than store bought, but frequent lubing helps that.

In short, yes, store-bought cubes do really work as speedcubes. You
just have to get lucky and also work a bit on them before they become
spectacular.





1843. Re: Do store-bought cubes really work as speedcubes?
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 04 Jun 2008 12:44:07 -0000

Thanks for the advice, everyone. I have a cube4you DIY but it's not
assembled yet. I'll try that, perhaps.

Also, is it really possible to open a store-bought cube without
destroying the packaging? I've never tried, but I remember it being
kind of difficult to open. I suppose I'll try it some time, I just
hope an employee doesn't come over to me and badger me, as it may
appear that I'm doing something suspicious.



1844. Re: [Speed cubing group] Re: Do store-bought cubes really work as speedcubes?
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 4 Jun 2008 10:38:18 -0500

Open it from the bottom, where there is no sticker.

DIYs tend to get gummy feeling after a while. Although they cut
corners better (because they're more flexible with adjustable
tension), the finger has to follow through the turn longer - on a
loose store-bought the finger only needs to tap a cubie to turn a
whole face (less time pushing makes more time going on to whats next -
i'm talking very small amounts of time though). Also, the diys pop,
and that's a pain.

Store-bought cubes don't cut corners as well, and lock-up a bit more
for me - it's often enough to be a pretty constant annoyance. The
diys, in my experience, never locked up like that. Store-boughts are
less flexible, but more sturdy, heavy feeling, and they don't pop - a
beautiful thing.


1845. Many girls with herpes or hpv are alone. Meet them for casual love or lifetime?
From: "unborn.gamer" <unborn.gamer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 04 Jun 2008 15:48:21 -0000

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lonely girls join this site and seek hot guys.

Are you alone, too? You can join this website for free and search girls
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email, IM or webcam and meet them for love thing.

This is totally free. You can place your ad via this link:
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1846. [Speed cubing group] Re: Do store-bought cubes really work as speedcubes?
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 04 Jun 2008 19:54:24 -0000

I found it important to file the little "nubs" away on the edges and corners to reduce jamming & popping. I am considering filing down my springs in my DIY cubes so I can screw things tighter with less spring tension. My store bought Rubik's 25th Anniversary Cube is nice. The spring force is minimal and it is hard to pop pieces. I sometimes wonder if the designers of the DIY forgot to account for the washer thickness when calculating the lengths of the springs. --- In speedsolvingrubikscube@yahoogroups.com, "Alexander Goldberg" <ajgold04@...> wrote: > > Open it from the bottom, where there is no sticker. > > DIYs tend to get gummy feeling after a while. Although they cut > corners better (because they're more flexible with adjustable > tension), the finger has to follow through the turn longer - on a > loose store-bought the finger only needs to tap a cubie to turn a > whole face (less time pushing makes more time going on to whats next - > i'm talking very small amounts of time though). Also, the diys pop, > and that's a pain. > > Store-bought cubes don't cut corners as well, and lock-up a bit more > for me - it's often enough to be a pretty constant annoyance. The > diys, in my experience, never locked up like that. Store-boughts are > less flexible, but more sturdy, heavy feeling, and they don't pop - a > beautiful thing. >
1847. Re: [Speed cubing group] Re: Do store-bought cubes really work as speedcubes?
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 4 Jun 2008 16:45:19 -0500

I doubt they calculate for length in the first place.


1848. What brand and type of Rubik's Cubes do you use?
From: "nibbo360" <nibbo360@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 05 Jun 2008 06:39:44 -0000


I am considering buying another cube. However, this time i wish to be
more careful on what brand (e.g. the Rubik's brand) and what type (i.e.
DIY, etc.)

So, if you could note the brand and type recommendation, I would be
very pleased.

Thankyou



1849. Re: What brand and type of Rubik's Cubes do you use?
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 05 Jun 2008 11:43:33 -0000

Hi :-) I'm using an approx 3 yrs old rubiks diy cube for speed. After it was adjusted (tension) and fully assembled it has never popped and only been lubricated a few times after that. Brilliant cube for me. - Per > --- In speedsolvingrubikscube@yahoogroups.com, "nibbo360" <nibbo360@...> wrote: > > > I am considering buying another cube. However, this time i wish to be > more careful on what brand (e.g. the Rubik's brand) and what type (i.e. > DIY, etc.) > > So, if you could note the brand and type recommendation, I would be > very pleased. > > Thankyou >
1850. Memorization Using Pitches
From: "Anthony Hsu" <erwaman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 5 Jun 2008 08:07:06 -0400

I know there are many memorization methods out there - completely visual,
numbers, letters, story, etc. But has anyone ever tried using different
pitches to memorize? A friend and I were discussing Tyson's perfect pitch
(don't ask me why) in band class one day and this idea happened upon us.
There's 88 notes on a piano, so that's more than enough for one note to
correspond with one piece (at least on the 3x3x3). If you have perfect
pitch, you could memorize a sequence of notes and then play back a musical
line in your head when executing the blindfolded solve. For those with good
eidetic memory, this might be an effective memorization method. So has
anyone ever looked into this memorization method?

-Anthony


[Non-text portions of this message have been removed]



1851. Re: Memorization Using Pitches
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 05 Jun 2008 12:19:24 -0000

Anthony Hsu wrote:

> But has anyone ever tried using different pitches to memorize?

I experimented with pitch, and also chords. It's very effective under
the right conditions but unfortunately one's concentration can be
easily ruined by outside noises...

--
Ryan Heise http://hi-games.net/



1852. RE: [Speed cubing group] Memorization Using Pitches
From: François Sechet <frsechet@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 5 Jun 2008 14:35:27 +0200

I have. I was working on associations of both sounds and rhythms for
permutations and orientations. Here is how it worked:

Pitch gives me the piece I’m talking about: I used a chromatic scale for the
edges (12 notes, 12 edges, fits perfectly) and a diatonic scale for the
corners. Each note was assigned a different piece, and it worked quite
nicely. Also, I gave a try to assigning intervals to pieces, because it
makes for much easier to say, ok, this piece goes here, so that’s a major
third, instead of just memorizing a series of notes which is about as hard
as memorizing any other string of a bunch of elements. Very nice for
Pochmann users, where you only deal with how one piece goes to another
place, then that piece somewhere else, etc.

Rhythms were the tricky part though, took me a while to figure I could use
both binary rhythms for edges (even number or possible orientations) and
ternary rhythms for corners (odd number of orientations). Kind of hard to
explain how it really worked in plain words here.

Anyway, I gave up. I still think it’s very nice, and could be very
competitive for musicians to use instead of normal place/people/action or
numbers. People who don’t have a good ear shouldn’t even worry about it, it
does get very hard at a certain point, even if it sounds nice on the paper.
The reason I gave up is following: too many people being too loud during the
competitions. Even the sound of a turning cube (which can easily be mistaken
for a rhythm for example) can get disturbing. Haven’t really tried in a
competition, but I did try at home or in the train etc. Love it, but can’t
use it.

But if someone wants to give it a try, it’s not any more complicated than
figuring the yellow/red piece is a bunch of yummy French fries (oops liberty
fries) with some good old ketchup on it. And I find it at least 10x more
elegant. But for me, unusable in a competition.

F.



De : speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] De la part de Anthony Hsu
Envoyé : jeudi 5 juin 2008 14:07
À : speedsolvingrubikscube@yahoogroups.com
Objet : [Speed cubing group] Memorization Using Pitches



I know there are many memorization methods out there - completely visual,
numbers, letters, story, etc. But has anyone ever tried using different
pitches to memorize? A friend and I were discussing Tyson's perfect pitch
(don't ask me why) in band class one day and this idea happened upon us.
There's 88 notes on a piano, so that's more than enough for one note to
correspond with one piece (at least on the 3x3x3). If you have perfect
pitch, you could memorize a sequence of notes and then play back a musical
line in your head when executing the blindfolded solve. For those with good
eidetic memory, this might be an effective memorization method. So has
anyone ever looked into this memorization method?

-Anthony

[Non-text portions of this message have been removed]





[Non-text portions of this message have been removed]



1853. Need an alg
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 06 Jun 2008 16:42:48 -0000

Hey,

I'm looking for a short or easy-to-memorize algorithm to get to this
state:

http://tinyurl.com/5jyalc
http://tinyurl.com/5woj9b

I'm not sure if it will exist, but its a pain having to create it from
scratch every time.

Thanks,
Jeff



1854. Re: Re : [Speed cubing group] australian open?
From: Bart <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 6 Jun 2008 10:21:43 -0700

I can see that his real name is Matt Chu -- it's right there in his emails. I never for a moment considered that Chewbacca Nibbles might actually be a real name. But his memorable internet alias sure made it easier to recognize who those emails were coming from. In a business setting, sure, I'd agree with you about the name. But this is a hobby, we all just do it for fun. If someone starts offering actual prize money for the winners at the competitions, then I think I might start taking this all seriously, but at this point in time, skateboarding, dog walking and hair styling are all more serious competitions than solving a Rubik cube. Seriously, hair styling. 2008/6/2 Tyson Mao <tyson.mao@...>: > I think what Stefan is trying to say is that none of us are going to take you seriously if you sign your e-mails as "Chewbacca Nibbles," and I agree with him. >> On Mon, Jun 2, 2008 at 5:13 AM, Matt Chu <nibbo360@...> wrote: Bart points to his name up in the email header . . .
1855. Re: [Speed cubing group] Need an alg
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 6 Jun 2008 10:42:46 -0700 (PDT)

Cube explorer found this: R F' L' U B2 U' L F L U2 R' L' F2 L' F2 U2  (16f) --- Em sex, 6/6/08, jeff17237 <no_reply@yahoogroups.com> escreveu: De: jeff17237 <no_reply@yahoogroups.com> Assunto: [Speed cubing group] Need an alg Para: speedsolvingrubikscube@yahoogroups.com Data: Sexta-feira, 6 de Junho de 2008, 13:42 Hey, I'm looking for a short or easy-to-memorize algorithm to get to this state: http://tinyurl. com/5jyalc http://tinyurl. com/5woj9b I'm not sure if it will exist, but its a pain having to create it from scratch every time. Thanks, Jeff Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! http://br.mail.yahoo.com/ [Non-text portions of this message have been removed]
1856. Re: Need an alg
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 06 Jun 2008 19:41:06 -0000

That works great thanks! Jeff --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Cube explorer found this: > R F' L' U B2 U' L F L U2 R' L' F2 L' F2 U2  (16f) > > --- Em sex, 6/6/08, jeff17237 no_reply@yahoogroups.com escreveu: > De: jeff17237 no_reply@yahoogroups.com > Assunto: [Speed cubing group] Need an alg > Para: speedsolvingrubikscube@yahoogroups.com > Data: Sexta-feira, 6 de Junho de 2008, 13:42 > > > > Hey, > > > > I'm looking for a short or easy-to-memorize algorithm to get to this > > state: > > > > http://tinyurl. com/5jyalc > > http://tinyurl. com/5woj9b > > > > I'm not sure if it will exist, but its a pain having to create it from > > scratch every time. > > > > Thanks, > > Jeff > > > > > > > > > > > > > > > > > > > > > > > > > > > > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! > http://br.mail.yahoo.com/ > > [Non-text portions of this message have been removed] >
1857. Re: [Speed cubing group] Need an alg
From: Cinoto <rwcinoto@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 6 Jun 2008 14:07:57 -0700 (PDT)

Google found this: http://www.math.ucf.edu/~reid/Rubik/patterns.html        Rafael Werneck Cinoto            (11) 3717-3497            Skype: rwcinoto        rwcinoto@...    matduvidas@... http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ----- Original Message ---- From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, June 6, 2008 7:42:46 PM Subject: Re: [Speed cubing group] Need an alg Cube explorer found this: R F' L' U B2 U' L F L U2 R' L' F2 L' F2 U2  (16f) --- Em sex, 6/6/08, jeff17237 <no_reply@yahoogroup s.com> escreveu: De: jeff17237 <no_reply@yahoogroup s.com> Assunto: [Speed cubing group] Need an alg Para: speedsolvingrubiksc ube@yahoogroups. com Data: Sexta-feira, 6 de Junho de 2008, 13:42 Hey, I'm looking for a short or easy-to-memorize algorithm to get to this state: http://tinyurl. com/5jyalc http://tinyurl. com/5woj9b I'm not sure if it will exist, but its a pain having to create it from scratch every time. Thanks, Jeff Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! http://br.mail. yahoo.com/ [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
1858. Re: Re : [Speed cubing group] australian open?
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 06 Jun 2008 21:11:26 -0000

My corporate sponsor has increased my funding by about $1,000 per month. I was so excited! --- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@...> wrote: > > I can see that his real name is Matt Chu -- it's right there in his > emails. I never for a moment considered that Chewbacca Nibbles might > actually be a real name. But his memorable internet alias sure made > it easier to recognize who those emails were coming from. In a > business setting, sure, I'd agree with you about the name. But this > is a hobby, we all just do it for fun. > > If someone starts offering actual prize money for the winners at the > competitions, then I think I might start taking this all seriously, > but at this point in time, skateboarding, dog walking and hair styling > are all more serious competitions than solving a Rubik cube. > Seriously, hair styling. > > 2008/6/2 Tyson Mao <tyson.mao@...>: > > I think what Stefan is trying to say is that none of us are going to take you seriously if you sign your e-mails as "Chewbacca Nibbles," and I agree with him. > > >> On Mon, Jun 2, 2008 at 5:13 AM, Matt Chu <nibbo360@...> wrote: > > Bart points to his name up in the email header . . . >
1859. Pictures of Nantes Open 2008
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 06 Jun 2008 21:30:53 -0000

You can find pictures of the Nantes Open at:
http://rubik.talk-sep.net/NTE2008/

Sven



1860. Re: Pictures of Nantes Open 2008
From: "Alien Stranger" <rubiks99ca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 06 Jun 2008 21:46:04 -0000

--- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > You can find pictures of the Nantes Open at: > http://rubik.talk-sep.net/NTE2008/ > > Sven World cube association official video http://fr.youtube.com/watch?v=5gjBrmATTtk
1861. Re: [Speed cubing group] Re: What brand and type of Rubik's Cubes do you use?
From: Matt Chu <nibbo360@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 6 Jun 2008 23:57:29 -0700 (PDT)

I was looking at ebay the other day, looking for a DIY cube. I found 2 avaliable for sale. I checked the seller's customer feedback and the seller seemed okay. Should I go ahead a buy one?   ~Matt P.S where can I buy a DIY other than the internet? ----- Original Message ---- From: per_fredlund <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, June 5, 2008 9:13:33 PM Subject: [Speed cubing group] Re: What brand and type of Rubik's Cubes do you use? Hi :-) I'm using an approx 3 yrs old rubiks diy cube for speed. After it was adjusted (tension) and fully assembled it has never popped and only been lubricated a few times after that. Brilliant cube for me. - Per > --- In speedsolvingrubiksc ube@yahoogroups. com, "nibbo360" <nibbo360@.. .> wrote: > > > I am considering buying another cube. However, this time i wish to be > more careful on what brand (e.g. the Rubik's brand) and what type (i.e. > DIY, etc.) > > So, if you could note the brand and type recommendation, I would be > very pleased. > > Thankyou > [Non-text portions of this message have been removed]
1862. Re: What brand and type of Rubik's Cubes do you use?
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 08 Jun 2008 04:57:22 -0000

I use a white DIY from cube4you... if you live in the US, I recommend that you buy from masterthecube.com his orders come within 2-5 days; but if you live outside the US it can take way longer... The only place I can think of to buy a DIY besides the internet is from competitions, because a lot of times the hosts sell cubes at their competition. -Shafiq Mohammed --- In speedsolvingrubikscube@yahoogroups.com, "nibbo360" <nibbo360@...> wrote: > > > I am considering buying another cube. However, this time i wish to be > more careful on what brand (e.g. the Rubik's brand) and what type (i.e. > DIY, etc.) > > So, if you could note the brand and type recommendation, I would be > very pleased. > > Thankyou >
1863. 4x4 Algorithms
From: dougbenham <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 08 Jun 2008 17:57:51 -0000

I have recently started learning how to solve the 4x4 cube using
intuition (commutators, etc). I can get most of the cube done except
for a few pieces at the very end. Such as UFr and UBr need to be
swapped. I don't know how to solve that situation using one simple
algorithm or commutator. I have found an algorithm from Jaap's 4x4
page (http://www.geocities.com/jaapsch/puzzles/cube4.htm) though,
FrBR2B'r'BR2B'F' r'U2D2l'U2D2r r2u2r2u2. It swaps the two pieces but
flips their orientation. I need an algorithm that performs the same
thing but retains the orientation of the pieces. I wonder how people
find algorithms like that. Is there some advanced commutators +
conjugates tutorial that I could look at?

I also would like to know how to use a program like ACube to solve 4x4
situations. On Stefan Pochmann's page,
http://www.stefan-pochmann.de/spocc/other_stuff/4x4_5x5_algs/?section=FixBothParities,
he says, "I use Cube Solver to generate them using only subgroup RL U2
D2 F2 B2. I tried to find all algs to pairing up last 2 edges for the
555 resolution and two of them are useful for the 444 too." I
understand how you can restrict the cube movements to R, R', R2, L,
L', L2, U2, D2, F2, B2. But I don't understand how you can plug in the
4x4 cube configuration into ACube. If anyone knows of a program that
has ACube functionality for the 4x4 or if anyone knows how to plug in
4x4 cube configuration into ACube to find solutions, I'd greatly
appreciate it.

Thanks,
Doug



1864. Re: [Speed cubing group] 4x4 Algorithms
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 8 Jun 2008 12:22:54 -0700

I use l' U2 l' U2 (l'r) U2 l' U2 l U2 r' U2 l2 for UBr-UFr.
I don't know what you mean with orientation. Those two pieces can be exchanged in only one way. Try an RU'B setup otherwise.

Anyhow, you seem to be interested in mostly domino-like algs; ACube works great for that. For an OLL-parity, swap UFL-DFL & UL-DL, solve in UDL2, convert U->r, D->l,L2->u2. That's how I do it. LRU2 seems to be buggy, and UDL2 gets all solutions faster, as the problem is exclusively in phase 2 already.
(This is how I've found a lot of my 4x4x4 algs...)

Anyhow, there is an ACube 4x4x4. I haven't heard of anyone having any real success using it (I can't even get it to do anything). However , someone (Bruce?) wrote a 4x4x4 solver with reasonable output. Tell me if you'd like it.

-Lucas Garron

[Non-text portions of this message have been removed]



1865. Re: [Speed cubing group] 4x4 Algorithms
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 8 Jun 2008 16:25:17 -0600

Hey Lucas, Do you have a copy of the ACube for the 4x4? If so, can you please email me a copy at pjkcards[at]gmail? Thanks On Sun, Jun 8, 2008 at 1:22 PM, Lucas G. <lucasg@...> wrote: > I use l' U2 l' U2 (l'r) U2 l' U2 l U2 r' U2 l2 for UBr-UFr. > I don't know what you mean with orientation. Those two pieces can be > exchanged in only one way. Try an RU'B setup otherwise. > > Anyhow, you seem to be interested in mostly domino-like algs; ACube works > great for that. For an OLL-parity, swap UFL-DFL & UL-DL, solve in UDL2, > convert U->r, D->l,L2->u2. That's how I do it. LRU2 seems to be buggy, and > UDL2 gets all solutions faster, as the problem is exclusively in phase 2 > already. > (This is how I've found a lot of my 4x4x4 algs...) > > Anyhow, there is an ACube 4x4x4. I haven't heard of anyone having any real > success using it (I can't even get it to do anything). However , someone > (Bruce?) wrote a 4x4x4 solver with reasonable output. Tell me if you'd like > it. > > -Lucas Garron > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
1866. Re: [Speed cubing group] 4x4 Algorithms
From: dougbenham <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 08 Jun 2008 22:31:16 -0000

I'd like a copy of the 4x4 ACube also. I'm not sure what you mean, "For an OLL-parity, swap UFL-DFL & UL-DL, solve in UDL2, convert U->r, D->l,L2->u2. That's how I do it. LRU2 seems to be buggy, and UDL2 gets all solutions faster, as the problem is exclusively in phase 2 already." I don't understand which pieces on the 4x4 correspond to the 3x3 positions. --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > I use l' U2 l' U2 (l'r) U2 l' U2 l U2 r' U2 l2 for UBr-UFr. > I don't know what you mean with orientation. Those two pieces can be exchanged in only one way. Try an RU'B setup otherwise. > > Anyhow, you seem to be interested in mostly domino-like algs; ACube works great for that. For an OLL-parity, swap UFL-DFL & UL-DL, solve in UDL2, convert U->r, D->l,L2->u2. That's how I do it. LRU2 seems to be buggy, and UDL2 gets all solutions faster, as the problem is exclusively in phase 2 already. > (This is how I've found a lot of my 4x4x4 algs...) > > Anyhow, there is an ACube 4x4x4. I haven't heard of anyone having any real success using it (I can't even get it to do anything). However , someone (Bruce?) wrote a 4x4x4 solver with reasonable output. Tell me if you'd like it. > > -Lucas Garron > > [Non-text portions of this message have been removed] >
1867. Re: [Speed cubing group] Memorization Using Pitches
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Jun 2008 19:17:31 -0000

But in competitions dont they give you the something to put on ears so it would block outside noise!? because i saw Chris H. wearing it at chattahoochee open...or is it certain competitions... --- In speedsolvingrubikscube@yahoogroups.com, François Sechet <frsechet@...> wrote: > > I have. I was working on associations of both sounds and rhythms for > permutations and orientations. Here is how it worked: > > Pitch gives me the piece I'm talking about: I used a chromatic scale for the > edges (12 notes, 12 edges, fits perfectly) and a diatonic scale for the > corners. Each note was assigned a different piece, and it worked quite > nicely. Also, I gave a try to assigning intervals to pieces, because it > makes for much easier to say, ok, this piece goes here, so that's a major > third, instead of just memorizing a series of notes which is about as hard > as memorizing any other string of a bunch of elements. Very nice for > Pochmann users, where you only deal with how one piece goes to another > place, then that piece somewhere else, etc. > > Rhythms were the tricky part though, took me a while to figure I could use > both binary rhythms for edges (even number or possible orientations) and > ternary rhythms for corners (odd number of orientations). Kind of hard to > explain how it really worked in plain words here. > > Anyway, I gave up. I still think it's very nice, and could be very > competitive for musicians to use instead of normal place/people/action or > numbers. People who don't have a good ear shouldn't even worry about it, it > does get very hard at a certain point, even if it sounds nice on the paper. > The reason I gave up is following: too many people being too loud during the > competitions. Even the sound of a turning cube (which can easily be mistaken > for a rhythm for example) can get disturbing. Haven't really tried in a > competition, but I did try at home or in the train etc. Love it, but can't > use it. > > But if someone wants to give it a try, it's not any more complicated than > figuring the yellow/red piece is a bunch of yummy French fries (oops liberty > fries) with some good old ketchup on it. And I find it at least 10x more > elegant. But for me, unusable in a competition. > > F. > > > > De : speedsolvingrubikscube@yahoogroups.com > [mailto:speedsolvingrubikscube@yahoogroups.com] De la part de Anthony Hsu > Envoyé : jeudi 5 juin 2008 14:07 > À : speedsolvingrubikscube@yahoogroups.com > Objet : [Speed cubing group] Memorization Using Pitches > > > > I know there are many memorization methods out there - completely visual, > numbers, letters, story, etc. But has anyone ever tried using different > pitches to memorize? A friend and I were discussing Tyson's perfect pitch > (don't ask me why) in band class one day and this idea happened upon us. > There's 88 notes on a piano, so that's more than enough for one note to > correspond with one piece (at least on the 3x3x3). If you have perfect > pitch, you could memorize a sequence of notes and then play back a musical > line in your head when executing the blindfolded solve. For those with good > eidetic memory, this might be an effective memorization method. So has > anyone ever looked into this memorization method? > > -Anthony > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] >
1868. Re: [Speed cubing group] Memorization Using Pitches
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jun 2008 10:37:34 -0000

He brought them himself. Chris H uses single sylable words to memorise 3x3s, sort of similair to notes in that he just says the words a few times, and uses audio memory to recall. --- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" <shafiqdms@...> wrote: > > But in competitions dont they give you the something to put on ears > so it would block outside noise!? because i saw Chris H. wearing it > at chattahoochee open...or is it certain competitions... >
1869. Re: [Speed cubing group] Memorization Using Pitches
From: "Jesse" <jessezhaobookworm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jun 2008 17:51:43 -0000

I just started bld, and I use a total different approach to memorization. I memorize the positions of the stickers, using Pochmann's M2 method, so the memorization is completely visual. Does anyone else do the same? --- In speedsolvingrubikscube@yahoogroups.com, joey_gouly <no_reply@...> wrote: > > He brought them himself. Chris H uses single sylable words to memorise > 3x3s, sort of similair to notes in that he just says the words a few > times, and uses audio memory to recall. > > > --- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" > <shafiqdms@> wrote: > > > > But in competitions dont they give you the something to put on ears > > so it would block outside noise!? because i saw Chris H. wearing it > > at chattahoochee open...or is it certain competitions... > > >
1870. 10 years of speedcubing
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jun 2008 01:55:26 -0000

10 years ago today I solved my first cube without the help of my cheat
sheet, and thus my addiction began. I feel like I enjoy cubing just as
much now as I did then, although a lot has certainly changed since then.

I hope to be happily cubing in another 10 years from now, and I look
forward to meeting more and more cubers at new competitions this year
and in years to come.

Happy cubing everyone,
Chris



1871. Re: [Speed cubing group] 4x4 Algorithms
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jun 2008 02:14:22 -0000

I've been running 4x4x4 ACube on the position where the cube is solved
completely except that 2 corners are switched. It's been running for
about 5 days straight and is searching at depth 14 with no algs yet. I
don't think it will find anything but I'm going to wait until it starts
searching at depth 15 before I stop it.

I can't search at a reduced turn mask because it runs out of memory
when I try to run the program, so I am searching with the full turn
mask. I'll post with the results, whether good or bad, once it hits
depth 15.

Chris



1872. Re: [Speed cubing group] 10 years of speedcubing
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jun 2008 09:47:20 -0400

Congrats Chris! My 5 year anniversary of cubing is coming up at the end of July. I think my brother's should be coming up in a few weeks. On Tue, Jun 10, 2008 at 9:55 PM, cmhardw <no_reply@yahoogroups.com> wrote: > 10 years ago today I solved my first cube without the help of my cheat > sheet, and thus my addiction began. I feel like I enjoy cubing just as > much now as I did then, although a lot has certainly changed since then. > > I hope to be happily cubing in another 10 years from now, and I look > forward to meeting more and more cubers at new competitions this year > and in years to come. > > Happy cubing everyone, > Chris > > > [Non-text portions of this message have been removed]
1873. Re: 10 years of speedcubing
From: "nicjsb" <nicjsb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jun 2008 19:13:12 -0000

Congrats, both of you guys! I don't know the exact date, but I started
about a year ago. I think it was June 10th. Looks like a lot of people
took up cubing in the summer.



1874. Re: 10 years of speedcubing
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jun 2008 20:45:14 -0000

Not to steal Chris's thunder, but seeing this post reminds me that I've also hit the 10 year mark as I started cubing the same month as Chris. Although clearly I was not as consistently committed to cubing as he has been. -Doug --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > 10 years ago today I solved my first cube without the help of my cheat > sheet, and thus my addiction began. I feel like I enjoy cubing just as > much now as I did then, although a lot has certainly changed since then. > > I hope to be happily cubing in another 10 years from now, and I look > forward to meeting more and more cubers at new competitions this year > and in years to come. > > Happy cubing everyone, > Chris >
1875. Re: [Speed cubing group] 4x4 Algorithms
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jun 2008 20:51:13 -0000

I don't believe Josef ever got around to making a 4x4 version. The only optimized 4x4 solver is the one that Bruce wrote a couple years back. People are using ACube to generate 4x4 algs by carefully choosing octal-mask codes and bandaging pieces together to simulate things like 2x2x3 and 2x3x3. I have done this before, and I vaguely recall doing this pure 2-corner swap case. It was pretty brutal on my system. I don't think I have the results anymore, but ACube will successfully find algs for it I believe. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Hey Lucas, > Do you have a copy of the ACube for the 4x4? If so, can you please email > me a copy at pjkcards[at]gmail? > > Thanks > > On Sun, Jun 8, 2008 at 1:22 PM, Lucas G. <lucasg@...> wrote: > > > I use l' U2 l' U2 (l'r) U2 l' U2 l U2 r' U2 l2 for UBr-UFr. > > I don't know what you mean with orientation. Those two pieces can be > > exchanged in only one way. Try an RU'B setup otherwise. > > > > Anyhow, you seem to be interested in mostly domino-like algs; ACube works > > great for that. For an OLL-parity, swap UFL-DFL & UL-DL, solve in UDL2, > > convert U->r, D->l,L2->u2. That's how I do it. LRU2 seems to be buggy, and > > UDL2 gets all solutions faster, as the problem is exclusively in phase 2 > > already. > > (This is how I've found a lot of my 4x4x4 algs...) > > > > Anyhow, there is an ACube 4x4x4. I haven't heard of anyone having any real > > success using it (I can't even get it to do anything). However , someone > > (Bruce?) wrote a 4x4x4 solver with reasonable output. Tell me if you'd like > > it. > > > > -Lucas Garron > > > > [Non-text portions of this message have been removed] > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > > > [Non-text portions of this message have been removed] >
1876. Re: [Speed cubing group] Re: 10 years of speedcubing
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jun 2008 16:01:50 -0600

Congrats Chris. Keep up the good work. On Wed, Jun 11, 2008 at 2:45 PM, d_funny007 <no_reply@yahoogroups.com> wrote: > Not to steal Chris's thunder, but seeing this post reminds me that > I've also hit the 10 year mark as I started cubing the same month as > Chris. Although clearly I was not as consistently committed to cubing > as he has been. > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > cmhardw <no_reply@...> > wrote: > > > > > 10 years ago today I solved my first cube without the help of my cheat > > sheet, and thus my addiction began. I feel like I enjoy cubing just as > > much now as I did then, although a lot has certainly changed since then. > > > > I hope to be happily cubing in another 10 years from now, and I look > > forward to meeting more and more cubers at new competitions this year > > and in years to come. > > > > Happy cubing everyone, > > Chris > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
1877. Re: 10 years of speedcubing
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jun 2008 01:57:11 -0000

Very nice! I just passed the 7 year mark last month. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > 10 years ago today I solved my first cube without the help of my cheat > sheet, and thus my addiction began. I feel like I enjoy cubing just as > much now as I did then, although a lot has certainly changed since then. > > I hope to be happily cubing in another 10 years from now, and I look > forward to meeting more and more cubers at new competitions this year > and in years to come. > > Happy cubing everyone, > Chris >
1878. Re: 4x4 Algorithms
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jun 2008 04:25:15 -0000

Well, I did hack up a crude optimal 4x4x4 solver around a couple years ago, around the same time as my initial version of my 5-phase solver (which is not an optimal solver). But I think it would get really slow around 10 moves, if that, unless it was hacked to restrict moves (which might get me a couple extra moves deeper or so, and not guarantee optimality any more). I never really worked too hard on creating good pruning tables. I think whatever Chris H. is running is probably significantly better than what I hacked up. I think why you don't see such programs readily available for 4x4x4 is that it is not very easy to create optimal or near-optimal 4x4x4 solvers that can provide very useful performance. The performance of optimal 3x3x3 solvers generally leave a lot to be desired, and 4x4x4 has more pieces, more possible turns and longer typical solutions, so it creates a lot of challenges. Perhaps someone can come up with at least a near-optimal solver something like the two-phase solver in Cube Explorer. Perhaps it would be 3 instead of 2 phases. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I don't believe Josef ever got around to making a 4x4 version. The > only optimized 4x4 solver is the one that Bruce wrote a couple years back. > > People are using ACube to generate 4x4 algs by carefully choosing > octal-mask codes and bandaging pieces together to simulate things like > 2x2x3 and 2x3x3. I have done this before, and I vaguely recall doing > this pure 2-corner swap case. It was pretty brutal on my system. I > don't think I have the results anymore, but ACube will successfully > find algs for it I believe. > > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" > <pjkcards@> wrote: > > > > Hey Lucas, > > Do you have a copy of the ACube for the 4x4? If so, can you > please email > > me a copy at pjkcards[at]gmail? > > > > Thanks > > > > On Sun, Jun 8, 2008 at 1:22 PM, Lucas G. <lucasg@> wrote: > > > > > I use l' U2 l' U2 (l'r) U2 l' U2 l U2 r' U2 l2 for UBr-UFr. > > > I don't know what you mean with orientation. Those two pieces can be > > > exchanged in only one way. Try an RU'B setup otherwise. > > > > > > Anyhow, you seem to be interested in mostly domino-like algs; > ACube works > > > great for that. For an OLL-parity, swap UFL-DFL & UL-DL, solve in > UDL2, > > > convert U->r, D->l,L2->u2. That's how I do it. LRU2 seems to be > buggy, and > > > UDL2 gets all solutions faster, as the problem is exclusively in > phase 2 > > > already. > > > (This is how I've found a lot of my 4x4x4 algs...) > > > > > > Anyhow, there is an ACube 4x4x4. I haven't heard of anyone having > any real > > > success using it (I can't even get it to do anything). However , > someone > > > (Bruce?) wrote a 4x4x4 solver with reasonable output. Tell me if > you'd like > > > it. > > > > > > -Lucas Garron > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > -- > > My Webpage: http://www.pjkcubed.com > > Speedsolving Puzzles: http://www.speedsolving.com > > Computer Cleanup: http://www.cleancomputerhelp.com > > > > > > [Non-text portions of this message have been removed] > > >
1879. Re: 10 years of speedcubing
From: pakaymc@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jun 2008 11:57:12 -0400

Congrats on 10 years.

I'm just approaching my 2 month mark, April 21, 2008.


Michael Pakay



1880. Re: 10 years of speedcubing
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jun 2008 21:07:51 -0000

Chris, You've done so much more than I have done, and perhaps ever will, despite my will to improve. I started back around 1980 or so while at MIT grad school. I wrote my own 2x2x2 solver, and a generic NxNxN program (It displayed in ASCII. I did size 31). This year, I learned 21 PLLs but they are not helping my time much. The 1 look OLLs are on hold until I can improve my cross and F2L times and get better with finger tricks. I still can't wait to do BLD. NOTE: Chris and Bob Burton, please look at my fixes to your pages at http://geocities.com/rjohnson_8ball I tried reaching you by emails, but I got no responses. --Bob Johnson --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > 10 years ago today I solved my first cube without the help of my cheat > sheet, and thus my addiction began. I feel like I enjoy cubing just as > much now as I did then, although a lot has certainly changed since then. > > I hope to be happily cubing in another 10 years from now, and I look > forward to meeting more and more cubers at new competitions this year > and in years to come. > > Happy cubing everyone, > Chris >
1881. Re: 10 years of speedcubing
From: billb4120 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jun 2008 21:16:28 -0000

I started back around 1980 or so while at
> MIT grad school.

I've got a picture around here somewhere of me with my first cube in
1981.Funny,I looked so much younger then. :p



Bill B



1882. Re: [Speed cubing group] Re: 4x4 Algorithms
From: "clement Gallet" <keylie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Jun 2008 08:01:09 +0200

My LL solver was not optimal, no quarter turns were allowed except for U and D.
I wrote then a full optimal solver, that can find solution up to 12
moves in less than 10 sec.

> ChrisH: F. Badie made a page of 4x4x4 PLL parity cases:
> http://frederickbadie.free.fr/444PLLparity.html
> (cases 10 and 14 have 2 corners switched)
> Clement G. (I think) wrote a special solver for LL permutations only
> though I'm not sure about optimality because of some move restriction.
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>


1883. Re: [Speed cubing group] 10 years of speedcubing
From: Matt Chu <nibbo360@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Jun 2008 01:56:47 -0700 (PDT)

Congratulations! Your 10 years of cubing is far more superior than my 1 year of cubing   ~Matt ----- Original Message ---- From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, June 11, 2008 11:25:26 AM Subject: [Speed cubing group] 10 years of speedcubing 10 years ago today I solved my first cube without the help of my cheat sheet, and thus my addiction began.. I feel like I enjoy cubing just as much now as I did then, although a lot has certainly changed since then. I hope to be happily cubing in another 10 years from now, and I look forward to meeting more and more cubers at new competitions this year and in years to come. Happy cubing everyone, Chris [Non-text portions of this message have been removed]
1884. Re: 4x4 Algorithms
From: "Mike_Hughey" <hughey@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Jun 2008 15:28:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "ct" <c_w_tsai@...> wrote: > ChrisH: F. Badie made a page of 4x4x4 PLL parity cases: > http://frederickbadie.free.fr/444PLLparity.html > (cases 10 and 14 have 2 corners switched) Wow, case 10 is pretty nice. With just 5 tries, I was able to do it as fast as the usual T-perm plus PLL parity fix. I think this shows that currently the best 4x4x4 cube analysis program available anywhere is Per. :-)
1885. Re: [Speed cubing group] Re: Da Vinci Science Competition
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Jun 2008 03:37:27 -0400

Tehehe. Cool. Australia! :) But seriously, I'm glad there are so many open competitions otherwise I wouldn't have any fun! :) I'm sooo very behind on this forum -- hundreds of threads behind!! This one caught my attention, so I thought I'd pop in and say hi. I've been cubing recently, but haven't read the forum for a while. I got a new best average yesterday (23.50s) and a new best non-lucky single solve (18.04s) the day before. :) Jasmine On 12/05/2008, Tyson Mao <tyson.mao@...> wrote: > > And Australia. > > On Mon, May 12, 2008 at 4:57 PM, Tyson Mao <tyson.mao@...<tyson.mao%40gmail.com>> > wrote: > > > Hi Ron, > > > > We are amending the Da Vinci competition. It is now only open to citizens > > from the United States and Korea. > > > > -Tyson > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1886. Congrats Dan!
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jun 2008 09:08:13 -0400

I was browsing www.cnn.com this morning, and on the front page I see this:

http://www.cnn.com/video/#/video/us/2008/06/16/koltnow.pa.rubiks.cube.wfmz


[Non-text portions of this message have been removed]



1887. Re: Congrats Dan!
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jun 2008 16:09:45 -0000

I especially like how they show my 5x5 logo sticker for a couple seconds...and how Takao Hashimoto is just "Takao" :D Bob --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I was browsing www.cnn.com this morning, and on the front page I see this: > > http://www.cnn.com/video/#/video/us/2008/06/16/koltnow.pa.rubiks.cube.wf mz > > > [Non-text portions of this message have been removed] >
1888. Re: [Speed cubing group] Re: Congrats Dan!
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jun 2008 12:28:39 -0400

I think it's one of those "I'm awesome" things. He's just Takao. Like Ichiro. On Mon, Jun 16, 2008 at 12:09 PM, Bob Burton <rubikscubewhiz@...> wrote: > I especially like how they show my 5x5 logo sticker for a couple > seconds...and how Takao Hashimoto is just "Takao" :D > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > I was browsing www.cnn.com this morning, and on the front page I see > this: > > > > > http://www.cnn.com/video/#/video/us/2008/06/16/koltnow.pa.rubiks.cube.wf > mz > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1889. Re: Congrats Dan!
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jun 2008 20:48:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I think it's one of those "I'm awesome" things. He's just Takao. Like > Ichiro. > Like Kobayashi.
1890. Re: Congrats Dan!
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jun 2008 03:06:32 -0000

or Madonna??? :p --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > I think it's one of those "I'm awesome" things. He's just Takao. Like > > Ichiro. > > > > Like Kobayashi. >
1891. Re: 4x4 Algorithms
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jun 2008 09:39:09 -0000

Hi :-) Commutators can NOT fix the orientation parity. A commutator always creates an even permutation - the orientation parity is odd in parity. It can be fixed with an "almost" commutator, for instance a 90 degree inner layer turn followed by a bunch of 3-cycles on centers and edges respectively. - Per > --- In speedsolvingrubikscube@yahoogroups.com, dougbenham <no_reply@...> wrote: > > I have recently started learning how to solve the 4x4 cube using > intuition (commutators, etc). I can get most of the cube done except > for a few pieces at the very end. Such as UFr and UBr need to be > swapped. I don't know how to solve that situation using one simple > algorithm or commutator. I have found an algorithm from Jaap's 4x4 > page (http://www.geocities.com/jaapsch/puzzles/cube4.htm) though, > FrBR2B'r'BR2B'F' r'U2D2l'U2D2r r2u2r2u2. It swaps the two pieces but > flips their orientation. I need an algorithm that performs the same > thing but retains the orientation of the pieces. I wonder how people > find algorithms like that. Is there some advanced commutators + > conjugates tutorial that I could look at? > > I also would like to know how to use a program like ACube to solve 4x4 > situations. On Stefan Pochmann's page, > http://www.stefan-pochmann.de/spocc/other_stuff/4x4_5x5_algs/? section=FixBothParities, > he says, "I use Cube Solver to generate them using only subgroup RL U2 > D2 F2 B2. I tried to find all algs to pairing up last 2 edges for the > 555 resolution and two of them are useful for the 444 too." I > understand how you can restrict the cube movements to R, R', R2, L, > L', L2, U2, D2, F2, B2. But I don't understand how you can plug in the > 4x4 cube configuration into ACube. If anyone knows of a program that > has ACube functionality for the 4x4 or if anyone knows how to plug in > 4x4 cube configuration into ACube to find solutions, I'd greatly > appreciate it. > > Thanks, > Doug >
1892. Re: Memorization Using Pitches
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jun 2008 10:46:35 -0000

Most people who use one of Pochmann's methods does this. --- In speedsolvingrubikscube@yahoogroups.com, "Jesse" <jessezhaobookworm@...> wrote: > > I just started bld, and I use a total different approach to > memorization. I memorize the positions of the stickers, using > Pochmann's M2 method, so the memorization is completely visual. Does > anyone else do the same? > --- In speedsolvingrubikscube@yahoogroups.com, joey_gouly > <no_reply@> wrote: > > > > He brought them himself. Chris H uses single sylable words to memorise > > 3x3s, sort of similair to notes in that he just says the words a few > > times, and uses audio memory to recall. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" > > <shafiqdms@> wrote: > > > > > > But in competitions dont they give you the something to put on ears > > > so it would block outside noise!? because i saw Chris H. wearing it > > > at chattahoochee open...or is it certain competitions... > > > > > >
1893. Re: [Speed cubing group] Correct your information about Islam,The Misunderstood Religion
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jun 2008 21:04:14 -0000

Islam is not a false religion. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Yeah, you couldn't pay me a quadrillion dollars to grow a third arm either. > But aren't you being redundant? > > 2008/5/7 Nicky Cox <nickydcox@...>: > > > You couldn't pay me a quadrillion dollars to join Islam. What a false > > religion! > > > > Khalifa Khalifa <khalifa.1450@... <khalifa.1450%40yahoo.com>> wrote: > > Did you read about Islam from it's original sources ? > > > > Is the information about Islam that published at > > > > International Media is correct ? > > > > To know the answer pleas visit this > > site > > > > Correct your information about Islam, > > The Misunderstood Religion > > > > The Islam > > > > Discover Islam-The Fastest Growing Religion in the World > > > > http://www.sultan.org/ > > http://www.islamhouse.com/s/9661 > > http://hor3en.com/bath/en/index.html > > > > http://www.khayma.com/da3wah/net.htm > > http://hor3en.com/bath/ > > http://www.islamhouse.com/ > > > > ÓÈÍÇä Çááå æÈÍãÏå ÚÏÏ ÎáÞå æÑÖÇ äÝÓå æÒäÉ ÚÑÔå æãÏÇÏ ßáãÇÊå > > ãÔÑæÚ äÔÑ ÇáßÊÇÈ æÇáÓäÉ äÕÑÉ áÑÓæá ÇáÃãÉ Õáì Çááå Úáíå æÓáã > > ÕÏÞÉ ÌÇÑíÉ Úä ÇáãÄãäíä æÇáãÄãäÇÊ Åáì íæã ÇáÞíÇãÉ > > Çááåã ÇÛÝÑ áäÇ æáæÇáÏíäÇ æááãÄãäíä æÇáãÄãäÇÊ > > ÃÈæ ãÍãÏ ÝáÓØíä _ÛÒÉ > > > > --------------------------------- > > Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it > > now. > > > > [Non-text portions of this message have been removed] > > > > --------------------------------- > > Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it > > now. > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
1894. Re: [Speed cubing group] Correct your information about Islam,The Misunderstood Religion
From: "Deranged Wibble" <deranged.wibble@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jun 2008 14:45:32 -0700

So, what defines a false religion? Most religions proclaim their own philosophies or holy books to be the only true word. I doubt you could rationally call one of them false without calling all of them false. 2008/6/17 shafiqdms <shafiqdms@...>: > Islam is not a false religion. > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > Yeah, you couldn't pay me a quadrillion dollars to grow a third arm > either. > > But aren't you being redundant? > > > > 2008/5/7 Nicky Cox <nickydcox@...>: > > > > > You couldn't pay me a quadrillion dollars to join Islam. What a > false > > > religion! > > > > > > Khalifa Khalifa <khalifa.1450@... <khalifa.1450%40yahoo.com>> > wrote: > > > Did you read about Islam from it's original sources ? > > > > > > Is the information about Islam that published at > > > > > > International Media is correct ? > > > > > > To know the answer pleas visit this > > > site > > > > > > Correct your information about Islam, > > > The Misunderstood Religion > > > > > > The Islam > > > > > > Discover Islam-The Fastest Growing Religion in the World > > > > > > http://www.sultan.org/ > > > http://www.islamhouse.com/s/9661 > > > http://hor3en.com/bath/en/index.html > > > > > > http://www.khayma.com/da3wah/net.htm > > > http://hor3en.com/bath/ > > > http://www.islamhouse.com/ > > > > > > ����� ���� ������ ��� ���� ���� ���� ���� ���� ����� ������ > > > ����� ��� ������ ������ ���� ����� ����� ��� ���� ���� ���� > > > ���� ����� �� �������� ��������� ��� ��� ������� > > > ����� ���� ��� ��������� ��������� ��������� > > > ��� ���� ������ _��� > > > > > > --------------------------------- > > > Be a better friend, newshound, and know-it-all with Yahoo! > Mobile. Try it > > > now. > > > > > > [Non-text portions of this message have been removed] > > > > > > --------------------------------- > > > Be a better friend, newshound, and know-it-all with Yahoo! > Mobile. Try it > > > now. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > -- Muffins? No thanks, I don't like muffins. You don't like muffins? You don't like muffins?! How can you not like muffins when we're delicate, and sweet. How can you not like muffins when we're so good to eat. Muffins come in many different flavors... and different sizes too. So if you think you don't like one.... Just try another kind. Try another kind Try another kind Just try another kiiiiind... [Non-text portions of this message have been removed]
1895. old pochmann corners/m2 edges - parity
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jun 2008 21:51:37 -0000

hi, for bld i solve old pochmann corners first then do m2 edges, at
least thats what im trying, but when i solve an odd number of corners,
and get parity, so the ub and ur edges are switched, i dont know how
to fix it, it says in eric limebacks youtube video to use the r perm
like i used to do for old pochmann edges, but that seems to not work
because you flip the ufr and ubr corners which never gets resolved
during m2 edges, so how do i fix that parity? thanks.



1896. Re: old pochmann corners/m2 edges - parity
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jun 2008 22:45:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > hi, for bld i solve old pochmann corners first then do m2 edges, at > least thats what im trying, but when i solve an odd number of corners, > and get parity, so the ub and ur edges are switched, i dont know how > to fix it, it says in eric limebacks youtube video to use the r perm > like i used to do for old pochmann edges, but that seems to not work > because you flip the ufr and ubr corners which never gets resolved > during m2 edges, so how do i fix that parity? thanks. > If you can at least figure out the effect you need, I'll give you an algorithm to achieve it. Though you get bonus points for finding an alg yourself, too. Cheers! Stefan
1897. Re: [Speed cubing group] Correct your information about Islam,The Misunderstood Religion
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jun 2008 20:05:08 -0400

Why do you dig this up about 41 days later? 2008/6/17 shafiqdms <shafiqdms@...>: > Islam is not a false religion. > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > Yeah, you couldn't pay me a quadrillion dollars to grow a third arm > either. > > But aren't you being redundant? > > > > 2008/5/7 Nicky Cox <nickydcox@...>: > > > > > You couldn't pay me a quadrillion dollars to join Islam. What a > false > > > religion! > > > > > > Khalifa Khalifa <khalifa.1450@... <khalifa.1450%40yahoo.com>> > wrote: > > > Did you read about Islam from it's original sources ? > > > > > > Is the information about Islam that published at > > > > > > International Media is correct ? > > > > > > To know the answer pleas visit this > > > site > > > > > > Correct your information about Islam, > > > The Misunderstood Religion > > > > > > The Islam > > > > > > Discover Islam-The Fastest Growing Religion in the World > > > > > > http://www.sultan.org/ > > > http://www.islamhouse.com/s/9661 > > > http://hor3en.com/bath/en/index.html > > > > > > http://www.khayma.com/da3wah/net.htm > > > http://hor3en.com/bath/ > > > http://www.islamhouse.com/ > > > > > > ����� ���� ������ ��� ���� ���� ���� ���� ���� ����� ������ > > > ����� ��� ������ ������ ���� ����� ����� ��� ���� ���� ���� > > > ���� ����� �� �������� ��������� ��� ��� ������� > > > ����� ���� ��� ��������� ��������� ��������� > > > ��� ���� ������ _��� > > > > > > --------------------------------- > > > Be a better friend, newshound, and know-it-all with Yahoo! > Mobile. Try it > > > now. > > > > > > [Non-text portions of this message have been removed] > > > > > > --------------------------------- > > > Be a better friend, newshound, and know-it-all with Yahoo! > Mobile. Try it > > > now. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1898. CBS Early Show
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jun 2008 20:07:01 -0400

It runs from 7 AM to 9 AM, Toby and I will probably be on it around 8:30
AM. It's on CBS, the Early Show, uh... Wednesday.

And I hear they have a cup stacker too. I'm going to have to challenge him.
(And lose.) But I bet he won't be expecting that I can do the cycle in 15
seconds.


[Non-text portions of this message have been removed]



1899. Re: old pochmann corners/m2 edges - parity
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Jun 2008 03:02:00 -0000

ha, well it seems i should just be switching the ufr and ubr corners but thats clearly impossible so hmmm...im really not that smart lol, i need a hint.--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "xkiesterx" <kianb@> wrote: > > > > hi, for bld i solve old pochmann corners first then do m2 edges, at > > least thats what im trying, but when i solve an odd number of > corners, > > and get parity, so the ub and ur edges are switched, i dont know how > > to fix it, it says in eric limebacks youtube video to use the r perm > > like i used to do for old pochmann edges, but that seems to not work > > because you flip the ufr and ubr corners which never gets resolved > > during m2 edges, so how do i fix that parity? thanks. > > > > If you can at least figure out the effect you need, I'll give you an > algorithm to achieve it. Though you get bonus points for finding an > alg yourself, too. > > Cheers! > Stefan >
1900. Re: [Speed cubing group] Correct your information about Islam,The Misunderstood Religion
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Jun 2008 04:14:03 -0000

cause I felt like it....and cause my friend told me a while ago about this post..so i decided to check it out.... --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Why do you dig this up about 41 days later? > > 2008/6/17 shafiqdms <shafiqdms@...>: > > > Islam is not a false religion. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Yeah, you couldn't pay me a quadrillion dollars to grow a third arm > > either. > > > But aren't you being redundant? > > > > > > 2008/5/7 Nicky Cox <nickydcox@>: > > > > > > > You couldn't pay me a quadrillion dollars to join Islam. What a > > false > > > > religion! > > > > > > > > Khalifa Khalifa <khalifa.1450@ <khalifa.1450%40yahoo.com>> > > wrote: > > > > Did you read about Islam from it's original sources ? > > > > > > > > Is the information about Islam that published at > > > > > > > > International Media is correct ? > > > > > > > > To know the answer pleas visit this > > > > site > > > > > > > > Correct your information about Islam, > > > > The Misunderstood Religion > > > > > > > > The Islam > > > > > > > > Discover Islam-The Fastest Growing Religion in the World > > > > > > > > http://www.sultan.org/ > > > > http://www.islamhouse.com/s/9661 > > > > http://hor3en.com/bath/en/index.html > > > > > > > > http://www.khayma.com/da3wah/net.htm > > > > http://hor3en.com/bath/ > > > > http://www.islamhouse.com/ > > > > > > > > ÓÈÍÇä Çááå æÈÍãÏå ÚÏÏ ÎáÞå æÑÖÇ äÝÓå æÒäÉ ÚÑÔå æãÏÇÏ ßáãÇÊå > > > > ãÔÑæÚ äÔÑ ÇáßÊÇÈ æÇáÓäÉ äÕÑÉ áÑÓæá ÇáÃãÉ Õáì Çááå Úáíå æÓáã > > > > ÕÏÞÉ ÌÇÑíÉ Úä ÇáãÄãäíä æÇáãÄãäÇÊ Åáì íæã ÇáÞíÇãÉ > > > > Çááåã ÇÛÝÑ áäÇ æáæÇáÏíäÇ æááãÄãäíä æÇáãÄãäÇÊ > > > > ÃÈæ ãÍãÏ ÝáÓØíä _ÛÒÉ > > > > > > > > --------------------------------- > > > > Be a better friend, newshound, and know-it-all with Yahoo! > > Mobile. Try it > > > > now. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > --------------------------------- > > > > Be a better friend, newshound, and know-it-all with Yahoo! > > Mobile. Try it > > > > now. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
1901. Re: Correct your information about Islam,The Misunderstood Religion
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Jun 2008 08:22:32 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" <shafiqdms@...> wrote: > > Islam is not a false religion. Are you saying it's *the* false religion? That'd be quite arrogant, I'm sure the others are equally false. Cheers! Stefan
1902. Re: [Speed cubing group] Correct your information about Islam,The Misunderstood Religion
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Jun 2008 09:27:56 -0700

2008/6/17 Deranged Wibble <deranged.wibble@gmail.com>: > So, what defines a false religion? A false religion is one that is based on teachings that are false, historical documents that are not an accurate description of what happened, etc. > Most religions proclaim their own > philosophies or holy books to be the only true word. I doubt you could > rationally call one of them false without calling all of them false. Sure you could. If the main religions all contradict each other, you know that at most one of them is true. However, it is quite possible that one of them IS true. > > 2008/6/17 shafiqdms <shafiqdms@yahoo.com>: > >> Islam is not a false religion. >> --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, >> "Tyson Mao" >> <tyson.mao@...> wrote: >> > >> > Yeah, you couldn't pay me a quadrillion dollars to grow a third arm >> either. >> > But aren't you being redundant? >> > >> > 2008/5/7 Nicky Cox <nickydcox@...>: >> > >> > > You couldn't pay me a quadrillion dollars to join Islam. What a >> false >> > > religion! >> > > >> > > Khalifa Khalifa <khalifa.1450@... <khalifa.1450%40yahoo.com>> >> wrote: >> > > Did you read about Islam from it's original sources ? >> > > >> > > Is the information about Islam that published at >> > > >> > > International Media is correct ? >> > > >> > > To know the answer pleas visit this >> > > site >> > > >> > > Correct your information about Islam, >> > > The Misunderstood Religion >> > > >> > > The Islam >> > > >> > > Discover Islam-The Fastest Growing Religion in the World >> > > >> > > http://www.sultan.org/ >> > > http://www.islamhouse.com/s/9661 >> > > http://hor3en.com/bath/en/index.html >> > > >> > > http://www.khayma.com/da3wah/net.htm >> > > http://hor3en.com/bath/ >> > > http://www.islamhouse.com/ >> > > >> > > سبحان الله وبحمده عدد خلقه ورضا نفسه وزنة عرشه ومداد كلماته >> > > مشروع نشر الكتاب والسنة نصرة لرسول الأمة صلى الله عليه وسلم >> > > صدقة جارية عن المؤمنين والمؤمنات إلى يوم القيامة >> > > اللهم اغفر لنا ولوالدينا وللمؤمنين والمؤمنات >> > > أبو محمد فلسطين _غزة >> > > >> > > --------------------------------- >> > > Be a better friend, newshound, and know-it-all with Yahoo! >> Mobile. Try it >> > > now. >> > > >> > > [Non-text portions of this message have been removed] >> > > >> > > --------------------------------- >> > > Be a better friend, newshound, and know-it-all with Yahoo! >> Mobile. Try it >> > > now. >> > > >> > > [Non-text portions of this message have been removed] >> > > >> > > >> > > >> > >> > >> > [Non-text portions of this message have been removed] >> > >> >> >> > > > > -- > Muffins? > No thanks, I don't like muffins. > You don't like muffins? You don't like muffins?! > How can you not like muffins > when we're delicate, and sweet. > How can you not like muffins > when we're so good to eat. > Muffins come in many different flavors... > and different sizes too. > So if you think you don't like one.... > Just try another kind. > Try another kind > Try another kind > Just try another kiiiiind... > > > [Non-text portions of this message have been removed] > > > ------------------------------------ > > Yahoo! Groups Links > > > >
1903. Re: [Speed cubing group] Correct your information about Islam,The Misunderstood Religion
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Jun 2008 13:25:53 -0400

"However, it is quite possible that one of them IS true." Really? You don't think that they could all be wrong? Which one do you think *IS* the absolute truth? 2008/6/18 David Barr <david20708@...>: > 2008/6/17 Deranged Wibble <deranged.wibble@...>: > > So, what defines a false religion? > > A false religion is one that is based on teachings that are false, > historical documents that are not an accurate description of what > happened, etc. > > > Most religions proclaim their own > > philosophies or holy books to be the only true word. I doubt you could > > rationally call one of them false without calling all of them false. > > Sure you could. If the main religions all contradict each other, you > know that at most one of them is true. However, it is quite possible > that one of them IS true. > > > > > 2008/6/17 shafiqdms <shafiqdms@...>: > > > >> Islam is not a false religion. > >> --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > >> "Tyson Mao" > >> <tyson.mao@...> wrote: > >> > > >> > Yeah, you couldn't pay me a quadrillion dollars to grow a third arm > >> either. > >> > But aren't you being redundant? > >> > > >> > 2008/5/7 Nicky Cox <nickydcox@...>: > >> > > >> > > You couldn't pay me a quadrillion dollars to join Islam. What a > >> false > >> > > religion! > >> > > > >> > > Khalifa Khalifa <khalifa.1450@... <khalifa.1450%40yahoo.com>> > >> wrote: > >> > > Did you read about Islam from it's original sources ? > >> > > > >> > > Is the information about Islam that published at > >> > > > >> > > International Media is correct ? > >> > > > >> > > To know the answer pleas visit this > >> > > site > >> > > > >> > > Correct your information about Islam, > >> > > The Misunderstood Religion > >> > > > >> > > The Islam > >> > > > >> > > Discover Islam-The Fastest Growing Religion in the World > >> > > > >> > > http://www.sultan.org/ > >> > > http://www.islamhouse.com/s/9661 > >> > > http://hor3en.com/bath/en/index.html > >> > > > >> > > http://www.khayma.com/da3wah/net.htm > >> > > http://hor3en.com/bath/ > >> > > http://www.islamhouse.com/ > >> > > > >> > > ����� ���� ������ ��� ���� ���� ���� ���� ���� ����� ������ > >> > > ����� ��� ������ ������ ���� ����� ����� ��� ���� ���� ���� > >> > > ���� ����� �� �������� ��������� ��� ��� ������� > >> > > ����� ���� ��� ��������� ��������� ��������� > >> > > ��� ���� ������ _��� > >> > > > >> > > --------------------------------- > >> > > Be a better friend, newshound, and know-it-all with Yahoo! > >> Mobile. Try it > >> > > now. > >> > > > >> > > [Non-text portions of this message have been removed] > >> > > > >> > > --------------------------------- > >> > > Be a better friend, newshound, and know-it-all with Yahoo! > >> Mobile. Try it > >> > > now. > >> > > > >> > > [Non-text portions of this message have been removed] > >> > > > >> > > > >> > > > >> > > >> > > >> > [Non-text portions of this message have been removed] > >> > > >> > >> > >> > > > > > > > > -- > > Muffins? > > No thanks, I don't like muffins. > > You don't like muffins? You don't like muffins?! > > How can you not like muffins > > when we're delicate, and sweet. > > How can you not like muffins > > when we're so good to eat. > > Muffins come in many different flavors... > > and different sizes too. > > So if you think you don't like one.... > > Just try another kind. > > Try another kind > > Try another kind > > Just try another kiiiiind... > > > > > > [Non-text portions of this message have been removed] > > > > > > ------------------------------------ > > > > Yahoo! Groups Links > > > > > > > > > > ------------------------------------ > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
1904. Re: [Speed cubing group] Correct your information about Islam,The Misunderstood Religion
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Jun 2008 13:29:41 -0400

Sorry, I think I misinterpreted what you were saying. "Quite possible" that one IS true is different from "quite likely" one is true. There exists the possibility that one IS true. Its likelihood is probably up in question. I'd imagine it would be more likely to quantum mechanically tunnel a car through Stefan Pochmann though... we all know Stefan Pochmann IS an infinite square well. -Tyson 2008/6/18 Tyson Mao <tyson.mao@...>: > "However, it is quite possible that one of them IS true." > > Really? You don't think that they could all be wrong? Which one do you > think *IS* the absolute truth? > > 2008/6/18 David Barr <david20708@...>: > > 2008/6/17 Deranged Wibble <deranged.wibble@...>: >> > So, what defines a false religion? >> >> A false religion is one that is based on teachings that are false, >> historical documents that are not an accurate description of what >> happened, etc. >> >> > Most religions proclaim their own >> > philosophies or holy books to be the only true word. I doubt you could >> > rationally call one of them false without calling all of them false. >> >> Sure you could. If the main religions all contradict each other, you >> know that at most one of them is true. However, it is quite possible >> that one of them IS true. >> >> > >> > 2008/6/17 shafiqdms <shafiqdms@...>: >> > >> >> Islam is not a false religion. >> >> --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >> 40yahoogroups.com>, >> >> "Tyson Mao" >> >> <tyson.mao@...> wrote: >> >> > >> >> > Yeah, you couldn't pay me a quadrillion dollars to grow a third arm >> >> either. >> >> > But aren't you being redundant? >> >> > >> >> > 2008/5/7 Nicky Cox <nickydcox@...>: >> >> > >> >> > > You couldn't pay me a quadrillion dollars to join Islam. What a >> >> false >> >> > > religion! >> >> > > >> >> > > Khalifa Khalifa <khalifa.1450@... <khalifa.1450%40yahoo.com>> >> >> wrote: >> >> > > Did you read about Islam from it's original sources ? >> >> > > >> >> > > Is the information about Islam that published at >> >> > > >> >> > > International Media is correct ? >> >> > > >> >> > > To know the answer pleas visit this >> >> > > site >> >> > > >> >> > > Correct your information about Islam, >> >> > > The Misunderstood Religion >> >> > > >> >> > > The Islam >> >> > > >> >> > > Discover Islam-The Fastest Growing Religion in the World >> >> > > >> >> > > http://www.sultan.org/ >> >> > > http://www.islamhouse.com/s/9661 >> >> > > http://hor3en.com/bath/en/index.html >> >> > > >> >> > > http://www.khayma.com/da3wah/net.htm >> >> > > http://hor3en.com/bath/ >> >> > > http://www.islamhouse.com/ >> >> > > >> >> > > ����� ���� ������ ��� ���� ���� ���� ���� ���� ����� ������ >> >> > > ����� ��� ������ ������ ���� ����� ����� ��� ���� ���� ���� >> >> > > ���� ����� �� �������� ��������� ��� ��� ������� >> >> > > ����� ���� ��� ��������� ��������� ��������� >> >> > > ��� ���� ������ _��� >> >> > > >> >> > > --------------------------------- >> >> > > Be a better friend, newshound, and know-it-all with Yahoo! >> >> Mobile. Try it >> >> > > now. >> >> > > >> >> > > [Non-text portions of this message have been removed] >> >> > > >> >> > > --------------------------------- >> >> > > Be a better friend, newshound, and know-it-all with Yahoo! >> >> Mobile. Try it >> >> > > now. >> >> > > >> >> > > [Non-text portions of this message have been removed] >> >> > > >> >> > > >> >> > > >> >> > >> >> > >> >> > [Non-text portions of this message have been removed] >> >> > >> >> >> >> >> >> >> > >> > >> > >> > -- >> > Muffins? >> > No thanks, I don't like muffins. >> > You don't like muffins? You don't like muffins?! >> > How can you not like muffins >> > when we're delicate, and sweet. >> > How can you not like muffins >> > when we're so good to eat. >> > Muffins come in many different flavors... >> > and different sizes too. >> > So if you think you don't like one.... >> > Just try another kind. >> > Try another kind >> > Try another kind >> > Just try another kiiiiind... >> > >> > >> > [Non-text portions of this message have been removed] >> > >> > >> > ------------------------------------ >> > >> > Yahoo! Groups Links >> > >> > >> > >> > >> >> ------------------------------------ >> >> Yahoo! Groups Links >> >> >> >> > [Non-text portions of this message have been removed]
1905. Re: [Speed cubing group] Correct your information about Islam,The Misunderstood
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jun 2008 03:30:48 -0000

Tyson Mao wrote:

> Sorry, I think I misinterpreted what you were saying. "Quite
> possible" that one IS true is different from "quite likely" one
> is true. There exists the possibility that one IS true. Its
> likelihood is probably up in question.

There is an interesting argument for the existence of God that goes
something like this:

Intelligence and computing power may eventually increase to the point
where people will run advanced life simulations on their home PCs for
fun or research. Let's call each of these people gods over the worlds
they have created. If this were a popular hobby for people, and even
simulated people and sub-simulated people... then it could be that
simulated life outnumbers natural life, and it could be that you are
more likely to be living in one of these simulated worlds. If so, then
God exists; He could be a teenager, and your universe could be His PC
running in His bedroom.

The idea was roughly based on Nick Bostrom's simulation argument:

http://www.simulation-argument.com/simulation.html

--
Ryan Heise http://hi-games.net/



1906. Re: [Speed cubing group] Correct your information about Islam,The Misunderstood Religion
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jun 2008 08:21:28 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I'd imagine it would be more likely to quantum mechanically tunnel > a car through Stefan Pochmann though Yeah but please don't try that. Cheers! Stefan
1907. V-CUBES!!! (used to be called Olympic Cubes)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jun 2008 08:52:03 -0000

I'm surprised no one has posted this yet... Their site has just
changed, and it seems like you can order/pre-order them as of yesterday:

http://www.v-cubes.com/products.php
$39.00 for 5x5
$60.84 for 6x6
$74.88 for 7x7

Luckily for Americans, it seems that their currency-exchange rates are
very generous to the USD compared to British Pounds to what they
should be nowadays.

At such prices I *would* buy 2 of each. But bad timing for me.


-Doug



1908. Re: [Speed cubing group] V-CUBES!!! (used to be called Olympic Cubes)
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jun 2008 06:36:15 -0500

This is awesome! Only problem is the shipping is crazy... I almost ordered a 5x5x5 and then noticed that it would cost me around 75$ total... :( On Fri, Jun 20, 2008 at 3:52 AM, d_funny007 <no_reply@yahoogroups.com> wrote: > I'm surprised no one has posted this yet... Their site has just > changed, and it seems like you can order/pre-order them as of yesterday: > > http://www.v-cubes.com/products.php > $39.00 for 5x5 > $60.84 for 6x6 > $74.88 for 7x7 > > Luckily for Americans, it seems that their currency-exchange rates are > very generous to the USD compared to British Pounds to what they > should be nowadays. > > At such prices I *would* buy 2 of each. But bad timing for me. > > -Doug > > -- Thanks, -Sapan
1909. Re: V-CUBES!!! (used to be called Olympic Cubes)
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jun 2008 12:36:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > http://www.v-cubes.com/products.php That link is dead. Can you check again? Cheers! Stefan
1910. Re: V-CUBES!!! (used to be called Olympic Cubes)
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jun 2008 12:53:21 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > http://www.v-cubes.com/products.php > > That link is dead. Can you check again? On the front page I found the correct link (and just placed an order). Cheers! Stefan
1911. Re: [Speed cubing group] V-CUBES!!! (used to be called Olympic Cubes)
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jun 2008 07:05:16 -0700 (PDT)

Well, the currency exchage rate is correct, since the prices showed there are in Euros, not British Pounds I'm thinking about ordering a 7x7x7... Pedro --- Em sex, 20/6/08, d_funny007 <no_reply@yahoogroups.com> escreveu: De: d_funny007 <no_reply@yahoogroups.com> Assunto: [Speed cubing group] V-CUBES!!! (used to be called Olympic Cubes) Para: speedsolvingrubikscube@yahoogroups.com Data: Sexta-feira, 20 de Junho de 2008, 5:52 I'm surprised no one has posted this yet... Their site has just changed, and it seems like you can order/pre-order them as of yesterday: http://www.v- cubes.com/ products. php $39.00 for 5x5 $60.84 for 6x6 $74.88 for 7x7 Luckily for Americans, it seems that their currency-exchange rates are very generous to the USD compared to British Pounds to what they should be nowadays. At such prices I *would* buy 2 of each. But bad timing for me. -Doug Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! http://br.mail.yahoo.com/ [Non-text portions of this message have been removed]
1912. Re: [Speed cubing group] Re: V-CUBES!!! (used to be called Olympic Cubes)
From: keggerius <keggerius@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jun 2008 07:29:50 -0700 (PDT)

The news page says that pre-ordering starts in June but the cubes actually launch in September, but the product pages say they're available in stock. So are they actually shipping now, or is it a pre-order? --- On Fri, 6/20/08, Stefan Pochmann <stefan.pochmann@...> wrote: From: Stefan Pochmann <stefan.pochmann@...> Subject: [Speed cubing group] Re: V-CUBES!!! (used to be called Olympic Cubes) To: speedsolvingrubikscube@...m Date: Friday, June 20, 2008, 8:53 AM --- In speedsolvingrubiksc ube@yahoogroups. com, "Stefan Pochmann" <stefan.pochmann@ ...> wrote: > > --- In speedsolvingrubiksc ube@yahoogroups. com, d_funny007 > <no_reply@> wrote: > > > > http://www.v- cubes.com/ products. php > > That link is dead. Can you check again? On the front page I found the correct link (and just placed an order). Cheers! Stefan [Non-text portions of this message have been removed]
1913. Re: V-CUBES!!! (used to be called Olympic Cubes)
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jun 2008 15:01:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, keggerius <keggerius@...> wrote: > > The news page says that pre-ordering starts in June but the cubes > actually launch in September, but the product pages say they're > available in stock. So are they actually shipping now, or is it a > pre-order? The ordering process looked like a regular one and mentioned that the shipping method takes approximately two weeks, so I expect my cubes soon. Cheers! Stefan
1914. Re: [Speed cubing group] Re: V-CUBES!!! (used to be called Olympic Cubes)
From: "Mike Carroll" <TranceRiver@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jun 2008 10:12:55 -0500

Thank you! I ordered the 5 and 6. Do these need lubricant? If so, which one (any specific silicone, -- or does it not matter)? I just do not want to do something to this cube without checkig first :) Will V-cube produce a 4x 3x or 2x? I'm a fan of solving < 3x cubes :). I'm sure they would make an excellent 3x3. Cheers, Mike Carroll On Fri, Jun 20, 2008 at 10:01 AM, Stefan Pochmann <stefan.pochmann@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > keggerius > <keggerius@...> wrote: > > > > The news page says that pre-ordering starts in June but the cubes > > actually launch in September, but the product pages say they're > > available in stock. So are they actually shipping now, or is it a > > pre-order? > > The ordering process looked like a regular one and mentioned that the > shipping method takes approximately two weeks, so I expect my cubes > soon. > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
1915. Re: [Speed cubing group] Re: V-CUBES!!! (used to be called Olympic Cubes)
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jun 2008 13:11:03 -0400

I doubt they can produce 3x3s without legal action being taken against them. I'm not buying anything until I learn the orientation parity algorithm on the 4x4x4. -Tyson On Fri, Jun 20, 2008 at 11:12 AM, Mike Carroll <TranceRiver@...> wrote: > Thank you! > > I ordered the 5 and 6. > > Do these need lubricant? If so, which one (any specific silicone, -- or > does it not matter)? I just do not want to do something to this cube > without checkig first :) > > Will V-cube produce a 4x 3x or 2x? I'm a fan of solving < 3x cubes :). I'm > sure they would make an excellent 3x3. > > Cheers, > > Mike Carroll > > On Fri, Jun 20, 2008 at 10:01 AM, Stefan Pochmann < > stefan.pochmann@... <stefan.pochmann%40gmail.com>> > wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > keggerius > > <keggerius@...> wrote: > > > > > > The news page says that pre-ordering starts in June but the cubes > > > actually launch in September, but the product pages say they're > > > available in stock. So are they actually shipping now, or is it a > > > pre-order? > > > > The ordering process looked like a regular one and mentioned that the > > shipping method takes approximately two weeks, so I expect my cubes > > soon. > > > > Cheers! > > Stefan > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1916. [Speed cubing group] Re: V-CUBES!!! (used to be called Olympic Cubes)
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jun 2008 17:49:04 -0000

>
> I doubt they can produce 3x3s without legal action being taken
against them.
>
> I'm not buying anything until I learn the orientation parity
algorithm on
> the 4x4x4.
>
> -Tyson

(Rr U2)*4 (Rr)
Then go back and solve edges again.

Problem solved, now you can order V-cubes ;-)

Chris



1917. Re: [Speed cubing group] Re: V-CUBES!!! (used to be called Olympic Cubes)
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jun 2008 11:47:42 -0700 (PDT)

I already taught him that Chris..  ahahahah! --- On Fri, 6/20/08, cmhardw <no_reply@yahoogroups.com> wrote: From: cmhardw <no_reply@...m> Subject: [Speed cubing group] Re: V-CUBES!!! (used to be called Olympic Cubes) To: speedsolvingrubikscube@yahoogroups.com Date: Friday, June 20, 2008, 11:49 AM > > I doubt they can produce 3x3s without legal action being taken against them. > > I'm not buying anything until I learn the orientation parity algorithm on > the 4x4x4. > > -Tyson (Rr U2)*4 (Rr) Then go back and solve edges again. Problem solved, now you can order V-cubes ;-) Chris [Non-text portions of this message have been removed]
1918. Re: [Speed cubing group] Re: V-CUBES!!! (used to be called Olympic Cubes)
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jun 2008 15:32:44 -0400

I keep forgetting because I never play with the 4x4x4! Shelley e-mailed me the parity algorithm though. I guess I should learn it some time... Yeah, I suck. On Fri, Jun 20, 2008 at 2:47 PM, Frank Morris <ephem825@...> wrote: > I already taught him that Chris.. ahahahah! > > --- On Fri, 6/20/08, cmhardw <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: > > From: cmhardw <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > > Subject: [Speed cubing group] Re: V-CUBES!!! (used to be called Olympic > Cubes) > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Date: Friday, June 20, 2008, 11:49 AM > > > > > I doubt they can produce 3x3s without legal action being taken > against them. > > > > I'm not buying anything until I learn the orientation parity > algorithm on > > the 4x4x4. > > > > -Tyson > > (Rr U2)*4 (Rr) > Then go back and solve edges again. > > Problem solved, now you can order V-cubes ;-) > > Chris > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1919. Re: V-CUBES!!! (used to be called Olympic Cubes)
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jun 2008 20:27:42 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > (Rr U2)*4 (Rr) Easier: (Rr U2)*5 Cheers! Stefan
1920. Re: [Speed cubing group] Re: V-CUBES!!! (used to be called Olympic Cubes)
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jun 2008 16:43:21 -0400

Yeah, that's what Frank told me in Budapest. But I guess I thought it was (r U2)*5. You would hope that a brilliant mind belonging to someone like myself would realize the last U2 was unnecessary. But you'd probably be disappointed. Oh look... a bird. Bird... bird... bird... birdy birdy birdy. On Fri, Jun 20, 2008 at 4:27 PM, Stefan Pochmann <stefan.pochmann@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > cmhardw <no_reply@...> > wrote: > > > > (Rr U2)*4 (Rr) > > Easier: (Rr U2)*5 > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
1921. [Speed cubing group] Re: V-CUBES!!! (used to be called Olympic Cubes)
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jun 2008 21:11:57 -0000

Tons of LOL's! On a bland note, my old way of correcting the parity was like (Rr U2)*5 but I am not sure it was identical. I would shift center cubies in the r slice by 90 degrees (which changes the parity), then resolved the centers (keeping the shift), then resolved the 3 or 4 edges that got mangled. Just a few days ago I memorized Chris' 15 move Dedge Flip, so now I can do it behind my back after having consumed 80 ounces of Bud Light Drafts. (Well, sometimes I get it right and sometimes it comes back slightly mangled. Better success with the Dedge Flip than with the Cube-In-Cube sequence.) Back in the early 80's, I discovered a Dedge Flip that I thought was only 11 or 12 twists, but I never recorded it, and maybe I miscounted. Are we sure the Dedge Flip needs 15 twists? --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > You would hope that a brilliant mind belonging to someone like myself would > realize the last U2 was unnecessary. > > But you'd probably be disappointed. Oh look... a bird. > > Bird... bird... bird... birdy birdy birdy.
1922. [Speed cubing group] Re: V-CUBES!!! (used to be called Olympic Cubes)
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Jun 2008 01:48:28 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I doubt they can produce 3x3s without legal action being taken against them. > > I'm not buying anything until I learn the orientation parity algorithm on > the 4x4x4. What for? Just solve centers last. Same method for all sizes, no parity. Gilles. > > -Tyson > > On Fri, Jun 20, 2008 at 11:12 AM, Mike Carroll <TranceRiver@...> > wrote: > > > Thank you! > > > > I ordered the 5 and 6. > > > > Do these need lubricant? If so, which one (any specific silicone, -- or > > does it not matter)? I just do not want to do something to this cube > > without checkig first :) > > > > Will V-cube produce a 4x 3x or 2x? I'm a fan of solving < 3x cubes :). I'm > > sure they would make an excellent 3x3. > > > > Cheers, > > > > Mike Carroll > > > > On Fri, Jun 20, 2008 at 10:01 AM, Stefan Pochmann < > > stefan.pochmann@... <stefan.pochmann%40gmail.com>> > > wrote: > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > keggerius > > > <keggerius@> wrote: > > > > > > > > The news page says that pre-ordering starts in June but the cubes > > > > actually launch in September, but the product pages say they're > > > > available in stock. So are they actually shipping now, or is it a > > > > pre-order? > > > > > > The ordering process looked like a regular one and mentioned that the > > > shipping method takes approximately two weeks, so I expect my cubes > > > soon. > > > > > > Cheers! > > > Stefan > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
1923. [Speed cubing group] Re: V-CUBES!!! (used to be called Olympic Cubes)
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Jun 2008 06:30:47 -0000

It must have been early 90's or so, not 80's. Oops. --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" <rjohnson_8ball@...> wrote: > Back in the early 80's, I discovered a Dedge Flip...
1924. Re: [Speed cubing group] Re: V-CUBES!!! (used to be called Olympic Cubes)
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Jun 2008 11:08:21 -0400

Eh... that was a lot less painful than I thought. I learned it! My average for 4x4x4 is probably around 3 minutes 30 seconds. Haha. I r teh suck. On Sat, Jun 21, 2008 at 2:30 AM, Robert D. Johnson <rjohnson_8ball@...> wrote: > It must have been early 90's or so, not 80's. Oops. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Robert D. Johnson" > <rjohnson_8ball@...> wrote: > > > Back in the early 80's, I discovered a Dedge Flip... > > > [Non-text portions of this message have been removed]
1925. Re: old pochmann corners/m2 edges - parity
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 22 Jun 2008 01:51:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > hi, for bld i solve old pochmann corners first then do m2 edges, at > least thats what im trying, but when i solve an odd number of corners, > and get parity, so the ub and ur edges are switched, i dont know how > to fix it, it says in eric limebacks youtube video to use the r perm > like i used to do for old pochmann edges, but that seems to not work > because you flip the ufr and ubr corners which never gets resolved > during m2 edges, so how do i fix that parity? thanks. > Hmm, I'm actually puzzled. I have no idea why Eric uses the R perm. Anyway, if you use M2 + OldPochmannCorners, I recommend you solve the edges first. Then handle parity after edges before corners, by trading one side effect for the other. So trade the M-slice side effect with the UB-UL side effect. One algorithm for that is D' L2 D M2 D' L2 D. The reason for solving the edges first is that this way, solving edges and handling parity leaves the corners like at the beginning. I don't see how to do something equivalent when you do it the other way around. Cheers! Stefan
1926. easiest competitions to win
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 22 Jun 2008 12:55:18 -0400

http://www.worldcubeassociation.org/results/c.php?allResults=All+Results&competitionId=ItalianOpen2008

And no one makes note of this one?


[Non-text portions of this message have been removed]



1927. Re: [Speed cubing group] easiest competitions to win
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 22 Jun 2008 11:27:34 -0600

I know.....blame it on Stefan. On Sun, Jun 22, 2008 at 10:55 AM, Tyson Mao <tyson.mao@...> wrote: > > http://www.worldcubeassociation.org/results/c.php?allResults=All+Results&competitionId=ItalianOpen2008 > > And no one makes note of this one? > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
1928. Re: easiest competitions to win
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jun 2008 07:19:52 -0000

No no, this one was easier :) http://www.worldcubeassociation.org/results/c.php?allResults=All+Results&competitionId=MinnesotaOpen2008 ...and if Bob Burton gets second place in blindfold, you know it was easy ;) Bob --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > http://www.worldcubeassociation.org/results/c.php?allResults=All+Results&competitionId=ItalianOpen2008 > > And no one makes note of this one? > > > [Non-text portions of this message have been removed] >
1929. Re: easiest competitions to win
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jun 2008 09:05:59 -0000

Huber? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > I know.....blame it on Stefan. > > On Sun, Jun 22, 2008 at 10:55 AM, Tyson Mao <tyson.mao@...> wrote: > > > > > http://www.worldcubeassociation.org/results/c.php?allResults=All +Results&competitionId=ItalianOpen2008 > > > > And no one makes note of this one? > > > > [Non-text portions of this message have been removed] > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > > > [Non-text portions of this message have been removed] >
1930. Re: [Speed cubing group] Re: easiest competitions to win
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jun 2008 07:50:01 -0400

Takao is definitely the most-traveled cuber of the year. On Mon, Jun 23, 2008 at 5:05 AM, Stefan Pochmann <stefan.pochmann@...> wrote: > Huber? > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Pat (PJK)" > <pjkcards@...> wrote: > > > > I know.....blame it on Stefan. > > > > On Sun, Jun 22, 2008 at 10:55 AM, Tyson Mao <tyson.mao@...> wrote: > > > > > > > > http://www.worldcubeassociation.org/results/c.php?allResults=All > +Results&competitionId=ItalianOpen2008 > > > > > > And no one makes note of this one? > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > -- > > My Webpage: http://www.pjkcubed.com > > Speedsolving Puzzles: http://www.speedsolving.com > > Computer Cleanup: http://www.cleancomputerhelp.com > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1931. Re: easiest competitions to win
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jun 2008 12:25:05 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Takao is definitely the most-traveled cuber of the year. Sure? Clement: Nine competitions in seven countries. http://www.worldcubeassociation.org/results/p.php?i=2004GALL02 Bob: Ten competitions in the USA. http://www.worldcubeassociation.org/results/p.php?i=2003BURT01 Isagani: Three competitions on two continents. http://www.worldcubeassociation.org/results/p.php?i=2007ESTE01 Cheers! Stefan
1932. Re: [Speed cubing group] Re: easiest competitions to win
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jun 2008 08:50:19 -0400

Oh come on... traveling around countries in Europe is like traveling between states on the United States East Coast to a Californian. Bob having been to 10 states seem less impressive to me (no offense Bob) after I realized that there are TRAINS that take you from state to state, and that you can get to Boston from New York for $15, on a bus that takes you through Connecticut. When you live in California, it takes significantly more effort to get to another state, compared to if you were to live on the east coast of the United States. Still boggles my mind... I could literally run to New Jersey. On Mon, Jun 23, 2008 at 8:25 AM, Stefan Pochmann <stefan.pochmann@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > Takao is definitely the most-traveled cuber of the year. > > Sure? > > Clement: Nine competitions in seven countries. > http://www.worldcubeassociation.org/results/p.php?i=2004GALL02 > > Bob: Ten competitions in the USA. > http://www.worldcubeassociation.org/results/p.php?i=2003BURT01 > > Isagani: Three competitions on two continents. > http://www.worldcubeassociation.org/results/p.php?i=2007ESTE01 > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
1933. Google Street View - Atlanta
From: bryanlogancube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jun 2008 14:45:48 -0000

I just found out that Google Street View now has Atlanta. So for
those of you going to Nationals, you can see Atlanta at the street
level to be familiar with your surroundings.



1934. Re: [Speed cubing group] Re: easiest competitions to win
From: Bart <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jun 2008 06:58:51 -0800

And there aren't really any trains running from CA to other states.
Well, there is Amtrak, but it's cheaper to just buy a plane ticket.
But I hear the situation is roughly analogous in Europe. I heard on
the radio the other day that a person who wanted to travel fom London,
England to Glasgow, Scotland and back by train (to have lunch with a
friend there) found it cheaper to buy round trip plane tickets for him
and his friend from their respective homes and have lunch in
Barcelona, Spain.

The commuter rail trains down here in Southern CA are fairly
inexpensive, but Amtrak over the same lines is a good deal more
expensive.

We need Walmart to open a train system. Heck, maybe we could turn
over the US Emergency Management to Walmart in return for Walmart
agreeing to also take over the train systems. After Hurricane
Katrina, Walmart was giving away tents and stuff and was fully up and
running three days later. Here in Southern CA, after my family was
evacuated because of the fires, Walmart was similarly giving away
thousands and thousands of dollars of stuff to those who'd been
dispossesed.

Anyway,QED, we at least need something like a Walmart to take over our
train system here in the USA.


1935. Re: easiest competitions to win
From: bryanlogancube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 24 Jun 2008 02:08:32 -0000

I much prefer to think of it as "Bob Burton gets dead last in blindfold". --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > ...and if Bob Burton gets second place in blindfold, you know it was > easy ;) >
1936. Re: V-CUBES!!! (used to be called Olympic Cubes)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jun 2008 00:21:28 -0000

In case people have doubts they have enough 6x6 stock:
http://www.rxdeath.com/pics/cubesoplenty.jpg

(19 by 11... so 209 of them there)


-Doug




1937. Re: V-CUBES!!! (used to be called Olympic Cubes)
From: "Patrick Jameson" <rubiksmaster12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jun 2008 00:23:09 -0000

That pic is my desktop background XD Patrick --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > In case people have doubts they have enough 6x6 stock: > http://www.rxdeath.com/pics/cubesoplenty.jpg > > (19 by 11... so 209 of them there) > > > -Doug >
1938. Re: [Speed cubing group] Re: V-CUBES!!! (used to be called Olympic Cubes)
From: Charles Huynh <pcharles_huynh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jun 2008 17:26:12 -0700 (PDT)

One problem though.  Mike Hughey has already reserved them for a multiBLD attempt.  He's looking for a team of scramblers and judges to watch him for about 3 weeks when he carries this out. --- On Wed, 6/25/08, d_funny007 <no_reply@yahoogroups.com> wrote: From: d_funny007 <no_reply@yahoogroups.com> Subject: [Speed cubing group] Re: V-CUBES!!! (used to be called Olympic Cubes) To: speedsolvingrubikscube@yahoogroups.com Date: Wednesday, June 25, 2008, 8:21 PM In case people have doubts they have enough 6x6 stock: http://www.rxdeath. com/pics/ cubesoplenty. jpg (19 by 11... so 209 of them there) -Doug [Non-text portions of this message have been removed]
1939. Re: [Speed cubing group] Re: V-CUBES!!! (used to be called Olympic Cubes)
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jun 2008 19:02:49 -0600

Did they box them themselves? That is a lot of unpackaged cubes. On Wed, Jun 25, 2008 at 6:26 PM, Charles Huynh <pcharles_huynh@...> wrote: > One problem though. Mike Hughey has already reserved them for a > multiBLD attempt. He's looking for a team of scramblers and judges to watch > him for about 3 weeks when he carries this out. > > --- On Wed, 6/25/08, d_funny007 <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: > > From: d_funny007 <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > > Subject: [Speed cubing group] Re: V-CUBES!!! (used to be called Olympic > Cubes) > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Date: Wednesday, June 25, 2008, 8:21 PM > > In case people have doubts they have enough 6x6 stock: > http://www.rxdeath. com/pics/ cubesoplenty. jpg > > (19 by 11... so 209 of them there) > > -Doug > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
1940. inside the v-cube
From: "varkmaster" <orders@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jun 2008 23:55:53 -0000

This has probably come up already, but. Can someone send me some
disassembly photos of the v-cubes. I'm wondering what's going on in
there and I can't wait for mine to come.



1941. *NEW* Black V-Cubes!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Jun 2008 00:27:05 -0000

I visit the site a lot and just noticed there is a new item, a black
plastic 5x5:
http://www.v-cubes.com/ecom/home.php?cat=248

So perhaps people jumped the gun by buying the white plastic ones
early on...


-Doug




1942. Re: V-CUBES!!! (used to be called Olympic Cubes)
From: Jameson O'Connor <rubiksguy@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 26 Jun 2008 18:11:46 -0700 (PDT)

Can anybody block those random advertisements? This case from Sandy.
Also, has anybody received their cubes yet from verdes?

Thank you,
Jameson (rubiksguy)





1943. Re: *NEW* Black V-Cubes!
From: "varkmaster" <orders@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Jun 2008 14:14:12 -0000

Has anyone used the black V-Cube yet???? I'm wondering if the plastic
has the same feel as the white.

I always felt like the white Rubik's were smoother than the black
ones.




1944. off topic ( mental calculation world championship-2008)
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Jun 2008 20:48:36 +0530 (IST)

Dear Cubers,
For those interested, I just wanted to let you all know that there is going to be 3rd mental calculation world cup-2008 on 1st july at Leipzig university, Germany.
Events -
1). 8 digit * 8 digit multiplication = 10 sums in 15 min
2). square root of a 6 digit number upto 6 decimal places = 10 sums in 15 min
3). Addition of 10 ten digit numbers = 10 sums in 10 min
4). Human calendar = calling the day for as many dates as possible in 1 min from year 1600 to 2100.
5). And 2 surprise tasks = 10 sums each in 10 min

It is another very interesting mind sport I love besides blind-cubing and hence I am competing. On 30th June in a public live show I am doing a 222 bld, memorising a deck of card in 90 sec and memorising 100 numbers in 100 sec.

John Louis


Unlimited freedom, unlimited storage. Get it now, on http://help.yahoo.com/l/in/yahoo/mail/yahoomail/tools/tools-08.html/



1945. Re: *NEW* Black V-Cubes!
From: theoneicheck <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jun 2008 08:56:38 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "varkmaster" <orders@...> wrote: > > Has anyone used the black V-Cube yet???? I'm wondering if the plastic > has the same feel as the white. > > I always felt like the white Rubik's were smoother than the black > ones. > DOES anyone know if they will make the 6x6 in black as well? jk
1946. Re: [Speed cubing group] Re: V-CUBES!!! (used to be called Olympic Cubes)
From: "Mike Carroll" <TranceRiver@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jun 2008 11:49:00 -0500

I recently called V-Cubes in Greece about a problem I had with my order. They put me on hold, and I was surprised by joyful, simple synth keyboard sounds. It was very very different from any other "holding music" I've listened to. I enjoyed the song so much that I called again several days later (today) and recorded it for you all to hear. Conversation with music: http://djdevin.net/~darkillusion/Conversation_with_music.mp3 Music: http://djdevin.net/~darkillusion/Music.mp3 By the way, I was not trying to patronize whoever answered that called, just, it seemed that their native language was not English, so I tried to speak very slowly. I was not laughing in the call as a result of the absurdity of him putting the call on hold, but rather the 'uniqueness' of the sounds. Enjoy! On Thu, Jun 26, 2008 at 8:11 PM, Jameson O'Connor <rubiksguy@...> wrote: > Can anybody block those random advertisements? This case from Sandy. > Also, has anybody received their cubes yet from verdes? > > Thank you, > Jameson (rubiksguy) > > > [Non-text portions of this message have been removed]
1947. Re: [Speed cubing group] Re: V-CUBES!!! (used to be called Olympic Cubes)
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jun 2008 16:51:59 -0400

Wow, you are brilliant. Can I send you a check for $0.01 to express my appreciation for this amazing work of art? On Sat, Jun 28, 2008 at 12:49 PM, Mike Carroll <TranceRiver@...> wrote: > I recently called V-Cubes in Greece about a problem I had with my order. > They put me on hold, and I was surprised by joyful, simple synth keyboard > sounds. It was very very different from any other "holding music" I've > listened to. > > I enjoyed the song so much that I called again several days later (today) > and recorded it for you all to hear. > > Conversation with music: > http://djdevin.net/~darkillusion/Conversation_with_music.mp3<http://djdevin.net/%7Edarkillusion/Conversation_with_music.mp3> > > Music: http://djdevin.net/~darkillusion/Music.mp3<http://djdevin.net/%7Edarkillusion/Music.mp3> > > By the way, I was not trying to patronize whoever answered that called, > just, it seemed that their native language was not English, so I tried to > speak very slowly. I was not laughing in the call as a result of the > absurdity of him putting the call on hold, but rather the 'uniqueness' of > the sounds. > > Enjoy! > > On Thu, Jun 26, 2008 at 8:11 PM, Jameson O'Connor <rubiksguy@...<rubiksguy%40yahoo.com> > > > wrote: > > > > Can anybody block those random advertisements? This case from Sandy. > > Also, has anybody received their cubes yet from verdes? > > > > Thank you, > > Jameson (rubiksguy) > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1948. Re: [Speed cubing group] Re: V-CUBES!!! (used to be called Olympic Cubes)
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jun 2008 16:53:31 -0400

Oh, btw, I think that's Chopin's Prelude in E transposed up a half-step. On Sat, Jun 28, 2008 at 4:51 PM, Tyson Mao <tyson.mao@...> wrote: > Wow, you are brilliant. Can I send you a check for $0.01 to express my > appreciation for this amazing work of art? > > > On Sat, Jun 28, 2008 at 12:49 PM, Mike Carroll <TranceRiver@...> > wrote: > >> I recently called V-Cubes in Greece about a problem I had with my >> order. >> They put me on hold, and I was surprised by joyful, simple synth keyboard >> sounds. It was very very different from any other "holding music" I've >> listened to. >> >> I enjoyed the song so much that I called again several days later (today) >> and recorded it for you all to hear. >> >> Conversation with music: >> http://djdevin.net/~darkillusion/Conversation_with_music.mp3<http://djdevin.net/%7Edarkillusion/Conversation_with_music.mp3> >> >> Music: http://djdevin.net/~darkillusion/Music.mp3<http://djdevin.net/%7Edarkillusion/Music.mp3> >> >> By the way, I was not trying to patronize whoever answered that called, >> just, it seemed that their native language was not English, so I tried to >> speak very slowly. I was not laughing in the call as a result of the >> absurdity of him putting the call on hold, but rather the 'uniqueness' of >> the sounds. >> >> Enjoy! >> >> On Thu, Jun 26, 2008 at 8:11 PM, Jameson O'Connor <rubiksguy@...<rubiksguy%40yahoo.com> >> > >> wrote: >> >> >> > Can anybody block those random advertisements? This case from Sandy. >> > Also, has anybody received their cubes yet from verdes? >> > >> > Thank you, >> > Jameson (rubiksguy) >> > >> > >> > >> >> [Non-text portions of this message have been removed] >> >> >> > > [Non-text portions of this message have been removed]
1949. Re: V-CUBES!!! (used to be called Olympic Cubes)
From: theoneicheck <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jun 2008 22:56:14 -0000

(1) DOES ANYONE KNOW IF they will make black plastic versions of the 6x6 or the 7x7? (2) Will anyone sell 6x6 or 7x7 stickers? black stickers? (3) ANd similarly to Tyson, I haven't learned the orientation parity alg for the 5x5... Can anyone help me with this? I just learned the 5x5 on my own about 3 months ago. I do it the same way as i do the 4x4. I do a 5x4x1 block, centers, edges, opposite 5x4x1 block, corners, last six edges (step 4 of Roux). I can't see the orientation parity until the end, so i want an alg that wont affect the centers or edges. any help is as always, greatly appreciated. Jason --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I'm surprised no one has posted this yet... Their site has just > changed, and it seems like you can order/pre-order them as of yesterday: > > http://www.v-cubes.com/products.php > $39.00 for 5x5 > $60.84 for 6x6 > $74.88 for 7x7 > > Luckily for Americans, it seems that their currency-exchange rates are > very generous to the USD compared to British Pounds to what they > should be nowadays. > > At such prices I *would* buy 2 of each. But bad timing for me. > > > -Doug >
1950. Re: V-CUBES!!! (used to be called Olympic Cubes)
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 29 Jun 2008 03:34:22 -0000

what is the 5x5 parity? --- In speedsolvingrubikscube@yahoogroups.com, theoneicheck <no_reply@...> wrote: > > > > (1) DOES ANYONE KNOW IF they will make black plastic versions of the > 6x6 or the 7x7? > > (2) Will anyone sell 6x6 or 7x7 stickers? black stickers? > > (3) ANd similarly to Tyson, I haven't learned the orientation parity > alg for the 5x5... > Can anyone help me with this? > > I just learned the 5x5 on my own about 3 months ago. I do it the same > way as i do the 4x4. I do a 5x4x1 block, centers, edges, opposite > 5x4x1 block, corners, last six edges (step 4 of Roux). > I can't see the orientation parity until the end, so i want an alg > that wont affect the centers or edges. > any help is as always, greatly appreciated. > > Jason > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > > > > > > > > > > > > > I'm surprised no one has posted this yet... Their site has just > > changed, and it seems like you can order/pre-order them as of yesterday: > > > > http://www.v-cubes.com/products.php > > $39.00 for 5x5 > > $60.84 for 6x6 > > $74.88 for 7x7 > > > > Luckily for Americans, it seems that their currency-exchange rates are > > very generous to the USD compared to British Pounds to what they > > should be nowadays. > > > > At such prices I *would* buy 2 of each. But bad timing for me. > > > > > > -Doug > > >
1951. Re: [Speed cubing group] Re: V-CUBES!!! (used to be called Olympic Cubes)
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jun 2008 22:34:25 -0600

1) From what I read from someone who contacted them, they said it would be awhile before those become available. 2) cubesmith.com will. 3) You can use the same alg for the 4x4 orientation parity, if you setup the parity that way on the 5x5. Or you can setup the parity to be one that swaps the lower left front edge and lower right front edge, which you can find on bigcubes.com. On Sat, Jun 28, 2008 at 4:56 PM, theoneicheck <no_reply@yahoogroups.com> wrote: > > > (1) DOES ANYONE KNOW IF they will make black plastic versions of the > 6x6 or the 7x7? > > (2) Will anyone sell 6x6 or 7x7 stickers? black stickers? > > (3) ANd similarly to Tyson, I haven't learned the orientation parity > alg for the 5x5... > Can anyone help me with this? > > I just learned the 5x5 on my own about 3 months ago. I do it the same > way as i do the 4x4. I do a 5x4x1 block, centers, edges, opposite > 5x4x1 block, corners, last six edges (step 4 of Roux). > I can't see the orientation parity until the end, so i want an alg > that wont affect the centers or edges. > any help is as always, greatly appreciated. > > Jason > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > d_funny007 > <no_reply@...> wrote: > > > > > I'm surprised no one has posted this yet... Their site has just > > changed, and it seems like you can order/pre-order them as of yesterday: > > > > http://www.v-cubes.com/products.php > > $39.00 for 5x5 > > $60.84 for 6x6 > > $74.88 for 7x7 > > > > Luckily for Americans, it seems that their currency-exchange rates are > > very generous to the USD compared to British Pounds to what they > > should be nowadays. > > > > At such prices I *would* buy 2 of each. But bad timing for me. > > > > > > -Doug > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
1952. Looking to get around cube4you shipping costs?
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 29 Jun 2008 05:24:51 -0000

Okay, I've got a proposition for anyone who plans on attending US
nationals. I'm going to be placing an order with Cube4You.com 48
hours from now. Anyone that wants anything from the site, let me
know. I will place one large order, and pay for the EMS shipping
myself. Then, I can sell you the puzzles at nationals for the c4y
retail price. For those of you looking for an item or two and don't
want to pay $20 for shipping, here's your chance. Any orders, email
me at blade740 at google's email service.



1953. Re: V-CUBES!!! (used to be called Olympic Cubes)
From: theoneicheck <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 29 Jun 2008 08:40:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > what is the 5x5 parity? NOT a parity. That was My mistake. I remember going back and adding, "parity," unsure if it was right. WHat i mean is when one edge is flipped. When there is a set of 3 edges, where the ledge and redge are flipped. I don't know any notation. WHen i do the edges, i sometimes put them together flipped. WHen i get done with the 12th edge, there is either an even number of flipped edges, or an odd number of flipped edges. If there is an odd number of flipped edges, then i can't finish the cube. I'm always left with one flipped edge. SO how do i flip the one edge? Or is it flipping the ledge/redge? I guess it has to be flipping the ledge and redge. Does anyone know any algs to flip multiple middle edges? I can do (MU)(MU)(MU2)(M'U)(M'U)(M'U2) but I can't do (M'U)4, because it messes the centers up. Thanks > > --- In speedsolvingrubikscube@yahoogroups.com, theoneicheck > <no_reply@> wrote: > > > > > > > > (1) DOES ANYONE KNOW IF they will make black plastic versions of the > > 6x6 or the 7x7? > > > > (2) Will anyone sell 6x6 or 7x7 stickers? black stickers? > > > > (3) ANd similarly to Tyson, I haven't learned the orientation parity > > alg for the 5x5... > > Can anyone help me with this? > > > > I just learned the 5x5 on my own about 3 months ago. I do it the same > > way as i do the 4x4. I do a 5x4x1 block, centers, edges, opposite > > 5x4x1 block, corners, last six edges (step 4 of Roux). > > I can't see the orientation parity until the end, so i want an alg > > that wont affect the centers or edges. > > any help is as always, greatly appreciated. > > > > Jason > > > > > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > I'm surprised no one has posted this yet... Their site has just > > > changed, and it seems like you can order/pre-order them as of > yesterday: > > > > > > http://www.v-cubes.com/products.php > > > $39.00 for 5x5 > > > $60.84 for 6x6 > > > $74.88 for 7x7 > > > > > > Luckily for Americans, it seems that their currency-exchange rates are > > > very generous to the USD compared to British Pounds to what they > > > should be nowadays. > > > > > > At such prices I *would* buy 2 of each. But bad timing for me. > > > > > > > > > -Doug > > > > > >
1954. Re: V-CUBES!!! (used to be called Olympic Cubes)
From: theoneicheck <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 29 Jun 2008 08:41:08 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > what is the 5x5 parity? NOT a parity. That was My mistake. I remember going back and adding, "parity," unsure if it was right. WHat i mean is when one edge is flipped. When there is a set of 3 edges, where the ledge and redge are flipped. I don't know any notation. WHen i do the edges, i sometimes put them together flipped. WHen i get done with the 12th edge, there is either an even number of flipped edges, or an odd number of flipped edges. If there is an odd number of flipped edges, then i can't finish the cube. I'm always left with one flipped edge. SO how do i flip the one edge? Or is it flipping the ledge/redge? I guess it has to be flipping the ledge and redge. Does anyone know any algs to flip multiple middle edges? I can do (MU)(MU)(MU2)(M'U)(M'U)(M'U2) but I can't do (M'U)4, because it messes the centers up. Thanks > > --- In speedsolvingrubikscube@yahoogroups.com, theoneicheck > <no_reply@> wrote: > > > > > > > > (1) DOES ANYONE KNOW IF they will make black plastic versions of the > > 6x6 or the 7x7? > > > > (2) Will anyone sell 6x6 or 7x7 stickers? black stickers? > > > > (3) ANd similarly to Tyson, I haven't learned the orientation parity > > alg for the 5x5... > > Can anyone help me with this? > > > > I just learned the 5x5 on my own about 3 months ago. I do it the same > > way as i do the 4x4. I do a 5x4x1 block, centers, edges, opposite > > 5x4x1 block, corners, last six edges (step 4 of Roux). > > I can't see the orientation parity until the end, so i want an alg > > that wont affect the centers or edges. > > any help is as always, greatly appreciated. > > > > Jason > > > > > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > I'm surprised no one has posted this yet... Their site has just > > > changed, and it seems like you can order/pre-order them as of > yesterday: > > > > > > http://www.v-cubes.com/products.php > > > $39.00 for 5x5 > > > $60.84 for 6x6 > > > $74.88 for 7x7 > > > > > > Luckily for Americans, it seems that their currency-exchange rates are > > > very generous to the USD compared to British Pounds to what they > > > should be nowadays. > > > > > > At such prices I *would* buy 2 of each. But bad timing for me. > > > > > > > > > -Doug > > > > > >
1955. Re: V-CUBES!!! (used to be called Olympic Cubes)
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 29 Jun 2008 15:48:36 -0000

Oh, I just use the 4x4 OLL parity alg. Works the same. To flip two edges, try this: E - R U R' F R' F' R - E' --- In speedsolvingrubikscube@yahoogroups.com, theoneicheck <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <rubikscubewhiz@> wrote: > > > > what is the 5x5 parity? > > > NOT a parity. That was My mistake. I remember going back and adding, > "parity," unsure if it was right. > > WHat i mean is when one edge is flipped. When there is a set of 3 > edges, where the ledge and redge are flipped. I don't know any notation. > > WHen i do the edges, i sometimes put them together flipped. WHen i > get done with the 12th edge, there is either an even number of flipped > edges, or an odd number of flipped edges. If there is an odd number > of flipped edges, then i can't finish the cube. I'm always left with > one flipped edge. > > SO how do i flip the one edge? > Or is it flipping the ledge/redge? > I guess it has to be flipping the ledge and redge. > > Does anyone know any algs to flip multiple middle edges? > I can do (MU)(MU)(MU2)(M'U)(M'U)(M'U2) > but I can't do (M'U)4, because it messes the centers up. > > Thanks > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, theoneicheck > > <no_reply@> wrote: > > > > > > > > > > > > (1) DOES ANYONE KNOW IF they will make black plastic versions of the > > > 6x6 or the 7x7? > > > > > > (2) Will anyone sell 6x6 or 7x7 stickers? black stickers? > > > > > > (3) ANd similarly to Tyson, I haven't learned the orientation parity > > > alg for the 5x5... > > > Can anyone help me with this? > > > > > > I just learned the 5x5 on my own about 3 months ago. I do it the same > > > way as i do the 4x4. I do a 5x4x1 block, centers, edges, opposite > > > 5x4x1 block, corners, last six edges (step 4 of Roux). > > > I can't see the orientation parity until the end, so i want an alg > > > that wont affect the centers or edges. > > > any help is as always, greatly appreciated. > > > > > > Jason > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > <no_reply@> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > I'm surprised no one has posted this yet... Their site has just > > > > changed, and it seems like you can order/pre-order them as of > > yesterday: > > > > > > > > http://www.v-cubes.com/products.php > > > > $39.00 for 5x5 > > > > $60.84 for 6x6 > > > > $74.88 for 7x7 > > > > > > > > Luckily for Americans, it seems that their currency-exchange > rates are > > > > very generous to the USD compared to British Pounds to what they > > > > should be nowadays. > > > > > > > > At such prices I *would* buy 2 of each. But bad timing for me. > > > > > > > > > > > > -Doug > > > > > > > > > >
1956. Sighting: Wall E
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Jun 2008 04:46:34 -0000

In the Disney / Pixar movie Wall E that came out on friday, there are
a few scenes with a cube. It plays as a minor plot object and does
get solved, though you never actually see the solution.

Also, cute movie, pretty entertaining!



1957. Re: V-CUBES!!! (used to be called Olympic Cubes)
From: Jameson O'Connor <rubiksguy@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 29 Jun 2008 23:03:13 -0700 (PDT)

Are there any other cubing digests that I can subscribe to?

Thank you,
Jameson (rubiksguy)





1958. Re: [Speed cubing group] Re: V-CUBES!!! (used to be called Olympic Cubes)
From: "Mike Carroll" <TranceRiver@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Jun 2008 05:56:56 -0500

Very on-topic question. Thank you. Cheers! Mike On Mon, Jun 30, 2008 at 1:03 AM, Jameson O'Connor <rubiksguy@...> wrote: > Are there any other cubing digests that I can subscribe to? > > Thank you, > Jameson (rubiksguy) > > > [Non-text portions of this message have been removed]
1959. Re: [Speed cubing group] Sighting: Wall E
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Jun 2008 07:46:07 -0400

Yeah, my friend works at Pixar. I provided a 1988 Matchbox cube for reference. On Mon, Jun 30, 2008 at 12:46 AM, Daniel Hayes <swedishlf@...> wrote: > In the Disney / Pixar movie Wall E that came out on friday, there are > a few scenes with a cube. It plays as a minor plot object and does > get solved, though you never actually see the solution. > > Also, cute movie, pretty entertaining! > > > [Non-text portions of this message have been removed]
1960. Will V-CUBES go out of business?
From: "varkmaster" <orders@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Jun 2008 12:09:56 -0000


I'm stocking up on v-cubes. I'm figuring they will go out of
business. How may people want $80 Rubik's cubes?

I'm hoping that they will see the same crazy ebay performance of the
Rubik's revenge.

What do you think?




1961. Re: [Speed cubing group] Will V-CUBES go out of business?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Jun 2008 09:36:31 -0400

I have a hard time seeing how the company will sustain itself. The market is very narrow. They not only are appealing to just speedcubers (as no novice cuber would really shell out that type of money for a puzzle that they couldn't solve), it's also not really appealing to every speedcuber... just the group interested in big cubes. It's also a puzzle that lasts awhile... I see people buying their cubes, and then not buying any more. Why would you? I haven't bought a 3x3x3 cube in awhile myself. They're not things that are going to need to be replaced. On Mon, Jun 30, 2008 at 8:09 AM, varkmaster <orders@...> wrote: > > I'm stocking up on v-cubes. I'm figuring they will go out of > business. How may people want $80 Rubik's cubes? > > I'm hoping that they will see the same crazy ebay performance of the > Rubik's revenge. > > What do you think? > > > [Non-text portions of this message have been removed]
1962. Re: [Speed cubing group] Will V-CUBES go out of business?
From: "Peter Douthwright" <pdouthwright0513@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 30 Jun 2008 10:03:48 -0400

They can go our of business anytime after I get my set of cubes. But more to the point, is this the only product this company makes? ----- Original Message ----- From: Tyson Mao To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, June 30, 2008 9:36 AM Subject: Re: [Speed cubing group] Will V-CUBES go out of business? I have a hard time seeing how the company will sustain itself. The market is very narrow. They not only are appealing to just speedcubers (as no novice cuber would really shell out that type of money for a puzzle that they couldn't solve), it's also not really appealing to every speedcuber... just the group interested in big cubes. It's also a puzzle that lasts awhile... I see people buying their cubes, and then not buying any more. Why would you? I haven't bought a 3x3x3 cube in awhile myself. They're not things that are going to need to be replaced. On Mon, Jun 30, 2008 at 8:09 AM, varkmaster <orders@...> wrote: > > I'm stocking up on v-cubes. I'm figuring they will go out of > business. How may people want $80 Rubik's cubes? > > I'm hoping that they will see the same crazy ebay performance of the > Rubik's revenge. > > What do you think? > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
1963. Re: [Speed cubing group] Will V-CUBES go out of business?
From: "Mike_Hughey" <hughey@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Jun 2008 14:55:05 -0000

Simple answer - multiBLD! I have bought or been given about 10 3x3x3 cubes in the past 3 months, for multiBLD. And I am definitely planning on trying at least 3 7x7x7s someday. (My current memory system has enough room for 3 7x7x7s.) I only bought one so far, so that's 2 more I'm still going to buy someday. Admittedly, though, the 7x7x7 multiBLD market is probably pretty small... :-) :-) :-) --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I have a hard time seeing how the company will sustain itself. The market > is very narrow. They not only are appealing to just speedcubers (as no > novice cuber would really shell out that type of money for a puzzle that > they couldn't solve), it's also not really appealing to every speedcuber... > just the group interested in big cubes. > > It's also a puzzle that lasts awhile... I see people buying their cubes, and > then not buying any more. Why would you? I haven't bought a 3x3x3 cube in > awhile myself. They're not things that are going to need to be replaced. >
1964. US Nationals 2008 schedule update
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Jun 2008 21:18:37 -0000

The schedule for Atlanta has been updated. Events on Saturday the 19th have been moved
ahead one hour. You can see the full schedule here:

http://caltechcubeclub.freeserverhost.com/USNationals2008/events.php

If you've already made travel arrangements and will now be arriving late, we will do our best
to accommodate you.

Chris Krueger




1965. Re: [Speed cubing group] Will V-CUBES go out of business?
From: "Lars Petrus" <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Jun 2008 22:16:31 -0700

I predict it will be just as good a business as 5x5x5s. With a internet distribution model, you can survive on pretty low volumes, and the 5x5x5 market has worked for decades. As the new biggest puzzle you can get, the 7x7x7 will take a lot of the 5x5x5 market, and be a novelty for quite a while. These things are ASTONISHING to behold. Many nerds that are hard to buy presents for will get one of these for Christmas, whether they want it or not. Yeah, most people won't be able to solve them, but that's true even of the 3x3x3. I don't know how you would go about measuring it, but I baselessly assert that 95% of all cubes sold are never ever solved. The high price is the one major factor against it. I assume it's an early adopter price that will come down. And in hard (non US) currencies, they're not all *that* expensive. But if anything kills this product, the price will. On Mon, Jun 30, 2008 at 6:36 AM, Tyson Mao <tyson.mao@...> wrote: > I have a hard time seeing how the company will sustain itself. The > market > is very narrow. They not only are appealing to just speedcubers (as no > novice cuber would really shell out that type of money for a puzzle that > they couldn't solve), it's also not really appealing to every speedcuber... > just the group interested in big cubes. > > It's also a puzzle that lasts awhile... I see people buying their cubes, > and > then not buying any more. Why would you? I haven't bought a 3x3x3 cube in > awhile myself. They're not things that are going to need to be replaced. > > > On Mon, Jun 30, 2008 at 8:09 AM, varkmaster <orders@...<orders%40maiolo.org>> > wrote: > > > > > I'm stocking up on v-cubes. I'm figuring they will go out of > > business. How may people want $80 Rubik's cubes? > > > > I'm hoping that they will see the same crazy ebay performance of the > > Rubik's revenge. > > > > What do you think? > > > > > > > > [Non-text portions of this message have been removed] > > > -- "Sometimes it is said that man cannot be trusted with the government of himself. Can he, then, be trusted with the government of others?" --- Thomas Jefferson [Non-text portions of this message have been removed]
1966. Re: [Speed cubing group] Will V-CUBES go out of business?
From: Bart <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Jun 2008 23:31:11 -0700

I'm waiting for the price to come down. With the student discount on movie tickets, I could go see a brand new movie in the theater every night for a week, with a date and buy a box of Raisinets or popcorn each night. Or I could buy one of those cubes. When the price comes down closer to $20 (since it's just a bunch of cheap plastic -- seriously, what sort of insane markup do they need for cheap identical plastic pieces that they can churn out like buckets), then I'll buy one. 2008/6/30 Lars Petrus <lars@...>: > I predict it will be just as good a business as 5x5x5s. With a internet > distribution model, you can survive on pretty low volumes, and the 5x5x5 > market has worked for decades. > As the new biggest puzzle you can get, the 7x7x7 will take a lot of the > 5x5x5 market, and be a novelty for quite a while. These things are > ASTONISHING to behold. Many nerds that are hard to buy presents for will get > one of these for Christmas, whether they want it or not. > > Yeah, most people won't be able to solve them, but that's true even of the > 3x3x3. I don't know how you would go about measuring it, but I baselessly > assert that 95% of all cubes sold are never ever solved. > > The high price is the one major factor against it. I assume it's an early > adopter price that will come down. And in hard (non US) currencies, they're > not all *that* expensive. But if anything kills this product, the price > will. > > On Mon, Jun 30, 2008 at 6:36 AM, Tyson Mao <tyson.mao@...> wrote: > >> I have a hard time seeing how the company will sustain itself. The >> market >> is very narrow. They not only are appealing to just speedcubers (as no >> novice cuber would really shell out that type of money for a puzzle that >> they couldn't solve), it's also not really appealing to every speedcuber... >> just the group interested in big cubes. >> >> It's also a puzzle that lasts awhile... I see people buying their cubes, >> and >> then not buying any more. Why would you? I haven't bought a 3x3x3 cube in >> awhile myself. They're not things that are going to need to be replaced. >> >> >> On Mon, Jun 30, 2008 at 8:09 AM, varkmaster <orders@...<orders%40maiolo.org>> >> wrote: >> >> > >> > I'm stocking up on v-cubes. I'm figuring they will go out of >> > business. How may people want $80 Rubik's cubes? >> > >> > I'm hoping that they will see the same crazy ebay performance of the >> > Rubik's revenge. >> > >> > What do you think? >> > >> > >> > >> >> [Non-text portions of this message have been removed] >> >> >> > > > > -- > "Sometimes it is said that man cannot be trusted with the government of > himself. Can he, then, be trusted with the government of others?" > --- Thomas Jefferson > > > [Non-text portions of this message have been removed] > > > ------------------------------------ > > Yahoo! Groups Links > > > >
1967. Re: [Speed cubing group] Will V-CUBES go out of business?
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 1 Jul 2008 01:40:59 -0500

Bart: it looks like you've got your priorities in line.

But I should ask, using an example just to make this clear:
What does Pfizer markup their products for?


1968. Re: [Speed cubing group] Will V-CUBES go out of business?
From: Bart <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 1 Jul 2008 00:18:59 -0700

Who cares, I don't buy their products either. ;) Making a x2 or x3
profit, a lot of companies do that. But this is cheap plastic* we're
talking about. It's literally extruded from a machine. At $80 a pop,
that's got to be like a x1000 markup or something. Maybe only a few
hundred times markup and profit, but still, that's a heck of a markup.
A company that wants to make that much profit off of me really
doesn't deserve my business. So I'm waiting until the price comes
down to something approaching reasonable.

*Noting that this isn't food grade plastic and doesn't need to be
since we aren't trying to store water inside for months on end and
that otherwise there isn't a cheap/quality plastic dichotomy, just
thick and thin.


1969. Re: Will V-CUBES go out of business?
From: Jameson OConnor <rubiksguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 1 Jul 2008 00:20:09 -0700 (PDT)

After a few weeks, I think that they will drop their
prices when the market settles. I doubt that they
will permanently go out of business. Maybe just
between inventions. I mean, they still have 8 more
cubes to make, as they have planned, and a patent to
do it with.





1970. Re: V-CUBES!!! (used to be called Olympic Cubes)
From: Jameson OConnor <rubiksguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 1 Jul 2008 00:23:15 -0700 (PDT)

i mean, are there any other cubing digests that I can
subscribe to IN ADDITION to this one?

Jameson

I want to learn more and have more cubing reading material.





1971. Re: [Speed cubing group] Will V-CUBES go out of business?
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Jul 2008 09:02:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@...> wrote: > > Who cares, I don't buy their products either. ;) Making a x2 or x3 > profit, a lot of companies do that. But this is cheap plastic* we're > talking about. It's literally extruded from a machine. At $80 a pop, > that's got to be like a x1000 markup or something. Maybe only a few > hundred times markup and profit, but still, that's a heck of a markup. > A company that wants to make that much profit off of me really > doesn't deserve my business. So I'm waiting until the price comes > down to something approaching reasonable. Oh, so you know how to get worldwide patents as well as the production machinery for free? Dipshit. Stefan
1972. Re: Will V-CUBES go out of business?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Jul 2008 09:34:19 -0000

In addition to what Stefan said, you somehow don't think they deserve such profits given that they had to spent years inventing these things to begin with. The engineer work they have put into it initially where unpaid hours, until the product is on the market. Then there is the business risk to factor in. So sure, they are "literally extruded from a machine", but have you even considered the capital required to purchase such machines or to create mold of the right quality. Clearly this Bart fellow has no clue what goes into something like this. I almost forgot... from what I know of Economics (took a couple classes in college), setting prices on products is usually done from surveying the market (determining what people are willing to pay at various quantities), and NOT on what profit margin they want. There are supply-demand curves to be considered. It then becomes an "optimization problem" like in calculus. Hence, they where smart in the bits of surveys they did on us a while back. From even the initial success of V-Cubes it is clear to me that these guys either know what they are doing or consulted the right people, and deserve whatever profits they are making. And if you don't think so then you don't have much faith in Free Market Capitalism. Given these points, it's more likely that most cubers desire a 7x7 x1000 more than you, not that they don't deserve you business. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@> > wrote: > > > > Who cares, I don't buy their products either. ;) Making a x2 or x3 > > profit, a lot of companies do that. But this is cheap plastic* > we're > > talking about. It's literally extruded from a machine. At $80 a > pop, > > that's got to be like a x1000 markup or something. Maybe only a few > > hundred times markup and profit, but still, that's a heck of a > markup. > > A company that wants to make that much profit off of me really > > doesn't deserve my business. So I'm waiting until the price comes > > down to something approaching reasonable. > > Oh, so you know how to get worldwide patents as well as the > production machinery for free? > > Dipshit. > > Stefan >
1973. Re: [Speed cubing group] Re: Will V-CUBES go out of business?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 1 Jul 2008 08:05:41 -0400

I was pretty much going to say something along the lines of Stefan, but he said it pretty well. I should probably clarify one part of his post though: Cheers! Dipshit. On Tue, Jul 1, 2008 at 5:34 AM, d_funny007 <no_reply@yahoogroups.com> wrote: > In addition to what Stefan said, you somehow don't think they deserve > such profits given that they had to spent years inventing these things > to begin with. The engineer work they have put into it initially where > unpaid hours, until the product is on the market. Then there is the > business risk to factor in. So sure, they are "literally extruded from > a machine", but have you even considered the capital required to > purchase such machines or to create mold of the right quality. > > Clearly this Bart fellow has no clue what goes into something like this. > > I almost forgot... from what I know of Economics (took a couple > classes in college), setting prices on products is usually done from > surveying the market (determining what people are willing to pay at > various quantities), and NOT on what profit margin they want. There > are supply-demand curves to be considered. It then becomes an > "optimization problem" like in calculus. Hence, they where smart in > the bits of surveys they did on us a while back. From even the initial > success of V-Cubes it is clear to me that these guys either know what > they are doing or consulted the right people, and deserve whatever > profits they are making. And if you don't think so then you don't have > much faith in Free Market Capitalism. > > Given these points, it's more likely that most cubers desire a 7x7 > x1000 more than you, not that they don't deserve you business. > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > > <stefan.pochmann@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Bart <banaticus@> > > wrote: > > > > > > Who cares, I don't buy their products either. ;) Making a x2 or x3 > > > profit, a lot of companies do that. But this is cheap plastic* > > we're > > > talking about. It's literally extruded from a machine. At $80 a > > pop, > > > that's got to be like a x1000 markup or something. Maybe only a few > > > hundred times markup and profit, but still, that's a heck of a > > markup. > > > A company that wants to make that much profit off of me really > > > doesn't deserve my business. So I'm waiting until the price comes > > > down to something approaching reasonable. > > > > Oh, so you know how to get worldwide patents as well as the > > production machinery for free? > > > > Dipshit. > > > > Stefan > > > > > [Non-text portions of this message have been removed]
1974. Re: [Speed cubing group] Re: Will V-CUBES go out of business?
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 1 Jul 2008 05:55:35 -0700 (PDT)

Stefan rules. --- On Tue, 7/1/08, Tyson Mao <tyson.mao@...> wrote: From: Tyson Mao <tyson.mao@...> Subject: Re: [Speed cubing group] Re: Will V-CUBES go out of business? To: speedsolvingrubikscube@yahoogroups.com Date: Tuesday, July 1, 2008, 6:05 AM I was pretty much going to say something along the lines of Stefan, but he said it pretty well. I should probably clarify one part of his post though: Cheers! Dipshit. On Tue, Jul 1, 2008 at 5:34 AM, d_funny007 <no_reply@yahoogroup s.com> wrote: > In addition to what Stefan said, you somehow don't think they deserve > such profits given that they had to spent years inventing these things > to begin with. The engineer work they have put into it initially where > unpaid hours, until the product is on the market. Then there is the > business risk to factor in. So sure, they are "literally extruded from > a machine", but have you even considered the capital required to > purchase such machines or to create mold of the right quality. > > Clearly this Bart fellow has no clue what goes into something like this. > > I almost forgot... from what I know of Economics (took a couple > classes in college), setting prices on products is usually done from > surveying the market (determining what people are willing to pay at > various quantities), and NOT on what profit margin they want. There > are supply-demand curves to be considered. It then becomes an > "optimization problem" like in calculus. Hence, they where smart in > the bits of surveys they did on us a while back. From even the initial > success of V-Cubes it is clear to me that these guys either know what > they are doing or consulted the right people, and deserve whatever > profits they are making. And if you don't think so then you don't have > much faith in Free Market Capitalism. > > Given these points, it's more likely that most cubers desire a 7x7 > x1000 more than you, not that they don't deserve you business. > > -Doug > > --- In speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube%40yahoogrou ps.com>, > "Stefan Pochmann" > > <stefan.pochmann@ ...> wrote: > > > > --- In speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube%40yahoogrou ps.com>, > Bart <banaticus@> > > wrote: > > > > > > Who cares, I don't buy their products either. ;) Making a x2 or x3 > > > profit, a lot of companies do that. But this is cheap plastic* > > we're > > > talking about. It's literally extruded from a machine. At $80 a > > pop, > > > that's got to be like a x1000 markup or something. Maybe only a few > > > hundred times markup and profit, but still, that's a heck of a > > markup. > > > A company that wants to make that much profit off of me really > > > doesn't deserve my business. So I'm waiting until the price comes > > > down to something approaching reasonable. > > > > Oh, so you know how to get worldwide patents as well as the > > production machinery for free? > > > > Dipshit. > > > > Stefan > > > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
1975. Re: V-CUBES!!! (used to be called Olympic Cubes)
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Jul 2008 13:24:49 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Jameson OConnor <rubiksguy@...> wrote: > > i mean, are there any other cubing digests that I can > subscribe to IN ADDITION to this one? This here is a digest? > I want to learn more and have more cubing reading material. Check this out: http://www.rubiks.com/Forum.aspx Cheers! Stefan
1976. Re: [Speed cubing group] Re: Will V-CUBES go out of business?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 1 Jul 2008 09:29:13 -0400

And really, I think they could charge higher. You get ripped off every time you pay a dollar for a bottle of water... when it's free from the tap. On Tue, Jul 1, 2008 at 8:55 AM, Frank Morris <ephem825@...> wrote: > Stefan rules. > > --- On Tue, 7/1/08, Tyson Mao <tyson.mao@... <tyson.mao%40gmail.com>> > wrote: > From: Tyson Mao <tyson.mao@... <tyson.mao%40gmail.com>> > Subject: Re: [Speed cubing group] Re: Will V-CUBES go out of business? > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Date: Tuesday, July 1, 2008, 6:05 AM > > > I was pretty much going to say something along the lines of Stefan, but he > > said it pretty well. I should probably clarify one part of his post though: > > Cheers! > > Dipshit. > > On Tue, Jul 1, 2008 at 5:34 AM, d_funny007 <no_reply@yahoogroup s.com> > wrote: > > > In addition to what Stefan said, you somehow don't think they deserve > > > such profits given that they had to spent years inventing these things > > > to begin with. The engineer work they have put into it initially where > > > unpaid hours, until the product is on the market. Then there is the > > > business risk to factor in. So sure, they are "literally extruded from > > > a machine", but have you even considered the capital required to > > > purchase such machines or to create mold of the right quality. > > > > > > Clearly this Bart fellow has no clue what goes into something like this. > > > > > > I almost forgot... from what I know of Economics (took a couple > > > classes in college), setting prices on products is usually done from > > > surveying the market (determining what people are willing to pay at > > > various quantities), and NOT on what profit margin they want. There > > > are supply-demand curves to be considered. It then becomes an > > > "optimization problem" like in calculus. Hence, they where smart in > > > the bits of surveys they did on us a while back. From even the initial > > > success of V-Cubes it is clear to me that these guys either know what > > > they are doing or consulted the right people, and deserve whatever > > > profits they are making. And if you don't think so then you don't have > > > much faith in Free Market Capitalism. > > > > > > Given these points, it's more likely that most cubers desire a 7x7 > > > x1000 more than you, not that they don't deserve you business. > > > > > > -Doug > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks > cube%40yahoogrou ps.com>, > > > "Stefan Pochmann" > > > > > > <stefan.pochmann@ ...> wrote: > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks > cube%40yahoogrou ps.com>, > > > Bart <banaticus@> > > > > wrote: > > > > > > > > > > Who cares, I don't buy their products either. ;) Making a x2 or x3 > > > > > profit, a lot of companies do that. But this is cheap plastic* > > > > we're > > > > > talking about. It's literally extruded from a machine. At $80 a > > > > pop, > > > > > that's got to be like a x1000 markup or something. Maybe only a few > > > > > hundred times markup and profit, but still, that's a heck of a > > > > markup. > > > > > A company that wants to make that much profit off of me really > > > > > doesn't deserve my business. So I'm waiting until the price comes > > > > > down to something approaching reasonable. > > > > > > > > Oh, so you know how to get worldwide patents as well as the > > > > production machinery for free? > > > > > > > > Dipshit. > > > > > > > > Stefan > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1977. Re: Will V-CUBES go out of business?
From: "varkmaster" <orders@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Jul 2008 14:11:17 -0000

Bart's ideas about profit margin and opportunity cost are interesting. I spoke to my buddy who owns an injection molding plant in Honeyee Falls, NY about it. I was going to see if he could produce a "Pentultimate" a while back. He told me, that having the mold produced is VERY expensive, hundreds of thousands of dollars. Back to Bart's point, the giant profit margin holds up only if you look at "marginal cost" (the cost to produce one more puzzle). If I had to guess, I would say, V-CUBES probably has a million dollars invested in the 6x6 and 7x7 project. Since V-CUBES probably has HUGE fixed/sunk costs. The AVRAGE cost of producing a V-CUBE is huge for the 1st production run. The cubes probably cost $1,000 / each – average cost. I don't think their markup or profit margin matters. Since V-CUBES has the only 6x6 and 7x7 on the market, they are probably using the profit maximizing formula for a monopoly (marginal cost = marginal revenue = half the slope of the demand curve). Since they are a monopoly, the price will be determined ONLY by the demand. Their profit margin makes no difference. --- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@...> wrote: > > Who cares, I don't buy their products either. ;) Making a x2 or x3 > profit, a lot of companies do that. But this is cheap plastic* we're > talking about. It's literally extruded from a machine. At $80 a pop, > that's got to be like a x1000 markup or something. Maybe only a few > hundred times markup and profit, but still, that's a heck of a markup. > A company that wants to make that much profit off of me really > doesn't deserve my business. So I'm waiting until the price comes > down to something approaching reasonable. > > *Noting that this isn't food grade plastic and doesn't need to be > since we aren't trying to store water inside for months on end and > that otherwise there isn't a cheap/quality plastic dichotomy, just > thick and thin. >
1978. Re: [Speed cubing group] Will V-CUBES go out of business?
From: bryanlogancube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Jul 2008 15:01:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@...> wrote: > A company that wants to make that much profit off of me really > doesn't deserve my business. I'm guessing you never eat out or buy soda? > there isn't a cheap/quality plastic dichotomy, just > thick and thin. My kids have a bunch of plastic toys. They're kind of bendy and soft. However, I think if I had a cube made of this soft plastic, it would suck. And since there's no quality dichotomy (congratulations on using the big word), then why is the plastic used for CD cases constantly cracking? I've seen plastic that thin withstand much more force.
1979. Re: [Speed cubing group] Will V-CUBES go out of business?
From: Bart <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 1 Jul 2008 08:16:31 -0700

None of us are likely to chew on these cubes, right? So they don't have to be made out of the same plastic as a kid's toy. As to the other replies, you have your opinion (and really like spending a lot of money on bits of plastic) and I have my opinion. More power to you -- that's part of the American dream, go ahead and spend your money in whatever way makes you happy. :) As for me, I'm going to either wait until the price comes down or give these a pass. 2008/7/1 bryanlogancube <no_reply@yahoogroups.com>: > --- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@...> > wrote: >> A company that wants to make that much profit off of me really >> doesn't deserve my business. > > I'm guessing you never eat out or buy soda? > > >> there isn't a cheap/quality plastic dichotomy, just >> thick and thin. > > My kids have a bunch of plastic toys. They're kind of bendy and soft. > However, I think if I had a cube made of this soft plastic, it would > suck. And since there's no quality dichotomy (congratulations on > using the big word), then why is the plastic used for CD cases > constantly cracking? I've seen plastic that thin withstand much more > force. > > > ------------------------------------ > > Yahoo! Groups Links > > > >
1980. Re: [Speed cubing group] Will V-CUBES go out of business?
From: "James Stuber" <jestuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 1 Jul 2008 08:49:00 -0700

I'm trying to figure out if you buy *anything*. 2008/7/1 Bart <banaticus@...>: > None of us are likely to chew on these cubes, right? So they don't > have to be made out of the same plastic as a kid's toy. > > As to the other replies, you have your opinion (and really like > spending a lot of money on bits of plastic) and I have my opinion. > More power to you -- that's part of the American dream, go ahead and > spend your money in whatever way makes you happy. :) As for me, I'm > going to either wait until the price comes down or give these a pass. > > 2008/7/1 bryanlogancube <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >: > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Bart <banaticus@...> > > wrote: > >> A company that wants to make that much profit off of me really > >> doesn't deserve my business. > > > > I'm guessing you never eat out or buy soda? > > > > > >> there isn't a cheap/quality plastic dichotomy, just > >> thick and thin. > > > > My kids have a bunch of plastic toys. They're kind of bendy and soft. > > However, I think if I had a cube made of this soft plastic, it would > > suck. And since there's no quality dichotomy (congratulations on > > using the big word), then why is the plastic used for CD cases > > constantly cracking? I've seen plastic that thin withstand much more > > force. > > > > > > ------------------------------------ > > > > Yahoo! Groups Links > > > > > > > > > > [Non-text portions of this message have been removed]
1981. Re: Will V-CUBES go out of business?
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Jul 2008 16:14:54 -0000

Bart wrote:

> As to the other replies, you have your opinion (and really like
> spending a lot of money on bits of plastic) and I have my opinion.
> More power to you -- that's part of the American dream

This is an international forum, by the way.

--
Ryan Heise



1982. Re: [Speed cubing group] Re: Will V-CUBES go out of business?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 1 Jul 2008 12:20:46 -0400

1 AUD = 0.9550 USD Probably a few more months and it'll reach parity, but I don't think it will stay there. On Tue, Jul 1, 2008 at 12:14 PM, Ryan Heise <forum@...> wrote: > Bart wrote: > > > As to the other replies, you have your opinion (and really like > > spending a lot of money on bits of plastic) and I have my opinion. > > More power to you -- that's part of the American dream > > This is an international forum, by the way. > > -- > Ryan Heise > > > [Non-text portions of this message have been removed]
1983. [Speed cubing group] Re: Will V-CUBES go out of business?
From: "Oliver Wolff" <OliverWolff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Jul 2008 16:46:40 -0000

Hi all, I recived my cubes today (1x6 and 1x7) and I must say that the 7x7 turns smoother than any 3x3 I ever had or have today. The 6x6 however is horrible, it´s very hard to turn as it stucks all the time.The single pieces are not produced well and I have to cut the rests of production at many pieces. Concerning the prices: I think the cubes are a lot cheaper than most of us expected and for me they are worth what I paid for them. Olli --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > 1 AUD = 0.9550 USD > > Probably a few more months and it'll reach parity, but I don't think it will > stay there. > > On Tue, Jul 1, 2008 at 12:14 PM, Ryan Heise <forum@...> > wrote: > > > Bart wrote: > > > > > As to the other replies, you have your opinion (and really like > > > spending a lot of money on bits of plastic) and I have my opinion. > > > More power to you -- that's part of the American dream > > > > This is an international forum, by the way. > > > > -- > > Ryan Heise > > > > > > > > > [Non-text portions of this message have been removed] >
1984. Re: V-CUBES!!! (used to be called Olympic Cubes)
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Jul 2008 18:53:14 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Jameson OConnor > <rubiksguy@> wrote: > > > > i mean, are there any other cubing digests that I can > > subscribe to IN ADDITION to this one? > > This here is a digest? > You can have the emails sent to you as a "daily digest" rather than one per message, yes.
1985. [Speed cubing group] Re: Will V-CUBES go out of business?
From: "Eric Brunson" <brunson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Jul 2008 19:00:22 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > 1 AUD = 0.9550 USD > > Probably a few more months and it'll reach parity, I have an algorithm to fix that. ;-) e. > but I don't think it will > stay there. > > On Tue, Jul 1, 2008 at 12:14 PM, Ryan Heise <forum@...> > wrote: > > > Bart wrote: > > > > > As to the other replies, you have your opinion (and really like > > > spending a lot of money on bits of plastic) and I have my opinion. > > > More power to you -- that's part of the American dream > > > > This is an international forum, by the way. > > > > -- > > Ryan Heise > > > > > > > > > [Non-text portions of this message have been removed] >
1986. Re: V-CUBES!!! (used to be called Olympic Cubes)
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Jul 2008 19:21:43 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > > This here is a digest? > > You can have the emails sent to you as a "daily digest" rather than > one per message, yes. Hmm, you're right, Yahoo does call it that. I thought of "digest" as something like this: http://vdict.com/digest,6.html So that at least all the stupid messages are filtered out. But I think Yahoo's "digest" doesn't filter or format the messages, does it? So how is that a "digest" if nothing gets digested? Cheers! Stefan
1987. Re: [Speed cubing group] Will V-CUBES go out of business?
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Jul 2008 19:27:41 -0000

Ok, so if V-cubes are so cheap to produce, why don't you make some yourself and save money? ... That's right. --- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@...> wrote: > > Who cares, I don't buy their products either. ;) Making a x2 or x3 > profit, a lot of companies do that. But this is cheap plastic* we're > talking about. It's literally extruded from a machine. At $80 a pop, > that's got to be like a x1000 markup or something. Maybe only a few > hundred times markup and profit, but still, that's a heck of a markup. > A company that wants to make that much profit off of me really > doesn't deserve my business. So I'm waiting until the price comes > down to something approaching reasonable. > > *Noting that this isn't food grade plastic and doesn't need to be > since we aren't trying to store water inside for months on end and > that otherwise there isn't a cheap/quality plastic dichotomy, just > thick and thin. >
1988. Please me with the Rubik's cube group elements order problem!
From: "danix800" <danix800@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Jul 2008 19:28:23 -0000

I'm a big rubik's cube fan. It's well know that for a normal Rubik's
cube the cube group has its maximum element
order 1260, say, the maneuver UR'UF'D2 needs 1260 repeations to take
the cube back
to its original configuration. But the problem is, I can't prove it.
I've searched the web
extensively, no results! I guess the problem has something to do with
the cycles of the
edges or corners. And the cubie orientations are also important. Could
you please give me
some introductions or maybe whatever helps. I would be very grateful.
Also, some people around me said, for the picture cube, the
maximum order changes
to at least 1980, still, he can't prove it. Here's an example, F' R' F
D' U' F' L' D2 L' B L B2 R' D2 F',
it takes 990 times to recover the normal cube, but for the picture
cube, we need to recover
the orientations of the centerpieces, so it rises to 1980. Could you
say something about this?
Any help would be appreciated!




1989. Re: V-CUBES!!! (used to be called Olympic Cubes)
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Jul 2008 19:35:37 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" > <blade740@> wrote: > > > > > This here is a digest? > > > > You can have the emails sent to you as a "daily digest" rather than > > one per message, yes. > > Hmm, you're right, Yahoo does call it that. I thought of "digest" as > something like this: > > http://vdict.com/digest,6.html > > So that at least all the stupid messages are filtered out. But I > think Yahoo's "digest" doesn't filter or format the messages, does > it? So how is that a "digest" if nothing gets digested? > > Cheers! > Stefan > Generally a "digest" is a collection of articles/letters/etc published together, as in the magazine Reader's Digest. "Any collection of articles, as an Internet mailing list "digest" including a week's postings, or a magazine arranging a collection of writings." -wiktionary.com
1990. Re: Please me with the Rubik's cube group elements order problem!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Jul 2008 20:11:58 -0000

I haven't thought about it or read up on it recently, but those figures sound believable. If you need to "prove" that a certain element in a group has a certain order then you can do so computationally by converting the 'sequence representation' (alg) to it's 'disjoint cyclic notation'. Then you simply take the Least Common Multiple of the lengths, as the order. To make it really clean you should use sticker-cycles only. It don't sound very rigorous but it doesn't feel wrong to me. I guess more carefully could be to show that the order is bounded from below by a certain value, and also that it is bounded from above by the same value... but that's no fun. As for the maximal numbers you gave, the proof that those are accurate would go along the lines of a "proof by contradiction" on the 'prime factorization' of the value. I bet it's beyond the scope of an introductory abstract algebra course though. But those numbers sound believable enough to me :). -Doug --- In speedsolvingrubikscube@yahoogroups.com, "danix800" <danix800@...> wrote: > > I'm a big rubik's cube fan. It's well know that for a normal Rubik's > cube the cube group has its maximum element > order 1260, say, the maneuver UR'UF'D2 needs 1260 repeations to take > the cube back > to its original configuration. But the problem is, I can't prove it. > I've searched the web > extensively, no results! I guess the problem has something to do with > the cycles of the > edges or corners. And the cubie orientations are also important. Could > you please give me > some introductions or maybe whatever helps. I would be very grateful. > Also, some people around me said, for the picture cube, the > maximum order changes > to at least 1980, still, he can't prove it. Here's an example, F' R' F > D' U' F' L' D2 L' B L B2 R' D2 F', > it takes 990 times to recover the normal cube, but for the picture > cube, we need to recover > the orientations of the centerpieces, so it rises to 1980. Could you > say something about this? > Any help would be appreciated! >
1991. Re: Please me with the Rubik's cube group elements order problem!
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Jul 2008 06:01:41 -0000

(Deleted/reposted twice to fix some errors) The order of a cube group element is the least common multiple (LCM) of the lengths of all the sticker cycles. Sticker cycles, of course, have a relationship to the cubie cycles for the corresponding cubies. Sticker cycles can be "oriented cycles," where the sticker cycles have the same length as the corresponding cubie cycle. Or sticker cycles can be "mis-oriented cycles," where the length of the sticker cycle is: a) 3 times the length of the corresponding cubie cycle in the case of corner cubies or b) 2 times the length of the corresponding cubie cycle in the case of edge cubies. The cube group imposes the following constraint on the lengths the corner and edge cycles can have: 1) All edge cubie cycles (not sticker cycles) must add up to 12 (if you include the 1-cycles, if any). 2) All corner cubie cycles (not sticker cycles) must add up to 8 (if you include the 1-cycles, if any) 3) There must be an even number of mis-oriented edge cycles. 4) The number of mis-oriented corner cycles must not be exactly 1. 5) The edge parity must match the corner parity (can't have an 11- cycle of edges and an 8-cycle of corners, for example). For example, the possible sets of corner cubie cycle lengths are: Even parity cases: {7,1}, {6,2}, {5,3}, {5,1,1,1}, {4,4}, {4,2,1,1}, {3,3,1,1}, {3,2,2,1}, {3,1,1,1,1,1}, {2,2,2,2}, {2,2,1,1,1,1}, {1,1,1,1,1,1,1,1} Odd parity cases: {8}, {6,1,1}, {5,2,1}, {4,3,1}, {4,2,2}, {4,1,1,1,1}, {3,3,2}, {3,2,1,1,1}, {2,2,2,1,1}, {2,1,1,1,1,1,1} For the purposes of finding the maximal order position, simply multiply all the numbers in the above by 3 except for the 8 (since that would violate the constraint of not having exactly one mis- oriented corner cycle). So anyway the maximal order in the regular cube group can be obtained from: corner cycles: 5*3, 3*3 edge cycles: 7*2, 2*2, 2*2, 1*2 (at least one mis-oriented two-cycle (2*2) required here, and a total of an even number of mis-oriented edge cycles) LCM (15,9,14,4,4,2) is 1260. For the centers of a 3x3x3 supercube, each center can be thought of having four sub-facelets that can cycled. For simplicity, just think of the centers as contributing a factor of 1, 2, or 4 to the LCM. To get 1260, we already had edge sticker cycles of length 4, so with centers we do not increase the LCM. However, we can get 1980 by using the following: corner cycles: 5*3, 3*3 edge cycles: 11*2, 1*2 (we don't actually need to use mis-oriented cycles here) center cycle(s): 4,... LCM(15,9,22,2,4) = 1980 I think this is the maximum order of an element for that group, but I have not actually verified that. I also note that with the ordinary 3x3x3 cube, instead of viewing the centers as fixed reference points, you can view the centers as having 24 possible permutations, via inner layer moves or cube rotations, for example. This group is 24 times larger than the regular cube group. Note that this group has 24 elements corresponding to solved cubes. These are represented by the <x,y,z> subgroup of this group. But in group theory, order is determined in terms of the number of repetitions needed to get back to the starting position. That is, the "null permutation." Note that a cube rotation, such as x has order 4 even though it represents a solved cube (assuming you define your starting postion as a solved cube, and "solved" is defined as each face being a solid color). In this group of "permutable centers," the maximum order is 2520. This can be achieved by: corner cycles: 5*3, 3*3 edge cycles: 7*2, 4*2, 1*1 center cycles: 4, 1, 1 LCM(15,9,14,8,1,4,1,1) = 2520 Note that the corner cycle parity is not the same as the edge cycle parity here, but this is OK because the center parity is odd so the overall parity is still even. The centers aren't directly contributing to the "LCM," but indirectly the centers do contribute by allowing a combination of an even corner parity and odd edge parity. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I haven't thought about it or read up on it recently, but those > figures sound believable. If you need to "prove" that a certain > element in a group has a certain order then you can do so > computationally by converting the 'sequence representation' (alg) to > it's 'disjoint cyclic notation'. Then you simply take the Least Common > Multiple of the lengths, as the order. To make it really clean you > should use sticker-cycles only. > > It don't sound very rigorous but it doesn't feel wrong to me. I guess > more carefully could be to show that the order is bounded from below > by a certain value, and also that it is bounded from above by the same > value... but that's no fun. > > As for the maximal numbers you gave, the proof that those are accurate > would go along the lines of a "proof by contradiction" on the 'prime > factorization' of the value. I bet it's beyond the scope of an > introductory abstract algebra course though. But those numbers sound > believable enough to me :). > > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com, "danix800" > <danix800@> wrote: > > > > I'm a big rubik's cube fan. It's well know that for a normal Rubik's > > cube the cube group has its maximum element > > order 1260, say, the maneuver UR'UF'D2 needs 1260 repeations to take > > the cube back > > to its original configuration. But the problem is, I can't prove it. > > I've searched the web > > extensively, no results! I guess the problem has something to do with > > the cycles of the > > edges or corners. And the cubie orientations are also important. Could > > you please give me > > some introductions or maybe whatever helps. I would be very grateful. > > Also, some people around me said, for the picture cube, the > > maximum order changes > > to at least 1980, still, he can't prove it. Here's an example, F' R' F > > D' U' F' L' D2 L' B L B2 R' D2 F', > > it takes 990 times to recover the normal cube, but for the picture > > cube, we need to recover > > the orientations of the centerpieces, so it rises to 1980. Could you > > say something about this? > > Any help would be appreciated! > > >
1992. Re: Please me with the Rubik's cube group elements order problem!
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Jul 2008 09:42:20 -0000

Meh, I would have typed this up earlier, but I didn't have access to a computer. We don't need to generate all the cycle types. After making the observations that Bruce labeled (a) and (b), I started generating the cycle types for A_12 and quickly got fed up with it. OK, I now realize that I could have used Partition in Mathematica and then separated that into even and odd permutations, but I have a proof that avoids this. For the sake of completeness: (a) An n-cycle of edges has order n if an even number of edges are flipped ("oriented (edge) n-cycle") 2n if an odd number of edges are flipped ("flipped n-cycle") (b) An n-cycle of corners has order n if orientation sums to 0 mod 3 ("oriented (corner) n-cycle") 3n otherwise ("twisted n-cycle"). These can be seen by noting that, after n iterations of the cycle, each piece has been in each position once and so has been flipped/twisted once by each of the n orientations, one at each position. Fact: There exists an element of the cube group of order 1260=2^2*3^2*5*7. Write the permutation as a product of disjoint cycles. The order of any cube group element is the least common multiple (lcm) of the orders of its disjoint cycles. Since n in (a) and (b) is at most 12, the greatest possible prime factor of the order is 11. We first show that any order divisible by 11 is less than 1260. A cycle with order divisible by 11 must be an 11-cycle of edges, leaving a 1-cycle. The total order for edges is maximized by giving both cycles an odd number of edge flips: lcm(22,2)=22. Since this edge permutation is odd, the restriction on permutation parity forces an even corner permutation. We can easily list all distinct cycle types of A_8: Only even cycles: 1,1,1,1,1,1,1,1 3,1,1,1,1,1 5,1,1,1 7,1 3,3,1,1 5,3 Two odd cycles: 2,2,1,1,1,1 4,2,1,1 6,2 4,4 Two odd cycles and even cycle(s): 3,2,2,1 Four odd cycles: 2,2,2,2. Ignoring the restriction on corner orientation, the total order for corners with cycle type l_1,...,l_k is maximized by multiplying each length by 3, according to (b). This at most lcm(3l_1, ..., 3l_k)=3lcm(l_1, ..., l_k), which takes the maximum 45 for cycle type 5,3. Thus these cube group elements have order at most lcm(22,45) = 2*3^2*5*11 = 990 < 1260. The maximum order must therefore only have prime divisors 2, 3, 5, and 7. By (a) and (b), there can only be at most one factor each of 5 and 7. 1*9 (oriented 9-cycle) or 3*3 (twisted 3-cycle) gives the maximum 3^2, and 2*8 (flipped 8-cycle) gives 2^4. So the maximum order divides 2^4*3^2*5*7. We need both 5 and 7 since 2^4*3^2*5 < 2^4*3^2*7 < 1260. To top 1260=2^2*3^2*5*7, we need 2^3*3^2*5*7, 2^4*3^2*5*7, or 2^4*3*5*7. Each case is impossible: Case 1: Two factors of 3 It suffices to show that we cannot have more than two factors of 2. The following table shows how we can get these factors: Factor_____Corners_______Edges___ 7 7 7 5 5 5 or 10 3^2 3*3 or 3*6 9 Look at 7. Corners 7 forces edges 5 and 9 or 10 and 9, which are impossible. So edges 7. Then from 3^2, corners 3*3. Edges 5 would use up the edges and leave five corners, and neither can produce 2^3, so assume corners 5. This uses up the corners and leaves five edges. 2^3 can only come from a flipped 4-cycle, but this violates the permutation parity. Case 2: One factor of 3 We must show that there cannot be four factors of 2. This means a flipped 8-cycle, which forces corners 7 and 5. The 3 must come from a 3-cycle of the edges, but again this violates the permutation parity. Done. You could totally do this without knowing any algebra. Can anyone think of a proof that doesn't use this much cycle analysis? I searched for information on bounds on the order of elements in semidirect products, but I couldn't find anything. -macky --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > For example, the possible sets of corner cubie cycle lengths are: > > Even parity cases: > {7,1}, {6,2}, {5,3}, {5,1,1,1}, {4,4}, {4,2,1,1}, {3,3,1,1}, > {3,2,2,1}, {3,1,1,1,1,1}, {2,2,2,2}, {2,2,1,1,1,1}, {1,1,1,1,1,1,1,1} > Odd parity cases: > {8}, {6,1,1}, {5,2,1}, {4,3,1}, {4,2,2}, {4,1,1,1,1}, {3,3,2}, > {3,2,1,1,1}, {2,2,2,1,1}, {2,1,1,1,1,1,1}
1993. Re: Please me with the Rubik's cube group elements order problem!
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Jul 2008 09:47:26 -0000

The table, second try: Factor_____Corners_______Edges___ __7___________7____________7_____ __5___________5_________5 or 10__ _3^2______3*3 or 3*6_______9_____ -macky --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > Case 1: Two factors of 3 > It suffices to show that we cannot have more than two factors of 2. > The following table shows how we can get these factors: > > Factor_____Corners_______Edges___ > 7 7 7 > 5 5 5 or 10 > 3^2 3*3 or 3*6 9
1994. Re: Please me with the Rubik's cube group elements order problem!
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Jul 2008 10:21:37 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > For the sake of completeness: > (a) An n-cycle of edges has order > n if an even number of edges are flipped ("oriented (edge) n- cycle") > 2n if an odd number of edges are flipped ("flipped n-cycle") > (b) An n-cycle of corners has order > n if orientation sums to 0 mod 3 ("oriented (corner) n-cycle") > 3n otherwise ("twisted n-cycle"). I'd just like to point out that this is incomplete, nonobvious, and cumbersome. Incomplete because you rely on definitions of orientations that you omit. Nonobvious because it's not at all clear to me that your statements are correct. And cumbersome compared to sticker cycles. In essence, you're checking every single piece of a cycle against an unspecified artificial arbitrary orientation scheme, instead of simply checking the cycle once as a whole for orientation in an obvious natural way. Simplicity FTW! Cheers! Stefan
1995. UK old-timers and offline cubists
From: "Ben Jones" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Jul 2008 14:07:31 -0000

Hi all,

A quick message to anyone in the UK who can view Channel 5: there will
be an item about the cube on the news at 7 p.m. tonight (July 2).
Appearing will be Richard Payn, a friend I defeated by fluke in the
1981 regional heats (q.v.
www.japanesetranslations.co.uk/p/ninjacubist.htm). It's all connected
with the headline news that cubes will apparently be the no. 1 gift
next Christmas.

On a different topic, someone wrote to me recently asking for
information about UK contests and the like (he is sub-20 secs). He has
problems using the internet so was after someone 'in the scene' who is
willing to correspond via snail mail. I wouldn't be able to do this
(running my own business I've only time to check cube-related news a
couple of times a year) so I tried emailing Dan Harris, but got no
reply. If anyone else in the UK's in a position to do this, please let
me know off-list - thanks.

Ben Jones
www.ozaru.net



1996. Re: [Speed cubing group] UK old-timers and offline cubists
From: "Duncan Dicks" <duncan@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 2 Jul 2008 16:26:00 +0100

Hi Ben
Channel 5 phoned me this morning to ask me if I'd do it - I appeared for them a couple of years ago! I couldn't make it unfortunately but gave him a few names to try. I don't know Richard so it wasn't my suggestion but hope he had a good time. I shall try to get hold of Dan but chances are he'll see this anyway.

Best wishes

Duncan

----- Original Message -----
From: Ben Jones
To: speedsolvingrubikscube@yahoogroups.com
Sent: Wednesday, July 02, 2008 3:07 PM
Subject: [Speed cubing group] UK old-timers and offline cubists


Hi all,

A quick message to anyone in the UK who can view Channel 5: there will
be an item about the cube on the news at 7 p.m. tonight (July 2).
Appearing will be Richard Payn, a friend I defeated by fluke in the
1981 regional heats (q.v.
www.japanesetranslations.co.uk/p/ninjacubist.htm). It's all connected
with the headline news that cubes will apparently be the no. 1 gift
next Christmas.

On a different topic, someone wrote to me recently asking for
information about UK contests and the like (he is sub-20 secs). He has
problems using the internet so was after someone 'in the scene' who is
willing to correspond via snail mail. I wouldn't be able to do this
(running my own business I've only time to check cube-related news a
couple of times a year) so I tried emailing Dan Harris, but got no
reply. If anyone else in the UK's in a position to do this, please let
me know off-list - thanks.

Ben Jones
www.ozaru.net





[Non-text portions of this message have been removed]



1997. Re: [Speed cubing group] Re: Please me with the Rubik's cube group elements order problem!
From: Bart <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 2 Jul 2008 09:20:32 -0700

Where can I find a site on cube math? What's a corner cycle? What's parity?


1998. Re: Please me with the Rubik's cube group elements order problem!
From: a_ooms75 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Jul 2008 17:31:51 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "danix800" <danix800@...> wrote: > > I'm a big rubik's cube fan. It's well know that for a normal Rubik's > cube the cube group has its maximum element > order 1260, say, the maneuver UR'UF'D2 needs 1260 repeations to take > the cube back > to its original configuration. But the problem is, I can't prove it. > I've searched the web > extensively, no results! I guess the problem has something to do with > the cycles of the > edges or corners. And the cubie orientations are also important. Could > you please give me > some introductions or maybe whatever helps. I would be very grateful. > Also, some people around me said, for the picture cube, the > maximum order changes > to at least 1980, still, he can't prove it. Here's an example, F' R' F > D' U' F' L' D2 L' B L B2 R' D2 F', > it takes 990 times to recover the normal cube, but for the picture > cube, we need to recover > the orientations of the centerpieces, so it rises to 1980. Could you > say something about this? > Any help would be appreciated! > here a site where you can fillin your 1260 alg http://www.solvethecube.co.uk/tools.html and then go to order greets ~A.O.
1999. Re: Please me with the Rubik's cube group elements order problem!
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Jul 2008 18:15:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > Incomplete because you rely on definitions of orientations that you > omit. Nonobvious because it's not at all clear to me that your > statements are correct. And cumbersome compared to sticker cycles. But I don't need the definition of an arbitrary "correct" orientation. A pure orientation of cubies is any equivalence class of legal sequences acting on the Rubik's Cube by twisting/flipping any number of cubies in place, not relative to predefined orientation. And Bruce provided even less detail than me. Maybe the sticking point is the distinction between the cubie itself and the cubie position? More details: View the cube group elements as equivalence classes of legal sequences of moves on a Rubik's Cube, with the obvious equivalence relation (disregarding rotated centers), so that the cube group act on a Rubik's Cube in the obvious way. Any cube group element can be represented by a pure permutation of cubie _positions_ followed by a pure orientation of cubie _positions_. (That's clear enough. Don't make me write out the components of the semidirect product and exhibit an isomorphism.) By abuse of terminology, we will say that the cube group element _is_ a pure permutation followed by a pure orientation. Associate the permutation subgroup with a subgroup of S_12 X S_8 and write out the disjoint cycles in each direct product component. Take an n-cycle in this decomposition. Restrict the action of the cube group element to the cubies moved by this cycle. The restriction is now written as a pure permutation of n cubie positions followed by a pure orientation of the n cubie positions. Starting at any position on the cycle, number the positions 1 through n along the cycle. An n-cycle (1, ..., n) sends the cubie in position 1 to position 2, etc. An orientation of n-cycle (1, ..., n) is a n-tuple (t_1, ..., t_n), where t_i is 0 if the corner in position i is left untwisted, 1 if twisted clockwise, and 2 if twisted counter-clockwise, where the cycle is written as a pure permutation followed by a pure orientation. The sum of orientations of the n-cycle is t_1 + ... + t_n. For example, a 3-cycle of edges (e_1, e_2, e_3, e_4) with orientation (1, 1, 1, 0) looks as follows, where "e_1 e_2 e_3 e_4," for example, means that e_1 is in position 1, etc. We keep track of flipped edges using *. Starting configuration: e_1 e_2 e_3 e_4 (after renumbering, if necessary) Permute: e_4 e_1 e_2 e_3. Flip: e_4* e_1* e_2* e_3. Permute: e_3 e_4* e_1* e_2*. Flip: e_3* e_4 e_1 e_2*. Permute: e_2* e_3* e_4 e_1. Flip: e_2 e_3 e_4* e_1. Permute: e_1 e_2 e_3 e_4*. Flip: e_1* e_2* e_3* e_4*. Note that each cubie has been flipped three times, once each time it was in positions 1 through 3. The argument I provided below (a) and (b) should make more sense now. > In essence, you're checking every single piece of a cycle against an > unspecified artificial arbitrary orientation scheme, instead of > simply checking the cycle once as a whole for orientation in an > obvious natural way. An "obvious natural" way? You're such a Pochmann! ;-) Sticker cycles alone don't give you enough structure to figure out the maximum bound, though. -macky
2000. Re: Please me with the Rubik's cube group elements order problem!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Jul 2008 18:40:35 -0000

At first I didn't think that had anything to do with this proof, but I
realize you can put exponents on sequences with that tool.

It only suffices for showing/proving that 1260 is a lower-bound. This
is the existence claim/assertion Macky made. But to do this you have
to also selectively try certain factors of it, by choosing from its
prime factorization.

Between Bruce and Macky they've got all the abstract math questions
covered! I'm impressed. Good reads.


> here a site where you can fillin your 1260 alg
> http://www.solvethecube.co.uk/tools.html and then go to order
>
> greets
> ~A.O.
>




2001. Re: Please me with the Rubik's cube group elements order problem!
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Jul 2008 19:46:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > Maybe the sticking point is the distinction between the cubie > itself and the cubie position? Maybe, though I'm not sure what you mean by that. But I think I understand you now (but whoa was reading your message hard). Earlier you wrote: > (a) An n-cycle of edges has order > n if an even number of edges are flipped > 2n if an odd number of edges are flipped Only now do I realize that you mean "are flipped" in the sense of "get flipped", i.e., the process rather than the result. I had misunderstood this, thinking about your orientation scheme for blindcubing where you determine which edges "are flipped". But I should've realized that that interpretation doesn't make sense here. Sloppy thinking by me, I apologize and walk away in shame. Although, I really recommend writing "get" instead of "are" to make it clearer. I believe I've come across this subtlety a few times myself when writing something and intentionally chose "get" to hint towards change rather than state. > View the cube group elements as equivalence classes of legal > sequences of moves on a Rubik's Cube, with the obvious equivalence > relation (disregarding rotated centers), so that the cube group act > on a Rubik's Cube in the obvious way. Not trying to nitpick or poke holes, but can you explain this a bit? It's not obvious to me at all what that relation is supposed to be. I pretty much understand the rest of your message, but this part has me totally stumped, and I'd like to understand it. > Sticker cycles alone don't give you enough structure to figure out > the maximum bound, though. Yeah, I only meant it for the lower level part of the proof, i.e., the 2n/3n statement. And now that I understand what you mean, there's no big difference anymore. I was really acting noob, sorry again. Cheers! Stefan
2002. [Speed cubing group] Re: Please me with the Rubik's cube group elements order pr
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Jul 2008 20:03:23 -0000

you don't want to know about these things. possession of such knowledge may result in spending copious amounts of money on cheap plastic. --- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@...> wrote: > > Where can I find a site on cube math? What's a corner cycle? What's parity? >
2003. Re: Please me with the Rubik's cube group elements order problem!
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Jul 2008 20:15:28 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" > <mackymakisumi@> wrote: > > > > Maybe the sticking point is the distinction between the cubie > > itself and the cubie position? > > Maybe, though I'm not sure what you mean by that. But I think I > understand you now (but whoa was reading your message hard). Earlier > you wrote: > > > (a) An n-cycle of edges has order > > n if an even number of edges are flipped > > 2n if an odd number of edges are flipped > > Only now do I realize that you mean "are flipped" in the sense of > "get flipped", i.e., the process rather than the result. I had > misunderstood this, thinking about your orientation scheme for > blindcubing where you determine which edges "are flipped". Alright, I think I just double-confused myself. I did have your blindcubing orientation scheme in mind, but actually only as part of the picture. I did understand your "are flipped" as change rather than state, but change *according to* a certain fixed orientation scheme like you use for blindcubing, where you say an edge is or isn't flipped if it moves from here to there. It just wasn't clear to me that you meant it in a more general way where each piece "carries its own orientation" with itself, so to speak. I'm not sure I've thought about orientations this way before. I might've, but right now I'm in a thoroughly confused state of mind. Cheers! Stefan
2004. Re: [Speed cubing group] Re: Please me with the Rubik's cube group elements order pr
From: Bart <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 2 Jul 2008 14:00:34 -0700

Last I checked, you could buy a Rubik's Cube for less than $20, including shipping to everywhere. If you wanted to put it together yourself, you can get them for less than half that price. I think it's fairly easy to see the incredible price gulf between that and V Cubes (at the previously quoted amount of $80 + shipping). 2008/7/2 Bob Burton <rubikscubewhiz@...>: > you don't want to know about these things. possession of such > knowledge may result in spending copious amounts of money on cheap > plastic. > > --- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@...> wrote: >> >> Where can I find a site on cube math? What's a corner cycle? > What's parity? >> > > > > ------------------------------------ > > Yahoo! Groups Links > > > >
2005. Re: Please me with the Rubik's cube group elements order problem!
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Jul 2008 21:11:52 -0000

Ok, I read that proof again, paying more attention. Improvement ideas below. --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > A cycle with order divisible by 11 must be an 11-cycle of edges, > leaving a 1-cycle. The total order for edges is maximized by giving > both cycles an odd number of edge flips: lcm(22,2)=22. Since this edge > permutation is odd, the restriction on permutation parity forces an > even corner permutation. We can easily list all distinct cycle types > of A_8: > Only even cycles: 1,1,1,1,1,1,1,1 3,1,1,1,1,1 5,1,1,1 7,1 > 3,3,1,1 5,3 > Two odd cycles: 2,2,1,1,1,1 4,2,1,1 6,2 4,4 > Two odd cycles and even cycle(s): 3,2,2,1 > Four odd cycles: 2,2,2,2. > > Ignoring the restriction on corner orientation, the total order for > corners with cycle type l_1,...,l_k is maximized by multiplying each > length by 3, according to (b). This at most lcm(3l_1, ..., > 3l_k)=3lcm(l_1, ..., l_k), which takes the maximum 45 for cycle type > 5,3. Thus these cube group elements have order at most lcm(22,45) = > 2*3^2*5*11 = 990 < 1260. You could shorten this part by saying that even the product- maximizing partition of the eight corners, which is (8/e)^e=18.8, isn't enough to reach the necessary (1260/22)/3=19.09. For the product-maximizing partition: http://mathforum.org/library/drmath/view/52441.html http://www.jstor.org/pss/2690532 > Case 2: One factor of 3 > We must show that there cannot be four factors of 2. This means a > flipped 8-cycle, which forces corners 7 and 5. The 3 must come from > a 3-cycle of the edges, but again this violates the permutation > parity. > Done. Aren't you already done at the point where you need 12 corners? Cheers! Stefan
2006. Re: Please me with the Rubik's cube group elements order problem!
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Jul 2008 21:44:29 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > You could shorten this part by saying that even the product- > maximizing partition of the eight corners, which is (8/e)^e=18.8, > isn't enough to reach the necessary (1260/22)/3=19.09. Nice! > > Case 2: One factor of 3 > > We must show that there cannot be four factors of 2. This means a > > flipped 8-cycle, which forces corners 7 and 5. The 3 must come from > > a 3-cycle of the edges, but again this violates the permutation > > parity. > > Done. > > Aren't you already done at the point where you need 12 corners? Haha, yeah. > > View the cube group elements as equivalence classes of legal > > sequences of moves on a Rubik's Cube, with the obvious equivalence > > relation (disregarding rotated centers), so that the cube group act > > on a Rubik's Cube in the obvious way. > > Not trying to nitpick or poke holes, but can you explain this a bit? > It's not obvious to me at all what that relation is supposed to be. I > pretty much understand the rest of your message, but this part has me > totally stumped, and I'd like to understand it. I'm not sure how much you know about equivalence relation or group action, so I'll try to be as detailed as I can. Sorry if any part bores you. We begin with the free group G on six letters, U, D, R, L, F, B. Its elements are any finite products of these six letters and their inverses (denoted U', etc, for convenience), and since I haven't specified that these are actually moves on a Rubik's Cube, any two distinct "words" (e.g. RRLL and LLRR; the identity, RRRR, R'R'R'R', RRRRRRRR, etc) are considered distinct in this group ("a free group has no relation"). The group operation is concatenation, or stringing together the words one after another. The groups axioms are easily checked. Definition (based on Wiki http://en.wikipedia.org/wiki/Group_action): If G is a group and X is a set, then a group action of G on X is a function from X x G (all ordered pairs (x, g), where x is in X and g is in G) into X, where x*g denotes the image of (x, g), that satisfies the following two axioms: 1. x*(gh) = (x*g)*h for all g, h in G and x in X 2. x*e = x for every x in X (where e denotes the identity of G) We say that G acts on X. [Wiki uses left group action and writes x*g. Right group action works better for us. Also, you usually use a dot instead of an *.] Let X be the set of all legal configuration of the cube, with the centers fixed. Then the free group G constructed above acts on X if we assign the six letters their normal meanings as moves on a cube. Intuitively, any finite sequence g of those six letters and their inverses corresponds to a sequence of moves on the cube, and so we can define x*g as the legal cube configuration that results when we apply the moves corresponding to g to the legal configuration x. Axioms 1 holds as the group operation in G is concatenation (note that this wouldn't have worked if we had used left group action instead) and axiom 2 is obvious since the identity of G is the empty word, corresponding to doing nothing. Definition: An equivalence relation is a binary relation ~ on some set G that satisfies the following for all a, b, and c in G. Reflexivity: a ~ a for all a in G Symmetry: If a ~ b, then b ~ a Transitivity: If a ~ b and b ~ c, then a ~ c. The equivalent class of a under ~, denoted [a], is the subset of G whose elements b satisfy a ~ b. When G is a group, ~ is said to be G-invariant if whenever g ~ u and h ~ v, we have gh ~ uv. Two examples of equivalence relations: Equality on any set Congruence modulo n on the integers. It's easy to show that an equivalence relation on set G partitions G into equivalent classes; that is, each element of G is in exactly one equivalent class. For example, in the second example, there are n congruence classes, [0] through [n-1], and every integer is congruent to exactly one of 1 through n-1 mod n. The idea is to introduce some equivalent relation on our free group G so as to "collapse" it to the cube group. We want consider all sequences with the same effect on the solved cube to be the same in the cube group. So we use the action of G on X to define our equivalence relation "~": For g, h in G, g ~ h if and only if (solved)*g = (solved)*h, where (solved) is the solved configuration in X. It's easy to see that this is an equivalence relation. Moreover, Claim 1: ~ is G-invariant. Proof: This is easy to see for our example. The set of equivalence classes, denoted by G/~, now has the desired set structure of the cube group. It remains to place a group structure by defining a group operation between two equivalent classes of G/~. Again, we use the group action: Claim 2: Let [g], [h] be equivalent classes in G/~ (so g, h are in G). The binary operation [g][h] = [gh] makes G/~ into a group. Proof: We first need to show that the operation is well defined. That is, whatever elements of G we pick from the equivalent classes [g] and [h], the operation returns the same equivalent class [gh]. But this is precisely the G-invariance of ~; if g ~ u and h ~ v, meaning [g] = [u] and [h] = [v], then gh ~ uv, so [gh] = [uv]. Closure, associativity, and the existence of identity and inverse follow from the respective properties of the group operation in G. Introducing an equivalent relation is a standard way of "collapsing" a group. The other, related, method uses quotient groups, which need a bit more development. G-invariance is related to the concept of normal subgroups and is the exact condition needed for us to be able to induce the group structure on the smaller set G/~. It's a pretty strong condition, but using action made it very easy in our example. > Although, I really recommend writing "get" instead of "are" to make > it clearer. I believe I've come across this subtlety a few times > myself when writing something and intentionally chose "get" to hint > towards change rather than state. OK, I can see the source of confusion. > And now that I understand what you mean, there's > no big difference anymore. I was really acting noob, sorry again. No problem! I know you're a very reasonable person, and it's cool that you want to understand the little details. -macky
2007. Re: Please me with the Rubik's cube group elements order problem!
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Jul 2008 21:52:25 -0000

Right before Claim 2, skip "Again, we use the group action."

-macky

> Again, we use the group action:
>
> Claim 2: Let [g], [h] be equivalent classes in G/~ (so g, h are in G).



2008. Re: [Speed cubing group] Re: Please me with the Rubik's cube group elements order pr
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 2 Jul 2008 18:14:32 -0400

I really don't think it's a linear scale. On Wed, Jul 2, 2008 at 5:00 PM, Bart <banaticus@...> wrote: > Last I checked, you could buy a Rubik's Cube for less than $20, > including shipping to everywhere. If you wanted to put it together > yourself, you can get them for less than half that price. I think > it's fairly easy to see the incredible price gulf between that and V > Cubes (at the previously quoted amount of $80 + shipping). > > 2008/7/2 Bob Burton <rubikscubewhiz@... <rubikscubewhiz%40yahoo.com> > >: > > > you don't want to know about these things. possession of such > > knowledge may result in spending copious amounts of money on cheap > > plastic. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Bart <banaticus@...> wrote: > >> > >> Where can I find a site on cube math? What's a corner cycle? > > What's parity? > >> > > > > > > > > ------------------------------------ > > > > Yahoo! Groups Links > > > > > > > > > > [Non-text portions of this message have been removed]
2009. Re: [Speed cubing group] Re: Please me with the Rubik's cube group elements order pr
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 2 Jul 2008 15:40:27 -0700 (PDT)

bart- yeah you're pretty much a dipshit, and no one cares about your extremely ignorant opinion on this matter. if you had even a clue as to the amount of money and effort that goes into producing a toy on a worldwide scale (its not JUST the plastic) then you might be able to appreciate these for what they are -- probably the most complex twisty puzzles ever built and well worth the prices being asked. you're ignorant and uninformed, kindly quit trying to be a troll, it hardly works and will just make you look like a bigger dumbass (if that's even possible). if you think its unfair or not reasonable, produce 6x6 and 7x7 cubes for a price less than theirs of the same quality and i'll eat my hat. until then....cork it, asshat. --- On Wed, 7/2/08, Bart <banaticus@...> wrote: From: Bart <banaticus@...m> Subject: Re: [Speed cubing group] Re: Please me with the Rubik's cube group elements order pr To: speedsolvingrubikscube@yahoogroups.com Date: Wednesday, July 2, 2008, 4:00 PM Last I checked, you could buy a Rubik's Cube for less than $20, including shipping to everywhere. If you wanted to put it together yourself, you can get them for less than half that price. I think it's fairly easy to see the incredible price gulf between that and V Cubes (at the previously quoted amount of $80 + shipping). 2008/7/2 Bob Burton <rubikscubewhiz@ yahoo.com>: > you don't want to know about these things. possession of such > knowledge may result in spending copious amounts of money on cheap > plastic. > > --- In speedsolvingrubiksc ube@yahoogroups. com, Bart <banaticus@. ..> wrote: >> >> Where can I find a site on cube math? What's a corner cycle? > What's parity? >> > > > > ------------ --------- --------- ------ > > Yahoo! Groups Links > > > >
2010. Re: Please me with the Rubik's cube group elements order pr
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 Jul 2008 00:06:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: i'll eat my hat. until then....cork it, asshat. > Not the slayer hat!
2011. Re: [Speed cubing group] Re: Please me with the Rubik's cube group elements order pr
From: Bart <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 2 Jul 2008 18:08:57 -0700

Sure, I'd moved on to asking about a different topic, until Bob threw
that back up in my face again. If you'd care to actually answer the
question so that I can learn more about Rubik's Cubes, I'd love to
hear it.


2012. [Speed cubing group] Re: Please me with the Rubik's cube group elements order pr
From: bryanlogancube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 Jul 2008 01:26:14 -0000

Well, you can get a cube in the store for less than $10, and shipping on DIY's usually end up being more than $10 total, but those are facts, so I'm sure you're not too concerned about them. Anyways, if a Rubik's Cube is 3x3x3, wouldn't a 6x6x6 be the equivilant of 8 Rubik's cubes? Anyways, if you're trying to figure out corner cycle and parity, why not try Google? I'd suggest getting a new Yahoo ID and try not to be an idiot in the future. --- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@...> wrote: > > Last I checked, you could buy a Rubik's Cube for less than $20, > including shipping to everywhere. If you wanted to put it together > yourself, you can get them for less than half that price. I think > it's fairly easy to see the incredible price gulf between that and V > Cubes (at the previously quoted amount of $80 + shipping). >
2013. [Speed cubing group] Re: Please me with the Rubik's cube group elements order pr
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 Jul 2008 01:43:41 -0000

A simple Google search would yield the answer to each of your three quesitons. If you want a website about "cube math," Google 'Rubik's Cube Math' If you want to know about a "corner cycle," Google 'Rubik's Cube corner cycle' If you want to know about "parity," Google 'Rubik's Cube parity' The first link for each of those three Google searches yields the answer to your question. ...however, I'd stay away from the Rubik's Cube math. You seem to have the mathematical ability and reasoning of a goldfish. Bob --- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@...> wrote: > > Sure, I'd moved on to asking about a different topic, until Bob threw > that back up in my face again. If you'd care to actually answer the > question so that I can learn more about Rubik's Cubes, I'd love to > hear it. >
2014. Re: [Speed cubing group] Re: Please me with the Rubik's cube group elements order pr
From: Bart <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 3 Jul 2008 00:07:42 -0700

Thanks. A guy asked what my thoughts were about the price. I
answered. People jumped all over my case and I defended my reasoning.
Then those people that, I presume, have a financial interest in
seeing the company succeed started using profanity and slinging other
insults. Whatever floats their boat, I guess. Maybe they should be
upset with the guy who asked to hear people's opinion in the first
place.


2015. Re: Please me with the Rubik's cube group elements order pr
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 Jul 2008 09:03:03 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@...> wrote: > > Thanks. A guy asked what my thoughts were about the price. I > answered. People jumped all over my case and I defended my reasoning. > Then those people that, I presume, have a financial interest in > seeing the company succeed started using profanity and slinging other > insults. Whatever floats their boat, I guess. Maybe they should be > upset with the guy who asked to hear people's opinion in the first > place. > Nobody minds you saying they cost too much for you. The problem started when you claimed a ridiculous x1000 markup and insulted the V- cubes people. Stefan
2016. Re: Please me with the Rubik's cube group elements order problem!
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 Jul 2008 10:26:22 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <stefan.pochmann@> wrote: > > You could shorten this part by saying that even the product- > > maximizing partition of the eight corners, which is (8/e)^e=18.8, > > isn't enough to reach the necessary (1260/22)/3=19.09. > > Nice! And it even works when done right. Should be e^(8/e)=18.97. > I'm not sure how much you know about equivalence relation or group > action, so I'll try to be as detailed as I can. Sorry if any part > bores you. I know equivalence relations, but again misread your post. I missed that you actually went down to the level of move sequences, as in the whole thread I was solely thinking in terms of their effects (cube group elements). I agree it's completely obvious when read correctly. And I'd actually say this obviousness is what made me misread your message. I need to be more careful. Group actions however still confuse me. I've read about them and similar stuff before but I have trouble grasping/remembering these things. I'll read your message again later when I have more time, and will hopefully understand it better then. Thanks for taking the time to explain, I imagine it's interesting/useful for others as well. Cheers! Stefan
2017. [Speed cubing group] Re: Please me with the Rubik's cube group elements order pr
From: bryanlogancube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 Jul 2008 13:03:47 -0000

I don't think any of us have a financial interest in V-Cubes. We simply want them to succeed so they put out more cubes. But presumptions like this just make you look more ignorant. --- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@...> wrote: > > Then those people that, I presume, have a financial interest in > seeing the company succeed started using profanity and slinging other > insults.
2018. The true cost of V-CUBES
From: "varkmaster" <orders@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 Jul 2008 13:21:26 -0000

http://youtube.com/watch?v=7jLXqhNHPp8

Funny

Youtube video 7jLXqhNHPp8



2019. Re: [Speed cubing group] Re: Please me with the Rubik's cube group elements order pr
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 4 Jul 2008 14:27:51 -0500

V-Cubes' profits would be the catalyst for 11x11x11 engineering.
Our investment goes further than what we directly pay for.


2020. Re: [Speed cubing group] The true cost of V-CUBES
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 4 Jul 2008 14:36:23 -0700

Haha nice! I noticed the WC 2005 bag there too. 2008/7/3 varkmaster <orders@...>: > http://youtube.com/watch?v=7jLXqhNHPp8 > > Funny > > Youtube video 7jLXqhNHPp8 > >
2021. NY/NJ V-cubes order
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 Jul 2008 02:14:27 -0000

So I'm a jackass. I ordered the 5,6, & 7 and now they have the 5 in
black and i want one. Is anybody in the NY/NJ area placing an order?
I don't want to pay the shipping cost again, but I'll split the cost
with somebody placing an order.

Even somebody going to Nationals. Shipping takes just under two weeks
I think. Email me. bob at cubewhiz dot com.



2022. 6x6x6 and 7x7x7 supercubes
From: "Rob Butler" <futuese@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 Jul 2008 16:14:05 -0000


Does anybody know if Cubesmith will be making supercube stickers for
the 6x6x6 and 7x7x7 V-cubes?

Rob





2023. Re: [Speed cubing group] 6x6x6 and 7x7x7 supercubes
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 Jul 2008 12:11:46 -0600

Yes, they will. Look on the cubesmith homepage, scroll down to 6/20/2008. On 7/6/08, Rob Butler <futuese@...> wrote: > > Does anybody know if Cubesmith will be making supercube stickers for > the 6x6x6 and 7x7x7 V-cubes? > > Rob > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com
2024. Re: [Speed cubing group] 6x6x6 and 7x7x7 supercubes
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Jul 2008 19:35:10 -0000

Cubesmith.com says stickers are coming soon for 6x6 and 7x7. There is no indication yet that "supercube" stickers will be available. (In a super cube, each and every center cubie must be located and oriented correctly). I suggest if you want the "supercube" functionality for the big cubes, you email him. -- Bob Johnson --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Yes, they will. Look on the cubesmith homepage, scroll down to 6/20/2008. > > On 7/6/08, Rob Butler <futuese@...> wrote: > > > > Does anybody know if Cubesmith will be making supercube stickers for > > the 6x6x6 and 7x7x7 V-cubes? > > > > Rob > > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com >
2025. Cube Siting in Media
From: "Jim" <jim@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Jul 2008 14:44:55 -0000

In middle picture there is a cube to the lower right.

http://www.foxnews.com/story/0,2933,377703,00.html



2026. Re: [Speed cubing group] Cube Siting in Media
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 8 Jul 2008 12:20:04 -0400

Hmm, New York... very cool picture. On Tue, Jul 8, 2008 at 10:44 AM, Jim <jim@...> wrote: > In middle picture there is a cube to the lower right. > > http://www.foxnews.com/story/0,2933,377703,00.html > >
2027. V-Cube 6x6x6 mechanism notes
From: "Josef Jelinek" <josef.jelinek@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 Jul 2008 10:50:30 -0000

Hi,
I got a 6x6x6 recently and some things surprised me, so I just wanted
to share..
The outer center pieces are quite easy to pop (or twist as on old
5x5x5)... But what surprised me more is that center core can rotate
in some cases and may become not aligned with external pieces, so you
are then able to twist only in one axis. The mechanism is "clicky"
and this is probably the main reason since snapping usually prevents
misalignment. The issue can be quite easily replicated: turn half of
the cube 45 degrees and watch which half takes the internal screw
with it; then return two outer layers of that half (screw usually
stays with the one inner layer; then turn just the remaining middle
layer back while holding outer layers tight -> internal core often
stays twisted.

It is surprising for the Rubik's cubes cannot do this. And it is
sometimes frustrating when it happens during the solve...

I think that this should be an issue of even cubes only, but I have
not seen 7x7x7 or 5x5x5 V-Cube yet... ?

Cheers,
Josef



2028. Re: [Speed cubing group] V-Cube 6x6x6 mechanism notes
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 9 Jul 2008 14:30:42 -0500

Nice explanation. Clancy and Frank have a simple way to fix this
issue quickly during the solve - don't remember, but there's a
particular slice that you can move in relation to the blocked one, and
it will realign that 'center.' I did not buy the 6x6x6 for the
reasons you mentioned.

No, the 5x5x5 and 7x7x7 do not have this problem since the center is
bound by its surrounding pieces.


2029. Re: [Speed cubing group] V-Cube 6x6x6 mechanism notes
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 9 Jul 2008 17:24:27 -0600

When it locks up, just do the move you last did back and forth a bit, then continue on. I think the lockup is from those internal chair-shapes pieces (there are 2 of them, 1 bigger than the other that sit on top of eachother). And that resolves the lockup issues. I think with time and working it in, the problem will go away. I've already noticed a difference in mine after 5 solves. On Wed, Jul 9, 2008 at 1:30 PM, Alexander Goldberg <ajgold04@...> wrote: > Nice explanation. Clancy and Frank have a simple way to fix this > issue quickly during the solve - don't remember, but there's a > particular slice that you can move in relation to the blocked one, and > it will realign that 'center.' I did not buy the 6x6x6 for the > reasons you mentioned. > > No, the 5x5x5 and 7x7x7 do not have this problem since the center is > bound by its surrounding pieces. > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
2030. Re: V-Cube 6x6x6 mechanism notes
From: Jameson OConnor <rubiksguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Jul 2008 13:20:21 -0700 (PDT)

when it locks up on me, I grab half of the cube in
each hand and turn them away from each other. I turn
in the direction that I did my last turn
Works every time





2031. Re: V-Cube 6x6x6 mechanism notes
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Jul 2008 05:19:49 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > I think the lockup is from those internal chair-shapes pieces You have some strange chairs. Anyway, yes. This happens when the inner core (which is not held at a fixed location in the cube like an eastsheen 4's core) gets misaligned from the rest of the cube. Basically, L stays stationary, R goes forward 90 degrees, and the core goes 45. You can feel when it doesn't click into place after a turn. Just move the slice back and forth a little bit, and you'll feel it click back in.
2032. Re: [Speed cubing group] Re: V-Cube 6x6x6 mechanism notes
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Jul 2008 08:19:54 -0400

When did you order your v-cube? On Thu, Jul 10, 2008 at 4:20 PM, Jameson OConnor <rubiksguy@...> wrote: > when it locks up on me, I grab half of the cube in > each hand and turn them away from each other. I turn > in the direction that I did my last turn > Works every time > >
2033. Cube in the News - Cubes and Octopuses
From: "Jim" <jim@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Jul 2008 19:12:10 -0000

This is an odd one:

Octopuses given Rubik's Cubes to find out if they have a favourite
tentacle

Marine experts have given 25 octopuses a Rubik's Cube each in a study
aimed at easing their stress levels in captivity.

http://www.dailymail.co.uk/sciencetech/article-1032700/Octopuses-given-Rubiks-Cubes-favourite-tentacle.html



2034. Re: [Speed cubing group] Cube in the News - Cubes and Octopuses
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Jul 2008 15:23:22 -0400

I wonder if they're Ambie-turners. On Fri, Jul 11, 2008 at 3:12 PM, Jim <jim@...> wrote: > This is an odd one: > > Octopuses given Rubik's Cubes to find out if they have a favourite > tentacle > > Marine experts have given 25 octopuses a Rubik's Cube each in a study > aimed at easing their stress levels in captivity. > > http://www.dailymail.co.uk/sciencetech/article-1032700/Octopuses-given-Rubiks-Cubes-favourite-tentacle.html > >
2035. Re: Cube in the News - Cubes and Octopuses
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Jul 2008 19:33:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Jim" <jim@...> wrote: > > This is an odd one: > > Octopuses given Rubik's Cubes to find out if they have a favourite > tentacle > > Marine experts have given 25 octopuses a Rubik's Cube each in a study > aimed at easing their stress levels in captivity. > > http://www.dailymail.co.uk/sciencetech/article-1032700/Octopuses- given-Rubiks-Cubes-favourite-tentacle.html > So... if I understand that article correctly... they're giving them Rubik's cubes to reduce stress? Cheers! Stefan
2036. Re: [Speed cubing group] Re: Cube in the News - Cubes and Octopuses
From: Charles Huynh <pcharles_huynh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Jul 2008 18:29:58 -0700 (PDT)

How do Rubik's cubes relieve stress?  Most people who are non-cubers are driven insane by them. --- On Fri, 7/11/08, Stefan Pochmann <stefan.pochmann@...> wrote: From: Stefan Pochmann <stefan.pochmann@...> Subject: [Speed cubing group] Re: Cube in the News - Cubes and Octopuses To: speedsolvingrubikscube@yahoogroups.com Date: Friday, July 11, 2008, 3:33 PM --- In speedsolvingrubiksc ube@yahoogroups. com, "Jim" <jim@...> wrote: > > This is an odd one: > > Octopuses given Rubik's Cubes to find out if they have a favourite > tentacle > > Marine experts have given 25 octopuses a Rubik's Cube each in a study > aimed at easing their stress levels in captivity. > > http://www.dailymai l.co.uk/sciencet ech/article- 1032700/Octopuse s- given-Rubiks- Cubes-favourite- tentacle. html > So... if I understand that article correctly... they're giving them Rubik's cubes to reduce stress? Cheers! Stefan [Non-text portions of this message have been removed]
2037. Re: Cube in the News - Cubes and Octopuses
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Jul 2008 05:09:28 -0000

If an octopus solves one, that would be the coolest thing that ever
happened. Ever.

Chris



2038. Re: [Speed cubing group] Re: Cube in the News - Cubes and Octopuses
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 12 Jul 2008 00:01:05 -0700

No, no, no. If an octopus did BLD, that would be the coolest thing that ever happened. Ever.
Or maybe one cube per tentacle. 8H would make a really, really cool YouTube video. I would argue for the WCA to admit octopi into competitions, even.

----- Original Message -----
From: cmhardw
To: speedsolvingrubikscube@yahoogroups.com
Sent: Friday, July 11, 2008 10:09 PM
Subject: [Speed cubing group] Re: Cube in the News - Cubes and Octopuses


If an octopus solves one, that would be the coolest thing that ever
happened. Ever.
.

[Non-text portions of this message have been removed]



2039. Re : [Speed cubing group] Re: Cube in the News - Cubes and Octopuses
From: François Sechet <frsechet@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Jul 2008 01:41:36 -0700 (PDT)

I remember a message about the rules from a while back, where I believe Tyson (not sure) said, "well when we discover little aliens, we'll have to add a new category, perhaps "one tentacule"...". So yeah, there we are, but not in the sense that we first imaginated! F. ----- Message d'origine ---- De : Lucas G. <lucasg@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Samedi, 12 Juillet 2008, 9h01mn 05s Objet : Re: [Speed cubing group] Re: Cube in the News - Cubes and Octopuses No, no, no. If an octopus did BLD, that would be the coolest thing that ever happened. Ever. Or maybe one cube per tentacle. 8H would make a really, really cool YouTube video. I would argue for the WCA to admit octopi into competitions, even. ----- Original Message ----- From: cmhardw To: speedsolvingrubiksc ube@yahoogroups. com Sent: Friday, July 11, 2008 10:09 PM Subject: [Speed cubing group] Re: Cube in the News - Cubes and Octopuses If an octopus solves one, that would be the coolest thing that ever happened. Ever. . [Non-text portions of this message have been removed] _____________________________________________________________________________ Envoyez avec Yahoo! Mail. Une boite mail plus intelligente http://mail.yahoo.fr [Non-text portions of this message have been removed]
2040. OMG NEW WORLD RECORD 3x3 SPEEDSOLVE!!!!
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Jul 2008 02:46:52 -0000

omg there is a new world record on 3x3 speedsolve! Erik Akkersdijk 7.08
Netherlands Czech Open 2008! I cant believe it! Its a PLL skip though!



2041. Re: [Speed cubing group] OMG NEW WORLD RECORD 3x3 SPEEDSOLVE!!!!
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Jul 2008 22:03:04 -0500

my god... i can't believe that just a few years ago the world record was 17 seconds... i think i'm getting too old for this On Sun, Jul 13, 2008 at 9:46 PM, shafiqdms <shafiqdms@...> wrote: > omg there is a new world record on 3x3 speedsolve! Erik Akkersdijk 7.08 > Netherlands Czech Open 2008! I cant believe it! Its a PLL skip though! > > -- Thanks, -Sapan
2042. Re: [Speed cubing group] OMG NEW WORLD RECORD 3x3 SPEEDSOLVE!!!!
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Jul 2008 15:53:24 +0530 (IST)

Well done Erik. Congrats! I am very much inspired! I am too young for this(hehehehe...)!   J.Bernett Orlando --- On Mon, 14/7/08, Sapan Upadhyay <cubekid@...> wrote: From: Sapan Upadhyay <cubekid@...> Subject: Re: [Speed cubing group] OMG NEW WORLD RECORD 3x3 SPEEDSOLVE!!!! To: speedsolvingrubikscube@yahoogroups.com Date: Monday, 14 July, 2008, 8:33 AM my god... i can't believe that just a few years ago the world record was 17 seconds... i think i'm getting too old for this On Sun, Jul 13, 2008 at 9:46 PM, shafiqdms <shafiqdms@yahoo. com> wrote: > omg there is a new world record on 3x3 speedsolve! Erik Akkersdijk 7.08 > Netherlands Czech Open 2008! I cant believe it! Its a PLL skip though! > > -- Thanks, -Sapan Explore your hobbies and interests. Go to http://in.promos.yahoo.com/groups/ [Non-text portions of this message have been removed]
2043. Re: [Speed cubing group] OMG NEW WORLD RECORD 3x3 SPEEDSOLVE!!!!
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Jul 2008 11:28:03 -0700

There's an article that was posted to Digg. We should "digg" it to get a little publicity. http://digg.com/gaming_news/New_world_record_for_Rubik_s_cube_7_08sec On Sun, Jul 13, 2008 at 7:46 PM, shafiqdms <shafiqdms@...> wrote: > omg there is a new world record on 3x3 speedsolve! Erik Akkersdijk 7.08 > Netherlands Czech Open 2008! I cant believe it! Its a PLL skip though!
2044. Re: OMG NEW WORLD RECORD 3x3 SPEEDSOLVE!!!!
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Jul 2008 21:15:17 -0000

Easy on the capslock, dude. --- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" <shafiqdms@...> wrote: > > omg there is a new world record on 3x3 speedsolve! Erik Akkersdijk 7.08 > Netherlands Czech Open 2008! I cant believe it! Its a PLL skip though! >
2045. Re: OMG NEW WORLD RECORD 3x3 SPEEDSOLVE!!!!
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Jul 2008 21:32:45 -0000

lolz ok but I was just like shocked when I heard it cause thats like so low! --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Easy on the capslock, dude. > > --- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" > <shafiqdms@> wrote: > > > > omg there is a new world record on 3x3 speedsolve! Erik Akkersdijk > 7.08 > > Netherlands Czech Open 2008! I cant believe it! Its a PLL skip though! > > >
2046. Cubers in Orlando?
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jul 2008 02:57:36 -0000

Are there any cubers in the Orlando area? I'm staying at a hotel near
Universal Studios and I'm free all of Tuesday and Wednesday. Send me
an e-mail if you're interested in getting together!

iwinoky@...

-Ian Winokur

PS I don't have a car but public transportation seems pretty good
here so I have a little mobility.



2047. Sudoku rubix cube
From: "Bart Humphries" <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jul 2008 07:14:51 -0000

I'm sure a lot of you have seen the Sudoku Rubix cube.
http://www.thegadgetchest.co.uk/sudoku-puzzle-cube-pi-858.html
I saw it a bit ago and thought, "Now, that doesn't seem too
difficult. In Sudoku, you don't just have to worry about any one
individual 3x3 grid, you have to worry about the other nearby 3x3
grids." For instance:
http://upload.wikimedia.org/wikipedia/commons/thumb/0/0b/Cross-
hatching.svg/364px-Cross-hatching.svg.png

So, I started wondering if one could solve a Sudoku Rubix cube in
such a manner that, however one views it, it would appear to be a
true solved Sudoku puzzle -- the same number would not only not be
repeated in each 3x3 face of the cube, the same number wouldn't be
repeated in any line of squares that a person can see at any given
moment.

This was simplified when I realized that a person can only see three
faces of the Rubix cube at any given time. Thus, one only has to
solve three squares (3x3) that each border the other two squares on
one side of the face and the other three faces of the cube can be
mirror images of the face on the opposite side.

So, one potential solution would be:
---564---
---398---
---217---
854123458
971456179
263789362
---217---
---398---
---564---
---789---
---456---
---123---

Can one of the Sudoku Rubix cubes that you buy in a store be solved
in such a manner? I don't know, I've bought one of them and don't
know what the corner configurations are and so don't know whether
it's possible so that, however you look at the cube, the numbers on
whatever three faces that you can see don't intersect along a line of
squares.



2048. RE: [Speed cubing group] Sudoku rubix cube
From: François Sechet <frsechet@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 15 Jul 2008 10:12:33 +0200

Unless you move single stickers around, no chance. For example, there would
be no 2/4/1 corner, nor would there be a 8/1 edge. On those cubes, every
face reads 123/456/789.

Also, your solution doesn’t work, because for example, the line around the
central face (123/456/789) on your scheme has 4 ones on it, one on each
face, so if I choose any 3 faces around that central face (that is, this
face + any 2 adjacent faces), then these 2 faces have lines with twice the
same number on it.

F.





De : speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] De la part de Bart Humphries
Envoyé : mardi 15 juillet 2008 09:15
À : speedsolvingrubikscube@yahoogroups.com
Objet : [Speed cubing group] Sudoku rubix cube



I'm sure a lot of you have seen the Sudoku Rubix cube.
http://www.thegadgetchest.co.uk/sudoku-puzzle-cube-pi-858.html
I saw it a bit ago and thought, "Now, that doesn't seem too
difficult. In Sudoku, you don't just have to worry about any one
individual 3x3 grid, you have to worry about the other nearby 3x3
grids." For instance:
http://upload.wikimedia.org/wikipedia/commons/thumb/0/0b/Cross-
hatching.svg/364px-Cross-hatching.svg.png

So, I started wondering if one could solve a Sudoku Rubix cube in
such a manner that, however one views it, it would appear to be a
true solved Sudoku puzzle -- the same number would not only not be
repeated in each 3x3 face of the cube, the same number wouldn't be
repeated in any line of squares that a person can see at any given
moment.

This was simplified when I realized that a person can only see three
faces of the Rubix cube at any given time. Thus, one only has to
solve three squares (3x3) that each border the other two squares on
one side of the face and the other three faces of the cube can be
mirror images of the face on the opposite side.

So, one potential solution would be:
---564---
---398---
---217---
854123458
971456179
263789362
---217---
---398---
---564---
---789---
---456---
---123---

Can one of the Sudoku Rubix cubes that you buy in a store be solved
in such a manner? I don't know, I've bought one of them and don't
know what the corner configurations are and so don't know whether
it's possible so that, however you look at the cube, the numbers on
whatever three faces that you can see don't intersect along a line of
squares.





[Non-text portions of this message have been removed]



2049. Re: [Speed cubing group] Sudoku rubix cube
From: "Bart Humphries" <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jul 2008 10:29:20 -0000

You're right, that solution doesn't work, but this one does:
---.537.---
---.914.---
---.862.---
-----------
854.123.458
971.456.179
263.789.362
-----------
---.862.---
---.914.---
---.537.---
-----------
---.789.---
---.456.---
---.123.---

:)



2050. Re: [Speed cubing group] Re: OMG NEW WORLD RECORD 3x3 SPEEDSOLVE!!!!
From: Bart <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jul 2008 03:44:49 -0700

What was the setup of the cube? Has it been tested to show that it would
have taken at least 20 moves to solve it (given that any setup can be solved
in 22 moves or less, I believe, I think the criteria is supposed to be a
minimum of 20 moves away from a solved cube, correct?), or was the cube
setup in a more easily solved configuration? Was the cube set up in front
of him (like my cube was at my competition)? Did he watch other people
solving the same configuration (like I did at my competition)? When the
world record is being measured in tenths of a second, to suddenly have
someone shave several seconds off the record begs the question, "Was that
truly a legitimate solve, on par with the other world record solves?"


[Non-text portions of this message have been removed]



2051. Re: OMG NEW WORLD RECORD 3x3 SPEEDSOLVE!!!!
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jul 2008 11:03:44 -0000

Bart wrote:
> Has it been tested to show that it would have taken at least 20
> moves to solve it (given that any setup can be solved in 22
> moves or less, I believe [..]

Only a tiny fraction of all position require 20 moves, and there are
no known positions that require more than 20. The lowest proven upper
bound is 23.

> I think the criteria is supposed to be a minimum of 20 moves
> away from a solved cube, correct?

That criteria is not in the regulations. Scrambles are not supposed to
be chosen from the "most difficult" positions.

> When the world record is being measured in tenths of a second, to
> suddenly have someone shave several seconds off the record [...]

Where do you get all this random stuff from? Read more and talk less.
The precision is hundredths of a second, and 1.64 hardly counts as
"several".

--
Johannes Laire



2052. Re: [Speed cubing group] Re: OMG NEW WORLD RECORD 3x3 SPEEDSOLVE!!!!
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jul 2008 08:01:36 -0400

There is no real way to practically judge 'difficulty'. What may be difficult for someone may be very easy for another. It's not like Erik planned his OLL from the first F2L pair, and it's not like he planned his PLL from his cross. The day someone has that type of look ahead will be incredible. (But to be completely honest, I would probably be very skeptical of it.) A very nasty 12-cycle of edges for a BLD solve might be hard for you to remember, but it might just happen to by Leyan's phone number. You never know. On Tue, Jul 15, 2008 at 7:03 AM, Johannes Laire <johannes.laire@...> wrote: > Bart wrote: >> Has it been tested to show that it would have taken at least 20 >> moves to solve it (given that any setup can be solved in 22 >> moves or less, I believe [..] > > Only a tiny fraction of all position require 20 moves, and there are > no known positions that require more than 20. The lowest proven upper > bound is 23. > >> I think the criteria is supposed to be a minimum of 20 moves >> away from a solved cube, correct? > > That criteria is not in the regulations. Scrambles are not supposed to > be chosen from the "most difficult" positions. > >> When the world record is being measured in tenths of a second, to >> suddenly have someone shave several seconds off the record [...] > > Where do you get all this random stuff from? Read more and talk less. > The precision is hundredths of a second, and 1.64 hardly counts as > "several". > > -- > Johannes Laire > >
2053. Re: [Speed cubing group] Re: OMG NEW WORLD RECORD 3x3 SPEEDSOLVE!!!!
From: Bart <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jul 2008 05:18:49 -0700

It's hardly completely random -- http://www.worldcubeassociation.org/regulations/#scrambling 2x2x2 Cube 25 moves Scramble program<http://www.worldcubeassociation.org/regulations/scrambles/scramble_cube.htm?size=2&num=5&len=25&col=yobwrg> Rubik's Cube Random position Cube Explorer (version 4.30 or higher), by Herbert Kociemba <http://kociemba.org/cube.htm> 4x4x4 Cube 40 moves Scramble program<http://www.worldcubeassociation.org/regulations/scrambles/scramble_cube.htm?size=4&num=5&len=40&col=yobwrg&multi=on> 5x5x5 Cube 60 moves Scramble program<http://www.worldcubeassociation.org/regulations/scrambles/scramble_cube.htm?size=5&num=5&len=60&col=yobwrg&multi=on> I thought a Rubik's cube had a specifiec minimum number of turns, like the other cubes, but was apparently mistaken. It does say "random position", but should a random position that only requires a minimum of 5 turns to solve be given the same weight as a random position that requires a minimum of 20 turns to solve? One is going to be a good deal more easily solved than the other -- that just doesn't seem right. For the 800 yard dash, how could Olympic records be kept if competitors started in random spots, possibly only 100 yards away from the finish line? He shattered the world record by almost 20%, that's fairly significant. It says that somethings going on -- either some new technical advancement (lube) or training advancement (algorithms) were used (one far superior to what everyone else was using), or he got really, really lucky or something else happened. [Non-text portions of this message have been removed]
2054. [Speed cubing group] Re: OMG NEW WORLD RECORD 3x3 SPEEDSOLVE!!!!
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jul 2008 12:47:06 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@...> wrote: > > It does say "random position", > but should a random position that only requires a minimum of 5 turns to > solve be given the same weight as a random position that requires a minimum > of 20 turns to solve? Isn't that the definition of random? > One is going to be a good deal more easily solved > than the other -- that just doesn't seem right. For the 800 yard dash, how > could Olympic records be kept if competitors started in random spots, > possibly only 100 yards away from the finish line? Do you think optimal solve lengths have any real impact on speedcubing? How many people do you think are capable of finding an optimal solve in under fifteen seconds? How does doing even a 2x2 block or cross affect the optimal solve state of the rest of the cube? > He shattered the world record by almost 20%, that's fairly significant. It > says that somethings going on -- either some new technical advancement > (lube) or training advancement (algorithms) were used (one far superior to > what everyone else was using), or he got really, really lucky or something > else happened. If you're putting this much weight on single solves you're doing something wrong. Winner is determined by an average for a reason. Lucky solves (like this one) happen. Get over it. Chris
2055. Re: OMG NEW WORLD RECORD 3x3 SPEEDSOLVE!!!!
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jul 2008 12:51:47 -0000

Bart wrote:
> It's hardly completely random
[snip]
> It does say "random position"

Whether it's "completely random" or just pseudo-random is irrelevant.

> [..] but should a random position that only requires a minimum of
> 5 turns to solve be given the same weight as a random position
> that requires a minimum of 20 turns to solve?

Why not? If you're afraid that somebody really gets a nearly solved
scramble, look at some nice statistics here:
http://kociemba.org/performance.htm .

> One is going to be a good deal more easily solved than the other
> -- that just doesn't seem right.

This has been discussed numerous times already. It's not possible to
define the difficulty of a scramble in a meaningful way, so, IMHO,
it's best that every position has the same probability.

> He shattered the world record by almost 20%, that's fairly
> significant. It says that [..] or something else happened.

Yes, something probably happened.

Obvious troll is obvious.

--
Johannes Laire



2056. Re: [Speed cubing group] Re: OMG NEW WORLD RECORD 3x3 SPEEDSOLVE!!!!
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jul 2008 09:57:33 -0400

I'm not really sure you know what you're talking about. You do realize that an 8-move scramble could be harder to solve than a cube that has an optimal solution of no less than 20 moves, right? On Tue, Jul 15, 2008 at 8:18 AM, Bart <banaticus@...> wrote: > It's hardly completely random -- > http://www.worldcubeassociation.org/regulations/#scrambling > > 2x2x2 Cube 25 moves Scramble > program<http://www.worldcubeassociation.org/regulations/scrambles/scramble_cube.htm?size=2&num=5&len=25&col=yobwrg> > Rubik's > Cube Random position Cube Explorer (version 4.30 or higher), by Herbert > Kociemba <http://kociemba.org/cube.htm> 4x4x4 Cube 40 moves Scramble > program<http://www.worldcubeassociation.org/regulations/scrambles/scramble_cube.htm?size=4&num=5&len=40&col=yobwrg&multi=on> > 5x5x5 > Cube 60 moves Scramble > program<http://www.worldcubeassociation.org/regulations/scrambles/scramble_cube.htm?size=5&num=5&len=60&col=yobwrg&multi=on> > > I thought a Rubik's cube had a specifiec minimum number of turns, like the > other cubes, but was apparently mistaken. It does say "random position", > but should a random position that only requires a minimum of 5 turns to > solve be given the same weight as a random position that requires a minimum > of 20 turns to solve? One is going to be a good deal more easily solved > than the other -- that just doesn't seem right. For the 800 yard dash, how > could Olympic records be kept if competitors started in random spots, > possibly only 100 yards away from the finish line? > > He shattered the world record by almost 20%, that's fairly significant. It > says that somethings going on -- either some new technical advancement > (lube) or training advancement (algorithms) were used (one far superior to > what everyone else was using), or he got really, really lucky or something > else happened. > > [Non-text portions of this message have been removed] > >
2057. Re: [Speed cubing group] Re: OMG NEW WORLD RECORD 3x3 SPEEDSOLVE!!!!
From: "Lars Petrus" <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jul 2008 07:30:11 -0700

On Tue, Jul 15, 2008 at 5:47 AM, sccuber <sccuber@...> wrote: > > Do you think optimal solve lengths have any real impact on speedcubing? > This can be measured. We have both scrambles and times from several competitions. I predict there is a real but very weak correlation between optimal solve length and average expert solve time. But I'd love to be proven wrong. -- "Sometimes it is said that man cannot be trusted with the government of himself. Can he, then, be trusted with the government of others?" --- Thomas Jefferson [Non-text portions of this message have been removed]
2058. My V-Cubes came broken
From: "varkmaster" <orders@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jul 2008 18:04:11 -0000

My V-cubes came yesterday and 2 of the 4 I ordered were in pieces.
One v-cube 6 was all over the inside of the DHL bag and one v-cube 7
was smashed but all the parts will still in the original shrink wrap.

I'm I bit annoyed by the experience. I spent $350 on v-cubes to
have half of them broken.

I'm even more upset by the pompous attitude of the v-cube company.
He was the response sent to me from V-cubes.

"Dear friend,

sorry for the trouble , but why did u accept the package?


Thanks
V-CUBE team"

Someone else posed an email supposedly from v-cubes that seemed to
say that if your cube came broken it was because YOU broke it or
customs took it apart.

I don't think customs took apart my v-cube 7 then re shrunk-wrap all
the broken parts back in the original box.

The v-cube guy seems to like to brag about ho he can slam the v-cube
into the ground and it doesn't break. I'm not sure that's a great
simulation of the journey the cubes take through the DHL shipping
system.

I'm thinking a better test would be to put a few v-cubes in a DHL
bag then play catch with it – or put it in the dryer.




2059. Re: My V-Cubes came broken
From: bryanlogancube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jul 2008 19:19:00 -0000

You ordered before they had all the kinks worked out. You also seem to ignore the e-mails where they state they've learned their lessons and are going to pack them better. I showed my 7x7x7 to a coworker and he immediately ordered one. His came disasembled, and he just simply put it together. If something was broken or missing when he tried to put it together, he probably would've contacted V-Cubes. Seriously, it's a new company. Ever go to a restaurant when it opens the first day? --- In speedsolvingrubikscube@yahoogroups.com, "varkmaster" <orders@...> wrote: > > I'm I bit annoyed by the experience. I spent $350 on v-cubes to > have half of them broken.
2060. Re: My V-Cubes came broken
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jul 2008 19:22:28 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "varkmaster" <orders@...> wrote: > > "Dear friend, > > sorry for the trouble , but why did u accept the package? > > > Thanks > V-CUBE team" > When you sign for delivery, you are only acknowledging receipt of the package. You are not signing off that everything inside is in perfect condition. That reply is ludicrous. Chris
2061. Re: OMG NEW WORLD RECORD 3x3 SPEEDSOLVE!!!!
From: "Rafael" <rwcinoto@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jul 2008 20:57:06 -0000

Check it out: http://www.youtube.com/watch?v=VzGjbjUPVUo Ciao, Rafael. --- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" <shafiqdms@...> wrote: > > omg there is a new world record on 3x3 speedsolve! Erik Akkersdijk 7.08 > Netherlands Czech Open 2008! I cant believe it! Its a PLL skip though! >
2062. Re: [Speed cubing group] Re: My V-Cubes came broken
From: Bart <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jul 2008 15:15:28 -0700

Yes, I have. Most openings go fairly smoothly, from the customer's point of view. Restaurants have a more or less continual "churn" of employees. Any given day, not just the opening day, presents problems and difficulties, obstacles to a smooth chain of operations that must be overcome. That's part of making sure that you have a good opening day -- making sure that you have a great manager who has been presented with such difficulties in the ordinary flow of business and who is able to "make it all happen" regardless. In any case, if there are major problems in the opening week and especially the opening day, if the restaurant doesn't apologize profusefly for them and really go the distance to make amends, they receive more negative press than positive press, word of mouth advertising tanks and the restaurant isn't in business a year later. If the restaurant has very large bank accounts and can ride out a year of low business, everyone will forget the opening and business will likely pick up again. But, based on how much this business is making off of each and every cube, I said it before -- they don't seem like they're planning on being in business for the next decade and recouping the costs of opening over the next three years while building a large customer base and recruiting fans. They seem like they're trying to make a large profit in the very first year, come what may. Also, I haven't seen any emails from the company where they state that they're going to pack them better. 2008/7/15 bryanlogancube <no_reply@yahoogroups.com>: > You also seem to ignore the e-mails where they state they've learned their > lessons and are going to pack them better. > Seriously, it's a new company. Ever go to a restaurant when it opens the > first day? [Non-text portions of this message have been removed]
2063. Re: [Speed cubing group] Re: OMG NEW WORLD RECORD 3x3 SPEEDSOLVE!!!!
From: Bart <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jul 2008 15:21:09 -0700

That video still doesn't answer the questions I posed earlier -- I asked if the cube was scrambled in front of him (like mine was, and the other competitor's cubes were at the competition that I recently went to) and if he got to watch other people solve the same scrambled pattern (like I did and other people did), etc. That would seem to give a greater advantage to being in a late group of solvers -- it would imply that a person might have had more than 15 seconds to consider an optimal solve. 2008/7/15 Rafael <rwcinoto@...>: > Check it out: > http://www.youtube.com/watch?v=VzGjbjUPVUo [Non-text portions of this message have been removed]
2064. Re: OMG NEW WORLD RECORD 3x3 SPEEDSOLVE!!!!
From: "Guanyang Yu" <guanyangyu@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jul 2008 22:28:47 -0000

>I asked if
> the cube was scrambled in front of him (like mine was, and the other
> competitor's cubes were at the competition that I recently went to)
If the cube was scrambled in front of him, it wouldn't help him
because he's not going to reverse the steps.

>and if
> he got to watch other people solve the same scrambled pattern (like
>I did
> and other people did), etc. That would seem to give a greater
advantage to
> being in a late group of solvers -- it would imply that a person
>might have
> had more than 15 seconds to consider an optimal solve.
Yes, this could help him a bit, but if you look at a speedcuber solve
a cube, you can't really make out what he's doing, and even if you do
know what they're doing, you still need to do the moves, so it'll take
maybe 1 second off your time at most. Besides, I'm sure Erik has great
look-ahead.




2065. Re: OMG NEW WORLD RECORD 3x3 SPEEDSOLVE!!!!
From: "Patrick Jameson" <rubiksmaster12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jul 2008 22:36:03 -0000

You really seem to have no idea what your talking about. Once the cubes are scrambled they are covered until the competitor inspects it. That wouldn't leave much time for them to look at it. It really wouldn't make a difference if he saw it for like a second before the solve. Also, looking at other people's solves isn't a very reliable way of trying to look ahead on a solve. They could be on a different scramble than you and you don't even know for sure if the cube on that solve was scrambled correctly. Patrick --- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@...> wrote: > > That video still doesn't answer the questions I posed earlier -- I asked if > the cube was scrambled in front of him (like mine was, and the other > competitor's cubes were at the competition that I recently went to) and if > he got to watch other people solve the same scrambled pattern (like I did > and other people did), etc. That would seem to give a greater advantage to > being in a late group of solvers -- it would imply that a person might have > had more than 15 seconds to consider an optimal solve. > > 2008/7/15 Rafael <rwcinoto@...>: > > > Check it out: > > http://www.youtube.com/watch?v=VzGjbjUPVUo > > > [Non-text portions of this message have been removed] >
2066. [Speed cubing group] Re: OMG NEW WORLD RECORD 3x3 SPEEDSOLVE!!!!
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Jul 2008 22:36:51 -0000

He's just a very good cube who got very lucky, dude. Nothing more, nothing less. "Random position" means a random position out of 43 x 10^18 positions. Optimal solve lenghts have absolutely nothing to do with a scramble being easy or hard for Fridrich solvers. I don't know what group Erik was in, but all groups got different scrambles anyway. Besides, all the time he wasn't solving, he was talking to the girl you can see in the video. I guess what I want to say is: Stop bitching and whining. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@...> wrote: > > It's hardly completely random -- > http://www.worldcubeassociation.org/regulations/#scrambling > > 2x2x2 Cube 25 moves Scramble > program<http://www.worldcubeassociation.org/regulations/scrambles/scra mble_cube.htm?size=2&num=5&len=25&col=yobwrg> > Rubik's > Cube Random position Cube Explorer (version 4.30 or higher), by Herbert > Kociemba <http://kociemba.org/cube.htm> 4x4x4 Cube 40 moves Scramble > program<http://www.worldcubeassociation.org/regulations/scrambles/scra mble_cube.htm?size=4&num=5&len=40&col=yobwrg&multi=on> > 5x5x5 > Cube 60 moves Scramble > program<http://www.worldcubeassociation.org/regulations/scrambles/scra mble_cube.htm?size=5&num=5&len=60&col=yobwrg&multi=on> > > I thought a Rubik's cube had a specifiec minimum number of turns, like the > other cubes, but was apparently mistaken. It does say "random position", > but should a random position that only requires a minimum of 5 turns to > solve be given the same weight as a random position that requires a minimum > of 20 turns to solve? One is going to be a good deal more easily solved > than the other -- that just doesn't seem right. For the 800 yard dash, how > could Olympic records be kept if competitors started in random spots, > possibly only 100 yards away from the finish line? > > He shattered the world record by almost 20%, that's fairly significant. It > says that somethings going on -- either some new technical advancement > (lube) or training advancement (algorithms) were used (one far superior to > what everyone else was using), or he got really, really lucky or something > else happened. > > > [Non-text portions of this message have been removed] >
2067. Re: My V-Cubes came broken
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Jul 2008 05:35:35 -0000

See, the thing is, they don't need to sell much to stay in business through the next decade. Both the Verdes' have "day jobs" so to speak. And they still have more products to release. I think if they released a V-4 and V-3, even, they'd get a pretty big launch. Not as big as this one, but fairly big. Meffert has been in business for years, but I don't think he gets huge influxes of orders except when he releases new items. --- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@...> wrote: > > Yes, I have. Most openings go fairly smoothly, from the customer's point of > view. Restaurants have a more or less continual "churn" of employees. Any > given day, not just the opening day, presents problems and difficulties, > obstacles to a smooth chain of operations that must be overcome. That's > part of making sure that you have a good opening day -- making sure that you > have a great manager who has been presented with such difficulties in the > ordinary flow of business and who is able to "make it all happen" > regardless. > > In any case, if there are major problems in the opening week and especially > the opening day, if the restaurant doesn't apologize profusefly for them and > really go the distance to make amends, they receive more negative press than > positive press, word of mouth advertising tanks and the restaurant isn't in > business a year later. > > If the restaurant has very large bank accounts and can ride out a year of > low business, everyone will forget the opening and business will likely pick > up again. But, based on how much this business is making off of each and > every cube, I said it before -- they don't seem like they're planning on > being in business for the next decade and recouping the costs of opening > over the next three years while building a large customer base and > recruiting fans. They seem like they're trying to make a large profit in > the very first year, come what may. > > Also, I haven't seen any emails from the company where they state that > they're going to pack them better. > > 2008/7/15 bryanlogancube <no_reply@yahoogroups.com>: > > > You also seem to ignore the e-mails where they state they've learned their > > lessons and are going to pack them better. > > > > > Seriously, it's a new company. Ever go to a restaurant when it opens the > > first day? > > > [Non-text portions of this message have been removed] >
2068. Re: [Speed cubing group] Re: My V-Cubes came broken
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Jul 2008 08:47:33 -0400

V-3? I can't imagine them doing that. SevenTowns would go after them. Even if they had no legal standing, they have enough resources to make it horrible. Uh, but even if you have a day job, unless you have investors, there's only a certain amount of personal capital you're willing to risk. -Tyson On Wed, Jul 16, 2008 at 1:35 AM, bladez740 <blade740@...> wrote: > See, the thing is, they don't need to sell much to stay in business > through the next decade. Both the Verdes' have "day jobs" so to > speak. And they still have more products to release. I think if they > released a V-4 and V-3, even, they'd get a pretty big launch. Not as > big as this one, but fairly big. > > Meffert has been in business for years, but I don't think he gets huge > influxes of orders except when he releases new items. > > --- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@...> wrote: >> >> Yes, I have. Most openings go fairly smoothly, from the customer's > point of >> view. Restaurants have a more or less continual "churn" of > employees. Any >> given day, not just the opening day, presents problems and difficulties, >> obstacles to a smooth chain of operations that must be overcome. That's >> part of making sure that you have a good opening day -- making sure > that you >> have a great manager who has been presented with such difficulties > in the >> ordinary flow of business and who is able to "make it all happen" >> regardless. >> >> In any case, if there are major problems in the opening week and > especially >> the opening day, if the restaurant doesn't apologize profusefly for > them and >> really go the distance to make amends, they receive more negative > press than >> positive press, word of mouth advertising tanks and the restaurant > isn't in >> business a year later. >> >> If the restaurant has very large bank accounts and can ride out a > year of >> low business, everyone will forget the opening and business will > likely pick >> up again. But, based on how much this business is making off of > each and >> every cube, I said it before -- they don't seem like they're planning on >> being in business for the next decade and recouping the costs of opening >> over the next three years while building a large customer base and >> recruiting fans. They seem like they're trying to make a large > profit in >> the very first year, come what may. >> >> Also, I haven't seen any emails from the company where they state that >> they're going to pack them better. >> >> 2008/7/15 bryanlogancube <no_reply@yahoogroups.com>: >> >> > You also seem to ignore the e-mails where they state they've > learned their >> > lessons and are going to pack them better. >> >> >> >> > Seriously, it's a new company. Ever go to a restaurant when it > opens the >> > first day? >> >> >> [Non-text portions of this message have been removed] >> > >
2069. Re : [Speed cubing group] Re: Cube in the News - Cubes and Octopuses
From: "Alien Stranger" <rubiks99ca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Jul 2008 22:22:24 -0000

Dear Octopus, Thank you very much for your generous donation. Your gift really means a lot to The Matty Eappen Foundation. Andy Camann rubiks99! you're fabulous http://fr.youtube.com/watch?v=ZIL0HjzxEuY --- In speedsolvingrubikscube@yahoogroups.com, François Sechet <frsechet@...> wrote: > > I remember a message about the rules from a while back, where I believe Tyson (not sure) said, "well when we discover little aliens, we'll have to add a new category, perhaps "one tentacule"...". So yeah, there we are, but not in the sense that we first imaginated! > F. > > > > ----- Message d'origine ---- > De : Lucas G. <lucasg@...> > À : speedsolvingrubikscube@yahoogroups.com > Envoyé le : Samedi, 12 Juillet 2008, 9h01mn 05s > Objet : Re: [Speed cubing group] Re: Cube in the News - Cubes and Octopuses > > > No, no, no. If an octopus did BLD, that would be the coolest thing that ever happened. Ever. > Or maybe one cube per tentacle. 8H would make a really, really cool YouTube video. I would argue for the WCA to admit octopi into competitions, even. > > ----- Original Message ----- > From: cmhardw > To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Friday, July 11, 2008 10:09 PM > Subject: [Speed cubing group] Re: Cube in the News - Cubes and Octopuses > > If an octopus solves one, that would be the coolest thing that ever > happened. Ever. > . > > [Non-text portions of this message have been removed] > > > > > ______________________________________________________________________ _______ > Envoyez avec Yahoo! Mail. Une boite mail plus intelligente http://mail.yahoo.fr > > [Non-text portions of this message have been removed] >
2070. Re: My V-Cubes came broken
From: "Guanyang Yu" <guanyangyu@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Jul 2008 22:28:49 -0000

What about V-2 or V-4? I would pay a lot to get those if they came out. I don't think SevenTowns would go after them if they started producing them. Eastsheen is producing them and nothing has happened to them yet (I think). --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > V-3? I can't imagine them doing that. SevenTowns would go after > them. Even if they had no legal standing, they have enough resources > to make it horrible. > > Uh, but even if you have a day job, unless you have investors, there's > only a certain amount of personal capital you're willing to risk. > > -Tyson > > On Wed, Jul 16, 2008 at 1:35 AM, bladez740 <blade740@...> wrote: > > See, the thing is, they don't need to sell much to stay in business > > through the next decade. Both the Verdes' have "day jobs" so to > > speak. And they still have more products to release. I think if they > > released a V-4 and V-3, even, they'd get a pretty big launch. Not as > > big as this one, but fairly big. > > > > Meffert has been in business for years, but I don't think he gets huge > > influxes of orders except when he releases new items. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@> wrote: > >> > >> Yes, I have. Most openings go fairly smoothly, from the customer's > > point of > >> view. Restaurants have a more or less continual "churn" of > > employees. Any > >> given day, not just the opening day, presents problems and difficulties, > >> obstacles to a smooth chain of operations that must be overcome. That's > >> part of making sure that you have a good opening day -- making sure > > that you > >> have a great manager who has been presented with such difficulties > > in the > >> ordinary flow of business and who is able to "make it all happen" > >> regardless. > >> > >> In any case, if there are major problems in the opening week and > > especially > >> the opening day, if the restaurant doesn't apologize profusefly for > > them and > >> really go the distance to make amends, they receive more negative > > press than > >> positive press, word of mouth advertising tanks and the restaurant > > isn't in > >> business a year later. > >> > >> If the restaurant has very large bank accounts and can ride out a > > year of > >> low business, everyone will forget the opening and business will > > likely pick > >> up again. But, based on how much this business is making off of > > each and > >> every cube, I said it before -- they don't seem like they're planning on > >> being in business for the next decade and recouping the costs of opening > >> over the next three years while building a large customer base and > >> recruiting fans. They seem like they're trying to make a large > > profit in > >> the very first year, come what may. > >> > >> Also, I haven't seen any emails from the company where they state that > >> they're going to pack them better. > >> > >> 2008/7/15 bryanlogancube <no_reply@yahoogroups.com>: > >> > >> > You also seem to ignore the e-mails where they state they've > > learned their > >> > lessons and are going to pack them better. > >> > >> > >> > >> > Seriously, it's a new company. Ever go to a restaurant when it > > opens the > >> > first day? > >> > >> > >> [Non-text portions of this message have been removed] > >> > > > > >
2071. Re: [Speed cubing group] Re: My V-Cubes came broken
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Jul 2008 19:02:40 -0400

Right, but Eastsheen does not produce the 3x3. On Wed, Jul 16, 2008 at 6:28 PM, Guanyang Yu <guanyangyu@...> wrote: > What about V-2 or V-4? I would pay a lot to get those if they came > out. I don't think SevenTowns would go after them if they started > producing them. Eastsheen is producing them and nothing has happened > to them yet (I think). > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@...> wrote: >> >> V-3? I can't imagine them doing that. SevenTowns would go after >> them. Even if they had no legal standing, they have enough resources >> to make it horrible. >> >> Uh, but even if you have a day job, unless you have investors, there's >> only a certain amount of personal capital you're willing to risk. >> >> -Tyson >> >> On Wed, Jul 16, 2008 at 1:35 AM, bladez740 <blade740@...> wrote: >> > See, the thing is, they don't need to sell much to stay in business >> > through the next decade. Both the Verdes' have "day jobs" so to >> > speak. And they still have more products to release. I think if they >> > released a V-4 and V-3, even, they'd get a pretty big launch. Not as >> > big as this one, but fairly big. >> > >> > Meffert has been in business for years, but I don't think he gets huge >> > influxes of orders except when he releases new items. >> > >> > --- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@> > wrote: >> >> >> >> Yes, I have. Most openings go fairly smoothly, from the customer's >> > point of >> >> view. Restaurants have a more or less continual "churn" of >> > employees. Any >> >> given day, not just the opening day, presents problems and > difficulties, >> >> obstacles to a smooth chain of operations that must be overcome. > That's >> >> part of making sure that you have a good opening day -- making sure >> > that you >> >> have a great manager who has been presented with such difficulties >> > in the >> >> ordinary flow of business and who is able to "make it all happen" >> >> regardless. >> >> >> >> In any case, if there are major problems in the opening week and >> > especially >> >> the opening day, if the restaurant doesn't apologize profusefly for >> > them and >> >> really go the distance to make amends, they receive more negative >> > press than >> >> positive press, word of mouth advertising tanks and the restaurant >> > isn't in >> >> business a year later. >> >> >> >> If the restaurant has very large bank accounts and can ride out a >> > year of >> >> low business, everyone will forget the opening and business will >> > likely pick >> >> up again. But, based on how much this business is making off of >> > each and >> >> every cube, I said it before -- they don't seem like they're > planning on >> >> being in business for the next decade and recouping the costs of > opening >> >> over the next three years while building a large customer base and >> >> recruiting fans. They seem like they're trying to make a large >> > profit in >> >> the very first year, come what may. >> >> >> >> Also, I haven't seen any emails from the company where they state > that >> >> they're going to pack them better. >> >> >> >> 2008/7/15 bryanlogancube <no_reply@yahoogroups.com>: >> >> >> >> > You also seem to ignore the e-mails where they state they've >> > learned their >> >> > lessons and are going to pack them better. >> >> >> >> >> >> >> >> > Seriously, it's a new company. Ever go to a restaurant when it >> > opens the >> >> > first day? >> >> >> >> >> >> [Non-text portions of this message have been removed] >> >> >> > >> > >> > >
2072. Rubik Space
From: "James Trimm" <jstrimm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Jul 2008 00:13:44 -0000

Come join Rubik Space:

http://rubikspace.ning.com

It's like MySpace for Rubik's Cube solvers!



2073. Re: [Speed cubing group] Re: My V-Cubes came broken
From: "Jason Maiolo" <orders@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Jul 2008 22:06:02 -0400

On Tue, Jul 15, 2008 at 3:19 PM, bryanlogancube <no_reply@yahoogroups.com> wrote: > I showed my 7x7x7 to a coworker and he immediately ordered one. His > came disasembled, and he just simply put it together. I "simply" assembled mine too. 3 hrs for the 6x6 and 5 hrs for the 7x7.
2074. Re: My V-Cubes came broken
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Jul 2008 02:11:50 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Jason Maiolo" <orders@...> wrote: > > On Tue, Jul 15, 2008 at 3:19 PM, bryanlogancube > <no_reply@yahoogroups.com> wrote: > > > I showed my 7x7x7 to a coworker and he immediately ordered one. His > > came disasembled, and he just simply put it together. > > I "simply" assembled mine too. 3 hrs for the 6x6 and 5 hrs for the 7x7. > I may have been a bit of a cheater since I knew the 6x6's mechanism fairly well before I got one, but I assembled my 6x6 in 30 minutes.
2075. Pyraminx Crystal
From: keggerius <keggerius@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Jul 2008 13:37:46 -0700 (PDT)

Has anyone else gotten Meffert's new Pyraminx Crystal yet? Four long months from the pre-order, I finally got mine on Monday. It arrived a little too loose, in fact one of the screws came out the first day, so I disassembled it, adjusted the screws, glued them so they'll stay in, reassembled and lubed it. Well over a thousand turns later and it's in great shape, very smooth and very little lock-up.

Took me two days to solve it the first time, but after discovering several algs and trying various different solving methods, my best time is down to just under 7 minutes. It's very fun to solve, and I'd definitely recommend it to anybody who enjoys solving the Megaminx. Let me know what you think about it, and if enough people like it, maybe someday we'll get to see it in some competitions.





2076. In Italy?
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 Jul 2008 07:48:53 +0200

If anybody lives in or will be in Italy, I'll be here for the next 4-5
weeks. I'm living in Querceta, a small town next to Forte dei Marmi
(Massa-Carrara). So if you're nearby and want to get together to
hangout and solve some cubes, I'd love to. Ciao,

Alex


2077. Re: [Speed cubing group] In Italy?
From: Dr Cinoto <rwcinoto@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 Jul 2008 13:33:12 -0700 (PDT)

There's an Italian cubing group also. I live in Bologna. Ciao,      Dr Rafael Werneck Cinoto            (11) 3717-3497            Skype: rwcinoto        rwcinoto@...    matduvidas@... http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ----- Original Message ---- From: Alexander Goldberg <ajgold04@...> To: speedsolvingrubikscube@...m Sent: Sunday, July 20, 2008 7:48:53 AM Subject: [Speed cubing group] In Italy? If anybody lives in or will be in Italy, I'll be here for the next 4-5 weeks. I'm living in Querceta, a small town next to Forte dei Marmi (Massa-Carrara) . So if you're nearby and want to get together to hangout and solve some cubes, I'd love to. Ciao, Alex [Non-text portions of this message have been removed]
2078. Time Magazine Cube Sighting
From: Anthony Hsu <erwaman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Jul 2008 14:14:01 -0400

I was just reading Time Magazine's Beijing '08 Summer Olympic Preview
issue, and on the bottom of pages 56-57, something caught my eye ;-):

"No. 73: Shot putter Reese Hoffa, 30, has oddball habits. /He's
obsessed with Rubik's Cube/, chomps on turkey legs after big wins and
tosses a 16-lb. metal ball for a living. There could be lots of
turkey-chomping in Beijing where he'll lead a U.S. team that could sweep."

Doesn't seem like he's competed in any competitions, yet though. Anyone
met and/or cubed with him?

-Anthony


2079. anyone from philippines here???
From: "mai_pang_ero" <mai_pang_ero@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Jul 2008 18:34:38 -0000

im new here...



2080. Re: [Speed cubing group] Time Magazine Cube Sighting
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Jul 2008 15:12:00 -0400

Never met him, but he has contacted a cuber here or there. On Fri, Jul 25, 2008 at 2:14 PM, Anthony Hsu <erwaman@...> wrote: > I was just reading Time Magazine's Beijing '08 Summer Olympic Preview > issue, and on the bottom of pages 56-57, something caught my eye ;-): > > "No. 73: Shot putter Reese Hoffa, 30, has oddball habits. /He's > obsessed with Rubik's Cube/, chomps on turkey legs after big wins and > tosses a 16-lb. metal ball for a living. There could be lots of > turkey-chomping in Beijing where he'll lead a U.S. team that could sweep." > > Doesn't seem like he's competed in any competitions, yet though. Anyone > met and/or cubed with him? > > -Anthony > >
2081. Re: [Speed cubing group] Time Magazine Cube Sighting
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Jul 2008 15:08:25 -0600

Nice to see it. On 7/25/08, Tyson Mao <tyson.mao@...> wrote: > Never met him, but he has contacted a cuber here or there. > > On Fri, Jul 25, 2008 at 2:14 PM, Anthony Hsu <erwaman@...> wrote: >> I was just reading Time Magazine's Beijing '08 Summer Olympic Preview >> issue, and on the bottom of pages 56-57, something caught my eye ;-): >> >> "No. 73: Shot putter Reese Hoffa, 30, has oddball habits. /He's >> obsessed with Rubik's Cube/, chomps on turkey legs after big wins and >> tosses a 16-lb. metal ball for a living. There could be lots of >> turkey-chomping in Beijing where he'll lead a U.S. team that could sweep." >> >> Doesn't seem like he's competed in any competitions, yet though. Anyone >> met and/or cubed with him? >> >> -Anthony >> >> > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com
2082. algorithm notations for the v-cubes
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 Jul 2008 03:54:28 -0000

so yeah for 6x6x6 and 7x7x7

any ideas on algorithm notations?



2083. Re: [Speed cubing group] algorithm notations for the v-cubes
From: Anthony Hsu <erwaman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 Jul 2008 00:14:07 -0400

There's the CalCubeTimer's notation, using subscript 2s and 3s to denote
double and triple layer turns (I assume).

lkyawkyaw wrote:
>
> so yeah for 6x6x6 and 7x7x7
>
> any ideas on algorithm notations?
>
>



2084. Re: algorithm notations for the v-cubes
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 Jul 2008 06:48:20 -0000

We've been using prefixes mostly. 2R = the second layer of R 2r = block turn up to the second layer. 2r2 = 180 degree block turn of the rightmost 2 layers etc. It's easy to learn, it's concise, and it's very easy to type. --- In speedsolvingrubikscube@yahoogroups.com, Anthony Hsu <erwaman@...> wrote: > > There's the CalCubeTimer's notation, using subscript 2s and 3s to denote > double and triple layer turns (I assume). > > lkyawkyaw wrote: > > > > so yeah for 6x6x6 and 7x7x7 > > > > any ideas on algorithm notations? > > > > >
2085. Re: [Speed cubing group] anyone from philippines here???
From: lester santos <emailnilester@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 Jul 2008 07:51:31 -0700 (PDT)

hi...   Im from the Philippines.... Lester M. Santos - Administrator Philippine Cubers Association www.pinoyspeedcubers.com YM ID: simplengsutil C/N: 09053375711         09223171878        THIS IS WHAT WE KNOW...             IMAGINE WHAT WE DON'T... --- On Sat, 7/26/08, mai_pang_ero <mai_pang_ero@...> wrote: From: mai_pang_ero <mai_pang_ero@...> Subject: [Speed cubing group] anyone from philippines here??? To: speedsolvingrubikscube@yahoogroups.com Date: Saturday, July 26, 2008, 2:34 AM im new here... [Non-text portions of this message have been removed]
2086. Re: algorithm notations for the v-cubes
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 Jul 2008 16:30:13 -0000

I like this the most, if my opinion matters. Too bad the old 4x4 and 5x5 notations define r as one slice rather than 2R, and (Rr) rather than 2r. A notation for big cubes should have been thought out well from the beginning. --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > > We've been using prefixes mostly. > > 2R = the second layer of R > 2r = block turn up to the second layer. > 2r2 = 180 degree block turn of the rightmost 2 layers > > etc. It's easy to learn, it's concise, and it's very easy to type. > > --- In speedsolvingrubikscube@yahoogroups.com, Anthony Hsu > <erwaman@> wrote: > > > > There's the CalCubeTimer's notation, using subscript 2s and 3s to > denote > > double and triple layer turns (I assume). > > > > lkyawkyaw wrote: > > > > > > so yeah for 6x6x6 and 7x7x7 > > > > > > any ideas on algorithm notations? > > > > > > > > >
2087. Re: [Speed cubing group] anyone from philippines here???
From: "mai_pang_ero" <mai_pang_ero@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 Jul 2008 16:30:31 -0000

elow kuya lester...hehehe..im emaypunk on pinoyspeedcubers.com,,,im from cebu.... --- In speedsolvingrubikscube@yahoogroups.com, lester santos <emailnilester@...> wrote: > > hi... >   > Im from the Philippines.... > > > Lester M. Santos - Administrator > Philippine Cubers Association > www.pinoyspeedcubers.com > YM ID: simplengsutil > C/N: 09053375711 >         09223171878 > >        > THIS IS WHAT WE KNOW... >             IMAGINE WHAT WE DON'T... > > --- On Sat, 7/26/08, mai_pang_ero <mai_pang_ero@...> wrote: > > From: mai_pang_ero <mai_pang_ero@...> > Subject: [Speed cubing group] anyone from philippines here??? > To: speedsolvingrubikscube@yahoogroups.com > Date: Saturday, July 26, 2008, 2:34 AM > > > > > > > im new here... > > > > > > > > > > > > > > > > > > > >
2088. Re: [Speed cubing group] Re: algorithm notations for the v-cubes
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 Jul 2008 10:33:12 -0700 (PDT)

damn.. its getting more complicated. but yeah need some solid system for notations. --- On Sat, 7/26/08, Robert D. Johnson <rjohnson_8ball@...> wrote: From: Robert D. Johnson <rjohnson_8ball@...> Subject: [Speed cubing group] Re: algorithm notations for the v-cubes To: speedsolvingrubikscube@yahoogroups.com Date: Saturday, July 26, 2008, 9:30 AM I like this the most, if my opinion matters. Too bad the old 4x4 and 5x5 notations define r as one slice rather than 2R, and (Rr) rather than 2r. A notation for big cubes should have been thought out well from the beginning. --- In speedsolvingrubiksc ube@yahoogroups. com, "bladez740" <blade740@.. .> wrote: > > > We've been using prefixes mostly. > > 2R = the second layer of R > 2r = block turn up to the second layer. > 2r2 = 180 degree block turn of the rightmost 2 layers > > etc. It's easy to learn, it's concise, and it's very easy to type. > > --- In speedsolvingrubiksc ube@yahoogroups. com, Anthony Hsu > <erwaman@> wrote: > > > > There's the CalCubeTimer' s notation, using subscript 2s and 3s to > denote > > double and triple layer turns (I assume). > > > > lkyawkyaw wrote: > > > > > > so yeah for 6x6x6 and 7x7x7 > > > > > > any ideas on algorithm notations? > > > > > > > > > [Non-text portions of this message have been removed]
2089. Re: algorithm notations for the v-cubes
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 Jul 2008 18:35:49 -0000

Which is why my notation works. My notation isn't limited by anything, it can be extended to any size cube in the future. You forget, 4x4 notation came around at a time when everyone thought >5 was impossible. --- In speedsolvingrubikscube@yahoogroups.com, lwin kyawkyaw <lkyawkyaw@...> wrote: > > damn.. its getting more complicated. but yeah need some solid system for notations. > > --- On Sat, 7/26/08, Robert D. Johnson <rjohnson_8ball@...> wrote: > From: Robert D. Johnson <rjohnson_8ball@...> > Subject: [Speed cubing group] Re: algorithm notations for the v-cubes > To: speedsolvingrubikscube@yahoogroups.com > Date: Saturday, July 26, 2008, 9:30 AM > > > > > > > > > > > > I like this the most, if my opinion matters. Too bad the old 4x4 and > > 5x5 notations define r as one slice rather than 2R, and (Rr) rather > > than 2r. A notation for big cubes should have been thought out well > > from the beginning. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "bladez740" > > <blade740@ .> wrote: > > > > > > > > > We've been using prefixes mostly. > > > > > > 2R = the second layer of R > > > 2r = block turn up to the second layer. > > > 2r2 = 180 degree block turn of the rightmost 2 layers > > > > > > etc. It's easy to learn, it's concise, and it's very easy to type. > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Anthony Hsu > > > <erwaman@> wrote: > > > > > > > > There's the CalCubeTimer' s notation, using subscript 2s and 3s to > > > denote > > > > double and triple layer turns (I assume). > > > > > > > > lkyawkyaw wrote: > > > > > > > > > > so yeah for 6x6x6 and 7x7x7 > > > > > > > > > > any ideas on algorithm notations? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
2090. Rubik Space
From: "James Trimm" <jstrimm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Jul 2008 06:38:29 -0000

Your invited to join us at Rubik Space:

http://rubikspace.ning.com

It's like MySpace for Rubik's Cubers!



2091. For those of you that went to US nationals, how was it?
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Jul 2008 11:49:38 -0000

I just want to know that those of you that went to US nationals, how
was it. Did you like it? Were there things that could've been better?
Just wondering...

-------------

for me, I liked it. I was very glad that it was only 30 mins away from
my house. I really enjoyed it there meeting all the fellow cubers and
talking about cubing. I also got to be a judge for multi-bld so yeah
that was something new



2092. 2x2 SS method
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Jul 2008 11:51:00 -0000

I am trying to find a link to the SS method. I used a search engine but
couldn't find a link. Does anyone have it?



2093. Re: For those of you that went to US nationals, how was it?
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Jul 2008 14:28:35 -0000

I was there and I got a hug from Leyan Lo! What else is there to say? :D Lars --- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" <shafiqdms@...> wrote: > > I just want to know that those of you that went to US nationals, how > was it. Did you like it? Were there things that could've been better? > Just wondering... > > ------------- > > for me, I liked it. I was very glad that it was only 30 mins away from > my house. I really enjoyed it there meeting all the fellow cubers and > talking about cubing. I also got to be a judge for multi-bld so yeah > that was something new >
2094. stadler method 4x4 new algs!!
From: "thomasstadlerschweiz" <thomasstadler@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 Jul 2008 11:38:23 -0000

Hi to all,
a few weeks ago i wrote a tutorial for my 4x4 stadler method. So many
cubers (especially roux solvers) tried it. That was a sign for me to
optimize this solution for faster times.
So while my wedding-holiday, but only in the evening while my wife
was sleeping ;-) i found new algs for step7 and step8.
Now i can pair up the last six edge-pairs in two steps.
My times dropped and now i got an average of 1:35 (best times around
1:26).
But only for 3 Positions i found no algorithm B4, C2 and C3. So you
find this new algs on my site: www.speedcubing.ch "Stadler Methode
4x4" at the end of the page.
If you find a remaining alg or an optimized alg that could help me
please send me a mail:
thomasstadler@...

thx for your help

thomas stadler (from switzerland)

www.speedcubing.ch




2095. Re: 2x2 SS method
From: "Eric Brunson" <brunson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 Jul 2008 20:57:37 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" <shafiqdms@...> wrote: > > I am trying to find a link to the SS method. I used a search engine but > couldn't find a link. Does anyone have it? > http://esk2.awardspace.com/2x2.html
2096. help with f2l.....
From: nana_prado_madrigal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Jul 2008 06:37:25 -0000

any tips to get faster with intuitive f2l????? my average with the lbl
method is 40-55 and when i do f2l(not a whole solve, just f2l) it
takes more than 1 min....



2097. Re: [Speed cubing group] help with f2l.....
From: lester santos <emailnilester@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Jul 2008 00:35:16 -0700 (PDT)

The F2L (First 2 Layers) are likely the most difficult phase to master properly. Unlike the LL (Last Layer), where the algorithms are pretty much determined and "all you need to do" is to quickly recognize a fixed set of positions and memorize the algorithms, the F2L can be done in many different ways depending on which corner-edge pair you spot first. The F2L require more experience, insight, and ability to "see" the cubies on all sides, but the number of algorithms you need to memorize is minimal. The LL requires the opposite - a lot of memorizing and speed. It seems to be the case that mastering the LL is actually simpler and faster than the F2L. Many cubists report being slowed down by the F2L rather than the LL. Because I receive a number of requests for additional tips and hints on the F2L from frustrated cubers, I decided to provide another set of tips specifically focused towards the F2L. First of all, do not sweat the cross. If you can do 3 edges and cannot figure out all 4, do just three and then, as you are inserting them, look for the fourth one. It is OK to use, say 10 moves, to do the cross instead of the optimal 7 or less. Do not try to memorize the cross at all price. Sometimes I am, too, forced to plan only three cubies if they are scattered in unfavorable positions, but I can still finish in teens. F2L require a lot of experience but are lighting fast once mastered. Instead of memorizing the algorithms from my page, try to develop your own algs and then learn only those that you are having problems with. Do not just apply the algorithms from my F2L page blindly. check http://www.ws.binghamton.edu/fridrich/f2l.html for detailed hints for the first 2 layers hope thats helps Lester M. Santos - Administrator Philippine Cubers Association www.pinoyspeedcubers.com YM ID: simplengsutil C/N: 09053375711         09223171878        THIS IS WHAT WE KNOW...             IMAGINE WHAT WE DON'T... --- On Tue, 7/29/08, nana_prado_madrigal <no_reply@yahoogroups.com> wrote: From: nana_prado_madrigal <no_reply@yahoogroups.com> Subject: [Speed cubing group] help with f2l..... To: speedsolvingrubikscube@yahoogroups.com Date: Tuesday, July 29, 2008, 2:37 PM any tips to get faster with intuitive f2l????? my average with the lbl method is 40-55 and when i do f2l(not a whole solve, just f2l) it takes more than 1 min.... [Non-text portions of this message have been removed]
2098. Re: [Speed cubing group] help with f2l.....
From: Matt Chu <nibbo360@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Jul 2008 00:56:26 -0700 (PDT)

Practising the f2l only could assist on achieving a faster time. Repeating the process would allow you realise situations quicker. Practise planning the cross as well as the edge+corner pairs. Practising and understandingthe algorithms also helps. Developing your own and optimising them is very effective.   Summary: Practise a whole lot more... Godd Luck! ~Matt ----- Original Message ---- From: nana_prado_madrigal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, July 29, 2008 4:07:25 PM Subject: [Speed cubing group] help with f2l..... any tips to get faster with intuitive f2l????? my average with the lbl method is 40-55 and when i do f2l(not a whole solve, just f2l) it takes more than 1 min.... [Non-text portions of this message have been removed]
2099. Square 1 edge permutation
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 Jul 2008 07:21:15 -0000

Hi, just wondering, im pretty sure Gavin Nelson told me you can use
just 1 edge permutation algorithm on the square 1 to solve every case,
just wondering which one would be optimal for this. Thanks.



2100. Re: Square 1 edge permutation
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 Jul 2008 08:08:06 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Hi, just wondering, im pretty sure Gavin Nelson told me you can use > just 1 edge permutation algorithm on the square 1 to solve every case, > just wondering which one would be optimal for this. Thanks. > You COULD just use one: the adjacent swap parity fix. But I'd suggest learning 3: adj-adj swap, opp-opp swap, and the parity.
2101. What to do?
From: "coolbeans0" <potato92@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 Jul 2008 10:08:31 -0000

I've been solving rubik's cubes for about 2 months and up until now
have been using the f2l method and have learnt the OLL's and 8 PLL's.
I've managed to get my average to about 40 seconds with f2l but i
think that that the petrus method might be more suited to me. I
started learning petrus about two days ago and can get 2 minutes or
so, should I continue learning petrus or go back to f2l if i want to
go for speed?



2102. Rubik's Cube in Wall-E movie
From: "gillesvdp" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 Jul 2008 15:21:31 -0000

Just found this picture ( http://www.gillesvdp.com/Wall-E_Cube.jpg )
on the website of LeMonde.fr
Anyone has seen the movie yet?



2103. Re: [Speed cubing group] What to do?
From: SimXM <simxmai@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 Jul 2008 09:07:37 -0700 (PDT)

I don't think it really matters which method you use. Just stick with one and practice. ALOT OF PRACTICE. For me, I use Frindrich, and yes, F2L is a pain to get faster at. I used to average about 40 seconds too, but i've been cubing for a whole year with the same method, and now i'm down to about 13 seconds. Do you use the layer by layer way (as in put in the corners, then the edges), or advanced way (putting the edge and corner at the same time)? Happy cubing! -Simba ----- Original Message ---- From: coolbeans0 <potato92@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 30, 2008 6:08:31 AM Subject: [Speed cubing group] What to do? I've been solving rubik's cubes for about 2 months and up until now have been using the f2l method and have learnt the OLL's and 8 PLL's. I've managed to get my average to about 40 seconds with f2l but i think that that the petrus method might be more suited to me. I started learning petrus about two days ago and can get 2 minutes or so, should I continue learning petrus or go back to f2l if i want to go for speed? __________________________________________________________________ Ask a question on any topic and get answers from real people. Go to Yahoo! Answers and share what you know at http://ca.answers.yahoo.com [Non-text portions of this message have been removed]
2104. Re: Rubik's Cube in Wall-E movie
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 Jul 2008 21:58:26 -0000

I have seen it. Yeah it does contain some scenes of the rubiks cube. Like the robot solved it under a second lolz. -Shafiq Mohammed --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" <gillesvdp@...> wrote: > > Just found this picture ( http://www.gillesvdp.com/Wall-E_Cube.jpg ) > on the website of LeMonde.fr > Anyone has seen the movie yet? >
2105. Re: Rubik's Cube in Wall-E movie
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 Jul 2008 22:37:50 -0000

Not yet. I watched several YouTube Wall-E videos. Seems a huge hit! Related post, http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/41547 --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" <gillesvdp@...> wrote: > > Just found this picture ( http://www.gillesvdp.com/Wall-E_Cube.jpg ) > on the website of LeMonde.fr > Anyone has seen the movie yet? >
2106. xkcd for the day
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 01 Aug 2008 05:13:51 -0000

Reminds me of Leyan on Leno! Alt text is good too.

http://xkcd.com/457/

-D



2107. Re: [Speed cubing group] xkcd for the day
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 1 Aug 2008 00:39:16 -0600

Haha, yeah. There are advantages to being good at speedcubing. On 7/31/08, Daniel Hayes <swedishlf@...> wrote: > Reminds me of Leyan on Leno! Alt text is good too. > > http://xkcd.com/457/ > > -D > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com
2108. i am thinking about purchasing a diy cube from cube for you... my budget is low.
From: alienkai94 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 01 Aug 2008 08:45:36 -0000

ok so i have found a cube from cubefans.com (same as cube 4 you)
and its calle the black diy kit (a) is it good?


also what do you recommend for a diy cube?



2109. Re: [Speed cubing group] xkcd for the day
From: "Leyan Lo" <leyanlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 1 Aug 2008 10:52:26 -0700

I can solve that for you: http://www.lefthandedtoons.com/280/ On Thu, Jul 31, 2008 at 11:39 PM, Pat (PJK) <pjkcards@...> wrote: > Haha, yeah. There are advantages to being good at speedcubing. > > > On 7/31/08, Daniel Hayes <swedishlf@... <swedishlf%40hotmail.com>> > wrote: > > Reminds me of Leyan on Leno! Alt text is good too. > > > > http://xkcd.com/457/ > > > > -D > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > > [Non-text portions of this message have been removed]
2110. Re: [Speed cubing group] xkcd for the day
From: Simba <simxmai@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 1 Aug 2008 14:55:25 -0700 (PDT)

Go Link! http://hail-nekoyasha.deviantart.com/art/Rubix-Rubes-69052244 (click the pic to make it larger) Happy Cubing! -Simba ----- Original Message ---- From: Leyan Lo <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, August 1, 2008 1:52:26 PM Subject: Re: [Speed cubing group] xkcd for the day I can solve that for you: http://www.lefthand edtoons.com/ 280/ On Thu, Jul 31, 2008 at 11:39 PM, Pat (PJK) <pjkcards@gmail. com> wrote: > Haha, yeah. There are advantages to being good at speedcubing. > > > On 7/31/08, Daniel Hayes <swedishlf@hotmail. com <swedishlf%40hotmai l.com>> > wrote: > > Reminds me of Leyan on Leno! Alt text is good too. > > > > http://xkcd. com/457/ > > > > -D > > > > > > -- > My Webpage: http://www.pjkcubed .com > Speedsolving Puzzles: http://www.speedsol ving.com > Computer Cleanup: http://www.cleancom puterhelp. com > > [Non-text portions of this message have been removed] __________________________________________________________________ Be smarter than spam. See how smart SpamGuard is at giving junk email the boot with the All-new Yahoo! Mail. Click on Options in Mail and switch to New Mail today or register for free at http://mail.yahoo.ca [Non-text portions of this message have been removed]
2111. Pocket PC Metronome
From: "mehrdad_agheb" <mehrdad_agheb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 03 Aug 2008 06:23:12 -0000

HI

Here is Pocket PC Metronome (free software)
,and useful for F2L Practic.
It also allows the screen to be turned off.

http://www.download.com/Beats-Metronome-Pocket-PC-ARM-/3000-2178_4-
10077698.html

Cheers
M.Agheb




2112. Re: [Speed cubing group] anyone from philippines here???
From: Michael Bas <mb_o1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 3 Aug 2008 21:29:03 -0700 (PDT)

hi...... Im from RP too! I want to join PCA ,but my ave. in 3x3x3 is only sub-30. Now Im trying to make it sub -20!!!!!!!   Rubiks cube rocks my world!!!! --- On Sat, 7/26/08, lester santos <emailnilester@...> wrote: From: lester santos <emailnilester@...> Subject: Re: [Speed cubing group] anyone from philippines here??? To: speedsolvingrubikscube@yahoogroups.com Date: Saturday, July 26, 2008, 2:51 PM hi...   Im from the Philippines. ... Lester M. Santos - Administrator Philippine Cubers Association www.pinoyspeedcuber s.com YM ID: simplengsutil C/N: 09053375711         09223171878        THIS IS WHAT WE KNOW...             IMAGINE WHAT WE DON'T... --- On Sat, 7/26/08, mai_pang_ero <mai_pang_ero@ yahoo.com> wrote: From: mai_pang_ero <mai_pang_ero@ yahoo.com> Subject: [Speed cubing group] anyone from philippines here??? To: speedsolvingrubiksc ube@yahoogroups. com Date: Saturday, July 26, 2008, 2:34 AM im new here... [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
2113. Re: [Speed cubing group] anyone from philippines here???
From: Bart <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 4 Aug 2008 02:44:28 -0700

You don't need to get your time down to a specific low number before joining PCA -- join and let your time be tracked, so that you can see how well and how much you improve (or get back out of shape again) as the months and years go by. ;) 2008/8/3 Michael Bas <mb_o1@...>: > I want to join PCA ,but my ave. in 3x3x3 is only sub-30.
2114. Re: stadler method 4x4 new algs!!
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Aug 2008 19:51:09 -0000

Hi Thomas, this solves your case C2: (Uu)2 f2 r2 f2 (Uu)2 Try to understand how it works, maybe you can use the same principle for other cases as well. Hadn't seen your wedding cubes before, btw, they look great! Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "thomasstadlerschweiz" <thomasstadler@...> wrote: > > Hi to all, > a few weeks ago i wrote a tutorial for my 4x4 stadler method. So many > cubers (especially roux solvers) tried it. That was a sign for me to > optimize this solution for faster times. > So while my wedding-holiday, but only in the evening while my wife > was sleeping ;-) i found new algs for step7 and step8. > Now i can pair up the last six edge-pairs in two steps. > My times dropped and now i got an average of 1:35 (best times around > 1:26). > But only for 3 Positions i found no algorithm B4, C2 and C3. So you > find this new algs on my site: www.speedcubing.ch "Stadler Methode > 4x4" at the end of the page. > If you find a remaining alg or an optimized alg that could help me > please send me a mail: > thomasstadler@... > > thx for your help > > thomas stadler (from switzerland) > > www.speedcubing.ch >
2115. Re: Please me with the Rubik's cube group elements order problem!
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Aug 2008 12:17:53 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > In this group of "permutable centers," the maximum order is 2520. > This can be achieved by: > > corner cycles: 5*3, 3*3 > edge cycles: 7*2, 4*2, 1*1 > center cycles: 4, 1, 1 > > LCM(15,9,14,8,1,4,1,1) = 2520 I built such a case yesterday and then today found your above message again. Here's an algorithm in four steps: x U L D' L' U' L D L' M' U M' U M' U M' U U B' U' F2 M2 F2 M2 U B U' The steps are small-effect algs with specific intentions: 1) Create several 4-cycles (and change edges+corners parity) 2) Create the misoriented corner 3-cycle and 5-cycle 3) Create the misoriented edge 4-cycle (in the L layer) 4) Create the edge 7-cycle You can see steps 2-4 simply combine the 4-cycles created in step 1 in order to build the desired cycles. Cheers! Stefan
2116. Silicone Spray
From: jenni_chiang <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Aug 2008 15:42:53 -0000

I'm trying to find a silicone spray so I could lube my cube. But since
I live in Taiwan, this is no easy task. Is there a place in Taiwan
where I could buy silicone spray, or a place online where they can ship
silicone spray to Taiwan? Any advice would help. Thanks.



2117. Re: [Speed cubing group] Silicone Spray
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Aug 2008 11:48:05 -0400

Something about 'cyclone.' I have BCCed Vic Jang on this e-mail. He'll be able to help as well. Which part of Taiwan do you live in? -Tyson On Tue, Aug 5, 2008 at 11:42 AM, jenni_chiang <no_reply@yahoogroups.com> wrote: > I'm trying to find a silicone spray so I could lube my cube. But since > I live in Taiwan, this is no easy task. Is there a place in Taiwan > where I could buy silicone spray, or a place online where they can ship > silicone spray to Taiwan? Any advice would help. Thanks. > >
2118. Re: [Speed cubing group] Silicone Spray
From: jenni_chiang <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Aug 2008 15:55:41 -0000

I live in Taipei. Thanks. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Something about 'cyclone.' I have BCCed Vic Jang on this e-mail. > He'll be able to help as well. > > Which part of Taiwan do you live in? > > -Tyson > > On Tue, Aug 5, 2008 at 11:42 AM, jenni_chiang <no_reply@yahoogroups.com> wrote: > > I'm trying to find a silicone spray so I could lube my cube. But since > > I live in Taiwan, this is no easy task. Is there a place in Taiwan > > where I could buy silicone spray, or a place online where they can ship > > silicone spray to Taiwan? Any advice would help. Thanks. > > > > >
2119. Re: [Speed cubing group] Silicone Spray
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Aug 2008 13:23:26 -0400

Have you tried contacting the people in Taiwan? Your e-mail address is blocked, and so Vic cannot respond to you. On Tue, Aug 5, 2008 at 11:55 AM, jenni_chiang <no_reply@yahoogroups.com> wrote: > I live in Taipei. Thanks. > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@...> wrote: >> >> Something about 'cyclone.' I have BCCed Vic Jang on this e-mail. >> He'll be able to help as well. >> >> Which part of Taiwan do you live in? >> >> -Tyson >> >> On Tue, Aug 5, 2008 at 11:42 AM, jenni_chiang > <no_reply@yahoogroups.com> wrote: >> > I'm trying to find a silicone spray so I could lube my cube. But > since >> > I live in Taiwan, this is no easy task. Is there a place in Taiwan >> > where I could buy silicone spray, or a place online where they > can ship >> > silicone spray to Taiwan? Any advice would help. Thanks. >> > >> > >> > >
2120. Re: [Speed cubing group] Silicone Spray
From: "jenni_chiang" <estraira@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Aug 2008 01:40:38 -0000

I'm still rather new to speedcubing, so I don't know anyone in Taiwan. Also, I just moved to Taiwan from America. And as for my e- mail address, it's estraira@.... I tried unblocking my e-mail address, but it came out incorrectly. Sorry for the inconvience. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Have you tried contacting the people in Taiwan? > > Your e-mail address is blocked, and so Vic cannot respond to you. > > On Tue, Aug 5, 2008 at 11:55 AM, jenni_chiang <no_reply@yahoogroups.com> wrote: > > I live in Taipei. Thanks. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > > > <tyson.mao@> wrote: > >> > >> Something about 'cyclone.' I have BCCed Vic Jang on this e-mail. > >> He'll be able to help as well. > >> > >> Which part of Taiwan do you live in? > >> > >> -Tyson > >> > >> On Tue, Aug 5, 2008 at 11:42 AM, jenni_chiang > > <no_reply@yahoogroups.com> wrote: > >> > I'm trying to find a silicone spray so I could lube my cube. But > > since > >> > I live in Taiwan, this is no easy task. Is there a place in Taiwan > >> > where I could buy silicone spray, or a place online where they > > can ship > >> > silicone spray to Taiwan? Any advice would help. Thanks. > >> > > >> > > >> > > > > >
2121. http://fr.youtube.com/watch?v=rWYYmL2jeyY
From: "Alien Stranger" <rubiks99ca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 07 Aug 2008 17:51:46 -0000

cube championship

World cube association WCA Board

Gilles Roux (France)
Masayuki Akimoto (Japan)
Ron van Bruchem (Netherlands)
Tyson Mao (USA)


Verdict
WCA has come to the following verdict.

- WCA has banned the competitor for three years for all WCA
competitions, starting today. The competitor may appeal for
reinstatement after two years, if he fully cooperates with WCA.
- WCA has changed all blindfolded solves of the competitor to the
result DNF (did not finish).
- WCA has requested the competitor to return his prize money in
blindfolded events to the competition organisers. The organisers can
then redistribute the prize money.


Dear WCA members,

A very heavy verdict in my opinion.
Would it be possible he enters non-blindfolding events earlier than
march 2010?
Is there any depedency between retruning the price money and re-
entering competitions in 2010?
Did any competitor on any price-money-event ever signed a statement
for resepcting the WCA-rules?
Would this be a could idea for the future?

Regards

Guus Razoux Schultz

Top 2 world championhip 1982
.......................................
Matyas Kuti 14 years old
Catégorie : Actualités et politique
Tags : cube humor technology logic magic fusion



2122. Wanna Bet?
From: "Grant Tregay" <YahooGroups@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 13 Aug 2008 02:04:30 -0000

I just saw Chris Krueger attempt an underwater, blindfolded solve on
ABC's "Wanna Bet?". Even though you didn't quite make it (just missed
one thing), I have to say I am very impressed - that's a lot of
pressure and a feat I haven't actually seen attempted/performed before.

ABC's "Wanna Bet?" page -> http://tinyurl.com/6kfyk8

In theory, you can also view full episodes on their site, though this
one may not yet be available, since it just aired...

Enjoy!

- Grant




2123. RE: [Speed cubing group] Wanna Bet?
From: François Sechet <frsechet@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 13 Aug 2008 11:22:39 +0200

Actually, I also did it on TV. Time was 1:38 I believe, it was for the
French version of Beauty and the Geek I did in April 2007. It was done in
the jaccuzzi of the mansion, pretty nice… Sadly, the show never aired, and I
couldn’t get a copy of it, and probably never will (I’m currently sueing
them, so I doubt they will be kind enough to just give me a copy…). But it
was surely fun.

F.



De : speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] De la part de Grant Tregay
Envoyé : mercredi 13 août 2008 04:05
À : speedsolvingrubikscube@yahoogroups.com
Objet : [Speed cubing group] Wanna Bet?



I just saw Chris Krueger attempt an underwater, blindfolded solve on
ABC's "Wanna Bet?". Even though you didn't quite make it (just missed
one thing), I have to say I am very impressed - that's a lot of
pressure and a feat I haven't actually seen attempted/performed before.

ABC's "Wanna Bet?" page -> http://tinyurl.com/6kfyk8

In theory, you can also view full episodes on their site, though this
one may not yet be available, since it just aired...

Enjoy!

- Grant





[Non-text portions of this message have been removed]



2124. Re: Wanna Bet?
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 13 Aug 2008 19:41:02 -0000

Yes, ABC has the episode available. Look for Episode 4, dated Aug 13, 2008. After downloading the media player, advance to part 2. --- In speedsolvingrubikscube@yahoogroups.com, "Grant Tregay" <YahooGroups@...> wrote: > > I just saw Chris Krueger attempt an underwater, blindfolded solve on > ABC's "Wanna Bet?". Even though you didn't quite make it (just missed > one thing), I have to say I am very impressed - that's a lot of > pressure and a feat I haven't actually seen attempted/performed before. > > ABC's "Wanna Bet?" page -> http://tinyurl.com/6kfyk8 > > In theory, you can also view full episodes on their site, though this > one may not yet be available, since it just aired... > > Enjoy! > > - Grant >
2125. Re: Wanna Bet?
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 13 Aug 2008 20:47:50 -0000

Well, that took a while. I actually filmed this about a year and a half ago. The solve was pretty normal, not easy or hard. I was really nervous, so did some weird things. You can see me counting on my fingers. I'm not sure what I was doing, but I've never done that in another solve. I DNFed because the parity, URF DLB UF UL, was completely independent of the rest of permutation, just that single two-swap. Finishing the rest of permutation I hadn't touched those pieces, so just forgot about them. At the end my hand had slipped and I was trying to figure out what I'd turned, so didn't think about other pieces. It was a fun experience, the producers were really nice, and I got some money out of it so I can't complain. Thanks also to Adam Zamora for coming to the filming. And now you can see why I'll never learn the R perm. Adam was even trying to teach me earlier that day. ABC's website sucks, but someone put it on youtube. http://www.youtube.com/watch?v=DF6sasEI_Lg And yes, I had had successful solves before. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Grant Tregay" <YahooGroups@...> wrote: > > I just saw Chris Krueger attempt an underwater, blindfolded solve on > ABC's "Wanna Bet?". Even though you didn't quite make it (just missed > one thing), I have to say I am very impressed - that's a lot of > pressure and a feat I haven't actually seen attempted/performed before. > > ABC's "Wanna Bet?" page -> http://tinyurl.com/6kfyk8 > > In theory, you can also view full episodes on their site, though this > one may not yet be available, since it just aired... > > Enjoy! > > - Grant >
2126. Re: [Speed cubing group] Re: Wanna Bet?
From: Bart <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 13 Aug 2008 14:06:09 -0700

So, what's a good site that talks about how to learn to solve it blindfolded?


2127. [Speed cubing group] Re: Wanna Bet?
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 13 Aug 2008 21:15:03 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@...> wrote: > > So, what's a good site that talks about how to learn to solve it > blindfolded? You know, if you changed your user name so we won't recognize you anymore, and started asking intelligent non-lazy questions, you might eventually start getting good real answers. Stefan
2128. Re: Competition at UT Austin
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Aug 2008 00:32:12 -0500

Hi guys,

So after much hard work (and procrastination), we in Austin finally
got our act together and are going to host a competition. It will take
place at the University of Texas at Austin on August 30, 2008 (Labor
Day Weekend). All the information is available at
http://texasspeedcubing.org/2008fallcomp.php .

So you may be wondering to myself, "Hey, why would I want to come to
Austin for a competition?" Well, here are a few reasons:

1. You go to UT Austin and want to meet and compete against other speedcubers.
2. You like speedcubing and want to support us.
3. You live in Texas and want to compete in a speedcubing competition.
4. You like speedcubing and want to support us.
5. You don't live in Texas, but would like to travel to Austin and
experience the greatness of the town (if you're over 21, 6th street is
a great hangout :))
6. Did I mention that you like speedcubing and want to support us?

Since UT Austin is a huge university, there's a lot of potential for a
good crowd. Plus, it would be a great way for us in Texas to have a
competition (it's been a while since there's been a big one in Texas).
As of right now, it's still unofficial, but if a WCA delegate would
like to come *hint hint* it would be awesome.

So if you're interested, please register and come to our competition!
And if you have any questions/suggestions, please shoot me an email at
sapan.upadhyay@.... Thanks.

--
Thanks,
-Sapan


2129. Re: [Speed cubing group] Re: Wanna Bet?
From: Bart <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Aug 2008 01:47:06 -0700

Nah, I already saw how my question was "answered" back before I ever replied to anyone else. You didn't help the new guy that had never said anything before, why would I believe that next time would be different? 2008/8/13 Stefan Pochmann <stefan.pochmann@...>: > --- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@...> > wrote: >> >> So, what's a good site that talks about how to learn to solve it >> blindfolded? > > You know, if you changed your user name so we won't recognize you > anymore, and started asking intelligent non-lazy questions, you might > eventually start getting good real answers. > > Stefan > > > > ------------------------------------ > > Yahoo! Groups Links > > > >
2130. [Speed cubing group] Re: Wanna Bet?
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Aug 2008 09:34:30 -0000

It's not because you're new. It's because the question you asked is one that has been asked countless times before, and is really unnecessary if you took a little time to do some research on your own. We'll help you if you have a legitimate question. But we're not here to spoonfeed information to people who are too lazy to seek it out themselves. --- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@...> wrote: > > Nah, I already saw how my question was "answered" back before I ever > replied to anyone else. You didn't help the new guy that had never > said anything before, why would I believe that next time would be > different? > > 2008/8/13 Stefan Pochmann <stefan.pochmann@...>: > > --- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@> > > wrote: > >> > >> So, what's a good site that talks about how to learn to solve it > >> blindfolded? > > > > You know, if you changed your user name so we won't recognize you > > anymore, and started asking intelligent non-lazy questions, you might > > eventually start getting good real answers. > > > > Stefan > > > > > > > > ------------------------------------ > > > > Yahoo! Groups Links > > > > > > > > >
2131. Re: [Speed cubing group] Re: Wanna Bet?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Aug 2008 09:00:18 -0400

A good site is Google. On Thu, Aug 14, 2008 at 5:34 AM, Shelley Chang <shelchang@...> wrote: > It's not because you're new. It's because the question you asked is > one that has been asked countless times before, and is really > unnecessary if you took a little time to do some research on your own. > > We'll help you if you have a legitimate question. But we're not here > to spoonfeed information to people who are too lazy to seek it out > themselves. > > --- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@...> wrote: >> >> Nah, I already saw how my question was "answered" back before I ever >> replied to anyone else. You didn't help the new guy that had never >> said anything before, why would I believe that next time would be >> different? >> >> 2008/8/13 Stefan Pochmann <stefan.pochmann@...>: >> > --- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@> >> > wrote: >> >> >> >> So, what's a good site that talks about how to learn to solve it >> >> blindfolded? >> > >> > You know, if you changed your user name so we won't recognize you >> > anymore, and started asking intelligent non-lazy questions, you might >> > eventually start getting good real answers. >> > >> > Stefan >> > >> > >> > >> > ------------------------------------ >> > >> > Yahoo! Groups Links >> > >> > >> > >> > >> > >
2132. Twenty Two Moves Suffice
From: "tomrokicki" <rokicki@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Aug 2008 17:42:50 -0000

John Welborn (and Sony Imageworks) and I have brought the upper bound
on God's number in the face turn metric down to 22.

This required solving 1.28 million cosets using about 50 core years.

I'm presently working on 21.




2133. Re: [Speed cubing group] Re: Wanna Bet?
From: Bart <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Aug 2008 10:58:34 -0700

Like I said, I already saw how my question was "answered" previously. ;) You're not telling me anything that I didn't already know. If you'd like to keep information to yourself, if nobody wants to share a site that they like (despite that one person who keeps sharing spam advertising sites that her "friend" is "sharing" with her), hey, no skin off my back -- it just lets me know what kind of people you all are. 2008/8/14 Tyson Mao <tyson.mao@...>: > A good site is Google. > > On Thu, Aug 14, 2008 at 5:34 AM, Shelley Chang <shelchang@...> wrote: >> It's not because you're new. It's because the question you asked is >> one that has been asked countless times before, and is really >> unnecessary if you took a little time to do some research on your own. >> >> We'll help you if you have a legitimate question. But we're not here >> to spoonfeed information to people who are too lazy to seek it out >> themselves. >> >> --- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@...> wrote: >>> >>> Nah, I already saw how my question was "answered" back before I ever >>> replied to anyone else. You didn't help the new guy that had never >>> said anything before, why would I believe that next time would be >>> different? >>> >>> 2008/8/13 Stefan Pochmann <stefan.pochmann@...>: >>> > --- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@> >>> > wrote: >>> >> >>> >> So, what's a good site that talks about how to learn to solve it >>> >> blindfolded? >>> > >>> > You know, if you changed your user name so we won't recognize you >>> > anymore, and started asking intelligent non-lazy questions, you might >>> > eventually start getting good real answers. >>> > >>> > Stefan >>> > >>> > >>> > >>> > ------------------------------------ >>> > >>> > Yahoo! Groups Links >>> > >>> > >>> > >>> > >>> >> >> > > ------------------------------------ > > Yahoo! Groups Links > > > >
2134. [Speed cubing group] Re: Wanna Bet?
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Aug 2008 18:41:54 -0000

You know, it's a simple task to phrase your question so that it would invite helpful answers from us. For example: "I recently decided to learn blindfold solving. I've gone through some blindfold tutorials by Pochmann, but I discovered a different method on Macky's site. I also found a document on blindfold solving by stiff_hands. What are your thoughts on these methods? Which would you recommend for a beginner to learn and why?" This shows that you've done your research and are clearly serious about learning. You say we're not telling you anything you didn't know. Why didn't you try this approach, rather than the "Hai! Gimme link plz!" approach, if you already knew how we would respond? --- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@...> wrote: > > Like I said, I already saw how my question was "answered" previously. > ;) You're not telling me anything that I didn't already know. > If you'd like to keep information to yourself, if nobody wants to > share a site that they like (despite that one person who keeps sharing > spam advertising sites that her "friend" is "sharing" with her), hey, > no skin off my back -- it just lets me know what kind of people you > all are. > > 2008/8/14 Tyson Mao <tyson.mao@...>: > > A good site is Google. > > > > On Thu, Aug 14, 2008 at 5:34 AM, Shelley Chang <shelchang@...> wrote: > >> It's not because you're new. It's because the question you asked is > >> one that has been asked countless times before, and is really > >> unnecessary if you took a little time to do some research on your own. > >> > >> We'll help you if you have a legitimate question. But we're not here > >> to spoonfeed information to people who are too lazy to seek it out > >> themselves. > >> > >> --- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@> wrote: > >>> > >>> Nah, I already saw how my question was "answered" back before I ever > >>> replied to anyone else. You didn't help the new guy that had never > >>> said anything before, why would I believe that next time would be > >>> different? > >>> > >>> 2008/8/13 Stefan Pochmann <stefan.pochmann@>: > >>> > --- In speedsolvingrubikscube@...m, Bart <banaticus@> > >>> > wrote: > >>> >> > >>> >> So, what's a good site that talks about how to learn to solve it > >>> >> blindfolded? > >>> > > >>> > You know, if you changed your user name so we won't recognize you > >>> > anymore, and started asking intelligent non-lazy questions, you might > >>> > eventually start getting good real answers. > >>> > > >>> > Stefan > >>> > > >>> > > >>> > > >>> > ------------------------------------ > >>> > > >>> > Yahoo! Groups Links > >>> > > >>> > > >>> > > >>> > > >>> > >> > >> > > > > ------------------------------------ > > > > Yahoo! Groups Links > > > > > > > > >
2135. [Speed cubing group] Re: Wanna Bet?
From: bryanlogancube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Aug 2008 21:42:16 -0000

Of course, the spammer is doing one thing right by changing their idenity every week, so they can't really get banned. But like others have said, try to ask some question that shows you've done something. You could probably even ask something like "I want to solve BLD. I'm not looking to get a world record, but I just want to be able to do it in under 10 minutes. Neglecting speed, what would be one of the easier methods to learn?" Of course, if you researched, you might find that one method has 50 algs, while another has 10. But to ask an uneducated question, and then claim that you knew criticism was coming, why did you bother to ask in the first place? --- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@...> wrote: > > If you'd like to keep information to yourself, if nobody wants to > share a site that they like (despite that one person who keeps sharing > spam advertising sites that her "friend" is "sharing" with her),
2136. Re: [Speed cubing group] Re: Wanna Bet?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Aug 2008 18:05:42 -0400

http://failblog.files.wordpress.com/2008/07/fail-batman.jpg On Thu, Aug 14, 2008 at 5:42 PM, bryanlogancube <no_reply@yahoogroups.com> wrote: > Of course, the spammer is doing one thing right by changing their > idenity every week, so they can't really get banned. > > But like others have said, try to ask some question that shows you've > done something. You could probably even ask something like "I want to > solve BLD. I'm not looking to get a world record, but I just want to > be able to do it in under 10 minutes. Neglecting speed, what would be > one of the easier methods to learn?" > > Of course, if you researched, you might find that one method has 50 > algs, while another has 10. > > But to ask an uneducated question, and then claim that you knew > criticism was coming, why did you bother to ask in the first place? > > --- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@...> > wrote: >> >> If you'd like to keep information to yourself, if nobody wants to >> share a site that they like (despite that one person who keeps > sharing >> spam advertising sites that her "friend" is "sharing" with her), > >
2137. Re: [Speed cubing group] Re: Wanna Bet?
From: Bart <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Aug 2008 16:00:23 -0700

So, what are your thoughts on those methods? Which would you
recommend for a beginner to learn and why? Why must I pad my post
with extra things like, "I'm not looking to get a world record, but I
just want to be able to do it in under 10 minutes." That's rather
self evident, don't you think? I know I'm going to be slow, I'm
evidently not looking to get a world record, but I don't want to take
forever in solving it. What, I should waste all of our time by
padding my post with extraneous information that really isn't topical?

Perhaps I should share more personal information? "I was born on a
small country farm. My favorite pastimes were riding my horse and
tormenting the farm girl who lived there. 'Farm girl. Polish my
horse's saddle. I want to see my face shining in it by morning.' 'As
you wish.' That day, I was amazed to discover that when she was
saying, 'As you wish,' what she meant was, 'I love you.' And even
more amazing was the day I realized that I truly loved her back." (to
cadge from The Princes Bride).

How simple would it have been to just copy/paste:
http://solvethecube.110mb.com/index.php?location=blindfold
And you couldn't even be bothered to do that when you'd never met me
before or heard from me before.


2138. Re: [Speed cubing group] Re: Wanna Bet?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Aug 2008 19:43:33 -0400

Moar fail! On Thu, Aug 14, 2008 at 7:00 PM, Bart <banaticus@...> wrote: > So, what are your thoughts on those methods? Which would you > recommend for a beginner to learn and why? Why must I pad my post > with extra things like, "I'm not looking to get a world record, but I > just want to be able to do it in under 10 minutes." That's rather > self evident, don't you think? I know I'm going to be slow, I'm > evidently not looking to get a world record, but I don't want to take > forever in solving it. What, I should waste all of our time by > padding my post with extraneous information that really isn't topical? > > Perhaps I should share more personal information? "I was born on a > small country farm. My favorite pastimes were riding my horse and > tormenting the farm girl who lived there. 'Farm girl. Polish my > horse's saddle. I want to see my face shining in it by morning.' 'As > you wish.' That day, I was amazed to discover that when she was > saying, 'As you wish,' what she meant was, 'I love you.' And even > more amazing was the day I realized that I truly loved her back." (to > cadge from The Princes Bride). > > How simple would it have been to just copy/paste: > http://solvethecube.110mb.com/index.php?location=blindfold > And you couldn't even be bothered to do that when you'd never met me > before or heard from me before. > >
2139. [Speed cubing group] Re: Wanna Bet?
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Aug 2008 23:48:25 -0000

You don't seem to be getting the point. Did you actually look into them, or are you just parroting back what I suggested? --- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@...> wrote: > > So, what are your thoughts on those methods? Which would you > recommend for a beginner to learn and why? Why must I pad my post > with extra things like, "I'm not looking to get a world record, but I > just want to be able to do it in under 10 minutes." That's rather > self evident, don't you think? I know I'm going to be slow, I'm > evidently not looking to get a world record, but I don't want to take > forever in solving it. What, I should waste all of our time by > padding my post with extraneous information that really isn't topical? > > Perhaps I should share more personal information? "I was born on a > small country farm. My favorite pastimes were riding my horse and > tormenting the farm girl who lived there. 'Farm girl. Polish my > horse's saddle. I want to see my face shining in it by morning.' 'As > you wish.' That day, I was amazed to discover that when she was > saying, 'As you wish,' what she meant was, 'I love you.' And even > more amazing was the day I realized that I truly loved her back." (to > cadge from The Princes Bride). > > How simple would it have been to just copy/paste: > http://solvethecube.110mb.com/index.php?location=blindfold > And you couldn't even be bothered to do that when you'd never met me > before or heard from me before. >
2140. Re: [Speed cubing group] Re: Wanna Bet?
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Aug 2008 17:17:34 -0700 (PDT)

>How simple would it have been to just copy/paste:

>http://solvethecube .110mb.com/ index.php? location= blindfold

>And you couldn't even be bothered to do that when you'd never met me

>before or heard from me before.How simple was it to find that link?
























Novos endereços, o Yahoo! que você conhece. Crie um email novo com a sua cara @... ou @....
http://br.new.mail.yahoo.com/addresses

[Non-text portions of this message have been removed]



2141. Re: Twenty Two Moves Suffice
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Aug 2008 00:44:32 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "tomrokicki" <rokicki@...> wrote: > > John Welborn (and Sony Imageworks) and I have brought the upper bound > on God's number in the face turn metric down to 22. > > This required solving 1.28 million cosets using about 50 core years. > > I'm presently working on 21. > I find this incredibly exciting. Both the number and the research I mean. Is there any paper you have at present detailing your approach? Further, is this for a research project or just the sheer enjoyment of the knowledge? Good luck with 21, Daniel
2142. Re: Twenty Two Moves Suffice
From: "tomrokicki" <rokicki@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Aug 2008 01:26:17 -0000

Thanks for the kind comments! The main paper I uploaded to arxiv in March is pretty much unchanged. http://arxiv.org/abs/0803.3435 That paper shows how I proved 25. The primary difference to prove 24, 23, and 22 was significantly more computer time. I've made some other minor improvements, but almost entirely it was due to help from Sony Imageworks. I plan to update this paper and then find a conference that is appropriate. This is just a hobby for me, but it's something I've been working on for a long time (on and off). I think there is still improvement possible in my method and perhaps integration of other ideas will enable us to find God's number without using 10,000 computers. -tom --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > I find this incredibly exciting. Both the number and the research I > mean. Is there any paper you have at present detailing your approach? > Further, is this for a research project or just the sheer enjoyment > of the knowledge? > > Good luck with 21, > Daniel >
2143. best video tutorial EVAR!
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Aug 2008 13:10:33 -0400

http://www.youtube.com/watch?v=JX4fKL3tAR0


2144. Re: Twenty Two Moves Suffice
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Aug 2008 22:07:02 -0000

I recall a little about your earlier papers. By "cosets" I guess you mean "sets". I cannot find any definition of "core years". Does that mean "computer years"? So with 365 computers the task would take 50 days? One day with 18250 computers? Just an hour with 1/2 million computers? --- In speedsolvingrubikscube@yahoogroups.com, "tomrokicki" <rokicki@...> wrote: > > John Welborn (and Sony Imageworks) and I have brought the upper bound > on God's number in the face turn metric down to 22. > > This required solving 1.28 million cosets using about 50 core years. > > I'm presently working on 21. >
2145. Re: Twenty Two Moves Suffice
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Aug 2008 22:20:27 -0000

Well, I think it's "Core Years" so a dual core machine would be 2 cores, but basically, yes. --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" <rjohnson_8ball@...> wrote: > > I recall a little about your earlier papers. By "cosets" I guess you > mean "sets". I cannot find any definition of "core years". Does that > mean "computer years"? So with 365 computers the task would take 50 > days? One day with 18250 computers? Just an hour with 1/2 million > computers? > > --- In speedsolvingrubikscube@yahoogroups.com, "tomrokicki" > <rokicki@> wrote: > > > > John Welborn (and Sony Imageworks) and I have brought the upper bound > > on God's number in the face turn metric down to 22. > > > > This required solving 1.28 million cosets using about 50 core years. > > > > I'm presently working on 21. > > >
2146. Re: Twenty Two Moves Suffice
From: "tomrokicki" <rokicki@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Aug 2008 22:59:55 -0000

> --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > <rjohnson_8ball@> wrote: > > > > I recall a little about your earlier papers. By "cosets" I guess you > > mean "sets". Indeed. A coset is a particular kind of set; in the paper I tried to avoid group theory terminology where it was not appropriate, but when speaking casually I usually call them cosets. > > I cannot find any definition of "core years". Does that > > mean "computer years"? Yes, but a two-core machine (with sufficient memory) would count as two cores, and similarly for other machines. I believe most machines sold these days have at least two cores. The code was run on a variety of machines, some with only one core and some with as many as eight cores (in two physical CPUs). By running two separate copies, one per core, you get very close to twice as much work done. In any case, 50 core years is a lot. I believe the code was actively running on as many as a couple thousand cores at one point (!)
2147. Re: best video tutorial EVAR!
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Aug 2008 23:56:04 -0000

On their YouTube Channel page, I commented they make a playlist for the 4 parts. Until they make one, I made this one for myself... http://www.youtube.com/watch?v=JX4fKL3tAR0&feature=PlayList&p=831100B8B80BDACF&index=0&playnext=1 Those kids are cute to watch. Thanks! --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > http://www.youtube.com/watch?v=JX4fKL3tAR0 >
2148. Re: best video tutorial EVAR!
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Aug 2008 00:00:21 -0000

I like their previous one of the 4 year old "princess" speed solving the cube! So cute. http://www.youtube.com/watch?v=GG6GWGvRR6c --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > http://www.youtube.com/watch?v=JX4fKL3tAR0 >
2149. Re: Twenty Two Moves Suffice
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Aug 2008 00:12:05 -0000

Perhaps "core" means "processor"? Some computers have dual processors. --- In speedsolvingrubikscube@yahoogroups.com, "tomrokicki" <rokicki@...> wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > > <rjohnson_8ball@> wrote: > > > > > > I recall a little about your earlier papers. By "cosets" I guess you > > > mean "sets". > > Indeed. A coset is a particular kind of set; in the paper I > tried to avoid group theory terminology where it was not > appropriate, but when speaking casually I usually call them > cosets. > > > > I cannot find any definition of "core years". Does that > > > mean "computer years"? > > Yes, but a two-core machine (with sufficient memory) would count > as two cores, and similarly for other machines. I believe most > machines sold these days have at least two cores. The code was > run on a variety of machines, some with only one core and some > with as many as eight cores (in two physical CPUs). By running > two separate copies, one per core, you get very close to twice > as much work done. > > In any case, 50 core years is a lot. I believe the code was > actively running on as many as a couple thousand cores at > one point (!) >
2150. Re: [Speed cubing group] Re: Twenty Two Moves Suffice
From: Bart <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Aug 2008 17:55:51 -0700

If you can get something like SETI@home for parsing Rubik's Cube states, I can contribute six cores that are mostly unused for anything else. 2008/8/15 tomrokicki <rokicki@...>: > In any case, 50 core years is a lot. I believe the code was > actively running on as many as a couple thousand cores at > one point (!)
2151. Re: [Speed cubing group] Re: Wanna Bet?
From: Simba <simxmai@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Aug 2008 12:11:03 -0700 (PDT)

Firstly, there are things that are easy for us to give to help others, but there are things that can be easily found without having to ask others for it (with the wonderful power of Google and YouTube). You're basically asking someone to hand you something that's right beside you. And secondly, you want to get faster? Practice, practice, practice. Do I need to repeat myself? Of course there are faster methods than others, but praticing and mastering a method will ultimately give you faster times, if you don't want to take forever to solve it. -Simba ----- Original Message ---- From: Bart <banaticus@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, August 14, 2008 7:00:23 PM Subject: Re: [Speed cubing group] Re: Wanna Bet? So, what are your thoughts on those methods? Which would you recommend for a beginner to learn and why? Why must I pad my post with extra things like, "I'm not looking to get a world record, but I just want to be able to do it in under 10 minutes." That's rather self evident, don't you think? I know I'm going to be slow, I'm evidently not looking to get a world record, but I don't want to take forever in solving it. What, I should waste all of our time by padding my post with extraneous information that really isn't topical? Perhaps I should share more personal information? "I was born on a small country farm. My favorite pastimes were riding my horse and tormenting the farm girl who lived there. 'Farm girl. Polish my horse's saddle. I want to see my face shining in it by morning.' 'As you wish.' That day, I was amazed to discover that when she was saying, 'As you wish,' what she meant was, 'I love you.' And even more amazing was the day I realized that I truly loved her back." (to cadge from The Princes Bride). How simple would it have been to just copy/paste: http://solvethecube .110mb.com/ index.php? location= blindfold And you couldn't even be bothered to do that when you'd never met me before or heard from me before. __________________________________________________________________ Instant Messaging, free SMS, sharing photos and more... Try the new Yahoo! Canada Messenger at http://ca.beta.messenger.yahoo.com/ [Non-text portions of this message have been removed]
2152. Re: [Speed cubing group] Re: Wanna Bet?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Aug 2008 17:00:26 -0400

Gy tsf aodlqk ,gppglu ks ,sov alh flhdo;kalh idokagl kjglu; yso tsfo;dpyw ,jak mavd; tsf kjglv tsfqpp ja.d kjd od;sp.d ks pdaol kjdm gy ,d jalh kjdm ks tsf{ 'Kt;sl On Sat, Aug 16, 2008 at 3:11 PM, Simba <simxmai@...> wrote: > Firstly, there are things that are easy for us to give to help others, but > there are things that can be easily found without having to ask others for > it (with the wonderful power of Google and YouTube). You're basically asking > someone to hand you something that's right beside you. > > And secondly, you want to get faster? Practice, practice, practice. Do I > need to repeat myself? Of course there are faster methods than others, but > praticing and mastering a method will ultimately give you faster times, if > you don't want to take forever to solve it. > > -Simba > > ----- Original Message ---- > From: Bart <banaticus@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, August 14, 2008 7:00:23 PM > Subject: Re: [Speed cubing group] Re: Wanna Bet? > > So, what are your thoughts on those methods? Which would you > recommend for a beginner to learn and why? Why must I pad my post > with extra things like, "I'm not looking to get a world record, but I > just want to be able to do it in under 10 minutes." That's rather > self evident, don't you think? I know I'm going to be slow, I'm > evidently not looking to get a world record, but I don't want to take > forever in solving it. What, I should waste all of our time by > padding my post with extraneous information that really isn't topical? > > Perhaps I should share more personal information? "I was born on a > small country farm. My favorite pastimes were riding my horse and > tormenting the farm girl who lived there. 'Farm girl. Polish my > horse's saddle. I want to see my face shining in it by morning.' 'As > you wish.' That day, I was amazed to discover that when she was > saying, 'As you wish,' what she meant was, 'I love you.' And even > more amazing was the day I realized that I truly loved her back." (to > cadge from The Princes Bride). > > How simple would it have been to just copy/paste: > http://solvethecube .110mb.com/ index.php? location= blindfold > And you couldn't even be bothered to do that when you'd never met me > before or heard from me before. > > > __________________________________________________________ > Instant Messaging, free SMS, sharing photos and more... Try the new Yahoo! > Canada Messenger at http://ca.beta.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] > >
2153. Re: Twenty Two Moves Suffice
From: "Eric Brunson" <brunson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Aug 2008 21:52:49 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" <rjohnson_8ball@...> wrote: > > Perhaps "core" means "processor"? Some computers have dual processors. > "Processor" used to refer to a single core, stand alone CPU. Multi-processor used to commonly mean a single motherboard using more than one single core processor. The "core" is the heart of the processor, i.e. that set of circuits that comprises the state machine that actually accomplishes computation. A core, by itself, is not a "processor", there are many other components of the processor that support the core in its role as a CPU, such as cache memory, memory scheduler, ROM, etc. (see: http://www.netlib.org/utk/papers/advanced-computers/p4.jpg) A multi-core processor would refer to a processor chip that includes more than one processing core, but only duplicates enough of the ancillary components that is necessary for the cores to operate independently, which sharing the rest of the satellite hardware to save space, power consumption and expense. Some computers can use multiple multi-core processors, so two dual core procs would mean a quad core machine. This is why people speak of "core years" now, instead of simply "computer years". Does that make sense? > --- In speedsolvingrubikscube@yahoogroups.com, "tomrokicki" > <rokicki@> wrote: > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > > > > > > I cannot find any definition of "core years". Does that > > > > mean "computer years"? > > > > Yes, but a two-core machine (with sufficient memory) would count > > as two cores, and similarly for other machines. I believe most > > machines sold these days have at least two cores. The code was > > run on a variety of machines, some with only one core and some > > with as many as eight cores (in two physical CPUs). By running > > two separate copies, one per core, you get very close to twice > > as much work done. > > > > In any case, 50 core years is a lot. I believe the code was > > actively running on as many as a couple thousand cores at > > one point (!) > > >
2154. Re: Wanna Bet?
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Aug 2008 22:38:07 -0000

Woah! was that episode really filmed about a year and a half ago and just aired now??? --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > Well, that took a while. I actually filmed this about a year and a half ago. > > The solve was pretty normal, not easy or hard. I was really nervous, so did some weird > things. You can see me counting on my fingers. I'm not sure what I was doing, but I've > never done that in another solve. I DNFed because the parity, URF DLB UF UL, was > completely independent of the rest of permutation, just that single two-swap. Finishing > the rest of permutation I hadn't touched those pieces, so just forgot about them. At the > end my hand had slipped and I was trying to figure out what I'd turned, so didn't think > about other pieces. > > It was a fun experience, the producers were really nice, and I got some money out of it so I > can't complain. Thanks also to Adam Zamora for coming to the filming. > > And now you can see why I'll never learn the R perm. Adam was even trying to teach me > earlier that day. > > ABC's website sucks, but someone put it on youtube. > http://www.youtube.com/watch?v=DF6sasEI_Lg > > And yes, I had had successful solves before. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Grant Tregay" <YahooGroups@> > wrote: > > > > I just saw Chris Krueger attempt an underwater, blindfolded solve on > > ABC's "Wanna Bet?". Even though you didn't quite make it (just missed > > one thing), I have to say I am very impressed - that's a lot of > > pressure and a feat I haven't actually seen attempted/performed before. > > > > ABC's "Wanna Bet?" page -> http://tinyurl.com/6kfyk8 > > > > In theory, you can also view full episodes on their site, though this > > one may not yet be available, since it just aired... > > > > Enjoy! > > > > - Grant > > >
2155. Cores and Processors
From: "Jerry Bryan" <c24m48@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 17 Aug 2008 00:53:58 -0400

Speed Solving Rubik's Cube - All about speed solving the Rubik's CubeCores and processors are essentially the same logically, but are different physically.

For example, I have a fairly old Windows machine that I still use for most of my work that has two separate Pentium chips. At the time I purchased the machine, there were not yet any Pentium chips that supported what I will call "multi processing on one chip". In modern parlance, each chip was a one core chip. So my machine has two processors, each of which has one core, for a total of two cores.

Most modern Windows machines come with one Pentium processor that supports 2-way multi processing on just the one chip, and these chips are said to have two cores. So most modern machines have one processer with two cores, for a total of two cores. Functionally and logically, such machines operate identically to my old machine but their internal architecture is very different.

One could if one wished now purchase a Windows machine with two processors where each processor has two cores, for a total of four cores worth of processing power. In principle, such a machine could do four times as much work as a machine with just one processor where the one processor had just one core. The trick is to get four times as much work out of the machine in practice.

When Tom talks about "50 core years", he is talking about (for example) running the program for 50 years on one core, or for 25 years on two cores, or for 2 years on 25 cores, etc. Not all the machines that he ran on had the same number of cores, so there obviously was a little mixing and matching to get the most work out of the computing resources that he had available.

Jerry Bryan


[Non-text portions of this message have been removed]



2156. Re: Twenty Two Moves Suffice
From: bryanlogancube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Aug 2008 00:04:58 -0000

> In any case, 50 core years is a lot.

Yeah, that'd be like, 2 whole hours on a Blue Gene machine.

http://www.top500.org/system/performance/8968




2157. Re: Twenty Two Moves Suffice
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Aug 2008 09:42:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, bryanlogancube <no_reply@...> wrote: > > > In any case, 50 core years is a lot. > > Yeah, that'd be like, 2 whole hours on a Blue Gene machine. Every household should have one. Cheers! Stefan
2158. Re: Twenty Two Moves Suffice
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Aug 2008 09:46:39 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, bryanlogancube > <no_reply@> wrote: > > > > > In any case, 50 core years is a lot. > > > > Yeah, that'd be like, 2 whole hours on a Blue Gene machine. > > Every household should have one. > > Cheers! > Stefan > I'd offer mine, but it seems to have contracted a virus of some sort. Maybe next time.
2159. Re: [Speed cubing group] Re: Twenty Two Moves Suffice
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Aug 2008 08:06:53 -0400

I opted for the life-sized stuffed Stefan Pochmann plushie. On Mon, Aug 18, 2008 at 5:46 AM, bladez740 <blade740@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <stefan.pochmann@...> wrote: >> >> --- In speedsolvingrubikscube@yahoogroups.com, bryanlogancube >> <no_reply@> wrote: >> > >> > > In any case, 50 core years is a lot. >> > >> > Yeah, that'd be like, 2 whole hours on a Blue Gene machine. >> >> Every household should have one. >> >> Cheers! >> Stefan >> > > I'd offer mine, but it seems to have contracted a virus of some sort. > Maybe next time. > >
2160. Re: Twenty Two Moves Suffice
From: "Eric Brunson" <brunson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Aug 2008 17:20:54 -0000

--- In speedsolvingrubikscube@yahoogroups.com, bryanlogancube <no_reply@...> wrote: > > > In any case, 50 core years is a lot. > > Yeah, that'd be like, 2 whole hours on a Blue Gene machine. > > http://www.top500.org/system/performance/8968 > That depends. Different problems parallelize to different degrees. SETI@Home and Folding@Home are both problems that lend themselves particularly well to distributed solutions. Generally you can look at the amount data that would have to be shared between two processors to get an idea of whether a problem can be parallelized. When your computation nodes spend more time communicating with each other than producing useful calculations, you have distributed your problem too much. The Sony render farm probably does a great job of this problem because I imagine they're all pretty pumped with memory and storage, which would be required to render 3D models. A Thinking Machines CM2 with 65535 processors like I used to manage and FSU would be terrible for this application. Is it a SIMD platform and good at doing large matrix operations, not MIMD, like compute clusters (or "clouds" I guess they're called now). There's usually a tradeoff between stand alone resources and fast access to shared memory and storage. SETI@Home vs. the CM2 are on opposite ends of the spectrum. I think even a CM5 (the big, blinky supercomputer in Jurassic Park) would not be good for this application. Each node was a Sparc processor of reasonable power for its day, but the nodes were interconnected into a "hypercube" optimized for nearest neighbor communications. The largest I was aware of was a 2048 node installation and Los Alamos National Lab, but each node had very limited resources, not the couple Gigs or RAM CubeExplorer wants. Even optiqtm sucks up nearly all the memory it can get away with on my 2GB machine at home. I'm not familiar with the architecture of the Blue Gene. I would imagine it has a networked filesystem, some large amount of shared memory and a high speed shared bus to access it, with additional local memory for each node. If you could fit the pruning tables and whatever backing store of symmetries Tom exploits to reduce the amount of positions required to calculate into that shared memory and allow all the nodes to access it, then it could probably make excellent short work of the problem. Sheer quantity of nodes doesn't directly equate to a good platform for a particular problem. Rambling ends.
2161. Re: Wanna Bet?
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Aug 2008 01:13:28 -0000

It's really a shame that yahoo groups forums don't have a sticky
thread option. Or would something like that cater too much to laziness?



2162. Re: [Speed cubing group] Re: Twenty Two Moves Suffice
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Aug 2008 23:53:12 -0400

That's okay. Rambling is probably a good filler in between me expressing my desire for a Stefan Pochmann plushie. On Mon, Aug 18, 2008 at 1:20 PM, Eric Brunson <brunson@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com, bryanlogancube > <no_reply@...> wrote: >> >> > In any case, 50 core years is a lot. >> >> Yeah, that'd be like, 2 whole hours on a Blue Gene machine. >> >> http://www.top500.org/system/performance/8968 >> > > That depends. Different problems parallelize to different degrees. > SETI@Home and Folding@Home are both problems that lend themselves > particularly well to distributed solutions. > > Generally you can look at the amount data that would have to be shared > between two processors to get an idea of whether a problem can be > parallelized. When your computation nodes spend more time > communicating with each other than producing useful calculations, you > have distributed your problem too much. > > The Sony render farm probably does a great job of this problem because > I imagine they're all pretty pumped with memory and storage, which > would be required to render 3D models. A Thinking Machines CM2 with > 65535 processors like I used to manage and FSU would be terrible for > this application. Is it a SIMD platform and good at doing large > matrix operations, not MIMD, like compute clusters (or "clouds" I > guess they're called now). There's usually a tradeoff between stand > alone resources and fast access to shared memory and storage. > SETI@Home vs. the CM2 are on opposite ends of the spectrum. > > I think even a CM5 (the big, blinky supercomputer in Jurassic Park) > would not be good for this application. Each node was a Sparc > processor of reasonable power for its day, but the nodes were > interconnected into a "hypercube" optimized for nearest neighbor > communications. The largest I was aware of was a 2048 node > installation and Los Alamos National Lab, but each node had very > limited resources, not the couple Gigs or RAM CubeExplorer wants. > Even optiqtm sucks up nearly all the memory it can get away with on my > 2GB machine at home. > > I'm not familiar with the architecture of the Blue Gene. I would > imagine it has a networked filesystem, some large amount of shared > memory and a high speed shared bus to access it, with additional local > memory for each node. If you could fit the pruning tables and > whatever backing store of symmetries Tom exploits to reduce the amount > of positions required to calculate into that shared memory and allow > all the nodes to access it, then it could probably make excellent > short work of the problem. > > Sheer quantity of nodes doesn't directly equate to a good platform for > a particular problem. > > Rambling ends. > >
2163. Re: Twenty Two Moves Suffice
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Aug 2008 08:50:26 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > That's okay. Rambling is probably a good filler in between me > expressing my desire for a Stefan Pochmann plushie. You're not into Voodoo now, are you? Cheers! Stefan
2164. Re: Twenty Two Moves Suffice
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Aug 2008 09:11:07 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > That's okay. Rambling is probably a good filler in between me > > expressing my desire for a Stefan Pochmann plushie. > > You're not into Voodoo now, are you? > > Cheers! > Stefan > I think it's just one of tyson's twisted fantasies.
2165. I wanna get to know you!
From: "matchdzbfriends" <matchdzbfriends@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Aug 2008 10:23:24 -0000

You're really cute. I wanna get to know you. Here's my profile with many photos Reach me here.
http://chelseahg.bravehost.com





2166. Re: I wanna get to know you!
From: "Eric Brunson" <brunson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Aug 2008 18:15:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "matchdzbfriends" <matchdzbfriends@...> wrote: > > You're really cute. I wanna get to know you. Here's my profile with many photos Reach me here. > http://chelseahg.bravehost.com > I think this is for you, Tyson. She's going to be disappointed when you turn her down because she isn't plush.
2167. Re: [Speed cubing group] Re: Twenty Two Moves Suffice
From: Bart <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Aug 2008 13:32:01 -0800

Have you thought of attending BYU?

MaryLouX is an IBM 1350 CentOS 4.3 Linux cluster consisting of 128
nodes. Each node is equipped with two Intel Xeon processors (2.4GHz)
and 2 GB of memory. All nodes are connected with Myrinet, a
high-speed, low-latency optical interconnect. With the ability to
process more than a teraflop, MaryLouX is in the top 200 of the most
powerful computers in the world and over 50% of its processing time is
spent on undergraduate projects. Then there's the lesser powered
MaryLou's. "MaryLou4 is a Linux cluster comprising 630 nodes and
2,500 processor cores available for faculty and students who need more
compute power than their desktops can provide. Fulton Supercomputing
Laboratory specifications for the storage solution included throughput
of 3 gigabytes per second and at least 60,000 IOPS. BlueArc's Titan
storage systems more than met those requirements."

You'd have to take a religious class every semester and guys have to
be clean-shaven, but the advantages more than make up for it. You
don't have to be LDS to attend, but that's by far the bulk of people
who attend. Heck, I'm about to attend California Baptist University
to finish a Bachelor's degree and I'm not Baptist. I'd like to head
up to BYU for a Master's later on -- they have a great partnership
with Pixar.

I think BYU is worth it, no matter what my religion is, because of how
much of the computer's processing power goes to undergraduate
projects. There are other schools with those types of computers, but
they typically reserve the bulk of their time/energy for
graduate-level projects. True, by the time I get there I'd be doing
graduate level projects, but that's the kind of atmosphere that I want
to learn in.

Anyway, you could possibly email the department there, see if they'd
be willing to spare some computer time for you, or if they could put
you in contact with someone attending there now, if you're not
interested in going back to school or moving to a different school.


2168. Re: [Speed cubing group] Re: Twenty Two Moves Suffice
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Aug 2008 08:19:58 -0400

https://www.liberty.edu/studentaffairs/index.cfm?PID=1378 On Tue, Aug 19, 2008 at 5:32 PM, Bart <banaticus@...> wrote: > Have you thought of attending BYU? > > MaryLouX is an IBM 1350 CentOS 4.3 Linux cluster consisting of 128 > nodes. Each node is equipped with two Intel Xeon processors (2.4GHz) > and 2 GB of memory. All nodes are connected with Myrinet, a > high-speed, low-latency optical interconnect. With the ability to > process more than a teraflop, MaryLouX is in the top 200 of the most > powerful computers in the world and over 50% of its processing time is > spent on undergraduate projects. Then there's the lesser powered > MaryLou's. "MaryLou4 is a Linux cluster comprising 630 nodes and > 2,500 processor cores available for faculty and students who need more > compute power than their desktops can provide. Fulton Supercomputing > Laboratory specifications for the storage solution included throughput > of 3 gigabytes per second and at least 60,000 IOPS. BlueArc's Titan > storage systems more than met those requirements." > > You'd have to take a religious class every semester and guys have to > be clean-shaven, but the advantages more than make up for it. You > don't have to be LDS to attend, but that's by far the bulk of people > who attend. Heck, I'm about to attend California Baptist University > to finish a Bachelor's degree and I'm not Baptist. I'd like to head > up to BYU for a Master's later on -- they have a great partnership > with Pixar. > > I think BYU is worth it, no matter what my religion is, because of how > much of the computer's processing power goes to undergraduate > projects. There are other schools with those types of computers, but > they typically reserve the bulk of their time/energy for > graduate-level projects. True, by the time I get there I'd be doing > graduate level projects, but that's the kind of atmosphere that I want > to learn in. > > Anyway, you could possibly email the department there, see if they'd > be willing to spare some computer time for you, or if they could put > you in contact with someone attending there now, if you're not > interested in going back to school or moving to a different school. > >
2169. Re: Twenty Two Moves Suffice
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Aug 2008 14:16:16 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > https://www.liberty.edu/studentaffairs/index.cfm?PID=1378 Neat, they're apparently strongly pro-gay. I don't see any punishment for same-sex stuff, but lots for opposite-sex stuff. Oh and the "30 Reprimands + $500 Fine" section is just hilarious. Cheers! Stefan
2170. Re: Twenty Two Moves Suffice
From: bryanlogancube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Aug 2008 15:57:53 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > https://www.liberty.edu/studentaffairs/index.cfm?PID=1378 > > Neat, they're apparently strongly pro-gay. I don't see any punishment > for same-sex stuff, but lots for opposite-sex stuff. > > Oh and the "30 Reprimands + $500 Fine" section is just hilarious. > > Cheers! > Stefan > Ironically, attending a Catholic communion and watching "Passion of the Christ" would both be a violation of the rules.
2171. Re: [Speed cubing group] Re: Twenty Two Moves Suffice
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Aug 2008 13:28:01 -0400

Actually, they seem to cover all the same-sex stuff. They'll throw anything they want under "immorality." On Wed, Aug 20, 2008 at 10:16 AM, Stefan Pochmann <stefan.pochmann@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@...> wrote: >> >> https://www.liberty.edu/studentaffairs/index.cfm?PID=1378 > > Neat, they're apparently strongly pro-gay. I don't see any punishment > for same-sex stuff, but lots for opposite-sex stuff. > > Oh and the "30 Reprimands + $500 Fine" section is just hilarious. > > Cheers! > Stefan > >
2172. Re: Competition at UT Austin
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Aug 2008 16:07:41 -0500

Hi, Allright, so I've given it some thought, and apparently, 2 weeks is not enough time notice for anyone to seriously consider coming to this competition (duh). Therefore, I am postponing this competition until later this semester. That way there's at least a better chance of people being able to come to this competition. I will let you guys know when it is. Thanks for the feedback. -Sapan On 8/14/08, Sapan Upadhyay <cubekid@...> wrote: > Hi guys, > > So after much hard work (and procrastination), we in Austin finally > got our act together and are going to host a competition. It will take > place at the University of Texas at Austin on August 30, 2008 (Labor > Day Weekend). All the information is available at > http://texasspeedcubing.org/2008fallcomp.php . > > So you may be wondering to myself, "Hey, why would I want to come to > Austin for a competition?" Well, here are a few reasons: > > 1. You go to UT Austin and want to meet and compete against other speedcubers. > 2. You like speedcubing and want to support us. > 3. You live in Texas and want to compete in a speedcubing competition. > 4. You like speedcubing and want to support us. > 5. You don't live in Texas, but would like to travel to Austin and > experience the greatness of the town (if you're over 21, 6th street is > a great hangout :)) > 6. Did I mention that you like speedcubing and want to support us? > > Since UT Austin is a huge university, there's a lot of potential for a > good crowd. Plus, it would be a great way for us in Texas to have a > competition (it's been a while since there's been a big one in Texas). > As of right now, it's still unofficial, but if a WCA delegate would > like to come *hint hint* it would be awesome. > > So if you're interested, please register and come to our competition! > And if you have any questions/suggestions, please shoot me an email at > sapan.upadhyay@.... Thanks. > > -- > Thanks, > -Sapan >
2173. CCT Version 0.9.1
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Aug 2008 12:15:00 -0000

I am pleased to announce the third version of CCT! We've added a ton
of new features, most notably logging of times. You can download the
latest version here: http://gnehzr.net/cct.

Your comments and support are welcome!
Jeremy Fleischman and Ryan Zheng



2174. Re: [Speed cubing group] CCT Version 0.9.1
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Aug 2008 11:26:41 -0400

Does that mean you've shaven? On Sat, Aug 23, 2008 at 8:15 AM, Jeremy Fleischman <jeremyfleischman@...> wrote: > I am pleased to announce the third version of CCT! We've added a ton > of new features, most notably logging of times. You can download the > latest version here: http://gnehzr.net/cct. > > Your comments and support are welcome! > Jeremy Fleischman and Ryan Zheng > >
2175. Re: [Speed cubing group] CCT Version 0.9.1
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Aug 2008 09:05:45 -0700 (PDT)

Doesn't work for me... I installed the latest Java, and it still freezes in the starting screen the pop up with the scramble view appears, but nothing else Pedro --- Em sáb, 23/8/08, Tyson Mao <tyson.mao@...> escreveu: De: Tyson Mao <tyson.mao@...> Assunto: Re: [Speed cubing group] CCT Version 0.9.1 Para: speedsolvingrubikscube@yahoogroups.com Data: Sábado, 23 de Agosto de 2008, 12:26 Does that mean you've shaven? On Sat, Aug 23, 2008 at 8:15 AM, Jeremy Fleischman <jeremyfleischman@ sbcglobal. net> wrote: > I am pleased to announce the third version of CCT! We've added a ton > of new features, most notably logging of times. You can download the > latest version here: http://gnehzr. net/cct. > > Your comments and support are welcome! > Jeremy Fleischman and Ryan Zheng > > Novos endereços, o Yahoo! que você conhece. Crie um email novo com a sua cara @... ou @.... http://br.new.mail.yahoo.com/addresses [Non-text portions of this message have been removed]
2176. Re: [Speed cubing group] Re: Twenty Two Moves Suffice
From: Bart <banaticus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Aug 2008 09:47:35 -0700

What does Liberty University (Liberty U) have to do with Brigham Young University (BYU)? Liberty U isn't even the same religion. Its rules seem a lot stricter than BYU's -- multiple reprimands and a monetary fine if you miss church? Yeah, that's a lot harsher than BYU. 2008/8/20 Tyson Mao <tyson.mao@...>: > Actually, they seem to cover all the same-sex stuff. They'll throw > anything they want under "immorality." > > On Wed, Aug 20, 2008 at 10:16 AM, Stefan Pochmann > <stefan.pochmann@...> wrote: >> --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >> <tyson.mao@...> wrote: >>> >>> https://www.liberty.edu/studentaffairs/index.cfm?PID=1378 >> >> Neat, they're apparently strongly pro-gay. I don't see any punishment >> for same-sex stuff, but lots for opposite-sex stuff. >> >> Oh and the "30 Reprimands + $500 Fine" section is just hilarious. >> >> Cheers! >> Stefan >> >> > > ------------------------------------ > > Yahoo! Groups Links > > > >
2177. Re: CCT Version 0.9.1
From: Remy Blank <remy.blank@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Aug 2008 20:02:50 +0200

Pedro wrote:
> Doesn't work for me...
>
> I installed the latest Java, and it still freezes in the starting screen
> the pop up with the scramble view appears, but nothing else

Same here.

$ uname -a
Linux pat 2.6.22-rbl-r9 #1 PREEMPT Fri Nov 2 23:17:14 CET 2007 i686
Intel(R) Pentium(R) M processor 1.60GHz GenuineIntel GNU/Linux

$ java -version
java version "1.6.0_07"
Java(TM) SE Runtime Environment (build 1.6.0_07-b06)
Java HotSpot(TM) Client VM (build 10.0-b23, mixed mode, sharing)

-- Remy



[Non-text portions of this message have been removed]



2178. Re: [Speed cubing group] CCT Version 0.9.1
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Aug 2008 19:51:22 -0000

Pics nao! --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Does that mean you've shaven? > > On Sat, Aug 23, 2008 at 8:15 AM, Jeremy Fleischman > <jeremyfleischman@...> wrote: > > I am pleased to announce the third version of CCT! We've added a ton > > of new features, most notably logging of times. You can download the > > latest version here: http://gnehzr.net/cct. > > > > Your comments and support are welcome! > > Jeremy Fleischman and Ryan Zheng > > > > >
2179. Re: CCT Version 0.9.1
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Aug 2008 20:50:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Remy Blank <remy.blank@...> wrote: > > Pedro wrote: > > Doesn't work for me... > > > > I installed the latest Java, and it still freezes in the starting screen > > the pop up with the scramble view appears, but nothing else > > Same here. > > $ uname -a > Linux pat 2.6.22-rbl-r9 #1 PREEMPT Fri Nov 2 23:17:14 CET 2007 i686 > Intel(R) Pentium(R) M processor 1.60GHz GenuineIntel GNU/Linux > > $ java -version > java version "1.6.0_07" > Java(TM) SE Runtime Environment (build 1.6.0_07-b06) > Java HotSpot(TM) Client VM (build 10.0-b23, mixed mode, sharing) > > -- Remy > > > > [Non-text portions of this message have been removed] > Remy or Pedro, could you try to run cct from the command line? Let me know what gets printed.
2180. Re: [Speed cubing group] Re: CCT Version 0.9.1
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Aug 2008 14:32:24 -0700 (PDT)

Same thing here's a screenshot of what appears when I right-click Calcube and click "maximize": http://img237.imageshack.us/img237/2305/calcubexo3.jpg Pedro --- Em sáb, 23/8/08, Jeremy Fleischman <jeremyfleischman@sbcglobal.net> escreveu: De: Jeremy Fleischman <jeremyfleischman@...> Assunto: [Speed cubing group] Re: CCT Version 0.9.1 Para: speedsolvingrubikscube@yahoogroups.com Data: Sábado, 23 de Agosto de 2008, 17:50 --- In speedsolvingrubiksc ube@yahoogroups. com, Remy Blank <remy.blank@ ...> wrote: > > Pedro wrote: > > Doesn't work for me... > > > > I installed the latest Java, and it still freezes in the starting screen > > the pop up with the scramble view appears, but nothing else > > Same here. > > $ uname -a > Linux pat 2.6.22-rbl-r9 #1 PREEMPT Fri Nov 2 23:17:14 CET 2007 i686 > Intel(R) Pentium(R) M processor 1.60GHz GenuineIntel GNU/Linux > > $ java -version > java version "1.6.0_07" > Java(TM) SE Runtime Environment (build 1.6.0_07-b06) > Java HotSpot(TM) Client VM (build 10.0-b23, mixed mode, sharing) > > -- Remy > > > > [Non-text portions of this message have been removed] > Remy or Pedro, could you try to run cct from the command line? Let me know what gets printed. Novos endereços, o Yahoo! que você conhece. Crie um email novo com a sua cara @... ou @.... http://br.new.mail.yahoo.com/addresses [Non-text portions of this message have been removed]
2181. Re: CCT Version 0.9.1
From: Remy Blank <remy.blank@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Aug 2008 23:34:32 +0200

Jeremy Fleischman wrote:
> Remy or Pedro, could you try to run cct from the command line? Let me
> know what gets printed.

While running, it prints nothing. After closing the main window:

$ java -jar CALCubeTimer.jar
Exception in thread "Thread-73" java.lang.NullPointerException
at
net.gnehzr.cct.main.CALCubeTimer.saveToConfiguration(CALCubeTimer.java:1489)
at
net.gnehzr.cct.main.CALCubeTimer.prepareForProfileSwitch(CALCubeTimer.java:1470)
at net.gnehzr.cct.main.CALCubeTimer$5$1.run(CALCubeTimer.java:1371)



[Non-text portions of this message have been removed]



2182. [Speed cubing group] Re: Twenty Two Moves Suffice
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Aug 2008 04:38:51 -0000

a little ironic to be talking about using a religious school's computer to work on God's algorithm, don't you think? btw, great work on this Tom et al. fyi, I graduated from BYU in 1994 and thoroughly enjoyed my time there. And yes, their computer animation department is really amazing (though my degree is in classical studies). I went to another religious school for law school (Pepperdine) and found that at both the religion didn't get in the way of the education. just my 2 cents'. --Kirk Walton --- In speedsolvingrubikscube@yahoogroups.com, Bart <banaticus@...> wrote: > > Have you thought of attending BYU? > > MaryLouX is an IBM 1350 CentOS 4.3 Linux cluster consisting of 128 > nodes. Each node is equipped with two Intel Xeon processors (2.4GHz) > and 2 GB of memory. All nodes are connected with Myrinet, a > high-speed, low-latency optical interconnect. With the ability to > process more than a teraflop, MaryLouX is in the top 200 of the most > powerful computers in the world and over 50% of its processing time is > spent on undergraduate projects. Then there's the lesser powered > MaryLou's. "MaryLou4 is a Linux cluster comprising 630 nodes and > 2,500 processor cores available for faculty and students who need more > compute power than their desktops can provide. Fulton Supercomputing > Laboratory specifications for the storage solution included throughput > of 3 gigabytes per second and at least 60,000 IOPS. BlueArc's Titan > storage systems more than met those requirements." > > You'd have to take a religious class every semester and guys have to > be clean-shaven, but the advantages more than make up for it. You > don't have to be LDS to attend, but that's by far the bulk of people > who attend. Heck, I'm about to attend California Baptist University > to finish a Bachelor's degree and I'm not Baptist. I'd like to head > up to BYU for a Master's later on -- they have a great partnership > with Pixar. > > I think BYU is worth it, no matter what my religion is, because of how > much of the computer's processing power goes to undergraduate > projects. There are other schools with those types of computers, but > they typically reserve the bulk of their time/energy for > graduate-level projects. True, by the time I get there I'd be doing > graduate level projects, but that's the kind of atmosphere that I want > to learn in. > > Anyway, you could possibly email the department there, see if they'd > be willing to spare some computer time for you, or if they could put > you in contact with someone attending there now, if you're not > interested in going back to school or moving to a different school. >
2183. Wisconsin Open '08
From: "jordanerenttar" <jordanerenttar@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Aug 2008 17:55:34 -0000

Working with the WCA delegate Bryan Logan on this.

http://www.worldcubeassociation.org/results/c.php?i=WisconsinOpen2008

Website is self explanatory, this is gonna be the first Wisconsin
competition.



2184. [Speed cubing group] Re: Twenty Two Moves Suffice
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Aug 2008 18:50:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, kirk83616 <no_reply@...> wrote: > > a little ironic to be talking about using a religious school's > computer to work on God's algorithm, don't you think? > Actually, I can't think of a more fitting use of a religious school's computer resources.
2185. Petrus method question
From: "cristianoalba" <cristianoalba@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Aug 2008 18:16:22 -0000

Can I get you a question?
I can go under 20 seconds average with the Petrus method using as a
reference always the same colors?



2186. Re: Petrus method question
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Aug 2008 21:37:06 -0000

If what you are saying is "Can i get under 20 seconds with the petrus method", then your answer will be yes all it takes is practice --- In speedsolvingrubikscube@yahoogroups.com, "cristianoalba" <cristianoalba@...> wrote: > > Can I get you a question? > I can go under 20 seconds average with the Petrus method using as a > reference always the same colors? >
2187. 6x6x6 missing piece! help!
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Aug 2008 21:40:30 -0000

I have a very bad situation here....I borrowed my friends 6x6 v-cube
and I let my friend see it at lunch in the cafeteria, and then he had
a pop, so many pieces just went flying in the cafeteria. We recovered
all of them but later discovered that we are missing one internal
piece. My friend is really mad at me and wants me to buy him another
one just because i lost 1 piece! I agreed to buy him one, but I want
to know if there is a place where i can get a 6x6 internal piece from,
or if you know something else I should do, please share!



2188. 5x5blindfold- using T perm for + centres???
From: "ilauhsojj" <ilauhsojj@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Aug 2008 03:15:04 -0000

Dear all,
Personally im not an experienced blndfd cuber, but while i was
teaching a beginner on how the old stefan pochmann method worked. I
had a random thought of using T perm for the + centres

So the T perm used would be as follows:(r) here means (Rr)
r u r' u' r' f r2 u' r' u' r u r' f'

buffer: Ur +center
target: Ul +center


setup moves:
lower case is slice moves
T = tperm

Dl: l2 T l2
Dr: D2 l2 T l2 D2
Ld: d M D' l2 T l2 D M' d'
Rd: d' M D' l2 T l2 D M' d

Df: D' l2 T l2 D
Bd: M' D' l2 T l2 D M
Ub: M2 D' l2 T l2 D M2
Fu: M D' l2 T l2 D M'

Db: D l2 T l2 D'
Bu: M' D l2 T l2 D' M
Uf: M2 D l2 T l2 D' M2
Fd: M D l2 T l2 D' M'

the 8 +centers on the E ring
Fl, Fr, Rf, Rb, Br, Bl, Lb, Lf can be set to the L slice so that it
can be set further using the L-slice to the target position either
doing a l' or l.

The only problem is the if you had to shoot to the Lu or Ru
position…..how would that work??? Im stuck…

This approach maybe kinda stupid...
forgive my ignorance...just some random thoughts…hope you guys can
help out here…any algos that can shoot to Lu or Ru?"

Joshua Li




2189. Re: 5x5blindfold- using T perm for + centres???
From: "Lucas Garron" <lucasg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Aug 2008 04:09:35 -0000

This is a nice idea, although I suggest that you use r U r' U' r' F r2 U' r' U' r U r' F' for the alg. This leaves Lu and Ru alone, and you can solve those, say, by moving them to Fu and doing the alg for Fu. (Oh, by the way, you can do X-centers this way by using the corresponding Y-perm.) However great this is for T-perm lovers, if you're serious enough to attempt 5x5x5 BLD, you should probably. use something more efficient, like M2, r2, or R2 (or commutators, but that's not with the idea of easy piece-by-piece). U2 works similarly to your alg, but with T=U2, and with each setup preserving more U-centers. :-P (Exceptions for Uf and Ub, which aren't bad to handle.) Nevertheless, new ideas are always good, and it's nice to use something intuitive you developed yourself. :-) --- In speedsolvingrubikscube@yahoogroups.com, "ilauhsojj" <ilauhsojj@...> wrote: > > Dear all, > Personally im not an experienced blndfd cuber, but while i was > teaching a beginner on how the old stefan pochmann method worked. I > had a random thought of using T perm for the + centres > > So the T perm used would be as follows:(r) here means (Rr) > r u r' u' r' f r2 u' r' u' r u r' f' > > buffer: Ur +center > target: Ul +center > > > setup moves: > lower case is slice moves > T = tperm > > Dl: l2 T l2 > Dr: D2 l2 T l2 D2 > Ld: d M D' l2 T l2 D M' d' > Rd: d' M D' l2 T l2 D M' d > > Df: D' l2 T l2 D > Bd: M' D' l2 T l2 D M > Ub: M2 D' l2 T l2 D M2 > Fu: M D' l2 T l2 D M' > > Db: D l2 T l2 D' > Bu: M' D l2 T l2 D' M > Uf: M2 D l2 T l2 D' M2 > Fd: M D l2 T l2 D' M' > > the 8 +centers on the E ring > Fl, Fr, Rf, Rb, Br, Bl, Lb, Lf can be set to the L slice so that it > can be set further using the L-slice to the target position either > doing a l' or l. > > The only problem is the if you had to shoot to the Lu or Ru > position…..how would that work??? Im stuck… > > This approach maybe kinda stupid... > forgive my ignorance...just some random thoughts…hope you guys can > help out here…any algos that can shoot to Lu or Ru?" > > Joshua Li >
2190. Re: 5x5blindfold- using T perm for + centres???
From: "ilauhsojj" <ilauhsojj@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Aug 2008 04:58:16 -0000

thanks for the reply At the moment for 3x3 blindfold i use M2 and Y perm...im in the middle of learning r2....there's just some special cases i have to learn. like shotting to the l-slice or the r-slice...its just basically M2 i understand how U2 works on 4 and 5 and even bigger cubes on X- centres but wouldn't there be som problems using U2 on +-centres when shooting to places like Uf Ub and all the pieces that are on the D face? Josh --- In speedsolvingrubikscube@yahoogroups.com, "Lucas Garron" <lucasg@...> wrote: > > This is a nice idea, although I suggest that you use r U r' U' r' F r2 > U' r' U' r U r' F' for the alg. > This leaves Lu and Ru alone, and you can solve those, say, by moving > them to Fu and doing the alg for Fu. > (Oh, by the way, you can do X-centers this way by using the > corresponding Y-perm.) > > However great this is for T-perm lovers, if you're serious enough to > attempt 5x5x5 BLD, you should probably. use something more efficient, > like M2, r2, or R2 (or commutators, but that's not with the idea of > easy piece-by-piece). > U2 works similarly to your alg, but with T=U2, and with each setup > preserving more U-centers. :-P > (Exceptions for Uf and Ub, which aren't bad to handle.) > > Nevertheless, new ideas are always good, and it's nice to use > something intuitive you developed yourself. :-) > > --- In speedsolvingrubikscube@yahoogroups.com, "ilauhsojj" > <ilauhsojj@> wrote: > > > > Dear all, > > Personally im not an experienced blndfd cuber, but while i was > > teaching a beginner on how the old stefan pochmann method worked. I > > had a random thought of using T perm for the + centres > > > > So the T perm used would be as follows:(r) here means (Rr) > > r u r' u' r' f r2 u' r' u' r u r' f' > > > > buffer: Ur +center > > target: Ul +center > > > > > > setup moves: > > lower case is slice moves > > T = tperm > > > > Dl: l2 T l2 > > Dr: D2 l2 T l2 D2 > > Ld: d M D' l2 T l2 D M' d' > > Rd: d' M D' l2 T l2 D M' d > > > > Df: D' l2 T l2 D > > Bd: M' D' l2 T l2 D M > > Ub: M2 D' l2 T l2 D M2 > > Fu: M D' l2 T l2 D M' > > > > Db: D l2 T l2 D' > > Bu: M' D l2 T l2 D' M > > Uf: M2 D l2 T l2 D' M2 > > Fd: M D l2 T l2 D' M' > > > > the 8 +centers on the E ring > > Fl, Fr, Rf, Rb, Br, Bl, Lb, Lf can be set to the L slice so that it > > can be set further using the L-slice to the target position either > > doing a l' or l. > > > > The only problem is the if you had to shoot to the Lu or Ru > > position…..how would that work??? Im stuck… > > > > This approach maybe kinda stupid... > > forgive my ignorance...just some random thoughts…hope you guys can > > help out here…any algos that can shoot to Lu or Ru?" > > > > Joshua Li > > >
2191. Re: Petrus method question
From: "cristianoalba" <cristianoalba@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Aug 2008 21:49:18 -0000

average under 20 seconds? I using the color fixed, (not i use the color neutral) --- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" <shafiqdms@...> wrote: > > If what you are saying is "Can i get under 20 seconds with the petrus > method", then your answer will be yes all it takes is practice > > --- In speedsolvingrubikscube@yahoogroups.com, "cristianoalba" > <cristianoalba@> wrote: > > > > Can I get you a question? > > I can go under 20 seconds average with the Petrus method using as a > > reference always the same colors? > > >
2192. Re: Petrus method question
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Aug 2008 07:14:23 -0000

cristianoalba wrote:
> average under 20 seconds?
>
> I using the color fixed, (not i use the color neutral)

Yes yes, it's possible. But why don't you want to be color neutral?

(I can start every solve with (R U R' U')*12 and still average sub-20,
but that doesn't necessarily mean it's a good idea to do that.)

--
Johannes Laire



2193. Do you have Nakajima's F2L?
From: "sir_ian23" <sir_ian23@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Aug 2008 12:13:24 -0000

Can you send it to me?



2194. Re: [Speed cubing group] Do you have Nakajima's F2L?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Aug 2008 09:11:06 -0400

Yes, I think I have that capability. On Tue, Aug 26, 2008 at 8:13 AM, sir_ian23 <sir_ian23@...> wrote: > Can you send it to me? > >
2195. Re: 6x6x6 missing piece! help!
From: "Jim" <jim@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Aug 2008 13:56:47 -0000

Keep an eye on this page, maybe he'll add more parts: http://www.cubesmith.com/Parts.htm --- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" <shafiqdms@...> wrote: > > I have a very bad situation here....I borrowed my friends 6x6 v-cube > and I let my friend see it at lunch in the cafeteria, and then he had > a pop, so many pieces just went flying in the cafeteria. We recovered > all of them but later discovered that we are missing one internal > piece. My friend is really mad at me and wants me to buy him another > one just because i lost 1 piece! I agreed to buy him one, but I want > to know if there is a place where i can get a 6x6 internal piece from, > or if you know something else I should do, please share! >
2196. Re: [Speed cubing group] Do you have Nakajima's F2L?
From: Simba Mai <simxmai@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Aug 2008 08:37:49 -0700 (PDT)

We're not Nakajima. I doubt anyone will know what F2L he does, but I'm betting he uses the same F2L as a lot of people are using. He's just super fluent in it, and practices like 24/7. -Simba ----- Original Message ---- From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 26, 2008 9:11:06 AM Subject: Re: [Speed cubing group] Do you have Nakajima's F2L? Yes, I think I have that capability. On Tue, Aug 26, 2008 at 8:13 AM, sir_ian23 <sir_ian23@yahoo. com> wrote: > Can you send it to me? > > __________________________________________________________________ Yahoo! Canada Toolbar: Search from anywhere on the web, and bookmark your favourite sites. Download it now at http://ca.toolbar.yahoo.com. [Non-text portions of this message have been removed]
2197. Re: [Speed cubing group] Re: 6x6x6 missing piece! help!
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Aug 2008 10:34:34 -0600

You can try contacting v-cubes for a piece. Worse case scenario is you buy a piece from them. On Tue, Aug 26, 2008 at 7:56 AM, Jim <jim@...> wrote: > Keep an eye on this page, maybe he'll add more parts: > http://www.cubesmith.com/Parts.htm > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "shafiqdms" > > <shafiqdms@...> wrote: > > > > I have a very bad situation here....I borrowed my friends 6x6 v-cube > > and I let my friend see it at lunch in the cafeteria, and then he had > > a pop, so many pieces just went flying in the cafeteria. We recovered > > all of them but later discovered that we are missing one internal > > piece. My friend is really mad at me and wants me to buy him another > > one just because i lost 1 piece! I agreed to buy him one, but I want > > to know if there is a place where i can get a 6x6 internal piece from, > > or if you know something else I should do, please share! > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
2198. Re: Petrus method question
From: "cristianoalba" <cristianoalba@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Aug 2008 20:03:14 -0000

> Yes yes, it's possible. Thank's Johannes >But why don't you want to be color neutral? Because, see the location of the pieces I understand it very difficult. --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > cristianoalba wrote: > > average under 20 seconds? > > > > I using the color fixed, (not i use the color neutral) > > Yes yes, it's possible. But why don't you want to be color neutral? > > (I can start every solve with (R U R' U')*12 and still average sub- 20, > but that doesn't necessarily mean it's a good idea to do that.) > > -- > Johannes Laire >
2199. Re: [Speed cubing group] Do you have Nakajima's F2L?
From: "garrynerdface" <garrynerdface@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Aug 2008 07:15:50 -0000

> > Can you send it to me?
> Yes, I think I have that capability.

We are sorry..correct question is;
'MAY you send it to me'



2200. Re: [Speed cubing group] Do you have Nakajima's F2L?
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Aug 2008 08:31:00 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "garrynerdface" <garrynerdface@...> wrote: > > > > Can you send it to me? > > Yes, I think I have that capability. > > We are sorry..correct question is; > 'MAY you send it to me' > The correct answer is: Google Yu Nakajima. You'd be surprised at what you might find with a little effort.
2201. Re: Do you have Nakajima's F2L?
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Aug 2008 09:11:38 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "garrynerdface" > <garrynerdface@> wrote: > > > > > > Can you send it to me? > > > Yes, I think I have that capability. > > > > We are sorry..correct question is; > > 'MAY you send it to me' > > > > The correct answer is: > Google Yu Nakajima. You'd be surprised at what you might find with a > little effort. > Come on, cut the guy a break. To help you out, I googled it for you. Here's a link to nakaji's F2L: http://tinyurl.com/nakajif2l
2202. Re: Do you have Nakajima's F2L?
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Aug 2008 14:07:01 -0000

i have a feeling everyone has been trolled.



2203. Re: Do you have Nakajima's F2L?
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Aug 2008 01:19:07 -0000

Sure, what's your email address? --- In speedsolvingrubikscube@yahoogroups.com, "sir_ian23" <sir_ian23@...> wrote: > > Can you send it to me? >
2204. Re: [Speed cubing group] Re: Do you have Nakajima's F2L?
From: Matt Chu <nibbo360@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Aug 2008 23:55:20 -0700 (PDT)

--- In speedsolvingrubiksc ube@yahoogroups. com, "bladez740" <bladez740@...> wrote: > >Come on, cut the guy a break. To help you out, I googled it for you. >Here's a link to nakaji's F2L: >http://tinyurl. com/nakajif2l Was that suppose to be a joke? Sorry for not understanding it on first sight...   ~Matt ----- Original Message ---- From: bladez740 <blade740@gmail.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 27, 2008 6:41:38 PM Subject: [Speed cubing group] Re: Do you have Nakajima's F2L? --- In speedsolvingrubiksc ube@yahoogroups. com, "Shelley Chang" <shelchang@. ..> wrote: > > --- In speedsolvingrubiksc ube@yahoogroups. com, "garrynerdface" > <garrynerdface@ > wrote: > > > > > > Can you send it to me? > > > Yes, I think I have that capability. > > > > We are sorry..correct question is; > > 'MAY you send it to me' > > > > The correct answer is: > Google Yu Nakajima. You'd be surprised at what you might find with a > little effort. > Come on, cut the guy a break. To help you out, I googled it for you. Here's a link to nakaji's F2L: http://tinyurl. com/nakajif2l [Non-text portions of this message have been removed]
2205. Re: CCT Version 0.9.1
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Aug 2008 07:46:04 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Remy Blank <remy.blank@...> wrote: > > Jeremy Fleischman wrote: > > Remy or Pedro, could you try to run cct from the command line? Let me > > know what gets printed. > > While running, it prints nothing. After closing the main window: > > $ java -jar CALCubeTimer.jar > Exception in thread "Thread-73" java.lang.NullPointerException > at > net.gnehzr.cct.main.CALCubeTimer.saveToConfiguration (CALCubeTimer.java:1489) > at > net.gnehzr.cct.main.CALCubeTimer.prepareForProfileSwitch (CALCubeTimer.java:1470) > at net.gnehzr.cct.main.CALCubeTimer$5$1.run (CALCubeTimer.java:1371) > > > > [Non-text portions of this message have been removed] > Hey all, Sorry for the delay, but the bug where only the scramble view would be visible has been fixed. Please download the new version of CCT (v 0.9.2) here: http://gnehzr.net/cct and let us know if you have any other problems! Jeremy Fleischman
2206. Lexington Fall Open 2008 - Lexington Kentucky
From: "Carson Penticuff" <cpenticuff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Aug 2008 17:57:53 -0000

The KOII Cube Club will be hosting the Lexington Fall Open 2008 in
Lexington, Kentucky, USA on November 08, 2008. You can find more
information on the tournament site, and all
those planning to attend are encouraged to preregister.

Events:
2x2 Speedsolve
3x3 Speedsolve
4x4 Speedsolve
3x3 OH
3x3 BLD
4x4 BLD
Magic
Masters Magic

KOII Cube Club Site: http://www.cubeclub.carsonpenticuff.com
Lexington Fall Open 2008 Site: http://cubeclub.carsonpenticuff.com/?
q=node/16



2207. My 4x4x4 site
From: cubacca1972 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Aug 2008 20:25:51 -0000

Hello All

It's been a long while and two children ago since I've posted.

I just put up a new site showing how I solve the 4x4x4. The site is a
bit ugly, but I hope it describes the method well enough.

http://cubacca1972.googlepages.com/home

Enjoy.

Lucas





2208. Re: CCT Version 0.9.1
From: Remy Blank <remy.blank@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Aug 2008 23:42:31 +0200

Jeremy Fleischman wrote:
> Sorry for the delay, but the bug where only the scramble view would
> be visible has been fixed. Please download the new version of CCT (v
> 0.9.2) here: http://gnehzr.net/cct and let us know if you have any
> other problems!

Works great now. Thanks!

-- Remy



[Non-text portions of this message have been removed]



2209. Re: My 4x4x4 site
From: "Mariano" <mardimp92@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Aug 2008 23:43:38 -0000

what is your average with this method? --- In speedsolvingrubikscube@yahoogroups.com, cubacca1972 <no_reply@...> wrote: > > Hello All > > It's been a long while and two children ago since I've posted. > > I just put up a new site showing how I solve the 4x4x4. The site is a > bit ugly, but I hope it describes the method well enough. > > http://cubacca1972.googlepages.com/home > > Enjoy. > > Lucas >
2210. Re: My 4x4x4 site
From: cubacca1972 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Aug 2008 23:49:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Mariano" <mardimp92@...> wrote: > > > what is your average with this method? > > I haven't timed myself, but I think I solve in about 2 minutes or so. Given that I never averaged below 40 seconds on a 3x3x3, I wouldn't put much stock in my times.
2211. Re: My 4x4x4 site
From: "Alien Stranger" <rubiks99ca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Aug 2008 04:02:23 -0000

Thank you man ! And to say that no media written or otherwise out of quebec, spoke of me. That Paris Javier took my method or not to resolve the cube in less 2 seconds is not important. I know for a fact that he has studied my solution. I created it for speed. Lucky me, I have my spy's Lucky me, I have my spy's GG http://youtube.com/watch?v=b5ZFLtkrv34 ...................................................................... ...................................... The behind the back solves look impressive, but unless I see the feat done in person, with a 3rd party scrambling an unfamiliar cube (to avoid tactile cues from a familiar cube), I cannot dismiss the possiblity that the feat is done with a pre set cube. There was some magician at the RWC who had a "mixed" cube and had this trick where he asked me to do one more turn on the cube and hand it back to him. He then asked me to pick a number, then proceeded to do a behind the back "solve" of the cube in the same number of turns as the number I picked. Impressive? Yes and no. The odd magician guy at the RWC pretty much unscrambled the cube rather than solving it in a step by step manner. I would guess that he has a rehearsed unscrambling alg of a fixed number of moves, and a few holding pattern algs that he can insert so that his total number of moves equaled my given number. How do I know that he unscrambled the cube rather than solve it? First of all, his cube was in horrendous condition, and felt like it was lubed with pine tar. No self respecting cuber would stand for using a crap cube like that. Secondly, There was no solving method apparent. The cube was mixed then it was solved. No F2L, No layer by layer, no Petrus, no corners first. I should have had him attempt a regular solve on a real cube to confirm that the guy probably doesn't know how to even solve the cube. Gaetan is actually solving the cube behind his back, and doing so rather skillfuly. This is impressive even if it is rehearsed. On the other hand, if the feat is real and unrehearsed, then there is no actual reason for anyone else to actually work on blindfold solves, as it would be futile to try to do better than Gaetan. I understand that blindfold solving entails memorizing the position and orientation of every cubie, executing a step, then reassessing and memorizing the O/P of the cubies, doing another small step that affects only a few cubies, reassessing and memorizing, and so on. Looking at Gaetan's videos, I see no evidence of this process. It looks a lot to me like a straight solve. cubacca1972 --- In speedsolvingrubikscube@yahoogroups.com, cubacca1972 <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Mariano" > <mardimp92@> wrote: > > > > > > what is your average with this method? > > > > > > I haven't timed myself, but I think I solve in about 2 minutes or so. > Given that I never averaged below 40 seconds on a 3x3x3, I wouldn't > put much stock in my times. >
2212. Re: My 4x4x4 site
From: cubacca1972 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Aug 2008 04:32:15 -0000

Hi Gaetan Thanks for posting. I am not sure how the behind the back solve comments I made got attached to my 4x4x4 thread, as I wrote them a few years ago, after the world championships in Toronto in 2003. I always admired your solving method. Lucas --- In speedsolvingrubikscube@yahoogroups.com, "Alien Stranger" <rubiks99ca@...> wrote: > > Thank you man ! And to say that no media written or otherwise out of > quebec, spoke of me. > > That Paris Javier took my method or not to resolve the cube in less 2 > seconds is not important. > > I know for a fact that he has studied my solution. I created it for > speed. > > Lucky me, I have my spy's > > > Lucky me, I have my spy's > > GG > > http://youtube.com/watch?v=b5ZFLtkrv34 > > ...................................................................... > ...................................... > > The behind the back solves look impressive, but unless I see the > feat done in person, with a 3rd party scrambling an unfamiliar cube > (to avoid tactile cues from a familiar cube), I cannot dismiss the > possiblity that the feat is done with a pre set cube. > > There was some magician at the RWC who had a "mixed" cube and had > this trick where he asked me to do one more turn on the cube and > hand it back to him. He then asked me to pick a number, then > proceeded to do a behind the back "solve" of the cube in the same > number of turns as the number I picked. > > Impressive? Yes and no. The odd magician guy at the RWC pretty > much unscrambled the cube rather than solving it in a step by step > manner. I would guess that he has a rehearsed unscrambling alg of a > fixed number of moves, and a few holding pattern algs that he can > insert so that his total number of moves equaled my given number. > How do I know that he unscrambled the cube rather than solve it? > First of all, his cube was in horrendous condition, and felt like it > was lubed with pine tar. No self respecting cuber would stand for > using a crap cube like that. Secondly, There was no solving method > apparent. The cube was mixed then it was solved. No F2L, No layer > by layer, no Petrus, no corners first. I should have had him > attempt a regular solve on a real cube to confirm that the guy > probably doesn't know how to even solve the cube. > > Gaetan is actually solving the cube behind his back, and doing so > rather skillfuly. This is impressive even if it is rehearsed. > > On the other hand, if the feat is real and unrehearsed, then there > is no actual reason for anyone else to actually work on blindfold > solves, as it would be futile to try to do better than Gaetan. > > I understand that blindfold solving entails memorizing the position > and orientation of every cubie, executing a step, then reassessing > and memorizing the O/P of the cubies, doing another small step that > affects only a few cubies, reassessing and memorizing, and so on. > > Looking at Gaetan's videos, I see no evidence of this process. It > looks a lot to me like a straight solve. > > cubacca1972 > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, cubacca1972 > <no_reply@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Mariano" > > <mardimp92@> wrote: > > > > > > > > > what is your average with this method? > > > > > > > > > > I haven't timed myself, but I think I solve in about 2 minutes or > so. > > Given that I never averaged below 40 seconds on a 3x3x3, I wouldn't > > put much stock in my times. > > >
2213. I'm back!
From: "cubeheadnc" <cubeheadnc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 31 Aug 2008 00:50:04 -0000

>From a million years ago and a failed website...I'm back into the
cubing world...

Averaged today at 36.67 seconds hope to work on that.

Is macky still around on here? if so hi Mack :D



2214. Re: Petrus method question
From: "cubeheadnc" <cubeheadnc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 31 Aug 2008 00:52:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "cristianoalba" <cristianoalba@...> wrote: > > Can I get you a question? > I can go under 20 seconds average with the Petrus method using as a > reference always the same colors? > afaik Lars had a difficult time himself getting an average under 20s with that method...but its possible...I think 17s was the last avg I saw for a petrus method. Not sure if it was Lars or not. (I've been gone for a while). Either way...yes with practice that method is capable of getting sub 20
2215. SV: [Speed cubing group] I'm back!
From: Ole Petersen <ohyai2003@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 31 Aug 2008 08:30:28 +0000 (GMT)

My time is 32 seconds. How fast do you have to do it to compete in competitions? --- Den søn 31/8/08 skrev cubeheadnc <cubeheadnc@...>: Fra: cubeheadnc <cubeheadnc@...> Emne: [Speed cubing group] I'm back! Til: speedsolvingrubikscube@yahoogroups.com Dato: søndag 31. august 2008 02.50 >From a million years ago and a failed website...I' m back into the cubing world... Averaged today at 36.67 seconds hope to work on that. Is macky still around on here? if so hi Mack :D Find din nye laptop på kelkoo.dk. Se de gode tilbud her - http://dk.yahoo.com/r/pat/mm [Non-text portions of this message have been removed]
2216. Re: SV: [Speed cubing group] I'm back!
From: "rubiksguy" <rubiksguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 31 Aug 2008 17:16:39 -0000

I've asked that question too I've been to two competitions. No time restrictions are set. I have seen solves that take as long as 1:30, and as fast as 11.fx seconds. So, you should be good. Some competitions may have restrictions, but the ones that would would probably be worlds, or something. Check out the competition pages to make sure. --- In speedsolvingrubikscube@yahoogroups.com, Ole Petersen <ohyai2003@...> wrote: > > My time is 32 seconds. How fast do you have to do it to compete in competitions? > > --- Den søn 31/8/08 skrev cubeheadnc <cubeheadnc@...>: > > Fra: cubeheadnc <cubeheadnc@...> > Emne: [Speed cubing group] I'm back! > Til: speedsolvingrubikscube@yahoogroups.com > Dato: søndag 31. august 2008 02.50 > > > > > > > From a million years ago and a failed website...I' m back into the > cubing world... > > Averaged today at 36.67 seconds hope to work on that. > > Is macky still around on here? if so hi Mack :D > > > > > > > > > > > > > > > > > Find din nye laptop på kelkoo.dk. Se de gode tilbud her - http://dk.yahoo.com/r/pat/mm > > [Non-text portions of this message have been removed] >
2217. Re: SV: [Speed cubing group] I'm back!
From: William Robbins <rubiks43@...>
To: Cube People <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 31 Aug 2008 10:24:32 -0700 (PDT)

Most comps it's 10 min max! But with 30 Sec I think you'll be good! Cube on! Sent from my iPhone On Aug 31, 2008, at 1:16 PM, "rubiksguy" <rubiksguy@...> wrote: I've asked that question too I've been to two competitions. No time restrictions are set. I have seen solves that take as long as 1:30, and as fast as 11.fx seconds. So, you should be good. Some competitions may have restrictions, but the ones that would would probably be worlds, or something. Check out the competition pages to make sure. --- In speedsolvingrubikscube@yahoogroups.com, Ole Petersen <ohyai2003@...> wrote: > > My time is 32 seconds. How fast do you have to do it to compete in competitions? > > --- Den søn 31/8/08 skrev cubeheadnc <cubeheadnc@...>: > > Fra: cubeheadnc <cubeheadnc@...> > Emne: [Speed cubing group] I'm back! > Til: speedsolvingrubikscube@yahoogroups.com > Dato: søndag 31. august 2008 02.50 > > > > > > > From a million years ago and a failed website...I' m back into the > cubing world... > > Averaged today at 36.67 seconds hope to work on that. > > Is macky still around on here? if so hi Mack :D > > > > > > > > > > > > > > > > > Find din nye laptop på kelkoo.dk. Se de gode tilbud her - http://dk.yahoo.com/r/pat/mm > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
2218. Re: SV: [Speed cubing group] I'm back!
From: Ole Petersen <ohyai2003@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 31 Aug 2008 18:32:50 +0000 (GMT)

10 min? Cant be real Yes, is 30 sec fast with a 3^3 cube? --- Den søn 31/8/08 skrev William Robbins <rubiks43@...>: Fra: William Robbins <rubiks43@...> Emne: Re: SV: [Speed cubing group] I'm back! Til: "Cube People" <speedsolvingrubikscube@yahoogroups.com> Dato: søndag 31. august 2008 19.24 Most comps it's 10 min max! But with 30 Sec I think you'll be good! Cube on! Sent from my iPhone On Aug 31, 2008, at 1:16 PM, "rubiksguy" <rubiksguy@yahoo. com> wrote: I've asked that question too I've been to two competitions. No time restrictions are set. I have seen solves that take as long as 1:30, and as fast as 11.fx seconds. So, you should be good. Some competitions may have restrictions, but the ones that would would probably be worlds, or something. Check out the competition pages to make sure. --- In speedsolvingrubiksc ube@yahoogroups. com, Ole Petersen <ohyai2003@. ..> wrote: > > My time is 32 seconds. How fast do you have to do it to compete in competitions? > > --- Den søn 31/8/08 skrev cubeheadnc <cubeheadnc@ ...>: > > Fra: cubeheadnc <cubeheadnc@ ...> > Emne: [Speed cubing group] I'm back! > Til: speedsolvingrubiksc ube@yahoogroups. com > Dato: søndag 31. august 2008 02.50 > > > > > > > From a million years ago and a failed website...I' m back into the > cubing world... > > Averaged today at 36.67 seconds hope to work on that. > > Is macky still around on here? if so hi Mack :D > > > > > > > > > > > > > > > > > Find din nye laptop pÃ¥ kelkoo.dk. Se de gode tilbud her - http://dk.yahoo. com/r/pat/ mm > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed] Trænger du til at se det store billede? Kelkoo giver dig gode tilbud på LCD TV! Se her http://dk.yahoo.com/r/pat/lcd [Non-text portions of this message have been removed]
2219. Re: SV: [Speed cubing group] I'm back!
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 31 Aug 2008 18:44:01 -0000

If you can't solve in 10 minutes, then the stackmat timer will shut off on you. So yes, 10 minutes is usually the time limit. Some rounds may be a "combined final" in which case you are given typically 2 solves to achieve a time under say 1:30 or 2:00, so if you are competing in this kind of round your time limit is effectively the time limit of the round, but for 2 solves you can take up to 10 minutes. And yes 30 seconds is fast on 3x3, you will typically find lots of other people at a competition who are about the same ability as you when you are at 30 seconds. Don't ever not go to a competition because you think your time is not fast enough. Going to a competition is extremely fun, and it is much easier to learn from people in person than from the internet if your goal is to still get faster. Go to competitions! Even if your time is 10 minutes, Go-To-Competitions! 'Nuff said ;-) Chris --- In speedsolvingrubikscube@yahoogroups.com, Ole Petersen <ohyai2003@...> wrote: > > 10 min? Cant be real > Yes, is 30 sec fast with a 3^3 cube?
2220. Re: SV: [Speed cubing group] I'm back!
From: William Robbins <rubiks43@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 31 Aug 2008 12:01:05 -0700 (PDT)

Yep thats why i said at 30 you would be ok! But yea as he said GO TO COMPS! Its not just being fast! You can be slow  and have a great time! its a comp yes but its also a whole buch of people who love the cube and share the same intrest! GO have fun! Cube on Will Robbins ----- Original Message ---- From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, August 31, 2008 2:44:01 PM Subject: Re: SV: [Speed cubing group] I'm back! If you can't solve in 10 minutes, then the stackmat timer will shut off on you. So yes, 10 minutes is usually the time limit. Some rounds may be a "combined final" in which case you are given typically 2 solves to achieve a time under say 1:30 or 2:00, so if you are competing in this kind of round your time limit is effectively the time limit of the round, but for 2 solves you can take up to 10 minutes. And yes 30 seconds is fast on 3x3, you will typically find lots of other people at a competition who are about the same ability as you when you are at 30 seconds. Don't ever not go to a competition because you think your time is not fast enough. Going to a competition is extremely fun, and it is much easier to learn from people in person than from the internet if your goal is to still get faster. Go to competitions! Even if your time is 10 minutes, Go-To-Competitions! 'Nuff said ;-) Chris --- In speedsolvingrubiksc ube@yahoogroups. com, Ole Petersen <ohyai2003@. ..> wrote: > > 10 min? Cant be real > Yes, is 30 sec fast with a 3^3 cube? [Non-text portions of this message have been removed]
2221. Cubing Limit?
From: "finalfantasy2012" <finalfantasy2012@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Sep 2008 17:07:38 -0000

Hello to everybody.
I just recently got the news of the newest 3x3 world record break. 7.08
seconds. I've been busy lately not really checking up things like this
for the last few months. But once I had heard of this and how close us
cubers as a community have gotten to breaking 7 seconds. I then
wondered is there a point, a cubing time in which we can never surpass?
Say 6 seconds or less? Just a point where physically no one can break.
Even if this be 4 seconds, for we will never in my eyes be able to get
sub 1 second 3x3 times. So where is our limit? It must exist. Any
thoughts on the matter?



2222. Re: Cubing Limit?
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Sep 2008 19:43:20 -0000

Since you're talking about single times, the answer is obviously "zero seconds". Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "finalfantasy2012" <finalfantasy2012@...> wrote: > > Hello to everybody. > I just recently got the news of the newest 3x3 world record break. 7.08 > seconds. I've been busy lately not really checking up things like this > for the last few months. But once I had heard of this and how close us > cubers as a community have gotten to breaking 7 seconds. I then > wondered is there a point, a cubing time in which we can never surpass? > Say 6 seconds or less? Just a point where physically no one can break. > Even if this be 4 seconds, for we will never in my eyes be able to get > sub 1 second 3x3 times. So where is our limit? It must exist. Any > thoughts on the matter? >
2223. Re: Cubing Limit?
From: "finalfantasy2012" <finalfantasy2012@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Sep 2008 19:52:21 -0000

Yes, but it's impossible in my eyes for anybody to get that low of a time. What I mean is in realistical bounds what is the limit? --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > Since you're talking about single times, the answer is obviously > "zero seconds". > > Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, "finalfantasy2012" > <finalfantasy2012@> wrote: > > > > Hello to everybody. > > I just recently got the news of the newest 3x3 world record break. > 7.08 > > seconds. I've been busy lately not really checking up things like > this > > for the last few months. But once I had heard of this and how close > us > > cubers as a community have gotten to breaking 7 seconds. I then > > wondered is there a point, a cubing time in which we can never > surpass? > > Say 6 seconds or less? Just a point where physically no one can > break. > > Even if this be 4 seconds, for we will never in my eyes be able to > get > > sub 1 second 3x3 times. So where is our limit? It must exist. Any > > thoughts on the matter? > > >
2224. Re: [Speed cubing group] Re: Cubing Limit?
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Sep 2008 15:11:04 -0600

Who says that someone won't get a scramble that has a 2 move solution? On Mon, Sep 1, 2008 at 1:52 PM, finalfantasy2012 <finalfantasy2012@... > wrote: > Yes, but it's impossible in my eyes for anybody to get that low of a > time. What I mean is in realistical bounds what is the limit? > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > <stefan.pochmann@...> wrote: > > > > Since you're talking about single times, the answer is obviously > > "zero seconds". > > > > Cheers! > > Stefan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "finalfantasy2012" > > <finalfantasy2012@> wrote: > > > > > > Hello to everybody. > > > I just recently got the news of the newest 3x3 world record > break. > > 7.08 > > > seconds. I've been busy lately not really checking up things like > > this > > > for the last few months. But once I had heard of this and how > close > > us > > > cubers as a community have gotten to breaking 7 seconds. I then > > > wondered is there a point, a cubing time in which we can never > > surpass? > > > Say 6 seconds or less? Just a point where physically no one can > > break. > > > Even if this be 4 seconds, for we will never in my eyes be able > to > > get > > > sub 1 second 3x3 times. So where is our limit? It must exist. Any > > > thoughts on the matter? > > > > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
2225. Re: [Speed cubing group] Re: Cubing Limit?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Sep 2008 21:15:29 +0000

On 3x3x3? Sent via BlackBerry from T-Mobile -----Original Message----- From: "Pat (PJK)" <pjkcards@...> Date: Mon, 1 Sep 2008 15:11:04 To: <speedsolvingrubikscube@yahoogroups.com> Subject: Re: [Speed cubing group] Re: Cubing Limit? Who says that someone won't get a scramble that has a 2 move solution? On Mon, Sep 1, 2008 at 1:52 PM, finalfantasy2012 <finalfantasy2012@... > wrote: > Yes, but it's impossible in my eyes for anybody to get that low of a > time. What I mean is in realistical bounds what is the limit? > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > <stefan.pochmann@...> wrote: > > > > Since you're talking about single times, the answer is obviously > > "zero seconds". > > > > Cheers! > > Stefan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "finalfantasy2012" > > <finalfantasy2012@> wrote: > > > > > > Hello to everybody. > > > I just recently got the news of the newest 3x3 world record > break. > > 7.08 > > > seconds. I've been busy lately not really checking up things like > > this > > > for the last few months. But once I had heard of this and how > close > > us > > > cubers as a community have gotten to breaking 7 seconds. I then > > > wondered is there a point, a cubing time in which we can never > > surpass? > > > Say 6 seconds or less? Just a point where physically no one can > > break. > > > Even if this be 4 seconds, for we will never in my eyes be able > to > > get > > > sub 1 second 3x3 times. So where is our limit? It must exist. Any > > > thoughts on the matter? > > > > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
2226. Re: [Speed cubing group] Re: Cubing Limit?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Sep 2008 21:51:08 +0000

I don't think we know. You shoud find out :-) Sent via BlackBerry from T-Mobile -----Original Message----- From: "finalfantasy2012" <finalfantasy2012@...> Date: Mon, 01 Sep 2008 19:52:21 To: <speedsolvingrubikscube@yahoogroups.com> Subject: [Speed cubing group] Re: Cubing Limit? Yes, but it's impossible in my eyes for anybody to get that low of a time. What I mean is in realistical bounds what is the limit? --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > Since you're talking about single times, the answer is obviously > "zero seconds". > > Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, "finalfantasy2012" > <finalfantasy2012@> wrote: > > > > Hello to everybody. > > I just recently got the news of the newest 3x3 world record break. > 7.08 > > seconds. I've been busy lately not really checking up things like > this > > for the last few months. But once I had heard of this and how close > us > > cubers as a community have gotten to breaking 7 seconds. I then > > wondered is there a point, a cubing time in which we can never > surpass? > > Say 6 seconds or less? Just a point where physically no one can > break. > > Even if this be 4 seconds, for we will never in my eyes be able to > get > > sub 1 second 3x3 times. So where is our limit? It must exist. Any > > thoughts on the matter? > > > [Non-text portions of this message have been removed]
2227. Re: [Speed cubing group] Cubing Limit?
From: Kyle Bryant <cubeheadnc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Sep 2008 20:59:29 -0700 (PDT)

Supposing that the first algorithm executed somehow lucky solved the whole cube 4-6 seconds wouldn't be a ridiculous assumption. This would be no measure of skill though, i try to pay attention to records for avg of 5 and avg of 10 (pared). --- On Mon, 9/1/08, finalfantasy2012 <finalfantasy2012@yahoo.com> wrote: From: finalfantasy2012 <finalfantasy2012@...> Subject: [Speed cubing group] Cubing Limit? To: speedsolvingrubikscube@yahoogroups.com Date: Monday, September 1, 2008, 1:07 PM Hello to everybody. I just recently got the news of the newest 3x3 world record break. 7.08 seconds. I've been busy lately not really checking up things like this for the last few months. But once I had heard of this and how close us cubers as a community have gotten to breaking 7 seconds. I then wondered is there a point, a cubing time in which we can never surpass? Say 6 seconds or less? Just a point where physically no one can break. Even if this be 4 seconds, for we will never in my eyes be able to get sub 1 second 3x3 times. So where is our limit? It must exist. Any thoughts on the matter? [Non-text portions of this message have been removed]
2228. a possible competition
From: Joseph Hong <jhong253@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 7 Sep 2008 15:58:26 -0700 (PDT)

Hi all,

I'm trying to organize a competition in December 13 or 20 in Indiana.  Before I get any further, I need to know how many could attend. 
If you are available on the dates and would like to come, let me know.







[Non-text portions of this message have been removed]



2229. Re: [Speed cubing group] a possible competition
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 7 Sep 2008 20:15:35 -0500

In Indianapolis... or...?


2230. Re: [Speed cubing group] a possible competition
From: Joseph Hong <jhong253@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 8 Sep 2008 09:24:18 -0700 (PDT)

It will be right near Indiana University Bloomington --- On Sun, 9/7/08, Alexander Goldberg <ajgold04@...> wrote: From: Alexander Goldberg <ajgold04@...> Subject: Re: [Speed cubing group] a possible competition To: speedsolvingrubikscube@yahoogroups.com Date: Sunday, September 7, 2008, 9:15 PM In Indianapolis. .. or...? [Non-text portions of this message have been removed]
2231. Solve This
From: "richy_jr_2000" <richy_jr_2000@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Sep 2008 02:00:11 -0000

Hi group.

I've been out of the cubing game for a little while. And whilst I was
in it, by todays comparisons, I was mediocre at best. I welcome a
challenge but I do believe my last competition was in October 2006.
While I stopped cubing essentially, I still checked speedcubing for the
news on an occasional basis. Standards have continued to rise. Now
that my free time has returned I question my ability on a competitive
level...Five years ago sub20 would have crowned you world champion.
Now I'm not sure it'd get you semi-finals at anything aside from the
smallest competition. Is there any hope anymore for the casual cuber?

Richard



2232. Re: [Speed cubing group] Solve This
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 Sep 2008 02:14:24 +0000

I dunno man. So much talent. So much Rowe. And not enough top hats for everyone. I'm glad to have made what contribution I could in the past. Just time to pass the torch, and hope not to be forgotten. Sent via BlackBerry from T-Mobile -----Original Message----- From: "richy_jr_2000" <richy_jr_2000@...> Date: Tue, 09 Sep 2008 02:00:11 To: <speedsolvingrubikscube@yahoogroups.com> Subject: [Speed cubing group] Solve This Hi group. I've been out of the cubing game for a little while. And whilst I was in it, by todays comparisons, I was mediocre at best. I welcome a challenge but I do believe my last competition was in October 2006. While I stopped cubing essentially, I still checked speedcubing for the news on an occasional basis. Standards have continued to rise. Now that my free time has returned I question my ability on a competitive level...Five years ago sub20 would have crowned you world champion. Now I'm not sure it'd get you semi-finals at anything aside from the smallest competition. Is there any hope anymore for the casual cuber? Richard [Non-text portions of this message have been removed]
2233. Re: Solve This
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Sep 2008 02:17:01 -0000

well...its not like a "casual cuber" would want to go for world record those are only for hardcore cubers like yu nakajima. Its not like i am going for WR but I still want to be sub-15 someday. --- In speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000" <richy_jr_2000@...> wrote: > > Hi group. > > I've been out of the cubing game for a little while. And whilst I was > in it, by todays comparisons, I was mediocre at best. I welcome a > challenge but I do believe my last competition was in October 2006. > While I stopped cubing essentially, I still checked speedcubing for the > news on an occasional basis. Standards have continued to rise. Now > that my free time has returned I question my ability on a competitive > level...Five years ago sub20 would have crowned you world champion. > Now I'm not sure it'd get you semi-finals at anything aside from the > smallest competition. Is there any hope anymore for the casual cuber? > > Richard >
2234. Re: Solve This
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Sep 2008 02:27:14 -0000

Rowe doesn't NEED a top hat. Any sort of hat will work. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I dunno man. So much talent. So much Rowe. And not enough top hats for everyone. > > I'm glad to have made what contribution I could in the past. Just time to pass the torch, and hope not to be forgotten. > > Sent via BlackBerry from T-Mobile > > -----Original Message----- > From: "richy_jr_2000" <richy_jr_2000@...> > > Date: Tue, 09 Sep 2008 02:00:11 > To: <speedsolvingrubikscube@yahoogroups.com> > Subject: [Speed cubing group] Solve This > > > Hi group. > > I've been out of the cubing game for a little while. And whilst I was > in it, by todays comparisons, I was mediocre at best. I welcome a > challenge but I do believe my last competition was in October 2006. > While I stopped cubing essentially, I still checked speedcubing for the > news on an occasional basis. Standards have continued to rise. Now > that my free time has returned I question my ability on a competitive > level...Five years ago sub20 would have crowned you world champion. > Now I'm not sure it'd get you semi-finals at anything aside from the > smallest competition. Is there any hope anymore for the casual cuber? > > Richard > > > > > [Non-text portions of this message have been removed] >
2235. Re: [Speed cubing group] Solve This
From: William Robbins <rubiks43@...>
To: Cube People <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 9 Sep 2008 04:16:43 -0700 (PDT)

I agree my times are good and there amazing For a cupple of years ago but yea I'll keep Cubing even if there are not alot of top Hats to go around! But it would have been cool If I made a bigger contribution! Then I did but It's not over yet! Will Sent from my iPhone On Sep 8, 2008, at 10:14 PM, "Tyson Mao" <tyson.mao@...> wrote: I dunno man. So much talent. So much Rowe. And not enough top hats for everyone. I'm glad to have made what contribution I could in the past. Just time to pass the torch, and hope not to be forgotten. Sent via BlackBerry from T-Mobile -----Original Message----- From: "richy_jr_2000" <richy_jr_2000@...> Date: Tue, 09 Sep 2008 02:00:11 To: <speedsolvingrubikscube@yahoogroups.com> Subject: [Speed cubing group] Solve This Hi group. I've been out of the cubing game for a little while. And whilst I was in it, by todays comparisons, I was mediocre at best. I welcome a challenge but I do believe my last competition was in October 2006. While I stopped cubing essentially, I still checked speedcubing for the news on an occasional basis. Standards have continued to rise. Now that my free time has returned I question my ability on a competitive level...Five years ago sub20 would have crowned you world champion. Now I'm not sure it'd get you semi-finals at anything aside from the smallest competition. Is there any hope anymore for the casual cuber? Richard [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
2236. Re: a possible competition
From: "Adam P. Larsen" <aplarsen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Sep 2008 14:13:13 -0000

I would try to come to that. Adam --- In speedsolvingrubikscube@yahoogroups.com, Joseph Hong <jhong253@...> wrote: > > It will be right near Indiana University Bloomington > > > --- On Sun, 9/7/08, Alexander Goldberg <ajgold04@...> wrote: > > From: Alexander Goldberg <ajgold04@...> > Subject: Re: [Speed cubing group] a possible competition > To: speedsolvingrubikscube@yahoogroups.com > Date: Sunday, September 7, 2008, 9:15 PM > > > > > > > In Indianapolis. .. or...? > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
2237. Re: Solve This
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Sep 2008 04:17:36 -0000

Let's see. 1) Convinced me to pick up and fully implement dual solving (always solving the easiest of one cross or its opposite color) 2) FMC strategies, including a lot of my understanding of basic FMC theory and how to use it during a solve 3) General motivation as well as some training techniques for improving my BLD memo and solving times 4) Fun to hang out with at competitions 5) More gen-2 F2L style than I otherwise would have attempted to use on my own, leading to consistently faster F2L times than my old techniques 6) Motivation to work on my ability to find an optimally fast execution/finger trick for any given algorithm 7) Desire to not suck as badly at Square-1 (working on the execution of this step) :-P 8) Still quite a big fan of Dane Cook and Brian Regan, which I've used on many occasions as distractions to fight through during BLD training. Yep those are some of the things that Richard Patterson has done for my cubing. So I say yes, there is a place for the casual cuber, if casual is even the right word here ;-) Chris --- In speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000" <richy_jr_2000@...> wrote: > > Hi group. > > I've been out of the cubing game for a little while. And whilst I was > in it, by todays comparisons, I was mediocre at best. I welcome a > challenge but I do believe my last competition was in October 2006. > While I stopped cubing essentially, I still checked speedcubing for the > news on an occasional basis. Standards have continued to rise. Now > that my free time has returned I question my ability on a competitive > level...Five years ago sub20 would have crowned you world champion. > Now I'm not sure it'd get you semi-finals at anything aside from the > smallest competition. Is there any hope anymore for the casual cuber? > > Richard >
2238. new Puzzle game : "CIRZLE"
From: "picosoul" <picosoul@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Sep 2008 02:49:17 -0000

Hi All, There's a new puzzle game (similar to rubix cube) called : "CIRZLE". You can play it on this site : www.picosoul.com <http://www.picosoul.com> Try your skill on solving the puzzle ;) Cheers, Borrys [Non-text portions of this message have been removed]
2239. Re: new Puzzle game : "CIRZLE"
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Sep 2008 14:09:55 -0000

Not bad. I've got to say it's one of the few puzzles that claims to be Rubik's-like where I would actually agree with the claim. Pretty simple even with a 20x scramble, but all in all, not bad! -Daniel --- In speedsolvingrubikscube@yahoogroups.com, "picosoul" <picosoul@...> wrote: > > Hi All, > > There's a new puzzle game (similar to rubix cube) called : "CIRZLE". > You can play it on this site : www.picosoul.com > <http://www.picosoul.com> > > Try your skill on solving the puzzle ;) > > Cheers, > Borrys > > > > [Non-text portions of this message have been removed] >
2240. Re: new Puzzle game : "CIRZLE"
From: "Lucas Garron" <lucasg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Sep 2008 17:58:28 -0000

It's not bad (kinda fun), definitely Rubik's-like, but it's ridiculously easy. I went for level 45 and got it in 75 moves and 1:xx (1:0x?) on my first try. It's also really easy to comm, but you don't even have to do that, with the right solution. --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > Not bad. I've got to say it's one of the few puzzles that claims to > be Rubik's-like where I would actually agree with the claim. Pretty > simple even with a 20x scramble, but all in all, not bad! > > -Daniel > > --- In speedsolvingrubikscube@yahoogroups.com, "picosoul" > <picosoul@> wrote: > > > > Hi All, > > > > There's a new puzzle game (similar to rubix cube) called : "CIRZLE". > > You can play it on this site : www.picosoul.com > > <http://www.picosoul.com> > > > > Try your skill on solving the puzzle ;) > > > > Cheers, > > Borrys > > > > > > > > [Non-text portions of this message have been removed] > > >
2241. New file uploaded to speedsolvingrubikscube
From: speedsolvingrubikscube@yahoogroups.com
To: speedsolvingrubikscube@yahoogroups.com
Date: 12 Sep 2008 01:55:16 -0000

Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the speedsolvingrubikscube group. File : /two steps BLD(two pieces one time).rar Uploaded by : dlzcy2001 <dlzcy2001@...> Description : Chinese , Can you read? You can access this file at the URL: http://groups.yahoo.com/group/speedsolvingrubikscube/files/two%20steps%20BLD%28two%20pieces%20one%20time%29.rar To learn more about file sharing for your group, please visit: http://help.yahoo.com/l/us/yahoo/groups/original/members/web/index.htmlfiles Regards, dlzcy2001 <dlzcy2001@...>
2242. Theoretical Limit of Ryan Heises Virtual Cube
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Sep 2008 11:56:59 -0000

I just make a few changes to my webcam interface of Cube Explorer and
tested it with Ryans Virtual Cube, holding the webcam in front of the
monitor. The keyboard strokes also were simulated by Cube Explorer,
so the cube was read in and solved within the 10 seconds inspection
time, and the solution (20 moves or less) was sent via the keyboard
emulation to Virtual Cube applet. Of course I did not enter my
results into the highscore list. The times for a solve ranged from
2.5 s to 3.5 s, and I got an average-of-10 of 2.87 s....




2243. Re: [Speed cubing group] Theoretical Limit of Ryan Heises Virtual Cube
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Sep 2008 21:18:52 +0900

Do you have some video online of this achievement?Thanks Gilles On Sat, Sep 13, 2008 at 8:56 PM, h_kociemba <no_reply@yahoogroups.com>wrote: > I just make a few changes to my webcam interface of Cube Explorer and > tested it with Ryans Virtual Cube, holding the webcam in front of the > monitor. The keyboard strokes also were simulated by Cube Explorer, > so the cube was read in and solved within the 10 seconds inspection > time, and the solution (20 moves or less) was sent via the keyboard > emulation to Virtual Cube applet. Of course I did not enter my > results into the highscore list. The times for a solve ranged from > 2.5 s to 3.5 s, and I got an average-of-10 of 2.87 s.... > > > > ------------------------------------ > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
2244. Re: [Speed cubing group] Re: Petrus method question
From: "Lars Petrus" <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Sep 2008 14:55:22 -0700

I hope no one takes my achievements as an indication of the limits of the method. I'm 47 years old and never practice more than 1-2 days before a competition. Of course I can't measure up to a teenager doing 10 hours a day, regardless of method. On Sat, Aug 30, 2008 at 5:52 PM, cubeheadnc <cubeheadnc@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "cristianoalba" > <cristianoalba@...> wrote: > > > > Can I get you a question? > > I can go under 20 seconds average with the Petrus method using as a > > reference always the same colors? > > > > afaik Lars had a difficult time himself getting an average under 20s > with that method...but its possible...I think 17s was the last avg I > saw for a petrus method. Not sure if it was Lars or not. (I've been > gone for a while). > > Either way...yes with practice that method is capable of getting sub 20 > > > -- "Sometimes it is said that man cannot be trusted with the government of himself. Can he, then, be trusted with the government of others?" --- Thomas Jefferson [Non-text portions of this message have been removed]
2245. Re: [Speed cubing group] Re: Petrus method question
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Sep 2008 01:41:42 +0000

We all know that if Lars spent any time on anything, Chuck Norris would be out of a job. Sent via BlackBerry from T-Mobile -----Original Message----- From: "Lars Petrus" <lars@...> Date: Sun, 14 Sep 2008 14:55:22 To: <speedsolvingrubikscube@yahoogroups.com> Subject: Re: [Speed cubing group] Re: Petrus method question I hope no one takes my achievements as an indication of the limits of the method. I'm 47 years old and never practice more than 1-2 days before a competition. Of course I can't measure up to a teenager doing 10 hours a day, regardless of method. On Sat, Aug 30, 2008 at 5:52 PM, cubeheadnc <cubeheadnc@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "cristianoalba" > <cristianoalba@...> wrote: > > > > Can I get you a question? > > I can go under 20 seconds average with the Petrus method using as a > > reference always the same colors? > > > > afaik Lars had a difficult time himself getting an average under 20s > with that method...but its possible...I think 17s was the last avg I > saw for a petrus method. Not sure if it was Lars or not. (I've been > gone for a while). > > Either way...yes with practice that method is capable of getting sub 20 > > > -- "Sometimes it is said that man cannot be trusted with the government of himself. Can he, then, be trusted with the government of others?" --- Thomas Jefferson [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
2246. Re: Petrus method question
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Sep 2008 02:00:44 -0000

Does Chuck Norris even work these days? I mean, I haven't seen him in any movies, or on TV, or anything. Lars has obviously been practicing something. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > We all know that if Lars spent any time on anything, Chuck Norris would be out of a job. > > Sent via BlackBerry from T-Mobile > > -----Original Message----- > From: "Lars Petrus" <lars@...> > > Date: Sun, 14 Sep 2008 14:55:22 > To: <speedsolvingrubikscube@yahoogroups.com> > Subject: Re: [Speed cubing group] Re: Petrus method question > > > I hope no one takes my achievements as an indication of the limits of the > method. > I'm 47 years old and never practice more than 1-2 days before a competition. > Of course I can't measure up to a teenager doing 10 hours a day, regardless > of method. > > On Sat, Aug 30, 2008 at 5:52 PM, cubeheadnc <cubeheadnc@...> wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "cristianoalba" > > <cristianoalba@> wrote: > > > > > > Can I get you a question? > > > I can go under 20 seconds average with the Petrus method using as a > > > reference always the same colors? > > > > > > > afaik Lars had a difficult time himself getting an average under 20s > > with that method...but its possible...I think 17s was the last avg I > > saw for a petrus method. Not sure if it was Lars or not. (I've been > > gone for a while). > > > > Either way...yes with practice that method is capable of getting sub 20 > > > > > > > > > > -- > "Sometimes it is said that man cannot be trusted with the government of > himself. Can he, then, be trusted with the government of others?" > --- Thomas Jefferson > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed] >
2247. Blindfold Method of Choice?
From: "chavez_wilson" <chavez_wilson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Sep 2008 03:59:56 -0000

I was wondering from all you top ccubers what is the fastest and most
efficient method for solving the the cube blindfolded. Dont worry about
refering me to difficult sites. I have a 20.04 second average while
looking. so please some help?



2248. [Speed cubing group] Re: Petrus method question
From: theoneicheck <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Sep 2008 08:36:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Lars Petrus" <lars@...> wrote: > > I hope no one takes my achievements as an indication of the limits of the > method. > I'm 47 years old and never practice more than 1-2 days before a competition. > Of course I can't measure up to a teenager doing 10 hours a day, regardless > of method. WHO HAS THE FASTEST AVERAGE WITH PETRUS? DOes anyone have VIDEO of fast petrus solves?? It would be cool see someone consistently orient the edges before finishing the F2L, and then using COLL or ZBLL every time, all while keeping the times low.... > > On Sat, Aug 30, 2008 at 5:52 PM, cubeheadnc <cubeheadnc@...> wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "cristianoalba" > > <cristianoalba@> wrote: > > > > > > Can I get you a question? > > > I can go under 20 seconds average with the Petrus method using as a > > > reference always the same colors? > > > > > > > afaik Lars had a difficult time himself getting an average under 20s > > with that method...but its possible...I think 17s was the last avg I > > saw for a petrus method. Not sure if it was Lars or not. (I've been > > gone for a while). > > > > Either way...yes with practice that method is capable of getting sub 20 > > > > > > > > > > -- > "Sometimes it is said that man cannot be trusted with the government of > himself. Can he, then, be trusted with the government of others?" > --- Thomas Jefferson > > > [Non-text portions of this message have been removed] >
2249. Re: [Speed cubing group] Blindfold Method of Choice?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Sep 2008 07:44:37 -0400

I kind of feel that this isn't actually well established or anything. That's like asking speed solvers what the fastest and most efficient method for solving the cube is. Whereas most people will probably say Fridrich, you'll have some other people who defend their method as the best with zeal. In blindfold solving, there are simply many things to take into account. Maybe you don't have the memorization prowess of Rowe "the hat" Hessler? If so, you probably won't be very good at a free cycle method. Perhaps you need an easier method of memorization? You might be faster with old pochmann than with new pochmann. Without having tried any of the methods, at least it sounds that way, I'm not sure where to begin. On Sun, Sep 14, 2008 at 11:59 PM, chavez_wilson <chavez_wilson@...> wrote: > I was wondering from all you top ccubers what is the fastest and most > efficient method for solving the the cube blindfolded. Dont worry about > refering me to difficult sites. I have a 20.04 second average while > looking. so please some help? > >
2250. Re: Theoretical Limit of Ryan Heises Virtual Cube
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Sep 2008 15:30:59 -0000

h_kociemba wrote:

> I just make a few changes to my webcam interface of Cube Explorer and
> tested it with Ryans Virtual Cube, holding the webcam in front of the
> monitor. The keyboard strokes also were simulated by Cube Explorer,
> so the cube was read in and solved within the 10 seconds inspection
> time, and the solution (20 moves or less) was sent via the keyboard
> emulation to Virtual Cube applet. Of course I did not enter my
> results into the highscore list. The times for a solve ranged from
> 2.5 s to 3.5 s, and I got an average-of-10 of 2.87 s....

I'd also love to see the video of this!

As for the "theoretical limit" of my virtual cube, there is a
hard-coded limit of 9 (quarter) moves per second. This is mainly
because if it were any faster than that, the move animation would not
contain enough frames to give sufficient visual feedback to the user
about what has actually happened on the cube.

Even at 9 moves per second, the animation is much faster than the
average "natural" move. So, my program actually has two speed levels,
6 moves/sec and 9 moves/sec, which it switches back and forth between
depending on how fast the user is executing the moves. For example, if
the user types a sequence of moves really quickly, it will animate at
9 moves/sec, but if the user hesitates and and begins to move slowly,
the cube will animate at the slower rate of 6 moves/sec.

--
Ryan Heise http://www.ryanheise.com/cube/



2251. Re: Theoretical Limit of Ryan Heises Virtual Cube
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Sep 2008 18:51:11 -0000

I recorded three solves with a screen recorder. The Cube Explorer Version you see here is not out yet and I do not intend to include the "Solve Virtual Cube" Button in the version I release because of the apprehension that it could be misused. You also see the webcam window with the color recognition. http://rapidshare.com/files/145548334/virtualcube.avi The file has about 9 MB size. --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <forum@...> wrote: > > I'd also love to see the video of this! > > As for the "theoretical limit" of my virtual cube, there is a > hard-coded limit of 9 (quarter) moves per second. This is mainly > because if it were any faster than that, the move animation would not > contain enough frames to give sufficient visual feedback to the user > about what has actually happened on the cube. > > Even at 9 moves per second, the animation is much faster than the > average "natural" move. So, my program actually has two speed levels, > 6 moves/sec and 9 moves/sec, which it switches back and forth between > depending on how fast the user is executing the moves. For example, if > the user types a sequence of moves really quickly, it will animate at > 9 moves/sec, but if the user hesitates and and begins to move slowly, > the cube will animate at the slower rate of 6 moves/sec. > > -- > Ryan Heise http://www.ryanheise.com/cube/ >
2252. Re: Blindfold Method of Choice?
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Sep 2008 23:47:34 -0000

Chevez, Try reading at the Blindsolving forum at speedsolving.com for more info. I got my start (recently) in 3x3 BLD from cubefreak.net. As Tyson just said, memorizing is an issue as well as execution. I chose the method of 3OP (orienting first, then 3-cycles to move pieces) because I thought I could learn it the quickest. I can see how Classic Pochmann or M2 might be faster if you can memorize orientations as part of the permutation cycles, in the form of a story. (I have not worked on this memory method yet.) Free-style is probably most direct, but that's beyond me at this time. Good luck. --- In speedsolvingrubikscube@yahoogroups.com, "chavez_wilson" <chavez_wilson@...> wrote: > > I was wondering from all you top ccubers what is the fastest and most > efficient method for solving the the cube blindfolded. Dont worry about > refering me to difficult sites. I have a 20.04 second average while > looking. so please some help? >
2253. Re: Blindfold Method of Choice?
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Sep 2008 23:50:12 -0000

Oops! I am in no way a top cuber, but I am trying to help anyway. --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" <rjohnson_8ball@...> wrote: > > Chevez, > Try reading at the Blindsolving forum at speedsolving.com for more > info. I got my start (recently) in 3x3 BLD from cubefreak.net. As > Tyson just said, memorizing is an issue as well as execution. I chose > the method of 3OP (orienting first, then 3-cycles to move pieces) > because I thought I could learn it the quickest. I can see how Classic > Pochmann or M2 might be faster if you can memorize orientations as > part of the permutation cycles, in the form of a story. (I have not > worked on this memory method yet.) Free-style is probably most direct, > but that's beyond me at this time. Good luck. > > --- In speedsolvingrubikscube@yahoogroups.com, "chavez_wilson" > <chavez_wilson@> wrote: > > > > I was wondering from all you top ccubers what is the fastest and most > > efficient method for solving the the cube blindfolded. Dont worry about > > refering me to difficult sites. I have a 20.04 second average while > > looking. so please some help? > > >
2254. Re: [Speed cubing group] Re: Blindfold Method of Choice?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Sep 2008 23:56:22 +0000

That's okay. Top cubers sometimes do silly things anyway. What is your goal? If your goal is 2 min, that's different than if your goal is to be the best pirate hunter in the world. Sent via BlackBerry from T-Mobile -----Original Message----- From: "Robert D. Johnson" <rjohnson_8ball@...> Date: Tue, 16 Sep 2008 23:50:12 To: <speedsolvingrubikscube@yahoogroups.com> Subject: [Speed cubing group] Re: Blindfold Method of Choice? Oops! I am in no way a top cuber, but I am trying to help anyway. --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" <rjohnson_8ball@...> wrote: > > Chevez, > Try reading at the Blindsolving forum at speedsolving.com for more > info. I got my start (recently) in 3x3 BLD from cubefreak.net. As > Tyson just said, memorizing is an issue as well as execution. I chose > the method of 3OP (orienting first, then 3-cycles to move pieces) > because I thought I could learn it the quickest. I can see how Classic > Pochmann or M2 might be faster if you can memorize orientations as > part of the permutation cycles, in the form of a story. (I have not > worked on this memory method yet.) Free-style is probably most direct, > but that's beyond me at this time. Good luck. > > --- In speedsolvingrubikscube@yahoogroups.com, "chavez_wilson" > <chavez_wilson@> wrote: > > > > I was wondering from all you top ccubers what is the fastest and most > > efficient method for solving the the cube blindfolded. Dont worry about > > refering me to difficult sites. I have a 20.04 second average while > > looking. so please some help? > > > [Non-text portions of this message have been removed]
2255. [Speed cubing group] Re: Blindfold Method of Choice?
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Sep 2008 00:43:04 -0000

Who, me? Or Chevez? I don't care for treasure hunting. I am pretty darn happy just to 3x3 BLD at all. I have done it a few times, but only after waking up in the morning and in a quiet environment. My next goal is to do it at the local bar, with hands under a tall table for 5 or 10 minutes, all the while people yapping at each other, jukebox blaring, and a few people watching me twist the cube. Free beer for me that way! People already curse me for my awesome pool skills. I would love to see their expressions when I do 3x3 BLD. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > That's okay. Top cubers sometimes do silly things anyway. > > What is your goal? If your goal is 2 min, that's different than if your goal is to be the best pirate hunter in the world. > > Sent via BlackBerry from T-Mobile > > -----Original Message----- > From: "Robert D. Johnson" <rjohnson_8ball@...> > > Date: Tue, 16 Sep 2008 23:50:12 > To: <speedsolvingrubikscube@yahoogroups.com> > Subject: [Speed cubing group] Re: Blindfold Method of Choice? > > > Oops! I am in no way a top cuber, but I am trying to help anyway. > > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > <rjohnson_8ball@> wrote: > > > > Chevez, > > Try reading at the Blindsolving forum at speedsolving.com for more > > info. I got my start (recently) in 3x3 BLD from cubefreak.net. As > > Tyson just said, memorizing is an issue as well as execution. I chose > > the method of 3OP (orienting first, then 3-cycles to move pieces) > > because I thought I could learn it the quickest. I can see how Classic > > Pochmann or M2 might be faster if you can memorize orientations as > > part of the permutation cycles, in the form of a story. (I have not > > worked on this memory method yet.) Free-style is probably most direct, > > but that's beyond me at this time. Good luck. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "chavez_wilson" > > <chavez_wilson@> wrote: > > > > > > I was wondering from all you top ccubers what is the fastest and most > > > efficient method for solving the the cube blindfolded. Dont worry > about > > > refering me to difficult sites. I have a 20.04 second average while > > > looking. so please some help? > > > > > > > > > > > [Non-text portions of this message have been removed] >
2256. Re: [Speed cubing group] Re: Blindfold Method of Choice?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Sep 2008 01:13:35 +0000

Where are you from? Try doing it in a bar after a few drinks. If you're in NYC, they're on me. People simply don't understand what it takes for an asian guy to solve bld after a few pints of bitter. It's not just cool... I own! :p (Offer extended to bob burton as well) Sent via BlackBerry from T-Mobile -----Original Message----- From: "Robert D. Johnson" <rjohnson_8ball@...> Date: Wed, 17 Sep 2008 00:43:04 To: <speedsolvingrubikscube@yahoogroups.com> Subject: [Speed cubing group] Re: Blindfold Method of Choice? Who, me? Or Chevez? I don't care for treasure hunting. I am pretty darn happy just to 3x3 BLD at all. I have done it a few times, but only after waking up in the morning and in a quiet environment. My next goal is to do it at the local bar, with hands under a tall table for 5 or 10 minutes, all the while people yapping at each other, jukebox blaring, and a few people watching me twist the cube. Free beer for me that way! People already curse me for my awesome pool skills. I would love to see their expressions when I do 3x3 BLD. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > That's okay. Top cubers sometimes do silly things anyway. > > What is your goal? If your goal is 2 min, that's different than if your goal is to be the best pirate hunter in the world. > > Sent via BlackBerry from T-Mobile > > -----Original Message----- > From: "Robert D. Johnson" <rjohnson_8ball@...> > > Date: Tue, 16 Sep 2008 23:50:12 > To: <speedsolvingrubikscube@yahoogroups.com> > Subject: [Speed cubing group] Re: Blindfold Method of Choice? > > > Oops! I am in no way a top cuber, but I am trying to help anyway. > > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > <rjohnson_8ball@> wrote: > > > > Chevez, > > Try reading at the Blindsolving forum at speedsolving.com for more > > info. I got my start (recently) in 3x3 BLD from cubefreak.net. As > > Tyson just said, memorizing is an issue as well as execution. I chose > > the method of 3OP (orienting first, then 3-cycles to move pieces) > > because I thought I could learn it the quickest. I can see how Classic > > Pochmann or M2 might be faster if you can memorize orientations as > > part of the permutation cycles, in the form of a story. (I have not > > worked on this memory method yet.) Free-style is probably most direct, > > but that's beyond me at this time. Good luck. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "chavez_wilson" > > <chavez_wilson@> wrote: > > > > > > I was wondering from all you top ccubers what is the fastest and most > > > efficient method for solving the the cube blindfolded. Dont worry > about > > > refering me to difficult sites. I have a 20.04 second average while > > > looking. so please some help? > > > > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
2257. [Speed cubing group] Re: Blindfold Method of Choice?
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Sep 2008 04:20:55 -0000

How about me? --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Where are you from? > > Try doing it in a bar after a few drinks. If you're in NYC, they're on me. > > People simply don't understand what it takes for an asian guy to solve bld after a few pints of bitter. > > It's not just cool... I own! :p > > (Offer extended to bob burton as well) > Sent via BlackBerry from T-Mobile > > -----Original Message----- > From: "Robert D. Johnson" <rjohnson_8ball@...> > > Date: Wed, 17 Sep 2008 00:43:04 > To: <speedsolvingrubikscube@yahoogroups.com> > Subject: [Speed cubing group] Re: Blindfold Method of Choice? > > > Who, me? Or Chevez? I don't care for treasure hunting. I am pretty > darn happy just to 3x3 BLD at all. I have done it a few times, but > only after waking up in the morning and in a quiet environment. My > next goal is to do it at the local bar, with hands under a tall table > for 5 or 10 minutes, all the while people yapping at each other, > jukebox blaring, and a few people watching me twist the cube. Free > beer for me that way! People already curse me for my awesome pool > skills. I would love to see their expressions when I do 3x3 BLD. > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > That's okay. Top cubers sometimes do silly things anyway. > > > > What is your goal? If your goal is 2 min, that's different than if > your goal is to be the best pirate hunter in the world. > > > > Sent via BlackBerry from T-Mobile > > > > -----Original Message----- > > From: "Robert D. Johnson" <rjohnson_8ball@> > > > > Date: Tue, 16 Sep 2008 23:50:12 > > To: <speedsolvingrubikscube@yahoogroups.com> > > Subject: [Speed cubing group] Re: Blindfold Method of Choice? > > > > > > Oops! I am in no way a top cuber, but I am trying to help anyway. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > > <rjohnson_8ball@> wrote: > > > > > > Chevez, > > > Try reading at the Blindsolving forum at speedsolving.com for more > > > info. I got my start (recently) in 3x3 BLD from cubefreak.net. As > > > Tyson just said, memorizing is an issue as well as execution. I chose > > > the method of 3OP (orienting first, then 3-cycles to move pieces) > > > because I thought I could learn it the quickest. I can see how Classic > > > Pochmann or M2 might be faster if you can memorize orientations as > > > part of the permutation cycles, in the form of a story. (I have not > > > worked on this memory method yet.) Free-style is probably most direct, > > > but that's beyond me at this time. Good luck. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "chavez_wilson" > > > <chavez_wilson@> wrote: > > > > > > > > I was wondering from all you top ccubers what is the fastest and > most > > > > efficient method for solving the the cube blindfolded. Dont worry > > about > > > > refering me to difficult sites. I have a 20.04 second average while > > > > looking. so please some help? > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] >
2258. Re: [Speed cubing group] Re: Blindfold Method of Choice?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Sep 2008 06:32:18 +0000

I offered you $350 Manhattan rent today. Sent via BlackBerry from T-Mobile -----Original Message----- From: "Dan Dzoan" <gvdlfs3@...> Date: Wed, 17 Sep 2008 04:20:55 To: <speedsolvingrubikscube@yahoogroups.com> Subject: [Speed cubing group] Re: Blindfold Method of Choice? How about me? --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Where are you from? > > Try doing it in a bar after a few drinks. If you're in NYC, they're on me. > > People simply don't understand what it takes for an asian guy to solve bld after a few pints of bitter. > > It's not just cool... I own! :p > > (Offer extended to bob burton as well) > Sent via BlackBerry from T-Mobile > > -----Original Message----- > From: "Robert D. Johnson" <rjohnson_8ball@...> > > Date: Wed, 17 Sep 2008 00:43:04 > To: <speedsolvingrubikscube@yahoogroups.com> > Subject: [Speed cubing group] Re: Blindfold Method of Choice? > > > Who, me? Or Chevez? I don't care for treasure hunting. I am pretty > darn happy just to 3x3 BLD at all. I have done it a few times, but > only after waking up in the morning and in a quiet environment. My > next goal is to do it at the local bar, with hands under a tall table > for 5 or 10 minutes, all the while people yapping at each other, > jukebox blaring, and a few people watching me twist the cube. Free > beer for me that way! People already curse me for my awesome pool > skills. I would love to see their expressions when I do 3x3 BLD. > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > That's okay. Top cubers sometimes do silly things anyway. > > > > What is your goal? If your goal is 2 min, that's different than if > your goal is to be the best pirate hunter in the world. > > > > Sent via BlackBerry from T-Mobile > > > > -----Original Message----- > > From: "Robert D. Johnson" <rjohnson_8ball@> > > > > Date: Tue, 16 Sep 2008 23:50:12 > > To: <speedsolvingrubikscube@yahoogroups.com> > > Subject: [Speed cubing group] Re: Blindfold Method of Choice? > > > > > > Oops! I am in no way a top cuber, but I am trying to help anyway. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > > <rjohnson_8ball@> wrote: > > > > > > Chevez, > > > Try reading at the Blindsolving forum at speedsolving.com for more > > > info. I got my start (recently) in 3x3 BLD from cubefreak.net. As > > > Tyson just said, memorizing is an issue as well as execution. I chose > > > the method of 3OP (orienting first, then 3-cycles to move pieces) > > > because I thought I could learn it the quickest. I can see how Classic > > > Pochmann or M2 might be faster if you can memorize orientations as > > > part of the permutation cycles, in the form of a story. (I have not > > > worked on this memory method yet.) Free-style is probably most direct, > > > but that's beyond me at this time. Good luck. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "chavez_wilson" > > > <chavez_wilson@> wrote: > > > > > > > > I was wondering from all you top ccubers what is the fastest and > most > > > > efficient method for solving the the cube blindfolded. Dont worry > > about > > > > refering me to difficult sites. I have a 20.04 second average while > > > > looking. so please some help? > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
2259. [Speed cubing group] Re: Blindfold Method of Choice?
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Sep 2008 18:24:09 -0000

I live just outside of Boston. myspace.com/rjohnson8ball has more info about me. So, last night I tried BLD. Some guy says, "Oh wow, it's only 10:45! I thought it was 11:15 by now. Hey Neil (guy at the table), why didn't you carom the 4 ball off the 3, then play the 6, 3, 8?" What a jerk. I use numbers for edge and corner permuting, and he was trying to bug me. Although I was determined, I realised at the end I had forgotten the order of a couple numbers and also I executed a bad cycle on some corners. So I gave up and whooped him in pool. One day I will get it. My brain is nearly 54 years old, so its not easy. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Where are you from? > > Try doing it in a bar after a few drinks. If you're in NYC, they're on me. > > People simply don't understand what it takes for an asian guy to solve bld after a few pints of bitter. > > It's not just cool... I own! :p > > (Offer extended to bob burton as well) > Sent via BlackBerry from T-Mobile > > -----Original Message----- > From: "Robert D. Johnson" <rjohnson_8ball@...> > > Date: Wed, 17 Sep 2008 00:43:04 > To: <speedsolvingrubikscube@yahoogroups.com> > Subject: [Speed cubing group] Re: Blindfold Method of Choice? > > > Who, me? Or Chevez? I don't care for treasure hunting. I am pretty > darn happy just to 3x3 BLD at all. I have done it a few times, but > only after waking up in the morning and in a quiet environment. My > next goal is to do it at the local bar, with hands under a tall table > for 5 or 10 minutes, all the while people yapping at each other, > jukebox blaring, and a few people watching me twist the cube. Free > beer for me that way! People already curse me for my awesome pool > skills. I would love to see their expressions when I do 3x3 BLD. > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > That's okay. Top cubers sometimes do silly things anyway. > > > > What is your goal? If your goal is 2 min, that's different than if > your goal is to be the best pirate hunter in the world. > > > > Sent via BlackBerry from T-Mobile > > > > -----Original Message----- > > From: "Robert D. Johnson" <rjohnson_8ball@> > > > > Date: Tue, 16 Sep 2008 23:50:12 > > To: <speedsolvingrubikscube@yahoogroups.com> > > Subject: [Speed cubing group] Re: Blindfold Method of Choice? > > > > > > Oops! I am in no way a top cuber, but I am trying to help anyway. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > > <rjohnson_8ball@> wrote: > > > > > > Chevez, > > > Try reading at the Blindsolving forum at speedsolving.com for more > > > info. I got my start (recently) in 3x3 BLD from cubefreak.net. As > > > Tyson just said, memorizing is an issue as well as execution. I chose > > > the method of 3OP (orienting first, then 3-cycles to move pieces) > > > because I thought I could learn it the quickest. I can see how Classic > > > Pochmann or M2 might be faster if you can memorize orientations as > > > part of the permutation cycles, in the form of a story. (I have not > > > worked on this memory method yet.) Free-style is probably most direct, > > > but that's beyond me at this time. Good luck. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "chavez_wilson" > > > <chavez_wilson@> wrote: > > > > > > > > I was wondering from all you top ccubers what is the fastest and > most > > > > efficient method for solving the the cube blindfolded. Dont worry > > about > > > > refering me to difficult sites. I have a 20.04 second average while > > > > looking. so please some help? > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] >
2260. Re: [Speed cubing group] Re: Blindfold Method of Choice?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Sep 2008 15:32:27 -0400

Ah cool. Well, Boston is only a $15 bus ticket away for me. I'd be interested in seeing you play l33t p00l some time. On Wed, Sep 17, 2008 at 2:24 PM, Robert D. Johnson <rjohnson_8ball@...> wrote: > I live just outside of Boston. myspace.com/rjohnson8ball has more info > about me. So, last night I tried BLD. Some guy says, "Oh wow, it's > only 10:45! I thought it was 11:15 by now. Hey Neil (guy at the > table), why didn't you carom the 4 ball off the 3, then play the 6, 3, > 8?" What a jerk. I use numbers for edge and corner permuting, and he > was trying to bug me. Although I was determined, I realised at the end > I had forgotten the order of a couple numbers and also I executed a > bad cycle on some corners. So I gave up and whooped him in pool. One > day I will get it. My brain is nearly 54 years old, so its not easy. > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@...> wrote: >> >> Where are you from? >> >> Try doing it in a bar after a few drinks. If you're in NYC, they're > on me. >> >> People simply don't understand what it takes for an asian guy to > solve bld after a few pints of bitter. >> >> It's not just cool... I own! :p >> >> (Offer extended to bob burton as well) >> Sent via BlackBerry from T-Mobile >> >> -----Original Message----- >> From: "Robert D. Johnson" <rjohnson_8ball@...> >> >> Date: Wed, 17 Sep 2008 00:43:04 >> To: <speedsolvingrubikscube@yahoogroups.com> >> Subject: [Speed cubing group] Re: Blindfold Method of Choice? >> >> >> Who, me? Or Chevez? I don't care for treasure hunting. I am pretty >> darn happy just to 3x3 BLD at all. I have done it a few times, but >> only after waking up in the morning and in a quiet environment. My >> next goal is to do it at the local bar, with hands under a tall table >> for 5 or 10 minutes, all the while people yapping at each other, >> jukebox blaring, and a few people watching me twist the cube. Free >> beer for me that way! People already curse me for my awesome pool >> skills. I would love to see their expressions when I do 3x3 BLD. >> >> --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >> <tyson.mao@> wrote: >> > >> > That's okay. Top cubers sometimes do silly things anyway. >> > >> > What is your goal? If your goal is 2 min, that's different than if >> your goal is to be the best pirate hunter in the world. >> > >> > Sent via BlackBerry from T-Mobile > >> > >> > -----Original Message----- >> > From: "Robert D. Johnson" <rjohnson_8ball@> >> > >> > Date: Tue, 16 Sep 2008 23:50:12 >> > To: <speedsolvingrubikscube@yahoogroups.com> >> > Subject: [Speed cubing group] Re: Blindfold Method of Choice? >> > >> > >> > Oops! I am in no way a top cuber, but I am trying to help anyway. >> > >> > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" >> > <rjohnson_8ball@> wrote: >> > > >> > > Chevez, >> > > Try reading at the Blindsolving forum at speedsolving.com for more >> > > info. I got my start (recently) in 3x3 BLD from cubefreak.net. As >> > > Tyson just said, memorizing is an issue as well as execution. I > chose >> > > the method of 3OP (orienting first, then 3-cycles to move pieces) >> > > because I thought I could learn it the quickest. I can see how > Classic >> > > Pochmann or M2 might be faster if you can memorize orientations as >> > > part of the permutation cycles, in the form of a story. (I have not >> > > worked on this memory method yet.) Free-style is probably most > direct, >> > > but that's beyond me at this time. Good luck. >> > > >> > > --- In speedsolvingrubikscube@yahoogroups.com, "chavez_wilson" >> > > <chavez_wilson@> wrote: >> > > > >> > > > I was wondering from all you top ccubers what is the fastest and >> most >> > > > efficient method for solving the the cube blindfolded. Dont worry >> > about >> > > > refering me to difficult sites. I have a 20.04 second average > while >> > > > looking. so please some help? >> > > > >> > > >> > >> > >> > >> > >> > >> > [Non-text portions of this message have been removed] >> > >> >> >> >> >> >> [Non-text portions of this message have been removed] >> > >
2261. Re: [Speed cubing group] Re: Blindfold Method of Choice?
From: Wilson Chavez <chavez_wilson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Sep 2008 19:22:35 -0700 (PDT)

althouh 2 minutes sounds great. that would take months of experience. and even then i would have to be crazy naturaly good, but if i could get close then that would make me happy. --- On Tue, 9/16/08, Tyson Mao <tyson.mao@gmail.com> wrote: From: Tyson Mao <tyson.mao@...> Subject: Re: [Speed cubing group] Re: Blindfold Method of Choice? To: speedsolvingrubikscube@yahoogroups.com Date: Tuesday, September 16, 2008, 6:56 PM That's okay. Top cubers sometimes do silly things anyway. What is your goal? If your goal is 2 min, that's different than if your goal is to be the best pirate hunter in the world. Sent via BlackBerry from T-Mobile -----Original Message----- From: "Robert D. Johnson" <rjohnson_8ball@ yahoo.com> Date: Tue, 16 Sep 2008 23:50:12 To: <speedsolvingrubiksc ube@yahoogroups. com> Subject: [Speed cubing group] Re: Blindfold Method of Choice? Oops! I am in no way a top cuber, but I am trying to help anyway. --- In speedsolvingrubiksc ube@yahoogroups. com, "Robert D. Johnson" <rjohnson_8ball@ ...> wrote: > > Chevez, > Try reading at the Blindsolving forum at speedsolving. com for more > info. I got my start (recently) in 3x3 BLD from cubefreak.net. As > Tyson just said, memorizing is an issue as well as execution. I chose > the method of 3OP (orienting first, then 3-cycles to move pieces) > because I thought I could learn it the quickest. I can see how Classic > Pochmann or M2 might be faster if you can memorize orientations as > part of the permutation cycles, in the form of a story. (I have not > worked on this memory method yet.) Free-style is probably most direct, > but that's beyond me at this time. Good luck. > > --- In speedsolvingrubiksc ube@yahoogroups. com, "chavez_wilson" > <chavez_wilson@ > wrote: > > > > I was wondering from all you top ccubers what is the fastest and most > > efficient method for solving the the cube blindfolded. Dont worry about > > refering me to difficult sites. I have a 20.04 second average while > > looking. so please some help? > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
2262. Re: Blindfold Method of Choice?
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Sep 2008 02:41:17 -0000

Wait, I thought Derrick Eide was the best pirate hunter in the world.


> That's okay. Top cubers sometimes do silly things anyway.
>
> What is your goal? If your goal is 2 min, that's different than if
your goal is to be the best pirate hunter in the world.
>




2263. Eastern US Competitions
From: "richy_jr_2000" <richy_jr_2000@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Sep 2008 12:34:46 -0000

If there's anyone in the East interested in running a competition...I
encourage you to start planning. :) I'm hungry for it, and will help
in any way possible. Just send me an email.

Thanks,


Richard



2264. Re: Eastern US Competitions
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Sep 2008 18:36:03 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000" <richy_jr_2000@...> wrote: > > If there's anyone in the East interested in running a competition...I > encourage you to start planning. :) I'm hungry for it, and will help > in any way possible. Just send me an email. > > Thanks, > > > Richard > Newark is coming up soon. Expect one in Philadelphia soon as well.
2265. Rubik's Cube Brands
From: "chavez_wilson" <chavez_wilson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Sep 2008 22:02:42 -0000

hey there guys thanks for the feedback from my last question. Um I got
a new one for al you people. This coming christmas Im gonna get to use
my recreation savings to buy some cubes. From the 2x2x2 to 7x7x7. I was
hoping you guys could tell me wich brands are better after they get
broken in and lubricated, but with the least occurences of pops or lock-
up. All advice is welcome. thanks



2266. Re: Rubik's Cube Brands
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Sep 2008 22:49:37 -0000

ok. Best 2x2 brand is eastsheen. 3x3 DIY, dont buy store bought cubes as DIY's are better in all ways. 4x4, matter of self preference, I prefer eastsheen 4x4 because it doesnt lock up. 5x5,V-cube is the best brand because I have heard many good reviews about it and also heard its better than the rubiks and eastsheen brand. and for the 6x6-7x7, the only brand that makes those are V-cubes, and thats a really good brand. Hope I have helped! Shafiq Mohammed --- In speedsolvingrubikscube@yahoogroups.com, "chavez_wilson" <chavez_wilson@...> wrote: > > hey there guys thanks for the feedback from my last question. Um I got > a new one for al you people. This coming christmas Im gonna get to use > my recreation savings to buy some cubes. From the 2x2x2 to 7x7x7. I was > hoping you guys could tell me wich brands are better after they get > broken in and lubricated, but with the least occurences of pops or lock- > up. All advice is welcome. thanks >
2267. Boulder 2008 Results...
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Sep 2008 15:04:22 -0000

...are now posted.



2268. Re: 2008 Austin Open
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Sep 2008 16:43:10 -0500

Hi guys,

We announced a while back that we were going to have a competition in
Austin around Labor Day weekend, but we had to cancel it because of
some problems with scheduling with the venue. Well, those scheduling
problems have been taken care of, and on top of that, our competition
is going to be official! It will take place at the University of Texas
at Austin on November 1, 2008. All the information is available at
http://texasspeedcubing.org/2008austinopen.php

So you may be wondering to myself, "Hey, why would I want to come to
this competition?" Well, here are a few reasons:

1. You go to UT Austin and want to meet and compete against other speedcubers.
2. You live in Texas and want to compete in a speedcubing competition.
3. You don't live in Texas, but would like to travel to Austin and
experience the greatness of the town (if you're over 21, 6th street is
a great hangout ).
4. You just like speedcubing and want to support us.

Since UT Austin is a huge university, there's a lot of potential for a
good crowd. Plus, it will be nice to have another official competition in Texas.

So if you're interested, please register and come to our competition!
All the information should be on the webpage. If you have any
questions/suggestions, please email me at sapan.upadhyay@....

Thanks,
-Sapan


2269. Indiana Winter Open 2008
From: "jhong253" <jhong253@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Sep 2008 17:14:01 -0000

The Indiana Winter Open 2008 is now official!

Here is the website: http://thewonderidiot.net/indianna08.php

The pre-registration will be available by 9/25, so if you plan to
come, please pre-register!

Main Events:
3x3 Speedsolve (avg of 5)
4x4 Speedsolve (combined final)
3x3 Blindfold (best of 3)
3x3 One-Handed (avg of 5)
2x2 Speedsolve (avg of 5)
Side Events:
Magic & Master Magic (avg of 5)
4x4 Blindfold (Best of 2)
Square-1 (Mean of 3)

If you have any questions, email me at jhong253@... or Jim
Mertens at mertens.11@....



2270. Re: [Speed cubing group] Indiana Winter Open 2008
From: eric stalter <ericdstalter@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Sep 2008 11:46:26 -0700 (PDT)

What about Fewest Moves? Eric --- On Wed, 9/24/08, jhong253 <jhong253@yahoo.com> wrote: From: jhong253 <jhong253@...> Subject: [Speed cubing group] Indiana Winter Open 2008 To: speedsolvingrubikscube@yahoogroups.com Date: Wednesday, September 24, 2008, 1:14 PM The Indiana Winter Open 2008 is now official! Here is the website: http://thewonderidi ot.net/indianna0 8.php The pre-registration will be available by 9/25, so if you plan to come, please pre-register! Main Events: 3x3 Speedsolve (avg of 5) 4x4 Speedsolve (combined final) 3x3 Blindfold (best of 3) 3x3 One-Handed (avg of 5) 2x2 Speedsolve (avg of 5) Side Events: Magic & Master Magic (avg of 5) 4x4 Blindfold (Best of 2) Square-1 (Mean of 3) If you have any questions, email me at jhong253@yahoo. com or Jim Mertens at mertens.11@osu. edu. [Non-text portions of this message have been removed]
2271. Re: [Speed cubing group] Indiana Winter Open 2008
From: Joseph Hong <jhong253@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Sep 2008 14:07:13 -0700 (PDT)

I was thinking about adding that in, but there isn't enough time.  The venue asked that the room be cleared by 5pm and I can't add it in unless it takes place at the same time as other events.  I would only consider adding it in IF 1.  there is enough demand, 2.  the competitors are willing to do the fewest moves during the blindfold solves and give up blindfold.  So if you are willing to take the hour of having just one shot at fewest moves and give up blindfold, then I'll add the fewest moves to the side event. Joe --- On Wed, 9/24/08, eric stalter <ericdstalter@...> wrote: From: eric stalter <ericdstalter@...> Subject: Re: [Speed cubing group] Indiana Winter Open 2008 To: speedsolvingrubikscube@yahoogroups.com Date: Wednesday, September 24, 2008, 2:46 PM What about Fewest Moves? Eric --- On Wed, 9/24/08, jhong253 <jhong253@yahoo. com> wrote: From: jhong253 <jhong253@yahoo. com> Subject: [Speed cubing group] Indiana Winter Open 2008 To: speedsolvingrubiksc ube@yahoogroups. com Date: Wednesday, September 24, 2008, 1:14 PM The Indiana Winter Open 2008 is now official! Here is the website: http://thewonderidi ot.net/indianna0 8.php The pre-registration will be available by 9/25, so if you plan to come, please pre-register! Main Events: 3x3 Speedsolve (avg of 5) 4x4 Speedsolve (combined final) 3x3 Blindfold (best of 3) 3x3 One-Handed (avg of 5) 2x2 Speedsolve (avg of 5) Side Events: Magic & Master Magic (avg of 5) 4x4 Blindfold (Best of 2) Square-1 (Mean of 3) If you have any questions, email me at jhong253@yahoo. com or Jim Mertens at mertens.11@osu. edu. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
2272. Rubik Mirror Block
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Sep 2008 05:20:54 -0000

http://www.youtube.com/watch?v=HN8Ej0rc4VU

wooo i want one!



2273. Re: [Speed cubing group] Rubik Mirror Block
From: "Amir Michail" <amichail@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Sep 2008 01:24:21 -0400

On Thu, Sep 25, 2008 at 1:20 AM, lkyawkyaw <lkyawkyaw@...> wrote: > http://www.youtube.com/watch?v=HN8Ej0rc4VU > > wooo i want one! Why is it interesting? Isn't it exactly like a Rubik's cube except that it is harder to distinguish configurations? Shouldn't the goal be to make things as easy as possible and focus on the key part of the puzzle? Amir > > -- http://chatbotgame.com http://numbrosia.com http://twitter.com/amichail
2274. Re: [Speed cubing group] Rubik Mirror Block
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Sep 2008 18:37:31 -0000

It is exactly a regular cube with faces pushed in or out. But it is artistic. It makes people go "Oooooh woooow" and "Coooool". It reminds me of the Square-1 because the shape shifting properties give it an extra life of its own. It may seem more complicated, but someone might argue it is more simplistic because colors are not relevant. Now **I** want one! I would rather have one of those than a Homer Simpson head cube. (Which I also don't have, but now the Homer Cube sounds interesting too.) --Bob --- In speedsolvingrubikscube@yahoogroups.com, "Amir Michail" <amichail@...> wrote: > > On Thu, Sep 25, 2008 at 1:20 AM, lkyawkyaw <lkyawkyaw@...> wrote: > > http://www.youtube.com/watch?v=HN8Ej0rc4VU > > > > wooo i want one! > > Why is it interesting? Isn't it exactly like a Rubik's cube except > that it is harder to distinguish configurations? > > Shouldn't the goal be to make things as easy as possible and focus on > the key part of the puzzle? > > Amir > > > > > > > > > -- > http://chatbotgame.com > http://numbrosia.com > http://twitter.com/amichail >
2275. Re: Do you have Nakajima's F2L?
From: "sir_ian23" <sir_ian23@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Sep 2008 03:14:11 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "sir_ian23" <sir_ian23@...> wrote: > > May you send it to me? >Here's my mail: sir_ian23@... Thanks!
2276. Do you have the Algorithm Bank of nakajima's F2l(printable page)
From: "sir_ian23" <sir_ian23@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Sep 2008 03:23:23 -0000

May you send it to me

Here's my mail: sir_ian23@...



2277. Re: [Speed cubing group] Re: Do you have Nakajima's F2L?
From: Adam Quintana <finalfantasy2012@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Sep 2008 22:04:56 -0700 (PDT)

Can you please do the same for me? finalfantasy2012@...  Cube On! ----- Original Message ---- From: sir_ian23 <sir_ian23@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, September 27, 2008 9:14:11 PM Subject: [Speed cubing group] Re: Do you have Nakajima's F2L? --- In speedsolvingrubiksc ube@yahoogroups. com, "sir_ian23" <sir_ian23@. ..> wrote: > > May you send it to me? >Here's my mail: sir_ian23@yahoo. com Thanks! [Non-text portions of this message have been removed]
2278. Re: Do you have the Algorithm Bank of nakajima's F2l(printable page)
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Sep 2008 05:32:59 -0000

[ spoonfeed ] http://www.cutex.info/ [ / spoonfeed ] ;-) Chris --- In speedsolvingrubikscube@yahoogroups.com, "sir_ian23" <sir_ian23@...> wrote: > > May you send it to me > > Here's my mail: sir_ian23@... >
2279. Indiana Winter Open 2008 --- Fewst moves ...
From: "jhong253" <jhong253@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Sep 2008 23:45:23 -0000

... is now added as an additional event to the competition. Please
refer to the website http://www.thewonderidiot.net/indianna08.php for
more details...



2280. Hey everyone -- I would like to get back into blindcubing
From: recursivevoid <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Sep 2008 21:46:11 -0000

This is Marcus here. I've decided that I would like to seriously take
up blindfold cubing again and improve times. My intention is to
switch to a better method, as I've gotten insanely rusty/slow with my
old approach, which, by today's standards, is inherently sluggish
anyway. Therefore, I think it'd be a better use of time to invest my
energy into a more effective solving strategy, so I was curious if
anyone would be willing to let me know where things are right now and
what has evolved over the past few years.

It's been a while since I've posted here -- I clashed with a few
members a couple of years ago, but I am hoping we could all start
fresh and get along as friends and have an enjoyable time cubing and
learning new things.




2281. Speed cubing
From: "letlet_pogs" <letlet_pogs@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Oct 2008 03:39:13 -0000

hello guyz,,do you have any copies of solving a rubik's cube (3*3*3)
for only seconds??i want to learn another solution,,i hope you could
email the copies to me : letlet_pogs@...

i knew only the basic one (w/c is solving first in a form of
cross).but no matter how fast i can,,i can only solve it for a minute
and seconds,,i am interested on learning about this cube..i hope you
could help me..



2282. 444 speed solving
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 1 Oct 2008 12:54:03 +0530 (IST)

I just checked the official records. It has come down to 41 sec and many sub 50 sec solvers! First of all congrats to all of them. Oh, I have been sleeping all these days.
Is there any new method developed for pairing up?
Is there any new ways of avoiding parity both OLL and PLL?

I am curious to know just before Shaastra Open - 2008 and give it a try. Could anyone share?

Thanks in advance.

J.Bernett Orlando



Add more friends to your messenger and enjoy! Go to http://messenger.yahoo.com/invite/



2283. Re: Hey everyone -- I would like to get back into blindcubing
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Oct 2008 09:37:34 -0000

Have a look at the blindsolving subforum at speedsolving.com Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, recursivevoid <no_reply@...> wrote: > > This is Marcus here. I've decided that I would like to seriously take > up blindfold cubing again and improve times. My intention is to > switch to a better method, as I've gotten insanely rusty/slow with my > old approach, which, by today's standards, is inherently sluggish > anyway. Therefore, I think it'd be a better use of time to invest my > energy into a more effective solving strategy, so I was curious if > anyone would be willing to let me know where things are right now and > what has evolved over the past few years. > > It's been a while since I've posted here -- I clashed with a few > members a couple of years ago, but I am hoping we could all start > fresh and get along as friends and have an enjoyable time cubing and > learning new things. >
2284. [Speed cubing group] Indiana Winter Open Website Change
From: Joseph Hong <jhong253@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 1 Oct 2008 07:07:05 -0700 (PDT)

Hello everyone,

The Indiana Winter Open 2008 Official Website has been changed. It is now: http://www.thewonderidiot.net/indiana08.php

Joe







[Non-text portions of this message have been removed]



2285. 15-puzzle
From: Dr Cinoto <rwcinoto@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Oct 2008 02:46:45 -0700 (PDT)

Hi!

I just uploaded an Excel file 15puzzle.xls (15-puzzle scrambler) to the group.

I just made this 15-puzzle scrambler on VBA, but then I would like to know how many movements should I use to get the puzzle really randomly scrambled. I started with 40 moves, but it didn't seem much scrambled. 60 moves are better, but that's just an impression. Is there already a standard number of moves for scrambling this puzzle?

I know that using this VBA macro I did, I can get cycling moves that doesn't scramble anything, but as it's not so often, I didn't worry about it as it's nothing official...

Thanks for the help!
 
     Dr Rafael Werneck Cinoto
             (11) 3717-3497
              Skype: rwcinoto
     MSN: rwcinoto@...
http://picasaweb.google.com/litoelita.it
PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos!




[Non-text portions of this message have been removed]



2286. Re: 15-puzzle
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Oct 2008 11:00:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Dr Cinoto <rwcinoto@...> wrote: > > I just made this 15-puzzle scrambler on VBA, but then I would like to know how many movements should I use to get the puzzle really randomly scrambled. I started with 40 moves, but it didn't seem much scrambled. 60 moves are better, but that's just an impression. Is there already a standard number of moves for scrambling this puzzle? According to http://mathworld.wolfram.com/15Puzzle.html the maximum number of moves required is 80, so 60 sounds insufficient. Depends on how you count, though. Do you count moving a row of three tiles as one move or as three? And have you tried generating random configurations and computing scrambles producing them? I could imagine the worst case being very rare and average being much lower, and maybe a near-optimal solver could be easy enough to write and still result in fairly short scrambles? Cheers! Stefan
2287. Re: [Speed cubing group] Re: 15-puzzle
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Oct 2008 10:18:38 -0700

There's an optimal solver here: http://tinyurl.com/4nn6qj I picked 10 random layouts, and the average solution length was 52.8. Maximum was 63. On Fri, Oct 10, 2008 at 4:00 AM, Stefan Pochmann <stefan.pochmann@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com, Dr Cinoto > > <rwcinoto@...> wrote: >> >> I just made this 15-puzzle scrambler on VBA, but then I would like > to know how many movements should I use to get the puzzle really > randomly scrambled. I started with 40 moves, but it didn't seem much > scrambled. 60 moves are better, but that's just an impression. Is > there already a standard number of moves for scrambling this puzzle? > > According to http://mathworld.wolfram.com/15Puzzle.html the maximum > number of moves required is 80, so 60 sounds insufficient. Depends on > how you count, though. Do you count moving a row of three tiles as > one move or as three? And have you tried generating random > configurations and computing scrambles producing them? I could > imagine the worst case being very rare and average being much lower, > and maybe a near-optimal solver could be easy enough to write and > still result in fairly short scrambles? > > Cheers! > Stefan > >
2288. Re: [Speed cubing group] Re: 15-puzzle
From: Ole Petersen <ohyai2003@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Oct 2008 12:36:44 +0000 (GMT)

Gorup theory --- Den fre 10/10/08 skrev David Barr <david20708@...>: Fra: David Barr <david20708@...> Emne: Re: [Speed cubing group] Re: 15-puzzle Til: speedsolvingrubikscube@yahoogroups.com Dato: fredag 10. oktober 2008 19.18 There's an optimal solver here: http://tinyurl. com/4nn6qj I picked 10 random layouts, and the average solution length was 52.8. Maximum was 63. On Fri, Oct 10, 2008 at 4:00 AM, Stefan Pochmann <stefan.pochmann@ gmail.com> wrote: > --- In speedsolvingrubiksc ube@yahoogroups. com, Dr Cinoto > > <rwcinoto@.. .> wrote: >> >> I just made this 15-puzzle scrambler on VBA, but then I would like > to know how many movements should I use to get the puzzle really > randomly scrambled. I started with 40 moves, but it didn't seem much > scrambled. 60 moves are better, but that's just an impression. Is > there already a standard number of moves for scrambling this puzzle? > > According to http://mathworld. wolfram.com/ 15Puzzle. html the maximum > number of moves required is 80, so 60 sounds insufficient. Depends on > how you count, though. Do you count moving a row of three tiles as > one move or as three? And have you tried generating random > configurations and computing scrambles producing them? I could > imagine the worst case being very rare and average being much lower, > and maybe a near-optimal solver could be easy enough to write and > still result in fairly short scrambles? > > Cheers! > Stefan > > Trænger du til at se det store billede? Kelkoo giver dig gode tilbud på LCD TV! Se her http://dk.yahoo.com/r/pat/lcd [Non-text portions of this message have been removed]
2289. Re: Only rulurulu
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Oct 2008 18:47:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "nomaso" <nomaso@...> wrote: > > Only with rulurulu you get the solution > sometimes I get the solution with d as well.
2290. Re: Only rulurulu
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Oct 2008 02:35:30 -0000

I love being hopelessly confused...



2291. Re: Only rulurulu
From: "nomaso" <nomaso@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Oct 2008 04:15:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > I love being hopelessly confused... > I said the last 3 corners, but is the last 2 corners
2292. Re: Only rulurulu
From: "nomaso" <nomaso@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Oct 2008 04:30:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > I love being hopelessly confused... > You can do all the edges first and next the rulurulu in the corners, the inverse is the ulurulur
2293. Re: Only rulurulu
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Oct 2008 05:25:30 -0000

I'm assuming the "rulurulu" is niklas, but I'm not too sure. > > --- In speedsolvingrubikscube@yahoogroups.com, "nomaso" <nomaso@> > > wrote: > > > > > > Only with rulurulu you get the solution
2294. Re: R' U L U' R U L' U'
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Oct 2008 19:28:06 -0000

We understand. Please do not post the same thing over and over again. --- In speedsolvingrubikscube@yahoogroups.com, "nomaso" <nomaso@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "nomaso" <nomaso@> > wrote: > > > > R' U L U' R U L' U' > > > Only R' U L U' R U L' U' >
2295. Looking for Solvers to video in L.A.
From: "Tony" <tonyj@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Oct 2008 19:34:07 -0000

Hello everyone!

I was referred to this group by Chris Hunt from strangepuzzle.com.

My name is Tony Jacobsen and I a producer for ChannelM. We are
currently producing a national in-store program for fashion designer
Marc Ecko called "Ecko TV".

The show consists of short clips from various extreme sports,
cool/unique activities, and urban culture footage.

We would love to do a shoot out here in Los Angeles with a few of you
solving the Rubik's cube!

If any of you living in the Greater Los Angeles area would be
interested in doing this, please email me at
tony.jacobsen@... and I can give you full details.

I look forward to hearing back and hopefully meeting some of you very
soon.

Have a great day!

Tony J.
Producer, ChannelM



2296. Re: R' U L U' R U L' U'
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Oct 2008 20:28:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "nomaso" <nomaso@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" > <blade740@> wrote: > > > > We understand. Please do not post the same thing over and over again. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "nomaso" <nomaso@> > > wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "nomaso" <nomaso@> > > > wrote: > > > > > > > > R' U L U' R U L' U' > > > > > > > Only R' U L U' R U L' U' > > > > >At last you understand, but more rulurulu is OK > Not really, no. Unless you have something NEW to add, you're just annoying everyone here.
2297. Re: R' U L U' R U L' U'
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Oct 2008 20:45:18 -0000

oh, I see. That's the notation for the single "logarithm" to solve the cube. I wasn't thinking about it in terms of logarithms. Now it all makes sense. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Well, it just shows how much this group has degenerated. We got some > psycho guy saying RULULUERUELRTOTEHUSNOEHTUSNOETUH > > all over again... over and over again. > > It's like you're so stupid you can't even use the right notation. > > On Wed, Oct 15, 2008 at 4:28 PM, bladez740 <blade740@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "nomaso" <nomaso@> > > wrote: > >> > >> --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" > >> <blade740@> wrote: > >> > > >> > We understand. Please do not post the same thing over and over again. > >> > > >> > --- In speedsolvingrubikscube@yahoogroups.com, "nomaso" <nomaso@> > >> > wrote: > >> > > > >> > > --- In speedsolvingrubikscube@yahoogroups.com, "nomaso" <nomaso@> > >> > > wrote: > >> > > > > >> > > > R' U L U' R U L' U' > >> > > > > >> > > Only R' U L U' R U L' U' > >> > > > >> >At last you understand, but more rulurulu is OK > >> > > Not really, no. Unless you have something NEW to add, you're just > > annoying everyone here. > > > > >
2298. Re: Almost RULURULU method
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Oct 2008 04:08:03 -0000

Ok. Quit spamming. Seriously. --- In speedsolvingrubikscube@...m, "nomaso" <nomaso@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "nomaso" <nomaso@> > wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "nomaso" <nomaso@> > > wrote: > > > > > > http://www.dyohanan.com/games/resolve-rubiks-cube-in-less-than-100- > > > moves/ > > > > > > http://www.geocities.com/cywh@/index.htm > > > > > http://www.zborowski.republika.pl/ > > > http://howtosolvearubikscube.weebly.com/index.html >
2299. Type F cube4you question:
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Oct 2008 00:48:15 -0000

Is it a new type of plastic, new piece design or what? How does it
stack up against types A,B,C in terms of speedcubage??



2300. Nomaso was banned, you erase his files and messages
From: "ofosolif1" <ofosolif1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Oct 2008 17:46:14 -0000

Ok?
Erase all the RULURULU



2301. Re: R' U L U' R U L' U'
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Oct 2008 20:44:43 -0000

I think he is saying a cube can be solved purely by doing the Niklas algorithm over and over, with cube rotations. But unfortunately that algorithm cannot flip or permute edges. @ Tyson and Leyan, I used to love lamp shades and carpets back in my college days of excessive partying. --- In speedsolvingrubikscube@yahoogroups.com, "nomaso" <nomaso@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" > <blade740@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "nomaso" <nomaso@> > > wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" > > > <blade740@> wrote: > > > > > > > > We understand. Please do not post the same thing over and over > again. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "nomaso" > <nomaso@> > > > > wrote: > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "nomaso" > <nomaso@> > > > > > wrote: > > > > > > > > > > > > R' U L U' R U L' U' > > > > > > > > > > > Only R' U L U' R U L' U' > > > > > > > > >At last you understand, but more rulurulu is OK > > > > > Not really, no. Unless you have something NEW to add, you're just > > annoying everyone here. > > > The new thing is that with only an logarithm the cube is solved, that > logarithm is R' U L U' R U L' U' >
2302. Re: R' U L U' R U L' U'
From: "ofosolif1" <ofosolif1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Oct 2008 21:09:52 -0000

With the Nomaso method you don't need alogaritmos to fix the edges and to orient the corners you can doit with RULURULU This is the step 5 http://groups.yahoo.com/group/speedsolvingrubikscube/files/Rulurulu/st ep5.jpg To see all the steps go to files, RULURULU folder from Nomaso --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" <rjohnson_8ball@...> wrote: > > I think he is saying a cube can be solved purely by doing the Niklas > algorithm over and over, with cube rotations. But unfortunately that > algorithm cannot flip or permute edges. > > @ Tyson and Leyan, I used to love lamp shades and carpets back in my > college days of excessive partying. > > --- In speedsolvingrubikscube@yahoogroups.com, "nomaso" <nomaso@> > wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" > > <blade740@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "nomaso" <nomaso@> > > > wrote: > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" > > > > <blade740@> wrote: > > > > > > > > > > We understand. Please do not post the same thing over and over > > again. > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "nomaso" > > <nomaso@> > > > > > wrote: > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "nomaso" > > <nomaso@> > > > > > > wrote: > > > > > > > > > > > > > > R' U L U' R U L' U' > > > > > > > > > > > > > Only R' U L U' R U L' U' > > > > > > > > > > >At last you understand, but more rulurulu is OK > > > > > > > Not really, no. Unless you have something NEW to add, you're just > > > annoying everyone here. > > > > > The new thing is that with only an logarithm the cube is solved, that > > logarithm is R' U L U' R U L' U' > > >
2303. How would you respond to this?
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Oct 2008 19:45:22 -0400

Hi All,

Wanted to get some opinions from people here...

The emails I receive from my beginner cube solution website (
http://www.ozcubegirl.com/rubikscubesolution.html - note the new URL
BTW) are usually very positive. Sometimes people have questions/comments, or
don't quite understand a section, and send me nice polite emails asking for
help. This is all fine.

I was surprised to receive the following email recently:

"wtf?!...i have my cube in state 7 and i need to know how to solve it...why
isnt the solution on your site?...it says blah blah blah i want you to
figure it out for yourself...why the hell would you have a how to site and
tell someone to figure it out?..."

I was surprised for 2 reasons: (i) the emails I receive are practically
always as described further above; and (ii) most people realise that sending
rude/angry emails is not a good way to get help, especially free help.

I'm pondering whether to just ignore the email, or to reply saying that
sending rude angry emails is not a good way to obtain assistance. I've
always tried to be helpful in response to requests from my site, but then
I've also always received polite and friendly requests for help. I think
this is the FIRST time anyone has ever sent rude email and asked for help at
the same time.

It's true that there are a couple of places in my site where I (*gasp!*)
expect the reader to (*gasp!*) use their own brain(!), but only after
providing plenty of information for them to extrapolate the answer. The vast
majority of people from whom I've received feedback about the site have not
had problems with this.

Cheers,
Jasmine


[Non-text portions of this message have been removed]



2304. Re: [Speed cubing group] How would you respond to this?
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Oct 2008 17:51:28 -0600

I'd simply not reply. On Fri, Oct 17, 2008 at 5:45 PM, Jasmine Lee <speedcuber@...> wrote: > Hi All, > > Wanted to get some opinions from people here... > > The emails I receive from my beginner cube solution website ( > http://www.ozcubegirl.com/rubikscubesolution.html - note the new URL > BTW) are usually very positive. Sometimes people have questions/comments, > or > don't quite understand a section, and send me nice polite emails asking for > help. This is all fine. > > I was surprised to receive the following email recently: > > "wtf?!...i have my cube in state 7 and i need to know how to solve it...why > isnt the solution on your site?...it says blah blah blah i want you to > figure it out for yourself...why the hell would you have a how to site and > tell someone to figure it out?..." > > I was surprised for 2 reasons: (i) the emails I receive are practically > always as described further above; and (ii) most people realise that > sending > rude/angry emails is not a good way to get help, especially free help. > > I'm pondering whether to just ignore the email, or to reply saying that > sending rude angry emails is not a good way to obtain assistance. I've > always tried to be helpful in response to requests from my site, but then > I've also always received polite and friendly requests for help. I think > this is the FIRST time anyone has ever sent rude email and asked for help > at > the same time. > > It's true that there are a couple of places in my site where I (*gasp!*) > expect the reader to (*gasp!*) use their own brain(!), but only after > providing plenty of information for them to extrapolate the answer. The > vast > majority of people from whom I've received feedback about the site have not > had problems with this. > > Cheers, > Jasmine > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
2305. Re: How would you respond to this?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 18 Oct 2008 04:32:34 -0000

>I'm pondering whether to just ignore the email, or to reply saying that sending rude angry emails is not a good way to obtain assistance. I would do either option, depending on how I feel at the time or mainly if I have the time to respond at all. Don't think too much about it. Accept that there are immature people in the world, and don't waste any time on it. I found the e-mail somewhat funny. Although it's odd that you haven't gotten one like that before, I'm sure most people (who have such sites) get it frequently. Technically, that one wasn't even all that insulting, it could have been 10 times worst. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > Hi All, > > Wanted to get some opinions from people here... > > The emails I receive from my beginner cube solution website ( > http://www.ozcubegirl.com/rubikscubesolution.html - note the new URL > BTW) are usually very positive. Sometimes people have questions/comments, or > don't quite understand a section, and send me nice polite emails asking for > help. This is all fine. > > I was surprised to receive the following email recently: > > "wtf?!...i have my cube in state 7 and i need to know how to solve it...why > isnt the solution on your site?...it says blah blah blah i want you to > figure it out for yourself...why the hell would you have a how to site and > tell someone to figure it out?..." > > I was surprised for 2 reasons: (i) the emails I receive are practically > always as described further above; and (ii) most people realise that sending > rude/angry emails is not a good way to get help, especially free help. > > I'm pondering whether to just ignore the email, or to reply saying that > sending rude angry emails is not a good way to obtain assistance. I've > always tried to be helpful in response to requests from my site, but then > I've also always received polite and friendly requests for help. I think > this is the FIRST time anyone has ever sent rude email and asked for help at > the same time. > > It's true that there are a couple of places in my site where I (*gasp!*) > expect the reader to (*gasp!*) use their own brain(!), but only after > providing plenty of information for them to extrapolate the answer. The vast > majority of people from whom I've received feedback about the site have not > had problems with this. > > Cheers, > Jasmine > > > [Non-text portions of this message have been removed] >
2306. *Moderator Voice*
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 18 Oct 2008 05:55:12 -0000

*Moderator Voice* I have received many complaints about this forum. I am sorry that I have been MIA from moderator duties. Okay, Tyson is right, this forum has degraded and become extremely negative in nature. I'm trying to keep things clean here. The below post (scroll way down) is an example of something that is not strictly allowed. If it had a smile or something to indicate joking then I might let it slide, but post that are purely negative or add nothing to the conversation will be deleted. Similarly I deleted a couple from Tyson and others. Please, do not fuel negativity with more negativity (especially since we logically know this to be a bad idea). Spamming is and always has been, NOT ALLOWED. Nomaso is under a temporary ban for doing such. You cannot join and immediately start posting CRAP. Ofosolif1 has been around for 7 months, so I'm not going to touch that, unless there is reason. Alien Stranger has sufficient seniority to do whatever (but in the past several of his posts had been deleted for various reasons - such literally ask asking for it). Posting items in the Files/Photos section is reserved for either people who have clearly earned the right to, or people who have no webspace elsewhere to post stuff (*and* is cube related). Nomaso gave a link, thus he/she obviously has webspace so I deleted his/her stuff. In addition, I deleted all the empty folders throughout Files/Photos. I deleted several items including some of my own stuff that fails these rules. Obviously personal and non-cube related Files/Photos will be deleted without hesitation (and now have been). The number of members here is over 6000. But that is not realistic and it's time someone removed seriously inactive members (those who haven't logged in for over 1 year AND bounding e-mails). There are a few hundred such members. (I fondly remember when there where only 600 members total and I thought that was a lot.) Please refrain from spamming and posting negative messages. Although this will remain the least strict, most free and open, most tolerant cubing forum on the internet... This forum needs to be more closely monitored to prevent additional problems. The goal is to keep things clean. Any posts without subject lines are subject to deletion, on moderator's discretion. Same for posts that are very short (a single word) or empty, or simply add nothing to the thread. Also, you must not post just a link without explanation. For instance, you must not link to a YouTube video that is entirely self-serving or so far off-topic that it deceives people into wasting their time. Contact me at *D-o-u-g-C-u-b-e{{on}}g-m-a-i-l* if you have any suggestions on improving the atmosphere here, or just want to discuss problems with the forum. Please e-mail me if something bad happens here and needs to be dealt with. I am currently the least busy of all the mods, and hence most likely to quickly respond. -Doug --- In speedsolvingrubikscube@yahoogroups.com, stompey1 <no_reply@...> wrote: > Just tell him that if he cant figure out how to do something that is > that easy, he should consider suicide.
2307. Re: How would you respond to this?
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 18 Oct 2008 08:40:46 -0000

The famous Jasmine! Oddly, this might be constructive criticism. I would rephrase your section to stress that the solutions for Stage 1 and 2 can be used to help solve stages 3 through 7. Maybe that was not clear to the reader, that they could use those to solve 3-7. You could say, "if you start with the correct orientation, one of those stage 1 or 2 sequencse can bring you into the stage 1 or stage 2 position". --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > Hi All, > > Wanted to get some opinions from people here... > > The emails I receive from my beginner cube solution website ( > http://www.ozcubegirl.com/rubikscubesolution.html - note the new URL > BTW) are usually very positive. Sometimes people have questions/comments, or > don't quite understand a section, and send me nice polite emails asking for > help. This is all fine. > > I was surprised to receive the following email recently: > > "wtf?!...i have my cube in state 7 and i need to know how to solve it...why > isnt the solution on your site?...it says blah blah blah i want you to > figure it out for yourself...why the hell would you have a how to site and > tell someone to figure it out?..." > > I was surprised for 2 reasons: (i) the emails I receive are practically > always as described further above; and (ii) most people realise that sending > rude/angry emails is not a good way to get help, especially free help. > > I'm pondering whether to just ignore the email, or to reply saying that > sending rude angry emails is not a good way to obtain assistance. I've > always tried to be helpful in response to requests from my site, but then > I've also always received polite and friendly requests for help. I think > this is the FIRST time anyone has ever sent rude email and asked for help at > the same time. > > It's true that there are a couple of places in my site where I (*gasp!*) > expect the reader to (*gasp!*) use their own brain(!), but only after > providing plenty of information for them to extrapolate the answer. The vast > majority of people from whom I've received feedback about the site have not > had problems with this. > > Cheers, > Jasmine > > > [Non-text portions of this message have been removed] >
2308. New file uploaded to speedsolvingrubikscube
From: speedsolvingrubikscube@yahoogroups.com
To: speedsolvingrubikscube@yahoogroups.com
Date: 18 Oct 2008 21:27:08 -0000

Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the speedsolvingrubikscube group. File : /Nomaso.doc Uploaded by : ofosolif1 <ofosolif1@...> Description : You can access this file at the URL: http://groups.yahoo.com/group/speedsolvingrubikscube/files/Nomaso.doc To learn more about file sharing for your group, please visit: http://help.yahoo.com/l/us/yahoo/groups/original/members/web/index.htmlfiles Regards, ofosolif1 <ofosolif1@...>
2309. New file uploaded to speedsolvingrubikscube
From: speedsolvingrubikscube@yahoogroups.com
To: speedsolvingrubikscube@yahoogroups.com
Date: 18 Oct 2008 23:14:20 -0000

Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the speedsolvingrubikscube group. File : /Nomaso -.doc Uploaded by : ofosolif1 <ofosolif1@...> Description : You can access this file at the URL: http://groups.yahoo.com/group/speedsolvingrubikscube/files/Nomaso%20-.doc To learn more about file sharing for your group, please visit: http://help.yahoo.com/l/us/yahoo/groups/original/members/web/index.htmlfiles Regards, ofosolif1 <ofosolif1@...>
2310. Re: [Speed cubing group] Re: How would you respond to this?
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Oct 2008 00:38:22 +0100

Fair comment, which is why a year or two ago I added a new page with several examples explaining how to solve other LL corner 'states' using what's already been shown for States 1 and 2: http://www.ozcubegirl.com/cube/rubikscubesolution-orient-LL-corners.html(there's a link to this page from the LL orientation section of the solution). At the bottom of my LL corner orientation page, I also have the following, which includes a link to Ryan Heise's site where he explains all the cases: "If you are still having trouble with orienting the LL corners, have a look at the third layer <http://www.ryanheise.com/cube/beginner.html#third_layer>section of Ryan Heise's beginner solution - go to the part called 'Make the corners face up'." (link in this note goes to http://www.ryanheise.com/cube/beginner.html#third_layer) I honestly expected that this would be sufficient information for anyone attempting to solve a regular 3x3x3 cube! :) Maybe the guy didn't want to use his own brain, didn't bother read my page properly, didn't follow the link to my 'extra' tips on the LL corners, and didn't look at my note referring the reader to Ryan's site for more information. I guess it's just easier to write a rude email than to do something constructive like thinking about the LL orientation! :) Cheers, Jasmine 2008/10/18 Robert D. Johnson <rjohnson_8ball@...> > The famous Jasmine! > Oddly, this might be constructive criticism. I would rephrase your > section to stress that the solutions for Stage 1 and 2 can be used to > help solve stages 3 through 7. Maybe that was not clear to the reader, > that they could use those to solve 3-7. You could say, "if you start > with the correct orientation, one of those stage 1 or 2 sequencse can > bring you into the stage 1 or stage 2 position". > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Jasmine Lee" > <speedcuber@...> wrote: > > > > Hi All, > > > > Wanted to get some opinions from people here... > > > > The emails I receive from my beginner cube solution website ( > > http://www.ozcubegirl.com/rubikscubesolution.html - note the new URL > > BTW) are usually very positive. Sometimes people have > questions/comments, or > > don't quite understand a section, and send me nice polite emails > asking for > > help. This is all fine. > > > > I was surprised to receive the following email recently: > > > > "wtf?!...i have my cube in state 7 and i need to know how to solve > it...why > > isnt the solution on your site?...it says blah blah blah i want you to > > figure it out for yourself...why the hell would you have a how to > site and > > tell someone to figure it out?..." > > > > I was surprised for 2 reasons: (i) the emails I receive are practically > > always as described further above; and (ii) most people realise that > sending > > rude/angry emails is not a good way to get help, especially free help. > > > > I'm pondering whether to just ignore the email, or to reply saying that > > sending rude angry emails is not a good way to obtain assistance. I've > > always tried to be helpful in response to requests from my site, but > then > > I've also always received polite and friendly requests for help. I think > > this is the FIRST time anyone has ever sent rude email and asked for > help at > > the same time. > > > > It's true that there are a couple of places in my site where I (*gasp!*) > > expect the reader to (*gasp!*) use their own brain(!), but only after > > providing plenty of information for them to extrapolate the answer. > The vast > > majority of people from whom I've received feedback about the site > have not > > had problems with this. > > > > Cheers, > > Jasmine > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
2311. Re: [Speed cubing group] Re: How would you respond to this?
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Oct 2008 00:40:50 +0100

You're right, Doug. The email isn't that bad, and it could have been a lot worse. Guess I've just been lucky as this really is the first email I've received that was both rude and asking for help. I have received one other rude email (but not asking for help), which was worse than this one, but that's it. Other than these two, all other emails I've every received through my site have been quite positive! :) Cheers, Jasmine 2008/10/18 d_funny007 <no_reply@yahoogroups.com> > >I'm pondering whether to just ignore the email, or to reply saying > that sending rude angry emails is not a good way to obtain assistance. > > I would do either option, depending on how I feel at the time or > mainly if I have the time to respond at all. Don't think too much > about it. Accept that there are immature people in the world, and > don't waste any time on it. > > I found the e-mail somewhat funny. Although it's odd that you haven't > gotten one like that before, I'm sure most people (who have such > sites) get it frequently. Technically, that one wasn't even all that > insulting, it could have been 10 times worst. > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Jasmine Lee" > > <speedcuber@...> wrote: > > > > Hi All, > > > > Wanted to get some opinions from people here... > > > > The emails I receive from my beginner cube solution website ( > > http://www.ozcubegirl.com/rubikscubesolution.html - note the new URL > > BTW) are usually very positive. Sometimes people have > questions/comments, or > > don't quite understand a section, and send me nice polite emails > asking for > > help. This is all fine. > > > > I was surprised to receive the following email recently: > > > > "wtf?!...i have my cube in state 7 and i need to know how to solve > it...why > > isnt the solution on your site?...it says blah blah blah i want you to > > figure it out for yourself...why the hell would you have a how to > site and > > tell someone to figure it out?..." > > > > I was surprised for 2 reasons: (i) the emails I receive are practically > > always as described further above; and (ii) most people realise that > sending > > rude/angry emails is not a good way to get help, especially free help. > > > > I'm pondering whether to just ignore the email, or to reply saying that > > sending rude angry emails is not a good way to obtain assistance. I've > > always tried to be helpful in response to requests from my site, but > then > > I've also always received polite and friendly requests for help. I think > > this is the FIRST time anyone has ever sent rude email and asked for > help at > > the same time. > > > > It's true that there are a couple of places in my site where I (*gasp!*) > > expect the reader to (*gasp!*) use their own brain(!), but only after > > providing plenty of information for them to extrapolate the answer. > The vast > > majority of people from whom I've received feedback about the site > have not > > had problems with this. > > > > Cheers, > > Jasmine > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
2312. [Speed cubing group] Re: How would you respond to this?
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Oct 2008 04:21:44 -0000

Jasmine Lee wrote:

> At the bottom of my LL corner orientation page, I also have [...]
> a link to Ryan Heise's site where he explains all the cases:

I'm afraid my site doesn't do any better at deterring the
unappreciative, rude, idiotic and ignorant people.

Ryan Heise

"Dude. you TOTALLY misspelled memorization! LOL!... hahaha"
-- An acute observation from one of my visitors :-)



2313. Cubers near northwest North Carolina?
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Oct 2008 14:12:05 -0000

Hi all,

I'm going to be in the northwest corner of North Carolina
(specifically, in Boone, NC) from this Friday until sometime late next
week. If you're nearby and want to get together to cube, shoot me an e-
mail: iwinoky at yahoo

I'll have access to a car so I could come to you if you aren't too far
from Boone.

Ian Winokur



2314. Negative Time Solving Contest 2008
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Oct 2008 15:49:58 -0000

Announcing the Negative Time Solving Contest 2008 Continuing with what has now become a tradition, I'm once again organizing the yearly Negative Time Solving Contest. The official page is at <http://cubefreak.net/negative.html>, where the scrambles for this year have already been posted. DST (Daylight Saving Time) ends at 3am on Sunday, October 26 in many countries in Europe. In most parts of the United States and Canada, DST ends at 2am on Sunday, November 2. See Time and Date.com to check the clock change schedule in your area. I will NOT post the results from Europe until the results from North America come in a week later. Please note that each solve started (not just start the timer but actually make a move) before daylight saving ends and completed after it ends counts as a negative solve. This means that you can simultaneously compete in 3x3 speedsolve, 3x3 blindfolded, and whatever else your cubing heart desires, at the cost of some extra time in your negative solve. I think a fun category would be "most cubes solved blindfolded in a negative time." the whole thing needs to be done in an hour, so you first have to decide on the number of cubers to attempt, and then, taking into account your average memorization time for that number of cubes, start memorizing at some appropriate time before daylight saving ends. You can find instructions for sending in your times on the link above. Once again, thanks to Tyson Mao for bringing this great Caltech tradition to cubing. Good luck to all participants! Best, -macky
2315. Re: How would you respond to this?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Oct 2008 17:59:01 -0000

Hi Jasmine, I recognise this sort of e-mail. Usually, when I get an e-mail like that, I first write something like: "You lazy dumbass, use your brain or die!". But then I realise that this will not sound very nice, and I'd change it to something more polite (unless I am in a bad mood). I'd say your option telling him that rude e-mails usually don't work is the best, and maybe give him an extra hint in the right direction for free. Something like: "The two algorithms can twist 3 corners either clockwise or counter clockwise, and by combining them from different angles you can twist 2 or 4 corners". Bye!! Joel. --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > Hi All, > > Wanted to get some opinions from people here... > > The emails I receive from my beginner cube solution website ( > http://www.ozcubegirl.com/rubikscubesolution.html - note the new URL > BTW) are usually very positive. Sometimes people have questions/comments, or > don't quite understand a section, and send me nice polite emails asking for > help. This is all fine. > > I was surprised to receive the following email recently: > > "wtf?!...i have my cube in state 7 and i need to know how to solve it...why > isnt the solution on your site?...it says blah blah blah i want you to > figure it out for yourself...why the hell would you have a how to site and > tell someone to figure it out?..." > > I was surprised for 2 reasons: (i) the emails I receive are practically > always as described further above; and (ii) most people realise that sending > rude/angry emails is not a good way to get help, especially free help. > > I'm pondering whether to just ignore the email, or to reply saying that > sending rude angry emails is not a good way to obtain assistance. I've > always tried to be helpful in response to requests from my site, but then > I've also always received polite and friendly requests for help. I think > this is the FIRST time anyone has ever sent rude email and asked for help at > the same time. > > It's true that there are a couple of places in my site where I (*gasp!*) > expect the reader to (*gasp!*) use their own brain(!), but only after > providing plenty of information for them to extrapolate the answer. The vast > majority of people from whom I've received feedback about the site have not > had problems with this. > > Cheers, > Jasmine > > > [Non-text portions of this message have been removed] >
2316. [Speed cubing group] Re: How would you respond to this?
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Oct 2008 19:09:18 -0000

Nice now. It looks like you updated the wording so it is immediately clear that 3-7 can be handled by 1 and 2. There is a natural tendency for people to look for pictures, but not to read large paragraphs, skimming a page to get what they need. Some readers might have missed the link to examples. Or maybe after they pushed the link, they noticed cases 4 and 7 were missing without reading the top paragraphs on that page. --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > Fair comment, which is why a year or two ago I added a new page with several > examples explaining how to solve other LL corner 'states' using what's > already been shown for States 1 and 2: > http://www.ozcubegirl.com/cube/rubikscubesolution-orient-LL-corners.html(there's > a link to this page from the LL orientation section of the > solution). > > At the bottom of my LL corner orientation page, I also have the following, > which includes a link to Ryan Heise's site where he explains all the cases: > > "If you are still having trouble with orienting the LL corners, have a look > at the third layer > <http://www.ryanheise.com/cube/beginner.html#third_layer>section of > Ryan Heise's beginner solution - go to the part called 'Make the > corners face up'." (link in this note goes to > http://www.ryanheise.com/cube/beginner.html#third_layer) > > I honestly expected that this would be sufficient information for anyone > attempting to solve a regular 3x3x3 cube! :) > > Maybe the guy didn't want to use his own brain, didn't bother read my page > properly, didn't follow the link to my 'extra' tips on the LL corners, and > didn't look at my note referring the reader to Ryan's site for more > information. I guess it's just easier to write a rude email than to do > something constructive like thinking about the LL orientation! :) > > Cheers, > Jasmine > > > 2008/10/18 Robert D. Johnson <rjohnson_8ball@...> > > > The famous Jasmine! > > Oddly, this might be constructive criticism. I would rephrase your > > section to stress that the solutions for Stage 1 and 2 can be used to > > help solve stages 3 through 7. Maybe that was not clear to the reader, > > that they could use those to solve 3-7. You could say, "if you start > > with the correct orientation, one of those stage 1 or 2 sequencse can > > bring you into the stage 1 or stage 2 position". > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Jasmine Lee" > > <speedcuber@> wrote: > > > > > > Hi All, > > > > > > Wanted to get some opinions from people here... > > > > > > The emails I receive from my beginner cube solution website ( > > > http://www.ozcubegirl.com/rubikscubesolution.html - note the new URL > > > BTW) are usually very positive. Sometimes people have > > questions/comments, or > > > don't quite understand a section, and send me nice polite emails > > asking for > > > help. This is all fine. > > > > > > I was surprised to receive the following email recently: > > > > > > "wtf?!...i have my cube in state 7 and i need to know how to solve > > it...why > > > isnt the solution on your site?...it says blah blah blah i want you to > > > figure it out for yourself...why the hell would you have a how to > > site and > > > tell someone to figure it out?..." > > > > > > I was surprised for 2 reasons: (i) the emails I receive are practically > > > always as described further above; and (ii) most people realise that > > sending > > > rude/angry emails is not a good way to get help, especially free help. > > > > > > I'm pondering whether to just ignore the email, or to reply saying that > > > sending rude angry emails is not a good way to obtain assistance. I've > > > always tried to be helpful in response to requests from my site, but > > then > > > I've also always received polite and friendly requests for help. I think > > > this is the FIRST time anyone has ever sent rude email and asked for > > help at > > > the same time. > > > > > > It's true that there are a couple of places in my site where I (*gasp!*) > > > expect the reader to (*gasp!*) use their own brain(!), but only after > > > providing plenty of information for them to extrapolate the answer. > > The vast > > > majority of people from whom I've received feedback about the site > > have not > > > had problems with this. > > > > > > Cheers, > > > Jasmine > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
2317. Re: [Speed cubing group] Negative Time Solving Contest 2008
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Oct 2008 15:14:05 -0400

Shoot, if only I could have postponed my appendicitis for a week. Then I could have done negative time solving while hooked up to an IV and hopped up on morphine. Btw, there is no way to try solving a cube while receiving general anesthesia. Don't even try it. There is absolutely no reason a cube belongs in the operating room. And there is no pleasant way to solve coming out of general anesthesia. Nor would you find yourself near a cube after general anesthesia. And you shouldn't. Yeah, I do not recommend ANY attempts at cubing while in the operating room. Last thing you want is a popped edge to fall in the incision like a junior mint from above. -Tyson On Tue, Oct 21, 2008 at 11:49 AM, mackymakisumi <mackymakisumi@...> wrote: > Announcing the Negative Time Solving Contest 2008 > > Continuing with what has now become a tradition, I'm once again > organizing the yearly Negative Time Solving Contest. The official page > is at <http://cubefreak.net/negative.html>, where the scrambles for > this year have already been posted. > > DST (Daylight Saving Time) ends at 3am on Sunday, October 26 in many > countries in Europe. In most parts of the United States and Canada, > DST ends at 2am on Sunday, November 2. See href="http://www.timeanddate.com/time/dstevents.html">Time and > Date.com to check the clock change schedule in your area. I will > NOT post the results from Europe until the results from North America > come in a week later. > > Please note that each solve started (not just start the timer but > actually make a move) before daylight saving ends and completed after > it ends counts as a negative solve. This means that you can > simultaneously compete in 3x3 speedsolve, 3x3 blindfolded, and > whatever else your cubing heart desires, at the cost of some extra > time in your negative solve. I think a fun category would be "most > cubes solved blindfolded in a negative time." the whole thing needs to > be done in an hour, so you first have to decide on the number of > cubers to attempt, and then, taking into account your average > memorization time for that number of cubes, start memorizing at some > appropriate time before daylight saving ends. > > You can find instructions for sending in your times on the link above. > Once again, thanks to Tyson Mao for bringing this great Caltech > tradition to cubing. Good luck to all participants! > > Best, > -macky > >
2318. Re: Hey everyone -- I would like to get back into blindcubing
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Oct 2008 19:26:57 -0000

Hey Marcus, I'm assuming your last name is Stuhr and you're still an undergraduate at UPenn. If you're interested in a competition, sign up for Drexel's competition coming up in November 15. I think the last I've heard about blindfold is still going M2 edges and cycle corners. --- In speedsolvingrubikscube@yahoogroups.com, recursivevoid <no_reply@...> wrote: > > This is Marcus here. I've decided that I would like to seriously take > up blindfold cubing again and improve times. My intention is to > switch to a better method, as I've gotten insanely rusty/slow with my > old approach, which, by today's standards, is inherently sluggish > anyway. Therefore, I think it'd be a better use of time to invest my > energy into a more effective solving strategy, so I was curious if > anyone would be willing to let me know where things are right now and > what has evolved over the past few years. > > It's been a while since I've posted here -- I clashed with a few > members a couple of years ago, but I am hoping we could all start > fresh and get along as friends and have an enjoyable time cubing and > learning new things. >
2319. Re: Negative Time Solving Contest 2008
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Oct 2008 20:11:25 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > Yeah, I do not recommend ANY attempts at cubing while in the operating > room. Last thing you want is a popped edge to fall in the incision > like a junior mint from above. > > -Tyson > Cubing will be a part of you forever.
2320. This original 2d Rubik-like number puzzle will be shut down early 2009
From: "Amir Michail" <amichail@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 23 Oct 2008 22:16:11 -0400

...unless traffic picks up significantly.

Check it out:

http://numbrosia.com

Can you do puzzle 6 in 14 moves?

Tell your friends about it if you would like it to stay.

Amir

--
http://chatbotgame.com
http://numbrosia.com
http://twitter.com/amichail


2321. 2x2x3
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 23 Oct 2008 23:31:00 -0400

This is pissing me off. Macky mentioned something to me about a
T-permutation that uses only double turns for F,L,B, and R. Does
anyone know what it is? Ian Winokur messed up my 2x2x3.

-Tyson


2322. Re: 2x2x3
From: "Lucas Garron" <lucasg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 24 Oct 2008 03:44:14 -0000

(R2 U R2 U' R2) D U' (R2 U' R2 U R2) D' http://cube.garron.us/tools/algsolve.php?alg=%28R2+U+R2+U%27+R2%29+D+U%27+%28R2+U%27+R2+U+R2%29+D%27 --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > This is pissing me off. Macky mentioned something to me about a > T-permutation that uses only double turns for F,L,B, and R. Does > anyone know what it is? Ian Winokur messed up my 2x2x3. > > -Tyson >
2323. Re: 2x2x3
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 24 Oct 2008 14:01:29 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > This is pissing me off. Macky mentioned something to me about a > T-permutation that uses only double turns for F,L,B, and R. Does > anyone know what it is? Ian Winokur messed up my 2x2x3. speedcubing.com -> Algorithms -> PLL But hey, you're not seriously cheating, are you? C'mon... Cheers! Stefan
2324. Re: [Speed cubing group] Re: 2x2x3
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 24 Oct 2008 14:43:46 +0000

I guess I could think about it. But that requires effort. And now that peeing is pretty easy, maybe I can allot some resources to this task. Sent via BlackBerry from T-Mobile -----Original Message----- From: "Stefan Pochmann" <stefan.pochmann@...> Date: Fri, 24 Oct 2008 14:01:29 To: <speedsolvingrubikscube@yahoogroups.com> Subject: [Speed cubing group] Re: 2x2x3 --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > This is pissing me off. Macky mentioned something to me about a > T-permutation that uses only double turns for F,L,B, and R. Does > anyone know what it is? Ian Winokur messed up my 2x2x3. speedcubing.com -> Algorithms -> PLL But hey, you're not seriously cheating, are you? C'mon... Cheers! Stefan [Non-text portions of this message have been removed]
2325. Re: [Speed cubing group] Re: 2x2x3
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 24 Oct 2008 20:12:22 -0400

I actually figured out my own. Yay. On Fri, Oct 24, 2008 at 10:43 AM, Tyson Mao <tyson.mao@...> wrote: > I guess I could think about it. But that requires effort. > > And now that peeing is pretty easy, maybe I can allot some resources to this > task. > > Sent via BlackBerry from T-Mobile > > ________________________________ > From: "Stefan Pochmann" <stefan.pochmann@...> > Date: Fri, 24 Oct 2008 14:01:29 -0000 > To: <speedsolvingrubikscube@yahoogroups.com> > Subject: [Speed cubing group] Re: 2x2x3 > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@...> wrote: >> >> This is pissing me off. Macky mentioned something to me about a >> T-permutation that uses only double turns for F,L,B, and R. Does >> anyone know what it is? Ian Winokur messed up my 2x2x3. > > speedcubing.com -> Algorithms -> PLL > > But hey, you're not seriously cheating, are you? C'mon... > > Cheers! > Stefan > >
2326. Re: 2x2x3
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 25 Oct 2008 02:07:12 -0000

I'm surprised that Tyson or somebody of his surliness didn't tell the
OP to search google for other cubing websites before he came here and
asked for something.
Oh, wait a minute...



2327. Re: [Speed cubing group] Re: 2x2x3
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 24 Oct 2008 22:46:49 -0400

Please do a quick google search and let me know what you come up with. On Fri, Oct 24, 2008 at 10:07 PM, stompey1 <no_reply@yahoogroups.com> wrote: > I'm surprised that Tyson or somebody of his surliness didn't tell the > OP to search google for other cubing websites before he came here and > asked for something. > Oh, wait a minute... > >
2328. Re: [Speed cubing group] Re: 2x2x3
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 24 Oct 2008 22:55:00 -0400

There's also a difference with asking "can you solve my F2L" and asking a very specific question. But really, I shouldn't be questioning you. Your contributions to the world of cubing are vast and furious. On Fri, Oct 24, 2008 at 10:46 PM, Tyson Mao <tyson.mao@...> wrote: > Please do a quick google search and let me know what you come up with. > > On Fri, Oct 24, 2008 at 10:07 PM, stompey1 <no_reply@yahoogroups.com> wrote: >> I'm surprised that Tyson or somebody of his surliness didn't tell the >> OP to search google for other cubing websites before he came here and >> asked for something. >> Oh, wait a minute... >> >> >
2329. Best F2L leraning site (Short and Easy F2L's)
From: "boon_pek" <boon_pek@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 25 Oct 2008 09:41:42 -0000

Yeah, the title says it all. Which site or source features the most
optimal F2L angorithms and the Easiest to learn. I'm having trouble
learning F2Ls...



2330. Re: 2x2x3
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 25 Oct 2008 19:41:04 -0000

Lurk moar. Learn which questions are appropriate and which are not. Looking for a specific non standard algorithm is not the same as "how do you blindsolve?" And here's a tip: when we tell people to search Google for simple questions, it's because we've taken the 2 seconds to look and confirm it's there. --- In speedsolvingrubikscube@yahoogroups.com, stompey1 <no_reply@...> wrote: > > I'm surprised that Tyson or somebody of his surliness didn't tell the > OP to search google for other cubing websites before he came here and > asked for something. > Oh, wait a minute... >
2331. Re: 2x2x3
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 25 Oct 2008 19:42:56 -0000

2 vast 2 furious. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > There's also a difference with asking "can you solve my F2L" and > asking a very specific question. > > But really, I shouldn't be questioning you. Your contributions to the > world of cubing are vast and furious.
2332. Re: Best F2L leraning site (Short and Easy F2L's)
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 25 Oct 2008 19:52:11 -0000

There isn't much variation in F2L algorithms as most of them are really short anyway. I'd recommend you figure out how F2L works intuitively; you'll probably find that you can work out most of the cases on your own. Then you don't need to memorize so many algorithms. --- In speedsolvingrubikscube@yahoogroups.com, "boon_pek" <boon_pek@...> wrote: > > Yeah, the title says it all. Which site or source features the most > optimal F2L angorithms and the Easiest to learn. I'm having trouble > learning F2Ls... >
2333. Re: Best F2L leraning site (Short and Easy F2L's)
From: "Lucas Garron" <lucasg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 25 Oct 2008 21:11:56 -0000

No, no, no. To be fast, he has to leran every optimal algorithm from http://www.opticubes.com/cubing/f2l/ . --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > There isn't much variation in F2L algorithms as most of them are > really short anyway. I'd recommend you figure out how F2L works > intuitively; you'll probably find that you can work out most of the > cases on your own. Then you don't need to memorize so many algorithms. > > --- In speedsolvingrubikscube@yahoogroups.com, "boon_pek" > <boon_pek@> wrote: > > > > Yeah, the title says it all. Which site or source features the most > > optimal F2L angorithms and the Easiest to learn. I'm having trouble > > learning F2Ls... > > >
2334. Re: [Speed cubing group] Re: Best F2L leraning site (Short and Easy F2L's)
From: Boon Pek <boon_pek@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 25 Oct 2008 17:29:36 -0700 (PDT)

But sometimes Optimal algorithms might slow you down due to the (F) turns, they are harder to execute. But i'll try to learn the F2L from http://www.opticube s.com/cubing/ f2l/ . And some intuitive ones. ________________________________ From: Lucas Garron <lucasg@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, October 26, 2008 5:11:56 AM Subject: [Speed cubing group] Re: Best F2L leraning site (Short and Easy F2L's) No, no, no. To be fast, he has to leran every optimal algorithm from http://www.opticube s.com/cubing/ f2l/ . --- In speedsolvingrubiksc ube@yahoogroups. com, "Shelley Chang" <shelchang@. ..> wrote: > > There isn't much variation in F2L algorithms as most of them are > really short anyway. I'd recommend you figure out how F2L works > intuitively; you'll probably find that you can work out most of the > cases on your own. Then you don't need to memorize so many algorithms. > > --- In speedsolvingrubiksc ube@yahoogroups. com, "boon_pek" > <boon_pek@> wrote: > > > > Yeah, the title says it all. Which site or source features the most > > optimal F2L angorithms and the Easiest to learn. I'm having trouble > > learning F2Ls... > > > [Non-text portions of this message have been removed]
2335. RE: Negative Time Solving Contest Results Problems
From: Stefan Huber <mc_sin-h@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 26 Oct 2008 02:08:32 +0200


Hi Macky,
I have done the Negative Time Solving Contest, but when I submitted the form, there was some error notification of C or PHP or some like that.

If you haven't received my results, I would like to give them to you per hand:





Stefan Huber
3x3x3 Speed
Austria
-59 minutes, 46.91 seconds
N/A
not really good (bad PLL recognition), but better than last year ;)

I'm sorry if the problem was caused by me,

Greetings from Austria
Stefan
_________________________________________________________________
Hol dir 30 kostenlose Emoticons für deinen Windows Live Messenger
http://www.livemessenger-emoticons.com/funfamily/de-at/

[Non-text portions of this message have been removed]



2336. Re: Best F2L leraning site (Short and Easy F2L's)
From: "Jim" <jim@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Oct 2008 05:34:51 -0000

http://cube.xf-s.com/F2L.html --- In speedsolvingrubikscube@...m, "boon_pek" <boon_pek@...> wrote: > > Yeah, the title says it all. Which site or source features the most > optimal F2L angorithms and the Easiest to learn. I'm having trouble > learning F2Ls... >
2337. Re: [Speed cubing group] Re: Best F2L leraning site (Short and Easy F2L's)
From: Boon Pek <boon_pek@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Oct 2008 03:34:09 -0700 (PDT)

Why are F moves hard to execute? I also find that during competitions I slowed down rapidly due to nervousness. Is there a way to prevent nervousness? I just learned half of F2L yesterday, I didn't use it in the competition. I don't want to waste time searching my memory for the algorithms and locating the pairs. ________________________________ From: Jim <jim@jtackett.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, October 26, 2008 1:34:51 PM Subject: [Speed cubing group] Re: Best F2L leraning site (Short and Easy F2L's) http://cube. xf-s.com/ F2L.html --- In speedsolvingrubiksc ube@yahoogroups. com, "boon_pek" <boon_pek@.. .> wrote: > > Yeah, the title says it all. Which site or source features the most > optimal F2L angorithms and the Easiest to learn. I'm having trouble > learning F2Ls... > [Non-text portions of this message have been removed]
2338. [Speed cubing group] Re: Best F2L leraning site (Short and Easy F2L's)
From: "Jim" <jim@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Oct 2008 13:18:17 -0000

-Is there a way to prevent nervousness? Do you have any Valium?? :) I've been to my only official competition in Ohio this year and I know what you mean. Seriously, the only way to prevent it, is to face it. Before competitions you should be carrying your cube with you so you can solve in front of other people, like family, friends, strangers at restaurants, so you get used to that competition feeling. Here is a copy and paste from Macky's site in the "Overall" section: 4. Take every chance you get to cube under pressure. http://www.cubefreak.net/speedcubing_tips.html --- In speedsolvingrubikscube@yahoogroups.com, Boon Pek <boon_pek@...> wrote: > > > > Why are F moves hard to execute? I also find that during competitions I slowed down rapidly due to nervousness. Is there a way to prevent nervousness? I just learned half of F2L yesterday, I didn't use it in the competition. I don't want to waste time searching my memory for the algorithms and locating the pairs. > > > ________________________________ > From: Jim <jim@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, October 26, 2008 1:34:51 PM > Subject: [Speed cubing group] Re: Best F2L leraning site (Short and Easy F2L's) > > > http://cube. xf-s.com/ F2L.html > > --- In speedsolvingrubiksc ube@yahoogroups. com, "boon_pek" > <boon_pek@ .> wrote: > > > > Yeah, the title says it all. Which site or source features the most > > optimal F2L angorithms and the Easiest to learn. I'm having trouble > > learning F2Ls... > > > > > > > > > [Non-text portions of this message have been removed] >
2339. Re: [Speed cubing group] Re: Best F2L leraning site (Short and Easy F2L's)
From: speedcuber@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Oct 2008 21:46:27 +0000

I used to feel nervous when solving at my first few competitions, but after a while I just got over it. I agree that cubing in front of an audience helps. The other thing that seemed to help me was competing in more events. If I only competed in the 3x3x3 speedsolve, I'd get all caught up and focused on that one event, and would feel nervous when competing. However, when I competed in many events, I was too busy keeping track of which event was on when to worry about getting nervous! Cheers, Jasmine Sent via BlackBerry by AT&T -----Original Message----- From: "Jim" <jim@...> Date: Sun, 26 Oct 2008 13:18:17 To: <speedsolvingrubikscube@yahoogroups.com> Subject: [Speed cubing group] Re: Best F2L leraning site (Short and Easy F2L's) -Is there a way to prevent nervousness? Do you have any Valium?? :) I've been to my only official competition in Ohio this year and I know what you mean. Seriously, the only way to prevent it, is to face it. Before competitions you should be carrying your cube with you so you can solve in front of other people, like family, friends, strangers at restaurants, so you get used to that competition feeling. Here is a copy and paste from Macky's site in the "Overall" section: 4. Take every chance you get to cube under pressure. http://www.cubefreak.net/speedcubing_tips.html --- In speedsolvingrubikscube@yahoogroups.com, Boon Pek <boon_pek@...> wrote: > > > > Why are F moves hard to execute? I also find that during competitions�I slowed down rapidly due to nervousness. Is there a way to prevent nervousness? I just learned half of F2L yesterday,�I didn't use it in the competition. I don't want to waste time searching my memory for the algorithms and locating the pairs. > > >________________________________ > From: Jim <jim@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, October 26, 2008 1:34:51 PM > Subject: [Speed cubing group] Re: Best F2L leraning site (Short and Easy F2L's) > > > http://cube. xf-s.com/ F2L.html > > --- In speedsolvingrubiksc ube@yahoogroups. com, "boon_pek" > <boon_pek@ .> wrote: > > > > Yeah, the title says it all. Which site or source features the most > > optimal F2L angorithms and the Easiest to learn. I'm having trouble > > learning F2Ls... > > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
2340. Re: [Speed cubing group] Re: Best F2L leraning site (Short and Easy F2L's)
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Oct 2008 16:07:29 -0600

For the F2L, I'd suggest watching this video, by Erik (current 3x3 single WR holder): http://www.youtube.com/watch?v=HbKvOXE__CM For nervousness, definitely cube in front of audiences, it will help. After you first competition, you'll be fine. Good luck. On Sun, Oct 26, 2008 at 3:46 PM, <speedcuber@...> wrote: > I used to feel nervous when solving at my first few competitions, but > after a while I just got over it. > > I agree that cubing in front of an audience helps. The other thing that > seemed to help me was competing in more events. If I only competed in the > 3x3x3 speedsolve, I'd get all caught up and focused on that one event, and > would feel nervous when competing. However, when I competed in many events, > I was too busy keeping track of which event was on when to worry about > getting nervous! > > Cheers, > Jasmine > > Sent via BlackBerry by AT&T > > -----Original Message----- > From: "Jim" <jim@... <jim%40jtackett.com>> > > Date: Sun, 26 Oct 2008 13:18:17 > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>> > > Subject: [Speed cubing group] Re: Best F2L leraning site (Short and Easy > F2L's) > > > -Is there a way to prevent nervousness? > Do you have any Valium?? :) > > I've been to my only official competition in Ohio this year and I know > what you mean. > > Seriously, the only way to prevent it, is to face it. Before > competitions you should be carrying your cube with you so you can > solve in front of other people, like family, friends, strangers at > restaurants, so you get used to that competition feeling. > > Here is a copy and paste from Macky's site in the "Overall" section: > > 4. Take every chance you get to cube under pressure. > > http://www.cubefreak.net/speedcubing_tips.html > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Boon Pek <boon_pek@...> > wrote: > > > > > > > > Why are F moves hard to execute? I also find that during > competitions I slowed down rapidly due to nervousness. Is there a way > to prevent nervousness? I just learned half of F2L yesterday, I didn't > use it in the competition. I don't want to waste time searching my > memory for the algorithms and locating the pairs. > > > > > >________________________________ > > From: Jim <jim@...> > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Sent: Sunday, October 26, 2008 1:34:51 PM > > Subject: [Speed cubing group] Re: Best F2L leraning site (Short and > Easy F2L's) > > > > > > http://cube. xf-s.com/ F2L.html > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "boon_pek" > > <boon_pek@ .> wrote: > > > > > > Yeah, the title says it all. Which site or source features the most > > > optimal F2L angorithms and the Easiest to learn. I'm having trouble > > > learning F2Ls... > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
2341. Re: Best F2L leraning site (Short and Easy F2L's)
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 25 Oct 2008 09:43:15 -0000

Learning F2L algorithms by rote is always hard, and not really the best way to do it. Try searching for "intuitive F2L" --- In speedsolvingrubikscube@yahoogroups.com, "boon_pek" <boon_pek@...> wrote: > > Yeah, the title says it all. Which site or source features the most > optimal F2L angorithms and the Easiest to learn. I'm having trouble > learning F2Ls... >
2342. [Speed cubing group] Re: Best F2L leraning site (Short and Easy F2L's)
From: bryanlogancube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Oct 2008 23:53:14 -0000

When I compete, I usually go on the assumption that I'm not going to win. It's just about setting PR's. Also, I doubt anyone cares about watching me compete. There are faster people they can watch. Seriously, at a competition with a bunch of cubers, if you're getting above 20, people probably will be watching someone else. Besides, most cubers are polite enough that even if you get 40 seconds, no one is going to go up to you and tell you you're awful. --- In speedsolvingrubikscube@yahoogroups.com, Boon Pek <boon_pek@...> wrote: > > I also find that during competitions, I slowed down rapidly due to > nervousness. Is there a way to prevent nervousness?
2343. Re: Best F2L leraning site (Short and Easy F2L's)
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 25 Oct 2008 19:37:10 -0000

There isn't much variation in F2L algorithms, as most of them are so short. Try to figure out how F2L works intuitively on your own before searching for algorithms. You'll understand them better that way and probably find you actually don't have to memorize all of them. --- In speedsolvingrubikscube@yahoogroups.com, "boon_pek" <boon_pek@...> wrote: > > Yeah, the title says it all. Which site or source features the most > optimal F2L angorithms and the Easiest to learn. I'm having trouble > learning F2Ls... >
2344. Re: [Speed cubing group] Re: Best F2L leraning site (Short and Easy F2L's)
From: Boon Pek <boon_pek@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Oct 2008 18:54:24 -0700 (PDT)

But I got fifth there. I was scared that I would be watched by many people... I'm nervous! Back to optimal F2L's and intuitive F2Ls. Which is easier. Optimal F2L's are easier to learn but they are hard to deal with, espicially in the finger twisting bit. But F2L is hard to remember because of the Dw' turns? ________________________________ From: bryanlogancube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, October 27, 2008 7:53:14 AM Subject: [Speed cubing group] Re: Best F2L leraning site (Short and Easy F2L's) When I compete, I usually go on the assumption that I'm not going to win. It's just about setting PR's. Also, I doubt anyone cares about watching me compete. There are faster people they can watch. Seriously, at a competition with a bunch of cubers, if you're getting above 20, people probably will be watching someone else. Besides, most cubers are polite enough that even if you get 40 seconds, no one is going to go up to you and tell you you're awful. --- In speedsolvingrubiksc ube@yahoogroups. com, Boon Pek <boon_pek@.. .> wrote: > > I also find that during competitions, I slowed down rapidly due to > nervousness. Is there a way to prevent nervousness? [Non-text portions of this message have been removed]
2345. Nervousness in competitions... Shaky hands and stuff
From: "boon_pek" <boon_pek@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Oct 2008 07:33:59 -0000

I just had my FIRST proper competition yesterday (26/10/2008) I
usually get ~27 ish but in the competition i get ~37 ish. Is there any
way to prevent nervousness. I know about practising in front of
family, friends etc... but is there another way. Its not only for me
but others who are new in competitions as well. I would recommend not
facing the audience.



2346. help!about the 6x6x6(v-cube 6)
From: "oyyq99999" <oyyq9999999@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Oct 2008 07:51:26 -0000

I got my v6 recently and I found it to be so hard to use.But, what
puzzled me is that I have seen a few videos showing solving the v6
cube, and it seems that their cubes work very well. How could it be
that! I took apart my v6 yesterday and I intended to make it more
smooth. But, I just failed with a very strange phenomenon that seems
the screws can't be removed. As a result of which, I could do nothing
with the cube:(
I did the same thing on my v7 and got the same result.
Is there any advise?



2347. Re: help!about the 6x6x6(v-cube 6)
From: "boon_pek" <boon_pek@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Oct 2008 09:12:10 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "oyyq99999" <oyyq9999999@...> wrote: > > I got my v6 recently and I found it to be so hard to use.But, what > puzzled me is that I have seen a few videos showing solving the v6 > cube, and it seems that their cubes work very well. How could it be > that! I took apart my v6 yesterday and I intended to make it more > smooth. But, I just failed with a very strange phenomenon that seems > the screws can't be removed. As a result of which, I could do nothing > with the cube:( > I did the same thing on my v7 and got the same result. > Is there any advise? > No, but are the screws unscrewable?
2348. Re: help!about the 6x6x6(v-cube 6)
From: "oyyq99999" <oyyq9999999@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Oct 2008 15:28:42 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "boon_pek" <boon_pek@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "oyyq99999" > <oyyq9999999@> wrote: > > > > I got my v6 recently and I found it to be so hard to use.But, what > > puzzled me is that I have seen a few videos showing solving the v6 > > cube, and it seems that their cubes work very well. How could it be > > that! I took apart my v6 yesterday and I intended to make it more > > smooth. But, I just failed with a very strange phenomenon that seems > > the screws can't be removed. As a result of which, I could do nothing > > with the cube:( > > I did the same thing on my v7 and got the same result. > > Is there any advise? > > > No, but are the screws unscrewable? > Seems so.
2349. Re: Nervousness in competitions... Shaky hands and stuff
From: "Joshua Woelmer" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Oct 2008 20:19:18 -0000

I just competed in my first competition a month ago at the Wisconsin Open, and I had similar results. My average is ~27 also, but my first solve was 42 secs, with my average at ~32! I'm not worried at all though. My only advice would be to try to ignore the audience. Yes, practice in front of an audience, but in your mind imagine they're not there. As you go to more comps, your nervousness should decrease. ~Joshua --- In speedsolvingrubikscube@yahoogroups.com, "boon_pek" <boon_pek@...> wrote: > > I just had my FIRST proper competition yesterday (26/10/2008) I > usually get ~27 ish but in the competition i get ~37 ish. Is there any > way to prevent nervousness. I know about practising in front of > family, friends etc... but is there another way. Its not only for me > but others who are new in competitions as well. I would recommend not > facing the audience. >
2350. Re: Negative Time Solving Contest Results Problems
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 28 Oct 2008 02:45:23 -0000

Hey Stefan, I also noticed the error. It worked fine last year, so I'm not sure what's wrong. Anyway, I will add your result. If anyone else encountered the same problem, please email me your result at smakisumi @ gmail. Sorry for the inconvenience. Best, -macky --- In speedsolvingrubikscube@yahoogroups.com, Stefan Huber <mc_sin-h@...> wrote: > > > Hi Macky, > I have done the Negative Time Solving Contest, but when I submitted the form, there was some error notification of C or PHP or some like that. > > If you haven't received my results, I would like to give them to you per hand: > > > > > > Stefan Huber > 3x3x3 Speed > Austria > -59 minutes, 46.91 seconds > N/A > not really good (bad PLL recognition), but better than last year ;) > > I'm sorry if the problem was caused by me, > > Greetings from Austria > Stefan
2351. Re: [Speed cubing group] Re: help!about the 6x6x6(v-cube 6)
From: Boon Pek <boon_pek@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 28 Oct 2008 02:13:30 -0700 (PDT)

Yesa the screws are unscrewable, so dont waste time trying to unscrew them ________________________________ From: oyyq99999 <oyyq9999999@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, October 27, 2008 11:28:42 PM Subject: [Speed cubing group] Re: help!about the 6x6x6(v-cube 6) --- In speedsolvingrubiksc ube@yahoogroups. com, "boon_pek" <boon_pek@.. .> wrote: > > --- In speedsolvingrubiksc ube@yahoogroups. com, "oyyq99999" > <oyyq9999999@ > wrote: > > > > I got my v6 recently and I found it to be so hard to use.But, what > > puzzled me is that I have seen a few videos showing solving the v6 > > cube, and it seems that their cubes work very well. How could it be > > that! I took apart my v6 yesterday and I intended to make it more > > smooth. But, I just failed with a very strange phenomenon that seems > > the screws can't be removed. As a result of which, I could do nothing > > with the cube:( > > I did the same thing on my v7 and got the same result. > > Is there any advise? > > > No, but are the screws unscrewable? > Seems so. [Non-text portions of this message have been removed]
2352. Re: [Speed cubing group] Re: help!about the 6x6x6(v-cube 6)
From: Boon Pek <boon_pek@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 28 Oct 2008 02:15:15 -0700 (PDT)

http://www.youtube.com/watch?v=OyjyD-mJcyk ________________________________ From: Boon Pek <boon_pek@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, October 28, 2008 5:13:30 PM Subject: Re: [Speed cubing group] Re: help!about the 6x6x6(v-cube 6) Yesa the screws are unscrewable, so dont waste time trying to unscrew them ____________ _________ _________ __ From: oyyq99999 <oyyq9999999@ 163.com> To: speedsolvingrubiksc ube@yahoogroups. com Sent: Monday, October 27, 2008 11:28:42 PM Subject: [Speed cubing group] Re: help!about the 6x6x6(v-cube 6) --- In speedsolvingrubiksc ube@yahoogroups. com, "boon_pek" <boon_pek@.. .> wrote: > > --- In speedsolvingrubiksc ube@yahoogroups. com, "oyyq99999" > <oyyq9999999@ > wrote: > > > > I got my v6 recently and I found it to be so hard to use.But, what > > puzzled me is that I have seen a few videos showing solving the v6 > > cube, and it seems that their cubes work very well. How could it be > > that! I took apart my v6 yesterday and I intended to make it more > > smooth. But, I just failed with a very strange phenomenon that seems > > the screws can't be removed. As a result of which, I could do nothing > > with the cube:( > > I did the same thing on my v7 and got the same result. > > Is there any advise? > > > No, but are the screws unscrewable? > Seems so. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
2353. Assembling the 7x7x7 in Stop Motion
From: "Jim" <jim@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 28 Oct 2008 14:57:17 -0000

Neat Video

http://www.youtube.com/watch?v=vS2sc9-4UaI



2354. Drexel Fall 2008 in Philadelphia, PA
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 28 Oct 2008 21:33:29 -0000

Drexel University is having a competition in Philadelphia, PA.
More information at
http://www.freewebs.com/drexelcubers/fall08registration.html

Please pre-register if possible.



2355. Re: Assembling the 7x7x7 in Stop Motion
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 29 Oct 2008 20:11:39 -0000

It was pointed out at speedcubing.com that a swastika appears at 1:10. The film maker says nothing was intended by the symbol. The video is fantastic. It is a bit unfortunate the symbol appeared. --- In speedsolvingrubikscube@yahoogroups.com, "Jim" <jim@...> wrote: > > Neat Video > > http://www.youtube.com/watch?v=vS2sc9-4UaI >
2356. Re: Assembling the 7x7x7 in Stop Motion
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 29 Oct 2008 20:17:32 -0000

The swastika has been a symbol of good luck for thousands of years. Its adoption by an unfavorable regime doesn't change that. --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" <rjohnson_8ball@...> wrote: > > It was pointed out at speedcubing.com that a swastika appears at 1:10. > The film maker says nothing was intended by the symbol. The video is > fantastic. It is a bit unfortunate the symbol appeared. > > --- In speedsolvingrubikscube@yahoogroups.com, "Jim" <jim@> wrote: > > > > Neat Video > > > > http://www.youtube.com/watch?v=vS2sc9-4UaI > > >
2357. Re: Assembling the 7x7x7 in Stop Motion
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 29 Oct 2008 20:29:50 -0000

I understand that, but still, among many people, the spirit of the symbol has unfortunately mutated since WW2. It's like the "N" word was once used in a similar way as "Caucasian", but has become derogatory due to the way people were treated. --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > The swastika has been a symbol of good luck for thousands of years. > Its adoption by an unfavorable regime doesn't change that. > > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > <rjohnson_8ball@> wrote: > > > > It was pointed out at speedcubing.com that a swastika appears at 1:10. > > The film maker says nothing was intended by the symbol. The video is > > fantastic. It is a bit unfortunate the symbol appeared. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jim" <jim@> wrote: > > > > > > Neat Video > > > > > > http://www.youtube.com/watch?v=vS2sc9-4UaI > > > > > >
2358. Re: [Speed cubing group] Re: Assembling the 7x7x7 in Stop Motion
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 29 Oct 2008 20:57:30 +0000

I think the buddhist symbols is a mirror image, but things only have meaning if you give them meaning. Sent via BlackBerry from T-Mobile -----Original Message----- From: "Robert D. Johnson" <rjohnson_8ball@...> Date: Wed, 29 Oct 2008 20:29:50 To: <speedsolvingrubikscube@yahoogroups.com> Subject: [Speed cubing group] Re: Assembling the 7x7x7 in Stop Motion I understand that, but still, among many people, the spirit of the symbol has unfortunately mutated since WW2. It's like the "N" word was once used in a similar way as "Caucasian", but has become derogatory due to the way people were treated. --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > The swastika has been a symbol of good luck for thousands of years. > Its adoption by an unfavorable regime doesn't change that. > > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > <rjohnson_8ball@> wrote: > > > > It was pointed out at speedcubing.com that a swastika appears at 1:10. > > The film maker says nothing was intended by the symbol. The video is > > fantastic. It is a bit unfortunate the symbol appeared. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jim" <jim@> wrote: > > > > > > Neat Video > > > > > > http://www.youtube.com/watch?v=vS2sc9-4UaI > > > > > > [Non-text portions of this message have been removed]
2359. Re: Negative Time Solving Contest Results Problems
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Oct 2008 05:24:42 -0000

I've relinked to a copy of the submission page on Lucas Garron's site, and that one's working fine. Remember, DST ends on Sunday at 2am, meaning Saturday night! Again, the contest's main page is http://cubefreak.net/negative.html Enjoy, -macky --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > Hey Stefan, > > I also noticed the error. It worked fine last year, so I'm not sure > what's wrong. Anyway, I will add your result. > > If anyone else encountered the same problem, please email me your > result at smakisumi @ gmail. Sorry for the inconvenience. > > Best, > -macky
2360. What is my name ?
From: "Alien Stranger" <rubiks99ca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Nov 2008 03:12:33 -0000

What is my history of cube ?

http://fr.youtube.com/watch?v=qq3X13kgW4U

............................................................

http://fr.youtube.com/watch?v=wXBPZNGICOo my cube is long time ago
behind me..... fun October 31:)



2361. Re: What is my name ?
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Nov 2008 07:00:31 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Alien Stranger" <rubiks99ca@...> wrote: > > What is my history of cube ? > > http://fr.youtube.com/watch?v=qq3X13kgW4U > > ............................................................ > > http://fr.youtube.com/watch?v=wXBPZNGICOo my cube is long time ago > behind me..... fun October 31:) > You climbed a skyscraper with a flaming chopper while cubing? Excellent work.
2362. xcube for itouch
From: "nibbo360" <nibbo360@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Nov 2008 06:40:20 -0000

I thought i might notify all thoses cubers with itouches (ipod
touch/iphone) new free app was released yesterday called the xcube

the overall app is quite well construced though you can only use the
2x2 cube for the free version.
when bought, 3x3 as well as 4x4 is enabled






2363. Re: Negative Time Solving Contest 2008
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 03 Nov 2008 00:46:12 -0000

I think the results are pretty much final now.

http://www.cubefreak.net/negative.html#results

There were 42 participants representing 6 countries (plus Smerbia). Of
these, 2 participated in Europe and the rest were from North America.
This is the largest turn out ever for this annual event, now in its
fifth year! Here are the top 3's for 3x3:

3x3 Speedsolve
Jason Baum / USA / -59 minutes, 49.43 seconds / I did ZBF2L and ended
with this ZBLL case: F R U' R' U' R U' L U' R' U L' U2 F'

Jun Hyuk Kim / USA / -59 minutes, 48.20 seconds / ahaha, that was fun,
but i got in trouble by my parents :S

Stefan Huber / Austria / -59 minutes, 46.91 seconds / not really good
(bad PLL recognition), but better than last year

More:
Felix Lee was the only person to successfully solve a 3x3 blindfolded,
with a time of -54 minutes, 53 seconds.

Two people, Michael Gottlieb and Henry Fung, solved a 7x7 in negative
time. Michael's winning time was -54 minutes, 18.78 seconds.

Mike Hughey got a 4/7 for multiBLD in -12 minutes, 46.12 seconds.
Major props for trying this, and if you try again next year, I hope to
see a 100% !

Thanks to all participants, and to Lucas Garron for the submission
script. That was fun!

Best,
-macky



2364. Re: [Speed cubing group] Re: Negative Time Solving Contest 2008
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 5 Nov 2008 16:20:16 -0500

I think you have a mistake on Dan's negative solve. He sucked so much, it was actually POSITIVE 15.xx seconds... On Sun, Nov 2, 2008 at 7:46 PM, mackymakisumi <mackymakisumi@...> wrote: > I think the results are pretty much final now. > > http://www.cubefreak.net/negative.html#results > > There were 42 participants representing 6 countries (plus Smerbia). Of > these, 2 participated in Europe and the rest were from North America. > This is the largest turn out ever for this annual event, now in its > fifth year! Here are the top 3's for 3x3: > > 3x3 Speedsolve > Jason Baum / USA / -59 minutes, 49.43 seconds / I did ZBF2L and ended > with this ZBLL case: F R U' R' U' R U' L U' R' U L' U2 F' > > Jun Hyuk Kim / USA / -59 minutes, 48.20 seconds / ahaha, that was fun, > but i got in trouble by my parents :S > > Stefan Huber / Austria / -59 minutes, 46.91 seconds / not really good > (bad PLL recognition), but better than last year > > More: > Felix Lee was the only person to successfully solve a 3x3 blindfolded, > with a time of -54 minutes, 53 seconds. > > Two people, Michael Gottlieb and Henry Fung, solved a 7x7 in negative > time. Michael's winning time was -54 minutes, 18.78 seconds. > > Mike Hughey got a 4/7 for multiBLD in -12 minutes, 46.12 seconds. > Major props for trying this, and if you try again next year, I hope to > see a 100% ! > > Thanks to all participants, and to Lucas Garron for the submission > script. That was fun! > > Best, > -macky > >
2365. SPAM messages
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Nov 2008 14:58:35 -0000

Hi everyone,

This is a quick note about SPAM messages on this group. Anytime I
find a SPAM message on this group I always ban and remove the posting
member, as well as delete the topic. This removes the message from
the web-interface of the group, so those of you viewing on the
internet no longer see it. If you do receive messages via e-mail, you
will still have a copy of the spam message along with the other
messages from this group.

If anyone replies to a spam message after I have deleted it, I will
delete the reply message to keep the group clear of spam messages.
However, I am unable to stop those who view this group via e-mail from
receiving the spam messages.

In short, please do not reply to a spam message. Please be assured
that the message will be deleted from the web-interface of the group
as soon as a moderator sees that it is there. However, I cannot stop
e-mail users of this group from seeing the messages still. If you
have any concerns about a particular message please feel free to
e-mail the moderators of this group using the e-mail function in the
"members" tab to the left on the web interface.

Chris
(Moderator)



2366. Cubers documentary
From: cubin4speed <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Nov 2008 15:22:22 -0000

Hey Everyone!

Dan Knights here. I just wanted to let you know that "Cubers", a
documentary about speedcubers, is having its american premier
tomorrow, friday nov. 7th, at 3pm simultaneously in Asheville, NC and
Orlando, FL, at some film festivals. If anyone reading this list is
near those areas, let me know, since the director is looking for local
cubers to attend.

Here's the trailer: http://www.youtube.com/watch?v=_ujEKBs3_Jc
And the website: http://www.cubers.com

Hope everyone's doing well!

Dan





2367. Re: Cubers documentary
From: "chavez_wilson" <chavez_wilson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Nov 2008 03:41:20 -0000

Hey everyone Wilson here(cuber from chicago) if anyone could tell me when this might get here that would be great. Also, i heard of another documentary, CUBEFREAK. If anyone could tell me how to get my hands on these films that would be awesome, later --- In speedsolvingrubikscube@yahoogroups.com, cubin4speed <no_reply@...> wrote: > > Hey Everyone! > > Dan Knights here. I just wanted to let you know that "Cubers", a > documentary about speedcubers, is having its american premier > tomorrow, friday nov. 7th, at 3pm simultaneously in Asheville, NC and > Orlando, FL, at some film festivals. If anyone reading this list is > near those areas, let me know, since the director is looking for local > cubers to attend. > > Here's the trailer: http://www.youtube.com/watch?v=_ujEKBs3_Jc > And the website: http://www.cubers.com > > Hope everyone's doing well! > > Dan >
2368. [Speed cubing group] Re: Negative Time Solving Contest 2008
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Nov 2008 14:12:08 -0000

Yes. Definitely a mistake. My negative time solve was not so negative. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I think you have a mistake on Dan's negative solve. He sucked so > much, it was actually POSITIVE 15.xx seconds... > > On Sun, Nov 2, 2008 at 7:46 PM, mackymakisumi <mackymakisumi@...> wrote: > > I think the results are pretty much final now. > > > > http://www.cubefreak.net/negative.html#results > > > > There were 42 participants representing 6 countries (plus Smerbia). Of > > these, 2 participated in Europe and the rest were from North America. > > This is the largest turn out ever for this annual event, now in its > > fifth year! Here are the top 3's for 3x3: > > > > 3x3 Speedsolve > > Jason Baum / USA / -59 minutes, 49.43 seconds / I did ZBF2L and ended > > with this ZBLL case: F R U' R' U' R U' L U' R' U L' U2 F' > > > > Jun Hyuk Kim / USA / -59 minutes, 48.20 seconds / ahaha, that was fun, > > but i got in trouble by my parents :S > > > > Stefan Huber / Austria / -59 minutes, 46.91 seconds / not really good > > (bad PLL recognition), but better than last year > > > > More: > > Felix Lee was the only person to successfully solve a 3x3 blindfolded, > > with a time of -54 minutes, 53 seconds. > > > > Two people, Michael Gottlieb and Henry Fung, solved a 7x7 in negative > > time. Michael's winning time was -54 minutes, 18.78 seconds. > > > > Mike Hughey got a 4/7 for multiBLD in -12 minutes, 46.12 seconds. > > Major props for trying this, and if you try again next year, I hope to > > see a 100% ! > > > > Thanks to all participants, and to Lucas Garron for the submission > > script. That was fun! > > > > Best, > > -macky > > > > >
2369. "THE ULTIMATE SOLUTION"
From: "Jerry Adams" <jadams@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Nov 2008 03:35:24 -0000

Is anyone familiar with Philip Marshall's "ULTIMATE SOLUTION"?

Here's a link to an archived site:
http://web.archive.org/web/20060412171633/www.olympus.net/personal/prmhe
m/

I have a question about the "Edge Piece Series."

Jerry



2370. Re: [Speed cubing group] "THE ULTIMATE SOLUTION"
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Nov 2008 15:44:58 -0500

No, not familiar with it, but can you tell us the question and give us a link to the exact place in the solution that confuses you? Does the ultimate solution involve rulrulrulu? (ignore the text to the left) On Sun, Nov 9, 2008 at 10:35 PM, Jerry Adams <jadams@...> wrote: > Is anyone familiar with Philip Marshall's "ULTIMATE SOLUTION"? > > Here's a link to an archived site: > http://web.archive.org/web/20060412171633/www.olympus.net/personal/prmhe > m/ > > I have a question about the "Edge Piece Series." > > Jerry > >
2371. Re: "THE ULTIMATE SOLUTION"
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Nov 2008 20:47:02 -0000

It's rulurulu --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > No, not familiar with it, but can you tell us the question and give us > a link to the exact place in the solution that confuses you? > > Does the ultimate solution involve rulrulrulu? (ignore the text to the left) > > On Sun, Nov 9, 2008 at 10:35 PM, Jerry Adams <jadams@...> wrote: > > Is anyone familiar with Philip Marshall's "ULTIMATE SOLUTION"? > > > > Here's a link to an archived site: > > http://web.archive.org/web/20060412171633/www.olympus.net/personal/prmhe > > m/ > > > > I have a question about the "Edge Piece Series." > > > > Jerry > > > > >
2372. Re: [Speed cubing group] "THE ULTIMATE SOLUTION"
From: "Jerry Adams" <jadams@...>
To: speedsolvingrubikscube@yahoogroups.com, "" <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 10 Nov 2008 23:49:32 +0000

Thank you, Tyson.

Specifically, on this page ( [LINK:
http://web.archive.org/web/20060410200726/www.olympus.net/personal/prmhem/edge_piece_series.htm]
http://web.archive.org/web/20060410200726/www.olympus.net/personal/prmhem/edge_piece_series.htm
), Philip seems to suggest that the red-yellow edge in figure 2a can be
placed and oriented with the same algorithm that worked for the same edge
piece in figure 1a. Immediately under figure 2a, he states "We will apply
the series as before." Of course, this isn't the case: How could it be?

What am I missing?


-------Original Message-------
From: Tyson Mao
Subject: Re: [Speed cubing group] "THE ULTIMATE SOLUTION"
Sent: 10 Nov '08 20:44


No, not familiar with it, but can you tell us the question and give us
a link to the exact place in the solution that confuses you?

Does the ultimate solution involve rulrulrulu? (ignore the text to the
left)

On Sun, Nov 9, 2008 at 10:35 PM, Jerry Adams <[LINK:
mailto:jadams%40bixbys.net] jadams@...> wrote:
> Is anyone familiar with Philip Marshall's "ULTIMATE SOLUTION"?
>
> Here's a link to an archived site:
> [LINK:
http://web.archive.org/web/20060412171633/www.olympus.net/personal/prmhe]
http://web.archive.org/web/20060412171633/www.olympus.net/personal/prmhe
> m/
>
> I have a question about the "Edge Piece Series."
>
> Jerry
>
>



[Non-text portions of this message have been removed]



2373. Re: "THE ULTIMATE SOLUTION"
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Nov 2008 09:48:50 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Jerry Adams" <jadams@...> wrote: > > Philip seems to suggest that the red-yellow edge in figure 2a can be > placed and oriented with the same algorithm that worked for the same edge > piece in figure 1a. Immediately under figure 2a, he states "We will apply > the series as before." Of course, this isn't the case: How could it be? > > What am I missing? Any understanding of what you're doing. There's nothing wrong with the description. Just continue reading the next four lines after the "We will apply the series as before". Cheers! Stefan
2374. Re: [Speed cubing group] Re: "THE ULTIMATE SOLUTION"
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Nov 2008 16:29:46 -0500

Well, you don't do the EXACT moves. Just follow his instructions. Why are you choosing to learn the cube this way? On Tue, Nov 11, 2008 at 4:48 AM, Stefan Pochmann <stefan.pochmann@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com, "Jerry Adams" > > <jadams@...> wrote: >> >> Philip seems to suggest that the red-yellow edge in figure 2a can be >> placed and oriented with the same algorithm that worked for the > same edge >> piece in figure 1a. Immediately under figure 2a, he states "We will > apply >> the series as before." Of course, this isn't the case: How could > it be? >> >> What am I missing? > > Any understanding of what you're doing. There's nothing wrong with > the description. Just continue reading the next four lines after the > "We will apply the series as before". > > Cheers! > Stefan > >
2375. Re: [Speed cubing group] Re: "THE ULTIMATE SOLUTION"
From: "Jerry Adams" <jadams@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Nov 2008 23:34:14 +0000

Actually, I am trying to learn several different mothods, and this is one
of them. It's appeal, per Wikipedia, was stated thusly: "Philip Marshall's
“Ultimate Solution” is an interesting twist on Fridrich's method, averaging
only 65 twists yet requiring the memorization of only _two_ algorithms."

Lars Petrus' method also seems intuitive in that one doesn't continue to
break and reassemble solved portions of the cube in reaching the end
result, so it's on my list, as well.

Do you have another suggestion?


-------Original Message-------
From: Tyson Mao
Subject: Re: [Speed cubing group] Re: "THE ULTIMATE SOLUTION"
Sent: 11 Nov '08 21:29


Well, you don't do the EXACT moves. Just follow his instructions.

Why are you choosing to learn the cube this way?

On Tue, Nov 11, 2008 at 4:48 AM, Stefan Pochmann
<[LINK: mailto:stefan.pochmann%40gmail.com] stefan.pochmann@...>
wrote:
> --- In [LINK: mailto:speedsolvingrubikscube%40yahoogroups.com]
speedsolvingrubikscube@yahoogroups.com, "Jerry Adams"
>
> wrote:
>>
>> Philip seems to suggest that the red-yellow edge in figure 2a can be
>> placed and oriented with the same algorithm that worked for the
> same edge
>> piece in figure 1a. Immediately under figure 2a, he states "We will
> apply
>> the series as before." Of course, this isn't the case: How could
> it be?
>>
>> What am I missing?
>
> Any understanding of what you're doing. There's nothing wrong with
> the description. Just continue reading the next four lines after the
> "We will apply the series as before".
>
> Cheers!
> Stefan
>
>



[Non-text portions of this message have been removed]



2376. Re: "THE ULTIMATE SOLUTION"
From: "beishebek_vinz" <beishebek_vinz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Nov 2008 05:47:35 -0000

how can i finished playing rubiks cube in just a few minutes?

can you advise me or give me some steps to complete playing it?



2377. Re: [Speed cubing group] Re: "THE ULTIMATE SOLUTION"
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Nov 2008 10:48:35 -0500

Depends what your goal is. Is your goal just to learn every method out there? If so, you should just invent your own. On Wed, Nov 12, 2008 at 12:47 AM, beishebek_vinz <beishebek_vinz@...> wrote: > how can i finished playing rubiks cube in just a few minutes? > > can you advise me or give me some steps to complete playing it? > >
2378. Re: [Speed cubing group] Re: "THE ULTIMATE SOLUTION"
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Nov 2008 10:49:30 -0500

Yes, I can advise you and give you some steps to complete playing it. http://gifts.barnesandnoble.com/Toys-games/Rubiks-Cube-You-Can-Do-It-Game-B-N-Exclusive/e/714043050211 The instructional video here will guide you step by step through the process. -Tyson On Wed, Nov 12, 2008 at 12:47 AM, beishebek_vinz <beishebek_vinz@...> wrote: > how can i finished playing rubiks cube in just a few minutes? > > can you advise me or give me some steps to complete playing it? > >
2379. Re: "THE ULTIMATE SOLUTION"
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Nov 2008 20:16:32 -0000

I dunno, I hear the guy who made that DVD is a jerk and a horrible cuber. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Yes, I can advise you and give you some steps to complete playing it. > > http://gifts.barnesandnoble.com/Toys-games/Rubiks-Cube-You-Can-Do-It-Game-B-N-Exclusive/e/714043050211 > > The instructional video here will guide you step by step through the process. > > -Tyson > > On Wed, Nov 12, 2008 at 12:47 AM, beishebek_vinz > <beishebek_vinz@...> wrote: > > how can i finished playing rubiks cube in just a few minutes? > > > > can you advise me or give me some steps to complete playing it? > > > > >
2380. [Speed cubing group] Re: "THE ULTIMATE SOLUTION"
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Nov 2008 20:24:01 -0000

Or he can watch an online video like this one... http://www.rubiks.com/Academy/Tyson%20Video.aspx --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Yes, I can advise you and give you some steps to complete playing it. > > http://gifts.barnesandnoble.com/Toys-games/Rubiks-Cube-You-Can-Do-It-Game-B-N-Exclusive/e/714043050211 > > The instructional video here will guide you step by step through the process. > > -Tyson > > On Wed, Nov 12, 2008 at 12:47 AM, beishebek_vinz > <beishebek_vinz@...> wrote: > > how can i finished playing rubiks cube in just a few minutes? > > > > can you advise me or give me some steps to complete playing it? > > > > >
2381. [Speed cubing group] Re: "THE ULTIMATE SOLUTION"
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Nov 2008 22:41:58 -0000

That's dumb. Why pay $16 for a DVD when you can learn online by watching video like your's (is how I first learned) or somewhere from youtube. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Yes, I can advise you and give you some steps to complete playing it. > > http://gifts.barnesandnoble.com/Toys-games/Rubiks-Cube-You-Can-Do-It-Game-B-N-Exclusive/e/714043050211 > > The instructional video here will guide you step by step through the process. > > -Tyson > > On Wed, Nov 12, 2008 at 12:47 AM, beishebek_vinz > <beishebek_vinz@...> wrote: > > how can i finished playing rubiks cube in just a few minutes? > > > > can you advise me or give me some steps to complete playing it? > > > > >
2382. Re: [Speed cubing group] Re: "THE ULTIMATE SOLUTION"
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Nov 2008 22:44:30 +0000

Because not everyone is like you. Look at how many people ask to be spoonfed. Sent via BlackBerry from T-Mobile -----Original Message----- From: "shafiqdms" <shafiqdms@...> Date: Wed, 12 Nov 2008 22:41:58 To: <speedsolvingrubikscube@yahoogroups.com> Subject: [Speed cubing group] Re: "THE ULTIMATE SOLUTION" That's dumb. Why pay $16 for a DVD when you can learn online by watching video like your's (is how I first learned) or somewhere from youtube. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Yes, I can advise you and give you some steps to complete playing it. > > http://gifts.barnesandnoble.com/Toys-games/Rubiks-Cube-You-Can-Do-It-Game-B-N-Exclusive/e/714043050211 > > The instructional video here will guide you step by step through the process. > > -Tyson > > On Wed, Nov 12, 2008 at 12:47 AM, beishebek_vinz > <beishebek_vinz@...> wrote: > > how can i finished playing rubiks cube in just a few minutes? > > > > can you advise me or give me some steps to complete playing it? > > > > > [Non-text portions of this message have been removed]
2383. [Speed cubing group] Re: "THE ULTIMATE SOLUTION"
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Nov 2008 22:51:11 -0000

yeah I guess so...But seriously, everyone that ask a lot of question when they don't understand a simple method means that they should use their head a lot more and use logic and reasoning...seriously its not that hard to learn. -Shafiq --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Because not everyone is like you. Look at how many people ask to be spoonfed. > > Sent via BlackBerry from T-Mobile > > -----Original Message----- > From: "shafiqdms" <shafiqdms@...> > > Date: Wed, 12 Nov 2008 22:41:58 > To: <speedsolvingrubikscube@yahoogroups.com> > Subject: [Speed cubing group] Re: "THE ULTIMATE SOLUTION" > > > That's dumb. Why pay $16 for a DVD when you can learn online by > watching video like your's (is how I first learned) or somewhere from > youtube. > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Yes, I can advise you and give you some steps to complete playing it. > > > > > http://gifts.barnesandnoble.com/Toys-games/Rubiks-Cube-You-Can-Do-It-Game-B-N-Exclusive/e/714043050211 > > > > The instructional video here will guide you step by step through the > process. > > > > -Tyson > > > > On Wed, Nov 12, 2008 at 12:47 AM, beishebek_vinz > > <beishebek_vinz@> wrote: > > > how can i finished playing rubiks cube in just a few minutes? > > > > > > can you advise me or give me some steps to complete playing it? > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
2384. Re: "THE ULTIMATE SOLUTION"
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Nov 2008 23:05:21 -0000

You guys are missing the point. Tyson doesn't get any money if someone watches his tutorial video online. from: "shafiqdms" <shafiqdms@> > > > > Date: Wed, 12 Nov 2008 22:41:58 > > To: <speedsolvingrubikscube@yahoogroups.com> > > Subject: [Speed cubing group] Re: "THE ULTIMATE SOLUTION" > > > > > > That's dumb. Why pay $16 for a DVD when you can learn online by > > watching video like your's (is how I first learned) or somewhere from > > youtube. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Yes, I can advise you and give you some steps to complete playing it. > > > > > > > > > http://gifts.barnesandnoble.com/Toys-games/Rubiks-Cube-You-Can-Do-It-Game-B-N-Exclusive/e/714043050211 > > > > > > The instructional video here will guide you step by step through the > > process. > > > > > > -Tyson > > > > > > On Wed, Nov 12, 2008 at 12:47 AM, beishebek_vinz > > > <beishebek_vinz@> wrote: > > > > how can i finished playing rubiks cube in just a few minutes? > > > > > > > > can you advise me or give me some steps to complete playing it? > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
2385. Re : [Speed cubing group] Re: "THE ULTIMATE SOLUTION"
From: François Sechet <frsechet@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Nov 2008 23:14:49 +0000 (GMT)

(He won't get a lot of money either if you buy his DVD, but that's another story...) ________________________________ De : bladez740 <blade740@gmail.com> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Jeudi, 13 Novembre 2008, 0h05mn 21s Objet : [Speed cubing group] Re: "THE ULTIMATE SOLUTION" You guys are missing the point. Tyson doesn't get any money if someone watches his tutorial video online. from: "shafiqdms" <shafiqdms@> > > > > Date: Wed, 12 Nov 2008 22:41:58 > > To: <speedsolvingrubiksc ube@yahoogroups. com> > > Subject: [Speed cubing group] Re: "THE ULTIMATE SOLUTION" > > > > > > That's dumb. Why pay $16 for a DVD when you can learn online by > > watching video like your's (is how I first learned) or somewhere from > > youtube. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Yes, I can advise you and give you some steps to complete playing it. > > > > > > > > > http://gifts. barnesandnoble. com/Toys- games/Rubiks- Cube-You- Can-Do-It- Game-B-N- Exclusive/ e/714043050211 > > > > > > The instructional video here will guide you step by step through the > > process. > > > > > > -Tyson > > > > > > On Wed, Nov 12, 2008 at 12:47 AM, beishebek_vinz > > > <beishebek_vinz@ > wrote: > > > > how can i finished playing rubiks cube in just a few minutes? > > > > > > > > can you advise me or give me some steps to complete playing it? > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
2386. Re: "THE ULTIMATE SOLUTION"
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Nov 2008 23:15:38 -0000

well, you see here, you are the one missing the point. The point is that every cuber should teach other people how to solve it for FREE not money. It kind of pisses me off when I see people paying other people to learn how to solve it. It shouldn't be like that, it should always be free. I taught a lot of people how to cube. Ask yourself, would you rather pay for knowledge that can be acquired for free? If Tyson and the other's who had started it sold guides instead of posting them online for free, do you think there would be as big of a cubing committee as there is today? I don't think so. 1,000,000 high fives to those people. --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > You guys are missing the point. Tyson doesn't get any money if > someone watches his tutorial video online. > > from: "shafiqdms" <shafiqdms@> > > > > > > Date: Wed, 12 Nov 2008 22:41:58 > > > To: <speedsolvingrubikscube@yahoogroups.com> > > > Subject: [Speed cubing group] Re: "THE ULTIMATE SOLUTION" > > > > > > > > > That's dumb. Why pay $16 for a DVD when you can learn online by > > > watching video like your's (is how I first learned) or somewhere from > > > youtube. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > > Yes, I can advise you and give you some steps to complete > playing it. > > > > > > > > > > > > > > http://gifts.barnesandnoble.com/Toys-games/Rubiks-Cube-You-Can-Do-It-Game-B-N-Exclusive/e/714043050211 > > > > > > > > The instructional video here will guide you step by step through the > > > process. > > > > > > > > -Tyson > > > > > > > > On Wed, Nov 12, 2008 at 12:47 AM, beishebek_vinz > > > > <beishebek_vinz@> wrote: > > > > > how can i finished playing rubiks cube in just a few minutes? > > > > > > > > > > can you advise me or give me some steps to complete playing it? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
2387. Re: [Speed cubing group] Re: "THE ULTIMATE SOLUTION"
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Nov 2008 03:40:10 +0000

I've probably taught nearly 2,000 people to cube already. Sent via BlackBerry from T-Mobile -----Original Message----- From: "shafiqdms" <shafiqdms@...> Date: Wed, 12 Nov 2008 23:15:38 To: <speedsolvingrubikscube@yahoogroups.com> Subject: [Speed cubing group] Re: "THE ULTIMATE SOLUTION" well, you see here, you are the one missing the point. The point is that every cuber should teach other people how to solve it for FREE not money. It kind of pisses me off when I see people paying other people to learn how to solve it. It shouldn't be like that, it should always be free. I taught a lot of people how to cube. Ask yourself, would you rather pay for knowledge that can be acquired for free? If Tyson and the other's who had started it sold guides instead of posting them online for free, do you think there would be as big of a cubing committee as there is today? I don't think so. 1,000,000 high fives to those people. --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > You guys are missing the point. Tyson doesn't get any money if > someone watches his tutorial video online. > > from: "shafiqdms" <shafiqdms@> > > > > > > Date: Wed, 12 Nov 2008 22:41:58 > > > To: <speedsolvingrubikscube@yahoogroups.com> > > > Subject: [Speed cubing group] Re: "THE ULTIMATE SOLUTION" > > > > > > > > > That's dumb. Why pay $16 for a DVD when you can learn online by > > > watching video like your's (is how I first learned) or somewhere from > > > youtube. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > > Yes, I can advise you and give you some steps to complete > playing it. > > > > > > > > > > > > > > http://gifts.barnesandnoble.com/Toys-games/Rubiks-Cube-You-Can-Do-It-Game-B-N-Exclusive/e/714043050211 > > > > > > > > The instructional video here will guide you step by step through the > > > process. > > > > > > > > -Tyson > > > > > > > > On Wed, Nov 12, 2008 at 12:47 AM, beishebek_vinz > > > > <beishebek_vinz@> wrote: > > > > > how can i finished playing rubiks cube in just a few minutes? > > > > > > > > > > can you advise me or give me some steps to complete playing it? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed]
2388. Re: [Speed cubing group] Re: "THE ULTIMATE SOLUTION"
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Nov 2008 03:48:09 +0000

You also make it seem like I get paid everytime someone buys one of those. As Fancois mentioned, this is not the case. It's not that I don't teach the cube for free anymore either. I have never taken money from a person in exchange for a cube lesson. Sent via BlackBerry from T-Mobile -----Original Message----- From: "shafiqdms" <shafiqdms@...> Date: Wed, 12 Nov 2008 23:15:38 To: <speedsolvingrubikscube@yahoogroups.com> Subject: [Speed cubing group] Re: "THE ULTIMATE SOLUTION" well, you see here, you are the one missing the point. The point is that every cuber should teach other people how to solve it for FREE not money. It kind of pisses me off when I see people paying other people to learn how to solve it. It shouldn't be like that, it should always be free. I taught a lot of people how to cube. Ask yourself, would you rather pay for knowledge that can be acquired for free? If Tyson and the other's who had started it sold guides instead of posting them online for free, do you think there would be as big of a cubing committee as there is today? I don't think so. 1,000,000 high fives to those people. --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > You guys are missing the point. Tyson doesn't get any money if > someone watches his tutorial video online. > > from: "shafiqdms" <shafiqdms@> > > > > > > Date: Wed, 12 Nov 2008 22:41:58 > > > To: <speedsolvingrubikscube@yahoogroups.com> > > > Subject: [Speed cubing group] Re: "THE ULTIMATE SOLUTION" > > > > > > > > > That's dumb. Why pay $16 for a DVD when you can learn online by > > > watching video like your's (is how I first learned) or somewhere from > > > youtube. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > > Yes, I can advise you and give you some steps to complete > playing it. > > > > > > > > > > > > > > http://gifts.barnesandnoble.com/Toys-games/Rubiks-Cube-You-Can-Do-It-Game-B-N-Exclusive/e/714043050211 > > > > > > > > The instructional video here will guide you step by step through the > > > process. > > > > > > > > -Tyson > > > > > > > > On Wed, Nov 12, 2008 at 12:47 AM, beishebek_vinz > > > > <beishebek_vinz@> wrote: > > > > > how can i finished playing rubiks cube in just a few minutes? > > > > > > > > > > can you advise me or give me some steps to complete playing it? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed]
2389. Re: [Speed cubing group] Re: "THE ULTIMATE SOLUTION"
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Nov 2008 23:09:32 -0500

Okay, now that I'm at a computer and can address this post. This isn't a substitute for 'teaching the cube for free.' This is simply bringing the cube to a new audience. There are people out there who won't try to solve a cube, but the fact that they have a DVD in front of them will legitimize it for them, and they will think it is possible and try it. Does their laziness cost them money? Sure, it does. But what they get here is a very clear explanation on how to solve the cube. The cube is a visual thing. I'm quite confident that people will learn the cube faster from this DVD than they would by reading a guide. (And by people, I mean your average American.) In no way am I saying that people should use this DVD over free sources online. It's an alternative, if you really are that lazy, and it's available. Does it cost them money? Not much. Compare the price of the DVD to the cost of a cube. It's not $16 for a DVD. It's $16 for a cube and a DVD happens to come with it. I've taught plenty of people how to solve the cube already. If you want to learn everything online, sure go for it. If you want a beginner's method, an F2L OLL PLL method, and a blindfold method spoon fed to you, it's available. It's available online, and on DVD. Take your pick. The DVD is quite easy to learn from, but it's controlled by a company that wants to make money. You should be complaining to them and not me. I just did them this favor in order to help spread the popularity of the cube. I'm not saying I didn't receive any compensation for it, but I'm certainly not getting paid for every cube sold. Are you saying I shouldn't receive any compensation for this? It was damn hard work. I'd like to see you fly 3,000 miles across the country, spend three days, 15 hours each day filming, and months ahead of time planning without any compensation. Did you do this? No you didn't. Anyway, I'm not going to spend any more of my time on this. This DVD can exist, or it can not exist. Take your pick. I'm not some guy in Seattle who solves the cube in 3 minutes, and then charges people $25 for a lesson. This was a project design to spread the cube, and not make money. The guy charging $25 a lesson was trying to make money. On Wed, Nov 12, 2008 at 6:15 PM, shafiqdms <shafiqdms@...> wrote: > well, you see here, you are the one missing the point. The point is > that every cuber should teach other people how to solve it for FREE > not money. It kind of pisses me off when I see people paying other > people to learn how to solve it. It shouldn't be like that, it should > always be free. I taught a lot of people how to cube. Ask yourself, > would you rather pay for knowledge that can be acquired for free? If > Tyson and the other's who had started it sold guides instead of > posting them online for free, do you think there would be as big of a > cubing committee as there is today? I don't think so. 1,000,000 high > fives to those people. > > --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" > > <blade740@...> wrote: >> >> You guys are missing the point. Tyson doesn't get any money if >> someone watches his tutorial video online. >> >> from: "shafiqdms" <shafiqdms@> >> > > >> > > Date: Wed, 12 Nov 2008 22:41:58 >> > > To: <speedsolvingrubikscube@yahoogroups.com> >> > > Subject: [Speed cubing group] Re: "THE ULTIMATE SOLUTION" >> > > >> > > >> > > That's dumb. Why pay $16 for a DVD when you can learn online by >> > > watching video like your's (is how I first learned) or somewhere > from >> > > youtube. >> > > >> > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >> > > <tyson.mao@> wrote: >> > > > >> > > > Yes, I can advise you and give you some steps to complete >> playing it. >> > > > >> > > > >> > > >> > >> > http://gifts.barnesandnoble.com/Toys-games/Rubiks-Cube-You-Can-Do-It-Game-B-N-Exclusive/e/714043050211 >> > > > >> > > > The instructional video here will guide you step by step > through the >> > > process. >> > > > >> > > > -Tyson >> > > > >> > > > On Wed, Nov 12, 2008 at 12:47 AM, beishebek_vinz >> > > > <beishebek_vinz@> wrote: >> > > > > how can i finished playing rubiks cube in just a few minutes? >> > > > > >> > > > > can you advise me or give me some steps to complete playing it? >> > > > > >> > > > > >> > > > >> > > >> > > >> > > >> > > >> > > >> > > >> > > [Non-text portions of this message have been removed] >> > > >> > >> > >
2390. Re: What is my name ?
From: "Alien Stranger" <rubiks99ca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Nov 2008 16:51:09 -0000

Thank you yes absolutly on the building :) It's not a coincidence the cube was dead when I bought the name rubikscuberecord.com for the price of a peanut. Back then everybody could do the same but not anymore it's a crying shame. The toronto picture that I had placed on my site in 1982 was the first blindfolded solved cube done on TV in the world. It's normal tha the to 2003 blindfolded champion has forgotten my name but not the others. 95 % of sold cubes have never been solved and 95 % of the 1982 finalists never came back. The expression my name is nobody take shape because no cuber mentioned my name in the media outside montreal since my 1999, when I greatly helped bring back the cube wich had been in limbo for close to 21 years. http://www.youtube.com/watch?v=_W88SkLEK_I Dan, it might be a little early to post this info here now - one year ahead of the event. Why do not you put it on the web page instead? How many sponsors have you got already? Does it look promising at all? If I recall correctly, it was the lack of interest from sponsors that killed the earlier attempts to organize such an event. Jessica (juillet 2002) --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Alien Stranger" > <rubiks99ca@> wrote: > > > > What is my history of cube ? > > > > http://fr.youtube.com/watch?v=qq3X13kgW4U > > > > ............................................................ > > > > http://fr.youtube.com/watch?v=wXBPZNGICOo my cube is long time ago > > behind me..... fun October 31:) > > > > You climbed a skyscraper with a flaming chopper while cubing? > Excellent work. >
2391. Re: "THE ULTIMATE SOLUTION"
From: "mr_asaness2" <mr_asaness2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Nov 2008 00:32:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "beishebek_vinz" <beishebek_vinz@...> wrote: > > how can i finished playing rubiks cube in just a few minutes? > > can you advise me or give me some steps to complete playing it? > simply memorize the fridrich method... but me i have only memorize the pll method...
2392. [Speed cubing group] Re: "THE ULTIMATE SOLUTION"
From: bryanlogancube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Nov 2008 02:35:27 -0000

I've heard there's a blind method tutorial on this. What's the bld method on the DVD? Also, does the speedsolving section cover all the PLL's and OLL's, or does it cover a 4-look? --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Yes, I can advise you and give you some steps to complete playing it. > > http://gifts.barnesandnoble.com/Toys-games/Rubiks-Cube-You-Can-Do-It-Game-B-N-Exclusive/e/714043050211 > > The instructional video here will guide you step by step through the process. > > -Tyson > > On Wed, Nov 12, 2008 at 12:47 AM, beishebek_vinz > <beishebek_vinz@...> wrote: > > how can i finished playing rubiks cube in just a few minutes? > > > > can you advise me or give me some steps to complete playing it? > > > > >
2393. Re: [Speed cubing group] Re: "THE ULTIMATE SOLUTION"
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Nov 2008 08:44:47 -0500

The BLD method is what I currently use. (I'm not going to teach something I don't understand well.) It covers 4-look LL in the beginner solution, and also explains F2L, OLL, and PLL process. On Thu, Nov 13, 2008 at 9:35 PM, bryanlogancube <no_reply@yahoogroups.com> wrote: > I've heard there's a blind method tutorial on this. What's the bld > method on the DVD? > > Also, does the speedsolving section cover all the PLL's and OLL's, or > does it cover a 4-look? > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@...> wrote: >> >> Yes, I can advise you and give you some steps to complete playing it. >> >> > http://gifts.barnesandnoble.com/Toys-games/Rubiks-Cube-You-Can-Do-It-Game-B-N-Exclusive/e/714043050211 >> >> The instructional video here will guide you step by step through the > process. >> >> -Tyson >> >> On Wed, Nov 12, 2008 at 12:47 AM, beishebek_vinz >> <beishebek_vinz@...> wrote: >> > how can i finished playing rubiks cube in just a few minutes? >> > >> > can you advise me or give me some steps to complete playing it? >> > >> > >> > >
2394. [Speed cubing group] Re: "THE ULTIMATE SOLUTION"
From: "Jerry Adams" <jadams@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Nov 2008 16:27:39 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Well, you don't do the EXACT moves. Just follow his instructions. > > Why are you choosing to learn the cube this way? Why not?
2395. Re: [Speed cubing group] Re: "THE ULTIMATE SOLUTION"
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Nov 2008 11:42:28 -0500

What is your purpose? What is your goal? Do you ever hope to solve the cube in under 1 minute? Do you particularly like this method? On Fri, Nov 14, 2008 at 11:27 AM, Jerry Adams <jadams@...> wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@...> wrote: >> >> Well, you don't do the EXACT moves. Just follow his instructions. >> >> Why are you choosing to learn the cube this way? > > Why not? > >
2396. Re: [Speed cubing group] Re: "THE ULTIMATE SOLUTION"
From: "Jerry Adams" <jadams@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Nov 2008 21:01:57 +0000

My purpose is to learn the simplest, fastest method out there. For each
person, I would assume that means finding the method that best suits their
'style,' so I am sampling several methods. What method would you propose if
I ever hope to solve in under 1 minute?


-------Original Message-------
From: Tyson Mao
Subject: Re: [Speed cubing group] Re: "THE ULTIMATE SOLUTION"
Sent: 14 Nov '08 16:42


What is your purpose? What is your goal? Do you ever hope to solve
the cube in under 1 minute? Do you particularly like this method?

On Fri, Nov 14, 2008 at 11:27 AM, Jerry Adams <[LINK:
mailto:jadams%40bixbys.net] jadams@...> wrote:
>
>
> --- In [LINK: mailto:speedsolvingrubikscube%40yahoogroups.com]
speedsolvingrubikscube@...m, "Tyson Mao"
> ..> wrote:
>>
>> Well, you don't do the EXACT moves. Just follow his instructions.
>>
>> Why are you choosing to learn the cube this way?
>
> Why not?
>
>



[Non-text portions of this message have been removed]



2397. Re: "THE ULTIMATE SOLUTION"
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Nov 2008 21:17:26 -0000

Any method, really. I can't think of any method that would be significantly more difficult than any other to break the minute barrier. --- In speedsolvingrubikscube@yahoogroups.com, "Jerry Adams" <jadams@...> wrote: > > My purpose is to learn the simplest, fastest method out there. For each > person, I would assume that means finding the method that best suits their > 'style,' so I am sampling several methods. What method would you propose if > I ever hope to solve in under 1 minute? > > > -------Original Message------- > From: Tyson Mao > Subject: Re: [Speed cubing group] Re: "THE ULTIMATE SOLUTION" > Sent: 14 Nov '08 16:42 > > > What is your purpose? What is your goal? Do you ever hope to solve > the cube in under 1 minute? Do you particularly like this method? > > On Fri, Nov 14, 2008 at 11:27 AM, Jerry Adams <[LINK: > mailto:jadams%40bixbys.net] jadams@...> wrote: > > > > > > --- In [LINK: mailto:speedsolvingrubikscube%40yahoogroups.com] > speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > ..> wrote: > >> > >> Well, you don't do the EXACT moves. Just follow his instructions. > >> > >> Why are you choosing to learn the cube this way? > > > > Why not? > > > > > > > > [Non-text portions of this message have been removed] >
2398. Re: [Speed cubing group] Re: "THE ULTIMATE SOLUTION"
From: Matt Chu <nibbo360@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Nov 2008 18:12:44 -0800 (PST)

"If money is your hope for independence you will never have it. The only real security that a man will have in this world is a reserve of knowledge, experience, and ability." Henry Hill   ~Matt ________________________________ From: shafiqdms <shafiqdms@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, 13 November, 2008 9:45:38 AM Subject: [Speed cubing group] Re: "THE ULTIMATE SOLUTION" well, you see here, you are the one missing the point. The point is that every cuber should teach other people how to solve it for FREE not money. It kind of pisses me off when I see people paying other people to learn how to solve it. It shouldn't be like that, it should always be free. I taught a lot of people how to cube. Ask yourself, would you rather pay for knowledge that can be acquired for free? If Tyson and the other's who had started it sold guides instead of posting them online for free, do you think there would be as big of a cubing committee as there is today? I don't think so. 1,000,000 high fives to those people. --- In speedsolvingrubiksc ube@yahoogroups. com, "bladez740" <blade740@.. .> wrote: > > You guys are missing the point. Tyson doesn't get any money if > someone watches his tutorial video online. > > from: "shafiqdms" <shafiqdms@> > > > > > > Date: Wed, 12 Nov 2008 22:41:58 > > > To: <speedsolvingrubiksc ube@yahoogroups. com> > > > Subject: [Speed cubing group] Re: "THE ULTIMATE SOLUTION" > > > > > > > > > That's dumb. Why pay $16 for a DVD when you can learn online by > > > watching video like your's (is how I first learned) or somewhere from > > > youtube. > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > > Yes, I can advise you and give you some steps to complete > playing it. > > > > > > > > > > > > > > http://gifts. barnesandnoble. com/Toys- games/Rubiks- Cube-You- Can-Do-It- Game-B-N- Exclusive/ e/714043050211 > > > > > > > > The instructional video here will guide you step by step through the > > > process.. > > > > > > > > -Tyson > > > > > > > > On Wed, Nov 12, 2008 at 12:47 AM, beishebek_vinz > > > > <beishebek_vinz@ > wrote: > > > > > how can i finished playing rubiks cube in just a few minutes? > > > > > > > > > > can you advise me or give me some steps to complete playing it? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > Make the switch to the world's best email. Get Yahoo!7 Mail! http://au.yahoo.com/y7mail [Non-text portions of this message have been removed]
2399. Rubik's Cube DVD review
From: bryanlogancube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Nov 2008 02:06:53 -0000

I picked up the DVD from my local Barnes & Noble and this is my review

http://gifts.barnesandnoble.com/Toys-games/Rubiks-Cube-You-Can-Do-It-Game-B-N-Exclusive/e/714043050211/?itm=4

DVD boots right to the main menu. Maybe because I'm use to having my
kid's DVD go through a bunch of previews, but I guess this shouldn't
have surprised me. From the menu, we can choose "Solving the Rubik's
Cube", "Speedsolving", and "Blindfold solving". You can also choose
to jump directly to a scene.

In the "Solving the Rubik's Cube", Tyson does a great job at
demonstrating how to do a basic solve. It starts with the daisy and
then goes to the white cross, first layer, middle edges. All of these
are shown without the use of algorithms, and the placement of the
pieces is very simple to understand. Since I already knew all of
this, it did seem to drag on forever, as all 4 corners would be put
in, and all for edges. And for many special cases, like a corner
placed but misoriented, it would show how to get it out, and then
follow the whole procedure to get it placed back in. There are a few
times where it's mentioned, "You can now use what we've learned to
place it."

After this, Tyson does explain notation briefly and we do start using
algorithms for the next steps. I was kind of surprised about this,
since I've always been able to teach people the whole cube without
having to go to algorithm notation. Also, while many of the previous
sections seem to drag on, explain the notation went relatively quick.
Demonstration of the moves was done on only L, U, and R faces. When I
was beginning cubing, I would reverse B and B'. Maybe I was the only
one, but it would have been nice to see all of the faces demonstrated.

After making the yellow cross, we move to orienting the corners. Once
again, the placement of the initial face is very simple. Tyson shows
you when you have 0 yellow corners facing up, 1 corner facing up, 2
adjacent corners facing up, 2 diagonal corners facing up, and 3
corners facing up. Yes, he explains that if you have that, then
someone has been messing with your cube and you need to take it apart
to fix it. However, I don't think this fact is repeated in other
spots, like the yellow cross or permutating the edges. For the
correct examples, it's always a very simple case of "We want a yellow
sticker here, and pointing to the side" or something similar.

When doing edge orientation, Tyson shows us how to cycle in both
directions. However, it would have been helpful to see the algorithms
side by side so people would know exactly how similar they were.
While it's explained, we never see that visually.

So now we've learned how to solve the whole cube. After each step, we
are reminded to turn off the DVD and practice what we've just learned
and then come back to the next step. The DVD will then automatically
start the next step. Since I never needed to practice, it was nice to
just sit and watch. However, I could see where a newcomer may want to
watch a section repeatedly, so having a menu option appear after each
step saying "Repeat, Next, or Stop" may have been helpful.

In the speedsolving tutorial, we are given hints on how to become
faster. The first hint is to eliminate the daisy step and go directly
to the white cross. Also, pairing up up the F2L pieces. Tyson does an
example of one of these, and there's a PDF on the DVD that has all the
F2L cases. There are also PDF's for the full OLL and full PLL. And
example of these is also given. Tyson also mentions how to treat your
cube with silicone. He shows an example on how to remove an edge, but
does it with his cube, so it looks really easy. I've never been able
to get an edge out that easy on a new 3x3. We're also just told to use
silicone, and not shown which kind, which I understand, people being
in different areas could affect availability. However, we're not
warned to avoid certain lubricants, so hopefully people don't end up
using something that could damage their cube. With the PDF's, it
might have been nice to see the cases with Dan's visual layout, along
with the arrows.
http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/pll/pllcaseg
But either way, it's a good reference guide. While Tyson only does
one example of each of the F2L case, OLL, and PLL, he does point out
which OLL's to start with first. They're the yellow cross complete
ones, so that our 4-look LL can become faster. It would have
been good to also point out which algorithm to use for making the
yellow cross directly from the yellow bar, along with pointing out the
2 other PLL cases we have left after the 3-edge cycle in both
directions is learned.

In the blindfold tutorial, Tyson gives a demonstration on the
blindfold solve and the method he uses. Now, as I'm currently not a
blindfold competitor, I found this to be of much interest. While some
of the things seemed to go by fast, the DVD has a bunch of PDF files
on it with the algorithms and an explanation. In the tutorial, Tyson
talks about memorization, but he simply says to pick your own. The
PDF does go into more details though. While the blindfold tutorial
doesn't seem to be as in-depth as the other tutorials, I realize that
it wasn't really the main focus of the DVD. Anyways, I will try to
follow and learn the blindfold method and see how it works out for me.

So while I think some things could be improved, we all can look at
anything and say what we'd do differently. I do believe that the DVD
is actually a very great tutorial for beginners and it did teach me a
few better methods to use while teaching others. Also, it's handy for
any cuber to have to loan out to a friend who wants to learn, but you
don't have time to teach him or her (as a bonus, you'll have a new
3x3x3 to also loan that friend, but silicone it for them first).
You'll want to give them a few notes outside the DVD, but this will
really help them get up to speed.



2400. Re: Rubik's Cube DVD review
From: "shafiqdms" <shafiqdms@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Nov 2008 00:17:16 -0000

ohh, so that DVD was made by Tyson. No wonder that one guy was like, if someone doesn't buy the DVD and watches his tutorial online, he wouldn't get money... --- In speedsolvingrubikscube@yahoogroups.com, bryanlogancube <no_reply@...> wrote: > > I picked up the DVD from my local Barnes & Noble and this is my review > > http://gifts.barnesandnoble.com/Toys-games/Rubiks-Cube-You-Can-Do- It-Game-B-N-Exclusive/e/714043050211/?itm=4 > > DVD boots right to the main menu. Maybe because I'm use to having my > kid's DVD go through a bunch of previews, but I guess this shouldn't > have surprised me. From the menu, we can choose "Solving the Rubik's > Cube", "Speedsolving", and "Blindfold solving". You can also choose > to jump directly to a scene. > > In the "Solving the Rubik's Cube", Tyson does a great job at > demonstrating how to do a basic solve. It starts with the daisy and > then goes to the white cross, first layer, middle edges. All of these > are shown without the use of algorithms, and the placement of the > pieces is very simple to understand. Since I already knew all of > this, it did seem to drag on forever, as all 4 corners would be put > in, and all for edges. And for many special cases, like a corner > placed but misoriented, it would show how to get it out, and then > follow the whole procedure to get it placed back in. There are a few > times where it's mentioned, "You can now use what we've learned to > place it." > > After this, Tyson does explain notation briefly and we do start using > algorithms for the next steps. I was kind of surprised about this, > since I've always been able to teach people the whole cube without > having to go to algorithm notation. Also, while many of the previous > sections seem to drag on, explain the notation went relatively quick. > Demonstration of the moves was done on only L, U, and R faces. When I > was beginning cubing, I would reverse B and B'. Maybe I was the only > one, but it would have been nice to see all of the faces demonstrated. > > After making the yellow cross, we move to orienting the corners. Once > again, the placement of the initial face is very simple. Tyson shows > you when you have 0 yellow corners facing up, 1 corner facing up, 2 > adjacent corners facing up, 2 diagonal corners facing up, and 3 > corners facing up. Yes, he explains that if you have that, then > someone has been messing with your cube and you need to take it apart > to fix it. However, I don't think this fact is repeated in other > spots, like the yellow cross or permutating the edges. For the > correct examples, it's always a very simple case of "We want a yellow > sticker here, and pointing to the side" or something similar. > > When doing edge orientation, Tyson shows us how to cycle in both > directions. However, it would have been helpful to see the algorithms > side by side so people would know exactly how similar they were. > While it's explained, we never see that visually. > > So now we've learned how to solve the whole cube. After each step, we > are reminded to turn off the DVD and practice what we've just learned > and then come back to the next step. The DVD will then automatically > start the next step. Since I never needed to practice, it was nice to > just sit and watch. However, I could see where a newcomer may want to > watch a section repeatedly, so having a menu option appear after each > step saying "Repeat, Next, or Stop" may have been helpful. > > In the speedsolving tutorial, we are given hints on how to become > faster. The first hint is to eliminate the daisy step and go directly > to the white cross. Also, pairing up up the F2L pieces. Tyson does an > example of one of these, and there's a PDF on the DVD that has all the > F2L cases. There are also PDF's for the full OLL and full PLL. And > example of these is also given. Tyson also mentions how to treat your > cube with silicone. He shows an example on how to remove an edge, but > does it with his cube, so it looks really easy. I've never been able > to get an edge out that easy on a new 3x3. We're also just told to use > silicone, and not shown which kind, which I understand, people being > in different areas could affect availability. However, we're not > warned to avoid certain lubricants, so hopefully people don't end up > using something that could damage their cube. With the PDF's, it > might have been nice to see the cases with Dan's visual layout, along > with the arrows. > http://www.cubestation.co.uk/cs2/index.php? page=3x3x3/cfop/pll/pllcaseg > But either way, it's a good reference guide. While Tyson only does > one example of each of the F2L case, OLL, and PLL, he does point out > which OLL's to start with first. They're the yellow cross complete > ones, so that our 4-look LL can become faster. It would have > been good to also point out which algorithm to use for making the > yellow cross directly from the yellow bar, along with pointing out the > 2 other PLL cases we have left after the 3-edge cycle in both > directions is learned. > > In the blindfold tutorial, Tyson gives a demonstration on the > blindfold solve and the method he uses. Now, as I'm currently not a > blindfold competitor, I found this to be of much interest. While some > of the things seemed to go by fast, the DVD has a bunch of PDF files > on it with the algorithms and an explanation. In the tutorial, Tyson > talks about memorization, but he simply says to pick your own. The > PDF does go into more details though. While the blindfold tutorial > doesn't seem to be as in-depth as the other tutorials, I realize that > it wasn't really the main focus of the DVD. Anyways, I will try to > follow and learn the blindfold method and see how it works out for me. > > So while I think some things could be improved, we all can look at > anything and say what we'd do differently. I do believe that the DVD > is actually a very great tutorial for beginners and it did teach me a > few better methods to use while teaching others. Also, it's handy for > any cuber to have to loan out to a friend who wants to learn, but you > don't have time to teach him or her (as a bonus, you'll have a new > 3x3x3 to also loan that friend, but silicone it for them first). > You'll want to give them a few notes outside the DVD, but this will > really help them get up to speed. >
2401. Re: Rubik's Cube DVD review
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Nov 2008 06:50:20 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" <shafiqdms@...> wrote: > > ohh, so that DVD was made by Tyson. No wonder that one guy was like, > if someone doesn't buy the DVD and watches his tutorial online, he > wouldn't get money... > Your powers of observation are unmatched, sir.
2402. Re: Rubik's Cube DVD review
From: "Stefan Pochmann" <stefan.pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Nov 2008 09:58:46 -0000

Speedcubing.com says John George was involved in the DVD as well and
I vaguely remember hearing about this team project of the two before,
but you didn't mention him in your review. What role did he play?

Cheers!
Stefan




2403. Re: Rubik's Cube DVD review
From: bryanlogancube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Nov 2008 13:46:09 -0000

He came out, gave an introduction, solved the cube with magic, and then introduced Tyson. It was his company that did the production of the DVD though, so I'm guessing he had a ton of behind the scenes work. There was also another girl on the DVD that basically said "Wow, it really is easy." She's not in the WCA database, but I would expect we'd see her soon, since she said she couldn't wait to learn :) --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <stefan.pochmann@...> wrote: > > Speedcubing.com says John George was involved in the DVD as well and > I vaguely remember hearing about this team project of the two before, > but you didn't mention him in your review. What role did he play? > > Cheers! > Stefan >
2404. Re: Rubik's Cube DVD review
From: bryanlogancube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Nov 2008 13:47:59 -0000

It looks like his observational powers missed that Tyson got a lump sum, and not royalties. --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" > <shafiqdms@> wrote: > > > > ohh, so that DVD was made by Tyson. No wonder that one guy was like, > > if someone doesn't buy the DVD and watches his tutorial online, he > > wouldn't get money... > > > > Your powers of observation are unmatched, sir. >
2405. Re: [Speed cubing group] Re: Rubik's Cube DVD review
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Nov 2008 09:46:58 -0500

John did most of the behind the scenes work actually. He wrote the script, built the set, helped negotiate the contract, etc. A project like that is more along the lines of his work, whereas I was stuck in an office in New York in front of a computer screen so I mostly just planned the tutorial, worked on the PDF files, and then did the teaching. On Wed, Nov 19, 2008 at 8:46 AM, bryanlogancube <no_reply@yahoogroups.com> wrote: > He came out, gave an introduction, solved the cube with magic, and > then introduced Tyson. > > It was his company that did the production of the DVD though, so I'm > guessing he had a ton of behind the scenes work. > > There was also another girl on the DVD that basically said "Wow, it > really is easy." She's not in the WCA database, but I would expect > we'd see her soon, since she said she couldn't wait to learn :) > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <stefan.pochmann@...> wrote: >> >> Speedcubing.com says John George was involved in the DVD as well and >> I vaguely remember hearing about this team project of the two before, >> but you didn't mention him in your review. What role did he play? >> >> Cheers! >> Stefan >> > >
2406. Cube Mile at Caltech Fall
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Nov 2008 12:02:44 -0500

Anyone interested in a Cube Mile after Caltech Fall? In the past, I
would have been able to do something impressive but I've been
physically very inactive since my surgery. But it's Dan Dzoan, so I
may have a chance.

http://www.speedsolving.com/forum/showpost.php?p=103650&postcount=48


2407. Re: [Speed cubing group] Re: "THE ULTIMATE SOLUTION"
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Nov 2008 12:07:06 -0500

http://letmegooglethatforyou.com/?q=Rubik%27s+Cube+Solution On Wed, Nov 12, 2008 at 12:47 AM, beishebek_vinz <beishebek_vinz@...> wrote: > how can i finished playing rubiks cube in just a few minutes? > > can you advise me or give me some steps to complete playing it? > >
2408. Re: Rubik's Cube DVD review
From: "Alien Stranger" <rubiks99ca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Nov 2008 20:34:37 -0000

Si le but n'est pas le chronomètre vaut mieux apprendre une méthode qui commence par les 8 coins. Personne contrôle parfaitement les coins et encore moins l'infini. Vaut mieux avoir une bonne vision du jeu que de faire une séquence de mouvement qui fonctionne sans savoir pourquoi. Vous voyez tellement le 3x3x3 dans votre soupe. Vous voyez tellement la mathématique qui peut atteindre les meilleurs chronomètres que vous oubliez le coeur du cube , le coin. Le Seul que son nombre ne change pas du plus petit au plus gros des cubes, le 7x7x7 ou vers l'infini. Quand j'ai solutionné les 8 coins la première fois, j'ai réalisé que je pourrais réussir toutes les cubes et plus encore. J'ai réalisé aussi que parmi les finalistes que des milliers de gens peuvent faire autant. J'ai surtout réalisé comment le cube a frustré le monde. Le cube demande beaucoup de patience sans vouloir la performance, imagine. GG --- In speedsolvingrubikscube@yahoogroups.com, bryanlogancube <no_reply@...> wrote: > > I picked up the DVD from my local Barnes & Noble and this is my review > > http://gifts.barnesandnoble.com/Toys-games/Rubiks-Cube-You-Can-Do- It-Game-B-N-Exclusive/e/714043050211/?itm=4 > > DVD boots right to the main menu. Maybe because I'm use to having my > kid's DVD go through a bunch of previews, but I guess this shouldn't > have surprised me. From the menu, we can choose "Solving the Rubik's > Cube", "Speedsolving", and "Blindfold solving". You can also choose > to jump directly to a scene. > > In the "Solving the Rubik's Cube", Tyson does a great job at > demonstrating how to do a basic solve. It starts with the daisy and > then goes to the white cross, first layer, middle edges. All of these > are shown without the use of algorithms, and the placement of the > pieces is very simple to understand. Since I already knew all of > this, it did seem to drag on forever, as all 4 corners would be put > in, and all for edges. And for many special cases, like a corner > placed but misoriented, it would show how to get it out, and then > follow the whole procedure to get it placed back in. There are a few > times where it's mentioned, "You can now use what we've learned to > place it." > > After this, Tyson does explain notation briefly and we do start using > algorithms for the next steps. I was kind of surprised about this, > since I've always been able to teach people the whole cube without > having to go to algorithm notation. Also, while many of the previous > sections seem to drag on, explain the notation went relatively quick. > Demonstration of the moves was done on only L, U, and R faces. When I > was beginning cubing, I would reverse B and B'. Maybe I was the only > one, but it would have been nice to see all of the faces demonstrated. > > After making the yellow cross, we move to orienting the corners. Once > again, the placement of the initial face is very simple. Tyson shows > you when you have 0 yellow corners facing up, 1 corner facing up, 2 > adjacent corners facing up, 2 diagonal corners facing up, and 3 > corners facing up. Yes, he explains that if you have that, then > someone has been messing with your cube and you need to take it apart > to fix it. However, I don't think this fact is repeated in other > spots, like the yellow cross or permutating the edges. For the > correct examples, it's always a very simple case of "We want a yellow > sticker here, and pointing to the side" or something similar. > > When doing edge orientation, Tyson shows us how to cycle in both > directions. However, it would have been helpful to see the algorithms > side by side so people would know exactly how similar they were. > While it's explained, we never see that visually. > > So now we've learned how to solve the whole cube. After each step, we > are reminded to turn off the DVD and practice what we've just learned > and then come back to the next step. The DVD will then automatically > start the next step. Since I never needed to practice, it was nice to > just sit and watch. However, I could see where a newcomer may want to > watch a section repeatedly, so having a menu option appear after each > step saying "Repeat, Next, or Stop" may have been helpful. > > In the speedsolving tutorial, we are given hints on how to become > faster. The first hint is to eliminate the daisy step and go directly > to the white cross. Also, pairing up up the F2L pieces. Tyson does an > example of one of these, and there's a PDF on the DVD that has all the > F2L cases. There are also PDF's for the full OLL and full PLL. And > example of these is also given. Tyson also mentions how to treat your > cube with silicone. He shows an example on how to remove an edge, but > does it with his cube, so it looks really easy. I've never been able > to get an edge out that easy on a new 3x3. We're also just told to use > silicone, and not shown which kind, which I understand, people being > in different areas could affect availability. However, we're not > warned to avoid certain lubricants, so hopefully people don't end up > using something that could damage their cube. With the PDF's, it > might have been nice to see the cases with Dan's visual layout, along > with the arrows. > http://www.cubestation.co.uk/cs2/index.php? page=3x3x3/cfop/pll/pllcaseg > But either way, it's a good reference guide. While Tyson only does > one example of each of the F2L case, OLL, and PLL, he does point out > which OLL's to start with first. They're the yellow cross complete > ones, so that our 4-look LL can become faster. It would have > been good to also point out which algorithm to use for making the > yellow cross directly from the yellow bar, along with pointing out the > 2 other PLL cases we have left after the 3-edge cycle in both > directions is learned. > > In the blindfold tutorial, Tyson gives a demonstration on the > blindfold solve and the method he uses. Now, as I'm currently not a > blindfold competitor, I found this to be of much interest. While some > of the things seemed to go by fast, the DVD has a bunch of PDF files > on it with the algorithms and an explanation. In the tutorial, Tyson > talks about memorization, but he simply says to pick your own. The > PDF does go into more details though. While the blindfold tutorial > doesn't seem to be as in-depth as the other tutorials, I realize that > it wasn't really the main focus of the DVD. Anyways, I will try to > follow and learn the blindfold method and see how it works out for me. > > So while I think some things could be improved, we all can look at > anything and say what we'd do differently. I do believe that the DVD > is actually a very great tutorial for beginners and it did teach me a > few better methods to use while teaching others. Also, it's handy for > any cuber to have to loan out to a friend who wants to learn, but you > don't have time to teach him or her (as a bonus, you'll have a new > 3x3x3 to also loan that friend, but silicone it for them first). > You'll want to give them a few notes outside the DVD, but this will > really help them get up to speed. >
2409. Fridrich Method by brute force or some other approach?
From: "sql_er" <sql_er@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Nov 2008 21:43:36 -0000

Hello,

I currently use the simple method (the one from the booklet which came
with the Rubik's cube I purchased) to solve the Rubik's cube.

This method, together with a few shortcuts I learned from here and
there, and about 4 months of practicing, got me down to an average of
1 minute, with best times around 50-55 seconds.

I would like to go down to 30 seconds or even below that. I know that
one option is to learn the Fridrich Method ... but there are so many
algorithms and it seems a bit boring to just learn them one by one.

I'm just curious whether most people here who have learned this method
achieved this mostly through brute force memorization or are there
other (possibly more interesting) techniques which were used to
achieve this.

Please let me know.

Thanks!






2410. Re: [Speed cubing group] Fridrich Method by brute force or some other approach?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Nov 2008 16:54:53 -0500

I personally memorized every single algorithm one by one. I would memorize an algorithm, do it over and over again, and then I would solve the cube my normal way. If I saw an F2L case I knew, I would do the algorithm. Otherwise, I would use my old method. I got pretty fast, but I had no understanding of the cube. It wasn't even until a year later when Leyan showed me the general idea behind the F2L algorithms that I understood how to use the free corner to set things up, and take short cuts. People seem to say that learning intuitive F2L works. I don't have a comment, as I never learned intuitive F2L. For OLL and PLL, I think it's mostly just brute force memorization though. Unless someone out there has gotten creative. On Wed, Nov 19, 2008 at 4:43 PM, sql_er <sql_er@...> wrote: > Hello, > > I currently use the simple method (the one from the booklet which came > with the Rubik's cube I purchased) to solve the Rubik's cube. > > This method, together with a few shortcuts I learned from here and > there, and about 4 months of practicing, got me down to an average of > 1 minute, with best times around 50-55 seconds. > > I would like to go down to 30 seconds or even below that. I know that > one option is to learn the Fridrich Method ... but there are so many > algorithms and it seems a bit boring to just learn them one by one. > > I'm just curious whether most people here who have learned this method > achieved this mostly through brute force memorization or are there > other (possibly more interesting) techniques which were used to > achieve this. > > Please let me know. > > Thanks! > >
2411. Need a Ride to Caltech Winter from SF Bay Area
From: "Lucas Garron" <lucasg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Nov 2008 18:42:59 -0000

Hi,
I would really like to attend Caltech Winter, but Leyan's carpool
filled up (and there is practically no public transportation to LA).
Is there anyone else driving from the Bay Area that has space in their
car, who is willing to take me?
I would prefer to leave after 3:30PM (on Friday), and after 11AM at
the earliest. I'm at Stanford, but I'd also be willing to meet anyone
elsewhere in the Bay Area, and I could probably meet you wherever
necessary by 1PM.

If anyone has free space, could you please email me at lucasg [at] gmx.de?
I can find accomodations with friends at Caltech, and I'd be willing
to pay for gas/give you a free cube/reimburse you somehow. All I need
is a ride on Friday, and eventually a ride back after Saturday.

Imploringly,
Lucas Garron



2412. Re: [Speed cubing group] Need a Ride to Caltech Winter from SF Bay Area
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Nov 2008 14:05:16 -0500

I will buy you a plane ticket. Can you fly Southwest from SFO to LAX? On Thu, Nov 20, 2008 at 1:42 PM, Lucas Garron <lucasg@...> wrote: > Hi, > I would really like to attend Caltech Winter, but Leyan's carpool > filled up (and there is practically no public transportation to LA). > Is there anyone else driving from the Bay Area that has space in their > car, who is willing to take me? > I would prefer to leave after 3:30PM (on Friday), and after 11AM at > the earliest. I'm at Stanford, but I'd also be willing to meet anyone > elsewhere in the Bay Area, and I could probably meet you wherever > necessary by 1PM. > > If anyone has free space, could you please email me at lucasg [at] gmx.de? > I can find accomodations with friends at Caltech, and I'd be willing > to pay for gas/give you a free cube/reimburse you somehow. All I need > is a ride on Friday, and eventually a ride back after Saturday. > > Imploringly, > Lucas Garron > >
2413. Re: [Speed cubing group] Fridrich Method by brute force or some other approach?
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Nov 2008 22:17:34 -0000

Although the first 2 layers (F2L) are very important for fast times, it might give you a better feeling of accomplishment to learn shortcuts for the final (top) layer. There are very many algorithms that are needed to orient the top color upward in the Fridrich approach, so I suggest you first just learn the few that operate only on edges or only on corners. This is known as 2 step OLL. Learning the 21 PLL (permute last layer) algorithms is usually a main goal, before learning all OLLs or fine tuning the F2L. For more help, also visit speedsolving.com and look at How-To posts and sticky posts. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I personally memorized every single algorithm one by one. I would > memorize an algorithm, do it over and over again, and then I would > solve the cube my normal way. If I saw an F2L case I knew, I would do > the algorithm. Otherwise, I would use my old method. > > I got pretty fast, but I had no understanding of the cube. It wasn't > even until a year later when Leyan showed me the general idea behind > the F2L algorithms that I understood how to use the free corner to set > things up, and take short cuts. > > People seem to say that learning intuitive F2L works. I don't have a > comment, as I never learned intuitive F2L. > > For OLL and PLL, I think it's mostly just brute force memorization > though. Unless someone out there has gotten creative. > > On Wed, Nov 19, 2008 at 4:43 PM, sql_er <sql_er@...> wrote: > > Hello, > > > > I currently use the simple method (the one from the booklet which came > > with the Rubik's cube I purchased) to solve the Rubik's cube. > > > > This method, together with a few shortcuts I learned from here and > > there, and about 4 months of practicing, got me down to an average of > > 1 minute, with best times around 50-55 seconds. > > > > I would like to go down to 30 seconds or even below that. I know that > > one option is to learn the Fridrich Method ... but there are so many > > algorithms and it seems a bit boring to just learn them one by one. > > > > I'm just curious whether most people here who have learned this method > > achieved this mostly through brute force memorization or are there > > other (possibly more interesting) techniques which were used to > > achieve this. > > > > Please let me know. > > > > Thanks! > > > > >
2414. Re: [Speed cubing group] Fridrich Method by brute force or some other approach?
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Nov 2008 22:19:26 -0000

OOPS, when I said "you", I meant the person who started this thread. I didn't mean to respond to Tyson, oops! --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" <rjohnson_8ball@...> wrote: > > Although the first 2 layers (F2L) are very important for fast times, > it might give you a better feeling of accomplishment to learn > shortcuts for the final (top) layer. There are very many algorithms > that are needed to orient the top color upward in the Fridrich > approach, so I suggest you first just learn the few that operate only > on edges or only on corners. This is known as 2 step OLL. Learning the > 21 PLL (permute last layer) algorithms is usually a main goal, before > learning all OLLs or fine tuning the F2L. For more help, also visit > speedsolving.com and look at How-To posts and sticky posts. > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > I personally memorized every single algorithm one by one. I would > > memorize an algorithm, do it over and over again, and then I would > > solve the cube my normal way. If I saw an F2L case I knew, I would do > > the algorithm. Otherwise, I would use my old method. > > > > I got pretty fast, but I had no understanding of the cube. It wasn't > > even until a year later when Leyan showed me the general idea behind > > the F2L algorithms that I understood how to use the free corner to set > > things up, and take short cuts. > > > > People seem to say that learning intuitive F2L works. I don't have a > > comment, as I never learned intuitive F2L. > > > > For OLL and PLL, I think it's mostly just brute force memorization > > though. Unless someone out there has gotten creative. > > > > On Wed, Nov 19, 2008 at 4:43 PM, sql_er <sql_er@> wrote: > > > Hello, > > > > > > I currently use the simple method (the one from the booklet which came > > > with the Rubik's cube I purchased) to solve the Rubik's cube. > > > > > > This method, together with a few shortcuts I learned from here and > > > there, and about 4 months of practicing, got me down to an average of > > > 1 minute, with best times around 50-55 seconds. > > > > > > I would like to go down to 30 seconds or even below that. I know that > > > one option is to learn the Fridrich Method ... but there are so many > > > algorithms and it seems a bit boring to just learn them one by one. > > > > > > I'm just curious whether most people here who have learned this method > > > achieved this mostly through brute force memorization or are there > > > other (possibly more interesting) techniques which were used to > > > achieve this. > > > > > > Please let me know. > > > > > > Thanks! > > > > > > > > >
2415. Re: Rubik's Cube DVD review
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Nov 2008 22:30:47 -0000

It seems like the DVD has a lot more on it than Tyson's video at Rubiks.com. It allows you to pause while sitting in your lazy boy chair rather than in a hard chair in front of a PC. Add the tips for speed cubing and BLD, and all this makes the DVD worth buying. As Tyson said, he had the best intentions in mind for the customer when he recommended the DVD. --- In speedsolvingrubikscube@yahoogroups.com, bryanlogancube <no_reply@...> wrote: > > It looks like his observational powers missed that Tyson got a lump > sum, and not royalties. > > --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" > <blade740@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "shafiqdms" > > <shafiqdms@> wrote: > > > > > > ohh, so that DVD was made by Tyson. No wonder that one guy was like, > > > if someone doesn't buy the DVD and watches his tutorial online, he > > > wouldn't get money... > > > > > > > Your powers of observation are unmatched, sir. > > >
2416. Re: Fridrich Method by brute force or some other approach?
From: "Alien Stranger" <rubiks99ca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Nov 2008 01:49:21 -0000

http://www.humourqc.com/video/1206/science_quebec --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" <rjohnson_8ball@...> wrote: > > OOPS, when I said "you", I meant the person who started this thread. I > didn't mean to respond to Tyson, oops! > > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > <rjohnson_8ball@> wrote: > > > > Although the first 2 layers (F2L) are very important for fast times, > > it might give you a better feeling of accomplishment to learn > > shortcuts for the final (top) layer. There are very many algorithms > > that are needed to orient the top color upward in the Fridrich > > approach, so I suggest you first just learn the few that operate only > > on edges or only on corners. This is known as 2 step OLL. Learning the > > 21 PLL (permute last layer) algorithms is usually a main goal, before > > learning all OLLs or fine tuning the F2L. For more help, also visit > > speedsolving.com and look at How-To posts and sticky posts. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > I personally memorized every single algorithm one by one. I would > > > memorize an algorithm, do it over and over again, and then I would > > > solve the cube my normal way. If I saw an F2L case I knew, I would do > > > the algorithm. Otherwise, I would use my old method. > > > > > > I got pretty fast, but I had no understanding of the cube. It wasn't > > > even until a year later when Leyan showed me the general idea behind > > > the F2L algorithms that I understood how to use the free corner to set > > > things up, and take short cuts. > > > > > > People seem to say that learning intuitive F2L works. I don't have a > > > comment, as I never learned intuitive F2L. > > > > > > For OLL and PLL, I think it's mostly just brute force memorization > > > though. Unless someone out there has gotten creative. > > > > > > On Wed, Nov 19, 2008 at 4:43 PM, sql_er <sql_er@> wrote: > > > > Hello, > > > > > > > > I currently use the simple method (the one from the booklet > which came > > > > with the Rubik's cube I purchased) to solve the Rubik's cube. > > > > > > > > This method, together with a few shortcuts I learned from here and > > > > there, and about 4 months of practicing, got me down to an > average of > > > > 1 minute, with best times around 50-55 seconds. > > > > > > > > I would like to go down to 30 seconds or even below that. I know > that > > > > one option is to learn the Fridrich Method ... but there are so many > > > > algorithms and it seems a bit boring to just learn them one by one. > > > > > > > > I'm just curious whether most people here who have learned this > method > > > > achieved this mostly through brute force memorization or are there > > > > other (possibly more interesting) techniques which were used to > > > > achieve this. > > > > > > > > Please let me know. > > > > > > > > Thanks! > > > > > > > > > > > > > >
2417. Re: Fridrich Method by brute force or some other approach?
From: joemar_newspain <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Nov 2008 08:58:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Alien Stranger" <rubiks99ca@...> wrote: > > http://www.humourqc.com/video/1206/science_quebec > > > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > <rjohnson_8ball@> wrote: > > > > OOPS, when I said "you", I meant the person who started this > thread. I > > didn't mean to respond to Tyson, oops! > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Robert D. Johnson" > > <rjohnson_8ball@> wrote: > > > > > > Although the first 2 layers (F2L) are very important for fast > times, > > > it might give you a better feeling of accomplishment to learn > > > shortcuts for the final (top) layer. There are very many > algorithms > > > that are needed to orient the top color upward in the Fridrich > > > approach, so I suggest you first just learn the few that operate > only > > > on edges or only on corners. This is known as 2 step OLL. > Learning the > > > 21 PLL (permute last layer) algorithms is usually a main goal, > before > > > learning all OLLs or fine tuning the F2L. For more help, also > visit > > > speedsolving.com and look at How-To posts and sticky posts. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > > I personally memorized every single algorithm one by one. I > would > > > > memorize an algorithm, do it over and over again, and then I > would > > > > solve the cube my normal way. If I saw an F2L case I knew, I > would do > > > > the algorithm. Otherwise, I would use my old method. > > > > > > > > I got pretty fast, but I had no understanding of the cube. It > wasn't > > > > even until a year later when Leyan showed me the general idea > behind > > > > the F2L algorithms that I understood how to use the free corner > to set > > > > things up, and take short cuts. > > > > > > > > People seem to say that learning intuitive F2L works. I don't > have a > > > > comment, as I never learned intuitive F2L. > > > > > > > > For OLL and PLL, I think it's mostly just brute force > memorization > > > > though. Unless someone out there has gotten creative. > > > > > > > > On Wed, Nov 19, 2008 at 4:43 PM, sql_er <sql_er@> wrote: > > > > > Hello, > > > > > > > > > > I currently use the simple method (the one from the booklet > > which came > > > > > with the Rubik's cube I purchased) to solve the Rubik's cube. > > > > > > > > > > This method, together with a few shortcuts I learned from > here and > > > > > there, and about 4 months of practicing, got me down to an > > average of > > > > > 1 minute, with best times around 50-55 seconds. > > > > > > > > > > I would like to go down to 30 seconds or even below that. I > know > > that > > > > > one option is to learn the Fridrich Method ... but there are > so many > > > > > algorithms and it seems a bit boring to just learn them one > by one. > > > > > > > > > > I'm just curious whether most people here who have learned > this > > method > > > > > achieved this mostly through brute force memorization or are > there > > > > > other (possibly more interesting) techniques which were used > to > > > > > achieve this. > > > > > > > > > > Please let me know. > > > > > > > > > > Thanks! > > > > > > > > > > > > > > > > > > > > to get your time down to 30 sec you must learn to solve the cross in less than 8 moves and must do the f2l continuously. learn all OLL and PLL algorithms.. minimize your pause... hope this helps... try to visit.. CUBELOOP.COM
2418. OLL and PLL all sides?
From: "pyranha_nc" <pyranha_nc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Nov 2008 10:48:25 -0000

>Is it necessary for you to know how to do an OLL and PLL from all
sides of the cube?
>Cuz I see many pro cubers who do not and just do a U turn to adjust
>If you know how to from all sides does it lessn your time? Is it worth
it?



2419. Re: [Speed cubing group] OLL and PLL all sides?
From: Wilson Chavez <chavez_wilson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Nov 2008 04:43:03 -0800 (PST)

Hey there Im a cuber from Chicago and I thnk this your goin got have to decide this for yourself. Learng all the oll and pll from all sides may decrease your time, but for sure it will hinder on your recognition. At most maybe you should your it from ajacent sides, like your left and right hand and simply do on U-turn to ajust. with this method I do sub 15 seconds.   ,have a good one --- On Fri, 11/21/08, pyranha_nc <pyranha_nc@...> wrote: From: pyranha_nc <pyranha_nc@...> Subject: [Speed cubing group] OLL and PLL all sides? To: speedsolvingrubikscube@yahoogroups.com Date: Friday, November 21, 2008, 4:48 AM >Is it necessary for you to know how to do an OLL and PLL from all sides of the cube? >Cuz I see many pro cubers who do not and just do a U turn to adjust >If you know how to from all sides does it lessn your time? Is it worth it? [Non-text portions of this message have been removed]
2420. Re: [Speed cubing group] OLL and PLL all sides?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Nov 2008 12:51:33 +0000

Let's be honest here. If you average sub-15, it's because your F2L is good. Not because you can do OLLs from adjacent sides. Sent via BlackBerry from T-Mobile -----Original Message----- From: Wilson Chavez <chavez_wilson@...> Date: Fri, 21 Nov 2008 04:43:03 To: <speedsolvingrubikscube@yahoogroups.com> Subject: Re: [Speed cubing group] OLL and PLL all sides? Hey there Im a cuber from Chicago and I thnk this your goin got have to decide this for yourself. Learng all the oll and pll from all sides may decrease your time, but for sure it will hinder on your recognition. At most maybe you should your it from ajacent sides, like your left and right hand and simply do on U-turn to ajust. with this method I do sub 15 seconds. � ,have a good one --- On Fri, 11/21/08, pyranha_nc <pyranha_nc@...> wrote: From: pyranha_nc <pyranha_nc@...> Subject: [Speed cubing group] OLL and PLL all sides? To: speedsolvingrubikscube@yahoogroups.com Date: Friday, November 21, 2008, 4:48 AM >Is it necessary for you to know how to do an OLL and PLL from all sides of the cube? >Cuz I see many pro cubers who do not and just do a U turn to adjust >If you know how to from all sides does it lessn your time? Is it worth it? [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
2421. Re: competitions
From: "Tyson Mao" <tyson.mao@...>
To: "JAMES MERTENS" <mertens.11@...>
Date: Fri, 21 Nov 2008 09:15:05 -0500

Whoa... US Nationals 2010? On Thu, Nov 20, 2008 at 8:35 PM, JAMES MERTENS <mertens.11@...> wrote: > I found an enormous 640-seat room I might be able to reserve too :p > http://classroom.osu.edu/classroom_search/photos.php?roomCode=HI131
2422. Re: [Speed cubing group] OLL and PLL all sides?
From: "pyranha_nc" <pyranha_nc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Nov 2008 15:42:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Let's be honest here. If you average sub-15, it's because your F2L is good. Not because you can do OLLs from adjacent sides. > > Sent via BlackBerry from T-Mobile > > -----Original Message----- > From: Wilson Chavez <chavez_wilson@...> > > Date: Fri, 21 Nov 2008 04:43:03 > To: <speedsolvingrubikscube@yahoogroups.com> > Subject: Re: [Speed cubing group] OLL and PLL all sides? > > > Hey there Im a cuber from Chicago and I thnk this your goin got have to decide this for yourself. Learng all the oll and pll from all sides may decrease your time, but for sure it will hinder on your recognition. At most maybe you should your it from ajacent sides, like your left and right hand and simply do on U-turn to ajust. with this method I do sub 15 seconds. >   > ,have a good one > > --- On Fri, 11/21/08, pyranha_nc <pyranha_nc@...> wrote: > > From: pyranha_nc <pyranha_nc@...> > Subject: [Speed cubing group] OLL and PLL all sides? > To: speedsolvingrubikscube@yahoogroups.com > Date: Friday, November 21, 2008, 4:48 AM > > > > > > > >Is it necessary for you to know how to do an OLL and PLL from all > sides of the cube? > >Cuz I see many pro cubers who do not and just do a U turn to adjust > >If you know how to from all sides does it lessn your time? Is it worth > it? > > > > > > > > tnx guys!!!! > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed] >
2423. Rubik's World For Nintendo DS and WIi
From: "da" <damien_sarrazin@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Nov 2008 21:46:29 -0000

Did you know that there is a great puzzle game called Rubik's world
available for the Nintendo DS and Wii? It is really worth checking out
as you can play about 8 different puzzle games ( really fun) based on
teh Rubik's cube itself! You can also play the classic rubik'sgame
with the WIi control if you want.

Check out this review here :

http://cheatcc.com/wii/rev/rubiksworldreview.html

And the trailer here :

http://www.g4tv.com/trailers/videos/31855/Rubiks_World_Trailer.html

And the commercial here :

http://wii.ign.com/dor/objects/14238140/rubiks-world/videos/Rubiks30_10_16_08.html
Enjoy!



2424. facing just two side of the cube is better??
From: joemar_newspain <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Nov 2008 03:14:57 -0000

avoiding multiple rotations of the cube will lessen your time.. its
either you just face the left or the right of the cube... learn your
f2l at all sides..



2425. Austin Spring 2009
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Nov 2008 22:55:51 -0600

Hey guys,

So just wanted to give everyone a heads up that the *2009 Austin
Spring*will be taking place on
*February 21, 2009* at *The University of Texas at Austin*:

http://texasspeedcubing.org/events/2009austinspring.php

Most of the pertinent information should be up on the website. The only
things that you may be interested in that are not put up are information
about hotels (should be up soon, waiting to get confirmation on rates,
should have the information by mid-next week) and the exact room (because of
university scheduling, we won't find this out until mid january; however,
there are lots of good rooms on campus, so we will have a good room to use).

I really hope many of you guys can make this competition. Texas and the
surrounding states have many very talented cubers, but very few
competitions, and we would like to remedy this. If you guys have any
questions, feel free to email me at sapan.upadhyay@... .

Thanks,
-Sapan Upadhyay


[Non-text portions of this message have been removed]



2426. A Non-Clicking Mod For The V-Cube 6
From: "Jim" <jim@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Nov 2008 05:35:04 -0000

A 10 min how-to video.

http://www.youtube.com/watch?v=wb6VkiX7PXg



2427. Stethoscope
From: "pyranha_nc" <pyranha_nc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Nov 2008 07:07:25 -0000

ahhaha just wanna share this. Im a slow cuber live ave of 35s and they
say metronomes could help but i dont have one and i dont have internet
so I used a stethoscope intead. hahhaha. It worked but i cannot adjust
the rate about 60 bpm unless if I do strenous stuff ofcourse... hihiih



2428. Re: Stethoscope
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Nov 2008 07:37:34 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "pyranha_nc" <pyranha_nc@...> wrote: i dont have internet >_>
2429. Re: Stethoscope
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Nov 2008 21:45:09 -0000

I assume he means he does not have easy access to internet. I suppose he borrowed a friend's computer to do the post. --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "pyranha_nc" > <pyranha_nc@> wrote: > i dont have internet > > >_> >
2430. Re: Stethoscope
From: "pyranha_nc" <pyranha_nc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Dec 2008 05:43:25 -0000

i did this post in an internet cafe...




2431. Re: [Speed cubing group] Stethoscope
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Dec 2008 19:40:38 -0500

What country are you from? 60 bpm is your resting heart rate? Does in increase if you cube more? My record I think is 48 or 49 bpm. I think Lance Armstrong's heartrate is something like 35 bpm. -Tyson On Sat, Nov 29, 2008 at 2:07 AM, pyranha_nc <pyranha_nc@...> wrote: > ahhaha just wanna share this. Im a slow cuber live ave of 35s and they > say metronomes could help but i dont have one and i dont have internet > so I used a stethoscope intead. hahhaha. It worked but i cannot adjust > the rate about 60 bpm unless if I do strenous stuff ofcourse... hihiih > >
2432. Re: Stethoscope
From: "pyranha_nc" <pyranha_nc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Dec 2008 02:19:48 -0000


I'm from the Phillipines
my resting HR is about 60-70 bpm
from what I've learned the normal HR is 60-100..




2433. Re: [Speed cubing group] Stethoscope
From: "pyranha_nc" <pyranha_nc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Dec 2008 02:22:14 -0000

My heart rate doesn't increase when I'm cubing. ahahah. It's just fun
cube turning at the same rate as your heart. ahhaha



2434. Re: [Speed cubing group] Re: Stethoscope
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Dec 2008 22:30:02 -0500

Yeah, my resting heart rate is probably around 60 as well. To get 48, I laid on the floor and made Toby change the TV channel because lifting my arm would increase my heart rate. It also helped that I was running about 60 to 80 miles a week during that time for the track team. I should wear a HR monitor next competition. On Mon, Dec 1, 2008 at 9:19 PM, pyranha_nc <pyranha_nc@...> wrote: > > I'm from the Phillipines > my resting HR is about 60-70 bpm > from what I've learned the normal HR is 60-100.. > >
2435. Re: Stethoscope
From: "Alien Stranger" <rubiks99ca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Dec 2008 04:14:56 -0000

Bjorn Borg (tennis player ) back in the late 70s and early 80s heart rate 32 http://www.youtube.com/watch?v=EofZb-chgFQ http://www.youtube.com/watch?v=pVuFxAjYw1Q --- In speedsolvingrubikscube@yahoogroups.com, "pyranha_nc" <pyranha_nc@...> wrote: > > My heart rate doesn't increase when I'm cubing. ahahah. It's just fun > cube turning at the same rate as your heart. ahhaha >
2436. [Speed cubing group] Re: Stethoscope
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Dec 2008 11:24:25 -0000

Hi :-) I dont really care about my heart rate. And jogging is the ultimate boring activity. But as long as im healthy and can do my daily routine easily ... If i can live like that till im at least 80 - it's enough for me :-) Per > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Yeah, my resting heart rate is probably around 60 as well. To get 48, > I laid on the floor and made Toby change the TV channel because > lifting my arm would increase my heart rate. It also helped that I > was running about 60 to 80 miles a week during that time for the track > team. > > I should wear a HR monitor next competition. > > On Mon, Dec 1, 2008 at 9:19 PM, pyranha_nc <pyranha_nc@...> wrote: > > > > I'm from the Phillipines > > my resting HR is about 60-70 bpm > > from what I've learned the normal HR is 60-100.. > > > > >
2437. Re: [Speed cubing group] Re: Stethoscope
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 5 Dec 2008 08:33:29 -0500

Well sure, I never said that anyone should really care. There's no real reason to have a heart rate under 50. But like anything, it can be quantitatively measured, and whenever there's a number to beat, I sometimes find fun in beating it. Kind of the same reason why I got into cubing, or ended up playing Space Cadet Pinball for Windows XP for hours on end. On Fri, Dec 5, 2008 at 6:24 AM, per_fredlund <per_fredlund@...> wrote: > Hi :-) > > I dont really care about my heart rate. And jogging is the ultimate > boring activity. But as long as im healthy and can do my daily routine > easily ... If i can live like that till im at least 80 - it's enough > for me :-) > > Per > >> --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@...> wrote: >> >> Yeah, my resting heart rate is probably around 60 as well. To get 48, >> I laid on the floor and made Toby change the TV channel because >> lifting my arm would increase my heart rate. It also helped that I >> was running about 60 to 80 miles a week during that time for the track >> team. >> >> I should wear a HR monitor next competition. >> >> On Mon, Dec 1, 2008 at 9:19 PM, pyranha_nc <pyranha_nc@...> wrote: >> > >> > I'm from the Phillipines >> > my resting HR is about 60-70 bpm >> > from what I've learned the normal HR is 60-100.. >> > >> > >> > >
2438. Re: [Speed cubing group] Re: Stethoscope
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 5 Dec 2008 08:33:45 -0500

I think the music is in G-Sharp Minor. On Fri, Dec 5, 2008 at 8:33 AM, Tyson Mao <tyson.mao@...> wrote: > Well sure, I never said that anyone should really care. There's no > real reason to have a heart rate under 50. But like anything, it can > be quantitatively measured, and whenever there's a number to beat, I > sometimes find fun in beating it. Kind of the same reason why I got > into cubing, or ended up playing Space Cadet Pinball for Windows XP > for hours on end. > > On Fri, Dec 5, 2008 at 6:24 AM, per_fredlund <per_fredlund@...> wrote: >> Hi :-) >> >> I dont really care about my heart rate. And jogging is the ultimate >> boring activity. But as long as im healthy and can do my daily routine >> easily ... If i can live like that till im at least 80 - it's enough >> for me :-) >> >> Per >> >>> --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >> >> <tyson.mao@...> wrote: >>> >>> Yeah, my resting heart rate is probably around 60 as well. To get 48, >>> I laid on the floor and made Toby change the TV channel because >>> lifting my arm would increase my heart rate. It also helped that I >>> was running about 60 to 80 miles a week during that time for the track >>> team. >>> >>> I should wear a HR monitor next competition. >>> >>> On Mon, Dec 1, 2008 at 9:19 PM, pyranha_nc <pyranha_nc@...> wrote: >>> > >>> > I'm from the Phillipines >>> > my resting HR is about 60-70 bpm >>> > from what I've learned the normal HR is 60-100.. >>> > >>> > >>> >> >> >
2439. Re: Stethoscope
From: "Alien Stranger" <rubiks99ca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Dec 2008 23:04:04 -0000

Can't you feel my heart? back to the future ? My miracle heart http://video.google.fr/videoplay?docid=- 1091405624920217070&ei=grItSYeFEYWiqgLjzfWvBQ&q=rubiks+blindfold zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz U2 whithout respect for me... return of the cube --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Well sure, I never said that anyone should really care. There's no > real reason to have a heart rate under 50. But like anything, it can > be quantitatively measured, and whenever there's a number to beat, I > sometimes find fun in beating it. Kind of the same reason why I got > into cubing, or ended up playing Space Cadet Pinball for Windows XP > for hours on end. > > On Fri, Dec 5, 2008 at 6:24 AM, per_fredlund <per_fredlund@...> wrote: > > Hi :-) > > > > I dont really care about my heart rate. And jogging is the ultimate > > boring activity. But as long as im healthy and can do my daily routine > > easily ... If i can live like that till im at least 80 - it's enough > > for me :-) > > > > Per > > > >> --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > > > <tyson.mao@> wrote: > >> > >> Yeah, my resting heart rate is probably around 60 as well. To get 48, > >> I laid on the floor and made Toby change the TV channel because > >> lifting my arm would increase my heart rate. It also helped that I > >> was running about 60 to 80 miles a week during that time for the track > >> team. > >> > >> I should wear a HR monitor next competition. > >> > >> On Mon, Dec 1, 2008 at 9:19 PM, pyranha_nc <pyranha_nc@> wrote: > >> > > >> > I'm from the Phillipines > >> > my resting HR is about 60-70 bpm > >> > from what I've learned the normal HR is 60-100.. > >> > > >> > > >> > > > > >
2440. [Speed cubing group] Re: "THE ULTIMATE SOLUTION"
From: "beishebek_vinz" <beishebek_vinz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 08 Dec 2008 02:13:54 -0000

how can i start playing it?

i want to learn..

i want 2 play...

i want 2 know wat is the fastest steps..

how?



2441. Re: [Speed cubing group] Re: "THE ULTIMATE SOLUTION"
From: Vincent Damo <beishebek_vinz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 7 Dec 2008 18:20:33 -0800 (PST)

tnx.. but how?

i want to play n learn..

how can you help me?





[Non-text portions of this message have been removed]



2442. Re: Re : [Speed cubing group] Re: "THE ULTIMATE SOLUTION"
From: Vincent Damo <beishebek_vinz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 7 Dec 2008 18:25:03 -0800 (PST)

can you posted me steps in completing the rubiks?





[Non-text portions of this message have been removed]



2443. Holiday lootz
From: "Adam P. Larsen" <aplarsen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 08 Dec 2008 13:14:28 -0000

Round 1 of Christmas was this past weekend, and I've already received
a 5x5x5 V-CUBE. I think at least the 6x6x6 is coming later in the
season, and possibly the 7x7x7 as well.

I know that we did a series of first impressions when people started
receiving their V-CUBES a few months ago, but I wanted to throw in my
2 cents as well. This cube feels awesome. It's an amazing mechanism,
and I don't feel like it's going to explode at every turn. It beats
my old Professor Cube by a long shot.

Adam



2444. Newark Winter 2009 on February 7, 2009
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Dec 2008 03:23:56 -0000

The Newark Winter 2009 will take place on February 7, 2009 in Newark,
New Jersey, USA. Check out
http://www.speedcubing.us/newarkwinter2009.html for more information
and registration.



2445. Re : [Speed cubing group] Re: "THE ULTIMATE SOLUTION"
From: "Robert D. Johnson" <rjohnson_8ball@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Dec 2008 21:39:40 -0000

Vincent, what is wrong with the help we have given you so far? An online video (or buying a DVD) or reading at a website should be enough for you. Did you do any research yourself yet? There are 43 billion billion different ways the cube can be mixed. That means every solve is different. The tools and how to use the tools take time to document here. It makes a lot of sense for you to research places where the information is already available. --- In speedsolvingrubikscube@yahoogroups.com, Vincent Damo <beishebek_vinz@...> wrote: > > can you posted me steps in completing the rubiks? > > > > > > [Non-text portions of this message have been removed] >
2446. Re: Stethoscope
From: "Alien Stranger" <rubiks99ca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Dec 2008 00:24:47 -0000

http://video.google.fr/videoplay?docid=-1091405624920217070 zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz feel my heart A world of old cuber snob and unconscious hid his name before 2003 simply to have little over-estimated the value of the high level cuber too much whereas the genius of teenager is enough to reach the world records. Answer simply why that its domain name is rubikscuberecord.com (Gaétan Guimond) and that it had a photograph of the national championship of 1982 on its site whereas the championship of the world returned to the same place in 2003. Nobody had made a cube without looking before him. Here what no old cubists forever known as normal it there only Fridrich and Petrus which returned on the finalists of 1982 This world is sold in English the universal language but Gaetan was seen on fox TV by thousands of anybody and the impact was hidden. The cube is a symbol of frustration and it took the best way of causing the challenge of the play in the world. The intelligence and human quality deserve to be recognized. Come at his place to read the messages received on its hotmail you all will include/understand but to reflect should be enough. To invent a new fast method is not also difficult now since information is available in great number. A great lack of respect not for the cube 2x2x2 but well the corners of a cube that even nobody controls perfectly. To find more the small number of movement is its signature not the stop watch. To invent a new fast method is not also difficult now since information is available and generator algorithm too. The cube 3x3x3 is only one cube among the others but the corner is the heart of each cube. To invent a new fast method is not also difficult now since information is available in great number. The cube 3x3x3 (rubik's cube) is only one cube among the others but the corner is the heart of each cube. http://www.youtube.com/watch?v=pVuFxAjYw1Q --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi :-) > > I dont really care about my heart rate. And jogging is the ultimate > boring activity. But as long as im healthy and can do my daily routine > easily ... If i can live like that till im at least 80 - it's enough > for me :-) > > Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Yeah, my resting heart rate is probably around 60 as well. To get 48, > > I laid on the floor and made Toby change the TV channel because > > lifting my arm would increase my heart rate. It also helped that I > > was running about 60 to 80 miles a week during that time for the track > > team. > > > > I should wear a HR monitor next competition. > > > > On Mon, Dec 1, 2008 at 9:19 PM, pyranha_nc <pyranha_nc@> wrote: > > > > > > I'm from the Phillipines > > > my resting HR is about 60-70 bpm > > > from what I've learned the normal HR is 60-100.. > > > > > > > > >
2447. Re : [Speed cubing group] Re: "THE ULTIMATE SOLUTION"
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Dec 2008 00:32:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Vincent Damo <beishebek_vinz@...> wrote: > > can you posted me steps in completing the rubiks? > 1. Build cross on one layer 2. Complete first two layers 3. Orient last layer pieces 4. Permute last layer pieces OR 1. Build 2x2x2 block 2. Expand to 2x2x3 block 3. Orient remaining edges 4. Complete first two layers 5. Permute and orient last layer corners 6. Permute last layer edges OR 1. Build two 1x2x3 blocks on opposite sides 2. Solve remaining corners 3. Solve middle slice 4. Orient and permute remaining edges OR 1. Build four 2x2x1 blocks 2. Join blocks and orient remaining edges 3. Solve remaining edges and two corners 4. Solve remaining three corners using commutators Take your pick.
2448. Re : [Speed cubing group] Re: "THE ULTIMATE SOLUTION"
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Dec 2008 00:34:27 -0000

OR 1. Be Frank 2. Smile It seems the easiest, but the first step is very hard. --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Vincent Damo > <beishebek_vinz@> wrote: > > > > can you posted me steps in completing the rubiks? > > > > 1. Build cross on one layer > 2. Complete first two layers > 3. Orient last layer pieces > 4. Permute last layer pieces > > OR > > 1. Build 2x2x2 block > 2. Expand to 2x2x3 block > 3. Orient remaining edges > 4. Complete first two layers > 5. Permute and orient last layer corners > 6. Permute last layer edges > > OR > > 1. Build two 1x2x3 blocks on opposite sides > 2. Solve remaining corners > 3. Solve middle slice > 4. Orient and permute remaining edges > > OR > > 1. Build four 2x2x1 blocks > 2. Join blocks and orient remaining edges > 3. Solve remaining edges and two corners > 4. Solve remaining three corners using commutators > > Take your pick. >
2449. CUBE LAGOON
From: "wa77l3s_th3_gr3at" <wa77l3s_th3_gr3at@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Dec 2008 08:54:55 -0000

In case you haven't heard of this site, they give out free cubes!! And
they are legit. I got enough points and requested a 2x2 cube from
them. It was processed in a couple hours then arrived around 3-4 days.
Check it out!!

http://i281.photobucket.com/albums/kk224/m0nk3ymatt/HPIM1755.jpg



2450. NY Times article about Jessica Fridrich
From: Anthony Hsu <erwaman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Dec 2008 00:46:48 -0500

http://www.nytimes.com/2008/12/16/science/16prof.html?_r=1

I like her epithets like "cube possessed" and "optimized to death." Her
story is very interesting, too.

-Anthony


2451. Re: NY Times article about Jessica Fridrich
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Dec 2008 18:02:11 -0000

My favorite phrase from that article: The permutation step "restores the cube's chromatic harmony". What a great line! Ian --- In speedsolvingrubikscube@yahoogroups.com, Anthony Hsu <erwaman@...> wrote: > > http://www.nytimes.com/2008/12/16/science/16prof.html?_r=1 > > I like her epithets like "cube possessed" and "optimized to death." Her > story is very interesting, too. > > -Anthony >
2452. Re : [Speed cubing group] Re: "THE ULTIMATE SOLUTION"
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Dec 2008 11:42:22 -0000

Hi :-) The popular names of those methods are Fridrich (Layer by layer), Petrus (block expansion method), Roux (2 opposite 2x3x1 blocks first) and Heise respectively. That way you can look up further reference material yourself(ves) ... Per --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Vincent Damo > <beishebek_vinz@> wrote: > > > > can you posted me steps in completing the rubiks? > > > > 1. Build cross on one layer > 2. Complete first two layers > 3. Orient last layer pieces > 4. Permute last layer pieces > > OR > > 1. Build 2x2x2 block > 2. Expand to 2x2x3 block > 3. Orient remaining edges > 4. Complete first two layers > 5. Permute and orient last layer corners > 6. Permute last layer edges > > OR > > 1. Build two 1x2x3 blocks on opposite sides > 2. Solve remaining corners > 3. Solve middle slice > 4. Orient and permute remaining edges > > OR > > 1. Build four 2x2x1 blocks > 2. Join blocks and orient remaining edges > 3. Solve remaining edges and two corners > 4. Solve remaining three corners using commutators > > Take your pick. >
2453. Cube sighting
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Dec 2008 15:31:09 -0000

I'm finally getting around to watching the World Series of Poker from
earlier this year and I found this clip of poker player Vanessa Rousso
solving the cube:

http://www.youtube.com/watch?v=dL2aa1IjS5M&feature=channel

The cube comes in at about the 3 minute mark.

Ian



2454. Design
From: "ofosolif1" <ofosolif1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Dec 2008 19:16:52 -0000

I have a design for a cube and I need one or more partners to develop it
This is my email ofosolif1 at yahoo dot com
Thanks



2455. San Fran Competition
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Dec 2008 04:48:23 -0000

Hey guys, I live in Monterey CA and am planning on going to the San
Francisco Open 2009 but I don't have a way of getting from Monterey to
San Fran. If anyone going will be driving nearby Monterey on there way
to the competition i would be much obliged if I could catch a ride.
Thanks!

Richard Meyer



2456. Re: [Speed cubing group] San Fran Competition
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Dec 2008 01:28:08 -0500

Are we seriously going to have two Richard Meyers at the competition? On Wed, Dec 24, 2008 at 11:48 PM, richard16meyer <richard16meyer@...> wrote: > Hey guys, I live in Monterey CA and am planning on going to the San > Francisco Open 2009 but I don't have a way of getting from Monterey to > San Fran. If anyone going will be driving nearby Monterey on there way > to the competition i would be much obliged if I could catch a ride. > Thanks! > > Richard Meyer > >
2457. Re: [Speed cubing group] San Fran Competition
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Dec 2008 16:09:35 -0000

Who is the other one? --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Are we seriously going to have two Richard Meyers at the competition? > > On Wed, Dec 24, 2008 at 11:48 PM, richard16meyer > <richard16meyer@...> wrote: > > Hey guys, I live in Monterey CA and am planning on going to the San > > Francisco Open 2009 but I don't have a way of getting from Monterey to > > San Fran. If anyone going will be driving nearby Monterey on there way > > to the competition i would be much obliged if I could catch a ride. > > Thanks! > > > > Richard Meyer > > > > >
2458. Re: [Speed cubing group] San Fran Competition
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Dec 2008 16:32:14 -0000

No, it's just me. I think Tyson was confused because I used to live in Colorado, but now i'm stationed in Monterey. --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > Who is the other one? > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Are we seriously going to have two Richard Meyers at the competition? > > > > On Wed, Dec 24, 2008 at 11:48 PM, richard16meyer > > <richard16meyer@> wrote: > > > Hey guys, I live in Monterey CA and am planning on going to the San > > > Francisco Open 2009 but I don't have a way of getting from Monterey to > > > San Fran. If anyone going will be driving nearby Monterey on there way > > > to the competition i would be much obliged if I could catch a ride. > > > Thanks! > > > > > > Richard Meyer > > > > > > > > >
2459. Re: [Speed cubing group] San Fran Competition
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Dec 2008 17:37:10 -0500

Oi... you're stationed in Monterey? Are there any public transportation options? -Tyson On Thu, Dec 25, 2008 at 11:32 AM, richard16meyer <richard16meyer@...> wrote: > No, it's just me. I think Tyson was confused because I used to live in > Colorado, but now i'm stationed in Monterey. > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" > > <gvdlfs3@...> wrote: >> >> Who is the other one? >> >> --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >> <tyson.mao@> wrote: >> > >> > Are we seriously going to have two Richard Meyers at the competition? >> > >> > On Wed, Dec 24, 2008 at 11:48 PM, richard16meyer >> > <richard16meyer@> wrote: >> > > Hey guys, I live in Monterey CA and am planning on going to the San >> > > Francisco Open 2009 but I don't have a way of getting from > Monterey to >> > > San Fran. If anyone going will be driving nearby Monterey on > there way >> > > to the competition i would be much obliged if I could catch a ride. >> > > Thanks! >> > > >> > > Richard Meyer >> > > >> > > >> > >> > >
2460. SV: Re : [Speed cubing group] Re: "THE ULTIMATE SOLUTION"
From: Ole Petersen <ohyai2003@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Dec 2008 14:46:18 +0000 (GMT)

Does the methods exist on the complex plane? --- Den fre 19/12/08 skrev per_fredlund <per_fredlund@...>: Fra: per_fredlund <per_fredlund@yahoo.com> Emne: Re : [Speed cubing group] Re: "THE ULTIMATE SOLUTION" Til: speedsolvingrubikscube@yahoogroups.com Dato: fredag 19. december 2008 12.42 Hi :-) The popular names of those methods are Fridrich (Layer by layer), Petrus (block expansion method), Roux (2 opposite 2x3x1 blocks first) and Heise respectively. That way you can look up further reference material yourself(ves) ... Per --- In speedsolvingrubiksc ube@yahoogroups. com, "Shelley Chang" <shelchang@. ..> wrote: > > --- In speedsolvingrubiksc ube@yahoogroups. com, Vincent Damo > <beishebek_vinz@ > wrote: > > > > can you posted me steps in completing the rubiks? > > > > 1. Build cross on one layer > 2. Complete first two layers > 3. Orient last layer pieces > 4. Permute last layer pieces > > OR > > 1. Build 2x2x2 block > 2. Expand to 2x2x3 block > 3. Orient remaining edges > 4. Complete first two layers > 5. Permute and orient last layer corners > 6. Permute last layer edges > > OR > > 1. Build two 1x2x3 blocks on opposite sides > 2. Solve remaining corners > 3. Solve middle slice > 4. Orient and permute remaining edges > > OR > > 1. Build four 2x2x1 blocks > 2. Join blocks and orient remaining edges > 3. Solve remaining edges and two corners > 4. Solve remaining three corners using commutators > > Take your pick. > ________________________________________________________ Audi, Fiat, Peugeot, Skoda, Porsche, Toyota, Ford - Kelkoo har brugte biler til en hver smag! Klik her for at sammenligne priser.(http://dk.yahoo.com/r/pat/mmb) [Non-text portions of this message have been removed]
2461. Twin Cities Cubing Classic
From: bryanlogancube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Dec 2008 02:06:44 -0000

http://www.cubingusa.com/twincities/
http://www.worldcubeassociation.org/results/c.php?i=TwinCities2009

When: February 28th, 2009
Where: Sumner Library, Nellie Stone Johnson Room
611 Van White Memorial Blvd.
Minneapolis, MN 55411
Cost: Free

Depending on requests, we'll probably be adding a few events the day
of the competition. Contact information is on the page, let me know
if you have any questions.



2462. James Nourse's solution
From: "johnbrennan1" <johnbrennan1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Dec 2008 01:19:02 -0000

Looking for this book on pdf or any other form. I need help on the last layer. I got a Rubik's
cube for a Christmas present and would love to show my kids how I did it 27 years ago
(ouch). Got the first two layers from memory, can remember the patterns for the last layer.





2463. Re: James Nourse's solution
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Dec 2008 03:34:31 -0000

Hey, there are plenty of tutorials, just try mine http://vanderblonk.com/cube/yy Michiel --- In speedsolvingrubikscube@yahoogroups.com, "johnbrennan1" <johnbrennan1@...> wrote: > > Looking for this book on pdf or any other form. I need help on the last layer. I got a Rubik's > cube for a Christmas present and would love to show my kids how I did it 27 years ago > (ouch). Got the first two layers from memory, can remember the patterns for the last layer. >
2464. Re: James Nourse's solution
From: dillweed58 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Dec 2008 22:22:42 -0000

I converted to PDF and uploaded it to the "Files" sections on this group earlier this year. http://games.groups.yahoo.com/group/speedsolvingrubikscube/files/Simple%20Solution%20to%20Rubik%27s%20Cub/ It's split into 2 winzip files since it alone was too large to upload as one file. Jim --- In speedsolvingrubikscube@yahoogroups.com, "johnbrennan1" <johnbrennan1@...> wrote: > > Looking for this book on pdf or any other form. I need help on the last layer. I got a Rubik's > cube for a Christmas present and would love to show my kids how I did it 27 years ago > (ouch). Got the first two layers from memory, can remember the patterns for the last layer. >
2465. Re: Stethoscope
From: "Eric Brunson" <brunson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Dec 2008 00:16:50 -0000

I always say: Eat right. Exercise. Die anyway. I also tell my friends: If you ever see me running, call the police because someone must me chasing me. ;-) --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi :-) > > I dont really care about my heart rate. And jogging is the ultimate > boring activity. But as long as im healthy and can do my daily routine > easily ... If i can live like that till im at least 80 - it's enough > for me :-) > > Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Yeah, my resting heart rate is probably around 60 as well. To get 48, > > I laid on the floor and made Toby change the TV channel because > > lifting my arm would increase my heart rate. It also helped that I > > was running about 60 to 80 miles a week during that time for the track > > team. > > > > I should wear a HR monitor next competition. > > > > On Mon, Dec 1, 2008 at 9:19 PM, pyranha_nc <pyranha_nc@> wrote: > > > > > > I'm from the Phillipines > > > my resting HR is about 60-70 bpm > > > from what I've learned the normal HR is 60-100.. > > > > > > > > >
2466. Re: Holiday lootz
From: "Adam P. Larsen" <aplarsen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Dec 2008 06:26:41 -0000

The 6x6x6, 7x7x7, and Magic filled out the rest of the season. I am experiencing some odd locking on the 6, but I can usually get it to turn with some wiggling. The 7 is amazing. Method of reduction works well, but my best solve is still only 48 minutes. Soo...my collection is growing so quickly that I need to have a better method of storage and transport of my cubes. I've seen pictures of people with briefcases at competitions. Does that work well? I saw a silver toolbox/briefcase at Menard's (USA) that looked kind of cool...I might give that a shot. Anything else that might handle the job? Adam --- In speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen" <aplarsen@...> wrote: > > Round 1 of Christmas was this past weekend, and I've already received > a 5x5x5 V-CUBE. I think at least the 6x6x6 is coming later in the > season, and possibly the 7x7x7 as well. > > I know that we did a series of first impressions when people started > receiving their V-CUBES a few months ago, but I wanted to throw in my > 2 cents as well. This cube feels awesome. It's an amazing mechanism, > and I don't feel like it's going to explode at every turn. It beats > my old Professor Cube by a long shot. > > Adam >
2467. Re: Holiday lootz
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Dec 2008 06:41:29 -0000

I use a black messenger-type bag originally intended to hold a PlayStation (one). It's old-school, but it does the job fairly well. --- In speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen" <aplarsen@...> wrote: > > The 6x6x6, 7x7x7, and Magic filled out the rest of the season. > > I am experiencing some odd locking on the 6, but I can usually get it > to turn with some wiggling. > > The 7 is amazing. Method of reduction works well, but my best solve > is still only 48 minutes. > > Soo...my collection is growing so quickly that I need to have a better > method of storage and transport of my cubes. I've seen pictures of > people with briefcases at competitions. Does that work well? > > I saw a silver toolbox/briefcase at Menard's (USA) that looked kind of > cool...I might give that a shot. > > Anything else that might handle the job? > > Adam > > --- In speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen" > <aplarsen@> wrote: > > > > Round 1 of Christmas was this past weekend, and I've already received > > a 5x5x5 V-CUBE. I think at least the 6x6x6 is coming later in the > > season, and possibly the 7x7x7 as well. > > > > I know that we did a series of first impressions when people started > > receiving their V-CUBES a few months ago, but I wanted to throw in my > > 2 cents as well. This cube feels awesome. It's an amazing mechanism, > > and I don't feel like it's going to explode at every turn. It beats > > my old Professor Cube by a long shot. > > > > Adam > > >